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/ic/ - Artwork/Critique


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2870906 No.2870906 [Reply] [Original]

Because we should not have to make new threads or post in draw threads with our fundamental exercises.
Feel free to post even the smallest exercise you have done to show you are still trying, do not give up, make someone proud.

AVOID asking unrelated questions, there is a question thread for that.

RESIZE YOUR IMAGES TO ~1000 PIXELS:

#1)
>screenshot the image and post that instead (I recommend ShareX)

#2)
>change camera capture settings to something smaller

#3)
>send to computer and resize in MSPaint

→ →
There's a new (and cleaner) sticky in town! You can see it at:

https://docs.google.com/document/d/1uwaXKU7ev6Tw_or__o8ARpUb6r2rCZYJGqwSFV9AD98/edit#bookmark=id.15jx3pyuimvj

>Thread study: Try to draw/paint the opening or any other following images.
Feel free to post your original works as well if you're trash.

TRY TO BE MORE ACTIVE AND GIVE PEOPLE SOME FEEDBACK - many studies are left unreplied, which is a bit sad and can be quite demotivating for the people that try their best to improve, but are left directionless.

OLD THREAD:

>> No.2870907
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>> No.2870908
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>> No.2870915
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>> No.2870931
File: 187 KB, 1000x565, WEBSKETCHBOOKPG1.jpg [View same] [iqdb] [saucenao] [google]
2870931

Sure I will pop the cherry with my shit.

The frog was supposed to be on a glass pane and I was trying to show his transparent webbed fingers but didn't really do the thing. Also the face on the bottom right is utter poo. tried to do a leather face thing but no.

DESU the main focus here was to work on mixing skin tone paint, and testing the new sketch book which is technically for mixed media ("the only sketch book you will ever need" - Bee paper company) But the 93lb paper can't handle a proper wash. Anyway stuff and things.

Top left was just literal shit.

>> No.2870937
File: 323 KB, 1023x681, depositphotos_2377965-stock-photo-korean-temple.jpg [View same] [iqdb] [saucenao] [google]
2870937

What's the best way to get to the FZD Term 1 perspective level? Not saying it's the best in the world, but it would make good portfolio pieces and provide good learning.

Right now I'm just making a bridge in perspective similar to this pic since it has a repeated style and rounded tips which I feel is a good way to ease into it. I was going to try a few angles and then go for larger and more difficult things from different angles as well to work up to a large project. From what I've noticed, nobody really does perspective stuff here so I don't know if this is a good method or if there's better ways.

>> No.2870942
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2870942

>>2870937

I am trying to do that too, friendo. I still suck and I am having issues moving around in 3D spaces for complex objects, but I think the way to go is to watch Scott Robertson ''Basics of drawing'' DVD and/or read his book to learn his techniques. I am not completely sure though, as I said, I facing the same issues as you are.


I imagine that learning how to use cubes as a unit will aid greatly in keep control of the proportions. Do you have any example works of stuff you're doing right now?

>> No.2870947

Guys and gals from /beg/...
Keep working! Do your studies, don't be lazy and don't get discouraged by the results. Every time you pick up your pencil you are moving forward, slowly, step by step!
Destroy you ego, you need not expect masterpieces everytime you doodle, as you will always make mistakes and perceive your art as something that really needs to improve. You should not get mad at yourself, you should aim to have fun drawing. You are going to see yourself improve if you draw enough. Although by the time you get it you will no longer care about absolute quality as much as you do now, you are going to love it.

Blessings to you from an anon who loves drawing and still has a long way to go, but is having a blast with each success and each failure.

>> No.2870952
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2870952

How bad is my doohinkus?

>> No.2870958

Every day, with reference, I try to construct figures around 18 times. Then I try to draw from imagination. But the difference between the two is so big. My drawings from imagination look so bad I feel like I'm 15 again, drawing anime.

I was wondering if instead of trying to drawing from imagination every day I could draw with reference so much until a point it become muscle memory. Like, draw 4-5 hours of figures with reference for 3-4 weeks and then try to imagination.

Is it possible? I don't want to end like proko.

Ah, and I also your guys opinion. How you guys few about Burne Hogarth's Dynamic Figure Drawing and Jack Hamm's Drawing the Head and Figure? I like both construction methods they are really "friendly" but I feel like Hogarth is more complete. I can't decide which one use.

Forgive my english and thanks in advance.

>> No.2870960
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2870960

>>2870958

If you want to learn how to draw from imagination, you first need to master Linear perspective. The amount of understanding you acquire from doing studies from reference when you don't have the fundamentals mastered is minimal.

>> No.2870964

>>2870937
Get a book on perspective for architects where they teach how to measure stuff, even if you wont use it often get the entire info and learn how to use it you can tone it down later, also use Olsons course on perspective, combine that with Scott Robertsons technique of drawing through forms. Good luck and don't get frustrated

>> No.2870966
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2870966

I am getting confused trying to do a stair case in perspective. Is there any way to speed up the grid laying out process in Photoshop?

>> No.2870976

The sticky said to try and find the abridged version of Drawing on the Right Side of the Brain but my google-fu must be weak because I can't find shit, only .pdfs of the full version with all the fake science

Like is there a real abridged copy that people are talking about, or is it just a version some anon edited that's floating around /ic/ somewhere

>> No.2870978

>>2870952
Compare the arms

>> No.2870980

>>2870960
Alright. Can I practice linear perspective drawing motorcycles and others things that I consider fun?

>> No.2870981

>>2870931
Top left is cute. Stop shitting on yourself and instead try to objectively look at your work and try to improve it. What don't you like about the frog, leather face, and mini landscape? Write it down. Work on those things.

>> No.2870982

>>2870980
Ah, and do you have opnion on the books I asked about?

>> No.2870983

>>2870980

Of course, you can draw anything you love. The important thing is that you both understand and apply the theory. On what, doesn't really matter.

>> No.2871261

>>2870981
I don't like that the landscape looks too washed out. (and that the brown dividing land mass is not really working the way I have it.)

The frog is ok but I needed to do the webbed toes better.

I wanted to scribble over leather face. I also did it from imagination so next time I will use reference. My brushpen was still wet so the black mixed with the skin tone and I tried to make it work.

Ty for the motivation. I will try and do more to get better.

>> No.2871262

>>2870960
Thing about these kind of posts are those fundies are done by someone who already has them down/is a pro/made it.

For begginers I think the insects for example would be better done by doing three versions.

One with just shapes identified. The next with just values/light, and the final a render.

>> No.2871329

>>2870960
so literally just follow drawabox

>> No.2871343
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2871343

This book is actually breddy gud. Why do people on /ic/ always shit talk it?

>> No.2871345
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2871345

Thoughts?

>> No.2871474

>>2871345
now finish them

>> No.2871550

do i cherry pick the best examples or post it all?

>> No.2871564

>>2871550
whatever you do please put it in an imgur album if there's more than one

>> No.2871574
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2871574

Could anyone show me how they'd draw this gesture?

>> No.2871596
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2871596

I started my first day of Loomis. Some are out of the book, some are from imagination. Also some doodles for fun.

Critiques?

