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/ic/ - Artwork/Critique

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File: 384 KB, 768x768, drawbred.png [View same] [iqdb] [saucenao] [google] [report]
3762524 No.3762524 [Reply] [Original]

Post your current drawing here and give constructive critique to others! don't take anything personal!

Please make sure your posted image is clear, downsized to around 1000 pixels wide, rotated to the correct orientation, and that any unused space is cropped.
If you want critique on a drawing from the previous thread, you can delete it there and repost in this one.

>dA /ic/ group :

>/ic/ Resources/Reference/Downloads/Links:

>General resources :


>> No.3762536

i really want to post here but i'm afraid i will always be relegated to /beg/
feels bad

>> No.3762677

so get better

>> No.3762691
File: 998 KB, 1312x1392, 20190110_163900.jpg [View same] [iqdb] [saucenao] [google] [report]

Just post that shit anyway. If you get relegated to /beg/, go there and shit up that thread until someone tells you that you're too good for /beg/.
Then return to the draw threads. Get sent back to /beg/, rinse and repeat until no one tells you to go back to /beg/.
Just draw.

>> No.3762702

>tfw too good for beg but too bad for drawthread

>> No.3762816
File: 484 KB, 1177x927, IMG_20190111_164646.jpg [View same] [iqdb] [saucenao] [google] [report]

>Tfw too much of a brainlet to paint traditionaly
But it's fun at least

>> No.3762880

What if no one comments on my art regardless of which thread I post in?

>> No.3762903
File: 218 KB, 717x1500, jan 11 19 - Copy.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.3762981
File: 454 KB, 388x580, Jaranra art.png [View same] [iqdb] [saucenao] [google] [report]


>> No.3763014
File: 263 KB, 1098x790, 28.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.3763121
File: 22 KB, 400x400, 192081cd4e74bfbef52623a8caa269ab.jpg [View same] [iqdb] [saucenao] [google] [report]

I don't think anime head-to-body proportions work with a more realistic/detailed style. Kinda reminds me of the awful overwatch "chibi" sprays, specially the girl on the right.

>> No.3763126
File: 2.23 MB, 1536x2048, 705B4FAA-3C23-4717-B8DB-9E0F2C930E47.png [View same] [iqdb] [saucenao] [google] [report]

How do I render?

>> No.3763131

by that I mean, how do I make the ground look more realistic-ish? More crater-like? This is the first thing I've done digitally

>> No.3763138
File: 149 KB, 869x572, craters on Earth Barringer.jpg [View same] [iqdb] [saucenao] [google] [report]

harsh shadows, textured brushes, and references

>> No.3763140


You think it is too cartoony? The girl on the right i intentionally made her face more anime like with bigger and wider eyes.
I'm trying to minimize the cartoony, overly stylized look tho, but you know what they say.
Old habits die hard

>> No.3763154
File: 57 KB, 296x790, 28-edit.jpg [View same] [iqdb] [saucenao] [google] [report]

I just meant make her head a bit smaller, like this, also her leg was looking a bit wonky

>> No.3763155
File: 606 KB, 837x718, icicici .png [View same] [iqdb] [saucenao] [google] [report]

>> No.3763176
File: 850 KB, 1129x1038, lips n nose 11012019.png [View same] [iqdb] [saucenao] [google] [report]

just playing around and trying to paint lips. Not sure if i should go back to /beg/?

>> No.3763186

thanks man. i like your improvements.

>> No.3763243

stop painting, start sketching and working on fundamentals.

>> No.3763253
File: 740 KB, 735x1255, 1547072246363.png [View same] [iqdb] [saucenao] [google] [report]

I'm doing both things actually (sketching and Painting) And while painting I'm working on my values hence fundamentals.

>> No.3763270

Looks bretty good, what brush did you use?

>> No.3763328

Default SAI watercolour and brush and a chalk brush

>> No.3763385
File: 607 KB, 900x1039, heads.jpg [View same] [iqdb] [saucenao] [google] [report]

practicing some heads, was going to try the 100 heads challenge but idk

nice work

>> No.3763395
File: 223 KB, 816x624, sdvsd.png [View same] [iqdb] [saucenao] [google] [report]

>> No.3763406

yare yare daze

>> No.3763431

okay fuck my crit then, keep painting like shit :D

>> No.3763520
File: 148 KB, 976x2084, TheConsequencesOfPissingTheBed.png [View same] [iqdb] [saucenao] [google] [report]

I working on this style for three years now it is gooding better.

>> No.3763580
File: 2.91 MB, 1384x1084, greatfairynsfw.png [View same] [iqdb] [saucenao] [google] [report]

is nsfw accepted?

>> No.3763584

Mistakes I know I need to work on:
> Hair
> Face proportions
> hands
> Develop better ways of texturizing

*Sigh* I know but i dont know how

>> No.3763600 [DELETED] 
File: 153 KB, 1000x833, pillows.png [View same] [iqdb] [saucenao] [google] [report]

about to color this i think?

>> No.3763611
File: 154 KB, 1000x833, pillows.png [View same] [iqdb] [saucenao] [google] [report]

now i am actually gonna color this i think

>> No.3763613
File: 1.00 MB, 1384x1084, greatfairynsfw.jpg [View same] [iqdb] [saucenao] [google] [report]

hope you don't mind a redline, I think it's mostly your fundamentals, but also what throws it off is that the pose isn't very "aesthetic" for that angle, if that makes sense, so it kinda ruins the composition.

>> No.3763614

I like your style a lot, but your line weight is all over the place, I think you should do the rest of the drawing the same way you did her hair.

>> No.3763624
File: 753 KB, 494x798, Screen Shot 2019-01-12 at 12.59.53 AM.png [View same] [iqdb] [saucenao] [google] [report]

Oh not at all!
You're correct, your redline clearly marks a
triangular composition. Lmao How i missed that head and her right arm.
Thank you so much

>> No.3763627

not sure exactly what you mean by doing the rest the way i did her hair, but i do absolutely agree that i got super sloppy with my line weight. i think part of it is zooming in and out, i lose track of how my lines are looking.

going to be fixing that up before i color, so thanks!!

>> No.3763632

>not sure exactly what you mean by doing the rest the way i did her hair
I think that was just me being redundant, because the hair has a very night line weight.

Can't wait to see it colored!

>> No.3763702

Its good that you're working with painting alongside other fundies if thats what you ultimately want to do. Post wherever you want, are they photostudies or from imagination? My only critique rn is to pay attention to where you're using a soft blending brush to create a blurred edge vs where you're using a harder one, its not consistent in the corners of the mouth or around the nostrils.

>> No.3763789
File: 347 KB, 1088x1968, isabelle_booty_colors_smol.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.3763799 [DELETED] 

the necks too long, the heads to short, torso's masculine, the arms are randomly placed or done so to fit a composition (story > forcing a composition), they're usually doing something sexual like grabbing their private parts with their hands, the red line pose isn't very sexy.

>> No.3763803
File: 1.96 MB, 1871x1200, B39894C8-4793-42D3-892E-C88C649404C9.jpg [View same] [iqdb] [saucenao] [google] [report]

Progress over a few days.
Well, most graphite found its way into my kneadable eraser.

