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/ic/ - Artwork/Critique

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2806010 No.2806010 [Reply] [Original]

Previous Thread >>2799409

Post your current drawing here and provide helpful criticism and advice to others!

This is not a thread to discuss your autism, the rest of the board is for that.

Please make sure your posted image is clear, DOWNSIZED TO AROUND 1000 PIXELS WIDE, ROTATED TO THE CORRECT ORIENTATION, and that any unused space is cropped.
If you want critique on a drawing from the previous thread, you can delete it there and repost in this one and then kill yourself.
>dA /ic/ group :
>/ic/ Resources/Reference/Downloads/Links:
>>General resources :
>http://sites.google.com/site/4chanic/ >http://sites.google.com/site/artandwhatnot/
>>fellowBro's books :
>>more gay ass books:
>>Figure Drawing Tool:
>>Photoshop Brushes

Now get to work!

>> No.2806015
File: 806 KB, 775x1000, january-6-2017.jpg [View same] [iqdb] [saucenao] [google] [report]

did this today

>> No.2806026

tell us how you really feel.

>> No.2806045 [DELETED] 

Do you know if Catt's coming back to twitch soon? I get so depressed when she goes on her hiatuses that sometimes I don't take a shit for almost 2 weeks. Her last tweet has given me hope but if there is one of those deals where she keeps tweeting how excited she is to come back every month but it takes 6 months for her to finally stream again I might end up in the hospital lol.

>> No.2806050

Fuck ALL OF YOU! Stop fucking shitting up the threads with this /soc/ ass garbage!! This is for ART and CRITIQUE. GTFO with all this other bullshit!

>> No.2806063 [DELETED] 

https://twitter.com/gamecatt/status/816102146991157248 this is what Catt wants brian. Do you think she wants him to come visit for tea and crumpets?

>> No.2806084
File: 392 KB, 700x700, sunlight3.png [View same] [iqdb] [saucenao] [google] [report]

Wip I'm stuck on at the moment. crits, comments or ideas would be appreciated.

>> No.2806095

Is it suppouse to be sunlight breaking through the clouds. the file name suggests that, if so you could make it more clear that its the case in the picture. To me it looks like a gianted firecross in the heavens. Otherwise its kinda nice.

>> No.2806100
File: 183 KB, 616x924, image.jpg [View same] [iqdb] [saucenao] [google] [report]

reposting because I didn't get any replies

I really like drawing underground environments. Something is really fun about it, from weathered stonework to figuring out how to play with the space or lack thereof. It's made me get into some curious perspectives

>> No.2806103

ahahhahaahhaha get cucked brian, TeamDignitas CUMMING THROUGH!!!!

>> No.2806105

im gonna say the first. i'll work more with the sky. I was mostly starting this to work on my color choices. so i hope that's working so far.
thanks anon.

>> No.2806107
File: 1.52 MB, 1401x3264, image.jpg [View same] [iqdb] [saucenao] [google] [report]

I like drawing old abandoned places in general I guess. There's a sketch of mine of an old Scottish castle over a subterranean atrium with a tree in it and assorted waterworks winding in and out of it. I want to make it a full painting since the sketch is small and messy.

>> No.2806108

I like it. Would be cool if you added characters in to these underground drawings, could make for some intresting stories.

>> No.2806115

I've wanted to make a graphic novel about urban exploring and the paranormal (a gang of youngsters that gets caught up with the doings of a cult or something), but I'm awful at drawing people especially recurrent characters.

>> No.2806118
File: 27 KB, 1280x720, maxresdefault.jpg [View same] [iqdb] [saucenao] [google] [report]

You should look at some reference or observe the phenomena in real life and study the colors and values there. It would make it more convinving i think. good luck.

>> No.2806126

that looks good. i'll try to apply that with the color's ive chosen for the image and see what happens. I'll also be working on the comp more.

>> No.2806129

Thats a cool idea.You should really intregrate characters if you got the idea, take your time with them, and use reference if you draw them from wierd angles. I think it can only add to the picture.

>> No.2806131
File: 312 KB, 1259x1479, sdsfdqwe.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.2806132 [DELETED] 

This reflects your inner loathing and how you know deep down that as much as you try Catt will never desire you.

>> No.2806138
File: 206 KB, 683x956, las.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.2806140 [DELETED] 

work on interesting poses and drawing scenes in context. As much as you rave about being the worlds greatest artist you haven't really explored composition.

>> No.2806141

The armour reflects glass whilst there is no grass included in the picture, that is a bit wierd.

>> No.2806144

i'd say remove the excess chainmail that's tied together. and add the pauldrons too. just keep it apparent he's missing the arm. armor up that stump maybe.

reflections on the metal are pretty nicely done. and the rendering looks nice too.i'd say put him on a background or something though.

>> No.2806150

Keep this fucking inane gossip shitposting the fuck out of this board you subhuman scum

I don't even know who Catt or the person you think you're baiting is but you need to fucking drown these cancerous posts because they're not helping anybody and hurting everyone

preddy gud but the head is too big tbqh

superbly drawn but the anatomy looks a little of, did you draw a person underneath that armor or did you just have legs and an arm poking out of it?

>> No.2806153
File: 189 KB, 600x600, 55767545.jpg [View same] [iqdb] [saucenao] [google] [report]


your paintings are dog shit, you have internet tantrums and you rape babies.

brian j-just go.

>> No.2806162 [DELETED] 

Catt is one of the most beautiful women alive and an extremely talented voice actress, you owe it to yourself to learn more about her. https://www.youtube.com/watch?v=qdH0Cr7zCQU

>> No.2806171

Reported for off-topic bait posting, fucking hang yourself you tumor

I hope you die in a fire and your last moments are of how you really improved a backwater Internet community by perishing from the face of this god forsaken earth

I'd critique your art but you decided to be a baby instead of actually being a contributive poster

>> No.2806175


I don't think you realize what you're talking about.