>> No.2871602
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2871602

>>2870907

>> No.2871606

>>2871602
Dayum, those are some short legs.

>> No.2871609
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2871609

every time I draw stylized middle aged/old men it just devolves to me dropping lines up and down the face and I have no idea what's going on

Get me out of here

>> No.2871613

>>2871606
Didn't really care about the proportions as I mostly wanted to play with the color contrast but I sort of like it like that because of the funny exaggerated expression it gives off.

>> No.2871620

>>2871609
stop drawing anime and study real elderly people.

>> No.2871622
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>>2871620
I said stylized, when drawing realistic I actually tend to do better

pic related

>> No.2871629

>>2871622
eyes consistently too close together?

>> No.2871639

>>2871629
holy shit yes lining up eyes, even with knowledge of proportions, fucks me over way too much than I'd like to admit this deep in.

Any tips so I don't kms?

>> No.2871651
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2871651

Newfag here. Drawing exclusively as a hobby, and as a rather sluggish rate (currently two drawings per month), due to a lack of time.

Never learned the technical aspects, and instead trying to get a more instinctive grasp of it (Probably not the best approach, but to each their own).

I didn't draw from reference 'till high school, and instead only do it from imagination.

Pic related, those are some of the stuff I've made over the last months.

>> No.2871652
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2871652

>>2871609
Your symmetry is off.

>> No.2871676

>>2871651
nice time to read the sticky

>> No.2871678

>>2871676
Yeah, I'm fucking retarded.

>> No.2871689
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2871689

Rendering is hard work. How am I doing?

>> No.2871694

>>2871689
How do I render like you

>> No.2871695

>>2871689
how long did this take?

>> No.2871700

>>2871622
that looks like shit my man. even if you can't see how all of the proportions are fucked up, his glasses being flat and formless (like in anime) and his caved in cranium, look at that left ear. this is why you need to stop looking at anime and look at actual people.

>> No.2871703

>>2871700
ive seen people that look like that. Y are you so buttblasted

>> No.2871725
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2871725

>>2871689
You lack an organic flow. It's like you are trying to draw and render stone. I scribbled on top of your drawing to illustrate my point.

>> No.2871729

>>2871725
i think thats fine for a beginner trying to learn

>> No.2871730

>>2871729
He asked for advice. I'm not here to cuddle.

>> No.2871734

>>2871725
so you just added red to a clearly B&W?

>> No.2871740

>>2871734
Well purple. The point wasn't to add anything but to show the flow I saw, as I pointed out.

>> No.2871743

>>2871740
it looks like you were trying to add subsurface scattering to a "stone"

>> No.2871744
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2871744

>>2871695
Took about 3 hours. A lot of time was spent just trying to get the pose right.

>>2871694
I try to shade neatly with uniform lines that follow the curve of the body. I start with covering all shadow areas with gray. Then shading over the shadows that need to be darker. I leave the light areas for later.

Understanding basic lighting really helped me. Like understanding why there's a shadow there, why it's darker or lighter. It makes the rendering process easier because I don't have to rely so much on copying the reference exactly.

>>2871725
Yeah, I get what you're saying. I'm still getting used to shading, so it comes out looking very stiff and rock-like. What do you suggest I do to make it more fluid?

>> No.2871746

>>2871743
I think you are deliberately trying to miss the point for the sake of trying to derail this into a stupid argument about something irrelevant.

>> No.2871748
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2871748

when it's almost a year and you're still beg

>> No.2871758

>>2871746
Lol do you even know what subsurface scattering means

>> No.2871761
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2871761

>>2871744
>Yeah, I get what you're saying. I'm still getting used to shading, so it comes out looking very stiff and rock-like. What do you suggest I do to make it more fluid?

I'm just going to use your same image to try and show what I mean. Think more in silhouettes of the shadows and then build your shading from there.

>> No.2871764

>>2871761
Hm, alright I think I get it. I'll try it out. Thanks for the feedback!

>> No.2871778
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2871778

>>2871700
sorry, I've only been doing art for like 2 years, so there's a lot of rough edges I'm working on

could you tell me what's up with my female faces as well?

>> No.2871851 [DELETED] 
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2871851

test

>> No.2871852

Is it a good idea to start drawing with pen instead of pencil? So I dont have temptation to erase. Or will missing out on the tactile sensation of pencil on paper inhibit me in the long run?

>> No.2871855
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2871855

>>2870912
Slowly improving...

>> No.2871862

>>2871852
Drawing with pens is great for improving your line economy. Pens like gel pens and fountain pens that make hard marks (not ballpoint pens) help to transition from drawing construction lines to drawing without them by making you focus on drawing only the essential details.

>> No.2871866
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2871866

1/3
Just little sketches

>> No.2871867
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2871867

>>2871866
2/3

>> No.2871868
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2871868

>>2871867
3/3
Sorry for shit lighting

>> No.2871879

>>2871868
Drawing on the Right Side of the Brain
Do it
Focus yourself homeboy

>> No.2871885

>>2871866
what's the object in this picture?

>> No.2871889

>>2871885
It was an apple but then I said fuck it, it's an alien artifact.
>>2871879
Is that a book? I don't seem to be fimilliar with your terminology.

>> No.2871890

>>2871262

>Thing about these kind of posts are those fundies are done by someone who already has them down/is a pro/made it.

Lol no, that example is what the 2 first weeks of FZD homework look like. There's a reason why this people don't sleep more than 3 hours or get left behind by everyone else in the classroom.

>> No.2871891

>>2871890
>implying you need to lose sleep to do this
Anyone can do it, if they TRY. It takes 20-30 hours, but hey, result looks great. But really, how many people do you know would actually TRY?

>> No.2871895

>>2871889
Yes, it's a book. That and Keys to Drawing will do your right. If you feel like focusing your studying.

>> No.2871898

>>2871891
Very few people, even I have issues having that much discipline despite knowing full well that this type of passion for your work is exactly that's going to make me git gud.


Oh well, I guess that's what Meth and Modafinil are for, no?

>> No.2871903

>>2871898
Nah famalam, I work off of ngmi. Keeps me going when the times get tough.

Although, I don't have the patience nor love for insects enough to construction them with points and measurements. Maybe if it was a cute girl on the other hand, but animals can just be drawn by eye for me.

>> No.2871905

>>2871903

Doesn't have to be insects, it's not about studying insects at all. Is about becoming familiar with construction and seeing through your objects. This is what allows you to later on construct anything for imagination, sketching from the eye is a very different skill

>> No.2871908

>>2871905
But why need to see through when you can just turn the object and look at it from that side?

>> No.2871915

>>2871908

Well, for one, you get a higher level understanding of how the form is put together and might even learn why, this are design ideas/truths of everyday things that will increase your library of design knowledge that will reflect your future projects. You also get a better grasp of how to make complex forms out of simple shapes and visualizing in your mind becomes easier.


I guess it really depends on your goals, if you just want to be like Prokopenko and be a copy machine that can only draw mutated looking kangaroo abortions from imagination, then I guess you don't need construction. But if you want to design stuff that doesn't exist yourself, then there's no way around it, learning construction is like learning how to read music notation, you can begin to deconstruct master pieces to learn how they are put together, so you can build pieces of your own.


