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/ic/ - Artwork/Critique


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3196623 No.3196623 [Reply] [Original]

IF YOU ARE A /BEG/INNER IN ART, please use this thread to post pieces for critique or ask for advice. We should not have to make new threads or post in the Drawthread with our fundamental exercises.

Feel free to post even the smallest exercise you have done to show you are still trying, do not give up, make someone proud.

RESIZE YOUR IMAGES TO ~1000 PIXELS:

#1)
>screenshot the image and post that instead

#2)
>change camera capture settings to something smaller

#3)
>send to computer and resize in MSPaint

→ →
There's a new (and cleaner) sticky in town! You can see it at:

https://docs.google.com/document/d/1uwaXKU7ev6Tw_or__o8ARpUb6r2rCZYJGqwSFV9AD98/edit#bookmark=id.15jx3pyuimvj

TRY TO BE MORE ACTIVE AND GIVE PEOPLE SOME FEEDBACK - many studies are left unreplied, which is a bit sad and can be quite demotivating for the people that try their best to improve, but are left directionless.

PREVIOUS THREAD: >>3193021

>> No.3196625
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3196625

ESSENTIALS:

>>>/ic/thread/3023643
Links to many art books including as Keys to Drawing (Dodson), Drawing on the Right Side of the Brain (Edwards), Perspective Made Easy (Norling), Color and Light (Gurney), The Vilppu Drawing Manual (Vilppu) and How to Draw (Robertson).

>http://ctrlpaint.com
A website dedicated to understanding the basics and process of digital painting, based in Adobe Photoshop. Library of over 200 free videos.

>http://quickposes.com
Free pose library to practice drawing the human figure (as well as a portrait library). Draw at your own pace or set a timer for quick gesture drawings.

>https://www.youtube.com/user/onairvideo
Croquis Cafe - Timed model poses.

>http://drawabox.com
Controversial yet helpful introductory course on the fundamentals of drawing with a focus on understanding the concept of form and thinking in a 3-dimensional mindset while you draw.

>Your local life drawing class
Life drawing is an indispensable tool in your art career. Do not be intimidated based on your skill level - there will always be someone worse than you and someone better than you. Use this opportunity to meet new artists for learning, critique, and growth.

>> No.3196657
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3196657

I'm really struggling with developing sketches further. I don't feel like I understand what I'm doing when I draw, just aimless.

>> No.3196660
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3196660

Another sketch which I try to "develop" but its half-assed in the end

>> No.3196670
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3196670

ni hao

>> No.3196686
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3196686

>>3196623
how are these?

anyone got anytips on for an absolute digital painting noob?

>> No.3196694
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3196694

>>3196686
also: its my birthdays so pls no bully ;-;

>> No.3196695
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3196695

any suggestion or advice will be appreciated anons.

>> No.3196696 [DELETED] 
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3196696

moar practice

>> No.3196699
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3196699

moar practice

>> No.3196701

>>3196694
Happy birthday trex dude

>> No.3196706

>>3196694
happy birthday anon.

>> No.3196711

>>3196701
>>3196706
thanks guys :))

>> No.3196732
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3196732

>> No.3196746

I don't have money for art school. Is there any way I can get focused assignments that I can work on like an art student, without having to go into incomprehensible debt?
I know I can count on you guys for grades, but I feel like I'm just blindly groping at the fundamentals trying to make sense of them.

I want to live and breathe art, but I don't know how.

>> No.3196762

>>3196746
>is there any way i can get focused assignments
Buy an art book and go through recommended exercises.

>> No.3196770

>>3196746
go through keys, post shit, do bargue drawings

>> No.3196799
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3196799

someone crit me pls ty

>> No.3196838
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3196838

I'm noticing more and more /beg/ tier professional art in video games. Can someone explain this? Is it just about who you know?

>> No.3196843

>>3196838
shit i always thought that card was like a hooded dude with a long beard

>> No.3196853

>>3196699
post bargue plate

>> No.3196864
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3196864

>>3196695
I tried to fix it, any suggestion or advice will be appreciated dear anon

>> No.3196872
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3196872

>>3196853
here

things i noticed after taking a break and looking at it with fresh eyes:

face is a bit too wide
his right arm (our left) is too low, compressing the space on his stomach a bit. same with the other arm, its a bit too low
angle of the legs is a bit off, which results in them being quite a bit off if overlayed in photoshop
knee on his right (our left) is also a bit too low.
will go over this tomorrow (3:15 am here ...)

>> No.3196875
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3196875

>>3196853
>>3196872
oh and here is the plate

>> No.3196879

>>3196838

Stop worrying about how shit artist get hired and just work on your own skill and aim to be a better artist.

>> No.3196887

>>3196875
What is the benefit of doing bargues?
I don't really have the materials to do any of them that are bigger than standard A1. Could I possibly do them digitally?

>> No.3196888

>>3196887
Meant A4, basic printing paper

>> No.3196889

>>3196887
trains your eyes, makes you familiar with your tools, trains your ability to judge distances and everything fundamental really. i try to reduce the gridcount more and more with each new one i do. also i print them out in A4 and then draw on A4 too because i can get copy paper for free

>> No.3196891

>>3196887
Train your perception. Academic drawing is just glorified tracing. You are doing everything in your power to measure and trace without literally tracing. The first step is to copy simple 1:1 drawings and eventually you transition all those skills into still life.

>> No.3196909

>>3196891
So it sounds like it's for someone who wants to get really good at the method of drawing. Like a portrait artist or something.
I can see where it'd be good for learning some fundamental stuff, but would it be very useful for someone to go all out on them who's interested in illustration?

>> No.3196919

>>3196799
hello anon, is this from reference or your imagination? just curious.

>> No.3196921

Didn't want to make a thread for this, since it's a silly question, but can I use a traditional painting lesson to learn digital painting? I'm doing drawing lessons from Steve Huston via new masters academy and he is the teacher I have understood best so far. So I would like to try his paintings courses but i want to paint digitally/can't afford traditional paint supplies.

>> No.3196923

>>3196921
Some techniques carry over some don't. Like wet-on-wet doesn't really work with digital brushes since you can't re-up on paint. Conceptual methods like "blocking in" shapes, and searching work great though.

>> No.3196926

>>3196923
Thank you for the reply, Anon! So if I'm hooked on Huston, it might be worth giving it a shot?

>> No.3196929
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3196929

>>3196919
Looks like reference - some of those poses are ones I've done before. He's probably using line-of-action dot com, since that's where I got them.

>> No.3196936
File: 283 KB, 1000x1000, Mario Blanco.png [View same] [iqdb] [saucenao] [google]
3196936

>>3196623
>"ESTE ES EL FINAL PARA TI BOWSER"

>> No.3196969

>>3196926
If you think you can learn from it, go for it. I recommend playing around with your digital tools a bit though, and see what they're capable of before committing yourself.

>> No.3196974

>>3196686

What program did you paint this in?

>> No.3196976

>>3196974
not that guy, but you shouldn't worry too much about the programs other people are using. If you need a digital painting program, there's a really amazing one you can get for free called Krita.

>> No.3196981

>>3196976
Thanks! I use SAI but I'm always having trouble getting my brushes to look like others that I really like.

>> No.3196982
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3196982

>> No.3197008
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3197008

Digital is so weird, when painting do you need a specific brush?

>> No.3197021

>>3197008
yes
go read ctrl paint

>> No.3197023

>>3196909
You can't reasonably illustrate an item from imagination without having drawn it from reference at least once.

>> No.3197027

>>3197023
Yes that's true, but you can draw things from reference without necessarily needing to do bargue plates.

>> No.3197029
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3197029

>> No.3197030
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3197030

>> No.3197042

>>3196670
i like it

>> No.3197061

>>3197008
What is this garbage? Fucking hell it's not even finished

>> No.3197062

>>3197008
Blog?

