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/ic/ - Artwork/Critique


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3659459 No.3659459 [Reply] [Original]

IF YOU ARE A /BEG/INNER IN ART, please use this thread to post pieces for critique or ask for advice. We should not have to make new threads or post in the Drawthread with our fundamental exercises.

Previous Thread >>3655112

Feel free to post even the smallest exercise you have done to show you are still trying, do not give up, make someone proud.

RESIZE YOUR IMAGES TO ~1000 PIXELS:
1)
>screenshot the image and post that instead
2)
>change camera capture settings to something smaller
3)
>send to computer and resize in MSPaint

READ THE STICKY if you need guidance when you haven't even started

Sticky: https://docs.google.com/document/d/1uwaXKU7ev6Tw_or__o8ARpUb6r2rCZYJGqwSFV9AD98/edit#bookmark=id.15jx3pyuimvj

TRY TO GIVE PEOPLE SOME FEEDBACK - many studies are left unreplied, which is a bit sad and can be quite demotivating for the people that try their best to improve, but are left directionless.

REMEMBER, if you've just started out you work will not be good, it doesn't need to be, just get in to the swing of actually drawing, and learning how to study. Most of all, enjoy it.

"Success is no accident. It is hard work, perseverance, learning, studying, sacrifice and most of all, love of what you are doing or learning to do."

>> No.3659478
File: 151 KB, 500x500, MCRresize.png [View same] [iqdb] [saucenao] [google] [report]
3659478

>>3659459
How do you know if youre polishing a turd? Is there some sort of check list? pic related

>> No.3659526
File: 1.35 MB, 1271x7339, 1540676866769.jpg [View same] [iqdb] [saucenao] [google] [report]
3659526

ESSENTIALS:

>>>https://warosu.org/ic/thread/3023643
Links to many art books including as Keys to Drawing (Dodson), Drawing on the Right Side of the Brain (Edwards), Perspective Made Easy (Norling), Color and Light (Gurney), The Vilppu Drawing Manual (Vilppu) and How to Draw (Robertson).

>http://ctrlpaint.com
A website dedicated to understanding the basics and process of digital painting, based in Adobe Photoshop. Library of over 200 free videos.

>http://quickposes.com
Free pose library to practice drawing the human figure (as well as a portrait library). Draw at your own pace or set a timer for quick gesture drawings.

>http://youtube.com/user/ProkoTV
Instructional how-to videos covering mostly portrait and figure drawing from fine artist Stanislav Prokopenko.

>https://www.youtube.com/user/onairvideo
Croquis Cafe - Timed model poses.

>http://drawabox.com
Controversial yet helpful introductory course on the fundamentals of drawing with a focus on understanding the concept of form and thinking in a 3-dimensional mindset while you draw.

>Your local life drawing class
Life drawing is an indispensable tool in your art career. Do not be intimidated based on your skill level - there will always be someone worse than you and someone better than you. Use this opportunity to meet new artists for learning, critique, and growth.

>> No.3659559
File: 582 KB, 489x665, 1522545322750.png [View same] [iqdb] [saucenao] [google] [report]
3659559

which one is the landmark part of the pelvis bone?

>> No.3659581

>>3659559
the crest on the top. the rest is aesthetics of that artist

>> No.3659611

>>3659478
>happy with the piece so far
polished turd

>having trouble getting certain aspects right
polishing a turd

>"Lets slightly adjust the proportions"
polish turd

>trying to have fun
Keep going until you get bored, then move onto something more enjoyable

nice giraffe btw

>> No.3659645

>>3659526
What the fuck is a triangle?

>> No.3659666
File: 140 KB, 646x360, kkk.png [View same] [iqdb] [saucenao] [google] [report]
3659666

not gonna make it...

>> No.3659669

>>3659666

>666

oh no

trips confirm : (

>> No.3659678

>>3659666
I like that Hitlers doesn't seem to mind.

>> No.3659691
File: 64 KB, 960x925, 31433028_198543877538059_5553415240831467520_n.jpg [View same] [iqdb] [saucenao] [google] [report]
3659691

>>3659459
i really want to draw skeletons and skulls
can you give me resources to learn from, tutorials, videos etc. ? skeletons are pretty cool but damn do we have a lot of bones

>> No.3659692
File: 131 KB, 547x762, faito.png [View same] [iqdb] [saucenao] [google] [report]
3659692

>> No.3659702

>>3659691
Just find a picture and draw it. Maybe group the bones into shapes and build off of there?

>>3659692
Now finish it.

>> No.3659715
File: 734 KB, 720x1280, Screenshot_20181030-004903.png [View same] [iqdb] [saucenao] [google] [report]
3659715

First time posting. This is my second day drawing. I am just doing studies everyday following the advice of the Just Draw! video by FZD.

>> No.3659722

>>3659691
there's a vilppu skull study video out there somewhere

>> No.3659724

>>3659722
His skull look weird.

>> No.3659728
File: 3.90 MB, 3840x2160, 1540840088349.png [View same] [iqdb] [saucenao] [google] [report]
3659728

Reminder that there is a /beg/ collab happening, we are still at the beginning so draw/paint whatever you want on top

>> No.3659730

Is it possible to detach your self from your art so that you can enjoy it as if looking at another artists work without drugs?

>> No.3659734

>>3659728
Forgot to add the link >>3657698

>> No.3659741
File: 2.79 MB, 2268x2672, 20181030_005211.jpg [View same] [iqdb] [saucenao] [google] [report]
3659741

How am I doing so far /beg/? Started 2 months ago

>> No.3659754

If you use someone else's art and make it move can you call it your own original animation?

>> No.3659761

>>3659754
You would still be using someone else's work. What would be original about that?

>> No.3659769

>>3659741
seems you got down a jist of perspective, which is a nice foundation to have.
fully recommend beginning anatomy and studying the human figure.
learn to press lighter with your pencil and build up graphite on the page, learn some lighting and values, and how light and ambient light works (can see some general stuff there which is good :)). Mostly I'd say start drawing from references and make sure to draw what you see, not what you think you see.
But for 2 months it's good, you're clearly trying which is a lot more than others. Keep at it brother.

>> No.3659779
File: 202 KB, 1112x907, illustration82.png [View same] [iqdb] [saucenao] [google] [report]
3659779

wip

>> No.3659781

>>3659769
Thanks. Whats a good source to get started on anatomy with that youd recommended?

>> No.3659788

>>3659781
bridgman, loomis, hampton, hogarth. I'm sure there's others, that's just top of my head.
I can't recommend what works for me, I recommend checking them out and giving it a go, find what works for you. Some are more feel and form, some are strict biology - some a mix.

>> No.3659824

>>3659761
That's what I was thinking. I only asked because I saw this https://www.youtube.com/watch?v=uuBETyA_yxc and he's clearly using someone else's work(he mentions the artist in 3rd person in the comments) but in the description it says "This is my original animation"

>> No.3659865

>>3659478
nice corpse

>> No.3659872
File: 98 KB, 885x1064, 3.png [View same] [iqdb] [saucenao] [google] [report]
3659872

What to fix before line art?

>> No.3659897

>>3659872
Try not making her look like a magician's assistant.

>> No.3659915

>>3659872
give him a dick to finally be the trap he is meant to be

>> No.3659920

>>3659781
I recommend hampton, also you don't want to learn anatomy yet, learn how to draw people and make them look 3D, then move to anatomy.

>> No.3659921
File: 231 KB, 885x1064, 1540888244261.png [View same] [iqdb] [saucenao] [google] [report]
3659921

>>3659872
Sorry anon, I wanted to just fix the upper body perspective/proportion, and maybe tweak the gesture a bit but it seems this is one I can't see clearly in my head, also clothing still drives me nuts, so take it with a grain of salt.

>> No.3659934

>>3659715
I get the impression that you did a one to one 2D drawing here. Which is not bad at all and if that was indeed your goal you succeeded.

FZD approach is all about inventing from the mind though. So I would say to start "designing" things in the third dimension.

learn to see things as a box (in this case, a rectangle) consider foreshortening of the left side.

it takes a while, but considering your approach of drawing everyday you will cover good ground.
great idea on using a clipboard and printing paper too.

>> No.3659941

>>3659872
Push it more. her resting her weigh on that wall seems to have no consequence on her pose.

she is just standing as if she was on her own two legs.

>> No.3659948
File: 147 KB, 774x1032, portrait_on_brown_paper.jpg [View same] [iqdb] [saucenao] [google] [report]
3659948

>>3659459

>> No.3659951

>>3659948
Before you point it out, I just saw the errant line in front of the nostril as I posted it.

>> No.3659952

>>3659948
There are some jarring transitions between shades, from the darkest values around the nose, chin and neck area transition too quick given they're on rounded forms imo.

