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/ic/ - Artwork/Critique


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3496746 No.3496746 [Reply] [Original]

are there any online lessons that teaches perspective like in fzd?
pic related

>> No.3496793

>>3496746
How to these fuckers get lines like that.
Is it all a ruler/straight line in photoshop?
Whos got time for that?
Japs apparently

>> No.3496795

>>3496746
To answer the quation op, mose of FZD stuff is basic perspective (perfect tho, you can tell that thay spent a lot of time of basic shapes) and a lot of details so it can be difficult to see the perspective sometimes

>> No.3496806

>>3496746

That is just he best work, the average student is much worse than that.

FZD is basically Scott Robertson book but broken down into exercise.

Grinding 16 hours a day gets you that good. Not some online lesson.

>> No.3496821

>>3496806
i want to learn how they do it and how they break down these exercises, I've seen scott robertson's lesson and book but he doesnt do demonstrations of perspective this largescale and complicated. He mostly demos vehicles not much of complicated environments or room settings.

>> No.3496843

>>3496821
There was a file with "all" the FZD stuff in it, shearch /ic it should be here

>> No.3496851

>>3496843
holy shit ty!! i found it!!

>> No.3496877

>>3496851
pls post working link,
the one i found is dead

>> No.3496881

>>3496877
i second that, please deliver Anon

>> No.3496892

>>3496793
>How to these fuckers get lines like that.

They use SketchUp at FZD, he says so in his videos on youtube

>> No.3496895

>>3496892
It helps with perspective, but the final linework (not talking about op's picture) is so clean but clearly drawn by hand.

>> No.3496908

>>3496877
>>3496881
https://yuki.la/ic/3025745

>> No.3496910

>>3496881
>>3496892
lol wrong one, this one is the direct link
https://drive.google.com/drive/u/0/folders/0B_KtE_H6a4AKSnl4Mk9feW9RMGc

>> No.3496911

>>3496910
THANK YOU BASED ANON,
YOU ARE DOING THE LORD'S WORK

>> No.3496921

>>3496911
>>3496908
lmao, turns out there are 2 versions from 2 different people. Anyway, thats for this one.

>> No.3496988

>>3496921
do you have the link to the other one? this one >>3496910
is missing some parts, and i cant understand the handwriting.

>> No.3497002

>>3496988
Actually now that i look at it, its the from the same person but it seems that both versions are incomplete, and both contain different stuff

>> No.3497021

>>3496910
>>3496908
I don't know why people hype those files so much. They are worthless.

>> No.3497049

>>3497002
i'm guessing they didn't do homework for those weeks.

>>3497021
you could say that for just about everything in the book threads, on cgpeers, etc. none of the pros (except for Feng ironically) actually give you definitive steps on becoming a concept artist and tell what should be in your portfolio. instead they hustle their gumroad tuts or $1000 Gnomon courses on one specific yet vague thing and keep the real formulas to themselves. these files are the closest thing you can get to FZD or Art Center without shelling out $50k.

>> No.3497060

>>3497049
There is how to draw and how to render from scott robertson. That's already most of what FZD will offer. You are going to FZD because it will make you work hard. Literally just look at some pro artist's portfolio to see what is needed. Some people are just naturally born retarded it seems.

>> No.3497092

>>3497060
>There is how to draw and how to render from scott robertson.
lol if you think that's *most* of what they do Art Center or FZD, etc. you're the retarded one

>You are going to FZD because it will make you work hard
You go to these schools to network and make industry connections above all. Having a face to face meeting at a student show or career fair with a rep from a studio puts you way ahead of some random person sending an application online.

>Literally just look at some pro artist's portfolio to see what is needed. Some people are just naturally born retarded it seems.
again because that's all they do at Art Center or FZD right? make you buy copies of Scott's books and copy pro portfolios.

>> No.3497103

>>3497092
So what's the special thing they teach at FZD? There was nothing special in the class notes or the assignments given.

>> No.3497120

>>3497103
They teach you methods of design and critique you on your ideas, which is more than just drawing boxes in space, copying the latest gimmick from gumroad, and posting WIPs online. If that were key to success a lot more people would've made it by now. If you actually listen to Feng's podcasts he talks about this all the time. you can use the files posted as a guide for what they study at FZD along with the podcast and build a design portfolio with original ideas, not just a bunch of random polished turds imitating what ___ has in his portfolio.

https://youtu.be/sPESZ3JW2AY

>> No.3497125

>>3497120
So it costs 50k to make people tell me to produce generic concept art like feng.

>> No.3497145

>>3497125
>So it costs 50k to make people tell me to produce generic concept art like feng.
Again, you're not paying just for the lessons, you're paying for the connections and other important things like quality feedback.

Feng went to Art Center and his generic art got him a job. Now he's a multi-millionaire who owns a bunch of companies. What's your current method and has it got you a job at a studio yet? Who are your clients? What's your income?

>> No.3497814

>>3496746
No online tutorial or guide is going to impart skill upon you. Any basic book or tutorial about perspective is enough. Everything else you have to learn on your own by drawing for thousands of hours to figuring out all the details and nuances.

>>3497049
>none of the pros actually give you definitive steps
Thats because there are no definitive steps, each artists journey is different. The reality being the basic process of getting work is so simple. (study, do personal work, build a portfolio to reach your goal, reach out to companies, etc.) You'd have to be a moron to pay money for these tutorials or classes.

IC and everyone else shilling this crap is making the process 1000% more complex than it is by making seem like there's some sort of magic to making art, some special trick that they need to find. There is no trick, you're all just so low tier you think everything is magic because you can't figure out how it's done. Too much time spent tutes hunting and not any time spent making art and trying to learn on your own how shit works. NGMI

>> No.3497848

>>3496892
clearly they didn't use sketchup in a traditional drawing, you idiot.

>> No.3497851

>>3497814
>No online tutorial or guide is going to impart skill upon you. Any basic book or tutorial about perspective is enough. Everything else you have to learn on your own by drawing for thousands of hours to figuring out all the details and nuances.
yes but a demonstration and other peoples thought process gives a lot of useful insight on how to go about the exercises.

>> No.3497867

>>3497848
>Make a sketchup mockup
>Print it out
>Draw on a sheet of paper on top of it

>> No.3497951

>>3497814
>Thats because there are no definitive steps, each artists journey is different.
>The reality being the basic process of getting work is so simple. (study, do personal work, build a portfolio to reach your goal, reach out to companies, etc.) You'd have to be a moron to pay money for these tutorials or classes.
Interesting how most of the journeys for working and successful concept artists begins at a school where they teach them exactly what they need to know and put in a portfolio, then host student shows aimed at getting them a job. Everyone is so caught up by stories like Rapoza's where he just kept drawing and drawing until someone noticed him. That really only works for illustration/fine art. Also people like him are the outliers, not the norm.

It's funny how some pros who are telling you that schools are worthless are the same people who went to and made it from art schools ("buy my gumroad tut and join my online course instead!!") Does this mean you don't have to put in the hard work on your own? No. Is simply going to a school a guarantee of success? Of course not. Yet both things combined dramatically improves your chances vs guessing and throwing a bunch of shit online and hoping it gets you a job.