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2023-11: Warosu is now out of extended maintenance.

/ic/ - Artwork/Critique


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>> No.3325556
File: 1.02 MB, 1920x1080, zig2.png [View same] [iqdb] [saucenao] [google]
3325556

Just finished this the other day

https://www.youtube.com/watch?v=F9fe63p_Dvg

>> No.3325899

Finally got around to clean this thing up
https://www.youtube.com/watch?v=CPZkqsqPCWI&feature=youtu.be

(I still don't know how to convert toon boom files into gifs :C )

>> No.3325904
File: 227 KB, 1000x1000, animation.gif [View same] [iqdb] [saucenao] [google]
3325904

It's been a long time since I've touched animation

>> No.3325912

>>3325904
I can tell

>> No.3325921

>>3325912
Good. Though, now that I look at it, I think the torso needs more weight and the legs lack a rolling motion which makes it look like he's running in place.

I guess I posted it too early.

>> No.3325931

>>3325921
i meant I can tell you have past experience

>> No.3325940

>>3325931
Oh, thanks. I mostly did shitty newgrounds stick figure stuff way back in the day so I'm just starting my first foray into more legitimate animation now.

>> No.3326430
File: 46 KB, 200x300, walk.gif [View same] [iqdb] [saucenao] [google]
3326430

Hi, I gave up on art and I got worse. How to start again? I want to make limited animation shows. Sacrificing quality for speed is something I'm willing to do since I'm just one person.

>> No.3326431
File: 62 KB, 400x600, tst3.gif [View same] [iqdb] [saucenao] [google]
3326431

Boucing boobs, anybody?

>> No.3326444

>>3326430
Read >>3326365

>> No.3326472

>>3326444
i wonder if that anon is one of the russians who works on summer solstice...

>> No.3326637

>>3326431
the smear is far too much

>> No.3326666

Is Flash as shitty at drawing as it's memed to be?

>> No.3326672

>>3326431
Too much trail

>> No.3326674

>>3325556
>the voice acting is gross
>the animation is gross
>feels like a trip to the past

>fucking love it

>> No.3326675
File: 797 KB, 500x446, fa6.gif [View same] [iqdb] [saucenao] [google]
3326675

>>3326666
Nah

https://youtu.be/And-vdjC71E
https://www.newgrounds.com/portal/view/527393

People just abuse the shortcuts flash has to cut corners.

Think of unity engine

>> No.3326679

>>3325556
Some parts were really stiff, but it has charm. I laughed multiple times too, pretty good.

>> No.3326961

>>3326666
if you have the time to draw between two crashes it's not that bad
but you won't have the time

>> No.3326992

>>3326431
Make the smear frame on when the boobs go down overshoot.

>> No.3327027

>>3325556
kinda cringy voices. But you did well.

I can't get into making a short because of dem voices.

>> No.3327088
File: 148 KB, 1067x600, wip2.gif [View same] [iqdb] [saucenao] [google]
3327088

>> No.3327107

>>3327027
Yeah voice acting is my weakest, and least favorite, part of animating anything. I think I just might work on something without any dialog next time around.

>> No.3327306

>>3327088
post more

>> No.3327307

>>3327088
Give me your blog right now.

>> No.3327423

>>3325556
It's like an amalgamation of Cowboy bebop and Regular show

>> No.3328440

whats the best resource to learn to animate animals?

>> No.3328549

>>3325556
this is good stuff

>> No.3328564

>>3327423
Never thought of that comparison before, but I can definitely see it.

>> No.3328565

>>3328549
Thank you

>> No.3329019

>>3325556
had a laugh/10
awkward animation somehow made it even better

>> No.3329276

So I'm well aware that making memes or parodies or using some kind of third party media that's popular in your animations will be infinitely more popular than something original... But if you had something original, how do you guys go about promoting it? Do you just spam forums like reddit/tumblr/4chan? Or is there a science to getting more than a couple of hundred views in a few months?

>> No.3329343

>tfw cant find a pirated link for Cacani
The trial doesnt let me save animations. Its really simple to use and apparently it has some unique functions but I wont buy it right now.
What other software has useful functions?

>> No.3329358
File: 2.03 MB, 1280x720, giantpunch.webm [View same] [iqdb] [saucenao] [google]
3329358

aand another one to the pile. Feels too quick paced, you guys let me know what changes i should make.

Also if im starting to stink up these threads with 3D shit let me know

>> No.3329379

>>3329276
Depends on whether the thing that is original is likable or not. If the work is bad, spamming on sites and spreading it about the web won't do a great deal of help. It also depends on what you content history is. If you have somewhat of a following from previous work, then this may help.

>> No.3329387

>>3329276
>But if you had something original, how do you guys go about promoting it?

try to pitch it via direct marketing to sponsors or people who already have a following.

Maybe you can get paid for the final content instead of you randomly putting it out there

>> No.3329396

>>3329276
either gain a following by making your take on something popular and upload your project then or try your luck.

But honestly it depends on demographic, if you make shit in the style of "mario on le drugs" then whatever following you get will ignore anything different.

Just do what you enjoy, if it's original and has its own substance it will be seen

>> No.3329403

>>3329358
These have more effort than most anything in these threads. Are you going for a sort of stop motion look?

>> No.3329404

>>3329358
then ending bit feels horribly rushed

>> No.3329411

>>3329403
ye, spastic pose to pose. Want to see how far i can take it.
>>3329404
double ye, i did the second half at 3 am, if it does stick out like a sore thumb ill redo it

>> No.3329940

In the process of making a show. I need those sweet sweet ideas.

Brainstorm with me. It's s romantic comedy about a group a friends. The two main characters are romantically interested in each other but they started a contest of who can sleep with the most people instead of telling each other how they feel.

That's the concept, any ideas to add to that.

>> No.3329948
File: 572 KB, 639x630, 1464861618131.png [View same] [iqdb] [saucenao] [google]
3329948

>>3329358
How long did it take and what program used? This is really impressive, if you made a Youtube channel full of this shit normies would eat it up.

>> No.3330121

>>3329948
Source Filmmaker, its taking longer than it should

>> No.3330157

>>3325556
that was awesome man, you gonna be big.
the cat scene made me lol

>> No.3330759
File: 483 KB, 803x768, Screen Shot 2018-03-03 at 10.39.33 AM.png [View same] [iqdb] [saucenao] [google]
3330759

https://www.youtube.com/watch?v=lBaDvhKt6_E
Did a paper-puppet animation a few days ago. How did I do? Haven't really done much in the way of walk cycles before

>> No.3331986

>>3329387
>try to pitch it via direct marketing to sponsors or people who already have a following.

I was thinking about contacting YT critics to do a review on it... It's just a pilot, not a full out series right now. About 15 minutes, at least planned to be that long. I have a total of... Zero. Followers, online presence, absolutely nothing at the moment. Once I can actually get substance, as much as I hate to say it... Might put up a Tumblr. Gets more traffic than any alternatives, from what I've seen.