>> No.3659981
File: 790 KB, 2328x1572, menacing.jpg [View same] [iqdb] [saucenao] [google] [report]
3659981

Been trying to grind my Loomis, anything specific I should be working on correcting?

>> No.3659982
File: 381 KB, 1261x1040, anons help.jpg [View same] [iqdb] [saucenao] [google] [report]
3659982

>>3659948

The construction is bit skewed.

The head's tilt (the subject is looking upwards) is relatively mild, so the three equals should be true. The distances from hair line to eyebrows, from eyebrows to root of nose (not tip of nose, where nose connects to face), and from root of nose to the tip of chin should be pretty much equal. They are quite different distances in your drawing.

The eye is not turned to three quarters as much as the head is. The mouth is not at the center line.

One of the biggest mistakes is that the eyes are lined in different orientation as the rest of the face (brow ridge and mouth). Compare the pink line and the light blue lines in the picture.

Try to draw eyes from plaster casts and asaro head so you'll get their construction right.

The overall construction of the planes of the face is off but you'll get to that later champ.

>> No.3659993
File: 1.14 MB, 5734x3350, xf2t7joyk9v11.jpg [View same] [iqdb] [saucenao] [google] [report]
3659993

how do i improve in shading and seeing values in general?

>> No.3660002
File: 41 KB, 279x463, Shading-Exercise-1d-RFA.jpg [View same] [iqdb] [saucenao] [google] [report]
3660002

>>3659993
you just have to keep doing it, and take more time to get it right. shading is not easy, and it takes a LONG time, even a simple pear could take an hour to shade if you're going for accuracy. also do plenty of pic related.

>> No.3660005

>>3659559
No.1 is the important landmark that'll be visible on the surface
But No.2 is worth knowing about too, since it'll help you understand the femoral fosset better, especially when the upper leg bends.

>> No.3660010

>>3659993
convert your reference to black and white if you're gonna do black and white

>> No.3660011
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3660011

>>3659993
Squint. With pencil you can't paint lighter values so to make your lighters stand out, you need to darken all the other values in relation. I would say don't fear and go darker than you see for all your shadow shapes at the start, they will make things pop out more, as you get better observing you will naturally do less drastic contrast.
Nonetheless everyone at the beginning goes and uses values very faintly lol, which makes things washed out. But we all have been there I feel.
Practice making value scales

>> No.3660019

>>3660002
>>3660010
>>3660011
thanks for the feedback!

>> No.3660032

>>3659982
I'm the guy who made >>3659948
This is by far the most extensive, and best, critique I have ever had so far. Thank you for taking the time out to do all this.

>> No.3660034

>>3659982
not him, but awesome advice. Going to save that image. Thanks

>> No.3660050
File: 34 KB, 564x769, dc44f06a1d8c5754067bb88cc60a26df.jpg [View same] [iqdb] [saucenao] [google] [report]
3660050

>>3659948
>>3659982

Helps to look at the reference. Which has a subtle head-tilt thus distorting the 1/3 rule.

Anon should include references to his work, unless he wants the observer to critique it on a personal opinion basis. In which case the 1/3 rule could apply, depending on the intent of the artist.

I feel in this case the artist was definitely working to copy the reference and thus the 1/3 distortion should be taken into account.

>> No.3660067

>>3659715
>second day drawing
>am doing studies every day
pick one

>> No.3660082
File: 175 KB, 2061x1000, Scull table BnW.jpg [View same] [iqdb] [saucenao] [google] [report]
3660082

>>3659459
be gentile

>> No.3660083
File: 106 KB, 600x336, Metal-Gear-Solid-III.jpg [View same] [iqdb] [saucenao] [google] [report]
3660083

How do I go about drawing a field of flowers? I don't want to have to draw TOO much detail. Any tips on this?

>> No.3660088

>>3660082
Try again. Be careful with your initial measurements.

>> No.3660095

>>3660083
start with detail in the ground closest the p.o.v, then fade it out an lessen detail think of mases instead of texture in the mid and back ground

>> No.3660096

>>3660082

The label on the bottle seems to be drawn in opposite perspective, as if we are looking up to on it.

>> No.3660130

What type of gesture drawings should I be learning? Should I do Loomis' stick men or the traditional kind where it's extra flowy?

>> No.3660145

>>3660130
You would got a lot further if you asked yourself why you would want to choose one method over the other.

>> No.3660155

>>3660145
So I'm supposed to learn and practice every single method ever created by mankind? I just wanted to know the best method for improving fundamentals.

>> No.3660157

>>3660155
Hmmm? I didn't say that. I'm saying look at the Loomis method and the Traditional kind and ask yourself some questions on why you would want over the other.

>> No.3660161

>>3660155
there is no best method of gesture drawing, but a lot of people vouch for hampton

>> No.3660163

>>3660155
Combining sight measurement with construction. Don't worry about gesture right now, it's super advanced shit. Vilppu a best.

>> No.3660170

>>3660082
how the fuck do you do such smooth brushwork?

>> No.3660173

>>3660157
>>3660161
>>3660163
Thanks for the help.

>> No.3660182
File: 281 KB, 1632x1224, BLACK WIDOW.jpg [View same] [iqdb] [saucenao] [google] [report]
3660182

I know the topmost one isnt great (the lettering also sucks but thats not the point of the thing)

>> No.3660217
File: 17 KB, 286x476, IMG_20181030_234408-286x476.jpg [View same] [iqdb] [saucenao] [google] [report]
3660217

Drew this portrait from imagination to practice my values as well as the forms of the face and anatomy. Though I am not that confident on the ears and hair yet. What do you think anons? Is there anything horrendously bad here that you have noticed? Or any insights hehe thanks

>> No.3660240

>>3659788
Thanks! Also how would I learn to press my pencil lightly? Ive always kind of pressed hard
>>3659920
Any suggestions on making people look more 3D? Ive found that for me drawing objects in 3D is easier than people by a mile.

>> No.3660246

>>3659781
Lauricella, he's new so not as famous as all the old names mentioned here

>> No.3660249

>>3660217
I'm a total noob, but seems like: the jaw line is a bit not symmetrical; lips are ok though they are too; the neck is too fat; the forehead is a bit long; the right eye should be placed a bit more to the right.

>> No.3660258

>>3660240
https://design.tutsplus.com/articles/think-with-forms-not-lines-take-your-drawing-to-the-next-level--cms-24486

I link this same thing every time. Again, everyone here should read this if they're struggling to make things look more 3D. You should also read hampton's book too, because he helps you with this.

To press your pencil lightly, just hold it less tightly and don't push as hard? It will take conscious thought but not much past that, unless you have issues with your hands.

>> No.3660264

>>3660249
Yeah i also noticed the asymmetry in it as i posted it. Will be fixing it later thanks anon!

>> No.3660266
File: 18 KB, 600x226, think-with-forms-2-borders-edges-2.jpg [View same] [iqdb] [saucenao] [google] [report]
3660266

>>3660258
Wow, that's a cool article, anon! Thank you!

>> No.3660287

>>3660264
I also heard it's a good idea to avoid straight lines when drawing organic shapes (unless you are doing any sort of deliberate stylizing).

Again, I'm a total toy and unable to give any piece of advice, but maybe you should try to shade in a more expressed / explicit way, understanding the planes of the head.

And, I think that chicken-scratch contour lines not gonna move anybody anywhere if you understand what I'm trying to say...The way an artist's hand _moves_ means a lot; drawing all the lines with fingers and/or a bit of a wrist won't give a real progress and a real look ever.

>> No.3660328
File: 294 KB, 1000x1000, 03_001.jpg [View same] [iqdb] [saucenao] [google] [report]
3660328

giving up on this

>> No.3660523

>>3659921
>>3659941
Thank you, reworking it now

>> No.3660539
File: 155 KB, 2416x3060, bottleshapes.jpg [View same] [iqdb] [saucenao] [google] [report]
3660539

Still on the first chapter of Keys to Drawing, this being the drawing shapes you see project.

It's repeated that I should be looking at the subject and only glancing at the paper, but I'm not sure if it's helping me. Just saying i don't feel a difference if in looking at the subject alot more than the drawing.

>> No.3660544

>>3660539
It's good habit forming: drawing what you see, not what you -think- you see. Gets you away from symbol drawing people from reference, as a prime example you'll find here.
If you've done the pepper exercise, it's essentially training to not do that even when the reference is actually infront of you. People have a tendency to look, draw, and then figure they know what comes next and don't look again for awhile.