>> No.3197075
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3197075

How are my trees?

>> No.3197082

>>3197075
Pretty good,
.
.
.
For you

>> No.3197085

crits pls
>>3196112
>>3195025

>> No.3197086

>>3197082
>pretty good
elaborate

>> No.3197089
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3197089

>>3197086
You know exactly what I mean

>> No.3197090
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3197090

H-hello

>> No.3197095

what the fuck is this. how do i get crits on my work? /beg/ wont answer and threads get deleted, how does it happen?

>> No.3197098

>>3196974
I used procreate, but desu >>3196976 right about krita, gooddstuff.

>> No.3197101

>>3197095
go to a much better art community than /ic/

>> No.3197102

>>3197101
any suggestions? any that are anonymous? hugboxes are bad for progress

>> No.3197110

>>3196657
They don't seem to be grounded.

>> No.3197113

>>3197095
Which one are you?

>> No.3197119

>>3197113
>>3197085

>> No.3197149

>>3197119
rip

K, about to go blind leading blind

>boxes
If youre serious about using those boxes, please, learn perspective. Draw a horizon line, set up the vanishing points, and start going through boxes. Draw them above the horizon and below. Draw them slightly tilted to extremely tilted and in between. Draw them rotated at 90 90, 22.5 67.5, and 45 45. READ A PERSPECTIVE BOOK, and spend a month on it. It would also be wise to set up a horizon line when drawing anything

>anatomy
Since youre going with boxes to draw people, READ HAMPTON. He'll go over anatomy after brief section on gestures and measuring the human body

>gestures
your gestures are eh. some are good some are bad. Check out Vilppu's Drawing Manual. It'll help with gestures and tells you ways to make the figure look organic.

In short, Read a perspective book, this will help you get an understanding of 3d space in a 2d world. Read vilppu to understand how to make a figure look organic and have poses that dont look retarded. Read Hampton to build up you knowledge of anatomy.

Maybe spend a month on perspective and the first half of Vilppu's manual. 2 weeks of perspective and 2 weeks of Vilppu, which ever order suits you. Then the following month sit down with Hampton. And when you do START EACH DRAWING WITH THE INFORMATION YOU GAINED FROM THE PREVIOUS MONTH


If youre just trying to copy what you see just study Bargue plates and learn to copy

Also blind leading blind

>> No.3197151

>>3197149
i've already read hampton and i believe i have a competant (for this level) understanding of perspective. can you point out which parts of my perspective are bad or perhaps elaborate so as to help me see the flaw?
gesture is right, i'll train that once i move on from this observation

>> No.3197181
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3197181

>>3197151
I too am a beginner, so if a skillful anon comes in and BTFO's me I would be happy. So take this with a grain of salt.

There are perspective books that go over this stuff. If you want I'd be down to go through a perspective book with you.

Anyways if you dont think this is helpful then please ignore it.

>> No.3197194

>>3197181
Not him but I can't tell where you're going with this.

>> No.3197195

>>3197181
not sure what this is mean to be, perhaps give an explanation

>> No.3197196

Pretty new beginner fag here , What is the best thing to work on ( besides the basic shapes ) that no one else likes to do ?
I don't really want to major train on something that everyone else and there mother is already doing and doing it better
[spoiler] example would be like building details or something forgotten like that [spoiler]

>> No.3197197

>>3197194
>>3197195
The boxes representing the pelvis and torso are drawn in perspective. Compare it to anons original drawing, might have to find the original picture, his pelvis and torso are not drawn in perspective

>> No.3197202

>>3197089
I need an actual critique though

>> No.3197204

>>3197197
Literally who does this? Sure anons boxes are wonky as shit, but trying to force perspective onto individual body parts just seems unnecessary.

>> No.3197271

I took a look at the sticky, and a lot of beginner resources, and it seems that a lot of guides start off by focusing on people who can draw but heavily rely on symbol drawing.

But what about the people who aren't even at that level? Even drawing basic lines and shapes is a problem for me and I'm not sure where to start to really kick off my learning experience.

I've got all the tools and a desire to get started on learning the basics, but at the same time there are so many resources that it's very overwhelming.

Put simply: Where would you recommend someone who isn't at the symbol drawing level begin?

I apologize for the dumb question, and this probably does get asked a lot, but I've got no other place to turn to and a burning desire to learn.

>> No.3197275

>>3197271
drawabox, peter hans

>> No.3197287
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3197287

How do I git gud at drawing gesture, guys?

>> No.3197299
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3197299

practicing drawing straight lines and building general confidence. I think I made huge improvements in both my speed and accuracy. Idk if it will be super obvious though.

>> No.3197308

>>3197287
Watch proko's videos and then do gestures every day. Alternatively or additionally, Vilpuu's video course. 30 second gestures, max 60. You'll notice improvement easily in a week

>> No.3197332

>>3197271
Don't feel bad I started out the same way, I felt like I must be the only fully grown man that couldn't just draw a simple fucking circle or something like that. It turns out all you have to do is get all that shit in muscle memory, for straight lines I found the most useful and least boring drill to be doing a billion boxes in perspective, with most of my focus being on getting the lines accurate and not necessarily on challenging myself in regards to perspective. That and I warm up before every drawing session by shitting out like 6 million circles and ellipses.

That being said even at this stage I think starting ktd and other symbolesquashing shit like that is a good idea, just don't expect too much of yourself like you're gonna be Michelangelo in your first week.

Good luck anon you can do it

>> No.3197371
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3197371

>>3197085

No crit. But I used these for warm up. Thanks anon.

>> No.3197376

>>3197271
If you can't even symbol draw, you might actually be retarded and should go get checked up. Either that or you're a faggot with depression and terrible self worth, in which case also go fix that shit because you won't get anywhere without doing so.

>> No.3197379

>>3196838
muh style relativism probably explains it

>> No.3197392
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3197392

Another try

>> No.3197395

>>3197392
There is something grievously wrong with the right arm.

>> No.3197396

>>3197395
Hmmm I need fresh eyes. Is it the perspsective?

>> No.3197414

>>3197095
spend more than 5 minutes on a drawing if you want someone to take the time to crit
it is especially pointless to ask for a crit when you could easily overlay your gesture on top of your ref

>> No.3197438
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3197438

file name

>> No.3197467
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3197467

This is my first color/still life study, rip my asshole to pieces plz. I don't know how to push it further due to lack of skill/knowledge.

Below is the reference.

>> No.3197469
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3197469

>>3197467

>> No.3197471

>>3197467
trash but thanks for the ref

>> No.3197492

So as an absolute beginner, the first thing i should do is DrawABox, right?

>> No.3197493

>>3197492
Literally just draw.

>> No.3197506

>>3197493
I know it has to look like shit,but it is even worse than shit, i'm doing the upside down picasso and let me tell you, a tragedy has been born

>> No.3197519
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3197519

>>3197493
Look (at your own risk)

>> No.3197523

>>3197519
drawabox should make at least your lines less horrible

>> No.3197525

>>3197523
well you know, at least that would be something (actually a lot)
so uhh thanks.

>> No.3197549

I'm new to drawing and I'm not very good so I can't draw anything that well. But I've been told a lot that if I'm struggling that I should draw things I like. However I am not good enough to draw the things I like. What should I do?

>> No.3197555
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3197555

>>3197549
Find another hobby.

>> No.3197559
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3197559

>>3197549
DON'T GIVE UP

>> No.3197560

>>3197549
draw the things you like anyway and accept the frustration as part of the process

>> No.3197562

idk what the fuck happened to me but in the past few days I can't even seem to construct a face even without its features
help

>> No.3197586

>>3197560
I try to keep this mindset but it ends up making all drawing a chore and I can't look forward to it. Since I know I'll have years of unfulfilling drawing ahead of me any time I want to draw it's, "Welp. Time for another disappointment." There's nothing fun about failure.

