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/ic/ - Artwork/Critique


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File: 869 KB, 1200x1697, 53137067_p0.jpg [View same] [iqdb] [saucenao] [google]
3684318 No.3684318 [Reply] [Original]

>general rule how much to light up objects in the shadow area

like in contrast to direct light. How strong is skylight really?

>> No.3684322

>>3684318
what? everything has their respected value groups dont make it any more difficult than it has to.

>> No.3685020

>>3684318
Awesome. Can somebody tell me how to paint like this? Are there any videos on YouTube?

>> No.3685035

fuggg i love that painting style

>> No.3685055
File: 776 KB, 1072x1114, Screenshot_20181118_152136.png [View same] [iqdb] [saucenao] [google]
3685055

>>3685020
Looking closely at the picture I can tell that the artist used paint tool sai from the brush markings. Then applied a chromatic aberration filter and a texture on the finished result.

It doesn't look like the artist used any special brushes other than the default ones that came with paint tool sai. It doesn't even look like they used any texture for the brushes.

As for painting techniques, I think CtrlPaint would be great to learn from even though Sai and PS are two completely different programs. A lot of the info under "Basic Painting Techniques" should still apply to Sai.

https://www.ctrlpaint.com/library/

>> No.3685066
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3685066

>>3685055
yes it is paintool, it says it on his site.
why do you people keep recommending ctrlpaint? it doesnt teach painting techniques... just tells you what the tools are(barely he has trouble explaining basic concepts) and how to use them here and there, you wont learn anything in regards to color, value or edge control, its the biggest waste of your time.

>> No.3685125
File: 35 KB, 900x611, Untitled-1343432343.png [View same] [iqdb] [saucenao] [google]
3685125

>>3684318
>>general rule how much to light up objects in the shadow area

general rule (per Scott Robertson) is: however bright your lit area is, the shadow is halfway between that value and pure black. pic related

>> No.3685128

>>3685125
you dumbos have such a rigid idea about light its funny

>> No.3685175

>>3685128

it's a general rule, sperg. obviously other factors can come into play. guaranteed your art is terribad.

>> No.3685181

>>3685175
there is no general rule retard lmao i bet you also go diagonal to add shadows and shades when you paint LOL

>> No.3685186

>>3685181
>there is no general rule retard

http://www.funscience.in/study-zone/Physics/RefractionOfLight/RulesOfRefractionOfLight.php

post your work.

>> No.3685257

>>3685186
>RulesOfRefractionOfLight
LOL

>> No.3685283

>>3685257
saying "lol" is not an argument, you're still in the wrong. Learn to stop reflexively arguing just for the sake of it and you might not be a piece of trash some day

>> No.3685309

>>3685283

you're arguing with more than one person, doofus, and all of us think you should post your work before you pretend you're the master of lighting. bc everyone knows you are a terribad artist.

>> No.3685313

>>3685309
i never said i was the master of lighting lol are you stupid, and what do you mean "everyone knows" thats the shittiest bluff ive ever seen i get tons of compliments every time i post my work.

>> No.3685320
File: 87 KB, 512x768, hahaha.jpg [View same] [iqdb] [saucenao] [google]
3685320

>>3685186
>.in
Based Pajeet.

>> No.3685993

>>3684318
it depends on your exposure level. cameras and eyeballs both adjust to different intensities of light.
in other words, its up to you.

>> No.3686014

>>3684322
>>3685128
>>3685181
>m-MUH SECRECTS!!

chill down flamboyantboi

>> No.3686028

>>3685125
yeah craig mullins spoke about something similar I think, no matter the hue of an object (light and hue go together), depending on the value of the light area the shadows that follow it will be 3-5 steps behind in range. No matter how many factors and ambient light the scene features, if it breaks a certain key element (like the local value of the object) and loses the clear readability between the different planes, it's failed. Thus since we're creating the illusion of a 3d scene onto a 2d canvas we need to exaggerate the edges and distinction between planes even more to make it read clearly.

>> No.3686080
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3686080

>>3685055
thanks anon. that was helpful.