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/ic/ - Artwork/Critique


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File: 1.18 MB, 720x576, GIACOMO.gif [View same] [iqdb] [saucenao] [google]
3559120 No.3559120 [Reply] [Original]

Last thread >>3535086

"Fucking circles how do they work?" edition.

>2D Animation on Youtube

AMB Animation Academy
https://www.youtube.com/playlist?list=PLYOBCjdAoAjbKsk4NG7h_WJ9CX7F5zfUe

SBW Workshop
https://www.youtube.com/playlist?list=PL1G92gHt-pRPwIwtANHmDvX_jV0Q8u1J5

Aaron Blaise
https://www.youtube.com/playlist?list=PLnwHSDbcd45J_4lXT0GgPHbm4mlXEtAJX

DokiDoki Drawing
https://www.youtube.com/playlist?list=PL8-UylhAxkcdluQ75pvGkZYbqThFOA7hL

>Books, Basic Program Tutorials etc.

https://mega.nz/#F!M8s0XYjB!mo_9uNAKJUnVD3Ne9X9vgg (NEW)
https://mega.co.nz/#F!3p8CwQZD!DR2mC-kw0TyQQ8Uw3T6JYg

>Reference Material

http://www.referencereference.com/
https://vimeo.com/groups/aniref
https://www.youtube.com/channel/UCRvspTjApofA2Yg3i10gTdQ
http://www.rhinohouse.com/

Anime .gif/.webm repository
https://sakugabooru.com/post

http://www.animatorisland.com/51-great-animation-exercises-to-master/

Stoyboard & composition: http://www.floobynooby.com/comp1.html

Play Youtube videos frame-by-frame

http://rowvid.com/
or just pause the video and use the , and . keys (This doesn't always work but worth a try)

Kinovea video file frame-by-frame analysis
https://www.kinovea.org/

>> No.3559137
File: 84 KB, 500x500, blick.gif [View same] [iqdb] [saucenao] [google]
3559137

Something I did in my spare time, critique pls

>> No.3559139
File: 162 KB, 500x500, blick2.gif [View same] [iqdb] [saucenao] [google]
3559139

Here's another version, I think it's better

>> No.3559204

>>3559139
>>3559137
kek
but yeah the second one is much better in the way ity starts its fall

>> No.3559226

>>3559137
It slows down slightly, right before hitting the ground. Only thing I'd fix

>> No.3559324

hey i made a new short
youtu.be/qx0KrPoEgKw
tried to focus more on athmosphere

here's my last project for reference
https://youtu.be/aEszvtYRdd0

>> No.3559357
File: 1.98 MB, 1280x720, Jerry.gif [View same] [iqdb] [saucenao] [google]
3559357

Tom n Jerry Study

>> No.3559415

>>3559137
u have very cute lines here anon

>> No.3559447
File: 199 KB, 600x600, nikki in smash.gif [View same] [iqdb] [saucenao] [google]
3559447

>>3559120
God bless you for making a new thread.

>> No.3559580
File: 466 KB, 1707x917, quidditch.png [View same] [iqdb] [saucenao] [google]
3559580

Just made this recently https://www.youtube.com/watch?v=i6P5HYmRcYA

>> No.3559597

>>3559324
Comfy

>> No.3559941

>>3559580
too ambitious and too economic

>> No.3559948
File: 80 KB, 900x506, Untitled18_0.gif [View same] [iqdb] [saucenao] [google]
3559948

Oh a new thread

>> No.3559952

>>3559948
way too much movement on the tail
everything else is on point

>> No.3559956

>>3559952
I see what you mean its a bit too much. Thanks

>> No.3559957

>>3559580
I thought it was really funny, I'm not sure if it was supposed to be but their minimal limb movement with the serious faces made it hilarious

>> No.3559964

>>3559957
Hah, yeah I should have spent some more time the actual movement. I get lazy and the shit always looks too stiff.

>> No.3559966
File: 1.05 MB, 588x440, 20180731_174117.gif [View same] [iqdb] [saucenao] [google]
3559966

I made my little dude a girlfriend the gif is a little fast I know

>> No.3559974
File: 1.05 MB, 588x440, 20180810_183412.gif [View same] [iqdb] [saucenao] [google]
3559974

>>3559966
I slowed it down

>> No.3559979
File: 30 KB, 640x480, 8D70D37E-E619-4A65-9CCC-713BCC475022.jpg [View same] [iqdb] [saucenao] [google]
3559979

https://m.youtube.com/watch?v=IfonhRkfaf0

Anyone know good ways or filters to get a traditional look to your digital animation like in this video? I have a project planned but I need to achieve a classic effect over top my animations before I start really getting into it.

>> No.3560008

>>3559979
what I did here
>>3559324
to reproduce the traditional feel was duplicating all lineart layers and blurring the duplicate
kinda replicates the multiplane camera feel
plus obviously try to make your backgrounds as painterly as possible and your characters with flat colours
with that you'll be alf of the way there, then use this https://youtu.be/bP0mR_Qk6co
I didn't do the last parts cause my goal wasn't replicating it to a t, just getting an old timey feel

>>3559597
that's what I was aiming for, thanks a lot

>> No.3560016

>>3560008
Awesome, thanks a bunch for the help!

>> No.3560479
File: 1.55 MB, 500x500, giphy.gif [View same] [iqdb] [saucenao] [google]
3560479

Does anybody know how to make tiled gifs?
I have made an animation that consists of a single 32x32 tile and I would like to make a pattern of the animation playing seamlessly but I don't know how. It doesn't have to be infinite, just enough to see the pattern.
(pic related is what I'm trying to go for)
I heard of imagemagik but I am too tech-illiterate to both install it and make it work.

>> No.3560695
File: 2.19 MB, 1920x1080, samurai.webm [View same] [iqdb] [saucenao] [google]
3560695

Did this for a Uni project.
First time and probably last time I'll do claymation. I'll admit it has its perks, but it's too damn finicky for me.

>> No.3560717

>>3560695
Really not bad for a first time

>> No.3560733

>>3560717
It felt pretty bad most of the time because the figure kept falling every second and I kept moving the set accidentally.

