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/ic/ - Artwork/Critique


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3769796 No.3769796 [Reply] [Original]

How do you design hundreds of characters while keeping them unique and consistent arstyle/theme wise without ever having them come off as "generic"?

>> No.3769919

>draw one character on a sheet of paper
>on a second sheet draw a new character
>compare the sheets, are they the same?
>if so redraw the second character so it look different.
>repeat

>> No.3769974
File: 175 KB, 450x640, Moebius_Star.png [View same] [iqdb] [saucenao] [google]
3769974

you need to have the spark

>> No.3770155

>>3769796
>2hu
>each character is unique

>> No.3770289

>>3769796
Is the group of blondes on the right supposed to be different characters? Because at least half of them looks the same.

>> No.3770297

>>3769796
character designer and illustrator are different people's job.

>> No.3770305
File: 163 KB, 500x674, 18j1ag15ob1l8jpg.jpg [View same] [iqdb] [saucenao] [google]
3770305

>>3769796
>while keeping them unique
>posts some moeblob garbage
At least post Kinu Nishimura

>> No.3770334

>>3769796
>2u
>not generic
?

>> No.3770335

>>3770305
Love Kinu but Akiman designed both Cammy and Chun Li.

>> No.3770340
File: 197 KB, 370x599, 370px-Th16Marisa.png [View same] [iqdb] [saucenao] [google]
3770340

>>3769796
You need to be a genius, i.e. ZUN.

>> No.3770343

>>3770335
Shit, I always thought she designed them 'cause of all the art.

>> No.3771630
File: 129 KB, 1080x810, tumblr_p5wmcwDWob1x07t8lo1_1280.jpg [View same] [iqdb] [saucenao] [google]
3771630

>>3769796
>How do you design hundreds of characters

Ok

?while keeping them unique and consistent arstyle/theme wise without ever having them come off as "generic"?

Why, to any of that? Not everyone has to be "equally unique", nor do you have to stick to a consistent style or even theme. Is real life like that? No! Moebius, referenced above, just drew whatever he felt like it seemed, his charcters in hius sci-fi works were almost transhuman or posthuman, so he got away with being able to mold character's physiologies to state their personality better. That's another thing, if you are designing a character, you display their personality or "what their character is" through their design. Pretty simple, and it works out like this in real life too in some ways (clothes are the most prominent example).

It also depends on your setting and the context of the story you are telling. For example, I'm doing a scifantasy setting for an rpg 5000 years in the future, I'm not saying my character design is that great, but I tend to have a lot of freedom design-wise, pic related. Something like a story set in boot camp at a contemporary army barracks, or even a rave, the character designs would probably be more self similar, at least clothes and "personality" wise.

Also, don't forget, generic characters need love too. For example, I can't think of a more generic charcter than "the hero/leader clad in red", from the Red Ranger to Kaneda from Akira, I see this trope everywhere, and yet it seems to always work, mostly because being clad in red brings all of the attention to that character (color psychology), but I digress...

>> No.3771634
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3771634

>>3771630
Also, now I'll dump some pages from the syllabus of my old college character design course. These were super formative to my design senses. Hopefully they will be useful for you too.

>> No.3771635
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3771635

>> No.3771636
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3771636

>> No.3771637
File: 1.19 MB, 1236x1600, ©ShanthEnjetiMythophoricCharacterDesignFourFormsPG4.png [View same] [iqdb] [saucenao] [google]
3771637

>> No.3771638
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3771638

>> No.3771714

>>3769796
Take a proportions chart, like the loomis ones in figure drawing, and play with proportions.

>> No.3773527

>>3770340
>be zun
>make a girl with a hat
>make a girl with a different color hat
genius : 3

>> No.3773531

>>3769796
Hire a binch of people. Claim rights on there concepts.