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/ic/ - Artwork/Critique


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File: 760 KB, 1000x738, drawthread2016.jpg [View same] [iqdb] [saucenao] [google]
2707030 No.2707030 [Reply] [Original]

Previous Thread: >>2700850

Post your current drawing here and give constructive critique to others!
Please make sure your posted image is clear, DOWNSIZED TO AROUND 1000 PIXELS WIDE, ROTATED TO THE CORRECT ORIENTATION, and that any unused space is cropped.
If you want critique on a drawing from the previous thread, you can delete it there and repost in this one and then hug a kitten for good luck.
>dA /ic/ group :
>http://4chan-ic.deviantart.com
/ic/ Resources/Reference/Downloads/Links:
>>General resources :
>http://sites.google.com/site/4chanic/ >http://sites.google.com/site/artandwhatnot/
>http://characterdesigns.com/
>http://crimsondaggers.com/forum/thread-3.html
>http://finaltrinity.tumblr.com/post/13163064364/art-references-tumblr-accounts
>>fellowBro's books :
>http://mediafire.com/?i44dwzkf9j9n8
>>Figure Drawing Tool:
>http://pixelovely.com/gesture/figuredrawing.php
>http://posemaniacs.com/
>>Photoshop Brushes
>http://cgsociety.org/index.php/CGSFeatures/CGSFeatureSpecial/tower_of_evilzz

>> No.2707044
File: 76 KB, 1920x1080, 543-16-10.jpg [View same] [iqdb] [saucenao] [google]
2707044

Needs more polish.

>> No.2707052

>>2707044
Fucking uncanny valley; her face give me the chills. Isn't her head too big?

>> No.2707065

>>2707030
nice work op/

>> No.2707087
File: 134 KB, 1000x1294, slippy.jpg [View same] [iqdb] [saucenao] [google]
2707087

quick slippy

>> No.2707117

>Making an entirely new thread because the other didn't have all your junk in the first post
You guys take 4chan way too seriously.

>> No.2707129

why do you post your art in a drawthread if you dont want criticism OP? the brushstrokes still look terrible and theres still a dark area around the sun. its almost like you just want praise for your mediocre smears, desu

>> No.2707136

>>2707129
I think you got too many dildos stuck up your ass,anon.

>> No.2707156
File: 320 KB, 1138x567, Enviroment 001.jpg [View same] [iqdb] [saucenao] [google]
2707156

On the Subject of Sunsets, I'm finally attempting to colour sketches so there's a whole bunch of experimenting in this. Only problems I know of is that it's looks too busy brushstoke vise and value, when checking the values with a saturation layer the tree to the left is on is too close to the background tone so it's a little hard to make out.

>> No.2707167

>>2707052
Its to big for a regularly proportioned human.

>> No.2707196

>>2707156
way better than OP though

>> No.2707206

>>2707167
>>2707052
That's the point

>> No.2707212

>>2707117
The old thread was beyond 300. It's dead. Who takes this too seriously again?

>>2707129
A lot of people are whining about this picture. I think it's fine. The "dark part" around the sun isn't a problem, it might not follow a particular rule set for how sunlight works in reality but there's nothing wrong with breaking rules for the sake of making an interesting painting so long as the image still works in the end. The best artists can break rules without it seem like they're breaking rules. This picture might not be quite there yet but it isn't far off. THe image works for the most part so stop complaining about it.

That said, I think the strokes that make up the sky are a bit distracting but it's nothing too bad.

>> No.2707238

>>2707030
hey comforti pretty painting i like it!

>> No.2707240

>>2707212
god someone with a level head commenting on /ic!? donald trump for president!

>> No.2707248

>>2707030
I love this painting. Do you do any digital?

