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2023-11: Warosu is now out of extended maintenance.

/ic/ - Artwork/Critique


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File: 110 KB, 1000x1000, dt.jpg [View same] [iqdb] [saucenao] [google]
3267834 No.3267834 [Reply] [Original]

Post your current drawing here and give constructive critique to others!

Please make sure your posted image is clear, downsized to around 1000 pixels wide, rotated to the correct orientation, and that any unused space is cropped.
If you want critique on a drawing from the previous thread, you can delete it there and repost in this one.

>dA /ic/ group :
http://4chan-ic.deviantart.com

>/ic/ Resources/Reference/Downloads/Links:

>General resources :
http://sites.google.com/site/4chanic/
http://sites.google.com/site/artandwhatnot/
http://characterdesigns.com/
http://crimsondaggers.com/forum/thread-3.html
http://finaltrinity.tumblr.com/post/13163064364/art-references-tumblr-accounts

>fellowBro's books :
http://mediafire.com/?i44dwzkf9j9n8

>Figure Drawing Tool:
http://pixelovely.com/gesture/figuredrawing.php
http://posemaniacs.com/

>Photoshop Brushes
http://cgsociety.org/index.php/CGSFeatures/CGSFeatureSpecial/tower_of_evilzz


Previous thread: >>3260326

>> No.3267862
File: 1.03 MB, 1280x1292, 2162f3fa-1914-4809-8ae8-2ed49b1e4934.jpg [View same] [iqdb] [saucenao] [google]
3267862

>> No.3267878
File: 86 KB, 750x1000, rotateyourfuckingpictures.jpg [View same] [iqdb] [saucenao] [google]
3267878

>>3267834
i remember this … "drawing"!

>> No.3267897
File: 1.06 MB, 1400x788, Village FUL.jpg [View same] [iqdb] [saucenao] [google]
3267897

More commission work, probably overdid the color dodge but the girls love that

>> No.3267978
File: 136 KB, 695x1200, treesandstuff.jpg [View same] [iqdb] [saucenao] [google]
3267978

Learning how to draw with only a pen

>> No.3268000
File: 615 KB, 1011x1500, reign of the last king.jpg [View same] [iqdb] [saucenao] [google]
3268000

>>3267834

>> No.3268036
File: 551 KB, 643x1000, 1.jpg [View same] [iqdb] [saucenao] [google]
3268036

I've given up trying to get accurate scans of my color work.

>> No.3268128

>>3268000
gorjuss, keep smoothin that shit out

>> No.3268341
File: 196 KB, 1084x1355, IMG_20180107_215845_195.jpg [View same] [iqdb] [saucenao] [google]
3268341

Watercolor things

>> No.3268352

>>3268036
Doesn't do it any harm though, looks really neat.

>> No.3268371
File: 73 KB, 1214x859, Untitled-1.jpg [View same] [iqdb] [saucenao] [google]
3268371

>>3267834

You like the colors /ic/?

>> No.3268398

>>3268036
I'd love to see more of these. Do you have a blog?

>> No.3268417

>>3267862
I've always struggled with mechanics and machinery, so I actually saved this drawing to try to recreate it later.

>>3267897
Can't pick out a fault

>>3268000
Can't pick out a fault either

>>3268036
Nor here, this looks amazing

>>3268341
FFfffuuuck

When did /ic/ get so gud?

>> No.3268426

>>3267834
ear

>> No.3268430

>>3268371
I don't like the blue. A bit too saturated imo.
Beyond that it works, but is perhaps a bit boring.

Not sure how to make it less boring, tho. I'm crap at colour.

>> No.3268446
File: 3.40 MB, 4160x3120, 20180108_185108.jpg [View same] [iqdb] [saucenao] [google]
3268446

How do you se my anatomy skills?

>> No.3268457

>>3268371
I feel the weakest aspect of the drawing is the eyes.

>> No.3268487

>>3268446
Is its right bicep supposed to be 2x the length of its left?

>> No.3268503
File: 254 KB, 679x722, nhjkhjf.png [View same] [iqdb] [saucenao] [google]
3268503

Im messing around with my art and, i know its not very good so please be gentle.

>> No.3268505

>>3268503
Hello, Rebecca Sugar.

Anyways, you'll fit in /alt/

>> No.3268507

>>3268503
you can make stickers

>> No.3268511

>>3268457
too big/anime eyes? I was aiming for a more doll like shape for his eyes. I'm going to make them smaller

>> No.3268514

>>3268511
too "blatantly DBZ's android 18" eyes

>> No.3268518

>>3268371

I personally see it quite brilliant, it is very organic and natural. if maybe you could try to change your eyes, but in general it's very good.
The color of the eyes is fine too, I do not see any problem there.

>> No.3268525
File: 209 KB, 450x705, steven-universe-season-five.jpg [View same] [iqdb] [saucenao] [google]
3268525

>>3268505
How does that look like Rebecca sugars art? Looks like someone needs glasses anon.

>> No.3268527
File: 368 KB, 409x521, sdssdsdds.png [View same] [iqdb] [saucenao] [google]
3268527

>>3267834

>op image

not to bad

yeah me i guess im playing phantasy star II on a genesis to draw lates

>> No.3268629

>>3268514

oh... I'll be honest it wasn't at all my intention. I tried to mimic a artificial, doll like expression. The anime version of metropolis was the inspiration but now I see what you are saying.

Going to minimize the "cartoony" look. I too find the eyes kinda strange but couldn't quite get why.
Thanks for the feedback >>3268518
>>3268514 >>3268430 >>3268457

>> No.3268676

>>3268036
I worked in publishing and was trained professionally in color correction. You won't get near accuracy in scans without dropping some serious coin on monitor/scanner/printer calibration software and hardware, and understanding how to use it. It's a lot better and cheaper these days, it cost us about $50k to get there in the late 90s. We could match a painting to the monitor to the print, and it accurately predicted what would happen on the press. Bare minimum you'll need a good desktop scanner, a good monitor calibration device, an IT8 target, and software that can create an ICC target file for your scanner. Or, scan in an image with whatever you have, and adjust the image on a corrected monitor - if you know how. As you've found, it's harder than it looks.

>> No.3268678
File: 1.12 MB, 1380x1780, experiment.jpg [View same] [iqdb] [saucenao] [google]
3268678

I did some experimentation today, it came out a lot different to how I would normally paint but I'm happy it didn't go completely balls up.

>> No.3268681
File: 462 KB, 775x1000, resize.jpg [View same] [iqdb] [saucenao] [google]
3268681

>>3268678
sorry forgot to resize

>> No.3268790
File: 1.71 MB, 1600x773, mountain studyR.png [View same] [iqdb] [saucenao] [google]
3268790

Some quick mountain thumbnails I did

>> No.3268897
File: 439 KB, 1176x1500, shards.jpg [View same] [iqdb] [saucenao] [google]
3268897

First attempt at watercolors

>> No.3268926

>>3268897
I really like this for some reason. Blog?

>> No.3268940
File: 270 KB, 1125x1500, technomage initiate.jpg [View same] [iqdb] [saucenao] [google]
3268940

>>3268897
Thanks dude!

Blog is: https://lil-tachyon.tumblr.com/

>> No.3268945

>>3268352
>>3268398
>>3268417

Thanks guys. No I don't have a blog I'm too retarded for that.

>>3268676

I can do color correction alright with some fidgeting and masking, but the problem I have is the scanner picking up smooth blends and really light colors. In the scans they come out as harder transitions and light greys. It's really frustrating, I have a marker that is totally useless because it gets blown out by the scanner.

>> No.3268950

>>3268940
>>3268926
Whoops, I'm an idiot. Meant to reply to you and not myself

>> No.3268956
File: 347 KB, 815x981, golden_girl_by_pastelchu-dbzfbg8.jpg [View same] [iqdb] [saucenao] [google]
3268956

Golden Girl

>> No.3268967
File: 3.67 MB, 4032x3024, 20180109_004530.jpg [View same] [iqdb] [saucenao] [google]
3268967

These are a few of my oc's

>> No.3269042

>>3268967
>having "OC's"
That's pretty fucking sad, honestly.

>> No.3269127

>>3268417
>saved this drawing
Well I'm flattered but I also would recommend to study actual real life machinery and mechanisms, stuff like that

>> No.3269130

>>3268000

I love this, do you have a insta?

>> No.3269132
File: 95 KB, 479x483, Untitled-9.png [View same] [iqdb] [saucenao] [google]
3269132

>> No.3269134

>>3268790
What did you learn?

>> No.3269138
File: 122 KB, 1000x1000, woman korean 4.jpg [View same] [iqdb] [saucenao] [google]
3269138

painting from last year

>> No.3269144

>>3268897
cool. could use some sense of scale and orientation, like a suggestion of a b/g. btw what do you use for the highlights, just leave it white?

>> No.3269226

>>3269144
Yeah, I just planned out the areas I wanted to highlight and left them white. I definitely will try to work on a background for the next thing I draw/paint, that's one of my major weak points.

>> No.3269246
File: 464 KB, 761x709, dey.png [View same] [iqdb] [saucenao] [google]
3269246

Left or right eyelashes look more appealing?

>> No.3269351

>>3268967
>>3265101

>> No.3269358

>>3269246
try to focus on its pupils, squint your eyes and see how cross eyed it is.

