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/ic/ - Artwork/Critique


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3523727 No.3523727 [Reply] [Original]

IF YOU ARE A /BEG/INNER IN ART, please use this thread to post pieces for critique or ask for advice. We should not have to make new threads or post in the Drawthread with our fundamental exercises.

Feel free to post even the smallest exercise you have done to show you are still trying, do not give up, make someone proud.

RESIZE YOUR IMAGES TO ~1000 PIXELS:

#1)
>screenshot the image and post that instead

#2)
>change camera capture settings to something smaller

#3)
>send to computer and resize in MSPaint

→ →
There's a new (and cleaner) sticky in town! You can see it at:

https://docs.google.com/document/d/1uwaXKU7ev6Tw_or__o8ARpUb6r2rCZYJGqwSFV9AD98/edit#bookmark=id.15jx3pyuimvj

TRY TO BE MORE ACTIVE AND GIVE PEOPLE SOME FEEDBACK - many studies are left unreplied, which is a bit sad and can be quite demotivating for the people that try their best to improve, but are left directionless.

PREVIOUS THREAD:

>> No.3523728
File: 1.35 MB, 1271x7339, 96e2feea6bbf8e7ce6646fcc04456d29a49408d92007e7d7876ea20d518b1f62.jpg [View same] [iqdb] [saucenao] [google]
3523728

ESSENTIALS:

>>>/ic/thread/3023643
Links to many art books including as Keys to Drawing (Dodson), Drawing on the Right Side of the Brain (Edwards), Perspective Made Easy (Norling), Color and Light (Gurney), The Vilppu Drawing Manual (Vilppu) and How to Draw (Robertson).

>http://ctrlpaint.com
A website dedicated to understanding the basics and process of digital painting, based in Adobe Photoshop. Library of over 200 free videos.

>http://quickposes.com
Free pose library to practice drawing the human figure (as well as a portrait library). Draw at your own pace or set a timer for quick gesture drawings.

>http://youtube.com/user/ProkoTV
Instructional how-to videos covering mostly portrait and figure drawing from fine artist Stanislav Prokopenko.

>https://www.youtube.com/user/onairvideo
Croquis Cafe - Timed model poses.

>http://drawabox.com
Helpful introductory course on the fundamentals of drawing with a focus on understanding the concept of form and thinking in a 3-dimensional mindset while you draw.

>Your local life drawing class
Life drawing is an indispensable tool in your art career. Do not be intimidated based on your skill level - there will always be someone worse than you and someone better than you. Use this opportunity to meet new artists for learning, critique, and growth.

>> No.3523817

Do 'Keys to Drawing' and 'Drawing on the Right Side of the Brain' essentially cover the same things? Anything in particular one goes over that the other doesn't (besides the brain theory)?
Kind of turned off by all the prerequisite materials needed in the latter even if it's cheap to buy/easy to make. Skimming it, it seems it's more intended to be gone through in a classroom setting rather than self-study?

>> No.3523836
File: 752 KB, 1991x2875, Black and White.png [View same] [iqdb] [saucenao] [google]
3523836

I haven't drawn in a couple years, this is the first piece I've done since. I'm still learning about anatomy, but I wanted to try my hand at something with a lot of fabric and wrinkles. Any advice and critiques would be appreciated.

>> No.3523888

What are some good simple objects to "just draw?"

>> No.3523938
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3523938

>>3523817
Personally i hate them both but its a necessity to go with at least one of them, specially of you're a beginner.
I'd say stick with keys since is just basically drawing on the right side with less pseudobullshit.

>> No.3523943

>>3523836
Cloth doesn't fold like that, especially the shorter folds you've drawn on the arms. Look at some real life examples of cloth draping and do some studies. Good luck getting back into drawing, anon. I'm cheering for you

>> No.3523950

>>3523888
Whatever is on your desk/random stuff around your room. Or things like rocks/trees/bushes that are more organic and forgiving if you mess up

>> No.3523953
File: 931 KB, 1000x668, sitty beg studies 2.png [View same] [iqdb] [saucenao] [google]
3523953

>>3523727
Exercises from steve's Intermediate head drawing course plus studies where I applied the info I learned
I'm still struggling with proportions perspective, crits are gladly appreciated

>> No.3523962

>>3523950
Thanks anon, I'll have to try doing that again. I was thinking that I picked objects that were too complicated but it might just be that I need to actually draw what is there.

>> No.3523969
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3523969

Portrait. I'm too much of a coward to use colors, so values study I guess?

>> No.3523972

>>3523943
Thanks for the advice. I didn't use any references when doing this so that was definitely my first mistake.

>> No.3523987
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3523987

>>3523727

>> No.3524040

>>3523987
You did it wrong, try again.

>> No.3524046

>>3524040
no need for it

>> No.3524113

>>3523969
Dont worry, you need to get way better at values first

>> No.3524125
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3524125

>> No.3524129
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3524129

Not yet comfortable with drawing real life people, but I try.
Keep going or start over? I think his face should be wider, mouth looks weird, shading is just half assed, what else?

>> No.3524133
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3524133

So I didn't achieve much likeness but I'm still kinda happy with how this came out. I've got another art lesson tomorrow, I will ask the teachers help on how to get darker values.

>> No.3524172
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3524172

>>3523727
is my construction good enough, guy?

>> No.3524206
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3524206

>>3523727
is sad lawn still posting? im worried sick about my boy

>> No.3524212
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3524212

>>3524206

>> No.3524218
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3524218

>> No.3524227

>>3524206
nah that nigga quit

>> No.3524229

At what point are you good enough to try color?

>> No.3524261

>>3524229
Fucking never. I've been drawing on and off for two years with just graphite and just for shits I tried color. It's so trash that I never want to bother trying to draw again. I'm so ashamed.

>> No.3524274
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3524274

Tried foreshortened posing yesterday

>> No.3524278
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3524278

How come when i do perspective of buildings and such i understand where everything goes fairly well, but the second i need to imagine a human in a 3d space, it all goes to shit?

>> No.3524324

>>3524229
Matisse said "If you are a good painter then you are a good drawer"

>> No.3524343
File: 500 KB, 1000x790, love shocker true final.jpg [View same] [iqdb] [saucenao] [google]
3524343

Daily drawing day 4

>> No.3524345

>>3524278
shapes are easy on shits like building

>> No.3524346
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3524346

>>3524172
Measure angles more, measure proportions more. Use more cylinders, boxes and spheres on everything.Err, a bit of work on proportions but I think you did ok on that.

I recommend you use lines on the legs first to get angles and then add a shape like a cylinder on top of that to get depth. You didn't measure the angles on the legs and snout. The ears are also shapes, don't forget that, they are not flat things.

Lastly I recommend you don't practice on furry animals.

>> No.3524351
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3524351

cute or nah

>> No.3524352

>>3524351
wide head syndrome and neck is misplaced

>> No.3524357
File: 202 KB, 1000x707, oof.png [View same] [iqdb] [saucenao] [google]
3524357

>>3524352
fixed?

>> No.3524359
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3524359

Reposting from the previous thread.

First thing I've drawn in about 5 years. It took 1.5 hours since I'm not exactly fluid or anything.

Drawn with Procreate on the iPad pro. Bought the pencil for some fun, and don't expect to be professional but I'd like to get to the point where people think what I make looks nice.

I'm going to do Drawabox. Are there any other tutorials that are recommended?

>> No.3524364

>>3524359
is that bernie sanders?

>> No.3524366
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3524366

>>3524364
John Howard

>> No.3524372
File: 1.37 MB, 1250x738, icicle.png [View same] [iqdb] [saucenao] [google]
3524372

Took the advice of anon in the last thread on my referenced digital painting of a sculpture and paid closer attention to drawing out the shapes of what I saw first. Also used a softer brush and that improved everything massively. Any critiques or comments would be appreciated, thank you. Ignore the icicle, I didn't try.

>> No.3524377

>>3524372
Wow, just realized how bad the shadow above her butt of the icicle is. I clearly have a way to go.

