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/ic/ - Artwork/Critique


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3243619 No.3243619 [Reply] [Original]

IF YOU ARE A /BEG/INNER IN ART, please use this thread to post pieces for critique or ask for advice. We should not have to make new threads or post in the Drawthread with our fundamental exercises.

Feel free to post even the smallest exercise you have done to show you are still trying, do not give up, make someone proud.

RESIZE YOUR IMAGES TO ~1000 PIXELS:

#1)
>screenshot the image and post that instead

#2)
>change camera capture settings to something smaller

#3)
>send to computer and resize in MSPaint

→ →
There's a new (and cleaner) sticky in town! You can see it at:

https://docs.google.com/document/d/1uwaXKU7ev6Tw_or__o8ARpUb6r2rCZYJGqwSFV9AD98/edit#bookmark=id.15jx3pyuimvj

TRY TO BE MORE ACTIVE AND GIVE PEOPLE SOME FEEDBACK - many studies are left unreplied, which is a bit sad and can be quite demotivating for the people that try their best to improve, but are left directionless.

PREVIOUS THREAD: >>3240924

>> No.3243620
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3243620

ESSENTIALS:

>>>/ic/thread/3023643
Links to many art books including as Keys to Drawing (Dodson), Drawing on the Right Side of the Brain (Edwards), Perspective Made Easy (Norling), Color and Light (Gurney), The Vilppu Drawing Manual (Vilppu) and How to Draw (Robertson).

>http://ctrlpaint.com
A website dedicated to understanding the basics and process of digital painting, based in Adobe Photoshop. Library of over 200 free videos.

>http://quickposes.com
Free pose library to practice drawing the human figure (as well as a portrait library). Draw at your own pace or set a timer for quick gesture drawings.

>http://youtube.com/user/ProkoTV
Instructional how-to videos covering mostly portrait and figure drawing from fine artist Stan Prokopenko.

>https://www.youtube.com/user/onairvideo
Croquis Cafe - Timed model poses.

>http://drawabox.com
Controversial yet helpful introductory course on the fundamentals of drawing with a focus on understanding the concept of form and thinking in a 3-dimensional mindset while you draw.

>Your local life drawing class
Life drawing is an indispensable tool in your art career. Do not be intimidated based on your skill level - there will always be someone worse than you and someone better than you. Use this opportunity to meet new artists for learning, critique, and growth.

>> No.3243635
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3243635

Here's a running pose I'm trying out with a geometric character. I know the head isn't so good but how'd I do with the body?

>> No.3243636
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>> No.3243640
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3243640

This exercise, the main goal was to copy a master sketch by Michelangelo using block in, to the right I have mi first try, to the left the second try.

I must say the reference pic was small so I was “translating” a drawing to a different dimension. The last sketch to the left was the second try and I felt more confident after learning about my mistakes from the first try.

25 minutes one sketch.

>> No.3243647

>>3243635
Nice to see people attempting forms.

In a running pose the pelvis isn't facing forward, but usually faces in the (not a complete) opposite direction of the chest. Nor is it tilted that far down.

Think about how you actually run. Do you really move your elbow above your shoulder?

Last of all.. why don't you just print scrn and post using that chrome browser you have open on your desktop instead of using your phone camera?

>> No.3243653

>>3243635
The right arm with the should is wrong. Specially the perspective.
You are trying Mecha right?

The connection between the boxy rib cage and the abdomen doesn’t make sense because it looks flat and the rib cage no.

The ellipses of the legs are flat.

Keep working anon! You can’t do it.

>> No.3243656

>>3243653
I mean you can do it! Sorry my keyboard.

>> No.3243667

>>3243653
I'm doing robots but I guess you can call it Mecha.

>> No.3243689
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3243689

UPDATE: I fixed the head. It matches my ref sheet a little better

>> No.3243707
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3243707

Fuck me this is boring.

>> No.3243713
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3243713

Hows this looking boys?

>>3243635
looks like you gave up on making it 3d below the chest
>>3243636
really need to work on your lines sempai
>>3243640
beautiful work, not sure about that thumb tho
>>3243707
draw bigger

>> No.3243716
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3243716

>>3243713
Fuck that, the only thing I have that's bigger is newsprint and that shit is unwieldy. Maybe after I square up proportions and put it all in practice.

>> No.3243717
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3243717

Just some birds from photos. Boring stuff.

>> No.3243718

>>3243713
Lol the “thumb” is a life drawing. My hand lol my thumb
I know is wrong, I’m using Bridgman hand poses p, I do the poses with my hand, draw them and then I make comparisons.

Thanks for the commentary.

>> No.3243719

>>3243717
How dare you call “boring” drawing birds?

By the way I like the drawings lol

Do you feel a little weird sometimes when making unusual pencil strokes? Just asking

I have that feeling with some strokes
, I don’t know if I’m holding the pencil in the right way for that specific stroke.
See my study below

>>3243640

>> No.3243720

>>3243716
Oh haha the picture made it look small my bad.
>>3243718
Would you recommend bridgeman for hands? I'll I've done for that is proko's free stuff

>> No.3243722

>>3243707

Be careful if you jump straight to anatomy, before know how to draw the construction of what you want to study

>> No.3243724

>>3243720
I mean I'm actually going to work bigger.

>>3243722
What is anatomy other than the construction of what I want to study? I keep hitting the wall doing figure studies and working from imagination and have some free time, so here we are.

>> No.3243729
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3243729

I'm really self conscious of my drawing from life. I seem to be walking around the academic way, but I can't quite put a finger on what my pitfalls are. Just doesn't look as right and convincing.


I wish anon from russian academy who seems to come here would tell.

It's about two hours of work.

Now the amusing thing is the boy on it is 16 years old, in rl he looked 20, here I don't even know...

>>3243719
those are photos, I'm not drawing anything real and tangible and that's boring to me.

What do you mean by unusual. I often make awkward movements with my hand, which only point out it's not trained enough yet, like some loose strokes, and it does make me tick. You might want to try to stretch a piece of paper on something vertical and just try to draw accurate lines on there. Like make two dots at some distance from each other and try to connect them in one fell swoop. It's a nice exercise for training a hand.

>> No.3243730

>>3243720
Of course, Bridgman is good in any meaning. The special thing about him is that he teach you the “necessary” anatomy that makes a hand look like a hand. I explain myself

He just use simple strokes and he gives a lot of information without details. Just what our brain needs to recognize the part of the body you are drawing. Also he teach important anatomy issues. (We know simple does not mean easy)

Just by copying and analyzing one page I learned a lot. Just imagine if you combine his notes with “life drawing” in one day I was available to draw a decent(no wonderful) hand.

>> No.3243734
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3243734

>> No.3243738

>>3243729
Looks like a solid drawing to me, I don't know what aspect of it you're not being convinced by.
The only thing that I'd say is that all that mark making helps define the form, but also looks preliminary and maybe even makes the subject look older than he is.
Maybe try rendering some, working in charcoal or graphite

>> No.3243740

>>3243729

Unusual: like not used to it. Not common.
Oh yeah I do that warm ups, I was curious because as you said, often I make awkward strokes; like my arm shakes or something.

We just need more practice

>> No.3243745

>>3243734
What is your goal on this?
Tell so we can know better how to critic no saying everything is wrong.

>> No.3243750

>>3243745
their just sketches for warmup. i dont save them so i like to post them.

this is what it looks like when i steal values. huge difference

>> No.3243752
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3243752

>>3243750
oops

>> No.3243756
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3243756

Hand studies with Bridgman.

Simple line drawings. I feel like I’m understanding what to look for when drawing from life.

>> No.3243760
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3243760

>>3243738
Maybe it's that I can't get past that preliminary draft look. I specifically tried drawing only in lines, because I felt more and more that cross-hatching and adding value are just means for me to hide my inferior abilty. The academic stuff is just so precise, every dot lies in it's rightful place. I don't know if I have it in me to do like it sometime. And even that is just a stepping stone, something to outgrow.

>> No.3243764
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3243764

How did I do /ic/? I know I made her ass too thick, and could have gone darker in some areas but are there any other glaring issues?

