[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/ic/ - Artwork/Critique


View post   

File: 1.78 MB, 1440x1440, op.png [View same] [iqdb] [saucenao] [google]
3283541 No.3283541 [Reply] [Original]

IF YOU ARE A /BEG/INNER IN ART, please use this thread to post pieces for critique or ask for advice. We should not have to make new threads or post in the Drawthread with our fundamental exercises.

Feel free to post even the smallest exercise you have done to show you are still trying, do not give up, make someone proud.

RESIZE YOUR IMAGES TO ~1000 PIXELS:

#1)
>screenshot the image and post that instead

#2)
>change camera capture settings to something smaller

#3)
>send to computer and resize in MSPaint

→ →
There's a new (and cleaner) sticky in town! You can see it at:

https://docs.google.com/document/d/1uwaXKU7ev6Tw_or__o8ARpUb6r2rCZYJGqwSFV9AD98/edit#bookmark=id.15jx3pyuimvj

TRY TO BE MORE ACTIVE AND GIVE PEOPLE SOME FEEDBACK - many studies are left unreplied, which is a bit sad and can be quite demotivating for the people that try their best to improve, but are left directionless.

PREVIOUS THREAD: >>3278662

>> No.3283543
File: 1.35 MB, 1271x7339, 96e2feea6bbf8e7ce6646fcc04456d29a49408d92007e7d7876ea20d518b1f62.jpg [View same] [iqdb] [saucenao] [google]
3283543

ESSENTIALS:

>>>/ic/thread/3023643
Links to many art books including as Keys to Drawing (Dodson), Drawing on the Right Side of the Brain (Edwards), Perspective Made Easy (Norling), Color and Light (Gurney), The Vilppu Drawing Manual (Vilppu) and How to Draw (Robertson).

>http://ctrlpaint.com
A website dedicated to understanding the basics and process of digital painting, based in Adobe Photoshop. Library of over 200 free videos.

>http://quickposes.com
Free pose library to practice drawing the human figure (as well as a portrait library). Draw at your own pace or set a timer for quick gesture drawings.

>http://youtube.com/user/ProkoTV
Instructional how-to videos covering mostly portrait and figure drawing from fine artist Stan Prokopenko.

>https://www.youtube.com/user/onairvideo
Croquis Cafe - Timed model poses.

>http://drawabox.com
Controversial yet helpful introductory course on the fundamentals of drawing with a focus on understanding the concept of form and thinking in a 3-dimensional mindset while you draw.

>Your local life drawing class
Life drawing is an indispensable tool in your art career. Do not be intimidated based on your skill level - there will always be someone worse than you and someone better than you. Use this opportunity to meet new artists for learning, critique, and growth.

>> No.3283589
File: 214 KB, 988x846, 01-20-2018_practice_01.png [View same] [iqdb] [saucenao] [google]
3283589

Am I starting to understand perspective?

>> No.3283593
File: 6 KB, 569x510, 1386633215898.gif [View same] [iqdb] [saucenao] [google]
3283593

>>3283543

>tfw: I want to get my shitty fanart (who some drawfags in my board have said is not that bad) critiqued but last time I came to /ic/ everyone was a dick

I think it might've been a case of posting in the wrong thread, but still...

>> No.3283637
File: 668 KB, 1088x1280, IMG_0508.jpg [View same] [iqdb] [saucenao] [google]
3283637

this was something from an ancient sketch I found that I decided to color. kind of weird but I sort of like it, might draw an updated version.

>> No.3283677

>>3283589
what's the point with the guidelines if you're not going to follow them? upper half must be far from the viewer my dude

>> No.3283691

>>3283589
the elbows are on the same plane as the knees.

>> No.3283742

during perspective drawings i find it very hard to make the right angles to even start the drawing, i have just been retrying over and over until i 'get it right' which feels like guessing. i have two questions, first of all am i supposed to be using previously learned skills (such as drawing negative spaces) or would that ruin the perspective exercise? for these perspective exercises should i instead try only to get angles by comparing with ruler as instructed or is that just another skill i am to use on top of the others ive already learned?

>> No.3283764

>>3283589
stop drawing porn. You're not ready for that

>> No.3283766

>>3283637
yikes

>> No.3283775
File: 270 KB, 788x894, CLIPStudioPaint_2018-01-20_21-18-02.png [View same] [iqdb] [saucenao] [google]
3283775

h

>> No.3283785

>>3283775
o

>> No.3283786
File: 1.26 MB, 3264x2448, image.jpg [View same] [iqdb] [saucenao] [google]
3283786

Did a self portrait

>> No.3283787

>>3283785
e

>> No.3283805

>>3283786
dont symbol draw

>> No.3283811
File: 179 KB, 707x1000, imagr.png [View same] [iqdb] [saucenao] [google]
3283811

Advices on the rendering, values... tried to put more thought on the hards and softs edges but still is a hard concept to apply.

>> No.3283814

>>3283811
hey this is pretty nice. dont be afraid to push the darks a bit more. edges and sharp contrasts of value complement each other

>> No.3283826
File: 1.42 MB, 3264x2448, 1.jpg [View same] [iqdb] [saucenao] [google]
3283826

I'm trying to do Vilppu's gesture method, and I know you're supposed to capture the general flow of the figure, but I find that sort of hard to do without kind of hinting at contour lines. This may be misinterpretation but I think he condemned drawing the contours and what you "see". But I feel like these gesture drawings almost feel too linear without them. Any tips?

Also just general critique/tips, these are my first gesture drawings ever. So any direction would be appreciated.

>> No.3283835

>>3283826
Start reading his book and watch some of his videos, if you're not already doing so.
https://www.youtube.com/watch?v=aOtVUHgJqQk

>> No.3283842

>>3283835
I have his drawing manual book, that's what I'm going off of right now, but I wasn't aware of the videos.

>> No.3283871

>>3283786
duckface

>> No.3283916
File: 824 KB, 3264x1836, 20180121_063647.jpg [View same] [iqdb] [saucenao] [google]
3283916

at work and could not get this out of my head since i went to pol. sorry for thin lines don't have time since boss could see

>> No.3283927
File: 412 KB, 708x1000, 20180121_115512.jpg [View same] [iqdb] [saucenao] [google]
3283927

bun

>> No.3283949
File: 1.41 MB, 1863x2448, F46B63A3-DAC4-40A7-AFFE-E67986B7D218.jpg [View same] [iqdb] [saucenao] [google]
3283949

>>3283927
Cute Bun

>> No.3283973
File: 204 KB, 380x580, 1235.png [View same] [iqdb] [saucenao] [google]
3283973

How do I make the hair more realistic?

>> No.3283977

>>3283973
By reading the sticky.

>> No.3284024

Is it possible that drawing from imagination is much more difficult than drawing from reference? Unless you have already drawn enough different poses from reference already.

>> No.3284028
File: 1.22 MB, 6000x4500, dragon sketch.jpg [View same] [iqdb] [saucenao] [google]
3284028

Could somebody help me on how to push the values so the fire is the light source?

>> No.3284042

>>3283775
best waifu

>> No.3284046
File: 1.51 MB, 6000x4500, dragon.jpg [View same] [iqdb] [saucenao] [google]
3284046

>>3284028
Just what I would do.The fire is an intense light source, so it will produce intense lighting on the dragon. Anything facing the fire will be a high, more vibrant color & value, while anything facing away from it will remain dark.

Hope this helps!

>> No.3284047

>>3284024
Whatever floats your boat.

>> No.3284055

>>3284024
yes

>> No.3284063

>>3283973
Oh, I know using volume? !!!!
Jesus Chris dude . Come on.

>> No.3284065

>>3284046
thanks it helps a lot.
I also like the effects you put on the fire.

>> No.3284067

>>3284063
Ehh!!!! Wat??? !! are you say .

>> No.3284073
File: 47 KB, 379x844, IMG-20180120-WA0031-1.jpg [View same] [iqdb] [saucenao] [google]
3284073

Just got my first tablet any tips?

>> No.3284076

>>3283811
Everything is too smooth, you need some sharp edges at the focal point. Your brush strokes are boring. Messy background but I guess you don’t finish yet. The fall off of the rendering is weird., pancho values on the hair.

Okay that are the issues I found.

>> No.3284082

>>3284067

With volume you make the hair realistic. Simple.

