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/ic/ - Artwork/Critique


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3834971 No.3834971 [Reply] [Original]

What is the single biggest reason artists don't make it, and how would you fix it?

>> No.3834973

Anime
Stop drawing anime

>> No.3834975

>>3834973
Unironically this.

>> No.3834981
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3834981

>>3834971
If we're talking about an online following, people who fail to get noticed just don't know how to market themselves. From what I've seen at best they'll throw artworks on random social medias and call it a day before going back to /ic/ and complain about how they're not popular. The issue can stem from several things do I don't have a fix-all method, but there are a few pointers to give:
>post regularly without clogging your feeds with half assed WiPs normalfags won't care about
>study what's out there and reevaluate your artstyle to make it more unique or appealing, less generic or soulless, to market yourself as "that guy who does X artstyle"
>jump on trends
>do fanart of better known artists in the hopes of them retweeting it
>interact with your audience
Basically you want to create a brand for yourself. Take example on Sakimi, Ilya or even Shadman. Even if their art is trash, they managed to be successful because they managed to develop a brand and successfuly market themselves.

>> No.3834984

>>3834971
If I knew I would be making it.

>> No.3834989
File: 42 KB, 564x564, 87d9c017a146f6fca2c6d32a96f0accf.jpg [View same] [iqdb] [saucenao] [google]
3834989

>>3834971
Actually drawing. People hoard tutorials and watch tons of shit, and in some rare cases even do exercises but never try to apply the technical know-how to their own art. As a result, you get a pool of people who either don't know shit and put off drawing until they feel they know enough, or that did a lot of exercises but cannot fathom drawing something on their own because they didn't develop familiarity with the subject, making them expect orders/directions at every step.

I'd fix this by making them draw. It's a mental process more than anything. Draw even if your line weight is shit, draw even if your proportions are off. Compare that shit to other works. Try and fix shit, absorbing what you can. Do better next time too, but never stop drawing.

>> No.3834991

Lack of self realization and having subjective taste.

>> No.3834994

>>3834971
by choice. its a choice.

>> No.3834995

It's a toss up between not honing skill to pro level and poor marketing skills. It takes a different mindset to "make it" than it does to git gud, a lot of people don't have the work ethic or analytical skills to polish their turds into something marketable.

Marketing is its own set of skills, working from >>3834981, a lot of artists fail to develop a product/service. You see this with a lot of hobbyist-turned-entrepeneurs, they don't know how to sell themselves or their product because they aren't looking at it from a commercial perspective. The big secret, if there is one, is that successful artists have marketing skills and sales experience. Even a small amount of knowledge put into practice puts you ahead of the competition, who are a bunch of amateurs and hobbyists. Art is an especially easy system to game.

>> No.3835001

>>3834971
Spending more time looking for shortcuts and not having good instruction.

>> No.3835005

-lack of discipline
-not staying to a strict schedule

>> No.3835017

>>3834971
If we're talking about making it as in getting skilled, it's simply a lack of discipline.
The symptom is skipping over fundamental skills, most importantly mastering the tools, and observation.
Someone who can't even draw what's in front of him will be unable to translate his thoughts to paper properly.

>> No.3835023

>>3834971
People fail to 'make it' (as in make a living ) by doing nothing but practicing their art, while completely failing to nurture the business skills and entreprenuial nature of making a living doing illustration and other forms of art. You should not be surprised when you feel like you're good enough to make a real career with your art, only to find yourself totally lost on how to go about doing just that. If you want to be an independent artist, you really need to shift gears towards thinking of yourself as a one-man business that offers art services. You need to become more comfortable with selling yourself, and to understand what type of clients and projects your particular style is appropriate for.

Relevant to this is how folks rely far too heavily on social media as their only means of self promotion. That is an entirely passive means of self promotion and hinges far too much on the luck of being discovered. Maintaining a social media presence on its own is - for most people - not enough to bring in a steady stream of commissioned work and other freelance opportunities. You need to be more proactive than that when hunting down opportunities.

>> No.3835026

>>3834973
>>3834975
Post your work.

