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/ic/ - Artwork/Critique


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3375031 No.3375031 [Reply] [Original]

Comics and animation tend to pay like shit for the most part.

>> No.3375041

>>3375031
art teacher

>> No.3375092

>>3375041
How much do art teachers usually make?

>> No.3375142

>>3375031
There are a ton of options, but most of them you have to learn Art plus another skill.
Interior Design - Art + 3D modelling software
Fashion Design - The creative side of art plus knowledge of sewing and building prototype clothing
Graphic Design - It's like photography, everyone can do it but only a few people are really good at it
2D Artist/Illustration - Mainly doing illustration for video games.
3D Modeler/Environmental Artist plus all the other terms - Knowledge of 3D software and some programming.
UX/UI Designer - Understanding wireframes, enough programming knowledge to build the front or backend of a website(you could be considered a front/backend developer with enough knowledge and these jobs pay $120k+ in my area) and understanding how to build a user friendly interface.
Art Teacher would be at least $50k and caps at 80k.

>> No.3375206

storyboarding

>> No.3375246

That feel when threads like this pop up constantly on /ic/ and I know people here charge regulary $150+ drawing single comissions while I work CAD for $600/month and struggle to see escape from it. I can't even learn CAE/FEM through freelancing since all software I can get will be illegal or so shitty to a point of total uselessness.

You guys are blessed.

>> No.3375585

>>3375031
You're looking in the wrong place.

How simple can you live in order to do what you want?

>> No.3375590

>>3375585
Why think like that?

>> No.3375591

>>3375585
This. OP is ngtmi

>> No.3375594

>>3375041
This.

>> No.3375595

Art thief

>> No.3375628

>>3375246
Yeah, but you don't know how often they get commissioned. Sure, I make $40-80 per hour doing illustration but the volume is so low that I can't make a living off it. At least your work is steady.

>> No.3375631

>>3375628

who are you? why are you making this about you?

>> No.3375638
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3375638

>>3375585
Agreed.

>> No.3375677

>>3375631
Who are YOU?

I'm one of the people he's envious of, just explaining why he probably shouldn't be. Just because an artist can make a fair amount off a single job or per hour, does not mean they are making enough to live. My personal experience is evidence of this. Though I'm sure there are people on here who get such commissions more regularly.

>> No.3375918 [DELETED] 

>>3375628
Sure, I make $40-80 per hour doing illustration but the volume is so low that I can't make a living off it.

>Get into furry porn friend, constant work there. Also start a Patreon and do livestreams.

>> No.3375924

>>3375628
>Sure, I make $40-80 per hour doing illustration but the volume is so low that I can't make a living off it.

Get into furry porn friend, there's constant work in that field . Also, start both a Patreon and livestream account.

>> No.3376115

Police Forensic Artist

>> No.3376146

>>3375924
Nah, I have zero interest in drawing porn of any kind (let alone having to interact with furry retards). I've been doing art for nearly a decade and I've basically never drawn porn. I think I copied a hentai drawing once in highschool out of curiosity. I've masturbated to drawn porn like twice. I seriously don't understand it so I would probably make pretty unappealing stuff.

>> No.3376201

>>3375031
Tattooist

>> No.3376242

>>3376146
Furries will pay decently for clean art too and are actually more reasonable to work with than most normie commissioners (they seem to understand that art is a learned skill and your time is worth money like any other professional, they won't usually try to lowball you, and they almost always have a ref of what they want already.) Not to say you won't get a weirdo once in a while but every furry i've ever done a commission for has been pretty nice whereas like 20% of general clients will try to pull some dumb shit.

Draw a couple cartoon animals or popular existing characters (Lola Rabbit?), post them on some fur site and tag accordingly, make a public commissions post and you're good to go. Or, if you like character design you can sell adoptables to them (more difficult bc there's a certain amt of self promotion needed and they sell better with lore or whatever)

>> No.3376251

>>3376242
do u use a pen name?

>> No.3376304

>>3375585
Based

>> No.3376338

the biggest money making art careers are more like peripheral art careers, like interior decorating or visual merchandising + fashion
as far as drawing goes, i would imagine doing rendering for an architecture firm or something would pay a fair amount

>> No.3379167

>>3375206
Is this underrated? I actually really love storyboarding, well and away my favorite part of animation.

>> No.3379322

>>3376146
Good. You're better without all these fetishes...

>> No.3379481
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3379481

Freelance illustration can be an reliable source of totally solid income.

