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/ic/ - Artwork/Critique


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File: 1.50 MB, 1440x1440, house op.png [View same] [iqdb] [saucenao] [google]
2738840 No.2738840 [Reply] [Original]

Because we should not have to make new threads or post in draw threads with our fundamental exercises.
Feel free to post even the smallest exercise you have done to show you are still trying, do not give up, make someone proud.

AVOID asking unrelated questions, there is a question thread for that.

RESIZE YOUR IMAGES TO ~1000 PIXELS:

#1)
>screenshot the image and post that instead (I recommend ShareX)

#2)
>change camera capture settings to something smaller

#3)
>send to computer and resize in MSPaint

→ →
There's a new (and cleaner) sticky in town! You can see it at:

https://docs.google.com/document/d/1uwaXKU7ev6Tw_or__o8ARpUb6r2rCZYJGqwSFV9AD98/edit#bookmark=id.15jx3pyuimvj

>Thread study: Try to draw/paint the opening or any other following images.
Feel free to post your original works as well if you're trash.

TRY TO BE MORE ACTIVE AND GIVE PEOPLE SOME FEEDBACK - many studies are left unreplied, which is a bit sad and can be quite demotivating for the people that try their best to improve, but are left directionless.

OLD THREAD: >>2735409

>> No.2738841
File: 294 KB, 800x1200, 4c8e07e34c9971f6dd23fc6e7aeb813f.jpg [View same] [iqdb] [saucenao] [google]
2738841

>> No.2738842
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2738842

>> No.2738843
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2738843

>> No.2738845
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2738845

>> No.2738847
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2738847

>> No.2738848
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2738848

>> No.2738849
File: 144 KB, 500x667, tumblr_mmskvyhnJ01qcksf5o1_500.jpg [View same] [iqdb] [saucenao] [google]
2738849

>> No.2738853
File: 183 KB, 927x866, draw.jpg [View same] [iqdb] [saucenao] [google]
2738853

>>2738836

trying to see her face in 3d

>> No.2738869
File: 99 KB, 1024x691, draw.jpg [View same] [iqdb] [saucenao] [google]
2738869

>tfw your less than garbage

>> No.2738878
File: 928 KB, 1686x1049, Heads.png [View same] [iqdb] [saucenao] [google]
2738878

>>2738841
>>2738843

>> No.2738881
File: 50 KB, 1000x562, IMG_20161108_134652-1000x562.jpg [View same] [iqdb] [saucenao] [google]
2738881

Repost from the previous thread, can someone give me direction? I'm doing mirroring in perspective.

>> No.2738909
File: 2.77 MB, 4128x2322, 1478642648590-1131066264.jpg [View same] [iqdb] [saucenao] [google]
2738909

So what do you guys think about it? Currently I'm doing the first draw a box lesson while copying some stuff from time to time. Am I doing ot right? Would you reccomend me sonething else?
Also I noticed I keep drawing small things with my fingers instead of my wrist? Is it normal? How do i change it?

>> No.2738912

>>2738909
and as always 4shit feels free to rotate my images however it likes

>> No.2738926
File: 3.86 MB, 3120x4160, IMG_20161108_155309.jpg [View same] [iqdb] [saucenao] [google]
2738926

From previous thread.
I'm stagnating and hitting a wall. No matter what experiences I do, I only see minimal improvement. Please help.

>> No.2738928

>>2738869
Try taking your time and sight measuring the most imortant landmarks in your reference before anything else, noting the angles and distances between them.

>> No.2738931

>>2738926
You're definitely symbol drawing, have you tried doing the exercises from drawing on the right side of the brain?
Try not to render so much before you understand the forms of what your drawing.

>> No.2738937

>>2738931
Couldn't find it in the sticky, and can't find a free copy online. Would you happen to have a spare PDF, please.

>> No.2738938

>>2738931
>>2738937
Also, other than the large eyes, what would you say needs major improvement?

>> No.2738948
File: 479 KB, 835x709, fuckin chink.png [View same] [iqdb] [saucenao] [google]
2738948

critiques?

>> No.2738960

>>2738948
Ah! Welcome back

>> No.2738965

>>2738960
hello!

>> No.2738971

>>2738948
Take more time measuring and try to see where significant angles relate , and try to group your values more clearly

>> No.2738988
File: 245 KB, 767x1000, beggar.jpg [View same] [iqdb] [saucenao] [google]
2738988

>>2738843
test.
>>2738926
Check Uldis Zarins' Anatomy for sculptors, odds are the approach by simple volume will suit you well.

>> No.2738992

>>2738937
https://aimeeknight.files.wordpress.com/2016/01/edwards-the-new-drawing-on-the-right-side-of-the-brain-viny.pdf
Try to just focus on the exercises, the text has a lot of theories that are dwelled on for too long imho
>>2738938
The mouth, the nose and eyebrows aren't accurate and appear flat, but the placement and proportion look fine (other than the eyes that you already mentioned)

>> No.2739000 [DELETED] 
File: 421 KB, 967x784, 56265.png [View same] [iqdb] [saucenao] [google]
2739000

>>2738840

>> No.2739007

>>2738988
>>2738992
Thanks a bunch.

>> No.2739016
File: 95 KB, 509x561, 대갈치기.png [View same] [iqdb] [saucenao] [google]
2739016

i'm found my really bad habit jesus
only thing i can drawing from imagination is drawing head at same angle i'm fucked

>> No.2739021

>>2738840
>RESIZE YOUR IMAGES TO ~1000 PIXELS

yet you took my image, resized it larger than the original and above 1000px at that. gj op.

>> No.2739026

>>2738988
>implying you're a beginner
fuck you, mang

>> No.2739041

>>2738841
Ramus too long neck too small on the guy.

>> No.2739043

>>2739041
Was meant for
>>2738878

>> No.2739045

>>2739016
you're a gook, you probably have double or triple the art gains that the rest of us are gonna have

>> No.2739048 [DELETED] 
File: 337 KB, 900x1046, 1469418948173.jpg [View same] [iqdb] [saucenao] [google]
2739048

>>2738840

>> No.2739080
File: 60 KB, 416x738, manikin.jpg [View same] [iqdb] [saucenao] [google]
2739080

Manikin I started working on earlier today, Any critiques/advice to help me better identify my weaknesses or where I can improve? (Like personally I cant stop looking at how off I am with the arms and thighs)

>> No.2739088

>>2739080
I would say gesture then mannequin it cause it loses the motions of the pose

>> No.2739108
File: 352 KB, 1225x826, What the .png [View same] [iqdb] [saucenao] [google]
2739108

i don't know this is some kind of excercise
i have ugly style anyway

>> No.2739114

>>2739108
Reasons why you shouldn't study anime right here...

Look in the mirror and recreate the angle of your drawing. Apparently, the camera is at a low angle since the ear is below the brow line. Your chin will not look like that.

>> No.2739116

>>2739114
aw shit what a information thanks mate

>> No.2739119

>>2739080
Try working on gesture once you have anatomy down packed anon.

>> No.2739121
File: 324 KB, 1000x563, 20161108_000756_563x1000.jpg [View same] [iqdb] [saucenao] [google]
2739121

Burd

>> No.2739123

>>2739121
Why did 4chins flip the damn thing

No seriously, what the actual fuck

>> No.2739127

So I'm really trying for good figures without a reference. I feel that this is okay, but not good. What exactly is wrong?

>> No.2739128
File: 176 KB, 657x978, figuresketch0001.png [View same] [iqdb] [saucenao] [google]
2739128

>>2739127
How about a picture even..