Maybe my analogy is shit, but my point is not. It cannot be if all the big guys in the industry are saying exactly the same.

>> No.2871922

>>2871915
Are you also doing FZD's intensive design class where you draw a ton from history to fill your visual library? What else was there, something like viscom, whatever that is and there's just good ol' digital rendering too.

>> No.2871928
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2871928

First day drawing and hopefully the first of many. Trying some of the exercises in Right Side.

How the fuck do you draw thumbs?

>> No.2871929

>>2871922

Nope, I don't have the money for paying anything related to FZD. I am reading Scott's book and listen to Fang Sú's podcast. Now, learning construction techniques like in the examples of their homework. I don't even know how to render yet. Also doing in on paper because trying to lay down grids and using the ellipse tool in Photoshop is tearing my soul away. Maybe I should try Sketchbook pro or PaintStorm, seems like both have perspective tools that resemble the traditional way.


Are you doing a FZD design class?

>> No.2871933

>>2871928
>first day drawing
you sure? its pretty good for a first day

>> No.2871936

>>2871933
This is the magic of actually following instructions in the books instead of doing whatever beginners do.

>> No.2871940
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2871940

Newfag from earlier that didn't read the sticky.

I only do B&W, pen and paper. Started drawing some years ago with things I'm really not proud of, then started improving at the rate of about a drawing per month.

I can't afford to spend too much time a day on a hobby, as I got time-consuming studies in another field to take care of.

Anyway, I'm looking for general advices and feedback on the shit I do, as long as it's constructive.

>> No.2871942

>>2871933
Well, its not technically my first day. I drew the upside down igor in about June of last year and havent drawn since.

But I've been internalizing what I've read and also browsing /ic/ ever since. I think I'm finally going to commit myself this time, though.

>> No.2871943

>>2871940
>inb4 EE meme

>> No.2871947

>>2871613
sign* whatever you say anon

>> No.2871952

>>2871929
Nope, there's no way I would be able to keep up, my morale dies quick enough while self-learning. I considered it an option before and even went to the extent to find all the stuff they do. I don't even know what I want to do anymore these days, is concept art really worth it? No one can really answer that. Cool thing I found though is if you really look, you can find student blogs and they're actually more than willing to help you if you message them. So if you're up for that, you can always try messaging some current or alumni.

>> No.2871959
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2871959

ech

>> No.2871960
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2871960

i'm not asking question like this often here.
i decide to start draw again after doing some other shiet

i can draw a head and face. because draw 400 + time. but when i trying to draw body or anatomy it become pathetic.
it is hard to draw even using reference
if figure is clothed it's impossible to draw

decide to study anatomy because i need that i collected tons of artbook but can't figure out how to study that.

sorry for ask this retarded question..
but i'm struggling really hard

>> No.2871962

>>2871943
EE?

>> No.2871965

>>2871952

>I don't even know what I want to do anymore these days, is concept art really worth it?

I don't know if it is worth it, I too have issues with discipline and wonder why should I even try. I don't even want to work in the industry. But I take stimulants and put in the work hours anyway and I actually have fun seeing improvement and learning/applying the concepts. I don't trust myself to know what I want, so I just do whatever it takes to get me to shut up and work.

>> No.2871967

>>2871960
Loomis's book on figure drawing is great.

>> No.2871971

>>2871967
just draw them all? s

>> No.2871972

>>2871971
Nah, you have to actually read the book too. Drawing to understand only, don't copy except for your first time. Instantly apply once you go through each section, not plates.

>> No.2871979

>>2871960
grind like you did heads. i remember yours, they were aight.

read villpu and hampton figures. loomis' isnt great for figures imo.

>> No.2871984

>>2871959
loomis

>> No.2871986

>>2871952

Do you enjoy drawing once you actually get going?

>> No.2871992

>>2871986
Come on, anon. You're an artist too, you know how it is. Some days it's great. Some days it's like why even live in this world.

>> No.2872009
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2872009

>>2871992

Then keep going you fag, we are both going to fucking make it. You're not going to stay behind, grab your pen and get grinding fundies just like I am doing. Life is a fucking mess, but you gotta grab her by the pussy. Go pick a nice coffee/green tea/Meth, put some music on and let's go.

COME ON, GOTTA DRAW BIG TO GET BIG. 8 CONSTRUCTION SCOOPS!!

>> No.2872010

>>2871959
read any book in the sticky

>> No.2872019

>>2872009
I always kek at how much /fit/ crossover there is here.

>> No.2872023

>>2871984
>>2872010
I am

>> No.2872027

>>2872019

We're all gonna make it, brah. Fuaaark!

>> No.2872039

>>2871778
is this a fechin study?

>> No.2872055

>>2872019
I wonder what the failure rate of /fit/ is in comparison to /ic/

>> No.2872061

>>2872055
the failures are best not thought about

>> No.2872072

>>2872061
This felt like a good mindset until I realized that I was a failure.

>> No.2872073

>>2872072
Don't think about yourself then.

>> No.2872076

>>2872073
Then what do I think about?

>> No.2872078

>>2872076

You don't think, you silence your mind and work.

>> No.2872082

>>2872076
practising

>> No.2872083

>>2872078
>>2872082
Work for what though?

>> No.2872087

>>2872083
you dont need a reason to work hard

>> No.2872088

>>2872087
You do though.

>> No.2872089

>>2872087
I'm skeptical now.
This is how you lose your life.

>> No.2872091

>>2872088
ngmi

>> No.2872095

>>2872091
>Implying "making it" isn't a reason to work hard.

>> No.2872097

>>2872083
>>2872088
>>2872089

You can't trust your mind, it's a flickering adaptable thing wired to make sure you survive for the longest amount possible, not to make sure you put effort into things that are not of immortal threat to you. If you guide your life by whatever feelings you have at the time, then you won't draw the hard shit until someone puts a gun in your head and forces you to do it. You gotta realize the weakness of your nature and raise above it, however hard you perceive it to be, there's no other way.


You know what's funny? Once you actually get pass the initial ''Uh I don't want to do this'' and get drawing, those thoughts go away. Which just proves how you cannot trust your mind to get you where you want to be, you need to control it.

>> No.2872099

>>2872095
working hard = making it
you dont need a reason to make it

>> No.2872102
File: 254 KB, 1000x695, headloom.jpg [View same] [iqdb] [saucenao] [google]
2872102

thoughts?

>> No.2872105

>>2871343
did you write this book?

>> No.2872155

Does anyone know how FZD makes their student do their ''see-through'' perspective exercises? Do they do it in Photoshop? I feel like most drawing software really lacks good perspective tools.

>> No.2872163

>>2872105
nah, I just saw a lot of people saying it wasn't good but I checked it out for myself and it's surprisingly good. I was just wondering if there was something I'm missing here as to why so many people on here dislike it?

>> No.2872165

>>2872155
It's called draw-through and they just teach it through a demo showing the students how to do it then give them a pretty open assignment for homework that is usually to do 5 of them with some minor restrictions. They begin on paper and use pen pretty much forever. They also use marker to give some form to what they're drawing. I think I missed explaining what they really do, but like I said, one of the teachers, I think it's typically Feng since it's the VisCom class, does a demo which takes a good while since they have to plot everything and can't guess at all. No ruler either. All by eye. Feng says it's good stuff to learn but it's super time consuming which is the point of the exercise, so that the pain of such tedious work is ingrained into the student and they don't forget about it and learn from their mistakes.