>> No.3763804
File: 1.09 MB, 2309x2172, C49250DE-63B3-4F2E-A72C-BF88006650DC.jpg [View same] [iqdb] [saucenao] [google] [report]

And now I’m hitting the sack

>> No.3763855

Get out toddler boddied dogfucker

>> No.3763869

minus the textured brushes honestly, in order to understand what textured brushes can do and when to use them he should actually understand how to render texture without them.

>> No.3763920

Thank you. I will try and improve my edgecontrol :) They are from imagination.

>> No.3763943
File: 246 KB, 1000x1000, hola_ic.jpg [View same] [iqdb] [saucenao] [google] [report]

Heres a wip

>> No.3764081
File: 127 KB, 1000x1000, 9ECDE96F-BDF8-4249-B844-7A6A9C699BC9.jpg [View same] [iqdb] [saucenao] [google] [report]

doing this project for a rapper, here is what i got now

>> No.3764101
File: 11 KB, 249x193, DSmobileSCAN-8.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.3764179

Very cute! Don't think I like the lines through the hair though.

>> No.3764191

Oh dont worry, i'll delete the hair lines later after shading them :D, just a little guide to make the hair transparent through the face

>> No.3764379
File: 262 KB, 706x1000, drawings.jpg [View same] [iqdb] [saucenao] [google] [report]

I know I'm /beg/ but I need serious crit/advice. I'm a bit stuck with figure drawing. I think I need to get better at proportions and making the figure look whole/not disjointed but not sure if that's my only problem. I did fun with a pencil but am a bit overwhelmed with all the choices as to what do do next. Any suggestions?

>> No.3764385
File: 1.01 MB, 2592x1936, IMG_0731.jpg [View same] [iqdb] [saucenao] [google] [report]

Thoughts, please? Thank you!

>> No.3764438

Try to find out what gesture is.
Not copy exercises, but what it is, the movement of the form thru space as it sits perfectly still.
In other words, how the form exists in space and what the core of the thing does as it sits still.
Ahh, I wish I had better words.

>> No.3764458
File: 944 KB, 1920x1080, practicegif.gif [View same] [iqdb] [saucenao] [google] [report]

Just finished a practice animation

>> No.3764474
File: 109 KB, 834x837, studyAndSketch.jpg [View same] [iqdb] [saucenao] [google] [report]

My morning sketch sheet. Not sure what I want to do today.

>> No.3764544

I learn from exercises and then apply what I've learned when I do life drawing. Also, dunno if gesture is my biggest problem, I struggle with construction and proportions mainly.

>> No.3764606
File: 1.59 MB, 1313x1751, 2019-01-12 22.27.13.jpg [View same] [iqdb] [saucenao] [google] [report]

Oil Sketch I did today

>> No.3764655
File: 1.14 MB, 2789x2444, IMG_3447.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.3764670

This is good, but your palette looks a bit cartoony, I think you should look into skin undertones.

Here's something that could help.

>> No.3764673

Yeah I know, but that was kinda the purpose of the study, looking into how far I can push the color. But thanks for the link, will give it a read.

>> No.3764674
File: 2.18 MB, 2336x4160, IMG_20190112_231351_BURST003.jpg [View same] [iqdb] [saucenao] [google] [report]

Is it normal to render with pencil after i made the limework w/ ink?

>> No.3764677

Also , should i get better b4 posting here, maybe move to that other doodle board.

>> No.3764678

Painting like that will lead you to oversaturate and miss the less chromatic parts of skin tones.

>> No.3764693


>> No.3764697

Its 2 am whad did you espect?

>> No.3764732
File: 49 KB, 238x301, girl face.png [View same] [iqdb] [saucenao] [google] [report]

I dug up my old tablet and I think I'm getting better at using it now.

>> No.3764806

Photograph it without the angles lmao bey her right eye is even farther off center

>> No.3764823

Couldnt theres too much glare

>> No.3764844 [DELETED] 
File: 2.05 MB, 3264x2448, 20190112_085245.jpg [View same] [iqdb] [saucenao] [google] [report]

This is a caricature. Thoughts? Thx.

>> No.3765216 [DELETED] 
File: 48 KB, 235x281, 2b.png [View same] [iqdb] [saucenao] [google] [report]

>> No.3765219
File: 277 KB, 804x960, 2b.png [View same] [iqdb] [saucenao] [google] [report]

>> No.3765229

super cool

>> No.3765242
File: 384 KB, 960x480, Launch.png [View same] [iqdb] [saucenao] [google] [report]

>> No.3765258


>> No.3765354
File: 777 KB, 819x767, noiserock.png [View same] [iqdb] [saucenao] [google] [report]

Would this make a good cover for a noise rock/ avant psych rock album?

>> No.3765372
File: 637 KB, 875x875, 1-13-2019.jpg [View same] [iqdb] [saucenao] [google] [report]

What kinds of flowers should I draw, /ic/?

>> No.3765661
File: 79 KB, 739x1055, teste.jpg [View same] [iqdb] [saucenao] [google] [report]

What should be improved on this draft?
What would make it more appealing?

>> No.3765735
File: 2.81 MB, 3000x3975, Draw58F3.jpg [View same] [iqdb] [saucenao] [google] [report]

I made this
It's Marzia, Pewdiepie's girlfriend

>> No.3765739

It's very appealing, but it's pretty unfortunate that you ignored >>3762043, which showed the flaw in the anatomy.
Do you feel like her right leg is connected to her pelvis?

>> No.3765742 [DELETED] 
File: 300 KB, 1000x833, pillows.png [View same] [iqdb] [saucenao] [google] [report]

Finished this, I think

>> No.3765744

i knew something was wrong with her leg, and didnt even noticed that anon had adjusted that. i only noticed his comment about the eye and now i hate myself wow

>> No.3765747
File: 128 KB, 700x731, 12.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.3765748

Ah damn.
About the colors you could maybe either make the pillows more pastel or harmonize their hue a bit.
For now it's abit too much saturated colors.

Funny and quite nice.

>> No.3765750

Yeah, I totally agree with the pillows. I was trying to act on advice I was given to go for more saturated colors because I overuse pastels.. definitely needs some work tho.

>> No.3765754

I really like how subtle everything is, but the legs are fucked

>> No.3765914

The eye on the left is misaligned with the one on the right and both eyes might be a bit too high up on the head.
I'd add small indent on the skull next to the eye on the right because it's also making her face feel flat and egglike and her jaw/side of the face on the left might be extending too much and making the connection to the neck look off.
If you're not giving her that big neck scarf, put some collarbones there so it's not a flat empty surcafe, I do like me some collarbones
Leg on her right looks off / bends in a strange way but I don't know how to explain it really.
I checked Teste's official art and the tips of her shoes are more box-like/similat to loafer shoes so you might try to adjust those too.
I hope that helps, looking forward to progress update, anon.

>> No.3765992

wip robot guy in driver's seat

these are nice, is that Marcus Aurelius I see in there?