>> No.2707266

>>2707087
luv dis

>> No.2707273

>>2707087
Say quick again, i dare you

>> No.2707281
File: 370 KB, 683x1024, may-2-2016-2.jpg [View same] [iqdb] [saucenao] [google]
2707281

>>2707248
not really. my imagination sucks. heres a photo study i did a few months ago though

>> No.2707284 [DELETED] 
File: 272 KB, 2080x2408, fnc1.jpg [View same] [iqdb] [saucenao] [google]
2707284

hey so i did a photo study from http://myfigurecollection.net/picture/427 and i feel like i really learned a lot; i just wanna know if there are any techniques you gujys use to choose colors

>> No.2707288
File: 165 KB, 900x1042, fnc1sdfsdf.jpg [View same] [iqdb] [saucenao] [google]
2707288

>>2707284
fucki forgot to resize

>> No.2707291

>>2707288
this was a photo study; think i learned a lot about color and values
i wanna know if there are any techniques you guys could share on choosing colors?

>> No.2707339

>>2707212
There was already a thread up, dipshit
>>2706509

>> No.2707358
File: 351 KB, 900x1100, PAE.png [View same] [iqdb] [saucenao] [google]
2707358

Did this one right now. Any tips?

>> No.2707361

>>2707030
Thumbnail looks rad, but I believe you would benefit a lot from varying more your brushstrokes and refining some areas to make the structure more clear. It's a bit hard to clearly make the separation between background midground and foreground

>> No.2707365
File: 278 KB, 1000x520, adsadasx3.jpg [View same] [iqdb] [saucenao] [google]
2707365

Could I get a crit? I'm just polishing now, any glaring issues I missed?

>> No.2707368

>>2707365
It seems all over the place, there's not much focus on what I'm suppose to look at first. Try using dark values where you want me to look last and lighter values where you want me to look first, also apply the rules of third to the picture and move it around.

>> No.2707370

>>2707361

Yes, I don't have much experience with digital painting and most of the time I get lazy with details (but, I consider imperfect lines a charming thing)

>> No.2707373

>>2707365
Also there's no way of telling whether there going into the skull cave or out, always leave clues as to what is happening in the peice.

For example put a dude pointing which way there going, like a scout or something, it gives a simple indication which way their going.

>> No.2707383

>>2707370
Uhhhhh. I think he was talking to me

>> No.2707386
File: 655 KB, 1000x1043, 409.jpg [View same] [iqdb] [saucenao] [google]
2707386

>>2707365
Too much contrast everywhere. Also at night things will be a lot darker over all. Technically it would be darker than I have even painted it, but usually people take some artistic liberties in night scenes.

>> No.2707414 [DELETED] 
File: 455 KB, 735x1000, wip.jpg [View same] [iqdb] [saucenao] [google]
2707414

Crit please? I was thinking the right is better values for the face.

>> No.2707417
File: 856 KB, 1470x1000, wips.jpg [View same] [iqdb] [saucenao] [google]
2707417

Crit please? I was thinking the right is better values for the face.

>> No.2707460
File: 398 KB, 953x596, asskek.png [View same] [iqdb] [saucenao] [google]
2707460

Actually taking time to study some values on a frontal for the first time. Before i go ahead and fully render this, I'd like to know which "basic" mistakes you can point out. I'm all over the place with my drawing process and i wanna bring more structure in my study schedule.

>> No.2707470

>>2707417
I mean what style are you going for? Try putting your image in greyscale and see what plasticity you've achieved. Keep an eye on your light source. The hand looks interesting, the body needs work but i get where it's heading. The face however has no depth, it seems planar or at least not really affected by your light source. Makes the face look animuh and the rest of the image somewhere on the road to realism.

>> No.2707498
File: 680 KB, 3300x759, 410.jpg [View same] [iqdb] [saucenao] [google]
2707498

>>2707460
Not a bad start, but I think you should work the entire canvas at once and build it up instead of just rendering out a piece of it. You're most "basic mistake", as you call it, is in your approach.

>> No.2707501

>>2707498
Thank you for your effort! I guess i shouldve said that i specifically picked the middle of the face and not a full reference, but i rly appreciate all the other tips.

>> No.2707502

>>2707501
Well I think it's better to do the entire image instead of only an isolated piece. You'll learn more by painting things in context.

>> No.2707509
File: 914 KB, 5500x4500, wyvernCOLOR.jpg [View same] [iqdb] [saucenao] [google]
2707509

playing with colors. crit please? i could use some advice on coloring. right now im just using a multiply layer. is there a better way?