>> No.3332253
File: 1.60 MB, 1280x720, giantpunch2.webm [View same] [iqdb] [saucenao] [google]
3332253

>>3329404
How is it looking now?

>> No.3332382
File: 2.73 MB, 480x270, 1502529916779.gif [View same] [iqdb] [saucenao] [google]
3332382

>>3332253
give the audience a second to rest after each movement and its perfect.
For example when the dragon slaps him onto the wall just let the motion rest for a bit and move on then

>> No.3334041

>>3330759
You seem to have a natural sense of timing which is really shown well in the performance of this character. Excellent movement too.
Keep at it. I can tell you'll do well.

>> No.3334047

>>3329396
Bingo. Well said.

>> No.3334052

>>3332253
wow
blog unironically? i want to see more

>> No.3334067

>>3325236
>>3329358
>>3332253
I love you anon.

>> No.3335533

im struggling with after effects. im using position + timeline keyframes but everythings turning out slow and floaty. Can anyone point me to a end-all youtube tutorial

>> No.3335563

>>3335533

http://www.videocopilot.net/tutorials/all/

This guy has been putting out After Effects tutorials for over ten years. The old ones still apply because After Effects' interface is still basically the same, though you'll have to update the source files for modern versions (which is done automatically).

Start at the beginning and work forward. You will learn a lot.

>> No.3335566

>>3335563
god bless, anon.

>> No.3335582
File: 2.57 MB, 400x400, Lunch0000s.gif [View same] [iqdb] [saucenao] [google]
3335582

I've tried to animate something from a different angle. Then I wanted to add some wind. How does it look?

>> No.3335590

>>3335582
whys she eating it so fast? does she not want people to watch her put food in her mouth? its cute

>> No.3335592

>>3335582
Looks good for the most part, kinda weird to have the hair/police tape snap back so suddenly to the default position after the wind blows, though.

>> No.3335602

>>3335566

No problem. Hope it helps.

>> No.3336438

>>3325556
It was solid storytelling and had some production value, the biggest problem I had were your proportions were off sometimes (mostly in their hands, sometimes they felt way to small)

>> No.3336584

>>3329358
Great rhythm, good for a blocking pass. Reminds me of oldschool stop motion. Watch out for floaty/stiff limbs with IK controllers (recomment sticking with FK arms when not leaning on or touching something). work on getting more antics into your animation. they'll make the movement more readable to the audience and add weight n fluidity.

>> No.3337080

>>3335582
If it's spread over different layers you might want to offset the different motions, as is everything kinda happens at the same time and then it feels like there's a still frame when it loops back around.

>> No.3337095
File: 3.39 MB, 1280x720, HeyBattaBattaBattaSWINGv7.gif [View same] [iqdb] [saucenao] [google]
3337095

Something I'm making for school. Does he start off too slow, or will the faster actions later make up for it?

>> No.3337367
File: 278 KB, 591x787, ic.gif [View same] [iqdb] [saucenao] [google]
3337367

>>3337095
there's a pretty long pause between when the batter gets ready and the ball appears.
Although as far as i can tell you most likely did the anticipation for the first ball before keyframing anything that happens after.

Best thing that you can learn from this is to never start inbetweening if you haven't finished your keyframes. Try to get a clear idea of the timing before doing anything else if you want to make sure that you don't have to spend extra time redoing shit.

also try to arc the movement into a curved line so it can convey some force and weight, quickly drawn example for it

>> No.3337570

do you guys know any good free software, that helps organizing & managing ideas, the whole workflow for a project? both for animation and game development.

>> No.3337580

>>3337570
Windows: Notepad, Mac: TextEdit

>> No.3337726

>>3337570
i use OneNote from windows. its pretty great for like clipart type things. But for like organizing i just use excel

>> No.3337729

>>3325556
Haha it's fucking great

>> No.3337732
File: 206 KB, 1375x692, alien collaghe.jpg [View same] [iqdb] [saucenao] [google]
3337732

Does anyone know where can i find a voice actor, for a no budget film?
i am making a 4 minute cartoon and i need a voice over for a alien, that basicly doesn't talk, but when it does its usually alien gibberish and reaction noises. Ive looked fiverr but honestly most of them are oriented towards those commercials robot talk but then again cant even afford one even if i wanted to.
All i can offer is maybe giving them like a free drawing in return or something, but i dont know where to search... Anyone?

>> No.3337739

>>3337732
if its a no budget short then just voice it yourself with a crappy mic and play around with the sound clips till it sounds good. you can do that shit with audacity even

>> No.3337748 [DELETED] 

>>3337580 alright

>>3337726
oh I'll look into that, thanks.

>>3337580
thank you senpai

I searched and found wikipad. It basically creates a notpad wiki file and you can create as many subfolders as you want. super useful. I wonder if you can link any link to a folder on your pc, like a folder filled with certain image refs or files. but I need to look into that.

>> No.3337859

>>3337739
Tried that, i even have a rode mic that gives out good sound, but i cant make a good alien voiceover, and kinda feels like i ruin the whole film wiht my ametour voice.

>> No.3337863

>>3337859
usually when i do these sorts of things i just change the pitch in post, but in this situation unless you get creative you just have to either pay up or get lucky, you can try showing it off when you finish it and see if it increases your chances of finding a voice actor fo free

>> No.3337884

>>3337863
Thanks will try that

>> No.3337920

>>3337732
Newgrounds is full of voice actors, a lot of them are terrible but a lot of them would do free work.

>> No.3337931

>>3335582
The hair when it's still indicates that the gravity is in a diagonal angle but when it waves, the gravity looks like it goes straight down. It's mindfucking me.

>> No.3338426

>>3335592
>>3337080
>>3337931

Thanks. I'll keep it in mind for the future.

>> No.3338483
File: 1.05 MB, 1280x720, stabby-1.gif [View same] [iqdb] [saucenao] [google]
3338483

advice would be appreciated

>> No.3338493

>>3338483
guy just got his arm ripped off by a fuck all huge cleaver, I'd expect him to stumble to the side even just a little

>> No.3338494

>>3338483
The part where he picks up his sword and thrusts it is really nice, but everything before that is a mess. Way too fast to see what's happening, the arc of the swing doesn't make any sense, and it generally looks like there's a bunch of frames missing.

>> No.3338886
File: 793 KB, 1286x747, facetest.png [View same] [iqdb] [saucenao] [google]
3338886

>>3334052
no blogs, gonna upload it on youtube once its finished
>>3334067
shit like this is what keeps me going, thanks kind stranger, gonna see how it looks with audio and properly rendered

>> No.3338908

>>3338483
What >>3338493 said, action maybe happens to fast. If he could pick up the sword all the way above to his head so you prepare the audience to what's comming. You show him lifting it only to his chest heigh, so you can't see him getting enough impulse to cut an arm.

Also he's taking an horizontal impulse and doing a vertical cut, that doesn't really make too much sense.