>> No.3765993
File: 677 KB, 1050x1050, steamjunk.jpg [View same] [iqdb] [saucenao] [google] [report]

fuck I forgot to attach the drawing

>> No.3766011
File: 59 KB, 1000x1000, 95D6226F-145B-476F-8144-615175356283.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.3766036
File: 228 KB, 825x960, 2B C.png [View same] [iqdb] [saucenao] [google] [report]

>> No.3766038
File: 266 KB, 720x480, The Battle for Peach's Castle - Aftermath.png [View same] [iqdb] [saucenao] [google] [report]

>> No.3766195

The knee is bending innwards and the foot is going outwards , thats whats strange

>> No.3766196

The thigh is going otwards as well

>> No.3766204

looks cool anon

>> No.3766238
File: 51 KB, 996x716, smug canelo.jpg [View same] [iqdb] [saucenao] [google] [report]

patchy skin is a joy to paint

>> No.3766316
File: 420 KB, 960x480, Launch.png [View same] [iqdb] [saucenao] [google] [report]

>> No.3766352
File: 316 KB, 1011x1280, muscles_a~01.jpg [View same] [iqdb] [saucenao] [google] [report]

Trying to tighten up my muscles, especially legs

>> No.3766359
File: 346 KB, 1009x1280, leg_b~01.jpg [View same] [iqdb] [saucenao] [google] [report]

Don't use these as reference. To anyone who's trying to "learn" human anatomy, attaching names you the muscles really helps you keep track of them. You'll also have to draw them repeatedly until you can construct [body part/section] from memory.

You'll need to be able to work somewhat fluently in perspective to get good use out of most tutorials or anatomy books.

You'll need to understand 1 point and 2 point perspective in order to use Loomis' books/methods. Moderndayjames has great vids on perspective.

>> No.3766546 [DELETED] 
File: 195 KB, 695x900, i3.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.3766556
File: 1.59 MB, 1600x2000, Project 60.jpg [View same] [iqdb] [saucenao] [google] [report]

Looking at martin deschambault, practicing composition, trying to forget that I'm drawing buildings and just designing with shapes

>> No.3766644
File: 543 KB, 1000x780, january-13-2018-1.jpg [View same] [iqdb] [saucenao] [google] [report]

gotta do the background now

>> No.3766756
File: 295 KB, 929x802, sai2_2019-01-13_23-54-43.png [View same] [iqdb] [saucenao] [google] [report]

Does anything stand out in a bad way?
First time I did a background. Feels good man. How long would this have taken you? Took me around 3 days of constant work, but then I work very slowly

>> No.3766768

What the fuck is that shit ew

>> No.3766770
File: 1.78 MB, 500x283, DoJNT5q.gif [View same] [iqdb] [saucenao] [google] [report]

The shit i jerk it to

>> No.3766774

I'm not much better than you... but... Your lines are really scratchy and aren't confident. Not only does it tend to look like shit but in my experience it also blocks one from getting in the zone and really feeling the drawing. You have to be ready to accept that the lines won't come out sometimes and fuck everything up.

Just think about it statistically, if a certain proportion of your lines are complete shit then if you chicken scratch the drawing instantly becomes mediocre because you have made sure with the law of large numbers that your page is filled with shit lines. The less lines you use the greater the chance that you accidentally make something good ;)

>> No.3766821
File: 700 KB, 1955x832, 011319_ZOG.png [View same] [iqdb] [saucenao] [google] [report]

>> No.3766841

some of your knowledge seems good and some like a hodgepodge of bad stylization. where is the gluteus medius?

>> No.3766988
File: 825 KB, 820x1080, GuardianofValleypng.png [View same] [iqdb] [saucenao] [google] [report]

Here it goes. Haven't posted in a very long while.

>> No.3766989
File: 2.41 MB, 4032x3024, A05D0AC4-C3B7-4ADE-9BA5-664ED26E32C2.jpg [View same] [iqdb] [saucenao] [google] [report]

I feel like I haven’t posted this WIP in enough threads yet so....

>> No.3767082

Love it so far, fuck it up and I'll strangle you

I really like the environment but the quality of the character is significantly lower, try to change it or just don't put it there

>> No.3767114


>> No.3767249
File: 140 KB, 518x733, 14-01-2019_16-31-30.jpg [View same] [iqdb] [saucenao] [google] [report]

too masculine looking?

>> No.3767328
File: 77 KB, 600x600, My son.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.3767334
File: 578 KB, 2100x1500, tormenta.png [View same] [iqdb] [saucenao] [google] [report]

>> No.3767386
File: 321 KB, 1200x1200, orc girl.jpg [View same] [iqdb] [saucenao] [google] [report]

Orsimer girl from TES. I want it to be a square composition with a Echantere (basically a big centipede bull) mount to the right.
Any suggestions on the composition and placement of objects, water, foliage and other clutter? I am not good at it at all.
Also redline on the body is welcome, this pose was confusing so I had to ask my gf to pose for me to figure out some stuff, some of it I am still not sure about.

>> No.3767388

No, that's a type of a girl that I personally find attractive.
That is if she has dark hair and piercing blue eyes.
Obviously looks great, here is some stuff I noticed though.
Try to tweak the values of the sandy beach, it looks a bit flat especially in relation to the water.
Additionally obviously you can start adding more saturated colors now, unless this is the color palette you were pushing for.

>> No.3767395

How do I get this good?

>> No.3767407
File: 84 KB, 897x613, 591c093a87456fdb068b45bd_da39a3ee5e6b4b0d3255bfef95601890afd80709 (1).jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.3767408

There is nothing particularly mind blowing about this. It's just a person who actually has good grasp over all fundamentals and good taste.
You get this good by actually studying your perspective, composition, form, color theory...you know all of those things that /ic/ tells you to practice yet you manage to skip out on.

>> No.3767412


Not sure what it's supposed to be but it's really centered, horizontally as well as vertically. Maybe move the horizon line up or down?

Your colors are very off if it's supposed to be a study, having a white background really warps the perception of colors from the original image where the background is much darker. And the patchy skin doesn't come across as well

Looks really nice, love the scale of everything. I feel like the large triangular shape in the middle should be darker, though. It feels out of place with all the surfaces facing the viewer being dark.

Agree with what the other anon said about the values, otherwise I love it. The color on the dragon is wonderful.

>> No.3767413
File: 421 KB, 1100x619, Curio Shop WIP.jpg [View same] [iqdb] [saucenao] [google] [report]

Started rendering out the sketch from last thread, another day and it should be done.

>> No.3767441

I'm convinced that great artists have never had to grind fundies. I think talent is real and it just comes to them naturally.

>> No.3767444

You are a fucking retard and you are diminishing hard work of people because you yourself are an NGMI.

>> No.3767456
File: 842 KB, 2100x1500, practica perspectiva y anatomia 1.png [View same] [iqdb] [saucenao] [google] [report]

>> No.3767459

No anon, they all practiced for countless hours. No one gets any skill just out of nowhere. They might have a certain edge by virtue of talent, but talent without practice loses to practice without talent.
Stop looking for excuses, if you want to get good at something, you need to put in the work.

>> No.3767461


>> No.3767464
File: 1.50 MB, 1224x1380, january-14-2019.jpg [View same] [iqdb] [saucenao] [google] [report]

I colored this

>> No.3767466

I'm sorry the truth hurts. I'm not going to make it, and you guys probably aren't either. But whatever, let us all keep living a fantasy.

>> No.3767467


>> No.3767473

You are an NGMI because you are a shitty person

>> No.3767478

lighting looks flat, try using harsher shadows and highlights to define the shape.

