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2023-11: Warosu is now out of extended maintenance.

/ic/ - Artwork/Critique


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3401115 No.3401115 [Reply] [Original]

Last Thread >>3390787

>What is /ALT/?
If you're looking for a place to post your cartooning then you've found the right general. This is /ic/s 1st and only merged hub where both Eastern and Western stylization can coexist peacefully, hence the double title. However, by community demand and long history, this is favorably an Anime general.
>Rules & Guidelines
(1) Any form of cartooning is welcome; so submit and receive feedback from others. (2) Please resize your images before posting. (3) Share your knowledge and (4) Remember to not be afraid of asking for critique. Most importantly I encourage you to keep discussion at a civil level, but you're more than welcome to share your opinions.
>Where do I go to learn to draw Anime?
ctrl+f artbook thread for books
>Can I get another source?
Y̶o̶u̶ ̶n̶e̶e̶d̶ ̶t̶o̶ ̶k̶n̶o̶w̶ ̶J̶a̶p̶a̶n̶e̶s̶e̶ ̶t̶o̶ ̶u̶n̶l̶o̶c̶k̶ ̶t̶h̶e̶ ̶s̶e̶c̶r̶e̶t̶s̶ ̶f̶r̶o̶m̶ ̶w̶i̶t̶h̶i̶n̶.̶
------
>Community Resources
Hitokaku Index
>http://www.asahi-net.or.jp/~zm5s-nkmr/
List of active livestreams
>Use twitch #creative
>yoshikadu2011 (youtube, streams daily)
FellowBro's Book Collection
>http://mediafire.com/?i44dwzkf9j9n8
Tutorial & Reference Collection
>http://pinterest.com/characterdesigh/
Japanese Tutorials & Documentary
>http://www.pixiv.net/member_illust.php?id=59317 (0033)
>http://iradukai.com/
>https://www.youtube.com/watch?v=Fdt2GaZVIpY
References
>http://www.onairvideo.com/croquis-cafe-photos2.html
>http://www.eggazyoutatsu.net/eng/atarichan.html
>http://senshistock.com/sketch/

---

Remember have proper posture when art-ing or you'll end up having to go to the doctor for 2 shots and a liquid pad to your back.

https://www.youtube.com/watch?v=1p1wiJZpWSc

>> No.3401128
File: 742 KB, 900x2400, Yuukarin a cute plus.jpg [View same] [iqdb] [saucenao] [google]
3401128

>>3401115
Oh, cool, right about time.

Which BG would be a better choice? For the middle—assuming darker and more contrasting shadows on the main character as well.

>> No.3401138
File: 1.41 MB, 2250x1500, Maple Commission 22.png [View same] [iqdb] [saucenao] [google]
3401138

>>3399669
Reposting here.

>>3401128
Somewhere between first and second. Make sure the background has a darker value than the woman.

>> No.3401175

>>3401128
that head is kind of wonky, learn how browlines work
>>3401138
die david die

>> No.3401370
File: 1.01 MB, 850x1100, waif.png [View same] [iqdb] [saucenao] [google]
3401370

Finally finished her! Thank you anon from last thread who helped me with problem areas.

>>3401128
Second one but you should probably choose a light source. The lighting on the table doesn't match the lighting on her. Not sure if this is your style but her shoulders are way too small and her neck is really long. Very nice hand and table cloth though!

>> No.3401374
File: 857 KB, 1414x1414, sketches5.jpg [View same] [iqdb] [saucenao] [google]
3401374

kind of a repost from last thread

>> No.3401502
File: 1.38 MB, 1414x2000, Jeanne Alter.png [View same] [iqdb] [saucenao] [google]
3401502

Critiques?

>> No.3401547
File: 540 KB, 1500x1500, image-13.png [View same] [iqdb] [saucenao] [google]
3401547

I'll post my latest thing. I'm not too good at lineless art or painting but I wanted to practice a little bit.

>> No.3401549
File: 270 KB, 1451x971, oni girl 2.png [View same] [iqdb] [saucenao] [google]
3401549

>>3401115

>> No.3401551

>>3401502
The lines are nice and sharp everywhere except where shes holding her hair up and on her left sleeve. I think you should sharpen them.

Maybe give her some fingernails too.

>> No.3401556

>>3401551
Thank you, I was thinking about input for anatomy and compositions though.

>> No.3401558

>>3401502
Your head shape and hair is for a face looking straight ahead, but you drew your face as if it's looking to the right. So the face is sliding off your head and making the head look fucking huge on the left side. Like, try drawing an ear or redlining the cranium.

>> No.3401569
File: 979 KB, 768x1024, Untitled20.png [View same] [iqdb] [saucenao] [google]
3401569

Just a couple min sketch, but any thoughts?

>> No.3401577

>>3401558
I see, Noted.

>> No.3401641

>>3401138
Thanks, I think I'll go with this, based on the combined feedback.
Nice job on stepping away from the sameface syndrome, by the way. The only thing that gives you away in this piece is coloring.

>>3401370
Thank you.
Even with the main light source in-between her and the table?
>> but her shoulders are way too small and her neck is really long
Hmm. I've checked it against the mirror, and the neck seems to be fine, although I kind of see why are you saying that—it's a fault of insufficient pose research on my side.
The shoulders seem to be three faces wide too.

Regarding your picture, the hairline looks strange in the way, as her hair seem to grow from the top of her head there rather than the hairline, and she sure has meaty arms for a girl.

>>3401175
How do they work, though? Care to do a redline? I didn't want to make a full-on realistic-shaded face because 2D faces lose their appeal fast when 3D-fied (by my unskilled hands, at least), so I tried to limit the shading.

>> No.3401730
File: 3.41 MB, 1000x1000, kk Illya ++ res.png [View same] [iqdb] [saucenao] [google]
3401730

I posted it in the other thread but no one gave a fuckin critique
>>3401569
Don't outline the lips that much, idk if you're gonna keep it like that, but anyways It's just a sketch

>> No.3401766
File: 1.12 MB, 2910x954, NewCanvas1.jpg [View same] [iqdb] [saucenao] [google]
3401766

So a friend of mine once wonder why he barely got any commission, beside being a no name artist. I think it's because his work still too sloppy to be justified as painting style, and he's basically only draw this one expression. I think maybe you guys can spot any other problem.
The one on the right is a recent one. The left is one commission work I know he have. And as far as I know, no one ever tell him any problem of his work and said his style is already cool, because artist is sensitive creature and all, even though he actually asked us to be upfront with opinion.

>> No.3401779

>>3401730
generic unfinished anime bust, what's there to critique? try something if you want someone to notice it instead of drawing the most bland thing on the internet

>> No.3401893

>>3401730
The ear looks like it shouldn't be poking out of the hair like that. Looks like shrek's ear to me. Also i gotta say the shoulders look like they're slumping too much. Those are my only real complaints.

>> No.3401900
File: 571 KB, 2480x1680, cel.png [View same] [iqdb] [saucenao] [google]
3401900

Seru

>> No.3401915 [DELETED] 
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[ERROR]

>> No.3402012
File: 1.21 MB, 668x1000, IMG_1757.png [View same] [iqdb] [saucenao] [google]
3402012

dunno if this is the right place to post this.

pls try 2 forgot the guy in the back, it was a total after thought and I regret it.

>> No.3402015
File: 440 KB, 900x800, Yuukarin a cute.jpg [View same] [iqdb] [saucenao] [google]
3402015

Done coloring it. 7 hours in total.

What could be making a Wacom tablet temporarily stop responding to input every few minutes? I've noticed that it often happens when I go for the mouse with the pen still in my hand to move the canvas or select something in the interface. Could it be that there is an electromagnetic field near the mouse that negatively affects the pen's hardware?

>> No.3402034
File: 799 KB, 1120x1176, Cat Prince.png [View same] [iqdb] [saucenao] [google]
3402034

Wow I made the OP, nice. I actually haven't touched this in like a week, so I did a bit more today. Need to actually finish the lineart and the background before I move onto dicking around with colour.

>this is what the ideal male body type looks like

>> No.3402036

>>3402015
Dude work on your color theory. Buy a book or something because I can still recognize you by your ugly hair. Also it looks like its shaded too softly in the face and the creases on the hand dont really fit the anime style and make the hand look old.
Otherwhise I think you improved if I remember correctly, though the linework is unclean in some areas like the ear.

