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/ic/ - Artwork/Critique


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File: 453 KB, 2000x2000, drawthread.jpg [View same] [iqdb] [saucenao] [google]
3457308 No.3457308 [Reply] [Original]

Post your current drawing here and give constructive critique to others!

Please make sure your posted image is clear, downsized to around 1000 pixels wide, rotated to the correct orientation, and that any unused space is cropped.
If you want critique on a drawing from the previous thread, you can delete it there and repost in this one.

>dA /ic/ group :
http://4chan-ic.deviantart.com

>/ic/ Resources/Reference/Downloads/Links:

>General resources :
http://sites.google.com/site/4chanic/
http://sites.google.com/site/artandwhatnot/
http://characterdesigns.com/
http://crimsondaggers.com/forum/thread-3.html
http://finaltrinity.tumblr.com/post/13163064364/art-references-tumblr-accounts

>fellowBro's books :
http://mediafire.com/?i44dwzkf9j9n8

>Figure Drawing Tool:
http://pixelovely.com/gesture/figuredrawing.php
http://posemaniacs.com/

>Photoshop Brushes
http://cgsociety.org/index.php/CGSFeatures/CGSFeatureSpecial/tower_of_evilzz

Old thread: >>3443929

>> No.3457361
File: 1.81 MB, 3044x2390, IMG_1230.jpg [View same] [iqdb] [saucenao] [google]
3457361

Selling this to a local cigar lounge

>> No.3457366

>>3457361
I hope they get there money back

>> No.3457371

>>3457366
>dumb /ic/ reply #4278

>> No.3457393
File: 213 KB, 1158x716, aaaaaaaaaaaaaaaaa.png [View same] [iqdb] [saucenao] [google]
3457393

>> No.3457394
File: 266 KB, 689x724, ssssssssssssssssssss.png [View same] [iqdb] [saucenao] [google]
3457394

>>3457393

>> No.3457397
File: 164 KB, 1025x703, image (1).jpg [View same] [iqdb] [saucenao] [google]
3457397

>>3457394

>> No.3457398
File: 80 KB, 795x504, image (2).jpg [View same] [iqdb] [saucenao] [google]
3457398

>>3457397

>> No.3457399
File: 209 KB, 1291x827, image (4).jpg [View same] [iqdb] [saucenao] [google]
3457399

>>3457398

>> No.3457454
File: 720 KB, 2896x4096, received_2169099763106416.jpg [View same] [iqdb] [saucenao] [google]
3457454

My first time painting digitally, I tried not to take it too seriously and just construct something stupid. Critiques direly wanted. Tear this to shreds.

>> No.3457477
File: 637 KB, 2176x1525, space milkies.jpg [View same] [iqdb] [saucenao] [google]
3457477

asdfasdf

>> No.3457492
File: 425 KB, 765x1000, German Military Guy.png [View same] [iqdb] [saucenao] [google]
3457492

>> No.3457500
File: 524 KB, 955x862, babysitter 1.png [View same] [iqdb] [saucenao] [google]
3457500

just an experimental creature, critics and feedback are welcome.

>> No.3457503
File: 235 KB, 640x766, bilinda.jpg [View same] [iqdb] [saucenao] [google]
3457503

A photo study from today.

>> No.3457516
File: 1.40 MB, 1879x2464, bilinda3.jpg [View same] [iqdb] [saucenao] [google]
3457516

>>3457503
I hope this one looks better.

>> No.3457526

>>3457516

Two glaring issues, one is line quality. Its not particularly confident and a bit of a scratchy mess. Second is that the eyes are displaced from the rest of the face, they're too far left to line up with everything else.

I'd work on improving your accuracy in your work before you try to stylise it like you have done. Not terrible though.

>> No.3457528

>>3457526
bruh
>>3457516
too be honest there is zero construction in this. you dont belong here you need to go to beg. Im not trying to be mean but you need to spend about a year there before you come back.

>> No.3457530

>>3457492

You haven't applied any perspective to the face when constructing. The entire right shoulder and right side of the chest is wrong and the eyes are massively different sizes. Double chin is off too, rather flat and has no form to it but still better than 90% of /ic/

>> No.3457536

>>3457528

Dude, baby steps. I've seen worse from illustration students. Agreed though, beg would be a good move.

>> No.3457542

>>3457454

Okay... I was going to tear the gesture to shreds but I just did this pose in the mirror and actually. While it's slightly exaggerated it's not too far off as far as I can see. You fucked up completely on the tone on the left leg (viewers right) and there's issues with the tone overall but the pose is pretty solid.

>> No.3457618

>>3457500
This is fucking cool! You got a blog?

Feedback wise the arm on the left is noticeably smaller than the right if you wanted to be particular about it

>> No.3457625

>>3457536
I say that because I after having been here for 5 years am going back and rereading things and its making me improve much more than I would have thought.

I'm really helping them because trying to compete here is struggle, they will advance much faster if they work compare themselves to people at a similar skill level.

>> No.3457627

>>3457530
Holy shit you are right. I think I got tunnel vision my attention started bouncing around too much instead of focusing on basics. Thanks senpai.

>> No.3457654
File: 300 KB, 632x894, laura2.png [View same] [iqdb] [saucenao] [google]
3457654

>> No.3457698

>>3457627

No problem, but quick question. Why Hitler?

>> No.3457700

>>3457698
I have been doing statues and WW2 figures since forever. Hitlers sad and puffy facial features are a challenge. So many of my other references are young chad like super fit guys, I struggle to find older men with more facial character and bleak expressions.

>> No.3457752

>>3457700
You know you have a point there, I get exactly what you mean by that. He does have a pretty distinct and challenging face especially if you're looking for a bleak model. Fair play to you. Glad I could help.

>> No.3457755
File: 210 KB, 1000x1607, 435d471e-f47c-40e8-a0c3-f6a29662cfd8.jpg [View same] [iqdb] [saucenao] [google]
3457755

>> No.3458540
File: 569 KB, 916x845, babysitter 1v2.png [View same] [iqdb] [saucenao] [google]
3458540

>>3457618
Thanks you so much for the advice m8! it helps me a lot to notice the wrong things in the pic and fix it.
about the blog i have instagram and artstation my work it´s a little messy but you can check it here:
https://www.instagram.com/co3ndu/
https://www.artstation.com/coendu_mc

>> No.3458570

>>3457618
https://www.instagram.com/co3ndu/

>> No.3458573

>>3458540
why did you have to reply so fast i wanted to shout you out ;_;

>> No.3458576
File: 132 KB, 364x450, doodle.png [View same] [iqdb] [saucenao] [google]
3458576

>> No.3458608

>>3458573
haha sorry, and thanks! :D

>> No.3458628
File: 775 KB, 2081x2081, IMG_20180604_175802_879.jpg [View same] [iqdb] [saucenao] [google]
3458628

?

>> No.3458711

>>3458628
try finding a photo from that angle to compare what you did wrong

>> No.3458736
File: 99 KB, 567x1008, 20180604_170026-567x1008.jpg [View same] [iqdb] [saucenao] [google]
3458736

Probably /beg/, but thats okay because i wanna visualise characters i come up with

>> No.3458760
File: 761 KB, 1080x862, christianfblog_zandp.jpg [View same] [iqdb] [saucenao] [google]
3458760

Posted a sketch of this on here like a month ago. Now finished.

>> No.3458777
File: 960 KB, 3264x2448, IMG_20180604_183051219~2.jpg [View same] [iqdb] [saucenao] [google]
3458777

>>3457308
Just recently got into drawing here's a rough sketch I made during math class

>> No.3458784

>>3458760
This makes me angry on several levels. Well done.

>> No.3458861

>>3458736

Okay, yeah I would say that should be taken to the beginner thread.

Your fundamentals are very weak and it's hard to critique anything specific about the piece because... Well the entire thing is lacking and I can't give you any specific areas to improve just that you should work on everything.

In particular, since you said you wanted to draw characters, I would look at the gesture drawing resources provided above in OPs post and have a look at the fundanentals exercises in the sticky.

A lot of beginner artists don't see why they should do exercises like figure drawing or fundamentals when they want to draw in a stylised way like you. a lot think that they can just copy their favourite artists and that'll help them improve. Maybe you think that way and maybe you don't but you do need to do these exercises to improve your illustrations, if you can't draw something well then you can't stylise it well either.

>> No.3458864

>>3458777

Hi there, this response also applies to you.

>>3458861

>> No.3458875

>>3458760

I'm not sure what you were going for style wise here but I would say that the fact that there are massive differences in the level of tonal detail between the left and right is kind of jarring.I get that it's intentional that one is more like a simple graphic and one is somewhat painterly but the styles and times are so similar that they don't work well juxtaposing eachother. Composition is a bit cluttered in areas and you've gone a bit to small with some of the proportions (the arm on the figure to the right and the hand in the back of his neck)

From a technical standpoint it's good work and I like the finish on both characters but there are just a couple of things I would change.