>> No.2806180
File: 606 KB, 1000x1000, Underwater study.jpg [View same] [iqdb] [saucenao] [google] [report]

Study I recently did, any thoughts?

>> No.2806181

>preddy gud but the head is too big tbqh
Damn, I always make them to big. Thanks for the pointer.

>> No.2806185

Do you have the original photo, for comparasion?

>> No.2806186

I've replied to every single person that's actually posted artwork but you're still shitposting

very nice, you should do some studies of the translucency of water for the surface and the actual under water feelerino

>> No.2806188

gr8 b8.

>> No.2806191
File: 118 KB, 1024x1024, eTCJ2nr.jpg [View same] [iqdb] [saucenao] [google] [report]

Here it is.
Thanks. What do you mean though? Do you have a reference of what you're referring to?

>> No.2806193
File: 190 KB, 783x677, 32fsd32.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.2806195

ok so far we've got an esportsman who plays a league of legends knockoff, and a guy who got $17,000 from his dead grandma. this is stiff competition guys. Idk if I can do it.

>> No.2806206

That is an ambitious study. It is not the best reference material, mainly because it looks tinkered by the photographer. Either way you done nicly with propotion, alltough the head could use some adjustments. The things i think you are missing from the original picture is the hue variations in the skin tone, there should be more warm tones. You can check with the color picker.

>> No.2806212
File: 110 KB, 960x720, image.jpg [View same] [iqdb] [saucenao] [google] [report]

I like it, do you have more? The expression actually has a soul behind it.

The surface of the water in your painting looks like an opaque layer of ink instead of, well, water. The woman also doesn't give off the impression of being submerged in water despite her hair, body and environment. Like >>2806206 says, it's an ambitious study so I don't mean to it you down.

Here's a picture of what I'm suggesting. Light and water is a difficult thing to master.

>> No.2806218

Thanks for the crits and advice, I probably could find better underwater references to practice from, maybe some unretouched nature photography.

>> No.2806221 [DELETED] 


>> No.2806234


>> No.2806235
File: 129 KB, 1920x1591, efe33re.jpg [View same] [iqdb] [saucenao] [google] [report]

>I like it, do you have more? The expression actually has a soul behind it.

Thanks, I guess I'll post these.

>> No.2806237

im voting for dead grandma guy cause he's creepier than brian and god damnit do i respect that about him

>> No.2806238

17k is not that much, is this even fair? is this even happening?

>> No.2806274

dead grandmother guy IS brian .

>> No.2806284

brian here. no its not. my grandparents were poor.

>> No.2806299

pretty good! Head looks kind of cut off though.

>> No.2806351

if you really wanna know so we can move on with the thread, i miss my ex-girlfriend. and i just want to get back together with her. and that's hard. i need a back-up plan, and there's a few girls i wouldn't mind dating, catt being one of them, but really i just want to have been with one person my whole life... which isn't happening right now cause she doesn't like me. She wouldn't seem particularly special to you guys but she's the only person i ever had any history with. It's hard being a good guy when the women you date want to turn you into an ass hole.

im sure you can all relate to that.


>> No.2806355
File: 827 KB, 460x600, Shameless_Mignola_Ripoff.png [View same] [iqdb] [saucenao] [google] [report]

>> No.2806357
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>> No.2806361

right? i should just kill myself

>> No.2806449
File: 456 KB, 900x1125, Strawberry Icecream 11 - small.jpg [View same] [iqdb] [saucenao] [google] [report]

Strawberry Icecream by Chunbum Park

>> No.2806468
File: 124 KB, 500x656, warm up.png [View same] [iqdb] [saucenao] [google] [report]

warm up from tonight.

>> No.2806628

>underage b&

>> No.2806634

brian btfo

>> No.2806635

this is not a warm up.

if you knew how to actually finish a painting, then you could call this a warm up.

this is a failure.

>> No.2806641

that sounded personal anon.

>> No.2806642 [DELETED] 

we learn from failure if we accept it. then we shall not repeat the same error over again.

>> No.2806644

please refer me as "master" from now on. you are nothing.

>> No.2806741

where did you learn all this bdsm talk

>> No.2806768

your dad

>> No.2806979
File: 258 KB, 1300x1182, cara bichos.jpg [View same] [iqdb] [saucenao] [google] [report]

morning stuff

>> No.2807067
File: 90 KB, 700x402, poso.jpg [View same] [iqdb] [saucenao] [google] [report]

nothing too serious, simple sketch while admiring these Group B unicorns.

>> No.2807125

So one thing that really stood out is that you see no bubbles streaming off her forward side. In the reference pic there aren't many, but there are some bubbles coming off her nose/mouth and from her left shoulder. I like it but the bubbles seem like a separate entity and not quite like they are caused by her falling into the water.

>> No.2807136 [DELETED] 

KEK I just listened to david parker transcripts.

>fucked up

>> No.2807153

Why would a guy with one arm use a two handed sword?

>> No.2807161
File: 307 KB, 1259x1479, 1483741756691.jpg [View same] [iqdb] [saucenao] [google] [report]

Did you remember to flip it while working on it? It looks like she is falling forward and and that the body gets larger as it recedes in perspective.

>> No.2807167

Because he's trained to use it with one hand, and is strong as fuck. Because people like you give him reason to do it. It's a fucking drawing nerd.

>> No.2807170


And people like you fail at making good art.
That kind of attention to detail is what makes believable designs. If you don't understand that, quit art pls

>> No.2807172

My post literally said "by Chunbum Park." It's not by Brian. Why are you so mad at him?

>> No.2807179

he would be dismissed from the military. a solider with one arm cannot be a knight.

what the fuck were you thinking?

>> No.2807181

yeah like pretty much every design has to be believable? like batman, superman, robots, u name it. Ur nitpicking little shit like that doesn't make it better design wise. Like Gutts from berserk is shitty design because he can wield massive steel slob of swordl with one hand? gimme a break simpleton.

