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/ic/ - Artwork/Critique


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File: 29 KB, 1920x680, some fuckery.png [View same] [iqdb] [saucenao] [google]
3294607 No.3294607 [Reply] [Original]

Pixel art thread:

Post your pixel art in here and give constructive criticism to others.

>> No.3294610
File: 10 KB, 1280x640, future.png [View same] [iqdb] [saucenao] [google]
3294610

Another one I did

>> No.3294615
File: 9 KB, 377x244, pixel.png [View same] [iqdb] [saucenao] [google]
3294615

>>3294607
This was the last pixel thing I made like 4-ish years ago

>> No.3294618

>>3294615
I take it it's not finished?

The base of it looks good, needs more details though

>> No.3295109
File: 206 B, 73x62, 1 pixel.png [View same] [iqdb] [saucenao] [google]
3295109

do you like my pixel art?

>> No.3295191
File: 11 KB, 311x203, Discord_2018-01-31_01-15-48.png [View same] [iqdb] [saucenao] [google]
3295191

>> No.3295215

>>3295191
Holy fuck, that's impressive.

Did you use anything as inspiration?

>> No.3295240
File: 18 KB, 768x768, dotpict_20171119_232027.png [View same] [iqdb] [saucenao] [google]
3295240

Made this a while ago .

>> No.3296198
File: 3 KB, 300x300, basegirl.png [View same] [iqdb] [saucenao] [google]
3296198

Made this roughly 2 years ago. Since then I've been sidetracked by other things, and now I want to get back into drawing/art again, but as a total beginner.
>>3295240
She's cute, I look forward to your work.

>> No.3296258

>>3295240
The face clashes with the rest.

>> No.3296280
File: 15 KB, 512x512, piano_Yuukarin_big.png [View same] [iqdb] [saucenao] [google]
3296280

Well, since people post art they did years ago, here's my September pic. Although well-received, I got bored with pixel art soon thereafter.

>>3295191
Would easily fit in a late 90s game or a more modern browser MMO. Cheers.

>> No.3296979
File: 9 KB, 338x302, player.png [View same] [iqdb] [saucenao] [google]
3296979

How to improve this?

>> No.3299218

https://pastebin.com/UK17rxc7

https://pastebin.com/SuXCN3pf

http://blog.studiominiboss.com/pixelart

>> No.3299290
File: 20 KB, 384x384, 72B542DD-25C5-4D35-884A-90D5C1F5AC29.gif [View same] [iqdb] [saucenao] [google]
3299290

>>3299218
....and, Iwas just about to ask. Thanks.

>> No.3299992
File: 114 KB, 1151x725, screenie.png [View same] [iqdb] [saucenao] [google]
3299992

Assets I'm working about.

Too many mushrooms I think.

>> No.3300003

>>3295109
are you predicting post-post-post-modernism!???

>> No.3301328

>>3299992
I think its better to leave the mushrooms as they are. You don't want to overwork your assets too much or else you wont get done.

>> No.3301780
File: 9 KB, 348x317, player.png [View same] [iqdb] [saucenao] [google]
3301780

>>3296979
Retrying this character with sel-out

>> No.3301798

>>3299992
this looks very cool anon

>> No.3301806

>>3294607
How do you make pixel art?

Do you actually have to draw it all in pixel by pixel? Or is there a way to draw something normally, and then turn it into pixel art?

>> No.3301810

>>3301806
>get low pixel canvas
>draw like it's a regular canvas
>ta da

>> No.3301940
File: 7 KB, 338x302, 1.png [View same] [iqdb] [saucenao] [google]
3301940

>>3296979
I don't know too much about pixel art but here's what I would do.

>> No.3301941
File: 7 KB, 338x302, 1.png [View same] [iqdb] [saucenao] [google]
3301941

>>3296979
>>3301940
And an alt with a greener shirt

>> No.3302021

>>3301940

Thanks for both of these! I like your color choices, I sort of just picked at random while drawing it initially

>> No.3302059
File: 31 KB, 320x720, boss1.png [View same] [iqdb] [saucenao] [google]
3302059

These last few days I tried the DKC approach
Made a 3d model in Zbrush, rendered in keyshot and fixed some stuff in Aseprite

I guess it worked

>> No.3302060

>>3302021
No problem! Just keep in mind that as a general rule of thumb shadows take on cooler tones and lighting takes on warmer ones and you're colours will look a lot better.
The contrary to this rule of course being when you get cool coloured lighting involved.

>> No.3302520
File: 11 KB, 432x157, 2017-05-27.png [View same] [iqdb] [saucenao] [google]
3302520

>>3295215
Metroid was my inspiration.

>> No.3302523
File: 20 KB, 288x240, Photoshop_2018-02-04_19-46-29.png [View same] [iqdb] [saucenao] [google]
3302523

Drew this for Pixeltroid

>> No.3302527
File: 7 KB, 192x160, Photoshop_2018-02-05_01-03-56.png [View same] [iqdb] [saucenao] [google]
3302527

>>3302523
*Wrong file

>> No.3302757
File: 1 KB, 50x57, QOPn.gif [View same] [iqdb] [saucenao] [google]
3302757

Having a lot a fun making characters in pixel form, made QOP from dota 2

>> No.3303360
File: 7 KB, 250x400, Pixels.png [View same] [iqdb] [saucenao] [google]
3303360

Just finished making this. Started learning pixel art almost a month ago, it's pretty fun.

>> No.3303745

>>3295109
the jpeg artifacting of the thumbnails suggest a very deep meaning, things are not always as they seem. it feels like black buried in the white much like modern society, very, very oppressive

>> No.3303747

what are mixels?

>> No.3303889

>>3303747
They're like gay pixels.

>> No.3303989
File: 133 KB, 308x322, sprite.webm [View same] [iqdb] [saucenao] [google]
3303989

>>3301780
Made some corrections and added a few frames.
Obviously need to make the idle more dynamic but these legs kind of suck, I may need to redo them

>> No.3304107

>>3303360
And I still can't draw a fucking thing.

>> No.3304129

>>3303360
pretty dang cute. i would make her right ankle the same thickness as her left one, it looks like a stick by comparison

>> No.3304511

>>3303360
damn that's pretty cute. How did you get to such a point in just a month?

>> No.3304681

>>3304511
I think a lot of it has to do with building a good visual library. My first drawings were terrible, it wasn’t until I started studying other people's work that I actually started to improve.

I look for art I find interesting and examine what makes it visually appealing. I then try to emulate something similar in my pixel art. This shit sounds really basic but I try to be as productive as I can be. So I believe a lot of my improvement is thanks to focused learning.

>> No.3304686

>>3295109
Non-ironically, yes.

>> No.3304687

>>3299992
Nah nigga, I like the mushrooms.

>> No.3304691

>>3302059
Like this a lot, I'd like to see what it looks like even more crude, though. It barely looks like pixel art at this point, It'd be nice to see it taken even further into DKC, half pixel half 3d model style.

>> No.3304744

>>3295109
I have a feeling that you're not feeling the form.
Perhaps you could also work on your values.
Maybe also look into Loomis, your construction of this single pixel is a bit off.
Do you have a blog?

>> No.3304748

>>3304744
you should be giving that advice to basically everyone posting their shitty pixel art here, not just the ironic post

>> No.3304752

>>3304748
What happened in your life to make you such a dumbass?