>> No.2739129

>2016 presidential election going on and people are drawing

kek

>> No.2739132 [DELETED] 
File: 127 KB, 2176x2480, 34.png [View same] [iqdb] [saucenao] [google]
2739132

>>2739114

oh no i make it even worse

>> No.2739134
File: 122 KB, 750x974, image.jpg [View same] [iqdb] [saucenao] [google]
2739134

""""""""""gestures"""""""""

>> No.2739135
File: 122 KB, 2176x2480, 34.png [View same] [iqdb] [saucenao] [google]
2739135

>>2739114
aw fuck sake, i ruined

>> No.2739142
File: 34 KB, 616x307, my face my soul.jpg [View same] [iqdb] [saucenao] [google]
2739142

I'm trying to get into rendering after some time just doing line drawing and I feel there is some secret to this shit.

So, how do you finish a rendering? For some reason if I zoom out enough it looks okay, but the more I close in the shitier it gets.

>> No.2739153
File: 91 KB, 446x564, tumblr_ogcsri07MQ1vvrnuso1_500.png [View same] [iqdb] [saucenao] [google]
2739153

Critique please

>> No.2739158

>>2739153
looks like if that guy on here that does random mspaint paintings made an actual portrait

>> No.2739159

>>2739142
No that's just your problem, you do NOT need to be rendering yet. Your values and proportions are off and everything is too soft and mushy. You need to do it in this order:

Sketch (big shapes and gesture only)

Rough clean line-art (simple but less messy, more accurate, use visual measuring. for example here you would have fixed proportion and all that cranium you cut off, the shape of the jaw, eye socket shape, cheekbones...)

Block-in (block in values, this shit looks kind of like a paint by numbers. No rendering yet)

Block in refinement (go in and fix up any gradient tones lying under the details you're looking at. Blend your soft shadows, and define the hard shadows)

Render/polish (now that the structure, tones, and form are all planned out all you have to do is smooth out and mess with the smaller details and variants in tones, like any inside the eyes or nasal cavity, the little dimples and textures, etc.)

It looks like you put down a sketch and went straight to block in refinement. Don't skip anything or you'll be polishing a turd.

Start over entirely, do it again with this process.

>> No.2739160
File: 471 KB, 1244x1310, 1357919196412.jpg [View same] [iqdb] [saucenao] [google]
2739160

>>2739142

>> No.2739163
File: 72 KB, 720x720, 1428713459037.jpg [View same] [iqdb] [saucenao] [google]
2739163

>>2739159
>>2739160

Okie, gonna follow these. Thanks a lot.

>> No.2739164
File: 135 KB, 950x999, jackcayman.jpg [View same] [iqdb] [saucenao] [google]
2739164

working on shading with a single color, long with just using a chisel tip pen.

>> No.2739170

>>2739129
>People are drawing and some anon had to mention the election

Topmeme

>> No.2739173

>>2739163
Good. I believe you can do this, anon. Either get some solid structure and form in there or squint and look at the big shapes the shadows make. Or do both, who gives a fuck.

As long as you keep practicing with a purpose like that, you will keep improving.

>> No.2739179

>>2739134
love the line confidence !

>> No.2739180

>>2739159
not that anon but do you have any visual examples of this process?

>> No.2739184

>>2739180
The closest I've got right now is >>2739160

He still does the steps I mentioned, but they're just put together into those 4 steps he's got.

I'll look around and see if I can find anything that illustrates the point a little better

>> No.2739186
File: 168 KB, 786x1017, 1425003750668.jpg [View same] [iqdb] [saucenao] [google]
2739186

>>2739159
Thinking like this helps with block-in

>> No.2739192

>>2739184
Ohhh I see, thanks anona

>> No.2739193
File: 559 KB, 1000x799, 911.jpg [View same] [iqdb] [saucenao] [google]
2739193

I feel like faces from side view are the hardest thing on earth. How do I git gud? Practice more Loomis? Perspective? Facial features? Everything at once?

>> No.2739196
File: 169 KB, 900x517, comparison.jpg [View same] [iqdb] [saucenao] [google]
2739196

What do you think I could change for that "pro" look?

>> No.2739199

>>2739196
draw like a painter. meaning just be free and use the pencil as a mark maker instead of trying to make it a photocopier.

>> No.2739207
File: 49 KB, 618x350, the fuck.jpg [View same] [iqdb] [saucenao] [google]
2739207

>>2739173
Damn, anon, if you talk like that you are going to make me blush. And then furiously masturbate to an anime version of you pumping my ass.

Does this count as block-in? I remember reading something saying you draw like a painter and you paint like a sculptor, so kind of like this.

>> No.2739246

Is this good?

>> No.2739249
File: 436 KB, 703x984, figuresketch0002.png [View same] [iqdb] [saucenao] [google]
2739249

>>2739246

>> No.2739258

>>2738840
quick Q
anyone know of a good program for doing just sketches on a tablet? i don't need to color or anything, just want to sketch and not have ads and shit.

>> No.2739264

>>2739258
photoshop

>> No.2739265 [DELETED] 
File: 223 KB, 627x457, Screen Shot 2016-11-08 at 1.42.42 AM.png [View same] [iqdb] [saucenao] [google]
2739265

https://www.youtube.com/watch?v=ia5DJVz_W6s

VERY POSITIVE!!! MUST WATCH!!!

>> No.2739319

>tfw you have sketched the general outline of the head and have to start doing the face

>> No.2739326

>>2739258
Something that costs money but is totally worth it: sketchbook pro. It even gives you perspective tools bruh.

As for free programs, krita, gimp, mypaint, there are a ton just google em up and find one you like.

>> No.2739331

>>2739258
clip studio god's tool

>> No.2739343

>>2739135
Shift facial features up and define the chin.
Strictly speaking, abandon manga style and copy from real references to improve your rendering technique and anatomy: your hair are terrible and the drawing is overall ugly because of bad rendering of volumes. Even the eye, which is the best thing in this drawing, has wrong perspective.

>> No.2739349

>>2739343
REALISM FUCK YEAH

>> No.2739364

Why is drawing so fucking hard.

>> No.2739366

>>2739364
because you don't have the spark

>> No.2739367

>>2739364
the ligameme wasn't genetic

>> No.2739369

>>2739364
not gonna make it

>> No.2739371

>>2739367
I will exchange my ligameme for a spark

>> No.2739377

>>2739349
Well you can't stylize forms without knowing them beforehand.

It's like taking a shit without an asshole.

>> No.2739394
File: 475 KB, 942x1200, bag.png [View same] [iqdb] [saucenao] [google]
2739394

messy.

>> No.2739399
File: 164 KB, 661x583, wat.png [View same] [iqdb] [saucenao] [google]
2739399

>>2739394
1.

Work on your construction. Your face has no skeletal structure, and you still arent thinking in three dimensions.

2.

Learn your proportions, the head is way too large, the torso is too short, and the arms and legs are too short AND too skinny.

3.

When you learn your anatomy, you'll quickly realize that legs do not work like this.


Keep practicing, I can tell you'll make it one day, kid.

>> No.2739400
File: 192 KB, 738x983, practiceTime.jpg [View same] [iqdb] [saucenao] [google]
2739400

>>2738842

>> No.2739401

>>2739400
Push those values anon.

Look under his jawline in your reference, that shit is black as fuck.

>> No.2739406

>>2739343
any way do you have any good reference for those angle? i can do that shit from imagination

>> No.2739432

How do i work in some basic elements of the skull into my construction? like the cheeks and sockets, so i can have a basic skull to work over?

>> No.2739433
File: 112 KB, 736x958, 8b52191bc7b703829799a3fc30a84d15.jpg [View same] [iqdb] [saucenao] [google]
2739433

>>2739406
Don't try new poses without references, you are can do something from imagination only after you've already understood it completely; and even after that you can save a lot of time by finding the right reference for what you want to do.

>> No.2739436
File: 162 KB, 1235x1448, skel.jpg [View same] [iqdb] [saucenao] [google]
2739436

I'm trying to learn values and form and I can't seem to simplify things. I tried squinting but I still focus on the details.

any advice?