>> No.2807185
File: 301 KB, 716x1122, 1483808959423.jpg [View same] [iqdb] [saucenao] [google] [report]

Not a perfect redline but heres my 2 cents. Be careful with the foreshortening in the rear, the car looks awfully thin. The whole back of it could be redone but if you did this from imagination colored me impressed. Also mudflaps are usually directly rear of the wheel as shown. Overall its bretty gud, you got a blog?

>> No.2807192

Yeah with your logic statue of David by Michelangelo is crappy art, because he's naked
even tho he's a bout to fight goliath...

>> No.2807204

Donatello's is better, and his is naked WITH HATS ON

>> No.2807354

i think that poster was implying that your painting skills far outweigh that of brians.

>> No.2807396
File: 368 KB, 1259x1479, sdsfdqwe.jpg [View same] [iqdb] [saucenao] [google] [report]

Yeah that could defintetly made it better. I should have spotted it in the drawing stage. Thanks though aprreciate the comment.

I mainly fixed the face.

>> No.2807403

Oh okay cool. We paint in completely different styles, but I never doubted my own art.

>> No.2807496
File: 183 KB, 1000x1000, poso2-tone.jpg [View same] [iqdb] [saucenao] [google] [report]

Haha, nice to see that someone really did take a look. It's true with that rear, it was thinking to trick more with dust and so on, but perspective is perspective.

I have to point out, that your example is really badly hacked t16 and most likely not a real Group B car. Real one does feature front flaps at the end of rollcage, since the whole front end comes off in two big pieces. There's no point attaching it to a hollow front end.

But here's a new one, my head is stuck with this. Also, I do have a blog: lworbit.tumblr.com

>> No.2807524
File: 215 KB, 783x677, 31321412.jpg [View same] [iqdb] [saucenao] [google] [report]

Painted her, and cutified her features

>> No.2807533
File: 449 KB, 1600x1200, j.png [View same] [iqdb] [saucenao] [google] [report]

jesus the nazarene

>> No.2807547

You ruined it, son.

>> No.2807559

Show me how its supposed to be done then.

>> No.2807581
File: 437 KB, 783x677, cute.png [View same] [iqdb] [saucenao] [google] [report]


>> No.2807583

I'm not going to paint it for you, but I can tell you what I think.

Anyway, 1, Your lightsource is vague as shit. I want to believe it's a strong light coming from the top right based on the shine of her hair and the strong shadow by her neck, but the cast shadows in the rest of the painting do not reflect that. The lack of inconsistent lighting makes her face look flat.

2, You want to avoid doing the strand-by-strand painting for hair like you did here. Treat it like a block rather than thousands of strands. and then after you've blocked out your values, maybe try some fancy detailing or what have you.

3, Your skin values are fucked. Reel it back in because they all kind of stay extremely high. It sort of has to do with my first point and it's why idk what your lighting situation is like. I want to thing it's a very powerful light but your shadows don't reflect that bright light source if that's the case.

>> No.2807599
File: 429 KB, 1095x907, 2017-01-08_0253.png [View same] [iqdb] [saucenao] [google] [report]

>> No.2807687
File: 329 KB, 1200x1200, butcher.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.2807795
File: 247 KB, 857x1143, weaselbr0.jpg [View same] [iqdb] [saucenao] [google] [report]

just did this need crits

>> No.2807827

looks great

>> No.2807862

What was deleted?

>> No.2807894

Nice contrast in the textures, but the weasel looks like a stuffed animal. The eyes are no quite right.

>> No.2807900

In the beginner thread he said he drew from a taxidermy stuffed weasel he has on that log lol

>> No.2807910

thanks, bro
this guy is right, technically it is a stuffed animal. But, yeah there's something not quite right about the weasel. I can't seem to catch what it is tho. The head looks alright to me.

>> No.2807990
File: 961 KB, 1100x817, january-7-2017.jpg [View same] [iqdb] [saucenao] [google] [report]

tried an acrylic painting. i think im going to branch out into weirder color palettes. based on the same theory, but variations on it.

>> No.2808007
File: 82 KB, 472x940, Martian Woman.jpg [View same] [iqdb] [saucenao] [google] [report]

Honestly just want to get good at blending colors together and create consistent gradual gradients in color shifting to be honest. I'm a big proponent to the academic style paintings of the early 1800s; the understanding of light it invokes, not the subject matter...

>> No.2808062

The other one definitely hit more "cute" landmarks. You shrunk her cranium, big heads are more associated with cuteness. You made her eyes a drooping shape while the upward slanted almond shape from the original is also a generally more appealing shape. The extra lines and definition around the mouth aged her. You added color but overall distorted the structure and did not add much aesthetic appeal to it.

>> No.2808095
File: 230 KB, 900x509, OnlineShrew.jpg [View same] [iqdb] [saucenao] [google] [report]

It's feet came out pretty wonkey, but they were weird looking in the refrence. (also partially buried.)

I am going to paint over this with water color shortly. (its only 28 LB hammermill printer paper so I know it is going to fall to shit when watercolor hits it but meh.)

I have a really hard time with fur. Those dark spots on the body are supposed to be gaps where the fur pulled apart to show the darker hair roots but it ended up looking like a pattern... Any suggestions?

>> No.2808120


>> No.2808125


>> No.2808134

Looks good to me brosiph

>> No.2808189
File: 75 KB, 576x768, archer.jpg [View same] [iqdb] [saucenao] [google] [report]

been dreaming about a pixel art tactics game, sketching characters

>> No.2808209
File: 553 KB, 707x1000, 1mini.png [View same] [iqdb] [saucenao] [google] [report]


>> No.2808257
File: 470 KB, 3000x2000, 2.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.2808258


>> No.2808259

why don't you, and other people who do animu, post in the alt thread? it's the hole point of having these two threads.

>> No.2808260

Draw thread is for actual advice.