>> No.2872199

>>2872165

Thanks for the info Anon, I am doing the exercises right now and I am getting lost in all the intersecting lines

>> No.2872211
File: 145 KB, 641x950, IMG_20170221_125246.jpg [View same] [iqdb] [saucenao] [google]
2872211

I'm addicted to chicken scratching and drawing from my wrist. It just feels so good, even when my drawings are bad. How do I stop myself?

>> No.2872214

>>2872211
But your drawings are good, you can draw cute girls, you can draw cute anime girls, you can even draw Jesus.

>> No.2872215

>>2872211

Lock your wrist like if you were a crippled and draw for the shoulder no matter how much you dislike it.

>> No.2872217
File: 374 KB, 1634x1920, PhotoGrid_1487383219623~2.jpg [View same] [iqdb] [saucenao] [google]
2872217

>>2872214
no bully pls, I just like to have fun drawing. Is that a criem?

>> No.2872226

>>2872217
Why did you delete it?

>> No.2872227 [DELETED] 
File: 3.32 MB, 4961x3508, Hampton shiet.png [View same] [iqdb] [saucenao] [google]
2872227

i hope this book works..

>> No.2872229
File: 265 KB, 1100x778, Hampton shiet.png [View same] [iqdb] [saucenao] [google]
2872229

i hope this book werks..

>> No.2872239

>>2872217
You could start by cleaning up your lines afterwards. I think there's a misconception going around where your drawings need to have beautiful lines from start to finish. Of course chicken scratching is indicative of an unhealthy focus on the outline of the form rather than understanding and the form itself, but it's nothing to be ashamed of. Don't get discouraged because of it.

>> No.2872260

>>2872229
Confident strokes, anon

>> No.2872291
File: 339 KB, 1092x1308, 20170223_085731.jpg [View same] [iqdb] [saucenao] [google]
2872291

My head hurts, anyone else doing construction today?

>> No.2872293
File: 192 KB, 1360x768, IMG_20170222_235304~01.jpg [View same] [iqdb] [saucenao] [google]
2872293

Am I on the right track /ic/? I'm doing the exercises on Drawing with the Right Side of the Brain but without the viewfinders.
I'm aware I fucked up the thumb's placement.

>> No.2872294

>>2872291

Oh wow, I just realized I fucked up the Top side on the bottom one. Fuck.

>> No.2872295
File: 231 KB, 978x717, loomi.jpg [View same] [iqdb] [saucenao] [google]
2872295

>>2871596
I see your Loomis and raise you another Loomis

Anyway, good work. It's coming out nicely. Keep it up.

>> No.2872369

>>2872291

your cricket a cute

>> No.2872397

>>2871855
Looks like she's about to sneeze. Do you even construction?

>> No.2872402

>>2872293

Yes, keep going

>> No.2872443

>>2872102
headphones.jpg

>> No.2872457
File: 65 KB, 614x374, concebpt.jpg [View same] [iqdb] [saucenao] [google]
2872457

i need a little help with this. or i might not. basically going to the right, the cliffs are coming out like its a bay. but as you go left, coming closer, it sorta straightens out. or it should and the view is look up at the tops of the cliffs/statues. does what i have so far read as what i described?

>> No.2872475

>>2872102
jaw should be wider

>> No.2872483
File: 206 KB, 1000x703, line_dschungeltor_res.jpg [View same] [iqdb] [saucenao] [google]
2872483

quick kind of cleaned up doodle

apart from the perspective errors, how can I improve the read of the trees? It doesn't really look like a jungle and the tree foliage sucks ass.

>> No.2872493

>>2872483
see the think lined tree at the right? make branches that come out of it in the space between the arch and tree and in the middle of the arch draw a few thinner trees to show distance. use the black whitespace and the bottom to add a few small bushes. i would say to a bush to each corner but that might look a little cheesy

>> No.2872496

>>2872493
oops i was typing that on the shitter sorry about all the grammer errors, im sure you can figure what i meant though

>> No.2872521

>>2871947
You want to argue about it?

>> No.2872526
File: 121 KB, 1000x562, 20170223_160707.jpg [View same] [iqdb] [saucenao] [google]
2872526

>>2870913
Brando, gesture from this thread and one from ref from an another anon

feel free to crit please !

>> No.2872553
File: 2.67 MB, 273x206, 1478687361082.gif [View same] [iqdb] [saucenao] [google]
2872553

What books should i look up for drawing from the imagination ?

I figure i should look into perspective and shadows, especially shadows since i don't have the habit of knowing where they should be yet. I would appreciate any specific books

>> No.2872567

>>2872553

>Scott Robertson How to Draw
>Scott Robertson How to Render


Get both, grind both. Git gud.

>> No.2872569

>>2872291

I keep seeing these exercises. Maybe I should lurk more but, is there a book that has these practice exercises/methodology?

>> No.2872570

>>2872553
No book will help you. It's all about how your mind sees and how you depict it onto the canvas.

>> No.2872582
File: 399 KB, 493x529, face.png [View same] [iqdb] [saucenao] [google]
2872582

>>2872526


symbol drawing with the mouth, eyes, bottom of nose. Even if the elements have form like yours, they're still simplified symbols. The eyes are much more complex than that and are smaller; the nostrils aren't close to that big, and nostrils never really take that form, especially not on an attractive face. The lips have almost no form at all.

Some tips pic related. A quick over-simplification of lips that can help is to think of it as 3 balls; one on the top lip, two on the bottom. Really they're usually more like inwards-facing planes with a curve, which itself is curved around the teeth, but often it suffices for quick sketches.

Think about the nose in terms of nose and not nostrils. Now is not the time for nostrils. That comes later.

You can sometimes think about the chin as a mass that can be slapped onto a flat plane.

>> No.2872628
File: 249 KB, 1280x768, M1 Abraham construction.jpg [View same] [iqdb] [saucenao] [google]
2872628

>>2872569

It's based on what they make students do in FZD (Feng Zhu school of design) and it's pretty much done in an effort to master what Scott Robertson's How to Draw book will teach you. Pic related is what I am working on right now, this is what all the master. Me and some Anons have been spamming this exercises quite heavily the past 3 days though, maybe that's the reason.

But really, these kind of exercises are what really gits you good fast, here's another one I am working on right now. It's tedious but you really start to grasp how to move in 3D space.

>> No.2872630

>>2872628

>>this is what all the masters recommend beginners to grind to really master perspective

Fixed that for myself.

>> No.2872639

>>2872630
>>2872628

Well I'm garbage with perspective so maybe it's worth a shot.

>> No.2872645

>>2872639

I really don't think any other skill has as much priority, unless you are completely new, then maybe observational skills takes more importance. But beyond that, Perspective is the foundation of everything else or so say the guys working in the industry.

>> No.2872647

>>2872628
>>2872645
These exercises have been phased out by people using 3d software such as modo and max and zbrush. They are indeed faster once you've been working with them for a while.

