[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/ic/ - Artwork/Critique


View post   

File: 806 KB, 1440x1440, op.png [View same] [iqdb] [saucenao] [google]
2955078 No.2955078 [Reply] [Original]

If you are a /beg/inner in art, please use this thread to post pieces for critique or ask for advice. We should not have to make new threads or post in the drawthread with our fundamental exercises.

Feel free to post even the smallest exercise you have done to show you are still trying, do not give up, make someone proud.

RESIZE YOUR IMAGES TO ~1000 PIXELS:

#1)
>screenshot the image and post that instead (I recommend ShareX)

#2)
>change camera capture settings to something smaller

#3)
>send to computer and resize in MSPaint

→ →
There's a new (and cleaner) sticky in town! You can see it at:

https://docs.google.com/document/d/1uwaXKU7ev6Tw_or__o8ARpUb6r2rCZYJGqwSFV9AD98/edit#bookmark=id.15jx3pyuimvj

TRY TO BE MORE ACTIVE AND GIVE PEOPLE SOME FEEDBACK - many studies are left unreplied, which is a bit sad and can be quite demotivating for the people that try their best to improve, but are left directionless.

OLD THREAD: >>2952353

>> No.2955080
File: 66 KB, 640x960, 57077081182e0c094faa449649bef803.jpg [View same] [iqdb] [saucenao] [google]
2955080

>> No.2955083
File: 70 KB, 720x960, 0e8a408a7e4de9b20f846f597cd584a1.jpg [View same] [iqdb] [saucenao] [google]
2955083

>> No.2955085
File: 120 KB, 625x766, f3d412df2504d06b2e21e0afa21e49d5.jpg [View same] [iqdb] [saucenao] [google]
2955085

>> No.2955088
File: 21 KB, 600x480, 892529b9a1c48d87ebe249c7bba0acb9.jpg [View same] [iqdb] [saucenao] [google]
2955088

>> No.2955090
File: 295 KB, 800x800, 1818f9b93c149d56484aec816645f106.jpg [View same] [iqdb] [saucenao] [google]
2955090

>> No.2955093
File: 41 KB, 399x600, 5bba643dbd4b6ec201e1d9aa2c2094c6.jpg [View same] [iqdb] [saucenao] [google]
2955093

>> No.2955124
File: 103 KB, 631x739, virtuvian olmec.png [View same] [iqdb] [saucenao] [google]
2955124

I need you folks to eyeball this for proportions. I'm going for normally proportioned rather than heroic height.

I think thighs and forearms are too long, upper arms too short... chest too broad, maybe?

>> No.2955131
File: 107 KB, 400x400, fc.png [View same] [iqdb] [saucenao] [google]
2955131

>> No.2955135
File: 937 KB, 1200x1200, Yuukarin_waterfall_wip4_resize.jpg [View same] [iqdb] [saucenao] [google]
2955135

Quite far from finished, but I have to ask these questions:
1) Did I go overboard with reshaping the closest breast so that it's now bigger than the other, if you mind the foreshortening?
2) Are you able to discern the nipple in the areolae of the closest breast?
3) Is there a way to bully myself into not being a lazy ass about backgrounds?

>> No.2955170

>>2955124
Forearms are too thick.
Thighs are too thin.
Shoulders too narrow for that much upper arm musculature.
Hands are almost presidential.
Ankles are too wide.

>> No.2955171

>>2955135
Oh hey it's you again I recognize your painting and green hair women.
1. Nah breast looks fine.
2. Can't hardly see the nipple or areolae at all.
3. Try just painting landscapes or quick backgrounds.
Keep it up, you've definitely gotten better.

>> No.2955173
File: 585 KB, 551x836, c66343da8607795efcb62b89db875560.png [View same] [iqdb] [saucenao] [google]
2955173

Have not drawn in a while, also never have down a self portrait before. Not sure if I should post my face for reference. I think im going to start doiing daily self portraits and see if i can get better over time.

>> No.2955191
File: 1.17 MB, 2576x1932, 20170425_175241.jpg [View same] [iqdb] [saucenao] [google]
2955191

>>2955080
Bam! I tried. I know its not the best but im still working to improve everytime.

>> No.2955194
File: 719 KB, 1936x2592, IMG_3313.jpg [View same] [iqdb] [saucenao] [google]
2955194

This is the first time I have used the "loomis method", critique pls.

>> No.2955196

>>2955078
Why did you pick the worlds ugliest image for the OP?

>> No.2955199
File: 290 KB, 1000x1338, 1493161647984.jpg [View same] [iqdb] [saucenao] [google]
2955199

>>2955194
Whoops forgot to resize my shit

>> No.2955201

>>2955194

Looks good. Nice rendering

Only problem I have with it is the jaw line. Doesnt look as confident as the rest of the drawing.

>> No.2955208

>>2955191
Read Keys to Drawing and you'll be on your way.

>> No.2955221
File: 169 KB, 585x671, skull boy.png [View same] [iqdb] [saucenao] [google]
2955221

r8 my skull

>> No.2955225
File: 34 KB, 480x414, 2ed2f0f84f12b51af04cec1534c1fe97.jpg [View same] [iqdb] [saucenao] [google]
2955225

>>2955221
your skull has some proportion problems yo, compare with pic related

>> No.2955230

>>2955225
you're not drawing what you're seeing

instead of pointing out obvious mistakes that anyone with eyes can see, i'll tell you to slow down and really bounce off reference points of your ref to make sure that everything you're drawing is accurate - if you need 10 minutes to make sure a single angle is as perfect as you can get it then it'll take 10 minutes. stop trying to rush through thingts

>> No.2955258
File: 1.07 MB, 853x1513, Colossal 3.png [View same] [iqdb] [saucenao] [google]
2955258

at least its... somewhat readable

>> No.2955270
File: 48 KB, 480x640, IMG_0886.jpg [View same] [iqdb] [saucenao] [google]
2955270

>>2955093
Start to this figure/fabric study. How am I doing so far? Already seeing the small thumbnail I see areas I need to darken on the sheets, hopefully the correct lines are there. There is a section next to the right leg that I messed up and need to fix.

>> No.2955272
File: 39 KB, 373x438, 1465751900352.png [View same] [iqdb] [saucenao] [google]
2955272

>>2955080

>> No.2955279
File: 40 KB, 640x749, gesture.jpg [View same] [iqdb] [saucenao] [google]
2955279

Am I on the right track?
I'm trying to do this gesture thing in a way that makes the most sense to me.

>> No.2955281
File: 41 KB, 549x488, 1471054666709.png [View same] [iqdb] [saucenao] [google]
2955281

>>2955088

>> No.2955289
File: 602 KB, 3000x701, loomhead.jpg [View same] [iqdb] [saucenao] [google]
2955289

>>2954628
i'll be posting about once a day from now on until i can finally move on from this damn thing. sprint for the finish.

tried to be the eyes lower today.

>> No.2955291
File: 79 KB, 829x473, bune.png [View same] [iqdb] [saucenao] [google]
2955291

Thoughts on this?
How do I make the fur look like fur?

>> No.2955293

how the FUCK do i draw cute noses for cute girls????

>> No.2955296

>>2955293
dont
do like a dot or tiny tiny line

>> No.2955301

>>2955293
noses arent cute

>> No.2955334

What are some good ways to practice sight size? I've been just trying to replicate eyes from Google images, but that's getting dull.

>> No.2955339

So a lot of these drawing tutorials tell me I should be drawing with my shoulder and elbow and NOT my wrist. Ok, I get that. I really do! I understand the reasoning. But how the fuck am I supposed to do that when I only have this postcard fuckin ass size drawing space to work with on my wacom tablet.

I just don't understand why I'm having such a hard time grasping this.

>> No.2955340

>>2955339
that's why people recommend larger tablets

>> No.2955347
File: 351 KB, 1000x1000, loomisheads.png [View same] [iqdb] [saucenao] [google]
2955347

Not sure if I'm getting it.

>> No.2955348

>>2955347
Getting what? These are pretty well done.

>> No.2955349

How do I "feel" the form?

>> No.2955350

>>2955348
I'm having trouble drawing cheeks and eyes in perspective. And drawing expressions on more realistic faces.