>> No.2808261
File: 307 KB, 600x711, study10.png [View same] [iqdb] [saucenao] [google] [report]

question; what's a good method for rendering soft edges? was trying not to half-ass for once but it took so much effort to render manually;;; thanks

>> No.2808262

he just wants to be with the big bois

>> No.2808264

there's so much wrong with the fundamentals that it's probably better in the alt thread.
like wtf is happening with the legs seriously?

use a soft brush.

>> No.2808270


>> No.2808273

so the airbrush, & then render over? i've... never actually tried that orz, thanks

>> No.2808276

airbrush looks really shitty, giving that clipart look, until you start getting better and can actually put it to good use.

>> No.2808304
File: 1.13 MB, 973x1972, replace.png [View same] [iqdb] [saucenao] [google] [report]

bg studies

>> No.2808313

Love that first one!

>> No.2808316
File: 147 KB, 1280x384, 3456.jpg [View same] [iqdb] [saucenao] [google] [report]

these are pretty good anon but the values of the last one are too close making it hard to read

>> No.2808330

you should work on adding volume and cleaning up brush strokes - > your clouds kind of look mushy and without volume, same goes for the waves, its kind of occupying a weird space between graphic and rendered? Meaning if you added more depth (i think you should focus on depth) or made it more flat/graphic I think it would be more pleasing- my 2 cents

>> No.2808335

give us more to look at. Currently a humanoid on mars looking at an asteroid or some kind of heavenly force. Is she wearing space gear? Or is that a bandanna on her head? Is she even on Mars? And wtf's she doing with that hand?

All questions aside, lovely composition and colours, would personally like to see a bit more definition in context because just feels slightly too empty atm.

Please sort out the shadow it's so distracting from what is an excellently drawn medieval guy. No qualms with this except that the arm holding the sword seems a bit off. Looks like you've drawn the sword to fit his stance, but the arm doesn't match up- Doesn't look like he's holding it well, even if there's meant to be a slack grip.

>> No.2808341

Nice, but the eyes are too far apart.

>> No.2808364
File: 158 KB, 400x502, j.png [View same] [iqdb] [saucenao] [google] [report]

please help me fix this
can't fucking nose especially when not copying directly off a reff... anyone have any nose tips?

>> No.2808371

first off use a ref, darker values for the nostrils/irises/neck area under the face, block out the hair and ear too dont render only one area, its flat and lacking in depth (not only for the nose. the brow bone/lips/tip of nose/chin should protrude) also your brush strokes are messy and don't follow a contour: look at the forehead, why are you using directional strokes that way

>> No.2808377
File: 177 KB, 1405x1885, IMG_0801.jpg [View same] [iqdb] [saucenao] [google] [report]

DId a quick redline, hope you don't mind!

THe main thing here is that you have a 3/4 head view, but your nose is mostly front facing. This can be resolved by paying attention to the planar structure of the face.

If things are looking off, double check planes and direction!

Riffing on what the previous anon stated - it can help to make your strokes directional, following the contour and structure in order to let them inform that.

>> No.2808386

of course, tumblr red nose, that's what it was missing

>> No.2808396
File: 146 KB, 500x613, fc.png [View same] [iqdb] [saucenao] [google] [report]

thanks so much for the help! tried to fix a few things quickly but couldn't really do much about the nose direction rn orz... will also think more about stroke direction next time.

just super shit at thinking in form/planes;;

>> No.2808398
File: 101 KB, 400x502, 1483882410945.png [View same] [iqdb] [saucenao] [google] [report]

The neck is a bit to long. And there are to few midtones imo. Futhermore it could benefit if you looked at some asaro heads and references to get a sense of the planes and general struture of the head.

>> No.2808403

thanks! i've looked at asaro heads but i could never really wrap my head around them so to speak... is it best to just copy out different angles?

>> No.2808412

Nice pun :^D. Yeah, study them from different angles and try to paint them from imagination and try to see how they apply to real human faces.

>> No.2808415

Thanks, anon!

I appreciate the concrit, thank you very much! If it's not too much trouble, do you think you could elaborate on adding depth to the pic (especially the waves one)?

>> No.2808430

And also study construction from like loomis and the book: The Artist's Complete Guide to Drawing the Head.

>> No.2808458

(S)he should rest the right arm on the pommel of a sword stuck in the ground,that'd look quite neat.

>> No.2808466

i dont like somethig aobut the face, the else is fine i guess.

>> No.2808474

for showing depth on organic objects, you have cues like a same size object repeated, like a tree that is big in the front and small in the back, and when this tree goes back you see less detail/colors are desaturated/edges are softer. For your waves picture, it seems to be all on one plane, while there is depth you showed you can push it: the whites and blues in the front can be warmer/cooler depending on what color temperature shift you want, the small waves in the front could use more clarity/I want to see how the wave is splashing over in the middle, the form could change further, like it doesn't overlap that much-the wave coming forward doesn't really look like it's coming forward. this also applies to the painted clouds-clouds aren't flat objects in the sky they have volume, imagine the contours of the clouds and draw your strokes to follow it. Also check out ruo li paintings for how he handles waves

>> No.2808521
File: 1.33 MB, 1200x1800, Mona2Base3.jpg [View same] [iqdb] [saucenao] [google] [report]

Just finished this "study"

>> No.2808522

you got the ref?

>> No.2808558
File: 210 KB, 1351x924, eb951e9e.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.2808617
File: 166 KB, 360x576, yellowhood2.jpg [View same] [iqdb] [saucenao] [google] [report]

im almost finished but any insight/advice would be helpful

>> No.2808636
File: 56 KB, 960x1564, elf.png [View same] [iqdb] [saucenao] [google] [report]

quick daily

>> No.2808670
File: 163 KB, 358x578, kj,hnhjm,b.png [View same] [iqdb] [saucenao] [google] [report]

Hmm, could use some boost to values.
I just grayscaled the picture, and it feels like it only has two different values.