>> No.3304753

>>3304752
probably the same thing that makes people think that doing pixel art is an alternative to learning how to draw

>> No.3304755

>>3299992
If you feel bad about the mushrooms, it might be a bit better if you make them more centered around the trees.

Like a fairy ring.

https://en.wikipedia.org/wiki/Fairy_ring

I think they look fine.

>> No.3304769

>>3304753
So you're one of the ones that believes you should grind the fundies until you produce nothing except generic figure drawings while producing nothing useful.

Most people are not pathetic enough to have their only goal to become a "master artist."

Even "master artists" were influenced by the times they lived in, and were doing it to survive, or as a hobby to enjoy.

You're trying to rank a subjective task, and in doing so, expecting every piece of art to be in the same style.

An art school forces you to improve your technical skill, so it's understandable to make art that shows this.

However, if everyone did this it would tend too much towards realism.

Maybe it wouldn't even make sense for the medium.

Look at animation, it's not possible to go for realism without rotoscoping or extensive use of 3D.

You mistake a lack of technical skill for preference.

Ultimately if you had your way every piece of art ever produced would be extremely bland, and rendered in a uniform way.

>> No.3304775

>>3304769
>You're trying to rank a subjective task
stopped reading there lol dumbass

>> No.3304791
File: 26 KB, 335x508, doeeyesslowdance.png [View same] [iqdb] [saucenao] [google]
3304791

http://pixeljoint.com/p/2745.htm

dish muh schtuff

>> No.3304798

>>3304775
Art is subjective, and by adhering totally to the fundementals you are ranking a subjective task.

An animator has a different set of requirements than the sculpture, or the game designer, or the illustrator.

So what I said is in no way wrong, and you're still a pretentious moron.

>> No.3304804

>>3304798
>you're still a pretentious moron.
Not him, that's just ironic anon. But I'm not surprised after this barrage of Reddit spacing.

>> No.3304807

>>3304804

Reddit spacing has nothing to do with it.

Also samefagging is not effective.

>> No.3304810

>>3304807
Pay attention to the bottom right of a thread. The 3rd number is the poster count, that's how you tell when someone's samefagging.
Also I know you're baiting but that Reddit spacing shit is obnoxious.

>> No.3304818

>>3304810
One thing I find annoying is when people try to derail a conversation by distracting from the point.

You've added nothing useful, and have nothing to defend yourself with.

So your only hope is to call me bait, or highlight text from my message.

Why can't a person do pixel animation, and not adhere entirely to the fundamentals while doing so?

>> No.3304824

>>3304818
I don't care at all about your original conversation. I am literally just passing by to call you a faggot.

>> No.3304826

>>3304775
>>3304753
>>3304748
me
>>3304804
>>3304810
not me
>>3304818
>>3304807
>>3304798
>>3304769
some dumbass who doesn't know shit about drawing

>> No.3304831

>>3304826
Back it up with something.

Why can't a person do pixel animation, and not adhere entirely to the fundamentals while doing so?

>> No.3304833

>>3304826
That's what I thought.

>> No.3304843

>>3304831
there's already a thread on outsider art around here if you want to talk about shit like that

>> No.3304847

>>3304843
It was relevant the the thread, so fuck off.

We're done talking about it anyway.

It seems like he had nothing else to say and left.

>> No.3304849

>>3304847
k

>> No.3304851
File: 667 B, 100x100, Art.png [View same] [iqdb] [saucenao] [google]
3304851

>>3304849
Thank you.

>> No.3304866
File: 31 KB, 320x200, Lily_Run.gif [View same] [iqdb] [saucenao] [google]
3304866

Started getting into Pixel art again recently. So far though this running sprite is all I've made for now.

>> No.3304891

>>3304769
Triggered

>> No.3304894

>>3304891
If standing up for what you believe is now being "triggered."

Then yes.

>> No.3304896

>>3304866
That's pretty damn good.

Only thing I can think of is moving the bangs a little more.

>> No.3305089

Does anyone have a download for those pixel art books made by Michafrar?

>> No.3305092

>>3304866
I know you've already rendered it and everything, but the ponytail could use a bit more *oomph*. As of now, it has the potential to be a pretty dynamic run cycle, but it's boring as it is.

>> No.3305144
File: 76 KB, 119x166, EliseWalk.gif [View same] [iqdb] [saucenao] [google]
3305144

>> No.3305145
File: 4 KB, 51x69, run2__r1254419841.gif [View same] [iqdb] [saucenao] [google]
3305145

>> No.3305147
File: 971 KB, 642x445, tumblr_p38nzo53AR1s4mjdjo1_1280.gif [View same] [iqdb] [saucenao] [google]
3305147

>> No.3305247

>>3304894
spare me

>> No.3305263

>>3305247
no

>> No.3305266

>>3304769
>>3305263
dumbasses like you are why pixel art threads die here
I hope you know that

>> No.3305271

>>3304896
>>3305092
Thanks for saying. Guess I need to rethink the hair in general, luckily the ponytail is the easiest thing to make so redrawing it is no big deal.
>>3305145
Smooth. I really like that style.

>> No.3305348

>>3305266
Right... which is why I haven't scared off anyone, and people are still posting their own art including myself.
Fuck off.

>> No.3306277

>>3295240
It's quite good, but it needs polishing.

>> No.3306280

https://www.youtube.com/watch?v=ywIfhavpQrQ

not mine

>> No.3306324

>>3305348
fuck off

>> No.3306410 [DELETED] 
File: 28 KB, 162x222, Salty_Gilf.png [View same] [iqdb] [saucenao] [google]
3306410

>>3306324

>> No.3306411
File: 38 KB, 648x888, Salty_Gilf.png [View same] [iqdb] [saucenao] [google]
3306411

>>3306324

>> No.3306448

Anyone know any good animation programs that could help in making scrolling/parallax backgrounds? Frame by framing that stuff is a pain in the ass.

>> No.3306462

>>3306448
If you go extremely low res in opentoonz, flash, or possibly even krita or photoshop.
You could use motion tweens to simulate parallax.

>> No.3306465

>>3306448
Also probably graphicsgale.
https://graphicsgale.com/us/

>> No.3306509 [DELETED] 

Any good resources on doing small sprites, like 16x32 or even 16x16? Obviously you have to get super deformed at that point, but I just can't get any forms to read well for complex objects like characters.

>> No.3306510

>>3306509
learn to draw first like an intelligent person
or ask >>3304769 for advice

>> No.3306511 [DELETED] 

>>3306510
? I can draw. I just can't get these super low resolution sprites to look right.

>> No.3306515

>>3306511
What about them isn't right?

>> No.3306516

>>3306511
post drawing, then post your attempt at spriting

>> No.3306517
File: 82 KB, 505x450, Stickman.gif [View same] [iqdb] [saucenao] [google]
3306517

>>3306511
If you need inspiration, Owlboy is a great example of pixel art done right.

>> No.3306523

>>3306516
>photorealistic anatomy paintings are now a requirement for 16X32 pixel art

>> No.3306527

>>3306462
>>3306465
Trying them all out, but they're all just variants of the frame by frame deal, and frankly I don't want to spend the time needed to hand-animate 444 frames of moving the foreground one pixel to the right, and the background two pixels to the right. Is there anything where I can just click a scroll feature and having an image scroll to the right at such a speed?

>> No.3306531

>>3306527
Yes, you can use motion tweens in flash on several layers.

>> No.3306830

>>3302059
are you making a game?