>> No.3660605

>>3660082
>you vs. the guy she tells you to not worry about

>> No.3660623
File: 222 KB, 537x911, Untitled-.jpg [View same] [iqdb] [saucenao] [google] [report]
3660623

>> No.3660632

>>3660258
Thanks anon

>> No.3660633

>>3660170
I press light as fuark on places such as the scull, when working the dark tones into light i go back and forth doing my best to keep the area of tonal change in the same place.

As for the box the wine came in (R) my ones actually vertical, if you do a draw over you'll notice the original box is at a subtle angle.

I use Photoshop and the shift key. I think the box is the better part.

>> No.3660638

>>3660328
The brush you're using is shit, stick with Hard Round (Pressure = opacity) try to stay away from fury/frizzy/jagged brushes. They just make your art fluffy and devoid of form

>> No.3660649
File: 562 KB, 917x1024, einstein.png [View same] [iqdb] [saucenao] [google] [report]
3660649

How do I force myself not to rush everything I draw?

(Ref: http://www.laboiteverte.fr/wp-content/uploads/2010/08/portrait-albert-einstein-12.jpg)

>> No.3660658

>>3660638
it's not the brush, it's my skills

>> No.3660664
File: 46 KB, 640x480, mtn.png [View same] [iqdb] [saucenao] [google] [report]
3660664

How to do "texture" ?
How do I make it look like an actual rock mass ?

>> No.3660687

>>3660664
Look at pictures of rocks and copy the value relationships you see on them.

>> No.3660731
File: 475 KB, 916x1228, IMG_20181030_191317057.jpg [View same] [iqdb] [saucenao] [google] [report]
3660731

What am I doing wrong

>> No.3660733

>>3660731
You're pussing out on drawing the gands and feet. Nice movement to the form though, keep it up!

>> No.3660757

>>3660246
where i can find this book?

>> No.3660765
File: 269 KB, 2338x1654, gob ok.jpg [View same] [iqdb] [saucenao] [google] [report]
3660765

>> No.3660799

I've studied the human skeleton. I just want to know how to attach the muscles to the bones. Got any good references?

>> No.3660802

>>3660799
your own body if you not DYEL

>> No.3660810

>>3660802
Stop fucking with me.

>> No.3660821

>>3660810
hes not lying dipshit

>> No.3660829

>>3660821
So that's going to show me the placement of the muscles? Are you dumb or what?

>> No.3660832

>>3660829
not per se, but you and i both know it you can at least see some placement. instead of complaining like a faggot, why dont you try give it a shot?

>> No.3660845
File: 531 KB, 864x1556, IMG_20181030_211633257.jpg [View same] [iqdb] [saucenao] [google] [report]
3660845

Having trouble drawing this bitch in different perspectives. I've learned about perspective but I can't easily draw the body from a different point of view like I can a cube or cylinder.

>> No.3660850
File: 136 KB, 744x1004, SCAN0173.jpg [View same] [iqdb] [saucenao] [google] [report]
3660850

Feedback.

This is a bit stylistic based on a reference regardless, there could be errors I'm not aware of. Please note this is a WIP, I need to add in the pleats and then go into shading.

I kept fiddling with the legs in the last few pages working on finding an ideal proportion. One of the constant complains I get is my legs are too short, but this time I think I might have gone a bit too far in the other direction.

>> No.3660853

>>3660850
lower body is way bigger than the upper

>> No.3660854

>>3660623
blog pls ToT

>> No.3660855
File: 1.73 MB, 3264x2448, 20181030_211749.jpg [View same] [iqdb] [saucenao] [google] [report]
3660855

no bully pls. started drawing a week ago and studying loomis

>> No.3660856

>>3660853
Yea, I figured. I think I went overboard in the other direction.

>> No.3660858
File: 1.82 MB, 3264x2448, 20181030_211833.jpg [View same] [iqdb] [saucenao] [google] [report]
3660858

some more

>> No.3660861

>>3660855
>>3660858

You need to draw your images with a better fidelity.

>> No.3660863

>>3660855
The fuck is Loomis supposed to be teaching you? That doesn't look like realism to me.

>> No.3660864

>>3660858
zoom out your camera, rotate and resize to like half that size

>> No.3660868
File: 456 KB, 916x1224, IMG_20181030_212526089.jpg [View same] [iqdb] [saucenao] [google] [report]
3660868

>>3659459
Did this shit yesterday. Had to use ppencil cause pen ran out of ink. Fucking hate it cause it makes me less careful and I spend half the time erasing shit. Was delirious by the end. Spent an hour just trying to figure out the lighting on her tits. Had to figure out how to draw a hand pointign down, but that was fun.

>> No.3660879

>>3660240
>Thanks! Also how would I learn to press my pencil lightly? Ive always kind of pressed hard
try different ways of holding your pencil. You don't have to hold it like you're writing text.
Also watch vids of people drawing. Watch how they hold the pencil.
Also also make sure you have a few different kinds of pencils. Decent tools can eliminate a lot of extra work.

>> No.3660880

What the fuck is ambient occlusion?

>> No.3660885

>>3660880
>ambient occlusion
In computer graphics, ambient occlusion is a shading and rendering technique used to calculate how exposed each point in a scene is to ambient lighting.

>> No.3660889
File: 2.00 MB, 3264x2448, 20181030_215316.jpg [View same] [iqdb] [saucenao] [google] [report]
3660889

resized

>> No.3660890

>>3660889
my dude...

>> No.3660891
File: 1.82 MB, 3264x2448, 20181030_215254.jpg [View same] [iqdb] [saucenao] [google] [report]
3660891

resized and reformed

>> No.3660896

>>3660885
No kidding, but how does that apply to digital painting?

>> No.3660900

>>3660896
https://www.youtube.com/watch?v=7fLV5ezO64w&
theres a part 2, too.

>> No.3660907
File: 43 KB, 750x952, 1538541845819.jpg [View same] [iqdb] [saucenao] [google] [report]
3660907

>using michael hamptons art book for months
>still cant consistently draw a head or face
WHAT THE FUCK IS WRONG WITH MEEEEEEEEEEEEEEEEE

>> No.3660909

>>3660907
post a pic faggot

>> No.3660911
File: 1.16 MB, 1000x1000, sketch1540952036477.png [View same] [iqdb] [saucenao] [google] [report]
3660911

Just messing with my note for the first time

>> No.3660912

>>3660900
Very helpful, thank you.

>> No.3660919
File: 715 KB, 876x987, koumebikefinish.png [View same] [iqdb] [saucenao] [google] [report]
3660919

It's messy but it's the most finished looking thing I've done.

>> No.3660922

>>3660919
The perspective on the girl versus the perspective on the bike is extremely off.

>> No.3660923 [DELETED] 

What is the most efficient perspective and foreshortening exercises I can grind for four hours everyday, I've tried absolutely every exercise technique I could find (generic boxes and horizon lines, Loomis, Draw-a-box, Scott Robertson, you name it) and I never decided the most efficient one for me. Perspective and foreshortening is unironically the hardest thing I've ever done

>> No.3660924

>>3660850
big girl
>>3660919
big bike

>> No.3660967
File: 549 KB, 720x1280, Screenshot_20181030-235848.png [View same] [iqdb] [saucenao] [google] [report]
3660967

Some tasty little snacks I drew today.

>> No.3660995

>>3660845
Draw a cube or cylinder and draw a body within it using the simple shape as a guide. Use X lines to find where the pelvis would be (Check fucking Loomis for that).

>> No.3660996
File: 1.90 MB, 4032x3024, 20180903_173202.jpg [View same] [iqdb] [saucenao] [google] [report]
3660996

Hello /bwg/, here is my attempt at an audrey hepburn study. How did i do? Also, after finishing draw a box, where would be best to learn construction?

>> No.3661000

>>3660258
>Talented artists achieve this effect by trial and error, waiting for the proper lines to appear on their own. When they do, the artist doesn't know where they came from or how to modify them without losing their meaning.
I feel personally attacked.

>> No.3661011

>>3660996
don't really know who hepbum is but thats a really good portrait. I would maybe work on the smaller details like individual strands of her hair and blending in the contours of her face. you're doing superb. keep it up

>> No.3661045 [DELETED] 

How do I know where to put vanishing points for objects in 3D space rotated arbitrarily?

>> No.3661076

>>3660996
Hard to tell from that angle but it looks like ya did good. Soften the line on the fold of the right eyelid.

Notice that everything below the right eye is looking flat, no definition of the shape of the face. Push the values more and add more gradients to show the planes of the face. You did that well on the chin.

You have good shapes on the shading but they end too abruptly. For example the areas beneath the brow seems disconnected from the middle of brow. It can look more connected if you soften those edges of the shadow and blend them in. Would help if you added more values there to show the subtle changes of planes. It will make your highlights more visible also throughout the face.