How do I get out of the mindset of dreading drawing because I know for a fact ahead of time that it will turn out terrible?

>> No.3197612
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3197612

I'm a complete beginner to drawing, started being somewhat serious about it 2 months ago. Do you think this level is acceptable for a beginner? Or should I just go back to another hobby

>> No.3197616
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3197616

>>3197612

>> No.3197624

>>3197586
it's as simple as drawing anyway. if you can't even do that, you lost. you lost pathetically to a simple concept where all you have to do is draw. im not good at art but when i look at the trail I've left since 2014 i can't deny that I've gotten better, and ive gotten better faster as time has went on. i suppose that by 2020 ill be really good and probably ready to work if i wasn't working already. draw fanart for artists and things you like. draw things you see in your head even if they don't come out right. use simple drawing tutorials like the first few lessons in draw-a-box. and then apply what you learned to your work

now get out of this thread and draw. you obviously have some idea of wanting to do art, so go draw.

>> No.3197640

>>3197562

Practice doing it every day for a few years

>> No.3197651

>>3197586

It doesn't have to be unfulfilling. I look back on all that work I did pretty fondly, and I had a lot of fun doing some of it, even if it was all garbage.

Your own expectations are setting you up for failure. You have to embrace the fact that you're investing that time working on crappy art towards your future, not trying to make a masterpiece.

It helps to have a fun idea behind your work too. Maybe a joke or something. A funny picture is funny no matter how bad the art is. Even studies you can joke around and have fun with. Focus on positive things, don't act like a frustrated little kid who's upset they can't beat a video game. It's all about your attitude. Everyone who is good was shit for their first few years, just try to handle it like an adult.

>> No.3197664

>>3197612

There's no level where you have to be good enough to be a beginner. Being a beginner is more about the hard work you put into learning than it is about your results.

As long as you're willing to draw consistently and push yourself you can get good at art.

>> No.3197671
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3197671

Compiled sketches from yesterday too. Any suggestions on how to control the drawing and detail? thanks

>> No.3197677
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3197677

This is utter pleb tier shit I know, but I came here to learn. Is this good for a complete beginner? Do I have any hope of improving? How? I don’t have access to computers so I have to stick to paper.

>> No.3197693

I wish I could verbalize the advice I want to give but it just kinda boils down to "keep drawing and be aware of what you're drawing". Which I know sucks but keep on drawing guys.

>> No.3197698

>>3197677
You don't have access to computers because you're a filthy commie. Enjoy your poverty comrade.

>> No.3197700

>>3197677
>>>/r/eddit you commie scum

>> No.3197712
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3197712

>>3197698
>>3197700
Thanks for the help comrades!

>> No.3197713

>ask for beginner advice
>get told to take an art class

How is this not the same as being told to ask someone else?

>> No.3197717

>>3197677
There's no such thing as no hope of improving. It's all about your attitude.

>> No.3197718

>>3197713
What they really mean is you need some fucking homework because your fucking lazy ass is too dumb to just fucking draw, god damn it. It's that fucking easy. Fuck, you're never going to make it. Just give up already.

>> No.3197723

>>3197718
I asked them for their advice. I'm trying to learn from them. What's wrong with that?

>> No.3197725

>>3197723
Are you posting work for crits, or are you just asking questions instead of drawing?

>> No.3197730

>>3197725
Is this just you trying not to answer the question? Is being told to take an art class different from being told to ask someone else, or not?

>> No.3197734

>>3196625
which one of these books are going to help me out, im a giant retard at this and i could use step by step instruction on the core basics of drawing. a lot of these books assume that you already know shit

>> No.3197737

>>3197734
All of them you retard. Why do you think they're listed? To mislead you? God damn retard dude.

>> No.3197739

>>3197734
>these books assume that you already know shit

Fuck yeah they do. How is figure or gesture drawing a beginner activity when I'm not even good enough at moving a pencil around? Drawing still feels alien to me mentally and physically.

>> No.3197740

>>3197739
>not good enough to move a pencil around
If you're a fucking cripple, you have bigger problems than drawing.

>> No.3197742

>>3197730
Buddy. Pal. Broham. I'm just asking for some context, so chill out. You say you asked for advice, but I don't have any fucking clue what kind of advice you're asking for.
If you're being told to take an art class, it's probably your own fault for not helping us to help you. We can't teach you anything if you're just going to complain.

>> No.3197749

>>3197742
It's a hypothetical question. I'm literally not asking you for your help.

>What's some advice you'd personally give a beginner?
>Take an art class.

Am I or am I not basically being told, "I don't know. Ask someone else."?

>> No.3197753

>>3197749
Even though you're being a cunt about it, that's already a much better question than the one you originally posted.

No, being told to take an art class in that context is not the same as saying "I don't know." For someone who doesn't know anything, one-on-one instruction can absolutely be helpful, and it very well could help inspire you to keep practicing art. It's good advice, I promise.

>> No.3197758

>meanies
>>3197698
>>3197700
>>3197718
>>3197734
>>3197737
>>3197740

>helpful bois
>>3197713
>>3197717
>>3197739
>>3197742

>> No.3197768

>>3197758
how am i a meanie?

>> No.3197778

>finally finish a piece of "art", so much improvement over the last one
>excited to post it on /ic/ and get a pair of fresh eyes on it
>see all this amazing art
>m-maybe I'll post the next one

It can't be just me.

>> No.3197779

>>3197778
It's not just you. Part of your growth as an artist will be facing your fears and posting anyway. Don't be afraid of your weaknesses. Know them, and overcome them.

>> No.3197784

>>3197778
I always wait a day for the kruger to weaken

>> No.3197789

>>3197758
Damn those meanie weenies.

>> No.3197835
File: 562 KB, 923x1323, machamp 4.png [View same] [iqdb] [saucenao] [google]
3197835

machamp used flex

>> No.3197847

>>3197778
It's not just you. Critique is difficult, at first. This place is easy, compared to school. In my illustration classes, every assignment was followed up with by a class critique, where you had to put your work up, and defend it. The first time is fucking BRUTAL, especially from the competitive students, who'd shit on everything, and the teachers were also blunt and brutal. The idea is, if you can't defend your work, defend every choice or every inch as intentional and have a reason/rationale for it, you have no business showing it. I learned a lot from critiques, it was a good way to see where I was slacking off, or just filling space to be done with it. After a year of this, I looked forward to it.

Another important lesson is this: there will always be someone who just. Doesn't. Like. Your. Work. I had two in my classes. They were a total thorn in my side, for a semester and a half, until I mentioned it in passing to my teacher, in the studio. He laughed, said "you'll always have that, even professionally, blow it off. They're just picking you apart because you're better than them." I stopped worrying about them, and they could tell- they started picking on someone else. (Neither one went on to anything, I've never seen them published anywhere.)

Part of being an artist is respecting your own work enough, to defend it against criticism. If it's the way you want it to look, then fuck anyone who makes fun of you or is overly critical - but listen to critiques, to see what others are seeing, so you can improve. If you got the anatomy wrong, you should know that. If someone doesn't like the subject matter or color, fuck 'em. They can make their own in the way they prefer. Get to love critique. It's easy here, because it's anonymous.

>> No.3197850

>>3197847
This is some screen shot material.

>> No.3197855

>>3197467
Not a bad attempt, for a first. Let's dig in:

Color - too bright! There are no greens that bright in the photo. Try to match those colors, the photo is a mix of sap green and other darker hues of green, going into green shadows. The sky is too dark a shade of blue - it's close, but not quite. The ground is more ochre and raw umber.