>> No.3524380

>>3524346
ah thank you
I did measure proportions poorly

>> No.3524391

>>3524343
Good to know someone still remembers that game.

>> No.3524412
File: 500 KB, 1936x1048, guides.png [View same] [iqdb] [saucenao] [google]
3524412

I using guides advisable? Learning photoshop and practicing with pic related and halfway into it I dropped some guides to see how bad I was doing. Is this a crutch or an important toolset?

>> No.3524418

>>3524412
not a crutch if youre using it for learning purposes though I suggest drawing lines over the photo yourself cus I cant imagine how this would help you if the face is tilted

>> No.3524420

>>3524372
there is clear improvement, good job

>> No.3524500

Can the way I hold the pencil hinder my ability to draw?

Usually I see people pressing the pencil on the index and middle finger with the thumb. But I put my index and middle finger in 90º on top of the pencil and really close to each other, with the thumb holding the two fingers together.

I ask if it can fuck up my drawings because I've never seen anyone holding a pencil like I do, and my handwriting is pretty shit. If it does, how long will it take for me to get used to a new grip (I've tried changing before but it ends up looking worse)?

>> No.3524510

>>3524500
Also, I heard that I shouldn't rest my hand on the table while drawing, is that really necessary? My arm starts hurting after just a while trying to do that.

>> No.3524516

>>3524278
Because you've broken up the buildings into simple square shapes while your human figure is a vague hotchpotch of lines. You need to analyze the shapes the human is made of. Even if it means that you're at first drawing something that looks more like a Gundam than a cute anime girl.

>> No.3524527

>>3524500
If you’re death gripping your pencil and carving lines into your paper your art will look like shit try holding it as you would a paintbrush or a piece of charcoal/pastel

>> No.3524550
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3524550

eh. need to touch this up in ps, but i'm posting anyways.

>> No.3524551
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3524551

>>3524550
ref

>> No.3524553

>>3524550
help with line weight would be appreciated the most.

>> No.3524567
File: 386 KB, 1954x3050, _IMG_000000_000000.jpg [View same] [iqdb] [saucenao] [google]
3524567

I don't know

>> No.3524571
File: 13 KB, 200x228, 31234958-hand-with-chalk-on-black.jpg [View same] [iqdb] [saucenao] [google]
3524571

>>3524500
Don't think that you have a boring wooden yellow HB pencil in your hand (even if you do) - think as if you are holding a pastel or conte crayon or you have snapped broken a piece of charcoal and are holding that.

Learn to overhand so you can utilize the side of the pencil for soft strokes and loose sketching. Use your entire arm. You can rest your palm if it feels too difficult but it's easier to hover your hand the more you have angle on your drawing surface. If you have just a flat table try putting a folder under your sketchbook to get just a slight raise in angle for your surface and it's way easier. You don't need to go full bonkers with pure overhand grip and drawing to 90 degree angle stand (even tho trying that once is not a bad idea) you just need to find that sweet spot where you can truly utilize the whole tip of your pencil and the variety of it's strokes. I'd also recommend to try drawing with big markers or conte crayons to teach you that good grip and variety.

The more you scirbble with using a writing grip on your pencil, the more you lose the feel of the drawing and make loose sketching and gesture drawing difficult. You are also prone to chicken scratching, stiff lines and many more faults when using drawing grip.

>> No.3524580

>>3523817
I started with Right Side. I want to say everything in Right Side is in Keys, but it wouldn't hurt you to read both. The problem with Right Side is her brain stuff is mostly irrelevant, at the start of the book she acts like there's some magic brain state you enter that turns your drawings from shit doodles to pro portraits, but actually it's just all the measuring and such she teaches you. The problem with Keys is he puts that weird "Artist's Handwriting" chapter early in the book before a lot of arguably more important topics like measuring and value, but that's a minor gripe.

>> No.3524602

>>3524550
You've gone too dark already. The shadows on your reference's arm are only 60-70% black.

>> No.3524627

>>3524218
Fantastic piece of the greatest player in the game. May your tiers stay low, and your LP gains be high.

>> No.3524632
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3524632

>>3524412
This is pretty fun. Learning contrast is quite something.

>> No.3524634
File: 171 KB, 550x708, ref.jpg [View same] [iqdb] [saucenao] [google]
3524634

>>3524632
Ref, without lines

>> No.3524679

>>3524632
Just a little darker accents to the wings of her nose, under her lower lip and to the corners of her mouth would punch it just a little bit further.

>> No.3524696
File: 65 KB, 878x569, Collage 2018-07-18 03_03_52~3.jpg [View same] [iqdb] [saucenao] [google]
3524696

Left is a year ago, right is today. I am ashamed.

>> No.3524701
File: 52 KB, 820x843, gimp.jpg [View same] [iqdb] [saucenao] [google]
3524701

>>3524679
>>3524634
>>3524632
I added just a little bit value to her lips (the soft blend is a little foggy and bad sorry - I don't really paint in digital - used gimp and mouse) and some punch to the corners of her mouth. I also compressed the top halve of her head starting from just below the eyes for about 5-10% as her eyes were little too big and brow ridge little too high.

>> No.3524704

>>3524701
Ah bro! Yeah I see how flat and out of contrast those lips were.

>> No.3524705
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3524705

Any tips?
(I suck)

>> No.3524711

>>3524705
What's all the scribbling on the faces for?

>> No.3524712
File: 49 KB, 816x841, wellwell.jpg [View same] [iqdb] [saucenao] [google]
3524712

>>3524704
I tried to clean it up a little bit and did even few percents of compressing more.

Sorry if I'm stepping at your toes this digital thing seems quite fun.

>> No.3524715

>>3524711
Idk

>> No.3524717

>>3524712
Never to late to start mate. As long as you have functional hands/feet ofc.

>> No.3524731

>>3524129
Like you already said, the proportions are off. It looks nice though, you're definitely on the right track, just work on getting everything in the right spot before you render next time. Keep it up!

>> No.3524734
File: 141 KB, 959x964, 2018-07-18 02.00.22.jpg [View same] [iqdb] [saucenao] [google]
3524734

>>3523727
pretty proud tbqh my 4th week into drawing. (though i feel like i messed the hair shading a bit)

>> No.3524735
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3524735

>> No.3524740
File: 1.10 MB, 1374x1623, SmartSelectImage_2018-07-18-02-04-47.png [View same] [iqdb] [saucenao] [google]
3524740

>>3524734
ref

>> No.3524742

>>3524701
Did you seriously do this with a mouse?

>> No.3524743

I've never drawn anything before. Should I just sit down with a pencil and paper and start drawing, or do I need to prep and study books first?

>> No.3524752

>>3524743
Only way bra. I have a friend who's interested in drawing but hides away from doing so because they don't have the right lessons/books. Perspective, form, composition, draftsmanship, and anatomy are all pillars that you'll have to start building brick by painful brick. Also don't lie to yourself. If you aren't having fun you'll run out of motivation quick. In the time you learn to draw you can learn a few languages.

>> No.3524754

>>3524743
Neither.
You should draw while you study.

Find some very basic lessons and follow along with them.

And don't *just* do lessons. Spend some time just fucking around and trying to draw random stuff that interests you.

>> No.3524761

Pay attention to your internal dialogue. It will reveal your fears

>> No.3524823

>>3524742
I did some retouching to some anons portrait with mouse yes. Original is here I don't know what he has used >>3524632

>> No.3524827

How do I overcome the intense burning hatred I have for my own work?

>> No.3524843

>>3524827
improvement use your hatred as fuel towards studies.

>> No.3524903

Does it matter whether I learn to draw digitally or using traditional materials? Are the skills transferable from both?

>> No.3524906

>>3524903
Concepts can be carried over but it doesn't matter how well you can draw in a sketchbook you're going to be trash with a tablet for far too long

>> No.3524908

>>3524823
Oh, I misunderstood. I thought you were the guy who made it, and did it with a mouse. I thought it was time to kill myself

>> No.3524936

>>3524906
Why is this the case? What's so different about using a tablet?