>> No.2707510
File: 518 KB, 5500x4500, wyvernCOLOR.jpg [View same] [iqdb] [saucenao] [google]
2707510

>>2707509
hot damn heres a smaller one.

>> No.2707511

>>2707510
idk how to make it smaller.

>> No.2707517
File: 3.14 MB, 2988x3620, 972016191747.jpg [View same] [iqdb] [saucenao] [google]
2707517

How is this face?

>> No.2707525

>>2707511
If you're using photoshop go into Image>Image Size and then enter new pixel dimensions.

>> No.2707531
File: 1.78 MB, 880x1300, colouredit2.png [View same] [iqdb] [saucenao] [google]
2707531

>> No.2707537
File: 886 KB, 1600x2135, spaniard pixel.jpg [View same] [iqdb] [saucenao] [google]
2707537

>> No.2707550

>>2707537
Looks weird how you just painted it normally then put some filter over it to turn it to pixels. Good pixel art is made at a low resolution out of pixels as the placement of each one is important.

Also his proportions look weird even for stylized work, and the hat forms aren't reading at all, like I have no idea what kind of hat it is. The belt buckle should be more in perspective too.

>> No.2707560

>>2707517
it's good work
if the features were off just a bit I'd think it'd look horrible and amateurish but as it stands good work

>> No.2707562

>>2707531
my pepe has a fefe

>> No.2707568

>>2707517
getting strong chunbum vibes from this... i cant be the only one.

>> No.2707650

>>2707281
nice man. Yeah it's too bad you can't mash imagination with those painting skills.

I love your work anon, but only when you put effort into it.

>> No.2707661

>>2707537
>>2707517
you guys not read the sticky. 1000 pixels wide.

Nobody wants to watch an image load. Especially on /ic draw thread.Rarely.

>> No.2707663
File: 70 KB, 720x960, eu.jpg [View same] [iqdb] [saucenao] [google]
2707663

>> No.2707664 [DELETED] 
File: 2.40 MB, 4000x2168, Hallwayafter5.jpg [View same] [iqdb] [saucenao] [google]
2707664

Rip the shit out of me while I'm still working on this. What needs priority atm?

>> No.2707667
File: 1.20 MB, 1845x1000, Hallwayafter5.jpg [View same] [iqdb] [saucenao] [google]
2707667

Rip the shit out of me while I'm still working on this. What needs priority? Can someone show me tips for painting the tops of these ruined walls?

>> No.2707715
File: 242 KB, 600x900, Krona 1-1.jpg [View same] [iqdb] [saucenao] [google]
2707715

So, I'm trying to show that this chick is opening a time portal, with time magic. How do I show "time" in an image like this? What I've got here is there's a fancy clock/maybe astronomical calendar that is being disassembled with magicz so all the gears and parts will show as they ascend toward the spherical time wormhole thing. I thought maybe her hand would age as it got closer to the portal, and maybe the gears and things and those leaves would also start to show signs of age. I dunno

>> No.2707717

If you're doing the hand thing, I think it'd be wise to add a rim light to her hand or something to draw attention there and adding on that, have objects closer to the hole get rustier and dirtier. This would work better if you had more nonrusted objects in the foreground though, but it's a great piece so far.

>> No.2707721
File: 497 KB, 1000x700, thelannds.jpg [View same] [iqdb] [saucenao] [google]
2707721

>>2707667

This image has a lot of issues with color coordination.

Where to start.

>If you're going to photo bash trees like that don't bother, just paint them in rough anon.

>The horizon line is too high.

> firmly establish foreground,midground and background.

> get rid of that cabin down below.

>reference foreground architecture.

I am sorta drunk.

there's just so much contrast in the backgorund, those beach rocks have more contrast than the foregorund arch.

>> No.2707740
File: 792 KB, 1845x1000, Hallwayafter6.jpg [View same] [iqdb] [saucenao] [google]
2707740

>>2707721
Thanks. Can you clarify what you mean by colour coordination issues?