>> No.3835042

>>3834971
watching Proko

>> No.3835048

>>3835023
I think what people misunderstand about social media is that it’s a channel for communication and not a form of promotion itself. It adds value but isn’t a replacement for direct networking. You have to have something to promote and an audience to promote it to for social media to be an asset, people seem to think that means post their art and not showcase their brand potential through paid work and IRL accolades. Brand management is hard to wrap your head around.

>> No.3835087
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3835087

>>3835048
That's well said, and I agree a lot with your 2 posts. I always thought of social media as being more supplementary to your own direct, proactive means of self promotion.

I slightly disagree with you saying that social media is not a form of promotion, because communication in itself is a form of promotion. For example, I've connected with many art directors (especially in editorial) on Instagram, and they follow and regularly engage with my posts. When I reach out to them directly to pitch my illustration (usually via email), I know we'll have a good connection because I already know that I'm on their radar in a favorable way. I find this to be extremely advantageous.

I can (and have) successfully reach out to art/creative directors for freelance opportunities via a cold email (ie. they had no prior knowledge of my existence). Though you can use social media to supplement those efforts and solidify yourself as an established artist before you even make that initial contact.

>> No.3835098

>>3834971
They don't draw porn, fanart porn

>> No.3835121

If you want to make it you have to produce art that is stylistically appealing, stylistically unique, and stylistically consistent.
Easier said than done of course, but the important take away is that nobody cares about how skilled you are if your work is boring. Conversely, you don't have to be the best draughtsman in the world if your work is very appealing. Also, build a brand through consistency. If people take a liking to your art, they want more of the same. Inconsistent work leads to an inconsistent fanbase and hesitant employers.

>> No.3835161

>>3834989
yep; you're on point sir. I'm a recovering tutorial hoarder but recently I've been putting pen/pencil to paper more often trying to fill the page up and it's actually been working out for me.

>> No.3835202

>>3834989
So i should spend some time of my daily drawing studies so just what i want? I'm currently learning figure drawing because I want to draw characters so i should spend some time drawing characters even though they won't have actual hands, let alone look good?

>> No.3835234

>>3835087
I meant more that you can't look at social media presence as promotion on its own. I think we actually agree. Too many people think that posting their work and trying to gain a following is the end of self promotion and aren't using it the way you do because they look at it like a portfolio page or way of passively gaining followers instead of as a channel for reaching out directly or doing concentrated promotional work.

I'm not pro at art by any stretch right now but I found that the hardest part in trying to get photography gigs was transitioning from amateur concerns and wrapping my head around social media marketing. I had to prune my portfolio down to portraits and product shots and look at social media as being targeted towards enticing clients instead of trying to get follows from randoms.

>> No.3835243

You have to understand that becoming a famous artist is like winning the lottery. It's better to make art because it brings you joy, not because you think that if you're good enouhh it'll make you rich and famous.

>> No.3835245

>>3835243
Who said anything about fame? This is about being an industry workhorse. If you're good enough, it will pay the bills.

>> No.3835254

Drawing slowly and agonizing over a piece. Just bang them out as fast as possible and move onto the next one.

>> No.3835257

For every successful artist in the spotlight, there's thousands who are just as good or even better but will never be famous. The odds are against you. Accept that. Like a soldier accepts he's not gonna make it home. It would be happy surprise if he does. So it is with art. Let art be its own end, the joy of creation.

>> No.3835323

>>3835202
Definitely. You're not going to get comfortable with drawing and have fun long-term if you're not also doing what you want.

>> No.3835327

Same reason as >>3835202
Is it wrong that I grind stuff and only draw when a image pops up my head that I really want to draw? So that I only grind somedays and draw maybe two times a week?

>> No.3835328

>>3834971
>>What is the single biggest reason artists don't make it, and how would you fix it?
If it would be THAT simple more people would make it but this is a multi faceted thing with many correlations that could be applied to any career choice.

>> No.3835331

>>3835327
If you want to be more consistently creative, you have to create more "finished" work. Always make time to just fuck around between dry studies.

>>3835328
It's always the same correlates. Personality, aptitude, related specialist skills. There's 90 percent of your variance.