>> No.3243765

>>3243764
>too thick
no such thing

>> No.3243767

>>3243764
Your edge work is terrible which is why her ass looks bad. Needs to be more soft edges there. You know where I'm talking about too.

>> No.3243768

>>3243767
Any tips on how to improve?

>> No.3243769

>>3243760
As someone who went to an atelier and had to spend time between specific studies (basically classes) working on a graphite still life for a whole year... Yeah it takes forever and is grueling work. I wanted to fucking kill myself so I could stop looking at that shit.

I will tell you it does wonders for your technical skills though.

If you'd like to learn how to make your stuff look convincing, download/buy Drawing Realistic Textures in Pencil by J.D. Hillberry. The one and only thing I take issue with is his use of chamois/paper/tissue to blend his work. I was not allowed to use these, and had to do everything with a pencil and a fucking kneaded eraser. And honestly I'm better off because of it.

Otherwise it's a solid read and if you're willing to put in the time it'll help you improve where you're lacking.

>> No.3243771

>>3243768
Just pay attention to your edges, that's all there is to it. http://muddycolors.blogspot.com.br/2015/04/10-things-about-edges.html

>> No.3243772

>>3243771
Thanks, anon!

>> No.3243774

>>3243769
How good are you at imagination work after all of that?

>> No.3243777
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3243777

>>3243774
Clasically trained artists we're always good with imagination. Please don't try to stir this shit again.

>> No.3243778

>>3243777
It was an honest question. I'm sorry for whoever hurt you before me.

>> No.3243780

>>3243778
No I've just seen much similar incessant shit flinging happen around people equaling classical education based on life drawing with photocopying and claiming they (trained people) can't draw anything apart from what they directly see. I just could see where such questions go, sorry for misjudging you.

>> No.3243786

>>3243777
>>3243780
Copying what you see whether from life or photo IS a different skill than drawing from imagination. Someone who has only trained in sight sizing will not be able to create an animation with simple characters. Just look at proko.

>> No.3243792
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>>3243786
Classical education doesn't teach just sight sizing, it actually discourages relying on just that. I've been told to sketch the picture first and make technical measures only after the fact in the short time when I could get a taste of formal education. Drawing boxes and such is only really relied upon in the beginning, skilled draftsmen are more or less constructing on the fly, Vrubel shows this ability in a nice emphasized fashion. Well of course, if some individuals pave their way relying only on sightsizing, all the power to them. Better stop here.

I don't like Proko, he looks sleazy.

>> No.3243793

>>3243774
I'm okay enough at it. I can't visualize things in my head so it's hard for me to do the whole "have an image in your head and put it on paper" thing cause I don't get those images. I don't even dream. I didn't know people could close their eyes and "see" things, I thought it was some kind of saying or something.

I can execute things without directly copying refs or needing to photobash first, say I've got an idea or a prompt to do from imagination - I have to go through thumbnails for composition, do several variations of a monster/character/vehicle and experiment with the shapes until I find one I like, do color studies, etc. Once I go through all that stuff I'm fine, I do have to find references sometimes though, if it's not internalized I can't help it, I'm not going to guess at it and make it look like shit.

I have noticed that all my classmates were really good at just shitting out work from imagination, though. I'm really envious of anyone who can visualize, if I could it would make everything way easier. So, don't take that for granted, that shit is a fucking gift.

>> No.3243794

>>3243786
No one but animators care about animation. Also bullshit because most animators of the golden age were out of work fine artists with a classical education.

>> No.3243795
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3243795

I know there's something wrong with it, but I don't know what... the sword is what I'd change is what I'd still had the file

>> No.3243797

>>3243793
You don't even see any images flickering as you're drifting off to sleep? It's hard for me to imagine that, too. I can at times see things so clearly right before turning off it occurs to me I can extend my hand and touch them.

>> No.3243800

>>3243786
Okay, Proko is a bad example, he's someone who got stuck in copying from life. Being a photocopier was discouraged where I was, and it was only used for getting through the fundamentals. It's hard to draw something from imagination when you can't use form, values, line, shape, or proportion right. So I'd have to argue with you there, it's not very different. Drawing from imagination is just taking what you've learned from your life studies and twisting it into what you want to see. Crocodile-men don't exist, but crocodiles and people sure as hell do, so it makes sense that you'd study those subjects and get comfortable with them before drawing the things that don't exist. At least, if you want them to be convincing.

>>3243792
Yes! Exactly. That's what my teacher always told me, "eh, just eyeball it and block it in, use the envelope method, then tighten it up afterwards" lol. I thought he was crazy at first but now I understand. It's just the whole "draw from general to specific" thing over and over again.

>> No.3243804

>>3243797
No, I have never in my life seen anything that wasn't physically in front of me. I've always wondered what would happen if I took acid, though. People hallucinate on it, so I wonder if I would finally see things that aren't there, too, or if it would do something really strange instead. But the thought of that going wrong kind of freaks me out too much to do it lol.

>> No.3243808

>Dodson wants me to draw a person for measuring practice
>Don't have friends
>Family won't stand for 40 minutes
Is it okay draw from a picture?

>> No.3243812

>>3243793
>I didn't know people could close their eyes and "see" things

That's not how it works. It isn't magic. "Drawing from imagination" is kind of misleading, it makes as much sense as "speaking from imagination".
When you get an idea you use your knowledge of vocabulary and the rules of grammar to construct a sentence. Same thing when you draw, you can an idea and you use your knowledge of the subject and rules of perspective to construct the image. You can't draw something if you don't know what it looks like so you have to study the object and internalize it. You can't express an idea if you don't know the words for it so you need to read books or a dictionary to internalize the required vocabulary.

>> No.3243814

>>3243808
Yes, just know that you're going to get a little lens distortion so try to look for images that are meant for artists, and not just random facebook photos.

Do they do life drawing sessions where you live? People will gather somewhere and pay $5 to get in and draw a model for a few hours, it might be worth looking into.

>> No.3243815

>>3243768
https://www.ctrlpaint.com/videos/brush-technique-blending

or use a soft airbrush

>> No.3243816

>>3243812
I meant more like people talking about dreams or like during hypnosis or meditation when they say "visualize yourself on a beach..." kinda stuff.

Anyways I wouldn't know, that shit sounds like some fucking magic to me

>> No.3243818

>>3243808
I recommend this https://www.youtube.com/user/onairvideo

six fucking puzzles, i miss old captcha

>> No.3243819

>>3243816
Its not, you are just trying to make excuses for yourself.

>> No.3243823

>>3243814
Thanks anon! This is purely for fixing my godawful measurements, so lens distortion is unimportant. I'm also too shit to draw publicly

>>3243818
Thanks. old captcha isn't dead 'til March

>> No.3243824

>>3243819
There really is such a thing. https://en.wikipedia.org/wiki/Aphantasia

>> No.3243826

>>3243812
We literally have a visuospatial sketchpad in working memory and other processes that feed directly into our visual system.

>>3243816
Most of us can see and feel the beach. With some work you can see and rotate objects in space. With an especially vivid imagination, it's like playing around on google earth. That's before you get into dreams and hypnosis and shit where shit gets wild.

>> No.3243827

>>3243819
I think you are confused about what I was saying. Whatever man, it ain't worth arguing with you. I'm outta here.

Nice talking with you guys while it lasted.

>> No.3243828

>>3243823
How to turn on the old captcha?

>> No.3243832

>>3243827
Goodbye.
I really need to hit the hay too.

>> No.3243834

Is it me or the beg thread is healthier than before?

>> No.3243835

>>3243824
Oh shit is that what it's called?

>>3243826
Fucking superpowers man.

>> No.3243841
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3243841

>>3243828

>> No.3243842

>>3243835
When people say artists artists are visual, they aren't fucking joking. ADD is just going somewhere within that's far more interesting. It's some dr strange shit.

>> No.3243843

>>3243841
Thank you!
>>3243835
I suppose, I remember reading about inability to imagine. It's fairly common.

>> No.3243847

>>3243834
The whole board goes through phases, it depends on how much the anons here feel like taking out their frustrations on everyone else, looks like they're feeling bretty gud today.

>> No.3243851

>>3243847
No one has asked for advice and critique on a problem that could easily be solved by looking, measuring, and doing it again until they get it right, or seeing how another artist does it and taking inspiration. Yet.