>> No.3524939
File: 149 KB, 482x686, 983e97bf9a6d49dd4200bb689eb2de77.png [View same] [iqdb] [saucenao] [google]
3524939

im doing this rn

>> No.3524984

>>3524261
Gonna force your way anon. If you're struggling that means you are improving.

>> No.3524993 [DELETED] 

>>3524500
IMO having a healthy wrist posture is more important than to learning nifty techniques in the long run, especially if you're trying to be more than a hobbyist.

>> No.3524999

>>3524500
IMO having a healthy wrist posture is more important than learning nifty techniques in the long run, especially if you're trying to be more than a hobbyist.

>> No.3525009

>>3524936
Not that anon but i think he's just referring to the process of struggling against a new medium.
Nothing is really different regarding fundamental concepts, it's just about getting comfortable with a new medium if that is digital or something else like traditional painting.
As far as I can tell people mostly don't recommend starting with digital because the temptation to use tools as a crutch, as opposed to learning fundamentals, inhibits their growth.
Traditional is simpler as well, just pick up a pencil and paper, don't have to bother with what settings to use for your brush etc.

>> No.3525014

What about simplified fundamentals? I don't want to be as good as the old masters, I don't need to know every muscle and tendon placement.

>> No.3525037

>>3525009
agree, I myself I'm avoiding digital until I have a solid base.

digital is more forgiving but creates bad habits

>> No.3525047

>>3525009
>>3525037

i'm a new artist and started digitally. what sort of bad habits am i developing exactly? . i abuse the undo button and that's about it.

>> No.3525049
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3525049

I'm a poorfag and I can't afford a lot of fancy art materials or software or tablets. Can I get good with mspaint and mouse?

>> No.3525061
File: 431 KB, 1024x1024, Untitled-2-Recovered.jpg [View same] [iqdb] [saucenao] [google]
3525061

my bf loves me wearing cute bunny onesie to bed , so i did this sketch for him

>> No.3525065

>>3525049
just use pen and paper

>> No.3525068

>>3525065
It's easier to trace over other peoples work on the computer though

>> No.3525069

>>3525049
You can do anything you want so long as you're persistent and clever enough. The correct question is, is this a good idea? The answer is no. The answer is mow some lawns and save up $100 for a refurb'd tablet

>> No.3525072

>>3525047
>using the liquify tool to fix proportions

>moving things apart when you missplace them or transform in general

>bad configuration on pressure and brushes so you are not able to do good values (unless you spend time configuring)

>abusing layers, filters and things like using multiply to paint shadows

>tablet ratio vs screen ratio, you may draw a circle inn the tablet and it will show as an oval in the screen (can be fixed activating "forced proportion" in settings)

>every tablet computer will work slightly different. If you learn in traditional its easy to translate to any other medium wich is not the case in digital.


All this and many more fuck up your eye and hand training and makes you learn way slower.
If your final goal is digital, learn the basic fundamentals in paper then go to digital.


>>3525049
If you want to spend 10 times the usual time maybe. Just get a cheap tablet and upgrade later.

>> No.3525075

>>3525014
Life drawing, then gesture, then construction. Only study the proportion part of anatomy

>> No.3525076

>>3525069
>>3525072
Thanks for your help, I've made my decision. Buying a tablet would just make my work generic like all the other tablet users.

>> No.3525079

>>3524939
arise, chicken. chicken ARISE

>> No.3525081

>>3525072
>using the liquify tool to fix proportions
I don't do this
>moving things apart when you missplace them or transform in general
I don't do this
>bad configuration on pressure and brushes so you are not able to do good values (unless you spend time configuring)
I spent a stupid amount of money on a medium wacom tablet and it seems to work fine out of the box with updated driverz
>abusing layers, filters and things like using multiply to paint shadows
I create a lot of different layers because it makes it easier to erase lines that go to far
>tablet ratio vs screen ratio, you may draw a circle inn the tablet and it will show as an oval in the screen (can be fixed activating "forced proportion" in settings)
I don't think my tablet has this problem. My monitor is 16:9 and I believe the tablet is 16:9 proportioned as well
>>every tablet computer will work slightly different. If you learn in traditional its easy to translate to any other medium wich is not the case in digital.
I don't have a tablet computer, I have a peripheral tablet hooked up to my gaymen PC. Works fine as far as I can tell

>If your final goal is digital, learn the basic fundamentals in paper then go to digital.
I don't believe you've given me a good enough argument. I personally feel like it would just be a waste of time to learn traditional only to come back to digital and have to get used to a tablet all over again

>> No.3525097

>>3525081
>I don't have a tablet computer
I meant peripheral tablet in a computer, bad wording


I don't mean get master level on traditional then swap, I mean just the basics. imo it's faster, feels more natural.
If you preffer digital do it but when you want to draw in paper or other medium it may be harder to adapt.

As I said earlyer its more forgiving, so instead of being accurate and pay close attention you may spam undo and layers or crutch on the tools the program gives to solve things, wich will make you learn slower

>> No.3525107

>>3525097
Wait holy shit I just enable force proportioned and OH MY GOD THIS CHANGES EVERYTHING

I unironically love you Anon. But you'll have to forgive me because i'm going to stubbornly continue to be 100% digital.

>> No.3525121

>>3525081
This anon: >>3525072 >>3525097
Makes good points.
I also think it's sort of fine starting in Digital if you restrict yourself to the basics (brush tool, eraser tool or undo, not going to crazy with layer-settings, not relying on fancy custom-brushes, etc.)
>>3525107
>Wait holy shit I just enable force proportioned and OH MY GOD THIS CHANGES EVERYTHING
If that blows your mind you should properly look at a couple of guides on how to calibrate and use your tablet properly, the thought of someone buying one and then using it as a glorified mouse pains me.

>> No.3525122

>>3525107
yup, force proportion should be anabled by default, wacom is retarded. I guess they don't because it may reduce a bit the active area.

A little experiment: get a coin over the tablet, draw the outline then do it again with that setting enabled.


>I unironically love you Anon. But you'll have to forgive me because i'm going to stubbornly continue to be 100% digital.
On the long run its all about preference, good luck with that. ¯\_(ツ)_/¯

>> No.3525147

>>3525122
I can't exactly quantify what not have forced proportion on did to my tablet. I tried to do the coin thing but it didn't look oblong.

The best way I can describe it is when making quick motions, it felt like there was a delay and it was next to impossible to make the stroke i wanted to make withou tundoing a million times.

>> No.3525152

>>3525147
This sounds like a windows ink issue

>> No.3525159

>>3525061
thats terrifying

>> No.3525160

>>3524705
>>3524715
if you really want to know how to draw start with circles then boxes then perspective then construction

>> No.3525163

>>3525147
>The best way I can describe it is when making quick motions, it felt like there was a delay and it was next to impossible to make the stroke i wanted to make withou tundoing a million times.
if the coin thing didnt result in one perfect circle and one oval your screen size may have been pretty close to your tablet. Maybe subtle enough to fuck up long arm strokes

maybe its windows ink, maybe its the tilting function, maybe its pressure... who knows, could be anything

if it feels weird its either you need to get used to it or mess around with the settings until it feels good

>> No.3525164
File: 94 KB, 565x649, 2018-03-28 20.17.51.jpg [View same] [iqdb] [saucenao] [google]
3525164

>>3524735

I worked on this image a while ago, your drawing is much nicer. Neato

>> No.3525174
File: 5 KB, 276x183, index.jpg [View same] [iqdb] [saucenao] [google]
3525174

>>3525152
>>3525163
Even if it was a windows ink issue, It totally went away when I enabled force proportion. I can sketch so much easier now. I did fiddle with a ton of settings when I first got my tablet. But that checkbox was the only setting I ignored for some reason. I don't have any "tilt" options in my wacom settings. I don't know if I should? I have an older version of the Intuos. Pic related.

I didn't register this tablet with the code they gave me though, is that an option that's locked out of your drivers unless you register and download their bloatware? Should I download wacom software besides the drivers?