>> No.2808697
File: 164 KB, 360x576, 1483896777654.jpg [View same] [iqdb] [saucenao] [google] [report]

Since we 're seeing her head from below, it kinda looks like her brow region is protruding forward way too much.

>> No.2808708
File: 1.10 MB, 924x1289, 244.png [View same] [iqdb] [saucenao] [google] [report]

I exaggerated the effect here, but blurring details that further away will add depth to the painting just like what >>2808474 said. Blur can also add movement to the leaves and water splashes giving them more energy compared to drawing them individually

>> No.2808710

this is really cool. Do you have a blog?

>> No.2808749
File: 227 KB, 2000x1500, IMG_1002.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.2808804
File: 389 KB, 1478x1438, Black Girl Beach.jpg [View same] [iqdb] [saucenao] [google] [report]

I used to think the mixer brush was only for blending but I've made the switch to using the mixer brush as my main brush and I'm loving it. Finally rendering is more fun!

>> No.2808835

not yet

>> No.2808841


good call, thanks

>> No.2808843
File: 241 KB, 1000x936, 2017-01-08 Expressions.jpg [View same] [iqdb] [saucenao] [google] [report]

Practicing some expressions.

>> No.2808855


>> No.2808891
File: 762 KB, 1200x748, Foam Animals WIP2.jpg [View same] [iqdb] [saucenao] [google] [report]

Finally picking this up again.

>> No.2808896

Whoa, how did you do that whole color palette?

>> No.2808898

It was actually part of a tutorial image I found online. Since it had a nice variety I just cropped it out and saved it as a stand-alone.

>> No.2808900

Oops, meant for

>> No.2808902

Oh, that makes sense. Never thought about doing things like that.

>> No.2808906

wow that's amazing
Can you make me one like that for using with this song? : https://www.youtube.com/watch?v=wVuoCydz08s

>> No.2808945
File: 761 KB, 1317x590, sketches 2.png [View same] [iqdb] [saucenao] [google] [report]

Something from me.

>> No.2808957

These are really nice!

>> No.2809145
File: 334 KB, 1010x632, dfgdyjdsrtyyksdrt.png [View same] [iqdb] [saucenao] [google] [report]

Be as harsh as possible.

Need to start showing my work to people.

>> No.2809147

this looks like the beginning of gurneys painting where he did the photo sunlight effect or whatever

>> No.2809148

knightposting is back

>> No.2809150

lovely stuff you have there mang
would be interested in blog too

>> No.2809152

no (you)s for you at all so far ? this is pretty great. the skintones are fantastic.

>> No.2809153

nice colors, but the eyes and mouth are so tiny compared to the face and nose

>> No.2809159
File: 350 KB, 1010x632, Proportions.jpg [View same] [iqdb] [saucenao] [google] [report]

Not sure if you just quickly pasted the characters in, but there is an inconsistency in height.
You also place your mouths too low.

>> No.2809166

Pasted them in because they've been finished recently.

Mouths too low? All of them or just some of them?

>> No.2809168
File: 492 KB, 1257x863, eskisoup.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.2809169
File: 279 KB, 1500x1013, 1475557294347.jpg [View same] [iqdb] [saucenao] [google] [report]

Thanks very much you guys, this was really helpful ;-;. I was actually going to study pic related but didn't know it was by him. Thanks for the rec too!

>> No.2809173

Saturated green looks horrible on characters, they look like sparkledogs.

>> No.2809177

It looks like the blue lady put both her feet in one boot and the other one is just standing by itself. maybe move the hind boot over so it connects to her left leg.

>> No.2809178
File: 907 KB, 1677x976, Udklip.jpg [View same] [iqdb] [saucenao] [google] [report]

Guy on the left was fine and the two after that I only moved up a tiny bit.
I made the biggest changes to the girl on the right, as the mistake was most obvious.

>> No.2809183

Thank you. I appreciate it.

>> No.2809186

Thank you.

>> No.2809205
File: 1.18 MB, 2592x1936, IMG_6314.jpg [View same] [iqdb] [saucenao] [google] [report]

Is a map game?

>> No.2809206

fucking shit.

>> No.2809213

Which book did you take that excerpt from?

>> No.2809215
File: 57 KB, 375x500, The-Artists-Complete-Guide-to-Drawing-the-Head-.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.2809222

Thanks again.

>> No.2809236

>Thank you.
Oh my, you're welcome.

>> No.2809243

That first image is fucking beast

>> No.2809294
File: 221 KB, 1200x1600, #1.jpg [View same] [iqdb] [saucenao] [google] [report]

anatomy study, no reference.

>> No.2809369
File: 453 KB, 1000x750, january-8-2017-1.jpg [View same] [iqdb] [saucenao] [google] [report]

working my way through this. very time consuming

>> No.2809450

>no reference

>> No.2809490
File: 504 KB, 1000x750, january-8-2017-2.jpg [View same] [iqdb] [saucenao] [google] [report]

kill me

>> No.2809491
File: 201 KB, 1275x1594, IMG_20170109_005347_506.jpg [View same] [iqdb] [saucenao] [google] [report]

working on this one right now, rendering out everything

>> No.2809492

looks interesting. you should put it on a different color background. so the white doesnt mess with your values.

>> No.2809502

Composition isn't that great but I like your rendering, maybe push the values a bit to show distance and the building would look a lot better if it wasn't crooked.

>> No.2809504

get out of your comfort zone

>> No.2809509


>> No.2809512


>> No.2809518
File: 339 KB, 1200x1600, #2.jpg [View same] [iqdb] [saucenao] [google] [report]

study from memory and following some sort of logic, problem? heres #2, hours pass, and still looks like shit. Erase, draw, erase.

>> No.2809526


nah I'm done.

deleted my blog, sold my tablet, and threw away all of my sketchbooks.

Such a waste of time. And for what? It's completely unnecessary and serves no purpose.
Art is not needed, especially in today's society where the intellect, personality, and face reigns supreme.

