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2023-11: Warosu is now out of extended maintenance.

/ic/ - Artwork/Critique


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2874690 No.2874690 [Reply] [Original]

what's the point of learning from life drawing or "imagination" when you can just trace? technology has changed art, no one cares about shitty charcoal drawings or imitations of old masters.

>> No.2874691

No one cares for traced art either

>> No.2874695

>>2874690
You can't trace things that don't exist

>> No.2874696

>>2874690
Make an animation with only traced work. Make one of a cat. Make one of a cartoon cat.
Your client commissions a piece with a specific pose, where you gonna trace that? Frankenstein everything?

Sooner or later you either won't be able to do something or will do something that looks shitty by tracing and your only hope will be to freehand it, and you'll have no skills to do so because you traced everything.

Tracings fine once in awhile to learn from but it should never be your focus.

Plus yknow it's not legal unless you made whatever you're tracing from in the first place so better have money for models or enjoy royalty free resources that people will recognize.

>> No.2874698

>>2874696

>mic drop

>> No.2874702

>>2874690
Why learn to walk when you can just use Uber forever?: the thread.

>> No.2874704

>>2874690
>tfw I'm looking at artists on YouTube
>trying to figure out a new colouring technique
>find someone who's a professional hired by some studio
>ooh bb let's check em out
>they start off with black and erase out the character
>holy fuck this is neat
>suddenly they begin to copy/paste picture in like flowers shrimp and guns
>upset
>well at least they're drawing the rabbits and wolves
>no they give up and copy and paste those too

I'm too pissed to even know why these people are hired, the fucking hacks they are.
All they did in the end was draw legs and a face then turned everything to a black tone

>> No.2874707

>>2874704
link us

>> No.2874711
File: 14 KB, 358x358, 1483100198950.jpg [View same] [iqdb] [saucenao] [google]
2874711

OP rediscovering the 20th century

>> No.2874724

>>2874704
Why are you so surprised? This is actually actively encouraged by the studio that hired them. Look at it from the studio's point of view, what's more efficient? Paying an artist to draw a shrimp and a wolf for 8 hours, or having them paste the wolf and shrimp, spend an hour overpainting that, ticking off the task as finished and moving on to the next? The goal of the studio is to make money and impress their shareholders with its profits, not to impress the aspiring artist with the staff's "artistry". The only time they do that is when they want to sell you an artbook, then they'll have a marketing asset artist create a nice detailed "painterly" piece and call it "concept art" to keep the myth going.

>> No.2874727
File: 35 KB, 645x552, 1451450026742.png [View same] [iqdb] [saucenao] [google]
2874727

>>2874724
what the fuck does making it even mean anymore? what should I even be learning? seems like photobashing is the future

>> No.2874733

>>2874727
Anon, I asked myself these very questions and then I took a blast to the past and realized the world of today is completely fucked because of corporations and efficiency. Back then, people used to just draw for FUN. They didn't care about anything else, they just drew for fun and they it magically got them a career. So that's what you should be doing anon. Drawing for fun, copying what you love and not caring about this dumb bullshit like photobashing and efficiency. Just learn what you want and do what you want, who gives a shit man. No one, that's who.

>> No.2874738

>>2874690
Because the reason I draw is to express myself. If I want to draw something specific, I can't get that by tracing. Nor would it be the same if I could.

>> No.2874739

>>2874724
Who knew those shitty collages they made you do in school would be the key to success?

>> No.2874742

>>2874733
>just draw for fun! be yourself!
lmao spoken like a true washed up chump who's NGMI

>> No.2874754

>>2874727
photobashing was and always will be a norm in the world of concept art only (which is the 1% of the 1% in the art world)

don't look so much into it

>> No.2874768

>>2874690
You draw for the wrong reasons my man.

It's the friction of porous charcoal pressing against a slightly textured paper, the dozens of muscles and millions of nerve endings in your arm experiencing the full control of your every stroke. It's bringing your ideas to life as if you were speaking, or more like orchestrating a fucking symphony.