>> No.3767487
File: 378 KB, 1600x2000, camen miranda of wave.jpg [View same] [iqdb] [saucenao] [google] [report]

carme Miranda vaporwave

>> No.3767492
File: 1.60 MB, 986x1200, january-15-2018-1.jpg [View same] [iqdb] [saucenao] [google] [report]

thanks heres another one

>> No.3767511
File: 84 KB, 687x965, teste2.jpg [View same] [iqdb] [saucenao] [google] [report]

It's interesting that you all mention the leg, because of all the problems that's the only one that was intentional.
I thought giving it some curve would give it some swoosh, but apparently it doesn't really work.

Apart from that, a lot of somewhat small changes to the face, torso that was bothering, hand and ship size.

These are some beautiful colors anons.

>> No.3767514
File: 923 KB, 1200x1263, 1547420414456.png [View same] [iqdb] [saucenao] [google] [report]

>if it's supposed to be a study
nah it's just a niche meme in /sp/. You're correct tho thanks

>> No.3767694
File: 888 KB, 1536x2048, 1.14.19.jpg [View same] [iqdb] [saucenao] [google] [report]

personally i like the composition
looking good brian
not really

>> No.3767789
File: 1.05 MB, 2297x2894, berserker drawing jan 19.jpg [View same] [iqdb] [saucenao] [google] [report]

drawing some concept art for muh stories

>> No.3767796

>not drawing the her rear, legs, and foot
disappointing, anon, very disappointing

>> No.3768165

I'm surprised you recognized it since the likeness is so off. might finish it if I feel like not being lazy.

>> No.3768181

Try doing it again without the chicken scratchies, hard to see whats going on. Left leg/foots perspective is wack and why upload a mildly blurry photo at 2297x2894? Barely fits mah screen m8. But yeah could be kinda cool if you had the definition, so looking foward to seeing the next attempt.

>> No.3768218
File: 667 KB, 839x1000, 18123904280951.png [View same] [iqdb] [saucenao] [google] [report]

Any thoughts? Didn't touch the hair, face or right boot from it's sketch, but I'm not sure whether I'm pushing the hard light too much, or detailing too much.

Trying to find a nice look for a comic that doesn't take me too long to actually draw and is something I like doing. Not crazy about painting, so I'm trying to get away with carrying the work through line.

>> No.3768219
File: 2.22 MB, 4026x2585, berserker meets a girl and her dog drawing.jpg [View same] [iqdb] [saucenao] [google] [report]

>Try doing it again without the chicken scratchies, hard to see whats going on.
SCRATCH ATTACK https://youtu.be/j5oaCPCqN3Y

>> No.3768232
File: 732 KB, 2069x832, 011319_ZOG.png [View same] [iqdb] [saucenao] [google] [report]

>> No.3768234

I honestly don’t understand what I’m looking at here. Is she wearing a bustier? Why is it so flat and weirdly shaped?

>> No.3768242

don't reply to him

>> No.3768243

looks like she has smallpox or something

>> No.3768245


>> No.3768246
File: 1.69 MB, 2422x3950, it costs how much drawing.jpg [View same] [iqdb] [saucenao] [google] [report]

no u

>> No.3768258
File: 686 KB, 1440x2120, 20190108_212322-1.jpg [View same] [iqdb] [saucenao] [google] [report]

wanted to work with positive + negative space along with some text

lyrics are from season 2 episode 3 by the glass animals

>> No.3768261
File: 384 KB, 1039x867, ann1.png [View same] [iqdb] [saucenao] [google] [report]

>> No.3768266

my advice to you is just draw. I'm making a guess here, but that guess is that you want to draw, but feel kind of embarrassed or overwhelmed by the idea of practicing, so you make font based illustrations. I might be wrong, but if I'm not wrong, please just do some studying. Drawing is really fun and it's not hard desu.

>> No.3768272

you're partially right, as I'm okay at normal, non font based art. my biggest weakness is font based art, so that's why I practiced it. Thank you for the advice.

>> No.3768332

Nice deflect, have fun (not) improving.
Guess there's no gettin through to poor Jimbo after all :'(

>> No.3768334

Hmmmm I likey but the hair on the left really thows off the form ::// good stuff tho

>> No.3768337

This is pretty amazing, anon.

One small criticism though, it's hard to discern the size of the dragon and the girl, my assumption is that he's a baby dragon and she's a couple of feet away from him, in that case I think you should have her be a bit lower/smaller to emphasize the harsh angle.

Having the top of their heads follow the angle of the slopes in the background would help the overall composition too.

>> No.3768342
File: 501 KB, 1033x773, prosciutto.png [View same] [iqdb] [saucenao] [google] [report]

>> No.3768352

i know what you're drawing but good lord is that a fucking terrible pose. learn to composition, it's a fucking mess of a pose and silhouette

>> No.3768366
File: 431 KB, 960x480, Launch.png [View same] [iqdb] [saucenao] [google] [report]

>> No.3768372

I can't fucking take this anymore.

>> No.3768378

Why are you trying to deflect criticism?

>> No.3768381


>> No.3768446

I swear to god anon fix those eyes or I'll find you

>> No.3768570

That might sell well as a storybook illustration, just sayin'.

>> No.3768586

>Zog fanart
Huh. Looks nice, though, good stuff Anon.

>> No.3768613

looks rly good and you have good lines. The only problem that i see are her eyes. too distant imo

>> No.3768615

looks really great. I like your style

>> No.3768618

He’s looking a bit brown-nosey

Looking good overall, though

>> No.3768685
File: 640 KB, 662x1081, northern-warrior.png [View same] [iqdb] [saucenao] [google] [report]


>> No.3768690

alright /draw/ i'm ready to test myself so i can finally leave /beg/ behind
give me a challenging scene and i'll try to do it as best as i can.

>> No.3768699

2 downie kids doing gymnastics

>> No.3768714
File: 136 KB, 720x900, 1368032957566.jpg [View same] [iqdb] [saucenao] [google] [report]

Roll and draw

>> No.3768737

This shit is gay, the last column is supposed to say something specific not cause an existential crisis

>> No.3768761

Cool image anon ill roll then. Ill do the downies if i pass

>> No.3768912
File: 359 KB, 1080x1080, bruji1.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.3768926

What are you talking about?

>> No.3768943
File: 1.29 MB, 2394x2994, 29. Fep.jpg [View same] [iqdb] [saucenao] [google] [report]

yeah ok maybe

>> No.3768948
File: 2.28 MB, 3299x2573, 34. Emma Dilemma.jpg [View same] [iqdb] [saucenao] [google] [report]

>based on random google result

>> No.3768975 [DELETED] 
File: 1.14 MB, 2713x2314, 1536075821619.jpg [View same] [iqdb] [saucenao] [google] [report]


the memeschlock trashman has voted for himself almost 50 times.

This poll only allows one vote per visitor:

>Do you want Jimmy (memeschlock) to fuck off and stop shitposting outside of his containment thread?


>pic related, this is memeschlock man

>> No.3769041


>> No.3769049
File: 106 KB, 1175x878, puppy.jpg [View same] [iqdb] [saucenao] [google] [report]

How do I go about refining and cleaning my paintings, I can always seem to get to this stage but I really struggle getting further.

>> No.3769061

someone should make a poll about how annoying the poll spammer is. Jimmy is goofy at least.