>> No.3284083

>>3284065
>I also like the effects you put on the fire.
Try working with a bit more opacity and harder edges & shapes. Look at a picture of a fire stream - there are a lot of hard edges in fire that's in motion.

>> No.3284086

>>3284073
Draw more.

>> No.3284091

>>3284073
Do fundis on paper.
Holly son of god! Anon
Common sense common sense

>> No.3284095

>>3284082
Post your volume.

>> No.3284102
File: 27 KB, 260x334, 51166TNTG2L._SX258_BO1,204,203,200_.jpg [View same] [iqdb] [saucenao] [google]
3284102

>>3284095

>> No.3284105
File: 429 KB, 2250x2918, image.jpg [View same] [iqdb] [saucenao] [google]
3284105

>>3284095

I know is shit but this is from some months ago.
Already know what is wrong with it, if you want to critic feel free to do it and point what is wrong with it.

>> No.3284107
File: 1.48 MB, 6000x4500, dragon sketch2.jpg [View same] [iqdb] [saucenao] [google]
3284107

>>3284083
do you think I'm going in the right direction

>> No.3284131
File: 65 KB, 528x720, 21 01 18.jpg [View same] [iqdb] [saucenao] [google]
3284131

Todays sketches. Super /beg reportin' in

>> No.3284157

>>3284107
The lighting on his face is good but the rest genuinely looked better before

>> No.3284160

>>3284157
okay, I will try again.

>> No.3284176

can somebody post a link to that one DeviantArt account that has the thousands of reference photos? I keep forgetting to follow it for future reference like a dumbass

>> No.3284179

>>3284107
do thumbnail sketches of value in black and white to see what works. then try matching colors to those values.

>> No.3284180

>>3284160
We believe in you

>> No.3284217

Hey /ic/, I suck but most things I wanna rraw are stylized or exaggerated. I take it I need to learn the actual structure and all that shit of actually realistic drawing before I can exaggerate and style in a satisfying way, right?

>> No.3284225

>>3284217
yup

>> No.3284229
File: 34 KB, 569x569, IMG_1278.jpg [View same] [iqdb] [saucenao] [google]
3284229

watched some Sinix today.

is it tru what he says about angles looking more organic than curves? or is that just his style?

>> No.3284232
File: 277 KB, 1149x1039, Screenshot_20180121-221814_01.jpg [View same] [iqdb] [saucenao] [google]
3284232

>> No.3284233

>>3284232
make the noses bigger

>> No.3284235

>>3284233
Kk m8

>> No.3284237

>>3284229
Link video.

>> No.3284240

>>3284229
It's more complicated than that. Be wary that Sinix usually speaks from an advanced point of view, as if he assumes you already have a good understanding of the fundamentals and are at a later stage of art.

You will always have curves and angles in nature, but at a certain point it's better to use angles in areas that are usually curved, and vice versa. It might be more biased towards his style because I can say for sure that not everyone follows his rules.

>> No.3284247

>>3284237
https://www.youtube.com/watch?v=_HDyk4dy7kc
2:43 But he says it in alot of videos

>>3284240
tnx, I'll just have to figure out with milage I guess

>> No.3284249

>>3284229
it's a design choice but it is true for a lot of artists. our minds and eyes fill in the curves where there are angles. for novices, curves tend to look bad and unconfident along with being too subtle. using angles instead of curves is a way to get you to be more bold with your line choices and assert yourself. being too subtle results in muddiness or general unappeal, like people that blend all their colors too much instead of having hard edges. it's a balancing act that you get better with over time.

>> No.3284282

>>3284249
tnx dawg, I hope I can become good at both curves and angles one day :)

>> No.3284292
File: 507 KB, 1688x1050, received_1337182989696214.png [View same] [iqdb] [saucenao] [google]
3284292

What do you guys think

>> No.3284296
File: 267 KB, 1680x1050, received_1092342684180247.png [View same] [iqdb] [saucenao] [google]
3284296

>> No.3284306

>>3284292
do you only know how to draw people in that exact angle?

>> No.3284318

>>3284073

stop symbol drawing study the pic in this post >>3283543

>>3284292
It's a mess, you have no idea what you're drawing. Try doing cleanish lineart, it'll make you work and think what your character actually consists of.

>> No.3284321
File: 1.36 MB, 6000x4500, dragon sketch3.jpg [View same] [iqdb] [saucenao] [google]
3284321

>>3284180
fuck it I might try greyscale tommorow

>> No.3284322
File: 64 KB, 800x600, IMG_20180121_232154~01.jpg [View same] [iqdb] [saucenao] [google]
3284322

I am trying figure drawing, how are these?

>> No.3284323

>>3284321
I don’t like it.
The colors
The shapes
The composition
The design
Everything it’s fucked like my work.
We are begs and we make shit .

>> No.3284329

>>3284322
what is your purpose for doing them?

>> No.3284334

>>3284322
These are silhouette of figures rather than figure drawing.

>> No.3284341

>>3284329
I am not sure, I have seen a lot of advice saying to draw more people to get good at drawing them so I guess that's what I am trying to do.

>>3284334
How do I make them not silhouettes?

>> No.3284346
File: 52 KB, 1241x1754, FB_IMG_1516570906129.jpg [View same] [iqdb] [saucenao] [google]
3284346

Last night's stuff

>> No.3284354

>>3284341
>How do I make them not silhouettes?
Contour.

>> No.3284355

>>3284341

>How do I make them not silhouettes?

add volume and structure, use wrapping lines

and watch Vilppu

>> No.3284357
File: 148 KB, 719x1000, RedWoolBlousewithDPMSkirt.jpg [View same] [iqdb] [saucenao] [google]
3284357

Anyone do any sort of fashion drawing?

>> No.3284359

>>3284357
>>>/fa/

>> No.3284374
File: 637 KB, 1632x1224, IMG_1451.jpg [View same] [iqdb] [saucenao] [google]
3284374

An honest critique would be appreciated.
I really hate drawing photo-realistically and I want to develop a somewhat stylized/illustrative style but i dont know at what point this is an excuse to not learn how to do things "right".
Am i starting to not suck completely? or is this still shit?

Drawing the brow is fucking brutal, i often fuck up the direction of noses, and i struggle to get proportion of the features right. Rendering is fucking brutal too

>>3283637
>might draw an updated version.
Theres def things i like about it; would be cool to see an updated version for sure

>>3284131
are you going for an anime vibe in the long term?

>>3284322
>>3284334
Where you using a reference or imagination?
pay attention to proportion.
And yea wrapping lines to show volume but
doing just the outside contour is actually helpful in improving line quality if you work from life.

>> No.3284375

So if I fail to see the form of something in a reference, might it be that it's just a shitty reference? Like, should I be able to draw from something that lacks conveniently placed lighting that highlights the form?

>> No.3284379

>>3284346
try flipping the canvas horizontally

>> No.3284380
File: 226 KB, 700x933, IMG_1451.jpg [View same] [iqdb] [saucenao] [google]
3284380

>>3284374
im derping on the file upload

>> No.3284383

>>3284375
That's the point of learning from construction. If you know how to construct and render light/shadow on those objects from any angles and and light setups then you can work around shitty references with your construction skills. Most references are bad.

>> No.3284384
File: 96 KB, 1200x1200, 5ca7bad3-c1a6-4d0b-a2fe-fc4f2018ef76.png [View same] [iqdb] [saucenao] [google]
3284384

My friend said it looks like the bullet is in the background but I can't figure out why

>> No.3284387

>>3284091
Wrong.

If you're gonna draw digitally them might as well use a tablet from the very beginning.
That way you practice tablet control and hand eye disconnect at the same time while learning to draw shit.

>> No.3284389

>>3284354
>>3284355
I see, thanks.

>>3284374
>Where you using a reference or imagination?
I was using a reference.

>> No.3284392

>>3284374
learn to construct the head so you can place features accurately and more symmetrically. i think you're rushing into rendering too quickly when your rendering skills aren't even good. you could try drawing the lines for the shadow shapes to better understand the proportions and see what's actually there. try drawing just the negative or positive spaces. your face doesn't look like a reference but a bunch of feature tutorials plastered together. the line weights are all over the place too. the hair is not good, you could get more illustrative by losing edges of similar value becoming one shape.