To be honest, the "artistic lifestyle" seems almost like a childish endeavour at this point, and I don't mean any disrespect, but it seems like the most serious artists (asides from guys who are legit conceptartists/illustrators/porn artists but they represent a very low % of dedicated lifters) are also the people with nothing else going on in their lives.
I know this was true with me, I was biggest and most serious about drawing when I was still in uni, working only 15 hours a week, and pretty much just plucking around all the time, going out, with no real life.
To all you kids out there who are getting sucked into the comerical art , try to stop yourself.
So long as you have and maintain decent facial aesthetics, you'll be fine.
Art just not worth it.


>> No.2809530

Take a look around you.
Chances are you're in a house.

Guess what someone designed your house. Someone designed your computer. Someone designed your clothes. You know that tablet? I'm sure there was a small team who designed the look of that.

ANYTHING that you see, touch, use has literally been someone elses design.

You know those cubicles that you're going to be stuck in for 40 years? Someone designed that too. Your favorite movie? A bunch of creative teams built that.

To say that art isn't important is to be completely ignorant to the world you exist within. Anything you interact with: the chair you sit in, the desktop UI, any game you can think of, product packages, clothes, shoes, cars, houses, weapons, utility items, utensils, your bed...Everything has been created by an artist.
Art is literally everywhere, and yet you choose to leave this world where your ideas are not only valued, but consumed by the public. Artists create trends, styles, and brands. While just developing pretty illustrations is totally fine, an artist can literally be the creator of anything. UX designers literally create experiences. It may not seem like art, but you are still creating the way someone interacts with something else.

I'm sorry you have to go, and you won't be missed. Sure artists arent going to cure cancer, nor are we going to mix chemicals together. But artists create experiences, and that alone is much more powerful in the long term.

Art is worth it, but it isn't for everyone. Peace man, go into business management or head towards med school. Art can be compared to these other professions because of the amount of training and influence it has on the world. Anything else and you'll be REALLY wasting your life.

>> No.2809532

0 wisdom guy

>> No.2809535

this is pasta

>> No.2809539
File: 39 KB, 625x350, pasta_625x350_41450937320.jpg [View same] [iqdb] [saucenao] [google] [report]


this is pasta.

>> No.2809541

I think the paint fumes might be making you shitty.

u wear a mask bro?

>> No.2809549

/ic don't need wisdom kekker.

needs a ass woopin like no other.

>> No.2809574
File: 659 KB, 1688x848, sketchodes.png [View same] [iqdb] [saucenao] [google] [report]

How the fuck do you leave the comfort zone

>> No.2809587

find quality art that you believe you can never do and copy it

>> No.2809590


>> No.2809635

I do commissions if you mean that?

>> No.2809671

In your case realism, look nice tho.

>> No.2809674
File: 210 KB, 510x700, PortraitSketch.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.2809932

It still looks like shit and chicken scratch. You have no idea how to construct a body.

>> No.2809940
File: 447 KB, 1142x784, fisherr.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.2809952

I like this.

>> No.2809966
File: 156 KB, 607x581, 7299b737f4ac3ea416886f2630efe977.png [View same] [iqdb] [saucenao] [google] [report]

Her face looks boring to me. Is there anything I can do to make her more visually appealing and interesting?

>> No.2809974

You could try pushing an emotion, besides the light lowered brows, she has a blank face.

>> No.2809984
File: 481 KB, 825x1100, pihaja2.jpg [View same] [iqdb] [saucenao] [google] [report]

Could use some refining, lighter areas seem bit off. Maybe I'll continue with this after having a meal.

>> No.2809990

something feels very wrong with the anatomy, but i can't tell what?

>> No.2809991
File: 199 KB, 581x984, fb.jpg [View same] [iqdb] [saucenao] [google] [report]

fuck forgot pic

>> No.2810015

Chest is too thick and the left shoulder is too high/a lil wonky

>> No.2810044
File: 283 KB, 581x984, New canvas.jpg [View same] [iqdb] [saucenao] [google] [report]

a lot of things are a little off, adding to a big effect. body is really wide and chunky, contrasts with her thin forearms and face.

>> No.2810095
File: 3.34 MB, 4032x2268, 20170109_214931.jpg [View same] [iqdb] [saucenao] [google] [report]

Drew this some time ago, im not that much of a drawer but i'd like the qritique and tips, dont hold back.

>> No.2810097


>> No.2810125 [DELETED] 
File: 556 KB, 1000x700, gob.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.2810134


>> No.2810136


>> No.2810137

thazz nice.


>> No.2810142

I love it already but im curious about what youll change.

>> No.2810151


probs http://iimmpp.tumblr.com/

>> No.2810153

>Please sort out the shadow
do you mean the shadow on the ground?

>> No.2810155
File: 272 KB, 627x887, mer.jpg [View same] [iqdb] [saucenao] [google] [report]

thanks for the feedback ~
critiques on this one?

>> No.2810157

No, keep it mostly for myself

>> No.2810158

her belly looks like a pancake (flat top and rounded edges). unless it was intention you need to bring some more form to it, by that i mean show some muscles.

>> No.2810165
File: 37 KB, 480x270, 2017t.jpg [View same] [iqdb] [saucenao] [google] [report]

is this comp OK?
what should I do to improve it?

>> No.2810170

very cute

>> No.2810176

Is the left light supposed to come from the top or the bottom?

>> No.2810182

are you someone I know

it's weird seeing someone else link my blog

>> No.2810205

point the axe head toward the chicken

>> No.2810222
File: 985 KB, 1362x947, 1-10-2017.png [View same] [iqdb] [saucenao] [google] [report]

>> No.2810364
File: 413 KB, 773x813, Spoopyskulldude3.png [View same] [iqdb] [saucenao] [google] [report]

WIP. Imma polish this turd.