>> No.3306957
File: 10 KB, 1100x1100, Pepe.png [View same] [iqdb] [saucenao] [google]
3306957

>ywn be good at pixel art

>> No.3306958

>>3304791
Really like the one you posted. How did you go about making it? Did you draw it first or something? Either way it's great.

The rest of your recent drawings are fine but I feel like you didn't put as much time into them as you did on that one.

>> No.3308435
File: 3 KB, 85x144, 06396603f8a76ef8b06e2ff874301b4a.png [View same] [iqdb] [saucenao] [google]
3308435

Not sure if the right thread to do this in but if i was going to do sprites for a phone game project, what size of canvas would i utilize? I heard that sprites don't resize well so what is an accepted sizing to do them all in? (picture is example as said game would be in likeness of pokemon)

>> No.3308515

>>3308435
That question depends on a lot.
640x480 is the most common default size for phone games.
Obviously you'll need black bars if it doesn't fit.

>> No.3308667

>>3308515
640x360*

>> No.3308770
File: 5 KB, 128x128, Kasdeya-shading-2.png [View same] [iqdb] [saucenao] [google]
3308770

still getting the hang of sprite art, and this is my first time attempting this lighting. Anything noticeable that needs fixing or tweaking?

>> No.3308803

Why would you wste your time making this you furry faggot fuck

>> No.3308809

>>3306957
Seriously, I wish i could wrap my head around it. Really love the aesthetic of pixel art.

>> No.3309011

>>3308770
is the lighting supposed to look like its coming from under the character?

>> No.3309140
File: 1.54 MB, 500x400, prophecy.gif [View same] [iqdb] [saucenao] [google]
3309140

>>3302523
>>3302527
awesome
here is mine
YES THE MOVEMENT OF THE GRASS IS A PIXELD STOCKFOOTAGE

>> No.3309160

>>3309140
the
absolute
state

>> No.3309164 [DELETED] 
File: 804 KB, 200x145, big man.gif [View same] [iqdb] [saucenao] [google]
3309164

>>3309160
?

>> No.3309172

>>3309160
???
more:
>>3309156

>> No.3309457
File: 9 KB, 451x239, MageCompare.png [View same] [iqdb] [saucenao] [google]
3309457

This was my first attempt at pixel art so any critique/advice is welcome, I really struggled with the lighting from the wand.

>> No.3309527

>>3309011
You are correct

>> No.3309765

fuck me lads I knew pixel art wasn't as easy as it seems but now that I tried it I'm even more impressed at how much information people can present in such a small number of pixels.

I'm a decent (mediocre) draughtsman/painter but I decided recently to make a simple game as a personal project to keep me motivated, this probably gets asked a lot, but are there any general tips/resources that might be useful to someone just getting started with it? I've got groundwork fundies with non-pixel art but I'd like to dabble.

>> No.3309768
File: 4 KB, 500x200, cleanlines.gif [View same] [iqdb] [saucenao] [google]
3309768

>>3309457
first, work smaller. second, fix your lines. see picture. third, use shading and highlight to show texture. looks flat as fuck right now.

>> No.3309779

>>3309765
post your art
you're probably shit at drawing

>> No.3309789

>>3309779

I didn't think that admitting I'm mediocre would get the standard cynical /ic/ response, but I guess I underestimated this board's capacity for cynicism.

I just said that so somebody wouldn't immediately give me the half-assed response of "you need to be able to draw before you can do pixel art so start there" but maybe it was too much to ask.

>> No.3309814

>>3309789
"decent (mediocre)" doesn't say much at all
if you had "groundwork fundies" then you'd be able to fucking draw and work your way around something like pixel art
if you have no idea how to make a successful drawing, why do you think you'd be able to make a successful drawing that is tiny as fuck
they've got the same principles
you can either spend your time trying to find tips and tricks so you can fake pixel art for years until you get enough upvotes and all that bullshit that you feel like you're good at it or you could just learn to bloody well draw and paint and be able to apply those solid foundational skills to anything you fucking want
including pixel art

>> No.3309950

>>3309814

The question was if there's any resources that pertain to workflows particular to making drawings tiny as fuck, the entire point I illustrated that I have basic fundies is so that I didn't get directed to Loomis or something.

I'm going to practice regardless, it's just nice to hear advice from people who have something to say, instead of 'experts' who want to cynically bitch while saying nothing at all. I was naively optimistic that a pixel art thread might actually have specific advice pertaining to pixel art, or be able to direct to specific advice pertaining to pixel art, instead of people like you who prefer to peddle in saying as little as possible while still being condescending and smug about it.

Thanks anyway, I hope you at least felt good being a useless cunt.

>> No.3309962

>>3309950
continue being an idiot and shit then, nobody here cares

>> No.3309966

>>3309814
>anon wants to do pixel art
>"HURR, why don't you want to do lOOOOMIS, you could do ANYTHIN' with lOOOOOMIS, fundies fundies fundies"
>anon would rather have some pixel-specific advice
>"NO FUNDIES!!!11111 NGMI!!!!!!"

Absolute state of /ic/

>> No.3309970

>>3309950
Unironically, r/PixelArt has a great tutorial library. Definitely more useful than asking on /ic/, desu

>> No.3309984
File: 2 KB, 160x90, boss1crude1.png [View same] [iqdb] [saucenao] [google]
3309984

>>3304691
Tried this out, didn't really like the result, but alright.

>>3306830
Yep, here's a screenshot
https://www.flickr.com/photos/147260559@N04/39276152565

>> No.3310336
File: 29 KB, 500x400, Ghost Idle Pose.gif [View same] [iqdb] [saucenao] [google]
3310336

Idle animation I'm working on

>> No.3310346

>>3303745
I think you're misunderstanding it, it's a parody on how people can find a deeper meaning in places there is none. The observer will see shadows, details and secrets where there is nothing, nothing was hiding "in plain sight" and there is no deeper meaning to anything.

>> No.3310358
File: 1 KB, 188x155, light effect on powercube.png [View same] [iqdb] [saucenao] [google]
3310358

>>3294607
Hello, /agdg/ here I'm very new to pixel art but I'm making an isometric game with collectable items in it. One of these items, pic related, is a "power cube" that the player can recharge his special energy by touching. What do you guys think about it? Will players get that it's a cube and not a shield/gem?

>> No.3310373
File: 1 KB, 198x99, power cube.png [View same] [iqdb] [saucenao] [google]
3310373

>>3310358
nah it looks like fox's shine. I put a transparent cube over top of it, I think that works better.

>> No.3310376

>>3310373
That looks really good, thanks man.

>> No.3310458

>>3309962

I know the fundies are the same, that's why I said that I have the basics so that I didn't get directed to Loomis and other broadly applicable stuff that I'm already aware of and already intend to apply to the best of my ability. I don't understand why you need to adamantly believe that different approaches to drawing might have specialized advice or unique problems that beginners often face. It's like someone saying "I've been driving for a few years but want to learn to ride a motorcycle, any tips for a starter?" "You're prob a shit driver. Don't run red lights, stop at stop signs, don't go over the speed limit. It's all the same shit, faggot" instead of something specialized like "roll if you get thrown from the bike". The 'same shit' isn't the stuff I'm asking about, and I'm pretty sure the only reason people like you insist on giving that same tired advice is because you don't actually know anything worth saying unless it's in /beg/.

>>3309970

Thank you, I'll check it out.