>> No.3560780

>>3560733
Well yeah it's obviously finicky, there's a lot of jittery movement but I'd say you wouldn't take long to improve drastically

Also an overlooked aspect of claymation is the actual set, the lighting and the textures, if you make that look great you basically did 50% of the work

>> No.3560807

>>3560695
especially for a first time claymation, it has a lot of personality. i love the hat blowing in the wind and the little affirmation he seems to have at the end. most people's first attempts at claymation are absolute shit, so this is great anon

>> No.3560808

>>3560695
very nice you gotta watch those quick movements like slashes and stuff though, you could even try taking out a few of the frames now and see if you can make the movements a bit punchier

>> No.3560811

>>3560479
not sure exactly what you're asking. if you mean how to have multiple looping animations in one video, just grab a video editor that let's you have multiple videos and move/translate them around wherever you want. unless if another anon has more straightforward ways, you'll need some knowledge outside pure animation to make it work.
but if you mean how to actually make a seamless looping animation, keyframe the main poses and copy the first keyframe as the last one. hopefully that helps somehow

>> No.3560885

>>3560695
Kubo and the Two Strings (2016)

>> No.3560890

>>3559357
How do studies work with animation

>> No.3560964
File: 25 KB, 300x300, Boi.gif [View same] [iqdb] [saucenao] [google]
3560964

>>3560890
Either simply animate something with a clear goal in mind, animating a character jumping for example

Or like he did find a piece of animation and without tracing try to replicate it

>> No.3560966

>>3559941
>too ambitious
not him but what does this mean

>> No.3560987

>>3560966
it's a subject that calls for complicated shots, diverse camera angles, and all around a great grasp of storyboarding
anon tried to do this subject without putting in the effort/skill it deserves (too economic) wich makes it look p bad
not trying to put anon down down here, it has some qualities, but overall I didn't enjoy watching it
I'm sure one day he'll make a great quiddich shot

>> No.3561004

>>3560987
I see

>> No.3561010

>>3559580
It feels like the air resistance should play a more important role in this animation.
I don't feel the wind gushing over my face.

>> No.3561023

>>3560479
that gif is pretty cute anon

>> No.3561199

>>3559580
pretty solid, except fo rthe full frontal and backside views of the flyers, you should definitely work on that ,i t looks southparkish, maybe introduce some angle variations in them or something, idk, something that gives them more depth. But overall, pretty good job mate.

>> No.3561207

>>3560008
adding to this:

use paper texture and overlay it on top of your work. just notice all the textures on the video my mane, that plus blurring the lines would probably do it

>> No.3561220

>>3561010
I'm trying to think of a way to convey that better, like having the characters in a more bracing pose. Or I guess I could just show the actual winds when they're speeding around.

>> No.3561225

>>3561199
Thanks. And yeah, need to work on the perspective a bit, just comes off flat in a lot of ways.

>> No.3561250

what do you guys think of this?

https://www.youtube.com/watch?v=jssQv-FEFDM&index=1&list=LLKU9BxvRAreyjAfhjs_oHWA

>> No.3561258

>>3561250
really good

>> No.3561264

>>3559357
this is great
>>3561250
this is really great

keep up the good work y'all

>> No.3561335
File: 432 KB, 1280x720, walk_Williams.gif [View same] [iqdb] [saucenao] [google]
3561335

keyframed walk cycle. Reading a physical copy Richard Williams book

>> No.3561340

>>3561335
Shoulder and head seems to elongate rather than bob with the hips. Go ahead and add more head bob.

>> No.3561379

>>3561250
really good for the "show off" type of animation hahaha
these are always fun to watch when alone but they tend to fuck up narration
the only real "problem" I see is the 0:09/0:10 movement, his volume changes too much

>> No.3561464

>>3556851
what is this based on?

>> No.3561599
File: 1.42 MB, 1280x720, allenwestgarrick.gif [View same] [iqdb] [saucenao] [google]
3561599

trying to use the lightbox tool moderately, as my past animation tests >>3561335
have been free handed

>> No.3561606
File: 757 KB, 1280x720, allenwestgarrick2.gif [View same] [iqdb] [saucenao] [google]
3561606

>>3561599
didn't know how jarring shot #2 was

>> No.3562075
File: 601 KB, 1280x720, flash-slow.gif [View same] [iqdb] [saucenao] [google]
3562075

>>3561606
dude clean it up or slow it down, we can't see shit
it's really good

>> No.3562119

>>3561606
If he's gonna go that fast then it's alright but if you intend on making him move slower in the final product, you should really add a high and a low passing position

>> No.3562843

Hey it's your boy Stones of Anarchy, anybody looking to get a cheap copy of Toon Boom Harmony 14?

>> No.3563178

>>3559974
Synchronize the movement of his left arm to his steps, it's too slow as of now

>> No.3563280

>>3562843
I want a crack for TVPaint 11 please anyone

>> No.3563283

>>3563280
sent :)
https://drive.google.com/drive/folders/16vvGK1P-7a1Jb7o5-3dpTzlk6d7fB4FW

>> No.3563284

>>3563283
wait you said version 11
tough shit

>> No.3563547

>>3563283
Yeah I already got 10, not been able to find 11 anywhere

>> No.3563625

>>3562843
I wanna try toon boom

>> No.3563633

>>3559948
fuckin sick

>> No.3564065

Why is Newgrounds so trash now as a hub for animators and where can I go instead?

>> No.3564075

>>3559948
Blog

>> No.3564183

>>3563633
>>3564075
quit samefagging

>> No.3564232

>>3564065
they deleted all my suggested and censored content because it was too provocaptive, i told them thats bullshit and that newgrounds was always known for its edgy stuff, heck shad has a page on there

but apparantly they only allow shad because hes so famous

where else you can go? idk man. flash is dying

>> No.3564297

>>3564232
t. /pol/tard who made an animation where "ghosts" lynched black people and kept shouting "nigger" and wondered why he was banned

>> No.3564676

>>3564297
Insightful post my man.

>> No.3564877

where do you get sound effects, music, or dialogue to test animation with?

>> No.3564879

>>3564877
you can download huge libraries of foley stuff, i think they usually have some dialog too. but perhaps you could animate from the audio off a movie or something. don't they do that with pod casts a lot of youtube?

>> No.3564908

>>3564879
>foley stuff,
? is this a website?

>> No.3564913

>>3564908
foley refers to the sound effects recorded post-production for films and tv. there are tons of libraries online, just google "foley library" and you'll find a shit ton

>> No.3564945

>>3564913
thank you my love

>> No.3564955

>>3564183
>I'm not allowed to ask for someone's blog because it looks like samefagging
woops sorry officer

>> No.3565444
File: 2.98 MB, 1300x700, moa_by_ravietta-d9nmmql.gif [View same] [iqdb] [saucenao] [google]
3565444

Who are the absolute BEST 2d digital animators right now?
(I only have pic related & sykosan in mind)

>> No.3565544

>>3565444
Richard Williams

>> No.3565620

>>3565444
some 20 year old chink webgen sakuga animator probably

>> No.3565685

>>3565444
Richard Williams
Genndy
Glen Keane
Don Bluth (Dragon Lair kickstarter)
Yoh Yoshinari
Some other japs that don't get name recognition

>> No.3565965

>>3565685
these really are the best and it's sad that i can't think of any others. maybe john k but he sure is an ass

>> No.3565988

>>3565965
Are makota shinkai (your name) and Miyazaki animators, or are they just directors? I would add them to that list.