>> No.2872654

>>2872647


Are you that Anon who was working on doing a bridge in construction?

>> No.2872658

>>2872654
No, I'm from /3/ and /r/ gamedev

>> No.2872665 [DELETED] 
File: 1.07 MB, 1842x1394, IMG_20170223_175821.jpg [View same] [iqdb] [saucenao] [google]
2872665

rate my buffalo :)

>> No.2872667
File: 280 KB, 900x681, IMG_20170223_175821.jpg [View same] [iqdb] [saucenao] [google]
2872667

rate my buffalo :)

>> No.2872694

>>2872667
The edge of the left horn seems a bit too soft. It blends in with the rest of the body.
Can you post the reference?

>> No.2872696

>>2872293
make the viewfinder. I used a glass from a picture frame

>> No.2872702
File: 868 KB, 800x913, file.png [View same] [iqdb] [saucenao] [google]
2872702

>>2872293
Hey i'm on that part too.

>> No.2872703
File: 87 KB, 972x1296, IMG_20170223_123317.jpg [View same] [iqdb] [saucenao] [google]
2872703

first time ever doing anything like this in pen, was done quickly as i rushed it (20 mins maybe?). Can anyone give any advice aside from cleaning up some lines via being more careful ie spending more time on it?

>> No.2872704
File: 214 KB, 600x402, 2HmAZZq.jpg [View same] [iqdb] [saucenao] [google]
2872704

>>2872694
Yeah, I agree... Maybe I will re-do some parts, but spent a good hour on this so will take a break

>> No.2872818

How much time would you say you spend closing 1 eye as you draw? Im finding myself doing it almost continuously

>> No.2872832

>>2872628
Make sure to have a correct perspective grid underneath or lightly sketched , if the grid is incorrect its just a waste of time since the foundation is broken. Good luck!

>> No.2872843
File: 346 KB, 1353x759, asdasd.png [View same] [iqdb] [saucenao] [google]
2872843

>>2872293
Pay more attention to what you're actually seeing. The thumb is not the only thing that's missplaced. Not only the pal looks bigger, the fingers are not following the same motion

>> No.2872889
File: 249 KB, 1536x1177, jacksonmonster.jpg [View same] [iqdb] [saucenao] [google]
2872889

Will Loomis teach me to draw old-timey political cartoons?

>> No.2872890

>>2872889
He does actually

>> No.2872909

>>2872582
Thanks for the critique man, will try to take it into account on the next one.
Though, i'm asking myself if one of the problem is not that i drew it too little and if that's not a "technical" problem, because i thought it was getting better with symbol drawing, well perhaps it's just a false excuse

anyway, thank you !

>> No.2872918

I'm following along with Proko, but I am having issues.

He draws relatively large. But I'm drawing like, quarter/etc sized faces/slightly larger heads, which is making it difficult due to the lack of detail/etc. Even if I draw them bigger, how is that going to translate when I go to draw concept art/etc smaller? Seeing as I am seemingly having so much difficulty, all my drawings still look flatter than shit while small.

>> No.2872922

>>2872918
You should be drawing much bigger obviously.

>> No.2872929

https://www.youtube.com/watch?v=YKACzIrog24
This should be part of the fucking sticky.

>> No.2872934
File: 763 KB, 577x690, 2-23-2017.png [View same] [iqdb] [saucenao] [google]
2872934

I've been trying to study Loomis. Could I get some critique on this?

>> No.2872963
File: 711 KB, 577x690, sartre.png [View same] [iqdb] [saucenao] [google]
2872963

>>2872934

>> No.2872987

>>2872963
thank you

>> No.2873063
File: 95 KB, 1200x900, 20170223_182427.jpg [View same] [iqdb] [saucenao] [google]
2873063

>>2870907
this one was kinda fun, tell me what i fucked up pls

did a little shading with an 8B, can't wait to learn to actually render

>> No.2873064

>>2873063
Then learn to render

>> No.2873067

>>2873064
its my next chapter in Keys to Drawing!

>> No.2873080
File: 89 KB, 1200x900, ic.jpg [View same] [iqdb] [saucenao] [google]
2873080

>>2873063
Reference looks muscly.
Yours looks like it has unusually wide body.

>> No.2873086
File: 61 KB, 252x221, 1470329610943.png [View same] [iqdb] [saucenao] [google]
2873086

>>2873080
ugggh mine is quite warped.

i'll work being more careful with measuring, and use comparative measuring more

the legs make me sad,

>> No.2873090

>>2873086
Just keep grinding. I'm sure it would look a lot better if wasn't so wide above hips.

Nice feet, though.

>> No.2873092

>>2870947
Love

>> No.2873105

>>2873090
>>2870947
will do, anon. thanks.

>> No.2873123

>>2872628
Where can I see that list of exercises? I want to try too

>> No.2873131
File: 201 KB, 1000x1000, 015.png [View same] [iqdb] [saucenao] [google]
2873131

sorta referenced that monkey, I was being super lazy about it though

>> No.2873132

>>2873131
How do I get as good as you at clothes

>> No.2873135

>>2873132
honestly anon I don't think I'm that great. But to answer your question I just fuck around until shit looks aight. Don't be like me though and go study folds and shit

>> No.2873140

>>2873132
take your time and realize that each fold is deliberate

study drapery

>> No.2873142
File: 108 KB, 670x686, Dontshutup.jpg [View same] [iqdb] [saucenao] [google]
2873142

Back to minus

>> No.2873150

>>2873142

I can't see much but from what I can see you still need to keep grinding those faces. I honestly think that, from your failed half-Brando face, that you're ready to start using human pictures from reference in order to improve. You don't seem to really understand the face because you are working 100% from simplifications. You should try (and fail) and constructing faces piece by piece (you can always use the internet to understand the nose, for example, which is honestly a lot more complicated than you seem to think -- the two things you can never get even slightly off if you want to capture a likeness in a portrait are the spaces between the lips and nose, nose and eyes, etc., and the form and size of the nose. You can always make eyes a bit too big or oversimplified and often the likeness will still be there, but fuck up the nose and the person is unrecognizable.)

>> No.2873151

>>2873150
How do you understand the nose then?

>> No.2873171

>>2873150
I'm not symbol drawing, am I?

>> No.2873263

>>2872702

>Where are the ligamemes?

>> No.2873276
File: 229 KB, 1000x847, nose construction.jpg [View same] [iqdb] [saucenao] [google]
2873276

>>2873151

Pic related. But really you should just be studying tons of photographs of noses. Look up pictures of skulls, see how the nasal bridge works, look up the cartilage, etc.

>>2873171

Hard to tell, pretty shitty photograph. It looks more like you are actually constructing (except for maybe the eyes, which are somewhat symbolly) but are just constructing simplifications. Much easier (mentally) issue to fix than going from symbol drawing to construction, which is the first big leap. Requires some dedicated study but it's just building upon the concepts you're already learning. Learn to deconstruct things into more complicated shapes; boxes and prisms and spheres are ok starts, but go from a single trapezoid for the nose to a construction of the nose that better describes the form. Again, knowing the bone(s) and cartilage beneath them to some degree will really catapult your nose skills in a few hours.