>> No.3310467

>>3309172
THE
ABSOLUTE
STATE

>> No.3310569

>>3310458
>has the basics of art down
>can't draw
??????????????????

fuck off to reddit if you want tips and tricks and little tutorials you can copy instead of actually getting good at this shit

>> No.3310713

>>3310569

Are you being deliberately retarded and purposely misunderstanding me so you can get butthurt, or do you just have really bad reading comprehension?

>> No.3310740

This thread is cursed, isn't it?

>> No.3310747

>>3310713
I was about to ask you that
typical /ic/ shitposter

>> No.3311017

>>3304769
holy reddit spaceing batman

>> No.3311704

>>3309140
man that is so cool!

>> No.3311968

Is there a particular workflow to animating a sprite that makes it reasonably efficient?

Like, do you have separate layers for the various moving parts? Is there a particular approach of how to go about each frame that might speed up making lots of movement sheets? Or do you basically just manually adjust the sprites in any given frame to be what you want it to be?

>> No.3311982

>>3295240
why is one of those blues stripey? is my monitor broken?

>> No.3313188

PIxel art thrives on simplicity and its Werden is 2-frame animations.
https://www.youtube.com/watch?v=f3hY4nMppr8

>> No.3314016
File: 26 KB, 300x300, cutebun2 animooted.gif [View same] [iqdb] [saucenao] [google]
3314016

did this yesterday

>> No.3315752

>>3309140
I'm willing to bet that no more than 60% of this is actually pixel art.

>> No.3317334

>>3310336
He looks like he's banging something.

>> No.3317415

>>3317334
;)

>> No.3317921
File: 4 KB, 360x360, Gob.png [View same] [iqdb] [saucenao] [google]
3317921

Can anyone help me fix my shading? I really really suck at it even after tutorials.

>> No.3317923

>>3303989
This feels stiff currently anon, maybe have his arms swing a bit when he does the shrug, and the arm is coming out too slowly, it's not snappy enough.

>> No.3318077
File: 3 KB, 180x185, Sprite-0022.png [View same] [iqdb] [saucenao] [google]
3318077

>>3317921

Re-edit of my gob.png is this betterish? Just started pixel drawing 4 days ago

>> No.3319390
File: 11 KB, 144x144, DCcmFWlVwAAup_r.png [View same] [iqdb] [saucenao] [google]
3319390

Is there something like japanese pixeljoint? I'm having hard time finding jp artists, mostly through retweets, maybe you can recommend some people?

>> No.3319392

>>3317921
have you ever read the fucking sticky for this board
learn some loomis

>> No.3319738

>>3319392

So give me feedback you dirt cookie eater from Haiti

>> No.3319740

>>3319392
Everything is shit with random lights, random darks, no understanding of anatomy or form and you probably just followed some random "MAKE HENTAI SPRITES LIKE ME ^__^" tutorial like any basic ass bitch would.
Spend some time learning how to fucking draw. Pixel art requires the same fucking fundamentals in order to look good, even if your dumbass mind can't understand that on account of being, well, a dumbass.

>> No.3319746

>>3319738
Whoops, must've inherited some of your dumbassery and linked to the wrong post.
>>3319740
There you go :)

>> No.3320206
File: 9 KB, 240x137, roots.png [View same] [iqdb] [saucenao] [google]
3320206

how would I go about making a root texture without it look like complete garbage

>> No.3321935
File: 10 KB, 361x224, 1342132452.png [View same] [iqdb] [saucenao] [google]
3321935

meh

>> No.3321941
File: 139 KB, 129x147, 8091809750342.gif [View same] [iqdb] [saucenao] [google]
3321941

>> No.3321950
File: 92 KB, 400x271, Nargacuga.png [View same] [iqdb] [saucenao] [google]
3321950

>>3294615
Nargacuga?

>> No.3323969

bump

>> No.3324379

>>3294610
looks good..

>> No.3324386
File: 68 KB, 512x400, marioworldbeta02.jpg [View same] [iqdb] [saucenao] [google]
3324386

Is anyone here capable of reconstruct this Mario sprite as seen in this picture? It's from an early build of Super Mario World, circa 1989.

>> No.3324387
File: 129 KB, 640x495, SMWProto_FireFlower2.jpg [View same] [iqdb] [saucenao] [google]
3324387

>>3324386
Second reference pic

>> No.3324571

>>3324386
overlay a grid and do it yourself

>> No.3324579

>>3324571
Cannot. Image is too distorted and I don't have the software.

>> No.3324591

>>3324579
Considering, any of you can do a better job than me, anyways.

>> No.3324830

>>3324386
wsr

>> No.3325289
File: 20 KB, 135x135, Philip The Wizard.gif [View same] [iqdb] [saucenao] [google]
3325289

>>3294607
It's for some bs game im making

>> No.3325296

>>3324830
??

>> No.3325606
File: 11 KB, 450x600, robottohigdefinit.png [View same] [iqdb] [saucenao] [google]
3325606

I did this with aseprite using a preset palette. I need the secrets on how to pick colors

>> No.3325797

>>3295191
I love this.

>>3299992
Cute. Never too many mushrooms.

>> No.3325800

>>3325606
This is too adorable. The colors are good.

>> No.3326377

>>3325606
Colors are ok, preset palettes are good idea (try those by Arne and DB/DawnBringer), stay out of dithering until you achieve wizardry.

>> No.3326481

>>3325800
>>3326377
Nice. Thank you anons.

>> No.3327026

IT'S FINALLY DONE!
https://www.youtube.com/watch?v=8I7n6YrvnvE
https://www.youtube.com/watch?v=8I7n6YrvnvEhttps://www.youtube.com/watch?v=8I7n6YrvnvE

I'll now fuck off with my train art lol

>> No.3327210

>>3327026
at least you didn't make a thread to show off your shitty attempts this time
but yes, do fuck off

>> No.3327231
File: 5 KB, 290x64, flying_scotsman.png [View same] [iqdb] [saucenao] [google]
3327231

>>3327210
It's far from shitty. Maybe I need to make another thread to list reasons why it isn't shitty.

>> No.3327233

>>3327231
you're autistic and ignorant enough, might as well

>> No.3327237
File: 40 KB, 349x642, db0[1].jpg [View same] [iqdb] [saucenao] [google]
3327237

>>3327233
I'm just trolling you.

>> No.3327245

>>3306957
>>3308809
Your skills with regular art transfer into pixel art.

>> No.3327312

So quick question. If I just need a couple frames for an animation made in pixel art to connect 2 different animations together how much would that cost to commission someone? everything I've seen about it talks about hourly rates as if I plan to have them work for me for like 3 months. Like nigga, can't I just pay you like $50 and get a few frames made?

>> No.3327427
File: 295 KB, 1280x1592, 28385284984.jpg [View same] [iqdb] [saucenao] [google]
3327427

>>3327312
>DM an artist
>give details
>*they agree*
>discuss price
>profit

keep in mind the amount of frames and quality of the sprites. Obviously if it's 8bit, go low, if it's SF Third Strike Makoto tier you're gonna need a bigger piggy bank

>> No.3327429

>>3327427
Is there a good place to find pixel artists? I haven't found shit. Al li really need is for them to add lip movement to an already existing animation

>> No.3327440
File: 415 KB, 1280x1721, 23333885853.jpg [View same] [iqdb] [saucenao] [google]
3327440

>>3327429
>All i really need is for them to add lip movement to an already existing animation

Are you 100% positive you can't do that yourself?
Anyway, you can try forums like pixelation or pixeljoint. You might even find someone on deviantart just look up pixelart.
I remember one guy called AbyssWolf on DA but he's been inactive for years so I wouldn't try him.