>> No.2955351

>>2955349
you FEEEEL it

FEEEEEEEEEEEEEL THE FORM

>> No.2955352

>>2955349
weed.

>> No.2955353

>>2955349
Just BEE you're self!

>> No.2955358
File: 152 KB, 900x1200, CunwEYVUEAEP1_m.jpg [View same] [iqdb] [saucenao] [google]
2955358

>>2955349
Think of it like you're sculpting a figure out of clay when you draw. You're reaching inside of your canvas to mold it to how you want it to look like.

People talk shit about Sinix occasionally (especially those at a lower level) but his "painting like a sculptor" video was really helpful for me regarding this.

>> No.2955362

>>2955349

You don't. Just practice anon. All these other lads are just saying memes.

>> No.2955363

>>2955199
i like it a lot within what it is
>>2955272
your forward eye is /symbol/.

>> No.2955367

>>2955349
Learn (free-handed) perspective until you understand how 3D space on paper works and grind forms. It'll click eventually.

>> No.2955379
File: 243 KB, 1000x1000, ijdioad.jpg [View same] [iqdb] [saucenao] [google]
2955379

>>2955348
I strongly disagree
>>2955347
You are getting there tho.

>> No.2955390

>>2955379
I don't actually know anything about drawing correctly but I like to compliment random peoples work to boost esteem. I guess it does more harm than good since they think there is no need to improve..

>> No.2955393

>>2955379

You're doing just fine, keep the mileage going. But also remember not to be overly critical of yourself, because then you'll just ruin your own motivation.

Though it looks like you're having plenty of it if you're able to knock out this kinda stuff.

>> No.2955395

>>2955393
I didnt draw that mane

>> No.2955399

>>2955289
please respond

>> No.2955403
File: 467 KB, 2479x3229, kljsdf.jpg [View same] [iqdb] [saucenao] [google]
2955403

>>2955080
Man, I need to do a better job tracing negative spaces.

>> No.2955424
File: 58 KB, 640x594, IMG_0724.jpg [View same] [iqdb] [saucenao] [google]
2955424

I'm a very timid beginner. I get going on something that I think is good then I get scared I'll "ruin" it and stop halfway.

What do you like and what don't you like?

>> No.2955425

>>2955403
...why are you tracing negative spaces on a picture that doesn't have any?

>> No.2955426 [DELETED] 

>>2955425
There are negative spaces.... Her freaking face is a negative space within the hair and shirt.

>> No.2955430

>>2955403
Hey, is your name Brian Isaac Levine?

>> No.2955431

>>2955425
I meant trapped shapes. I saw her face as a trapped face within the hair and shirt.

>> No.2955432

>>2955430
No. Who is that lol?

>> No.2955433
File: 121 KB, 916x701, 1493167991756.jpg [View same] [iqdb] [saucenao] [google]
2955433

>>2955289
I can tell you are trying really hard.
You might want to take a break from loomis heads for a bit, so you don't get stuck in a rut.
Try studying skulls for a bit, so you really get the underlying structure and so you're not worrying about details and noses. Pay attention to the cheek bones.

Heads are difficult, so don't be discouraged if you don't get this in a few months or even a year. I've been working on them for a few years now, and I'm finally starting to get mine to look decent.

I've corrected a few of your heads. Some of the wonkyness is probably due to the angle of the photo you took.
A consistent mistake of yours is making the top of the head too short. The forehead goes up to the hairline, not the very top of the head. You are missing the cap of the head that is usually covered by hair.
You also seem to be struggling with perspective and construction. You could try some other simpler approaches before going back to loomis.
This vid shows a way to simplify the head:
https://www.youtube.com/watch?v=QBv5z0Y2odE

Some quick reminders:
Do not forget about the cheekbones
Keep the eye and cheek planes separate

>> No.2955438
File: 97 KB, 640x640, wabbit.png [View same] [iqdb] [saucenao] [google]
2955438

>>2955291
If you're talking about the outlines, here you go

>> No.2955448

>>2955424
The outlines are pretty clean, but they lack variation, making the drawing look flat.
You also need to study some anatomy.

>> No.2955453

>>2955199
nice now leave /beg/

>> No.2955455

>>2955281
Nice contour and lines.
It looks a little flat though. Try putting in some cross-contour lines next time to help communicate the form.

>> No.2955456

>>2955279
Looks good

>> No.2955458

>>2955438
Thank you

>> No.2955476
File: 481 KB, 1000x638, fGTKLAV[1].jpg [View same] [iqdb] [saucenao] [google]
2955476

Tried a digital still life for the first time. Any advice on making them look less shit going forward? I plan on doing a loads of em.

>> No.2955484
File: 623 KB, 444x670, PSBLOCKS.png [View same] [iqdb] [saucenao] [google]
2955484

need a critique

>> No.2955506

>>2955448
Thanks. Does the head look like its floating or is the placement good?

>> No.2955511

>>2955199
Good job, keep going, it looks like you have a good grasp of the fundamentals.

>> No.2955516

>>2955258
Way, way, way too dark.

Learn how to handle shadows. Pure black is something you should avoid - shadows in real life have color in them - blues, greens, purples.

There's very little pure black in the world. Most "black" items are based on a color - those jeans have a lot of yellow in them, that black has a lot of red.

We were taught this in watercolor class, when our teacher challenged us to mix black paint. "Huh?" So he showed us - the exact shades can vary, but it's basically red, green, and blue. In exact proportions, you get black. Any change in proportions will give you tinted blacks. The reason he showed us this, was to show you never use pure black unless it's called for. All shadows have color, and now we had a very valuable insight how to layer colors to read "dark", but have a color identity, so it could be part of the overall color composition.

You have endless opportunities to introduce color to the background and shadows, and have key light colors defining shapes. Pure black is flat, and it dulls your entire piece.

Like our class, ban the tube of black from your palette. Use colors to indicate shadow. Your piece will have more depth and interest to the eye.

>> No.2955518

>>2955270
Your shading could be smoother, and you'll need to work much larger to accomplish a drapery that complex.

You need to control your values better - Highlight - midtone - shadow, and blend between the two.

Drapery is hard. This may be above your skill level. Do what we did in class, years ago - get a piece of white cloth, like 4 feet square, drape it over something, draw it. Keep doing it, moving the cloth. Then get some colored cloth, a solid color, and do it in color, to learn how to handle the values and tones.

I think half of the problems on this forums is you guys are choosing source material that's way above your skill level.

>> No.2955519

>>2955516
Thank you for this. I had actually been told not to use pure white/black in addition to this being out of my comfort zone. I'll keep all that in mind!

>> No.2955520

>>2955279
Yes, you're starting to get it.

>> No.2955521

>>2955291
Fur is just shorter hair. It has shapes, defined by color and value. You need to determine the shadows, the midtones, and the highlights, and draw them. Generally, you don't need to draw every hair, but indicate that on the edges of value.

If you're not working from reference, then you'll have to pick a light source, and work out how the light falls on the rabbit on your own.

>> No.2955522

>>2955339
Those rules don't apply when using a tablet, unless you have a large tablet, or a Cintiq.

>> No.2955525

>>2955476
Work on a larger scale.
Learn blending brushes.
Use a more wide selection of brushes, especially size.
Tighten it up, rendering the objects with more accurate form and detail.
Work on your edges.
Color-wise - don't use black. Black rarely appears in nature, and will flatten the piece. Use dark values of colors to indicate shadows.

>> No.2955536

>>2955455
Thankyou anon for the feedback
>>2955363
I need to break that habit.

>> No.2955564

>>2955078
Stupid questions

1) What's the secret? I see people who produce a lot of work and get nowhere. Others seem to take off like a fucking rocket. I feel like there's something unspoken I'm missing.

Question 2: Will grids gimp my learning? Even a big grid with few landmarks makes a huge fucking difference. Do I just use progressively bigger grids until it's not really there at which point I'd no longer need one?

Question 3: Should I even bother attempting the occasional painting before I've gotten anywhere with lineart? I feel like rough paintings are easier than the commitment to lines for clean lineart.

>> No.2955580

>>2955564
You can produce as much work as you want but if you're not constantly analyzing, criticizing, and making a conscious attempt to better yourself as much as you can, you're not going to improve.