Values - all over the place. Your values are practically the same on all horizontal planes of space (foreground, midground, background). The photo shows the values lightening up the further off it is. The hills in the back are distintly a different value than the foreground.

Overall: You're symbol painting. You're painting what you think is there, not actually what is there, and you're scribbling with a brush. You made no attempt to capture the contours of any of the shapes, especially the trees, you just scribbled random tree shapes. You attempted texture on the ground with dots - that's not what it is. The proportions of the mountain are off, and you didn't get any of the interesting parts of the hills in the back, which have a distinct contour. Lastly, the reflection in the water should be the color of the reflected objects, and the brown of the mud floor of the lake, not just a lighter value of the color. The colors are more of a mirror further away, because of how light refracts, you're seeing less of the brown.

Pro tip: when painting landscapes, especially this one, your colors should include more and more of the color of the sky. That's the ambient color. You can see the blue in the hills and mountain. Making something recede in the background is adding more ambient color to it. Like, if you were going to draw a telephone pole from 10 feet away, you might put a touch of blue at the top and the sides, like 2-3%, but from ten miles away, you'd add significantly more, because it's reflecting the blue and it's actual color in your eye.

>> No.3197883

What are, "studies"?

>> No.3197887
File: 254 KB, 1024x787, crocodile.png [View same] [iqdb] [saucenao] [google]
3197887

I tried drawing an animal for once, but I don't think I did a very spectacular job. Is there anything like glaringly wrong with this, or am I fine to just keep drawing?

>> No.3197888
File: 91 KB, 720x340, crocodile-720x340.jpg [View same] [iqdb] [saucenao] [google]
3197888

>>3197887
ref

>> No.3197906

>>3197778
just remember, critique is meant to help you improve, not make yourself feel proud. that's your job (which you seem to be doing well at considering you recognized improvement).
with that being said, i used to get intimidated as well. it passes

>> No.3197913

>>3197847

I would like to see the kind of work you do in your school.

>> No.3197920

>>3197855
>Color - too bright! There are no greens that bright in the photo. Try to match those colors, the photo is a mix of sap green and other darker hues of green, going into green shadows. The sky is too dark a shade of blue - it's close, but not quite. The ground is more ochre and raw umber.
>Values - all over the place. Your values are practically the same on all horizontal planes of space (foreground, midground, background). The photo shows the values lightening up the further off it is. The hills in the back are distintly a different value than the foreground.
>Overall: You're symbol painting. You're painting what you think is there, not actually what is there, and you're scribbling with a brush. You made no attempt to capture the contours of any of the shapes, especially the trees, you just scribbled random tree shapes. You attempted texture on the ground with dots - that's not what it is. The proportions of the mountain are off, and you didn't get any of the interesting parts of the hills in the back, which have a distinct contour. Lastly, the reflection in the water should be the color of the reflected objects, and the brown of the mud floor of the lake, not just a lighter value of the color. The colors are more of a mirror further away, because of how light refracts, you're seeing less of the brown.
>Pro tip: when painting landscapes, especially this one, your colors should include more and more of the color of the sky. That's the ambient color. You can see the blue in the hills and mountain. Making something recede in the background is adding more ambient color to it. Like, if you were going to draw a telephone pole from 10 feet away, you might put a touch of blue at the top and the sides, like 2-3%, but from ten miles away, you'd add significantly more, because it's reflecting the blue and it's actual color in your eye.

Thank you so much for taking the time out to critique me, I really appreciate it. Have a good day anon.

>> No.3197930

>>3197887

There are some inaccuracies but it's good for a rough sketch. You can do another pass and fix it then proceed to add details.

>> No.3197939
File: 1.02 MB, 2000x2400, Port.png [View same] [iqdb] [saucenao] [google]
3197939

So this is my attempt at composition tho I feel it might be a little off.

>> No.3197942

>>3197913
Illustration program at California State University at Long Beach. early 90's - at that time, had a top reputation for the program, not sure about now. My teachers were well known illustrators and artists, who were published - one of the teachers did covers for New Yorker magazine.

>> No.3197952

I've been trying to progress as a beginner and I'm kind of stuck at learning how to draw heads using Loomis, Hampton, several videos and other books on the topic.
All my drawing goes to heads, facial features, construction and structure, etc.
I feel like I'm neglecting everything else and hurting myself by being tunnel-visioning hard on heads when I spent 2 days practicing gesture drawing and then moved onto weeks of head studies.

I feel like I've improved, but not enough. I still have trouble with heads at different angles. What should I do? Should I keep grinding heads, divide my time with heads and gesture, or focus on figure drawing instead?

I'm lost, I got time and willingness to move forward but I don't know where to apply my efforts better.

Help? Tips? Advice?

>> No.3197953

>>3197939
There isn't much composition here, it's just a portrait.
To critique your actual painting though, you're structure is a bit off. The neck is both too thick, and too long, and the shoulders look like an afterthought.

I assume you tried to do a creative self portrait, so instead of telling you to do loomis, I'm instead going to suggest you try to do a lot of reference drawings of faces and anatomy.

go to line-of-action dot com, and do the class mode for faces. Try to do just line art at first, and then when you feel like you've gotten okay at that, then you can start thinking about adding value.

>> No.3197958
File: 61 KB, 1000x714, Halp.jpg [View same] [iqdb] [saucenao] [google]
3197958

Current struggling with anything involving the torso, any help will be apreciated

>> No.3197960

>>3197958
Post reference. And get the skeleton and basic structure down before you get gritty into the details and muscles.

>> No.3197978

How do I got about learning to render? It's frustrating seeing even in the beginner exercises that there's tasteful shading in it. I know I can't learn it all at once but I'd never been taught how to do that before. I can make dark values but I don't know how to render or where to look for help.

>> No.3197982

>>3197978
As someone who's been there, just learn rendering. There's no trick or mystery about it. Draw a bunch of boxes, cylinders and basic shapes and shade them after you've read and watched enough material of the topic and you understand how light works.

>> No.3197984
File: 30 KB, 300x400, IMG_3387_opt.jpg [View same] [iqdb] [saucenao] [google]
3197984

Hey ic,I hope the image resized properly if not I sincerely apologize. I was wondering if anyone could help me structure the horses legs with some red lines or tips.Its my first time drawing horses,Id appreciate all the advice I can get.

>> No.3197987
File: 58 KB, 1000x714, Halp part 2.jpg [View same] [iqdb] [saucenao] [google]
3197987

>>3197960
the Reference i had was from life, so i don't really have one, but i tried creating structure based off what i already had and i thinks its improved a bit.

>> No.3197988

>>3196623
https://youtu.be/Fyq844xq2yY
Inspiration for beginners.

>> No.3197991
File: 51 KB, 512x512, shittyanatomy.png [View same] [iqdb] [saucenao] [google]
3197991

I haven't draw in 6 months but I started again and Oh shit I improved without drawing please someone explain, how is this even possible?

>> No.3198001

>>3197982
>after you've read and watched enough material of the topic and you understand how light works.
That's what I was asking about. I know how light works in a 3D sense, I don't know how to do that with my pencil. I can pick out when it's wrong, I don't know how to make it right.

>> No.3198007
File: 93 KB, 1000x1334, 23377044_1477285209056883_320211532_o.jpg [View same] [iqdb] [saucenao] [google]
3198007

how shit is this anatomy.

>> No.3198011
File: 309 KB, 1002x1007, dino.png [View same] [iqdb] [saucenao] [google]
3198011

hi i just made this... ADHD and videogames dont leave me time, but im studying graphic design so im panicking... plz be brutally honest with me and how to improve

>> No.3198019

>>3198011
Stop playing videogames.

