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/ic/ - Artwork/Critique


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3664258 No.3664258 [Reply] [Original]

So I'm finally going to school to try and get a degree in Game Design. Had to draw symbols for the X-men that would be recognizable. It was my first time actually trying to draw something good.

I'm not very good at circles, and alot of other things really but feedback would be appreciated if you want to anyway.

>> No.3664266

>>3664258
Why would you pay to get a degree in something that you just realized you wanted to do? If you haven't been drawing for years, you're wasting your time and money.

>> No.3664268

>>3664266
I didnt just realize it, I've been wanting to do it for a long time.

>> No.3664270

>>3664268
are you an ideas guy?

>> No.3664274

>>3664270
What do you mean?

>> No.3664277
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3664277

nice bait bro

>> No.3664279

I graduated accounting and i work in game dev as level designer. Game design is a fucking scam.

>> No.3664313

>>3664258
I don't know if your assigment considers this, but you might want to improve the unity between all of your designs. All of them follow different rules,
Ciclops looks like it works as a design with just simple forms and flat colors without outline, but then the profesor is like a manga panel, and storm is almost an icon, and then the swords have very tiny details in a scale that no other design has.
Your shapes are all over the place too.
try to put rules for yourself and force yourself to follow them, for example: no piece can rely on outlines, they can only have 2 flat colors, there will not be sharp cornes, and so on.