>> No.3525185
File: 3.08 MB, 1777x1000, 30secgestures.png [View same] [iqdb] [saucenao] [google]
3525185

Getting back into the groove of things. Here's some 30 second gestures with a charcoal pencil (Proko method)

/1

>> No.3525186
File: 3.08 MB, 1777x1000, 2minutegestures.png [View same] [iqdb] [saucenao] [google]
3525186

>>3525185
and some 2 minutes ones. Hopefully on the right track.

/2

>> No.3525190

>>3525174
tilt and extra pressure levels are only in the Pro versions. If you are using regular size M it's all you need for now.

>I don't think there is much bloatware on wacom
Wacomd desktop center: automatically searchs for updates and lets you do backups
Wacom tablet properties: lets you configure the tablet, enable the force proportions stuff and all that

>> No.3525194
File: 11 KB, 394x443, untitled.jpg [View same] [iqdb] [saucenao] [google]
3525194

My first gesture drawing, what do you guys think?

>> No.3525198

>>3525194
too stiff to be gesture, youre capturing the construction of the figure but not the flow/motion

>> No.3525216

>>3525190
I appreciate all the help. I have my tablet set up the way I want.... But if I could trouble you just a bit more... I bought paint tool SAI. I use version 2. I use the stabilizer set to 10 most of the time, and I use all default settings. But in the options I set WinTab API to the v1 compatibility mode setting, because the default WinTab API setting plus forced proportions makes my mouse cursor and brush cursor misaligned. Everything feels much better for me now but idk if theres some super crucial paint tool SAI setting I need to enable

I use v2 because v 1.2.5 of SAI gives me a really weird 'hook' effect where a straight stroke will hook at the beginning or end when i use stabilizer but v2 seems to fix that

>> No.3525225

Question; is there a simpler way to make sure a woman's breasts are moving properly with her shoulders than simply getting a feel for it by drawing from life a lot?

>> No.3525232

>>3525225
cut corners and your art will look like you cut corners

>> No.3525237

Everything I draw looks like shit, and no matter how much I grind I don't seem to get any better. Is it just a case of keep grinding and eventually, maybe in many years, it will somehow improve? Do should I accept the fact that I suck and move onto something else? I mean, I've accepted the fact that I'm tone deaf and will never play an instrument. But accepting the fact that I can't draw is very painful to me since other peoples drawings have given me such joy

>> No.3525262

>>3525186
Nice flow to your lines, now rein it in a little for more control.
you're also too focused on contour, establish tilt of shoulders and hips connected with a centerline before going to the outline.

>> No.3525315

>>3525216
I only use Photoshop and they added the stabilizer function not long ago so I'm not very familiar with all that stuff. Can't help

>>3525237
read the sticky, unironically.

follow all the instructions and give special attention to "Drawing on the right side of the brain" it will teach you to see reality as it is not as you think it is.

>> No.3525322

>>3525237
>>3525315
>I mean this one btw
https://hubpages.com/art/how-to-draw-learn

>> No.3525330

>>3525159
ok , how can i make it less terrifying ?

>> No.3525340
File: 107 KB, 720x960, 37369683_2011049892261070_4405783417946374144_n.jpg [View same] [iqdb] [saucenao] [google]
3525340

>>3523727

>> No.3525345
File: 708 KB, 715x1000, conceptArt2.png [View same] [iqdb] [saucenao] [google]
3525345

>>3523727
I'm ok at art, but not great. I'm trying to make a video game, but I have to do all the art assets myself.

What's the fastest way to improve drawing skills? Should I be trying to draw from memory, should I use reference images etc.

Pic related is some warm-up sketches I did, since I haven't done any art/drawing in many years. The first one was obviously horrible, but as I went along I think they were improving noticably.

>> No.3525354

>>3525232
I'm not asking for a way to cut corners, I'm asking if there's a formalized method of construction.

>> No.3525409

>>3525354
Your best bet would be to simply study the underlying muscles and understanding how they stretch and pull on the breasts and what their limitations are. Not much more you can do.

>> No.3525412

hi!

anyone got any of those pictures where they show heads at like a million angles?

>> No.3525414
File: 410 KB, 2115x4550, drawings.png [View same] [iqdb] [saucenao] [google]
3525414

Am I getting any better?

>> No.3525419

>>3525414
actually yes.

>> No.3525423

>>3525412
drawing from realism is far better than using..."idealized knowledge" if that makes sense

>> No.3525435
File: 13 KB, 252x276, 1525217210008.jpg [View same] [iqdb] [saucenao] [google]
3525435

>>3525345
>Im ok at art
>conceptart2.png
>im making a vidya!

>> No.3525442

>>3525345
I am Triggered despite the obvious bait, so well done I guess.

>> No.3525443

>>3525262
Okay so:

>make more confident strokes
>establish tilt on shoulders and hips alongside the centerline first

If I got that right, ill keep these in mind in my next session, thanks!

>> No.3525469

>>3525409
Any thoughts on stuff to look up for reference?
I guess I could go look for videos of girls flexing like Arnold with no top on - I mean that HAS to be somebody's fetish, right?

>> No.3525471

>>3525469
check out /s/ and /fit/.

>> No.3525477

>>3525443
your strokes are confident already.
They lack concentration/control, at times they're getting away from you/are wobbely.
Confidence is about fluidity/nice lines. you got this one down for the most part.
Control is exactly what it sounds like, making that confident line behave how you want it to.

>> No.3525522
File: 26 KB, 464x760, Capture.png [View same] [iqdb] [saucenao] [google]
3525522

>>3525442
Actually not bait. I'm not good with hand drawing, but I'm decent at photoshop. Here's what I'm working on now using the concept posted earlier. I traced over the far right image with photoshop pen and now I'm trying to fill it in. I honestly have no idea what I'm doing, just putting in some effort and hoping for the best. Wish me luck anons!

>> No.3525523
File: 164 KB, 895x816, Capture5.png [View same] [iqdb] [saucenao] [google]
3525523

a-am I getting better?

>> No.3525531

>>3525523
stop zooming in so much and sitting so close to your screen
the details that look good don't make up from how poorly the major shadows are placed

>> No.3525536

>>3525477
Sorry I meant that in a control way. I think my lines get wobbly and off because i lack confidence in making the right stroke the first time is what I'm saying.

I'll keep what you said in mind, though any tips on increasing control would be nice.

>> No.3525544

>>3524359
el goblino

>> No.3525592
File: 120 KB, 1280x720, WIN_20180718_14_07_25_Pro.jpg [View same] [iqdb] [saucenao] [google]
3525592

so im trying to figure out the secret in drawing in different angles and such and perspectives.

see skulls; is that the general...er...idea on how it works?

>> No.3525613

Okay so im going through Figure Drawing Design and Invention and im doing a lot of gesture drawing but i feel like the lack of exercises/a more thorough breakdown of steps for practice make it difficult for a complete beginner

Any recommendations for getting gud at the actual anatomy, although my gesture drawings are improving Im not really seeing an improvement in my anatomy

>> No.3525635

>>3525613
Post work.

>> No.3525637
File: 1.31 MB, 1003x1060, Screenshot_20180718-213754~2.png [View same] [iqdb] [saucenao] [google]
3525637

I have no idea what I'm doing

>> No.3525657

>>3525592
it's the general idea, but you should use a lot more construction lines, especially since you're just starting out.
Each of those skulls should have started as a cube.

>> No.3525659

>>3525657
thanks m8

>> No.3525684

As a complete beginner, what three books and in what order should I read first?

>> No.3525770
File: 89 KB, 920x1000, 30 minute muscle girl.jpg [View same] [iqdb] [saucenao] [google]
3525770

What are some good ways to study eyeballing proportions?
Is this ok for 30 minuets? I'm rather fresh and was more focusing on getting the contours looking nice and avoiding chicken-scratch lines

>> No.3525774

>>3525770
don't eyeball proportions if you're drawing from a photo anyway. do whatever you're doing efficiently. draw from life if you want to practice eyeballing.