>> No.3835372

>>3835234
Could you break down the steps you took to go pro, how you see the process? I'm intermediate right now and want to start exposing myself as a business, so I won't wake up completely lost when I reach pro level. I feel myself that my work is too inconsistent (though people say I have distinctive style), idk on what to focus really

>> No.3835385

My experience tells me that the #1 reason of people failing on anything is them lying to themselves and ignoring the "boring" theoric part of fundamentals and technique.

A lot of times when I "level up" it's on something I recklessly ignored before cause it looked boring and unnecessary.

Drawing anime is basically going for the easy way and expecting things to work out anyway. There's a reason why anime looks like that.

>> No.3835412

>>3834981
>>study what's out there and reevaluate your artstyle to make it more unique or appealing, less generic or soulless, to market yourself as "that guy who does X artstyle"
>>jump on trends

These, hard.

Whenever someone on /ic/ complains "I draw perfect Loomis heads, why does no one online follow me :( ?", when you ask them what kind of promotion they've already tried or if they've done anything besides mechanically reproduce what was state of the art back in 1940, they tend to freak out on you.

It's almost like it's a revelation for them that good construction and proportion aren't even close to enough to make it 80 years later; they're table stakes to play at all.

>> No.3835434

>>3834971
they can't draw and I can't fix it

>> No.3835470

>>3835372
I was doing photography and I guess I'm technically pro because I get paid regularly, but it's a similar process. First, don't look at tailoring to paid work until you're ready, that mindset is antiethical to making good art. Making your art marketable isn't really too much of a concern, other than the technical aspects that make you someone like Yuri and his stock photo empire. Second, look into marketing theory and get a general idea of sales, marketing, and brand management. Get some textbooks on libgen, familiarize yourself with Robert Cialdini and brush up on your psychology. Look at how successful artists manage their presence and what they focus on. Learn the field and who potential clients are, outlets for your work.

Once you know the lay of the land and have a general idea of how to market yourself, I found that it was mostly about focusing on what you want to do through tailoring your portfolio to it and working your (physical) social network. Friend's friends got me portrait clients, portrait clients got me product shots, good ad copy on facebook got more product shots, I'll never do a wedding as long as I live. Everything is more business than I'd like for doing this part time, but I go to a lot of art openings and local events to network. I still do cold calls, but even those are more warm than they used to be.

As I shifted from paid amateur to pro, my approach changed. It wasn't so much about being the best anymore, but just doing good work. I look at social media the way a predator looks at food, it's not about the little game of gaining followers but the payoff of a carcass to gorge on. My name is Ahab and all I see are dumb whales with big wallets. Sales are extremely predatory and marketing is pure manipulation. It's pretty disgusting but kinda fun.

>> No.3835471

>>3834971
by not being a skeleton, in your case this could pose some problems. You could consider joining a skeleton crew,

>> No.3835473

>>3835026
ngmi

>> No.3835513

>>3835470
The big shift is that everything is business. You're an entrepreneur, a manager, an owner: every moment is about work. A lot of fine artists I know spend more time networking and doing business than painting and it breaks some of them. Other professionals have it built into their workday and social life. On your own, it can be all consuming if you let it and don't enjoy it.

Oh yeah, and you file taxes quarterly if you're making any money. An hour photoshoot is 2 hours editing and an hour fucking with social media and bookkeeping. You have to build that into your schedule. A quarter of my ~12 hour art week is doing shit I don't give a fuck about but gets me clients and keeps the IRS off my ass.

Back to what I wish your question was, I see the intermediate to pro process as a matter of taking your work to the next level through hands on experience with real clients and gaining related skills. You can be really fucking good but it takes time in the fire to hone it into art. Taking and editing a photo isn't exactly hard, but making it stand out and knowing why takes a ton of hours doing direct client work to smooth out and improve the process. The related skills are honestly more important. Knowing how to manage a website, lie through your teeth, write emails and ad copy, diffuse a tense situation, manage your time, or read and persuade people are more useful.

Successful people tend to be good at the former and exceptional at the latter.

>> No.3835516

>>3835513
*by the latter I mean being mediocre at like 50 different things. Jack of all trades, master of none is often better than master of one.

>> No.3835521

All of this is hella depressing, even if I get good there's no fucking way I'll "make it".