>> No.2739448
File: 241 KB, 1280x656, the_egg.jpg [View same] [iqdb] [saucenao] [google]
2739448

>>2739436
Do not use line. Only fat brush.
Make an other study of a picture at the begining of this thread. Then, post one image with the three following steps :
step 1 sketch of basic shapes
step 2 add value (no blending)
step 3 refine value/edge (pic related)
We will tell you when you start to destroy your drawing. Enjoy

>> No.2739469

>>2739193
They are lacking just a little bit of skull, especially at the back of the head. Do a few skull studies and add a few asaro heads and you should be on the right track.

>> No.2739477

>woke up early to draw
>spent the whole morning shitposting on /pol/ instead

>> No.2739479

>>2739436
Right now all your edges are pretty smooth start cleaning up your edges and add start adding more contrast in your value range.

>> No.2739484

>>2739477
Internet was a mistake.

>> No.2739508
File: 1.36 MB, 1836x3198, 01.jpg [View same] [iqdb] [saucenao] [google]
2739508

i drew this without any reference. used only imagination. what do you think?

>> No.2739522
File: 227 KB, 1352x1000, 1478638514127 copy.jpg [View same] [iqdb] [saucenao] [google]
2739522

>>2738841
am i supposed to use pen or pencil? i keep reading use pen so you cant erase, but then i cant fix my mistakes.

>> No.2739523

>>2739508
Use reference.

>> No.2739524

>>2739508
i think you should use reference

>> No.2739528

>>2738845
Is it just me or does her torso look a bit too long?

>> No.2739530

>>2739522
Don't worry with the pen part, if you're more comfortable with a pencil, go for it.
Now, your drawing. You should try to build the shapes that makes the face the way it is. Going in dry like that without prior knowledge on how to draw a head will only make you rely on symbol drawing and that's never good.

>> No.2739533

>>2739528
Her head is too small also, she must be pretty tall.

>> No.2739535

>>2739508
pretty bad desu and looks really flat , use reference

>> No.2739537
File: 79 KB, 577x918, ss+(2016-11-09+at+07.36.43).jpg [View same] [iqdb] [saucenao] [google]
2739537

long time lurker
some skull studies

>> No.2739543

sure are a handful of skull studies this thread, I don't think there were any for the past couple of threads

>> No.2739546

>>2739543
Are we suposed to keep doing skulls or variety is key?

>> No.2739548

>>2739546
skull studies are always healthy, keep some in your schedule

>> No.2739559
File: 335 KB, 2081x1000, 1478638514127.jpg [View same] [iqdb] [saucenao] [google]
2739559

>>2739530
thanks, I'm not quite sure I understand what you mean though. I understand the face is in 3D, like i can see the level changes and shadows, but I don't know how to draw it.

>> No.2739567

>>2739401
thanks for the feedback anon.

>>2739559
try putting a 3*3 grid on your reference and your canvas. report the directions. don't add value if your lines are not correct.

>> No.2739568
File: 192 KB, 738x983, practiceTime_redux.jpg [View same] [iqdb] [saucenao] [google]
2739568

>>2739401
>>2739567

>> No.2739572
File: 1.42 MB, 2376x1667, Loomis heads.jpg [View same] [iqdb] [saucenao] [google]
2739572

'sup /ic/
I'm halfway through Fun with a Pencil and I've noticed that my progress is really inconsistent. Often I start doing exercises and the results are way better or way worse than the previous attemps. I always try to understand what the exercise is trying to teach me, but sometimes it's like I've forgotten everything learnt so far.
I didn't have this problem with Drawing on the Right Side of the Brain.
Is this normal, or am I approaching the book the wrong way? I've actually started writting down everything I notice wrong with my drawings so I can hammer in the knowledge, but you guys may know what is going on and have a better solution.

>> No.2739574

>>2739572
I could also use some tips on how to scan drawings properly.

>> No.2739577

>>2739572
you fell for the meme
don't even bother with even fun with a pencil, you need to practice basic shapes and line quality. Draw simple objects from life or a while.

What you're essentially doing here is studying calculus when you don't even comprehend basic addition and subtraction.You're mindlessly copying down a formula but you don't understand it.

Studying consistently from real objects (nail clippers, an eraser, pencil sharpener, your fingers, wooden cubes, etc.) will improve you faster than anything else when starting out. In doing such, you will be training your brain to see. It doesn't happen overnight- but it will happen if you work at it diligently. Then picking up Loomis later will be a cakewalk.

I can clearly see some effort has been put into this. I'm willing to bet that if you apply yourself more efficiently you can make it.

>> No.2739579

>>2739559
That face is not in 3D, that face is a a flat plane, a photograph, and your brain and your eyes know it.

You want to see and understand 3D better? study things that are actually within the third dimension.

>> No.2739589
File: 356 KB, 1000x1000, girlv2.png [View same] [iqdb] [saucenao] [google]
2739589

My first proper drawing tablet arrived today, intuos draw. I've been messing around and drawing random things for a while, but how do you draw cartoon hands? I can't seem to get the shape right, im very much a beginner btw

>> No.2739590

>>2739399
Thanks! I dont do a lot from imagination so this really helps

>> No.2739592
File: 125 KB, 569x601, jmanpreview.png [View same] [iqdb] [saucenao] [google]
2739592

any proportion and anatomy tips in this sketch?
thanks!

>> No.2739595
File: 1.03 MB, 1272x1752, Chair.jpg [View same] [iqdb] [saucenao] [google]
2739595

>>2739577
I did study from real life for some time; while I was following Drawing on the Right Side of the Brain and Keys to Drawing, but I guess I'll have to get back to that.
How do I practice line quality, though? I don't remember the books mentioning that.

>> No.2739599

>>2739595
Are you drawing with your shoulder?
I'm a /beg/inner too and I'm still struggling with this, but I can already see the difference.
By keeping my wrist steady and moving only my shoulder and arm I can (barely) get some longer and steadier lines.
Also, superimposing lines is a popular exercise that I'm into right now. You now, tracing a line and then making another 8 lines on top of that without going off

>> No.2739600
File: 485 KB, 725x840, chester.jpg [View same] [iqdb] [saucenao] [google]
2739600

>>2739592
connexions seems wrong.
pic related

>> No.2739602
File: 929 KB, 1241x1750, Stickmen7.jpg [View same] [iqdb] [saucenao] [google]
2739602

>>2739599
>Are you drawing with your shoulder?
Shit, I do remember the books talking about that.
I'm not sure if I draw with the shoulder or not. I think I do sometimes, but I'll have to check later. Thanks for the guidance, Anon, I'll be sure to keep drawing from real life and try some superimposing exercises.

>> No.2739605
File: 136 KB, 432x432, IMG_20161109_211305_crop_432x432.jpg [View same] [iqdb] [saucenao] [google]
2739605

Not really similar to ref but I was mainly focusing on skull and fixing values. Some directions?

>> No.2739608
File: 197 KB, 491x572, received_1307859239237257_crop_491x572.jpg [View same] [iqdb] [saucenao] [google]
2739608

>>2739605
Previous step.

>> No.2739617

>>2739595
Drawing something from a reference is fundamentally different from just drawing from your mind. You want to build up your "natural" sketching and drawing ability- uninhibited by having something in front of you, so that you can make more precise and confident strokes when you study.

As a warm up exercise- literally just practice drawing lines of various lengths. Draw them straight, curved, angled. Practice drawing over the same line multiple times with the intention of not making it messy.

Over time your muscle memory will build up to the point where your lines will go where you intend them. 10-15 minutes a day of this before your studies should suffice. Use pen and printer paper if you have to.

>> No.2739618

>>2738869
Looks too scratchy, you aren't looking at lines properly. Take your time to notice lines and shapes.

Also, do you have source on the reference image please?

>> No.2739623

>>2739599
arent you supposed to only draw with your shoulder when you do very long lines? like you cant do precision with your shoulder

>> No.2739627

>>2739623
Think of it like increasing and decreasing the diameter of your "brush", you need to get good at drawing from your shoulder for your bigger strokes, wrist for tiny details, and arm for most stuff.