>> No.3525800
File: 58 KB, 1200x624, main7-1200x624[1].jpg [View same] [iqdb] [saucenao] [google]
3525800

>>3525770
>focusing on getting the contours looking nice
This is a very common mistake for beginners, but that's an awful way to approach drawing from photos or from life.
Start with something like this instead, where you're drawing the 3-D shapes that make up the figure, and don't be afraid to draw things you can't see, like the back of her head that's covered by her hair. Clean lines and focus on contour aren't nearly as important as getting the basic proportions and shapes and flow right.

>>3525774
Eh, it's not like you always have a muscular woman around for life drawing.

>> No.3525806

>>3525684
keys to drawing first. Succesfull drawing by loomis and perspective made easy by Norling. in that order.
Also as a complete /beg/ you should be in an art class and drawing from life before tackling anatomy if mastery of drawing is your jam

>> No.3525816

>>3525770
>30 minutes

>> No.3525818
File: 60 KB, 746x1043, tjoccvipp.jpg [View same] [iqdb] [saucenao] [google]
3525818

how the fuck do I color
bonus: without the piece taking 2000 years

>> No.3525820

>>3525770
Dont forget about the sofa she's sitting on. It's important to draw it as well (also the wall brick details. The head is too small. Also don't focus so much in contour; try to do volume stuff for example give the delts some volume. to avoid looking 2D. Also the best way to eyball proportions is with the square and diagonal way with a pencil. What anon said about proportions in a photo is kinda right though. It's more valuable to do it from still life, as dull as it may seem now.

>> No.3525822

>>3525818
perhaps drawing the finger should take precedence before colouring. Just saying... unless it's your style...

>> No.3525832

>>3525822
can't make it not look like shit, it's probably not a good reference, too small and complex for something I have no clue about

>> No.3525848

>>3525832
You really shouldn't be worrying too much about colors if you're still having trouble constructing hands. Priorities!

That said, if you really want to try your hand at coloring, here's a quick and simple method.
https://www.youtube.com/watch?v=JtDlmLYvWjE

>> No.3525854
File: 2.29 MB, 5225x2383, Autistic drawings.jpg [View same] [iqdb] [saucenao] [google]
3525854

I feel stuck at drawing boring things at 3/4s and I can't do an interesting pose/action in perspective to save my life.

>> No.3525857

>>3525848
I just want to make something that looks like something, you know? but thanks

>> No.3525870
File: 521 KB, 1000x1508, fhjdfjdfj.png [View same] [iqdb] [saucenao] [google]
3525870

i used to scribble autistic shit like this back in high school. it's still fun desu.

>> No.3525878

>>3525225
Look at how pecs work and remember that breasts are a gland that atttaches to pecs; they both move together

>> No.3525888

>>3525330
Probably you should draw the hair (unless you are really a bald female) and perhapss adding a bit of more concise form to the structures of the bodies and lightening up the values should help.

>> No.3525904

>>3525068
lol

>> No.3525917
File: 256 KB, 1280x1024, Illustration2.png [View same] [iqdb] [saucenao] [google]
3525917

i really suck at 3/4 view and i want to do better.

>> No.3525925
File: 2.03 MB, 2603x1836, 20180719_013606.jpg [View same] [iqdb] [saucenao] [google]
3525925

I ve been drawing for 2 months, 1 hour a day, am i doing okay?

>> No.3525931
File: 1.40 MB, 3264x1836, 20180719_014315.jpg [View same] [iqdb] [saucenao] [google]
3525931

>>3525925
Worked a little more on it, bur kinda half assed it cause its 2 am in romania and I am tired af

>> No.3525933

>>3525925
>2603x1836

I dunno how you are doing, but one thing is for sure, you need to get better at following instructions

>> No.3525937

>>3525917
I'd suggest copying the works of 3/4 of ikegami ryochi, also, draw more and git good. the chin ends in a sort of point and also remember that the eye farther from the perspective viewing is not only smaller, but a piece of the eye is covered by the nose in 3/4

>> No.3525946
File: 112 KB, 1000x456, Autistic drawings2.jpg [View same] [iqdb] [saucenao] [google]
3525946

>>3525854
resize cause im a baka

>> No.3525960

>>3525946
It's one of the hardest things to do. Takes time. Don't sweat it For now I'd prescribe you stick with still life and the dreaded upside down stravinsky and simple figures.

>> No.3525966
File: 319 KB, 658x1431, IMG_20180719_075736.jpg [View same] [iqdb] [saucenao] [google]
3525966

Something I did a few days ago. Feel free to tear this a new one.

>> No.3525989
File: 705 KB, 565x929, IMG_20180719_082702.png [View same] [iqdb] [saucenao] [google]
3525989

>>3525966
Same anon here. Have some more.

>> No.3526016

>>3525966
The proportions of the head is almost alright (little small). Besidess the roughness of the sketch the thing I notice is that the feet positioning is kinda off for her posture. I mean this, imagining her feet are cylinderrs, now sketch lines from the heel to toe. You'll notice that both are going to her left Most people when facing forward have the feet pointing outwards at about 30 degrees. Also, high heels are highly stylistic, I get that, but I'd suggest seeing how you do with bare feet in normal positions.

>> No.3526036

>>3526016
Thanks . Will do.

>> No.3526046

I spent my whole afternoon making this. Please give honest rating on a scale of 1/10. I am an indie developer, and this is going to be the first boss in my game. Working on animating now.

>> No.3526047
File: 825 KB, 1654x925, beforeAfter.png [View same] [iqdb] [saucenao] [google]
3526047

>>3526046
Oops, here's the screenShot.

>> No.3526050

>>3525960
aight, thanks for the advice anon

>> No.3526056

>>3526047
3/10
Like, it's clean and readable, but nothing about it feels good.

>> No.3526085

>>3526056
what could I do to improve it? Add shading?

>> No.3526088

>>3525818
>tfw you know the exact porn video that's from

>> No.3526089

>>3526047
reminds me of Adventure Quest but worse
I give it a 2. it needs some sort've charm, not look like something a psychiatric patient would draw

>> No.3526093
File: 692 KB, 1000x1219, Day 5 - Violet.jpg [View same] [iqdb] [saucenao] [google]
3526093

For my daily sketch, I turned a friend into a cartoon character

>> No.3526097

>>3526047
You need a line that separates the right leg from the left leg. That's a must IMO. Also don't focus so much on shading but making lines that'll convey 3D. For example the deltoid lines, lines at the back of the hand, some hair, folds from cloth, sternocleidomastoideus muscle line etc...

>> No.3526105
File: 265 KB, 412x582, hair.png [View same] [iqdb] [saucenao] [google]
3526105

Hair critique?

>> No.3526118

>>3526085
not him but add more skin/cloth texture would help

>> No.3526127
File: 954 KB, 1804x592, polar.png [View same] [iqdb] [saucenao] [google]
3526127

>>3523727
another construction coming
pls help

>> No.3526138
File: 223 KB, 1120x788, gayretard.png [View same] [iqdb] [saucenao] [google]
3526138

for fun

>> No.3526142
File: 708 KB, 5312x2976, 20180718_164722_HDR_Film7-min(2).jpg [View same] [iqdb] [saucenao] [google]
3526142

Any criticism is very much appreciated. I know that it's kinda bad, but, I'm quite a /beg/ to realism

>> No.3526145

>>3524550
Extent his chin a bit more. Also his lips look off; I can't put my finger on why, though.

>> No.3526150

How to teach myself shading? Is Proko's tutorial any good? I loved his figure drawing series.

>> No.3526155
File: 99 KB, 875x546, planes_of_the_face_by_grieverjoe-d678jql[1].jpg [View same] [iqdb] [saucenao] [google]
3526155

>>3526142
You don't know what a face is shaped like.
Go find a face and draw the planes of it.
Like this, only use a different face.