>> No.3243858

>>3243851
I was assuming everyone who uploads studies here is because was looking for critics, advices, suggestions, curious stuff, help, any commentary.

>> No.3243860

>>3243858
Same here. It is the artwork/critique board so it stands to reason that if you're posting your work here you're looking for feedback.

>> No.3243865

>>3243786
>Copying what you see whether from life or photo IS a different skill than drawing from imagination.

Different but connected. If you don't draw from life you either doing shitty "stylization" or rely heavily on refs.

The point of copying is to learn from reality and apply it to imagination. Reality have restriction but imagination doesn't. That's where creativity comes in.

>> No.3243869

>>3243824
gee wizz i must have this too.
man no wonder im bad at drawing. itsn ot even worth studying cause ill never have these super powers
tough luck :(

>> No.3243870

>>3243869
I wouldn't say it isn't worth studying. You just have to work harder than everyone else. Look into the drawing process of concept artists, it helps a lot.

>> No.3243875

>>3243869
You joke but some people actually use this as a legit reason to not try.

>> No.3243877

>>3243875
im not joking. some people just have bad genetics :(
some people are fat because they have bad genetics and have no reason to diet or exercise. some people can draw because of genetics and shouldnt bother trying
just the way it is

>> No.3243887

>>3243875
Aw. That's a bummer. I mean it makes me feel like I should just give up sometimes but I've wanted to be an artist my whole life, so, fuck it, this is my only skill so why not stick with it. And honestly because I have to study harder than all of you it's actually going to make me a much better artist anyways. :^)

>> No.3243895

>>3243635
clean your monitor

>> No.3243896
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3243896

>> No.3243897
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>>3243896

>> No.3243899

>>3243896
Get the curves of the back and a better feel for the right front leg and render.

>> No.3243905

>>3243795
it looks very stiff. The sword definitely doesn't help.
It looks like it's awkwardly holding the sword at an angle, not really swinging it. It looks undynamic. Exaggerate it more.

>> No.3243930
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3243930

starting baby's first loomis

Is there any trick for easily getting down the width proportions? The basic height ones of the "mannikin frame" are pretty easy to remember but I keep fucking it up with the widths, even when I make a note to keep stuff X head widths wide.

>> No.3243935

>>3243930
Practice.

>> No.3243936

>>3243713
nice. You should move to the draw thread next time. This is not beginner work.

>> No.3243947

>>3243734
Inaccurate, the breasts are unrealistically large. The one of the left is a lot more detailed.

>> No.3243949

>>3243764
The gap between the lower legs is wrong and the angle of the right knee is wrong.

>> No.3243956

How do you prove to someone you know and understand construction?

>> No.3243958

>>3243956
Construct something and don't erase the construction lines. Put it in multiple perspectives or poses. That's it. Wondering why you have to prove this to someone thought lol

>> No.3243960
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3243960

tell what you think

>> No.3243963

>>3243960
Less /beg/ material. More /alt/ material.

>> No.3243965

>>3243729
This looks great to me. I'm sure he looks older because of the severity of all the angles. The chin is really strong, and there's a laugh line. But that's not a bad thing. My question is how is this /beg/ tier?

>> No.3243971
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3243971

Pls help. I refuse to give up on drawing. But I can’t help but feel endlessly mediocre and beginner. Like god damn Sisyphus pushing a rock up a hill.

There are only 2 works (total) that I feel like I can show to people. Everything else I hide. Functioning people who are not art autists always seem so underwhelmed by what I show them. I can hardly bear to see disappointment on their faces, so I reluct to share what I’m working on.
Anyone help me kms pls?

>> No.3243972
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3243972

>>3243971
What am I doing wrong?

>> No.3243975

>>3243971
Better than 90% of /beg/, but pretty shit because why the fuck didn't you finish it or clean it up. No functional person would be able to tell at a glance what you were trying to do. They love it when you have it super well polished and realistic. Your's is the complete opposite. Great proportions though.

>> No.3243976

>>3243963
alt ?

>> No.3243977

>>3243971

>>3243972

My honest opinion is just proportion.
You are in the right path I think. Keep practicing anon.

>> No.3243981

>>3243971
Just looks like your average sketch to me. Try throwing in tones and rendering stuff, man. Maybe you should try drawing with something else, like a brush pen or a pencil.

>>3243972
Needs more gesture. Push the pose, really try to feel it.

>> No.3243983
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3243983

Did you heard about people falling in love with fictional characters like waives and all that stuff?
Well I think I’m falling too.
The women from master pieces are just lovely.

>> No.3243986

>>3243960
Pretty stylized, and in some ways, questionable anatomy. That ass is lumpy. Calves look high and sharp, and the pose looks uncomfortable. Would suggest you look at pics of people holding swords. The angle of her left arm looks awkward.
Beyond anatomy, you’ve got nice line quality, with a loose but confident sketchy feel. Not /beg/.
>>3243930
I wouldn’t concern yourself so much with the raw numbers. Maybe a rule of thumb here and there. Like how many heads tall the torso and legs are, for example. But mainly you should be building from a human anatomy perspective. Ultimately the goal is to construct a human in a pose (in perspective), not a mannequin. The mannequin is something to build off of, not dwell on.

>> No.3243987

>>3243983

> with fictional characters like waives and all that stuff?

“Waifus”

>> No.3243988

>>3243986
thanks for the info any idea about what i can do for the cons

>> No.3243998

Thank you to anyone reading this and acknowledging me. Very much appreciate the help, even when I don’t give much to go off of. I’ll try to stick around more to help other peeps.

>>3243975
Both were quick demos from my studio class. Like 15 min per pose. Both on newsprint, compressed charcoal. My focus was on proportion, value, contour in the first. Sketchy feel. The laying pose was fucking around mostly, abstracting the angles of her body and contour. You’re right about the realism. People love photorealism.. and how time consuming it is.
>>3243977
Where does proportion look off? The first woman is a tall lanky woman. Laying pose wasn’t as accurate, for sure. Torso too big I think?
>>3243981
Solid. Thank you for the tips.
>>3243988
Which post was yours?

>> No.3244004

>>3243998
>3243960

>> No.3244025
File: 138 KB, 1000x1000, clown.jpg [View same] [iqdb] [saucenao] [google]
3244025

Last thread turned to shit as soon as I asked for help.

>> No.3244062
File: 74 KB, 640x640, 1513317311407.jpg [View same] [iqdb] [saucenao] [google]
3244062

Can I use charcoal on printer paper?

>> No.3244077
File: 553 KB, 2048x1876, 2A31F005-B299-4C6C-B547-E4B9715B4FBA.jpg [View same] [iqdb] [saucenao] [google]
3244077

>>3244004

>> No.3244079
File: 557 KB, 1200x1838, 3A25714F-5F6B-402E-9303-970A89F15117.jpg [View same] [iqdb] [saucenao] [google]
3244079

>>3244077

>> No.3244080

>>3244062
printer paper isn't really rough enough to hold onto charcoal that well.

>> No.3244084
File: 2.31 MB, 4208x2368, IMG_20171221_074609_HDR.jpg [View same] [iqdb] [saucenao] [google]
3244084

>>3243619
Far from finished, just looking for any pointers along the way ?

>> No.3244102
File: 289 KB, 400x806, charcoal.jpg [View same] [iqdb] [saucenao] [google]
3244102

I think I will do some bargue plates and try to actually draw bigger and control the values this time.

>> No.3244145
File: 115 KB, 250x250, this_fug.jpg [View same] [iqdb] [saucenao] [google]
3244145

Okay guys, this is fun and all, but I'm ready now. What's the secret technique to drawing well?

>> No.3244147

>>3244145
The secret is you actually have to try and draw well.

>> No.3244152
File: 13 KB, 148x127, really2.jpg [View same] [iqdb] [saucenao] [google]
3244152

>>3244147
But really, Anon. Tell me the secret. No more memes.

>> No.3244168
File: 154 KB, 668x708, no way.png [View same] [iqdb] [saucenao] [google]
3244168

H-have I made it?

>> No.3244172

>>3243619
Just what is drawing? The sticky doesn't answer this.