>> No.2739637

what techniques do you use for measuring proportions?
Using the pencil as a ruler is very limited desu

>> No.2739654
File: 478 KB, 712x1000, 2016-11-09 16.23.30_712x1000.jpg [View same] [iqdb] [saucenao] [google]
2739654

Warmup page for today. Let's see if I can't get some real shit done today, my n/ic/cas.

I fugged up hard trying to draw in that last angle for that constructo-head, must have done it five times. Don't know what the hell my problem is today, dammit.

>> No.2739674
File: 108 KB, 563x1000, Screenshot_2016-11-09-16-23-46_563x1000.png [View same] [iqdb] [saucenao] [google]
2739674

Also, for all you fags like me who're posting pics from a phone, the JustResizeIt! Free app has got you covered. The free app only has one profile, but it'll do everything you need it to. Set the max size to 1000 by 1000 and it'll resize any photo to under 1000 pixels without fuggin up the aspect ratio. Also, set the destination to 'local' and pick or create a folder to put your resized photos in. Oh, and it can resize a whole bunch of fotos at once, and there aren't even any ads <3
What a time to be alive, /beg/!

>> No.2739699

i need a site that can give me average sized photos of random objects

>> No.2739700
File: 105 KB, 660x989, 20161109_162201.jpg [View same] [iqdb] [saucenao] [google]
2739700

>>2738842
>dont even have to flip this to see his head sticks out too much
Shit

>> No.2739702

>>2739637

Proportional divider is love, proportional divider is life.

Also compass.

>> No.2739728

>>2739618

>>2737609

>> No.2739738
File: 98 KB, 634x903, 20161109_165659.jpg [View same] [iqdb] [saucenao] [google]
2739738

>>2738843

>> No.2739752
File: 140 KB, 731x977, Capture.jpg [View same] [iqdb] [saucenao] [google]
2739752

How exactly do I approach this

>> No.2739757
File: 34 KB, 552x553, 1464428319144.jpg [View same] [iqdb] [saucenao] [google]
2739757

>tfw cant nail head construction that works for you

>> No.2739765

>>2739654
>>2739700
>>2739738
>>2739608
>>2739605
>>2739602
>>2739589
>>2739592
>>2739595
>>2739572
>>2739568
>>2739559
>>2739537
terrible. not gonna make it

>> No.2739766

>>2739765
Fuck you bitch im still gonna draw

>> No.2739767

>>2739765
D:

>> No.2739773

>>2739752
You don't. It is all abstract and feeling and therefore has no application. You just have to put in the mileage until you have enough experience to "get it".

>> No.2739804
File: 63 KB, 334x373, sai_2016-11-09_18-17-40.png [View same] [iqdb] [saucenao] [google]
2739804

After 2 months of Erik Olson and a Scott Roberston DVD, I tried to do a irregular shape thing in perspective, drawn digitally and freehand.

Whato do think, /ic/? I know I'm still a begginer in the perspective field but seeing some progress feels good.

>> No.2739815

>>2739804
Are those blue fins meant to by symmetrical? They don't look like they are mirrored correctly.

The cast shadow looks wrong too, you put the ship shadow directly under it like the sun is overhead, but the shadow of the ramp looks like the sun is behind the viewer. That or the shadow is on a weird hill, but it still is not correct.

Avoid hatching your shadows like that as it flattens the perspective. If you are going to hatch with loose lines then makes sure they follow the ground plane and go to the left vanishing point and help emphasize the perspective instead of contradict it.

>> No.2739828

>>2739738
Get outta /beg/

>> No.2739841

>>2739828
No

>> No.2739847
File: 145 KB, 621x586, sai_2016-11-09_19-14-16.png [View same] [iqdb] [saucenao] [google]
2739847

>>2739815
I tried revising some of the problems with the drawing.

You are right, the blue fins are not symetrical, and I don't think I got them right this time either, I'll have to rewatch the part where Scott explains that again.

However, let's say the light source in the drawing is above, just to clear some things up, I think I confused the fact that the ground blueprint of the the shape is not supposed to be the shadow of it, I mean if the shadow were to be above the shape then the shadow would become bigger when projected in the ground, right?

One more thing, the shadow in the ramp would be correct, no? Supposing the ramp is facing directly into the Left vp, then it would cast somewhat like it does in the pic, if that's not the case then it's probably the same problem that I had with the shape, which is that the shadow projected isn't supposed to be the ramp moved to the ground plane.

Thanks for the reply, anon.

>> No.2739968
File: 194 KB, 707x1000, random stuff.jpg [View same] [iqdb] [saucenao] [google]
2739968

What am I even doing?

>> No.2739979

>>2739080
cia?

>> No.2739984
File: 584 KB, 1866x586, fuckperspective.jpg [View same] [iqdb] [saucenao] [google]
2739984

>>2739847
Well I'm a bit confused as to what you are trying to show. Is the ground plane meant to be flat? Right now it looks like the ground itself is another ramp, I drew a cast shadow showing how it reads to me. If you want it to be flat then you messed up how you placed the vanishing points as this would be outside the normal cone of vision and things would be distorted and not look like how you drew them. I did a quick edit on how I would roughly fix the scene but it's just me guessing eyeballing and isn't very accurate either probably, but is closer to how it should look probably.

>> No.2739986
File: 177 KB, 540x602, tumblr_ogeq4fUdSH1vvrnuso1_540.png [View same] [iqdb] [saucenao] [google]
2739986

>>2739153
numero dos

>> No.2739989

>>2739968
drawing with a poor understanding of what it means to think in 3D

>> No.2739998

What are some good places to get references from? Finding good references is actually harder than I thought, are there any sites specifically made for this or some general ref packs that have a bunch of random refs in them that I can just look through? I end up wasting too much time looking for reference so I just stick to imagination drawing and then I don't learn as much.

>> No.2739999

>>2739998
Reference for what? Literally just learn to google for what you want.

>> No.2740069
File: 324 KB, 720x1280, Sketch1043322.png [View same] [iqdb] [saucenao] [google]
2740069

>>2739765
How's this for some 'spark', fuckboy?

Thanks for inspiring me to actually do something today, anon :D

>> No.2740072

>>2739589
>how do you draw cartoon hands

Wew lad
First off, you need to check the sticky. Read the beginner's guide. All the books you need should be right here on this Google Drive I found a while ago: https://drive.google.com/folderview?id=0B8VO-JQCy3HgZ0U3QkVvVm4wREE&usp=sharing

Also, go to Drawabox and make sure you understand how to draw 3D forms before moving onto Fun With A Pencil.

>> No.2740084

>>2740069
Stop giving him (you)s ffs.

>> No.2740088

>>2739986
Blend. Look more at your reference, eye cavity and chick don't have those strong values and the gradient is smooth. Pick up the behavior of the model, your drawing looks like she is stupefied, mostly because the eye and mouth are not exact. Treat hairs like other volume, it's unecessary to add the scratches.
Don't be like >>2738988 and draw the hand wich is important for the understanding of the pose.

>> No.2740094

>>2739984
this is pretty awesome

>> No.2740104
File: 80 KB, 487x641, 1110160144-1-487x641.jpg [View same] [iqdb] [saucenao] [google]
2740104

this is a WIP. does she at least look like scarjo?

>> No.2740195
File: 1.16 MB, 1240x1754, lazy study.png [View same] [iqdb] [saucenao] [google]
2740195

>>2739433
1-2h drawing
of course it's shit

>> No.2740213
File: 1.97 MB, 1920x1067, courtofthesimianking.png [View same] [iqdb] [saucenao] [google]
2740213

Can anybody give me some tips on how to paint in ph? Some good tutorials? Spent so much time on this drawing and it looks like total crap

>> No.2740226

>>2740104
nope nope nope, and it will never look like her until you stop symbol drawing

>> No.2740234

>symbol drawing
nice meme

>> No.2740240

>>2740234
what is symbol drawing anyway?