>> No.3339099

>>3338908
I wasn't talking so much bout the guy with the sword, think he did a pretty decent job for that except maybe the last part, seems a bit quick.
Its the guy getting his arm ripped offoff that seems off to me, the objects still got some thickness to it, you'd imagine the guy getting pulled along with sword or even arching to the side.

>> No.3339109

>>3325556
dude that was awesome

>> No.3340234

>>3338886
sound test. Probably overdid the screams a bit, i gotta change them anyways, it sounds like its the dude screaming instead of the dragon

https://www.youtube.com/watch?v=WMosLz2cLuA&feature=youtu.be

>> No.3340451
File: 34 KB, 480x522, 1520227881769.jpg [View same] [iqdb] [saucenao] [google]
3340451

>>3340234
im pissing my pants here dude lmao, reminds of dassBOshit videos or those oldschool halflife parodies

>> No.3341249

newfag (to this board at least), tried making my first animation. A friend told me starting out simple was a good way to learn speed and timing so I made this kick thing.

>> No.3341250
File: 17 KB, 550x400, stick kick.gif [View same] [iqdb] [saucenao] [google]
3341250

>>3341249
forgot image

>> No.3341724

>>3336438
Yeah I also felt like I couldn't get the main character's face to look the same in different shots either. For some weird reason I have a habit of drawing hands way too small, it might just be me projecting since my own hands are tiny as shit.

>> No.3341725

>>3339109
>>3337729
>>3330157

Thanks guys

>> No.3342106

>>3341250
at least finish it would ya

>> No.3342134

>>3341250
man that brings back some memories, i wonder if all those stick men swfs are still kicking around on the internet somewhere

>> No.3342143

>>3341250
The jump feels too slow, after the initial spring down you need to launch the character up in the air. There's too many frames from the jump to reach top (first frame should be bout half way to end jump after the crouch).

>> No.3342219

>>3337732
VA here. I don't have a good mic set-up, but I might be able to find somewhere else I can go to record. I do robot-commercial crap, but studied and trained for animation, so I'm experienced even if young. Feel free to email me at movievoicer@gmail.com. If I'm interested, I'll do it free of charge (I'm not really doing "work" as of now).

Hope to hear from you.

>> No.3343106

a bit of a stupid question, but can anyone point out how to change the interface color in flash cs6? my retinas cant handle the brightness

>> No.3343173

>>3343106
I don't think so but if it's possible, I'd also like to know

>> No.3343269

>>3343173
>>3343106
uninstall flash, download either clip studio paint or tv paint and set the color in the preferences.

Unless you animate by tweens, if that's the case stick to flash and burn your eyes you lazy fuck

>> No.3343270

>>3329358
Really awesome reminds me of evil dead 1 and 2's stop motion

>> No.3343426
File: 3.18 MB, 1280x720, HeyBattaBattaBattaSWINGfinal.gif [View same] [iqdb] [saucenao] [google]
3343426

>>3337095
Here's the final product.

>>3337367
Thanks for the advice friend, I needed those arcs

>> No.3343430

>>3343426
Now that I look at it here, it's way faster than the playback in Animate. Is there any way to circumvent the time difference, or in the future should I export versions as I go along to make sure it looks good in the final product?

>> No.3343432

>>3343430
Perhaps you have something else in the Publish settings? Been a while since I used Flash/Animate.

Sometimes what I do is use a third party website to get the framerate I want, although it can get inconvenient. See if http://gifmaker.me/ works for you.

>> No.3343435
File: 67 KB, 456x384, 1509469941779.jpg [View same] [iqdb] [saucenao] [google]
3343435

>played with the buggy toon boom 10 for a couple of weeks
>more frustrating than helpful

>upgraded from flash cs6 to animate cc 2018
>stage rotation
>paintbrush tool
>width tool
>boner won't go down

>> No.3343600
File: 474 KB, 933x525, bkun WIP.gif [View same] [iqdb] [saucenao] [google]
3343600

This was a lot harder than I expected it to be. I can't figure out how to transition from the closeup to the zooming out for some reason. Maybe it'll come to me tomorrow.

>> No.3343673

>>3343269
I do have csp. Don't be an asshole, man

>> No.3343737

>>3343600
Just draw it all out, then use the cameras to have it start up cloae and gradually zoom put

>> No.3343788
File: 112 KB, 435x280, icon_sl2.jpg [View same] [iqdb] [saucenao] [google]
3343788

It took me 1.5 years, but I finally finished my magnum opus...... a Stuart Little parody.

https://www.youtube.com/watch?v=YUp5562N9RI&t=8s

>> No.3343903
File: 33 KB, 584x413, 1517441511754.jpg [View same] [iqdb] [saucenao] [google]
3343903

>>3343788
The production quality in this one is pretty insane anon! I really dig the style and the jokes are pretty good too.
But given the fact that you worked on it for 1,5 years is excpected since alot of scene had smooth animation, but id recomend on your next animation to save up your time and effort on the scenes that matter more. In this example was it really necessary to animate all 3 character crying at the same time at once when the boy from the orphanage was telling them his story. The frame of that shot had all of them together with each in his own unique way of crying. Tehnically it looked good but from a storytelling perspective it just makes it hard for our eyes to decide which character to focus on.
I really liked the jokes but some felt like you dragged them for a way to long time. For instance the singing was funny, but at the end it felt too outstretched. Maybe that was your goal, but thats how i reacted to it.
Really good stuff overall, reminds me a bit of SuperJail! Anyway keep up the good work anon, youre going places!

>> No.3343996

>>3343788
Really not my type of comedy, but congrats on finishing it! And it seems like pikapetey told his audience about you, so congrats on that too!
also it's your magnum opus so far, but you never know what's gonna happen

>> No.3344011

>>3343903
Yeah, I definitely could have saved some time on the lesser important details. For example, the shot in the orphanage when it zooms out and you get a look at all the orphans, and each one is doing their own little activity and motion, that took like a week. That's a good point about the three people crying, how you don't know what to focus on because each character is moving uniquely in such a short span of time.

>>3343996
Yeah, I'd never heard of PikaPetey before, but it seems like he's got a bit of a following, which is certainly cool.

>> No.3344255

any good classical music videos? looking to do somethin small and all i can find is movie maker slideshows. i enjoy viewing reference before planning things out

>> No.3344272

How beneficial is a tablet with a screen for animation?
Also which off brand is better?
Gaomon or Kamvas?

>> No.3344273

>>3344272
I meant to say Huion not Kamvas.
Kamvas if the name of the tablet not the company.

>> No.3344286

hey here's a short movie I enjoyed
https://www.youtube.com/watch?v=tYBlAon683s

>> No.3344327

>>3341250
finish it

>> No.3344504

Should I start with puppet based animation or hand drawn?

>> No.3344516

>>3325556
Subbed and shared my dude. That was fucking great, goals desu.