>> No.3244189

>>3244172
You have to check another sticky.
The one i left on your mom's ass yesterday.

>> No.3244219

So two questions

First one is that I do an upside down drawing every day to help get things but when I'm drawing it I notice my proportions run off or don't match up some time in the middle of it. How can I get them right?

And how would I go about drawing mechs like gundams.

>> No.3244225

>>3244219
By erasing and looking at the thing you're drawing again.

Draw gundams. Alternatively, learn and understand mechanical objects and draw those too.

>> No.3244250

does anyone have resources on how to attach heads to bodies? I'm really struggling to connect the anatomy, I can draw either in isolation fine but connecting the two it always looks wrong.

>> No.3244266

>>3244080
Ah, that was what I was scared of. Thanks Anon.

>> No.3244267

>>3244250
hampton on necks

>> No.3244317

>>3244266
Charcoal and a light breeze is the Ctrl+z of trad media.

>> No.3244321

>>3243972
>>3243971
When you go to render, all your mistakes become clear. At once.

>> No.3244345

Recently I've been getting into warhammer, and am really interested in learning various aspects of painting, be it in a 2d or 3d application.

I was wondering if anybody could guide me in the direction of any books dealing with the chemistry and application of all paints.

Thanks.

>> No.3244500
File: 912 KB, 800x1091, 1513652289687.png [View same] [iqdb] [saucenao] [google]
3244500

Alright one more time.

>> No.3244508
File: 715 KB, 3693x5045, monster lines.jpg [View same] [iqdb] [saucenao] [google]
3244508

finally lined this. rendering next, still shite from imagination. rate pls

>> No.3244540

>>3244508
that guy's arm bothers me. Also, why is he sad?

>> No.3244541

>>3243764
Right hip needs to be lower

>> No.3244550

>>3244540
because i havent learned facial expressions yet, he is supposed to be horrified.
arm is probably wrong

>> No.3244552

>>3244152
You just wing it and everything will sort of look just as good as if you had planned it out

>> No.3244554

>>3244540
Arm is 5 meters long.

>> No.3244560
File: 1.88 MB, 1000x1000, Untitled_Artwork-15.png [View same] [iqdb] [saucenao] [google]
3244560

Hi senpai, I didnt feel like posting alot of shitty sketches apart so I tried to put them In one pic

>> No.3244562
File: 326 KB, 1000x1000, IMG_1158.jpg [View same] [iqdb] [saucenao] [google]
3244562

>>3244560
ttrying to get beter at making poses less stiff, anyone got any tips?

>> No.3244608
File: 276 KB, 1080x1030, Screenshot_2017-12-19-02-45-16-1.jpg [View same] [iqdb] [saucenao] [google]
3244608

Just sketching this out, any advice?

>> No.3244637
File: 495 KB, 706x1000, xxx.png [View same] [iqdb] [saucenao] [google]
3244637

how do you make the character pop out from the background

>> No.3244640
File: 2.57 MB, 3042x1821, image.jpg [View same] [iqdb] [saucenao] [google]
3244640

I can use more wrapping lines but I want to be focus on the necessary lines. I found difficult to draw the gesture of dynamic poses from fighting movies.

>> No.3244644
File: 52 KB, 601x601, IMG_20171221_141602_517.jpg [View same] [iqdb] [saucenao] [google]
3244644

>> No.3244647
File: 564 KB, 2700x4057, g3djby4ub4501.jpg [View same] [iqdb] [saucenao] [google]
3244647

>>3244644

>> No.3244655

>>3244637
You need to study compositional value. Using 3 values to describe the portrait. Something that you need to do before the portrait. You didn’t, now you suffer the consequences.

>> No.3244677

>>3243960
terrible taste

>> No.3244734

>>3244168
Yes. You may now go to /alt/

>> No.3244736

>>3244102


>>3244102
Don't see why you need to do bargue plates, you seem pretty capable in the drawing department. How about give oil painting a try, here's a book to help you along the way John Collier - A manual to oil painting.

The book will help indicate what supplies you need. Though it cost me about 100 dollars to get all the supplies I needed to get started with oil painting, although dirtier than digital painting it's more satisfying.

For further reading if you're interested,, take a look at Harold Speed the practice and science of drawing.

All the books are available online for free. Check the archive online

Hope this helps anon

>> No.3244738

>>3244145
Although the cartoon has no technique, i kinda dig it

>>3244172
Anon check out G.E Hicks a guide to figure drawing online. He'll hell you understand it fully the first 25 pages are most important, and it's only 43 pages long.

>> No.3244741 [DELETED] 

>>3244317
Zin Lim on YouTube provides a helpful tool for learning charcoal drawing more so according to me personally compared to the other Youtube artists

>> No.3244744

>>3244741

Proceed to fuck off...

>> No.3244758
File: 1.35 MB, 1271x7339, 96e2feea6bbf8e7ce6646fcc04456d29a49408d92007e7d7876ea20d518b1f62.jpg [View same] [iqdb] [saucenao] [google]
3244758

>>3244644

>> No.3244787

>>3244500
The knees are gone and the legs are small
overall not terrible

>> No.3244790

>>3244608
learn lines. also the eye is to high

>> No.3244813

>>3244644
Brutty cute. Maybe try to imagine the bones that form her body underneath the skin. Like a table with a cloth draped over it.

>>3244637
Blend

>>3244508
I like this, especially the story telling and angle. Curious to see it coloured. I think it would be awesome if you could process the wind into this image.

>> No.3244815
File: 104 KB, 479x589, 846105 2017-12-21_17-16-21.png [View same] [iqdb] [saucenao] [google]
3244815

beep

>> No.3244841
File: 25 KB, 230x351, 1165151.jpg [View same] [iqdb] [saucenao] [google]
3244841

>>3244562
It looks like you're drawing straight angles and lines for bones, then curving muscle and clothes around them after you put them down.

start curving bones more and they will be less stiff
look at the fairy's legs and you'll understand

>> No.3244849
File: 108 KB, 554x225, ScreenShot2013-09-24at65552PM_zps3ad57449.png [View same] [iqdb] [saucenao] [google]
3244849

>>3244637
you make them contrast in value, either make the background darker or the character lighter

>> No.3244853

>>3244849
Whoa, this is some cool effect.

>> No.3244854

>>3244841
I think I get what U mean.

I'll try my best, tnx anon :)

>> No.3244869
File: 220 KB, 888x389, nani.png [View same] [iqdb] [saucenao] [google]
3244869

Just started Perspective Made Easy, and apparently I'm fucking retarded because I don't understand what he's asking me to do here. this theoretical blackboard is in the corner? Like.. Flat against each wall or..?

>> No.3244900
File: 40 KB, 439x311, 216374 2017-12-21_18-57-18.png [View same] [iqdb] [saucenao] [google]
3244900

>>3244869
Draw a line thats eye height
Look at it while sitting down
Draw a line in a corner
Look at it while sitting down.
Look at it while standing.
Draw a line on something outside
Look at it in different ways

>> No.3244921

>>3244758
How do I avoid symbol drawing when I'm drawing small?

>> No.3244929
File: 29 KB, 341x512, 3b3784eab9c94aaf4ba551d3d507d98e--flexy-girls-flexible-girls.jpg [View same] [iqdb] [saucenao] [google]
3244929

>>3244608
Waists can only bend side to side and curve forward and backwards

That characters spine is snapped in half, an extremely flexible person can only bend backwards not forwards.

Notice how in the pic she's curved forward and not completely bent like your drawing

>> No.3245005

>>3244608
draw something else

>> No.3245008

>>3244608
holy fucking shit. ur lines dude. try drawing only a single line or a series of straight lines and see if u can hit what u want. if u cant hit it with one line, then its back to drawing reference mate.

>> No.3245010

>>3244077
cg's shading is okay, if you like his style, but dont use his anatomy. its pretty shit. i mean look at that fucking chicken leg. wtf

>> No.3245015
File: 278 KB, 800x1066, 521A7FCB-E816-496F-8584-0BA90BA94133.jpg [View same] [iqdb] [saucenao] [google]
3245015

Did a study of my friend. Already I can see I drew his eyes too big.

>> No.3245024

>>3245015
Does he actually have strabismus?