>> No.3526179
File: 1.21 MB, 850x1000, portrait180719.png [View same] [iqdb] [saucenao] [google]
3526179

hello boys please punish me

>> No.3526182
File: 1.83 MB, 1080x1350, 7b4073ace0b2ca1b92b77a3c03380506.png [View same] [iqdb] [saucenao] [google]
3526182

>>3526179

>> No.3526187
File: 192 KB, 2284x1455, building.jpg [View same] [iqdb] [saucenao] [google]
3526187

>> No.3526189
File: 453 KB, 3698x3344, buildingu.jpg [View same] [iqdb] [saucenao] [google]
3526189

>> No.3526190
File: 131 KB, 614x998, wittgenstein.jpg [View same] [iqdb] [saucenao] [google]
3526190

>> No.3526193

anybody have pen recommendations for an absolute beginner?

>> No.3526199

>>3526193
mont blanc 149

>> No.3526207
File: 322 KB, 736x900, 20180718_213542.jpg [View same] [iqdb] [saucenao] [google]
3526207

Lmao I'm such a failure. I will always be /beg/-tier because I am a loser with no skills and no discipline. I want to slam my head against a wall for being so useless.

>> No.3526208

>>3526207
ain't half a bad portrait, though do slam your head and post it on liveleaks

>> No.3526243
File: 898 KB, 1356x829, 9.png [View same] [iqdb] [saucenao] [google]
3526243

Is this construction?

>> No.3526251
File: 1.06 MB, 1152x2048, mememeStudy.jpg [View same] [iqdb] [saucenao] [google]
3526251

1.5h photo study
Ugggh - Havent drawn seriously for like almost 2 months and its showing.
Gotta get back into doing this daily at minimum.

>> No.3526253
File: 174 KB, 1152x2048, IMG_20180718_193206.jpg [View same] [iqdb] [saucenao] [google]
3526253

>>3526251
Ref

>> No.3526254

>>3526243
in a sense

>> No.3526359
File: 3.24 MB, 5312x2988, fixed.jpg [View same] [iqdb] [saucenao] [google]
3526359

>>3526155
Made minor changes. Fixed the jaw up a bit and moved the ear. Also some stuff done to the neck.

>> No.3526385
File: 1.16 MB, 3264x2448, image.jpg [View same] [iqdb] [saucenao] [google]
3526385

Thot?

>> No.3526387

>>3525014
It's easier to actually learn the muscles and where everything is than to try to learn shortcuts which leave you knowing nothing.

I avoided learning to draw for over a decade because of not wanting to learn anatomy (afraid of failure). Anatomy isn't bad, it's easy and fun. You see people every day so you're studying without even realizing. You don't have to cram everything, take your time. Practice what you learn for a week and then move on to the next part of the body. A simple study plan could be front of the torso, back and shoulders, upper arms, forearms/hands, pelvis, upper leg, lower leg/feet. As you get familiar with different ways muscles interact and the body works you'll be able to grasp other parts more quickly. Learn anatomy instead of trying to cheat with shitty infographic tutorials will carry over into all other aspects of making your art better. The figure is very difficult to draw as a whole but broken down becomes much more sensible.

>> No.3526389

how bad is if you spend a lot of time 'figuring out' a loomis head, instead of just finding a fucking ref? such as, you have decent anatomic knowledge so you can correct your biggest mistakes but you havent really worked with a specific angle you dont 'know' exactly how to manipulate it yet.

>> No.3526399
File: 1.65 MB, 1055x1377, Screenshot_20180718-205606~2.png [View same] [iqdb] [saucenao] [google]
3526399

Trying to construct heads and render basic light from imagination, does this look correct?

>> No.3526422

>>3526399
jaw perspective doesnt match the rest of the head

>> No.3526433
File: 142 KB, 1375x637, IMG_20180719_002456.jpg [View same] [iqdb] [saucenao] [google]
3526433

WIP

>> No.3526443

>>3526433
it's a good attempt anon! keep at it

>> No.3526449
File: 233 KB, 1400x1200, 180718.png [View same] [iqdb] [saucenao] [google]
3526449

looks plain

>> No.3526451

>>3526179
I like it anon
keep it up

>> No.3526460

I don't know why I'm struggling with heads so bad. I feel like it didn't start happening until I tried to draw anime-ish stuff (I've fallen in love with the My Hero Acedamia style because of how amazing Horikoshi's sense of 3d space and persepctive is) but I just can't make sense of the forms anymore.

Anybody else ever have trouble feeling out complex form like this? I try to break it down but it always looks super off. I don't know if my brain is in some kind of transition phase or what but I feel like nothing looks good right now.

>> No.3526462
File: 1.20 MB, 2448x2448, 20180719_020956.jpg [View same] [iqdb] [saucenao] [google]
3526462

>>3526433
my 10 min try

>> No.3526463
File: 1.88 MB, 4032x3024, IMG_4137.jpg [View same] [iqdb] [saucenao] [google]
3526463

>> No.3526464

>>3526460
Heads are the hardest man. They combine every complex form, plus dynamic anatomical movement, plus lighting and values,vall necesary to make it seem good. They are frickin hard

>> No.3526467

>>3526460
yes; but its not just heads; its perspective as a whole. so im gonna tackle at it relentlessly for the next 60 days. after that my "cycle" would have been complete, so i'll just draw *several* meat figures until it "clicks"

>> No.3526479
File: 1.96 MB, 3024x3282, IMG_4147.jpg [View same] [iqdb] [saucenao] [google]
3526479

I drew Sagat, not entirely satisfied with it, not sure what's wrong though, crits would be appreciated.

>> No.3526498

>>3526243
Get some grip on perspective first.

>> No.3526503

>>3526462
symbol drawing

>> No.3526513
File: 125 KB, 1280x720, WIN_20180719_01_34_06_Pro.jpg [View same] [iqdb] [saucenao] [google]
3526513

im trying to figure out range of motions.

>> No.3526516

>>3524357
get your ear game up

>> No.3526522

>>3526187
The buildings are weirdly distorted. But I don't know exactly what is causing this.
>>3526189
This is better.

>> No.3526556

>>3526187
you should look up vanishing points

>> No.3526620

>>3526093
Your friend got nice tittazys

>> No.3526623

>>3526399
You're shrinking the back of his head which every beginner does. Stop it

>> No.3526630

>>3526623
>dont shrink back of head;

noted! not the guy ur talking to but ill keep this in mind.

>> No.3526679

I feel like I'm cheating when I draw using reference. Am I retarded?

>> No.3526706

>>3526679
Only if you let it stop you from using reference.

>> No.3526745
File: 1.09 MB, 1729x2220, P breast consistency.png [View same] [iqdb] [saucenao] [google]
3526745

Am I keeping this character's breasts the same size okay?

>> No.3526796

How the fuck do I get better at drawing from imagination?
every week I just forget the entire thing.

>> No.3526808

>>3526796
How often do you practice?

>> No.3526842

>>3526207
Will you stop talking shit about yourself every time you post. You're better than me.

>> No.3526856
File: 100 KB, 576x549, scan.png [View same] [iqdb] [saucenao] [google]
3526856

Did I do good

>> No.3526867

>>3526856
Back of the head too small
neck too far forward.
Way more hair on one side of head than the other.

Draw the whole head, not just a face with some hair slapped on.

>> No.3526868
File: 1.95 MB, 1800x1280, heads.png [View same] [iqdb] [saucenao] [google]
3526868

These are made w/o reference on A4 sheet of paper. I know the ears fly off, its a bad habit I have when drawing small, I need feedback on everything else. How close am I to commercially acceptable levels?

>> No.3526891
File: 373 KB, 1000x1419, faggoat.jpg [View same] [iqdb] [saucenao] [google]
3526891

Any thoughts? I'm aware that i fucked up shading on left leg.

>> No.3526894
File: 62 KB, 686x818, 12121.png [View same] [iqdb] [saucenao] [google]
3526894

does this have gesture in it?

>> No.3526900

>>3526894
Yup.