>> No.3566091
File: 147 KB, 600x600, 1505620852925.png [View same] [iqdb] [saucenao] [google]
3566091

>>3565685
none of these guys are digital animators

>> No.3566200
File: 1.64 MB, 1280x720, when did naruto learn wing chun.webm [View same] [iqdb] [saucenao] [google]
3566200

>>3565444
I say Xenophoss is my favourite digital animator at the moment. He has a distinct way of movement that I really love, and you can definitely tell which scenes he animated when you watch something, like that Rick and Morty music video,
https://www.youtube.com/watch?v=EBYsx1QWF9A..

Here's another animation done by him
https://www.youtube.com/watch?v=WwcbFNhrf_8

>> No.3566237

>>3566091
Oh right you said digital..

But isn't it basically the same except traditional 2D is harder to do than digital 2D?

>> No.3566272

>>3566091
what difference does it make? a good 2d trad animator would be a good 2d digital animator and vice versa the skills are exactly the same, you draw the frames on a screen or paper

>> No.3566291

>>3566237
>>3566272
figure the first guy specified digital because he's interested in that specifically, or he'd have just said "best 2D animators"

digital affords a lot of novel techniques -- copy-paste, free-transform, flood-fill, tweening, puppetry, etc. some of which are used in the second vid here >>3566200

>> No.3566306

>>3565685
>no hiroyuki okiura,tetsuya nishio,norio matsumoto,takeshi honda,toshiyuki inoue,mitsuo iso or bahi jd

>> No.3566354

>>3566291
That's why it's easier

>> No.3566526

>>3565444
>masters of anatomy
>bitch on the far right has a completely broken spine

>> No.3566550

I've drawn my frames in SAI, how to save them as animated gif? I don't have photoshop.

>> No.3566553

>>3566550
http://gifmaker.me/

>> No.3566554

>>3566526
was going to point this out, it looks so weird given the other figures look basically perfect

>> No.3566558

>>3566553
this one doesn't allow me to set the individual frame's time to appear and it's online.

>> No.3566921
File: 198 KB, 1000x1000, munch.gif [View same] [iqdb] [saucenao] [google]
3566921

early wip. having trouble squashing stretching the face in a way that's satisfying. about to fix the left arm's movement to be less stiff

>> No.3566932
File: 79 KB, 143x268, dap.gif [View same] [iqdb] [saucenao] [google]
3566932

>>3566921
also a few practice gifs

>> No.3566934
File: 98 KB, 265x255, boxen.gif [View same] [iqdb] [saucenao] [google]
3566934

>>3566932

>> No.3567161

bump

>> No.3567165

>>3566526
>>3566554
seems to me like the two on the right are intentionally somewhat exaggerated

>> No.3567169 [DELETED] 

>>3561250
this reminds me a lot of chuck jones or don bluth a little, i like it

>> No.3567171

>>3561250
this reminds me a little of chuck jones, i like it

>> No.3567192

How do I make tween in krita? I'm trying to tween a background in krita

>> No.3567375
File: 1007 KB, 1932x2000, anim 1 41.gif [View same] [iqdb] [saucenao] [google]
3567375

A few mild changes from the last time. I can't really figure out what is wrong during mid swing. Either the torso fucked up or the head. Maybe both. But I simply can't put my finger on it. Any ideas? Also legs suck, I know.

>> No.3567381

>>3567375
pretty cool, at first i thought the draw into guard should have been more distinctly two actions (like having a bit of a pause at the extreme of the draw), but i retimed it myself to see how that'd look and i think your way is better

>> No.3567386
File: 337 KB, 960x540, head rotation v5.gif [View same] [iqdb] [saucenao] [google]
3567386

its been a while since i animated a turnaround so i gave it another shot

>> No.3567472

>>3560695
uploaded the full video
https://www.youtube.com/watch?v=5w4YrGdFnDc
My Uni wanted everyone to record at least 50% of their own sounds, so some sound effects might be pretty shit. Also fixed some timing issues on sword swings and other stuff.

>> No.3567489

Example of correction advice given by Kiyotaka Oshiyama:
https://twitter.com/saku_pjs/status/1030036116206891008?s=19

Before corrected:
https://twitter.com/saku_pjs/status/993113567544000513?s=19

Oshiyama's pose to pose correction:
https://twitter.com/saku_pjs/status/1030038649813921792?s=19

>> No.3567497

>>3565444
>Who are the absolute BEST 2d digital animators right now?

Matsumoto Norio
Tatsuro Kawano and his team are one of the best leading digital animators right now.
Other like Nakaya Onsen, China, Masami Mori (soty), and Yuusuke Matsuo's followers also great animators. Then there are absolute beasts like Keiichiro Watanabe, Shingo Fujii, Kenichi Fujisawa and Shingo Yamashita too.

>>3566306
Okiura, Honda, and Inoue never done digital animation before. Iso used it recently but not that often. Bahi is full digital animator.

>> No.3567675
File: 1.02 MB, 1932x2000, anim 1 47.gif [View same] [iqdb] [saucenao] [google]
3567675

>>3567381
Yeah, the motions are a bit of a clusterfuck in there, timing ain't gonna fix that. Too much things going on in a too small of an area. Or at least I think so... Trying to improve things, feedback is appreciated.


I swear keeping the linework clean and bold is a nightmare.

>> No.3567681

>>3567675
Is she sliding her right leg?

>> No.3567689

>>3567681
A little on the landing, heel is supposed to be static and the movement is done by the ball of the feet, kinda. After that the feet lifts in rapid motion to step closer to the viewer.

>> No.3567695

>>3567675
Clean it up a little so you get a better idea of what it'll look like, rough stuff always looks better before you completely clean it up

>> No.3567701
File: 4 KB, 500x500, head.png [View same] [iqdb] [saucenao] [google]
3567701

>>3567675
The weird thing is you did it on 24 frames but at the beginning, you hold the body for two frames while some stuff moves on ones, it looks weird because of that, in the future try making the entire character move on either ones or twos, and you can alternate between the two in a single animation just be sure the entire character is moving on either ones or twos and not just parts of it

Also, the head movement at the beginning feels choppy and rigid, here it is slowed down and isolated >pic related

>> No.3567703

>>3567701
whoops, accidentally exported it as a .png damn it

>> No.3567704

>>3567675
think you need to offset the timing between her right leg and her sword swing, looks a little too robotic.