>> No.3245043
File: 25 KB, 450x253, 515D8558-2B41-49D9-8BD8-56F9C7C860D4.jpg [View same] [iqdb] [saucenao] [google]
3245043

>>3245024
No. The eyes were difficult, it challenged me.

>> No.3245088

I keep drawing but I never feel like i'm getting any better

>> No.3245094

>>3245088
1. Are you just drawing for the sake of drawing, or are you actively trying to learn and improve? Drawing a lot is a huge part of it, but you should be drawing with purpose.

2. It takes a long time. Most art progress is measured in months and years. Things will go faster if you put in more time each day, but time is required.

>> No.3245097
File: 160 KB, 973x1328, 1231231.png [View same] [iqdb] [saucenao] [google]
3245097

think i went a lil crazy on the block in

>> No.3245141
File: 329 KB, 915x1296, WIfu test color.jpg [View same] [iqdb] [saucenao] [google]
3245141

Color should be the last thing I should be worry about.
But I made this wip for fun.
Are the color working?
If you are wondering why I made a generic cute elf, well. I am a healthy man

>> No.3245159
File: 229 KB, 724x1000, Pipe Dwarf Res.jpg [View same] [iqdb] [saucenao] [google]
3245159

Wanted to paint something but feeling super uninspired. So, here's a generic dwarf/gnome/vertically challenged person smoking in the woods.
Critiques plz.

>> No.3245181

>>3245159
I like the mood, it's pretty good. I could give some pointers in case you want to push the image a bit further. One main thing is focusing, you can choose where you want the viewer to put his attention in, so in this case, it could be around the face and the smoking pipe, so you drag people eye's in the action or point of interest. it's also a good idea to render considering the depth and background, it can create a better sense of space and makes the image less flat, you do this by pushing values in the front and resting on the back with softer values. However, there's more to it, creating more planes can help the viewer to get that feel, the space in front of the dwarf seems a tad empty, you could add something there to add planes and point the image towards the center, there's plenty of ways to do it.

as for the brush strokes, I'd say is up to you how much you want to exaggerate them, just make sure you are not using it as an excuse to shortcut your way in to an end result quickly, polishing a bit more can reveal more interesting features in the image, however if you didn't plan it beforehand it'll make things look worse as you may not completely know the textures of the subject, ie: how to render each material of the dwarf's clothes, like boots, cape, etc.

All in all, I'd say you are alright, just extend your work a step further in the rendering and composition, it'll put a challengue on you and could help in making more interesting images.

>> No.3245187

>>3245159
not /beg/

>> No.3245208

>>3245181
Thanks for the tips. Lol I actually already tried to push the values to gave it better focus. I'm used to drawing a subject floating in a white void, so doing a thing with an actual background really gave me a hard time.
You're right I'm being impatient with the brush work. After drawing with default brushes for so long, I just wanted to emulate a painterly style from pro artists (using their brushes of course).
>>3245187
Lol Thanks for the confidence boost. It's honestly the best i can do with my skills right now.

>> No.3245247
File: 461 KB, 956x717, Akjtb6K.jpg [View same] [iqdb] [saucenao] [google]
3245247

my 30 second gestures please critique

>> No.3245258
File: 2.09 MB, 1605x1230, statue1.png [View same] [iqdb] [saucenao] [google]
3245258

>>3243619
Unfinished ref study. I hope I can get better at this by next year.

>> No.3245263
File: 79 KB, 699x921, 123213.png [View same] [iqdb] [saucenao] [google]
3245263

>> No.3245273

>>3243795
you're very creative, i look forward to seeing you improve fellow anon.

i wish i wasnt so lazy and would just draw. its hard finding motivation right now for me

>> No.3245274

>>3245273
Wish granted. What kind of art do you like?

>> No.3245282

>>3245141
it looks cute anon, but please finish it to the best of your ability before asking for advice.

>> No.3245298

>>3245258
Take a closer look at your neck.

>> No.3245307

>>3245282
I will anon.
Hope I will have enough time.

>> No.3245313

>>3243619
>post in /beg/
>get told I have no idea what I'm doing or ignored
>post in /alt/
>get compliments and featured in OP
What does this mean?

>> No.3245314

>>3245313
Means you post your art

>> No.3245323

>>3245313
You know that phrase "if you're the best in the class, then you're in the wrong class?" Well, that.

>> No.3245329
File: 68 KB, 831x622, Capture.png [View same] [iqdb] [saucenao] [google]
3245329

please critique my shitty studies

>> No.3245364

>>3245313
the average /beg/gar is better than the average /alt/er

>> No.3245365

>>3245364
>tfw you're below the average

I just wanted to make video games

>> No.3245368

>>3245329
I want to study that ass. inb4 (((male)))

>> No.3245400

>>3245368
its whatever you want it to bee :^)

>> No.3245428
File: 216 KB, 756x1008, zimmy1.jpg [View same] [iqdb] [saucenao] [google]
3245428

Some told me to watch some Zin Lim video, so I've been trying to go through it a few times to get a better feel for values and the structure of the face.

>> No.3245430
File: 214 KB, 756x1008, zimmy2.jpg [View same] [iqdb] [saucenao] [google]
3245430

>>3245428
I tried it again while stuck waiting without the videos. It didn't work so well. Having a reference would have been nice.

>> No.3245433
File: 301 KB, 576x432, 5bc50571b4cf557233a3dd546cc62481cb71a8f2053e5ffbc09fcc59f81be007.png [View same] [iqdb] [saucenao] [google]
3245433

hopw the fuck does colour dodge work? I saw someone make a really nice lighting effect with it but i cant work out how to do it for the h*ck of me

>> No.3245435
File: 215 KB, 1008x756, zimmy3.jpg [View same] [iqdb] [saucenao] [google]
3245435

>>3245430
Worked on another Zin Lim video on constructing faces. Working to get proportions right.

>> No.3245441
File: 181 KB, 756x1008, zimmy5.jpg [View same] [iqdb] [saucenao] [google]
3245441

>>3245435
And here's a plane. I feel like I've gotten fairly got at copying the contours of other drawings or references, but I'm still struggling to get values right and creating things from imagination. I guess I should just spend more time practicing getting values down?

>> No.3245461

>>3245428

the face looks like you have an understanding of depicting form on paper ...

>>3245430
... but this one kind of downgrades into symbol drawing. human skulls don't look like that.

what might help you is try comparing the two and see what you did differently.

the basic shapes you drew doesn't look like you understand it clearly either. but this can be solved with more drawing.

you can draw from life some more. just keep at it and it will click in your mind one day (doesn't take long, just a lot of practice)

i had to look closer at why your sketches seem to have energy, and it's because your lines aren't chicken scratchy. that's a very big plus. always keep your lines confident and try to nail it in one go.

i commented because these have a very raw quality to them that I like. i hope you pursue drawing.

>> No.3245462
File: 231 KB, 930x2000, figures.jpg [View same] [iqdb] [saucenao] [google]
3245462

2 and 5 minute figure. Can I get some critique please?

>> No.3245481

I just finished the first chapter of keys to drawing. from lurking around here a bit, I heard its best to redo exercises to really learn them. Would it be best to get through the book doing each exercise 2 or 3 times? When I get to the end, should I just go through it a couple more times to really absorb the information or just continue onto the next book?

>> No.3245487
File: 342 KB, 1000x700, 30 minute drawing 16.png [View same] [iqdb] [saucenao] [google]
3245487

colour is HARD

>> No.3245488
File: 8 KB, 220x162, 220px-Darkroom_dodging.svg.png [View same] [iqdb] [saucenao] [google]
3245488

>>3245481
It's been a long time since I read it, but wasn't the whole takeaway that you should measure? Compare picture to reference, fix what's wrong. That's all I got out of it.

>> No.3245497

>>3245488
Would you say its worth going through until the end? I find the exercises a lot more enjoyable than how to draw on the right side of the brain.

that question kind of answers itself, but I want to hear your opinion

>> No.3245508

>>3245497
It's worth finishing, builds confidence, makes for good habits. But it's the high school version of theory and technique you'll be revisiting later, constantly and in more depth and detail. It's like a 101 class, it gives a brief overview and shows you what to expect in more detail in the 200 level classes.