>> No.3402038
File: 1.50 MB, 750x1000, file.png [View same] [iqdb] [saucenao] [google]
3402038

halfway inked, would like to get any complaints before they're permanently put in place

>> No.3402050

>>3402034
this is really good

>> No.3402052

>>3402050
Trying to conceptualise the chiffon-like fabric was/is a fucking nightmare so you don't know how much I appreciate this, thanks.

>> No.3402053

>>3402038
Very nice but the jaw on the open panel side looks like it extends down further than the jaw on the front facing side.

>> No.3402055

>>3402038
Where's the panel that covers the exposed neck? (very nice btw)

>> No.3402058
File: 77 KB, 1111x510, MeTime_wip.jpg [View same] [iqdb] [saucenao] [google]
3402058

Feedback on the color placement?

>> No.3402087
File: 108 KB, 766x985, chap 25 (3).png [View same] [iqdb] [saucenao] [google]
3402087

Anyone know of any artists simular to O'Malley/Radiomaru.I've always liked this style

>> No.3402177 [DELETED] 
File: 385 KB, 1200x1600, nanoher.png [View same] [iqdb] [saucenao] [google]
[ERROR]

/alt/ pls help, I don't usually draw anime nor child characters, is this cute?

>> No.3402178
File: 199 KB, 720x960, nanoher.png [View same] [iqdb] [saucenao] [google]
3402178

/alt/ pls help, I don't usually draw anime nor child characters, is this cute?

>> No.3402188
File: 252 KB, 691x823, Screenshot_25.png [View same] [iqdb] [saucenao] [google]
3402188

>>3402038
this is rad as hell

>>3401374
c u t e
the thumb made me think it was traditional for a second

>> No.3402191

>>3402178
mouth looks a bit off as well as her right eye. overall thou, i'd say it passably cute.
legs seem t be a bit weird thou

>> No.3402193

>>3402188
the mouth looks weird and off but the rest is pretty cute, I like your style.

>> No.3402225
File: 2.59 MB, 1536x2048, image.png [View same] [iqdb] [saucenao] [google]
3402225

>> No.3402227
File: 2.62 MB, 1535x2048, image1.png [View same] [iqdb] [saucenao] [google]
3402227

>>3402225

>> No.3402241
File: 245 KB, 514x640, smile pls.jpg [View same] [iqdb] [saucenao] [google]
3402241

>>3402225
>>3402227
neat

>> No.3402313 [DELETED] 
File: 495 KB, 1200x1600, nanoher.png [View same] [iqdb] [saucenao] [google]
[ERROR]

>>3402178
>>3402191
different take on the eye/mouth and changed the limb positions, ended up slapping on first steps of coloring too, how bout now? i might change the limbs again

>> No.3402316 [DELETED] 
File: 232 KB, 720x960, nanoher.png [View same] [iqdb] [saucenao] [google]
[ERROR]

>>3402178 (You)
>>3402191
thanks for the input. different take on the eye/mouth and changed the limb positions, ended up slapping on first steps of coloring too, how bout now? i might change the limbs again

>> No.3402318
File: 232 KB, 720x960, nanoher.png [View same] [iqdb] [saucenao] [google]
3402318

>>3402178
>>3402191
thanks for the input. different take on the eye/mouth and changed the limb positions, ended up slapping on first steps of coloring too, how bout now? i might change the limbs again

>> No.3402335

>>3402034
i really liked man, did you have a blog o something

>> No.3402407
File: 1.00 MB, 1424x1722, OhGodHelpME.png [View same] [iqdb] [saucenao] [google]
3402407

First time drawing from down view, am I do it right?

>> No.3402415

>>3402407
no

>> No.3402421

>>3402415
Tell me what wrong with it then, redline would be nice

>> No.3402438

>>3402407
Torso's a bit long.
Fix angle of the head and arm on the right, they should be going upwards with the arm being foreshortened away from us, unless her head is supposed to be going at some weird hunchback angle relative to her torso.

>> No.3402571 [DELETED] 
File: 284 KB, 1078x863, BQSaYZy[1].png [View same] [iqdb] [saucenao] [google]
3402571

Looked better in thumbnail form, might redo the hand+blade.

>> No.3402584
File: 396 KB, 749x969, shuten_rsc1.png [View same] [iqdb] [saucenao] [google]
3402584

God I hate cleaning lineart.
>>3402407
Love the torso but the rest is kind of broken. I'd say go a little bit less extreme with the leg foreshortening. Maybe smaller or more curved towards the knee. Top of head is also too visible/big for that angle. Arms a bit short and hands too big. It's good for a first time though.

>> No.3402590

>>3402584
That neck is fat as fuck. You should seriously think about slimming it a lot. You also might want to look up some references for wrists and collar bones, and it looks like her umbrella is too low, both to be practical and to not collide with her head. If you look at photos, you may notice that they're usually held closer to the bottom, but the placement of the hands is fine.

Her right shoulder also seems to be a bit far out, though that may just be a perspective issue. It could easily be resolved by changing the edge to make the sleeve appear to be hanging off.

>> No.3402609

Are there any good tutorials on drawing breast?

It's my biggest weakness and it needs to be drawn if drawing a female.

>> No.3402620
File: 2.83 MB, 1215x6029, Boobs.jpg [View same] [iqdb] [saucenao] [google]
3402620

>>3402036
Ok, thank you. Looks like it's... far past the time I have to finally watch this playlist.
https://www.youtube.com/watch?v=Nap7dwHjD9Y&index=4&list=PLLmXZMqb_9sbNLM83NrM005vRQHw1yTKn

Why do you find the hair ugly, though? Could you be more specific? The shapes, the colors (dirty/unsaturated/not fitting the nearby colors/wrong highlights), the presence of texture—what is it that makes it looks "ugly" to you?

>>3402609
There's a ton, actually. This is the one I saved (to never read, apparently).

>> No.3402654
File: 109 KB, 675x1200, DbtGWyzVwAMbgCm.jpg [View same] [iqdb] [saucenao] [google]
3402654

>>3402584
Ah, I see you are a man of culture as well.

>> No.3402658
File: 8 KB, 100x100, Float_fix (1).gif [View same] [iqdb] [saucenao] [google]
3402658

Animation thread is pretty dead, so I will post here. I been messing with pixel art and started trying to do simple animations.

>> No.3402661
File: 9 KB, 90x60, Octofish.gif [View same] [iqdb] [saucenao] [google]
3402661

>>3402658
Made this octopus fish hybrid think, that shoots ink.

>> No.3402666
File: 63 KB, 150x150, doubleblink.gif [View same] [iqdb] [saucenao] [google]
3402666

>>3402661
Last one.

>> No.3402740

>>3402225
>>3402227
>>3402241
no

>> No.3402742

>>3402654
thats not how that meme works

>> No.3402749

>>3402584
Doing final lineart is the best part wat r u on abowt m8.

>> No.3402833

>>3402742
It is though.

>> No.3402875

>>3402833
no

>> No.3402880

>>3402875
He used it just fine

>> No.3402891

>>3402880
No you shrivveled dick. He did not

>> No.3402895
File: 140 KB, 674x900, IMG_20180104_012329.jpg [View same] [iqdb] [saucenao] [google]
3402895

>>3402875
Person a posts x. Person b proclaims the epic man of culture meme because they also like x.
x in this situation being the oni girls from the franchise "Fate Grand Order"
As both characters (the oni girls) are often found together in images, both parties most likely share an interest in these characters. A connection can be made between these characters.

>> No.3402900

>>3402895
ITs fucking boring. You use shit like that for vore shit or similar, not for a shared love of anime character. Everyone here loves anime characters. The dude who posted it is boring and has no right to sully a phrase like that with his normie tier interests

>> No.3402902

>>3402895
http://knowyourmeme.com/memes/ah-i-see-youre-a-man-of-culture-as-well

look at all the examples friendo

>> No.3402903

>>3401547
Looking good, but maybe shade a little more? It looks a bit flat rn

>> No.3402907

>>3402740
No what?

