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2023-11: Warosu is now out of extended maintenance.

/ic/ - Artwork/Critique


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File: 2.57 MB, 1440x1440, op.png [View same] [iqdb] [saucenao] [google]
2882246 No.2882246 [Reply] [Original]

Because we should not have to make new threads or post in draw threads with our fundamental exercises.
Feel free to post even the smallest exercise you have done to show you are still trying, do not give up, make someone proud.

AVOID asking unrelated questions, there is a question thread for that.

RESIZE YOUR IMAGES TO ~1000 PIXELS:

#1)
>screenshot the image and post that instead (I recommend ShareX)

#2)
>change camera capture settings to something smaller

#3)
>send to computer and resize in MSPaint

→ →
There's a new (and cleaner) sticky in town! You can see it at:

https://docs.google.com/document/d/1uwaXKU7ev6Tw_or__o8ARpUb6r2rCZYJGqwSFV9AD98/edit#bookmark=id.15jx3pyuimvj

>Thread study: Try to draw/paint the opening or any other following images.
Feel free to post your original works as well if you're trash.

TRY TO BE MORE ACTIVE AND GIVE PEOPLE SOME FEEDBACK - many studies are left unreplied, which is a bit sad and can be quite demotivating for the people that try their best to improve, but are left directionless.

OLD THREAD: >>2880342

>> No.2882247
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>> No.2882248
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>> No.2882249
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>> No.2882250
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>> No.2882252
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>> No.2882254
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>> No.2882255
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>> No.2882256
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>> No.2882264

>>2882246
Hopefully daily threads again

>> No.2882291
File: 101 KB, 490x653, self portrait.jpg [View same] [iqdb] [saucenao] [google]
2882291

>>2882246
i used the leftover green that was on my palette but it ran out, which is why it's unfinished
also, the op refs look pretty cool this time

>> No.2882295
File: 245 KB, 770x1190, journal-29.jpg [View same] [iqdb] [saucenao] [google]
2882295

>> No.2882298

>>2882256
best girl from line of action

>> No.2882301

>>2882291
thanks. i usually get roasted for only being figures, too many beards, or too low res

>> No.2882414
File: 106 KB, 670x766, ball fondler.jpg [View same] [iqdb] [saucenao] [google]
2882414

i did this for fun

>> No.2882418

>>2882414
>for fun
>those colours
>polished image without proper hand fundamentals
eric?

>> No.2882422

>>2882418
>those colours
what i even tried using different colors

>> No.2882433

>>2882422
do you actually want to improve?

>> No.2882441
File: 130 KB, 860x510, pyraaamid-RecoveredRecoveredRecoveredRecoveredRecoveredRecoveredRecoveredRecoveredRecoveredRecoveredRecoveredRecoveredRecovered.jpg [View same] [iqdb] [saucenao] [google]
2882441

>>2882433
yes i would like to improve. this is what i started and im still doing that beach thing with the statues. i just dont get this desaturated colors bit. its like you literally have to go almost completely grey scale

also, i got a ball and took it to the bathroom and held the ball the same way as in that pic and actually looked at the hands and noticed they werent rotated right. so i changed them. i wont bother posting cause it sucks.

>> No.2882448

>>2882441
I like this picture

>> No.2882449

>>2882441
go sharpen up your fundies and stop polishing things with flawed linework.

>> No.2882454

>>2882448
>>2882449
WHAT DO I DO IN SITUATIONS LIKE THIS

>> No.2882455

>>2882454
brain overload

>> No.2882460

>>2882454
what every single anon has told you since you started posting, excluding people like >>2882448 who is probably larping

>> No.2882462

>>2882454
Just because I like it doesn't mean the technique isn't bad

>> No.2882468

>>2882462
oh okay so it has potential? thanks for the encouragment

>>2882455
>>2882460
im aware of the main flaws with that one, i just didnt fix them before polishing and im still deciding certain specifics.

but just so we're clear, heres my comprehensive list of the drawing flaws in this

>perspective of stone liner things on road
>shapes of pylons
>stairs, etc on pyramid poorly drawn as in
evenness, symmetry etc

i just get super excited at the start of a painting and rush the drawing i cant help it

>> No.2882469

>>2882468
>polishing
meant posting

>> No.2882473

How I learn and improve in drawing from imagination? I'm getting better at copying but my drawings from imagination suck.

>> No.2882488
File: 313 KB, 1454x827, End me.png [View same] [iqdb] [saucenao] [google]
2882488

>>2882246
How do I continue from here?
I have no clue how to add light and texture to this piece of shit

>> No.2882494
File: 1.90 MB, 1214x639, file.png [View same] [iqdb] [saucenao] [google]
2882494

I want to paint this picture I took, but I'm not sure where to begin, I have a few ideas but I'm not totally sure, how would you approach this(oil paint on panel)?

>> No.2882504

>>2882488
Look at a reference image that is similar to what you had in mind and see what other layers there are to the picture.
>>2882494
Just go with what you had in mind and see how it works out, oil is a very forgiving medium because you can just paint over with no problems. Confidence is a large part of being a good painter.

>> No.2882565
File: 47 KB, 631x999, Untitled-6.jpg [View same] [iqdb] [saucenao] [google]
2882565

>> No.2882570

>>2882565
what construction method are you using?

>> No.2882575

>>2882570
None

>> No.2882576
File: 653 KB, 816x1104, Pecan.jpg [View same] [iqdb] [saucenao] [google]
2882576

Should I go back to life drawing?

>> No.2882579

>>2882576
yes. quick.

>> No.2882581
File: 589 KB, 1024x1170, IMG_20170303_1836481.jpg [View same] [iqdb] [saucenao] [google]
2882581

Rip my anus wide open lads

>> No.2882588

>>2882576
your heads somehow remind me of those habbo hotel people

>> No.2882589
File: 1.00 MB, 1352x424, Titled.png [View same] [iqdb] [saucenao] [google]
2882589

>>2882579
Ok thank you; here's a life drawing I made of (a person). I'd appreciate it if you could tell me what's wrong with it

>> No.2882590
File: 55 KB, 136x152, pict.png [View same] [iqdb] [saucenao] [google]
2882590

>>2882588
I can understand how you relate the two, especially in this image

Can you tell me which head is the best understood head?

>> No.2882595

>>2882589
oh, crap. your construction drawing were crooked but here we reach another level. study perspective with simple and enjoyable things like buildings cars squared mecha or wwhatever and mesure what you do. on the picture nostrils are parallels to the horizon (yo even have a wallframe that indicate that).

grind grind grind draw draw draw untinl everything is ugly but at the rightplace with the right pov. then stylize.

>> No.2882601

>>2882589
also son't draw on stamps,

take

S P A C E

>> No.2882603
File: 138 KB, 434x422, HELP.jpg [View same] [iqdb] [saucenao] [google]
2882603

>>2882595
Thank you
e

>> No.2882604

>>2882576
This is why beginners need to learn perspective
Also, it's not just doing it, it's seeing it as well

>> No.2882607

>>2882604
Can you point out what went wrong when I was constructing the heads?

>> No.2882618
File: 716 KB, 1531x948, WIP 2.png [View same] [iqdb] [saucenao] [google]
2882618

Working on that right now.

>> No.2882621
File: 42 KB, 564x435, thing.jpg [View same] [iqdb] [saucenao] [google]
2882621

>>2882590
I'd say the bigger one on the upper right is the best. You generally seem to push the jaw and nose either too far out or too far in and sometimes you misplace the features a little.
I'd suggest you draw some of these simplified geometric heads in order to get the major masses right.

I think you should also start drawing bigger and do larger, more calculated strokes. You'll need to muscle memory for your shoulder later on anyways. Everything is quite muddy how it is now and your mistakes would be clearer if it weren't.