>> No.3344725

>>3344504
depends on how much experience you have with illustration, you can do puppet animation without any art experience but generally you are just making things harder for yourself that way

>> No.3344733

>>3325556
GG brah, obviously the animation and art could be improved but that shit doesn't matter when the writing and humor are on point, which they most definitely are. It felt like it had a lot of heart, keep at it and you'll go far!

>> No.3344739 [DELETED] 
File: 274 KB, 550x400, rough_animations_marionette.gif [View same] [iqdb] [saucenao] [google]
3344739

>>3344272
>>3344273
Pen display tablets feel more natural to use when you're animating, at least for me. Especially when you're doing inbetweens and you want to quit pressing CTRL-Z so often, knowing exactly where the tip of your pen is relative to where the cursor is displayed on screen is a reason to invest in a pen display tablet already. It gets rid of that "guessing" feel you get when you're using a little Wacom drawpad thing.
I bought a Huion GT-190 off Amazon a few months back and it's been doing pretty great for some hand drawn stuff in Adobe Flash CS6. There's tablet issues every once in a while and restarting the software usually fixes it for me. It's actually quite a big screen, but the viewing angles are kinda ass-y. If you're more animation-centric and got your colour refs for your shot, then it's fine. Though I wouldn't use this thing for painting with how the screen's viewing angles are. My sister owns a Gaomon and it's colours and viewing angles are pretty nice, but the screen is tiny as fuck. The drivers don't even work in half of the art software she uses in the first place.
Huion are worth their money. Mid-tier tablets that act as cheap Cintiq clones. If you're like me, and you animate with one hand on the keyboard and the other on the tablet, then the absence of hotkey buttons shouldn't even matter.
>>3344504
I'd say while you're learning how to animate, start to pick up on drawing more. Drawing and animating are hand in hand, and when you sacrifice one for the other, it really shows in the result. Puppet animation is very limiting and simply building the rig in itself is an amazing feat. You probably wouldn't even want to animate the rig after you've spent a good couple weeks making all the assets for it. Hand drawn's only limitation is the artist's ability. Without any ability, you'll go fucking no where and get stuck. Don't get stuck, study art, and hop into animation later.

>> No.3344741
File: 618 KB, 800x450, rough_animations_for_cleanup-marionette.gif [View same] [iqdb] [saucenao] [google]
3344741

>>3344272
>>3344273
Pen display tablets feel more natural to use when you're animating, at least for me. Especially when you're doing inbetweens and you want to quit pressing CTRL-Z so often, knowing exactly where the tip of your pen is relative to where the cursor is displayed on screen is a reason to invest in a pen display tablet already. It gets rid of that "guessing" feel you get when you're using a little Wacom drawpad thing.
I bought a Huion GT-190 off Amazon a few months back and it's been doing pretty great for some hand drawn stuff in Adobe Flash CS6. There's tablet issues every once in a while and restarting the software usually fixes it for me. It's actually quite a big screen, but the viewing angles are kinda ass-y. If you're more animation-centric and got your colour refs for your shot, then it's fine. Though I wouldn't use this thing for painting with how the screen's viewing angles are. My sister owns a Gaomon and it's colours and viewing angles are pretty nice, but the screen is tiny as fuck. The drivers don't even work in half of the art software she uses in the first place.
Huion are worth their money. Mid-tier tablets that act as cheap Cintiq clones. If you're like me, and you animate with one hand on the keyboard and the other on the tablet, then the absence of hotkey buttons shouldn't even matter.
>>3344504
I'd say while you're learning how to animate, start to pick up on drawing more. Drawing and animating are hand in hand, and when you sacrifice one for the other, it really shows in the result. Puppet animation is very limiting and simply building the rig in itself is an amazing feat. You probably wouldn't even want to animate the rig after you've spent a good couple weeks making all the assets for it. Hand drawn's only limitation is the artist's ability. Without any ability, you'll go fucking no where and get stuck. Don't get stuck, study art, and hop into animation later.

>> No.3345042
File: 146 KB, 800x575, rabbits.gif [View same] [iqdb] [saucenao] [google]
3345042

How do I fix the rabbit in the back, it looks kinda weird to me. I don't usually animate but this is for a school project so help would be appreciated.

>> No.3345148

>>3345042
they both jump at the exact same time, that's what makes it weird

>> No.3345155

>>3344733
>animation quality doesn't matter in comedy animation
I guess you are right. I've noticed there are 2 types of animators. Ones who's goal is comedy/writing and the animation is just there to convey the joke and the other type who's goal is high quality animation and the writing doesn't matter so much.

>> No.3345158

>>3345042
I think it's odd how they both are fully synched up, if you delay on of the rabbits reacion by a couple of frames it will look more natural. The bunny in the back also doesn't have any anticipation for the jump unlike the front bunny

>> No.3345344

>>3344516
>>3344733
Thank you so much guys, it really does mean a lot.

>>3345155
Yeah, obviously the goal is to both be able to tell a compelling story and have high quality animation, but I guess most animators tend to prioritize one aspect of it over the other and it's usually the quality of the animation that comes first.

I'm finding it hard trying to get out of my comfort zone, there are a lot of animation techniques I haven't even attempted yet and as a result I think it makes my animations really stilted at times. I wish there was a way to get the best of both worlds but I can see why a lot artists have a separate writer for their projects, it just takes too much time to be competent at both.

>> No.3345358

>>3344504
Hand drawn. It feels like it takes me triple the time to do puppet animation and it always looks worse than just drawing frame by frame.

>> No.3345750
File: 489 KB, 640x480, Puppet1_Idle.gif [View same] [iqdb] [saucenao] [google]
3345750

>>3344741
that animation is a bit too rough man. here, I touched it up for you. hope you dont mind

>> No.3345759

>>3345750
What software did you do this in? I'm looking for something to fake inbetweens with interpolation like that.

>> No.3345967
File: 39 KB, 500x667, 1480371542059.jpg [View same] [iqdb] [saucenao] [google]
3345967

What's the best animation software for more pencil-like lines in the finished product, or more varied brushes in general for that matter?
Flash is great and all but vector lines don't always look so hot.

>> No.3345971

>>3345967
Krita is always a good option.

>> No.3346315

>>3345759
It was done by adjusting individual vector points on stroke-lines in Adobe Animate. The chromatic aberration was done in post.

>> No.3346370

>>3345967
Tvpaint no question

>> No.3346435

>>3345967
Yeah, Clip Studio Paint is pretty good.

>> No.3346619
File: 2.87 MB, 640x360, ButcherGang_360p.gif [View same] [iqdb] [saucenao] [google]
3346619

>>3345759
Yeah, as the other guy said I did it by adjusting individual vector points.

I used it to animate a bunch of things, including these guys.

>> No.3346640

>>3345967
tvpaint's exactly what you need
https://www.youtube.com/watch?v=y2vzBdIejVY
this was made using tvpaint

>> No.3346645

>>3346619
That's some good shit. Can you break down the process for a brainlet like me?