>> No.3402944

>>3401569
I know it's just a sketch but I really like it. It makes me want to know more about the character,

>> No.3402968
File: 35 KB, 255x167, 1418765961773.png [View same] [iqdb] [saucenao] [google]
3402968

>>3402900
>using normie
Fuck off poser

>> No.3402984
File: 259 KB, 800x1050, 026c.jpg [View same] [iqdb] [saucenao] [google]
3402984

WIP

>> No.3402992

>>3402900
Are you genuinely autistic

>> No.3403016
File: 719 KB, 1447x2046, 1511296931381.jpg [View same] [iqdb] [saucenao] [google]
3403016

shitting around trying to figure things out
throw me a bone

>> No.3403019

>>3402984
you could rotate her left leg ouward a bit further to add more dynamism. are you going to render her feet and the ground as though she's dug into the rock?

>> No.3403025

>>3403016
torso long, like pose

>> No.3403032
File: 1.32 MB, 320x180, giphy[1].gif [View same] [iqdb] [saucenao] [google]
3403032

>>3403016

>> No.3403056

>>3403016
it seems like you really dont have any clue about painting, man
its like you are trying to fill on some lineart you made, rather than bloacking in shapes or working with any sort of traditional painting method
the colour values are all over the place, i dont even know where to begin with this
are you actually trying to paint in clip studio? seriously dont try it, its not good for that. get photoshop for painting, it might be a bit of a meme but for stuff like this its way better
also jesus christ her hips are broken beyond repair

>> No.3403059

>>3403019
I'll try that out, thanks for the suggestion. And yeah, I'll be trying to render her feet dug into the rock

>> No.3403060

>>3402992
a little bit probably.
sorry im just not used to summer

>> No.3403069

>>3403056
>it seems like you really dont have any clue about painting, man
yes
>its like you are trying to fill on some lineart you made, rather than bloacking in shapes or working with any sort of traditional painting method
yes
>the colour values are all over the place
yes
>i dont even know where to begin with this
by telling me how to salvage it
>are you actually trying to paint in clip studio?
yes I am trying to paint in clip studio paint
>get photoshop for painting
I plan to but I need to polish this turd to an acceptable level first
>also jesus christ her hips are broken beyond repair
yes

I'm doing this for someone else, so though I would love to, I can't just drop it
libera me from this hell

>> No.3403083

>>3403016
Really like the effects of the colors you picked. The glows are awesome. Hope you finalize it. You don't like the lineart attached?

>> No.3403091

>>3403083
>Really like the effects of the colors you picked.
yeah, picked straight from Strelizia's palette
>The glows are awesome
it's just dodge effects
>Hope you finalize it.
me too, very soon
>You don't like the lineart attached?
No it looks awful

>> No.3403120

>>3402984
I love this, anon. I agree with rotating her leg a little more though.

>> No.3403202

>>3402902
did you just unironically link to kym

>> No.3403251
File: 38 KB, 658x922, fuzumii.png [View same] [iqdb] [saucenao] [google]
3403251

>> No.3403266

>>3403251
cute shit yev

>> No.3403313

>>3403069
bro i feel your suffering. but seriously, take this image as it is into ps. painting with cs is seriously impossible. painting was more my specialty over lineart before i got cs and i tried painting in it and it just has a big problem with colour display and blending. the best way to blend is the round brush with pen pressure in ps, cs is more like sai, it has a lot of smudgy painter tools but theyre really worthless...
i think overall the character looks salvagable, but you need to look at the values and your workflow. if you want to check the greyscales, make a new layer with "colour" setting, entirely black and try to figure out where the issues lie. i think your biggest problem is rendering, which im personally gonna attribute to cs (its great for lineart, not so much for colour) to be honest
also i would do redlines but i dont really want that typical /ic/ shit tornado where people have to redline each others redlines because everyone wants to one up each other (and it usually happens) but i recommend to look at some photo refs of people who are posed at a similar angle
for the future, try blocking out your shapes, not just filling in lineart, i mean its possible to paint over well coloured lineart but i dont think its gonna work if you limit yourself to the spaces you made with the lines this way around
maybe try to fix up the lineart and colour it up? i dont really know what else i can say
also sorry for the gigantic ass reply desu

>> No.3403314

>>3403251
its impressing how you always post literally the same image of a retarded down syndrome grade schooler with an oversized skull, youre really dedicated to this shitpost huh

>> No.3403321
File: 303 KB, 1000x333, D0-001(small).jpg [View same] [iqdb] [saucenao] [google]
3403321

Does anyone have any advice on digital shading and coloring? Its something I really struggle with in my art. I love the Western comic-book art style of the 70s and 80s and have been trying to capture their look in my art. Does anyone have any tips or tricks for drawing in that style?

>> No.3403327

I must have a super power. My art is completely invisible on this board.

>> No.3403336
File: 1.30 MB, 1740x1084, giant golem.png [View same] [iqdb] [saucenao] [google]
3403336

>> No.3403345

>>3403327
You can't just say "huhu look at my pixel arts" and expect people to respond.

>> No.3403366

>>3403345
I didn't, I asked a pretty specific question. I always do.

>> No.3403375

>>3403366
Show post(s).

>> No.3403390

>>3403375
Both the same image but I tried a longer question here >>3401931 and a brief version in here >>3402058 .

>> No.3403420

>>3403390
Ah yes, the dreaded intermediate level where it's bad enough that you don't get compliments but it's good enough that you don't get critiques either.

All I can say is it looks fine for the most part, lighting is somewhat ambiguous since it looks like the light comes from 2 different directions depending on which region you're looking at. Shoulder looks weird melting into the shoulder/neck region but otherwise I'd like to see it finished.

>> No.3403433

>>3403420
I do wonder if that's part of the problem. I tend to post things that aren't finished because I, you know, want help finishing them. For instance I don't want to clean and render this picture and THEN try to fix the colors, so I ask about it at this stage. But I notice people mostly only comment on things that are finished or nearly finished. That doesn't work for me. When I'm almost done or done with something I'm not looking for crit anymore. I go post it on my social media, not here. I can get my fill of compliments over there. I come here to get help getting to that stage and it seems like less and less people are interested in helping with that part of the process.
Oh well. At least you helped me though so thank you, I appreciate it.

>> No.3403439
File: 354 KB, 1000x1234, 1524717109654.png [View same] [iqdb] [saucenao] [google]
3403439

could i get a redline on her right arm and hand, i battled with it for awhile but i can still tell it's really off

>> No.3403440

>>3402188
it is traditional i scanned it

>> No.3403441

>>3403439
Which right

>> No.3403443

>>3402188
u inspired by pigeon666 by any chance?

>> No.3403446

>>3403441
my right

>> No.3403450

>>3403441
mr. right

>> No.3403463
File: 635 KB, 1000x1000, IMG_0002.jpg [View same] [iqdb] [saucenao] [google]
3403463

>> No.3403470

>>3401730
the slant of the eyes are different from each other, either right eye's pointing too low or left is too high

>> No.3403472
File: 1.66 MB, 1384x2251, IMG_0001.jpg [View same] [iqdb] [saucenao] [google]
3403472

>> No.3403480
File: 593 KB, 1292x1000, ts.jpg [View same] [iqdb] [saucenao] [google]
3403480

wip

>> No.3403492

>>3403321
>shading and colouring
nigger practice faces and anatomy ohh my god

>> No.3403495

>>3403480
Nice. Finally some updates after months. Were the results announced yet too?

>> No.3403501
File: 1.27 MB, 1270x1000, 001_017_018.png [View same] [iqdb] [saucenao] [google]
3403501

>>3403495
Not yet.

Working on Chapter 1 and 2 though. Will have them both done before July. Nearly done with 1. Told my buddy we should get them translated into Japanese, fly over to Japan, and present all our stuff to a bunch of Japanese publishers. Win or lose the contest. Really, all I want is sustainability. I have faith in the project, so if I can get paid to make it, that's all I need.

>> No.3403503

>>3403492
I do practice them, but I think I might be practicing them wrong. Is it because they're out of proportion?

>> No.3403504

>>3403472
>when you get a power trip out of forcing her awake with your smelly farts
>>3403480
Neat. For the character: his left leg looks spindly compared to to his other leg.

>> No.3403506

>>3403504
Yeah it does, just caught that. Thanks!

>> No.3403518
File: 2.87 MB, 1536x2048, image.png [View same] [iqdb] [saucenao] [google]
3403518

>>3402227

>> No.3403687

>>3403501
do you do the art all by yourself, or does your pal help you once he is done with the story? Roughs+Inking are probably slower than he is with the story, so he should probably atleast have the flexibility to take some of the work off your hands.
Considering that is how you want to finance yourselves, you wouldn't want to use your little money IF you made it, for assistants because your inking etc. is too slow.