>> No.3661099

>>3660757
Amazon

>> No.3661101

I HATE DRAWING I HATE DRAWING I HATE DRAWING I HATE DRAWING I HATE DRAWING I HATE DRAWING I HATE DRAWING I HATE DRAWING I HATE DRAWING I HATE DRAWING I HATE DRAWING I HATE DRAWING

>> No.3661112
File: 1.57 MB, 2000x6624, work in progress.jpg [View same] [iqdb] [saucenao] [google] [report]
3661112

>>3659526
i was the one who simplified the shitty version from the previous artist, im working on remaking it completely. Please give feedback.

>> No.3661113
File: 103 KB, 1339x961, Capture.jpg [View same] [iqdb] [saucenao] [google] [report]
3661113

>>3661112
my name detached but it is me for reference.

>> No.3661115

>>3661112
>>3661113
can you pls make a furry version

>> No.3661117

>>3661115
a what now?

>> No.3661118

>>3661117
furry eyes

>> No.3661120

>>3661118
Are you genuinely asking for this? If so, why?

>> No.3661121

>>3661120
I need to know how to draw furry faces

>> No.3661124

>>3661121
This guide provides the knowledge required to draw anything, despite it not offering a furry example.

>> No.3661126
File: 2.13 MB, 3626x2668, 63397B35-7391-4EA5-A3D6-EA25B2F0C16A.jpg [View same] [iqdb] [saucenao] [google] [report]
3661126

Had fun with this. Any opinions?

>> No.3661131

>>3661124
hmmm I'll think about it...

>> No.3661138

>>3661126
looks cool

>> No.3661140

>>3660907
You are a dog how do you even draw, let alone read a book?

>> No.3661174

I hate asians and their stupid faces.

>> No.3661175
File: 199 KB, 1280x1093, help anons.jpg [View same] [iqdb] [saucenao] [google] [report]
3661175

am I doing this Fun with a Pencil thing right anons?

>> No.3661180

>>3661175
I really don't know about this meme exercise
but that's definitely an improvement

>> No.3661202
File: 108 KB, 1401x1116, Capture.jpg [View same] [iqdb] [saucenao] [google] [report]
3661202

>>3661175

>> No.3661203

>>3661180
I really don't understand why everyone loves this pre-war autist who drew for fashion magazines before color photography became a thing.

>> No.3661209

>>3661203
because he also wrote figure drawing for all it's worth, and drawing the head and hands, which are far better books than fun with pencil, which was meant for children.

>> No.3661257
File: 876 KB, 876x987, bike.png [View same] [iqdb] [saucenao] [google] [report]
3661257

>>3660919
Well done, Kudos for finishing it Anon, now go for some coloring.

>> No.3661282
File: 35 KB, 540x960, skutki uzywania karachanu.jpg [View same] [iqdb] [saucenao] [google] [report]
3661282

no bully pls

>> No.3661289

>>3661282
Looks like something a 17 year old would draw on the maths test he's about to fail.

>> No.3661296
File: 8 KB, 220x229, hyuvvuvuvu.jpg [View same] [iqdb] [saucenao] [google] [report]
3661296

>>3661289
i said no bully

>> No.3661301

>>3661296
>wojak meme
Definitely 17

>> No.3661342
File: 539 KB, 1436x1500, 04 03.jpg [View same] [iqdb] [saucenao] [google] [report]
3661342

spinning in the mud
I think I'm gonna move on

>> No.3661352
File: 965 KB, 2412x2052, szipka.jpg [View same] [iqdb] [saucenao] [google] [report]
3661352

ok I revised my measuring methods
how's this?

>> No.3661363

>>3661296
Maybe study some art you like and anatomy instead of making random ugly doodles and asking fot crit

>> No.3661407

>>3661352
It's really shaping up, keep up with adding values to the skin, a good trick is to light the whole skin very lightly and having the highlights be bare paper.

>> No.3661422

>>3661352
>>3661342

You both need to work on your construction.

People in this thread need to stop jumping into portraits without constructing the general proportions & forms of the head, and they need to stop drawing faces feature-by-feature.

>> No.3661427

>>3661352
you can check by yourself in photoshop.

>> No.3661429

>>3661422
All faces are different so constructing is pointless.

>> No.3661432
File: 1.17 MB, 1436x1500, untitled_02.png [View same] [iqdb] [saucenao] [google] [report]
3661432

>>3661342
There is no need to panic Anon, take a break and keep going!

>> No.3661435

>>3661432
I have to say I hate this
thanks for confirming my decision

>> No.3661471
File: 522 KB, 900x1496, IMG_20181031_123421695.jpg [View same] [iqdb] [saucenao] [google] [report]
3661471

Still can't into foreshortening. Something happened to my black pen, got all scratchy against the paper. Blue pen is on its last leg. Send help

>> No.3661476

>>3661471
Buy yourself a pack of pencils, which will last forever.

>> No.3661478

>>3661476
unless you drop them

>> No.3661479

>>3661422

how do I incorporate construction when drawing from photos?
I tried doing the loomis head but it ends up much less accurate

>> No.3661480

I know construction is important, but are there other sources I can check out besides Dynamic Sketching/ DrawABox? Just wanna be aware of other sources.

>> No.3661482

>>3661479
then you're doing your construction wrong, or you're wrong about it being worse, or you're actually really good at drawing contour naturally. you'll need to post two pieces if you want us to determine that, one with construction one without. but ultimately, you just keep drawing loomis heads from reference photos until you get good at it.

>> No.3661555

>>3661471
I like Berlingo 0.5 gel pens. Cheap and nice enough to use as a beginner.

>> No.3661564

Should I take a traditional college painting class if I’m trying to get better at digital painting? I was told we’d only be working with acrylic paint, which sounds kind of iffy

>> No.3661565
File: 101 KB, 1041x904, 552.jpg [View same] [iqdb] [saucenao] [google] [report]
3661565

guys, what the heck am I doing wrong?
How do I get good?

>> No.3661567

The ears might be too long and the nose/lips look wider than the photo

>> No.3661571

>>3661564
I did the same Anon and I worked with Acrylics too, it definitely helped me in the long term because I was forced to paint still life studies a lot. Although half the time I was wrestling with color mixing and waiting for it to dry it was educational.If anything it helped me to appreciate the magic of digital technology how simple it makes everything. Painting traditionally is a huge huge hassle compared to digital it took a lot of motivation and patience to push through it, while it felt like working with stone age tools.

So if you can and have the drive to push through it (and ideally don't have to pay a lot for it) I say definitely go for it. It will really suck at the start but you won't regret it later.

>> No.3661575

>>3661571
Yeah, I figured working with the difficulty of traditional would help me understand more of the fundamentals. I’m taking a design course right now that has some acrylic painting and the professor has been recommending I do the full painting class. A few of my classmates and the prof say oil is way better but our college only allows acrylic because of ventilation problems.

>> No.3661576
File: 312 KB, 720x1480, Screenshot_20181031-102030_Autodesk SketchBook.jpg [View same] [iqdb] [saucenao] [google] [report]
3661576

Pals rate me

>> No.3661579

>>3661575
I haven't tried Oil either, they said it is better but it fucking SMELLS! Plus more expensive and washing all your shit every time is an added extra amount of hassle.

>> No.3661645
File: 133 KB, 1041x904, jerksmile.jpg [View same] [iqdb] [saucenao] [google] [report]
3661645

>>3661565
The most obvious mistakes is that the nose and eyes are too big and the chin is too small.

Work on measuring your proportions more carefully and you'll do good.

>> No.3661659

Is Fun With A Pencil really a meme?

>> No.3661675

>>3661659
yes

>> No.3661682
File: 552 KB, 1868x1118, trainC.jpg [View same] [iqdb] [saucenao] [google] [report]
3661682

what do you think of this?
Finally actually finished something, the longest Ive ever spent on a piece. Some msitakes I think I made are the lighting is strange and nothing really stands out, although the train shouldve been the focus. Also I wasted too much time on those rocks.

>> No.3661738

>>3661682
the trains a bit bent on the nose

>> No.3661784
File: 327 KB, 1912x2056, fdsgdsgsdggs.jpg [View same] [iqdb] [saucenao] [google] [report]
3661784

>>3661482

okay here's my trial of constructing the face I see
it is very hard and I don't know what I'm doing

>> No.3661798

>>3660907
not studying hard enough, this ain't simple shit son, you wanna learn? then you gotta put some real effort in it

>> No.3661801

>>3661784
This is scary, this could be one of my drawings
I got to this point before I gave up

>> No.3661802
File: 465 KB, 500x636, doodle.png [View same] [iqdb] [saucenao] [google] [report]
3661802

>> No.3661806

>>3661257
Holy shit anon, thanks for coloring it. I'm not as into the style but it looks better x100. Your coloring taught me to be less afraid of dark values. The shadow underneath the sweater looks incredible. Also you made the bike look like a 3D object, haha.