>> No.3284395

>>3284387
Dear anon
I’m trying to help by saying do fundis on traditional medium. Why?

You avoid distractions and it’s straight forward. Pen and paper. No erasing shit. Or cast drawing to learn to see.
Then you apply knowledge to your digital shit. Is that simple.
If you are beg
When practicing fundis you need to avoid any distraction anon for lord sake, Jesus Christ dude. Why you think we can see digital abominations here?
I’m include myself here. I fell for it. But now I’m doing traditional studies and apply that to my digital shit.

>> No.3284405

>>3284384
You put this really vibrant highlight the same color as the bullet along the edge of her silhouette, this makes people think that it's behind her and lighting her from behind. You need to put stronger light right on her face where it is closest to the bullet

>> No.3284406

>>3284383
That sounds reasonable, thanks.

>> No.3284411

>>3284395
I agree with both of you. You don't need to actually touch pen and paper unless you want to. I've made massive strides going back and forth between digital and pencils. Whatever people thinks works is what they can go down, it's easy for me to get lost in hours of work traditionally or digitally once you know how to achieve the right state of mind. There's always a "grass is greener" effect and luckily you can swap between the two whenever you want if you feel you're lacking in one of the other.

In the beginning, the most important part is mileage and confidence. Learning to draw/paint digitally but in a traditional manner like how ctrl+paint does it seems to be the best of both worlds. Learning to place confident lines in whatever medium is the goal and things are easier after that.

>> No.3284417

>>3284405
Thanks, I can see it now

>>3284395
Sounds like you just need to spend more time drawing digitally and those will stop being distractions?

>> No.3284428

>>3284395
>avoid distractions
It's just as easy to avoid distractions when you're drawing with a tablet... What's your point?
Unless you don't even have the discipline to close pornhub for an hour or two to draw something, but that's another matter altogether.

>>3284411
>In the beginning, the most important part is mileage and confidence.
I agree to some extent, but the type of mileage is also important.

I guess it depends on what medium you want to use in the end.

For a digital artist, 100 hours of digital mileage is way more beneficial then 50 digital and 50 traditional.
The same is also true for people who want to do traditional art, even if they practice digital, those digital-specific skills are probably a complete waste of time for them.

Then again if you don't know or can't decide yet then 50/50 is just as appealing.

>> No.3284430

Hey babes, I'm unsure where to post so i'll do it here, I recently got a drawing tablet because digital looks intresting, but using it feels very outlandish. Is this just a getting used to thing ?

>> No.3284431
File: 66 KB, 800x600, IMG_20180122_005936~01.jpg [View same] [iqdb] [saucenao] [google]
3284431

I am this >>3284322 anon, I gave it another shot trying add more structure. Not sure if I am doing this right at all.

>> No.3284433

Anyone have tips or a tutorial for drawing realistic curlyhair

>> No.3284434

>>3284392
>learn to construct the head so you can place features accurately and more symmetrically

Def been trying to work on this. I gotta learn the proportions better and measure more; i rarely measure.

>i think you're rushing into rendering too quickly when your rendering skills aren't even good
Yea, i actually dont render most of the time but i feel like its something that you gotta learn at some point and didnt want to completely get left behind on it. But i think i'll work on figuring out the planes and depicting form with just line for a while.

>your face doesn't look like a reference but a bunch of feature tutorials plastered together
Fucking lol, needed to hear that.

>the line weights are all over the place too. the hair is not good.
I was trying to play with the line weights to get a more "illustrative" feel, but yea, i need more consistency to make that work. And yea I fucking hate drawing hair.

Thanks for the critique anon; really helps to be reminded of these things.

>> No.3284441

>>3284430
Yes. Anything you have about feeling like it's weird is a stupid thought acting as a defeater to make you quit.

Try to set it up in front of your monitor, could be propped up, flat on your desk, on your lap, whatever you want.
https://www.ctrlpaint.com/library/
Sections 1, 2, 3, 8, 9, 11 are good places to look. If you can find copies of his digital sketching course and color starter kit then I'd recommend them too.

>> No.3284448

>>3284434
>Yea, i actually dont render most of the time but i feel like its something that you gotta learn at some point and didnt want to completely get left behind on it.
Then learn to do it properly, you can try making value bars. It's not exciting but until you can properly use your pencil, scribbling won't do any good either. Try holding the pencil sideways and only applying shading while going downwards, pick it up and move it back up rotating the pencil around to make sure you don't flatten out the point. Do this and you'll be able to "pet" the paper stacking on tone slowly.

From the rest it sounds like you got the intentions of what to work on from what I said. Until you can do things consistently, trying to incorporate a style will look more amateurish and unintentional before looking good.

>> No.3284451

>>3284430
It takes a few weeks/months to get use to it, yeah.

Your brain is use to looking at the thing you're drawing and suddenly drawing on one surface and looking at another can be pretty disorienting for it.

My advice is to ditch your mouse altogether.
Use the tablet to click on shit 24/7, it'll help you adjust much faster.

>> No.3284453

>>3284374
>are you going for an anime vibe in the long term?

No I'm not, I just make up for lack of experience and knowledge with cartoony details. Got any advice? :)

>> No.3284457

>>3284453
Unironically, read the books in the sticky.
Especially the one called drawing on the right side of the brain.

>> No.3284461

>>3284441
>>3284451
Thank you both, I'll try these.

>> No.3284462

>>3284457
Sir yessir

>> No.3284471
File: 741 KB, 3264x1836, 1516578061430615069347.jpg [View same] [iqdb] [saucenao] [google]
3284471

This is my first thread on /ic/. I have been drawing casually for 7 years and been drawing to improve for 9 months. (I'm 18 for reference) I have never taken an art class, so my quality is not that good. Could someone please give me critique and advice on how to improve on my illustrations?

Pic related, DnD character I made for a campaign I am running with my buddies.

>> No.3284472
File: 1.07 MB, 1563x1301, 20180121_183808.jpg [View same] [iqdb] [saucenao] [google]
3284472

Where did I go wrong?
>inb4 sideways giant picture
Im in the hospital, no computer, and my phone is a turd.

>> No.3284476

>>3284471
>its signed
Go read the sticky. You're symbol drawing everything.

>> No.3284486
File: 715 KB, 1636x2635, Garnet.png [View same] [iqdb] [saucenao] [google]
3284486

A new fannart

>> No.3284488

>>3284428
Not just distractions anon, also you have too much tools on digital resulting in bad habits.
-
-súper beg can get lost and frustrated when learn ping color because the amount of colors, hard to limit pallet like with traditional

-beg needs not just to learn how to control pen, also control the pen with looking at the surface touching the tablet and the pen.

-beg needs to understand what gives line quality by being determinantes and confident with pencil or pen. No doing this... the. Beg ask hi,self why his line drawing sucks.


Etc etc etc

>> No.3284491
File: 220 KB, 2200x1314, yh4e6utuh4eu4e.png [View same] [iqdb] [saucenao] [google]
3284491

>> No.3284494
File: 387 KB, 552x576, a.png [View same] [iqdb] [saucenao] [google]
3284494

>>3284472
>when someone asks for your blog

>> No.3284495
File: 1.26 MB, 1412x1924, image.jpg [View same] [iqdb] [saucenao] [google]
3284495

I’m using pen F Fabre castle

>> No.3284499

>>3284495
Forgot to ask what I’m doing wrong. What can I improve?
Design?
Technically?
What is missing?
How can I make it beautiful or unique?

>> No.3284501

>>3284494
Kek
Im dead lol

>> No.3284512

>>3283826
I'd recommend working on proportion as well

>> No.3284513

>>3284384
NOBODY IN OVERWATCH HAS YELLOW BULLETS YOU IGNORANT WHORE.
Also, Sombra has a nose :)

>> No.3284518

>>3284499
They're nice, I would say you could improve you're shading in the leaves to show texture rather than just hatching. As far as making them unique, you need to find a different subject, or add something to them. Trees and rocks unfortunately can't be unique.

>> No.3284537
File: 153 KB, 649x793, 72f38792-b8d5-43a6-9f9e-9065eda56b5d.jpg [View same] [iqdb] [saucenao] [google]
3284537

Drew a picture of batman in the style of noir comic books, basically riffing off the style outlines by Shawn Martinbrough in his book

>> No.3284540
File: 389 KB, 1173x942, bunnes2.jpg [View same] [iqdb] [saucenao] [google]
3284540

how do i arms

>> No.3284545

>>3284540
The lining on that paper gave me autism.