>> No.3198025
File: 818 KB, 2655x3932, iris graveyard bare ass.jpg [View same] [iqdb] [saucenao] [google]
3198025

I know Halloween ended a long time ago. But how do i fix this mess?

>> No.3198056

>>3197671
By planning your drawing. Looks like you went straight into contours/construction.

>> No.3198059

>>3198025
By burning it.

>> No.3198075

>>3197883
I'm for real. What does that word mean in drawing?

>> No.3198077
File: 134 KB, 1024x768, 1478833610257.jpg [View same] [iqdb] [saucenao] [google]
3198077

RUN, NEWFRIENDS. LEAVE /ic/ AND NEVER RETURN. YOU MAY THINK YOU WILL LEARN A THING OR TWO AND ADVANCE IN ONE WAY OR ANOTHER BUT YOU WON'T. THIS PLACE WILL KILL YOU ARTISTICALLY. RUN. RUN AWAY AND NEVER COME BACK HERE.

>> No.3198079
File: 170 KB, 1000x1000, gestures.jpg [View same] [iqdb] [saucenao] [google]
3198079

>>3196623

>> No.3198080

>>3198077
why have i improved by only going on here then

have you ever thought it was just you

>> No.3198085

>>3197991
Why are people on this board so self-deprecating?

>> No.3198098

Any advice?

>> No.3198099
File: 76 KB, 609x739, image.jpg [View same] [iqdb] [saucenao] [google]
3198099

>>3198098
I'm an idiot

>> No.3198102

>>3196732
looks like skeleton

>> No.3198103

>>3196982
cure and sure dont rhyme

>> No.3198141

>>3197779
>>3197784
>>3197847
>>3197906
Thanks everyone, I think I'll post later today.

>> No.3198142

>>3198103
fight me irl

>> No.3198191
File: 638 KB, 1280x720, Churchill_Crocodile.png [View same] [iqdb] [saucenao] [google]
3198191

Clearly I wasn't even drawing the same image. I'll try again tomorrow with a different image.

>> No.3198197

>>3198191
I think you already know it, but you're symbol drawing.
You are not drawing the tank on the left. You are cutting out elements and changing angles because you're looking at the general impression and not seeing what's actually going on.
The perspective is seven kinds of fucked, too, and you're obviously trying to draw something way, way above your level. Your shading is elementary at best, and you're even drawing things that don't show up on the picture (the grooves of the tracks, for example).
Copying means copying. It means copying every single bit and detail - every one of them. No making up things you feel "should" be there. You can't see most of the tracks on the picture, so you don't draw them in.
Choose a picture with better lighting and better photo quality, too. Unless you can convincingly render the interplay between shadows, noise and funky exposure common in older photos, you'll just be creating huge blank spots in your picture.
You obviously like tanks, but you try to draw something so difficult without understanding perspective, lighting and even fundamental concepts like symbol drawing, and you're gonna burn out this fast before you ever learn anything more than a tank that looks like a cardboard model of one took a real warhead.

>> No.3198200

>>3198025

You cannot polish a turd, the anatomy is all wrong and the background looks worse than clip art, her neck should not be able to turn that much, no person can look behind their shoulder like that, legs are asymmetrical, the "shading" makes no sense, assholes do NOT look like that. and the vagina should be way larger.

>> No.3198202

>>3197887
Base sketch looks good, but alligators/crocodiles have more sharp angles to them where the scales and head are, because of the thinner skin. As it is now it's a bit too rounded off and lacking detail in general, try using different brush sizes for different body parts. The angle of the bottom half of the jaw is off too, thinking of the way the teeth will be arranged on the animals jaw helps in construction.

>> No.3198205

>>3198197

That's not symbol drawing, to me it just seems he lacks the dexterity and hand-brain coordination to pull the actual shapes off.

>> No.3198206
File: 20 KB, 480x480, 0f6.jpg [View same] [iqdb] [saucenao] [google]
3198206

>>3198085
It's a common way of dealing with criticism. Get the punches in for them so they have no real ammo to hurt me with. It's easier to hear criticism in your own voice than from a stranger.

>> No.3198209

>>3198197
Yeah I posted this yesterday
>>3197299
It's only my second day seriously practicing and I wanted to just try a picture to get a grasp on where I was. I'm honestly stunned at how much I made up, ignored, and just got plain wrong. I figured a tank would be easy because of all the straight lines but I guess not. I also have no idea how I'm supposed to shade in Kirita. There's so many things I did wrong. Like, one of the things I'm really ashamed of is the wheels/Hull. I straight up drew circles (not even good circles) when the hull was clearly angled forward turing the wheels into thin ellipses. I basically did the tank equivalent of side feet. Fuck me, I'm not sure what real world art would be better, maybe a skyscraper?

Is it going to hurt me to use grids on the reference in regards to my progress?

>> No.3198210

>>3198007
Suffers from the same issues beginner art has with hiding limbs or having them be too skinny or too thick. In this case the transition in the arms seems off and there's no real detail in the hands or the face. Posture wise it seems fine, just the angle it's at it feels a bit off when following the flow of the body with your eyes.

>> No.3198220
File: 1.06 MB, 3383x3405, figuspaint.jpg [View same] [iqdb] [saucenao] [google]
3198220

hello thread and board for critique.
i would like some critique on this image
thank you very much for all the critique you will surely give me

>> No.3198229

>>3198220
You're just following lines. There's no real bone structure, you use too heavy of outlines and a lot of detail is lost. Skeletal structure is everything, work on that more and the rest will follow. Your use of blacks for contrast is too heavy handed and just looks like you're trying to cover up flawed anatomy or that it's being added as an afterthought as opposed to highlighting the contrast.

>> No.3198233

>>3198229
would you suggest i build the skeletal structure into the construction? do you know of any masters/teachers who advocate this?
>outlines
im trying to focus on observation here, to my understanding its correct to try and copy the oulines as much as you can (a la keys to drawing). would you suggest i move on from this observation grind?

>> No.3198244

>>3198233
I would for sure try the skeleton method. Geometry method works well too. If I wasn't lying in bed trying to sleep and phone posting like a disgusting normie I would do a redline edit for you. When I wake up in 5 hours I'll post it for you.
>Outlines
yes, that's a perfectly good thing to do but I'm pointing out that you're doing a blobby shape without the detail which I'm not sure if you noticed or not. Take the top left picture, the ribcage isn't really there on the left side where the skin is drawn back against. The breast lacks definition and the hip/waist area seems a bit off. Either too squished together or off angle, too tired to tell.

Point being, this is a good start. I'm pointing out what's wrong so you can notice it yourself next time. What also helps is if you don't go over the same area too much, making the line too thick. A little goes a long way, especially in areas of resistance on the body.

>> No.3198253

>>3198244
>lines
yeah i normally clean them up before painting but i didnt this time
>anatomy
i think what i should do is briefly mark out where the anatomical parts are with pen on another layer (ribcage, torso muscles, limb muscles) etc so i know exactly how to paint them without just blobbing their area. good idea?
and thanks for the advice, sounds reasonable

>> No.3198278

How do you guys construct your bodies (shoulder-torso-hips area)? I've tried several shit from boxes to cylinders to egg shapes and trapezoids, and I still feel lost. I get that I'm suppose to use them to identify landmarks of the body, but I'm still fucking up somewhere.

>> No.3198286

>>3198278
one for pelvis, another for ribcage
read villpu or hampton or watch proko

>> No.3198291

>>3197952

May I get some help here, please?

>> No.3198306

>>3197952
>>3198291
Do what you're the most uncomfortable at.

>> No.3198308

>>3197713
>>3197730
>>3197749
Drawing is like swimming - even the best explanation on the Internet won't be nearly as helpful as a good teacher that can stand beside you, observe your process, and point out exactly what are you doing wrong.

