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/ic/ - Artwork/Critique


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File: 1.40 MB, 2624x2346, 1545381857550.jpg [View same] [iqdb] [saucenao] [google]
3730040 No.3730040 [Reply] [Original]

Can you show me some examples of pre-1995 digital art? Does any still exist or has it all been lost?

>> No.3730041

>>3730040
Yes. All art before 1995 has been destroyed. It is a shame.

>> No.3730042

What do you think pixel art is/was?

>> No.3730346

>>3730040

Have a ton of pre 1995 dos games. Emulated in-browser. Have fun.

https://archive.org/details/softwarelibrary_msdos?&and[]=year%3A%221994%22&and[]=year%3A%221993%22&and[]=year%3A%221992%22&and[]=year%3A%221991%22&and[]=year%3A%221990%22&and[]=year%3A%221989%22&and[]=year%3A%221988%22&and[]=year%3A%221987%22&and[]=year%3A%221986%22&and[]=year%3A%221985%22&and[]=year%3A%221984%22&and[]=year%3A%221983%22&and[]=year%3A%221982%22&and[]=year%3A%221981%22&and[]=year%3A%221980%22&and[]=year%3A%221979%22&and[]=year%3A%221978%22

>> No.3730369
File: 1.26 MB, 2200x1800, compiler.lg.jpg [View same] [iqdb] [saucenao] [google]
3730369

>>3730040

>> No.3730371
File: 218 KB, 837x617, deathofahulk.lg.jpg [View same] [iqdb] [saucenao] [google]
3730371

>>3730369

>> No.3730375

>>3730040
Anon, we didn't even have computers in 1995, the only way someone could have made digital art is with a government system, so I doubt any digital art exists, you fucking idiot.

>> No.3730378

>>3730375
Universities had computers in 1995

>> No.3730380

>>3730378
Only a select few and most were for physics labs.

>> No.3730403

>>3730375
Are you for real?

>> No.3730406

>>3730375
>zoomers

>> No.3730420

>>3730375
I think I have some pre-1995 art on my abacus somewhere. Thank you Steve Jobs for creating computers in 1995.

>> No.3730424

>>3730375
>>3730380
>Only a select few and most were for physics labs.
>What's the Amiga, MSX, Commodore 64, ZX Spectrum, Amstrad, Apple II, Macs, Atari ST, etc.
Fuck me, this is epitome of retardness.

>> No.3730428
File: 94 KB, 374x377, 519b159be1df359981c347b48f96c972.png [View same] [iqdb] [saucenao] [google]
3730428

>>3730375
>>3730380
I was using computers in kindergarten in 1995. I got to use kidpix for the first time before 1998. I don't think it's impossible that people had computers and were making art on them before 1995 if a fucking kindergarten in bumfuck nowhere was able to obtain one.

>> No.3730433

bruh https://www.youtube.com/watch?v=susWeamxuNg

>> No.3730440
File: 116 KB, 655x1000, DKIcAzPWAAAdTDZ.jpg [View same] [iqdb] [saucenao] [google]
3730440

>>3730040
>darkstalkers
>x men children of the atom
>fatal fury
idk how of the promotional artwork was done digitally at that point but once you get to sfzero onwards the the digital stuff becomes very obvious

>> No.3730451
File: 11 KB, 422x263, 773C19B7-72B3-4091-B3F9-9AC565B7AE71.gif [View same] [iqdb] [saucenao] [google]
3730451

>>3730040
Yes

>> No.3731332
File: 59 KB, 950x408, 1602438.png [View same] [iqdb] [saucenao] [google]
3731332

>>3730040
Imagine being as dumb as OP.

>> No.3731366

It's amazing to think that so much digital art has been lost because someone waved a magnet near a floppy disk. Traditional art doesn't have this problem and we have works from thousands of years ago, but with digital you'd be lucky to see a file older than 2003

>> No.3731369

>>3731366
Well it's more like we lost many of the earliest digital art before we learned the value of digital archiving.
With nerds like Archive Team and Wayback Machine, stuff are much more thoroughly archived these days.
In the grand scheme of things, considering digital art isn't even a century old, it isn't too bad.

>> No.3731377
File: 789 KB, 2000x2687, capcom132.jpg [View same] [iqdb] [saucenao] [google]
3731377

>>3730440
Painter and Photoshop were both out around 89-90 but I don't think they were adopted by many video game houses until a few years later. I'm digging through the Capcom Design Works which is hard to search because no years. It seems like everything is liquitex, acrylics, gouache, and copic until either Vampire Hunter or VSav so that's like ~1996. The earliest Photoshop work I can confirm by date seems to be from X-Men vs SF which definitely fits in with how I remember that style and something that would influence a lot of 90s art after. Really basic shading under probably scanned lines, treating it like gouache. Not even a year later though the complexity of the PS illustrations gets a lot better. No abuse of blur like in this one. CRMK is Bengus.

I'm actually interested to know what the earliest digital painting was as we could consider it. I know of the 80s computer art but I mean actual digital artwork someone used a tablet/telestrator with, not a photo manipulation, digital piece. Obviously that's subjective but I'm wondering when people started using PS as a painting program as opposed to just image manipulation.

>> No.3731387

>>3731366
>so much digital art has been lost

Source?

>> No.3731388

>>3731377
>I'm actually interested to know what the earliest digital painting was as we could consider it. I know of the 80s computer art but I mean actual digital artwork someone used a tablet/telestrator with, not a photo manipulation, digital piece. Obviously that's subjective but I'm wondering when people started using PS as a painting program as opposed to just image manipulation.

Did you miss the Craig Mullins pieces posted above? They were done in 93 or so

>> No.3731390

>>3731388
I saw them but didn't see a year, they just seemed like 90s paintovers but that's cool to learn. I didn't know they were Mullins.

>> No.3731392
File: 412 KB, 640x464, ukscm5W.png [View same] [iqdb] [saucenao] [google]
3731392

>>3731390
>90s paintovers

What do you mean by that? Yeah there's some photobashed elements and digital textures but it's mostly straight painted. I could be wrong about the exact year. They were promotional images for Marathon 1 which was released 1994. By the way, styluses were used for pixel art production in the 80's at vidya developers but ofcourse that's not digital painting per se.

>> No.3731401

>>3731392
Yeah I meant paintover of a 3D render. There's a lot of CG lighting and textures going on. I'm aware of that tech but thinking about it more there's really no way for me to qualify a first digital painting. I'm actually interested now in some more early Painter or PS work that doesn't look like Bryce 3D renders.

>> No.3731426
File: 509 KB, 320x240, Amiga_Waterfall_HAM_anime_demo_MicroIllusions.gif [View same] [iqdb] [saucenao] [google]
3731426

Fun fact:
Electronic Arts actually published an electronic art software called Deluxe Paint for the Amiga in 1985, where the MS-DOS port was the one of the top used.

There is an archive of sorts here
http://amiga.lychesis.net/

>> No.3731455

>>3731401

I have no idea what you mean by "cg lighting" but there's no 3d involved with those. I think it's fair to consider those among the very first digital paintings as we know it today.

>> No.3731468

>>3730375
shit bait you fucking zoomer