>> No.3567707

>>3567704
This. Leg should move slightly ahead of the sword.

>> No.3567723
File: 389 KB, 2000x2000, anim 1.gif [View same] [iqdb] [saucenao] [google]
3567723

>>3567701
Yeah, I know. It started out as complete mess with like a few frames (pic related) and from that I just added frames wherever I felt like adding... Then editing ones that I didn't like... Move a limb, look how it goes... And that ended up looking bad anyways so I edited some other ones... Aaand it still goes along those lines.

Overall I want to get the entire motion coherent and then add frames in between, the beginning is like one of the oldest things that I didn't polish for a while.And since it looks somewhat OKish I don't want to add more frames since it will make editing a lot harder in the long run.

With the part where she draws\swings the sword I'm afraid there is too much going on so even on ones the gaps between poses are kinda insane, so, fuck me I guess. This time I went full ballistic and remade a large chunk almost from scratch by hand instead of editing with move tool and copy pasting one thing at a time like I did before (that is the reason why some parts move from one frame and not the others, especially in the beginning).

>>3567704
>>3567707
Hey, it moves first for entire 2 frames! Well, yeah, maybe it is a bit short... While on subject of said leg, is she lifting it up a bit slow or is it okay? I might go with faster lifting\moving over to the other side, I guess. Although I am afraid it will mess with the main action - wiping the sword out.

>> No.3568248
File: 321 KB, 800x800, ripas pres.gif [View same] [iqdb] [saucenao] [google]
3568248

i'll contribute some wip to the thread too
doing the inbetweens for this right now

>> No.3568259

>>3568248
I like it. Why did you crop out the legs?

>> No.3568263

>>3568259
They're mostly not very relevant to the whole animation.

>> No.3568383

>>3568248
How long have you been working on this?

Remind me of that little school girl teacher thing that does the shimmy dance, the dude who made that worked months or something, and I swear you've been working on this for a while now.

>> No.3568599

>>3559580
>blackie playing quidditch lmao

>> No.3568671
File: 431 KB, 750x850, xgNVqEIDDZfSwXO1.gif [View same] [iqdb] [saucenao] [google]
3568671

Thing I'm working on right now

>> No.3568705

Do you need to be able to draw to do 3D animation?

>> No.3568706

>>3562075
hes the fucking flash dude, why would he go that slow? he needs to be comically fast

>> No.3568718

>>3568671
oh look another porn artist that thinks he can animate, thanks for the laugh

>> No.3568724

>>3565444
>masters of anatomy
>all of those fucked up knees
god no, has this faggot heard of subtlety?

>> No.3568730

>>3568718
What's wrong with it?

>> No.3568761

>>3568383
i'm pretty sure they are the same animator anon

>> No.3568825

>>3568706
Slow it down so you can see the quality of the sketch, it looks good when he's running fast but you can't see anything

>> No.3568829

>>3568671
Don't listen to the crabs

I'll tell you what's wrong with it.
It looks like you traced the bottom half from a porn video, that's one. The other problem I have with it is that it's choppy and it doesn't loop

Smooth out the animation, make it loop, clean it up a little, give her a constant expression with little alteration, it looks like she's spazzing out like this.

Also, sketch out the movement first and after you got it down start adding details and cleaning it up

>> No.3568842

>>3568829
It's supposed to be a loop, but I guess I'm missing more in-betweens to make it smooth enough

I'll try to fix it, thank you

>> No.3569092

>>3568825
This, also do some research on the technique. Look at some professional runners and their technique or look at the JL in the dtv films or show to see how they do it

>> No.3569096
File: 235 KB, 314x388, jerkandclean.gif [View same] [iqdb] [saucenao] [google]
3569096

>>3566934
more

>> No.3569097

>>3568671
Boobs look weird. Specifically her left breast seem a little off on the second bounce after she throws her torso back. The boob seem to move less then the rest of the body. In general boobs seems a bit too static, their form just a little too solid throughout the motion. I would expect them to move towards each other when she straightens herself and move apart when she falls back.

The hair kinda lacks the inertia. It doesn't magically move in its entirety just because the point that it is attached to moves, it acts more like a chain or a string. In other words in case of long hair there will be a difference when either end of the hair will move. Kinda the same deal with stopping the motion, but either way in this particular case it would be subtle.

Her belly button is kinda odd. It kinda sits almost on the tip of the sternum and gives zero fucks about the movement of the body, like it is own entity detached from the body.

The getting back up motion is a bit fast, IMO it should be similar to how long it takes her to lay back. Or maybe just a little bit slower. Idk. It would be nice if she would stay upright a little longer, too much shifting back and forth.

Her hair ribbon and facial features seems to mismatch a little bit. The ribbon indicates a solid turn of the head but the eyes\mouth\nose kinda stays in the same angle, if they deviate then it is barely noticeable.

Also there is a strand of hair that seem confused where does it starts at and is constantly shifting it's location.

>> No.3569169
File: 1.86 MB, 400x225, Untitled.gif [View same] [iqdb] [saucenao] [google]
3569169

Quick loop. Thoughts?

>> No.3569173

>>3569169
I dig it. Reminds me a bit of the tales of Alethrion.

>> No.3569175

>>3569169
nice. gives me some Masaaki Yuasa vibes

>> No.3569177
File: 491 KB, 500x300, tumblr_lnp8zq3cds1qctfpz.gif [View same] [iqdb] [saucenao] [google]
3569177

>>3569173
>>3569175
These are the single greatest compliments (comparisons?) I could have received. Thank you, friends.

>> No.3569179

>>3559120
how do you guys come up with ideas? im getting newgrounds nostalgia and want to do some animating once my replacement tablet comes in but im shit out of ideas. all my ideas are geared toward paintings

>> No.3569182

>>3569179
If you're really really struggling, then just pick out a movie or music video or what-have-you and find a scene/shot in it that you like a lot and emulate it. Don't literally translate everything like the setting and characters, or even the motion itself if you wanna go hard mode, but just let the shot guide your own creation.

>> No.3569211

>>3559447
>smash bros
onions

>> No.3569231

>>3569179
Use a painting idea as a starting point for the animation

>> No.3569235

>>3569169
Blog?

>> No.3569248

anyone have a free version of maya

>> No.3569260

>>3569235
My instagram is oozemgooze! Dunno if it's worth saying, but it's not all stuff like that. Still trying to figure out how I like to make my art so the style is pretty all over the place right now.