>> No.2810366

so cool, looks like something sinix would do

>> No.2810381
File: 56 KB, 544x544, 17d00a69b3f995352e972ee4d8d6a6c84457964f_hq.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.2810383

is he sittingin water? looks pretty cool and spoopy so far

>> No.2810386


best piece on here so far. do you have a blog? i want to follow you from the shadows.

>> No.2810393

her face looks really round and squishy
not really a criticism, if its the intended look

>> No.2810451

Thank you and no. Its just a shadow I haven't had the time to refine yet. I put it there so the image would be easier on the eyes value wise.

>> No.2810550


post an update for your summoned skull please

>> No.2810551
File: 163 KB, 773x813, Overpaint for anon.jpg [View same] [iqdb] [saucenao] [google] [report]

how would i approach it if it were my drawing, maybe this give you some ideas.

>> No.2810563
File: 349 KB, 1024x1467, round2.jpg [View same] [iqdb] [saucenao] [google] [report]

figured out how i wanted my character to look and did a little illustration :') they grow up so fast

>> No.2810566


that looks worse.

>> No.2810657
File: 120 KB, 785x1110, IMG_0112.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.2810660

How do I get to your level senpai?

>> No.2810662


arms too small/short.

>> No.2810665
File: 98 KB, 1500x1126, Laser-Printer-3.jpg [View same] [iqdb] [saucenao] [google] [report]


copy posing models for 20 hrs a day and never work on your own ideas.

>> No.2810681

In any case the chest area is all kinds of wrong

>> No.2810688

I sure have been consuming a lot of his content recently, Thanks!
looks like space/hazmat suit combination I like it! I do feel your character needs some sort of element added to their clothes like pockets, straps or graphical designs like the ones you see on industrial suits

>> No.2810693
File: 286 KB, 500x683, study12.png [View same] [iqdb] [saucenao] [google] [report]

first study for the day!

>> No.2810694
File: 710 KB, 815x1111, IMG_0115.png [View same] [iqdb] [saucenao] [google] [report]

I'm still shit but fwiw
Be conscious about drawing try, form > detail, be disciplined, be ambitious

I will try again tomorrow with fresh eyes, thx


I wish I had 20 hrs per day just for drawing

Also nope, I do my own stuff like pic related but even on studies I construct and try to analyze and then change stuff

>> No.2810700
File: 782 KB, 1000x729, january-9-2017.jpg [View same] [iqdb] [saucenao] [google] [report]

finished this

>> No.2810706


post your ref next to your art when you are posting studies

>> No.2810709


You have nice form control and line weight but these look like realistic anime, it's creepy. Do you have any you've painted?

>> No.2810710
File: 37 KB, 564x846, 4097dba0688c06660a7ec8a00204ef99.jpg [View same] [iqdb] [saucenao] [google] [report]

sorry! here it is

>> No.2810724
File: 204 KB, 613x595, 2d6da8f88bf00f7416bac933f296d3ca.png [View same] [iqdb] [saucenao] [google] [report]


Updating with a bit of progress and some color.

I'm considering giving her some sort of scar or tattoo on her face, but I'm not sure what would work the best.

>> No.2810743

Yeah my insta is: D000dle
or artstation is just Daniel Cannata

>> No.2810750

Thanks, I have most of my stuff here: http://firez-da.deviantart.com/gallery/

It's a shame it came off as creepy to you but I will keep trying

>> No.2810753


very nice stuff man, reminds me a lot of catbib's early stuff.

>> No.2810754

>an actual professional
Whoa, this is so cool.

>> No.2810765

Looks really great as a thumbnail, I don't like it as much big.

I guess it depends on how big it is etc. Maybe slightly finer strokes would let you get the same effect?

>> No.2810778
File: 229 KB, 864x1224, hyprthmri5.png [View same] [iqdb] [saucenao] [google] [report]

Heya /ic/. This is a w.i.p. for a potential comic.

What do you guys think of the colors and details?

>> No.2810796
File: 803 KB, 1452x1502, Emil-nowicki art girl 2017.png [View same] [iqdb] [saucenao] [google] [report]

This is something I did yesterday att my boring customer service job and used their scanner to scan it in, I feel the scanner did not do a proper job scanning it to a good quality...

>> No.2810867

what is edges

>> No.2810971

Awful, /beg/

>> No.2810975

pls read these and apply


>> No.2810977

>thinking that brian will actually take criticism, ever

>> No.2811001

Those strokes look horribly jarring to the eye so much so that the composition looks like its only purpose is to display your brushwork. See how much better it looks if you squint or as a thumbnail

>> No.2811010
File: 158 KB, 720x667, 1481770085542.jpg [View same] [iqdb] [saucenao] [google] [report]

Your work is brilliant m8, just gotta work on eyes and facial expressions for your stylized stuff; the previous picture had nice eyes anyway

>> No.2811122

>But don’t allow yourself to agonize about them too much. That initiates hesitation, and then immobility. You must work with strokes to develop them.

literally from that second article. If I spent all my time worrying about getting everything right I'd never paint.
"You must work with strokes to develop them"
What do you think this painting was for?

>> No.2811131

Starting to draw again, took me a whole hour.

>> No.2811133
File: 726 KB, 540x960, Screenshot_2017-01-10-10-09-00.png [View same] [iqdb] [saucenao] [google] [report]

>> No.2811135
File: 844 KB, 720x1280, Screenshot_20170110-100930.png [View same] [iqdb] [saucenao] [google] [report]


>> No.2811148

That's not a very flattering picture

>> No.2811152


yeah I know, but for a quick sketch it was easier to get a good read/silhouette this way.

>> No.2811179

I'll post it again after I work on it more.

Definitely things about the design need some fixing. Lots of work to do.

>> No.2811216
File: 594 KB, 626x900, SketchPortrait.jpg [View same] [iqdb] [saucenao] [google] [report]

Another warm up.