>> No.2873307
File: 190 KB, 1100x778, No idea.png [View same] [iqdb] [saucenao] [google]
2873307

no comment.

>> No.2873310
File: 639 KB, 494x653, 45b93b2dbefcbd79ecab68ef90b9c481.png [View same] [iqdb] [saucenao] [google]
2873310

>>2872963
>>2872934

i took the advice and tried improving it, is there any other problems or things i should focus more on?

>> No.2873316
File: 593 KB, 494x653, face2.png [View same] [iqdb] [saucenao] [google]
2873316

>>2873310

You fixed those flaws and it shows, but I think it's important I ask you: Is this from reference or from imagination? If it's from:

Reference -- post it. You have oversimplified most of the forms (but I will commend you on trying -- you have very little if any symbol drawing going on, you just fucked up the forms themselves). For example -- The front of the face is not a big plane like that. I think you honestly just went with guesswork in many places because you don't have the visual library to draw the middle of the face (or really, any of it; not to be too harsh.) Study individual features for a while, then study the face without features, then study the entire face. Skull studies are down the line too. You will understand your references better. Also to note, to give something more concrete, the side of the face away from us is not in perspective at all. The eye is too large, not in line with the other eye, too much of the cheek is showing, etc.

Imagination -- you don't have the visual library yet. Use references and deconstruct.

Another lazy edit

>> No.2873319

>>2873316
You seriously can't be this stupid anon to not know that's Loomis.

>> No.2873321

>>2873319

No, it's actually extremely obvious that it's loomis, given the Marlon-Brando-esque large male features and the construction of the hairline.

Doesn't mean that he got it right or that studying Loomis is the endpoint for drawing a face...

>> No.2873322

>>2873319
>>2873321

To add, it's entirely possible he's using a reference and just constructing it from the ground up with loomis. This is where I was a little while ago and my referenced heads looked like that as well.

>> No.2873328

>>2873316
thank you very much for the critique. very useful info. definitely gonna work on what you pointed out. i drew this from imagination.

>> No.2873345
File: 200 KB, 850x1000, yCFU5aur.jpg [View same] [iqdb] [saucenao] [google]
2873345

>>2872226
had to resize

will I get bullied for this?

>> No.2873346

>>2873345
Why are you able to draw cute girls, but I can't anon. Why is this so?

>> No.2873347

>>2873345
not by me
looks flat though.

>> No.2873360

>>2873346
Are you trolling me? Those girls are referenced.

>> No.2873376
File: 462 KB, 1600x1102, Screen Shot 2014-06-28 at 3.34.56 pm.png [View same] [iqdb] [saucenao] [google]
2873376

>>2873123

Type on google ''FZD Draw-through homework'' you'll see a lot of examples of what the students do. I don't have a particular list of exercises, I am just making sure I know the techniques taught in Scott Robertson's How to Draw book, picking a subject I like and then trying to construct it in perspective. Before that though, I spent some time sketching the subject to learn how it looks from all sides, since you are not allowed to copy, and to study it's main components, maybe learn a bit of history too.


I began by doing simpler forms in space to get used to it, you can see an example of that in pic related. >>2870960

>> No.2873377

>>2873376
Are you going to attempt that curved one too where you have to tediously point every single curve.

>> No.2873403

>>2873345
I would bully you and tell you to stop using retarded people for refs.

>> No.2873412

am i a retard?
how many fours of loomis should it take to be able to do competent head construction assuming you have a basic knowledge of the fundamentals?

>> No.2873413

>>2873403
the only retard here is me

>> No.2873426

>>2873377


Yep, all of them. We gotta get to the point where doing this shit is easy so we can stop worrying about getting lost in the grid and instead get lost in the design (in a good way). I don't know a better way to make sure I completely understand every technique Scott Robertson teaches.

Plus, if you're doing something you consider hard and that you want to avoid, then you're doing something you should be doing. Are you going to do them too?

>> No.2873446
File: 62 KB, 720x487, ngbbs5325bff3b9f02.jpg [View same] [iqdb] [saucenao] [google]
2873446

>>2873426
>>2873377

You mean this one, right?

>> No.2873519
File: 119 KB, 780x1040, PhotoPictureResizer_170223_222122278-780x1040.jpg [View same] [iqdb] [saucenao] [google]
2873519

Still trying to get gesture, I think I'm starting to understand barely, I thought I had it before but an anon told that I was doing it wrong.

>> No.2873521

>>2873519
do the curve thing. its not an outline

>> No.2873525

>>2873519
I've been studying gesture too, I think it really helps to go along with a book or some videos. Not sure if you're already doing that or not, but I suggest you take a look at the vilppu manual, or force by Mike Mattesi. I think both of those are in the artbook thread. Here's a quick video if none of that interests you though

https://www.youtube.com/watch?v=74HR59yFZ7Y

>> No.2873526

Is it possible to go from a complete beginner to a professional artist in a reasonable amount of time? I'm already 20 and have no idea what to do with my life. What should I do?

>> No.2873528

>try doing portrait of emma stone
>comes out looking like her autistic deformed cousin that her family hid away to avoid embarrassment
fug. At least I got a chuckle out of it.

>> No.2873532

>>2873525
Yeah I been studying with both. I gonna keep on trying.

>> No.2873536

>>2873526
Damn dude. Everyone knows if you don't start by the time you're 19 years and 364 days old then it's impossible to be an artist. If you only started 1 day earlier... Oh well, it's too late now, no sense crying about it. Maybe you can warn your kid to start before the day of reckoning.

>> No.2873541
File: 385 KB, 746x415, 19.png [View same] [iqdb] [saucenao] [google]
2873541

>>2873526
Pic related was Sinix' work at 19 years old. It doesn't matter when you start, just start grinding and you'll git gud.

>> No.2873546

>>2873541
Should I go to school for art so I have more time to grind? I just applied to a local university but I'm really not sure what the best decision for me is. I think there is a local community college that offers art courses but I don't know how good they are.

>> No.2873547

>>2873526

Do 18 hours a day of fundamental grinding and you'll git gud in a year

>> No.2873548
File: 347 KB, 1058x840, WIN_20170224_020419.jpg [View same] [iqdb] [saucenao] [google]
2873548

Hi boyos, pretty much first time posting on this board.. May I get feedback on this thing?

>> No.2873549

>>2873546
Take a look and see what they're teaching and if the instructors seem competent. It may be more beneficial to just dedicate as much time as you can to learning the fundies on your own and going to life drawing classes in your area. Once you get past the beginner level you could try doing some online courses where pros teach and crit you.

Don't waste your time if the college doesn't look up to standard tho, it's definitely possible to git gud on your own.

>> No.2873551
File: 267 KB, 1000x1000, 016 monkeymonk.png [View same] [iqdb] [saucenao] [google]
2873551

>>2873131
was trying to make it so that the girls hair looks shaved back. Don't think I succeeded orz

>> No.2873552

>>2873549
I actually bought Drawing on the Right Side of the Brain recently but I haven't gotten the supplies that it suggests yet. I'll probably focus on learning the fundamentals on my own and then moving forward from there. I may still go to college, just not explicitly for art.