>> No.2882626
File: 2.58 MB, 1308x880, Cree.png [View same] [iqdb] [saucenao] [google]
2882626

I do draw scenery a fair bit; I think I'll continue to draw from life and from imagination

>> No.2882634

>>2882581
Hey I'm alright for anus-ripping; did you have a reference? That might help the critiques of your work evaluate it

>> No.2882636
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2882636

>>2882634

>> No.2882638

>>2882576
You should be doing both at the same time.

>> No.2882666
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2882666

Is my construction okay?
Am I missing something from my reference?

>> No.2882682
File: 205 KB, 1782x1041, DaB Form Intersections 3.png [View same] [iqdb] [saucenao] [google]
2882682

More intersections. I've checked them with Blender but I'm still not too sure since I have a hard time manipulating meshes in it, any opinions?

>> No.2882687
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2882687

>>2882666
where is that ref from. Also I don't think you have him crouching enough. His right thigh should be parallel to the ground.

I wanted to try something different, but I probably should of done some plane studies or something beforehand because I have no idea what I'm doing orz

>> No.2882689
File: 60 KB, 472x758, pee.jpg [View same] [iqdb] [saucenao] [google]
2882689

i doodled this in literally one second and this is my first time drawing anything ever

pls r8 on a scale of 1 to 1.5

>> No.2882697

>>2882687
the area between the eyebrows should be lightned as far as I know (which is little)

also I guess the area where the nose meets the cheeks should not be shadowed light that, as the nose got a "solid-retangular-box" aspect

>> No.2882700

>>2882682
the only thing that sticks out is the cylinders that intersect the curved face of the cones.

You've drawn them as if they are intersecting a flat plane, to my knowledge the intersection should appear somewhat saddle shaped.

>> No.2882702

>>2882689
For me the eyes are floating a little, and they are very flat compared to the rest.

>> No.2882708
File: 114 KB, 1304x730, intersection.png [View same] [iqdb] [saucenao] [google]
2882708

>>2882700
I guess it should look like pic related. I'll try and do it a little better next time.

>> No.2882711
File: 184 KB, 427x674, spiderinbirdcage1.jpg [View same] [iqdb] [saucenao] [google]
2882711

Something I did

>> No.2882719

>>2882689
her left leg looks (right on the picture) looks like it would not connect properly.

>> No.2882729
File: 42 KB, 450x600, IMG_6214.jpg [View same] [iqdb] [saucenao] [google]
2882729

Finished this one recently. I received the comment that a "realistic" drawing of a picture of a statue has no artistic value...
I'm just trying to get the basics first. Any suggestions?

>> No.2882748

>>2882729
You should draw naked pre-teens, that has tons of artistic value.

>> No.2882756
File: 291 KB, 1600x1600, Remi_lewd_comparison.jpg [View same] [iqdb] [saucenao] [google]
2882756

Any noticeable anatomy and perspective fuck-ups? Which one looks better to you, the smooth-skinned old version with a fat hip or the toned new one?

>> No.2882761

>>2882756
neither

>> No.2882763

>>2882761
Neither of what? Fuck-ups or versions?

>> No.2882773
File: 221 KB, 689x1000, 039.png [View same] [iqdb] [saucenao] [google]
2882773

>>2882687

>>2882697
I fixed it up a bit to your suggestion but I'm a bit confused about what you mean for the nose

>> No.2882786

>>2882773
eyes, lips, and nose have dodgy perspective.

also dodgy anatomy (her nose bridge).

also needs clearer/more confident anatomical values.

>> No.2882789

>>2882756
Can't really help you with anatomy or perspective, but there's definitely too much scribbling with the character's hair.

>> No.2882807
File: 156 KB, 648x527, kami.jpg [View same] [iqdb] [saucenao] [google]
2882807

>>2882789
Yeah, I know. I usually don't keep lineart in my pictures, and I don't want to draw complex hair twice, as it is a real bother to draw them the way I learned lately (pic related). So they're there just to remind me of the shape I want them to be (and because I'm not really into bald girls) until the painting stage.

Well, could you at least tell me whether the face looks alluring to you as well?

>> No.2882809

>>2882807
(I mean, the vampire girl's face, this one was already confirmed.)

>> No.2882813

>>2882756
She looks like she has trex arms. Her left leg looks like it's broken and limping. Her right leg looks like it's tiptoeing also due to injury.

The whole pose looks so awkward that it eliminates any kind of appeal you want her to have. No amount of polishing/correcting is gonna fix a terrible pose.

Also, pls resize. It's hard to look at the pose if I have to scroll to see all of it.

>> No.2882816
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2882816

>>2882773
>>2882786
I have no idea how to fix any of those things ahhh. For the doggy perspective though, I think I understand what you mean. How you can see a lot of her bottom eyelid as if you were looking down on her, but then the nose seems like you can see too much of the underside, then the lips again it seems like you're looking down on them. Is that what you meant?

>> No.2882823
File: 2.47 MB, 1531x948, Untitled-105.png [View same] [iqdb] [saucenao] [google]
2882823

>>2882618
Finished.

>> No.2882828

>>2882823
That was really quick!

>> No.2882832

>>2882823
way i see it you have two options.
work on your style
grind fundies
this place can help you with grinding fundies but im not sure about your style. perhaps /draw/ if they will take you or /alt style/
of course imo you should do both but posting finished works in /beg/ is perhaps not the most efficient way to do it.

>> No.2882833

>>2882823
You could I think push your atmospheric perspective, so the ocean seems further.

>> No.2882834
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>> No.2882839
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>> No.2882840

>>2882834
You drew until morning? So dedicated.

>> No.2882843

>>2882834
its you again
i like you
keep posting
become butcha-u one day

>> No.2882845

>>2882839
Dude, it's literally a box and cylinders. Mostly straight lines. It's not hard. Come on.

>> No.2882849
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2882849

>>2882845
Practicing.

>> No.2882850
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2882850

Do you guys see who it is?

>> No.2882851

>>2882849
first things first, can you draw a cube? have you read the sticky?
>>2882850
top is grishka bogdanoff.

>> No.2882852

>>2882850
Ron Paul

>> No.2882853
File: 2.47 MB, 1531x948, Untitled-105.png [View same] [iqdb] [saucenao] [google]
2882853

>>2882828
True, must be my shit finishing on the scenario,
>>2882832
I don't know what grind fundies is, but about my style usully I experiment a lot with it, so sometimes they look like shit and oders they look really cute.

I think i will stick more on the /alt style/.
>>2882833
Like that?

>> No.2882854
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2882854

>>2882851
>>2882852
no...

>> No.2882855
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2882855

>>2882851
Yes I did.

>> No.2882858

>>2882756
that is the laziest-ass anatomy that i've seen in a good while. please look up some reference for how a ribcage works. the sixpack (fourpack?) is also really unconvincing, as is the torso. when the chest is facing the opposite direction from the hips, this isn't how it looks.

>> No.2882864
File: 94 KB, 1206x601, intles3.jpg [View same] [iqdb] [saucenao] [google]
2882864

I CAN'T MAKE IT WITHOUT THE LINES

please, I'm having this trouble for months, every time I try to paint this style mey expressions get this stupid

please help

>> No.2882870
File: 1.43 MB, 2590x1446, Prepper.jpg [View same] [iqdb] [saucenao] [google]
2882870

Do you guys think this is good practice? Or am I wasting time?

>> No.2882872

>>2882870
>all those pen colors
Look at fancy pants over here.
It must be a waste of time for you if you have to ask. Go get drawing your anime.

>> No.2882875

>>2882870
that's great pratice, anon, but only if you don't limit yourself to it. try doing this exercises alternating with real drawings.

>> No.2882876

>>2882872
>>2882872

Erm...the source I follow specifically asks for felt tip pens and I had a couple very old ones that I've been using, changing colors as they stopped working because they barely had any ink left. Also, I am not heavily interested in anime.