Yes, it is telling you to ask someone else, but it's a good advice.

>> No.3198315

>>3198210
Yeah I have a hard time making my drawings stick out. They always look so flat.

>> No.3198316
File: 146 KB, 540x279, BDaUkTV.png [View same] [iqdb] [saucenao] [google]
3198316

Question about technique. Is there anything to breathing correctly? It seems like when I inhale that my it makes my lines wobblier. Perhaps I just need to get use to it, or maybe there's a certain way to breathe.

>> No.3198323

>>3198059

I would like to see your take on it, how can I know how something should like if I have no reference at all and is something I have never seen?

>> No.3198324
File: 213 KB, 600x887, 1457778122433.png [View same] [iqdb] [saucenao] [google]
3198324

>>3198323

>> No.3198326

Do your best and believe in yourself. Today might be the day where that difficult thing you have been trying to understand will just click, but it certainly won't if you don't practice.
If you feel down, look at your best drawing last week and compare it to your early ones. Did you believe when you started that you could draw like that? Even if it doesn't look that great, it's still a huge improvement for someone who could barely draw stick figures when they started!

Do your best today!

>> No.3198327
File: 88 KB, 622x767, heh.jpg [View same] [iqdb] [saucenao] [google]
3198327

>>3198316
If you don't have the discipline to prevent yourself from becoming obese you don't have the discipline to become an artist. Focus on that, first.

>> No.3198337

>>3198327
the fuck is this

>> No.3198339

>>3198327
heh

>> No.3198342

>>3198327
That is cute

>> No.3198355
File: 12 KB, 275x183, index222.jpg [View same] [iqdb] [saucenao] [google]
3198355

>>3198327

>> No.3198361

>>3198316
Don't breathe or exhale while doing the lines. That's what worked for me, at least. It may be kinda hard at first but soon you'll do it without noticing it.

>> No.3198362

>>3198355
Not even a crab. If you're so husky that your body quakes when you breathe and it hurts to live how are you supposed to become good at something that requires intense concentration? It's hard enough to do these things when you're normal, dude. That's the best advice I can give apart from "stop breathing" (i.e. hold your breath as you draw),but even saying that sounds absurd to me. I'm like mock gasping for air and I'm still able to maintain control so I really just can't empathize.

Maybe you just have poor control, period. Look up Peter Han Dynamic Sketching on youtube and do that shit for like 3 months.

>> No.3198367
File: 1.44 MB, 1440x1252, yBjC8VU.png [View same] [iqdb] [saucenao] [google]
3198367

>>3198362
You're not wrong about my physique, you're just an asshole.

I think it really does come down to poor control mostly. I can move my belly out of the way lol. I'm basically starting at square one with my drawing so I can barely draw a straight line.

>> No.3198369
File: 175 KB, 1077x1196, gesture practice.jpg [View same] [iqdb] [saucenao] [google]
3198369

How do my gesture lines look so far? Just started with Vilppu's manual and I'm really eager to apply it to what I already know.

>> No.3198373

>>3198316

Your arm shouldn't be that unsteady. Are you holding it up in the air while you draw? You should always have the edge of your hand, or some other part of your arm resting on the surface to support it and keep it steady.

Also, if you're just starting very recently, don't be surprised if it takes a few months to get straight lines and whatnot.

>> No.3198377

>>3198361
>do entire drawings without breathing now as a result
Thanks anon

>> No.3198379

>>3198377
I meant while you do individual lines. But be my guest. You might be onto something.

>> No.3198411

>>3198205
Take a look at the tracks. He's drawn flat circles when the source image has nothing of the sort at that angle, because "well the wheels in tracks are circles, so I must draw circles".

>> No.3198414

>>3198377
>>3198379
this is the method to quick and efficient gesture drawings

if you can only hold your breath for about a minute to get those clean lines, you have to get the entire pose down within that minute with those crisp, efficient lines

>> No.3198418

>>3198411
jej you're right

>> No.3198423
File: 634 KB, 880x1200, reference.png [View same] [iqdb] [saucenao] [google]
3198423

>>3198323

this should help even if its hentai.

>> No.3198425

>>3198423
That's a terrible reference if you want to teach him proper anatomy.

>> No.3198429

>>3198418

No he is wrong, you KNOW they dont look that way you just cannot reproduce that shape because its extremely difficult!

>> No.3198430

>>3198425

That's how pussy looks when showing you ass weirdo.

The other drawing is way to small and has the anus of an animal.

>> No.3198431

>>3198430
The torso is all wrong though.

>> No.3198437
File: 315 KB, 906x754, lady.png [View same] [iqdb] [saucenao] [google]
3198437

pls help

>> No.3198440

>>3198437
It's messy, her right tit is on a journey up her arm pit and stop drawing off the page.

>> No.3198441

>>3198440
I mean left not right.

>> No.3198444
File: 13 KB, 166x166, 1502379967465.png [View same] [iqdb] [saucenao] [google]
3198444

>>3198440
thanks!

>> No.3198463
File: 153 KB, 740x740, potrait.jpg [View same] [iqdb] [saucenao] [google]
3198463

Ignoring the hasted freckles, what all and how could i improve further if im planning on taking this to realism?

>> No.3198464
File: 307 KB, 2058x500, 1507487304361.jpg [View same] [iqdb] [saucenao] [google]
3198464

>>3198220
this can help you, don't give up!

>> No.3198465

How good can I expect to get if school is not an option?

>> No.3198468

>>3198463
there's no depth to her face. it looks like you've skinned her face off and put it flat on a piece of paper. unless you're going for some perfectly orthogonal thing, her face looks flat instead of being a spheroid. all the skin is a contrastless grey blob of value. the hands are bad, it's a really tight cropping that's uncomfortable with so much forehead at top and such darkness from the hair on the sides.

>> No.3198470

>>3198369
you forgot wrapping lines, the lines you are using are no confident, you are no using "timing" (animation aproach). keep studying anon, don't give up

>> No.3198471

>>3198465
you can be good, but all will depend in how much effort and sacrifices you will make.

>> No.3198473

I just want to draw fur shit (which comes from the imagination), do I need to go through "observation and sight" as laid out in the sticky?

>> No.3198475

>>3198473
You need to do everything, anon. How else do you expect it to work? If you want to draw from imagination you need all the skills to do it. There's no "I just want to draw x" meme guide.

>> No.3198477

>>3198475
gotcha. I was crossing my fingers but there's no replacement for the basics

I'll get there some day. It's just hard for me to see how I'll get to "drawing animal people" from "draw boxes and lines"

I don't need to rigorously stick to the path and I can dip my feet into the other steps out of order too, right? Like,can I do some perspective, some gesture, some observation (etc) and still come out better?

>> No.3198480
File: 2.92 MB, 1400x6521, cirno.png [View same] [iqdb] [saucenao] [google]
3198480

>>3198477
Boxes are a compoud exercise of both line control and perspective. It will later help you with construction and abstraction (reducing complicated shapes into simple ones). Be diligent with your boxes, but yeah there's no ladder to climb with each step being a lesson.
Boxes are very important, but so is observation, figure drawing, anatomy, etc.

Here, I'll hook you up with a decent meme. This is how you shoudl view learning how to draw, as a mix of skills going from fundamentals to specific ones.

>> No.3198498
File: 313 KB, 641x1000, 1486584809225.jpg [View same] [iqdb] [saucenao] [google]
3198498

wip

>> No.3198507
File: 254 KB, 1000x1000, IMG_1042.jpg [View same] [iqdb] [saucenao] [google]
3198507

did the all these with no reff, the guy on the right looks kinda nice outside of his arms and face.