>> No.2740255

>>2739984
It seems that my lack of skills have bested me yet once again. I suppose my estimation of the Vps was too exagerated, that made the ground plane too distorted or simply the the object look too close to the SP.

I'm going to have to practice how to set them up properly, because even if the eyeballing you did isn't completively correct, it does look better than my guess. Erik Olson did say that learning how to place the Vps is something you get from practice so I guess that's the problem.

Thanks for the edit, it can be hard to get perspective feedback in /ic/.

>> No.2740272
File: 148 KB, 500x500, practice 9th n.png [View same] [iqdb] [saucenao] [google]
2740272

I feel like i should be able to just do faces now, but im clearly missing something and i dont know what it is.

>> No.2740287

>>2738869
you haven't seen mine
literally toddler tier

>> No.2740288

Does it matter if i cant draw realistically? I want to leanr how stuff actually works of course, but really i want to do pseudo- comicish stuff

>> No.2740290

>>2740272
Jazza?

>> No.2740292

>>2740290
No? Are you asking what material i used

>> No.2740299

>>2740292
Something about your work reminds me of Jazza, be careful, anon. The path you walk is dangerous

>> No.2740300

>>2740299
Oh dear. I'll try harder then senpai.

>> No.2740301
File: 587 KB, 831x1000, stonetiles2.jpg [View same] [iqdb] [saucenao] [google]
2740301

This is a really stupid question so I'm sorry
I made this background for a small game project, but it needs to loop. Is there an easy way to make it into a seamless pattern?

>> No.2740307

>>2740301
Try over at /gd/

>> No.2740310
File: 371 KB, 1000x800, 1449967118606.png [View same] [iqdb] [saucenao] [google]
2740310

>>2740240
drawing from your abstracted memory instead of what you see or what conforms to the mathematical rules of reality. It's about a failing to execute your own intentions.

The typical comparison is a symbol eye vs an eye that follows form. Another example would be when you are studying a face and when you finish it, the head is tilted in a completely different direction. It's so off that everyone can instantly point out that it's wrong- but you may have no idea why it's so off.

The reason it happened is that despite having a reference, you still drew what your brain told you it knew instead of what was in front of you.

Amateurs often confuse stylized drawings for symbol drawing. As long as what you draw has a believable structure and adheres to the fundamental concepts of light and shadow, then it's clear you have the knowledge and are not creating a symbol.

tldr; if it looks competent and believable it's less likely to be symbol drawing. Some mistakes are more noticeable than others.

Pic related is from someone who doesn't post here anymore but does a better job of explaining than me, I just woke up. Hope it helps.

>> No.2740311
File: 732 KB, 1569x1988, 1430454954036.jpg [View same] [iqdb] [saucenao] [google]
2740311

>>2740310
have this pic too

>> No.2740316
File: 189 KB, 994x573, chun_edit.png [View same] [iqdb] [saucenao] [google]
2740316

Scrub who's learning how to use digital. Used to have an unprinted keyboard which looked fucking cool but made it impossible to use hotkeys.

Taking a break from traditional drawing because while I love ink more than any other medium, it is also very frustrating to me, more often than not..

>> No.2740320

>>2739349
Google images duder. It's fucking amazing, I don't know how people drew shit before it. Usually get a few good refs in the first 10 or 20 results. Example search terms I'd use are like, " female running side view". Biggest issue tends to be clothing obscuring anatomy but you can supplement that with other references.

>> No.2740322

>>2740299
How do i avoid becoming polite aussie man? Should i just do a sheet of basic heads right now or something

>> No.2740332

>>2740310
>>2740311
Great stuff anon!

>> No.2740341

>>2740322
"polite"

Jazza is a snake. His personality is fake.

>> No.2740342

>>2740341
What did he do?

>> No.2740343

can i make it without reading books

>> No.2740344
File: 778 KB, 2005x3008, 1478760844791-s.jpg [View same] [iqdb] [saucenao] [google]
2740344

This is my reference for
>>2740344

>> No.2740345
File: 500 KB, 720x804, ImageCorp_20161110101348.jpg [View same] [iqdb] [saucenao] [google]
2740345

Dang internet is slow

Finally gathered the discipline to complete something. Lost my kneaded eraser but I'm too lazy to use it anyway.

>> No.2740347

These are just random pictures I've drawn this year and the ones that didn't make me cringe honestly.

I wanna be a artist that dabbles in both comic books and animation. But I'd like to get better also and would like pointers in how to do so. I will accept all criticisms and will come back again one day once I feel as though I have improved.


http://imgur.com/a/oMnb9
http://imgur.com/a/t2cAJ
http://imgur.com/a/NeASl

Thanks in advance!

>> No.2740359

>>2740347
Definitely made me cringe

>> No.2740362

Will copying anime teach you anything?

>> No.2740364

>>2740362
Yes!
I've avoided copying and I regret it.

Try to make your standards those of what you copy.

>> No.2740368
File: 711 KB, 2340x2559, IMG_20161110_192533.jpg [View same] [iqdb] [saucenao] [google]
2740368

Damn this was difficult and I still probably didn't get it. Ref from last /beg/ thread

>> No.2740375

>>2739045
Why IS it that asians are so much better at drawing than everyone else? Does it have something to do with the callipgrahy of the lingo?

>> No.2740377
File: 86 KB, 500x667, 9-20-16.jpg [View same] [iqdb] [saucenao] [google]
2740377

Give it to me straight
what should I be working on?
am i gonna make it?

>> No.2740379

>>2739508
Cave-drawing/10

I like it.

Still, use reference.

>> No.2740391

>>2740362

Yes and no. Most good manga artists are trained traditionally and this knowledge of reality carries over into their stylized work. If you're just studying from people's cartoons, and you're not trained enough to be able to tell if they've made mistakes or not, you're going to run into big problems. You'll end up one of those people who can only regurgitate things they've copied from other pictures, you won't understand how to do anything yourself.

There's more fundamental knowledge you just can't get from copying cartoons either. Doing studies from reality, applying and studying the fundamental concepts, is the only way to really get good at this.

If you study from reality and get good, there's very little you'll need to pick up in terms of stylization to draw anime. If you can draw a good looking human figure, you can draw a good looking anime figure, there really isn't that big of a leap.

Just don't try to learn by only copying anime, and you won't end up like one of those bad 'How to Draw Manga' artists.

>> No.2740410
File: 350 KB, 1149x1571, 20161110_212040.jpg [View same] [iqdb] [saucenao] [google]
2740410

>>2738841
Welp, it's not TERRIBLE considering I never actually draw real faces but clearly alot is left wanting and in the end the face doesn't actually resemble the person itself.

I can't tell what really went too wrong other than maybe the blacks not being black enough but I'm not sure it's enough to save this drawing.

And wierdly enough my phone seems to have warped the image somewhat, what's in front of me and what's onscreen are not the same.

>> No.2740417

>>2740344
Wah.. how.. what.

Well this is a slow board.

>> No.2740423
File: 419 KB, 1364x1300, eyes etc.jpg [View same] [iqdb] [saucenao] [google]
2740423

Am I still symbol drawing eyes? I've been trying to work on them.

>> No.2740442

>>2739522
The missing link/10

>> No.2740444

>>2740423
fucking pedo

>> No.2740449
File: 181 KB, 1000x1000, Untitled-1-Recovered.jpg [View same] [iqdb] [saucenao] [google]
2740449

airbrushing is really fun and now I want to use it more. tips and shit?

>> No.2740461

>>2740449
>airbrushing is really fun and now I want to use it more. tips and shit?
Be careful, a lot of artists stunt their growth with airbrushes because it gives a false sense of finish on things and makes you complacent or fooled into thinking that the superficial gradients are showing the true forms. I would be very conscious of the planes and how the forms turn even if you are using an airbrush.

>> No.2740466

>>2740461
I see what you're saying. Thanks for making me more aware of that.