>> No.3569317

>>3569248
You can get the student version for free off their website and although they say it's only 3 years license it's actually infinite, just type in some college and there you go. Completely free with all the features, the catch is it reminds you it's a student version every time you copy/paste something and when you open up the program, that's it

>> No.3569377

>>3569231
That's the point, it's something geared toward a single image composition. I don't know how to translate that into an animation

>> No.3569379
File: 179 KB, 1199x1200, 9316954_dsc-3296.jpg [View same] [iqdb] [saucenao] [google]
3569379

>>3569377
Not that anon, but paintings don't necessarily have to be geared toward single image composition. There are plenty of pieces of art out there that, while only being a single image, still convey a sense of motion. Or, even if the piece may not convey motion very well, a painting can still convey a scene or an action. Try using these aspects to inspire yourself.

>> No.3569659

>>3569377
>>3569379
Not only a sense of motion but convey the atmosphere, I've been inspired by atmosphere before and I made some animations solely based on that

>> No.3569874
File: 663 KB, 879x721, s798722496531355629_p2621_i3_w879.jpg [View same] [iqdb] [saucenao] [google]
3569874

>>3569659
Heck yeah, cannot agree more. Mood and atmosphere are so important in any medium of art. You can always look to expression and tone when you're unsure of what exactly you want to create!

>> No.3569967
File: 20 KB, 394x287, 7867957968.jpg [View same] [iqdb] [saucenao] [google]
3569967

does anyone have a higher res image of this template with the pegbar holes and screen size guides? I see a lot of animators online using it

>> No.3569972
File: 63 KB, 1756x1240, example.jpg [View same] [iqdb] [saucenao] [google]
3569972

>>3569967
I think that some software has it as a template or something really similar. Krita has pic related.

>> No.3569973

>>3569972
That will do
thanks

>> No.3569977

>>3569972
Why would you need to use this template for?

>> No.3569989
File: 29 KB, 270x677, example.jpg [View same] [iqdb] [saucenao] [google]
3569989

>>3569977
Beats me. Seems like some standard for specifically japanese animation of sorts, comes with shitton of layers as well. I don't know how do professionals operate in the industry so you are better of making a research of your own.

>> No.3570036
File: 594 KB, 1944x1944, IMG_4447.jpg [View same] [iqdb] [saucenao] [google]
3570036

I posted it in another thread but I thought it might interest some people here.
I have insiders news that most of the employee of TvPaint left the boat earlier this year due to poor management and shitty direction. For instance the CEO of TvPaint since the beginning of the company left. So don't expect much from futur release.

>> No.3570039

>>3570036
aw shit, and i bought a licence for tvp11 not long ago. I hope the company doesn't completely die.

>> No.3570041

>>3570036
aw shit this is bad news it's the only software I know how to use

>> No.3570060
File: 58 KB, 441x302, 1525910913939.png [View same] [iqdb] [saucenao] [google]
3570060

>>3570039
>Not being a nigger and pirating

>> No.3570063

>>3570060
there is no tvp11 crack online, believe me i looked for months

>> No.3570181

>>3570036
Fuck, is this real? It's not any real secret that the development behind TV Paint has been trash and they have done jack all to make their product easy to utilize (needing a fucking irreplaceable dongle in 2018), but shit it's like the best 2D animation software out there.
Can I ask how you got this info?

>> No.3570217

>>3567386
Rad I love shots like that.

>> No.3570232
File: 6 KB, 200x178, 1503107664370.jpg [View same] [iqdb] [saucenao] [google]
3570232

>>3570036
hopefully they open source it if they go under
it's incredible how many different 2D animation packages there are out there, and yet they're all severely fucked up somehow

>> No.3570482
File: 94 KB, 1200x673, DkMcAx7UcAEhCvI.jpg [View same] [iqdb] [saucenao] [google]
3570482

>>3570036
LOOKS LIKE TOONBOOM WINS AGAIN!!!
HAHAHAHAHAHAHAHA

>> No.3570496
File: 650 KB, 350x204, lions.gif [View same] [iqdb] [saucenao] [google]
3570496

I want to make short animations to go along with a funny short stories. The art would be secondary to the story, kind of like how southpark isn't about the animation. What's the easiest/cheapest way to accomplish this? In a perfect world I could spend years learning real animation but that ain't gonna happen (at least yet). What's the quickest to learn program for the absolute bare minimum functionality?

Do you remember monty python animations where it was just photographs but they'd animate the mouth movements? If I did that with my own drawings would it look like complete shit?

>> No.3570581

>>3569169
I think you should add a longer pause

>> No.3570609

>>3570232
>hopefully they open source it if they go under

Open-source doesn't mean free, if that's what you're implying.

>> No.3570645

>>3570063
should have bought clip studio, or a subs for the adobe cloud or toon boom

>> No.3570754
File: 2.48 MB, 1280x720, 1531542558254.webm [View same] [iqdb] [saucenao] [google]
3570754

I have a question.

If i were to become an animator that never animated anything of my own.
Basically working at a studio and animating whatever comes in.

So i'm always drawing other peoples designs etc, either as a Key animator or inbetweener etc.

What are the main skills i'd need?

I ask as i increase my experience drawing i find myself hesitant in drawing other peoples stuff and trying to make my own characters/ designs.
I just want to practice drawing and gaining experience but as i intend to animate in 2D, already doing it in 3D i wonder if i should just start copying any and everything for the hell of it.

But wasn't sure what the main skillsets/ perspective of animators that work with styles not of their own design.

Any info gents will be helpful, trying to sort out my future.

>> No.3570842

>>3570181
Some friend of mine was employed here for 1 years when the company was fine, he even get some cool shit directly from trigger wich use the software. He told me that the shareholder of the company turned it to shit and that eventually the new management team was networked in position and was utterly incompetent. (Reminder that in our frog country shit like that happens regularly).

>> No.3570919

>>3570581
Yeah, I was thinking the as well. It was just tricky finding a spot to pause in where it didn't feel like it was totally breaking the flow of the loop. I'll try looking into it a little more though now that I know it isn't a bother to just me. Thank you!

>> No.3570929

>>3570754
You need to be a good draftsman for one thing. No shortcuts there. Understanding industry terms surrounding animation and development is important. It's also good to understand how a variety of programs work, such as TV Paint, Toonboom, After Effects, etc. The more you know, the better.
As for how to go about jobs where you're working under people's style, this is something you can practice. A lot of artists get caught up in drawing just their own style because that's all that they ever draw. If you take the time to practice a multitude of styles then this is something you can avoid, however. I have known plenty of artists whose strength was that they can draw in many different styles, because they spent time emulating as many styles as they could, as well as developing more than one of their own.
Final note, don't get too bogged down in trying all these stylistic forms are art. As good as it is to practice them, more than anything what will improve your art is really understanding what reality looks like. When you've got a good grasp of that, it'll make cartooning and distorting MUCH easier. So never stop drawing from life.
Hope any of that might have been useful, and sorry if it was all just babble you knew already. Good luck on your future ventures, anon!