>> No.2707743
File: 1.05 MB, 1847x1001, Ruin Painting fixie.jpg [View same] [iqdb] [saucenao] [google]
2707743

>>2707667
Your over all values are good, but your local values are out of whack. IT seems you're getting too wrapped up in details that you're losing a sense of shape and lighting. And in general I had no idea where your light source was. You had no consistent shadows to really break up where your lights and darks should be. What I've done here should help. In general the lightest shade in your shadows, should never be brighter than your darkest shade in your lit areas. Understand?

As for the tops of your walls, I dunno, you might just need to find a good reference for ruined walls, I just painted them as though they were light colored brick.

>> No.2707747

>>2707743
Did you reference this from somewhere? I swear I've seen this before.

>> No.2707748

>>2707740
well for one.

The sky is aqua/blue and the water is grey. Adjacent to the water are blue tiles and blue shutters. The colors in this image are scattered , not planned out.

>> No.2707751
File: 103 KB, 1919x1040, Blockout6.jpg [View same] [iqdb] [saucenao] [google]
2707751

>>2707743
Cheers!
>>2707747
Blocked it out in maya/unreal engine. I'm doing it based on French colonial architecture in Indochina.
>>2707748
I see.

>> No.2707753

>>2707743
That random line art on the edge of the broken floor is horrible.

>> No.2707763
File: 468 KB, 1003x701, Big Tree fixie.jpg [View same] [iqdb] [saucenao] [google]
2707763

>>2707721
Your problem is that you don't understand how the layers of atmosphere interact with the light coming off of a distant object. Though you're not far off.

Basically ask yourself: what color is the atmosphere? It's a kind of blue right? So logically you can deduce that as you peer through more and more atmosphere the distant thing will appear more and more blue correct?

Now that's all easy peasy, now the real key is understanding the difference in how shadowed areas of an object and well lit areas of an object show DIFFERENTLY through a lot of atmosphere.

To avoid rambling, I'll just say that the further an object is, the more atmosphere you're viewing through to see it, thus the more the shadows and highlights on the object become dilluted into distinct blocks of color.


I was experimenting with the clouds, just ignore them.

>> No.2707765
File: 548 KB, 1000x700, thelannds.jpg [View same] [iqdb] [saucenao] [google]
2707765

>>2707763
thanks anon. I'm trying my best to get gud.

I like it.

>> No.2707768

>>2707763
the forground grass is a nice touch. compliments the scale of the tree, gives more depth.

>> No.2707793

>>2707768
I disagree. It's the most kitch device to create depth in a painting. It just blockes the subject and leaves an impression that it's framed by someone that is hiding or laying in the grass. It should be used sparringly, and definetly not to frame an epic landscape.

>> No.2707799

>>2707715
I guess I should ask, does anyone have ideas for what to show in the time portal thing? Right now I'm just thinking stars and nebulae but I'm not sure

>> No.2707833

Is it just me or did all the posted images disappear?

>> No.2707917

>>2707663
haha you bald fuck

>> No.2708123
File: 565 KB, 1600x1284, ren.jpg [View same] [iqdb] [saucenao] [google]
2708123

>>2707917

>> No.2708149

>>2707044

she certainly looks polish

>> No.2708206

>>2707044
blog?meme u will never make it. blog?

>> No.2708285
File: 279 KB, 1142x1085, ydhj.jpg [View same] [iqdb] [saucenao] [google]
2708285

some scribbles, cc is welcome

>> No.2708328
File: 107 KB, 651x1157, b6d498f5-c0f6-4759-8490-60b5f2779374_20161008150451837.jpg [View same] [iqdb] [saucenao] [google]
2708328

>> No.2708388

>>2707560
...cant tell if sarcasm

>> No.2708392

>>2707568
Hey fuck you man if you compare to cumdump fart again Ill fucking kill you.

But really, why does it remind you of park?

>> No.2708399

>>2708285
Looking good man but the perspective on your middle one is way off. Im guessing she is taking a step forward, not falling backwards.

>> No.2708403
File: 1018 KB, 1920x1236, watresizedwatermark.jpg [View same] [iqdb] [saucenao] [google]
2708403

>>2707030
Just finished this up. Spent probably too much time on it, but I'm happy with the end result. On to the next project. Would love feedback, spent a lot of time wrestling with the colors and while I feel like I mostly succeeded, I know there's plenty of areas I could improve.