>> No.3835539

>>3835513
Thanks, that was useful, I meant to ask about simple step by step description of actions you took, but I got the general idea

>> No.3835573

>>3835539
Once you change your mindset to money or opportunity, it all falls together. Self promotion is all about what works for you and takes time to figure out. Just thinking about how to reach the endgame will get you closer to it and change your habits a little bit.

>> No.3835587

>>3834971
Ego. Some people need to get over themselves and admit they aren't perfect.

>> No.3835589

>>3834973
over my dead body

>> No.3835621
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3835621

>>3834973
I only draw anime but it teachs you how to draw other things lmfao.

>> No.3835721

>>3834989
Thanks for posting this, anon.

>> No.3835779
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3835779

>>3834971
Not having autism.
Artists without autism simply lack the drive, the passion, perspective, life experience, and creativity of those with the hypermasculine "disorder" known as autism. I put the word disorder in quotes because autism is the way human beings SHOULD be. We are the next step in human evolution. I fucking hate you neurotypicals. You're all fucking pussies, soulless NPCs. You people have never pushed any medium forward and are only the footsoldiers of autistic innovators.
Fuck you, normalfag.

>> No.3835872

>>3835023
What are some good first steps to be more proactive?

>> No.3835884

Treating it like a hobby and not a job.
If you want to actually make art a viable career, you shouldn't shy away from the aspects that are tedious, boring, uncomfortable, or something you haven't done before.
People shy away from criticism because its uncomfortable. If you actually want to get better, you dont just need to get used to taking critique, but actively seek it out.
If you arent cultivating the skills and the mindset you need, its because feeling good about your work is more important to you than making it.

>> No.3835891

>>3835779
>literal reeeeeing
Lol

>> No.3835899

>>3835621
Ruin has come to our board.

>> No.3837579

>>3835872

Schedule times where you're going to take action, and allocate ONLY limited time for planning before taking action.

Proactiveness is committing to do something at times where it's not strictly necessary, and then actually doing it. Planning is what makes this possible.

>> No.3837602

>>3835779
based and autpilled

>> No.3837637

>>3834971
Lack of passion, lack of discipline.

>> No.3837639

>>3835779
>literal autistic screeching
Lmao dude. Enjoy being a spastic

>> No.3837868

>>3834971
Not appreciating the difference between copying and designing.

>> No.3837878
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3837878

>>3835779
thanks cleve, very cool!
>>3835023
how many boxes do i draw to git gud at business?

>> No.3837910

>>3835779
pyw and show us the innovation, anon
It doesn't even have to be good, just innovative, as you say. Can even be a sphere with some innovative shading technique or whatever. Just post.

>> No.3837916

Using social media.

>> No.3837938
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3837938

>>3834971
There's no simple answer, but here are my thoughts.
I feel like a lot of people simply just want to be like someone else who already exists.
All those artists who mimic steven universe's style want to be Rebbeca sugar, but they never will be. This could simply just be a phase that young aspiring artists go through but who knows, it takes some longer to grow out of it than others.
But it's not as simple as just "be unique", on the other hand there are people (especially on /ic/) who are extremely transparent in their attempts to be "quirky". These people are arguably worse because they don't even aim to make appealing art, they prioritise uniqueness over charm and just make some really ugly stuff and go "it's okay because it's unique".
Look, only a few sentences in and I've already contradicted my original point.
You won't get a simple answer out of this prompt, thankfully we've moved out of the Impressionism period where art was pre-defined and had rules.

>> No.3837940

>>3835779
You can't not post your work after this

>> No.3837944

>>3837938
this is pretty on point desu, people see the work of someone who found success and try to treat that as the formula for getting there themselves. see the waves and waves of 3/4 fanart portraits after dave broke through with his ninja turtles art. you can learn greatly from a better artist's technique, sensibilities and work ethic, but be careful not to fall into WoWkiller syndrome.

>> No.3837989

>>3834973
this is bullshit, anime is extremely popular
if anything, stop drawing things that are NOT anime

>> No.3837990

>>3834971
For me it's depression. I don't know how to fix it. I'll never make it because my depression overwhelms me and kill my drive to do anything. When I'm not depressed I am very active and I learn and draw a lot, I wish I didn't have this fucking brain malfunction.