>> No.3769080 [DELETED] 

as you wish

>> No.3769106
File: 426 KB, 800x1299, 800px-alfons-mucha-1898-dance_orig.jpg [View same] [iqdb] [saucenao] [google] [report]

is that supposed to be a boy? that's the only part i don't like

you should look into some composition stuff. all the lines of action point to looking at the tree on the right and out of the image. try designing the cape to point back to her feet or something and then back at her chest/face. look at some mucha, see how the hair and a lot of lines in the action always lead your eye back to the focal point? the focal point is unclear in your image, possible looks like the leaf stem the cape is pointing too. there's nothing that keeps the eye on the character. the bag is also right in the center and maybe seems like the focal point too but then the eye has nowhere to go.

>> No.3769118
File: 1.57 MB, 1000x799, january-15-2019-1.jpg [View same] [iqdb] [saucenao] [google] [report]

I colored this

>> No.3769173
File: 1.51 MB, 920x920, acidhengecover.jpg [View same] [iqdb] [saucenao] [google] [report]

also working on this

>> No.3769208

>rainbow colors
>phrase: bust twats

>> No.3769216

Looks shit, as always

>> No.3769241
File: 1.64 MB, 4032x3024, DAD4.jpg [View same] [iqdb] [saucenao] [google] [report]

Trying out Drawbox stuff

>> No.3769286


>> No.3769352
File: 121 KB, 720x480, The_Battle_for_Peachs_Castle_-_Aftermath.png [View same] [iqdb] [saucenao] [google] [report]

>> No.3769353
File: 84 KB, 960x720, Boosette_B.png [View same] [iqdb] [saucenao] [google] [report]

>> No.3769354
File: 142 KB, 825x960, 2B_C.png [View same] [iqdb] [saucenao] [google] [report]

>> No.3769458
File: 113 KB, 779x385, fucking legs.jpg [View same] [iqdb] [saucenao] [google] [report]

Hey guys, i'm having a bit of a pickle with these legs, i think the in first one it looks weird and maybe too high, the second one i did in a bit of a rush and looks retarded but more inline with how the perspective of that leg would be in my mind.
But i'm also thinking i may just be thinking too much about this and if i go through with it it'll end up looking weird. What do you guys think?

>> No.3769602
File: 465 KB, 1420x2487, IMG_0044.jpg [View same] [iqdb] [saucenao] [google] [report]

any advice would be much appreciated!

>> No.3769622

Looks awesome! Honest question though what's the point of all the horizontal and diagonal lines?
Is that for perspective? Or proportions? Something else?

>> No.3769628

Arms are too short or foreshortening wasn't done correctly

>> No.3769640

Rolling because I'm curious of what I'd get

>> No.3769644
File: 605 KB, 1000x783, january-15-2018-4.jpg [View same] [iqdb] [saucenao] [google] [report]

finished this I think. more or less achieved what I was going for with this one, curious how it translates into a process for my next one

>> No.3769655

I think this is looking cool so far but her arms seem very small, and the way the hair on the right doesn’t look connected to the rest of it. I think the pose would have more power if her legs were set further apart and her shoulders were as high up.

>> No.3769658
File: 66 KB, 388x385, fucking legs-edit.jpg [View same] [iqdb] [saucenao] [google] [report]

I hope you don't mind a redline, I think it might be an issue with the anatomy of the legs

>> No.3769702
File: 211 KB, 968x886, unknown.png [View same] [iqdb] [saucenao] [google] [report]

>> No.3769764 [DELETED] 
File: 229 KB, 1501x1194, RednWolf_prev.jpg [View same] [iqdb] [saucenao] [google] [report]

Not sure if I want to do more with this. I couldn't think of a good outfit for the girl.

>> No.3769986

> Not drawing a sexy, supersized, colorful advertisment in a urban cyberpunk setting

>> No.3770209
File: 416 KB, 1063x940, Screenshot_20190115-162255_Gallery.jpg [View same] [iqdb] [saucenao] [google] [report]

I'm pretty new to this style so please be gentle x

>> No.3770221

Still sucking, eh Nosey?

>> No.3770317

this is mostly good, I just can't help but gripe, and this isn't just you, but everybody who draws a female character with those orc teeth. Nobody gets it right, they always look tacked on, they never look like they stretch or alter the shape of the lips and sides of the mouth.

either have smaller teeth or bigger mouth, you can't have both if you want it to look realistic

>> No.3770376

Looking much better, eyes are much better aligned and face and shoulders are better constructed. Both legs look good to me compared to first pic.
That being said, eyes look a bit scary to me in both images, her iris/pupils kind of stare right through. That can be fixed with shading, though.
Unrelated but, I'm not sure if even game artist knew what he wanted to do with her shoes, they really confuse me

>> No.3770597
File: 217 KB, 1754x2148, Spidermonster.jpg [View same] [iqdb] [saucenao] [google] [report]

Crit so far? I just realized it kinda reads like shit from the thumbnail.

>> No.3770606

You need to saturate the fore or background because everything blends together and doesnt really pop up. There are really great spots in girl and the dragon to add shadows/light to make them catch the attention of the eye even more.

>> No.3770628

reads like absolute shit from thumbnail and without

>> No.3770632

I did try to protrude her jaw forward, but the lips aren't deformed enough I guess.
I will rework the values around her chin to indicate deformation from the tusks.

>> No.3770640

ok, thanks for the comment.
Won't have time to work on this before the weekend.

Funny about the shoes, coz my ref was a very low res version of the official art, and I did see them as loafers too... who cares anyway.

>> No.3770671

Thank you for the helpful critique

>> No.3770699

looks really generic both design wise and technically (rendering etc).
However in some sense it draws into all overused bad clichés of bad 'concept art', like the over glowiness of things.
Storywise it seems kinda bad, since it looks like you have a human just standing besides a giant scary alien.

The takeway should be to try to draw things that are more on your level instead of aping mediocre concept art.

>> No.3770702

also i feel he's using custom brushes as a clutch.
bad bad habit to get into

>> No.3770704
File: 723 KB, 1754x2148, Spidermonster-edit.jpg [View same] [iqdb] [saucenao] [google] [report]

here anon

>> No.3770729

The design isn't mine, so I can't change it, sorry.
I literally added the human at the last second for scale lol, I should do something interesting with him, you're right.
>The takeway should be to try to draw things that are more on your level instead of aping mediocre concept art.
Maybe, I honestly feel like you're onto something there. Give me a face or a human body and I feel very comfortable with making it look good, but I haven't drawn a creature in soooo long. That doesn't mean I'll stay away from it, I'll just keep trying to improve.

Thank you so much man!!

>> No.3770808
File: 191 KB, 956x772, which legs.png [View same] [iqdb] [saucenao] [google] [report]

Hey bros, can you tell me which legs are in correct perspective? They kind of look like they're both right to me. Which would look better if I hadn't fucked up below the knees?

>> No.3770851
File: 82 KB, 474x791, 905b2cbaed3ee5447009f1fbacf226c8.jpg [View same] [iqdb] [saucenao] [google] [report]

Number 2 is more accurate

>> No.3770866
File: 264 KB, 784x744, have i gotten better .png [View same] [iqdb] [saucenao] [google] [report]

did that whole draw this again meme

>> No.3770873

>have i gotten better .png
No. They're both bad but left is more appealing.

>> No.3770880

could you be more specific anon? hell, write a wall of text if you like.