>> No.3198509
File: 249 KB, 1000x1000, IMG_1040.jpg [View same] [iqdb] [saucenao] [google]
3198509

>>3198507
oh god that girl on the last one looks so bad ;-;

I also kinda fucked up with where placing this one on the paper. i should think about that more often.

>> No.3198511

>>3198471
I see that word, "sacrifices" a lot when it comes to drawing but how does it apply to drawing? What are we sacrificing to get better?

>> No.3198517

>>3198511

Varies from person to person. If you have a job and the only free time you have is hanging out with your friends or play games. You need to sacrifice some or all of that time socializing to practice.

>> No.3198532

>>3198509
What kind of paper is this and why does it look so weird?

>> No.3198540

>>3198532
I use a toned paper so that I can add white to it, ikd why it looks like that tho, I never notice it outside of pictures. :I

>> No.3198562

Just discovered /ic/ and have been browsing though a lot of threads here. I keep seeing people throw the word "crab" around

What does it mean?

>> No.3198575

How does someone express themself through drawing? I've been told it's a good way to get your drawing rolling, that or drawing what you feel. But I have never been good at self expression so I don't know how to do it with drawing.

>> No.3198578

>>3198562
From the old english maxim "Like crabs in a bucket"
"The metaphor refers to a common pattern of behavior seen in a group of crabs when they are trapped in a bucket: Their focus is on saving oneself rather than willing to cooperate to save the entire group. Individually, any given healthy crab could easily escape, but when grouped with others, any individual's escape will be hindered by others."

https://en.wikipedia.org/wiki/Crab_mentality

>> No.3198587

>>3198562

Pretty much anyone who try to derail any anon from improving. Either by shitting on them so much that they quit or provide false information so they practice the wrong way. Giving praises and tell them to keep it up when the anon is clearly not practicing the right way is also a scummy crab thing to do.

>> No.3198589

>>3198575
>But I have never been good at self expression so I don't know how to do it with drawing.
That's exactly how. Your blank white canvas says everything it needs to.

>> No.3198598
File: 362 KB, 702x1000, 1508686217534.jpg [View same] [iqdb] [saucenao] [google]
3198598

another one before heading to bed

>> No.3198616
File: 49 KB, 405x450, Spider-Man.png [View same] [iqdb] [saucenao] [google]
3198616

>Muh color wheel
>Muh complementary colors
Imagine how fucking dumb he would've looked in a red-green suit.

>> No.3198619

>>3198616
Except you're fucking dumb because cyan is opposite of red.

>> No.3198625
File: 2.90 MB, 5001x2471, 1471360592914.jpg [View same] [iqdb] [saucenao] [google]
3198625

>>3198616
I don't know why people think that because colours are complimentary you have to use them. Ccomplimentary colours just means that the colours contrast strongly, it's a tool that an artist can use if they want to make something stand out but it's not some kind of rule where you have to use it. I think often when people try and use a complimentary colour scheme it looks garish, personally I prefer a near monochromatic one.

>> No.3198626

>>3198619
Except everyone uses traditional model where red-green are complementary.

>> No.3198627

>>3198619
look up opponent process colour theory

>> No.3198629

>>3198616
>>3198619
You're both retarded. There are many different color wheels, and which color is opposite of red depends on which color wheel are you using.

>> No.3198643

>>3198616

This >>3198625

Also spider is an american. If he was made by a Jamaican in Jamaica they would go for the whole rasta thing.

>> No.3198670

>>3198589
I don't get it. How does one draw feelings?

>> No.3198676
File: 19 KB, 526x607, Screenshot_1.jpg [View same] [iqdb] [saucenao] [google]
3198676

looks good...

>> No.3198692
File: 68 KB, 604x453, 1462336192166.jpg [View same] [iqdb] [saucenao] [google]
3198692

i dont care about realism or detailed drawings i just want to know how to draw basic doodles like pic related

>> No.3198694

>>3198670

What kind of answer are you expecting?

>> No.3198696

>>3198692
What's stopping you?

>> No.3198699

>>3198696
i cant draw backgrounds that look like anything or make characters that dont look shit

>> No.3198702

>>3198699
Seems like you need to learn how to draw, buddy.

>> No.3198713

>>3198694
I have no idea. But when I hear from experienced artists that I should use drawing as a method of expression I'd somewhat expect they could elaborate on that.

Unless the answer is, "If you feel sad, draw a sad looking person." In which case I would say that it's misleading advice because before I can express myself through drawing I'll have to be able to draw people first. Making expression through drawing an intermediate or advanced thing.

I am expecting someone's best answer, if they know how to answer. I'm just a noob trying to figure things out but presumably you're not.

>> No.3198719

>>3198713
I'd say studying gesture is the best way to "practice" it since bodylanguage tells a lot. But other times you just have to "feel" and imprint the emotion. There's no proper science to it. All you can hope is having a wide range of skills so when you're trying to paint an emotion, your draftsmanship won't hold you back.

It's pretty abstract and difficult to paint emotions, but it's possible. Just just can't read a book and learn it.

>> No.3198720

>>3198625
Color theory isn't the only thing abused here, everything is corrupted into this wierd, 4chan view of what art is, what the art process is, and what art education is.
Color theory is simply exploration, and explains why certain colors look good together, or don't. There are no hard and fast rules, and experimentation is always good.
The more important thing to study is color composition - using (or not using) the things discovered in color theory, applied to a composition, to make something more of a focus, or to set a mood, or is simply a color scheme you desire, or using color as a symbol. But that's not taught in Loomis, so you rarely see it discussed here, or understood.

>> No.3198729

>>3198713
I think I know what you mean, but it's very difficult to explain. It's something that affects all art forms. Just keep learning and you'll eventually get it, and once you do you won't be able to explain it either.

>> No.3198742

>>3198619
No.
Without getting into hardcore color theory, cyan is not a primary in the art color space, as it would limit the color range (gamut) of the artist, and would prohibit blues like ultramarine, Prussian Blue, Cobalt blue, etc. Your darkest blue would be a turquoise.

Color theory is just that - it's theory. We have arranged certain colors as "primaries" because of the way our eyes perceive color, and because of how many combinations the primaries can create - each context is different, with RGB for computer and TV monitors, CMYK for printing, and RBY for paint. Each instance is a different form of transmission, subtractive (using the white of the paper) and transmissive (using white light as white).

The color wheel is theoretical. It's a way to understand mixing colors. The widest range of hues in painting is by using RBY, and special specific colors, like ultramarine. You CAN use other primaries, and some people have argued for it, but since it's all theory, none of it becomes a "rule".

The real reason to learn color theory, is to learn that blue plus yellow equals green, etc. Complimentary, tertiary, oppositional, that's just theoretical exploration of the color combinations and mixes that can be achieved.

>> No.3198745

>>3198742
>>3198720
>>3198643
>>3198629
>>3198627
>>3198626
>>3198625
>>3198619
>>3198616
SHut it

>> No.3198766

>>3198745
Aw, is someone's fee fees hurt?

>> No.3198772
File: 282 KB, 800x867, sketch4.png [View same] [iqdb] [saucenao] [google]
3198772

>>3198102
Thanks for pointing that out - I'll try to fix that next time. On every ref I found she was really skinny, but you're right; I overdid it.

Could I get more pointers before I'll start rendering this?