>> No.3346684
File: 2.79 MB, 600x338, tbg-roughs.gif [View same] [iqdb] [saucenao] [google]
3346684

>>3346619
>>3346645
I animated all of the rough animations in Flash CS6 and handed them over to the OblivionFall-boi for him cleanup with strokelines in Adobe Animate. He cleaned up the animations using strokelines over top of the roughs by adjusting individual vector points for each frame. He then moved all of the lines to one layer and converted said lines into fills. He's a fucking madman.

>> No.3346696

>>3335582
This some adventure quest shit right here

>> No.3346718

>>3326675
wow it sucks that good animation and concept was wasted on some of the worst writing i've ever seen

>> No.3346749

>>3346645
>>3346684

To put it in the simplest terms possible, I used the line tool. Mayde explained it pretty well, though.

>> No.3347254

>>3346619
That one in the middle is seriously freaking me the fuck out.

And I love that.

>> No.3347264

>>3346684
>>3346749
Thanks for taking the time to help me out!

>> No.3347316
File: 1.57 MB, 960x420, HeadSwing_Full.gif [View same] [iqdb] [saucenao] [google]
3347316

>>3347254

I'm glad you like him. He's my personal favorite.

>> No.3347333

>>3347316
Oh god I knew it was going to be a close up and I clicked it anyway. I mean if you were going for actual creep, you did it damn well.

I don't know what it's going to do when it gets me, I just know that it's going to get me. AND YET I CAN'T LOOK AWAY.

>> No.3347998
File: 419 KB, 720x404, r7lQ6gb.webm [View same] [iqdb] [saucenao] [google]
3347998

>> No.3348026
File: 1.95 MB, 651x758, 1516064703556.gif [View same] [iqdb] [saucenao] [google]
3348026

I totally forgot the name of the program used to animate this. What is it?

>> No.3348031

>>3347998
I really like the style but that animation is way too stiff
>>3348026
Spine

>> No.3348271

>>3348031
thanks, I also found the program I was thinking of, Live2D

>> No.3348928

>>3348026
It's smooth, but you can see some weird artifacts in there. For example the side of her head is glued to the edges of her arms in a bad way.

What I would do is separate the image into different layers using Photoshop (creating over-lap at intersection points to avoid the weird 'stickiness' I mentioned) then rig the different layers in After Effects.

>> No.3349397
File: 297 KB, 1280x720, Windy-walk-wip.gif [View same] [iqdb] [saucenao] [google]
3349397

Finally had a chance to do some work on this...

>> No.3349489

>>3349397
Good shit.

>> No.3349643
File: 3.58 MB, 300x432, ic.gif [View same] [iqdb] [saucenao] [google]
3349643

>>3349397

Having a hard time imagining the ground hes walking on because of the perspective, but its really good, great movement.

>> No.3349651
File: 129 KB, 360x300, samurai sunset.gif [View same] [iqdb] [saucenao] [google]
3349651

I worked on this for about 7 hours.

>> No.3349844

>>3349651
>7 hours for 3 frames of pixel art animation
dude what the fuck.

>> No.3349865

>>3349643
sort of looks like he's in a sort of mouse wheel, perhaps because he arches his toes up on the anticipation frames for placing his foot idk

>> No.3350128
File: 450 KB, 704x480, more testing.gif [View same] [iqdb] [saucenao] [google]
3350128

>>3349865
Experimenting with tvpaint has led to some pretty nightmarish creations, the software is really confusing but I'm learning more and more how to do things that I didn't think were possible before

Some things I thought were impossible on tvpaint until now
>rotating smoothly using the mouse
>importing images
>copy and pasting
>transforming and warping selections

To anyone using tvpaint, don't lose hope, you can do enough with it to make a really great animation, you just need to figure out the software

>> No.3350132

>>3350128
Now that I've found how to do all these things I bet I could use TV paint to do tween type animations, I think there's a tween feature in the X sheet menu but I haven't figured out how that works yet

>> No.3350133

>>3349844
just tell me what you think of it ok?

>> No.3350136

>>3350133
I think that's a really long amount of time to spend on such an animation
Did you fall into a coma for 6 and a half of those hours?

>> No.3350137

>>3350136
it was rendering

>> No.3350159

>>3350137
>a 50x50 pixel art animation
>"it was rendering"
hardest kek I've had in a while.
you're never gonna get anywhere when you're working so slow and coming up with excuses for it. a whole 7 hours wasted when you could've been doing something better with said time.

>> No.3350164

>>3350159
but it's good though

>> No.3350166

>>3350164
It's mediocre at best for what it is, my dude. There's only 3 frames of actual animation in total and said frames aren't even animated well. There's no weight, no easing, no applied principles at all. I don't know how to properly critique it other than saying "it's shitty pixel art"

>> No.3350179

>>3350166
>more frames means better animation
I work smart my pal
there's only two different samurai frames actually so pay attention

>> No.3350182

>>3340234
This is QUALITY.

>> No.3350188

>>3349397
Good attempt on cloth but the perspective makes no sense.

>>3349844
maybe he manually assembled his gif, having to reassemble it for each animation tweak.

>> No.3350216

>>3350179
It's not about more frames. Read my post again, idiot. There's no principles applied to it at all, just some shitty effect over top of a shitty animation. Rather than "working smart" as you've put it, you're working in the worst fucking possible way a person could. 7 total fucking hours for a shitty gif is absolutely horrible for the fucking disappointment of the posted product, and you should truly feel bad for wasting so much of your time on such a pile of shit of an animation. The time you spent working on your "animation" could've been spend doing actual study on proper animating rather than this generic pixel art bullshit that everybody does when they're too incompetent and lazy to draw. It's fucking terrible, and you should actually try fucking harder next time.
That's the truth of it actually, so pay attention.

>> No.3350222

>>3350216
hey buddy, don't be so upset
my samurai's slash is pretty good I think, even if it's simple
if I said I did it in 5 minutes would it change your opinion of the work? or if I hadn't said anything at all? if I said I spent two years on it, would you take it as a joke instead? are you really judging the level of the work, or are you judging mine? think about that

>> No.3350229

>>3350222
I'd have not thought anything if you said you worked on it for 5 minutes, and honestly I think 7 hours is even joking a bit.
Keep in mind a deluded artist will always believe their own work is great, despite it being far from decent.
It's shit. No way of twisting the criticism's meaning will change the fact that it's not good animation.

>> No.3350233

>>3350222
Not him, but whatever time it took, overall the critique would be the same, just without the (what the fuck dude, 7 hours?).

>> No.3350237
File: 155 KB, 360x300, samurai mountains.gif [View same] [iqdb] [saucenao] [google]
3350237

>>3350229
>>3350233
Now that you're sounding reasonable, I can take your criticisms. Thanks for the help. I've really only done three animations my whole life.
This next one took me less time, only about 5h, what do you think of it?