>> No.3458877

>>3458875


#Styles and tones

>> No.3458898
File: 604 KB, 2100x1500, tired toon.png [View same] [iqdb] [saucenao] [google]
3458898

I just finished this doodle. hows it look?

>> No.3458920
File: 1.16 MB, 2988x2714, 20180605_001327.jpg [View same] [iqdb] [saucenao] [google]
3458920

Getting back to pen and ink fundamentals. Crits on shading and anatomy would be very appreciated

>> No.3458930
File: 2.40 MB, 1159x1700, Project 51_2.png [View same] [iqdb] [saucenao] [google]
3458930

I think cowboy bebop is a pretty cool guy.

>> No.3458931
File: 1.24 MB, 814x1194, Project 51_3.png [View same] [iqdb] [saucenao] [google]
3458931

>>3458930
Eh spaceships and doesnt afraid of anything

>> No.3458954

>>3458784
Please, extrapolate on your feelings.

>>3458875
Thanks for crit. I was going for a chaos vs order sort of thing. Most of my work is done like Peterson (on the right) is done, and the scribbly stuff is a bit more novel for me. It would probably help if the level of detail was balanced, like if Peterson was made up of more shapes, but still graphic, or if Zizek were rendered a bit simpler.

>> No.3458968

>>3458861
Thanks for being serious yet not being a dick, I appreciate that. I never put too much effort into characters because Im lazy and take spurts of "inspiration" and dont strive to get good as Im not always down to draw all the time. Ive tried figure drawing a handful of times but never studied anatomy much, and I think putting stylised faces on anatomically correct bodies is jarring. Overall I think my art is very very stiff when it comes to people, and maybe anatomy will change that? I dunno, but either or, thanks a lot for the advice. You are a true friend and a real human bean :)

>> No.3458974

>>3458954
>extrapolate
Lol I used that word wrong.

>> No.3458981
File: 42 KB, 239x522, Capture.png [View same] [iqdb] [saucenao] [google]
3458981

trying to 'digitally paint', would love some crit and tips

not the best at crit but here

>>3458898
it doesn't look like she's sitting, just laying back

>>3458920
the boobs look off, i think the back of the knee should be there

>>3458931
make the hunched more so the pose would look more relaxed/natural

>>3458760
>>3458954
blog?

>> No.3458994

>>3458981
well shes not really sitting. shes sort of haggardly hanging on the bench with her legs spread out in cartoon exhaustion.

i like the painting.. you did a very good job with the hair effects. unfortunately i dont know enough to offer any real critique tho.

>> No.3458997
File: 274 KB, 908x1024, 72003624.jpg [View same] [iqdb] [saucenao] [google]
3458997

>>3458994
>>3458994
thanks!

but it looks like there is no seat, like the bottom of the bench isn't there. her ass isnt touching the bottom either.

i just realized that the perspective of the girl an bench don't match either

>> No.3459004
File: 162 KB, 1083x861, 20180605_002439-1083x861.jpg [View same] [iqdb] [saucenao] [google]
3459004

>>3458861
>>3458968
Did some quick sketches using the refs in the op, is this more like what you're talking about?
Red is the outline of her dress, grey is the actual pose

>> No.3459013
File: 71 KB, 673x300, r l.png [View same] [iqdb] [saucenao] [google]
3459013

>>3458994
>>3458898
tried to make it look like she was sitting on the bench

>>3459004
not anyof those two but

fundies:
>basic shapes
>proportions
>lineart

stuff like that

>> No.3459021
File: 1.63 MB, 1200x1598, igor pls.png [View same] [iqdb] [saucenao] [google]
3459021

Just starting out. I did that one thing where you gotta draw Igor Stravinsky while referencing him upside down.

After I reached his right arm I gave up and sharpened my dull pencil. Not long after that I got bored, gave up on using a pencil, and worked my way through by scribbling the legs with a piece of charcoal.

How'd I do overall?

>> No.3459026

>>3459013
ooooh, gotcha gotcha. thanks for all the help here lads, honestly more than i get from /beg/ so this is a nice change of pace :)

>> No.3459037

>>3458997
>>3459013
Blargh. Well, thanks for the feedback.
I’ll keep it in mind next time I draw, I guess.
It seems like everything I’ve done recently has been really good, right up until I notice something or someone points something out, and suddenly I realize the entire thing looks fucking awful and I can’t upload it to Twitter.
I’ll make something I can publish soon, god dammit.
Thanks again.

>> No.3459049

>>3459026
>>3459037
np!

keep grinding!

>>3459037
>realize the entire thing looks fucking awful and I can’t upload it to Twitter.

it’s just a few things, you can still post it.

>> No.3459063
File: 683 KB, 768x781, 1522001456624.png [View same] [iqdb] [saucenao] [google]
3459063

>>3458760
>>3458954
>I was going for a chaos vs order sort of thing.
I think it would've worked better if you went just for "scribbles vs cell shading" while using those wavy shapes like on the left dude for both of them. You're kinda making the same point twice by adding "wavy vs geometrical" which creates inconsistency rather than emphasizes their difference.

>> No.3459067

>>3459021
Shit, but that's what happens when you're just starting. It's meant to stop you symbol drawing. Read keys to drawing, go the the /beg/ thread, and actuslly do the projects in the books. No need to post all of them because your drawings are not meant to be good at first.

>> No.3459140
File: 235 KB, 1356x918, fruit.jpg [View same] [iqdb] [saucenao] [google]
3459140

some people might remember a thread i did about acrylics where i mentioned i did some paintings for a movie which were bad on purpose, well here's one they didn't need. enjoy lol

>> No.3459180

>>3459140
Better than average desu, apart from the perspective, is it oil?

>> No.3459219
File: 1.41 MB, 2976x3968, IMG_20180605_121807.jpg [View same] [iqdb] [saucenao] [google]
3459219

>>3458968

Not a problem, I remember what starting out is like. The thing about practicing the figure or gesture drawing isn't that at the end you put a stylised face over it, although I see where you got the idea as I've seen plenty of artists that do that. The idea is that if you learn to draw the figure accurately and well then you can stylise it in your own way while keeping it somewhat grounded in reality. It's hard for me to explain but the difference between an illustrator that draws a stylised figure that just looks awkward and broken and an illustrator that draws a stylised figure that looks good is that they first learn to understand how the human form actually works and manipulate and stylise it from there.

Over time you'll find yourself incorporating things you've observed in serious figure drawing practice into your stylised work to make the drawing make more sense anatomically in a way (even if the anatomy is somewhat altered from reality.)

As an example I've included a few basic gestures drawn out to give you a rough idea of what I mean. They're obviously not representational but none of them look wrong or wonky because I've practiced a lot at drawing the figure from life. If you understand how something should be drawn then you better understand how to stylise and alter it in a believable way. It's not usually something that artists consciously do for the most part, after a while it's just a habit you get into over time. As a fair warning though it does take most people a lot of time to reach that stage but if done well you can create good looking work but even learn how to use the body as a way to do things like emote.

I wish I had time to sketch out some better examples but I'm a little swamped this morning. I hope I explained this at least reasonably well.

>> No.3459221

>>3459004

Yeah, that's already visibly better, it's about taking away the things that you learn by drawing from life and adapting them into your work which you seem to have an idea of already.

>> No.3459237

I approve of this thread. genuinely decent and helpful critiques in here

keep it up boys

>> No.3459239

>>3459180
no acrylic like i said

>> No.3459268
File: 200 KB, 681x712, roughshit.jpg [View same] [iqdb] [saucenao] [google]
3459268

Is this worth pursuing? Any glaring flaws i'm missing before I go any further.

>> No.3459269
File: 56 KB, 900x660, farbe_microport3_klein.jpg [View same] [iqdb] [saucenao] [google]
3459269

im super slow, this took me like 8 hours.

>> No.3459270
File: 121 KB, 1024x768, pagopago_klein.jpg [View same] [iqdb] [saucenao] [google]
3459270

>>3459269

>> No.3459278

>>3459268
Draw at least an elipse where ribcage and pelvis should be and you'll see how wrong you are. Spacing between her legs make her look like a fucking tank.
Also arms look completely unconnected to the ribcage, but it's probably because of how badly it's constructed.
Drawing bones on a new layer and then liquifying and transforming the shit out of the original drawing should do the job.

>> No.3459300

>>3459269
seems like about the right amount of time.

has a nice anime background sorta look to it. not a bunch of cheap tricks or anything. so i give you 7 efforts out of 10, -3 for the clouds.

>> No.3459316

>>3459269
This is pretty damn cool.

>>3459268
pose seems off, maybe hses leaning back too much

>> No.3459342

>>3459269
That's a super solid aesthetic, employable/10.