>> No.2882878

>>2882875

Makes sense, Anon. I haven't sketched anything from life for 4 days now I should go do that. Thanks.

>> No.2882882
File: 832 KB, 3200x3200, Quick_fix.jpg [View same] [iqdb] [saucenao] [google]
2882882

>>2882813
>> She looks like she has trex arms. Her left leg looks like it's broken and limping.
Thanks, bruh, now I can see it too. Did I manage to fix those?
As for the pose, I can't really agree.

>>2882858
I suppose you've spent a good while in seclusion, then. That aside, I couldn't find anything close to the pose (or rather, the motion) I wanted to depict, so I had to make do with a simple contrapposto painting from a whole different angle. I tried to look at myself making the same pose in the mirror, but I'm nor slender neither a woman, so I don't think it helped me anyhow.

>> No.2882883

>>2882872
>black, blue and green
>all those pen colors
wat

>> No.2882884
File: 224 KB, 1280x1280, Quick_fix.jpg [View same] [iqdb] [saucenao] [google]
2882884

>>2882882
Fuck, sorry, forgot to resize it after re-saving.

>> No.2882886

>>2882882
>i suppose you've spent a good while in seclusion
alright buddy, we get it, you don't see what's wrong with it.
one reason why you might be having problems with finding reference is because twisting your spine like that is a really unnatural way for anyone to stand. just trying it for myself, I guess technically it is not impossible, but it is really awkward and hard on the spine. i'd scrap the whole thing if I were you and find an actual human to practice drawing first, instead of jumping into the deep end and trying to do the whole thing out of your head. especially concentrate on the shoulders, that whole area is just...disconcerting.

>> No.2882896

>>2882882
it's still the same shit, torso to one side, pelvis to the other with a leg bigger than the other and arms that have no shoulders

>> No.2882911

>>2882882
>I suppose you've spent a good while in seclusion, then.
Quit being a fucking faggot and go look at some Hampton or Steve Huston, you little prick.

>> No.2882918

>>2882886
>>2882911
>>2882884
>draws a shitty character with communist hat
>doesn't bother to learn a skill properly
>gets bitchy and makes excuses when met with criticism

I'm not surprised.

>> No.2882923
File: 144 KB, 845x845, pose.jpg [View same] [iqdb] [saucenao] [google]
2882923

>>2882884
The trex arms are one problem, but it's mainly the entire pose that's the issue.

>>2882882
>contrapposto
"Contrapposto" = weight leaning on one leg. Which leg is your pose leaning on if they're both floating and broken?

Your pose looks like the one on the right. If you want her leaning, it should look more like the left. Weight supported on one leg, straight and pushing the hip up. The shoulder drops on that side which is where you drew her finger pointing.

Try to do the pose yourself. Lean on one side and point. You'll see how it works. You don't have to be a slender woman to figure that out.

>> No.2882927
File: 1.92 MB, 1430x1046, ref.png [View same] [iqdb] [saucenao] [google]
2882927

>>2882816
i don't have a digital tablet, so i can't correct, but here are useful references (one from this page, which you may have used?)

for example, from the angle you painted her we should be able to see her other nostril, but this is hard to see unless you expect it; you painted it ambiguously.

her septum is too short and her mouth shape has been flattened and extended. her eyes are also unconvincing spheres, too small

her head needs better construction, the jaw curves upward awkwardly far too quick,

anyway it's all there in my mouse paint skills image

>> No.2882929

>>2882927
Source on the photos?

>> No.2882933

>>2882927
https://s-media-cache-ak0.pinimg.com/736x/40/1b/63/401b63092066c190887923ad5edd5313.jpg

woman on the right is from this thread

the one image on the bottom is from "Charles Brague Drawing Course", and the construction images are from "Fundamentals of Drawing (Russian, recently translated to English)

>> No.2882934

>>2882850
sir ian mckellen i'm guessing, clean up your lines though dude

>> No.2882939
File: 265 KB, 1280x1280, Quick_fix.jpg [View same] [iqdb] [saucenao] [google]
2882939

>>2882896
>>2882886
When I posted some of my earlier pictures elsewhere, I was told that shoulders should be (kek) more sloped. Guess I overdid it. The pose may be hard to remain in for some time, but is certainly doable and conveys a certain motion.

>> with a leg bigger than the other
http://nsio.deviantart.com/art/Nsio-explains-Foreshortening-427366531
Do you wonder why the girl's palm is as big as her head?

>>2882911
Why, hello there, comrade.

>>2882918
Now, now, I don't see any bitching here. Bitching, in my opinion, is more like
> Fack off, you can't critiqize me! My picture haves no flaw! I'm da best drawer in za warudo!
>> Draws a shitty character with communist hat
>>> You are a faggot and you draw shit, I'm not gonna explain my opinion and point out precisely why I think so.

>>2882923
Even before your post, I drew her a skeleton as I see it. The supporting leg, as you might guess, is the one that has its toes pressed against an invisible ground (and the horizon should be somewhere around her ass, I guess?). It's strange that you say that her pelvis is sloped to the same side as her shoulders. Probably I should've given the right hip a lot more definition.

By the way, the horizontal angle between her legs should be about sixty degrees, and the left leg is slightly stretched towards the viewer.

>> No.2882946

>>2882933
Cheers!

>> No.2882950

>>2882939
>http://nsio.deviantart.com/art/Nsio-explains-Foreshortening-427366531
>Do you wonder why the girl's palm is as big as her head?

The only body part of her that should be noticeably affected by foreshortening in that pose should be the hand pointing towards the viewer.

You should really start by learning the basics...

>> No.2882952

>>2882950
>basics meme
There are no such things. It's either perfect or it's not.

>> No.2882960

>>2882952
wat

>> No.2882963

>>2882952
you're gonna make it

>> No.2882977

>>2882927
ahh thank you so much! I'll do my best to learn from this. Also fantastic mouse painting skills.

>> No.2882978
File: 341 KB, 1000x727, splightnosig.jpg [View same] [iqdb] [saucenao] [google]
2882978

Basically a quick sketch to give me a better idea what to do when I paint it.

here is what I learned doing it.

I needed to make the lighthouse slightly smaller to seem farther back. I should add the birds closer to the foreground to add depth. The image needed to be taller hence the line at the top, and the placement of the lighthouse needed to be farther to the right to improve the composition.

I also have no clue how to draw the grass in the front, and even less of a clue how to paint it in. I plan on doing this in watercolor.

Here is the reference image. Any tips? https://upload.wikimedia.org/wikipedia/commons/9/97/Sandy_Point_Lighthouse.jpg

>> No.2883000

>>2882950
No offense, dude, but I don't think you're right about foreshortening. Here's a little trick, try it:
1. Stand against a tall mirror, about 4—8 feet away.
2. Clench your hands into fists.
3. Hold one of your hands against your chest (palm parallel to the chest).
4. Position the other one symmetrically, but 1—2 ft closer to the mirror.
5. Position the hands so that they would be on the same horizontal line in the mirror.
6. Compare their visible sizes.
7. ???
8. PROFIT!

Also mind that my girl's in contrapposto. The hip of the leg facing the viewer is lower, so the leg appears even longer than what foreshortening makes it look.


>>2882978
As for the grass, first paint the ground with various colors. Then closely apply a lot of thin, light, and varying strokes of your basic grass color and smear them, thinning out the ends. Remember that grass grows in bushes, i. e. a pack of blades grows from the same root. Then apply a lot of even thinner strokes of lighter and darker colors to give your illusion definition. And voila, you have convincing grass.

But it would be a fucking feat to do it right with (analog) watercolor. The fucker tends to spread, especially when it is not asked to. And the worst is that once you apply a stroke, you can't undo it easily.