>> No.2955581

>>2955171
Ok, I'll define them more and try focusing on landscapes later. Thanks for the compliment. I'm willing to improve as fast as possible for the sake of Yuuka.

>> No.2955582

>>2955433
i give the proper effort to everything i do.
i've been in a rut for two weeks, im grinding it out until im done.

people have told me about the forehead before, loomis' method is just a sphere with a face jutting off of it, it makes no concession for adding onto the forehead. if i am performing loomis' method incorrectly regarding the mass of the top of the head then please let me know why/how.

as for your redlines. thank you very much for those. im not sure how to apply that knowledge though. any ideas for me?

and thanks for the advice.

>> No.2955583

>>2955580
Still want answer to other 2 questions.

Thanks. That's what I was thinking is I need to fail at things above my skill level to get better. So when I see a stagnant artist make a bunch of good show pieces but never advance then I know what all their effort is going into I guess.

>> No.2955585

>>2955564
1) There's no secret. Everyone's journey is different.

2) Grids are perfectly fine. I still use them. Michelangelo and DaVinci used grids to scale up frescos.
3) You can learn the beginning basics of paint at the same time. Good paintings generally start out with a solid drawing underneath them. If you're talking physically painting, dive in - learn how to handle brushes and paint and such - and the more control you learn to have with your hand, be it paintbrush or pencil, the better results you'll have. My first semester in college, I took beginning watercolor, beginning drawing, and figure drawing.

>> No.2955590

>>2955582
The head is not a sphere, it's more of a flattened orb. Everyone's skull is different, some are narrow, some are wide, some slope, some have a more pronounced crown.

>> No.2955597

>>2955590
the cranium is a sphere according to loomis

>> No.2955598

>>2955564
>What's the secret?
boxes

>> No.2955602
File: 940 KB, 627x502, 1de.gif [View same] [iqdb] [saucenao] [google]
2955602

>>2955598
>>What's the secret?
>boxes
Tell me about the boxes anon

>> No.2955605
File: 1.00 MB, 3000x701, 1493167991756.jpg [View same] [iqdb] [saucenao] [google]
2955605

>>2955289
Some improvement, but you still suffer from your old problems. Read my old replies and listen to the other guy who responded to you first this time. I'll just show which ones are relatively better and which ones look relatively worse than average. It was hard to pick out better ones this time, as most of them are on the same level. And note the jawline's shape.

>> No.2955606
File: 227 KB, 569x383, se7en.png [View same] [iqdb] [saucenao] [google]
2955606

>>2955598

>> No.2955610

>>2955605
were the eyes still too high this time?

>> No.2955617

>>2955610
In half or maybe a better half of them, yes. Look at the side view on the second sheet (the middle of the second column from the left). It's ALMOST there, but the eyes are still a bit too high, the jaw still looks weird (the angle is too big), and the neck isn't ok too.

This time, however, you mostly fucked up the cranium shape and the position of the ear. Most of those "bad" marks are for that solely, the heads where it's most cringeworthy. Others have this problem too, but it's much less noticeable.

>> No.2955649

>>2955610
P. S. Actually, I think tracing might help you somewhat with this. Find yourself a perfect side view and a frontal view (maybe even a 3/4 view) of a bald head of a live human. Trace it digitally (or print and trace it traditionally), copying all shapes carefully. No values, no outlines. Clean lines only, as few as possible. Then switch off the original image or replace it with a white background. Study the traced outlines closely and take note. Then apply this knowledge to draw your own heads on paper.

>> No.2955652

>>2955649
>> no outlines
Well, fuck. I wanted to say "just outlines (including the outlines of each major element)."

>> No.2955684
File: 54 KB, 552x569, sideoverlay.jpg [View same] [iqdb] [saucenao] [google]
2955684

>>2955649
when it comes to the non-tilted ones i measure the eye position. bottom of the eye is halfway down the full head i believe, might be the tilt of the paper.

here is me freehanding with the mouse then overlaying with loomis. problem i see is the jaw is too low. measurements are fine beyond that? confirm?

>> No.2955693

>>2955684
Nope. Or rather, the outlines of the head and the jaw are off. (The back of the jaw and the ear are too far apart; the cranium isn't actually a perfect circle.) The positions of the facial elements seem fine to me. These might be of use to you:
http://c8.alamy.com/comp/D0M8F2/stylized-side-view-of-male-skin-and-x-ray-style-skeleton-with-the-D0M8F2.jpg
www.google.com/search?q=skull&tbm=isch
www.google.com/search?q=human+head+anatomy&tbm=isch

>> No.2955704

>>2955684
>the cranium isn't actually a perfect sphere
but thats the entire basis of loomis' technique. how can that be wrong?

>> No.2955726

>>2955704
Congrats, you managed to actually make me open his book. Page 27. Look really closely what's going on in the right column.

>> No.2955727
File: 40 KB, 379x200, sideoverlay.jpg [View same] [iqdb] [saucenao] [google]
2955727

>>2955726
so to summarise, its a sphere but you shave a bit off the front and add a bit near the connection of the neck?

>> No.2955729
File: 269 KB, 1008x604, kinda.jpg [View same] [iqdb] [saucenao] [google]
2955729

>>2955727
Like that, but keep in mind that the cranium actually isn't a sphere. Look at what he does there.

>> No.2955730

>>2955729
that bit is always covered by the neck connection though. is it really relevant to why my heads are shit?

>> No.2955733

>>2955727
And mind that the head on sketchfab is slightly raised. Tilt your constructions backwards a bit.

>> No.2955734

>>2955730
Not really. I don't really see any sign of it in your heads. It's just that >>2955684 construction doesn't take it into account. What you should always take into account are the angles and proportions.

>> No.2955735
File: 837 KB, 1000x1000, gitgut.png [View same] [iqdb] [saucenao] [google]
2955735

Just got PS and trying to do this 1 drawing a-day shit.

Collection of shit I've done so far, how do i gitgut?

>> No.2955739
File: 2.39 MB, 750x1334, IMG_5671.png [View same] [iqdb] [saucenao] [google]
2955739

>> No.2955741

>>2955739
Back to instagram.

>> No.2955745

Newfag here, I've been thinking about looking into the drawing boxes method to try along side of figure drawing, what are good are books or video on this subject?

>> No.2955747
File: 261 KB, 640x640, BSZUu_bFy_N.jpg [View same] [iqdb] [saucenao] [google]
2955747

Does it make sense to want to be good at drawing but not enjoy the initial learning curve?

>> No.2955748

>>2955289
Do you even draw from reference?

>> No.2955749

>>2955745
Just start, plan later.

>>2955747
Sure, but you'll never make it.

>> No.2955750

>>2955745
any book that covers perspective and/or the first lessons of draw a box.

>> No.2955753

>>2955748
i spent a while drawing from picture reference. now i use a 3d model

>> No.2955762
File: 319 KB, 727x1000, Study 4 25.png [View same] [iqdb] [saucenao] [google]
2955762

>> No.2955772
File: 79 KB, 900x1200, ^59E680DB0E30377B1B5F7E4F3FC7F0A823AF7E8D66991F1E7D^pimgpsh_fullsize_distr.jpg [View same] [iqdb] [saucenao] [google]
2955772

Learning how to draw. I feel like something is wrong with her torso and waist but I am not sure what. Any tips?

>> No.2955784

>>2955772
Useful Tip Number One And Only:
Use an anatomy book, dude. Even animoo and mango generally strive to follow realistic human anatomy at least up to the neck, so you can even use a manga anatomy book for that. Still, a classic guide — Loomis, Hogarth, Hampton — would be better for you in the long run.

>> No.2955788

>>2955784
I don't have one on hand, but are you trying to say that there's a lot of things wrong with it or just minor nuances?

>> No.2955799

>>2955788
Quite a lot, yeah. Or rather, if I had to commend you on something, it'd be how the collar looks. It's practically the only thing that looks alright in your drawing.
By the way, did you use a ruler? Don't. It's quite hard (if not outright impossible) to find a perfectly straight line of noteworthy length in a human body or in a cloth that is worn.

>> No.2955801

>>2955788
>>2955799
P. S. As for getting your hands on an anatomy book, refer to >>2948857.

>> No.2955812
File: 667 KB, 4500x739, loomheads.jpg [View same] [iqdb] [saucenao] [google]
2955812

todays
as always left is newer, right is older.
i feel like im going hollow.