>> No.3571163

Is figure drawing important for animation?

>> No.3571167

>>3571163
Yes.

>> No.3571174

>>3571163
no

>> No.3571175

>>3571163
Yes.

>> No.3571180

>>3571163
no

>> No.3571182

>>3571163
Yes.

>> No.3571186

>>3571163
Maybe?

>> No.3571215

>>3571163
Certainly.

>> No.3571437
File: 1.15 MB, 1932x2000, anim 1 50.gif [View same] [iqdb] [saucenao] [google]
3571437

>>3567704
>>3567707
Is this better?

>> No.3571449
File: 3.17 MB, 560x333, 1531555672442.gif [View same] [iqdb] [saucenao] [google]
3571449

>>3570929
Very nice reply mate thank you.
I'm touching up my anatomy atm so that realistic foundation will be there and now will go about drawing many different styles to discover while developing one of my own.
Seems like a good plan.
Ty again, I have a clearer path before me.

>> No.3571588

>>3570842
Et ce serait possible de partager ses "cool shit" ,par hasard?...

>> No.3571635

how do you animate cloth?

>> No.3571654

How Do you begin to be a good draftsman

>> No.3571883

>>3571654
The sticky

>> No.3572013
File: 942 KB, 560x319, 15:8:18 Flip Charge.gif [View same] [iqdb] [saucenao] [google]
3572013

Flip animation i worked on for a lil bit

>> No.3572077
File: 2.95 MB, 1920x1080, 1508683133176.webm [View same] [iqdb] [saucenao] [google]
3572077

>>3571163
nah

>> No.3572101

>>3572077
Wow this is so bad.

>> No.3572141
File: 10 KB, 250x250, 1525543786573.jpg [View same] [iqdb] [saucenao] [google]
3572141

>>3572077

>> No.3572174

>>3572013
Really nice

>> No.3572185

>>3561250
very very very good!! actually laughed at the gags
the only thing i'd suggest in addition to the other feedback you've recieved is working on your timing and the way you ease in and out of your key but otherwise you're doing great, please keep it up. looney tunes would be wonderful to study for what you wanna do if you aren't studying them already.

>> No.3572190

>>3572077
i think that's even a rip off of an old fan film for world of warcraft

>> No.3572353

>>3559324
any crits other than "comfy"?

>> No.3572745
File: 2.65 MB, 960x960, doom.gif [View same] [iqdb] [saucenao] [google]
3572745

been a while so here's a shitty loop i did while i waited for downloads to finish.

>>3570496
it depends on your drawings and current experience with animation. the appeal to south park is that they really nail the aesthetic of being shitty because their plots center around shittiness in people. there's a huge difference between south park-shitty and newgrounds-shitty. based on how you described it, i would imagine doing monty-python with actual drawings would be very hard to not look bad. it's hard to say without examples of your art style, what types of plots you'll have, and how much experience you have with animation. even though it looks super simple, south park and to an extent monty python utilize some principles of animation, so it's important to know the fundamentals so that you know what you can and can't break.

>> No.3572786
File: 1.09 MB, 800x450, 1460005250133.gif [View same] [iqdb] [saucenao] [google]
3572786

>>3572077
>there are people who defend this

>> No.3572788

>>3572013
damn bruh

>> No.3572907

>>3572185
How do you even get that good at gags

>> No.3572910

>>3572077
Is this a real tv show?

>> No.3572987

>>3572077
d-did you make this? that style of animation looks oddly familiar to another one posted in this thread

>> No.3573231

>>3572910
>>3572987
Looks like RWBY anime thing.

>> No.3573519
File: 14 KB, 253x199, bb.jpg [View same] [iqdb] [saucenao] [google]
3573519

>>3570036
>TVPaint forumites gonna finna be put on suicide watch eventually
>ToonBoom still only used to animate shitty CN cartoons and nothing else
>OpenToonz is actually usable now and has an ok workflow with CSP. Solo CSP is still a meme
>CACAni went from former borderline abandonware kusoftware to being used on Cells at Work!
>Flash is on its way to outlive most of adobe stuff
>Krita is on its way to become the Blender of 2d
>no one except 40 year old japanese boomer Takehiro likes Retas but it is still the defacto tool in many studios, for some reason

>> No.3573633

Anybody have experience animating with photoshop? Did you use the animation frame timeline or the video timeline? I can't figure out how to draw on multiple frames with either.

>> No.3573637

>>3573633
>Anybody have experience animating with photoshop?
it sucks at least get krita

>> No.3573638

>>3573633
i have a little bit, i just use the timeline to turn the visibility of frames on or off as needed, or step by step for transitions

>> No.3573669

>>3573637
Are the brushes in Krita good? The entire reason I want to use photoshop is that Flash's brush makes me want to kill myself.

>> No.3573674
File: 747 KB, 727x776, tears.png [View same] [iqdb] [saucenao] [google]
3573674

>>3573669
idk I personnaly use TVPaint (which is why picrel is my reaction to >>3570036 ) but I have classmates that use krita and do some really cool shit with it, they've never complained about the brushes, and they have some cool textures in their work wich would indicate cool brushes

>> No.3573687

I want to start animating but my tablet broke down, what should I do?

>> No.3573688

>>3573687
buy another tablet
or get into 3d

>> No.3573690

>>3573688
Well dubs don't lie but is it impossible to learn on paper?

>> No.3573693

>>3573519
What software does most anime use?

>> No.3573695

>>3573690
You could try drawing your frames on paper and then using some kind of stop motion app to see how the movement is.

>> No.3573696

>>3573669
IIRC flash is vector graphics editor exclusively. Maybe you could import an existing raster image, but that's about it. It is the reason why the input can feel weird in flash, it does not paint pixels it instead builds a vector that can represent the input of the user.

Try Krita, it is free and you can animate and draw raster images in it. It also support fancy brushes.