>> No.3661821

AAAAAAAAAAAA I'M GONNA DO IT
I'M GONNA DO IT
I'M GONNA START DRAWING AND ESCAPE THE CAGE OF DESPONDENCY

>> No.3661827

>>3661821
AND WHEN I POST HERE TEAR MY DOGSHIT, SUB-DEVIANTART TIER ART A NEW ONE, UNTIL I'VE DONE IT ONE THOUSAND TIMES, I NEED OUT OF HERE AND I'LL BE FUCKED IF I'M STUCK IN DISCORD HELL FOR YEARS WITHOUT IMPROVING

>> No.3661829

>>3661827
If you're going to spam in all-caps you might as well just post your work now.

>> No.3661856

>>3661174
fak u stupit pig sken bich

>> No.3661883
File: 2.37 MB, 3968x2976, IMG_20181101_112902.jpg [View same] [iqdb] [saucenao] [google] [report]
3661883

How I do, help me. Criticize. Also what is a good daily excersise for imagination drawing, character design stuff etc. I list my ability to make characters once I started getting okay at observation.

>> No.3661886
File: 2.27 MB, 2976x3968, IMG_20181101_113146.jpg [View same] [iqdb] [saucenao] [google] [report]
3661886

>>3661883

>> No.3661890
File: 383 KB, 2048x1536, 947DE4F4-9704-45D5-8B74-BA86B407F6F7.jpg [View same] [iqdb] [saucenao] [google] [report]
3661890

How does it look?

>> No.3661897
File: 238 KB, 1527x1080, 2.jpg [View same] [iqdb] [saucenao] [google] [report]
3661897

>> No.3661906
File: 150 KB, 895x700, 711 of 5000.jpg [View same] [iqdb] [saucenao] [google] [report]
3661906

i'll share a couple of bits i tried in different perspectives. critiques please if u dont mind, dont hold back.

>> No.3661907
File: 108 KB, 875x575, WIN_20181031_20_08_14_Pro.jpg [View same] [iqdb] [saucenao] [google] [report]
3661907

>>3661906
2 of x

>> No.3661910
File: 100 KB, 729x587, WIN_20181031_20_16_20_Pro.jpg [View same] [iqdb] [saucenao] [google] [report]
3661910

>>3661907

3 of x

>> No.3661911
File: 105 KB, 617x701, WIN_20181031_20_17_18_Pro.jpg [View same] [iqdb] [saucenao] [google] [report]
3661911

>>3661910
4 of 4

>> No.3661912

>>3661906
>>3661907
>>3661910
>>3661911
These are horrible photos

>> No.3661913

>>3661912
noted; i'll attempt to provide better lighting next time. thank you very much anon-kun

>> No.3661918
File: 302 KB, 654x420, redroom.png [View same] [iqdb] [saucenao] [google] [report]
3661918

am i doing anything right here? yes im aware hands are utter shit right now

>> No.3661920
File: 878 KB, 876x987, koumebikenew.png [View same] [iqdb] [saucenao] [google] [report]
3661920

>>3661257
You inspired me to try again with shading. I want to push my dark values even more, I'm so damn timid.

>> No.3661922
File: 1.12 MB, 1920x1000, posing-tips-t-rex-arms-foreshortening.jpg [View same] [iqdb] [saucenao] [google] [report]
3661922

>>3661918
this image might help u fix the wrists; i see what ur going for but both wrists are shot. but im not much better at foreshortening though.

>> No.3661924

>>3661922
ooh thats actually pretty close to what im going for, thanks! the palm/back is pretty hard to shape

>> No.3661926

>>3661922
just flip the image and draw the "opposite", or so i'd think it'd work that way.

>> No.3661929

>>3661924
>>3661926
to add, i keep drawing hands over and over and over in really difficult positions, and it kicks my ass. but sooner or later, i'll hit it on the nail completely. and i'll be that much closer to figuring out how to draw figures in 360 degrees. (panoramically)

>> No.3661948
File: 139 KB, 801x1200, 1111111111111111111111111111111111111111111111111111111111111111111111111111rerealoomisyounigger222222222222.jpg [View same] [iqdb] [saucenao] [google] [report]
3661948

>>3661784
>>3661784
ask yourself this basic question. are you really constructioning hard enough. are you really evoking loomis in to your art work.

>> No.3661951
File: 328 KB, 1600x2000, saki.jpg [View same] [iqdb] [saucenao] [google] [report]
3661951

Drawing hands is impossible!!!!
Any advice?

>> No.3661953

>>3661951
see:
>>3661948

>> No.3661969

>>3659478
I like it so far, not a turd at all

>> No.3661970
File: 35 KB, 736x552, borzoi.jpg [View same] [iqdb] [saucenao] [google] [report]
3661970

Hello /beg/, I was planning on doing a study based on this picture. I was wondering how I would achieve the snow effect, as I only have charcoal and a pencil.

>> No.3661985
File: 324 KB, 444x1000, noooooooooooooooooooo.jpg [View same] [iqdb] [saucenao] [google] [report]
3661985

>> No.3661995
File: 378 KB, 2048x1536, EFCFA464-0746-45F2-B271-5DE031C8E1AD.jpg [View same] [iqdb] [saucenao] [google] [report]
3661995

>>3661890
Awful

>> No.3662029

>>3661970
Leave it as blank space with some shadows and stalks jutting from it.

>> No.3662031

Why can't I draw the flowers in a vase exercise from Keys to Drawing? I got through everything else okay but I arrive to this exercise and it just turns into garbage. Is it the complexity of roses? I really try and remember the previous chapter to draw what I see and the current part to practice the control and free hands but it just looks so shitty. I've started over 5 times with progressively easier flowers but the result is easier. I can draw people better than I can draw some god damn flowers

>> No.3662049

>>3662031
Nature is the real end game. Botanicals, rocks, and trees are THE prereq to drawing good people.

>> No.3662050

>>3662049
will this help me draw my oh-so coveted winter-sniper loli?

>> No.3662054

>>3662050
The beauty of flowers and the subtle nature of bare trees in the snow contains all the ingredients. I didn't level up until I started doing going out and doing landscapes and botanical paintings.

>> No.3662057

>>3662054
>level up?
im sweating.
i'll try this out. maybe i'll catch "flow" while doing this. its one of the major things i lack.

>> No.3662059

>>3661948
kek no anon im not

>> No.3662062

>>3661948
yes, little by little, but im not using loomis directly. instead im forcing myself to learn how the things that were once "impossible" works and its working. little by little, but with some speed. only through sheer dedication every single day.

>> No.3662067
File: 96 KB, 900x900, WRS5yr9.jpg [View same] [iqdb] [saucenao] [google] [report]
3662067

>>3661257
Can rendering/coloring like this save my inability to correctly use my tablet's pen pressure? I have no idea what sensitivity curve my tablet should use or how to actively use line weight without having to manually add it

>> No.3662106

could someone tell me how to draw hands without linking to an autistic 19th century draw your own gay porn book

>> No.3662107
File: 287 KB, 1200x875, 1.jpg [View same] [iqdb] [saucenao] [google] [report]
3662107

I did this for the Craig Mullins course on Schoolism, but I didn't pay for the criticism. Gib me criticism now (please).

>> No.3662129

does anyone have a guide for drawing digitally? im ok with pencil and paper but i can never get anything looking good when i draw with my tablet

>> No.3662134

>>3661802
I find this quite appealing for some reasons

>> No.3662136
File: 170 KB, 840x613, 1541055024690s.jpg [View same] [iqdb] [saucenao] [google] [report]
3662136

>>3662107
Looks spot on, I would say you lost a bit of the angular face shape, making it look softer (might be also the effect of soft values contrasting with the hard shapes). The jawline is where I see most of the differences. The eyes also look less menacing on yours.
They are very subtle differences though. The shirt shadow values I feel should be darker or maybe the light values lighter? Lacks contrast there, looks kind of flat. I don't like personally those hair highlights but the ref has them about the same so lol, can't judge.
I think you are doing well nonetheless, I would do a worse job.

>> No.3662137

>>3661883
Did you fall off your bike or something?

>> No.3662144

>>3662136
Sorry I should have explained myself better. I did both those drawings. the assignment was to do a hard edged 4 value study for the first part, and then the second part is to refine it to a finish. I was trying to show my process. I just didn't include the reference photo because I figured since it's part of a paid Schoolism course I might get in trouble or something for sharing it.

