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/ic/ - Artwork/Critique


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File: 236 KB, 1868x1868, maria-panfilova-render-01.jpg [View same] [iqdb] [saucenao] [google]
3632647 No.3632647 [Reply] [Original]

How come 3dcg is generally frowned upon and not seen as real art?

>> No.3632654

Because people don't understand how 3dcg works, or they have never tried to learn it themselves, but everyone has tried drawing and they know that's hard.

>> No.3632663

>>3632647
by whom? the industry is using more 3d than ever
if anything, 2d is the one that is dangerously losing ground

>> No.3632977

>>3632647
I've never seen people who say 3D isn't "real art". Only elitists who think practical effects > CGI.

>> No.3632982

Sculpting has always been considered art.

>> No.3633700

>>3632982
no sculpting threads on /ic/. 3dcg posts get >>> to /3/ which is full of autists and "pls gib job" threads.

>> No.3633726

>>3633700
brb ordering 20 tonnes of marble

>> No.3633863
File: 174 KB, 820x790, Finalref2.jpg [View same] [iqdb] [saucenao] [google]
3633863

>>3632647

I really love to use 3D things as a base for my stuff. I'm actually working on a Kaneda fan art atm. Sculpted his base mesh from scratch and learned a ton about human anatomy. sculpted the jacket and other shit after that and learned a fuck-tonne about wrinkles on clothing etc. I think it's a great idea to learn all kinds of disciplines. And I'm not even a bad painter IMO.

Gonna be painting his hands and the BG separately though because posing in ZBrush is a huge waste of time.

Anyways. "3dcg" is only frowned upon among among unemployed people and "fine artists" who don't understand how shit gets done...

>> No.3633867

It's fine, it's just that /ic/ cares about drawing and doesn't have any interest in 3d

>>>/3/

>> No.3633875
File: 20 KB, 450x456, Shitterstock.jpg [View same] [iqdb] [saucenao] [google]
3633875

>>3633867

I think that's fucking stupid. Sculpture is an art form that's at least as old as painting. I'd agree with you if someone came here with a chart of his hard core shaders or how well they've rigged their character on their "game-ready model" or some shit like that but digital sculpting is basically just as "fake" as digital painting.

The funny thing is that a lot of people here use 3D stuff as a base for their art but they just don't talk about it. I think it's fine. Everything's fine. You're fine. FIne.

>> No.3633887

>>3633875
/3/ and /gd/ should be about technical aspects, and /ic/ about artistic ones, but users are the ones that decide that kind of shit. eg: nothing in the rules requires /r9k/ to be about incel lifestyle

>> No.3633901
File: 135 KB, 403x393, Sonic.jpg [View same] [iqdb] [saucenao] [google]
3633901

>>3633887

Yeah man. I kind of agree with you. I think you should discuss your technical aspects with people who actually know something about that shit. I don't- I like sculpting stuff though...

However if some 3D artist came here with their elaborate 3D art asking for advice on composition, anatomy and lighting I'd probably be able to give them some pointers from a general artist point of view. It just goes back to the same fundamentals we're talking about here every day.

It'd be ~10 times more interesting than one of these posts that say: "Hey, I've never been a real artist or anything but here's my new art :))" and it's a high school-level drawing of a Dragon Ball character...

Any ways this whole sphere of digital art is getting broader and broader. If you want to work in a game company or advertisement, you better good or know some 3D or YOU GOTTA GO FAST LIKE SANIC!

>> No.3633905
File: 198 KB, 777x791, Fuckthis.jpg [View same] [iqdb] [saucenao] [google]
3633905

>>3633901

Just read my own post and realized I'm too drunk to talk about any of this or anything else. Also too drunk to sculpt (pic related). I'm sorry

>> No.3634732

>>3633887
no reason /ic/ shouldn't allow 3dcg then

>> No.3634799

>>3634732
You're right.
>/ic/ - Artwork/Critique
>All images and discussion should pertain to the critique of visual artwork.
>User-created artwork is submitted for critique, and visual art is discussed. Do not claim authorship of works you did not create.
>Only constructive criticism will be accepted. Rude or offensive comments will result in a ban.
>Requests for free work of any sort are forbidden.
>Don't bring community vendettas onto this board. Singling out individual artists for the purposes of trolling them will not be tolerated. All discussion of artists should pertain directly to their work, and not their personal lives.

>> No.3635739

>>3633875
>someone came here with a chart of his hard core shaders
how is that any different than using a different type of clay, or stone to sculpt?

>> No.3635936

>>3635739
You write shaders in this bastard assembly language specific to cards. It's more like grinding your own lenses for glasses and using a special lighting rig to make a stone cube look like a glass sphere. With more vector calculus and and calls telling individual pixels to flip.

>> No.3635949

>>3635936
Its still artistic though, just a completely different thought process.

Also you don't need to write them in assembly.

>> No.3635954

>>3635936
There are high level programming languages like HLSL, Cg and GLSL or pleb blueprints. Writing shaders(or any algorithm in general) in ASM is a nightmare, which is why C, C++ and all the higher level languages exist.