>> No.3284550

>>3284488
>too much tools
Seriously?
There are a lot more tools on digital yes, but you nobody is forcing you to use anything more then a standard brush and eraser.

I think you're just trolling me at this point...

>> No.3284553

Is 256-512 levels of pressure sensitivity dogshit? Or are pressure sensitivity levels a meme?

>> No.3284555

>>3284545
sorry, i realize how bad that is in hindsight

>> No.3284560

>>3284555
Investing in a $3 USD sketchbook will set you better for the future. If the paper quality isn't worse than printer paper than you are fine. For the arms on the rabbit characters, I guess try to mimic what you did for the rest of the body. creating a style that applies to all of the drawing's aspects might help. Experiment!

>> No.3284561

>>3284472
>>3283543

>> No.3284562

I've only drawn casually before, I downloaded the Vilppu drawing manual and read the thread.
Now my only question is, do I draw traditional or digital? when should I use either of these?

>> No.3284563

>>3284553
The difference between 256-512 is much more noticeable then lets say 2048 and 8192.

In fact you will not notice a difference in anything above 2048, that's just a meme.

>> No.3284564

>>3284562
Try both and see what you like anon.

>> No.3284566

>>3284563
Will you notice going from 2048 to 256? Is it a problem? I'm looking for a companion alternative, but the only ones I've found that are any good looking have really low pressure sensitivity levels.

>> No.3284568

>>3284566
Yes, going from 256 to 2048 is very noticeable.
Well it also depends on your skills to actually control pressure, but 2048 seems to be the sweet-spot for it in my opinion.

>> No.3284573

>>3284568
I wish other device companies would catch the fuck up, the options for portable screened tablets are so limited.

>> No.3284578

>>3284573
I'm not a huion shill, but if you're looking for a wacom alternative they're pretty good (and cost literally half of what a wacom costs).

>> No.3284581

>>3284550
Okay okay
I’m not trolllling thou
You are free to do wherever you want. This ends here.
I should stop giving good advices here really

>> No.3284586

>>3284578
I'm looking for a Companion/Mobile Studio Pro alternative specifically.

>> No.3284593

>>3284586
>Companion/Mobile Studio Pro

Eww, wacom is good at making tablets but they are utter trash at making actual computers.
You're better off with an ipad or one of those portable display tablets and a regular laptop.

>> No.3284601

>>3284593
Mobile Studio Pro has been kicking ass, so I hear. I have an iPad and it's wonderful for sketching but I need access to photoshop other places than at my desk with my Cintiq.

>> No.3284605

>>3284593
>>3284601
And carrying and setting up a tablet and a PC in public space, getting a decent laptop with an HDMI port and necessary specs is a whole lot of hassle and likely pricy too.

>> No.3284609

>>3284605
Or get one that already has a wacom digitizer built into it...
https://www.youtube.com/watch?v=puFE9-luWzc

>> No.3284635

>>3284609
Thinkpads are pretty awesome.

The new X1 series also has an AES wacom digitizer in it and costs half as much as a mobile studio.

It even has a little silo on the size where you can stick the pen in so you don't loose that shit while traveling.

>> No.3284705

if anyone could tell me how the fuck gesture drawing works that would be great

i know it involves the line of action with some crude stick figures but i end up just drawing over it

>> No.3284735

I remember reading somewhere on a thread in here that drawing with your shoulder/not your wrist was damaging to the shoulder. Is this true? I've been finding that method (or just loosening up the shoulder) useful.

>> No.3284740

>>3284635
It's just a bit out of my price range, unfortunately. I've thought of honestly just getting an old Companion. I know they have issues, but I've seen them pretty affordable on ebay and at the very least, I know the drawing experience has to be at least as good as my 13HD.

>> No.3284747

>>3284705
Gesture drawing is all about capturing the motion of the figure.
If you're drawing stick figures, you're doing it wrong.

Just don't worry about how the end result will look, look for indications of motion instead of worrying about anatomy and proportions. In fact the less your gestures resemble the actual figure the better.

>>3284735
It doesn't matter what part of your body you use for drawing.
Everything wears out and get damaged from use, it's only a matter of time.

>> No.3284786
File: 158 KB, 632x1262, simple_construction_hints_by_mldoxy-d9pflxe.jpg [View same] [iqdb] [saucenao] [google]
3284786

gonna try to give constructive replies to posts that received none. pointing to the sticky with zero explanation doesn't count as "criticism"

>>3283973
you could study how there are layers in the hair or render out individual strands and locks, but i honestly don't think hyper-realistic hair will match your current style. feel free to try it though

>>3284073
draw alot. doesn't matter what or if it's good. you need to get used to drawing on a tablet. have fun with it

>>3284105
practice painting/blocking in hard edges. yours are all the same consistency- which is very soft. hard edges (where appropriate) will really crank your forms up to 11

>>3284232
work on "containing" the facial features. yours are escaping towards the ear. i have this problem too, and drawing a circle where the facial features are confined helps alot. pic related

>>3284292
edgy- but in a cool way

>>3284374
grind studies on planes of the face. they'll solve these exact issues you're having

>>3284431
you've done a good job of training your eyes to see the forms of the body. move onto *construction* when you're ready

>>3284471
it's great that you want to get serious about improving. welcome to /ic/! for you, i recommend starting on simple gesture studies and drapery.

>>3284472
doodle some things for fun- and then return to studying fundies. this stuff takes patience

>>3284486
>>3284495
nice! these would be better suited to the /draw thread/ though >>3278406

>>3284537
there's gotta be a better way to color in all that black ):
props for best batman though

>>3284540
the left one's arms look fine to me

>> No.3284787
File: 83 KB, 817x1200, mathe.png [View same] [iqdb] [saucenao] [google]
3284787

why didn't any critiquers tell me that anatomy and art is basically fucking math, because then I wouldn't have been lost these many years on what to fucking do. Now its starting to make actual sense.

>> No.3284791

>>3284787
glad that method works for you. i personally cant fucking stand all these goddamned guidelines

>> No.3284801

>>3284791
I know, but how else do you get perfect anatomy with exact figures without using measurements and mathematics, I fucking swear all I ever hear from people is to read the sticky or get gud or just draw.

I never get any real techniques from this board.

>> No.3284812
File: 166 KB, 1322x584, 22012018.jpg [View same] [iqdb] [saucenao] [google]
3284812

>>3283541

My first attempt got pummelled in the previous thread. How's this?

>> No.3284815

>>3284812
you need to shave off like 30 percent of the head

>> No.3284816

>>3284812
it at least looks like a woman now

>> No.3284831
File: 1.25 MB, 1080x1920, 0121182054.jpg [View same] [iqdb] [saucenao] [google]
3284831

I'm embarrassed

>> No.3284845

>>3284705
artists make it look easy but it's not easy. good gesture drawings look simple but take a lifetime to master. you'll get better as you learn to see for the forms and planes of the body and learn anatomy. don't rush head first into it, what you want to take from it is how to make dynamic lines and poses. then you'll start seeing gesture in everything and realizing why amateur poses look so stiff. the gesture is the essence and not necessarily the final thing you'll base your sketch on but it will heavily inform it. you can finish your drawing directly on the gesture or slightly adjust as the proportions are likely to be exaggerated.
https://www.youtube.com/watch?v=aOtVUHgJqQk
https://www.youtube.com/watch?v=zFP8L4OUL2E
https://www.youtube.com/watch?v=74HR59yFZ7Y
https://www.youtube.com/watch?v=8j39NqwL7s4


find artists you like and then steal what you can/

>>3284735
that was someone trying to meme you

>> No.3284847

>>3284787
construction will save your life desu. it's really frustrating that it took me so long to realize it too since so many artists seem to not give a shit. watts' anatomy courses are the closest things i've gotten to a "formula" for drawing that works genuinely.

>> No.3284895
File: 245 KB, 960x720, IMG_0167.jpg [View same] [iqdb] [saucenao] [google]
3284895

>>3284540
And here I thought my bunny character was sort of original and you made one too also with a suit and tie look

>> No.3284897 [DELETED] 
File: 1002 KB, 3264x2448, IMG_0660.jpg [View same] [iqdb] [saucenao] [google]
3284897

I did this in 5 mins or so, just want to know what I most need to improve on. Not sure if belongs in porn thread or beginner so apologies if wrong thread. thanks.