>> No.3269361
File: 434 KB, 1500x1161, miguel-gomez-jordana-cellfinalsmall[1].jpg [View same] [iqdb] [saucenao] [google]
3269361

My first draw of the year

>> No.3269363

>>3267897

Heyyy nice to see you here

>> No.3269407

>>3267897
where did you use color dodge? cant even see it lol

>> No.3269501

>>3268507
Why?

>> No.3269543
File: 2.85 MB, 3840x2160, 15155199995834569300536311875745.jpg [View same] [iqdb] [saucenao] [google]
3269543

It's WIP, it's essentially a flash sheet and the entire page will be full eventually.

>> No.3269551

>>3268000
>>3268341
>>3269361
Great job anons!

>> No.3269558

>>3268341
mind sending a link to the watercolor you use anon? Pretty please...

>> No.3269645
File: 544 KB, 1000x573, Coda WIP 3.jpg [View same] [iqdb] [saucenao] [google]
3269645

Still plucking away at this one but finally got the courage to pick this back up again.

>>3269363
How are you, buddy?

>>3269407
Where the light hits the planes facing the sun, but maybe it's not that bad after all.

>> No.3269656

>>3269645
Is that you Yilx (I ask because similar painting style)? Well either way it's beautiful stuff.

>> No.3269669

>>3269656
Nope, ExitMothership. Thanks anon

>> No.3269905
File: 87 KB, 640x640, 1484047152189.jpg [View same] [iqdb] [saucenao] [google]
3269905

>>3269361
really digging your work anon, its really good

>> No.3269955
File: 325 KB, 574x900, hotel bristol 01.jpg [View same] [iqdb] [saucenao] [google]
3269955

I have to draw the same building in day and in night and I have to do it for thursday because the teacher just throw all what I did during 2 weeks to the trash. Here's a quick sketch to get an idea of a more stylised version because he asked me too. Fuck him, but I kind of like it. What's your opinion anons? It's inspired by Mobblele, but it doesnt look at all like her work.

>>3269361
Miguel you're the best in /ic/ and your work is a huge inspiration for my. But I'd love too see you upload more often, even if it's just sketchbook stuff, It busts my need to work everytime I see something yours. Sorry for sounding like a stupid fan though

>> No.3269961

>>3268897
>>3268940
Are you gay? This stuff look really falic man

>> No.3269963
File: 146 KB, 238x505, Character WIP.png [View same] [iqdb] [saucenao] [google]
3269963

I'm working on the design for the protagonist of a game I'm working on, but can't decide on what to make for the torso. Most of the settings will be in temperate to cold areas so I want something that is covering, but still sexy. I was thinking maybe some sort of half-tunic that ends just below the bust with a close-fitting shirt underneath it that covers the midriff, and then duplicating the puffed clothing and wrapping combo on the legs for the shoulders and arms.

I'd appreciate a redline with any ideas you all may have. If this belongs in the beginners thread let me know and I'll move there.

>> No.3269981

https://youtu.be/-pQF61IB-VE

>> No.3269988
File: 72 KB, 1080x1080, catcatcat.jpg [View same] [iqdb] [saucenao] [google]
3269988

quick and dirty acrylic painting on wood

>> No.3270002

>>3269988
It looks quick and dirty, 3/10

>> No.3270010

>>3269961
Phallic, you fucking illiterate retard.

>> No.3270016

>>3269961
Lol now that your bring it up yeah I see what you're saying. Not gay as far as I know but maybe it's a subconscious thing, who knows?

>> No.3270045

>>3269645
Any chance you could point me towards the brushes you are using? Or make a tutorial on how to paint like you, shit is godly honestly.

>> No.3270047

>>3269361
Blog?

>> No.3270055

I finally did it /ic/. I finally shut my dumb whore mouth and just started to draw. Instead of bitching on /ic/ all day i actually did anatomy and form studies and now i know how to draw legs!

>> No.3270285
File: 469 KB, 1600x1200, Pic-10252017-001.jpg [View same] [iqdb] [saucenao] [google]
3270285

Not a drawing per-say, but here is my second attempt at oils. Critique very welcome.

>> No.3270286
File: 3.73 MB, 2119x2758, BottleandGlass.jpg [View same] [iqdb] [saucenao] [google]
3270286

>>3270285
And here's a charcoal still life.

>> No.3270288
File: 1.96 MB, 4288x3216, 100_1657.jpg [View same] [iqdb] [saucenao] [google]
3270288

>>3270286
And a random illustration. A bit larger than I tend to work.

>> No.3270290
File: 328 KB, 1000x903, 100_1617.jpg [View same] [iqdb] [saucenao] [google]
3270290

>>3270288
And last is something I've not finished yet.

>> No.3270332
File: 1.39 MB, 1455x649, matte-2-6.jpg [View same] [iqdb] [saucenao] [google]
3270332

trying out this keyshot thing

>> No.3270363

>>3269988
The cat is ok but the background is just an orange and blue blob.

>> No.3270364

>>3270290
>>3270288
>>3270286
I'm impressed by the bottle and glass, and I like the random illustration. What did you use for that?

Haven't got much to critique, except that the text on the charcoal ("chow" or something) goes straight, and shouldn't it wrap around the bottle?

>> No.3270366

>>3270364
For the illustration, I just used graphite and pen & ink. The ink I used in some spots as a wash.

I see what you mean about the bottle's text. I just added it because the professor suggested it right at the end of class, so it's just tacked on.

>> No.3270367

>>3270332
This looks really good! What do you mean by "keyshot"?
What steps did you take to make this? I assume it's digital.

>> No.3270368

>>3268897
>>3268940
Very Jean Giraud

>> No.3270405
File: 15 KB, 356x521, crabidiot.png [View same] [iqdb] [saucenao] [google]
3270405

watever

>> No.3270439

>>3269361
Eeey, Mike my senpai

>> No.3270440

>>3270055
Congratz anon, same! Worked hard on female torso anatomy and I can finally draw them now.

>> No.3270447

>>3270045
I have a few dedicated rendering brushes that I always use and then a whole lot more for special stuff.
I did record my process before and there are older videos up on my YT channel but they're not very representative of this style. And never did a tutorial of some sort, I always feel like my process isn't refined enough so I'm kinda insecure about it.
But basically I try to emulate oilpainting

>> No.3270678

>>3270367

it was mostly done in 3D, but it's easier than it probably looks. if you're interested in doing stuff like this I'm going through this course right now https://www.learnsquared.com/courses/intro-3dconcept

>> No.3270789
File: 823 KB, 1200x891, digger1 1000.jpg [View same] [iqdb] [saucenao] [google]
3270789

>>3269361
You teach at a uni or something? Tips for getting better colours? Your landscapes are amazing.

>> No.3270817
File: 673 KB, 1440x2560, IMG_20180108_040224.jpg [View same] [iqdb] [saucenao] [google]
3270817

did this 3 days ago!

>> No.3271022
File: 414 KB, 1000x750, january-10-2018-1.jpg [View same] [iqdb] [saucenao] [google]
3271022

I'm on an island drawing Hispanic girls

>> No.3271044
File: 374 KB, 975x1000, january-10-2018.jpg [View same] [iqdb] [saucenao] [google]
3271044

>>3271022
>>3271022
this girl didn't speak english well, but she was thicc so heeeeey im pretty sure i pass for hispanic down here and they let you smoke cigarettes anywhere so im in heaven. im with my people

>> No.3271095
File: 90 KB, 1085x648, artistatelier.jpg [View same] [iqdb] [saucenao] [google]
3271095

It sucks in so many ways, if anybody has any help regarding anything, I would be grateful.

>> No.3271106

>>3269361
I hate the greenish yellow, I would put something more orangey in place, but that may be a question of taste. cool drawing bro.

>>3269955
the first time I came on /ic/, you happened to be there and gave me some advice. thank you very much for that. I kept on /ic/ for a while because of that, taking care of the threads, helping others with the progress I picked along. You're quite an inspiration man.

>> No.3271107

>>3271022
did you call an ambulance? or the police? because she looks like she's either dead or dying from starvation

>> No.3271108

>>3271044
Brian!! What the fuk are you doing with your IG?? Why you have to post selfies or pictures of you playing LOL. Can't you put it all in the stories?

>> No.3271109
File: 95 KB, 1080x1080, 26157539_1169598576507234_3174015560849555456_n(1).jpg [View same] [iqdb] [saucenao] [google]
3271109

Practicing drawing blackwork tattoos, it's a special kind of style, anyone into it?

>> No.3271116

>>3271107
worse, she's a teenager
>>3271108
cause its fun

>> No.3271118

>>3271095
If you can't draw a proper background, don't draw any. You could make the pic 10x better by adding a white border around everything. The composition of the background is also ruining everything. You have used the objects in the bg as a mean to fill space, that's wrong. You don't do that. You should put a lot of crap in the bg, then make the foreground stand out. The way it is now, anyone can tell you first drew the foreground characters, then you put something at the right, something at the left, and something in the middle. It's not really "behind" so it's distracting. And there's so few objects in the bg that they have more focus than they should. If you want to draw a proper bg, fill the whole thing with random objects. Does it sound like a pain in the ass and a lot of effort? Yes. It is. That's why: draw a proper background, or don't bother.