>> No.3837999

>>3837938
Having a distinctive style and subject matter works against you, there is a reason why all popular artists look the same.
Also fanart.

>> No.3838030

>>3834971
lack of discipline and economical priorities

>> No.3838521

>>3837999
>Having a distinctive style and subject matter works against you
Scott Pilgrim had a distinctive style and subject matter (at the time) and that turned out to probably be one of the most inspirational forces of the 21st century in terms of the western comic and cartoon industry.
Ever since Bryan Lee O'Malley got popular, every teen wanted to be like him and some of those teens are now publishing official works.

>> No.3838525

>>3838521
Things have changed a lot since the early 2000s.

>> No.3838533

>>3834989

I'm glad I realized this before venturing into drawing, I spent a lot of time just following tutorials on motion design and 3D modelling, but after a while I just didn't have the patience to watch them and only came back for specific questions.

>> No.3838561

>>3834971
If they have talent:

>Lack of confidence
>Lazy
>Distracted (lifestyle, drugs, etc)

If they don't have any talent
>Because they're not talented.

How would I fix it? What's broken? What, you want to guarantee that anyone who wants to be an artist, can be guaranteed that?

That's not how it works, and never will.

>> No.3838620

>>3837999
This is the dumbest, most misguided post I've seen on /ic/ in a long time. Don't give advice ever again.

>> No.3838624

>>3838533
But isn't one of the biggest mistakes in 3D modelling is that you use too many polygons which a tutorial in the beginning would solve quite quickly?

>> No.3838625

>>3838624

Yeah, they help in the very beginning, but once I got the hang of basic stuff I stopped following them

>> No.3838630

>>3834971
I think its mostly money. Not having money = not having much free time. Working most jobs steals your soul and makes you not want to do anything but sleep at end of day. Even if you get good, being broke will permanently prevent you from exercising your skills.
>how would you fix it
Live a barebones life. No car, no big city apartment. Live with lots of roommates or your parents. Oatmeal, rice, beans. Work as few hours as you can and draw on the clock. My favorite job of all time was working the nightshift at social services. Made rounds every 15 minutes but I could draw or write for 7 hours everyday.

>> No.3838648

>>3838630
Have you held a skilled job before?

>> No.3838669

>>3838648
Yeah. That was the worst feeling for me tho. Not having any creative control. Surrounded by boomers in charge. Nobody cared about anything's quality, just fast churning crap out. Look at the clock at 9:35 A.M. and wish it was time to go. Realizing that, if our firm lost this job, there were five more firms exactly like us that would present the exact same thing and nothing I did mattered. At least working at social services I got to help homeless people feed their kids dinner/breakfast which felt genuinely good.

>> No.3838704

>>3835245
Spotted the asian

>> No.3838738

>>3838620
Nah, that's middle of the road for around here. I've seen things posted here that are astounding in terms of the sheer lack of knowledge of what art, and being an artist, and how to become one is.

I still want to help those trying, but I have to remind myself that I'm fighting a flood of...well, 4chan types.

>> No.3838752
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3838752

>>3838630
>I think its mostly money. Not having money = not having much free time. Working most jobs steals your soul and makes you not want to do anything but sleep at end of day. Even if you get good, being broke will permanently prevent you from exercising your skills.
this tbphwyf
>Live a barebones life.
this tbphwyf

>> No.3838930

Worry more about making art than making it

>> No.3838936

>>3838930
Don't do this. Just make art and make it.

>> No.3838966

>>3838936
Just like make art

>> No.3839062

>>3834973
Absolutely. Beginners think anime is popular and appears easy enough to draw, they cling to it. Whenever they screw up on proportions, shape, form, etc, they regress to "it's muh style".

>> No.3839066

>>3834971
the fact that art doesn't pay fucking jack unless you sell your soul for furry porn?
People in STEM would rather stick in STEM and just do art as a hobby.

>> No.3840228

>>3837940
Implying autismos ever work.