>> No.3459358

>>3459269
It looks nice, but it looks like a stylized travel poster. Unless that’s what you were going for, I’d pin that to an overall lack of texture.
Still, looks really nice.

>> No.3459368
File: 2.64 MB, 3024x4032, IMG_20180502_211147.jpg [View same] [iqdb] [saucenao] [google]
3459368

Yo, practicing for some time but ive never bothered with learning basics, some crit ?

>> No.3459375
File: 714 KB, 4000x3000, 1528206868471.jpg [View same] [iqdb] [saucenao] [google]
3459375

Critique welcome. The shitty portrait is of Claude Debussy, the hands are a detail from The Creation of Adam, the camel is just whatever and the cartoons are self explanatory. I like doing the cartoons because they're good for practicing shapes and lines, it's easy to spot a mistake when you fuck up a well known cartoon character.

>> No.3459384

>>3459368
>Never bothered learning the basics

Then.. Why aren't you reading the sticky and going to the beginner thread?

>> No.3459386

>>3459368
learn construction. What youve already got, combined with three dimensional body construction, will add up to something really really good. without it though, its not as good as it could be.

>> No.3459398
File: 2.56 MB, 3084x1462, img295 copy.jpg [View same] [iqdb] [saucenao] [google]
3459398

>> No.3459402

>>3459278

Appreciate feedback however harsh. Being a noob though, I didn't 'construct' anything, rather used a reference for main pose and then worked off that, changing a few bits. Redline/boneline for help?

https://www.instagram.com/p/BiFTFbOntab/?taken-by=lindseypelas

>> No.3459432
File: 379 KB, 901x959, doh.jpg [View same] [iqdb] [saucenao] [google]
3459432

do you guys like my dragon?

>> No.3459433
File: 3.28 MB, 3456x3456, GIRLS.jpg [View same] [iqdb] [saucenao] [google]
3459433

>>3459432
or my girls?

>> No.3459439
File: 330 KB, 2048x1574, stars.jpg [View same] [iqdb] [saucenao] [google]
3459439

>>3459433
or my stars?

>> No.3459444
File: 284 KB, 704x349, ri.png [View same] [iqdb] [saucenao] [google]
3459444

>>3459268
>>3459402
im honestly conflicted on if you should finish it or not

the pose that you used for a reference looks off to, so idk. tried to see if i can make it look better but i dont think im good enough for that

>>3459432
>>3459439
idk whats going on here

>>3459433
looks cool but shading is in random places

>> No.3459449

>>3459444
Critique mine pls >>3459375

>> No.3459451
File: 707 KB, 2299x3245, IMG_7593.jpg [View same] [iqdb] [saucenao] [google]
3459451

>>3459444
is this shading better?

>> No.3459463

>>3459300
>>3459316
>>3459342
thanks!

>>3459358
yeah im going for a stylised look, but im unsure if the stylisation i do for is working. Im still throwing things at the wall and see what sticks.

>> No.3459471
File: 138 KB, 960x960, FrazettaMasterCopy.jpg [View same] [iqdb] [saucenao] [google]
3459471

attempted to study a Frazetta piece

>> No.3459482

>>3459471
Post og frazetta piece for a proper comparison and crit

>> No.3459485
File: 133 KB, 233x454, rl.png [View same] [iqdb] [saucenao] [google]
3459485

>>3459375
you don't utilize basic shapes, breaking things down into simple shapes help a lot with placement and proportions

i looked up some examples

https://www.arttutor.com/blog/201801/how-start-drawing-using-simple-shapes

http://getdrawings.com/image/simple-shapes-drawing-59.jpg

>>3459451
this looks more abstract so no?

>> No.3459490
File: 76 KB, 508x800, frazetta_encounter.jpg [View same] [iqdb] [saucenao] [google]
3459490

>>3459482
Was trying to at least get down the composition, also playing around with a new set of Copic markers, i've never really colored traditionally.

>> No.3459493

>>3459485
Thanks for the criticism. And you're right, those were done before I read any book or watched any tutorial, just as a baseline for my improvement. I've since studied a few Loomis techniques and proko tutorials so now I have a better understanding how to start a drawing.

>> No.3459497

>>3459493
any recent drawings?

>> No.3459502
File: 803 KB, 947x1200, fb.jpg [View same] [iqdb] [saucenao] [google]
3459502

How the fuck can I paint clouds like this (bottom)? the two upper ones are my failed attempts. I zoomed in and can tell he used the CHALK BRUSH for almost everything, might have used either smudge or airbrush too, but almost entirely chalk. i just don't get what his process it.

critique mine in comparison please?

>> No.3459531
File: 629 KB, 4000x3000, collage.jpg [View same] [iqdb] [saucenao] [google]
3459531

>>3459497
Those are recent. I started 5 days ago. I'm kind of lost because I have no idea what book/tutorial to follow, since I've already amassed a big library of PDF's from here and they all look enticing. I'll probably end up following some Loomis book, but I actually got hooked by the Charles Bargue book that I found some dude recommended and I've been drawing those plates. They have that classical renaissance style that I like (I'm not a fan of animu like most people here). Here's how that's going.

>> No.3459536

>>3459471
>>3459490
Looking pretty good actually, but you're obviously missing a lot of detail. It's a tough piece anyway but you did it justice. You missed a lot of the colors, the original has a much more realistic color palette while yours is exaggerated. The gesture on the fairy is off, too.

>> No.3459552
File: 180 KB, 1000x1000, Scan 10 copy.jpg [View same] [iqdb] [saucenao] [google]
3459552

>>3457308
anyone got tips for drawing leaves and tries? I cant seem to do them at all.

>> No.3459579
File: 622 KB, 750x914, FEFD7040-BA20-45DC-AAB5-5C80FBDEBCDC.jpg [View same] [iqdb] [saucenao] [google]
3459579

>>3459531
You’re doing really good keep it up!

I started with animu which is pretty bad, but I eventually started to actually try to study. I don’t read books although I should.

>pic related 2015/16

>> No.3459586

Are we allowed to post songs on /ic/? The music board is a shitshow, but any time I try to post music I made on here it gets taken down because it's "advertising"... also hi my names Brian comforti and I'm a rapper

>> No.3459589

>>3459586
I'm sorry to hear that but /mu/ would be the board for it, not /ic/. So try reddit I guess.

>> No.3459602

>>3459589
Noooooo don't send me to /mu/

>> No.3459611
File: 181 KB, 436x600, Study (2).jpg [View same] [iqdb] [saucenao] [google]
3459611

Doing environment studies

>> No.3459651

>>3459063
Thanks for input.

>>3458981
>blog?
http://christianfrederiksen.tumblr.com/

>> No.3459686

>>3458777
I dont know if you did. But does she have a dress because you arent confident enough to draw legs and whatnot? If not get to it!

>> No.3459735
File: 1.77 MB, 2567x2577, 69781068-D961-46F8-83C4-ED60369FA266.jpg [View same] [iqdb] [saucenao] [google]
3459735

about 1.2 x 1.2 metres - half way through and wanting to keep it monochrome

>> No.3459742

>>3459552
i find most helpful thing to remember with trees is how gravity effects them vs the width (and apparent strength) of the tree

>> No.3459874

>>3459735
I like the design and the colour. Sense of atmosphere is nice, too.

The painting of the dark spots on the trees and stuff on the ground is a little lazy, though I get that the stuff on the ground is obviously unfinished.

>> No.3459931

>>3459735
is this about post colonialism?

>> No.3459943

>>3459931
indirectly yes

>> No.3459959

>>3459931
>>3459943
Seriously? How would you explain that?

>> No.3459966

>>3459742

To add to this its good to remember that the thickness of each branch has to be slimmer than whatever its branching off of even at the base. Funnily enough a mathematician actually showed that if you take the width of all of the branches on a tree and add them together they add up to the same width as the trunk so you have to try and keep that consistent.

A lot of people new to drawing trees tend to neglect this and have thicker branches coming off of slimmer ones.

>> No.3459967
File: 656 KB, 1202x2000, ATBsm.jpg [View same] [iqdb] [saucenao] [google]
3459967

on the one hand i want to get to a WLOP or Sakimichan level of rendering but at the same time i want to develop the style i have now

>> No.3459993

>>3459959
art isn’t ‘about’ anything

>> No.3460004

>>3459993
I might agree with that, but the artist and other anon think it's about post-colonialism, so I'm wondering what they mean by post-colonialism and how the artist might relate the piece to that subject.

I'm skeptical but I want to hear their thought process.

>> No.3460052

>>3460004
it was a joke

>> No.3460067
File: 157 KB, 764x1254, IMG-20180605-WA0000.jpg [View same] [iqdb] [saucenao] [google]
3460067

Please; critique pls pls

>> No.3460068

>>3459219

I really like the guy in the chair. These look a lot like animation gestures

>> No.3460090
File: 319 KB, 1000x783, june-5-2018.jpg [View same] [iqdb] [saucenao] [google]
3460090

painted a sunset today

>> No.3460119

>>3460067
I like it a lot. The only thing I'd say distracts me is how far away the kid and still receiving light while nothing else in a similar distance is.