>> No.2873554

>tfw still shit

>> No.2873563

>>2873554
just stop drawing lolies

>> No.2873577

>>2873548
Study the book called keys to drawing. It will fix the most serious problem you have.

>> No.2873579

>>2873376
Shit nigga I can barely understand what's going on in Perspective Made Easy (I can draw cubes in pesrpective using vanishing points but that's about it, I don't fully understand it or use it correctly in my drawings), don't think I'm in the level for HTD or FZD yet. Tried to google it but didn't really find anything helpful, broken links/images.

Anyway, how did you start with these? just simple cube practice then moving on to more complex subjects from different angles? Did you go over Scott's book fully before attempting theses? It seems fucking hard. I want to reach that level, though. Can you give some pointers?

Good luck with your work

>> No.2873594

>>2873548
The pose is just looking very stiff. The models body curves from left to right while yours just goes straight down. try to exaggerate the pose more.

Basically just fix the angle of the chest and the hips. Also the neck is wrong.

>> No.2873595

>>2873579

Ok, here's my attempt to give you the best advice I can think off right now.

>Watch and grind Vandruff's DVD on Perspective
>Read and grind the 5 first chapters of Scott Robertson's ''How To Draw'' book, you'll learn all the techniques you need to move yourself around 3D space
>Watch Scott Robertson's DVD ''Basics of Drawings'' to see him do form construction, this will help you a lot as you can see how the techniques you learned are applied in real time
>Spent up to 6 hours or more (whatever it takes doesn't matter, but don't be scared of long projects because you learn more from those than small ones) plotting a grid to do the construction drawing of simple objects like lighters, start with a simple sketch, then create cubes around it before you go into detal
>Take it slow, but take it
>Never give up if you get frustrated, this is the most important part


I am not that good at explaining stuff, but if you have any questions feel free to ask

>Good luck with your work

Thanks Anon, you too.

>> No.2873615

>>2873595
Thank you very much, anon

Don't have much to ask but I'll post frustrations and ask for advice the moment I start working on those.

Did you go over basic beginner books like KTD before those though? I pretty much quit it halfway so might need to go back to that too.

>> No.2873616

>>2873615

No, I've never done Keys to Drawing. You don't need proficient observational skills to start drawing from imagination, although it helps when studying subjects to learn from them. If you're sketching is half decent, then I think it's definitely time to move on into perspective.

If you're ever confused on what you should focus next, you can always go to the websites from schools like CGMA or FZD and check their syllabus for the courses they offer. See how they are layout in terms of what subject you should study first. You usually see sketching/perspective as the core fundamentals.

>> No.2873621

>>2873616
How do you draw so clean

>> No.2873625
File: 138 KB, 770x1190, journal-23.jpg [View same] [iqdb] [saucenao] [google]
2873625

told to post here

>> No.2873627

>>2873625
Inspiration?

>> No.2873628

>>2873616
>check their syllabus for the courses they offer. See how they are layout in terms of what subject you should study first
Good thinking. Thank you very much again.

>> No.2873629 [DELETED] 

>>2872457
Posting from your ISP, IP range, or country has been blocked due to abuse

>> No.2873630

>>2872457
It doesnt read as what you described. Too muddy and too blurry. I can t give much advice tho, i struggle in this area too.

>> No.2873632

>>2873621
What do you mean? To which drawing are you referring too?

>>2873628

You're welcome Anon, go robot mode and draw non-stop.

>> No.2873655
File: 290 KB, 1000x1000, 017 monkeymonk.png [View same] [iqdb] [saucenao] [google]
2873655

>>2873551
I keep telling myself I'm gonna stop working on this and go study

kill me

>> No.2873675
File: 30 KB, 539x720, 1484516355589.jpg [View same] [iqdb] [saucenao] [google]
2873675

>>2872295
>>2871596
You're better off going straight into Head and Hands. It's far more comprehensive and applicable in actual constructions.

>> No.2873681
File: 119 KB, 1400x904, sdfdsf34dsafs4t.jpg [View same] [iqdb] [saucenao] [google]
2873681

Ok tried to fix the whole ribcage situation. Not complete yet. Old left, new right.

>> No.2873705
File: 78 KB, 614x374, concebpt.jpg [View same] [iqdb] [saucenao] [google]
2873705

>>2873630
>It doesnt read as what you described
damn oh well. maybe how i have it my head was flawed to begin with. is this looking better it terms of blurriness

>> No.2873708 [DELETED] 
File: 220 KB, 1000x692, 018 Konstantine.png [View same] [iqdb] [saucenao] [google]
2873708

looking like she got lip injections orz

>> No.2873714

>>2873708
Put more botox into those lips!

>> No.2873716
File: 220 KB, 1000x692, 018 Konstantine.png [View same] [iqdb] [saucenao] [google]
2873716

>>2873714
kek

reupload cause wrong one

>> No.2873732

>>2873716
It looks like the hat is floating, lower it.
The head is kind of three quarter POV while facial features a from a face POV.

More botox! (because she has an allergic reaction to the mushroom on her head)

>> No.2873748

>>2873526

This type of question and mindset will ruin your chances of making it. Just grind and don't worry.

>> No.2873751
File: 221 KB, 1000x692, 019 Konstantine.png [View same] [iqdb] [saucenao] [google]
2873751

>>2873732
wew I didn't realize how little of the left side of the nose you can see. tyty

she's supposed to be a kid ahh. How to make her look younger

also how to undo botox ripriprip

>> No.2873754

>>2873751
bigger eyes, shorter nose, less thick/big of a neck will help a lot! Also make the lips softer : )

>> No.2873760
File: 143 KB, 1000x692, kiddo.jpg [View same] [iqdb] [saucenao] [google]
2873760

>>2873751
Depending on the age of the kid :
- Nose bone is not very marked (especially asians), it's also shorter.
- globally rounder shapes and emphasis ratio (in exemple if you make bigger hat and bigger clothes the child will look smaller/younger)
- barely no eyebrows
- no wrinkles
- no bull neck

Pic is a partial correction.

>> No.2873763

finished this. thoughts?

>> No.2873765
File: 102 KB, 659x553, doggo prey.jpg [View same] [iqdb] [saucenao] [google]
2873765

>>2873763
shit

>> No.2873773
File: 189 KB, 539x898, Girlwhatwithtehhornsnsuch.jpg [View same] [iqdb] [saucenao] [google]
2873773

>>2873681
Tweaks I'd make were it my painting. Grain of salt. Still looks cool what you've got.

>> No.2873808
File: 623 KB, 1213x913, WM01.jpg [View same] [iqdb] [saucenao] [google]
2873808

>>2873681
Trying to paint over the sketch instead of spending alot of time doing lineart only to have to fucking redo it 10 times cause it's shit. This way if something looks fucked i can just fix the sketch as i'm painting and then maybe do the lineart after the painting looks good. Did this in about 4 hours...where my demon pic took like 2 weeks. Used ref for this one though.

>> No.2873817

>>2873808
feet are too big

>> No.2873818

>>2873808
4hours? How? Teach mi senpai.