>>3635949
>Its still artistic though, just a completely different thought process.
Yup. Every game or CGI itself has shaders as their foundation. It's the thing that lets visual artstyles in games be a thing in the first place.

>> No.3635956

>>3635954
Forgot to post link:
https://www.youtube.com/watch?v=-d44mtdLr60

>> No.3635993

>>3632647
only by ngmi crabs

>> No.3636437

>>3632647
Oh fuck that’s great. Edgey/gloomy animal art but with actual good anatomy. I need more.

>> No.3636450

>>3632647
The vr 3d sketching I’ve seen looks rad and prob waaay harder than they make it look

>> No.3636451

>>3635739

Well ok. I need to clarify a bit. I'd be completely okay with that but I understand why people might not want that stuff in here too much because it's such a 3D-specific thing to talk about (except it's not but most people don't understand that).

Maybe saying shaders was a bad example. Say people started talking about really complex procedural stuff they created in Houdini. I'd also be okay with that even though I don't have any understanding in that field. At least I could say if it looks realistic to me or something. The problem is that it'd be going so far over peoples heads that they'd get frustrated and start REEEing and it would probably start a huge shitstorm where a bunch of dickheads want to get 'everything' that has to do with 3D out of /ic/.

Maybe I'm just too pessimistic. Any ways every time somebody's posted something that utilizes 3D as a base for a 2D image and the end result was objectively "a professional piece of work" there's been this huge outcry of /beg/ assholes and stuck up traditional artists who start spouting shit like: "Maybe you should learn how to paint hurr durr" even when it's pretty fucking obvious that they had to do 70% of the work in Photoshop.

>> No.3637632
File: 35 KB, 400x400, pascal-blanche-warrior.jpg [View same] [iqdb] [saucenao] [google]
3637632

Pascal Blanche helped me respect 3DCG

>> No.3637638

>>3637632
Oh wow I’ve seen him on insta and love his shit, didn’t realize he used 3D. Any videos of his process?

>> No.3637725
File: 3.11 MB, 2019x2219, Artists.jpg [View same] [iqdb] [saucenao] [google]
3637725

Here's a few artists who use 3D in a lot of their work but don't have the title of "3D artist" (at least to my knowledge). I think all of these pieces could be evaluated as 2D illustration just as well as all the paintings that people keep posting here.

I really look up to these guys but I know that a lot of people here don't and that's completely fine with me. However, it'd be hard to argue that these people haven't "made it". I think they've made it in just about all the ways that matter. They're doing what they love (art) for a really nice paycheck.

1. Eytan Zana
2. Jama Jurabaev
3. Efflam Mercier
4. Roman Chaliy
5. Peter Konig
6. Maciej Kuciara
7. Ian Joyner
8. Marek Okon
9. Denys Tsiperko
10. Joe Peterson
11. Ben Mauro


Sorry for the big file.

>> No.3638023

>>3637725
Stephane Wootha is another
https://www.artstation.com/wootha

>> No.3638050

>>3637725
cool. i'd wish to see more stylized stuff in the future, but this legit seems to be the best path to follow if you're a beginner nowadays

>> No.3638056

>>3632647
doesn't make any sense

3d is employable anywhere

and afaik all you need is something cool looking to post on social media. and people will come to you

(which is how its always been. if you build it they will come, etc)

>> No.3638132
File: 245 KB, 948x774, Moreref.jpg [View same] [iqdb] [saucenao] [google]
3638132

>>3638056
>>3638023

Aye, nice one! Definitely gonna be following this dude.

You should look at some of the work the guys did on Dishonored 2. The 2D concept art was really awesome but some of the 3D work was also really stylized and cool.

Another artist I like is Michael Kutsche (https://www.artstation.com/michaelkutsche).). He's an awesome painter as well...

Gonna post an update to my drunk sketch: >>3633905

Decided that I'm gonna do a fun and spooky thingy for Halloween. I've been having really bad night terrors recently so I thought I'd do my version of the tooth fairy. I'm ~30% done with the 3D part. There's a ton of stuff missing like the curtains and the kid sliiping in the bed on the foreground (probably gonna paint him/her because it's quicker). Still need to pose the guy properly and do some curtains but I hope you get the point... Obviously this is also just a horrible viewport render as well so there's that too.

This is like 6h-10h. of work but I again, I love how I can really think about my composition, lighting and posing before I get too attached to my shit.

>> No.3638175

>>3632647
I think it comes down to IC being so heavily drawing focused, so anything that doesn't originate in a hand drawn form from digital or traditional, is sort of looked down upon as cheating, when Vilppu himself said it best, "No Rules, Only tools".
It sort of compounds on itself when there are people on the board who just whip open and trace over design doll/references and try to pass it off as 100% original.

>> No.3640799

>>3633700
Then make a sculpting thread.

>> No.3641669

>>3632647
Who the fuck says 3DCG isn't real art?