>> No.2955837

>>2955812
Are you doing anything else besides heads?

>> No.2955839
File: 454 KB, 720x1280, IMG_20170426_065544.jpg [View same] [iqdb] [saucenao] [google]
2955839

>>2955078
I think I'm starting to grasp gesture drawing boys(and ladies). Any tips or just keep going as I am?

>> No.2955842

>>2955753
So why don't you ever try to actually draw your reference? Why do you only draw a sphere and slap some boxy jaw with some symboly features on? And why do you think this is gonna make you good? Have you even done KTD or any kind of ovservational exercise? Loomis is not a end all be all thing.

>> No.2955843
File: 1.39 MB, 2336x4160, IMG_20170426_000548.jpg [View same] [iqdb] [saucenao] [google]
2955843

Getting into figure drawing for short periods of time, any tips?
Also this pic was taken at an angle, might not be the best thing but yeah

>> No.2955846
File: 64 KB, 600x338, tumblr_okxcc1j7UE1s4zq5wo1_1280.jpg [View same] [iqdb] [saucenao] [google]
2955846

>>2955843
Not bad but please remember to resize on your camera phone settings. Otherwise pretty good.

>> No.2955848
File: 179 KB, 716x690, 1481242062189.jpg [View same] [iqdb] [saucenao] [google]
2955848

I really want to draw awoo cuz she's cute and post it but krita took a shit on me and I need to get better at gesture and figure drawing. Fuck.

>> No.2955849

>>2955846
Oh yeah im sorry, but thanks!

>> No.2955850

>>2955839
those are contours, not gestures

>> No.2955851
File: 1.24 MB, 4500x739, 1493202371772.jpg [View same] [iqdb] [saucenao] [google]
2955851

>>2955812
I like your spirit. You're gonna make it if you continue working hard.

>> No.2955855

>>2955837
im very stubborn. i grind out things until i have competence at them then i move on.

>>2955842
keys is for learning to see lines, learning to realise a 3d shape is a different skill.

>>2955851
eyes still too low? jaw and cranium problems the same?
thanks again all

>> No.2955856
File: 100 KB, 2000x697, gesture26-apr.jpg [View same] [iqdb] [saucenao] [google]
2955856

1hr of 30sec poses
Trying to advance past stick figures, I can feel I'm getting faster :o
Only 4 more of these to do.

>> No.2955858

>>2955856
How many session have you taken so far?

>> No.2955860

>>2955856
Looks very nice and organic, keep it up

>> No.2955862

my neck hurts when I draw. How should I be sitting

>> No.2955864
File: 237 KB, 1199x794, C-SreIDXYAAFRkd.jpg [View same] [iqdb] [saucenao] [google]
2955864

>>2955855
>> eyes still too low?
If you wanted to say "too high," then yes, in half or less than half of them. Mostly with heads viewed from below.

>> jaw
The same, although I see a very slight improvement. Remember: the jawline doesn't trace the jaw precisely. No matter how sharp the bone turn is, you draw not skulls but heads covered with muscle and skin.

>> and cranium problems the same?
You're getting there with craniums. See what I marked as good and improve upon it.

Btw, here's a pic of a balding guy I happened to come across. It makes a good reference.

>> No.2955865

>>2955858
About 10x 20 min sessions and 2x 1 hour sessions (the 20 min sessions were building daily routine because I haven't drawn in a long time), and I'm now following Vilppu's figure drawing book guidelines.

>>2955860
Aww yiss. Thanks for the encouragement!

>> No.2955869

>>2955862
How are you sitting?
Digital or traditional?
laptop or desktop?

>> No.2955871

>>2955865
No problem , encouragement is one of the things that keeps an artist going

>> No.2955872
File: 23 KB, 600x484, c4a.jpg [View same] [iqdb] [saucenao] [google]
2955872

>>2955869
yes

>> No.2955873

>>2955869

in a sketchbook flat on my desk. I've been kind of putting my head right over my sketchbook

>> No.2955875

>>2955850
Jesus. I don't know what anything is anymore. I've picked up hampton and I thought I understood gesture. I don't mean to be a pain but could someone show me what true gesture is or should I save the time and look it up?

>> No.2955876

>>2955875
V I L L P U
I
L
L
P
U

>> No.2955878
File: 6 KB, 240x160, images (28).jpg [View same] [iqdb] [saucenao] [google]
2955878

>>2955875
pic when sketching basically

>> No.2955880

>>2955876
spell his name right heathen

>> No.2955881
File: 300 KB, 900x900, 1481071270791.png [View same] [iqdb] [saucenao] [google]
2955881

>>2955876
No godamnit I just went from loomis to hampton and I need to finish it, I can't just keep going from book to book. I'll just watch a sycra and proko video.

>> No.2955882

>>2955881
(((proko)))'s video is actually pretty good

>> No.2955886

>>2955855
So have you ever done ktd? Being able to draw what you see is the absolute most basic thing you should learn. Being able to draw what you see and constructing using 3d shapes is more intertwined than you think.

You are never going to grasp the subtleties if construction is all you do (hence why everything you draw looks like a robot).

The best constructive method of understanding the the head is probably the reilly method, but even then if you never look and draw from reference properly you are never going to understand it.

>> No.2955889

>>2955886
like i said i use the 3d model for more than half of the ones i do now. i've done ktd, i did my time with the fundies.

>the reilly method is better than loomis
loomis is bible

>> No.2955896

>>2955882
I've seen it but see I've developed a bad habit of constructing and contours before really diving into gesture. It's something I picked up from my first drawing class. To draw gesture I would literally start with drawing shapes for the body then doing contours so as you can imagine I rightfully suck and it's a bad habit I need to break.

>> No.2955897

>>2955889
Then show me something you copied from vision. Maybe when I understand how good you can do that, I can help you better with your current problems.

Loomis only gives you the most basic head shape. Reilly just takes that a step further.

Reilly teaches you to understand subtle forms using rythm lines. How you get your initial head shape doesn't even matter that much. In fact, you can apply reillys way of thinking on much more than just heads.

>> No.2955927

>>2955889
What works for you is the bible... There's no one way to learn things when it comes to drawing/painting. Everyone learn in a different way. Only the end result matters. If the result looks good it means it works.

>> No.2955936

First time using a fountain pen (calligraphy pen) how did I do post following this is the image I copied

>> No.2955937
File: 2.29 MB, 3264x2448, IMG_20170426_225619.jpg [View same] [iqdb] [saucenao] [google]
2955937

>>2955936
> First time using a fountain pen (calligraphy pen) how did I do post following this is the image I copied
Helps if I include pic

>> No.2955938
File: 1.37 MB, 2560x1440, 1492467116328.jpg [View same] [iqdb] [saucenao] [google]
2955938

>>2955937

>> No.2955944

>>2955937
Your copying and drawing skills definitely suck. You also did not resize your image.
Having said that, there is at least some appeal in the car and the road, so you're not the worst.

And now please tell me what the fuck is that spaceship thingy and where is it located.

>> No.2955957
File: 333 KB, 420x315, slow-clap.gif [View same] [iqdb] [saucenao] [google]
2955957

>>2955938
>> tfw you have to look really closely to realize it's actually a painting
>>> tfw you realize it's drawn from imagination
Now that's what I define as god tier. Envy or admiration are pointless here. Simon Stålenhag... a name to make me bow my head in awe.

>> No.2955985
File: 1.76 MB, 1688x2776, chun6.jpg [View same] [iqdb] [saucenao] [google]
2955985

Day two, Line efficiency electric boogaloo, rate

>>2955937
>>2955938
Wow that looks amazing, do you have a blog?

>> No.2955998
File: 2.42 MB, 4032x3024, image.jpg [View same] [iqdb] [saucenao] [google]
2955998

H-Help?

>> No.2956026

>>2955998
Stop drawing shit from imagination. Draw from reference for a while. Pick up loomis or hampton if you can. Just don't get discouraged.

>> No.2956033

>>2956026
Stop replaying to 4000x3000 sideways posters.