>> No.3770935

not that Anon but I prefer the left too, the more realistic form and depth etc doesn't look as nice on such a cartoon character
the character's design is better on the left too, lip color, eye shadow, hair/ears

>> No.3770950
File: 984 KB, 1000x556, standffsml.png [View same] [iqdb] [saucenao] [google] [report]

crits welcome.

>> No.3770953

Left has sexier hips.

>> No.3770957

the hips are pretty good. high hips are great. really accentuates the waist.

>> No.3770962
File: 209 KB, 890x939, screenshot_20190117-021432_3640x1920.png [View same] [iqdb] [saucenao] [google] [report]

how to actually get good with rendering?

>> No.3770970

op who posted that pic, never gonna shade anymore.

>> No.3770984

Endless hours lazily thumbnailing. Once you can nail base values, the rest falls in.

>> No.3771054
File: 193 KB, 372x524, pool.png [View same] [iqdb] [saucenao] [google] [report]

wip sketch of 2019 redo

>> No.3771068
File: 99 KB, 449x524, seriosuly what day hell guys.png [View same] [iqdb] [saucenao] [google] [report]

jokes aside i admit i do like the older outfit better in some ways

>> No.3771136
File: 662 KB, 787x1000, january-16-2019-1.jpg [View same] [iqdb] [saucenao] [google] [report]

painted some ladies

>> No.3771137

really good traditional paint look to it. the red in the background is a bit distracting, maybe tone it down a bit by making it grayer or browner? Then the shields would have the most vibrant red in the piece. good composition. I like how they all seem to be reacting differently to whatever they're encountering. maybe give their faces a tad bit more detail so you can highlight that feature. good work.

this is pretty abstract so I gotta give feedback based on the vibes it gives me. The shape looks like a jester hat and I see a bunch of eyes in it. The look you're going for with the detailed patterned type thing is worth pursuing and developing more, you have the patience for it and the attention to detail for it, just maybe try to work with overall shapes (read: silhouette) that are reminiscent more of nature and not scary clowns. a flower, a leaf, a sun, a tree, a rock, a wave of water, a shell, a moon, a crab, whatever inspires you. Basically this rorschach painting of sorts you've created is not terribly appealing imo in its largest form but the way youre working with the lines within it is good and keep doing your thing in that regard. Maybe appeal isn't want you're going for, in which case, disregard my commentary.

jawline needs to relatively match the tilt of the rest of the face. The shoulders also need a bit of work. Her right shoulder would jut out a bit more in my estimation. Love your colors and how you've painted this, very nice imo.

keep on keeping on.

it looks fine to me. I see some sketchy lines like on the shoulder and around the little puppy's head etc that you could buff out, maybe that will help?

If he is supposed be short, let it be so. If not, loomis it up and give him some more height. You need darker values on the face etc in detail, it's a bit hard to read. Good attention to detail on his muscles. very good work on the landscape there and your colors overall.

>> No.3771144
File: 1004 KB, 552x862, 01162019png.png [View same] [iqdb] [saucenao] [google] [report]

I wanna know how the painting makes you feel, critiques aside. Thanks in advance.

>> No.3771167
File: 328 KB, 1643x1265, mech.png [View same] [iqdb] [saucenao] [google] [report]

love mechanical nonesense

>> No.3771179


>> No.3771194

who dat?

>> No.3771195

no but i'm going to style jack him now.

>> No.3771217
File: 981 KB, 1200x946, january-17-2019.jpg [View same] [iqdb] [saucenao] [google] [report]

jawline was the last thing I fixed

>> No.3771337

Hm, doesn't really make me feel anything. What shoud it make me feel?

>> No.3771374
File: 156 KB, 981x1303, 660A8C3F-53BF-4AF1-AF44-8317591AE8F5.jpg [View same] [iqdb] [saucenao] [google] [report]

These are supposed to be nymphy women turning into fish.

dont judge me

>> No.3771377

That's actually cool

>> No.3771395

Not worth it's own thread so I'll post my question here, why does it seem that angles where the head is above the eye line and its tilted up just don't work? i feel like the head doesn't look good in this angle even if it's relatively well drawn.

If you have any examples to show that the head can be appealingly drawn like that in a piece/composition, please show it to me.

>> No.3771399

It works, it's just an unnatural view for most people.
Usually you get to see people at this angle in rare situations, like of a girl is on top or if you fell or some shit. You are just not used to it.

>> No.3771446


I'm having a hard time figuring out what you mean. Can you post an example of this?

>> No.3771448
File: 16 KB, 300x470, woman-with-head-tilted-back-stock-images__x75491096.jpg [View same] [iqdb] [saucenao] [google] [report]

I guess he means something like pic related? Not sure

>> No.3771456
File: 168 KB, 998x1000, 500651_press03.jpg [View same] [iqdb] [saucenao] [google] [report]


Well if that's the case I'm going to have to disagree with this whole notion! A lot of heroic poses you see are done from that angle. Looks fucking majestic if you ask me.

>> No.3771701

Good advice thanks
I must admit I never pay too much attention to the lines of action when composing

>> No.3771712

Thank you for your honesty. I asked because I hope my art makes some feels but it doesn't all the time, and that's okay too. Sometimes nothing's a real cool feel.

>> No.3771717
File: 584 KB, 2539x2151, faces.png [View same] [iqdb] [saucenao] [google] [report]

Faces or feces?

>> No.3771726

your loomis test results came in-- it's faces.

>> No.3771735

Thanks anon. I actually freehanded it, got sick of using loomis construction.

>> No.3771740

If you want to evoke a feel, you should plan an artwork accordingly. For starters, certain colors evoke certain feelings. Also make sure people could relate to something in your image. Right now you have too many things going on that don't fit together and are competing for attention, thus the viewer may not be sure what you're trying to say. You are the creator, so take advantage of that and channel people's emotions.

>> No.3771746
File: 543 KB, 1100x619, Curio Shop Small.jpg [View same] [iqdb] [saucenao] [google] [report]

I is done.

>> No.3771749


>> No.3771761


Lovely! I really like how clean and tidy everything is without it looking too photo realistic. I gotta ask. Is there a market for this sort of thing? I would hope there is but I'm mostly into character stuff so that's why I'm asking.

>> No.3771776

but you used it for some time, that's what matters and shows. It's the training wheels.

>> No.3771782

What’s your process for this? Do you start with 3D model or plot it out? Photo as a base?

>> No.3771817
File: 109 KB, 603x1080, L8GqffY2DWM (2).jpg [View same] [iqdb] [saucenao] [google] [report]

shitty lighting from my office lamp, but whatever

>> No.3771820

crits welcome btw

>> No.3771821
File: 308 KB, 1100x619, Curio Shop Sketch.jpg [View same] [iqdb] [saucenao] [google] [report]

Thanks anon.

Thanks! Yeah, there is actually. And it's only growing. Visual novel backgrounds are looked for quite a lot. And the good thing with being an background artist for these is that you have, if you land a gig, at least 15-20 backgrounds secured that need to be done over the course of a few months since commissioners barely have two people for the same background position. Good money if you somewhat have a fitting style. In case you decide to do this I would advice starting with artworks in one-point-perspective, that's easier to accomplish for starters.

The client usually has some reference images for mood, general architecture or specific items but apart from that I only set up two grids and start sketching. I used to use SketchUp to set up a base a few years ago but after working through a big portion of Scott Robertson's books I got good enough to do it without 3D. Pic related is the inital sketch.