>> No.3350240
File: 156 KB, 800x800, 1387434424905.png [View same] [iqdb] [saucenao] [google]
3350240

>>3350237
oh fuck right off. have a nice day

>> No.3350243

>>3350237
Not him, Work faster dude. I mean what matters is the end product but, if you did that in say, 15 minutes, that would mean that in the same span of time you could do 20 of those.

You would improve way faster.

>> No.3350246
File: 352 KB, 500x396, animation-test-2.gif [View same] [iqdb] [saucenao] [google]
3350246

>>3350243
I'm not great with pixel art.
This last one took me about an hour. It was a segment of a battle between a spear-wielding firebender and an earthbender. I know there's a lot of issues, but maybe animation's something I can enjoy in my spare time.

>> No.3350271

>>3350237
you are a master troll

>> No.3350274

>>3350246
That's one jewish animation.

>> No.3350281
File: 228 KB, 800x450, head rotation v4.gif [View same] [iqdb] [saucenao] [google]
3350281

>>3350243
it's pretty hard to believe he's being serious, though. i'd be amazed is he was.
>>3350246
better than the pixel shit by a longshot, but feels like it's lacking direction. might be because you're animating it either straight ahead, but it does feel like shit is happening for no reason here. the lack of direction also equates to the lack of anticipation, which gives the entire animation a "made by a robot" kind of vibe. storyboard it first, do a rough animatic, then do all of the flashy effects my dude. having a proper pipeline makes proper work, and you'll gain a system you could follow when animating things you see in your head. don't rush into the work straight from your head, ease into it and refine it along the way.

>> No.3350296

>>3350237
You have beaten me at my own... wait what the fuck is even going on where am I.

>> No.3350389

>>3350281
you just traced a 3d animation didn't you?
if you didn't, great work man

>> No.3350404

>>3350389
he obviously didn't. head turn one of the most basic exercises

>> No.3350406

>>3350389 I can confirm he didn't trace.

He's just a good boi.

>> No.3350444

>>3350274
underated

>> No.3350658

>>3350404
I know, I've just never seen it this well made before
>>3350406
I'll trust you

>> No.3351113

>>3350274
ayy

>> No.3351551

https://youtu.be/y-RHumXRqhA
hey here's my first lip sync
I'm proud of it

>> No.3351706

>>3351551
It's difficult to critique lip sync in another language, but I'll try anyway.

The mouth seems to be wide open too much of the time. I can hear some consonants that don't seem to be drawn in. Also, generally when closing the mouth/teeth for certain sounds, you want to hold on the closed position for at least 2 frames so it's readable.

>> No.3351838
File: 2.40 MB, 1920x1080, popoukocool.gif [View same] [iqdb] [saucenao] [google]
3351838

how do you make impact frames?

>> No.3351842

Is it worth it to learn Toon Boom over Flash even though it's harder if I want to get into the industry professionally?

>> No.3352176

some fantastic stuff in this thread

lots of you are very talented, drawing takes so much patience, and animation even more so.

>> No.3352378
File: 836 KB, 1280x720, Windy-walk-X2.gif [View same] [iqdb] [saucenao] [google]
3352378

>>3349397
>>3349489
>>3349643
>>3350188

Hey thanks guys. I think the perspective will make a little more sense once I have everything composited together.

In the meantime, here's an update.

>> No.3352380

>>3352176
NGMI.

>> No.3352385

>>3352176
thanks dude
the patience thing isn't much of a problem once you're in the zone tho
>>3352380
snibety snab :DDDD

>> No.3352423

>>3352378
Im not too sure, but I don't think wind changes its direction so quickly and drastically

>> No.3352430

>>3352423
it does, do you live in some weird windless land?

>> No.3352552

>>3350281
Good to see a proper head turn on here. Keep up the good work

>> No.3352778

>>3351842
If you want to get into the industry in the United States, learn how to use Toonboom storyboard pro. Most modern American productions use it for storyboarding. Many productions still use flash, so that's worth knowing too.

Learning toonboom harmony would be nice, but less useful than Storyboard pro, career-wise, imo. It's really no harder than Flash either. Might even be easier.

>> No.3352783

In Krita is there a way to lay an opaque copy of a keyframe over the keyframe your currently working on? I tried it with layers and it fucks up the previous keyframes if you do that, so far it seems like you really have to go off of memory which makes the later keyframes really fucked up for me, since I don't have a proper reference for where everything was in the previous keyframe without clicking back and forth between frames properly.

>> No.3352786

>>3352783
What are you asking? Krita has onion skinning, look up how to use it.

>> No.3352806

>>3352786
Thanks, that's what I wanted to know.

>> No.3352954
File: 881 KB, 1920x1080, 444.gif [View same] [iqdb] [saucenao] [google]
3352954

man swallows boy and breaks his spine in process

>> No.3352963

>>3352954
blog?

>> No.3352968

>>3352963
i got a twitter but i barely post twitter.com/MrDadulence

>> No.3353405
File: 17 KB, 560x315, bounce.gif [View same] [iqdb] [saucenao] [google]
3353405

>> No.3353620

>>3352954
man animates a cool gif but forgets anticipation in the process

>> No.3353653

>>3353620
did you know that not every action requires anticipation, if youre starting from a neutral pose where you dont have to wind up or prepare in order to do something, like picking a boy up, you just take ur hand down and pick that nigga up

>> No.3353688

>>3353653
If you directly traced every frame of a video of a man picking up a boy that didn't have any anticipation it wouldn't be very dynamic
You have to exaggerate the animation to make it good

>> No.3354155

>>3342134
Hell yeah? hyuns dojo

>> No.3354257

>>3353620
>>3353688
It doesn't need anticipation, the guy already hunched over with his hand up in an anticipating pose. It's a very nice economical approach.

>>3352954
My only crit is with the last pose, extend his arm more to go with the momentum and to give him balance.

>> No.3355173
File: 944 KB, 1280x720, Windy-walk-X3.gif [View same] [iqdb] [saucenao] [google]
3355173

>>3352378

Getting this to loop was a nightmare. I had to redraw the last third of the fabric animation 3 times to get it right.

Still think it could be better.

>> No.3355186

>>3329358
when it looked at the sword stucking in his arm

i laughed way too hard at this

>> No.3356777
File: 391 KB, 629x949, crowman.gif [View same] [iqdb] [saucenao] [google]
3356777

doodled this yesterday, should probably look up reference for the wings cause they look like sloppy blobs

>> No.3356917

>>3356777
how they look doesn't matter that much since they move well
but the fact that the dude stays in the air at the end without the wings flapping is weird

>> No.3357012
File: 1.64 MB, 480x270, ss.gif [View same] [iqdb] [saucenao] [google]
3357012

Some shit I did on my phone

this app is fucking garbage and keeps crashing on me, not paying for that shit

>> No.3357048

>>3357012
Learn to draw real people first.

>> No.3357050

>>3357012
forced animation

>> No.3357061

>>3357012
not bad but also not ambitious at all
>>3357050
the fuck does that mean?

>> No.3357070

>>3357061
I'm working on something bigger at the moment, just figuring out how to do basic FX since I've never tried that.
Also ignore those two, they followed me from /a/ and are just memeing.