>> No.2811221

looks really nice

>> No.2811258
File: 670 KB, 689x1254, 1-10-2017.2.png [View same] [iqdb] [saucenao] [google] [report]

I know I need to work on the shoulders/arms but I'm having a lot of difficulties with the head angle, does it look ok?

>> No.2811319
File: 1.42 MB, 1612x907, beach7.png [View same] [iqdb] [saucenao] [google] [report]

Christ! I can't get the water right!

>> No.2811341


nice colors, no idea what you're doing

>> No.2811342

Add horizontal lines across the water of varying thickness and length. Mess with color and opacity of the lines. Reflect sky or some objects into it

>> No.2811351
File: 301 KB, 1680x1050, 120663-aurora-borealis-clouds-evergreens-forests-lake-mountains-night-time-stars-trees-water.jpg [View same] [iqdb] [saucenao] [google] [report]

A quick google search could have provided you with enough information to translate into the image. Always get some side-reference boy

>> No.2811353

Shadow demon doing the john cena "cant see me pose"?

>> No.2811404

those mountains/rocks in the distance are too dark, it's throwing off your perspective.

>> No.2811422
File: 671 KB, 2157x2093, 2.jpg [View same] [iqdb] [saucenao] [google] [report]

Trying out new brushes, this came out. I'm having more fun going straight to color instead of adding it to value afterwards, but my color knowledge is still weak and I think mine always have an artificial feel to them.

Btw, does anyone know of a PS brush that's similar to the Dry Brush in Corel Painter? I like how flexible it seems to be (soft or hard edges anytime you want), but I'd prefer not to change software at this point.

>> No.2811443

you need to give up.

>> No.2811472

people like you just need to die.
the incarnation of the loser who does nothing but shit on others. kys
daily reminder not to listen to these faggots

>> No.2811477
File: 501 KB, 1093x821, Sketchypoop2.png [View same] [iqdb] [saucenao] [google] [report]

An orc fella, might clean it up and color it later.

>> No.2811495

very good lineart famalam, loose but clear and descriptive where it has to be

might i ask what would be your process to turn this into a painting?

>> No.2811500

thank you, i looked through a pdf for it and it honestly just clicked with me, way more helpful then most guides ive used.

>> No.2811553

love it, i dont think it looks creepy like anon said.
but whatever.

>> No.2811558

very nice. do you use ref?

>> No.2811644

Also very messy atm. I usually clean it up before I go forward by making a new layer and drawing over it again and sometimes even a third time.. Then I color it by adding flat color and cell shading.

If I were to continue from that into painting it I would make a layer on top of the color and shadow layer and start blending in some soft edges and adding some values by picking values from the piece and changing it slightly with the sliders and adding that into the piece.

>> No.2811673

weird shadows.

>> No.2811687

`yes, thats why im doing this my nig

>> No.2811786 [DELETED] 
File: 181 KB, 815x1111, IMG_0118.jpg [View same] [iqdb] [saucenao] [google] [report]

Thank you anons

>> No.2811836
File: 129 KB, 706x999, IMG_0120.jpg [View same] [iqdb] [saucenao] [google] [report]

Thank you guys, it seems I still own you a decent expression I will keep trying though

>> No.2811891
File: 747 KB, 1254x924, platonus2.jpg [View same] [iqdb] [saucenao] [google] [report]

haven't posted in a while, would love some thoughts on this

>> No.2811905

Firez pls go

>> No.2811907

>Firez pls go
no i like Firez

>> No.2811909

badass i like it
technically is sucks though, except for the gesture

>> No.2811989
File: 1.49 MB, 1748x2433, bark.png [View same] [iqdb] [saucenao] [google] [report]

Redoing the entire bottom half I fucked it right up, giving the face some form too anons

>> No.2811992

wow, steven universe OC! great!

>> No.2811994

never seen it, which the green faggot one? fuck anon i'm triggered

>> No.2811995

nah I don't even know the show, it was a joke to point out what trend that design might belong to.

>> No.2811996

looks like glutinous muddy trash, stop working on colors and focus on forms and shapes.

>> No.2812011

thanks anon I appreciate the advice and you're right I gotta keep my values in check when go into colour I always just slack there, and yeah shape and form is what I should be going for, got any good advice on how to practice better form through any methods?

>> No.2812012

oh ok yeah I see it now anon, almost gave me a dun heartattack

>> No.2812022
File: 1.65 MB, 3099x2433, IMG_2016.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.2812030

I don't like the space dandelion.

>> No.2812148

pretty neat, the planet could use a bit more interest imo( a stylized city or some shit). also this >>2812030

>> No.2812203
File: 345 KB, 1200x675, Abort1Small.jpg [View same] [iqdb] [saucenao] [google] [report]

Kinda lost with this one.

>> No.2812207

Very nice! But these people looks out of this place for some reason.

>> No.2812233

did you use a 3d program for this?

>> No.2812234


I personally think it has something to do with scale,-
If I try to isolate the scenery and only look at the building, I get the impression that it is very large and vast, but introducing the characters into the scene breaks this illusion and I find it slightly jarring. If you look at the people going up the stairs: they look as if they should be clearing the steps two or three at a time. Perhaps you could also try to play around with your hues a little more to create a sense of depth? Beautiful work.

>> No.2812252

Thanks for the help. Yeah, I modelled the scene in Blender first to calculate the light.

>> No.2812281
File: 658 KB, 1460x1460, IMG_2375.jpg [View same] [iqdb] [saucenao] [google] [report]

I'm going to post a few pieces, first time here. -U

>> No.2812283
File: 2.06 MB, 2448x2448, IMG_2373.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.2812285
File: 370 KB, 1270x1270, IMG_1731.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.2812412

Previous Thread: >>2812410

Previous Thread: >>2812410

Previous Thread: >>2812410

>> No.2812415

supposed to mean next thread for anybody as retarded as I was in previous post

>> No.2814039

back to basics my friend
dont paint in colour just yet, stick to grayscale

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