I was wondering mainly if I fucked up anything in the anatomy/proportion/symmetry that stands out, or what I can improve with my rendering technique. What don't you like about the hair highlights?

>> No.3662146

>>3661951
Study them and practice practice until learn to draw them from memory. And/Or use references like 3D models. The Posemaniacs site have several 3D models that are rotateable with different hand postures. For reference or a study that is a good place to start.

>> No.3662160

>>3661970
With charcoal and pencil, I would use the side of the charcoal stick/pencil to lay in some middle range value, then I'd use an eraser to erase out bigger and smaller dots for the snow.

>> No.3662163

>>3661682
I find the character a bit too detailed and bright compared to her distance from our viewpoint. Try to add a brush stroke with sky color / background color on top of her (him?) on top of a new layer and drop down the opacity to 5-10% . It would make the piece more uniform and push back the character.

The tip of the train is not in perfect perspective, but it can be fixed with distort tool fairly easily, no worries.

I like the trees, they are obviously the bigest thing in this picture. I'd like to see more darker values on the bank leading down from the train, in our foreground. Maybe darker foliage and darker underside of the rocks. Maybe even some reflected pink light from the arcane symbols?

With little stronger value on the foreground and atmospheric perspective on your character the piece is very good really, not far from concept art level. And I'm talking about the real concept art, that rarely sees daylight outside of studio, not promo images.

You did well! Have a beer or something

>> No.3662168
File: 814 KB, 1920x1080, hair_highlights.jpg [View same] [iqdb] [saucenao] [google] [report]
3662168

>>3662144
Well, then the rest I would still apply it, you lost those interesting or more natural points (like the jawline) when rendering it. Hmm, I would say for a man the eyes are a tad big proportionally speaking. But without seeing the reference I'm just guessing. I picked some from google to compare.

Okay check the pic and notice how highlights are subtler and more broken, clumped in different masses. Yours are a bit too regular and following small strokes. They are also quite light in value, it almost makes him look as if he had grey hair, which could be also.

>> No.3662177
File: 348 KB, 1567x821, portraiture - an anons messy guide.jpg [View same] [iqdb] [saucenao] [google] [report]
3662177

>>3661784
>>3661784

I can see that you are trying to learn - that is more that most people do.

Portraiture is hard - when you are not tracing. You have to get very subtle angles and distances correct.

I'd advice you to see how different features are constructed. Eyes (see the pic), nose (as it is an 3D object sticking forward from the front plane of the head) and mouth (very puffy pillow shape that extends from just the red lips). Open up some references in mspaint or photoshop and draw over the shapes with as little straight lines as possible, to get the correct shape.

To eyes you need only 7 or 8 straight lines, the opening of the mouth is just a seagull shape (or wide letter M) and nose consists of few planes (see asaro head).

https://www.youtube.com/watch?v=2T7cDY7YDsg This is a three hour long video, but the important lecture part is just 45mins. Have a cup of coffee and watch it, it will kickstart your leaning of how to draw a head and eventually a portrait.

Check out some measurement guides of Dorian Iten - he shows how to measure distances by comparing them with few straight lines. It's a good way of measuring practically anything, from a landscape view to a portrait.

Hope this is of some help

>> No.3662185

>>3662067
Anon just experiment with it. Learn to have a light touch. This is something you do not "need" to have to do work but it is beneficial in the long run. having a lighter touch puts less strain on your hand and you can control the lightness of your strokes without having to manually change tool settings all the time which one must do for digital all the time anyways so any way to reduce that will be a benefit.

It is not a must have but pays off

>> No.3662223
File: 226 KB, 1436x1500, 04.jpg [View same] [iqdb] [saucenao] [google] [report]
3662223

>>3661422
I did have an underlying sketch though. Is it fundamentally wrong?

>> No.3662235

When I want to do quick portrait studies I get stuck because I see all the little colors of the skin and don’t know where to start.

Should I just start doing values? How do I practice that?

>> No.3662244

>>3662177

wow thanks for this post

>> No.3662258

>>3662223

see >>3662177

>> No.3662262

>>3662258
please explain what's wrong with it specifically. that video only recommends making very general marks at the very beginning stage, to get proportions right as a whole. as far as I can tell I do have proportions right in a general way, and that is not the origin of whatever problem I might have with painting or colors afterwards because of lack of skill and experience.

>> No.3662276

>>3662262
Construction has more functions than just establishing distances. If you look at my earlier message, you see how proper lay in stage ("sketch" stage) has established planes of the face.

If you just copy colors from reference image, you won't get that right, or it will be hit and miss. You should draw the planes and where they face (upwards, downwards, towards us or away from us) to learn how to sculpt the head with your brush.

Also constructing features is secondly most important part. You in >>3662223 have established the placement of the eyes and root of nose, but there is no depth, no information how light should react on top of these features. If you can't draw 2D planes convincingly there is a little chance you start getting them right by painting them with complex thing called color. This is why monochromatic drawings and studies are strong.

And the video has a lot of information how to construct features, even though if I remember correctly the advanced feature constructions are behind NMA subscription. You should also pay attention what reference to choose, a subject that is often dismissed at these threads. Look for good value patterns to achieve most from studies.

>> No.3662672

0-4 100 objects in perspective using subdivision
5-9 100 Loomis heads

>> No.3662692
File: 43 KB, 780x1040, 1541100410197.jpg [View same] [iqdb] [saucenao] [google] [report]
3662692

I can't for the life of me get how gesture drawings are supposed to work. I watched various videos on it by people like Proko and when I do it it just looks like meaningless scribbles instead of showing some form of action. Do you need to grind these for hours on end for this to change or is there some secret to it? Also how long are you supposed to spend on each gesture?

It's either super stiff photocopy or meaningless scribbles for me and this is by far not my first time trying to do these, although my last attempts have been quite a long time ago now.

>> No.3662710
File: 290 KB, 1440x1440, IMG_20181022_192352_963.jpg [View same] [iqdb] [saucenao] [google] [report]
3662710

I was told to come to this thread for advice.

>> No.3662711

>>3662692
Anon don't panic. I think it would be beneficial if you would approach the question from the opposite direction. First use some references like photos from places like Quickposes and use those to find the gesture on them, don't draw them in detail or anything just try to find the gesture in them so you understand what you are looking for. Have you done that already?

>> No.3662712

>>3662710
is that a chain chomp with a power crown?

>> No.3662714

>>3662710
my problem is dynamic positioning and drawing bust for women

>> No.3662715

>>3662711
I'm not sure what you mean by opposite direction, it pains me to say but that pic I attached WAS drawn from a quickpose picture

>> No.3662716

>>3662712
yes it is

>> No.3662719

>>3662715
I meant instead of drawing a gesture try to find it on photos but I misinterpreted your post, my bad.

>> No.3662735
File: 37 KB, 348x342, 1526089712437.jpg [View same] [iqdb] [saucenao] [google] [report]
3662735

>>3659526
>Controversial yet helpful introductory course on the fundamentals of drawing with a focus on understanding the concept of form and thinking in a 3-dimensional mindset while you draw.
I never knew drawabox was seen as controversial. Does anybody care to redpill me on this?

>> No.3662741
File: 1.56 MB, 3024x4032, 20181101_150525.jpg [View same] [iqdb] [saucenao] [google] [report]
3662741

What am I doing wrong and where do I go from here?

>> No.3662743

>>3662735
he has sworn in one of his videos and that's a big no no

>> No.3662776
File: 2.36 MB, 4032x3024, biscuit.jpg [View same] [iqdb] [saucenao] [google] [report]
3662776

how did i do folks

>> No.3662799
File: 1.55 MB, 1700x2339, Scan_Pic0014.jpg [View same] [iqdb] [saucenao] [google] [report]
3662799

this is older, but I won second place in a contest with this. I believe my sketches to be too stiff and i don't knoe how to fix this.

>> No.3662801

>>3662735
Drawabox is literally ISIS.
There are plenty of people who tried their best, who completed almost all of his dumb exercises and yet didn't improve at all.
His perspective lessons are simply wrong and he's a watered down version of Peter Han.

I'm telling that in almost every drawabox thread I can, but some begtards still recommend him, which makes it controversial.

>> No.3662810
File: 378 KB, 707x1000, just kill me.jpg [View same] [iqdb] [saucenao] [google] [report]
3662810

Here's my work in progress.
Any ideas why does it look so shitty and how to fix it?

>> No.3662816
File: 1.67 MB, 1440x1440, untitled_01.png [View same] [iqdb] [saucenao] [google] [report]
3662816

>>3662710
The best advice I can give you is start learning more detailed anatomy and perspective.