>> No.3284901
File: 971 KB, 3264x2432, IMG_0660.jpg [View same] [iqdb] [saucenao] [google]
3284901

I did this in 5 mins or so, just want to know what I most need to improve on. Not sure if belongs in porn thread or beginner so apologies if wrong thread. thanks.

edit: re-upped to crop so it wouldn't be sideways

>> No.3284979
File: 692 KB, 1474x1000, 20180121_222533.jpg [View same] [iqdb] [saucenao] [google]
3284979

need critique

>> No.3285005

>>3284901
>I did this in 5 mins or so, just want to know what I most need to improve on.
Slow down.

>> No.3285013

>>3284979
You are not understanding what you are drawing. Get back to the sticky
>>3284901
give it more time

>> No.3285019

>>3285013
no clue what you're talking about, elaborate please

>> No.3285021

>>3285005
>>3285013
I like to keep drawings quick, if I slow down I overthink and fuck up.

>> No.3285031

>>3285021
nigger, fucking slow down and over think it

>> No.3285036

>>3285019
See, the helmet is badly placed, the anatomy is fucked up, there's no actual light source, you don't understand how fabric works, your drawing line is still muddy (yet it seems secure, so it's a point in your favor, I guess.). And I can go on.

Focus on one point and work on it.

>>3285021
>if I slow down I overthink and fuck up.
I remember feeling like this, anon. You just need to fuck up a lot. So, yes, give it more time.

>> No.3285085

>>3284431

Copy mannequinnization vids by Proko. You'll internalize how to do it properly if you do that.

>> No.3285089
File: 105 KB, 258x544, 1516149483144.png [View same] [iqdb] [saucenao] [google]
3285089

>>3285085
>proko

>> No.3285102

>>3284131
Your drawings are very flat. Start with Fun With A Pencil by Loomis to get a better idea of 3d objects.

>> No.3285106
File: 206 KB, 974x552, horse_thumb.jpg [View same] [iqdb] [saucenao] [google]
3285106

please help me improve, ive just started working with digital. (im using medibang...) (as of now i think it just values being off and lack of clean lines and brush strokes, but idk thats why im here)
>>3284471
study anatomy more in depth, learn muscles and how things connect and move. it helped me a great deal, and i still have alot to improving on.
>>3284901
i'm just a begginer but i like the angle, I think a back ground would be an improvement, or drawing whats in shadow and general lighting.
>>3284979
try to draw more in 3d, like maybe try building what your drawing. Adding some idea of whats going on through detail or composition layout, or focus on an area.

>> No.3285108

>>3284374
I suggest Dynamic Anatomy by Burne Hogarth. He breaks down the head into clear 3d forms. Also, I suggest trying to draw photo realistic people that you think are visually interesting. Whether you find them beautiful or bizarre looking, look for people you like to look at. You'll enjoy the work more.

>> No.3285113
File: 145 KB, 1322x584, 1begthread.jpg [View same] [iqdb] [saucenao] [google]
3285113

>>3284812

focus on the planes of the head instead of features, draw skulls to get an understanding of the planes

>> No.3285119

>>3285089

Proko is great when you want to learn anatomy even though he can't draw from imagination.

Hating Proko is a thing that a retarded part of /ic/ likes to propagate.

>> No.3285130
File: 374 KB, 994x1394, skch02.jpg [View same] [iqdb] [saucenao] [google]
3285130

>>3285106
another example

>> No.3285141

>>3285106

>>3285130


Use another brush for lineart, and finish your pics. Right now those are just sketches.

>> No.3285147
File: 171 KB, 719x1280, C5DF3274-CB94-42BE-B51A-E14845307A49.jpg [View same] [iqdb] [saucenao] [google]
3285147

Yes it’s a jojo reference .

>> No.3285149
File: 928 KB, 3264x2448, 2C228359-7C1D-438C-9135-15CC1F3468F8.jpg [View same] [iqdb] [saucenao] [google]
3285149

>>3285147

>> No.3285150

>>3285147
>>3285149
Wouldn't it be easier just to get a printer?

>> No.3285152

>>3285147
>>3285149

Picture in this post. Read it, study it. >>3283543

Stop symbol drawing

>> No.3285155

>>3285152
Where am i symbol drawing? I read that and I’ve been drawing it just how I see, it’s hard with no color or anything right now though . And I gotta work on shading to differentiate parts. But I’m not drawing any “symbols” I draw it as I see

>> No.3285174
File: 2.23 MB, 1789x649, 1.png [View same] [iqdb] [saucenao] [google]
3285174

I'm having trouble drawing gesture. I try to draw very flowy lines that indicate the motion of the figure, but I just end up with very stick-figurey, flat drawings. I'm also having trouble putting stuff like forms over the flowy gesture lines. I'm just not sure how to put them in based on where I put my lines. I feel as though I'm putting my gesture lines in the wrong spots, as if they're in places where I can't eventually build them into anything. I'm not sure how Vilppu does it in his video, I must've watched it over like 10 times by now.

Any tips at all are appreciated

>> No.3285180
File: 29 KB, 415x502, 1derp.jpg [View same] [iqdb] [saucenao] [google]
3285180

>>3285155

You're seeing it wrong.

Here's your drawing on top of your ref. Can you see it now?

>> No.3285183

>>3285180
Define symbol drawing.

>> No.3285185

>>3285183

you draw what you think you see instead of what's actually there

>> No.3285187

>>3285180
I'd say he's misplacing features rather than symbol drawing.

>> No.3285188

>>3285185
So if the lines and shapes don't exactly line up with the reference, you're all of a sudden symbol drawing?

>> No.3285193

>>3285180
i see that the eyes are way too far apart and proportions are pretty jacked up but not really seeing where im drawing legit symbols.. ill take a deeper look and work on improvements tomorrow though i definitely see where I didn't shade or draw certain parts still.

>> No.3285201

>>3285188

when it's THAT far off, yes

>> No.3285208

>>3285201
thank you for the help. so should i besides just focusing on drawing no symbols, use more measurement also? ill admit i hardly measure and im sure thats fucking me up too

>> No.3285211
File: 43 KB, 453x489, 12derp.jpg [View same] [iqdb] [saucenao] [google]
3285211

>>3285208

Just look at all kinds of shapes, not just main features. And keep it up, you're on the right track.

>> No.3285221

>>3285211
thanks mate. will be back in these threads soon

>> No.3285239

>>3285174

>I'm not sure how Vilppu does it in his video, I must've watched it over like 10 times by now.


Go through Vilppu's videos ghosting him.
Do exactly as he does
Draw the same thing the same way
Copy every stroke

>> No.3285262

>>3285174
Learn to draw the figure, come back and figure out gesture later.

>> No.3285274

>>3285262
That's strange, I always thought gesture comes first. What's your recommended resource for figure drawing?

>> No.3285281
File: 569 KB, 1702x2295, F1CD0ABF-CBC0-4DF4-AD58-BA36CAF79DDD.jpg [View same] [iqdb] [saucenao] [google]
3285281

Messed with this over a day or two. Perspective is weird and the hair bothers me but I’m gonna move on. Just hadn’t done a portrait type thing in many months.

>> No.3285321

>>3285155
Don't listen to that anon, you are not symbol drawing, don't worry, what is happening is you are incorrectly measuring it. Basically, focus on getting the measurements right, before adding details. It just takes practice, you are on the right track anon, gambatte! Try paying more attention to the distance between the features and negative space, and angles and shit. Take your time when you start a drawing. The beginning is the hardest and most important part, especially when drawing portraits, you must have very good measurements.

>> No.3285348

>>3284786
>there's gotta be a better way to color in all that black ):
>props for best batman though
thet's very true, I could have used ink, but honestly I just had this nub of a b6 pencil lying around that I was never gonna finish off so I decided to go all in with a drawing that was as black as I could get it

>> No.3285368

some serious talent on these boards, ii just want to be better

>> No.3285392

>>3285102
Will do, thanks anon

>> No.3285408

>>3285321
Thanks man , I’ll try focusing more on measurements. Starting is definitely the hardest part

>> No.3285428

>>3285368
Don't compare yourself to others, everyone has their own journey. Try to get better than yourself! And believe in yourself man, admiration is for those who have never thought that they can too be admired some day.