>> No.2873834

I just wanna draw cute girls getting fucked, not loomis potato faces. God damn it.

>> No.2873854

>>2873808
fix that jaw, looks like a fag

>> No.2873859
File: 658 KB, 1792x1325, 16797782_939735389496797_8160424456514271651_o.jpg [View same] [iqdb] [saucenao] [google]
2873859

Something I did a few days ago, it's made on a galaxy note 10.1 in Sketchbook Draw and Paint in about 2 hours

>> No.2873862

>>2873859
Looks nice, the torso seems a little short though.

>> No.2873867

>>2873854
Tell that to Blizzard...Widowmaker has a long pointy jaw.

>> No.2873871
File: 446 KB, 901x831, NoseFacets.jpg [View same] [iqdb] [saucenao] [google]
2873871

>>2873818
Trying to fix the face a bit. Like the mouth was sticking out too much or something. Here's how i usually approach the nose. I make facets like you'd see on cut gem. Helps with shading the subtle angle changes that make an interesting nose. I guess you're supposed to do this facet technique when doing the face and body too, but i can really only do it for the nose so far.

>> No.2874035
File: 167 KB, 1280x1424, 24a9e36e677a76d6fa9d104b79962bbe.jpg [View same] [iqdb] [saucenao] [google]
2874035

how do i get to draw characters with full lines and strong feautures like this?

>> No.2874036

>>2874035

practice anatomy and work on your linework? Idon't understand the question

>> No.2874212

erics last two posts havent received responses. this is poor form.
remember to pay your daily dues and insult eric so he can improve his mindset.

>> No.2874255
File: 154 KB, 560x977, fig62.jpg [View same] [iqdb] [saucenao] [google]
2874255

Here's another figure. I decided to use a smudge stick this time because I got tired of trying to render neatly and wanted to block in values quicker. How is it?

>> No.2874256

>>2874255
Is this from a ref? And how do I get as good at rendering as you?

>> No.2874257
File: 64 KB, 399x600, b6545bd22dbf9d9ec33add7e51f2a7ee.jpg [View same] [iqdb] [saucenao] [google]
2874257

>>2874255
here is the reference

>> No.2874259

>>2874255
pretty good
you didnt really get her ribcage leaning forward though
lower leg a bit too thick maybe?

>> No.2874264

>>2874256

his rendering isn't bad but it isn't what you should be aspiring to

>> No.2874265

>>2874264
Can you give me an example of what I should be aspiring to do but that isn't master level? I want something within reach instead of an idealist dream.

>> No.2874269
File: 93 KB, 555x986, 20170221_161332.jpg [View same] [iqdb] [saucenao] [google]
2874269

Been drawing on my lunch breaks.
I'll take the sketch book home and scan it one of these weekends.

>> No.2874271

>>2874269
Are those your co-workers

>> No.2874272

>>2874271
Yeah...

>> No.2874279

>>2874256
It's really not that good. It's very basic.

Try to capture the shapes of the shadows and how they wrap around the 3d form. Also try to be accurate with how dark or light your values are. Blend them well. Also have a good drawing before you shade. If you do that, it will look pretty okay.

I think I could've made the shadows darker.

>>2874259
Yep, I definitely see what you mean by the ribcage. I couldn't get that lean forward and the hips pushing back. I'm wondering how I can get it to look like that.

>> No.2874292

>>2874212
stop trying to self-promote, eric

>> No.2874293
File: 1.30 MB, 1547x1732, desk - Copy.png [View same] [iqdb] [saucenao] [google]
2874293

hi

>> No.2874297

>>2874279
practise the hip-ribcage combination
>>2874292
nice try but no

>> No.2874300

>>2874293
i think you might get better advice in /draw/

>> No.2874301

>>2874293
>tfw a rival has appeared
Koreans man.

How do they do it?

>> No.2874305

>>2874301
PM in english
seen him post in slavspeak before
probably american

>> No.2874306

>>2874297
Alright, will do. Thanks for the tip.

>> No.2874315

I got a question, should i consider drawing irl if ultimately i wanna do pixel art?
Bear in mind, i have no experience in either.

Also is the sticky worth it? anyone actually became decent at drawing after following the sticky?

>> No.2874316

>>2874315
pretty much meed to
everyone who is good on /ic/ i think

>> No.2874317

>>2874315
If you go to the pixel art thread, they will you to learn the fundamentals, so yeah, you probably should. Read the sticky, it's not a waste of time no matter what. A ton of people become decent after following the sticky, not that it matters or anything. If you really want to know, the /ic/ discord has a whole god damn list of the people who have.

>> No.2874328

>>2874265

... but you should be aspiring to master level, that's the point. You are certain to fall well below that level, but trying and failing to leech from master-level rendering will teach you a lot more than leeching from "yeah it's pretty ok for /beg/"-level rendering

>> No.2874330
File: 247 KB, 1000x744, 020 bird boy.png [View same] [iqdb] [saucenao] [google]
2874330

>>2873754
>>2873760
tyty. I've given up on making the girl younger but I'll keep all that in mind for the second attempt

1/2 imagination

>> No.2874331
File: 588 KB, 1200x587, 021.png [View same] [iqdb] [saucenao] [google]
2874331

>>2874330
2/2 1hour study

>> No.2874332

>>2874328
it can help to see what your next step looks like

>> No.2874336

>>2874331
is his head too big or too small?
also its best to do shorter studies

>> No.2874337

>>2874315

You shouldn't even consider pixel art until you're decent at drawing. There's enough shit to worry about with making good pixel art (Helm's cluster theory from Pixelation, color theory, color and line economy, readability, the fact that nobody actually gives a shit about pixel art) that will bog you down while you learn to actually understand the fundamentals.

>> No.2874338

>>2874336
why is it better to do shorter studies?

>> No.2874341

>>2874338
more mistakes = more learning

>> No.2874342

>>2874336
>its best to do shorter studies
Proof?

>> No.2874345

>>2874341
One would argue that taking time and doing the best of your ability (therefore convincing yourself you did "perfect") would internalize some mistakes better in your mind since you went through a lot of pain to get the study done.

>> No.2874376

>>2874362
>>2874362
>>2874362

>>2874362
>>2874362
>>2874362

>>2874362
>>2874362
>>2874362

>>2874362
>>2874362
>>2874362

>> No.2874377

>>2874345
perhaps a personal thing

>> No.2874378

>>2874337
pixel art games in my opinion look really nice, and since i know how to code i need to do art for the game, so there's that.
Gonna go 1MA.

>> No.2874380

>>2874377
I guess you're right. The wonders of art - everyone has a different way

>> No.2874828
File: 208 KB, 770x1190, nightwingblackcanary.jpg [View same] [iqdb] [saucenao] [google]
2874828

>>2873627
my mind i love creatures especially horror creatures

>> No.2874898

>>2872211
maybe you chicken scratch a lot because you aren't yourself in which direction you want to draw each line.

find your flow, even if that mean taking more time between each stroke

>> No.2875967
File: 194 KB, 770x1190, journal-24.jpg [View same] [iqdb] [saucenao] [google]
2875967

>> No.2876757

>>2872582
>Now is not the time for nostrils. That comes later.
kek