>> No.3662819

>>3662810
Make it darker in general, push the darkness darker at the dark areas darker. Have no fear you are just naturally blinded by the white background. Keep pushing the darkness to the coconut and the dark onions but even the peeper and the drapery folds can use a bit more darkening.

>> No.3662832

>>3662816
golly you make my own art look better than me

>> No.3662839
File: 60 KB, 197x213, LHMDraw.png [View same] [iqdb] [saucenao] [google] [report]
3662839

>> No.3662845
File: 188 KB, 454x605, 1541102828765.jpg [View same] [iqdb] [saucenao] [google] [report]
3662845

>>3662741
Well, I think the more glaring is lack of depth, mostly from the nose. I did a quick one to maybe show how one could look, thinking about asaro's heads from memory, but it's been a while. Sorry if there's mistakes.
Try maybe doing self portraits and some perspective exercises, also check Asaro's heads.
And try resize your images if you just post lines. The paper texture sure is nice.

>> No.3662871
File: 426 KB, 2304x2024, jrjawrwojraowjroajryikes.jpg [View same] [iqdb] [saucenao] [google] [report]
3662871

>>3662177

okay I've been practicing, this is one of several I've tried now

>> No.3662874
File: 57 KB, 600x708, IMG_20181101_180009.jpg [View same] [iqdb] [saucenao] [google] [report]
3662874

Hey, same guy still studying fabrics. I didn't get a chance to read the last /beg/ thread, so if anyone has any advice on fabrics, please let me know. And please excuse the sloppily drawn figure, underneath the shirt. I just wanted to get something down, but not take away my focus from the shirt itself.

>> No.3662875

I can't recall but I'm sure I remember there being a copy of drawing on the right side of the brain with all the science shit cut out but I can't find it.

Was there such a thing floating around or is my memory failing?

>> No.3662879
File: 677 KB, 1500x1500, loomis.png [View same] [iqdb] [saucenao] [google] [report]
3662879

When you guys say grind Loomis, do you mean something like this? Do I grind doing these proportion scales over and over until I understand it and can do it without looking at the pdf?

>> No.3662888

>>3662801
At this point I'm convince that the best way to get the most out of drawabox is when you already got a little mileage under you belt. When I first tried it, I didn't get it at all so I just did something else. Now a year later I finally can say that I got a better understandig for perspective thanks to drawabox. Sorry if this sounds like shilling, I'm just really glad that something related to perspective finally sticks

>> No.3662894

>>3662816
any more tips?

>> No.3662895

>>3662871
It's good Anon! Take a break, you deserve it! Keep it up tomorrow.

>> No.3662911

>>3662879
I think most of the times, when people are refering to loomies they are actually talking about bulding figures out of simple shapes (like a crone, a cube etc). The scale of the figure doesn't really matter at this point, the most important part is to understand how to construct something out of 3D elements. So it's more of a mind thing.

>> No.3662913

>>3662894
Just focus on learning the base anatomy and perspective, it is a long and challenging process but pays long term dividends.

For example the hands should be big enough to cover half the face excluding the forehead. The ear 's top lines up with they eyebrow and bottom lines up with the nose.when looking straight. Also the Ear starts from in the center of the side of the head.
https://www.proko.com/wp-content/uploads/2016/06/ear-placement.jpg

The top of the noes should always be lower than the eyes. The two shoulders should be switched the shoulder that is behind the head should be more obscured than the one that is in front of it. Try to think in 3D a bit more. The neck is to thick compared to the shoulders even if you are stylizing the proportions.
Once you learn more anatomy all these will be clearer.

The crown itself looks too flat and 2 dimensional drawing its edge with an ellipse instead of a straight line. Perspective knowledge helps here

>> No.3662975

>>3662810
As the other anon said, you'll have to push those values. Problem is that the lightest value you have on that paper is already darker than the lightest value on your reference (the fabric on the tablet) so its making it merge things that should be of different values, and that throws many people off. But again, you'd benefit a lot by going darker on the obviously darkest parts of the reference. Keep going!

>> No.3662982
File: 550 KB, 256x192, file.gif [View same] [iqdb] [saucenao] [google] [report]
3662982

>>3662913
thank you. you've given me more info than in two other threads

>> No.3662997
File: 70 KB, 1600x1200, pain.jpg [View same] [iqdb] [saucenao] [google] [report]
3662997

what should i do to get used with digital? some tips?

>> No.3663002

>>3662799
How did you get so good?

>> No.3663007

>>3662997
Play OSU with your tablet. It helps a bit.

>> No.3663008

>>3662975
>>3662819
Thanks!

>> No.3663021
File: 114 KB, 1600x1200, doodle.jpg [View same] [iqdb] [saucenao] [google] [report]
3663021

>>3663007
gonna check out later

>> No.3663024
File: 1.66 MB, 1224x1204, progress.png [View same] [iqdb] [saucenao] [google] [report]
3663024

my progress this week

hopefully gmi

>> No.3663027
File: 86 KB, 2000x1500, bg-fail.jpg [View same] [iqdb] [saucenao] [google] [report]
3663027

tried something and failed miserably.
I want to get this cartoon background glow.
I laid some gouache down. then pastel over it outwards rays, then smoothed them out but it didn't really do owt. not the effect im looking for.
tried white gouache but that just reactivated the blue bg and made a mess.

>> No.3663068

>>3662134
because its not "boring" of a pose. it sticks out and there's a lot to see

>> No.3663071

>>3662799
i actually find a "charm" to this. it's by no means "good" but its less bad than most.

>> No.3663073

>>3662911
is that what i've been missing? lately i've been trying to construct skeles from blocks. though it's the exact opposite of what i want to do since im looking to construct more skeletal bits. but i can infer im going in the right track. (not the one who drew that btw)

>> No.3663075

>>3663024
they have detail...but they are boring images. she's just standing there

>> No.3663077

>>3662997
You will eventually get used to it.

>> No.3663081

>>3663024
Can you actually pass these off as your own? don't you have to credit the originalif you're just going over their work

>> No.3663093
File: 1.51 MB, 4032x3024, 20181104_054443.jpg [View same] [iqdb] [saucenao] [google] [report]
3663093

>>3661970
Hello /beg/, based on the picture, would my porportions happen to be off?

>> No.3663100

>>3663093
Look closelyat the head shape of the reference, yours is a little wonky, the skull seems smaller.
look at the distance from the references eye and ear.

>> No.3663106

I still don't get what symbol drawing is

>> No.3663109

>>3663106
you want to draw house then u draw that picture thing kids do when they draw a "house" and not a giant 3-dimensional structure that holds weight and has volume placed in an infinitely distant xyz coordinate plane where as the kids "house" only takes up the x and y coordinates

>> No.3663110

>>3663106
The general notion of symbol drawing does not exist because it is drawing what you think is there instead of what you see. In reality, everything is what you think because you're drawing what you think you see. You are not a computer. You cannot convey every single aspect of an image onto a canvas and definitely not do so correctly. What you can do is trick people's monkey brains into thinking it looks close enough to the real thing to not say it's just a pale imitation.

>> No.3663119

>>3663093
Mine is no where perfect either but hopefully this helps you see it in a different light.
Main off proportion is the body, you've kinda skinnied the poor doggo out a little. Also the eye to ear length and head shape. also its hard to see in the reference, but the back leg has more curvature. Just give him a little more to eat and some protein on those limbs and youre good to go.

>> No.3663121
File: 391 KB, 3508x2480, unnamed.jpg [View same] [iqdb] [saucenao] [google] [report]
3663121

>>3663093
didnt attach for some reason

>> No.3663126
File: 39 KB, 543x345, Diagram I - Practice and Science of Drawing, Harold Speed - Vision, p44.png [View same] [iqdb] [saucenao] [google] [report]
3663126

>>3663106
See pic attached.

>>3663110
>>3663119
Good explanations, the book The Science and Practice of Drawing by Harold Speed has an interesting take on this where the author relates the human inability to draw well what it can plainly see because of our reliance on the sense of touch and other senses, concluding that the sense of vision is always in service of some other sense. It's an interesting take and not one I ever thought of before.

>> No.3663132

At what point do you know that you are not /beg/ anymore?

>> No.3663133

>>3663132
When someone in /beg/ tells you you're not /beg/.

>> No.3663142

>>3663126
What's the difference here? I see symbol drawing in both drawings.

>> No.3663148
File: 15 KB, 143x462, lmao.jpg [View same] [iqdb] [saucenao] [google] [report]
3663148

>>3663126
>Harold Speed

>> No.3663149

>>3663133
>someone in /beg/ tells you you're not /beg/.
make that 100 people in /beg/ telling you you're not /beg/, so keep a tally.