>> No.2956048

>>2956033
Excuse me, first time posting here

>> No.2956094
File: 868 KB, 1380x828, resized.png [View same] [iqdb] [saucenao] [google]
2956094

>>2955088
I draw for over a month

>> No.2956103

>>2956048
So you literally ignored the sticky. Even better reason to ignore.

>> No.2956142

>>2955525
Thank you for the crit

>> No.2956147
File: 136 KB, 1200x800, Rabbits.jpg [View same] [iqdb] [saucenao] [google]
2956147

I tried drawing some rabbits. Do you guys like them? I like the middle ones but I want others' opinions too.

>> No.2956159

>>2956147
Redwall was your inspiration, I suppose? Their mugs are cute, and some of them look huggable, but you're leaving too much garbage lines for me to truly enjoy the sight. By the way, I don't know jack about rabbit anatomy, but something about the middle guy's front legs strikes me as weird.

>> No.2956176

>>2956159
I actually never read redwall, the rabbit grandpa on the right was just me playing around and trying to do cloth from imagination (I haven't practiced it much so it looks pretty weak).
The first ones I drew are pretty messy because I sketched them quick to get the general idea of a rabbit. Are the lines on the middle ones better? I did those later and tried to keep them as neat as I could. I also haven't practiced rendering a lot but tried to apply some basic shading to a few of them. My hatching is a bit wild.

>> No.2956180

>>2955749
Who says im trying to make it? This is just wanting to do something besides play vidya

>> No.2956191

>>2955484
Wtf am I looking at

>> No.2956207

>>2955944
http://www.simonstalenhag.se

>> No.2956209
File: 628 KB, 1000x1000, razergoy.png [View same] [iqdb] [saucenao] [google]
2956209

Why does it look so wierd?

Why doesn't it look like anime?

>> No.2956232

>>2956209
You did not plan this at all.

>> No.2956233
File: 218 KB, 719x1100, jailerss.jpg [View same] [iqdb] [saucenao] [google]
2956233

hey /ic/. been a while. like these jailers?

>> No.2956244

>>2956176
The lines on the lower lying rabbits look better. The jumping rabbit is obviously the worst, and that middle guy whom I was talking about (the sitting one) is kinda chicken-scratchy, but since he has fur, it's okay.

>>2956233
They are creepy, so no, I guess.

>> No.2956248
File: 1.27 MB, 1000x1000, razorgoy.png [View same] [iqdb] [saucenao] [google]
2956248

>>2956233
Those look pretty cool.
Whats with the wierd paper?

>>2956232
No I didn't, how did you notice that?

(pic is a few minor improvements)

>> No.2956250

>>2956244
They can be quite adorable too.

>>2956248
Thanks. What do you mean? The dots?

>> No.2956253

>>2956250
Like the dotted paper, I've never really seen that before. Is it special drawing paper or something?

>> No.2956256

>>2956244
Lol the jumping rabbit's actually meant to be lying on its stomach, but yea it's really rough.
For the middle one I actually did it completely clean and then tried to render the fur, which made the outline a bit fuzzier. Even if it looks messier, the "scratchiness" was intentional. Anyway, I'm glad you think their faces are cute. I'll try to clean up the next stuff I post.

>> No.2956264
File: 38 KB, 528x616, asfsadfsafddsaf.jpg [View same] [iqdb] [saucenao] [google]
2956264

>>2955085
Yyyyeah I remember why I stopped doing this

This is hell

>> No.2956266

>>2956253
Not special, most notebooks come in their dotted variety, but rhodia's paper is actually pretty good quality.

https://www.amazon.com/Rhodia-Orange-Webnotebook-5-5X8-25-Grid/dp/B006CQSROW/ref=sr_1_4?ie=UTF8&qid=1493233948&sr=8-4&keywords=rhodia+dotted+notebook

>> No.2956268

>>2955762

Provide your ref. Even better if you put it side by side in one image.

>> No.2956297
File: 947 KB, 1336x1781, anothergirl.jpg [View same] [iqdb] [saucenao] [google]
2956297

i cant shade for shit.

>> No.2956307

>>2956297
Practice 3d forms some more and try to learn drawing the human figure from construction.

Part of the reason the shading on your picture falls short is because the figure itself looks flat. If you want to develop shading, I suggest you practice on simple shapes likes boxes and cylinders first.

The face looks alright, so don't give up!

>> No.2956310

>>2956209
STOP. Go back to the fundamentals.

>> No.2956346

>>2956297

Nope. But you can learn.

It's pencil control, and practice. The idea is to crosshatch lightly, and filling an area, so the individual strokes can't be seen, or using a pattern of pencil strokes to fill it. You don't just scribble. You should also work bigger, shading is easier to control that way.

One of the beginning projects we got in drawing class was this: draw 10 boxes, in a row,1" on each side. Using one pencil, go from 0 (no pencil) to 100 (filled completely). Fill in the boxes between with 10%, 20%, etc. The goal is to not see pencil lines. If the lead is shiny on the paper, you're pressing too hard.

Do that, once a day, for a couple weeks. It will give you control on the pencil, and teach you how to vary pressure and stroke to draw varying values of that pencil type. Do one for each pencil hardness - 2b, 1b, HB, F, 1H, 2H.

Then, draw a box 1" x 10". Fill the box with a gradation that's smooth, even, and you can't see pencil strokes. Don't worry if you can't, it takes practice. But add this into a warm up every day, you'll develop more control of the pencil

>> No.2956353

>>2955873
Get a drawing board, or a drafting table. You shouldn't be hunched over. That will cause you BIG problems later in life. Work with the drawing surface tilted towards you.

Drawing boards are a rip off at the art store, they're way overpriced. Get a piece of MDO, or plywood, something light. Or, get what I use now, when I'm working on a finished drawing, Blick has frames for painting that have wood instead of canvas, and are really smooth, really light, and very affordable. I have a couple different sizes, and when I'm working I tape the paper to it. Then I work on a drafting table, or prop the board on books or something.

>> No.2956356

>>2955937
You've transformed a fairly mediocre piece of concept art into scribbles. Is this a serious attempt?

>> No.2956396

Is there any resources that explain what size the detail you should be using your wrists and fingers instead of shoulder and arm?

>> No.2956406

>>2955173
You can do it, Anon!

>> No.2956448
File: 78 KB, 285x340, elforg.png [View same] [iqdb] [saucenao] [google]
2956448

First time with tablet

>> No.2956449

Why is it so hard to draw on an intuos

>> No.2956462

>>2956449
Just keep practicing on it. After a few months, it gets easier. Right now your just not used to the feeling of drawing with plastic on plastic.
It's also easier if you set-up some key bindings that work for you. For example, my stylus has two buttons on the side that I use to change brush type and thickness, turn/move the page, zoom in and out, and change ink colour. it makes it much more intuitive and efficient when I can do all of those things without putting down the stylus

>> No.2956477
File: 2.45 MB, 1632x1224, 1388.png [View same] [iqdb] [saucenao] [google]
2956477

How badly did I do ?

>> No.2956480
File: 26 KB, 736x613, a94645b1707499133eff25661748ec50.jpg [View same] [iqdb] [saucenao] [google]
2956480

>>2956477
Source here

>> No.2956499
File: 170 KB, 1000x1000, psychick2.png [View same] [iqdb] [saucenao] [google]
2956499

tell me what you guys think
as for my observations the arm is definitely too short and the hand is messed up
the odd tilt of the waist is intentional
also any good resources for drawing hands?

>> No.2956502
File: 175 KB, 1161x841, 20170426_174428.jpg [View same] [iqdb] [saucenao] [google]
2956502

Fuck this is frustrating

>> No.2956506

>>2956502
dont chicken stratch

>> No.2956518

>>2956480
why the fuck would you draw that from a photo?
Dont you have simple objects at home?

>> No.2956565

>>2955762
Looks good but the values are muddy. Hard to tell what's going on, blurry features/edges. The lines around the eyes make it look symbol drawn. You should show what's actually going on there with subtle value changes instead of lines.

>> No.2956570

>>2955735
You made a lot of sporadic paintings there which is good. I hope your enthusiasm for it keeps up.

If you really want to get good, you'd have to start studying the fundamentals. Lighting, value, form, perspective, and some basic figure drawing. You gotta practice with intent.