>> No.3245519

>>3245508
That sounds good to me. I would rather be a little familiar and know what I have to grind out rather than just be lost when I have to learn new concepts. Thanks brudda

>> No.3245525

>>3245519
I forgot the biggest thing, which is that it turns incompetent scribblers into people who can actually improve. Very quickly. You come out of it thinking like an artist, which is hard as shit to teach.

>> No.3245550
File: 471 KB, 1920x1440, GBV.jpg [View same] [iqdb] [saucenao] [google]
3245550

Some construction

>> No.3245554

>>3245550
Huge heads.

>> No.3245569
File: 276 KB, 1657x1121, 20171222_16405713.jpg [View same] [iqdb] [saucenao] [google]
3245569

I made some 2 minute gesture that I would love to have critiqued. I think they're starting to feel dynamic now but I would like a second opinion on it.

>> No.3245573

>>3245569
There's something off about the heads.

>> No.3245625
File: 79 KB, 1483x755, 1112.png [View same] [iqdb] [saucenao] [google]
3245625

hello friends 1 week ago i got some tips on what is and is not "gesture" vs "figure drawing"

and it helped me out a shit ton.

day 1 vs day 7

>> No.3245626
File: 919 KB, 2399x2399, New canvas.png [View same] [iqdb] [saucenao] [google]
3245626

>>3245625
vs day 7;

i know im still far from....ehhh efficient but this shit does help;

>> No.3245788
File: 238 KB, 591x592, 1513940212350.jpg [View same] [iqdb] [saucenao] [google]
3245788

Hello senpai, I saw this on another forum, can someone please help clarify it? it had this text next to it:
>Basically: decide one or two directions of the flow, then use minor opposite forces to convey those main ones, avoiding symmetry. Read Mattesi's books.

Is this only for moving poses or is it just a general rule for dynamic poses?

>> No.3245891
File: 357 KB, 915x1296, Elf.jpg [View same] [iqdb] [saucenao] [google]
3245891

Wip day 2
No much progress.
my weakness is drapery. I had not study fundamentals since yesterday.
It's time to use references, tomorrow

I will make some copies of Michelangelo drawings using block in.

>> No.3245897

>>3245788
That's just gesture

>> No.3245907

>>3245788

Keep in mind that it's literally just marketing, the guy had to come up with some fancy new buzzword ("force") to sell books on gesture. If his explanations work for you, cool, if they don't feel free to discard them. Personally I find his explanations to be extremely contrived and unecessary. Just get good at simplifying forms desu

>> No.3245953

>>3245891
Oh no no.
I cam back to see the painting and the head is too big lol.

>> No.3245959

how 2 drw lik dis? https://www.youtube.com/watch?v=VcXnouOND14

>> No.3246005
File: 330 KB, 531x999, peak_performance.png [View same] [iqdb] [saucenao] [google]
3246005

anatomy studies are starting to yield results.

>> No.3246006
File: 996 KB, 496x279, 1511801211184.gif [View same] [iqdb] [saucenao] [google]
3246006

HOW DO I GET USED TO DRAWING WITH A TABLET?

>> No.3246007

Does anyone know how to adjust the entire values and/or saturation of a layer or selection in Paint Tool Sai? I tried to do it, but it's not having any effect for some reason. I'm guessing I just don't know the right process.

>> No.3246018

>>3246006
Just use it until you get comfortable. That's all there is to it.

>> No.3246037
File: 223 KB, 932x832, 12-22-2017_practice_01.png [View same] [iqdb] [saucenao] [google]
3246037

It took me like 30 minutes to figure out how to draw this squatting pose, and even then, it's not hunched over like how wanted it to be, and the feel look awful.
And suggestions?

>> No.3246038

>>3246006
you're gonna make it anon

>> No.3246048

>>3246037
Toes are arched less in a real squat pose. You're pressing the feet like it's a cat or a ballerina--try this in real life. The more you try to arch your feet, the less support you will have, and the more painful it will be to secure the pose. Also, the legs are bowed out a bit much--bring them in a bit. Do these two things, and your model will look more like a Slav and less like a yogi.

>> No.3246050
File: 47 KB, 601x601, IMG_20171222_165826_591.jpg [View same] [iqdb] [saucenao] [google]
3246050

I tried not to symbol draw on this one. i think the camera made his forehead bigger because it doesn't look that big in my drawing.

>> No.3246052
File: 57 KB, 899x601, iz1cn610oh501.jpg [View same] [iqdb] [saucenao] [google]
3246052

>>3246050

>> No.3246104
File: 243 KB, 687x863, pinksketch2312.png [View same] [iqdb] [saucenao] [google]
3246104

Any crit is welcome good or bad, I know it has a lot of flaws but if you guys wouldn't mind sharing your thoughts I find it really helpful ! I can post progress from a week ago when I last posted and maybe you guys could tell me if I have improved or maybe if I'm going in the right direction??

>>3246006
100% make sure the tablet is parallel with your screen, I made this mistake for everrrrr.

>>3245891
Where did you learn to colour like that it's very cool!

>>3245625
>>3245626
Do you think this is a good way to improve? I'm still stuggling a lot with gestures and poses.

>> No.3246105
File: 267 KB, 900x1320, tumblr_p0jttnT8rQ1sgz9tlo1_1280.jpg [View same] [iqdb] [saucenao] [google]
3246105

>>3246104
Ref I used for the outfit

>> No.3246112
File: 794 KB, 1419x1161, wickerman.jpg [View same] [iqdb] [saucenao] [google]
3246112

>>3246005

>> No.3246136

>>3246052
you somehow turned him into a very convincing korean, which is actually impressive but probably not what you were striving for

>> No.3246190

>>3246104
according to several artists, as well as ahem..."loomis" says the same thing.

>> No.3246205
File: 325 KB, 2400x1700, garbage form.png [View same] [iqdb] [saucenao] [google]
3246205

I'm trying to transition from a line-only autist to being more well rounded. I know I'm having issues with dark - light transitions in round shapes and eyeballing value ranges. I'm sure it'll get better with more studies and practice, but what else specifically should I work on?

>> No.3246216

>>3245461
Thanks for your input. I'll try drawing from life some more and keep my lines confident. Your faint praise means a lot.

>> No.3246221

>>3245953
To be fair, it looks like an elf or something, so maybe it's fine? Wrong thread though.

>> No.3246348
File: 82 KB, 750x743, 17424869_410050956038056_2935459507285829072_n.jpg [View same] [iqdb] [saucenao] [google]
3246348

Anyone have tips for drawing the neck and shoulder area of the upper torso? I've always struggled drawing head/chinshapes I like and now I struggle with the connection of the neck to the head and the width/perspective of the upper torso and shoulders. Appreciate any tips

>> No.3246352
File: 565 KB, 1944x1492, e5a6fdd5-b38f-4b30-8588-2a7c9b8d57d7 - Copy.jpg [View same] [iqdb] [saucenao] [google]
3246352

just started today with those silly loomis faces

>> No.3246371

>>3246050
anon just shade your drawing, all your stuff feels like 100% symbol drawing.

>> No.3246382
File: 572 KB, 1344x756, 22 12 2017.png [View same] [iqdb] [saucenao] [google]
3246382

Tried to do some cylinders

>> No.3246424

>>3246382
try to make more complex cylinders.

>> No.3246426

>>3246382
look at ur top right cylinder, now look at one of you cylinder strings, you see the problem?

>> No.3246429

>>3245430
>You are not following the instructions correctly (you are skipping steps), nor watching the full video.
>This can be seen with your aid, in the video https://www.youtube.com/watch?v=9W80Lz0PNSI&t=627s
you can see that with the darkest value he presses he's vine charcoal stick lightly, and goes over the value multiple times. In your aid you only went over once. I suggest following what he does to the T.
This goes the same for every other thing you've attempted, it seems that you've rushed through the drawing and couldn't be bothered with watching the video for a solid 15 minutes.