>> No.3663152

>>3663132
after a while, occasionally post in other threads and see if people tell you to go back to /beg/ or not. you can use the brutal honesty to your advantage.

>> No.3663167
File: 117 KB, 598x800, Speed Burns 1907.jpg [View same] [iqdb] [saucenao] [google] [report]
3663167

>>3663148
You know anon, you'll never get out of beg if you just cherry pick and troll, but i suppose fighting your autism is hard enough. Still it shouldn't be that hard to see the difference between a 10 second drawing designed to easily get a concept across to beginners and a finished piece.

>>3663142
The one on the left is an example of drawing through symbolism and the one on the right is an example of using light and form to draw. I know your trying to be funny, but if you really can't tell, maybe this drawing thing isn't for you, anon.

>> No.3663172

>>3663024
I love the style, but those are fucking massive cars dude holy shitamole

>> No.3663174

>>3663167
Try not to seeth so hard, buddy. If you had eyes, you would know both of the drawings there are symbol drawings.

>> No.3663176

< 5 mn gesture sketches are fun but also so stressful I feel like I'm not really learning

>> No.3663177
File: 634 KB, 1487x1352, 021118gesture.png [View same] [iqdb] [saucenao] [google] [report]
3663177

>>3663176
>tfw forget pic

>> No.3663188

>>3663174
please explain what symbol drawing is

>> No.3663190

>>3663174
what is the difference between those 2 drawings if they are both symbol drawings?

>> No.3663197
File: 1.28 MB, 1275x7630, 1497624251933.jpg [View same] [iqdb] [saucenao] [google] [report]
3663197

>>3663106
>>3663126
>>3663142
>>3663167
>>3663174
>>3663188
>>3663190
Fucking retards

>> No.3663211
File: 502 KB, 871x560, body.png [View same] [iqdb] [saucenao] [google] [report]
3663211

anyway to improve this? no face pls

>> No.3663218

>>3663071
"Good" "bad" I draw on impulse what I feel.

>> No.3663230

>>3663211
Hands are really flat, just keep practicing with reference.

>> No.3663232

>>3661802
i love this and would be ecstatic to see more of your work, do you have a twitter or blog or similar?

>> No.3663282

>>3663211
The supporting arm and the plane don't seem to interact in a way that makes sense.

>> No.3663321

>>3662776
i know biscuit has some strange eyes anon but he doesn't usually look like hes had a stroke. those eyes are far too droopy.

more importantly however, learn to draw lightly. your biggest problem at the moment is that you are just sort of stabbing your pen into the paper to make dark outlines, which i guess works but it doesnt look good. practice holding your hand above the paper and not pressing into it as you draw. it will help you make quick and good looking maps of your drawings before you dedicated hard lines to them. aside from that just keep practicing, drawing is all about mileage and the more you draw, the better you will get.

>> No.3663326

>>3660658
a better brush will make it easier to see where you fucked up

>> No.3663347

What parts of the brain are linked with drawing ability? I mean, this board always says you wont make it if you havent been drawing since 12 but then you hear stories of people who started drawing in their 30s and became godtier two years later

>> No.3663375

>>3663347
The brain does not work that way Anon, even present day science has very limited information about the brain's deeper functions. But what we do know that the brain is extremely versatile and adaptive most functions are created by multiple parts working together. There is no clear cut fixed map that says this part does this and that part does that. There were documented cases of people who lost large portions of their brain, like think 30%, due to accident or illness. Yet somehow they still lived relatively normal after that not absolutely healthy but tehy had everyday jobs and routines. There are people that were born without a cerebral cortex and lived an average life, graduating from high school and no significant difference in personality or motor skills compared to the avreage

>> No.3663383
File: 183 KB, 800x600, Rin_painting_base.jpg [View same] [iqdb] [saucenao] [google] [report]
3663383

>>3663347
>I mean, this board always says you wont make it if you havent been drawing since 12 but then you hear stories of people who started drawing in their 30s and became godtier two years later.
Almost everyone drew at their childhood in school just for shits and giggles they just stopped. Drawing and art is mystified too much, drawing is a general skill with basic scientific theories that can be learned just like math, and then hand eye coordination and basic motor functions just like riding a bike or throwing a basketball. After that it depends on how much time and effort one can invest into practicing it and how effective is the learning methods which are again mystified and vary because it is such a general skill that many ways were invented to do it. There are people that lost their arms and produce great paintings using their foot or mouth because they grinded enough to learn it.

Also "making it" is just a meme here and a vague concept in reality, generally it is referred to the point where you can live of comfortably from your work indefinitely provided you do not get tired or give up. There are people who are amazing at art and still consider it a hobby and people who are just average at it and still able to reasonably profit out of it. Living off your art work is not just the art skill ability itself, you will need other every day skills and general business skills too, which you would need for every other job anyways no matter you work freelance or as a company employee. Then there is the thing that you still need to keep your skill up to date. Learn to use better tools and keep practicing the fundamentals and your chosen field to keep your skills in shape, like every other skill if you don't use it you lose it.

>> No.3663403

i fucking hate loomis
is there an alternative?

>> No.3663404

lets say a digital canvas is about 2000x3100 at 300ppi, how big of a print could one get out of this?

>> No.3663407

>>3663403
no, loomis is your god

>> No.3663410

>>3663404
i'm drunk so i'll asfd;j be nice but this is math
it's
you dreive edslfj devide
divide
it by 300
300 piexels or dots per inkch my dude
like
2000/300=6.66666666666666667inches
3100/300=10.3333333333333333incehs

>> No.3663420
File: 2.48 MB, 2448x2344, image.jpg [View same] [iqdb] [saucenao] [google] [report]
3663420

Wip

What do you think?

Anything wrong so far in the sketching process?

>> No.3663425

>>3663420
looks cute anon, as long as it aint vore
just finish it

>> No.3663426

>>3663420
That's a pretty veiny plant right there.

>> No.3663468

>>3663027
all those replies and mine got none. very disappoint.

>> No.3663479

>>3663468
Getting that exact thing would be hard. Maybe a wash of ultramarine with a hole in the middle and carefully lifting as it dries. Probably at the glossy sheen stage so when you dry brush with a flat it lifts leaving clear lines. In watercolor, anyway.

>> No.3663493

>>3663211
hmm....the support arm isnt foreshortened enough

>> No.3663497

>>3663479
interesting idea thanks fren

>> No.3663499
File: 165 KB, 681x824, hm.png [View same] [iqdb] [saucenao] [google] [report]
3663499

>> No.3663506

>>3663497
The ref photo looks like it was brushed towards the middle with a rather dry brush, then lifted out some godrays. It's one of those things you'd have to get right the first time and not overwork and ultramarine is the only blue I can think of that is that red and lifts at all. Maybe indanthrone, but I've never used it.

>> No.3663507
File: 1.05 MB, 649x842, New_smash_bros.png [View same] [iqdb] [saucenao] [google] [report]
3663507

>>3663420
Aaand done

>> No.3663511

>>3663507
cute

>> No.3663609
File: 74 KB, 1000x750, 20181102_111555-1000x750.jpg [View same] [iqdb] [saucenao] [google] [report]
3663609

Why can I draw a pill bottle that's right in front of me, but when I try to recreate a whole picture everything is blown way out of proportion?

>> No.3663617

>>3663609
because your brain is absolutely no substitute for your eyes anon

>> No.3663633

>>3663617
I meant like from a photograph. For some reason it's like the way the dimensions morph on a flat screen is difficult for my brain to comprehend fully.

>> No.3663635

New thread:

>>3663624
>>3663624
>>3663624

>> No.3663640

>>3663633
oh, sorry, I misread that, my bad.
Try analyze the photograph more - search for shapes with form as key identifiers and landmarks, persay. Obviously, make sure your initially sketch is approximately correct, as having a minor flaw can lead to a major issue down the line.
But, basically, bigger image = more time spent. Most of the time a hell of a lot more time spent. I have a real issue with large canvases myself, kinda just get to a point where I want it over & done with cause idk wtf I'm doing anymore at a specific stage. Try take it slow and steady, and unless you're going for just basic shapes as a lesson to yourself (ie not going for detail at all), try keep a similar sized canvas for photograph.

>> No.3663907

>>3663024
bottom right colours are very interesting. im too /beg to give any advice but i like this a lot. are you just painting over images though? lame if so

>> No.3664039

>>3663027
I have 0 experience with that, but you should try actually using two different base colors and then blending for the ray effect, like the reference.

>> No.3664117

>>3664039
well I have a few options to try now. I may post if I succeed what was best method. in next thread. or not if I fail.

>> No.3665682

>>3660850
Dem leeeeeeeeeeeeeeeeeegs

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