>> No.3327444
File: 401 KB, 500x708, tumblr_nkfr27M3lv1uofb9ho1_500.png [View same] [iqdb] [saucenao] [google]
3327444

>>3327440
I've tried and i am absolute ass at it

>> No.3327460

>>3321950
No, its original

>> No.3328371

>>3327460
Then you need to expand your visual library a bit more so it does not look like copycats of already existing designs.

>> No.3328968

>>3302059
This looks dope.

>> No.3329681

Do y'all mostly draw your art first or just go right at it with the mouse or tablet?
Trying to learn the way of draw then mouse over for about a week and I'm just curious.

>> No.3329988
File: 14 KB, 280x180, salamanderprocess.png [View same] [iqdb] [saucenao] [google]
3329988

I recently started and i find most fast and fun beginning with a super rough sketch with mouse and then proceed to detail and modify as i go.

>> No.3330037

>>3327026
have you ever seen a fucking train befroe? they dont move like that

>> No.3331034
File: 191 KB, 900x660, Pokemon Map.png [View same] [iqdb] [saucenao] [google]
3331034

Wanted to make an essentials pokemon game, but too brainlet to do so. So have this.

>> No.3331062
File: 220 KB, 720x4468, 8D414463-1B01-41D2-B068-82552E66ED01.png [View same] [iqdb] [saucenao] [google]
3331062

Finally I can post this again

>> No.3331217

>>3318077
gob is cute

>> No.3331252

>>3331062
what game are you making anon?

>> No.3331285
File: 65 KB, 309x419, shieldmaiden.gif [View same] [iqdb] [saucenao] [google]
3331285

>Tried Graphics gale
>Asesprite doesn't have an updated crack
>Pixeledit has no crack
>D-Pixel has great UI but crashes
>Grafx2 is the best but has shit UI

>> No.3331536

>>3330037
i'm guessing you're talking about the piston part

>> No.3331622
File: 25 KB, 491x495, char1.png [View same] [iqdb] [saucenao] [google]
3331622

I'm looking for something relatively specific but am having trouble finding much of it.

I'm trying to find 3D low poly models with pixel textures, not pixelated like a 90s pc game (like Quake for example), but made with more of a snes pixel art sensibility. Pic related is Brendan Sullivan's work. Is there more of this out there? who are the artists who do it?

>> No.3331623
File: 128 KB, 811x462, zelda_lowPoly_iso_01.jpg [View same] [iqdb] [saucenao] [google]
3331623

>>3331622

>> No.3331624
File: 265 KB, 794x462, tanksWIP4_2.gif [View same] [iqdb] [saucenao] [google]
3331624

>>3331622
>>3331623
this is the other stuff i've been able to find. I'm looking for the best of the best of Low poly with pixel textures

>> No.3331706

I don't have a tablet but I do want to get into pixel art. Is drawing with a mouse alright?

>> No.3331729

>>3306523
Not him but yes they fucking are, retard

>> No.3331737

>>3331706
Back in high school I learned to pixel art with a mouse and the most primitive version of MsPaint. You might hit a wall eventually, but it's fine for your starting tools.

>> No.3332136
File: 8 KB, 526x344, roseknight pixel.png [View same] [iqdb] [saucenao] [google]
3332136

>>3294607
I've been fucking around w/ the stomach area for a while and just can't get it right. Some critique por favor?

>> No.3332138

if i pixelate my regular art does that = pixelart?

>> No.3332181

>>3332138
yes, might improve it in most cases

>> No.3332186

What programs are you guys using?
I just just got into pixel and can't get one that feels comfortable.

>> No.3332193

>>3332186
I don't know if you've tried Aseprite, but between the 3 I've used I think it is the best one.

>> No.3332231

>>3294610
Looks like something from a retro game nice

>> No.3332290
File: 110 KB, 753x279, 1519246074883.png [View same] [iqdb] [saucenao] [google]
3332290

>>3332193
yea I tried the beta version and I like it but I was told it was limited. Being a poorfag I don't have the spare funds for the newer versions.

>> No.3332319

>>3332138
No
>>3332186
Grafx2

>> No.3332357

>>3331252
Monster collecting RPG like SMT. Thanks for asking man!

>> No.3332367

>>3332357
Not him, but I've seen you post that thing around for quite some time now, how far into development are you?

>> No.3332428
File: 1.14 MB, 1666x738, megaman legends.webm [View same] [iqdb] [saucenao] [google]
3332428

>>3331624
I've been interested in doing something like this but I haven't been able to find any tutorials on how to do it.

>> No.3332616
File: 1.49 MB, 4880x716, dagger1.png [View same] [iqdb] [saucenao] [google]
3332616

new to art and started with pixel art. this is my first picture. whatcha think?

>> No.3332617
File: 78 KB, 3128x762, dagger2.png [View same] [iqdb] [saucenao] [google]
3332617

>> No.3332618

>>3332616
>>3332617
Stop. It's shit. Don't start with pixel art.
Go learn to draw with pencil and paper and good ol' Loomis.

>> No.3332637

>>3332618
I have extremely shaky hands so drawing is pretty hard for me

>> No.3332829
File: 2 KB, 198x171, persona.png [View same] [iqdb] [saucenao] [google]
3332829

>> No.3333011
File: 18 KB, 580x354, Grove Scene.png [View same] [iqdb] [saucenao] [google]
3333011

>>3332616

not terrible for a beginner, at least the color palette isn't as bad as it could be. Colors are hugely important for pixel art.
My advice? work at a much smaller resolution, learn to imply details rather than just explicitly spelling them out. Also, learn about dithering and use it SPARINGLY, and never, ever, EVER make a pixel gradient like the one on the left tip of the handle. Looks crappy and amateur. Hmmm what else... i guess that's enough for you to tackle at the moment.

>> No.3333015
File: 127 KB, 1301x732, WIP_Screenshot.png [View same] [iqdb] [saucenao] [google]
3333015

>>3332428
i think that's because there is very little like this out there. It's kinda bleeding edge atm. i've really only taken a stab at it once (pic related). I wanted to do it two tone, but it just ended up so noisy it's nauseating.

But yea, i'm trying to get my hands on as much of this as possible because i'm currently doing a project that will be in the 3D pixel art style

>> No.3333019

>>3333015
that's a really cool design. I'd love to play some adventure game in that style. That Gameboy green is really nice.

>> No.3333612
File: 67 KB, 1780x990, Berserk20.png [View same] [iqdb] [saucenao] [google]
3333612

im new. go ez lads

>> No.3333635
File: 51 KB, 751x500, Deviljho-Sprite-KOF-XIII-JLM.png [View same] [iqdb] [saucenao] [google]
3333635

Wow there are some pretty good anons here. Keep it up & you're gonna make it!

>> No.3333717
File: 378 KB, 800x800, LakeshireFinal2p.gif [View same] [iqdb] [saucenao] [google]
3333717

I do WoW-related things for funsies.

>> No.3333819
File: 112 KB, 2470x1042, dagger9.png [View same] [iqdb] [saucenao] [google]
3333819

>>3332616
>>3333011
here's an updated one with some dithering and other changes(emerald is now clear), def need to learn dithering and figure out how to do the sading on the pommel

>> No.3333821
File: 90 KB, 2470x1039, dagger10.png [View same] [iqdb] [saucenao] [google]
3333821

>>3333819

>> No.3333850
File: 15 KB, 1649x725, dagger11.png [View same] [iqdb] [saucenao] [google]
3333850

>>3333821
just wondering, does this work as an edit? I tried doing a clear outline of the edges to soften it and make it less blocky, does it help it? or is there a better way?