>> No.3460120
File: 37 KB, 484x637, widowkkkk.jpg [View same] [iqdb] [saucenao] [google]
3460120

I like to ruin my work with the colour dodge tool

>> No.3460121

>>3460090
beautiful. reminds me of living down south. really dig the clouds in the far, far background.

>> No.3460160

>>3460090
this is almost the perfect painting, the kind of thing we should send into space

>> No.3460171

>>3460120
yea, the lighting is too much

>> No.3460187

>>3459967
do both, anyway on this one i think you should clean up the body to match the face.

the thing with 1000 highlights but no real darks looks super shoddy

if the dress had a greater illusion of real material it would really heighten the picture i think, would make it very sensual. it's halfway there though.

when you're doing a pose avoid foreshortening like you have with the arm holding the wine glass, is inelegant and prone to mistakes. and irl that's where stereoscopic vision would come into play so it sort of spoils the illusion of space.

nice job on the face, very expressive.

>> No.3460297
File: 238 KB, 1000x1000, Scan 10 copy 2.jpg [View same] [iqdb] [saucenao] [google]
3460297

>>3459742
>>3459966
tnx anon/s, gonna do some drawing in the wood soon, gonna try to aply what u guys said

>> No.3460401
File: 303 KB, 900x627, 3.jpg [View same] [iqdb] [saucenao] [google]
3460401

critique

>> No.3460404

>>3460401

Colouring is ok. You've got that stylized rough brush effect down well, it's just there's nothing to look at....no subject. Are you planning on adding to it?

Reminds me of that old school windows background - I didn't like that for the same reason....it was a hill and a sky....

>> No.3460408

>>3460090
Nice. We need more traditional in here. I'd post some of my acrylic stuff but knowing what this place is like I'd probably get ripped to shreds for a miniscule error and lose all motivation to paint again. :D

>> No.3460440

>>3460404
it's a study to get better at clouds.

>> No.3460472

>>3459444
I appreciate the attempt. I guess its just a weird pose that doesn't look very natural. Also, looking at your overlay i guess i need to make legs bigger and her left arm.

>> No.3460770

>>3460440
you should do more like the clouds on the right, less rounded edges and more diffusion. and darken the undersides of them

its pretty great though

>> No.3461026
File: 158 KB, 1000x750, IMG_20180605_202421.jpg [View same] [iqdb] [saucenao] [google]
3461026

Had a plenair to study colors. As much as I tried to get it right it feels a little off and strange.

>>3460090
juicy

>> No.3461192
File: 1.18 MB, 2448x2448, IMG_1258.jpg [View same] [iqdb] [saucenao] [google]
3461192

I drew this guy

>> No.3461234
File: 82 KB, 600x862, bleh.jpg [View same] [iqdb] [saucenao] [google]
3461234

>> No.3461239

>>3457361
looks kinda comfy, that linework reminds me of those old new yorker cartoons

>> No.3461270
File: 646 KB, 1737x2073, P_20180607_002754_vHDR_Auto_1.jpg [View same] [iqdb] [saucenao] [google]
3461270

What precisely is wrong with this?
Was a quickie but I'm trying to learn how to draw pretty women from imagination and it's tough so critique me pls

>> No.3461274

>>3457654
Not bad but as is it looks kinda soulless.
Maybe more contrast? Or just brighter brights.

>> No.3461307
File: 279 KB, 713x1206, New Canvas1.png [View same] [iqdb] [saucenao] [google]
3461307

Posting my thing from the Tower Girls thread (I got Cave Princess).

Need to fix up the capey thing and add some jewelry, but before that, any critiques or suggestions before I proceed with lighting and shading?

>> No.3461539

>>3457627
>>3457492
don't listen to the crab this is fine especially as an exercise in construction

>> No.3461543

>>3459611
nice
really try and play up the lights and darks next time
the contrast between the two can really give it a lot of depth

>> No.3461554

>>3461307
It looks good to me. The only thing bothering me a bit is the left thight seems way thinner then her right one. And the food seems to just disapear behind her calves. It doesn't feel natural and makes it look flat.

>> No.3461566

>>3459602
no one wants to hear music here. unless we can see it we don't want it.

>> No.3461582

>>3461539

The guy got an honest and genuine critique of his work, with genuine points on areas to improve. He even acknowledged that the critique is right and the areas need tweaking in his response.

At no point was his work unduly criticised or called bad, he asked for a critique and a fair one was given to him and judging by his response he took it in stride.

Either you don't know what a critique is, you don't understand what people mean by a crab on here or you don't understand that some of the Artists on this board are striving to improve their art from "fine" to something altogether better and one of the best ways to do that is to get good feedback.

If anything you're telling him to be content not to improve (or saying that he doesn't have to) is more harmful, every artist has something they can work on.

>> No.3461583
File: 131 KB, 1064x1200, De9YJwhXUAAUWLJ.jpg [View same] [iqdb] [saucenao] [google]
3461583

>> No.3461595

>>3461582
I like this kind of attitude. i hate coming onto this board and seeing peeps A. post up something without giving a critique B. give critiques that are just "you're shit and you should feel bad or C. rejecting good critiques because they can't take constructive criticisn.

>> No.3461610

>>3461554
Fugg you're right. Thanks for pointing these out Anon, will fix. I guess either one thigh's going to have to get bigger or ones going to have to get smaller.

>> No.3461642
File: 264 KB, 765x1000, Venus De Milo.png [View same] [iqdb] [saucenao] [google]
3461642

>>3461582
I think a lot of people here probably get tunnel vision or mild mania when completing something they work hard on. I went back and I set the eyes in correctly but I had added unnecessary lines around the eyes that gave the impression of one being larger. The torso prompted me to get another anatomy book so hopefully that will force improvement as well.

I recently got a fake crit from someone on the ASG thread that soured me on that experience and I am genuinely happy to get something thats real and I certainly have distance to go in my figure drawing. I love the crits that I get here because I have improved greatly in the past 2 years and its because I got the courage to post work here.

Venus De Milo must be real because I felt both love and lust as I looked at the statue when drawing this.

>> No.3461651
File: 1.96 MB, 2976x3968, IMG_20180607_043830.jpg [View same] [iqdb] [saucenao] [google]
3461651

>>3461642

Haha you know that actually makes two of us, this was actually one of the first statues I bought as a drawing reference when I started trying to learn how to draw the human figure more.

I haven't drawn her in about a year I should get on that.

>> No.3461663
File: 1.79 MB, 2550x3300, Rocker girl.png [View same] [iqdb] [saucenao] [google]
3461663

Not sure this is well proportioned or not (Obviously)

>> No.3461673

>>3461663
Try to remember that on humans, where concerning limb length, that the fingertips typically align mid-thigh. Yours looks like they reach her knees.

>> No.3461702
File: 1.99 MB, 2550x3300, 1528344116755.png [View same] [iqdb] [saucenao] [google]
3461702

>>3461663

I'm not really sure how to fix your anatomy but if you were looking for slightly more realistic proportions I've tried, not perfect but you should have a better idea of where you went wrong from this. This is maybe the second time I've ever used my tablet so I suck massive ass with it but hey I tried.

Also with the pose you picked you've drawn the shoulders pulled up wich would obscure the neck and part of the face.

Honestly it's a terrible redline but best I could do right now.

>> No.3461711

>>3461702
Any tedline is a good one when its helpful

that your based redline poster

>> No.3461720
File: 255 KB, 1000x719, inventory with text(resized).png [View same] [iqdb] [saucenao] [google]
3461720

Working on my character's inventory for DND and would really love some serious feedback. I know I need to work on general construction, but some specific critique would be greatly appreciated.

Have a dungeon I'm working on as well that would be great to get some input on, but not sure if this is the right place to post it.

>> No.3461738

>>3461720
If you are just looking to make a character sheet, and you aren't interested in becoming a professional or hobbyist artist I fully endorse you tracing that face.

The tools don't look half bad, look at the straps on the back pack. Next time only draw one, copy that layer and paste it then flip it horizontally. You will get a much more consistent result.

>>3461663
I don't want to be mean but why are you here? If its just a fun doodle the who cares what we think. If you want a serious crit then you need to go do some studying and learn some basic construction. I'm not going to tear you down because there isn't anything to break here. I think you should head to beg if you want to be serious about art.

>> No.3461753

>>3461192
i think this is your best drawing to date.

>> No.3461764
File: 174 KB, 635x503, rl.png [View same] [iqdb] [saucenao] [google]
3461764

>>3461663
got too invested

i actually like the face and the pose but the execution ...

knees are supposed to face the same way as the foot, not enough contact with the guitar, looks like she is going to fall over

im not the best person to red line but i gave it a shot

>> No.3461772

>>3461764

Still a massively short torso

>> No.3461774
File: 2.45 MB, 2550x3295, Flowers 001.jpg [View same] [iqdb] [saucenao] [google]
3461774

2 days (with kids) this took me should done by afternoon..