>> No.3271120

>>3271116
The fun is the same if you post it in story

>> No.3271383

>>3270368
Thanks! That's exactly what I'm going for, he's been a huge influence for a while now

>> No.3271544
File: 383 KB, 2012x1017, apartment.jpg [View same] [iqdb] [saucenao] [google]
3271544

Anything major I should fix/improve before I go to color?

>> No.3271576
File: 566 KB, 1076x1500, boynuz.jpg [View same] [iqdb] [saucenao] [google]
3271576

>> No.3271581

>>3271576
lol wtf am I looking at

>> No.3271611
File: 1.74 MB, 3832x2500, IMG_0446.jpg [View same] [iqdb] [saucenao] [google]
3271611

https://www.instagram.com/thepaintercat/

>> No.3271612
File: 189 KB, 1000x558, statue.jpg [View same] [iqdb] [saucenao] [google]
3271612

first time drawing a statue, I know i've got to work on rendering

>> No.3271615

>>3271612
I don't know how people draw so well standing up and propping their sketchbook in their arms anyways. Can't draw without a sturdy surface, much less render well.

>> No.3271616

>>3271615
oh, sorry to misinform you, I drew from photo reference on my desk

>> No.3271626

>>3268000
It's a tough balance but some subtle warmer bounce light would really sell the cool direct light. The blue shadows on his clothing don't make a lot of sense. Instead of changing your colors all together it would be a very good idea to remove the color from your shadows on his shirt. Instead: make the shadows darker with just the slightest tinge of red or orange bounce light.

>> No.3271628
File: 68 KB, 960x720, birb hit.jpg [View same] [iqdb] [saucenao] [google]
3271628

>>3268341
post blerrrrg

>> No.3271842
File: 3.34 MB, 2359x2811, 20180110_232655.jpg [View same] [iqdb] [saucenao] [google]
3271842

>>3267834
Thanks for featuring my painting bro! Feelsgoodman.

Here is a more complete version for whoever was wondering. There are some flaws but maybe ill work them out tomorrow.

>> No.3271854
File: 400 KB, 1598x1315, idk.jpg [View same] [iqdb] [saucenao] [google]
3271854

man i dont even know anymore

>> No.3271944
File: 494 KB, 1598x1315, aff32f32.jpg [View same] [iqdb] [saucenao] [google]
3271944

>>3271854
shoulders not big enough

>> No.3272001
File: 1.30 MB, 1818x2750, 20180110_212255-1-01.jpg [View same] [iqdb] [saucenao] [google]
3272001

I need some constructive criticism.
I recently started drawing again by following YouTube tutorials.

I'm personally not really happy with the hair and how the ear turned out.

Any tips?

>> No.3272041

>>3268945
Turn off all correction made by your scanner software. What you want is just a dump of the sensor into a file. You'll find your blown out values that way, but you'll have to correct the file by hand, which is a challenge if you don't know what you're doing. Scanner software on most desktop scanners is pure shit, that does color cast correction for photos, not art, and applies blur and sharpening and fucks the values up, to look pleasing as a photo.

Also, depends on your scanner, too. Most of the built in ones in scanner/printer combos are shit. A $25 Epson Perfection V600 is entry level to me, it's a semi-decent scanner that can also be used with some of the 3rd party scan software, and also can create a sensor dump that' worth working with.

>> No.3272045

>>3272041

The problem I have is I work on big paper. It's hard to find a dedicated scanner that will take 11x17. Right now I'm using a Brother wideformat All-In-One. I've gotten the best results scanning with Windows Fax and Scan, but it's still a bitch.

I have no problem buying an additional scanner solely for color it's just hard to find the right one. I'm probably better off photographing my shit.

>> No.3272080
File: 478 KB, 1000x349, dronelast.5small3.jpg [View same] [iqdb] [saucenao] [google]
3272080

>> No.3272120

>>3271628
https://ryanfrancisart.tumblr.com

>>3269558
Winsor & Newton Cotman Water Color Field Box Set of 12 Half Pans https://www.amazon.com/dp/B000N9B3WM/ref=cm_sw_r_cp_apa_NF4vAbDT6J4MQ

>> No.3272121
File: 2.03 MB, 4160x3120, IMG_20180111_184352_HDR.jpg [View same] [iqdb] [saucenao] [google]
3272121

Went to a life-drawing session yesterday for the first time, we did quick (1-5 min) and long (15-20 min) poses skethes. I enjoyed it, though I may not be using the right tool ( I used 5B graphite pencil)

>> No.3272122
File: 670 KB, 1664x1248, IMG_20180111_1843522_HDR.jpg [View same] [iqdb] [saucenao] [google]
3272122

>>3272121
shiet, forgot to resize

>> No.3272123
File: 679 KB, 1664x1248, IMG_20180111_1844228_HDR.jpg [View same] [iqdb] [saucenao] [google]
3272123

>>3272122
here's short poses

>> No.3272124
File: 592 KB, 1664x1248, IMG_20180111_1844127_HDR.jpg [View same] [iqdb] [saucenao] [google]
3272124

>>3272123
anyway, what do you think?

>> No.3272134

>>3272124
You went to a figure drawing session for the first time and THIS IS THE MODEL YOU GOT? Fuck you, bitch. I hope it's nothing but old men for you from here on out.

>> No.3272141
File: 113 KB, 900x675, 1QPDCWmoWI8.jpg [View same] [iqdb] [saucenao] [google]
3272141

>>3272134
Why do you visit sessions with models you don't like? Btw, I noticed little to none difference from drawing from photos. Here's how our place looked ( with my hand in the corner)

>> No.3272166

>>3272141
if that's the woman you drew and you were still not convinced it was better than drawing from a photo on your computer screen I can't imagine how you'll feel when someone ugly shows up to model.

ive definitely walked out of figure drawing sessions early because the model was bad, or I was bored drawing them

if you can't tell the difference from a live model and a photograph you haven't done it enough, and your drawings aren't advanced enough to notice the difference anyways.

>> No.3272176

>>3272141
>Btw, I noticed little to none difference from drawing from photos
i thought i was the only one who thought that

>>3272166
maybe YOU haven't drawn from photographs enough

>> No.3272177

>>3272176
>maybe YOU haven't drawn from photographs enough
the absolute state of /ic/

>> No.3272193

>>3272141
>Btw, I noticed little to none difference from drawing from photos
Weird. For me it's day and night. Perhaps you've draw enough for it not to matter much, or you'll notice the difference after a few sessions.

>> No.3272200

>>3272141
Is that Emily Bloom on the painting? I recognize that forehead

>> No.3272210

>>3268503
Puke

>> No.3272229
File: 614 KB, 1120x724, Untitled11.png [View same] [iqdb] [saucenao] [google]
3272229

I've been stagnating on this, I can't tell exactly what's wrong with it

>> No.3272420

>>3271854
EDGY XD

>> No.3272428

>>3272229
Head feels flat when compared to the dept of everything else.

>> No.3272493
File: 622 KB, 1522x2160, Scan12.10.2017000045_001(1).jpg [View same] [iqdb] [saucenao] [google]
3272493

How the fuck do I draw shoulders and upper body?

>> No.3272526

>>3272493
yup. one of the fundamentals of art.
I think it goes something like:
value
color
line
perspective
shoulders
upper body

>> No.3272530

>>3272493
Proko had a good resource on this, but I forgot what it was.

>> No.3272561

>>3271118
thank you for your comment.
I had a similar feeling with the background, especially nagging as it doesn't really feel like a living atelier.
with that I wanted to approach the drawing from scratch, no photo plate or anything, so it means putting everything in perspective. but then drawing a bunch of random crap on many planes is really a pain, and I don't have the skills to make it work by just winging it. thus what I ended with.

>The way it is now, anyone can tell you first drew the foreground characters, then you put something at the right
also, I'm not sure if it was you who commented last time, but it seems that every time there's some assumption about my process. It's not what I did. I tried many setups, moving things on my sketch and testing different frames before deciding on that arrangement.
I don't mean the end result is not bad, or that I don't make shitty decisions, just that it's not what I did, and I find weird that you would make such assumptions.

>> No.3272565
File: 187 KB, 700x600, pthYXew[1].png [View same] [iqdb] [saucenao] [google]
3272565

>>3272526
Here you go.

>> No.3272567

>>3272526
>>3272565
Took me a minute to realize the person I was responding to was being facetious, forgive me I just woke up.

>> No.3272580
File: 541 KB, 1069x465, Capture1.png [View same] [iqdb] [saucenao] [google]
3272580

>> No.3272581
File: 553 KB, 991x450, Capturee.png [View same] [iqdb] [saucenao] [google]
3272581

>>3272580
some colors

>> No.3272597
File: 1.39 MB, 1002x1391, Portrait.png [View same] [iqdb] [saucenao] [google]
3272597

I have no idea what the fuck I should do with the lower part of this painting to make it more interesting. How do you guys approach composition? Also, critique me in general, it's a portrait for someone.