>> No.3403779
File: 426 KB, 1500x1500, IMG_0073.png [View same] [iqdb] [saucenao] [google]
3403779

>>3402903
Ah thank you. That's actually finished, I'm just bad with lineless art and wanted to practice. Heh. I'll keep that advice in mind though as I wanna practice more.
Here's another one of mine.

>> No.3403795
File: 265 KB, 772x1050, 64610E29-DF2B-4A48-8B18-ADC0EF890B1D.jpg [View same] [iqdb] [saucenao] [google]
3403795

any suggestions for a BG? I’ll probably just move on - spent too long polishing turds

>> No.3403817

>>3403795
Blog?

>> No.3403935

>>3403687
>do you do the art all by yourself, or does your pal help you once he is done with the story?

I do everything art-related myself. He's got zero art skills. I'm helping him learn how to properly draft names, as that would speed up the process, and he'll be doing the lettering, possibly the toning too, we just gotta get a 2nd copy of CSP for his comp.

>Roughs+Inking are probably slower than he is with the story, so he should probably atleast have the flexibility to take some of the work off your hands.
Oh, considerably. He can blast through things quite fast. Whereas it takes me a couple days to get a spread done.

>Considering that is how you want to finance yourselves, you wouldn't want to use your little money IF you made it, for assistants because your inking etc. is too slow.
Absolutely. I've never worked with assistants though, and I'm also very meticulous about things, so there's a part of me that just wants to draw everything myself. But considering the monumental task that this is, it would be wise to get some assistants. Especially since it could speed up the release schedule. Currently, I can handle 30ish pages a month, by myself, without killing myself to get it done. However, the scope of the series is quite large, like a 100 chapters large more or less. At that pace, that's roughly 10 years of this, and there are other projects we wanna work on after TS. So, getting assistants I think will be an inevitability. First step though, is getting a publisher.

>> No.3403943 [DELETED] 
File: 550 KB, 723x570, xrg6L05[1].png [View same] [iqdb] [saucenao] [google]
3403943

>>3402571
I figured out how to make things more colorful... halfway through painting this. Looks pretty shoddy so far but I definitely learned a lot.

>> No.3403948
File: 66 KB, 668x805, DZzhdqLUQAACpe4.jpg [View same] [iqdb] [saucenao] [google]
3403948

>>3403443
Yes- I referenced Hampton for the proportioning and then tried to apply some of pigeon's style to it. Obviously I'm nowhere near as skilled, but occasionally referencing my favorite artists serves to reinforce just how far i am from where i want to be

>>3403440
Oh, the lines look so clean i wouldn't have guessed

>>3402193
makes sense- i had no idea what i was doing around the jaw area. also, i wouldn't really call this my style. check out @666pigeon on twitter (pic related)

>> No.3403949
File: 410 KB, 1000x1234, New canvas.jpg [View same] [iqdb] [saucenao] [google]
3403949

>>3403439
Not sure if this is what you're going for, she is cute tho

>> No.3403953

>>3403463
draw rigby and mordecai in your style and post it on twitter. trust me on this one

>> No.3403957
File: 522 KB, 930x980, maid.png [View same] [iqdb] [saucenao] [google]
3403957

Trying to get animu style down, how did I do? Is she cute?

>> No.3404015
File: 522 KB, 930x980, 15248306920572.png [View same] [iqdb] [saucenao] [google]
3404015

>>3403957
Kinda, yes. Her eyes look in different directions and the expression looks forced.

>> No.3404153

>>3403957
Cute, got a blog?

>> No.3404186
File: 906 KB, 1447x2046, 1507629804296.jpg [View same] [iqdb] [saucenao] [google]
3404186

couldn't salvage it but kept my mouth shut and the client thought it was good, yikes
feel like scum

>>3403313
>for the future, try blocking out your shapes
yeah, can I just get a guide for this whole painting shtick
everyone screams loomis for drawing shit and that's handy but there's no fucking equivalent for painting
and "Just draw" lead to me developing fucking awful habits

Just, how did everyone else here learn how to paint?

>> No.3404188

>>3404186
I just look at other paintings/painting processes and replicate to the best of my ability.

>> No.3404191

>>3403957
pretty kawaii

>> No.3404211

>>3404186
This is pretty good. Simplistic style that works. If you wanted to push it, just add more rendering.

>> No.3404368 [DELETED] 
File: 221 KB, 2190x1721, dV9lVWa[1].jpg [View same] [iqdb] [saucenao] [google]
3404368

>>3403943
Nothing color dodge can't fix

>>3404186
I'm still trying to learn how to paint so take all this with a grain of salt. Looks like you're trying to go for an anime style, so that's what I'm going to assume for this.

- Don't paint over the lineart too much. If you really want that lineless look, you can always go for darker values around the edges but right now it looks like you have this uncanny airbrushed gestalt going since you basically have no edges defined outside of shapes instead of shapes+values.

- Using the airbrush is fine for early render stages and for finishing touches, but you should refrain from using it 95% of the process. You learn much more using a hard round/square brush, not to mention you have much more control over what you render. If you *really* don't like how defined the edge of the brush is, you can always use a slightly softer variant. Be sure the brush has opacity pressure enabled and size pressure disabled.

Try to practice with less complicated things before diving into something like this so you can get a better feel for digital painting. Feel free to ask any questions, I kinda just rambled as usual.

>> No.3404383

>>3404211
>just add more rendering
the fuck IS rendering and HOW do I "just" add more

>>3404368
>Don't paint over the lineart too much
what process am I supposed to be using that the lineart shows through then

what process am I supposed to be using to apply the paint in the first place; that's what I'm asking

>> No.3404402
File: 192 KB, 1621x2048, large[1].jpg [View same] [iqdb] [saucenao] [google]
3404402

>>3404383
There's no special technique, just add flat colors under the lineart and paint over as much as you need. You can also repaint the lines.

>> No.3404404

>>3403949
that's perfect thank you so much!!

>> No.3404431

>>3403953
lol k

>> No.3404450
File: 3.92 MB, 3400x4000, Lord and Saviour Eddy Burback.jpg [View same] [iqdb] [saucenao] [google]
3404450

Just finished this yesterday.
It's Eddy Burback - a YouTuber who calls his fans the Children of Burback (like a cult) so I drew him like this.
Thoughts?

>> No.3404458

What are some good sources to learning how to draw stylized hair? It seems like a big undertaking and I don't know where to start.

>> No.3404510

>>3404402
sauc3?

>> No.3404526
File: 1.19 MB, 1000x1000, mordecai and rigby_small.jpg [View same] [iqdb] [saucenao] [google]
3404526

>> No.3404534

>>3404526
nice

>> No.3404549

>>3404015
Thanks for the feedback, Anon! I see what you mean, I will look into more references and pay better attention to those features.

>>3404153
Thanks, but I don't have one yet, sorry.

>>3404191
thank you gozaimasu!

>> No.3404550

>>3404383
Rendering as in adding lights and shadows. Would saying make it more realistic make sense to you?

>> No.3404555

>>3403056
>>3403313
>Photoshop is better than CSP
Lmao shut the fuck up retard. Literally not one decent blending tool in PS

>> No.3404558
File: 123 KB, 784x819, n.jpg [View same] [iqdb] [saucenao] [google]
3404558

Drawing naked bodies was more difficult than I thought.

>> No.3404572

>>3402666
easy there satan

>> No.3404600
File: 1.42 MB, 1840x2220, dixie.png [View same] [iqdb] [saucenao] [google]
3404600

>> No.3404607

>>3401730
KNKL fan huh?

>> No.3404608

>>3401547
cute

>> No.3404611

>>3401730
blog? do you do more stuff with this character?

>> No.3404625

>>3404558
Cute. Anywhere else to see your artwork?

>> No.3404664

>>3404625
pixiv.net/member.php?id=25071020
As you can see I'm still trying to find a style that suits me.

>> No.3404786

>>3404555
>he think you use a blending tool for digital painting

post work

>> No.3404788

>>3404600
holy christ youre shit at art

>> No.3404797

>>3404788
this.

>> No.3404798

>>3404788
>>3404797
Post your work.