>> No.3198775
File: 90 KB, 1100x780, fgth.jpg [View same] [iqdb] [saucenao] [google]
3198775

>> No.3198789

where can i find an art buddy, already tried the subreddit

>> No.3198795
File: 39 KB, 939x389, GGPJjlE.png [View same] [iqdb] [saucenao] [google]
3198795

>>3196929

>> No.3198797

>>3197202
look up scott robertson

>> No.3198799

>>3197204
huh, youre not forcing it, perspective just exists

>> No.3198804

>>3197671
good stuff, study more anatomy

>> No.3198805
File: 27 KB, 402x338, dsfa873.jpg [View same] [iqdb] [saucenao] [google]
3198805

>>3198799

https://en.wikipedia.org/wiki/Forced_perspective

>> No.3198808

>>3197835
good direction,
though:

awkward pose, legs/arms connect weirdly
(and be more precise with your lines,)

gesture studies should help

>> No.3198809

>>3198805
He meant the perspective on the torso box. When you're drawing boxes in 3D space, they have a natural perspective to them. You need to keep it consistent or your drawing will look off. It doesn't have to be perfect perspective with plotted V.P.s but you can approximate for the same correct effect.

>> No.3198810

>>3197887
worry more about values at this point.
just compare grayscale version of ref to yours, or squint your eyes.
maybe starting with a darker background is a good start

>> No.3198814

>>3197939
youre at the start of your art journey, finished pieces wont work yet (aside from showing you cant do, which is basically everything, not trying to be rude)
learn how stuff works, its fun :D

>> No.3198816

>>3198814
'showing --what-- you cant do'

>> No.3198818

>>3198745
no

>> No.3198819

>>3198079
cool stuff, i think you know what you need to work on judging from your current skill-level

>> No.3198821

>>3198099
no! look at the face you drew and image you met this person 1:1 in real life, she would creep you out, right? Why? Maybe you can find out yourself :D

>> No.3198824

>>3198805
forced perspective =/= there was no perspective before... read that article again :D

>> No.3198833

Why do "artists" care so much about developing their own personal style?

>> No.3198836

>>3198833
Because it's something to care about. If by "artists" you mean beginners, then yes, they shouldn't concern themselves so early with personal style.
If you're intermediate or advanced, you should be worried if you don't have something that sets you appart from the rest.

>> No.3198837

>>3198833
Because there's nothing wrong with individuals wanting to be individuals while some individuals would rather not be individuals?

>> No.3198839

>>3198836

>you should be worried

But... why? Isn't that a hubris thing completely seperate from drawing?

>> No.3198840
File: 1.26 MB, 1223x1752, safads.png [View same] [iqdb] [saucenao] [google]
3198840

>>3198808
>>3197835
well that blows. did this right before i read your post. thanks, but also could you mind elaborating on what "connect weirdly" means?

>> No.3198843

>>3198839
You're not making much sense. If people learn to draw to express themselves they will eventually gravitate to a personal style after years of drawing because that's how people and arts in general work. If you learn because you wanted to draw like the old masters, that's ok, but you'll be adding nothing, just copying and immitating someone elses' style without having a voice of your own.

>> No.3198844

>>3198843
>If you learn because you wanted to draw like the old masters, that's ok, but you'll be adding nothing, just copying and immitating someone elses' style without having a voice of your own.
This is what /ic/ actually believes.

>> No.3198845

>>3198142
no im smol

>> No.3198847
File: 62 KB, 611x666, image.jpg [View same] [iqdb] [saucenao] [google]
3198847

>>3198821
Yeah my faces are shit tier right now. I definitely need to work on them. This was a gesture drawing I did with photo ref. Do you have any other pointers on like her body or proportions maybe anatomy? Thanks for for replying btw.

>> No.3198850

>>3198844
I think we might have a different deffinition of what personal style is. To me, personal style is something that just happens, not something you force onto yourself because you want your art to be different. There's nothing wrong if your art doesn't have something distinctive that people see and connect to your name, but I don't udnerstand why people dismiss the desire to have that from people in the learning stages. There's no right or wrong.

>> No.3198851

>>3198843
If I'm drawing just for me then why would I want to "add" something? I just want to draw what I want and it not look like shit. Wanting a unique style so much just says to me, "Look at me! Look at how special and unique I am!"

I've had people I asked for advice tell me they can't help me at all if I don't want a personal style. I've had people tell me they WON'T help me because they believed the journey SHOULD be difficult and painful to help better develope my style.

Honestly wanting a unique style so bad just seems like it makes learning harder than it has to be.

>> No.3198855
File: 408 KB, 1000x669, IEai2D7.png [View same] [iqdb] [saucenao] [google]
3198855

>>3198840
like this

>> No.3198856

>>3198851
That's why I said beginners shouldn't be concerned about it, it's something that will happen on its own as you continue to learn.

If you're drawing just for yourself, that's good and all but understand that people also draw for an audience. I understand if you don't value that, but you should have enough understanding on how people work to also understand why people would like a personal style that an audience would like.

>> No.3198860

As someone who is finally upgrading from a laptop to desktop, should I opt for a single large monitor for workspace, or a second monitor for more efficient reference viewing? Third options welcome.

>> No.3198863

>>3198856
>beginners shouldn't be concerned about it

I wish everyone else thought this way. Unfortunately it's one of the first things people say to focus on when asked for advice.

That and "studies". Still not sure what that is.

>> No.3198865

>>3198772

Skellington face and arm. Unless you're going for that anorexic look?

>> No.3198866

>>3198863
I thought the concenssus on /ic/ about beginners and personal style is that it's a meme pitfall. As for studies, what do you mean? Studies are just... studies. If you want to study value, you find a reference and do a study about it focusing on values.

>> No.3198872

>>3198866
I have no idea. I was hoping someone could tell me. I've seen that word around. Seen people say, "focus on your studies." And the only other context I know if it being used that way is bible studies.

>> No.3198873

>>3198872
Focus on your studies means just that. Let's use a simple example.

I want to study perspective. I need to do perspective studies, so I'll find landscapes with 1 and 2 point perspectives, ignore most of the details of the reference while focusing strongly on getting the perspective right.

Another example, I want to study gesture. I'll do gesture studies where I don't care much for detailed features and focus on 30 or 60 second poses trying to get the gesture right.

>> No.3198876

>>3198873
So it's basically a workout in a certain area of drawing? The way everyone seems to use it is to mean, "Draw good and not bad." I'd never taken any art classes in school so a lot of this stuff is alien to me.

>> No.3198882
File: 710 KB, 773x599, w6bKkjS.png [View same] [iqdb] [saucenao] [google]
3198882

>>3198847
dont place lines randomly, always think: 'there is a muscle/bone below this skin'

>> No.3198896

>>3198882
I see. Now that I look at it, it does look like I placed arbitrary lines there. Thank you for the red line feedback!

>> No.3198952

>>3198876
Yes. You have the right idea. It's like anything, you pick an area of what you're working on, and practice drawing it, to work out how, or figure out issues you're having, like with perspective or foreshadowing. Go look for the notebooks of any of the great masters, they'd focus on something like hands, or the back, or architecture, when putting a painting together. It's practice, exploration, it's like doing homework, and the final painting is the class.

>> No.3198957

>>3198772
your light source is really inconsistent

>> No.3198966

>>3198964
>>3198964
>>3198964

>>3198964
>>3198964
>>3198964

>>3198964
>>3198964
>>3198964

>> No.3198988

>>3198772
pls fix her right leg. its triggering me.

>> No.3198993

>>3198966
This isn't /v/, you can wait until at least page 9 before making a new thread. The previous /beg/ thread is actually still up.

>> No.3199053

>>3198988
Sure and thanks for feedback! But could you be a bit more specific? I've been looking at it so long that it looks ok to me.

>> No.3201065

Should I start by drawing just faces or should I practice things such as nose, lips, eyes, etc before drawing the whole face?

>> No.3201125

>>3201065
structure, then detail, so you'll want to practice just faces/facial construction on the skull, then you can get into doing detailed studies of individual elements

>> No.3201933
File: 1.04 MB, 2748x2676, feetsketch.jpg [View same] [iqdb] [saucenao] [google]
3201933

could use advice on this