>> No.2883009
File: 77 KB, 824x566, sandylightsideon.jpg [View same] [iqdb] [saucenao] [google]
2883009

>>2883000
Yeah with the blades coming out of the water it is tricky. I was thinking just take a size 1 rigger brush or a 1 round sable and just lay down a bunch of little strokes but much like the main sketch they appear too flat and don't have the depth like in the photo.

I think keeping things clumped will help like you said though. I don't understand what you mean about smearing it.

>> No.2883027

>>2883009
>> I don't understand what you mean about smearing it.
Literally apply your finger or something else than the brush and smudge the paint across the paper. A blunt needle or a pencil would be the best choice, because, unlike a finger, they give you precision. About a decade ago, when I used to be one of the best kids in art classes (it goes without saying that our "art" wasn't something a mature artist would be impressed with), I used the opposite end of a brush to do this. Although I preferred to dip it in the palette and simply paint every thin stroke with it.

>> No.2883051
File: 227 KB, 746x952, figg12.jpg [View same] [iqdb] [saucenao] [google]
2883051

Here's a figure. Feedback appreciated.

>> No.2883054

>>2883051
Nice shading but looks pretty stiff. Do gesture drawings or something.
What do you use to draw? Is it charcoal or pencil?

>> No.2883056

>>2883054
Charcoal at the moment.

Yeah I agree about the stiffness. I didn't do a gesture for this one and just went right into drawing the pose. I'll do that next time. Thanks!

>> No.2883068

>>2883051
I see an optical illusion in the way you drew her legs...

>> No.2883072
File: 96 KB, 1366x721, intles3.jpg [View same] [iqdb] [saucenao] [google]
2883072

any advice on speed?
i'm satisfied with my results but it took me ONE FREAKING HOUR between the left and the right one

how to i improve it?
some people already told me "just practice more" and my speed haven't improve for months

>> No.2883073

>>2882939
k so
if it conveys 'a certain motion' then what is that motion? because rn all it conveys to me is a back injury. it's unnatural. she doesn't look like she's in dynamic motion, she looks like she's just sort of floating there. if there's a floor, you should try drawing that under her first and then placing her feet and shadows in a way that's convincing.
also, you've got kind of a wonky skeleton. the torso is really elongated, for example, as is the mons pubis. her toes also look kind of talon-y on the right foot. normally the second toe is at least as long as the big toe and not so separated. and again, you need to look up reference for the hands, feet & ribcage. even if you can't find an exact picture of the pose you had in mind, you can still examine how the rib and hips look at 3/4 angles as it appears you have them, or find reference of someone pointing forward, or how a foot looks when it's stretched out towards the viewer from whatever particular angle we're supposed to be looking from. the fact that people couldn't tell that you were trying to do foreshortening is...telling.
also, 'bitching' is usually expressed in these threads by giving a lot of nonsense reasons why criticism shouldn't apply because the horizontal angle between her legs should be about sixty degrees and the left leg is stretched slightly towards the viewer etc.

>> No.2883074

>>2883072
what is your process like?

>> No.2883075

>>2883072
Speed comes with practice. Rushing arbitrarily will just produce sloppy/bad results.

>> No.2883078

>>2883072
What industry professionals say is that it takes a year to knock off an hour off of your process, i.e. something that takes 3 hours now will only take you 2 hours in the future (then again this is probably applied to those who are actually industry professionals) it's a decent way to benchmark where your speed should be. Months is nothing. Focus on quality instead of concerning yourself over how fast you're finishing things and speed will improve as a result.

>> No.2883079

>>2883068
What do you see?

Is it the left leg? I might've drawn that one a bit warped.

>> No.2883081

>>2883051
quite good, lines need a nuanced (organic) touch to make things flow + more feminine (not necessarily something you can correct today or even next week, but long term keep in mind trying to make the pose as graceful as the real thing, this takes hand dexterity to do effortlessly).

for example, curvature of the neck into the pit, jaw line *right* in front of the ear, shape of shoulder and triceps, and forearms have subtle curves, as do thighs and calf muscles

still! the pose on this image, despite being made up mostly of overlapping straight lines (just like you did) works because the proportions are really accurate and show clear anatomical form + overlapping + perspective.

>> No.2883082

>>2882301
Do you post the refs for every /beg/ thread? If you do, props. You're doing a good job.

>> No.2883084

>>2883051
this shading makes me uncomfortable. something about her left leg's shading, like I can't tell you how to fix it but it is weird.

>> No.2883086
File: 200 KB, 278x374, Untitled.png [View same] [iqdb] [saucenao] [google]
2883086

>>2883081
doh, image didn't post

>> No.2883087

>>2883074
I make a very rough sketch (i posted the first one here >>2882666), then less rough sketch over the first (you can see some of it here >>2882864)
then I apply colour. I make a plain one-colour form, new layer, clippin mask, select about 3 shadows and 3 highlights and start painting.

>>2883075
i definetly don't rush, i just take my time... but my time is extremely slow. i'm afraid of just never get any faster so one day i will draw really well but will not manage to get freelances or jobs because i'll just need too much time.

>>2883078
i'll keep that in mind \:

thaks you all, i'll keep trying

>> No.2883100
File: 180 KB, 339x282, 12.png [View same] [iqdb] [saucenao] [google]
2883100

>>2883084
this is a plate from a long dead school of art, but the method is sound for an amateur

you schematize absolute dark and light (forces you to know what's going on with the form), and then the hard part is applying anatomical knowledge to distinguish shapes and forms, and learning how to light the skin ( the classic "how to light a sphere and cylinder" for human bodies) + knowing how to do this in a pleasing way that doesn't look harmoniously wrong.

>> No.2883107

>>2883100
Jesus christ, the back is one of the most tedious things to render because of all the subtle muscles.

>> No.2883118
File: 32 KB, 466x600, 0b8a32378d94a4e5392baf24c84c3b7b.jpg [View same] [iqdb] [saucenao] [google]
2883118

>>2883081
>>2883086
Yes, at the moment the lines are clunky. I don't yet have the control to make them feel organic. I'll work on that. Glad to hear that the perspective and proportions are good. The image you posted is similar to how I draw the pose, and I see what you mean that it works but doesn't have flowing lines. Thanks for the feedback!


>>2883084
I think it's the cast shadow. It's drawn too hard and can blend better. The reference actually doesn't have the cast shadow sticking out as much as the drawing.

Here's the reference for those curious

>> No.2883129

>>2883079
If you look only at her legs, not paying attention to everything else (including arms), the shading, the strange shape of her right shin, and the fact that her right foot (relative to the viewer) appears smaller than the other make it seem like you're actually looking at them from behind and the darkest line denotes her butt crack.

>>2883073
You're right about floating, she has wings, after all. What I wanted to depict is:
>> The Scarlet Devil, feeling horny under the full moon, boldly hovers in the night sky stark naked, looking for another victim to fall to her charm and (or, perhaps, OR?) might of the Queen of the Night. And indeed, she spots a man walking through the woods alone. "Foolish human," she thinks, "Have you never heard what happens to those who dare appear here on the night of full moon?" Licking her lips in anticipation, the vampire swiftly descends from the sky and appears before the startled human in her full glory, wielding her mighty Gungnir. She smiles at her prey lustfully and, leaning on her spear and seductively twisting her body, points at him as if to say, "TONIGHT. YOU." And then, without further ado, quickly steps forward, undoubtedly full of certainly unwholesome intentions. And that's the moment I tried to capture, see, from the viewpoint of a poor (lucky?) raped (and sucked dry) prey.

It's okay if toes look kinda talon-y, Remi's a vampire after all, and a character that is usually given long red claws. Other than that, I like your post as it is an example of proper criticism.

>> also, 'bitching' is usually expressed in these threads by giving a lot of nonsense reasons why criticism shouldn't apply because the horizontal angle between her legs should be about sixty degrees and the left leg is stretched slightly towards the viewer etc.
Well, I'm not a frequent visitor of this place, so forgive me for not knowing that.