>with regards to a reference, either take a screenshot of the end result of the video using the app snip on your computer and print it, or open another tab with the video in its final stage.

good luck zinlimming
hope this helps

>> No.3246431

>>3245441
focus first on being able to accurately portray objects as they really are.
In order to draw from the imagination one has to first learn to potray objects as they really are, then proceed to construction and then finally they can draw from imagination. Please do not rush this process, it takes time but you'll get there by following the necessary instructions

>> No.3246437

>>3245159
How did you learn to paint ;_;

>> No.3246440
File: 2.35 MB, 1536x2048, IMG_5465.png [View same] [iqdb] [saucenao] [google]
3246440

>>3246429
George Collier _ A manual of oil painting

>> No.3246441

>>3246437
https://youtu.be/2BlpqCxxcEE

>> No.3246442
File: 2.30 MB, 1536x2048, IMG_5466.png [View same] [iqdb] [saucenao] [google]
3246442

>>3246440

>> No.3246447
File: 127 KB, 720x1120, IMG_20171223_015418_01.jpg [View same] [iqdb] [saucenao] [google]
3246447

Probably need to work more on gestures.
I know the under bite and head position if a bit off. Probably gonna go back to it soon

>> No.3246453

>>3246050
i disagree with the symbol drawing comment, though I do agree that you should colour in the face, though your outline seems correct.
https://www.craftsy.com/blog/2014/11/painting-with-colored-pencils/

in addition to that
i suggest print out the image, and place it side by side next to your drawing.

With Colouring first SQUINT YOUR EYES
so you begin to see pacthes of colour,
then begin to colour in the darkest areas of those patches WITH A SINGLE COLOUR THAT MATCHES IT,
(remember to do it lightly)
After colouring the dark areas with a single colour with your squint vision
Following this then colour in the lighest patches of colour that you see with your squint vision.
following this now begin to add the midtones
hope this helps dont be afraid to ask any more qs

>> No.3246456

>>3246447
not bad but reference?

>> No.3246487

>>3246221
Thank you anon. I know this belongs to alternative art stylization, but I uploaded here because I’m beg specially with drapery.
Hope I’m not annoying anyone.
It’s a work in process, I will do better.

>>3246104
If you want to know, I tried to do some stuff like krenz does. Cools on lights, warms on core shadows but I over saturated two colors cyan and orange. The cyan is on lights and orange on shadows. This teso colors fifth each other so I use colors related from them like in traditional media.

It’s a work in progress, I will improve it.

>> No.3246493

>>3245891
The neck is wrong
The eyelash is confusing.
Body maybe too small.
Needs mor hard edges on the eye.
Needs Better clothing design.

>> No.3246499
File: 2.64 MB, 3083x1902, image.jpg [View same] [iqdb] [saucenao] [google]
3246499

Dynamic gesture?
Fighting gesture?
Hope I did right.
I made this 3 days a go. I have more but with pen. I will upload them later.

>> No.3246547

>>3245462
try to avoid symbols and think of the forms more.
i see you starting to recognize this when it comes to the torso, or the ribs-- I see you trying to organize the major forms down into the gesture.

you can speed up the process by studying a little bit of anatomy, like taking bridgeman's simplified forms and slowly incorporating his teachings into your works piece by piece. as an example.

again, all of this can be cured by drawing more. you're showing signs in this drawing that you're starting to get it, which is a good thing.

>> No.3246549

>>3246050
It's probably the angle you took the picture from that's distorting the proportions. learning how to take proper pictures of your drawings is also important.

but anyways, you should study the proportions of the dude's face in the photo some more. where are your measurements?

>> No.3246558
File: 401 KB, 500x595, tsuyu_despair.png [View same] [iqdb] [saucenao] [google]
3246558

>tfw havent tried coloring in a long time
>tfw going to try now
I'm very spooked anons

I don't want to spend hours in a drawing so it turns out shit

>> No.3246593
File: 126 KB, 733x502, ball lol.png [View same] [iqdb] [saucenao] [google]
3246593

>> No.3246597

>>3246558
>I don't want to spend hours in a drawing so it turns out shit

i know that feel to anon. but sometimes you do have to do it. and if it doesn't turn out like shit then you have something to feel good about. if it fails you have something to know where you fucked up and dont do it next time.

>> No.3246622

>>3246558
You're never going to make beautiful drawings at the beginning. What's important is the knowledge you absorb.

>> No.3246631
File: 33 KB, 542x554, 1487514682693.jpg [View same] [iqdb] [saucenao] [google]
3246631

Is that normal that the nibs of my Wacom tablet wear out super fast? I'm trying to not press too hard but this shit deteriorate super quickly and i'll be forced to buy new ones, I feel like i'm getting jewed.

>> No.3246632
File: 787 KB, 2000x2000, 721265_2000x2000.jpg [View same] [iqdb] [saucenao] [google]
3246632

>>3246631
nigger your own nibs to jew the nip nib jew

>> No.3246637

What should a total scrub who has all hours of the day available to work on art start off with?

I'm 24 now and I would really like to attend a school like Parsons for fashion design, but I know it’s probably impossible for me to go from 0 - good ass portfolio for entry into a top design school within a year or two.

I started reading The Practice and Science of Drawing by Harold Speed, and it’s beginning to feel more philosophical than technical.
I’m just afraid that I’ll pick the wrong book starting out, and that I’ll be stuck in a place where all of my work looks stagnant and lifeless. Or the techniques that I’ve adopted would automatically be seen in a potential portfolio judger’s eyes as “just another guy who’s drawing the same Loomis figures as everyone else,” or some shit like that.

Should I just shut the fuck up and do the Keys to Drawing or Right Side of Brain book? I wasn't really digging Bert Dodson's line work at the beginning, but I'm willing to stick with it if it'll teach me good fundamentals.

I really just want to work towards creating nice ass drawings of figures, clothing, and city landscapes where I could combine shit from my imagination with reference drawings.

>> No.3246642

>>3246558
I dread this moment.

>> No.3246645

>>3246642
Look at rendering as the critique you never knew you wanted. It shows every flaw in your construction, every process line hiding that you drew a shitty line.

>> No.3246650

>>3246631
iirc some models have a textured drawing area that fucks nibs up

>> No.3246663

>>3246631
more me they've given me way more than i've ever needed, maybe they did crappier nibs with newer models though idk. but they give you tons so i think perhaps other people push much harder than i, so perhaps you're just a hard pusher, if you are perhaps you shouldn't be, might fuck up your wrist and you won't be any good with a brush or a nib pen when you go fundamental

>> No.3246670
File: 216 KB, 1000x1000, a faces.png [View same] [iqdb] [saucenao] [google]
3246670

kek i didnt realize i drew all the eyes almost exactly the same until i finished. having a hard time with the lips on the bottom one. other than that how did i do?

>> No.3246675
File: 290 KB, 800x600, 7YHFR978YH.jpg [View same] [iqdb] [saucenao] [google]
3246675

I've been practicing legs and basic rendering all week, but they always look bad to me.

>That anxiety that sets in when you try to put the pencil to the paper

How does one overcome these feelings of dread?

>> No.3246697
File: 391 KB, 1778x1806, IMG_20171223_102928374_HDR.jpg [View same] [iqdb] [saucenao] [google]
3246697

>>3246675
Master studies

>> No.3246737

>>3246547
Thank you for le critique, anon. I know quite a bit more anatomy than I incorporated into the drawings (they are just meant to be simple gestures), but it is something that I should study up on more and I have yet to read Bridgeman, which I will start studying asap.

>> No.3246740

>>3246558
You'll usually find out about a mistake sooner than after several hours, you shouldn't be afraid to make mistakes either way. How else do you plan to improve.

>> No.3246752

>>3243764
beside what the other anons said, i feel like you're proud of your work and indeed you should be proud, some minor errors there but don't be discouraged keep up the good work anon.

goodluck sir

>> No.3246855
File: 78 KB, 911x738, still life.jpg [View same] [iqdb] [saucenao] [google]
3246855

how do i make this vegetable look bumpy?

>> No.3246858
File: 101 KB, 997x727, still life ref.jpg [View same] [iqdb] [saucenao] [google]
3246858

>>3246855
ref

>> No.3246892
File: 48 KB, 524x527, Capture.jpg [View same] [iqdb] [saucenao] [google]
3246892

sketch i made for my girlfriend, any critique for finishing it off?