>> No.3573699

>>3573695
alright, thanks

>> No.3573707
File: 24 KB, 385x289, pic-02.jpg [View same] [iqdb] [saucenao] [google]
3573707

>>3573690
nah I actually started on paper
but it was at a school, they had the light table, they had the setup to scan unreasonably quickly, they had a teacher too
I feel like buying these things (the light table is really the most important, you could do it with a slow scanner even tho you'll probably want to die) will be really pricey and not all that usefull cause you're gonna want to move on to digital at one point anyway
you could always do flipbooks but it's really limiting
it's a nice way to dip your toes in, but you won't make masterpieces with flipbooks

>> No.3573753
File: 92 KB, 605x698, x.jpg [View same] [iqdb] [saucenao] [google]
3573753

How do you go about your animation when you don't have a reference? Do you act it out yourself? Do you use mirrors or a camera?

>> No.3573755

>>3573753
I peruse my mind palace for live models

>> No.3573761

>>3573707
>light table
It's just a translucent sheet of glass or plastic with a lamp behind it, right? Could you make one yourself?

>> No.3573769

>>3573753
For me, I always try to film and act it out. If it's body mechanics or something I can't physically act out, YouTube has been there for me. If no results come up, it just turns into trial and error, but that rarely happens in my experience. You can almost always find something in life to reference from, just may not be as obvious a reference as others.

>> No.3573778

>>3573761
kinda
but for animation you need a good way to make sure every frame is perfectly aligned with the one below, as uou can see here
>>3573753
plus the rotating plane allows you to do great curves that are needed for dynamic poses
If you find an inexpensive way to do that, go ahead, and please post your results in this thread

>> No.3573779

>>3566200
brainlet 0iq here, but what software this dude using in the webm?

>> No.3573782

>>3573779
pretty sure he uses flash/animate

>> No.3573822

>>3573782
i don't understand how the ADVANCED boys make it not look like flash. back in my day there was no way to escape your shit looking like it was obviously made in flash

>> No.3573829

anyone try out the new grease pencil in the blender 2.8 alpha yet?

>> No.3573835

>>3573822
I think you get that ugly flash style by relying too much on tweens and having the pen smoothing set too high. These guys keep that low and just use it to draw.

>> No.3574523

>>3573693
pencil and paper + retas for ink and paint

>> No.3574528

>>3562075
Off to steal yo girl

>> No.3574534

>>3573829
drawing feels a lot better than in 2.7, but the eraser is still atrocious. missing a lot of fairly basic stuff like that
it's an improvement, but still needs plenty of work to get to parity with even flash let alone tb

>> No.3574549

>>3559120
It's really irrationally annoying how his right hand just freezes while the hat is rolling down is arm.

>> No.3574558 [DELETED] 

>>3559120
Did you make this? It reminds me of 80s Bluth.

https://discord.gg/fHCPehW

>> No.3574635
File: 232 KB, 2400x1458, dire.gif [View same] [iqdb] [saucenao] [google]
3574635

1/2

>> No.3574637
File: 674 KB, 2400x1458, dire_lantern.gif [View same] [iqdb] [saucenao] [google]
3574637

2/2

>> No.3575133

>>3574637
>>3574635

Nice.

>> No.3575144
File: 1.39 MB, 2400x2168, quietus_animations.gif [View same] [iqdb] [saucenao] [google]
3575144

>>3575133
thanks anon.
heres another.
commend/crit welcome :)

>> No.3575301

>>3574635
>>3574637
>>3575144
very cool

>> No.3575315 [DELETED] 

why is puppet animation so stiff and soulless yet so popular?

>> No.3575318
File: 1.01 MB, 640x480, daffy take.gif [View same] [iqdb] [saucenao] [google]
3575318

This isn't for any project in particular, just studying animation principles through cartoons. Pardon the basic-ass backgrounds.
Any crit/feedback is much appreciated

>> No.3575319

I love these ones
>>3574635
>>3574637
but with this one
>>3575144
it feels like there's no connection between the frames, shit pops up for one frame and then disappears forever
buid it like you built you smoke
also try selling those to metal bands, they'd make perfect background loops for lyrics videos

>> No.3575321

>>3575315
it's fast to make

>> No.3575342

Who is the most studied animator?

>> No.3575351

>>3575342
me

>> No.3575354

>>3575342
this guy
>>3575351

>> No.3575374

>>3575342
What do you mean "most studied"? And can this person be dead?

>> No.3575453

>>3575301
thx
>>3575319
thx anon
good call. ima fix the flame some time

>> No.3575465

>>3575374
Hitchcock is the most studied filmmaker, who would be his equivalent in animation? Can be dead.

>> No.3575472

>>3575465
Probably Milt Kahl or Don Bluth, both are naturally talented geniuses. Milt is known for his excellent grasp of the medium, and Don Bluth for his great human animation and unique style.

>> No.3575477

>>3575472
What makes Don Bluth unique?

>> No.3575487

>>3575342
On this thread?

>> No.3575489
File: 3.18 MB, 320x240, 7iGb.gif [View same] [iqdb] [saucenao] [google]
3575489

>>3575477
The general bounciness and softness of the movement. It comes from a combination of using multiple overlaps, and from having soft slow-ins and outs but sharp in-between movement. He's also really good at keeping form and volume, which can be seen especially in his human animation.
It's a pretty discernible style overall. Swan Princess for instance I assumed was a copycat, until I found out Don Bluth actually worked on it.

>> No.3575532

>>3575489
>>3575472
Thankyou

>> No.3575970
File: 139 KB, 445x486, 1531252334628.png [View same] [iqdb] [saucenao] [google]
3575970

What's the simplest software i could use for adding sound clips and editing together my animations done in Krita? Guys pls help :^(

>> No.3575978

>>3575970
whatever the adobe one is works well, premier is it? the sound one is good too

>> No.3575987

>>3575970
premiere's fine, I personnally prefer vegas
just don't use after effects for simple editing

>> No.3576016

Anyone know where I can find animation references for a car starting up? Like from an outside profile view or something. I need to see how it shakes as it starts up but can't find any material on the topic

>> No.3576052

>>3576016
just shake it famalam

>> No.3576194

>>3561250
How long does it take you to do?

>> No.3576246

>>3575318
Lovely but Duffy lack something, he doesn't look all right

>> No.3576286

>>3575318
Did you look at the model sheets for daffy, or is this from imagination?

>> No.3576363

>>3559137
it falls wrong, with a curved line. the first moments, the box looks like its flying or something.

>> No.3576419

Gimme some good Tumblr/Twitter accounts to follow.

>> No.3576498

>>3576419
Incase

>> No.3576561

>>3574635
>>3574637
>>3575133

I love the retro vibe, high contrast with a limited number of frames + they're very atmospheric

Gonna save them for inspiration anon

The only thing I dislike is the last one regarding the flame the other anon already pointed out, other than that if I were you I'd clean them up a little but regarding color, I'd keep it like this or ultimately work with an orange-esque monochrome tones

>> No.3576691

Is toonboom worth learning and paying for?