>> No.3404812

>>3404798
sadly that wont make yev any better at drawing disfigured toddlers

>> No.3404826

>>3404510
https://twitter.com/kokimantarou

>> No.3404868
File: 351 KB, 530x566, _Dixie_Running_Artwork_-_Donkey_Kong_Country_2.png [View same] [iqdb] [saucenao] [google]
3404868

>>3404526
Cute and cartoony I like it.
>>3404600
The biggest problem to me is Dixie Kong's face. It looks super flat when the character is supposed to have a more rounded monkey face. I would have positioned her more like the other girl and extended the bottom of her face out more. The only other big issue is the feet of the girl, they look completely unfinished Like you just gave up, the lack of detail on them is jarring. There are plenty of other issues, like Dixie's torso and eyes, but those two stuck out to me the most.
Keep trying, I find the art decently pleasing to look at and despite what >>3404788 said you are not the worst in this thread.

>> No.3404874

>>3401128
>>3401502
>>3401549
>>3402015
>>3402178
>>3402318
>>3402654
>>3403321
>>3403336
>>3403439
>>3403779
>>3403957
>>3404015
>>3404450
>>3404558
>>3404600
>>>/beg/

>> No.3404986
File: 107 KB, 771x1178, BookGirl1_wip3.jpg [View same] [iqdb] [saucenao] [google]
3404986

I started working on this one again today.

>> No.3405040
File: 148 KB, 1199x769, collabb.jpg [View same] [iqdb] [saucenao] [google]
3405040

This is a collab I worked on the colors with another artist. How is it?

>> No.3405041

>>3404986

Looks like female humanized Spengbab

>> No.3405043
File: 177 KB, 1353x1300, coloring-book-cute-animals-1-16368241.jpg [View same] [iqdb] [saucenao] [google]
3405043

>>3405040
You're supposed to color in between the lines

>> No.3405051

>>3405040
I think you've posted it before

I really hate looking at this anon, it feels like there's a vomit of color smeared all over the place and you tried to experiment but had no fucking clue what you were doing.

That perspective is shit too

>> No.3405058

>>3405041
Heh. I didn't mean for it to look like that but it totally does.

>> No.3405141
File: 17 KB, 100x100, thumb_Ayy_2.gif [View same] [iqdb] [saucenao] [google]
3405141

>>3404572
Come on anon, I just want to eat your soul, is all.

>> No.3405155

>>3405141
go to sleep Jeremias

>> No.3405202
File: 879 KB, 832x643, F5E80B67-672C-40FF-9549-6F500BA5C0EF.jpg [View same] [iqdb] [saucenao] [google]
3405202

>>3403795
Bored and did some studies

>>3403817
Blog here >>3365026

>> No.3405228

>>3403470
The idea was to give her a feed up expression, but I guess it doesn't read
>>3404611
IG: @baylego (she is fairly young, I don't have really much of her)
>>3404607
Was my frist time painting, I had to start somewhere, I don't really like the guy tho

>> No.3405230

>>3405058
Do it, commit to it

>> No.3405234

>>3405040
It's not really good but if you really, really want to do it like that, don't use black, it will make the others colors muddy. That, until you learn how to art

>> No.3405251

>>3404186
If it's concept art try doing it again and tell them you did it again and better, they'll sure appreciate it, just don't ask for more money you fuck it yourself

>> No.3405271

>>3401374
that looks really nice, do you have a blog or anything?

>> No.3405288
File: 467 KB, 720x717, 6587587698588-1.png [View same] [iqdb] [saucenao] [google]
3405288

>>3401115
How fucked is it?

>> No.3405290
File: 226 KB, 476x1000, grill.png [View same] [iqdb] [saucenao] [google]
3405290

this is the first thing I've drawn in like a week. I used to have so much more energy and drive. srsly considering suicide

>> No.3405292

>>3405290
get sum help

>> No.3405312
File: 168 KB, 1600x624, blending_tutorial_in_photoshop_by_victter_le_fou-d8s5m2j[1].jpg [View same] [iqdb] [saucenao] [google]
3405312

>>3404786
Not him but getting smooth gradients in PS takes minutes whereas it takes seconds to get the same result in CSP

>> No.3405341

>>3405290
I feel you brah, contrast showers and mindfull meditation really helped me with this sorta shit.
Also try to encircle yourself with art-related things only, if all I see in my morning feed is art I can't really keep myself from trying to scribble something by lunchtime.
also, you brekkist or a fan?

>> No.3405344

>>3405341
Huh, never knew contrast shower was the name for that.

>> No.3405365

>>3405312
not really, depends on your brushes, but not minutes in any case

>> No.3405381

>>3405290
Get a friend to talk to, your art's cute, don't off yourself
Also, blog?

>> No.3405385

>>3405381
>your art's cute therefore don't off yourself

>> No.3405390

>>3405385
Exactly. The world always needs more cute anime art.

>> No.3405496

I'm having a really hard time drawing animu noses from below. I can't get the stilization right, I feel nostrils are overkill, especially for simpler animu styles. What do?

>> No.3405504

>>3405496
Draw a dot.

>> No.3405506
File: 308 KB, 800x600, amputee.png [View same] [iqdb] [saucenao] [google]
3405506

>>3405288
It's a mixed bag. The rendering on the hand is really nice and the color palette is super comfy. The body is really janky though and asymmetrical.The eyes don't have the same angular curves, the right shoulder slopes way below the left. It looks unfinished due to the quickness of strokes and lack of values, especially in the hair.

>>3405290
Stick with it anon. Your art can grow and so can you!

>> No.3405507

>>3405496
Go to danbooru/gelbooru, add some tags like "from_below" and copy how the chink artists do it.

>> No.3405511

>>3405507
What if I don't like looking at porn?

>> No.3405529

>>3405511
>boorus are only for porn
Peak brainlet. Besides, porn artists draw the best anime anatomy out there.

>> No.3405531

>>3405511
well bohoo then. Artists who cant look at art dont deserve that title anyways

>> No.3405659

>>3405511
Why not use the "rating:s" or "-rating:e" tags then?

>> No.3405745

>>3405230
Nah, I'm trying to get away from fanart.

>> No.3405836

Why are stylizers in these threads always /beg/ tier?

Is this just a "fun spot for beginners to draw anime" or is it for serious stylization art?

>> No.3405840
File: 167 KB, 503x432, fuggup.png [View same] [iqdb] [saucenao] [google]
3405840

>>3401115
Just looking for help on a pretty simple mistake I made. I was working on drawing the face in krita, after first having sketched it out on paper.

But after inserting the image of the paper as a new layer in krita, I forgot to add a new layber above that to start on, and just started drawing on the pasted in layer.

Is there any way to move the part I've already drawn and only that to a new layer, or do I have to start all over?

>> No.3405844

>>3405840
You can try duplicating the layer and play around with the Color to Alpha filter (under Filter -> Colors), or try using the color selector tool.

>> No.3405860
File: 3.09 MB, 2000x1548, ts2.jpg [View same] [iqdb] [saucenao] [google]
3405860

Done.

>> No.3405889
File: 68 KB, 659x803, cyresia3.png [View same] [iqdb] [saucenao] [google]
3405889

>>3405844
Thanks! Just decided to re-do the whole thing though, it felt like waiting for an answer would take longer than actually just redoing it, lel.

Good to have this to try out if I make this mistake again.

>> No.3405921

>>3405840
>Is there any way to move the part I've already drawn and only that to a new layer, or do I have to start all over?
You have to start all over. This time, make the sketch not shit
...except you don't know how to do that, so drop that trash and go study.

>> No.3405922
File: 319 KB, 788x1015, 1524766215881.jpg [View same] [iqdb] [saucenao] [google]
3405922

>>3403016
at least look at some reference before adding anatomical details. i cant tell what half of that shit is supposed to be, or where it's supposed to attach.

>> No.3405924

>>3405921
It's just a little doodle, unrelated to actual studies. I'm not posting this stuff here to try and show off.

>> No.3405927

>>3405924
>It's just a little doodle, unrelated to actual studies
Yeah, sure. Little doodles are all you'll ever make.

>> No.3405928

>>3405860
patchy

>> No.3405932

>>3405927
And how exactly do you pull that from me posting a question about a digital painting program in this thread?

>> No.3405944 [DELETED] 

>>3405927
snide comments on /ic/ will be your only way of ever garnering an emotional response for anything art related that you ever produce

>> No.3405946

>>3401730
One eye looks fucked tbhfam

>> No.3405948

>>3402241
Lol John podesta art

>> No.3405960

>>3405927
Okay Aurora.

