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/ic/ - Artwork/Critique


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File: 56 KB, 567x800, Knight-Swing.jpg [View same] [iqdb] [saucenao] [google]
3343918 No.3343918 [Reply] [Original]

I give up. I just can't draw garbage all the time with a smile on my face. I don't know how you people do it but I just can't keep doing hundreds and hundreds of pieces that are still nowhere near anything good. Maybe artists are born masochists.

>> No.3343919

You have finally not made it.

>> No.3343921

Congrats. Giving up is the first step to getting good. You'll be back at it soon enough. For now, take your greatly rewarded break.

>> No.3343924

>>3343918
It doesn't even look bad
>tfw op was so close to making it but dropped

>> No.3343925

>>3343924
If you can't make money with this, it's bad.

>> No.3343927

>>3343925
If your end goal with a hobby is to make money then you're never gonna make it

>> No.3343929

>>3343927
It's not my hobby. If you treat drawing as a hobby, /ic/ is not a place for you.

>> No.3343935

>>3343929
Every art form starts out as a hobby dumbass, you can't make money until you're good at it. Until it starts becoming a job, it's a hobby.

>> No.3343937
File: 786 KB, 1920x2687, ruan-jia-2.jpg [View same] [iqdb] [saucenao] [google]
3343937

>>3343935
Alright but saying that it doesn't look bad is lying, because I can't make money with such "skill".

Pic related doesn't look bad.

>> No.3343939

>>3343918
>>3343937
How long have you been drawing?

>> No.3343940

>>3343937
Accepting your art isn't good is a good thing, it means your not delusional and can look it at from an objective standpoint.

You have to commit to it man, don't give up now.

>> No.3343946

>>3343937
it does look kinda bad, is it a wip? it looks a bit rough on her left side and the pose is terrible. maybe he's having work flow problems.

>> No.3343947

>>3343937
Aiming low I see. That's good.

>> No.3343965

>>3343947
I don't care about his art but I can't deny he is good with values and fundamentals in general.

>> No.3343990

>>3343918
You draw enough to do commissions. Hell, even a web comic. You're at a point where you can sustain yourself financially if you put yourself out there. Key is to practice and practice until you are tired and sick and want to jump out a window. Then you pick yourself up and get back to it. Finding resources to improve is easy, sticking to training is difficult.
Stop being a pussy and keep at it. If you were trash we'd call you trash.

>> No.3343993

>>3343918
Think about why you’re drawing. Focusing on your goals will help grinding a bit more tolerable. Explore your other hobbies a bit. Keep drawing fun for yourself.

>> No.3344002

>>3343925
I>waaah people won’t pay me Koons money for my sketches and gestures, I am the worst artist in history

Have you tried FINISHING YOUR WORK, dipshit?

>> No.3344007

Just do some Loomis

>> No.3344022
File: 34 KB, 633x758, 1405655941443.png [View same] [iqdb] [saucenao] [google]
3344022

I don't get this board (or maybe the whole art community is like this?) at all. Why do you keep saying to "have fun" or anything like that, when drawing is fun only for first 15 minutes of drawing? As time goes on you begin to see more and more flaws, you try to fix them and you come to understanding that you can't - otherwise everyone would be godtier if he spent more time. Nothing in life makes me so depressed as drawing when I am several hours into a piece. It looks like shit and I can't fix it and that happens with every fucking piece.

And even then it's not my problem, it's something present in every beginner artist's journey. How the fuck can you call drawing "fun" if it's pure misery? I can't show it, I don't even want to look at it myself.

>> No.3344026

>>3343918
Is that your work? You're not even that far from making it faggot

>> No.3344035

>>3344022
Some people find rendering fun. I don’t most of the time so when I paint, I try to be smart about my choices so I can get things to a certain level within those first few minutes that are “the most fun” and by then maybe I’ll be stoked enough to want to work it more.

>> No.3344038

>>3344035
Rendering is very fun but the whole piece can't be bad on its fundamental level. It's literally polishing a turd.

>> No.3344048

>>3344022
>>3344038
True, you have to not be attached to choices that aren’t working, and be willing to rework and paint over them. And sometimes there’ll be unintentional strokes or choices that end up working better than your conscious choices, which is one of my favorite things about art and why I do watercolor every now and then.