>> No.3272607

>>3272581
you fucked it up. Calm down, drink a tea and start with flat shapes under the linework. You will get rid of the lines later, not now

>> No.3272643
File: 123 KB, 1598x1315, capttureee.jpg [View same] [iqdb] [saucenao] [google]
3272643

>>3271854
im not sure if your going for an oversized sweater, the shape of it i dont find appealing, i toned it down and added larg folds where the elbow bents to make it look oversized i guess. highlights in the blood makes it look like slime so i removed those i always add more shadows to the blood and use highlights sparingly. light hitting from above added dropshadows, made values stronger also added sparkly things and highlights to hair. hands could use work, the bandage doesn't look like its wrapping around it. i like the face especially the eyes its nice! oh i also removed the ear it looks out of place to me. haven't criticized anything here in a while hope this helps!

>>3272607
ahh i got them in another layer underneath that i paint on top

>> No.3272846
File: 213 KB, 1000x750, BWid0.1.png [View same] [iqdb] [saucenao] [google]
3272846

Ok, so I've tried not to paint to many details. For now I'm trying to make the silhouette interesting and proper. I'm finding it hard to give it a sense of depth when I'm trying NOT to use any direct lighting from the front.

You guys have any suggestions on how to approach this dilemma?

>> No.3272882

>>3269042
fuck else are you supposed to call them?

>> No.3272898

>>3271383
Though I'd be very careful of pulling from him too much. You don't want to become derivative. Incorporate some other influences. Maybe in subject matter. Use the style to express things that Giraurd himself never did.

>> No.3272902

>>3268341
Good except for the tumblr noses

>> No.3272903

>>3271544
Maybe add a night stand with a few objects that communicate the character of the room itself. Somethings that describe the purpose of the room. Is a hotel? Is it he character's living quarters? Use the details of the room as an opportunity to answer those questions. Even something as simple as a design on the carpet can help.

>> No.3272911

>>3272001
Needs a bit more value contrast/variance. Also, be more careful and design the shadow shapes to extenuate the form. And if you want to keep a white background, I would limit how much of the white of the paper is actually visible in the figure. Establish a tonal range (1 to 10 value scale) and render accordingly.
Btw I'm this guy: >>3270286

>> No.3272914

>>3272597
Left half of the face looks kinda creepy, it has no depth

>> No.3272971
File: 498 KB, 1201x1203, Skinwalkers 9.jpg [View same] [iqdb] [saucenao] [google]
3272971

Just an update. Working on trying to balance out the clutter of characters

Does this come off as rapey?

>> No.3272972

>>3272971
yeah i really dont like this one...

>> No.3272974

>>3272971
I don't see anything rapey.

>> No.3272976

>>3272597
Her neck reads as being 100% broken. I'd change the way her hair lies across her neck or really evaluate what you've done wrong here compared to the photo.

>> No.3272980

>>3272972

Unless your'e one of the anons in the other thread who already said so, might I ask why?

>> No.3273104

>>3272980
anon probably means it's too spoopy?

>> No.3273107

>>3272971
You want it to be more rapey, right? I think that would be an improvement.

jk(maybe) The rendered face looks real good. Maybe the rabbit and raccoon should have more in their mouths, tho?

>> No.3273137

>>3272914
I'll fix that, I just realized my computer had the contrast messed up because it does look flat on my phone.

>>3272976
Only the hair on her right (our left) is different from the pic, rest is exactly the same. Should I cover more of it like in the pic or move the hair out of the way there to show her neck is completely fine?

>> No.3273142

>>3272141
>>3272166
>>3272176
>>3272177
>>3272193

I've been figure drawing and drawing from photos for about 7 years and I can assert that the difference isn't huge. Both have their pros and cons.

The level of detail is much higher with a live model, which is useful for long, detailed studies, but means nothing if doing gestures, which is what most people do.

You sort of get a better sense of the 3D form in space, which is good in general, but the effect is minor.

I haven't gone to live figure drawing in a while, especially not in the winter

Photos
-Model doesn't move.
-Take breaks when you want to.
-Pose can last however long you want.
-If you take your own photos you can mix ref, get the most perfect shot, etc.
- I don't have to go somewhere or pay money.

Live model
- More of a sense of 3D form.
- More detail.
- No weird camera distortions.
- Forced time constraint can be useful.
- Interaction with other people can be good.

>> No.3273169

>>3272882
Imaginary friends

>> No.3273172

>>3273137
Yeah that's the part that makes her neck look snapped. I'm dogshit at explaining why her neck looks broken, so I'll just say that yes you need to fix the hair on her right. It's swooping down in such a way that implies her neck is severely miss placed. Just show more of her neck on her right and have her hair swoop over her shoulder a little higher up. I'd do a redline but I don't have a tablet.

If I remember, and if you can wait till tomorrow night I can go to work do a quick paint over and then upload it after work (can't post on 4chan from work)

>> No.3273338

>>3272124
>>3272123
>>3272122
What you do in 3 minutes I do in 1, anon. It's good but keep going at it and try to pick up speed and specifics from the model.

>>3273142
One of the great points of figure drawing is that it forces you to pick up speed and the details that make a model identifiable. When you look at what OP does in 15-20, sure the rendering is good but there's nothing that can identify the model as what she actually looks like, it's a "generic attractive female form" model.

I didn't mind getting the old dudes, soyboys and fat tumblrites in live modelling class. I always groan a bit but in the end it has proven useful to expand the catalogue of bodies I'm able to draw.

>> No.3273344

>>3272120
thanks bby ;)

>> No.3273348
File: 38 KB, 680x793, 557.jpg [View same] [iqdb] [saucenao] [google]
3273348

>>3273344
>>3272120
HOLY FUCKING SHIT 74 BUCKS FOR A SET OF WATER COLORS????!!!!1

>> No.3273417
File: 1.99 MB, 1500x2000, Tracer1.jpg [View same] [iqdb] [saucenao] [google]
3273417

>>3271576

That's incredibly awesome. I love the brushwork and it's really cool that it isn't just a basic monster portrait. It has some humor in it! Maybe you could have some SSS on the ear and the little fellow? I bet he has really thin skin. Just a touch of red here and there.


Here's my progress on the Tracer portrait from last week. Trying to learn implying dem materials without the use of photos. I did use some Blood.png:s for some of the blood splatters but those are the only "photo bashed" things in the image. I think there's still something wrong with the eye to our left. I also think I might have went overboard with the snow and FX. Whaddoya guise think?

>> No.3273418

>>3272643
thanks for the crit man. wanted it to be a suit jacket with shoulder pads. but definitely much prefer ur blood and colors ty

>> No.3273420
File: 1.78 MB, 1506x2000, Tracer1NoFX.jpg [View same] [iqdb] [saucenao] [google]
3273420

>>3273417

No FX version.

>> No.3273426

>>3273420
she looks like that boy from game of thrones, the blond one
feels like a classic example of trying too hard to render and put things together on the spot with obvious photo refs when you dont have a strong grasp of the basics

>> No.3273431 [DELETED] 
File: 300 KB, 535x1239, Des4_4.jpg [View same] [iqdb] [saucenao] [google]
3273431

>>3267834

>> No.3273439

>>3273420
that fucking hair. when do people learn not to render each individual hair.

>> No.3273441

>>3272971
them balls on her. just looking calm into the distance, when her feet are inside of a wolf.

>> No.3273542

>>3272980
Just kind of lifeless, and you're best when you are designing and this one barely has any design, it's just a bunch of humans and animals. It also doesn't help that you picked birch Trees which are the most normie tree on the planet when it comes to art. There's so many of them it just clutters the entire piece

>> No.3273544
File: 1.85 MB, 2532x3378, 9F4E04B7-B14C-431A-B928-00900F72CD29.jpg [View same] [iqdb] [saucenao] [google]
3273544

Crit pls

>> No.3273546
File: 385 KB, 1270x629, rin-flirty.png [View same] [iqdb] [saucenao] [google]
3273546

First full-rendering I've done in a while. Line art is over a year old and I've since improved with anatomy and wings.

Am I gonna make it, /ic/?

>> No.3273548

>>3272980
Also it looks like they're going into the animals instead of coming out of them because you didn't change the size of them. It looks like she's dipping her feet in the wolves mouth rather than dramatically crawling out of it. A lot of that has to do with the lack of drama in their poses too. The atmosphere of the piece is pretty bland, and the characters don't seem like they have any emotions about what's going on.

>> No.3273552
File: 257 KB, 643x1011, 5A4BF5D9-090C-4F2F-9278-693D293D5474.jpg [View same] [iqdb] [saucenao] [google]
3273552

I’ll post this here you guys see how it’s done. Digital tools are a fucking crutch and all the tumblr bullshit and anime symbol drawing means none of /ic/ is goi to make it.

>> No.3273556

>>3273552
As a traditional artist that is centuries better than you, maybe they just like drawing anime?

>> No.3273558

>>3273552
What about digital tools that mimic traditional media almost perfectly?

>>3272971
Please tell me this is symbolism for something and not just some vore bait.

>> No.3273563

>>3273556
Post your work faggot

>>3273558
*Almost perfectly* is only to a fucking pleb, anyone who isn't a half brained retard can immediately spot the differences between an actual painting and a digital shit. Actual paintings exist in the real world and allow light to play with the layers of paint that no computer can mimic.

>> No.3273567

>>3273563
> post your work

I just did >>3273546

I know you're just crabbing, but chill, dude. There's nothing wrong with digital art. Many people, myself included, enjoy both.