>> No.3771838

Lighting and shading looks flat. Construction also needs some work. Be sure to sketch out the 3D forms of the figure before you shade it and figure out where the lighting is coming from.

>> No.3771874


>> No.3771903 [DELETED] 
File: 1.46 MB, 2736x3648, Yuh-Ki sketch (2019).jpg [View same] [iqdb] [saucenao] [google] [report]

Just sketching this atm..might ink over the pencil.

>> No.3771922
File: 238 KB, 1024x1365, Yuh-Ki sketch 2019.jpg [View same] [iqdb] [saucenao] [google] [report]

Currently sketching this one...thinking about inking it.

>> No.3771926

Thank you so much, I see what you're saying and I am definitely going to keep this in mind for my future works. I have gone way too far with this particular work to re-do it entirely but it will serve as a lesson for me. Unless you have feedback on how to fix it at this stage? like should I get rid of the moon in the background or tone it down? I agree the planning stage was where this should have been thought out.

>> No.3771937

good attention to detail and linework but I would move the eye up more before inking. just my opinion. good work on the ear and hair.

>> No.3772010
File: 327 KB, 800x800, bookshelf.jpg [View same] [iqdb] [saucenao] [google] [report]

perspective on the corner bookshelf is all kinds of fucked, anon

>> No.3772014

Hm, I think the moon is your least problem.
The most jarring thing is the magical tablet on a tree I think. Overall the image has a good portion of round, flowing shapes but the squared surface and the drawn boxes really make it look off. There is no connection between any of the objects in the image and removing any won't solve the problem I think. Maybe it's best to leave it as it is and start a new image with a new idea.

>> No.3772024

Damn, I felt something was off but in the end I didn't crosscheck it. It really just seems to be the bottom part though? I'll see if the client has any changes to make and when I return to it for a revision I'll fix that. Can't be fucked to be work more on it today

>> No.3772066

Less alone in trying to draw well. Even magical tree fairies have to grind.

I don't like the wings in her hair at all. Maybe you could change it to a laurel wreath or some other hair accessory. I know you said you didnt want crit sorry. But already she looks like she isn't actually sitting on anything and then she has these weensy wings that couldn't hold anything up and aren't moving. The question of how she is staying where she is makes a distraction and gives an unease.

>> No.3772075

ty that's great feedback, I think its still salvageable since that edit isn't too big a deal considering my layers or lack thereof. I'm going to get rid of that magical tablet thing and replace it with something less jarring, like maybe she's painting some boxes on the tree itself. It might not be perfect but it will make it much better imo. thanks again.

>> No.3772087

That's a good idea. Maybe have her have a magic brush thats she is drawing patterns on the tree with. You could have the tree covered until the point where she is currently at. She's just so bored that she's doodling on the tree reaching up into the clouds and it keeps going on. Maybe have some distant trees in the back that are already fully covered? That's what I would do from the top of my head right now.

>> No.3772099
File: 10 KB, 200x200, 200px-Mask_of_Gorgon_Medusa.jpg [View same] [iqdb] [saucenao] [google] [report]

no, I do want crits and impressions, sorry if I worded it poorly.
I agree with the wings thing especially if the way/how she is sitting is not established well enough, which I can agree with you on that. That's another thing I can fix. pic related is why i want the wings but I can tone it way down or just get rid of it if it's still too much. The wanting to feel less alone in trying to draw well/grind fundies was my impetus for this piece lol it's nice you put words to it. thanks for the great feedback.

>> No.3772104

that's such a good idea I'm going to run with it, thank you kind anon

>> No.3772173
File: 303 KB, 1633x1224, 25hsf0ha.jpg [View same] [iqdb] [saucenao] [google] [report]

I'm struggling with values and shading, but having fun just drawing whatever comes to mind without a plan.

>> No.3772178
File: 1.27 MB, 666x906, wip1172019.png [View same] [iqdb] [saucenao] [google] [report]


I'm hoping it looks more like she's sitting on the limb of the tree instead of hovering. Thanks again for all the feedback and ideas, I think this is a big improvement with those changes.

>> No.3772181

Will never happen. There is ALWAYS someone to tell you to go to /beg/ even if you never belonged there in the first place. Probably safer just putting all your art in /beg/ no matter if you were Michelangelo himself.

Que the person who hates Michelangelo and calls him a hack who belongs in /beg/.

>> No.3772182

it's looking good, keep it up. Values and shading etc comes with practice and you're getting good practice here.

>> No.3772194

I agree, just keep going. I like your drawings and if you enjoy drawing I'm sure your shading will catch up. I have the same problem where I am a line artist but light rendering I neglected for too long.

>> No.3772199

Thanks guys. Yeah, I've totally neglected rendering. I tried some painting out and realized I have to start here first. I have no idea how people can visualize shading the folds in clothes or light on metal.

>> No.3772200
File: 1.92 MB, 1440x2071, 190117.jpg [View same] [iqdb] [saucenao] [google] [report]

Is this art

>> No.3772203

Move everything left an inch and you'd have some nice composition.

>> No.3772207

From the thumbnail feels like she is floating up close is a bit better. I think the issue to my eyes is that it looks like the surface she is resting on is inclined so she would fall, mostly because you haven't flattened her butt horizontally, right now it feels she might slide down.
The feet are rather proportionally small to my eyes but it might be an aesthetics choice, I'm aware some cultures praise small feet.
I like the color but she maybe could use some warms on her body, the cubes being painted on the trunk is a nice touch.

>> No.3772208

Your line skills are advanced enough that I can tell you with confidence (at least in my opinion) that learning shading is just the same thing. It's just the amount of time you spend doing it, studying it, thinking about it, etc. Whether you can visualize well or not.

>> No.3772222
File: 1.76 MB, 2732x2048, wall of faces.jpg [View same] [iqdb] [saucenao] [google] [report]

Thank you man, really appreciate it. Here is a wall of faces for your time.

>> No.3772225

the trunk area with the seat still needs more depth, I agree and will work on it more. definitely gonna add some warms it needs it. Thank you for the compliment on the boxes, and to this anon who inspired it >>3772087

>> No.3772227
File: 72 KB, 1180x667, Meatwad.jpg [View same] [iqdb] [saucenao] [google] [report]

Color is too fucking hard lads, send help

>> No.3772230

Cool man, nice work and you're welcome

>> No.3772240 [DELETED] 
File: 2.73 MB, 4000x4000, orc girl.jpg [View same] [iqdb] [saucenao] [google] [report]

slowly going with the orc girl

>> No.3772246

If her feet are at that angle then her left knee shouldn't be that apart in length from her right knee, even if she's pushing her right leg up and inwards... But I think it's mainly the angle of the feet that's throwing it off.

>> No.3772249

read some James Gurney - color and light. This is pretty decent how it is though imo.
I like your meatwad and hope you update us on this if you decide to make big changes.

>> No.3772252
File: 582 KB, 1200x1200, Untitled-1.jpg [View same] [iqdb] [saucenao] [google] [report]

slowly working on orc girl
any help? especially with background

>> No.3772258

yeah now that you mention it I see that needs work. thank you

>> No.3772261

I wouldn't say to tone the wings down if you want them there, rather tone it up then! So they wont seem like an afterthought

>> No.3772268

I feel like her left shoulder would jut out more and be higher in that pose and her boob wouldn't dig into her arm like that. really great work with your colors. background is looking good, i think the rule of thumb when it comes to landscapes is that closer areas look warmer/more vibrant in color scheme and the further you see the bluer things look in the distance. so if you're planning on making the area where she is standing hotter in comparison to that hill in the background then i think it'd check out. mayeb add some far away grass to break up horizon a bit? looking forward to seeing any updates you post on this.