>> No.3333856
File: 4 KB, 472x228, thing.png [View same] [iqdb] [saucenao] [google]
3333856

>>3332136
critique when ;-;

>>3325606
NEVER make shadows the same color only more black. Swapping the dark orange for the purple and the dark purple for the dark teal would look much better. Goes for >>3333819 too.

>> No.3333857

>>3333856
is there a site that has a chart or something you can plug your color into to get the next step that is darker? not really sure whatcha mean by having teal for this >>3333819

>> No.3333884

>>3333857
Didn't mean the teal thing for you obviously, just the 'don't shade by just adding black' thing

>> No.3333932

>>3333856
>never

never talk to me or my son ever again

>> No.3334160

Anyone got any good tutorials?

>> No.3334229
File: 23 KB, 384x243, Swamp_OriginalSize.png [View same] [iqdb] [saucenao] [google]
3334229

>>3334160
i mean... you've seen the miniboss tutorial right?

>> No.3334243

>>3334229
i see it now definitely, man this is a hard style of art to get into. Just sketched a portrait to trace over and it's taking me all day just to color shade and such it's crazy how talented you all are.

>> No.3334359

>>3334243
Pixel art is hardly used for portraits, start with simpler things like items or simple weapons. Straight out starting pixel art off with a portrait will really get you nowhere.

>> No.3334959

>Anon doesn't have the new Aesprite
Casual
https://www.mediafire.com/file/3alwfgc685cbjwj/Aseprite_1.2.4.zip

>> No.3335162
File: 21 KB, 400x250, UgbonTrail(OverPass).png [View same] [iqdb] [saucenao] [google]
3335162

I need some advice, I'm pretty much a noobie and I i've never actually gotten anyone's advice or criticism. What's wrong with this picture? Lack of shading? Over-rendered? Under-rendered? Bad angles? Poor color choice? Any advice would be appreciated. (I hope this image doesn't come out in a low resolution) ((and if it does, can someone tell me how to fix that, im using gimp))

>> No.3335166

>>3335162
You say "lack of shading" when you having shading in that image.
Go read some Loomis and study up on the fundamentals of drawing a bit more so you can know what to actually look for while working.

>> No.3335217
File: 19 KB, 290x400, Wehim.png [View same] [iqdb] [saucenao] [google]
3335217

>>3335166
ok, thanks. i've never used reference or really properly learned proper technique, i've just tried to teach myself how to draw (which is probably the cause of most of my shortcomings and lack of knowledge) if there's any other advice you (or anyone else) could give me that would be appreciated

>> No.3335335

https://www.youtube.com/watch?v=pzGrNAHPeYs
I'm making a pixel art music video. I only have 2% of it done.

>> No.3335366
File: 31 KB, 500x500, 1415024629707.png [View same] [iqdb] [saucenao] [google]
3335366

How do I make a gradient in graphics gale?

>> No.3335381

>>3335217
Pixel art is still bound by all the other fundamentals of art. Learning to draw first is always the best course of action i m o, unless you'd like to spend years faking it with pixel art and in the end only be able to do your one little schtick.

>> No.3335382

>>3335366
okay i'm genuinely curious, what on earth do you need gradients for? gradients are almost always against the spirit of pixel art

>> No.3335404
File: 69 KB, 320x320, 18073643_1436384876407251_604506542_n.gif [View same] [iqdb] [saucenao] [google]
3335404

Made some basic sprites of a lettuce, redpill me on how it looks

>> No.3335407

>>3335404
>redpill
pass

>> No.3335458

>>3335382
Well the gradients thing maybe an issue of a bigger problem I have.
In my art I have tried imitating 8 bit systems but now I want to imitate 16 and 32 bit system but I have no idea what to do with more colors, everything I do is a solid color with a hard shadow and I'm afraid it looks all samey.

>> No.3335471

>>3335458
Look up dithering

>> No.3335486

>>3335458
limit 15 colors per sprite, or use 16 if there is no alpha pixel. It's how it worked on 16 bit consoles.

>> No.3335555
File: 15 KB, 345x281, chest outlines.png [View same] [iqdb] [saucenao] [google]
3335555

>>3332136
Honestly looks great to me nice colors and good shading on most of it, only 2 things I can point out are:
The interception between the chest and the stomach looks weird as you said. I can see both the left and right parts of the chest armor being correct but they're different from each other, if that makes any sense. I drew over it to help illustrate. In particular the part to our right looks weird to me, I had more trouble drawing an outline for it than for the other part. And;
The background being the same color as one of the shades makes some parts a bit hard to read, mainly the top of the helmet.

>> No.3335573

>>3332136
are you knocking off a photo or what
things are wonky as fuck

>> No.3335687
File: 58 KB, 750x231, MummyWrap.gif [View same] [iqdb] [saucenao] [google]
3335687

Something I made for my brother's project

>> No.3335735

>>3332186
Graphicsgale went completely free, I used to use that back when it had a paid premium version but I think now I'd go for Aseprite.

>> No.3335755

>>3335381
Pixel art and drawing are two completely different things. I had a friend who was very good at drawing and painting his pixels were shir tier garbage.
I'm good at pixel art, but my drawings are poor.

>> No.3335993

>>3335471
I already use tons of dithering on my art
>>3335486
Having limits it not an issue, I've done characters and objects with less than 8 colors.

>> No.3336228

>>3332428
I've been trying to teach myself this for months and it's been difficult. Problem 1: pixel size across different models. Problem 2: joints and anything other than simple shapes distort the pixels and finally Problem 3: UV unwrapping and organizing everything into a grid takes longer than modeling the damn things.

One interesting thing about MML is that you can see that there are no joints on the characters. Each limb and connector is a separate piece that is lined up.

>> No.3336384
File: 86 KB, 960x540, pixelhead_Render.png [View same] [iqdb] [saucenao] [google]
3336384

>>3336228
An attempt

>> No.3336527

>>3335755
You and your friend are probably both complete trash, sorry.

>> No.3336556

>>3335555
Thank you so, so much! Perspective and shapes are giving me a really hard time right now. And yeah, I was thinking of fixing up the background if I make the main subject look decent first.

>>3335573
No, just made a basic drawing from imagination, reduced the palette to 2 colors, then finally added all dithering, highlights and fixes by hand. Could you elaborate on "wonky", please?

>> No.3336739
File: 50 KB, 877x629, Capture1 part 5.png [View same] [iqdb] [saucenao] [google]
3336739

>>3336384
that's actually a really good try, looks like hair could use some work and the skin shadow could be more saturated imo with a nice super saturated midtone along the line of the shadow, if you're into that.

Here's something i was playing around with a couple of nights ago, trying to paint the texture first and then cut out the polygons. it's fast, but won't work for most complex things.

>>3336228
Another thing worth mentioning is how important it is to choose the pixel size/resolution you want to work with. It's not like regular 3D where you can just re-export textures at a lower resolution. You have to have a really good idea of how much pixel detail you want on something before you go for it.