>> No.3273570

>>3273558
Digital is digital. It's not a "crutch". That implies people are using it to trick people into thinking it's something it's not, or that the artist secretly wants to do traditional but is hiding it. Some digital artists just like doing digital art... they aren't ashamed of it. Most artists do a little bit of everything anyways. I'm sure there were artists who thought painting was a crutch, and sculpture was the only true art form, but turns out both are fine.

I think digital is still too new to declare it anything. Maybe in ten years it'll be considered a drawing medium like pencils or a painting medium like oils or maybe someone will find something you can do in digital that sets it apart from other visual mediums.

>> No.3273571

>>3273558
just curious, what digital tools are good at mimicking drawing with pencil? i tried a friends wacom but it seemed too slick for me. i'm currently using something that lets me draw with a pencil but it saves it digitally, but it only works for line drawings not shading

>> No.3273572

>>3273552
>>3273563
kys urself momaron lol

>> No.3273575

>>3273572
Post work faggot

>> No.3273577

>>3273570
Personally I think digital art needs to be gamified. There needs to be some way to "play" digital art. I think innovation in the medium is more reliant on the software available than the artists making it. The tools themselves are more the art than the artist. Kind of the same with video games. The game is the artwork, and the player is more a participant, like a person in a museum viewing a painting. You didn't make the painting, but you are a vital part of the artistic process just by looking at it. Kind of the same with digital artwork. What you make in the program is almost secondary to the program itself.

>> No.3273588

>>3273577
"Gamified digital art"
You mean videogames?

>> No.3273605

>>3273570
>>3273577
Digital doesn't belong on this board, much less to be considered 'art'. The mere fact that you can undo any of it or save it etc means the programs ARE A FUCKING CRUTCH.
For my portrait, I had to painstakingly draw sketches, prepare a final drawing, smooth and level a LITHO STONE, and recreate the drawing, chemically etch it over DAYS, and print it. Digital is just for limp wrist fags who can't handle what it takes to actually experiment and failed repeatedly before creating something truly amazing.

>> No.3273606

>>3273588
Yeah lol. But most games revolving around art are terrible. I think The Witness is as close to an "art game" as they've gotten, but even that is still too concerned with being stereotypically fun.

>> No.3273609

>>3273605
Well when you stop failing miserably and start making something amazing be sure to let us know, anon!

>> No.3273612

>>3273605
Just imagine being this much of a faggot

>> No.3273617

>>3273571
What drawing software are you using?

There are some good custom brush packs for Sai and Sai 2. I can't remember where I got mine, but there's a particularly good brush that mimics a pencil. I just use it for inking, but I don't see why you couldn't do shading with it as well.

I'd be happy to share the brush with you if you wanna try it.

>>3273605
No one cares. Also you are wrong.

>> No.3273618

>>3273612
Hard to fathom. He's that guy every day of his life.

>> No.3273634

>>3273426

Thanks for the crit. I disagree about her looking like a dude though. I'd like for you to be more specific about the fundamentals I'm lacking in. I know I'm pretty bad at drawing girls because I almost never draw them but what else?

>>3273439

Cheers. You're right about that. Fixing it right now. I was also going to put some hair falling down on her goggles. I had a difficult time figuring out how her hair might flow if she lifted up those goggles.

>> No.3273670

>>3273618
Suddenly I feel just a little bit better about myself.

>> No.3273716

>>3272971
the level of detail in the background is to high and its distracting from focal point.

>> No.3273718

>>3272001
yeah, dont be another photocopy human machine of shallow artists and football players, the world dont need more of them.

>> No.3273756
File: 287 KB, 634x900, planta de clase.jpg [View same] [iqdb] [saucenao] [google]
3273756

Idk why i did that

>> No.3273795

>>3273718
Thanks for the constructive criticism.

I'm working on my technique. I've never drawn faces before.

>> No.3273798 [DELETED] 

https://www.youtube.com/watch?v=uUAgC9MT6aM

>> No.3273834
File: 2.18 MB, 2751x3633, bl_p.jpg [View same] [iqdb] [saucenao] [google]
3273834

I'm happy to receive any advice, but specifically about how I should edit colors/contrast/whatever in GIMP to make this picture look the best. Never did any meaningful postprocessing before.

>> No.3273867

>>3273834
The thumbnail looks great, so I'd say the colours and composition are good.

It's really the painting that's lacking. Defining some clear geometric shapes and cleaning things up a bit would be nice.

>> No.3273892

>>3273834
Composition is symmetrical, bland and lacks a focal point. No color harmony. Formless, perspective-less blobs. You are trying to fly yet you cannot stand.

>> No.3273949
File: 261 KB, 1200x610, apartment small.jpg [View same] [iqdb] [saucenao] [google]
3273949

>>3272903
Thanks for your help! I tried to add a night stand and a carpet but adding any more details on them felt distracting to me. I think I need to go in with more of a narrative idea next time.

>>3272898
Yeah, a lot of my work is pretty derivative, not gonna lie. It's hard because the reason I got so into his art in the first place was because I loved drawing that kind of subject matter to begin with. I need to come up with my own story/comic thing to work on and get creative with.

Anyway, I'm calling this one done, I think. In the future I definitely need to work on creating more interesting interiors.

>> No.3273952

>>3273949
everything is derivative of something else
don't worry about

>> No.3273957
File: 57 KB, 600x400, 1461491409179.jpg [View same] [iqdb] [saucenao] [google]
3273957

>>3273867
>>3273892
I get what you are saying but it's my ~6th painting and the first one in a long while so yeah I'm no expert. Thanks for the straight words though.
How do I go about creating perspective/color harmony?

>> No.3273967

>>3273952
By derivative, I meant to shamelessly copy something without bringing anything of your own passion into the work. If the artist is heavily influenced by JG (Jean Giraud) and writes stories about the same things that JG did, then what's the point? I'd rather just read JG, and many others will view your work the same, with apathy. That's why I said that the thing that this guy could bring that is new could be in regard to the subject matter. If you're a fan of say, the Ghost In The Shell manga, I'd advise against copying both the "style" and subject of the manga. Because at that point you're just trying to fix something that isn't broken. You can do what you want, but if you want people to take you seriously then you should try to do these two things. A) Have a wide array of influences. This is so that, once brought together into one "style" there is no obvious B-line from your work to a particular singular artist (i.e ripping someone's work off). This also helps making your work both interesting and familiar at the same time. And B) try not to retread the same topics as the most recognized of your influences. This way you are forced to solve problems that your influences may have never made solutions for. This way, again, your work becomes interesting and at the end of the day a more fulfilling enterprise for both the artist and the audience.

And the difference doesn't even have to be massive. Just a slight deviation can do what I've said. But you have to remember that it's not the fact that you, a unique individual, created a thing that makes the thing unique just by the act of creating it. There is a certain level of effort that has to go into creating that makes something worth while. If, that's what you want to do.

>> No.3273972

>>3269246
right (her left) to me

>> No.3273974

>>3273949
The thing is, and I've had to learn this too, is that you don't necessarily have to craft a grand narrative to give "character" to your work. And if you haven't made a habit of making comics already, and instead are more inclined to single illustrations, then I'd hold back on doing a comic just yet. Because you can, and probably will overwhelm yourself with it. I would say to just start thinking more about the purpose of what you're drawing. An image by itself can tell a story. It can illicit an emotional response without one as well. But the guiding light should always be what the purpose is for the picture itself. This thinking also helps in comics too, because how else can you manage the flow from panel to panel? Or chapter to chapter? Just start being more conscious of the purpose and character of one image first, and how details implies those things.

>> No.3273985
File: 261 KB, 1000x1333, DRAW23.jpg [View same] [iqdb] [saucenao] [google]
3273985

should i paint it? im not shore what to do next.

>> No.3274002

>>3273985
I think hatching/stippling would look better for this piece.

>> No.3274132

>>3273967
>>3273974

Thanks guys, this is really really useful advice, I really appreciate you taking the time to write this all out.

>> No.3274151

Fuuuuuuuck i was feeling so confident of my shit today and i see this fuckin thread.
when did /ic/ get so good? from overrendered portfolio pieces to laid back cartoony stuff, christ

>> No.3274153

>>3272846
everything below the neck is beyond fucked up, it might look decent alone, but if you compare it with actual refs, you'll know what i'm talking about

her right forearm is about 2 times as big as her left, her boobs look like implants and her neck is way too long

>> No.3274156

>>3271576
how do you get this good at rendering?

>> No.3274157
File: 372 KB, 1000x1795, ChubbyKnightRes.jpg [View same] [iqdb] [saucenao] [google]
3274157

1.5 hrs study. Trying out new stolen brushes.

>>3269361
Holy crap, that's really good.

>> No.3274162

>>3273552
truly a god, doesn't even compare to shitty tumblr crutch pieces like this
>>3271576
>>3269645
>>3269361
>>3268000
>>3267897
this doesn't compare to the magnificent, beautiful and superior medium, which is traditional drawing, painting and inking.

>> No.3274167

>>3272045
It's been a while since I scanned on a windows box, but iirc, I got good results using open source scanning software when I did. Likely even better now. I liked that it was a little faster to scan and I could tweak the options much more. Also I could stop the scan mid run, change some settings and go again. I want to say it was SANE I was using, but you might just want to look for what's out there now. Most scanning software is really dumbed down, you can get much closer to what you want from your hardware when your software lets you ask for it.