>> No.3285432

>>3284513
>Paint from the outside in
>Fail at making the nose work through shading
>It looks weird to do it with linework

I-it's a stylistic decision, r-right

>> No.3285446

What is a good place to start learning emotions and expressions?

dont wanna get same face syndrome

>> No.3285449

>>3285446

make a list of emotions, create a character, look in the mirror, make faces with different emotions, draw your character expressing those emotions

>> No.3285450

>>3285183
Read the sticky.

It's not hard.

>> No.3285454

>>3285449
alright, tnx anon.

>>3285446
wanted to upload my drawings but it says
>Error: upload failed.
does anyone know if its my shitty pc or something else?

>> No.3285456

>>3285454
The boards/servers have all been shitting it up lately

>> No.3285472

>>3284229
nice

>> No.3285481

Does anyone know where I can buy a good, rather cheap human skull for studying? I'm asking here, because the question theard is kinda dead.

>> No.3285487

>>3285089
literally nothing wrong with learning from proko
this is why you will forever be a dumb frog poster

>> No.3285498

Yesterday i tried drawing perspective from 1point till 5point ̶p̶̶i̶̶c̶̶ ̶̶r̶̶e̶̶l̶̶a̶̶t̶̶e̶̶d̶ (cant upload pics for some reason (upload failed)). However i couldnt figure out how it works when the boxes are not parallel and instead eg one of them is rotated.
I now skipped through "Perspective Made Easy" by Ernest R. Norling from the sticky. On page 103 he says in a room every roatet object has his own vanish point on the eye level. Is this what i'm looking for?

Any other source for this, exercises etc? In an archieved thread there was talk about "draw a box" but some said its shit"?

>> No.3285515

Where do I begin if I'm a complete retard and can barely draw a square? Seems like most of the stuff even in this thread is too advanced for me.

>> No.3285518

>>3285515

peter han's dynamic sketching(lines, and ellipses) then read the sticky

>> No.3285522

>>3285518
I've read the sticky and I get the concept of it. I've been doing some upside down and grid drawings, but I feel like there's something I'm missing other than just practice. Do I just draw upside down stuff for a while and then all of a sudden I can draw good?

>> No.3285524

>>3285522
What do you want?

>> No.3285526

>>3285522
Draw tons of geometric shapes in perspective.

>> No.3285530

>>3285524
No idea, but this Peter guy is a baller. I'll come back when I've followed his course.

>> No.3285572

>>3285193
Not that anon, but I can clearly see you are using symbols on the eyelids, the eyebrows and the nose.

Keep it up, also for next time you construct it, use a ruler, so you don't end placing wrong the mouth.

>> No.3285626

is there a resource or guide to doing proper ellipses? i've been practicing over and over but i'm just building bad muscle memory and they all look sloppy

>> No.3285628

Has anyone done page 30 of Figure Drawing by Loomis? I have a hard time figuring out how to measure out the flat diagram. I draw the total 2,3 head big width first, but I have a hard time figuring out how "deep" to make the first head unit. I just did a few diagrams, and the first of the 8 sections got way too big, so my flat figure ended up looking like a goomba from that weird live action adaption of Super Mario. Do you just eyeball the starting point, or is there some way to use math to solve this issue? I understand all the diagonal lines, but if the first vertical head unit is off, then it all falls apart.

>> No.3285644

>>3285626

take a pencil, draw some ellipses with elliptical tool, draw over those with pen

>> No.3285645

/IC/ HELP, can I get good digitally and still be ok traditionally or nah?

>> No.3285667

>>3285645
No.

Pick a medium and stick with it for maximum results.

>> No.3285672

This is bound to be a dumb question but how do I go about the "line of action"/gesture for foreshortened/receding/extremely foreshortened figures?

>> No.3285673

>>3285645
Yes. Comfortability wanes between mediums but the fundamentals work on both paper and digital.

>> No.3285676

Legs are so hard. I'm having a tough time understanding how they attach to the pelvis. Especially when they move around in different angles.

>> No.3285680

>>3285106
lay off the sketchy shit that doesn't make you commit and leave things in a constant state of unfinish. if you have to, just use a soft round managing flow in the 20-50% range and cutting away with an eraser.

>> No.3285683

>>3285113
Those aren't useless lines but the Reilly method of construction for the head. Which is fine to use before getting into Asaro.
https://sketchfab.com/models/fd74ad764a4e4619b72733316dc574b4

>>3285174
Gesture takes a long time to learn. You look like you're on the right track, you'll learn more about the forms as you learn anatomy. You need to start learning the construction of the body and anatomy in order to progress. Something you can start doing is drawing the ribcage
https://www.youtube.com/watch?v=_fi0_Zu_AgE&list=PLXkHosWORUv6bxfPGz31WESqw_87adQ5r&index=5
https://sketchfab.com/models/357e5f944b7446b396a6bcb63ac2afd6

>> No.3285693

is it only possible to draw well with good lighting

>> No.3285699

>>3285693
it certainly helps and should be prioritized

>> No.3285729

I feel like I'm drawing too much fanart lately. Drawing fanart for a small audience really does help encourage me to draw everyday but I feel like it's causing me to neglect drawing from life and photo studies.

I guess I should try to squeeze in at least one life study a week? I know these can be helpful in learning about values and color.

>> No.3285766
File: 1.41 MB, 750x1000, file.png [View same] [iqdb] [saucenao] [google]
3285766

I've been doing gestures from quickposes the last couple of days, and I think it's slowly helping. This page was done from imagination as a sort of "recall" exercise.

Any tips/advice, let me know.

>> No.3285790
File: 2.58 MB, 3900x3400, qn7574b67v47v.png [View same] [iqdb] [saucenao] [google]
3285790

>> No.3285860
File: 208 KB, 773x1442, monkey.jpg [View same] [iqdb] [saucenao] [google]
3285860

towergirls monkey wip..

>> No.3285866
File: 49 KB, 705x536, Value.jpg [View same] [iqdb] [saucenao] [google]
3285866

Tips for value studies?

>> No.3285867
File: 29 KB, 540x304, help.jpg [View same] [iqdb] [saucenao] [google]
3285867

any advice on drawing animal skulls or animals in general?

>> No.3285882

>>3285866
Don't start off with a white canvas for starters, start off with a medium grey and add in the lighter parts as opposed to vice versa. There is rarely anything in life that is ever composed of pure white, not unless the sun is shining directly onto it. Do this and you'll see an immediate difference.

>> No.3285883

>>3285866
block in with big brushes (work big to small), dont half ass the background or less you'll fuck up the values on the face because you will percieve them wrong

>> No.3285907
File: 1.03 MB, 2600x3300, 76id5re76m76m85r.png [View same] [iqdb] [saucenao] [google]
3285907

>>3285790

>> No.3285933

>>3285867
draw bigger and focus on forms and pay attention to the direction of the fur hairs

>> No.3285966
File: 29 KB, 320x240, image.jpg [View same] [iqdb] [saucenao] [google]
3285966

>>3285729
>I feel like I'm drawing too much fanart lately. Drawing fanart for a small audience really does help encourage me to draw everyday but I feel like it's causing me to neglect drawing from life and photo studies.
If you're in a fandom with real life actors, draw those actual people as people studies and reap the rewards (my regular life studies from /ic/ which I spend many hours slaving away on struggle to hit 20 notes or 0 notes, lazy fanart people studies for me can blow up to 100). There was at least one person in one of my fandoms who was a loomisfag and regularly slapped heads and occasionally clothes onto their lined and coloured gestures to turn then into 'fanart'.

Fanart otherwise can have a relatively lower yield compared to studies, but you can do stuff like that. Also if you want to be a renderfag, there's nothing stopping you from using 9 million Ruan Jia references to incorporate into your fanart rather than doing a 1:1 straight master copy. It also has the added benefit of forcing you to think about composition.

>> No.3285974
File: 1.85 MB, 4000x3200, 69m69me7659n.png [View same] [iqdb] [saucenao] [google]
3285974

>>3285907

>> No.3285976

Today is the day I get in attaching heads to body on Loomis anons.

>> No.3285984

Are online courses a scam? 300 dollars for proko or 99 a month for atelier seems pretty steep. How far can I get with loomis and free videos?