Your paintings right now are random and disjointed. You're jumping from one thing to the next. It's not really letting you focus on one thing and figuring out how to get better at it. You gotta practice smart, get a good grasp of fundamentals so that all your designs can look good.

>> No.2956639

I started watching Marshall Vandruff's perspective series and I'm actually beginning to grasp it. I'm actually constructing an object out of simple forms and not just copying it.

Holy shit lads!

>> No.2956663

I just don't understand why I procrastinate so hard when practicing my skills. I want to get better, I think about creating great things all day long. But when it comes down to it Id rather just watch YouTube videos and jack off.

Thanks for reading my blog.

>> No.2956672
File: 641 KB, 768x1152, champion.png [View same] [iqdb] [saucenao] [google]
2956672

Third ever digital thingy,
I need better brushes and help smoothing things out.
Also I suck at anatomy and making metal shiny plus the chainmail looks like scale.

>> No.2956761
File: 1.56 MB, 1512x2016, firstdrawing.jpg [View same] [iqdb] [saucenao] [google]
2956761

>>2956346
>>2956307
Thanks guys!
My very first attempt was this:

>> No.2956765
File: 159 KB, 1108x820, Lionandlambs.jpg [View same] [iqdb] [saucenao] [google]
2956765

>>2956663
lol I know

>>2956761
the lines seem a bit hard behind the ears

I made this lion

>> No.2956790
File: 40 KB, 672x856, manappointedmortalsorrow.png [View same] [iqdb] [saucenao] [google]
2956790

>>2956765
Yeah I know, I'm telling you I'm super, super bad at shading, making gradients, it feels impossible but I wont give up.

I love this picture, I know where you got it from, although it should be the wolf and the lamb. Unless you changed it on purpose for it to represent Jesus and His sheep. God bless!

>> No.2956794

>>2956790
wtf im a christian now

>> No.2956800

I don't know what I should do.

>> No.2956801

>>2956800
B O X E S
O
X
E
S

>> No.2956833
File: 48 KB, 668x657, 20170426_boxes.jpg [View same] [iqdb] [saucenao] [google]
2956833

>>2956801

>> No.2956838

This gesture shit is killing me inside.

>> No.2956843

>>2956833
only 236 more til you can continue with drawabox goy

>> No.2956896

>>2956477
Good attempt. Work on your shading so you don't see strokes, and work on your edges. The values are a little off, but close enough for this.

Your transitions are a little rough, too, practice doing gradations so your dark - white transitions are smoother.

Work larger, too. Then the pencil strokes won't be so apparent.

>> No.2956901

>>2956518
There's nothing wrong with that source.

>> No.2956902

>>2956672
Well, you have a little more to work on than just that. This is way past your skill level, start on simpler subjects and work your way up. You're just frustrating yourself for no reason.

>> No.2956903

>>2956761
MUCH better! Keep going!

>> No.2956905

>>2956838
Then switch to something else for a while.

>> No.2956909

>>2956663
It's a habit you gotta get into. And even then studying and practice might still bore you.

You should look for things that inspire you to draw. Artwork or whatever. Then give yourself time to just draw for fun. But really, it comes down to just doing the work, no excuses. If you don't do anything, you'll never improve.

>> No.2956914

>>2956909
And, sometimes, you gotta take a break. I learned the hard way to not force it too much - but at the same time, learn how far I can force it and not ruin the work, or my interest - like requested changes on commercial illustration that can only be done on time by pulling an overnighter.

It's all about balance. If you're frustrated, try something else, like sculpting, or work on a painting, or something else creative, and see if it sparks any ideas. You know what charges my vbatteries and idea's bin? Going to museums. Reading art books. Diving into an artist and finding all of their work online. Read about their life.

Or, just taking a walk, or a night off.

You gotta balance your life. Holed up in the studio 18 hours a day WILL burn you out. Set a schedule, and have at least one day where you don't work on art. Go live life, go see things, experience things, so you can store them away for later. Just a change of scenery can make you see something and go "I want to draw that!"

>> No.2956919
File: 44 KB, 480x358, reflionlamb.jpg [View same] [iqdb] [saucenao] [google]
2956919

>>2956790
God bless you brother

I used this as ref. I don't know what you mean about the wolf.

>> No.2956943
File: 946 KB, 640x1136, image.png [View same] [iqdb] [saucenao] [google]
2956943

First attempt at a self portrait. Only just started Loomis, he said he wantes me to understand the principle and try it out so I did, but everything ended up lopsided anyways. I was having a really hard time with the nose. Right eye also drooped pretty hard.

>> No.2956970

>>2956570
Thank you for your advise so much, I've been told several times that I have to go back to my fundamentals. I'm going to try practicing the.

again thank you for your advise <3

>> No.2956988
File: 1.71 MB, 4032x3024, image.jpg [View same] [iqdb] [saucenao] [google]
2956988

I'm a bit shit at figure drawing, so I've been grinding it lately. I'm working on my line quality, would appreciate critique.

>> No.2956992
File: 318 KB, 1014x856, Hed 14.png [View same] [iqdb] [saucenao] [google]
2956992

>>2955080
Is Krita a good program to use?

>> No.2956998

>>2956992
Krita is fucking shit, most everyone uses SAI or CSP or PS

>> No.2957006

>>2956998
What makes it so bad?

>> No.2957104
File: 448 KB, 1000x543, Uncle Billy.png [View same] [iqdb] [saucenao] [google]
2957104

Rate

>> No.2957106

>>2956992
I don't have any problem with it. David Revoy has a few good tutorials. There's plenty of artists that make good stuff.

Photoshop is the standard in the art industry though, from what i've read/heard.

>> No.2957119

>>2956992
Krita is just generally mediocre. The stabilizer is basically non existent (this is bad if you own anything less than a cintiq) and the brushes are shit. Just download a copy of SAI with a shittone of custom brushes included. You'll find it immediately better.

>> No.2957161
File: 13 KB, 406x178, kritaStabilizer.png [View same] [iqdb] [saucenao] [google]
2957161

>>2957119
What more, would you even want from a stabilizer?

>> No.2957208
File: 164 KB, 2000x819, gesture27-apr.jpg [View same] [iqdb] [saucenao] [google]
2957208

(2 of 6) 30sec/1hr
Today was a struggle. Glad I got it done though.
Deleted all game apps from mah phone also so that's a plus.

>> No.2957231

>>2957208
What site are you using for those gestures?

>> No.2957262

>>2956992
just get csp when it's on sale.

>> No.2957318
File: 76 KB, 889x879, Kot.jpg [View same] [iqdb] [saucenao] [google]
2957318

Alright /ic/ how did I do?
It's pretty obvious I messed up the groin area, but I'm not sure how to fix it.

>> No.2957332
File: 398 KB, 1000x563, Immagine.png [View same] [iqdb] [saucenao] [google]
2957332

Reached here, don't know how to get further. (Happens too often) Need advice. What steps next?

>> No.2957367

>>2957318
The nose is kinda weird, but that's just my opinion.

>> No.2957381

>>2956992
Don't listen to everyone else, I use Krita and it works fine, even has some built-in animation stuff for basic animation if you're interested in that. I've tried Sai and found it way less functional. Use whatever feels best to you.

>> No.2957383
File: 25 KB, 480x625, HelpHim.jpg [View same] [iqdb] [saucenao] [google]
2957383

How do I stop my friend from doing shitty anime drawings aka pic related? I told him constantly that he should read a couple art books that I've provided him with but he refuses to do so. Should I just leave him to be the shitter he is or do I keep on encouraging him?

>> No.2957387
File: 528 KB, 3000x809, loomhead.jpg [View same] [iqdb] [saucenao] [google]
2957387

i was very sleep deprived today so this one is a dud. only posting since i promised i would post each days work.

>> No.2957390

>>2957318
Not a furfag, but that drawing you made gave me a boner. IMO the cloth should wrap around the left boob, the right arm is kinda funky too.

>> No.2957399
File: 92 KB, 600x800, feesidefront_DSC5444_1__96696.1291595570.jpg [View same] [iqdb] [saucenao] [google]
2957399

>>2957367
I see what you mean, I'll work on that.
>>2957390
>arm is kinda funky
Yes, I sometimes bend the bones to make a pose more appealing, perhaps I went a little overboard here.
Not sure what you mean about the wrap around, pretty sure the cloth line should be a (mostly) straight line, like in this pic.