>> No.3357293

I wanna do quick lewd animations like diives.
What best software for that?

>> No.3357634

>>3357293
you won't get real answers, just everyone shilling for their favourite program
but actually tvpaint is the best animation software there is

>> No.3357673

>>3357012
isnt this super sayan thing supposed to be powerful as all hell? the way you animated it makes it seem like he just stepped on a lego or some shit, give it more punch, dont just go pose by pose with 2 inbetweens each.

Even toei gets this shit wrong

>> No.3357687

>>3350128
Blog? Sauce????

>> No.3357690

>>3345750
Blog?>>3346619

>> No.3357693

>>3337732
Blog

>> No.3357697

>>3357687
>>3357690
>>3357693
post ur blog first

>> No.3357709

>>3357673
Super Saiyan gets more fact of the matter each time it gets used, so this is already more animated than most of the transformations in the actual show

>> No.3357910

>>3357697
Sure https://twitter.com/_ilacat?s=09

>> No.3357914

>>3357910
thnx

>> No.3358077

>>3357910
follow'd ;V

>> No.3358268

>>3357634
>tvpaint

I kinda ignored that one for some reason but I guess its worth a try. I just dont wanna learn a software that lacks some really useful function.

>> No.3358305

>>3349643
a fucking eyeball lol...

>> No.3358521

>>3347998
Aren't people suppose to bob up and down when they run?

>> No.3358527
File: 70 KB, 560x315, explosion challenge entry.gif [View same] [iqdb] [saucenao] [google]
3358527

This was fun.

>> No.3358550

>>3358527
nice impact, seems a bit too fast tho on that second explosion?

>> No.3358837

Do animatics belong in here?

>> No.3358842

>>3358837
ye

>> No.3358911

>>3358527
I love this in so many ways.

>> No.3359725
File: 36 KB, 580x485, 1517566029973.jpg [View same] [iqdb] [saucenao] [google]
3359725

>>3325236

My honest to god question is, I want to begin, but what fucking program should I use, I have not a single clue?

>> No.3359727

>>3359725
Just draw on paper or use something free like krita.
Was this really serious?

>> No.3359742

>>3359727

I'd rather use a program, and isn't Kritta a meme program?

>> No.3359746

>>3359742
Clip studio paint ex

>> No.3359841

>>3359725
paper, then tvpaint

>> No.3359844

>>3358268
it doesn't lack anything, it's just that some functions are not very intuitive
but it never crashes and has the best brushes of any art program

>> No.3360014
File: 164 KB, 409x325, 1514173271586.png [View same] [iqdb] [saucenao] [google]
3360014

>>3359727
>>3359746
>>3359841

Can I get a second opinion on any of these, I heard a little good things about tvpaint, is it worth buying and if so, which package?

>> No.3360144

>>3350128
Cute girl, blog?

>> No.3360351
File: 41 KB, 978x447, hunterbasic1.gif [View same] [iqdb] [saucenao] [google]
3360351

Please tell me how I can improve this

>> No.3360358
File: 91 KB, 560x315, Dance 2.gif [View same] [iqdb] [saucenao] [google]
3360358

>> No.3360405

>>3360014
>>3359742
Don't use anything at all then and keep asking questions/worrying whether something is a meme or not.

>> No.3360412

>>3360351
more anticipation

>> No.3360433

>>3360351
>>3360412
unless she's supposed to be unnaturally fast.

you might want to make the nike swoosh have more brighter tones to stand out while it's blinking thru

>> No.3360439

>>3360412
>>3360433
I should have probably mentioned that this is for a game, I was warned that having anticipation frames makes it feel unresponsive

Anyway I can mimick anticipation without adding frames?

>> No.3360447

>>3360439
you can mimick it simply by drawing in recovery poses.

>> No.3360457

>>3360014
Clip studio paint is pretty good, I use it.

>> No.3360461

>>3360014
>is it worth buying
sure, if you have the money. It's not a dishonest subscription service like photoshop; once you paid it it you have it forever

otherwise just crack it like everyone does

>> No.3361129
File: 2.84 MB, 889x500, burningMatch.gif [View same] [iqdb] [saucenao] [google]
3361129

I know I messed up the animation. the smoke should continuously rise.

>> No.3361133

>>3361129
yeah it kind of looks cool though, like you're expecting smoke but it's this kind of lava lamp effect instead

>> No.3361140

>>3361133
thanks anon...

>> No.3361143

>>3361129
>>3361133
Don't samefag.

>> No.3361146
File: 123 KB, 1577x998, otherfag.png [View same] [iqdb] [saucenao] [google]
3361146

>>3361143
heh I know that you think you're right on this anon, but you're not

>> No.3361178

>>3361146
why would he even samefag that it's 'kind of cool' lol. i even meant it as a bit of a slight backhanded compliment, as if i said 'nice try'

>> No.3361485
File: 2.11 MB, 508x471, ezgif-4-98a2173361.gif [View same] [iqdb] [saucenao] [google]
3361485

>>3325236

made this based on a OC of mine

>> No.3361487

>>3361485
Not bad. His (her?) expression look kinda weird to me at the end. The mouth is so narrow

>> No.3361512

>>3325556

Awesome, just awesome. Good job.

>> No.3361705
File: 115 KB, 513x560, ahh.gif [View same] [iqdb] [saucenao] [google]
3361705

Did a turnaround exercise. I didnt have a solid grasp on the characyer design, which was a mistake, but I'm still learning. I obly started in animation a few months ago

>> No.3361739
File: 31 KB, 720x644, 1457300045873.png [View same] [iqdb] [saucenao] [google]
3361739

>>3361485
wow that's pretty good

>> No.3361763

>>3361485
Quite good, though how is the sword attached? There's no resistance or change in arc when they pull it out, so it seems like it's just floating.

>> No.3361819

>>3361129
You need to make the motion like an oscillating wave otherwise you get pose to pose ambiguity like that.

>> No.3361946
File: 90 KB, 409x609, back.jpg [View same] [iqdb] [saucenao] [google]
3361946

>>3361487

It's a her. Yeah, I see what you are saying. Her mouth at the end is very tiny and the angle too sharp. I kinda like that arrow shape mouths, but I probably when too far with the last frames.

>>3361739
thanks :>

>>3361763
The sword is attached to a mechanism strapped behind her back. Don't put too much thought on it. I guess you can easily dislodge the sword from the mechanism if you pull the sword upwards.

>> No.3361954
File: 292 KB, 1920x1080, a8aadb2111.jpg [View same] [iqdb] [saucenao] [google]
3361954

>>3361705
iiiiiiiiiii-ne
Only gripe here is her head little bigger in the side - back frames.

>> No.3361984

>>3361129
Look up character animation crash course. He covers how to deal with smoke effects animation.