>> No.3406024

>>3401115
Link to upper left?

>> No.3406046

>>3403202
for a retard such as yourself, yes, yes he did.

>> No.3406047

>>3406024
>>3390787

>> No.3406364
File: 364 KB, 1806x2034, Screen Shot 2018-04-28 at 10.59.01 PM.png [View same] [iqdb] [saucenao] [google]
3406364

>> No.3406375

>>3405506
>looks unfinished
Cuz it's not finished, I haven't touched the hair more than putting base colours
thanks, I'll fix it later

>> No.3406378

>>3405860
The tiger looks like is not part of the jacket

>> No.3406384

>>3406364
Blog

>> No.3406524
File: 468 KB, 1073x589, JUSTFRICKMYSHITUP.jpg [View same] [iqdb] [saucenao] [google]
3406524

which is cuter?

>> No.3406537

>>3406524
Left by far, shave some neck off the back and make it look like she's actually turning her head, it's almost ball and socket level swivel there.

>> No.3406539

>>3406524
Left

>> No.3406660
File: 1023 KB, 1800x1800, Qwad.png [View same] [iqdb] [saucenao] [google]
3406660

She is sitting on the air

>> No.3406669

>>3405290
Don't do it, your art isn't worthless and neither are you.

>> No.3406711
File: 2.73 MB, 600x396, 1457488176377.gif [View same] [iqdb] [saucenao] [google]
3406711

>>3405860
the most detail is in the furthest point in the image.....think about that for a second.
also the buildings look like a cheap photoshop trick, and leave the image feeling hollow.

perspective on his face is fucked up.

the drawing features 3 different inking styles within the work, almost one for each plane of the scene (foreground, middle-ground, background) and leaves the work feeling patchy.

move on from this one, it looks like you have spend more time on needless details rather than actually try and learn something.

you have neglected drawing anything that normally gives a character more life and "character" (like hands and a good gesture) and instead have opted for the easiest to portray pose one could choose (a behind pose with no legs or hands/arms to be seen, essentially a fucking square)

nothing in your image is difficult to draw or grasp the concept of, only time consuming.

also you are treating hair as a hat, stop that.
do some studies of how hair is.

>> No.3406722

>>3406711
snib-snab disguised as critique

>> No.3406726

>>3406722
No, this is a much better alternative to the usual responses here. In fact, this is one of the best critiques I've seen in a while. If the anon only spouted dribble then sure, he's being a crab, but he's actually providing a substantial assessment of the drawing. Heck, I'd kill to get one as well.

This is how critique is usually delivered on this board. What's up with people jumping to the crab defense?

>> No.3406727

>>3406711
>the most detail is in the furthest point in the image.....think about that for a second.
makes sense to me, there's smog down there in the city but the mountain is nice and pure, and also sort of says 'he's aiming for the top' where it's pure in the clear cold light, it's the eye of the tiger!

i'm not the artist btw i just wouldn't want him to change it

>> No.3406739

>>3406726
Id agree if it wasnt just nitpicking really. The critique about the face is the only point I'd deem acceptable, the rest is just needles shitting. Especially the part about the gesture is completely bullshit and has no place in a critique
>nothing in your image is difficult to draw or grasp the concept of, only time consuming.
...

>> No.3406776

>>3406711
Hey man, thanks for the feedback. I get where you're coming on the atmospheric perspective, but that was an intentional choice, for two reasons. Number 1, it was to intentionally guide the eye to the two main elements of the piece. One, the white tiger surrounded by the dark red of the jacket, and 2nd the mountain. As it is like this, the eye travels from right to left across the page just as it should. And the Second reason was for the sake of contrast. There's a lot of contrasting elements on this, but one of the major ones, is the contrast of the detailed elements in the city, vs. the lesser detailed parts of the MC one the foreground. This kinda creates a certain rhythm with it that makes it very visually aesthetic, and aesthetic was one of the main things I was going for with it, since it's meant to be a promotional piece. You know, I wanted something that looked very iconic, and had a strong visual style.

cont...

>> No.3406780
File: 116 KB, 1048x794, goya_shootings_of_the_third_may_1808.jpg [View same] [iqdb] [saucenao] [google]
3406780

>>3406776
2/2

That's also why I chose that specific pose. Because it's very iconic. You're right that it doesn't convey character, but that's cause it's not meant to. I kinda wanna keep his character much more subdued, and a mystery within that piece, as the first chapter is solely focused on character. The illustration is really more about theme, and setting, and while not intentional >>3406727 for example seemed to pick up on some things. Personally, I picked the mountain because Mt. Fuji is very iconic of Tokyo, but that anon is right in that it does carry symbolism, especially since Fuji also carries a lot of religious and spiritual connotation. It's stuff like that what I was going for, people being able to infer different things about the theme and setting based on the details of the piece, while at the same time it being very visually appealing due to the various forms of contrast and the composition. I think those elements help to work together to create intrigue in people, and that's what I want mostly.
A:
>hey this is cool
followed by:
>hey, this looks interesting

And the point I'm getting to, is that you're allowed to break the rules to accomplish stuff like that. We're artists after all, and with that, we have the means to twist things around a little in order to service the piece. You know what I mean? I'll leave this painting by Goya as an example. You'll notice how he intentionally messes with the realism of the piece in order to service the composition.

Noted on the face though. I noticed that too right as I uploaded it, and fixed it. It was bugging me too.


Funny you mentioned "Square" as a means to describe his pose, as that's also intentional, lol. It's symbolic, and square are present a lot throughout the illustration.

>> No.3406798

>>3404186
Never shade with that overly soft, low opacity black brush ever again, the shapes lose their form

>> No.3406824

>>3406739
its a generic pose that is easy to draw, sure its not a critt but it is also not a false observation.

>> No.3406829
File: 78 KB, 608x900, akira.jpg [View same] [iqdb] [saucenao] [google]
3406829

>>3406780
pic related is iconic back pose that moves the eyes and makes the "badass looking away pose" less generic, whilst still being a trope (mostly due to the perspective used) in other words, its harder to draw so it doesnt need mindless details to trick the viewer, its just superior.

the piece still reads badly man, the composition is so flat, and you have attempted to put a strong vertical main object in a landscape setting, it dosn't work, if you want to make it long, make it long, if you want to make it tall, make it tall, not both.

and no, i mentioned square because its easy to draw, in your piece you have literally avoided all things that are hard to draw.
and the only "hard" thing you drew, you fucked up.

introduce some more difficult to achieve perspective in your next drawings, what you have here is boring, flat and sad.

im only saying this because you display the abilty to dedicate to an image for a while, its just that the time spent on it is decorative instead of progressive.

>> No.3406835

>>3406524
just because you know where the muscles are, doesnt mean you should render all of them. girls typically dont have a bulging sterno. dial it back a little

>> No.3406843

>>3405860
nice work
what process do you use to blow out the background like that? ive tried using photos on my own work too but every filter i use makes buildings and trees look blotchy

>> No.3406863
File: 43 KB, 603x336, cinescape-603x336-175271.jpg [View same] [iqdb] [saucenao] [google]
3406863

>>3406711
>>3406722
most of this really is unhelpful nit-picking

>the most detail is in the furthest point in the image
yeah, but the lineweights used are very light, so it's not as distracting as youd think. you are right about the photoshopping not appearing very clean though

>features 3 different inking styles
does it? if it does its not noticeable

>opted for the easiest to portray pose
this was the giveaway that you're just crabbin. if the goal is to show off the back of the jacket (and it is) then there is nothing wrong with this pose. (pic related)
in fact, the "square" shape hints at a strong character with rock-solid ideals. he doesnt need to have some crazy anime pose to have personality.

>nothing in your image is difficult to draw or grasp the concept of, only time consuming
"snip snip you didnt HAND RENDER every building's window so its BAD snippety snip"

>you are treating hair as a hat
you heard someone else say this about some other art and are now applying it here, despite being completely wrong. the hair conforms to the head just fine.

Overall, could the image have been done better, pushed further? Yeah, that much is true. But these points aren't helpful to reaching that goal. Theyre just some crab who isnt qualified to be critiquing anything above /beg/, and maybe not even that.

>> No.3406872

>>3406863
you are wrong, and it does not effect me, ill be over here, making money from my are. catch you round space poo poo.