>> No.2883130
File: 2.47 MB, 3024x4032, Fundamentals1[1].jpg [View same] [iqdb] [saucenao] [google]
2883130

Practice.

It's going to take practice to shed off the anime influence. For now, I'm going to draw a bigger Igor.

>> No.2883138
File: 250 KB, 355x470, 111.png [View same] [iqdb] [saucenao] [google]
2883138

>>2883118
perfecting proportion is really difficult for an amateur, but generally you'll find common patterns of rookie art:

1. flattened image (i.e., struggling with perspective and making the entire image or certain features "turn" towards the picture plane rather than take the appearance of geometric shapes ((perspective)))

2. proportion, almost always a problem. there's no way around this other than measuring very carefully with your eye (not always a good idea); you might need to use plumb lines and mark important landmarks to make sure everything is fine). most importantly, commit to memory your head sizes (seen in Loomis books, etc.). there are many methods for measuring, and these remain relevant when you learn how to measure in the Z space (perspective!!)

3. A lack of anatomical knowledge. sometimes this can't be helped even if you study the anatomy, because you still struggle with hand dexterity or (again), perspective, which warps shapes all the time. but it's important you understand how the body relates from front and side views (box, cylinder, wedge shapes etc.)

4. general uncanny valley effect from misinterpreting delicate features (a mouth, or the ellipse ((circle)) of the pupil ((this combines with all of the above))); there's also the issue of confused values which don't describe form, or don't express lighting logically, or just isn't done in a harmonious way. (again, you need to know how to light complicated forms in terms of simple shapes, cylinders, boxes, etc.

5. chicken scratches. this usually goes away on its own.

this is super important as well: don't forget to feel the pose you are looking at, that has to come through in your drawing. most people feel bothered by bad perspective, subconsciously, and in the same way you can feel bothered that your drawing is missing something from the real thing. this is a good thing, even if it leads to frustration!

>> No.2883208
File: 351 KB, 358x1000, 3317.jpg [View same] [iqdb] [saucenao] [google]
2883208

Just started Bridgman.

>> No.2883245
File: 9 KB, 175x217, 1488347956344.jpg [View same] [iqdb] [saucenao] [google]
2883245

>watching Bob Ross
>he doesn't use any perspective or anatomy or anything in his paintings

>> No.2883246

>>2883245
He does use perspective. That's the basis of what landscapes are built upon. Anatomy on the other hand, I don't even know if Bob Ross paints figures.

>> No.2883247
File: 845 KB, 1492x2420, IMG_20170303_0002.jpg [View same] [iqdb] [saucenao] [google]
2883247

>> No.2883260

>>2883246
I really like landscape pictures however it seems like modern artists pretty much just do figures. (The ones with pateron and tumbler and stuff)

I am also worse at landscapes than I am subjects so I donno

>> No.2883265

>>2883138
Yep, those are all the things I struggled with on the figure. I will keep a note of these. Thank you.

>> No.2883284
File: 76 KB, 1366x768, intles3.jpg [View same] [iqdb] [saucenao] [google]
2883284

phew, i'm finally done.
took me literally all day and night, but it's done
any considerations?

>> No.2883290

>>2883284

work on your colors. it's a a little on the muddy side. i'll show u what i mean.

nice rendering. her right foot is a bit awkward too. minor.

>> No.2883291

>>2883284
LET'S GET DOWN TO BUSINESS

>> No.2883295
File: 241 KB, 797x607, 1488605732000.png [View same] [iqdb] [saucenao] [google]
2883295

>>2883284

there. next time just take a break. i find waiting to the next day helps me pick out mistakes. fresh pair of eyes.

>> No.2883304

>>2883284
or even just going for a walk. come back 20 minutes later.

>> No.2883308

>>2883304
I'll definetly follow that advice on the future
you're so right about the colors.
will stay alert
thanks a lot!

>> No.2883318

>>2883308
no problem. have fun.

>> No.2883356
File: 546 KB, 3508x2472, mulan.jpg [View same] [iqdb] [saucenao] [google]
2883356

>>2883318
how about that?
i tried a basic blurred background just so it's not only mulan on a gray plain background

>> No.2883357
File: 135 KB, 1815x1080, ohanon.jpg [View same] [iqdb] [saucenao] [google]
2883357

>>2883356
We've got a long way to go...

>> No.2883361

>>2883357
don't we all?

>> No.2883363

>>2883361
no. not all of us. you will die tomorrow and that not a long time from now.

>> No.2883379

>>2883291
AND READ THE

STI-CKY

>> No.2883383

>>2883379
what does that suppose to mean?
I've read the sticky, so what?

>> No.2883384

>>2883379
Did they give me Loomis?

When I wanted Robertson?

>> No.2883388
File: 39 KB, 480x467, 1469042440961.jpg [View same] [iqdb] [saucenao] [google]
2883388

anybody else /not drawing because busy concentrating on not killing themselves/ here?

>> No.2883389

>>2883388
>not drawing to distract yourself

>> No.2883400

>>2883388
Yup, wish I could just live up in some remote mountain location and just draw without having to worry about all the other bullshit in life tbhfam.

Also noice dubs.

>> No.2883406

>>2883400
But you could do that.
Why do you wish when it's no miracle?

>> No.2883407

>>2883400
If you don't have the motivation to draw where you are now being somewhere else won't help.

Maybe if you were back in time it might help. However, your materials and information sources would be a lot more limited too. You likely wouldn't have communities like this either. Just draw.

>> No.2883412

>>2883406
Family mostly. If I wasn't born into such a tight knit family I probably would be living in hermit mode somewhere. Kinda been forced into college now which they're paying for so I have too many obligations.
>>2883407
I still draw every day but sometimes being depressed just eats at you and you can't really draw or study properly even if you put pen to paper. I drew for an hour or two today but I don't really think any of it helped since I couldn't focus and my mind was just foggy the whole time.

>> No.2883420

>>2883388
That's when I get my pencil and paper out and start drawing.

>> No.2883422

>>2883384
YOU'RE UNSUITED FOR

THE RAGE OF /IC/

>> No.2883423

>>2882853
Ah! You're the person who made the Towergirls art of merchant princess

>> No.2883445
File: 286 KB, 300x382, Prokpenk.png [View same] [iqdb] [saucenao] [google]
2883445

Here's a line drawing I made of Proko
I'm this man
>>2882589

>> No.2883454
File: 171 KB, 865x999, wip_bak.jpg [View same] [iqdb] [saucenao] [google]
2883454

>> No.2883455
File: 85 KB, 750x1334, IMG_2033.jpg [View same] [iqdb] [saucenao] [google]
2883455

Will post reference if anyone's interested. It's a pic from a thinspo thread on /fa/

>> No.2883484

>>2883388
just kill yourself so that you can get on with drawing

>> No.2883514

>>2883454
nice colors

>> No.2883527

>>2883484
Does this actually work?

>> No.2883530

>>2883072
>any advice on speed
Stop worrying about speed please.
Just take your time and do it properly.

>> No.2883533

>>2883527
worked for me

>> No.2883536

>>2883130
i like it a lot for what it is

>> No.2883540

>>2883527
Am dead, can confirm.

>> No.2883543
File: 497 KB, 1224x1469, 9.png [View same] [iqdb] [saucenao] [google]
2883543

>> No.2883544
File: 197 KB, 366x503, JustTheField.jpg [View same] [iqdb] [saucenao] [google]
2883544

I made this for my aunt who loves garfield and has been in the hospital a lot lately. Its watercolor. Initially it was pencil then I went over the lines with brush pen. Had to layer the watercolors to ge the vibrancy I wanted.

I don't get it. I am even using W&N artist grade water colors but they aren't all the vivid without layering. I must be doing something wrong.

>> No.2883545

>>2883246
He did say in one episode that he used to study portraits but his teacher basically told him "you suck balls at this, stick to happy trees".