>> No.3336958
File: 63 KB, 535x798, 854675cbaaaabdc16181ff36f1565fb4--haha-funny-too-funny.jpg [View same] [iqdb] [saucenao] [google]
3336958

>>3336739

>that pic and implying the possibility of a 3D not top down ALTTP

that aesthetic is too good for this world
it doens

>> No.3336971

>>3335755
>Pixel art and drawing are two completely different things.
Nope, same fundamentals
>I had a friend who was very good at drawing and painting his pixels were shir tier garbage.
At most his pixels were unrefined, with a few weeks of practice they'd look as good as his other work
>I'm good at pixel art, but my drawings are poor.
No, you're not. If you can't draw for shit, you can't pixel for shit.

>> No.3337039

>>3336384
Nice but I'm afraid the pillow shading could look bad on the final product.
>>3336739
>Another thing worth mentioning is how important it is to choose the pixel size/resolution you want to work with. It's not like regular 3D where you can just re-export textures at a lower resolution. You have to have a really good idea of how much pixel detail you want on something before you go for it.
Is there something like a rule the artists should follow? Like an specific resolution all textures should follow or a formula to keep the proportions consistent?

>> No.3337096
File: 104 KB, 1920x1080, owlboy51.png [View same] [iqdb] [saucenao] [google]
3337096

>>3337039
i'm not totally sure what you mean by proportions, but keeping sizes consistent can be done by applying a checker patter and keeping it the same size across models while you're unwrapping. As for image resolutions, 32 x 32 and 64 x 64 are pretty standard sprite/tile sizes. I've seen a lot of 128 x 128 pixel textures, might be a sweet spot for a lot of ppl. With non-pixel art textures I don't ever really see anything below 256, and 512/1024 are really standard, or were until like 10 years ago. now all AAA shit is so high rez, everything has 5 maps that are all 4k or whatever.

That may or may not have answered your question, but my point about picking a size was more about aesthetic, and the fact that once you've chosen a size, you can't go back.

But let's talk about another huge issue with 3D pixel art: filling your goddamn seams so the texture flows. This is pretty easy with non-pixel art textures, because there are plenty of options out there for 3D texture painting. But I don't think 3D coat would work for making pixel art textures. Or maybe it would? I definitely haven't tried this yet.

>> No.3337273

>>3337096
How big is your owlboy pixel art folder? You got me interested.

>> No.3337292
File: 3 KB, 76x125, luka.gif [View same] [iqdb] [saucenao] [google]
3337292

>> No.3337427

>>3337096
But if one keeps a consistent resolution among the textures won't they look stretched or wonky when laying them over different models?

>> No.3337454

>>3337096
I've been thinking that, since I'm doing pixel 3d for unreal engine which uses the metric measurement system, that I'll make a 1m x 1m cube and each face of that cube will be a 64 x 64 texture. From there I would just extrapolate out my texture sizes in comparison to that cube.

So a human would be 1.75 meters high so my texture would be 112 x 64. I haven't really tried this yet as I'm still figuring out how to properly set up UV's for pixel textures, but I think as long as the pixels are more or less close it will look good in game.

The bad part is that if I make something and then want to scale it up in game I'm very limited as to how much I can change the size.

>> No.3337601
File: 526 B, 16x22, yes_you_have_to_actually_name_it_yourself.png [View same] [iqdb] [saucenao] [google]
3337601

After watching an ALTTP speed run today;
i was wondering
How fast can you recreate a sprite/pixel art?

I tried with this bunny link from Alttp; took 9m57s34 my first attempt.
think you can do better?

the main rule is that you can do anything except copy and paste the original obviously.
you cannot copy any pixel from the original, but you can copy and paste any pixels you create. I pixeled half of the black outline and then copied and horizontally flipped it for example.

the timer starts:
-program open, image at 100% view
the timer ends:
-new bunny link must be to the right of the original (no pixels between; 32x22px)
-must be exactly the same, so be sure before you stop the timer (the white on this one is not a perfect white, but is actually slightly darker)
-image re/saved as "bunny_link.png" (to discourage "asasdsdfsdf.png" as a valid workflow move)

have fun! I'm gonna try again myself, all for the greater workflow
start with the bunny link image attached

>> No.3337604
File: 74 KB, 679x192, 123.png [View same] [iqdb] [saucenao] [google]
3337604

>>3335366

like pic related?

all frames > 8bpp > dither + colors 256

>> No.3337852
File: 285 KB, 1000x1000, first.jpg [View same] [iqdb] [saucenao] [google]
3337852

>>3333819

>> No.3337894

Max scale people should post in is 2x, this looks fucking ridiculous >>3337852

Why zoom in so much ffs, and convert to jpg no less.

>> No.3337897
File: 157 KB, 750x600, 1499675285828.jpg [View same] [iqdb] [saucenao] [google]
3337897

>>3336384
This actually reminded me of my absolute favorite game, Tomba 2. I know it looks like just bad PS1 graphics but I'm pretty sure something similar is happening here.

>> No.3337901
File: 147 KB, 1770x1078, owlboy_1.png [View same] [iqdb] [saucenao] [google]
3337901

>>3337273
I'll dump what I have, but it's not too much

>> No.3337903
File: 279 KB, 1923x1076, owlboy_2.png [View same] [iqdb] [saucenao] [google]
3337903

>> No.3337904
File: 447 KB, 850x500, Starving_Charles.png [View same] [iqdb] [saucenao] [google]
3337904

>>3337897
Chests, walls, floors...

>> No.3337905
File: 255 KB, 1923x1080, owlboy_3.png [View same] [iqdb] [saucenao] [google]
3337905

>> No.3337907
File: 88 KB, 1916x1080, owlboy1.png [View same] [iqdb] [saucenao] [google]
3337907

>> No.3337911
File: 93 KB, 1920x1080, owlboy2.png [View same] [iqdb] [saucenao] [google]
3337911

>> No.3337912
File: 77 KB, 1919x1080, owlboy3.png [View same] [iqdb] [saucenao] [google]
3337912

>> No.3337916
File: 107 KB, 1914x1080, owlboy4.png [View same] [iqdb] [saucenao] [google]
3337916

>> No.3337917
File: 146 KB, 1916x1080, owlboy6.png [View same] [iqdb] [saucenao] [google]
3337917

>> No.3337926

that's all i got

>> No.3337957 [DELETED] 
File: 2 KB, 128x128, spr_sheep2final1big1.png [View same] [iqdb] [saucenao] [google]
3337957

An exploding sheep I made for a game. Bit fun making in since I'm quite new to art or animation.

>> No.3337961
File: 17 KB, 128x128, spr_sheep2final1big1.gif [View same] [iqdb] [saucenao] [google]
3337961

Exploding sheep for a little game I made. Was fun since I'm kinda new to art and animation.

>> No.3337963

>>3337926
your own art?

>> No.3337965

>>3337926
these threads are for your own art, not art you like

>> No.3338051

>>3331062
I'm kinda getting EarthBound and Pokemon vibes from them. Overall I liek it!

>> No.3338069
File: 19 KB, 180x250, Hogan Growth.gif [View same] [iqdb] [saucenao] [google]
3338069

>>3304866
Holy crap, it's been an entire month since I posted this. I started making a game in this artstyle recently.

>> No.3338234

>>3337604
>all frames > 8bpp > dither + colors 256
Thank you but i don understand these instructions
>>3337897
>>3337904
Oh nice, I'll have to check this out just for the graphics.

>> No.3338354

>>3336527
>>3336971
I wonder if you guys actually do pixel art to make such affirmations.