>> No.3344989

bump

>> No.3345023

>>3343947
>aiming low
>there are dunning krugers on this board who genuinely believe they will some day not only be better than Ruanjia, but MUCH better than Ruanjia

Hoo boy, what I wouldn't give to see your face when/if your dunning kruger syndrome finally goes away and you are left with nothing but despair and frustration.

>> No.3345027

>>3344022
>As time goes on you begin to see more and more flaws, you try to fix them and you come to understanding that you can't

Are you by any chance doing this concept art speedpaint meme process where you start by blocking in values and colors and go directly into painting? Try setting up a proper perspective grid and do a clean and accurate sketch before moving on. That way, you can work out all the difficult problems before spending any time on painting and rendering and if you can't, then you know what you need to study.

>> No.3345335
File: 304 KB, 1157x1410, 1520724910029.jpg [View same] [iqdb] [saucenao] [google]
3345335

>>3343918
Just trace

>> No.3345374

>>3343929
i draw for a hobby and i still post on /ic/
what are you gonna do about it

>> No.3345377

>>3345374
The point is most people (who actually care) on /ic/ want to "make it", drawing is their way of earning money and living off it. It would be stupid to tell someone to treat it as a hobby. Those who do treat it as a hobby don't care that much.

>> No.3348595

>ITT: dumbass gives up at the worst time

>> No.3349652

>>3344038
>Rendering is very fun but the whole piece can't be bad on its fundamental level. It's literally polishing a turd.
this is thing that has been holding me back its why i keep going back to old work and reworking it then burning everything so i can move on, the basics save

>> No.3349660

>>3345335
leave this board, stop spamming this shit everywhere

>> No.3349663

>>3343918
The problem with OP is that you know what you need to do to get better, but you're too lazy to do it. You want instant skills and attention without doing the hard work. Thats why OP feels like that. You care more about other things than about art.

>> No.3349673

>>3345335
This but unironically. A lot of the stress from drawing comes from drawing ugly shit and not being able to get it to look like what you want. Using a 3D model or another photo as a construction layer is technically tracing, but it's become standard in the industry now.

But obviously people don't want this to get out, otherwise it'd devalue their work that they "traced", so crabs on /ic/ will try to convince you that using technology somehow makes it "not art".

>> No.3349870

>>3343918
Try taking a break and do something else?
Or take a break by drawing for fun, experimenting, goofing around and not giving a fuck about what others may think. And maybe fun is that autistic shit like feeling the pencil against the paper or other mediums etc. If you haven't done any mediums, try them out.

I don't think you hate drawing because you're pretty much getting there. But I don't know anything about you, did you grind nonstop to get where you are, or did you take it more slowly? I don't know.

Overall, my advice is to spend time enjoying yourself like I said earlier.

>> No.3350532

>>3343918
see you next year trying again

>> No.3351132

>>3344022
If you want to get good at something you need to put in the hours. Nothing is fun 100% of the time and that frustration is probably the biggest hurtle to getting better.

>> No.3351143

i would have more fun drawing if i actually knew what to draw, i pretty much just do exercises and stuff, which is fun sometimes but i wish i knew what i want to draw

>> No.3351146

>>3344022
If oyu don't find drawing fun don't do it. I find it fun and can do it for hours.

>> No.3351148

>>3351132
>If you want to get good at something you need to put in the hours.
except thats not how it works with drawing, ever heard of prodigies?

>> No.3351150

>>3351148
yeah all the good artists were prodigies who could paint anything as soon as they got out of the womb, 0 work needed amirite

>> No.3351151

>>3351148
FUCK OFF WITH THAT BULLSHIT. I'm not the person you're replying to but that is a STUPID thing to say.

The vast, vast majority of artists are people who were shit, like everyone else, and then they practiced and worked and now they make money off their art. Jin Kim, whose career peaked when he was working as Lead Character Artist for disney, started out as an ECONOMICS MAJOR in Korea before falling into the art world.

>> No.3351327

>>3351148
No matter what you do, there's always going to be someone who's been doing it for longer and with more natural talent. EVERY subject has prodigies. If that fact is going to stop you from trying, good, you don't belong in this industry.

>> No.3351328

>>3343918
>I give up.

This is a d/ic/k head with some sense.

The rest of you d/ic/k heads should follow his example.

>> No.3351339

>>3349870
this, go to /i/ and do some shit doodling. feel like a kid again and dont care too much about the quality. Youre already 95% better than that entire board so whatever crap you draw is Gods work.

>> No.3353702

>>3343918
>doing hundreds and hundreds of pieces
>still being this bad