>> No.3286000

How can I practice human proportion effectively aside from just drawing from reference? I was told I had to work on that

>> No.3286016

>>3285984
I bought super cheap Udemy courses and they helped a ton.
As long as you can progress with free shit I see no reason to pay 300 hamburgers.

>> No.3286060
File: 267 KB, 832x600, no.png [View same] [iqdb] [saucenao] [google]
3286060

you all work so hard. how do you do it?

>> No.3286072
File: 53 KB, 484x484, IMG_1281-1.jpg [View same] [iqdb] [saucenao] [google]
3286072

>>3285472
tnx dawg.

>> No.3286074
File: 101 KB, 1000x1000, IMG_1289.jpg [View same] [iqdb] [saucenao] [google]
3286074

>>3286072

>> No.3286084

How far will 2 hours a day get me? Is it better to use this time strictly for drawing or reading and applying while drawing?

>> No.3286104

>>3286072
>>3286074
I thought these were from a video game.
Good work anon.

>> No.3286139

>>3286072
I like it, looks like gta 3 or VC art

>> No.3286146

should you use antialiasing when drawing digitally (for drawings with clear outlines)

Should I be doing the outlines on a vector layer?

>> No.3286151

>>3286146
context: ive not been usingn either and my drawings look pretty pixelated in places even when using big canvas sizes/resolutions

>> No.3286188

>>3286084
As far as 2 hours a day will get you. We do not know you.

>> No.3286193

AAAAAAAAAAAAAAA HOW DO I FUCKING COPY CLOTH FOLDS FROM A REFRENCE USING ONLY PENCIL
WHAT THE FUCK

>> No.3286195
File: 205 KB, 426x912, Screenshot_20180123-183553.jpg [View same] [iqdb] [saucenao] [google]
3286195

Working on gesture
Is this acceptable ?

>> No.3286197

>>3286193
Light and shadow.

>> No.3286220

>>3286104
>>3286139
tnx dawgs, played a lot of Vice City so might have subconsciously stolen its style

>> No.3286278

>>3285281
Sucks cause it's too big

>> No.3286295

Is Digital Art composed from manipulating stock images / photographs welcome here or is it only traditionally drawn stuff

>> No.3286298

>>3286295
>>>/gd/

>> No.3286321

When you're doing digital drawing, sketching more specifically than coloring, how much touching up via tweaking/bending lines, smoothing out overlap and the like is for a lack of a better word 'acceptable'?

Where's the line between it being a crutch for poor form and just taking advantage of the platform?

>> No.3286326

>>3286195
looks stiff. stop worrying so much about contour

>> No.3286332

>>3285974

I don't think you belong to /beg/ you're okay already.

>> No.3286334

>>3286321

post examples of that in your work and I'll tell you

>> No.3286336

>>3286321
>bending lines
Are we talking straight up pen tool or what?

>> No.3286358

>>3286072
>>3286074
Looks awesome, though I'd be interested in seeing explorations of different palettes/temperature as everything is a similar warmth. Contrasting temperatures could help with emphasis of certain features.

As for angles/curves, I think the main point to something looking "organic" is more strongly tied to believability of the mark's relationship with the space, not whether the mark itself is straight or curved. i.e. do the marks help the forms follow an established perspective (doesnt have to be perspective but it's an easy visual guidance for space). even in a collapsed space, orthographic, etc. the forms depicted may be more affected by whether the line weights are variable or not, more so than whether the marks are angular or curved.

>> No.3286365
File: 1.40 MB, 1408x1963, image.jpg [View same] [iqdb] [saucenao] [google]
3286365

First drawing from life in my life
. I feel comfortable drawing from pictures

But here it was really hard to get the perspective. Is not like with photos. Everything is wrong here. Horrible.
I’m not disappointed. I’m impressed by how life drawing really make you stuff harder teaching you more.

>> No.3286367

>>3286365
My English grammar is hilarious.

>> No.3286382
File: 499 KB, 390x271, 1497612532494.gif [View same] [iqdb] [saucenao] [google]
3286382

>>3286365
Keep it up.

>> No.3286384

>>3286365
I think these are great. Just keep at it. Photos are indeed much different since it's a predefined composition and space. You'll only really learn fundamentals by drawing from life. But that doesn't mean the learning process has to be suffering. You decide what you want to approach, improve on, or simply have fun with creatively. If you're rigorously practicing perspective on a house and you're not having fun, take a break and maybe explore the design of the facade, the composition of the house's silhouette against the neighborhood, or like your depiction in the lower drawing--a detail of a corner of the building. Then come back to your perspective drawing. Changing gears once in a while helps with session longevity, even if it feels like more effort to start something new.

>> No.3286392

>>3285281
Nice design. Palette and the tone of the content are really working together. That bright red might be messing with your sense of value though, if you're working with it on. I think you can really push this portrait by defining the hair from the face a bit more and cleaning up your rendering. Whether that be brush choice or just practicing with this style, your rendering is too muddy and takes away from the forms of the face. Tweaking the rendering could also define the material of the face from the material of the hair. They're both the same colors and have similar muddy treatment. Right now the best indicator for a material is the eye with its white highlight. Maybe explore hightlights on the hair or on certain edges of the face plates--you've implied in certain areas but it can go further. Is the face like polished metallic or matte ceramic?

>> No.3286394

>>3286336
Any of the various ways you can adjust a line once you put it down, rather than just drawing/erasing/redrawing.
Usually using a mouse rather than stylus I guess.

>> No.3286399
File: 1.53 MB, 1464x2015, image.jpg [View same] [iqdb] [saucenao] [google]
3286399

>>3286384
I’m having fun
I’m just really surprised how my stuff just downgrade when drawing from life specially landscape. I never practiced this. I always practiced perspective from photos and I learned how to measure simple shapes but again with photos. Life drawing is harder, that is why tomorrow I will get my Davis eye to practice cast drawing in my home.

I will keep practicing with pen. I think I’m learning a lot using pen.
Goals right now
Practice with pen
Draw cast drawings
Study figure drawing with villpu.

>> No.3286400
File: 102 KB, 1000x750, IMG_1489 copy.jpg [View same] [iqdb] [saucenao] [google]
3286400

Today, I did horses.

>> No.3286401
File: 340 KB, 425x640, image.jpg [View same] [iqdb] [saucenao] [google]
3286401

>>3286382
For sure!

>> No.3286414

>>3286321
I prefer not to use the transform tools and to place lines myself for the practice. If I was doing a study or something for professional work then I'd have no issue doing that. If that's what you mean. Only you know the shortcuts you've taken unless it's plainly obvious.

>> No.3286464
File: 905 KB, 1336x1338, 20180123_142116.jpg [View same] [iqdb] [saucenao] [google]
3286464

Study of an apple I did, sorry if its a bit to big best I could do on my phone. First time drawing on real paper and not just a small notebook.

>> No.3286468

>>3286400

tmi bro nasty

>> No.3286499

>>3286464
nice but learn hatching and proper shading techniques.

>> No.3286503
File: 1.07 MB, 3264x2448, 6BAA9E41-E362-4677-9839-563D38B7B43D.jpg [View same] [iqdb] [saucenao] [google]
3286503

I chose this so I could focus better on proportioning. My shading really needs work and I’m not confident in coloring. Also got a bit sloppy on the eyes. Any glaring faults you see lemme know , thanks !
I sketched this from a reference, youjo senki visual novel/anime.
Gonna tackle something harder more realistic the rest of the week

>> No.3286513
File: 10 KB, 184x184, bf68082ca5f766a510e23cd6d8044192bbe0aece_full.jpg [View same] [iqdb] [saucenao] [google]
3286513

>>3286503

>> No.3286532

>>3286321
Depends on your deadline/objective. If you're learning how to draw, you need to be placing marks. Otherwise, take advantage of the platform as much as you need to finish whatever task you have. If you think you're doing something sketchy, ask yourself what justifies it. Personally, I don't do any of those things with my sketch layer as it's very rarely used in my final outputs. The line I guess is doing it more often than actually drawing. Even if drawing includes failure, you're learning to get faster at it the next time. Tweaking... could be argued to teach you certain things, but if it's drawing you want to learn, it's drawing you gotta do. If you generally tweak after a drawing session, you're probably fine. If you're tweaking every few marks, you're wasting your time.