So do you love drawing or are you here just for the keks?

>> No.2874770

>>2874768
>It's the friction of porous charcoal pressing against a slightly textured paper, the dozens of muscles and millions of nerve endings in your arm experiencing the full control of your every stroke. It's bringing your ideas to life as if you were speaking, or more like orchestrating a fucking symphony.
Whoa, this is so true.

>> No.2874774

>>2874770
>>2874768
gaylords

>> No.2874783

>>2874774
It's okay, anon.
One day, you'll also find something in this world worth living for. You'll just have to wait a bit longer.

>> No.2874786
File: 922 KB, 2066x3026, 014.jpg [View same] [iqdb] [saucenao] [google]
2874786

>>2874724
I'm not quite sure retards like you actually understand that concept artists are being hired to do a job, they aren't hired as some form of daycare for artists where you just let them play around in the most cost-efficient way and whatever they come up with will be hung onto the fridge. The art department takes care of a lot of shit, photobashed visdev pieces make up like 1% of it. A vast majority of the work they do is design work that is being handed off to the other departments.

A 3d modeler, costume and prop designer, animator etc can't do shit with some photobashed visdev piece. They need to know how something is actually supposed to look in the finished product and that's the job of the art department.

>> No.2874816

>>2874783
N
G
M
I

>> No.2874860

>>2874690
If you're drawing for yourself or an audience then tracing would pose little problem. You have no need to have an involved understanding of what you're doing, you just need to make the pretty picture.
If you draw for clients or employers then tracing won't get you far. The task you'll be given will have requirements you won't know how to meet. You can use all the tools you want for your craft, including tracing, but if you can't compose an image, make informed decisions about it, and modify it at will without having to find the right image to trace or paste in, you basically will never be able to work as a professional.

Remember people aren't hired to draw pretty pictures. They're hired to draw pretty pictures that fulfill certain requirements.

>> No.2874899

>>2874786
Yeah, thanks for the lecture genius. So tell me, if le concept artist is hired for the job of designing a room where wolves dance with shrimp, like in the example we are discussing, will the studio encourage them to spend time drawing wolves from scratch, or will a photobash be preferable frm the studio's point of view?

t. retard

>> No.2874909

>>2874727
No, it's the present, and while it is a useful tool, it will not replace drawing. It's a shortcut used in production to quickly sho something, not a valid way to arrive at an aesthetically pleasing painting normal people would like to look at.

>> No.2874912
File: 491 KB, 500x277, Yes. This face..gif [View same] [iqdb] [saucenao] [google]
2874912

>>2874690
>what's the point of creating new things when you can just copy / steal?

>> No.2874929

>>2874899
You sound like you have absolutely no clue what this industry is like.

If the project has a shrimp and a wolf as important characters, you can be sure, there will be very talented artists designing the shit out of that shrimp and wolf, doing hundreds of drawings to come up with the final design. Then, that design is passed around as ref-sheet to the rest of the visual development team. I can absolutely not think of any situation where a client would need a photobash of a generic shrimp and a wolf. what would be the fucking purpose of that?

How do you think Disney created say zootopia? do you think the end product is a result of some polish photobasher copy pasting a photo of a fox and a bunny into photoshop and then call it a day because that saved the studio lots of time and was the most efficient way to handle the job?

>> No.2874957

>>2874912

Clearly the rabbit in that gif was photobashed

>> No.2874986

>>2874929
>I can absolutely not think of any situation where a client would need a photobash of a generic shrimp and a wolf

Yep, you absolulutely seem like someone who absolutely couldn't, and it explains a lot. I bet every pebble on the streets of zootopia was infused with charm and personality in many hand drawn iterations in the previz stage, never photobashed. Funny thing that you go around calling people retards, very ironic.

>> No.2875038

>>2874986
You do sound legitimately retarded though. I never said there is absolutely no situation where photobashing would ever be useful, but simply that it's not true that photobashing is always preferable for the client, which is what you were claiming earlier before you started backpedaling. Also in the specific example you were using, photobashing would definitely not be useful.