>> No.3526955

>>3526856
the classic 'spend 20 minutes drawing eyes and 5 minutes on everything else'

>> No.3526964

>>3526955
it's an anime staple

>> No.3526976

>>3526047
i mean Slay the Spire is very successful with similar level graphics

>> No.3527078
File: 1.71 MB, 1035x1349, Screenshot_20180719-071540~2.png [View same] [iqdb] [saucenao] [google]
3527078

Doing some foot studies from a reference pack on deviantart

https://www.deviantart.com/senshistock/art/50-Foot-Challenge-Pack-93-Foot-References-348837258

>> No.3527080
File: 471 KB, 1753x1971, DSC_0268.jpg [View same] [iqdb] [saucenao] [google]
3527080

>>3527078
ref

>> No.3527085
File: 12 KB, 406x362, Untitled.jpg [View same] [iqdb] [saucenao] [google]
3527085

How do I put hair in my anime heads?

>> No.3527107
File: 231 KB, 595x842, el sketch 19.07.18.png [View same] [iqdb] [saucenao] [google]
3527107

Any thought ?

>> No.3527110

>>3526679
Why would it be cheating? How are you supposed to learn how the body works then?
Goddamn you faggots are fucking retarded

>> No.3527114

>>3525414
i'm loving this progress anon, keep it up

>> No.3527133

>>3526385
The shoulder is wonky, try to see the forms beneath the lines you're drawing. It's hard to render complex shapes (like muscles) properly if you're not understanding how they're connecting

>> No.3527134
File: 156 KB, 556x838, Gion'ti.png [View same] [iqdb] [saucenao] [google]
3527134

Aside from the cruddy color-work, since I'm still learning how to choose a palette...

How'd I do?

>> No.3527138

>>3526479
I don't have any crits for you unfortunately but I really like your style

>> No.3527145
File: 85 KB, 684x842, chameleon.png [View same] [iqdb] [saucenao] [google]
3527145

>>3526900
alright
thank you

>> No.3527157

>>3526182
Fuckin' nice anon. Keep it up, I'm rooting for you!

>> No.3527161

>>3524567
You should get some darker pencils and really push your values, anon

>> No.3527164

>>3527145
Chameleon hands are so qt

>> No.3527165

>>3527145
ayy lmao

>> No.3527191

>>3527164
Chameleons are cool in general.

>> No.3527210

>>3527191
I used to be with a girl who had one, I loved watching it hunt. Seeing her grab a cricket with her tongue from all the way across the cage was wild

>> No.3527220

>>3526745
The bottom left ones look a lot smaller to me, maybe it's because they look flatter

>> No.3527222

Loomis doesn't teach anything about real anatomy, why is he recommended

>> No.3527228

>>3527222
to get you in the habit of breaking down things into simple shapes

>> No.3527233

>>3527222
is for drawing, not surgery

>> No.3527235

>>3527228
Hitokaku is 1000x better at teaching this. I will never understand why people don't automatically link his artbooks to noobs.

>> No.3527239

>>3523728
>Life drawing is an indispensable tool in your art career
but I have no money, can't talk to other people

>> No.3527242

>>3527239
got a mirror?

>> No.3527243

What are some mindless drawing exercises I can do to build my skills without thinking? I've been drawing circles over and over while watching Deep Space Nine. Anything else?

>> No.3527245

>>3527242
no

>> No.3527247

>>3527245
also how am I supposed to draw and pose a the same time?

>> No.3527251

>>3527243
How about NOT drawing mindlessly?

Mindful practice is the only way to get good, just rote repetition isn't helpful.

>> No.3527252

>>3527245
Go on Craigslist, in a lot of cities it's easy to find full sized mirrors for free.
>>3527247
Use an easel

>> No.3527253

>>3527247
You're not. Just do the pose again whenever you need to look for reference.

>> No.3527254

>>3527243
>Deep Space Nine
draw shit from the show doing shit

>> No.3527256

>>3527107
The way the breasts attach to the arm looks weird.

>> No.3527289

>>3527078
rly nice

>> No.3527318
File: 545 KB, 1197x435, ba4ec342303e87217115b1d3dbe3d11e.png [View same] [iqdb] [saucenao] [google]
3527318

An anon told me to draw with something that is not erasable in order to improve my lines. Is this ok ? Are any other good exercises ? I think i usually do fine on paper but in PS my lines are kinda bad.

>> No.3527322

Is there a better way to learn than just drawing over and over?

You wouldn't learn programming by writing shitty code over and over.

>> No.3527327

>>3527322
drawing isn't a language, it is a reflex, and the only way to built a reflex is do it over and over again

>> No.3527331
File: 413 KB, 1080x1920, 190d4aeb-39a6-4e17-9092-2192538abce7.png [View same] [iqdb] [saucenao] [google]
3527331

>>3527318
Draw without lifting the pencil or as little as possible. Don't be afraid to go over the same spot or crossover, it's my favorite practice.

>> No.3527333

>>3527331
nice i'll try it

>> No.3527336
File: 342 KB, 926x1184, face3.jpg [View same] [iqdb] [saucenao] [google]
3527336

Any advice on digital painting would be appreciated. I can't figure out how artists get that mottled, painterly, blended look to their flesh tones. I'm using procreate on ipad with the round brush.

>> No.3527342

>>3527322
Learning how to draw is a lot like learning anything that relies on feeding your brain a ton of information. It will take at a bare miniumum 2 years of attending math classes and studying every weekend to go from not knowing pre-cal to doing ODEs. Just like it will take ~2 years of studying often to become passably fluent in another language. And art is no different. You're gonna have to put in ~2000 hours of work in to go from symbol drawing pleb to semi-passable.

It never gets easier but the hardest part is always when you're just starting off and everything is intimidating.

>> No.3527350

>>3527342
Is it like riding a bicycle; once I've learned it I'll always be able? Or if say I took a year off from drawing would I go back to being awful and have to re-learn everything again?

>> No.3527364
File: 1.36 MB, 1044x971, Screenshot_20180719-104047~2.png [View same] [iqdb] [saucenao] [google]
3527364

>>3527289
Thanks. The journey continues

>> No.3527368

>>3527336
Are you using WoW as your reference?

>> No.3527371

is mark crilley a good teacher?

>> No.3527373

>>3527336
tell me why he looks like hes wearing eyeliner, lipstick, and Anastasia Beverly hills amrezy highlighter

>> No.3527378

>>3527235
>Hitokaku is 1000x better at teaching this.
Is this true

>> No.3527387

>>3527368
Yes, I'm using the WoW updated model textures as a reference. I'm trying to learn digital painting for texture art.

>>3527373
Because I don't know what I'm doing.

>> No.3527389

>>3527387
Cool, I figured. I think it looks nice, I don't know enough about digital painting to help you out, unfortunately

>> No.3527390

>>3527350
If you achieve an advanced level of skill as an artist and quit for a year, and resume drawing, you will not "be back at beginner level". But you will have to spend hundreds of hours relearning things you forgot.

Again, it's like learning high level maths or learning a language. You need to be persistent at it and understand how to develop good study habits.

>> No.3527408

Do i have to do these fundamental studies in pen? I feel more comfortable with a pencil.

>> No.3527418

>>3526868
depends on the industry. I know print illustration (ie drawings of certain people for the New Yorker) pays really well, and is generally on par with your skill level. Only problem is its a really tough business to break into. Good luck in life, anon. I believe in you :)

>> No.3527429

>>3526868
your ears are all way too high up and you have a bad case of sameface

>>3526891
which leg counts as the left leg, from the drawings perspective or from the viewer's perspective, both legs look about the same

>> No.3527458

>>3527429
i could be wrong but i think they're all supposed to be the same face... he's studying it from different angles

>> No.3527519

>>3527429
Character's left leg. Spot around his hand is too dark and draws too much attention imo

>> No.3527544
File: 1.95 MB, 5726x5982, figguss.jpg [View same] [iqdb] [saucenao] [google]
3527544

imagination training. i find it helps to do an hour or two of observation using construction, then some imagination drawing, that seems to be a good way to get the desired results.
starred are from imagination

>> No.3527550
File: 8 KB, 146x189, 1528665267654.jpg [View same] [iqdb] [saucenao] [google]
3527550

I've had zero urge to draw anything for the past week or so and it's starting to worry me. How do I get out of this slump and get back to drawing degenerate shit?