>> No.3406921

>>3406829
I don't understand why something being easy or hard to draw makes a drawing better or worse. Simple perspectives and compositions can be very effective.

>> No.3406974

>>3406921
but wouldn't one wish to know both streets than be stuck in one?

>> No.3406993
File: 764 KB, 513x800, eatmealive.jpg [View same] [iqdb] [saucenao] [google]
3406993

Help, I'm alive.

>> No.3407123

>>3406711
no

>> No.3407131

>>3406660
ugly toad face

>> No.3407159

>>3406524
fix her in 3 strokes with liquify
wont let me upload images though
https://i.imgur.com/xqkEGn2.png

>> No.3407164

>>3407123
no

>> No.3407242

>>3406722
>>3406863
>Stop critiquing my art on the art critique board!

>> No.3407250

>>3407242
>my lack of knowledge was exposed, better accuse them of samefagging to save my ego

>> No.3407253

>>3407250
I'm not him. I'm just getting pissed off with /ic/'s recent aversion to criticism and declining standards. I stopped using 4chan for a while and when I came back /ic/ was completely ruined by oversensitive fuckfaces

>> No.3407262

>>3407250
funny you say that, because everyone that disagreed with critt anon only snabby snabbed at him and presented very little in the way of a logical reason why.

>> No.3407271

>>3407253
its just the way it works. more people have come to the chan, and more people are coming to this board because artists think they are tough shit
there are too many people for any quality, and teenage internet artists are some of the worst people in regards to personality
if you want to find a sort of productive place for art, this board is definitely not the place to come
thats why i just draw with my friends or people who i know are reliable now

>> No.3407296

>>3407253
His critique still wasnt valid. He nitpicked. There were some flaws but 90% of his "critique" consisted of nothing.
He critiqued the pose of all things for being too simple, completely ignoring the fact that it is clearly supposed to be simple. The detail problem was also pretty void and lastly this >nothing in your image is difficult to draw or grasp the concept of, only time consuming.
I dont even know what he means by this, as if every image should be difficult, how is that critique?
What the crit dude actually should have said:
>The face looks off and the photoshopped buildings look bad but that isnt as noticeable because of the focus. The way the railing is rendered makes it look out of place and doesnt fit in with the rest.
Anything else, is subjective and or cant be critiqued. Because the dull pose is deliberate. There are very few things wrong with this image on a technical level.

>> No.3407298

>>3407253
>I blindly take any """critique""" I get even though it might be complete bullshit

>> No.3407309

>>3407296
>theres nothing wrong with my generic animu!!!
its shit anon.

>> No.3407312

>>3407298
>pissed with recent aversion to criticism
>BLEH HEH YOU BLIND, CRIT-TAKING KEK

not him but your "rebuttal" isnt really making any case since the crit had some truthful points and in fact wasnt complete bullshit. his implication that the crit wasnt being taken seriously is right, and there isnt a reason as to why is should not be. maybe a bit nit-picky, but there is still stuff to take from it

>> No.3407337

>>3407309
flawless crit as always ic

>> No.3407339

>>3405860
heres a crit that isnt very nit-picky hopefully

the whole thing looks like it was done with an etch-a-sketch because the line quality is bad.
the lines throughout the entire picture all look the same, so when you add so many lines to the mountain in the back and the building, it becomes very intrusive and cluttering.
Because of all of this, it is hard to pick out a focal point, and though the viewer can eventually decide that the tiger/jacket is it, it looks out of place.
The values dont help with the composition because it is so smooth, and there are very few places where there is a hard break between darks and lights that create interest.
This also goes into the fact that there are two different spots of red in two contrasting parts of the picture that are apart from the jacket. The nip text square, and the graffiti compete with each other.
The jacket as a whole seems pretty forced because of how saturated it is as a whole, but i could see the desaturating of the hair as being helpful.

The character himself looks pretty cool, and there are a bunch of stylistic choices that are interesting. What the other guy said regarding the lines in the background is right, though, as it damages the composition. You should think about the work as a whole because while there are a lot of individual aspects that are cool, they are not all needed, and they even damage it in the long run. Dont work so small

>> No.3407351

>>3407296
back to tumblr with you, you are obviously only here for the "likes" and the thumbs up.

>> No.3407352

>>3407312
>but there is still stuff to take from it
...
>your pose isnt dynamic enough and too easy even though thats how you wanted it
>the picture wasnt hard enough to draw that makes it bad
>you didnt put any emphasis on his hands and his body even though the image clearly places the focus on the jacket
>the stuff out of focus could look better
>you didnt learn enough from doing this. This being a promotional piece.

Are you seriously saying this is a good critique?

>> No.3407355

>>3407351
cool story

>> No.3407360

>>3407352
>the most detail is in the furthest point in the image
>also the buildings look like a cheap photoshop trick, and leave the image feeling hollow.
>perspective on his face is fucked up.
>the drawing features 3 different inking styles within the work and leaves the work feeling patchy.
>also you are treating hair as a hat, stop that. do some studies of how hair is.

lots of stuff to work on. I never said that it was a good critique, only that it had some substance to it, and if you deny that, you are the one being nit-picky

>> No.3407364

>>3407355
great, an old meme parrot.
don't you have an old mans shoulder to sit on?

>> No.3407372
File: 506 KB, 1230x810, Cadio Bunni.png [View same] [iqdb] [saucenao] [google]
3407372

Critiques on this WIP?

>> No.3407374
File: 248 KB, 387x514, done.png [View same] [iqdb] [saucenao] [google]
3407374

>nothing personal kid

>> No.3407376
File: 1.33 MB, 1250x1250, HelpForAnon.png [View same] [iqdb] [saucenao] [google]
3407376

>>3401730
>>3405228
KNKL is a cool guy, why do you dislike him anon?

>> No.3407382

>>3407360
>the most detail is in the furthest point in the image
Just using small lines doesnt make it detailed. Usually this would be bad, but the buildings lack all color and there is a huge red spot right in the front. You want less details to not ruin the focus, the focus is not ruined though
>buildings look like a cheap photoshop trick, and leave the image feeling hollow.
Fair enough, thats also because they are photoshoped as the dude said himself. However it does not make it feel hollow because they are completely out of focus. Only if youd want to nitpick youd even look there.
>perspective on his face is fucked up.
only valid point but the crit gives no insight as to what is wrong
>the drawing features 3 different inking styles within the work and leaves the work feeling patchy.
Complete nitpick
>also you are treating hair as a hat, stop that. do some studies of how hair is.
Funny saying that about anime hair. Id say valid point if it looked actually discractingly bad. Nearly everyone could point to doing hair studies. A very small minority has actually mastered hair.

The crit ignores the context of the image itself, scratches the surface of the problems like the face and makes general statements that can apply to everyone here. Only ok points are the pathy inking which is nitpicky, and the face.

>> No.3407385

>>3405860
タイガ should be タイガー.

>> No.3407393

>>3407376
nice shading on the hair anon

>> No.3407398

>>3407382
>small lines doesnt make it detailed
youre missing the point, the small lines create density and still causes a distraction. his use of the word "detailed" was poor
>it doesnt make it feel hollow because they are completely out of focus
not sure what you're getting at
>have to babysit to be a useful critique
>pointing out patchy inking is nitpicky
>maybe if it was distractingly bad
subjective. i think the saturation in the hair calls a lot of attention to it and makes the flaw easily visible, but i would agree otherwise
>cant give a point on which to improve because everyone should be improving
jesus christ dude

>>3407372
learn the limits of the body. her torso looks like a snake when you try to draw a connection between her ribcage and her pelvis
looks a bit out of perspective, but not too bad
stiff arms/hands

>> No.3407408
File: 341 KB, 620x930, Naked Pin-Up Blaze.png [View same] [iqdb] [saucenao] [google]
3407408

Posting this here on behalf of a friend.

Any critique you may have would be greatly appreciated!

>> No.3407412

>>3407408
I was about to say that the left arm (the one closes to us) doesn't have an elbow but then I realised that Sonic characters have bullshit tube arms.

>> No.3407414

>>3402571
jusst die

>> No.3407417

>when you feel like you should specify that the person people are arguing with isn't you, but stating that wouldn't convince anyone anyway...
Oh well, what do you do.

>>3407385
Really? I double checked that on Google, but it is Google. I'll ask a friend of mine, she's a native Japanese speaker, so that'll clarify that.