>> No.3246902
File: 703 KB, 2000x3000, 1514057994087.png [View same] [iqdb] [saucenao] [google]
3246902

>>3246855
>> study materials

wip

>> No.3246903 [DELETED] 
File: 19 KB, 500x667, 1.jpg [View same] [iqdb] [saucenao] [google]
3246903

Gonna dump a handful of stuff I've drawn. I've never really gotten any feedback on it, so feel free to give constructive criticism on anything that sticks out.

>> No.3246904 [DELETED] 
File: 188 KB, 1158x2048, 2.jpg [View same] [iqdb] [saucenao] [google]
3246904

>>3246903

>> No.3246906

>>3246447
he needs a neck too

>> No.3246908 [DELETED] 
File: 48 KB, 720x682, judeeet.jpg [View same] [iqdb] [saucenao] [google]
3246908

>>3246903
>>3246904

>> No.3246911 [DELETED] 

>>3246904
Oh shit, sorry about the resolution. I'm a newfag.

>> No.3246916

>>3245569
I think you're doing very well as far as the dynamics and fluidity are concerned.
So much so that I think your focus should shift from fluidity to tightening your gesture/figure.
By which I mean preventing your proportions and body-parts from running away from you.

Keep doing short Gestures and start doing longer ones from 5 to 10 to 15 to 30 minutes.
The goal being, to control the stretching and squeezing impact of the spaghetti-like short gesture, while maintaining that fluidity.

>>3246499
I think you're getting the hang of it, start doing a couple of longer ones. I think 5 min and below is where you will get most progress for now.
Apart from that keep the "opposite C's" technique in mind and slowly start introducing some form into your slightly longer gestures.
you're aiming for something similar to this anon >>3245569 for now.

>> No.3246950

whats the best book/chapter/guide for material study?

>> No.3246954
File: 84 KB, 874x1200, received_1670370216317733.jpg [View same] [iqdb] [saucenao] [google]
3246954

Any thoughts on this lads?

>> No.3246970

>>3246954
Looks off. Form in face is good though, while neck and body has little to non.

>> No.3246974

>>3246348

study the skeleton and muscle group and see how it connects.

>> No.3246976

>>3246558

I tried to render in color yesterday. Literally felt like throwing up from my own work. I just shift+delete that shit.

>> No.3246996
File: 637 KB, 1196x1554, 1514064237286.png [View same] [iqdb] [saucenao] [google]
3246996

cropped it

>> No.3247001

>>3246954
I like it. Refer to that for future reference as you improve.

>> No.3247013
File: 170 KB, 1200x1374, dec-sketches-3.jpg [View same] [iqdb] [saucenao] [google]
3247013

First attempt at sketches this month.

>> No.3247019 [DELETED] 

>>3244102
Why are you in /beg/?

Fucking cunt

>> No.3247074

>>3246637
Reading Harold Speed without knowing any fundamentals is like someone jumping into the cockpit of a plane with zero flying experience.

Just read one of the two books you mentioned and get the fucking fundamentals down.

>> No.3247147

I want to be able to draw realistic characters for comics/in general. I have looked into loomis, ive been watching proko videos.

Everything is just so overwhelming and I don't know what to do. I feel like it's impossible for me to be able to remember how every single muscle reacts to eachother in different positions, etc. On top of that, Proko has you drawing the muscles like there is no skin over it. Which I get to an extent, but still,

I'm not looking to draw fully shaded masterpieces I just want to get to a point where I can draw/sketch characters for comics and concept art in general. I just don't don't know how I am supposed to retain all of this information.

I just don't know how I am supposed to tackle it all.

>> No.3247159
File: 9 KB, 115x116, file.png [View same] [iqdb] [saucenao] [google]
3247159

>>3246382
the back half of this isn't a cylinder, draw your ellipses all the way through so that you don't pinch your lines. That's more of an "eye" shape than an ellipse in cross section.

>> No.3247183

>>3246632
Did this almost 6 years ago; the first cut still hasn't worn down. It's a million years worth supply.

>> No.3247230

>>3246916
thank you for the advice. I will keep that in mind.

>> No.3247248

>>3246855

paint it

>> No.3247284

>>3246352
Try making the cheek droops nice and round. They may not look better, but it might force you to curve them with the face. Make sure the eyes are equidistant from the center line. More heads from weird angles. Don't worry about the body unless you're just trying to have fun with it.

>> No.3247456
File: 463 KB, 733x997, pear2.png [View same] [iqdb] [saucenao] [google]
3247456

i'm not sure if this is the right thread to post this, but how am i doing? i recently got a graphics tablet (Huion/Turcom H610)

>> No.3247480

>>3243620
>>http://drawabox.com
>Controversial yet helpful introductory course on the fundamentals of drawing with a focus on understanding the concept of form and thinking in a 3-dimensional mindset while you draw.
>>3243620

Just found drawabox, it seems useful but I'm totally new to this. Why is it considered controversial?

>> No.3247481

>>3247480
they kill babies

>> No.3247484

Anyone have issues with getting tense in they're shoulder blade? I keep having to stop because I get tense for some reason. Any way to prevent this from happening?

>> No.3247505
File: 378 KB, 915x1296, Elf.jpg [View same] [iqdb] [saucenao] [google]
3247505

Boobs are no like this. I know. lol
Wip day 3
30 min

>> No.3247506

>>3247480
> Why is it considered controversial?
it isn't really. i thought it was useful to help improve lines and stuff. drawabox=isis is a meme.

>> No.3247508
File: 472 KB, 1600x1200, Mountains 1.jpg [View same] [iqdb] [saucenao] [google]
3247508

Just bought my first tablet. Rate pls.

>> No.3247510

>>3247456
Better than me lmao
>>3247508

>> No.3247512

>>3246670
walp bls critic.

>> No.3247513

>>3246892
Your gf has downs?

>> No.3247518

>>3246670
Left's cranium is to small
Right's jaw is shifted forward
Bottom, youre trying to draw the mouth as if she were looking right at us, but she's looking to the right.

>> No.3247519
File: 81 KB, 363x320, image.jpg [View same] [iqdb] [saucenao] [google]
3247519

>>3247512
Pure symbols drawing. When drawing try to think you are drawing a surface made by planes, shapes, forms. Don’t just make a line.
Pic related

>> No.3247523

>>3246670
>>3247512

>>3244758

>> No.3247585

>>3247013
finnish em. Then we'll talk

>> No.3247605
File: 189 KB, 583x435, dafaq.png [View same] [iqdb] [saucenao] [google]
3247605

I want to make digital paintings, even just anime/cartoony-type ones or whatever. I'm having a lot of trouble following the art beginner books like loomis, so I decided to just try what I wanted to do in the mean time...

I know there's a lot wrong with these examples and I don't think I'll finish them. I know I need to work on basic anatomy and stuff. But what I'm feeling the most blockage with right now is how to make features "pop", or more defined. I feel like I can blend a bunch of colors/lights and shadows together forever, but actually creating defining details after makes no sense to me once I've painted over the rough sketch.

I've tried looking at art tutorials of artists whose styles I enjoy, but it feels like there's a big gap when it comes to refining details. I tried adding some solid lines, but I feel like that looks too rough/ugly. Any advice/tips on how I can work on that?

>> No.3247622

>>3247620
>>3247620
>>3247620

>>3247620
>>3247620
>>3247620

>>3247620
>>3247620
>>3247620

>> No.3247638
File: 14 KB, 400x315, drawn-pen-hand-holding-2[1].jpg [View same] [iqdb] [saucenao] [google]
3247638

>>3243619
Is this how you hold a pen for drawing? Is the angle correct or should it be lower and rest in the curve between the thumb and index finger?

>> No.3247937

>>3247284
that's actually really helpful, thanks

>> No.3248006

>>3246447
All from head.
Trolls from warcraft are my favorite so I have their image engraved in my noggin

>> No.3248676

>>3243793

>I can't visualize things in my head
>I didn't know people could close their eyes and "see" things.

You may want to look into "aphantasia", because I think you'd resonate with others' experiences. It's always nice to have a word for things.

>> No.3249506

>>3246996
I like the forms in the face and the rendering of the teeth but the body pose implie very little and is uninspired - I'd make it more extreme.