>> No.2875045

>>2875038
I give up man, you win. I can't argue with someone who either doesn't bother to read what I wrote or refuses to comprehend it, it's too frustrating.

>> No.2875063

>>2874690
Even if you photobash or collage your tracing you still need composition, lighting, rendering, and perspective fundamentals, and if you want to animate that's a whole other level

>> No.2875068

>>2874690
what's the point of giving birth or sex when you can just adopt? society has changed kids, no one cares about shitty pampers or imitations of yourself

>> No.2875070
File: 169 KB, 628x510, the-good-artist-banksy.jpg [View same] [iqdb] [saucenao] [google]
2875070

>>2874696
>Plus y'know it's not legal

Learn to steal and not get caught. Successful thievery has fundamentals. Many artists do it but they know how not to get caught and even when they get caught they know how to minimize the consequences.( ie "its not plagiarism is an homage" )

>> No.2875071

>>2875045
I did read what you wrote, but you literally keep changing your argument every time you post. You went from "of course if your client wants a dancing wolf and a shrimp, you photobash it!" to "not every pebble on a street has to be designed by hand!" and now you do this thing where you start to realize that you wrote something really stupid, but instead of admitting to it, you now pretend that the person you were talking to just didn't understand what you really meant.

Which I'm sure now became something like "every once in a while, photobashing can be helpful and save time that's all I ever meant all along!"

>> No.2875079

Choob

>> No.2875081

>>2875071
I'm sure that's what the situation looks like in your head, which is why there's no point continuing. You gave up your touch with reality in exchange for the ability to maintain your self image as someone who was right once on a vietnamese rice picking board. Congratulations.

>> No.2875082
File: 242 KB, 1009x628, DJ Rich.jpg [View same] [iqdb] [saucenao] [google]
2875082

>>2874727
>>2874727

>seems like photobashing is the future
>seems

photobashing IS THE FUTURE


I'll put it to you like this anon. Think of all the art that's posted online including animation and comics, all the boorus, tumblr, DA, FA ,drawcrowd, youtube etc. Theres like millions now.

Imagine 5 years from now, 10 years from now, there would be billions. Now add the fact that some of these artists would retire, some would die, some would have archived so much work they don't even care what happens to their older shit.

The same happened with music,with the rise of DJ. There's so much music and recorded sounds out there that all you need are remixes and sampling.

>> No.2875103

>>2874727
Don't be such a baby, you still need to learn the fundamentals. a good photobash that has readable work needs knowledge of perspective, lighting, blah blah fundies blah.

If you can't draw or paint to a competent level, your photobashes will always look ugly and unreadable. Keep working.

>> No.2875111

>>2874695
>You can't trace things that don't exist
this.

>> No.2875129

>>2874690

The best photo bashers have some pretty legit drawing and painting skill though.

>> No.2875153
File: 21 KB, 640x480, 1334689762500.jpg [View same] [iqdb] [saucenao] [google]
2875153

>>2875082

>> No.2875248

>>2875129
This.
"Drawing skills" is such a ridiculously broad and loose term.

What you really need is understanding. Understanding of light, anatomy, form, composition. That's what really makes art.

And if you have that you are free to use any technique you want, even photobashing or 3D

The pros said it.
https://www.youtube.com/watch?v=0RcYAwP3YJ8
They don't care about what software you use, because that can be taught in 2 weeks.

Don't invent imaginary anxiety to prevent yourself from learning new techniques and technologies.
It's not a big deal.

And if you think that specializing in one software matters, just look at Lynda tutorials. There are people who know every nook and cranny of the software and their work looks like some deviantart shit. Tech doesn't replace taste or understanding.

>> No.2875279
File: 2.82 MB, 2480x3507, IMG_20150609_0023.jpg [View same] [iqdb] [saucenao] [google]
2875279

Tracing is for animefags.

>> No.2875283

>>2874690
"The point" is whatever you want it to be
If you enjoy the process, go ahead
If you just care about results, do what gets results

>> No.2875307

>>2874695
/thread