>> No.3576846

Do any of do take commissions for animation? Or would you? What would you recommend as pricing would go, paying per frame or minute/how long the animation is?

>> No.3576980

how does everyone in here start and work on their animations? looking for ways to change my work flow up.

>> No.3577004

>>3576980
Adding to this. How do you plan out the pantomime in animation?

>> No.3577121

>>3577004
thumbnails. if animating to audio, the audio gives you the accents to make poses for.
personally never use self-made video reference. just imagination, and maybe act out gesticulation and stuff as i sit at the desk

>> No.3577300

>>3573519
>Opentoonz with CSP

Never got my head around Opentoonz, what does it add to that work flow? CSP is my defacto drawing program but the basic animation features are too limiting.

>> No.3577420

>>3576846
Price for how long it takes you to make. You should know how much you want to make per hour (and you should be able to estimate how long something will take, otherwise you're probably not ready to take commissions for it).

>> No.3577661

>>3576846
I'd charge per keyframe. A run cycle for instance: $6 for a full body B&W sketch, 6 keyframes in the average run cycle = $36 for a rough B&W run cycle.

>> No.3577665

>>3576691
Depends on what kind of animation you wanna do. If rigged with FBF then yes. If pure FBF then you want tv paint.

>> No.3577671

>>3577665
Honestly even for Frame by frame I recommend Toonboom. TVP is awkward and hard to work with, and you have to deal with that dongle. The only drawback to Toonboom is that it's entirely vector based.

>> No.3577673

>>3577671
I personally work in harmony so I can't really say much about tvpaint, but I always just heard it was better for that.

While it is vector based you can draw with bitmap brushes/layers though (or do you mean those also act like vectors?)

>> No.3577675

>>3577673
I heard there was a bitmap system for TB now, but the version I use is older so I haven't seen it myself.
The way I see it, Toonboom is an animation program with good art features, while TVPaint is an art program with good animation features. Either way, Toonboom has a trial version, so I recommend anyone to try that out first.

>> No.3577678

>>3576691
There's a crack you can find pretty easily for 10.3 I believe? I remember seeing it posted a long time ago. It's probably a bit dated but I'm sure if you try it out you can make an assumption if you like it enough to pay for the newer version.

>> No.3577756

>>3577678
I couldn't find a working link, all of them were down

>> No.3577757

>>3577671
TVPaint is the holy grail of digital 2D animation, it's not awkward at all

>> No.3577896

>>3577757
TVPaint is dead jim

>> No.3578534

What's your guys' opinion on rotoscoping?

>> No.3578546

>>3577896
Sure

It'll be dead when a better 2D animation software comes out

>> No.3578547

>>3578534
Looks cheap no matter how much time and effort you put into it

>> No.3578573
File: 289 KB, 800x800, ripas pres.gif [View same] [iqdb] [saucenao] [google]
3578573

still going

>> No.3578669

>>3576561
thanks anon.

>> No.3578755

>>3578573
Watch out for hair follow-through, when you get to that point, otherwise keep it up

>> No.3579099

>>3578534
for camera angles is fine, looks cheap any other way

>> No.3579108

>>3578534
bakshi used it well but usually it sucks
it doesn't have to suck, you just gotta stylise it and not trace mindlessly
wasn't alice in wonderland heavily rotoscoped?

>> No.3579112

>>3579108
https://youtu.be/LWwO-h7ZSlw
they say the live action was used for "inspiration" but it's pretty obvious when you watch them at the same time that some parts were just rotoscoped

>> No.3579140

>wasn't alice in wonderland heavily rotoscoped?
no

>> No.3579158

>>3566921
Durden?

>> No.3579171

>>3578534
generally a pain in the ass

>> No.3579174
File: 22 KB, 389x199, hm.jpg [View same] [iqdb] [saucenao] [google]
3579174

>>3579140
hm

>> No.3579190

>>3579174
>has Wikipedia ever been false
>nah

>> No.3579213

>>3578755
yeah. there's gonna have to be some when she dips down and makes contact with the euphonium

i'm awake. gonna get back to it

>> No.3579676
File: 127 KB, 400x400, special effect study lwa.gif [View same] [iqdb] [saucenao] [google]
3579676

bump. just a quick short study

>> No.3579802

I'm doing a thingy in Gimp.
It's 15 fps so there should be 66 ms between each frame. But Gimp only allows 60 or 70.
Any way around this or do I need another program?

>> No.3579808

how do I save something on krita without losing all of the the frames? what file do I put my document under

>> No.3579848

>>3579190
>is Wikipedia ever true
>nope

>> No.3579898
File: 30 KB, 100x200, Dance-party.gif [View same] [iqdb] [saucenao] [google]
3579898

What are some good places to study animation (besides moms basement)? I'm a slav so something cheap and within the limits of EU is preferable

>> No.3579921

>>3579140
i watched a documentary on that shit, they admitted it was heavily rotoscoped

>> No.3579942

>>3579808
.kra
>>3579921
Documentary name?

>> No.3579999
File: 54 KB, 640x400, hand.gif [View same] [iqdb] [saucenao] [google]
3579999

I'm so boooooooooooored how do you people do it.
Where's the motivation, I want some too.

>> No.3580035

>>3579999
Did you draw that?

>> No.3580052
File: 40 KB, 640x400, jump.gif [View same] [iqdb] [saucenao] [google]
3580052

>>3580035
yes

>> No.3580176
File: 45 KB, 500x479, 1501565648084.jpg [View same] [iqdb] [saucenao] [google]
3580176

Is there a way to get a photoshop style freeselect and transform in tvpaint 10 or should I just suck it up and redraw my keyframes? None of the documentation I've found for tvp 10 has given a clear answer.

>> No.3580179
File: 12 KB, 125x56, 98789890689078.jpg [View same] [iqdb] [saucenao] [google]
3580179

>>3580176
yes use these tools, i think they look the same in tvp10.

>> No.3580243

>>3579898
the only places worth a shit other than mom's basement are gobelins or supinfocom

>> No.3580593

>>3576286
Both, but I probably should have followed the sheets more religiously

>> No.3580773

How do you add motion blur with drybrush in krita

>> No.3580956

bump

>> No.3581089

>>3579898
gobelins is top tier but you won't get in
in my country there's HEAJ (pretty good but they make you learn things unrelated to animation) Saint luc (kinda good but pretentious and very strict) La cambre (longer than the others, really good but HUGELY pretentious)

>> No.3581732

>>3581731

>>3581731

>>3581731

>>3581731

>> No.3582024

>>3577678
There a reason why no one's bothered with any later (or even the most recent) releases?