It's like you have never seen those amazing pixelers ending up making really shitty hi-res portraits.
Sure you can learn both skills and get some synergy, but you can become really good at pixeling while remaining a shitter on painting and drawing.

In any case after 6 years I've become reasonably good at both, so whatever.
I was only good at pixeling once, but as you say I must be mistaken obviously. I must've hallucinated all those years. It's not like one who has been pixeling for years would know these things, right ?
And my friend is still shit at pixel art, because I guess he doesn't care enough to learn. He's gotten better at painting though.

>> No.3338456

>>3338354
post shit to back up your dumbass opinion or fuck off

>> No.3338510

>>3338354
I've been pixelling more than 13 years, wrote an oft-cited tutorial on the art form as well as a reasonably comprehensive history. I've been doing traditional art roughly the same amount of time.

Both pixel art and drawing/painting rely on the fundamentals of 2D art. If you have those, your work will have a solid structure. If you don't, it won't. I've seen many accomplished artists pick up pixel art swiftly, because there is very little to learn specific to the medium, after a few weeks they've mostly worked out any jaggies. If you can't draw well, you can't pixel well, because pixelling is just drawing with an added set of limitations. Either way you will need line, shape, form, color, light, etc., but with pixel art you have to make this all clean and readable despite the grid.

>> No.3338826

>>3338510
This, completely. Anyone that thinks they can be great at pixel art but not at art in general is delusional.

>> No.3338917
File: 9 KB, 512x256, toolshack.png [View same] [iqdb] [saucenao] [google]
3338917

>>3338510
So, just because you made a tutorial everyone else has to learn pixelart exactly your way ?
I got good at pixelart way before even trying to draw and paint. It has happened, it's not a matter of debate.
I'm skeptical that a complete shitter at pixelart can learn proper color economy, cluster handling and detail hinting with pixels in just a few weeks. It took me a whole year to not suck and then another year to reach good levels.
I'm sure there's synergy in the skillsets but I stand firm on my point: one can be an excellent pixel artist while sucking at drawing. I fucking know because I was one of them.


>>3338456
Pic related, freshly baked.

>> No.3338961
File: 5 KB, 512x256, fakeworld.png [View same] [iqdb] [saucenao] [google]
3338961

Another quick one, this time inspired by another world.

>> No.3339020
File: 14 KB, 492x448, Soaring Eyebirds.png [View same] [iqdb] [saucenao] [google]
3339020

something from last night for the pixel dailies group on twitter

>> No.3339101
File: 79 KB, 548x480, bots1_fool.png [View same] [iqdb] [saucenao] [google]
3339101

>>3338917
>I got good at pixelart way before even trying to draw and paint. It has happened, it's not a matter of debate.
The work you posted is ok, but there's plenty of room to improve. If you were to make something at the resolution of pic related, you wouldn't be able to fudge the anatomy as much as you have in your low-res image. even if you're restricting yourself to a lowres or "retro" style then basic drawing skills would help, e.g. your lumberjack's pose could be much less stiff. This takes studying the fundamentals, learning anatomy and practicing poses, lines of action, and these practices are easier to do with a tablet or pen and pencil than with pixel art. This is also a fairly restricted scene with just a hint of one point perspective and anatomy, what if you want to do realistic portraiture or a scene in 3-point perspective? These are things that require a lot of practice, and pixel art is a tedious medium for many of these practices.

>I'm skeptical that a complete shitter at pixelart can learn proper color economy, cluster handling and detail hinting with pixels in just a few weeks. It took me a whole year to not suck and then another year to reach good levels.
but you already said that's WITHOUT having any prior skill at drawing/painting, so it's hardly a comparison

>I'm sure there's synergy in the skillsets but I stand firm on my point: one can be an excellent pixel artist while sucking at drawing. I fucking know because I was one of them.
Again, I think you're inflating your ability as a pixel artist, and possible deflating your ability as a draftsman. If you want to get to the next level as a pixel artist, study drawing or painting. Hell, some of my best works were just paintings I pixelled over.

>> No.3339145

I'm definitely not going to make a 6+ hours piece to prove a point on 4chan.

>> No.3339148

>>3339145
No one is asking you to.

>> No.3339175

>>3338234

look at the menu bar it has a tab called all frames

>> No.3339183

>>3339148
Fuck off, I'm asking him to
>>3339145
Do it, fag

>> No.3339194

>>3338917
Yeah sucking your own dick isn't going to get you anywhere. You'd fail miserably at bigger scale images. Even that blob of a human could use some anatomy there.

>> No.3339329

>>3338917
lol, that pixelshit blob person pretty much disproves your entire theory of everything
you're like one of those guys whose been trying to knock off photos and euro games because OHMYGOD PEOPLE SEE MY PRETTY COLORS AND CALL ME GOOD AND WANT TUTORIALS AND AND AND THINK I SHOULD WORK FOR OWLBOY AND EVERYTHING!!!! and doesn't understand what the hell drawing is to begin with

yeah get fucked

>> No.3339505
File: 1 KB, 50x50, Micro AT4.gif [View same] [iqdb] [saucenao] [google]
3339505

Idle. Small because idk how to make large versions that won't blur or distort. The game engine did that automatically so I didn't bother.

>> No.3339561

>>3339505
"Nearest neighbor" scaling is what you want.

>> No.3339565

>>3339101
wow who's the artist who made that robot image? it's super cool

>> No.3339576 [DELETED] 

>>3339565
That's by Fool, he's pretty gud. Unlike the crab who posted it.

>> No.3339577

>>3339565
That's by Fool, he's pretty gud.

>> No.3339579

>>3338069
study abs ya dork

>> No.3339582
File: 21 KB, 512x576, KnightIsland.png [View same] [iqdb] [saucenao] [google]
3339582

>>3339577
thanks

>> No.3339620
File: 2 KB, 121x111, arthur-mccrab.png [View same] [iqdb] [saucenao] [google]
3339620

>>3339329
>someone gets autistic over a quickly done pixelated character
Here's your (You), Arthur. <3

>> No.3339639

>>3314016
Cute !!
Blog?

>> No.3339675

>>3339620
Prove him wrong then, post some of your work that isn't "quickly done".

>> No.3339735

>>3339620
if you knew what you were doing you'd understand that the fundamentals of art would show through no matter how "quickly" you worked on something
but you don't, so you don't

>> No.3339916
File: 7 KB, 300x400, arthur-mccrab-advanced.gif [View same] [iqdb] [saucenao] [google]
3339916

>>3339675
>>3339735
I don't see how I could ever possibly even consider to appease such majestic tastes (expecially after aggravating you to this extent).
Alas, I can merely prove I'm good, not godly. This is your win Arthur.
May these (You)s give you strength to post your work as well.

>> No.3339933

>>3339916
>good

>> No.3340064

>>3339020
I like this, but what's with those gross, unfinished-looking lines?

>> No.3340130

>>3340064
you're totally right, it was kind of a rushed job, which is never good in pixel art.

>> No.3340511

>>3337903
what would pixelart be without trees, grass, and rocks

>> No.3341432

>>3338051
thanks anon!

>> No.3341436

>>3339020
damn this is cool.

>> No.3341770

>>3341436
thanks :) they're creatures from some world-building i've been doing

>> No.3341898

>>3321941
>>3332829
>>3338961
>>3339582
Love it.

>>3335366
Gradients do not belong in pixel art.

>> No.3342719

>>3341898
couldn't agree more