>> No.3461816
File: 839 KB, 1063x1462, img302 copy.jpg [View same] [iqdb] [saucenao] [google]
3461816

is it bad to use figures from imagination as warmup?

>> No.3461820
File: 282 KB, 1277x1920, ART TABLE-CHEERLEADER2.4.1.jpg [View same] [iqdb] [saucenao] [google]
3461820

>> No.3461963
File: 596 KB, 600x815, nazi yunyun.png [View same] [iqdb] [saucenao] [google]
3461963

first painting that I've actually finished

>> No.3461968

>>3461963
and it will be your last

>> No.3461970

>>3461968
what

>> No.3461974

>>3461963
A lot of potential, why is she looking up and not down at who she's about to kill?

Her pose could use work. Those two things ruin what could have been a real cool painting imo. I like the style though, develop it.

>> No.3461982

>>3461974
I was using this for gesture practice.
Also, how can the gesture(of which character) be improved?

>> No.3461983

>>3461974
also, what about the style do you like?

>> No.3461985

>>3461982
>>3461983
and it will be your last

>> No.3461986
File: 17 KB, 444x434, 1523046059446.png [View same] [iqdb] [saucenao] [google]
3461986

>>3461985
wrong

>> No.3461993

>>3461982
>>3461983
I like the shading and colours you've used for the illuminated areas. I don't paint so I can't tell you what I really like about it.

In terms of the gesture the nazi just looks very stiff, the fact that she's not looking down hurts it a lot too. Her arm with the gun should probably be fully extended at the very least. I'm no expert I'm sure someone else can give you better feedback, but I certainly think the gesture needs work.

>> No.3462075
File: 79 KB, 1200x880, farbe_microport4_klein.jpg [View same] [iqdb] [saucenao] [google]
3462075

>>3459269
next iteration

>>3459502
I'd say you're pretty much there, maybe blend it a bit in some places with a soft brush or a blender. Keep it up!

>> No.3462174

>>3461720
Chalk never goes wrong. A 10ft pole is a classic but I usually just carry a spear. Flasks of oil are a godsend as well. Cant gi wrong with some kind of ball bearing or caltrop.

>> No.3462515
File: 1.72 MB, 2928x2278, IMG_1266.jpg [View same] [iqdb] [saucenao] [google]
3462515

>>3461239
Thanks. I did another one in a similar style

>> No.3462535
File: 737 KB, 1950x1264, received_1531909593492386_1.jpg [View same] [iqdb] [saucenao] [google]
3462535

>>3457308
Alright. I don't really fit in with you guys. My technique is shit and compared to your stuff mine looks like it was drawn by a child.
What do you guys think anyway?

>> No.3462537
File: 238 KB, 878x1124, received_1567902853283659_1.jpg [View same] [iqdb] [saucenao] [google]
3462537

>>3462535

>> No.3462541

>>3462535
You might be interesting in getting into pigmented ink and brush! Same bright and vivid colours as markers but without the streaking. Some areas could use some empashis, everything is lost in a sea of colour. Thicker lines in some places might help. Looks neat though.

>> No.3462552
File: 74 KB, 1080x720, FB_IMG_1528390276637.jpg [View same] [iqdb] [saucenao] [google]
3462552

>>3462541
Thanks man. I've got some serious problems with portraying depth and angles so I mostly do stuff like this in black and white.
It's just not intuative for me and I need to countlessly retry.

>> No.3462578
File: 818 KB, 1000x540, lowrez1.jpg [View same] [iqdb] [saucenao] [google]
3462578

I've been experimenting with meme art for a while now. I usually draw and paint traditionally, so the only thing I have is a mouse. I really like the naive look of online illustrations, so I tried to emulate them, also adding a kind of wavey style.

>> No.3462579
File: 430 KB, 800x800, POL_ART.jpg [View same] [iqdb] [saucenao] [google]
3462579

>>3462578
another one

>> No.3462642
File: 110 KB, 689x1000, Scan 3.jpg [View same] [iqdb] [saucenao] [google]
3462642

went drawing in the park with 1 min poses.

>> No.3462904
File: 431 KB, 945x532, forest4cdcws.jpg [View same] [iqdb] [saucenao] [google]
3462904

Been painting a while and cant seem to find a helpful source of feedback. Could I get some help?

>> No.3462931

>>3461270
Quicky critique;
The ears are tiny and out of place, look in the mirror and notice your ears start from the bottom of your nose and end at your eyebrows
Finally the back of the head is to small, round it out a bit more, give it some more width along with the hair

But every thing else looks pretty good for what you're going for

>> No.3463050

>>3462578
I really dig this.

>> No.3463061
File: 908 KB, 1000x1000, happy tokyo 2020 olympic games wip.jpg [View same] [iqdb] [saucenao] [google]
3463061

Thoughts?

>> No.3463065 [DELETED] 
File: 1.08 MB, 746x1080, 1.png [View same] [iqdb] [saucenao] [google]
3463065

[1] Photo study

>> No.3463067

>>3457361
Looks cozy in and old school way. How much did you sell it for?

>> No.3463071

What paper size is better for a beginner practice: A4 or A5?

>> No.3463201

>>3463071
A0

>> No.3463219

>>3463201
Not particularly handy.

>> No.3463261
File: 220 KB, 558x714, frenda seivelun 1.png [View same] [iqdb] [saucenao] [google]
3463261

I'm having trouble with the feet and hair

>> No.3463276
File: 383 KB, 955x1334, 48A70306-28A2-445B-9272-71642429FD3C.jpg [View same] [iqdb] [saucenao] [google]
3463276

I’ve been drawing for over a decade, i am 26. Just fuck my shit up senpai

>> No.3463562
File: 891 KB, 1000x1304, 7.jpg [View same] [iqdb] [saucenao] [google]
3463562

yo I am interested in learning how to make paintings with mexican dia de muertos style patterns. I really like the aesthetic and this is my poor attempt at making something in that style. Something looks wrong about this composition but I can't quite put my finger on it. Opinions?

>> No.3463567
File: 1.07 MB, 1138x2144, color-help.jpg [View same] [iqdb] [saucenao] [google]
3463567

Need color help for a series of drawings. Which of these do you prefer - a magenta base or beige? Maybe magenta works well for some and not others?

Any help thoughts appreciated!

>> No.3463571

>>3463567
Depends on what you are looking for the magenta is a lot more intense and alive. I don't like the third panel in beige because of the yellow sunglasses. The color combination is very weak imo

>> No.3463587

>>3463067
$60

>> No.3463591

>>3458540
bro, amazing work.

>> No.3463601
File: 1.15 MB, 1056x1760, upload complete.png [View same] [iqdb] [saucenao] [google]
3463601

please critique anything and everything

>> No.3463602

>>3463562
only talking about composition, it doesnt seem to follow any sort of rule, you should think about action lines, rule of thirds or fibonnaci sequences. for example the cape line is too unshapely, and an action line would draw your eye towards the head, and if you implemented rule of thirds, the blank space on the right would be larger and less distracting.

>> No.3463603
File: 3.97 MB, 1056x1760, uploadminus mask and wires.png [View same] [iqdb] [saucenao] [google]
3463603

>>3463601
by the way, this is a commission

I don't know, something about it feels off to me

>> No.3463604

>>3463601
looks great, only thing id suggest is brighter lighting and darker shadows, the highlight on the jacket make it seem as though the light is coming from the middle of his arm

>> No.3463609

>>3463602
I actually did use the rule of 3rd tho. Also, how should the cape line be? Should I emphasize the curve on the left side?

>> No.3463617
File: 902 KB, 709x897, Χωρίς τίτλο.png [View same] [iqdb] [saucenao] [google]
3463617

>>3463609
forgot pic

>> No.3463627
File: 56 KB, 492x628, 4.jpg [View same] [iqdb] [saucenao] [google]
3463627

>>3463562
>Something looks wrong about this composition but I can't quite put my finger on it.
There's just nothing in the composition really. You might as well just crop it and focus on the portrait. All that empty space is unneeded and just sort of awkward.

There's also a jarring stylistic difference between your mark making and the photo-texture background.

>> No.3463632

>>3463603
It's the """knot""" on that tie that looks off

>> No.3463634

>>3463617
thats uh. thats not how you do that. if the head was solely in the middle column or the right, then it would apply, but nothing here belongs to one third or the other

>> No.3463652
File: 438 KB, 417x741, Χωρίς τίτλο.png [View same] [iqdb] [saucenao] [google]
3463652

>>3463627
idk bruh the flowers and the other details plus the background seems like a bit of an overkill to me. pic related is the smallest that i think it can get without feeling too crammed

>>3463634
in pic related the head is in the middle column and I think it actually looks better. I also made the cape lines point to his face. Does this make it more dynamic?