>> No.2883552

>>2883544
Very neat. I think you should draw a couple more, Garfield doing a couple actions. It'd just be nice.
I think the colours look fine. What exactly are you looking for from them?

>> No.2883556
File: 57 KB, 900x600, figure3417.jpg [View same] [iqdb] [saucenao] [google]
2883556

Couldn't finish the right figure because my family got home just then

These ones usually take 5 minutes each, what am I doing wrong?

>> No.2883558

>>2883454
GMI

>> No.2883585
File: 901 KB, 2560x1920, DSC_0016.jpg [View same] [iqdb] [saucenao] [google]
2883585

I'm trying the Y axis method on Drawabox anons, what am I doing wrong here?

It just never looks right to me.

>> No.2883594

>>2883585
The perspective is very wrong. To begin with
a) The middle 'Y' line is closest to you, therefore it should be the longest
b) parallel lines converge to a vanishing point, so in this case those bottom lines shouldn't be so straight
Also try drawing the back lines of the box (as if the box were transparent), it really helps

>> No.2883609

>>2883585
I don't even know what I'm looking at here.

>> No.2883624

>>2883585

You have no idea what perspective is.

You need to watch videos of people demonstrating construction of 1 point and 2 point perspective cubes.

>> No.2883629

>>2883585
thats nasty anon

>> No.2883632
File: 808 KB, 2560x1920, DSC_0017.jpg [View same] [iqdb] [saucenao] [google]
2883632

>>2883594
>>2883609
>>2883624
>>2883629

I'm think I'm getting the basic grasp of it now, so the bottom and top lines basically just run parallel off into the sunset right?

Are there any exceptions to this?

>> No.2883635
File: 125 KB, 919x999, 47575.jpg [View same] [iqdb] [saucenao] [google]
2883635

>> No.2883639
File: 56 KB, 610x540, an_example.jpg [View same] [iqdb] [saucenao] [google]
2883639

>>2883632
No, you baka, they must be converging, that's the whole point of perspective. Look at this inaccurate example, which, however, depicts exactly what perspective is. Any line shrinks the more distant it becomes from the viewer. Any line of the same length will appear smaller than the closer one.

>> No.2883641

>>2883632
nigga go pick up a book

>> No.2883651

>>2883635
Women usually have wider hips in relation to their body, you know.

>> No.2883652

>>2883651
THICC

>> No.2883658

>>2883208
They look good

>> No.2883666

>>2882246
>Been drawing for over a year
>Still symbol drawing

How the fuck do I rid myself of this. When I try and study a picture I end up symbol drawing worse than if I tried to draw something from imagination.

>> No.2883668

>>2883666

Take it slow Satan, learn to meditate and be patient. Look at the subject as much as you draw and don't guess, if you find yourself guessing, stop and look again.

>> No.2883676

>>2883632
what the fuck is this shit

go read perspective made easy. You don't have to read the entire book but there's like a few chapters that go over how basic perspective works.

Alternatively get some photos of box shaped objects and trace over them to see how shit works.

Or get a box and rotate it to see how the faces work

>> No.2883678

>>2883632
https://www.handprint.com/HP/WCL/perspect1.html

the holy water is in there

>> No.2883689

Birds suck.

>> No.2883710

>>2883533
>>2883540
Hey it worked!

>> No.2883716

Man, sketching random stuff and then googling about it to learn is cool as fuck. So comfy.

>> No.2883717
File: 279 KB, 1280x1280, Remi_comparison.jpg [View same] [iqdb] [saucenao] [google]
2883717

Even after finding a close enough reference, I had to pose nude for myself to understand what was wrong with the pelvis. I get it, you can't twist your upper body without turning the groin as well. Did I manage to fix the torso, at least? I'm pretty sure there's something wrong with her hips, but I wonder what could it be.

>> No.2883751

>>2883717
i really think that you need to change the feet esp. after what you said in this thread about trying to get the audience to view her from an upward angle. the foot behind her shouldn't be supporting any weight if she's floating, and if she's trying to stretch her other leg out toward the viewer, we'd see some of the ball of her foot.

>> No.2883752
File: 72 KB, 795x618, image.jpg [View same] [iqdb] [saucenao] [google]
2883752

Just tell me straight up, is it too late for me or am just start over?

>> No.2883754

>>2883752

Post your work?

>> No.2883772
File: 341 KB, 1058x758, Bee Hurmingturd.jpg [View same] [iqdb] [saucenao] [google]
2883772

I fucked up with the ink, didn't I?

>> No.2883810

>>2883717
Now fix her shoulders

>> No.2883816
File: 86 KB, 500x500, pose.jpg [View same] [iqdb] [saucenao] [google]
2883816

>>2883751
Well, I actually think I should redraw the legs themselves, even though it took several hours to draw them. IMO, the right (supporting) leg looks ok, but I need to redraw the other one completely, no matter how much I like these curves. I'm thinking of making her stretching her leg even more towards the viewer (pleasing the foot fetishists and), or turning it further away, like the groin implies, and bending her knee so the foot would be somewhere behind her right knee. Both ideas look good enough, but the first one would be much harder to draw and is nonsensical from the viewpoint of a plot (oh, whom am I kidding, I only wanted to draw her naked body without any plot whatsoever).

By floating, I meant that she's touching the ground with one foot and relying on her wings to support most of her weight. IDK if you can feel it too from looking, but those majestic wings are moving downwards right now, launching her body forwards and into the air.

Pic related to all of this.

>>2883810
I thought I did already?!

>> No.2883819
File: 57 KB, 432x578, profront.jpg [View same] [iqdb] [saucenao] [google]
2883819

>>2883816
They should be a bit wider, look at this.
Lengthen the her clavicles and then add the deltoids to it.

>> No.2883820

How I will know that I know perspective?

>> No.2883822

>>2883816
Sry, forgot to proofread.
Anyway, I'll postpone the changes to Remi until the next week, as I'm busy drawing my waifu's portrait.

>> No.2883823

>>2883820
Things will look right. That's how you know you know perspective. If they look wrong, you don't know perspective.

>> No.2883826

>>2883820
you learn how to set up perspective grids and practive 1point 2point 3point perspective, after studying the theory and knowing everything by heart.

>> No.2883838

>>2883710
congrats! you're gonna make it :)

>> No.2883887
File: 94 KB, 711x1046, DaB Form Intersections 4.png [View same] [iqdb] [saucenao] [google]
2883887

Last intersections, I think I get it now.

>> No.2883946

>>2883717
wow, that took you a looooooong time to figure out.

I still don't think you fixed it, unless the character you're drawing is meant to have an abnormal pelvis which despite being very slim has no visible bone structure.

Instead of desperately trying to fix her I would do more figure drawings and learn the basics.

But I know, theres little point in asking a commie to learn a semi useful skill...

>> No.2883968

>>2883552
I have like 5 other proper paintings planned for today that I am going to get to instead.

As for the colors I don't know. I just feel like they should be a higher concentration or something. I have Doc PH martian hydrus concentrated watercolors that are SO much more vivid. Almost illustrative ink style. But they are much harder to mix and once they dry you are out of luck.

Maybe the Daniel smith stuff might work better.

I feel like the amount of water I am using/not using is the issue or something. Maybe I will go back to handprint.

>> No.2883985
File: 20 KB, 540x370, visor.jpg [View same] [iqdb] [saucenao] [google]
2883985

Just starting out with digital art general tips would help out alot. I have another version with eyes if anyone wants to see that one.

>> No.2883990
File: 90 KB, 711x1046, DaB Form Intersections 4.png [View same] [iqdb] [saucenao] [google]
2883990

>>2883887
I'm fucking retarded, pic related is how it actually should be.