>> No.3286545
File: 16 KB, 236x284, 789456.jpg [View same] [iqdb] [saucenao] [google]
3286545

>>3286332

>> No.3286557

>>3286545
PYW

>> No.3286558

>>3286513
t-thanks anon

>> No.3286564

Why is it that the first drawing I make in months (after quitting in frustration) turns out amazing, yet the next day I'm back to square one and can't draw at all?

Why the fuck does this happen to me? It's like I'm limited to 1 decent drawing every 2 months or so and the rest of that time I'm terrible.

Why is it so difficult for me to mentally apply Loomis to a photo of a face and draw it out?

Why are my lines and shading so disgustingly messy and ugly and shakey?

Should I kill myself?

>> No.3286577
File: 185 KB, 1080x326, perspectiv.jpg [View same] [iqdb] [saucenao] [google]
3286577

>>3285498
anyone?
I want to learn proper perspectiv to sketch storyboards better. I want to be able to somewhat be able to replicate different focal lengths

>> No.3286580
File: 152 KB, 606x2230, figggus.jpg [View same] [iqdb] [saucenao] [google]
3286580

do these still lack gesture?

>> No.3286583
File: 527 KB, 1530x330, Untitled.png [View same] [iqdb] [saucenao] [google]
3286583

i honestly dont get this at all, can someone explain to me how to fucking copy the reference properly as if im a retarded 6 year old child

>> No.3286602

Doing draw a box and my freehand perspective boxes are so bad and the rotated perspective boxes make me super frustrated

If I skip this and start the organic forms is that gonna be harmful?

>> No.3286612

>>3286583
https://www.youtube.com/watch?v=Znr1OY-aHhM&list=PL3aPoNPQSJnSJVw2_GUVR7jC0nbnksq6F&index=5
https://www.youtube.com/watch?v=3OiYk58W--w&list=PL3aPoNPQSJnSJVw2_GUVR7jC0nbnksq6F&index=8

>> No.3286615

>>3286580
they're definitely better but they don't seem to incorporate the whole body because you still don't have the anatomy knowledge. like muscles and weights of the body counterbalancing other parts. pinch and stretch too

>>3286602
yes. this is the "easy" part. you know what's wrong, so work on fixing it.

>> No.3286620

can I learn to draw using a mouse, or is it highly recommended to use a stylus/pencil

>> No.3286623

>>3286615
can you point out the places i made anatomy mistakes? could you circle the places where i lack the pinch/stretch and suggest how to show it better? what do you mean by incorporating gestures into the anatomy? thanks in advance

>> No.3286684
File: 102 KB, 1000x1000, pageonenew2.png [View same] [iqdb] [saucenao] [google]
3286684

https://terrorinstinct.com/paradises.html

/gd/ had nothing to say to me so im going to post this here

I made this comic out of manipulating stock images sort of like a collage.

Its too big so i'm just linking it to my website.

>> No.3286692

>>3286557

ladies first...

>> No.3286696

>>3286612
i should have specified i want to know how to draw the folds and wrinkles but i guess its too late now

>> No.3286703

>>3286580
need answer

>> No.3286722

>>3286564
>Why is it that the first drawing I make in months (after quitting in frustration) turns out amazing, yet the next day I'm back to square one and can't draw at all?
You expected nothing, got something. Then you DEMANDED something and got nothing.
First step is to stop stressing so much. This sounds like you are at the point where what you want your art to look like in your head isn't matching what you put down on paper and you are losing your shit about it.
Take a step back and make an honest assessment regarding what does and does not work and how it differs from where you want to be. Don't generalize, be articulate and be acute; "this arm looks bad because I didn't use references and there are muscle masses where there shouldn't be" etc

>Why the fuck does this happen to me? It's like I'm limited to 1 decent drawing every 2 months or so and the rest of that time I'm terrible.
Congrats on being human.
Shit like that happens when you are a beginner and have little to no fucking idea what you are doing, but the more you work at it and are honest in making progress the more that stat will shift. One every two months becomes once a month, once a week, etc.

>Why is it so difficult for me to mentally apply Loomis to a photo of a face and draw it out?
Lack of understanding. Sometimes it clicks, sometimes not.
Think of it like math: If you read an equation and say you understand it but only get a correct answer sometimes when you use it, did you really understand it?
Same goes for art.

>Why are my lines and shading so disgustingly messy and ugly and shakey?
Lack of confidence and practice. The more you draw the more your lines will become instinctual and smooth. Start limiting yourself in different areas if you need to. Start by limiting your time on each area, quick strokes only, move on even if unfinished, etc. Stop looking for perfection, work on understanding.

>Should I kill myself?
Don't be melodramatic. You have a setback not a dealbreaker.

>> No.3286743
File: 26 KB, 524x598, const.png [View same] [iqdb] [saucenao] [google]
3286743

Could someone use this to draw a face? I'm autistically bad at recognizing facial proportions and I think seeing where features would go on my own construction would really help.

>> No.3286750

drawing with pencil makes my wrist hurt. will mechanical pencil alleviate it? I know its because I put too much pressure on the paper while I draw but I feel it happens naturally as the pencil starts to constantly dull. Don't wanna go pen because I erase a lot and don't wanna go digital because money

>> No.3286755

>>3286750
you're not supposed to use your wrist except for fine detail lol

>> No.3286759

>>3286755
I don't get it
how do I apply pressure to the paper without using my wrist

>> No.3286764

>>3286759
i take it you haven't read anything in the sticky or any books

>> No.3286791

>>3286764
soz

>> No.3286819

>>3286764
so you're supposed to use your shoulder to draw lines instead of your wrist but that isn't what I meant
I don't lean into the paper with my shoulder to draw, or my pencil will break/dull. I lean in with my wrist gently. thats what causes me pain. so my question is if a mechanical pencil will alleviate it because less pressure being required to produce lines

>> No.3286834

>>3286819
change your form. look up how to hold a pencil. nothing about your wrist should be hurting. i'm not even sure you know what a mechanical pencil is or if you're old enough to buy one online.

>> No.3286842
File: 184 KB, 1386x860, Black dude I sketched.jpg [View same] [iqdb] [saucenao] [google]
3286842

So I posted here in the last thread about transitioning to digital and I think I'm starting to get a decent grip when it comes to my hand eye coordination.
Pic related is just a sketch I worked on over the last two or three days.
But one of the main skills I'm focusing on right now is to become better at drawing confident lines since a lot the stuff I've drawn looks really sketchy and unrefined.

Also I've heard about working in layers, but I'm not exactly sure how to go about implementing that.
From what I've gathered I just trace over whatever I've drawn?

>> No.3286845

>>3286842
Put your reference vertically above your image so you wont get skewing issues from looking left and right (if you're not doing sight size). Learn to measure more, look at this >>3286612 for a very thorough way to measure things. You'll eventually do more with estimation and construction but it's good to have a foundation. Watch ctrlpaint videos on layers and temp layers to get a better idea of some ways to use them. Zoom out more and you can make longer, more confident lines. Zoom in to add details.

>> No.3286851
File: 166 KB, 606x606, bjwb239o.jpg [View same] [iqdb] [saucenao] [google]
3286851

>>3286580
What the flying fuck is going on with that shading anon?

>> No.3286869

>>3286867
>>3286867
>>3286867

>>3286867
>>3286867
>>3286867

>>3286867
>>3286867
>>3286867

>> No.3286917
File: 21 KB, 395x395, IMG_1176.jpg [View same] [iqdb] [saucenao] [google]
3286917

>>3286358
desu I am just starting to figure out Procreate and the whole multiply layer stuff, I only have one good pallet for light yet, I will try out some stuff.

if anyone has any tips on how to work with lighting layers and shadow layers, pls halp

pic is a try at other lighting, but looks odd.

>> No.3287061

>>3286722
Well, thank you for this, I'm going to keep on trying and approach it all different.

>> No.3288449
File: 217 KB, 1206x592, fancypapertexturetolookcool.jpg [View same] [iqdb] [saucenao] [google]
3288449

What did i do wrong /beg/ ?
Sorry for the chicken scratch but it looked shit before i started doing the clean line.

>> No.3288492

>>3288449
new thread dawg, also try drawing from the shoulder/elbow to avoid scratching look.

>> No.3289019

>>3284812

that third one on the right with color is fuckin tits