>> No.3463676
File: 186 KB, 631x800, help pls.png [View same] [iqdb] [saucenao] [google]
3463676

I hope the size is right.If not i'll repost.

So anyways i am new here and i was wondering what habits i should break and how i can improve.

>> No.3463679

>>3463652
yeah this is much better, looks like it could go on a poster or decorative cloth. gj

>> No.3463681
File: 264 KB, 1179x926, Untitled-1.jpg [View same] [iqdb] [saucenao] [google]
3463681

>> No.3463682

>>3463676
btw i do like pointy noses and if theres a way to draw better pointy noses then i am also all ears for that.

>> No.3463686

>>3463676
short lines are all well and good but try to use longer, rounder strokes, itll help immensely and it means less steps when finalising a drawing. either chicken scratch then ink on another layer or do bold lines from the start, youll improve faster

>> No.3463690

>>3463681

shit, forgot the boy's sword.

>> No.3463702
File: 298 KB, 1179x926, fuckedit.jpg [View same] [iqdb] [saucenao] [google]
3463702

>>3463681
i did a shit job but basically, if you make the linework darker and fix the arm itd be cleaner.

looks like Blue Dragon

>> No.3463705

>>3463702

the kid is holding a sword horizontally hence why the pose.. But thanks for the suggestion. And yes, now that I look at him, it does look like the kid from blue dragon.

>> No.3463709

>>3463690
well shit when i did my edit i thought it was an overhand punch, but since he has a sword your arm placement is pretty okay for a horizontal slash

>> No.3463710

>>3463686
>short lines are all well and good but try to use longer, rounder strokes

What practices should i do?I see people do line control practice so should i do that?Sorry i'm sure this is probably straight forward for you but i want to really understand and put it to visual use. I just dont want to misinterpret anything

>> No.3463718

>>3463710
dont worry, its good to ask questions, and yeah you should do alot of line control experiments, the dont all have to end up in a saved piece but if you can get curved lines down itll help you out immensely.

try drawing hands, legs and heads without making a straight line

>> No.3463727

>>3463718
oh cool. Is there any methods i could see or examples i can look at? Maybe a video tutorial or any tutorials?

>> No.3463759

>>3463727
this is traditional but it still applies
https://www.youtube.com/watch?v=qdtw6JCQxx8

>> No.3463760
File: 1.11 MB, 1939x2600, IMG_1274.jpg [View same] [iqdb] [saucenao] [google]
3463760

Commission piece

>> No.3463781
File: 402 KB, 1000x655, portals.jpg [View same] [iqdb] [saucenao] [google]
3463781

>> No.3463784

>>3463276
Someone post it

>> No.3463790
File: 483 KB, 765x1000, mein führer.jpg [View same] [iqdb] [saucenao] [google]
3463790

>>3457492
hi, i'm from /i/, here's my take on mein führer. my drawing is probably worse than your's but here's my best shot at a crit

>> No.3463791

>>3463603
You're getting paid for that?

>> No.3463794

>>3463760

Were you commissioned as the artist equivalent of an assassin or something?

>> No.3463795

>>3463791
Yeah :)

>> No.3463796

>>3463791
post work

>> No.3463802

>>3463790
I actually kinda like this. Good job m8

>> No.3463810

>>3463603
idk why but its the spacing of the eyes that makes it feel...off? Why do i feel that way about the eyes??The eyes are nice and clean but...
theres an uncanny feel to ...
Also what the other anon said about the tie too.

>> No.3463814

>>3463810
yeah I think the face is the main thing bothering me

i think it's a case of the close eyes

>> No.3463816
File: 478 KB, 1349x1570, IMG_20180608_223547_895-1349x1570.jpg [View same] [iqdb] [saucenao] [google]
3463816

>>3463796

>> No.3463817

>>3463816
You're getting paid for that?

>> No.3463822

>>3463817
Nope, I'm an amateur and plan to remain one

>> No.3463823

>>3463817
post work

>> No.3463825

>>3463822
Then seethe

>> No.3463827
File: 1.65 MB, 1403x992, [Upload] A Certain Canadian Pop Star (Extra Messy).png [View same] [iqdb] [saucenao] [google]
3463827

>>3463823

>> No.3463828

>>3463814
maybe, because i am not getting that "oh i just dont like the style" kind of vibe.
The eyes are flat and are not wrapped around the face. I'm not saying i can do better and i too have this problem as well. It can be a tricky thing to master.

>> No.3463830

>>3463827
Kek

>> No.3463832

>>3463828
I think that wouldn't be a problem if I didn't try to shade the face like I did, """"realitically"""" and softly

if I stuck to cell shading it would be a non issue, probably, since anime/cartoon eyes ARE flat

>> No.3463846

>>3463832
maybe?
Do you have the non shaded version i can look at?Just flat colors?

>> No.3463853
File: 421 KB, 1920x1018, Untitled.png [View same] [iqdb] [saucenao] [google]
3463853

>>3463846

>> No.3463863

>>3463794
Yep. I'm a bounty hunter (don't actually know what you meant by that)

>> No.3463879

>>3461270
Maybe move the right eye closer towards the nose

>> No.3463888

>>3463863
He means it fucking sucks

>> No.3463889

>>3463888
Does it though?

>> No.3463894

>>3463889
Yes

>> No.3463896

>>3463894
For a local artist whose clients are local people with affordable prices and good work ethic? Does it though?

>> No.3463903

>>3463896
your ethics dont mean shit you fucking idiot, i could carve stones out of bigger stones for an affordable price that doesnt mean the work is good

>> No.3463907

>>3463903
Yeah but it means it's affordable, and done in a timely fashion, and better than people charging the same prices, and of the same quality as people charging more. Do you understand what undercutting competition is?

>> No.3463910

>>3463907
DOESNT MEAN THE WORK IS GOOD

>> No.3463912

>>3463907
learn to take legitimate criticism

>> No.3463920
File: 354 KB, 843x630, Is it just me that feels this way.png [View same] [iqdb] [saucenao] [google]
3463920

>>3463853
It could just be me that feels this way but I swear i have this uncanny feeling about this...
Idk how do you feel about the edit?

>> No.3463943

>>3463912
What's the criticism? That a guy wanted me to paint him and his daughter? Should I be aspiring for greater things? I made money that's all I care about

>> No.3463944

>>3463920
You edit is actually perfect and I will use it to correct the picture. Thank you very much!

>> No.3463948
File: 115 KB, 921x714, eye.png [View same] [iqdb] [saucenao] [google]
3463948

>>3463944
You're welcome.
I just moved the eye slightly and made the other eye a bit curved and a tad bit smaller
everything else was untouched

>> No.3463963

>>3463943
not the same anon but you did post your art on /ic/
and this thread is for giving critiques of any kind(even though the thread was specific with "constructive critiques").
I looked at your drawing and i'm not a painter but this just looks unfinished.It needs to be more polished and the colors feel off to me.
Yeah sure you made some money but its not
a great piece and its decent at best HERE.
You did an ok job but just study to render better.

>> No.3463971

>>3463944
the mouth looks a bit too wide

>> No.3463978

>>3463963
I'll tell you what. I'll give you his number, you offer a lower price and do a better job and you can take his money for it instead of me! Sound good? I think that's only fair, there's much better artists on 4chan than me that deserved this commission

>> No.3463984
File: 26 KB, 800x450, e02e5ffb5f980cd8262cf7f0ae00a4a9_press-x-to-doubt-memes-memesuper-la-noire-doubt-meme_419-238.jpg [View same] [iqdb] [saucenao] [google]
3463984

>>3463978
So you're going to post his number here?

>> No.3463994

>>3463984
Hahaha no. Because I know none of you could do a better job. That's the joke.

>> No.3464000

>>3463994
i'm curious
why did you even post here if your goal was to do a commission?
Can you give evidence that you are the real artist of this painting? I only ask because there are people on here who pretend to be someone else just to create drama.

>> No.3464011

>>3463994
chill mang.

first line of the thread you've posted to.
"Post your current drawing here and give constructive critique to others!"

it's cool that you're getting money for it but you should always be trying to improve which is why we're all here.

learn to take some criticism

>> No.3464018

>>3464011
problem with /ic/ is criticism. At some point you guys stop being qualified to critique something so you literally just say "it's bad". Because that's technicially criticism. Criticism is just "be negative" and you feel like you are participating. So when an anon says "it's bad", and you and another anon back him up by saying "it's legitimate criticism", at some point I just post here because it's funny to hear you guys struggle to critique what I'm doing. Alright you win. My art is bad, I can't wait to post the next one and have it also be "bad".