>> No.3362154

>>3361485
p great

>> No.3363194
File: 2.41 MB, 1370x973, Windy-walk-cropped.gif [View same] [iqdb] [saucenao] [google]
3363194

Finished this. Gonna go work on something else.

>> No.3363346

>>3361984
hey thank you for the suggestion.

>> No.3363412
File: 107 KB, 400x417, 1509930644188.jpg [View same] [iqdb] [saucenao] [google]
3363412

What are you guys' thoughts on tweens? Do you find them inherently lazy? Do you think they can be done well with enough effort?
I want to do a project with tweened animation but not lazily done where all the characters are standing at that 3/4 angle view. Wondering if it'd be more or less effort.
I think Wakfu/Dofus is a good example of tweens done well but I know there's a serious stigma towards the technique because of shit like Johnny Test.

>> No.3363416

>>3363412
is your audience people who are likely to disregard your work because of tweens, even if they're done well?

>> No.3363494

>>3363412
depends on the shot, if you are going to spend that much time and effort making it look good you might aswell just do it by hand.

It has bad rep because people who can't animate use it. So i would not care much if i were you

>> No.3363573

>>3363494
But in the case of a television program, would the reusable assets save me time in the long run?

>> No.3363831

>>3363573
in case of a television program nowadays it's practically an obligation to use tweens, unless you have a team of underpaid sasuga pros.
If you plan on doing a mainstream TV series then you shouldn't ask for advice on /ic/

>> No.3363856

>>3363412
People love Wakfu, Motorcity, Niko and the Sword of Light, etc. Zone uses tweens as well and no one's ever said he's a bad animator. If you know how to animate at all, even tweens can look good.

>> No.3364598

>>3363412
they can work when done well if you use a lot of drawings, like wander over yonder season one, but if you use them as a shortcut you end up with cheap crappy-looking movement, like wander over yonder season two

>> No.3364724
File: 570 KB, 1920x1080, walkling-spikes.gif [View same] [iqdb] [saucenao] [google]
3364724

How does this look Guys?

>> No.3365255
File: 981 KB, 773x613, allldone.gif [View same] [iqdb] [saucenao] [google]
3365255

>> No.3365283
File: 3.63 MB, 1280x720, whoosh.gif [View same] [iqdb] [saucenao] [google]
3365283

Gonna be a nightmare trying to clean this shit up

>> No.3366029

>>3365255
Hey! Das not bad!

>> No.3366823

https://youtu.be/L_hJCBBaQW0
Here's an animatic
Any rythm problems before I strat working on the real thing?

>> No.3367439
File: 884 KB, 540x540, Pornbot_2.webm [View same] [iqdb] [saucenao] [google]
3367439

Never been to /ic/ before.
I feel kind of dumb, I've been animating for years, almost as long as I've been on 4chan, but have only ever posted or talked about my stuff on /co/.

>> No.3367441

>>3367439
If that's your work, it's beautiful.

>> No.3367448
File: 1.54 MB, 640x640, Glow.webm [View same] [iqdb] [saucenao] [google]
3367448

>>3367441
Thanks. Had to learn how to make webm's just to post it here.
I know my stuff's kind of in a weird place stylistically but I'd appreciate any kind of critique anyone can offer.

>> No.3367547

>>3367439
You do all the cartoons about the internet, right? I like your stuff.

>> No.3367551

>>3360439
add recovery frames so that it has 0 anticipation but a slower pace

>> No.3367556

>>3361129
continuously rise or else move outwards/dissapate. not ever going in/contracting, at any rate. looks cool though! it could work for a surreal style.

>> No.3367575

whats the endgame for learning animation in current year?
Is it just for fun or do you hope to get hired somewhere, or what?

>> No.3367662

>>3367575
Cartoons are becoming more and more popular
Advertisers are always looking for animators
2D feature films are slowly coming back
It's not the stupidest career choice
Not the smartest either, but it's fun

>> No.3367674

>>3364724
it's bouncing a lot

>> No.3367744

>>3364724
Hectic
But neat

>> No.3367767

>>3367448
from a story point of view the end is very abrupt and in need of more time to frame your revelation of the conclusion.

>> No.3367769

>>3367767
Did you mean to reply to
>>3366823 ?

>> No.3367771

>>3361485
Animation wise this is very nice. Character wise this is very square for a female character, and I would emphasize the chest or soften the shoulder/neck line to make it look more like the female anime grill that you want it to be.

>> No.3367782

>>3367769
Yeah, I am retarded. Sorry. If I were to reply to >>3367448 I would recommend (though not originally intended) a lighting/shadow blur on the figure.

>> No.3367863

>>3367782
>>3367767
Would a zoom on the candy help it? I know it's abrupt but I don't want to make it longer, since I was told to make a 1 minute film and it's already 1 min and a half

>> No.3367877

any tips on inbetweening/timing?

>> No.3368526

>>3367877
Kinda too varied a question. It's all just some form of easing depending on objects weight/acceleration/deacceleration.

You can just block out the keyframes and time them and see if that works with only 1-3 frames total, and actually inbetween.

>> No.3369084
File: 12 KB, 258x211, 1499283115126.jpg [View same] [iqdb] [saucenao] [google]
3369084

>>3367877
http://jo2bigornia.tripod.com/download/TimingAnimation.pdf

>> No.3369088

Anyone animate on CSP?

>> No.3369090

>>3325556
really well directed

>> No.3369512

>>3361129
Check out how this guy did his flag. You could apply the same principle to your smoke problem

https://twitter.com/felixcolgrave/status/858658886445711360?lang=en

>> No.3369517

Heres something Ive been working on. I didnt add inbetweens for the smoke and I dont know if its worth the time. https://streamable.com/jwa6n

Is the red smoke bad? I tried white/grey and its boring.
Critique welcome.

>> No.3369571

>>3369084

Thanks Cool Guy

>> No.3369808
File: 75 KB, 456x1046, Untitled-1.jpg [View same] [iqdb] [saucenao] [google]
3369808

>>3367771

I don't want to give too much female shapes to her. There is a reason why. Her counterpart is a more sexualized character. Kinda have a physical distinction between the two.
But I guess I can slightly increase her chest, just to be noticeable and round her shoulders neck like you suggested.

>> No.3370173
File: 434 KB, 1080x720, abstractmaybe.gif [View same] [iqdb] [saucenao] [google]
3370173

Is there any reedeming quality to this at all ?
My character consistency is so bad i've got trouble with a cone.
Also how can i get myself to work on something for more than a day ?

>> No.3370250

Did anyone use that Adobe Character Animator app or whatever yet?
Does it really make animating easier? From what I read you draw a character, record a "animation" with a webcam and you use it on the character but I doubt it is that easy.

>> No.3371234

>>3337732
VA here, part of the Skywind VA team, also doing SFX, sound design and so forth.

hmu at my discord. Belus_#4543

>> No.3371236

>>3337863
>>3337863
You should not change the pitch at all, except if it is some alien like a futurama character, try to put in a flanger or phaser instead. It is a bad idea to ask for advice with no context around it though.