>> No.2740467

>>2740444
She is 31 and has a small frame. It's okay bro.

>> No.2740472
File: 1005 KB, 954x1000, 10-16-2016 comparison.jpg [View same] [iqdb] [saucenao] [google]
2740472

Spent a pretty long time on this. I kept fucking up an ok drawing though. I would lose lines and forms as I painted and stuff got warped. The face is especially out of wack. any crit is fine, but I only really lisen to people who do a draw over as I have gotten loads of horrible advice.

>> No.2740478

>>2740472
Better than the rest of the thread.

>> No.2740486
File: 666 KB, 2478x800, 430.jpg [View same] [iqdb] [saucenao] [google]
2740486

>>2740472

>> No.2740491
File: 648 KB, 1368x1300, 1478807613361.jpg [View same] [iqdb] [saucenao] [google]
2740491

>>2740423
some redlines

>> No.2740497

>>2740491
Awesome.. Very much appreciated.

>> No.2740498
File: 292 KB, 857x1143, tree.jpg [View same] [iqdb] [saucenao] [google]
2740498

I started painting. I've been trying to learn how to draw in order to paint, but I realized I had to start painting to know what the heck I need to learn. And I can see that iI need to focus on construction to make trees that are three dimensional.

>> No.2740499

>>2740088
Thanks anon. Any tips on blending? I don't know how to get a smooth gradient and I'm scared of just making everything look super muddy.

>> No.2740507

>>2740498

The appearance of three dimensions has more to do with value changes around the form. Construction is a good tool to help you think and plan three dimensionally, but ultimately how you handle light and dark, along with your edges, is what's going to make that thing look 3D.

Get Gurney's book Colour and Light, and take a look at the section on form. Read the whole thing actually, it's a goldmine.

>> No.2740530

>>2740507
hm, okay. I thought I just got what construction was, but actually it is all about laying a good foundation for the rendering afterwards? this is the third time I think I understand what construction is... I'm learning.

I thought the tree was badly constructed because it is mainly oriented in two dimensions (no branches front and back etc...) and the branches have poorly defined direction, form and the way they attach to the trunk is also very unclear.

thanks for the book tip, I've got it in my folder actually

>> No.2740532

>>2740226
senpai why do you do this? its clearly stated that its a work in progress. is it not implied that the details that fix symbol drawing havent happened yet?

>> No.2740561

>>2740375
Ingrained culture of hard work (generally). Instead of shitposting on imageboards and going outside they devote their time to their craft.

>> No.2740583
File: 283 KB, 1891x915, hue_hue.png [View same] [iqdb] [saucenao] [google]
2740583

>>2740499
Sure, vary the settings for opacity/flow. Block your color with higher percentage and blend with lower. Otherwise you could use the smudge tool. Concerning the muddy aspect see the image absolutely correlated. Begin with slightly higher saturation and save your colors (swatches) in case of mudiness.

>> No.2740628

>>2740561
That doesn't explain the culture surrounding the art craft specifically.

Like, there's an over-abundance of good artists from asian countries, so much that any two-bit piece of shit Korean or Chinese MMO can have god tier art.

Even the mediocre artists from asian lands curbstomp whatever modern western artist is being masturbated over westside. It's staggering.

And if you look at popular asian art from a few hundred years before now and compare it to European art, the balance is completely different with asians drawing mostly enhanced Cave drawings and europeans peaking drawing and painting as an artform.

What happened?

>> No.2740638
File: 472 KB, 1500x1423, 5 steps back.jpg [View same] [iqdb] [saucenao] [google]
2740638

>>2740423
>>2740491
And... 5 steps of regression..

>> No.2740641

I've been wanting to draw for years but whenever I sit down with my paper and pencil I blank out and don't know what to draw. I feel like i might be more in love with the idea of drawing rather than actually drawing. What do?

>> No.2740653

>>2740638
use a thicker brush and draw big. don't bog down on details too much. try and be aware of your lines. The slight transparency doesn't look good unless it's used for a line that's being tapered off, for example on the pink one, the bottom of the curve of the breast, that whole line could be a completely solid line, with just the end of it tapered off with 1) transparency 2) a thinner line weight.

this will give your lines some nice weight 8)

>> No.2740656

>>2740641
When I don't know what to draw, doing some kind of lesson helps me get motivated. try and learn something new off youtube. have a goal of what you want to learn and push for it.

>> No.2740709
File: 149 KB, 1337x853, draw.jpg [View same] [iqdb] [saucenao] [google]
2740709

everything i make has a horrible look of suffering

>> No.2740720
File: 525 KB, 796x665, Lord BBQ.png [View same] [iqdb] [saucenao] [google]
2740720

well, this is my first real attempt on painting, after learning how to blend stuff. does somebody have tips and tricks on painting?

>> No.2740762

>>2740720
this is very good as a WIP but too early to help you on your blending, because you didn't really blend yet.

also the noisy base doesn't help you, as that detail is in the edges of the highlights and painting with them on with an untextured brush is the opposite of that

also it'd be helpful to know if you deliberately deviated from your reference (be honest here) cause the two don't have much in common

>> No.2740765

>>2740762
any pic with instructions for reference? xd

also thanks

>> No.2740872
File: 3.05 MB, 4032x3024, 20161111_181606.jpg [View same] [iqdb] [saucenao] [google]
2740872

Can someome critique this. Is the armor practical or is the whole thing trash? I have a lot of stuff like this not sure if it's worth completing.

>> No.2740881

>>2740709
you know you have a choice in brush size, LOL

>> No.2740887

>>2740881
I think you mean opacity. He clearly has size by pressure on (albeit not used too well)

>> No.2740888

>>2740872
You should look at references for armor and see how they operate on a human, and if you want, try to design your own while still retaining functionality. What I'm looking at on my screen right now is what seems to be metal plates rung around a figure like doughnuts around a pole. There is no thought behind what you drew.

>> No.2740889

>>2740888
>>2740872
also loomis

>> No.2740949
File: 9 KB, 498x226, Perspective_730.gif [View same] [iqdb] [saucenao] [google]
2740949

I see no stupid questions thread so can I ask this here?

Do I understand correctly that to learn how to draw from imagination you need to first be able to draw basic geometric shapes from any angle?

Now I think I understand the basics of perspective. But I don't get one thing.

How exactly do you know where to set the vanishing points? It depends on the FOV right? But still how do you know where exactly to put them? Do you just guess?

>> No.2740957
File: 226 KB, 500x500, figure.png [View same] [iqdb] [saucenao] [google]
2740957

im getting a bit frustrated with this. the figure seems good so far? im having trouble attaching the head and getting the construction and proportions on the head and face right. it seems like theres not enough face but if her head is turned down there should be more hair showing. i tried to go for a more extreme down turned angle but im not good enough. help

>> No.2740959
File: 13 KB, 254x224, 3points.jpg [View same] [iqdb] [saucenao] [google]
2740959

>>2740949
>>2734567
The principal vanishing view point is on the horizon right between your eyes.

>> No.2740961

>>2740957
Simply dont draw from imagination yet. Draw from life/reference photos

>>2740949
Well the ones for the horizontal plane are always on the horizon for eye level stuff.

What more do you need from here?

>> No.2740962

>>2740961
is my figure really that bad

>> No.2740966

>>2740962
Yes, study more reality.

>> No.2740970

>>2740966
okay i just noticed the legs are a bit too long but what else is wrong about it?

>> No.2740975
File: 226 KB, 500x500, figure.png [View same] [iqdb] [saucenao] [google]
2740975

okay i bothered measuring and saw that both the arms and legs were a bit to long to i redid those and played around with the lower leg thats showing. since her upper leg is disproportionate massive. if this cant be fixed with minor tweaks im going to scrap it

>> No.2740977

>>2740970
Literally everything m8. Not trying to bring you down there is definitely potential there but if you dont see whats wrong with the anatomy and proportions there is no sense drawing from imagination.