However, get it out of your head that freelance illustration ONLY means sci-fi / fantasy illustration, or drawing finished works for video games and movies. Stylistically, too many folks here think that illustration also only means 'digital painting' work. The worst I've seen is that some people can't think of opportunities beyond that of furry porn and tumblr-style commission sheets.

There are so, so, so many different types of opportunities for freelance illustrators beyond that, and it's sad to see people here have such tunnel vision regarding what it means to do freelance illustration. The variety of different businesses and industries that can utilize a good illustrator reaches far beyond sci-fi + fantasy illustration. It's essentially unlimited, as the very nature of freelance illustration is entreprenuial, and you can work towards creating your own opportunities in any industry. However, since a lot of illustration work isn't necessarily some Ruan-Ji, 'god-tier' digitial painting technique, dillusionally elitist /ic/ users dismiss anything else as being illigitimate and not REAL illustration.

>> No.3379498

>>3379167
you can't be just a storyboarder, previs maybe

>> No.3379516

>>3379167
If you can get in it's awesome but unless you're actually willing to be in hollywood, low-level storyboarding like TV commercials are often done by the directors themselves to save money.

>> No.3379629
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3379629

>>3375031
>animation
Pays well if you can do porn loops
and you don't have to even be that good https://imgur.com/a/rYRNT

>> No.3379656

>>3379481
How can i land a job in illu though?

>> No.3379659

>>3379629
please kys
we don't need more pornfags

>> No.3379664

>>3379656
It's very straight forward. Build a portfolio and reach out to businesses, companies & organizations that you think could use it for their projects / products. If they hire you - great. If they don't, move on to your next prospect while continuing to refine your portfolio with better, more relevant work.

Rinse and repeat forever. It's easy to try, but hard to succeed. It's a lot more entrepreneurial than I think people realize, and folks tend to give up because they don't want to learn the 'business side' of things.

>> No.3379667

>>3379664
thanks for the advice anon

>> No.3379676

>>3375031
Degeneracy most obviously.

Shadman makes more money than any career named here

>> No.3379690

>>3375031
Draw porn

>> No.3380141

>>3379659
Post your work.

>> No.3380891

>>3376201
This

>> No.3381492

>>3375031
>What art career can you make a decent living doing?
porn and sexy pinup art

>> No.3382225

animation its the hardest and worst path to have money desu and second worst are comics specially if you want to make both just a terrible idea

>> No.3382237

>>3375031
>What art career can you make a decent living doing?
Marry rich, be stay at home, get paid money by your honey making art they have to say that they love since they got you a house with an art studio

>> No.3383119

Does anybody know how do the 3D artist have it?
I'm thinking of switching sides. Somehow I feel like they have more job places and less saturation

>> No.3383133

Freelance graphic design is pretty good. You can make $100/hr easily on your own by undercutting design firms (small design firms typically charge clients $150/hr in the city I live in). Remember if you freelance you can make more than working for a firm but then you need to pay for your own health insurance. Thankfully I had a FT job (not design related) that let me stay on PT and keep my health insurance, so I work on freelance gigs 20-30 hrs a week.

>> No.3383641

>>3379676

He makes at most $3k a month. There's illustrators that can make that in about a week. He also lives in Cali, I guess because there's some kind of career advantage? I don't see how many studios would want a prolific Nazi loli edgelord in their brand

>> No.3383645

>>3375595
The 'Let's steal the Mona Lisa' art thievery or the 'Let's do unpermissioned prints of your DA OC' type?

>> No.3383665

>>3375031
Art commissions.
Despite living in a 3rd world shithole, I have to say that this is few of the best perks living in it.
Due to currency conversions, I make about #42,000 per month, more than most people on manual labor jobs, call centers, and other stressful shit. Even better is that I'm not stressed out by any of this.
My only tip for everybitches here is to actually keep on practicing.

>> No.3383670
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3383670

>>3375031
If you want 6 figurs
T-R-A-N-S-P-O-R-T-A-T-I-O-N
de_sign

>> No.3383729

>>3382225
They're the most fulfilling mediums though, that is until you remember you have a stomach to fill

>> No.3383939

>>3383119
>3D artist have it?
grind tutorials, learn the tech and software. less creative but still difficult.

there's not a million jobs that are easy to get but less saturated than conceptart and much more entry level positions for grunts.

also there's several different career paths or specialist roles later on. character, environment, prop, tech or script (3d+coding, pays well), lighting, vfx, texture, animation (little bit of a stretch). just the roles in our studio from the top of my head. other than that you have architectural visualization, interior design, industrial design (real life props/cars whatnot), or even all of the movie/advertisement industry.