>> No.3772273

i saw this weeks ago. i get you want crit to know what to improve but maybe you should draw more.

>> No.3772280

I made my gf do it to test how tits would behave, but I think that bra fucked it up, the tits looked better when naked in the drawing because they were more accurate.
There should be more stuff in bg farther away and possibly a sleeping mount behind the grass in forefront, also water.
I'm just really annoyed by cast shadows, I want someone to explain to me how shadows are cast especially during the day from the sun.

>> No.3772284
File: 78 KB, 720x960, 49948305_1122498527921933_7183957660172025856_n.jpg [View same] [iqdb] [saucenao] [google] [report]

i should probably be posting in /beg yet here i am.
i did this from referenc but without measuring.
how do i get better? practice more ? or am i missing something..

>> No.3772285

James Gurney - Color and Light is the book to read from for help with shadows and daylight and stuff like that imo.

>> No.3772288
File: 111 KB, 720x960, 50314506_2910418412317487_6623960105924689920_n.jpg [View same] [iqdb] [saucenao] [google] [report]

also i tried dicking around with some cheep waterclours and i dont get how they can be used professionaly. any tips or good tutorial suggestions?

>> No.3772296

studying and practicing is like the 'diet and exercise' equivalent of this art improvement game.
try this advice. take a blank piece of paper and redraw it again straight from reference. Try measuring by sight even if you're just eyeballing it-- for example how much smaller is the hand than the head, etc. pay close attention to the relationships in size and position between the objects in view. Then see how the two drawings compare.

>> No.3772299

wasn't trying to make a notion anon, was just asking a question. thanks for the reply

>> No.3772301

that's interesting to hear. How did you get the job? Advertise yourself in forums or on reddit? I'm the person that did the OP image btw.

>> No.3772304

I'm a fan of Kelly Eddington watercolors channel and "the mind of watercolor" channel on youtube.

>> No.3772315


>> No.3772316

thanks ill check it out

>> No.3772317
File: 605 KB, 1200x1200, Untitled-1.jpg [View same] [iqdb] [saucenao] [google] [report]

last minute tweaks before sleep, I'll add a sleeping mount semi visible between the hills and also need something in upper left corner to fix up the compo, like clouds or something
I am still thinking about making foreground hotter or not

>> No.3772332

I just upload to dA, insta and so on. If you have a big body of work people will come for you, didn't really have to advertise for the last one and a half years aside from posting new work and updating commission info.

>> No.3772416
File: 51 KB, 673x735, Color Still.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.3772442

That hand on our right, you should fix it.

>> No.3772452

Idk, I like this more than >>3770704, it makes you look into the painting, and looks like a more natural lighting for that time of day. Imho, you just need to put some pink highlights on the back of the standing dude.

>> No.3772456
File: 287 KB, 560x315, Turn Around.gif [View same] [iqdb] [saucenao] [google] [report]

Animation in progress.

>> No.3772765
File: 136 KB, 1000x537, imgonline-com-ua-resize-bLinVkEhqA63.jpg [View same] [iqdb] [saucenao] [google] [report]

Hello all - Here is my progress so far. (about 5 months)

I'd like some criticism to help steer me in the right direction. Thanks

>> No.3772830

Not /beg/. They are nice. Keep it up

>> No.3772843
File: 585 KB, 769x679, крампус5.png [View same] [iqdb] [saucenao] [google] [report]

I'm struggling with those ragged rusty metal textures

>> No.3772858

Ah, thanks a lot for answering! Take care!

>> No.3772863

Inspiring, thanks for showing the initial sketch

>> No.3772915

You're on the right track but lose the blurry shading, it just makes your drawing dirty and adds nothing to it. Everyone does it at the beginning because we think the smooth tones are closer to reality, but really it just looks bad. Also use less lines for the hair, it's another common mistake but by filling it with strokes you're just giving it the spaghetti look. I'm not sure why the ear is so deformed and if you're going with something specific for the character but it looks pretty out of place, it's like an old lady's ear on a girl.
Lastly but not leastly it's evident how less of a shit you gave about the belt that holds her hair and about the shirt. Quality consistency throughout the drawing is important.

>> No.3772960
File: 1.34 MB, 882x1013, firesorceress.png [View same] [iqdb] [saucenao] [google] [report]


>> No.3773038
File: 221 KB, 800x800, Untitled-2.jpg [View same] [iqdb] [saucenao] [google] [report]

fixing the composition a bit

>> No.3773043

practice rendering. it seems a little two tone. you should make a scale of 1-10.
also draw from reference and try comperative measuring.
as for the hair, dont try to draw each individual line. find larger shapes and values and draw that.

>> No.3773147
File: 251 KB, 887x1500, rangrid6.jpg [View same] [iqdb] [saucenao] [google] [report]

Having some trouble with the light and shadows in the head area, not sure if to put the entire head in shadow or to make the light come from a lower position so only half the head is in shadow

>> No.3773152
File: 1.87 MB, 4032x3024, 9328C8A8-F863-4A9B-BCD9-CEF15D80FC62.jpg [View same] [iqdb] [saucenao] [google] [report]

How do you keep ink on the nib

>> No.3773350

You have an unclear lightsource with random highlights everywhere.
But as it goes, I think it's fine for the style. It looks cute.

>> No.3773792

the torso is stupidly overrendered compared to the face and clothes. from the light, shouldn't the arm be casting a shadow on her body? overall you have random ambient occlusion too where it's fine in some parts but missing in others which looks bizarre like the skin under the right flap of her coat

>> No.3773847

would love a new draw thread right about now :3

>> No.3773850

excellent. the woman in the bottom corner is my favorite

>> No.3773914
File: 355 KB, 767x1100, speedshites3.jpg [View same] [iqdb] [saucenao] [google] [report]

a >1 hour pointless sketch
very inspirational composition, i know.

>> No.3773915
File: 177 KB, 2000x513, process1.jpg [View same] [iqdb] [saucenao] [google] [report]

process of said sketch

>> No.3774078
File: 267 KB, 887x1500, rangrid7.jpg [View same] [iqdb] [saucenao] [google] [report]

Rendered everything some more, more or less done now

>> No.3774126
File: 650 KB, 942x1328, pool.png [View same] [iqdb] [saucenao] [google] [report]

inks are done...

>expects the worse

>> No.3774131
File: 798 KB, 1800x1228, godfear.jpg [View same] [iqdb] [saucenao] [google] [report]

thanks, il save that

>> No.3774161
File: 971 KB, 810x1000, thinkers.png [View same] [iqdb] [saucenao] [google] [report]


>> No.3774185
File: 280 KB, 1200x900, Boosette B.png [View same] [iqdb] [saucenao] [google] [report]

>> No.3774354

NEW THREAD >>3774352
NEW THREAD >>3774352
NEW THREAD >>3774352

>> No.3774727

not the same anon but I don't see the issue with eyes, if anything it's more about the lips being too large

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