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/ic/ - Artwork/Critique


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File: 415 KB, 1011x1011, ag.jpg [View same] [iqdb] [saucenao] [google]
2872975 No.2872975 [Reply] [Original]

How the fuck does an AI do this shit? They are just getting better and better. At this rate all the art jobs will be gone by the time I git gud cause of all these damn dirty bots.

How can we stop the robot take over?

>> No.2872981

>>2872975

You won't have much to worry about if you do much of anything creative. People who draw shiny knights and battle robots hoping to be a video game designer though are probably fucked within 20-25 years.

>> No.2873020

>>2872975
Any more background info on the image?

>> No.2873030

>>2873020
all the OP said was that it was made with this app.

https://dreamscopeapp.com/

>> No.2873073
File: 77 KB, 454x405, final.jpg [View same] [iqdb] [saucenao] [google]
2873073

>>2872975
my god...
it can even draw from imagination.

>> No.2873088

>>2872981
What do you mean by a person who draws knights and battle robots? And by Video game designer, do you mean Concept design? I don't see how this filter fucks over a concept artist, lol.

>> No.2873097

>>2873088

> I don't see how this filter fucks over a concept artist, lol.

Most concept artists absolutely are uncreative and I would unsurprised if half of them can be replaced by an AI. You could type in "I want a generic robot with wings and a railgun" and you have a new League of Legends character.

90% of game art is derivative garbage. 90% of Feng School of Design output can probably be automated

>> No.2873101

>>2873097

I should add though:

In 20 years, though maybe 15.

>> No.2873117

>>2873073
fucking lol

>> No.2873125

>>2872975
do traditional

>>2872981
this is true, especially when they rely heavily on photobashing. It's like ideal to have a bot go through billions of images, mash them up, and produce however many concepts the art director wants. Just scroll through the results until AAA tier :^)

>> No.2873127

>>2872975
I don't get it, it's just a 2D image not a real painting.

Come back when it's real.

>> No.2873134

>>2873125

Definitely. Honestly, the fault also lies with consumers. Gamers care more about whether they can see a bug land on a guy's nose at 60fps 8k HD in Witcher 3 and don't stop to realize that they're looking at a generic fantasy environment with mediocre character designs.

>> No.2873167

Unless these programs become self-aware or conscious, then they always need to rely on an input from a photograph. They cannot create something from the imagination like humans can.

They're just more advanced PS filters.

>> No.2873218

>>2873167
so wutcha saying is that Concept artists are going to be a thing of the past?

>> No.2873219

>>2873218
>tfw artists will be a thing of the past one day
I hope all this fundamentals ain't for nothing and /ic/ wasn't just memeing me.

>> No.2873221

>>2873219
By the time AI can automate the entire creative process every job will be automated.

>> No.2873420
File: 279 KB, 524x279, 1480956088071.png [View same] [iqdb] [saucenao] [google]
2873420

>>2873073
fuck i laughed too hard at this,.

>> No.2875363

>>2873097
What constitutes a good design to you, then?

>> No.2875364

>>2875363

cmon dude you know that's a loaded and charged question. How the fuck am I supposed to answer that other than "not generic genreshit"?

>> No.2875475

>>2873073
It's over, Proko is finished

>> No.2875533

>>2875364
By dodging the question apparently.

>> No.2875541

>>2872975
The scarier part is how they can do animated illustrations, It'd take humans ages to do this.

>> No.2875543

>>2875541
forgot to include the link

https://www.youtube.com/watch?v=BuuNjnjpqFI

>> No.2875646

>>2875541
>>2875543
It's a glorified filter. No stylistic cohesion. A few of the shots worked pretty well for a few seconds, but otherwise it's a complete mess. Actual artistic decisions are far beyond the scope of this simplistic algorithm.

>> No.2875666

>>2875543
looks like shit