>> No.3274217

>>3273567
Look at this guy, being all likable..

>> No.3274233

>>3271576

That thing proko drew evolved....

>> No.3274247

>>3272141
those're some funky shoes

>> No.3274274

>>3272001
I like how it looks like you worked really hard at the start then just gave up.

>> No.3274338
File: 2.12 MB, 2324x2494, shitpaintrough.jpg [View same] [iqdb] [saucenao] [google]
3274338

Give it to me straight
I've been drawing for like a month and I feel like I'm doomed to end up some deviantart faggot

Anyway, biases aside, rate this (Work in progress btw)

>> No.3274342

>>3274338
>rate this
"back to /beg/" out of ten

>> No.3274346

>>3274342
What did he mean by this

>> No.3274353

>>3274346
Just think about this furry for a second.
Poor faggot has 5 meters long tail and a broken skull, his right arm is like twice as long as his left one.

Combine it with "youtube tutorial" level rendering, and you get your "back to /beg/" out of ten.

>> No.3274363

>>3274338
well it's furry ''''art'''' so of course you'll forever be a deviantart faggot

>> No.3274377

>>3274338
It's not unsalvageable but you're trying to run before you can walk. >>3274353 is right, the anatomy is all off. On the other hand the clothing looks okay. For the rendering, I don't draw digital media so I can't say if it's good or not but when you compare to this thread there's room for improvement. So yeah, you need to get better.

However, if you only do things you have to do, "grinding" stuff you'll burn out. So if you're having fun with furry, be my degenerate faggot guest, but seriously work on your anatomy every other thing you do.

>> No.3274383
File: 414 KB, 1269x1440, waip.jpg [View same] [iqdb] [saucenao] [google]
3274383

current wip, if anyone could help wit the legs thatd be great

>> No.3274385
File: 585 KB, 818x1145, Nioh WIP.jpg [View same] [iqdb] [saucenao] [google]
3274385

How the fuck do i draw beard?
>>3274383
Bottom of the feet are not flat like that but they have a inward curve, try looking up some references.
Also give her eyebrows dude

>> No.3274391

>>3274383
What is she sitting on? what part of her body is flattened by her own body weight? Is she reclining on a bed, sitting on a couch with her legs on the surface as well? Try to start with even simply a horizon line and a cube before you draw your figures, otherwise you run into those issues. You look like you don't know where to put the leg that's further from the viewer but since I don't understand what she's sitting on it's hard to help.

>>3274385
All of your rendering is pretty flat and uniform, starting to add individual hairs rather than "shapes" with a solid block colour as you did all the rest of the painting makes it clash.

>> No.3274395
File: 474 KB, 851x780, 1512437536391.png [View same] [iqdb] [saucenao] [google]
3274395

>>3274391
>All of your rendering
What rendering anon? i only just filled in the base color.

>> No.3274415

>>3274395
I don't speak good english, sorry, I thought rendering meant "fill in spaces with color / shade" in general.

>> No.3274423
File: 81 KB, 536x714, , ,.jpg [View same] [iqdb] [saucenao] [google]
3274423

Ayy how's my drawing, also does anyone know a good art-book that teaches perspective?

>> No.3274426

>>3274167

Thanks a lot I'll look into it.

>> No.3274433

>>3274377
Thanks, mate.

>> No.3274482

>>3268678
>>3268681
Looks like Thom Yorke.

>> No.3274486

>>3273542
>>3273548

Ah ok. I'm going to finish this regardless, I may make changes, maybe not. We'll see

>> No.3274520

>>3274383
blog?

>> No.3274557

>>3271022
>>3271044
hey Brian, these are pretty cool. Didn't even recognize it was you until the second drawing. Good proportions, real nice uncharacteristic curves on the first one

>> No.3274873

>>3274353
not the artist but I can't see the anatomic issues described in the post

>> No.3274876
File: 396 KB, 764x900, natty crab2.jpg [View same] [iqdb] [saucenao] [google]
3274876

Messy lines noted, anything else I could improve on?

>> No.3274884 [DELETED] 

>>3274876
Yeah u can start by giving me ur blog

>> No.3274903

>>3272134
right? all my local sessions ever get are this fat, sidecut tumblr skag who seriously must suck one hell of a dick because she is at EVERY single local figure drawing class I try

>> No.3275090
File: 300 KB, 1200x448, dronelast1.556.jpg [View same] [iqdb] [saucenao] [google]
3275090

>>3272080
different shot.
I like this composition more, but its way less clear whats going on :L

>> No.3275093

>>3274903
i don't even want to get into the people i've had to draw... would take the rest of this thread

>> No.3275109
File: 1.08 MB, 1002x1391, fix.png [View same] [iqdb] [saucenao] [google]
3275109

>>3273172
Are you still here anon? I'm trying to make it look like in the original pic here, could you tell me how it looks?

>> No.3275258

>>3275109
How did you make that canvas texture?

>> No.3275291

>>3275258
I just painted the background with a textured flat brush (had a default grey background and started painting with white and grey back and forth a little bit), but sometimes I also literally have a canvas texture in Overlay mode that I actually didn't use this time.
The brush is from Ahmed Aldoori's brushset, it's called Brush Tool Hard Eliptical 193 (apparently). The set is for free on his gumroad.

>> No.3275426

>>3273552
learn to anatomy.

>> No.3275598
File: 520 KB, 1338x1524, wip2.jpg [View same] [iqdb] [saucenao] [google]
3275598

>>3274383
lil more renderin.
>>3274391
yea i normally try to plan but got a bit lazy with this one, i want her to be on like bean bag thing. Dont know if this makes it anymore clear lol

>> No.3275609

>>3275598
sycra?

>> No.3275615

>>3275609
:(

>> No.3275619

>>3275598
someone has to tell you that the face is horrid

>> No.3275626

>>3275619
pls elaborate kind sir

>> No.3275660

>>3275598

Those eyes scare the shit out of me. The smile is a bit creepy too.

>> No.3275692

>>3275660
fits the narrative imo

>> No.3275717

>>3275660
yea wanted it to be kinda weird

>> No.3275742
File: 407 KB, 700x1084, jesus v2.jpg [View same] [iqdb] [saucenao] [google]
3275742

Something I'm working on. I'm going to try and bring some depth to it and hopefully get rid of the lines eventually.

>>3275598

I kinda dig the face actually. It's unusual and creepy. The legs look too long compared to the body. Love the colors and the rendering is nice too.

>>3275109
It has a collage feel to it because of the difference in rendering between the face and hair. The face is slightly blurry and has a narrower value range. I think you could take a brush with a bit of texture and work on both areas to make the picture more homogeneous. The drawing is neat though.

>> No.3275747
File: 184 KB, 1000x800, eyee.png [View same] [iqdb] [saucenao] [google]
3275747

>> No.3275751

>>3275742
Jesus Christ doesn't need the bible. Jesus Christ IS the word.

>> No.3276043

>>3275751
OOOOOOOOOOOOOH SNAP!

>> No.3276069

>>3275742
The arms of jesus are too short, make his shoulders wider

>> No.3276075
File: 1.10 MB, 742x1200, airport.6511.jpg [View same] [iqdb] [saucenao] [google]
3276075

>> No.3276101
File: 69 KB, 768x1024, IMG-20171201-WA0020.jpg [View same] [iqdb] [saucenao] [google]
3276101

>> No.3276106
File: 153 KB, 585x1040, IMG_20180114_223443828~2-585x1040.jpg [View same] [iqdb] [saucenao] [google]
3276106

>>3267834
Little sketch

>>3268000
This has serious potential, I remember the sketch and I thought it sucked, you really turned it around
>>3268341
Bottom row is dope, top row sucks
>>3268790
Wow Anon, really good, flesh them out more next time pls
>>3268897
Möbius >>3269138
Upper part falls flat, jaw area and collar are best
>>3269361
With more attention to the little details where the light hits this could be seriously amazing.
>>3271576
Dayum son:0
>>3272971
Reads horrible from the thumbnail, way too many focal points and no depth indication
>>3273552
Jej
>>3273756
Honestly way too few values, turn on grayscale and tell me that this reads well
>>3274157
Too soft in most spots, it looks muddy
>>3274383
Legs are fuckd just redo them with proper reference, the rendering and colors are on point and I really like it

>> No.3276114
File: 358 KB, 660x1000, 180114.png [View same] [iqdb] [saucenao] [google]
3276114

are the values alright so far? also, am i screwing myself over by not using a textured brush, even for practice pieces like this? it feels so devoid of detail even at the focal point. at the same time i dont want to hide flaws with texture when practicing.

>> No.3276120

>>3276114
I think it could need some more light on the left side of his face, it looks pretty dark.
Don't worry about the texture m8, big picture to small picture, if you really want to add texture do it later.
Looks very cool

>> No.3276122

>>3276106
The way you used your darkest values and heavy crosshatching on the background flattens the image. There could be darker values in the folds to add more depth and range. Decent drawing though.

>> No.3276132
File: 1.08 MB, 2340x4160, IMG-20171229-WA0003.jpg [View same] [iqdb] [saucenao] [google]
3276132

>>3276122
You're very right, I think I didn't do a good job at the values and it does look kinda flat. I know I could do better, thanks :3
Here another drawing I did before and I think my values were better

>> No.3276148

>>3276120
thanks! i'll tinker with the lighting on his left side.