You guys should be looking at me as an example of how to make a career at art, but if you can't get over the hump of "I can do a better job than him but I'm not going to" you are never going to get any work. Great, you think you could do a better job than me. Could you do it as fast? If not then don't critique me on it being "unfinished". If you can't even bring something to the level of finish in my commission you can't complain that it's "unfinished", because my client isn't, and I'm not going to "finish" something more than I'm getting paid for it. And that's how you all should be too. This isn't charity or volunteer work, this is a job, and you do as much work as you're getting paid for.

>> No.3464029

>>3464018
Look all i said is that your art just needs to be rendered better.
For /ic/ standard its ok but for people around you looking for local artist then yeah of course they're going to like it.
I didn't call you "bad" or encouraging anyone to call you "bad" i just didnt give you too much praise is all.I thought you did good but not great. I feel like it can be better and you can get better.Theres potential but you need to take critiques and that not everyone is going to compliments when they critique you.
> Should I be aspiring for greater things? I made money that's all I care about
this tells me that you didnt want critiques and you just wanted to post it for whatever reason idk.I still think you're pretending to be this painter just to cause bait but theres a part of me that thinks maybe he's legit?

>> No.3464031

>>3464018
>his shirt is floating on his shoulder
>right shirt arm looks off with no creases/light differences
>her fucking fingers
>her arm has an outline mark in the middle of arm
>her neck/head seems off

It's cool to brag you're getting paid for it but it's still pretty rough round the edges.

cowboy builders get paid for doing a job, doesn't mean they are good at it and don't leave you with a sub par result.

>> No.3464038

>>3464029
It's literally the best I can do, I guess that's the point I'm trying to make. It's the best I can do, and I'm at the price point that lets me live off of it, and that's what you guys need to aspire for. I'm being paid to do a better job next time, as long as I do the best I can right now.

>> No.3464041
File: 274 KB, 1572x1048, a5b424e88e538699a79909f5d10f281c.png [View same] [iqdb] [saucenao] [google]
3464041

>>3461642
Great linework and stay on it with the body construction approach!
I never had the patience to learn how to construct the human figure or do anything straight out of my head. I mainly just scan live drawing figures and trace em (ugh) or you photos and envelope-guess my way there. Which results in me drawing lines 20 times each...

Anyway, shoot the crits if you want.
Armorprojection on the right is sloppy. Will probably change the design before I clean thing up. And the dagger needs to go, its like a 80% rip off from an existing concept already.

>> No.3464045

>>3464038
First off, i'm glad your make a living in something you like.Also, people get paid doing furry porn and other strange fetishes. Am i suppose to aspire to them because they make money?I have a job so i dont aspire to make money i aspire to get better. You didn't even try to give encouragement in your painting all you said was "Commission piece".That could literally mean anything.
/ic/ is for critique please know that now.Also, where's the proof that you're the real artist?

>> No.3464054

>>3464045
>Also, people get paid doing furry porn and other strange fetishes
That's unsustainable and you know it. Most art posted on /ic/ is with hopes of sakimichan money. So you might say you're aspiring to get better, but the better you and most people on this board probably think of is "better enough to get rich quick" which is not "getting better"

>> No.3464089
File: 362 KB, 1000x785, june-8-2018.jpg [View same] [iqdb] [saucenao] [google]
3464089

painted this tonight for a show on sunday

>> No.3464115
File: 228 KB, 776x1119, merc.wip.jpg [View same] [iqdb] [saucenao] [google]
3464115

>>3463784
Lol all these newfags
>>3463276
FIXED

>> No.3464121

>>3462904
What is this for? Are you trying to do conceptual art, or is this a piece that's intended to stand on it's own?
Compositionally, it's flat, and on a grid. The canvas is split horizontally and vertically, right on the deer, and the eye is trapped there. The values are off, and the figure in the foreground is lost in the shadows. There's no reason to look at the figure, as you've indicated the deer is the most important element in the piece. You're putting too much emphasis on a stylistic gimmick with the lighting, instead of creating an overall piece with narrative, movement around the elements, and interest in just more than one object. Your colors, while good enough to convey mood for a concept piece, don't work well in a stand alone format, as they're dull, lifeless, and don't contribute to an illusion of depth, especially as the contrast is completely blown out with the gimmick lighting and too-dark shadows. The figure would be backlit with strong source of light in front of him like that, as would the trees nearest to the light source, but you don't have any rim light on the figure at all.

best advice, work on the piece more overall, for more cohesion and narrative, instead of focusing and pushing the obvious gimmick of the lighting. Gimmicks are fine, if handled right, but you pushed it too far - the piece is about the gimmick, and not the narrative.

>> No.3464124

>>3464121
And yes, I know I said "gimmick" a lot, but that's what your piece is focused on and is all about.

>> No.3464185
File: 82 KB, 768x768, 1412689059240.jpg [View same] [iqdb] [saucenao] [google]
3464185

Why is painting without lines so hard? Holy fuck, I'm getting my shit pushed in for over 30 hours by something I would've finished in six if I didn't listen to that shitty "real life has no lines" bullshit.

>yeah dude, just don't blend the edges, what could possibly go wrong?

>> No.3464217
File: 453 KB, 1080x1080, blessed lw.jpg [View same] [iqdb] [saucenao] [google]
3464217

a new exercise. Criticism and feedback are very appreciated

>> No.3464231 [DELETED] 

>>3464217
looks, fuckin great man, I just saw it on your blog, ill probably make the bottom part of the background darker, maybe even darken his chest a bit too

>> No.3464235

>>3464231
Good point! probably that adjustment make the picture more dramatic and emphatize the general illumination. I´m gonna try it Thanks m8!

>> No.3464237

>>3464217
looks, fuckin great man, I just saw it on your blog, ill probably make the bottom part of the background darker, maybe even darken his chest a bit too
Also, are the ears miss-aligned on porpuse? Maybe giving them a tilt would give it a more dynamic silhouette

>> No.3464245 [DELETED] 

>>3464237
yup i wanted a an asimmetric and unconfortable look, i´ll try also the ears thing. thanks!

>> No.3464249

>>3464237
yup i wanted a an asymmetric and uncomfortable look, i´ll try also the ears thing. thanks!

>> No.3464253
File: 1.91 MB, 1025x1829, IMG_0010.png [View same] [iqdb] [saucenao] [google]
3464253

I'm pretty new to digital art and drawing with color. The bottom half of the robe feels especially bad since I'm still not so great at shading.

>> No.3464256
File: 110 KB, 540x960, E18E1C4E-BFFA-4080-A732-0BEE0138EB76.jpg [View same] [iqdb] [saucenao] [google]
3464256

>>3457308

>> No.3464258

>>3464253
your design looks cool but you need to clean up better your sketch before coloring.

>> No.3464309
File: 82 KB, 1000x1278, nwu_d.jpg [View same] [iqdb] [saucenao] [google]
3464309

starting with this

>> No.3464357
File: 294 KB, 2000x2400, lewddddd.jpg [View same] [iqdb] [saucenao] [google]
3464357

I don't normally draw lewd things but it is fun

>> No.3464540

>>3464054

People on this board aren't trying to get rich, they're trying to improve their craft. If you can't understand that then you shouldn't be here.

You said no one was giving you an in depth critique and couldn't give one so here you go;

Your colours are blocky and solid with no real sense of form throughout the entire work. In particular the clothes, arms, flowers and backgrounds are just blocks with the only area seeming like you have really attempted to put in any effort being the faces which isn't a terrible idea as they are the focal point. Part of the issue in the rest of the composition is that you've used an extremely limited range of colour vales, not simply in one area but in the entire painting. Blocking in is not a bad idea but you've not tried to develop it further into giving a real sense of form. If you look at the painting you can clearly see that there is no sense of dimension. Everything looks like it's on the same flat plane which could have been corrected with a greater range of dark and light values in the composition.

To counteract the issue of the poor use of value in the painting you have retained the "line art" of the work which is not only a lazy method of working it's extremely jarring and visually unpleasant. Your colours are muddy and poorly mixed with many of the colours clashing with one another and not working in harmony, this is an issue throughout but focusing on the faces it's clear that there are a mix of warm values with very random poorly mixed cold values laid on top which clash massively with one another.

Your anatomy is also an issue but not as much so, however the dads shoulders are crooked and broken and the arms of both are much, much, much too long. Both of their arms are around 150% the length of any average human.

Your biggest benefit would be to practice colour mixing and colour theory in general which would help you overcome the majority of the mistakes in this piece helping you produce far better results.

>> No.3464558
File: 125 KB, 1280x800, 11122543_967398926615451_8759966590868952168_o.jpg [View same] [iqdb] [saucenao] [google]
3464558

>>3464054

Expanding on what I've said here, you've made the claim no one on here could do a better job than you as fast as you.

This was the first painting I ever produced. I finished it in about 5 hours (when I actually did finish it) and I will admit it's pretty bad, but it has very few of the glaring flaws in yours.