I also do wonder if it'd be grammatically correct shortened, as it's more visually aesthetic without the ー

>> No.3407424

>>3406660
Beautiful toad face

>> No.3407425

>>3407372
T H I C C

Blog?

>> No.3407430

>>3406660
Don't listen to the crabs. It looks fine to me. I like the aesthetic on your faces personally, it's what most stood out to me. Keep going, You're doing great.

Perspective is good too, and imo, that's most important.

>> No.3407433

>>3406660
She's lookin' a little anorexic at that waist there. Give her a little more meat, son.

>> No.3407571

I'm done with eastern style. It's time that I go back to the style that really matters.

https://i.imgur.com/MTYH2jv.png

>> No.3407621

>>3407417
>漫画を描いてみる
>日本語を話せへん
くっそワロタ
そんなに難しくねぇよ、せめてちょっとだけ勉強してみて

>> No.3407651

>>3407621
>絵を上手くかけない
>日本語はそこそこできる
何で逆じゃねえんだよ

>> No.3407654
File: 29 KB, 216x344, 1374073202469.jpg [View same] [iqdb] [saucenao] [google]
3407654

>>3407621
>くっそワロタ
You're trying too hard, N3-kun

>> No.3407656
File: 578 KB, 777x777, 05c220dd-b221-408a-8390-c1cc199d083c.png [View same] [iqdb] [saucenao] [google]
3407656

i guess this is the right place to put this

>> No.3407664

>>3407656
The tall women are cool but I honestly cannot tell what the pink thing is supposed to be.

>> No.3407669

>>3407664
Looks like she's sitting and holding her knees to her chest.

>> No.3407672
File: 111 KB, 787x477, MTYH2jv[1].png [View same] [iqdb] [saucenao] [google]
3407672

>>3407571

>> No.3407680
File: 74 KB, 540x589, tumblr_p7yzhcrzcL1wsaduao1_540.jpg [View same] [iqdb] [saucenao] [google]
3407680

>> No.3407681
File: 136 KB, 579x937, 31f6a60d0194bbf201e603d97846335a.png [View same] [iqdb] [saucenao] [google]
3407681

>>3401115
do the legs seem wonky?

>> No.3407682

>>3407681
and/or the jacket, i feel like it's short?

>> No.3407739
File: 550 KB, 889x1237, fa2у7ууукa0fec5.jpg [View same] [iqdb] [saucenao] [google]
3407739

>> No.3407755
File: 372 KB, 1000x698, zUуу9Q.jpg [View same] [iqdb] [saucenao] [google]
3407755

>> No.3407759
File: 200 KB, 699x900, эрина.jpg [View same] [iqdb] [saucenao] [google]
3407759

>> No.3407760

>>3407681
One of the problems is that she has no back. Even as an exaggerated chest pushed out pose it looks as though a chunk of her has been bitten off. It also makes it seem like one of her breasts are smaller than the other.

>> No.3407765
File: 197 KB, 603x562, рукизаголовулолядиванчекраздватри.jpg [View same] [iqdb] [saucenao] [google]
3407765

>> No.3407766
File: 188 KB, 814x581, bWrRGуRzUDSQ.jpg [View same] [iqdb] [saucenao] [google]
3407766

>> No.3407775

>>3407760
ty

>> No.3407798

>>3407766
terrible lines
work on arms and proportion

>> No.3408016

>>3407654
>>3407651
>>3407571
I'm like N4 level at best and I'm having a hard time following all this desu.

>> No.3408081
File: 279 KB, 828x916, asscrack.png [View same] [iqdb] [saucenao] [google]
3408081

Please Anon, tell me how fucked is my anatomy, I love it when you degrade me

>>3407376
Should I consider it as fan-art? My ego is pretty bloated.
>about NKKL
Idk man, he's like that friend that you actively hate and bully, but you'll kill for him, I also respect him as an artist ofc

>> No.3408100

>>3407621
>>3407651
>>3407654
>tfw still beginner level in moonrunes
it hurts bros
but i'm gonna make it one day

>> No.3408109

>>3407376
terrible overpaint

>> No.3408211
File: 785 KB, 1000x1414, Kafka Portrait rsz.jpg [View same] [iqdb] [saucenao] [google]
3408211

Tried to go for a rough painterly look - I was using another illustration as reference, which I'll link to this post.

>> No.3408215
File: 386 KB, 1389x1964, Da-k1maVAAADwvb.jpg [View same] [iqdb] [saucenao] [google]
3408215

>>3408211
This image - this was the one that inspired me. You can find their twitter here, they're pretty good: https://twitter.com/uenozousui

Does anyone have any pointers to look out for the next time I paint something aiming for this aesthetic?

>> No.3408222

>>3408211
>>3408215
"painterly" doesnt mean scribbled, muddy, or messy
i think you missed the points of layering effectively and controlling your edges which are both essential to getting something to look like paint.
you overdid the stroke meme in the neck, but you should be more worried with the basics of painting and not making your work muddy (plus some color theory).
remember that having a piece that has an aesthetic revolving around it not being heavily rendered means that it needs a stronger backbone to make it readable. The referenced picture has strong contrasts that help the comp not be so boring.

>> No.3408555
File: 1.12 MB, 810x1230, Susanoo.png [View same] [iqdb] [saucenao] [google]
3408555

WIP

>> No.3408689
File: 2.78 MB, 1134x1539, 0.png [View same] [iqdb] [saucenao] [google]
3408689

Tried testing out a cross between anime and realism style. Wanted to see if I sort of achieved that and if it is or isn't striking the uncanny valley territory. Top right is reference.

>> No.3408692

>>3408689
what you drew wasn't accomplishing any of that, what you drew was just garbage.

>> No.3408756

>>3408689
>2.78 MB of garbage
Please don't do this hybridization again.

>> No.3408760

>>3408689
Study realism first.

Honestly, you'd have an easier time finding cosplay of the characters and doing a study of that, than whatever you did.

>> No.3408769

WHY OH WHY AM I NEVER FEATURED IN THE OP?!?

>> No.3408777

>>3408769
Because you have dunning Kruger

>> No.3408813

>>3408222
Thanks for the tips!

Do you have any further pointers on how to layer the paints properly?
From what I remember, my layers were quite random and didn't have much of a coherent order - what should I do, in this case?
Also, what are some things to keep in mind when controlling edges?

>> No.3408879

>>3408813
I'm more of a sketcher myself, but I'm currently trying to learn painting too. because of that, i cant really say too much, but make sure you try to watch other people paint and observe what they do
gurney is pretty solid, but for your tastes dont be afraid to explore and find artists that are more to your liking
https://www.youtube.com/watch?v=6_UmdDnddpg
generally, its a good idea to paint things as a whole and then add details in later layers as trying to paint around objects or trying to match backgrounds while already having something in the foreground completed can make for a very disjointed feeling. actually, my art teacher from middle school used to jam this mantra of Back to front and Big to small, into our heads if that is any help to you.
I'm not sure if it translates well to digital, but lights are more opaque than shadows.

learning how to paint has been difficult because while you can study the use of edges and values in drawings, it doesnt directly translate across mediums in regards to how they are made and employed skillfully
though you can paint like you are drawing with pussy strokes in one layer, i find that your goal is very different from that, and i also find that the things paint is capable of may as well be shown off
hope you improve my dude. imma be painting more after school is over. cya on the otherside

>> No.3408884
File: 402 KB, 1230x810, Cerise.png [View same] [iqdb] [saucenao] [google]
3408884

>> No.3409055
File: 1.78 MB, 2465x3105, Shoebill.jpg [View same] [iqdb] [saucenao] [google]
3409055

Drew a friend.

>> No.3409062

New bread sometime? This one is stale

>> No.3409087

>>3409062
making one now - hang onto your butts

>> No.3409113

>>3409111
>>3409111
>>3409111

make it count

>> No.3409117

>>3409055
Blog?

>> No.3409270

>>3409055
Cool, but the contrast in the gun and the hair blends to much

>> No.3409271

>>3408813
paint in one layer if posible, make copies of them so you can save your progress if something goes wrong

>> No.3410434

>>3401779
Almost as generic as your comment. But somehow more useless.
>inb4 ur op
Just gimme my (you) so we can get this over with.

>> No.3411909

>>3406364
Breast look wrong as hell, which is weird because everything else seems okay so idk how you fucked that one detail up.