>> No.3276260
File: 348 KB, 900x400, red blue yellow.jpg [View same] [iqdb] [saucenao] [google]
3276260

Tomorrow morning I have a kind of review of what I painted this semester.
I just did this. Shoud I add it to the review? I feel like the yellow doesn't fit in very well, but I like his face and the loose brushwork. I guess I will work it a little bit more

>> No.3276323
File: 1.18 MB, 517x800, Imperatriz tumblr2.png [View same] [iqdb] [saucenao] [google]
3276323

"Painting" with noise is pretty fun

>> No.3276334

>>3276323
DOPE

>> No.3276399

>>3276323
>>3276101
>>3276075
>>3275598
I'm gonna need those blogs

>> No.3276428

>>3276323
good job ;0

>> No.3276440
File: 421 KB, 1000x1796, ChubbyKnight2.jpg [View same] [iqdb] [saucenao] [google]
3276440

Refined a bit & tried more stolen brushes.
>>3276106
Can you give some pointers please? I'm quite new at painting since I usually just drew lines. Should I just use smaller/harder brushes to tighten said muddy spots?

>> No.3276441

>>3276440
Why is he chubby?

>> No.3276457

>>3268527
sauce on anime that girl is from plz

>> No.3276460

>>3276441
He likes to eat at mcdonalds on Tuesdays

>> No.3276483

>>3275742
He only has three fingers on his left hand. Make his robe fold outwards not inwards

>> No.3276524

>>3276440
I would recommend just using hard edged brushes and using soft very rarely just to smudge certain spots.
But I just noticed it, I am out of the painting loop also.

>> No.3276573

>>3276524
lol that's basically the opposite of what i did the first time. Thanks for the pointer anon!
>>3275109
Also thanks to this anon I got a new set of tasty brushes

>> No.3276607

>>3276573
Just try to use opacity instead of soft is basically also what I meant, I don't know if you are aware of the opacity thing.

>> No.3276711

>>3276075
Is that a fucking food mixer? Hahaha
Looks nice regardless

>>3276323
http://6menezes.tumblr.com

>> No.3276712

>>3276711
>>3276399
Meant for this

>> No.3276733
File: 2.19 MB, 4640x2610, IMG_20171205_093719_01.jpg [View same] [iqdb] [saucenao] [google]
3276733

Did a charcoal drawing from life, is it any good or is it really derrivative

>> No.3276745

>>3276399
https://www.instagram.com/thmsvis/
Not pro enough for a blog here

>> No.3276834
File: 962 KB, 1200x1600, 0903.jpg [View same] [iqdb] [saucenao] [google]
3276834

my latest attempt at oil painting

>> No.3276842

>>3276834
keep it your last

>> No.3276844

>>3276842
keep that your last critique

>> No.3276953

>>3267978
Looking forward to more, keep it up.

>> No.3276959

>>3268487
Yeah, unless its flexed(doesn't appear as so), it shouldn't have such dissonant volume?

>> No.3276961

>>3268956
I like this, specifically the rigidness of it all; blog? If not, post more work?

>> No.3276963

>>3276834

I think you bit off a bit more than you can chew with this. Do some simpler subjects first, set up a still life and paint that to get a general feel for the medium and how to mix colours. Learn what edges are and which when to apply.

>> No.3276969

>>3271611
Lil' bit of contrast/variance and it'd be gucci af

>> No.3276975

>>3273552
Looks like Jake Gyllanhall(...?) in American Beauty.

>> No.3276977

>>3273985
Left leg has some weird perspective values on it, otherwise its fine.

>> No.3277097
File: 743 KB, 1000x1118, Ophelias room.png [View same] [iqdb] [saucenao] [google]
3277097

I don't know why I'm bothering with this when I don't know anything about lighting or painting textures.

Also I should of kept the bed how it was and that stool is going to snap kek

>> No.3277304 [DELETED] 
File: 93 KB, 600x723, testw.png [View same] [iqdb] [saucenao] [google]
3277304

Was commissioned last week to do some emotes for a streamer. I rarely do anything stylistic or anything of the sort, but I tried my hand at it hand he seemed to have liked it a lot. So, I decided to continue working on in said style. This is just some practice at clean lines. Any help would be greatly appreciated.

>> No.3277310 [DELETED] 
File: 93 KB, 600x723, testw.png [View same] [iqdb] [saucenao] [google]
3277310

Was commissioned last week to do some emotes for a streamer. I rarely do anything stylistic of the sort, but I tried my hand at it and he seemed to have liked it a lot.
So, I decided to continue working on said style. This is just some practice at clean lines. Any help would be greatly appreciated.

>> No.3277319
File: 769 KB, 838x1068, deleted.png [View same] [iqdb] [saucenao] [google]
3277319

>>3273556
>As a traditional artist that is centuries better than you, maybe they just like drawing anime?

first off, this is a tattoo-girl posting my print and pretending to be me, who was butthurt about being called a flower-drawing girl in here >>3271963
she has been opening threads with that image eversince. really helplessly butthurt as fuck.

as to your
>"As a traditional artist that is centuries better than you, maybe they just like drawing anime?"
I want to reply shortly with: post your work, faggot.

>> No.3277323

>>3273572
hello, chinese cuntbag. have a (You)
maybe you should go into advertisement as a copywriter. your "MOMAron" gag is sooo funny! haha

>> No.3277326

>>3277319
can you stop ruining this thread too, please

get a room with tattoo girl and stfu

>> No.3277330
File: 128 KB, 360x767, tattoocunt.png [View same] [iqdb] [saucenao] [google]
3277330

>>3273605
>Digital doesn't belong on this board, much less to be considered 'art'. The mere fact that you can undo any of it or save it etc means the programs ARE A FUCKING CRUTCH.
>For my portrait, I had to painstakingly draw sketches, prepare a final drawing, smooth and level a LITHO STONE, and recreate the drawing, chemically etch it over DAYS, and print it. Digital is just for limp wrist fags who can't handle what it takes to actually experiment and failed repeatedly before creating something truly amazing.
wow, this cunt is really fucking butthurt. jesus h christ ---> look at this

she is pretending to be me, answering with some really edgy, cunty shit that has to be very close to her own character. i think i triggered her period to come early.

>pic related
was the first thread she started, all of which got deleted by now.
i'm seriously concerned about her mental health at this point.

>> No.3277337

>>3277326
>can you stop ruining this thread too, please
>get a room with tattoo girl and stfu
I'll reserve the right to make clear she is shitposting with my print and pretending to be me wherever I find it. If that annoys you, try to ignore it.

>> No.3277344 [DELETED] 

>>3276975
thanks, i guess. btw, i wasn't posting this image. i made the print, but the text is by a butthurt flower-drawing little girl that keeps shitposting as me to get back at me. really cringy, if you ask me.

>> No.3277372

>>3276975
thanks, i guess. btw, i wasn't posting this image. i made the print, but the text is by a butthurt flower-drawing little girl (OP in this >>3267834 ) that keeps shitposting as me to get back at me. really cringy >>3277354

>> No.3277380

>>3273605
Judging by your print, looks like you could use a crutch or two..

>> No.3277383 [DELETED] 
File: 3.22 MB, 3377x3000, land 4.jpg [View same] [iqdb] [saucenao] [google]
3277383

Using graphic shapes for complex slum environment. Any tips on how to deal with big environment pieces with lots of 'noise' without using 3d or photos?

>>3276323
very

>> No.3277387

>>3273605
Yeah, but you didn't make your own pencils or paper, you didn't mine the litho stone from the ground, you didn't process the chemicals. You can't draw a line between art and not art by looking at the level of convenience of the tools being used.

>> No.3277393
File: 600 KB, 1100x977, land 4.jpg [View same] [iqdb] [saucenao] [google]
3277393

Using graphic shapes for complex slum environment. Any tips on how to deal with big environment pieces with lots of 'noise' without using 3d or photos?

>>3273552
>mechanised warfare is a crutch real cavalrymen use horses!

>>3276323
very efffay

>> No.3277404

>>3277380
this >>3273605 sperging imposter is the flower-drawing tattoo girl from this >>3271963 → thread. she got excessively butthurt because I called her girly diary drawing by its name and now she writes edgy shit like what you replied to, to make me look like a I'm some dogmatic moron and completely narcissistic about my own stuff.
the print i did was an exercise. what "crutches" are you getting at?

>> No.3277426
File: 535 KB, 1000x750, january-15-2018.jpg [View same] [iqdb] [saucenao] [google]
3277426

>>3277319
sure, here's something I drew today plein air

>> No.3277435
File: 239 KB, 913x1000, Creatures 16-01-18.jpg [View same] [iqdb] [saucenao] [google]
3277435

stress relief doodles

>> No.3277441

>>3277426
i draw plein air as well. the whole point of that, even in sketches, is to sink into the drawing and feel the material you are hinting at. sorry, but i don't get anything out of your drawing. where did you draw that? are you spanish, portugese, french? i'd advise you to use different hatchings and try to support the shape of the thing you are giving shades with hatching (the waves, the cliffs etc) instead of just "making it a bit darker".
i like the contour of the clouds, but what you did in the left part and above the horizon is just a bit worthless to the whole thing. try working with charcoal, it's way more painterly and gives you the option to create flat generalized spots as well as sharp, thick gestural lines for details.