>> No.2883995
File: 471 KB, 1114x898, Cremon.jpg [View same] [iqdb] [saucenao] [google]
2883995

It's >>2883445 here
I've moved on to simplified heads with planes and I'm trying to apply that

>> No.2883996

>>2883995
>tfw your actual faces are better than the construction
Really makes me think

>> No.2883997

>>2883990

Keep doing more buddy, do them until you can visualize them with easy in your mind

>> No.2884000

>>2883997
Yeah, definitely doing more since I couldn't see such an easy fuck up within seconds.

>> No.2884003

>>2883985
You're doing a fine job since you just started. Try learning anatomy before applying your style to drawings, they will come out even better if you do.

>> No.2884004

>>2883996
The process I use allows me to create a few rusty drawings to start with, that are horribly rushed and not cohesive at all, just as a warm-up exercise. This method has unfortunately become the unconscious way in which I work, and so every day when I'm drawing the first few things I draw will look horrible, and in this case what I drew first was the simplified heads

>> No.2884006
File: 25 KB, 480x360, 1488205011421.jpg [View same] [iqdb] [saucenao] [google]
2884006

think im just gonna delete my art galleries and submit to /beg/ until my stuff doesnt look like shit anymore, then try again

its fucking awful feeling when dA wants you to draw some retarded shit that you have no interest in for couple dollars. how about no
like i´ve done 50 tracks of music, that kills any need to draw so hard and last thing i need in my life is to draw anime girls for fucking pocket change. If i do it it should feel good and natural.

>> No.2884008
File: 788 KB, 1874x2913, image.jpg [View same] [iqdb] [saucenao] [google]
2884008

>> No.2884012

>>2884006
Maybe you should get better, because some people pay 400$ just for anime girls. If you're getting paid pocket change, you must suck.

>> No.2884015
File: 913 KB, 2446x2465, image.jpg [View same] [iqdb] [saucenao] [google]
2884015

>> No.2884019

>>2884008
>>2884015
Resize, please.

>> No.2884020

>>2884015
I can feel the flow in that drawing.

10/10

>> No.2884025

>>2884012
>git gud
probably the smartest solution to this shit coz with a real portfolio actual job opportunities get relevant

>> No.2884031
File: 878 KB, 2263x2528, image.jpg [View same] [iqdb] [saucenao] [google]
2884031

>>2884020
Thanks and have fun.

>> No.2884051
File: 1.13 MB, 2446x2983, image.jpg [View same] [iqdb] [saucenao] [google]
2884051

>>2884031

>> No.2884058
File: 566 KB, 1600x1200, 20170304_174024.jpg [View same] [iqdb] [saucenao] [google]
2884058

I feel there is something wrong with the proportions and anatomy.

>> No.2884075

>>2883666
Post your work and we can tell you how to fix it

>> No.2884076
File: 113 KB, 900x878, P3050001.jpg [View same] [iqdb] [saucenao] [google]
2884076

>>2882255
I gave this one a go but it really isn't great.

>> No.2884083

>>2882689
Needs more loomis

>> No.2884085
File: 804 KB, 2446x2307, image.jpg [View same] [iqdb] [saucenao] [google]
2884085

>> No.2884089

>>2883051
Your shading makes it look like there are tentacles coming out of her head.

>> No.2884092

>>2883717
imagine how good this would be if you actually knew how to draw

>> No.2884093
File: 680 KB, 2446x1804, image.jpg [View same] [iqdb] [saucenao] [google]
2884093

sonic penis hog and chili dog

>> No.2884103
File: 1.50 MB, 3264x2448, image.jpg [View same] [iqdb] [saucenao] [google]
2884103

>> No.2884109

>>2884103
>>2884093
Try to refrain from spamming useless doodles.

>> No.2884110

>>2883717

I feel inclined to dislike your work because I don't like communists, I am sorry.

>> No.2884112
File: 1.51 MB, 3264x2448, image.jpg [View same] [iqdb] [saucenao] [google]
2884112

>>2884109
No matter where I go, I must doodle.

>> No.2884114

>>2883816
>even though it took several hours to draw them.

It shouldn't take more than 10 minutes to draw them.

Perhaps you should first draw single bodyparts from different angles, a few mannequins and only then attempt whatever you want to do... When building a house it makes sense to learn some basic physics, architecture etc. first before you start laying down cement.

It can't be fun to spend days on a single image and it still looking like shit and I'm not certain if you realize that - it seems that you spent so much time on that image that you became blind to it's fault. Imagine if you had spent that time instead on actually learning how to draw...

>> No.2884138

>>2884114
>Imagine if you had spent that time instead on actually learning how to draw...
What you tryin to say, that I should go back to PRESCHOOL, nigga?

>> No.2884140

>>2884092
IKR? I have only been drawing for two months, it's not like I'm supposed to impress everyone with each and every drawing.

>>2883946
>>2884110
If I knew how much that ushanka would offend some guys, I would have given her a red flag and draw some more communist symbols just for lulz.
No, srsly, nude girls in ushankas look great enough to be a fetish for some.

>>2884114
Well, you're most probably right. Drawing with a tablet for only 10 days does not forgive me.

>> No.2884143

>>2884140
Maybe you should get a job.

>> No.2884144

>>2884138
Go be fat somewhere else, comrade.

>> No.2884146

>>2884140
Can you tell me who are some of your artist inspirations

>> No.2884147

>>2884144
Okay, where?

>> No.2884149

>>2884147
Majestic 12.

>> No.2884156

>>2884149
Maybe YOU should join Majestic 12, in a body bag.

>> No.2884158

>>2884140
>tablet

pick up a pencil and paper before you quit out of frustration like every other beginner with a tablet

>> No.2884160

>>2884140
>IKR? I have only been drawing for two months, it's not like I'm supposed to impress everyone with each and every drawing.

You made more than one? lol

And when you made them have you made bazillion iterations of them while you asked people what's wrong about them instead of opening an anatomy book and actually figuring out what humans are supposed to look like?

>> No.2884165
File: 436 KB, 1080x1080, image.png [View same] [iqdb] [saucenao] [google]
2884165

>>2884160
Will this help him?

>> No.2884167

>>2884165
dumb phoneposter

>> No.2884168
File: 832 KB, 1599x1200, Untitled-1.png [View same] [iqdb] [saucenao] [google]
2884168

>> No.2884172

>>2884167
Maybe you should try getting a job.

>> No.2884175

>>2884165
>>2884140
Getting a girlfriend (or boyfriend) would possibly help him more to get a basic sense of what a naked person looks like, but that would mean he'd had to leave moms basement (which would possibly also help, because he might see other humans and get a sense of what they look like).

>> No.2884176

>>2884172
maybe you should git gud, dumb phoneposter.

>> No.2884179

>>2884176
Okay, where?

>> No.2884181

>>2884179
You don't have to go anywhere you can just stay right where you are, get a piece of paper a pen and start drawing.

>> No.2884182

>>2884143
I'm already working as a freelance translator/editor/writer though.

>>2884146
You can search on danbooru for:
>> kanechi; amino_(tn7135); ke-ta; miyakouji; felice

And there's also a guy who doesn't really draw, he just uses Poser to make photorealistic models, and my ultimate goal is to attain the same level in painting.

>>2884147
/pol/

>>2884158
I'm not the kind of guy who drops out of something he started. In fact, once I got somewhat used to the tablet, I didn't want to touch paper ever again. I can easily draw perfect circles and long straight lines on paper, and that's about the only good thing about it.

>>2884160
Pretty much, although I usually start looking for refs and trying to figure out my errors on my own when met with criticism. In the rare cases I actually draw something well, I begin to feel uncomfortable.

>> No.2884184

>>2884181
Majestic 12.

>> No.2884194
File: 2.84 MB, 2976x2976, 20170304_141744_HDR.jpg [View same] [iqdb] [saucenao] [google]
2884194

Can I get a critique please? I recently learned how to see negative space and draw with it.