>> No.3840233

>>3839066
>People in STEM would rather stick in STEM and just do art as a hobby.
Doubt anyone with pro level skill is fucking around in an engineering job pushing spreadsheets for shekelberg

>> No.3840236
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3840236

>>3835779
Thank you based /an/ poster.
Your reaction images are always the best on the board

>> No.3840284

they JUST don't DRAW enough

>> No.3840324

>>3834973
Not necessarily stop drawing it, but sure as hell don't start with it. The best anime artists learned to draw from real proportions, that's why their figures look good at all.

>> No.3840335

Effort plain as day
You have to be willing to break every bone in your hands
To paint till your eyes dry out
To give away all sense of self and see this vessel you reside in is nothing more then a catalyst for beauty
Is there quicker and faster ways to make
Yep
But all those quick ways still require effort to be put in
Gambling isn't gambling if you bet on yourself when you know you're capable of making it

>> No.3840343

Being in a relationship. Women will shit on your dreams, stay away from them.

>> No.3840356

>>3834981
How do you interact with your audience? Do you just, like, hit up people who liked your drawings with a "Heyy how's it going" or shit like that. Sorry I'm socially retarded.

>> No.3840368

>>3838620
>>3838738
It's 100x harder to get noticed if you don't draw anime or cereal box sparkle furry or the typical tumblr style with pastel colors. You have to be insanely good with your personal style if you want to receive 1/10th of the attention some shitty pastel anime portrait drawn with 1/10th of the skill receives. Hell, on reddit many people will actively downvote you if your art is different.

>> No.3840825

>>3840368
God damn - You are the epitome of an ignorant d/ic/khead whose entire understanding of the world of art is just based on what /ic/ talks about.

No, it's not "100x harder to get noticed" as an artist if you don't draw anime, furry or tumblr style portraits. You're acting like these are the 3 most popular and most sought after types of art in the world. Your bullshit falls apart with any of the vast amount of successful and popular artists today that don't do any of that. Just so its clear: The world of art - professional or not - is much larger than anime, furry or "tumblr style" art.

"Attention", getting noticed, and reddit votes are not a metric of success. You seem to think that following internet trends and getting some social media followers somehow translates into real-world success. It doesn't.

>> No.3840829

>>3834973
based

>> No.3840838

>>3840825
>getting some social media followers somehow translates into real-world success. It doesn't.
It has better chances than having fucking none

>> No.3840850

>What is the single biggest reason artists don't make it

Being confused about what "making it" is and focusing too much on it.
Art is kind of a life long struggle.
Game developers and illustrators struggle everywhere to keep their jobs while we all struggle just to obtain them. Its about the journey, not the destination. You're not going to suddenly get to level 60 in art and get handed a career.

>> No.3840851

>>3840850
You still have to be level 60.

>> No.3840853

>>3840851
In a way, yes.

>> No.3840856

>>3840850
The idea of 'skill levels' in art is a complete farce and one of the things that really grinds my gears. You're right - you don't achieve some magical, arbitrary level of skill and then all of a sudden receive a sustainable amount of well paid opportunities for yourself. Like when some anons talk on /ic/ about their successes, and other anons ask them to post their work so they can see how good one needs to be to get the same jobs. It just doesn't work like that.

The fact of the matter is that you do not have to be an amazing artist to make a living for yourself. Your business, networking, self promotional and entreprenuial skills are just as important as wheat you make in regards to creating a lasting career for yourself.

>> No.3840878

Keep as far away as you can from the places where they gather to cheat and insult one another, to exploit one another, or to mock one another with their false gestures of friendship.

>> No.3840881

>>3840343
yes
fuck men instead

>> No.3840890

>>3840856
Yes,
another thing that can greatly affect you is just if you're style or type of work is needed in the industry at the moment, or needed at the companies you're applying at.

>> No.3840935

>>3840356
Just answer to people sometimes, people appreciate it more than you think. Don't overdo it though.
>"thanks appreciate it!" when you get a compliment
>"of course you can daw muh OC, be sure to mention my name somewhere <3 :3"
Shit like this. When you're small, it makes a small group of individuals feel like you're their bro. When you're big, it makes everyone see you as someone who still wants to be close to your audience. It doesn't take much time but it's always positive for your image and your brand.