Heres a list if youre interested: arm proportions are fucked. Entire body looks like a tube of putty that is folded twice. No anatomy knowledge whatsoever, most glaringly boobs pelvis and ribcage. Shaky edges and blending. Weird uniform color.

If you draw from a reference photo you can get feedback and immediately see if the proportions of your painting match up with the reference.

Your painting shows that you will be able to grasp the fundamentals with a few more weeks of practice

>> No.2740981

>>2740977
>arm proportions are fucked
im hoping i fixed that here >>2740975
>No anatomy knowledge whatsoever, most glaringly boobs pelvis and ribcage. Shaky edges and blending. Weird uniform color.
all fair and true. i just dont want to polish a turd if the figure itsself is horrendous

is the updated one passable? and are you saying the 'issue' i asked about my op about the head/face construction issue are actually okay? thanks for the feedback

>> No.2740982

>>2740981
Not fixed. Draw something else with just the line. It's unecessary to begin rendering on a false drawing. With just the construction you will se your flaws more easily.

>> No.2740985
File: 6 KB, 276x183, images.jpg [View same] [iqdb] [saucenao] [google]
2740985

>>2740981
Notice the shoulders and forearm length

>> No.2740986

>>2740981
Notice the everything

>>2740982
He might be able to learn something here witth the reference. Dont be afraid to take a large brush and paint over your painting. Polishing the turd is never any use but taking the hammer to it might do the trick

>> No.2740988
File: 8 KB, 212x300, s-l300.jpg [View same] [iqdb] [saucenao] [google]
2740988

Oops forgot pic

>> No.2740992
File: 17 KB, 400x267, woman-hands-behind-head-7910171.jpg [View same] [iqdb] [saucenao] [google]
2740992

>>2740985
i had my arms at a similar length to that ref but changed it after i measured and saw that the elbow would come quite a bit past the navel. your model seems like her isnt loomis. googleing "woman hands behind head" shows proportions similar to the one in my revised pic and pic related

>>2740986
but im pretty close to breaking it.

>>2740988
i saw that one.

>> No.2740996

>>2740992
You cant break a turd

>> No.2740997

>>2740959
>>2740961
I understand but where exactly do you place the vanishing points with 3 point perspective?

>> No.2740998

>>2740997

The world you draw still has a horizon. It just might be out of the picture frame. You can use some fixed points on your desk to the upper right and upper left of your fixated paper if you want to be precise

>> No.2740999

>>2740996
true but you could have a pretty ideal turd, shoot it with it pee, break it apart, and shoot it again and break it even more. then youd be left with a flakey broken up mess with multiple masses floating around in your bowl with countless flakes and spec swirling in a brown misty orbit around the new smaller poop planets when you could have a one solid cohesive log that definitely shows you have a balanced diet and eat your fiber. but yeah, at least itll be easier to flush right? which is what youve been trying to tell me to do with mine all along right?

>> No.2741001

>>2740997
In >>2740959 the main vanishing point is the orthocenter (a) of the triangle. Concerning F1, F2 and F3 it depend on the FOV you want, the furthest from (a) the bigger is your FOV.

>> No.2741003

>>2740999
The thing is you cant expect to shit a perfect turd until 10 years down the line. You need to be able to get in there with your hands and go play doh on that log. You cant be afraid of breaking it in two and instead end up doing stuff like putting that bit of corn 2mm farther left. Thats not how art works. Especially since you can always ctrl s and ensure that your masterpiece of shit is safe if you actually do fuck it up completely

>> No.2741008

>>2741003
>You need to be able to get in there with your hands and go play doh on that log
but isnt sculpting harder than painting?

>> No.2741015
File: 2.88 MB, 1000x1000, violet.png [View same] [iqdb] [saucenao] [google]
2741015

it's just a sketch but.. do you guys think this artstyle looks okay?

>> No.2741017
File: 37 KB, 600x299, basic-shapes-hand-drawing.jpg [View same] [iqdb] [saucenao] [google]
2741017

>>2741001
>>2740998
So how do you get to the point where you can draw geometric shapes from any angle without needing to draw vanishing points and guides?

How should my exercises look like?

>> No.2741018

>>2741017

Scott Robertson's stuff covers that.

>> No.2741052
File: 933 KB, 1144x608, as.png [View same] [iqdb] [saucenao] [google]
2741052

this may be silly question,
is copy and study well drawn animation is not recommendation? some idiots are doing that and looks like fun

>> No.2741070

>>2741052
I wouldn't recommend it, unless you wanna study the style specifically.

>> No.2741096
File: 2.48 MB, 1000x1414, IMG_20161111_0001.png [View same] [iqdb] [saucenao] [google]
2741096

>>2738842
>>2738841
>>2738843
>>2738869
some quick sketches

>> No.2741104

What's the point of sketching/painting uniquely from values ? Can I get away with just training my values-skills by starting with line sketches and only then start rendering ?

I ask because I have a hard time getting proportions right by sketching from values and I spend a lot of time correcting those proportions (but I guess it's just about grinding to get better here)

>> No.2741114

>>2741052
Do what ever, but don't count on getting gud doing it.

>> No.2741125

in photoshop, is there a way to see the hue cube and HSB sliders at the same time? it's such a hassle to keep changing the color window interface.

>> No.2741192
File: 35 KB, 640x480, snapshot_[2016.11.11_09.57.48].jpg [View same] [iqdb] [saucenao] [google]
2741192

>>2738843
>>2738841
How to draw hair like this?
>>2739605

And how do I know where to place distance between the nose, mouth, eyes?

>> No.2741196

>>2740195
Fix that neck. There's a lumb on the left side that you can get rid of, and it looks like it should generally recede back over to the middle or jaw/ear meet anyway. The jaw also seems tilted; it's heading upwards while the face is tilted downwards.
>>2740213
nice, kc gorilla

>> No.2741200

>>2741015
I like it. Are you going to draw the other eye?

>> No.2741274
File: 112 KB, 562x1000, 20161111_171924.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

Yo, niggas, how can I paint things like that? I know the photo is terrible, but I needed to take one so I could try to explain myself.

There is light coming from every fucking where here and it seems like there are almost no shadows, I don't know what the fuck to do.

>> No.2741284

>>2741274
Paint what you see. In the case where there is lots of ambient light then the important things are the local colours and the shapes of each object. There is still some lighting information, like there is some subtle ambient occlusion in areas such as where the stem was on the apple, and there's some specular reflections like on the waxy skin of it. The controller is a plastic material that is a bit harder to fully understand since it's mostly specular, but just paint what you see for now.

>> No.2741288
File: 89 KB, 544x685, A-1.png [View same] [iqdb] [saucenao] [google]
[ERROR]

>>2741196
Thanks for advice i had some minor fixes but i can't cleary convince it

>> No.2741291
File: 166 KB, 417x610, Screenshot 2016-11-11 at 18.39.14.png [View same] [iqdb] [saucenao] [google]
[ERROR]

toast me

>> No.2741310

>>2741284
Damn, that's hard as fuck.

>> No.2741314

>>2741052
Some people do because they want to develop a certain style from an anime that they like. But as a beginner it's generally a no-no since you don't have the recommended level of fundamental skill to not only learn, but back up whatever you're learning.

>> No.2741318

>>2741291
that hair is triggering me

can we see your ref>?

>> No.2741328 [DELETED] 

When it comes to Proko, I plan to work at his videos in order.

Gesture
Bean
Robo-Bean
Structure
Landmarks
Proportion
Balance
Exaggeration
Tone

His playlists are a bit messed up though. So I'm not sure how many videos there is per subject. Unless it's like 1 per. Thing is, that course layout doesn't include mannequin-ization, but his playlist does. So idk. Unless I'm being stupid and that falls into the structure category.

>> No.2741349
File: 388 KB, 750x1000, 1197cc62-ca6f-4da1-8815-df02d7eeb15b.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

I am trash. I don't even know why I went wrong and how I prevent this from happening. Please help?