>> No.2884198

>>2884194
Thought that was SPURDO SPARDE in the thumbnail

>> No.2884224

>tfw no matter how hard you try, you will never become good because drawing is a skill you have to be born with

>> No.2884230

>>2884224
Thanks for giving up dude, I was a little nervous about the competition I was about to face, but now that it's a little thinner I think I can make it now.

>> No.2884231

>>2884230
>implying you'll ever make it

>> No.2884234

>>2884231
Making it is not a phenomenal construct, and whatever line of reasoning that tries to explain the concept in objectivity is circular

>> No.2884242
File: 997 KB, 2149x3000, image.jpg [View same] [iqdb] [saucenao] [google]
2884242

>> No.2884247

>>2883284
Work on the planes of the head, your panting looks 2d

>> No.2884249
File: 248 KB, 900x600, beserkin.png [View same] [iqdb] [saucenao] [google]
2884249

need help. what style is this called

>> No.2884259

>>2884249
Having little regard for perspective

>> No.2884261

>>2884249
No style, no grace and a funny face.

>> No.2884262

>>2884259
redline?

>> No.2884265
File: 50 KB, 300x159, 15492426_1219080734838656_8119259762940418961_n.jpg [View same] [iqdb] [saucenao] [google]
2884265

>>2884261
>>2884259

>> No.2884267
File: 268 KB, 867x768, file.jpg [View same] [iqdb] [saucenao] [google]
2884267

If people pre-16th century had access to the same resources and wealth of knowledge that we have, would they have been better drawers/painters or was it a style?

Pic related, looks kinda shitty.

>> No.2884274

>>2884267
of course. they werent retards, they just didnt have the strong basis of fundamental knowledge that we have.

>> No.2884275

I'm a little into learning perspective but I'm having a lot of trouble with a single issue.

After learning about the vanishing points I keep trying to line everything up to it but not everything faces the point, how do I deal with those objects?

>> No.2884279

>>2884275
make new vanishing points for those objects. each one that isnt parallel needs its own points.

>> No.2884280

>>2884274
But.... they could have just looked at a human and have seen that their painting didn't look quite right.

>> No.2884283

>>2884280
before reading loomis I could tell that my drawings were shit...

Wait, i still can tell that. *sobs*

>> No.2884286

>>2884283
All of these new meme drawing methods are bullshit, the old masters didn't use them and they got on great.

>> No.2884287

>>2884280
it just goes to show skill does not exist through practice. you're born with a natural ability to be gud.

>> No.2884288

>>2884287
Horse shit. Just look at any number of progress threads.

>> No.2884290

>>2884275
You deal with perspective on an object-to-object basis. Each object has it's own perspective depending on how the viewer sees it (directly for one point/at an angle for two/above or below for three). In one scene you can have different objects with one, two, or three point perspectives.

It's confusing because examples usually show something like a city where everything is just parallel boxes which share vanishing points, but everything in a scene isn't necessarily locked to those points. You can add more depending on the viewers perspective of something in the scene.

>> No.2884292

>>2884280
its relative.
without good masters to study you cant know just how sincere and lifelike a painting can really be. its also the case that art was fucked at that point. it was all deityshit and they didnt really try very hard to make it good.

>> No.2884294

>>2884288
exactly. those people were just born with a brain that can naturally evolve with creatively. making art easy and they don't need to practice.

>> No.2884297

>>2884294
Anyone can learn to draw/paint with enough practice.

>> No.2884298
File: 232 KB, 200x330, 2.gif [View same] [iqdb] [saucenao] [google]
2884298

I started learning perspective with Vandruff's videos

He doesn't list exercises to do so I wrote down the important "rules" and started doing some 1, 2 and 3PP with boxes, then tried to take apart parts of the box, finding the center point and so on. I'm stumbling quite a bit on those but I keep trying

The only questions I have - should I watch all the videos before I even attempt those? Should I watch them to understand terms, then work with Robertson's book? I'm not sure how to practice. I see him doing a thing in 3 seconds then try it on my own, but some of the things he shows he doesn't explain in detail (at least not in the first videos).

>> No.2884301

>>2884297

i still cant get gud

>> No.2884303

>>2884301
You are always getting good.

>> No.2884309

>>2884288
>>2884297
stop replying to bait

good god almighty

>> No.2884310

>>2884288

It's not 'talent' or 'natural ability'. It's a question of intelligence and laziness. If you're lazy and stupid you're fucked. If you're stupid, you're fucked. If you're lazy, you're fucked. That's how the progress thread works, it's not magic.

There's no point in calling it talent when that's just a vague, roundabout way of saying someone is smart enough to learn a fucking skill.

>> No.2884312

>>2884310
>implying a talent can't be learned

>> No.2884315

>>2884292
But how did the masters know how far to take a painting? What if there was a limit?

>> No.2884319

>>2884310
i'm neither of those. i'm dedicated to art and i'm an average intelligent being like the majority of people in this thread. Still I'm not gud. I can't find a style and it's been like this for my whole life. it's physically killing me inside...

skill does not exist. it's just talent. you're born with it.

>> No.2884322

>>2884319
Your defeatist attitude spells out your failure so far.

>> No.2884326

>>2884312
Talent can not be learned.
Skill, on the other hand...

>> No.2884327

>>2884322

yeah this is bull shit. defeatist attitude?

i'm clearly trying to solve my problems anon. and you're not helping.

>> No.2884343

>>2884298
Don't be so autistic about it you can practice now if you want

>> No.2884349
File: 91 KB, 601x605, Untitled-1.jpg [View same] [iqdb] [saucenao] [google]
2884349

hey, it's the mulan guy again
what do you guys think of that sketch?

>> No.2884356

>tfw seeing slight improvements maybe

>> No.2884369

>>2884357
>>2884357
>>2884357

>>2884357
>>2884357
>>2884357

>>2884357
>>2884357
>>2884357

>>2884357
>>2884357
>>2884357

>> No.2884441

>>2884326
>Talent can not be learned.
It can.

>>2884327
You'll make it. Just remember to make sure you are enjoying drawing, don't turn it into a chore.

>> No.2884497

>>2884349
Pick up the Preston Blair book on animation and learn construction from that. Also 90s Disney is terrible to study from because the animators noticeably sucked at drawing their characters so they melt from pose to pose without any structure.

>> No.2884501

>>2884497
>90s Disney is terrible to study from because the animators noticeably sucked at drawing their characters
Fuck you that isn't true.

Prove it.

>> No.2884554

>>2882604
Me know not perspective. Confusion.

>> No.2884557

>>2882729
That's an odd comment. I think her right leg might be a little off. The proportion from the knee down is incorrect (I think). Otherwise, this looks super promising. Fix the leg and add in all the value forms and I think it'll look great.

>> No.2884621

>>2884112
Then post them like this at least. A full page only. That will help keep the volume down. Otherwise you are like some idiot sending one text per sentence.

>> No.2885092

>>2883072
Take your time. Once you do something enough and get used to it, you'll develop speed. Focus on other areas of improvement. Speed can come last

>> No.2885099

>>2883388
>Checked
But yeah. It's good to pick up the pen/pencil/whatever the fuck you use when you feel that way. Make drawing your outlet. Let your emotions come through your art.

>> No.2886935

can someone explain when it's even appropriate to use the sharpen tool? like i guess i can kind of get the blur/smudge tools but i've never seen the need to use sharpen. or is that only for photo editing?

>> No.2886941

>>2884349
focus on drawing the hair more fluidly. maybe watch the film again. her hair looks really blocky rn, you want to focus on capturing that gestural quality that happens in all the wind-blowing scenes. the waterfall bit/colors of the wind are good ones to draw inspiration from
also i don't think you've be able to see the foot behind her if the reference you're using it what you're going for. when coloring, maybe suggest that it's just hidden in shadow if you feel it looks weird not showing it at all.