>> No.2957406

>>2957399
Ahh, sorry, I assumed it was a skin tight suit

>> No.2957414
File: 1.13 MB, 3000x809, 1493311768476.jpg [View same] [iqdb] [saucenao] [google]
2957414

>>2957387
The usual.
This time you're mostly ruining the perspective/angle, the forehead shape (these two are due to not thinking in 3D), and the jawlines (the curves are still not smooth enough, although you got a bit better with most of them).

>> No.2957419

>>2957104
You need to get your brushstrokes under control, those lines are wayyyyy too hairy and the scribbled shading doesn't look good at all. You got a lot of chickenscratch going on, learn to be more confident with your lines. Instead of drawing 10 tiny lines make one smooth brushstroke, practice just drawing long straight and curves lines with one strokes, and draw from your elbow instead of your wrist. For the shading, use a bigger brush to block out large areas instead of scribbling with a small brush.

>> No.2957421
File: 48 KB, 700x800, firstredlineattempt.jpg [View same] [iqdb] [saucenao] [google]
2957421

>>2957399
Ok I've never done this before but here's a couple of things that I noticed.

Try to make the bottom stick out a bit more. Right now it feels flat and like its receding into the picture in a kind of weird way. You should be able to draw a sort of C-shape vertically down the middle of her torso, from neck to crotch. I also made the hips a bit thicker cuz that's what I like ;)
Do a bit more to show the volume of the breasts, they feel a little flat as well, and I'm not talkin bout the cup size
It feels like the head is too far back from the neck. I tried to outline the skull and it looks like the neck connects to the jaw or does a 90 degree turn towards the base of the skull.

I hope some of that made sense. I like the face and the stylized fur.

>> No.2957430

>>2956919
Hey brother, I meant the verse in the Bible where it says the wolf will lie down with the lamb. God bless! Love the image you drew.

>> No.2957433

>>2957430
i think it's the lion will lie down with the lamb

>> No.2957437

>>2957433
Most people do, because of the images, the lion representing Christ and the lamb us, but:

The wolf also shall dwell with the lamb, and the leopard shall lie down with the kid; and the calf and the young lion and the fatling together; and a little child shall lead them. - Isaiah 11:6

>> No.2957448

>>2957419
Thanks
Drawing on wacom one tablet is really hard

>> No.2957472
File: 110 KB, 741x807, pose.png [View same] [iqdb] [saucenao] [google]
2957472

Would be nice with some critique on my sketch, trying to figure out what to do with the arms/hands mainly. also to not look so stiff/unintimate

>> No.2957520

Why is it that my free form drawings turn out better than when I try to use construction?

>> No.2957522

>>2957520
Post your work.

>> No.2957523

>>2957520
Because you don't understand enough to construct properly and it's easier to do symbol drawings.

>> No.2957525

Did any of you beginners start from rock bottom? I mean like "even my stick figures look wobbly" bottom.

I signed up for a "Beginning Drawing" class at my uni and found out I'm worse (and *far* slower) than everyone else in the class. Wondering if anyone here has seen progress to a decent skill level with regular practice after starting with literally 0 talent.

>> No.2957527

>>2957520
And those free form drawings are things that you're comfortable drawing right?

Nothing at an extreme angle or anything.

>> No.2957528

>>2957472
The one on the right is stiff, but it works for the composition as the more dominant one in the pic. The figure on the left's right shoulder(our left) is geometric and not organic. Their left shoulder(our right) does not extend outward enough, making the whole arm look whack. To make things look less stiff, try giving the figures some weight in their mass, moldability. Have the fat of their asses smoosh, their tits hang more, etc.

>> No.2957534

>>2957528
I see, thanks a lot, I'll get on it and post result later

>> No.2957536

>>2957525
No.
Did you never draw anything as a kid?

>> No.2957541

>>2957536
Nothing past the fifth grade and even then I never strived to actively improve my technique. I was a kid and it was all just doodles.

>> No.2957547

>>2957541
>I was a kid and it was all just doodles.
Yea same for me, for the most part, but even those doodles should've amounted to something.
The amount of "talent" you start with doesn't mean much after you add regular practice into it. Talent is only a measure of your natural strengths, and everyone has different strengths. If you really want to learn how to draw well, it will take thousands of hours of practice, just like someone who's naturally talented. The more talented person may only need 2000 hours to develop their skill, while you may need 4500, but both are way more than you've put into it. Bottom line is you'll need to practice regularly regardless of how talented you are. As you practice, you may discover that you are talented in some way that others aren't.
Start by asking yourself why you want to draw in the first place. That might give you an idea of what you're good at

>> No.2957550

>>2957541
Sounds like a hand coordination issue. Just keep drawing. And what I mean by that is, doodle on everything and all the time.

>> No.2957552

>>2957231
line-of-action.com/

>> No.2957575

>>2957547

I've just always been jealous of artists' ability to take anything in their imagination and make it so that others can see it. So nothing super specific.

I just always told myself I had no talent and couldn't do it until this year when I decided to try anyway

>> No.2957578
File: 2.16 MB, 1944x2592, IMG_20170427_134249.jpg [View same] [iqdb] [saucenao] [google]
2957578

I know something's wrong with the lip/nose area (the skull is also too small, right?) but I can't tell what ;_;

>> No.2957584 [DELETED] 
File: 525 KB, 2472x2368, Scan_20170427_224800.jpg [View same] [iqdb] [saucenao] [google]
2957584

>>2957318
Inked.
>>2957421
Glad to be your first, senpai.
Thanks for the tip about the breasts. I made a vary slight adjustment, but it seems to show the form a bit better now.
And the hips, while I understand your complaint I won't be making them any rounder. She is supposed to be STICC.

>> No.2957589
File: 95 KB, 917x877, InkedKot.jpg [View same] [iqdb] [saucenao] [google]
2957589

>>2957318 (You)
Inked.
>>2957421
Glad to be your first, senpai.
Thanks for the tip about the breasts. I made a vary slight adjustment, but it seems to show the form a bit better now.
And the hips, while I understand your complaint I won't be making them any rounder. She is supposed to be STICC.

>> No.2957599
File: 1.47 MB, 4193x2591, 1493322613119.png [View same] [iqdb] [saucenao] [google]
2957599

How do I know how crowded the windows in the red oval should be? Since I'm looking down, I know the windows should look more crowded as you go down, but is there some method to determine how crowded they should be? Currently I just went by rough conjectures.

>> No.2957603

>>2957575
>I've just always been jealous of artists' ability to take anything in their imagination and make it so that others can see it
That's why I draw too (more specifically so I can make comics and animation). Keep trying and you'll get better, even if you feel you're starting off slow. If it makes you feel better, there's 14 year olds that can already draw better than me, and I have at least a few hundred hours of drawing experience, but I don't have to be the best to do what I want to do. Even if I was the best, there'd still be room for more improvement. regular practice is important whether you're an expert or absolute beginner.

>> No.2957621
File: 459 KB, 1300x1900, image.jpg [View same] [iqdb] [saucenao] [google]
2957621

I've been drawing for a long time now, but I guess I still consider myself a beginner (I've never studied art or taken a class in my life). That being said, what can I work on?
(This is a tarot card I made for one of my characters)

>> No.2957638

>>2957599
Do you mean the vertical distance between the horizontal window divisions?
I don't think you'd have to worry about it too much for that picture, because the downward perspective is so slight that you wouldn't notice any significant perspective distortion at that distance from the building. If you needed to find out though, I would personally just use the x-doubling technique vertically. It's the easiest way I can think of doing it, though it may take a few minutes with that amount of windows.

>> No.2957647

>>2957638
Thanks for answering.
By x doubling, do you mean this?
>>2957612

Could you also tell me how to make the buildings look a bit farther? They are too close to the seer. It isn't exactly what I had in mind.

Do I set the two vanishing points farther apart? Or do I just draw the buildings smaller?

>> No.2957655

>>2957603
Thanks for the encouraging words anon. I'm still scared that all my practice will be for nothing and I'll always just have shaky lines, but I'll keep staying the course for now.