The anatomy is not even close to as bad (even though it's still not good) there's a greater depth of colour in the figure showing clear form, it doesn't compensate for the lack of tone by relying on linework.

You came here looking for a critique. Your work is pretty weak, and I understand you lashing out at the guy who was a dick about it but you also lashed out and attacked the entire board beneath you and attacked us for trying to improve the quality of work instead of trying to make money.

You're not here for a critique and you're not here to improve. You're here to have your ego stroked and when you don't get it you get pissed off. Honestly your work isn't good, it's competent at best and if you don't want to improve that's your call.

>> No.3464601

>>3464558
way to btfo yourself... that took you five hours? i did my painting in 2 and a half...


That is a bad painting and you should feel bad.

>> No.3464626

>>3464601

>That is a bad painting and you should feel bad.
Then what does that say about yours?

>> No.3464630

>>3464357
using this many lines but not using so few contours...

>> No.3464637

>>3463681
Insta?

>> No.3464644

>>3464626

Thanks anon.

>>3464626

Okay then, tell you what. I've got no paintings on the go at the moment (since I'm an animator and not a painter) but two things.

First, I'll post some newer work when I get home from work today since that painting is about 3 years old and admittedly shit.

Second, if yours is so much better why don't you critique it objectively and tell me where it fails compared to yours. Go ahead, I can actually take a genuine critique.

>> No.3464666

>>3464644
You critiqued me for mine being unfinished when yours has Black of all colors as the background, unfinished hair, and a head that is so massive compared to the body she looks like a midget. Add on top of that how you centered the figure in the middle and made her absolutely swimming in the background she's so tiny (my guess is you pictured it bigger on the paper when you started and it turned out too small) and you have a perfect shitstorm of bad art

>> No.3464682

>>3464666

I don't recall ever calling it unfinished, and yeah all fair comments, the head is a bit large but the bigger issues are the width of the neck and the small size of the hands I would say.

One note I would put out though is that I didn't imagine her bigger on the paper, I just didn't feel the need to make her any bigger than she is and of course the background is black, she was on a black background.

Should I have made her bigger? I feel like having a figure dominate a frame like that is off-putting and I still keep that habit to today.

>> No.3464683
File: 863 KB, 907x536, selb.png [View same] [iqdb] [saucenao] [google]
3464683

wip oil. rainy day gives gray paintings

>> No.3464688

>>3464682
look at the way Modigliani, Schiele, and Klimt make single figures dominate the picture frame compositionally, then look at the size of Mucha's figures in his larger multiple figure works. You made the figure the size it would be if you had three other figures in the picture. Useless critique because that's from three years ago and I'm guessing, nay hoping, you've learned that in that time.

>> No.3464689

>>3464682
I think that's a good size for the figure but I'd have taken out the background completely.

>> No.3464703
File: 631 KB, 2211x1479, Crap.jpg [View same] [iqdb] [saucenao] [google]
3464703

>>3464688

I had a look and yeah I have figures dominating the composition in my work when only part of the figure is the focus but I tend to make them take up less space on the page when it's a full body composition.

Pic related.

I'll be the first to admit I haven't improved as much over the last three years as I would have liked. I've been doing 80 hours a week as an animator but things are starting to calm down. I came back on here because I wanted to try and improve something other than just drawing cartoons again.

>> No.3464715

>>3464703

I don't mean to spam post but I do prefer full figure drawings to take up less space on the paper because of the minimalist vibe to things. What do you guys think should I scale it up to take up more of the composition or just leave it as is?

Personally I find it more aesthetically pleasing but I could just be wrong on this one.

>> No.3464722

>>3464715
aesthetically pleasing at the skill level you are at shouldn't be your concern. You should be making the figure fit on the page as much as you can so you can do as intensive a study as is possible in the time you are given to draw it. I'm guessing both of those are from photos though. You really need to reassess what it is you are trying to accomplish here. Aesthetics are really irrelevant if you can't fully render a figure.

>> No.3464732

>>3464722

Well you're half right there, the one on the right was from a picture and the one on the left was from a statue in the Kelvingrove gallery. I kind of ran out of time to go back and finish that one.

The picture on the right was meant as a way of getting used to drawing the full figure, picture on left was meant as a study of values and rendering as well as a way of just getting more comfortable with drawing in public. Sounds stupid but I still get a little anxious drawing around strangers.

>> No.3464742

>>3464115
i cant really tell whats been “FIXED”

>> No.3464808

>>3464630
What do you mean lol?

>> No.3464989
File: 712 KB, 1204x1202, Cave Princess O.png [View same] [iqdb] [saucenao] [google]
3464989

Can anybody here give me some advice on digital painting?

So I started using a tablet for the first time back in November. At first it was just screwing around with flats and lazy multiply shadow layers/lumi highlight layers, but I've since been trying to make the transition towards rendering on a single layer, and I just don't feel like I'm making any progress.

I slapped down some line art and flats as a general guide, but this is the 3rd time I've tried painting this thing now and I just think it looks fucking awful. I can't shake the fact that it's so reminiscent of those gross Disney Princess digital illustrations if you know what I'm talking about.

I really want to learn how to achieve that sort of painterly style you see people like Cyancapsule rocking, but even after watching tutorials I'm just really struggling to implement the techniques. Obviously more value studies are necessary, but is there anything else that can be recommended? Glaring errors in my attempts? I've never hit a brick wall like this before and I'm incredibly frustrated by my own ineptitude,

>> No.3464996
File: 1.55 MB, 1600x900, mkxKMCJiQAzARcA-1600x900-noPad.png [View same] [iqdb] [saucenao] [google]
3464996

>>3464989
This is what I mean in saying it looks like those hideous Disney Princess drawings.

>> No.3464999

>>3464989
I'm no expert, but my two cents is that after looking at Cyancapsule's artwork, they seem to use thicker softer lines compared to your artwork so that might be where you're having trouble.

>> No.3465000

>>3457361
you could have tried at least

that fucking hatching

>> No.3465276

>>3464989
i suggest start using harder brushes with mid opacity and stay away from the super soft stuff you seem to be using

>> No.3465497
File: 435 KB, 1920x1080, Screenshot 2018-06-09 22.03.25.png [View same] [iqdb] [saucenao] [google]
3465497

First time posting, lurker off and on for years.

>> No.3465501

>>3465497
Oops forgot to say- open to any and all roasting and/or critique!

>> No.3465784

>>3465276
>>3464999
Wow you're right. Can't believe something so simple went way over my head like that. Guess I got caught up in trying to emulate other techniques. Thanks for your advice guys.

>> No.3465995

>>3459239
Yes but is it oil?

>> No.3466252
File: 280 KB, 922x1229, 000-up.jpg [View same] [iqdb] [saucenao] [google]
3466252

I'm gonna abandon the shading (my rendering is crap) and redo the lines with some fancy brushes in this style:

>>3461018

Then some detail insets and label descriptions of stuff.

(this is what the render looks like)
>>>/3/627253

Even for a technical audience it still needs to generate some amount of visual interest.

What do you think about the photo bashing? Are the messy lines too much? I'd also appreciate any other critique.

>> No.3466294
File: 1.04 MB, 1500x1200, weekenddraw.png [View same] [iqdb] [saucenao] [google]
3466294

I'm a lawfag, so I don't get to draw often. Anyway, here's what I worked on this week-end

>> No.3466316

>>3466294

your gestures look stiff but I love the hard surface rendering. What's the point of the perspective box for the standing figure?

>> No.3466330

>>3464683
looks compfy

>> No.3466523
File: 1019 KB, 1280x1024, cult.png [View same] [iqdb] [saucenao] [google]
3466523

Thoughts?

>> No.3466727

>>3466330
thanks. it's a very comfy place

>> No.3467443
File: 144 KB, 1000x1278, NWUDWIP2.jpg [View same] [iqdb] [saucenao] [google]
3467443

>>3464309
some progress

>> No.3467725
File: 237 KB, 667x1201, yawnchun.png [View same] [iqdb] [saucenao] [google]
3467725

I'm about to redo this, please tear it apart so I'm fully aware of everything I should fix/avoid.

>> No.3467768
File: 327 KB, 1000x791, june-11-2018.jpg [View same] [iqdb] [saucenao] [google]
3467768

painted this

>> No.3467842
File: 593 KB, 850x868, clam.png [View same] [iqdb] [saucenao] [google]
3467842

honest crit

>> No.3467847

>>3467842
Best I can say is there's a lack of depth.
Everything looks flat. The legs look as though they're just protruding to the sides.
The strokes are muddy and sloppy and not in a sense that it fits a style or atmosphere, it just looks haphazardly done.

>> No.3467870

>>3467847
Most of your crit is just meaningless words to appear clever, but i guess youre sort of accurate on the legs

>> No.3468001
File: 326 KB, 1000x758, june-11-2018-1.jpg [View same] [iqdb] [saucenao] [google]
3468001

>>3467768