>> No.2741353

>>2741349

newbie here, but this looks like a severe lack of construction to me

>> No.2741357

>>2741104

There seem to be two kinds of people when it comes to that... The first kind see things primarily in terms of value and masses, and others in terms of line and shape. Obviously you want to practice both ways of seeing but from what I've seen over the years it seems pretty evident that people tend to have a natural inclination to one or the other. Also, sketching with values from the start is a bit meme tier. Even the most painterly traditional guys start with a solid line drawing.

>> No.2741359

>>2741349
First, stop calling yourself trash.
Self pity won't get you any closer to a decent drawing.
Second, the newbie anon >>2741353 is quite right.

>> No.2741380
File: 267 KB, 620x620, Photoshop_2016-11-11_21-58-47.png [View same] [iqdb] [saucenao] [google]
[ERROR]

i tried not to symbol
idk how you fuckers do it
what do i do?

>> No.2741381

>>2741380
This is not a bad attempt. You're closer to drawing properlythan symbol drawing, but you still have some slight symbol drawing issues in it. The eyes for example are very flat in the way you outlined them, and the eyebrows looks like symbol drawing still. Try observing more closely what the shapes in your reference are.

>> No.2741383

>>2741381
should've mentioned that i eyeballed the distances from the reference, is there any major proportion negligence other than the ear?

>> No.2741387

>>2741383
The proportions seem okay. It's more an issue of how you are drawing the features and things. The hair for example is just scribbles and no actually what it looked like. The neck seems a bit odd too,

>> No.2741414
File: 28 KB, 601x508, 2f7.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

When drawing a body from Imagination, i simplify everything is simple shapes..but even then nothing really looks like it has volume..and when i then go and to a lineart everything looks flat..
Should i just go back drawing forms and boxes?

>> No.2741420

>>2741414
Post some examples of your art.

>> No.2741431
File: 258 KB, 616x616, Photoshop_2016-11-11_22-49-35.png [View same] [iqdb] [saucenao] [google]
[ERROR]

>>2741387
the sorry attempt of hair probably made the neck look odd

>> No.2741447
File: 95 KB, 500x513, ee.png [View same] [iqdb] [saucenao] [google]
[ERROR]

>>2741420

Here is something I just did.
I just look up the refernce and tried to put it into boxes, like it would do something when i would work with imagination.
And if i would put now muscles and all on top of it and then would do Lineart..everything would look flat.

>> No.2741449

>>2741447
Well that particular pose is pretty flat as there's no real twist or foreshortening happening except maybe a bit with one arm. When you do the linework just focus on maintaining those same forms, and make sure you are overlapping the lines too and not just outlining it.

>> No.2741450
File: 246 KB, 1143x857, 20161112_000919.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

>>2738843
I almost never use these refs but its time

>> No.2741452
File: 255 KB, 1143x857, 20161112_001623.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

>>2741450
tried to shade as well, but she came out kind of evil.

>> No.2741453

>>2741452
Bretty good
Using references can help you improve if that's what's causing you to steer away from them, but you have to study them

>> No.2741457

>>2741453
Thanks, man. I've been drawing for a year. almost strictly doodling from imagination, but now I've been drawing the same shitty faces and two dimensional trees for long enough. I need to know what things look like.
>>2740498
this is my 2 dimensional tree. I'm gonna start using refs now, cause I know what I want to learn.

>> No.2741467
File: 220 KB, 1116x710, inuread.png [View same] [iqdb] [saucenao] [google]
[ERROR]

Here is my attempt at the girafe woman. Note that this is still a WIP and I've only been working on it for 40 minutes now. I know the hair and the Hand are still kinda off and there are some more things to touch up but, have this for now.

First time using a ref.

>> No.2741470

>>2741467
you need to actually look at what you're doing. compare the shapes of the values in the ref compared to what you've got. slow down and work thoughtfully.

also, your ear is super messed up.

>> No.2741471

>>2741470
Thanks for the quick critique, really helping me there. Ahah yea the ear, didn't went there as for now. Going to bed now, working back on it tomorow. Kisses from france anon

>> No.2741486

does anyone know any books that teach lineart (not the entire book on lineart but has a portion that helps with lineart)?

>> No.2741499
File: 167 KB, 724x1280, fffff.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

>>2741318
>>2741291

>> No.2741538

>>2741349
you need work on that construction. look up videos on how artists start with shapes to build a face. especially for someone like you, that's crucial to do

>> No.2741547

>>2740709
try closing her mouth up a bit so that she doesn't look like she's screaming in pain. that's what you got wrong.

also correct the neck

>> No.2741553

>>2740377
Your colors are off, use something more vibrant if you're drawing cartoons. The shading on the underside of the wing isn't right, but you did it fine on the upper right leg. And use a colored pencil for the sword.

>> No.2741582

>tfw procrastinate by not knowing what to draw

>> No.2741583

>>2741582
go roll in the towers girl thread

>> No.2741588
File: 56 KB, 373x408, dredd.png [View same] [iqdb] [saucenao] [google]
[ERROR]

Judge Dredd

>> No.2741589

>>2741588
All you've drawn is 3/4 view heads and you can't even get the helmet right. A helmet, similar to the head is wrapped around a cylindrical plane. Your drawing looks really flat.

>> No.2741639

>>2741589
Well, not all I've drawn is 3/4 view heads. I often post here pose and anatomy studies, but they are somewhat different

But I agree with your critique. I'll try to improve.

>> No.2741694
File: 1.24 MB, 974x1000, magpie.png [View same] [iqdb] [saucenao] [google]
[ERROR]

Hey guys, what do I need to improve on before I start colouring?

>> No.2741711

>>2741694
Curious beginner here, was this drawn from a reference or freehand? It looks very nice.

>> No.2741714
File: 196 KB, 877x620, Pomf Pomf.png [View same] [iqdb] [saucenao] [google]
[ERROR]

what the fuck why i can't draw for shit?
i don't have fucking clue

>> No.2741717

>>2741711
Thanks man!
I used a ref for the pose, and some for the markings & feather counts

>> No.2741728
File: 1.01 MB, 1024x1437, bubble_butt_by_dutomaster-dadqr4q.png [View same] [iqdb] [saucenao] [google]
[ERROR]

I want to draw hot milfs but my drawings always look like loli sticks, I can't add the thiccness ot it looks disproportional like a fat loli, any suggestions pls, pic is sorta related

>> No.2741736

>>2741714
Initial guess is that you haven't studied anatomy as much as you should. This is evident in the arms.

Also drop the negativity. You'll get better faster when you don't have the whole cringe "I suck" mentality on because it's not only embarrassing for everyone to see but a mental setback.

>> No.2741740

>>2741736
i struggled at shoulder i think i have to draw with naked reference, thanks anyway

>> No.2741745

>>2741200
this makes me glad, thank you!
probably, yes. I just wanted to make sure the drawing looks alright before going into more detail.

>> No.2741750

>>2741728
If they look like sticks try making sure that she's curvy all the way through. Don't draw her with straight lines, really exaggerate the curves of the lines. Its hard for me to give you feedback without an example, if you want to post a drawing I could help you better.
Also make sure she has big hips.

>> No.2741794
File: 236 KB, 622x748, 캡처.png [View same] [iqdb] [saucenao] [google]
2741794

>>2741714
some one advice fix this disaster anyway i can't convince i understood it

>> No.2741850

>>2741818
>>2741818
>>2741818

NEW THREAD

>>2741818
>>2741818
>>2741818

>> No.2741866
File: 494 KB, 1500x1500, paintwip.png [View same] [iqdb] [saucenao] [google]
2741866

>>2738843
2nd time painting on sai, how did I do? Also whats the next step for this painting, i don't really know how to refine it

>> No.2742014

>>2741866
Compare it to the reference, is it a 1:1 copy?
Blend some shit

>> No.2742527

>>2739199
this guy is right