>> No.3277442

>>3277404
Oh, that's fucked up, sorry, should have read the thread more carefully. I just used the word crutch because the imposter used the word crutch refferring to digital tools.

I can give serious crit... You should have used a mirror to check the symmetry of the face as you drew it. The thumb sticking out at the bottom is annoying compositionally. The markmaking in the fabric is often really random and unconsidered, and I'd say you're overdoing the wrinkles.

>> No.3277447

>>3277441
this is a drawing to prepare for a larger painting when I'm back home... the whole point of sketches is that it contains enough information to do a larger work later on... not "sink into the drawing and feel the material" whatever the fuck that means. not pictured were my notes on the page next to this one that contained all the information on color and value I need to do the painting later.

I think you're romanticizing art a little bit too much...

>> No.3277452

>>3277442

>You should have used a mirror to check the symmetry of the face as you drew it. The thumb sticking out at the bottom is annoying compositionally. The markmaking in the fabric is often really random and unconsidered, and I'd say you're overdoing the wrinkles.

I see what you mean and generally agree with that crit - straight-forward, if a bit harsh, but that's what I like about the anonymity. I didn't get what I was intending to go for out of this print. eventually, i would have liked to give a strong emphasis on the face, which was brighter in the reference and somewhat very geometric in nature. the wrinkles came out way too dark. i was working directly on the stone without pre-sketching and from a small reference. our workshop instructor had prepared a wash for the ink and we couldn't know how much to use, as it was mixed with some solvent by accident. not trying to weasel out of it now, but it was kind of not ideal to work in there.

>> No.3277458

>>3277447
>the whole point of sketches is that it contains enough information to do a larger work later on... not "sink into the drawing and feel the material" whatever the fuck that means.
i agree with your first sentence. but still, i don't get anything out of your sketch. even the composition is kinda meh.
>not "sink into the drawing and feel the material" whatever the fuck that means.
now you just sound butthurt :[

>I think you're romanticizing art a little bit too much...
lol, oookaaay.
i do a lot of drawings outside, so much that i put my focus this year on doing landscapes. maybe you see or memorize more out of your sketch than others can see in it. afterall, you made it and your memory of the scenery is more vivid in your mind. btw, i have no problem with landscapes being "romantic". you make it sound like it's a bad thing. or do you want to become an artist in the tradition of formalism?

>> No.3277462
File: 100 KB, 750x602, Two-Trees.jpg [View same] [iqdb] [saucenao] [google]
3277462

>>3277447
>not "sink into the drawing and feel the material" whatever the fuck that means.
to hint at what you've seen with just a few lines, capturing space, material, dynamics
>van gogh sketch

>> No.3277494

>>3277447
I think it's good for a study, and it will be pretty useful. Only bad part is the mechanical hatching on the little cliffs, it doesn;t convey useful info like the hatching on the waves does, for instance. Compositionally, perhaps you could show a bit more of the hill on the right, placing the peak closer to 2/3 position.

>> No.3277545

>>3267862
I'm having a hard time reading the silhouette of the machine. What impression is it supposed to give the audience? I can see it has some human like features, if it's supposed to be broken down I would suggest finding a reference pose that looks "dejected" or "defeated" and basing the silhouette on that.

>> No.3277605

>>3277435
What do you smudge with for that fur effect, senpai? these are fucking gorgeous btw. I wouldn't mind taking a look at your blog.

>> No.3277630

>>3277605
Thanks, the brush I am using is "gwen" by Daarken, https://servalineart.tumblr.com/

>> No.3277648
File: 961 KB, 2106x2000, knight.jpg [View same] [iqdb] [saucenao] [google]
3277648

Taking a break from my studies to try something with values. Any help would be appreciated.

>> No.3277803

>>3273834

It looks liek shit

>> No.3277864

>>3277447
Aaaaans it's Brian getting butthurt again

>> No.3277877
File: 1.43 MB, 3143x4198, unknown.png [View same] [iqdb] [saucenao] [google]
3277877

Please tell me everything I'm doing wrong. I'm still pretty new to color theory because I've only really done black/white stuff in the past but yeah.

>> No.3277887
File: 218 KB, 1037x1385, Resized.png [View same] [iqdb] [saucenao] [google]
3277887

forgot 2 resize

>> No.3277938
File: 265 KB, 1500x1116, ChristmasAssignment.jpg [View same] [iqdb] [saucenao] [google]
3277938

Why is it that my linearts always looks worse that the sketch? I've been trying really hard to implement line weight and all that but it always turns out flat and boring.

>> No.3277942

>>3277938
Maybe learn to shade, you fucking idiot?
Of course it looks flat with a flat color.

>> No.3277944

>>3277648
I'm not good at values, but it definitely lacks contrast. Needs darker shadows and brighter lights.

Also the overall value of your figure should be different from the bg, right now its all merging together a bit.

>> No.3277947

>>3277942
Thats rendering, right now I'm only doing lineart.
Even if I wanted to do shading and rendering my teacher wouldn't allow it, because we need to learn how to do lineart properly and presentable.

>> No.3277948

>>3277947
Why the fuck are you coloring then, mate?
Don't you think that it's flattening the picture?

>> No.3277949

>>3277877
Color doesn't fucking matter, your problem is that you don't know shit about the things you're trying to stylize. Seriously, this looks super bad if you actually put on your anatomy and perspective glasses for a second.

>> No.3277950

>>3277948
Well we were told that we had to do lineart and flat colors for presenting. But don't you agree that the clean lineart by itself looks flat and horrible compared to the sketch?

The clean lineart is supposed to be presented, not be used as a underdrawing for painting.

>> No.3277957
File: 622 KB, 1920x1280, hue-teo-space-ships-5.jpg [View same] [iqdb] [saucenao] [google]
3277957

>>3277948
Something like this picture for example, is the goal.

>> No.3278017

>>3277938
Because sketchy lines always have a lot more energy as they warp and move around searching for the form. The mind fulfills missing details too.
It gets better with mileage.

>> No.3278053

>>3276963
Cant believe i haven't done a still life yet, im too impatient. Ill work on that stuff thanks

>> No.3278056

>>3278017
Alright, I guess I just have to keep practising and studying how other artists does it.

>> No.3278112
File: 193 KB, 700x1063, e47b9898d7d7e75edd150dfe71661346.jpg [View same] [iqdb] [saucenao] [google]
3278112

>>3277938
Keep at it.

>> No.3278171

>>3278112
Oh this is useful, thanks!

>> No.3278204
File: 386 KB, 1000x1000, nothing_personnel_kid.jpg [View same] [iqdb] [saucenao] [google]
3278204

>made this

>> No.3278251

>>3277944
Every bit of advice helps alot thanks dude.

>> No.3278268

>>3277949
Gotcha, thanks.

>> No.3278269
File: 68 KB, 640x960, teleports behind you.jpg [View same] [iqdb] [saucenao] [google]
3278269

>>3278204
Leave this board, you fucking retard.
I wouldn't repeat it twice.

>> No.3278631

>>3271544
Perspective on the bed looks a little weird, particularly that bottom line. Other than that it looks like it has potential.

>> No.3279354
File: 185 KB, 441x1171, WHAT.jpg [View same] [iqdb] [saucenao] [google]
3279354

Want so bad to draw daily, I'll use this sub as a reminder

>> No.3279393

>>3279354
>sub
Board, anon. Board (or thread, if that's what you meant). Take this opportunity to lurk a bit too, learning the basics of the site will only benefit you.

>> No.3279424
File: 378 KB, 643x1000, 2.jpg [View same] [iqdb] [saucenao] [google]
3279424

>>3268036

Better late than never.

>> No.3279760
File: 1.77 MB, 1205x1705, Untitled.png [View same] [iqdb] [saucenao] [google]
3279760

Critique?

>> No.3279784

>>3279760
Looks like her head is floating in front of something resembling an upper body neck area

>> No.3279789

>>3279784
Ahhh fuck, I keep getting that criticism. How do I fix it?

>> No.3280351
File: 666 KB, 1727x675, ic-tracing-faggot.png [View same] [iqdb] [saucenao] [google]
3280351

>>3279760
wow! you traced a photo from the lower layer! and the result looks like shit!

>> No.3280352

>>3279354
i used to draw pages like that every day in school, what a nice flashback.
this person is going to make it. i see passion.

>> No.3280387
File: 191 KB, 1243x1145, delusional-anon.jpg [View same] [iqdb] [saucenao] [google]
3280387

>>3277447
>>3277426

>>3273556 ???

is this anon for real?

>> No.3280568
File: 3.60 MB, 2249x1294, FuckMyShitUp-01.png [View same] [iqdb] [saucenao] [google]
3280568

Hello, /ic/. Criticize me, pls.

I am ready.

>> No.3280590

>>3280351
I didn't trace it though, I used Pureref to constantly look at the reference picture and extremely autistic amounts of measuring back and forth. I do agree on the fact that it looks like shit, and I would greatly appreciate it if your criticism, even if destructive, would at least address the reasons why it looks like shit. But this is /ic/ so excuse me if I'm asking too much.