>> No.3527552

>>3527550
Sounds like low testosterone. Hypogonadism causes lack of motivation, especially for degenerate shit.

>> No.3527586
File: 1.51 MB, 4032x3024, IMG_1084.jpg [View same] [iqdb] [saucenao] [google]
3527586

I just can't get heads
either the head size is fucking with my proportions or my proportions sucks so much it's fucking with my head sizes
or it could be both, it's probably both

>> No.3527609

>>3527552
It's weird that you say that because I've been especially horny lately. Maybe I should stop jacking off for a while.

>> No.3527617

>>3527609
I'm stuck in a loop of either sleeping or jerking it, we need an artist's no fap alliance

>> No.3527618
File: 781 KB, 1440x2560, IMG_20180719_165230.jpg [View same] [iqdb] [saucenao] [google]
3527618

Hey friends, first time poster on /ic/ here. Finally decided to try to improve at art. I read a couple things about drawing stuff upside down to break perception and learn how to identify shapes and shades that way, so I tried drawing a couple musicians upside down.
This is probably the worst thing I've ever drawn. It's unsettling. But, at least I'm trying. Right now I plan on practicing this a few times every day. When I start seeing improvement, I'll move on to drawing things normally. My end goal is to get good enough to make cartoon fanart (which I recognize is really fucking gay but whatever) and death metal album covers
Wish me luck boys

>> No.3527678

>>3527618
Good luck, anon! It's helpful to use images with a large amount of contrast so the image is naturally broken up into larger simpler shapes

>> No.3527682

>>3527220
Thanks.

>> No.3527752
File: 196 KB, 1521x663, HATCHING.png [View same] [iqdb] [saucenao] [google]
3527752

how do I into hatching

i cant make it work please help.

>> No.3527753
File: 334 KB, 897x824, garou.png [View same] [iqdb] [saucenao] [google]
3527753

>>3527752

when I have reference I can do something fairly decent but as soon as the reference is gone I cant even hatch simple shapes

>> No.3527812
File: 505 KB, 1517x794, help.png [View same] [iqdb] [saucenao] [google]
3527812

>>3527752
>>3527753

>> No.3527826
File: 222 KB, 1590x1182, Recent_7-19-18.jpg [View same] [iqdb] [saucenao] [google]
3527826

I have two questions, but of course critique would also be greatly appreciated.
> How do you get past an outline?
I've been drawing a bunch of figures for the last few weeks and every time I get to the stage of the one in pic related I just kinda freeze up and don't know what to do. I'm not sure if it's a matter of rendering or if it's a matter of just needing to practice a fuck ton more, or what? The closest I have gotten recently to something that hasn't just been an outline or look painfully like a cartoon (even with inking and coloring) is the lighter in pic related.
> How to you guys stay motivated?
I want to draw, but just nothing is captivating me long enough to really want to put a ton of effort into a full piece. It used to be that just being able to make something that wasn't a stick figure would keep me motivated, but I've been so upset lately with how poor my art is, that I haven't wanted to draw and when I do I want to quit as soon as I make my first mistake. How do you all get out of those slumps?

>> No.3527893

>>3527826
Your next step will be to start rendering smaller details like clothes, and then adding value.

>I want to draw, but just nothing is captivating me long enough to really want to put a ton of effort into a full piece.

I have the same problem, so something I've been doing lately is just setting aside the time to draw regardless of whether or not I feel like doing it. I usually try to get as close to a finished drawing as I can with my existing knowledge and ability, and then try to take it one step further.

It's the challenge of pushing past my own boundaries that keeps me invested in the project, and when I'm done I can see how I messed up and instead of despairing at how bad it looks, keep those things in mind for how I can do it better on the next project.

>> No.3527900
File: 372 KB, 971x469, 3871125_orig.png [View same] [iqdb] [saucenao] [google]
3527900

>>3527752
>>3527812
You have to be very meticulous with it. Hatching isn't something you can just throw down and have it look good right away.

For curved objects, don't be afraid to angle your lines to "match" the direction of the surface you're adding value to. For flat objects with even lighting, make sure all of your hatches are exactly evenly spaced.

A good place to start practicing hatching is to draw a box with at least 6 segments, and then use hatching to fill each sub-box in a scale going from dark to light.

>> No.3527942

>>3527826
I used to be the epitome of the dunning kruger art moron when I was younger, and then one day I woke up and truly saw my work for the first time and it disgusted me so much that I quit producing anything seriously for the better part of a decade. It's okay to not be satisfied with your work, as long as you know what it is you're not happy with. When you criticize yourself, keep it constructive. It took me a long time to be able to see the flaws in my art and to still enjoy the process. If you don't embrace the fact that the pleasure of getting good is in the journey as much as it is in the destination you will have a long and painful road.

>>3527893
Like this poster said, critique your work, keep the issues in mind, and try again. If you keep screwing up specific things, do studies.

Whatever you do, just keep drawing!

> How do you get past an outline?
If you're not constructing/ can't clearly see the forms of your figure it's difficult to get past the outline because you don't really understand how the underpinnings of the figure work. Focus on increasing your understanding of anatomy and it will help you. You can also use references of similar poses.

>> No.3528023
File: 237 KB, 900x636, squats with malicous intent.png [View same] [iqdb] [saucenao] [google]
3528023

what book should i be reading to understand how to put a human figure in 3d space?

>> No.3528287
File: 152 KB, 1097x807, IMG_20180720_005054.jpg [View same] [iqdb] [saucenao] [google]
3528287

More WIP. A little more measuring and then off to rendering. Any glaring proportional issues before I go to render?

>> No.3528356

>>3528287
her face is too long

>> No.3528357

>>3527161
What are some pencils that come out darker? I have faber castell 9000s, should I be looking at other pencils or am I doing it wrong?

>> No.3528360

>>3528357
is that the 8b-2h set?

>> No.3528362

>>3528287
Might have better luck in the new thread, this one's past the bump limit >>3527910

>> No.3528459

>>3528360
HB to 6B is what I have. I feel like even the 6B isn't as dark as I'd hope it would be, not that the sketch I posted shows that since it's just some light strokes with B or 2B.

>> No.3528567

After how long should I start seeing improvements in my skills? A day, a week, a month?

>> No.3528620

>>3528567
If you're drawing everyday, month by month is a good timeframe to judge if you're making progress or not.
If not you're prbly doing something wrong or not drawing enough.

>> No.3528634

>>3525523
her chin is in front of her neck anon, bring it down/out in your drawing more

and move down her lips while you’re at it

>> No.3528646
File: 363 KB, 750x1334, 9E79D3B9-385F-4993-BD73-01A205573062.png [View same] [iqdb] [saucenao] [google]
3528646

>>3528634
terribly done on my phone but this what i mean

>> No.3528675

>>3528459
Gotcha, well I guess I'd just try to use more of that range in your sketches, add some more contrast. Your stuff looks nice though

>> No.3528730

>>3524696
Right is probably a more realistic representation however the left is more visually appealing due to the parts you chose to ignore.

It's definitely not worse if that' what you're thinking

>> No.3528826

Should I develop my own style at the expense of accurate anatomy, or develop anatomy at the expense of my style?

>> No.3528887

Brainlet here. I learn better by doing practical exercises rather than reading long paragraphs of theory. Can anyone recommend me a book that is most just "do these exercises" rather than endless exposition?

>> No.3528968

>>3528887
>>3528826
You'll have better luck in thread.
>>3527910

>> No.3529026
File: 305 KB, 1700x1100, day4.png [View same] [iqdb] [saucenao] [google]
3529026

ignore the blue shit stain on the left but the pink figure is my first attempt at drawing from a reference. Trying to get down the base shapes but I still have a long way to go