>> No.2957673

>>2957621

Honestly? Pretty much everything. I don't know what your end goal is but you seem settled completely into a comfort zone of noodling animu/tumblr-tier art. What do -you- want to learn? Are there certain artists that really make you go "I want to be able to do that!"? Work from that.

>> No.2957679

>>2957673
I don't really have an end goal, but I guess going out of my comfort zone would help. I'd like to have a more refined style, because it tends to fluctuate a lot depending on what I'm drawing.

>> No.2957685
File: 129 KB, 897x845, pose2.png [View same] [iqdb] [saucenao] [google]
2957685

>>2957528
>>2957534
The results, Still not sure how to tackle the hand's though

>> No.2957697
File: 195 KB, 2000x1190, redline2.jpg [View same] [iqdb] [saucenao] [google]
2957697

>>2957647
Yea, that's exactly what I mean. Next time, just post these kind of questions here. Making a thread about it just pisses people off.
I would make the buildings smaller because right now the impression is that the viewer is very close to them, and like the buildings are all very close to each other. In this case it's not enough to just set two vanishing points for the angle of the buildings. You should first set up your scene using separate vanishing points for the placement of the buildings along the ground. At the very least, have a horizon to base the relative scale and distance of the buildings on. I drew a rough picture to show what I mean. At this distance, the two largest buildings don't give any sense of perspective because you can't see any part of where they begin or end, and there's virtually no perspective going down (I assume you didn't intend for any since this looks like a straight-forward 2-point perspective). If I were to use this picture for anything, it would be as a framing shot in a story, because that's all the buildings to the side do. Also, it feels weird in the way the two buildings in the middle are oriented in relation to the buildings to the side. If the buildings on the side are supposed to be parallel to the buildings in the middle, they're way too big in comparison. The amount of detail on the different buildings seems like off as well, and its uniformity in size and line thickness makes all the buildings feel more packed together. A lot of it feels weird, but I'm not sure what the purpose of the drawing was (perspective, framing device, abstract painting) so I would suggest studying perspective a lot more.
If nothing else, at least zoom out to show more of the buildings and their surroundings.

>> No.2957698

>>2957578
Just think about it. How high is that nose. If you were to see the front side how would it look? Look at the bottom lip and the chin. Would you ever see a chin like that in real life? Have you ever seen a forehead that curves that much? Apply that same line of inquiry to everything else in the drawing.

Also, don't overly stress on one simple head drawing. Draw a bunch of heads, some from reference, until you get comfortable with it. Then look at the patterns of mistakes you're repeating in each of them.

Correcting one quick sketch doesn't have a lot of mileage. You want to look broadly at a bunch of sketches to see pinpoint the exact issues you're having whether its proportion, anatomy, or just drawing.

While you're at it, do some skull/anatomy studies or watch videos of skull studies. Ask yourself questions like where is the placement of the eye and what are the parts of the eye. How does the browridge connect to the eyes, then the nose, etc. Get a full understanding of how parts of the head come together so that you can understand what you're drawing instead of trying to guess with lines.

>> No.2957701

>>2957697
Also, to add another point about the spacing, notice the two buildings in the middle. The one furthest back needs to be signficantly further away from the other buildings based on the horizontal area of the one in front of it. If the building in the back is really as far back as you're making it look, it's absolute size would be huge in comparison to the shorter one in front of it. That may be your intention, but it adds to the weirdness that the building in the back is larger than the one in front and also has way bigger windows.

>> No.2957710

>>2957698
To be fair, those proportions look acceptable for a stylized face. What's clearly lacking is finer details like how the nose connects to the upper lip and the placement of the eyebrow to the eye.

>>2957599
As for you, resize those damn pictures. I don't want to stand 2 meters away from my screen to see the full thing.

>> No.2957721
File: 251 KB, 922x1100, turning girll.jpg [View same] [iqdb] [saucenao] [google]
2957721

>>2956233
dont know if im doing this right, but im pausing videos and sketching people changing positions to 'learn' 'animation'
does anyone know if this has helped?

>> No.2957727

>>2957698
>>2957710
Thank you, I'll definitely have to look up some skull studies then.

>> No.2957732

>>2957727
Check out Hampton and Bridgman for the introductory version, and if those are too easy, check out Anatomy for Sculptors by Zarins for some serious anatomy studies.

>> No.2957740

>can study references easy
>try to draw without them
>fucking nothing
Am i retarded? Why can't i draw from imagination

>> No.2957743

>>2957740
Because you only practice from reference. Spend more time doodling random shit. Anytime I'm on the bus or somewhere away from my references, I carry a little book that I can draw whatever in. Learn to turn your scribbles into something using what you learned from your references.

>> No.2957746
File: 40 KB, 1000x555, waterway.png [View same] [iqdb] [saucenao] [google]
2957746

working on my perspective, took 128 hours in gimp.

>> No.2957758

>>2957746
nice rendering on the bell pepper but the rest of the scene could use some work

>> No.2957760

>>2957746
>gimp.
I'm sorry to hear that, but I like your creative use of Gimp's trademark peppers. Made me chortle

>> No.2957768
File: 604 KB, 600x800, throw.png [View same] [iqdb] [saucenao] [google]
2957768

please say something

>> No.2957770

>>2957768
Edgy and it looks like shit.

>> No.2957780

>>2957768
bad day?

>> No.2957781

>>2957768
little depressing but nice

>> No.2957783

>>2957768
viral

>> No.2957785

>>2957768
Literally me

>> No.2957797

>>2957701
Replying before reading your replies.
Thanks for advice. I'll look into it.
The building in the back was drawn with 431 park avenue in NYC in mind. It does have big windows.

>> No.2957804

>>2957768
I think, for a better effect, you may want to have the text continue as if it goes beyond the iris, but hide the text that does, to give an illusion of more being said than there is.

>> No.2957830

>>2957685
still wonky with the proportion of the neck, chest, and shoulders, but you did improve it.

>> No.2957857
File: 205 KB, 750x694, IMG_20170427_0001.jpg [View same] [iqdb] [saucenao] [google]
2957857

Advice, please.

>> No.2957864
File: 857 KB, 1414x1208, image.png [View same] [iqdb] [saucenao] [google]
2957864

woah mama

>> No.2957867

>>2957857
how long've you been drawing

>> No.2957870

>>2957867
Not very long.

>> No.2957875

>>2957857
Read the sticky.

Looking at this reminds me too much of my teenage drawings.

You need to break this symbol drawing habit asap or face a 10 year time sink with no progress like I did.

>> No.2957882

>>2957875
Any places, books, etc. that I should make a priority to study?

>> No.2957926

>>2957882
it depends on what you want to learn

>> No.2957932

>>2957926
I really want to learn how to draw elves and other nerd shit. I'm not gonna quit my day job for art, but it would be really cool if I could make it into a hobby I'm good at.

>> No.2957960

What are the practical differences between Loomis and Michael Hampton? They both teach construction and figure drawing, right?

Only reason I ask is because I'm already doing Hampton's book, want to know if I'm missing anything by going with him instead of Loomis.

>> No.2958032
File: 1.60 MB, 3264x1836, 20170427_204144.jpg [View same] [iqdb] [saucenao] [google]
2958032

Does drawing good looking circles that actually look like fucking circles ever become easy?

>> No.2958034
File: 316 KB, 1000x1000, d1.png [View same] [iqdb] [saucenao] [google]
2958034

>>2955083
First attempt at getting serious with digital

>> No.2958036

>>2958032
not on a tablet
the pain is real
;___;

>> No.2958038

>>2958036
Well it helps the pain if i know other people are in pain as well.

Its just i pride myself so much having confident lines but then i ruin everything with my chickenscratch ass circles.

>> No.2958043

>>2958038
Worst part is that when I do it on paper I can put down some pretty smooth ellipses.

But fucking tablet? go fuck yourself, that's just not happening apparently

>> No.2958045
File: 653 KB, 2166x1637, IMG_20161229_0001.png [View same] [iqdb] [saucenao] [google]
2958045

First attempt at coloring/shading/blending.

>> No.2958052

>>2958043
I guess the right way for you is to sketch it out on paper, scan it and paint digitally.

>> No.2958062

>>2958053
>>2958053
>>2958053

>>2958053
>>2958053
>>2958053

>>2958053
>>2958053
>>2958053

>>2958053
>>2958053
>>2958053