Thanks senpai.

>> No.2708404

>>2708403
Those mountains are sex. Blog?

>> No.2708405

>>2708404
Don't really have a website or anything other than an instagram that's mostly photography, I probably should put something together though. Thanks for the feedback!

>> No.2708408
File: 166 KB, 700x1347, lul.jpg [View same] [iqdb] [saucenao] [google]
2708408

le fanart.

>> No.2708409
File: 325 KB, 600x894, avetos 2.jpg [View same] [iqdb] [saucenao] [google]
2708409

I'm really hating this now

>> No.2708429
File: 179 KB, 600x894, tryingtohelp.jpg [View same] [iqdb] [saucenao] [google]
2708429

>>2708409
A few things that jump out to me-

-The trees wouldn't have white shading on them, they'd have a lighter, more intense green for highlights but not white. The white makes it look washed out and lacking in contrast

-It looks like you're struggling a lot with keeping shapes consistent. See the shitty redline I did, but with that I tried to keep the volumes consistent up the pillar instead of the wobbly linework you have right now. Especially on the tops of the pillars too, you're losing all of your perspective with the wobbly way the lines move.

-That second pillar either needs to go or be moved to the foreground, it just looks awkward there. Could possibly work laying across the foreground.

-Darked parts to add some contrast, stick with one light source in the sky instead of the multiple bright points you have now. Makes it confusing where the light is coming from.

>> No.2708430

>>2708399
I see what you mean, thanks for the feedback

>> No.2708443

>>2708429
this is a pretty bad edit, I think the anon was going for an overcast sky which diffuses light and eliminates shadows

>>2708409
you'll make more progress doing small, focused studies from life
painting is almost entirely about learning how to see color
you can practice this all the time
your brain will constantly tell you "this is white" "this color is darker" "these are the same color" and be dead wrong, so there's a lot of reprogramming that has to happen

you should look at gurney's books/blog, he's probably the best source

>> No.2708446

>>2708443
>this is a pretty bad edit, I think the anon was going for an overcast sky which diffuses light and eliminates shadows
That's not how overcast skies work at all, and skies don't have the crazy light sources that the original had.

>> No.2708495
File: 187 KB, 1035x956, Human Dude.jpg [View same] [iqdb] [saucenao] [google]
2708495

What do I need to work on the most?

I know anatomy is a given.

>> No.2708500

>>2708495
in order of importance: construction, perspective, anatomy, drapery.

>> No.2708516

>>2708500
I'm very confused on how perspective manipulates the human body.

All I know for sure is that the limbs/muscles align in accordance to the ground plane, and that limbs move from there respectively.

I don't really know how to put a forward leg in perspective, or if I should even be concerned in doing so. I know how to move it, but I don't know how to construct it once it's not static.

I've always figured that it has its own form relative to the eye level, but I have no clue on how to relate it to the Vanishing Point.

I pretty much think about the form, and I think about the relation of that form to the eye level when raised to a certain point. In no way do I worry about the general perspective when doing this. I'm not sure if that's the right thing to do.


While I'm creating the human body, should I simplify it down into boxes that align with the VP once I've decided on my proportions, or is that impractical?

>> No.2708536 [DELETED] 

>>2708500
Also, I don't have a clue on how to draw a tilted square in perspective, so drawing the ribs and pelvis are very difficult for me.

Is there a book better than perspective made easy for stuff like that?

Do I just draw an elongated square, split it at different sections, and connect the lines?

>> No.2708552

>>2708516
not him, but if you can't draw a box in perspective, how do you think you're going to be able to do a full sized human? start by reading how to draw by scott robertson, then go on to loomis for anatomy.

>> No.2708572

>>2708552
Thanks, I've decided to just follow your advice.
I've come to realize that I don't know perspective as well as I think I do.

>> No.2708628
File: 729 KB, 1522x1828, figuredrawing.jpg [View same] [iqdb] [saucenao] [google]
2708628

Pls critique

>> No.2708632

>>2708628
pay closer attention to muscle shadows. your figure work is very nice.

>> No.2708860
File: 62 KB, 1000x789, hazy first layer.jpg [View same] [iqdb] [saucenao] [google]
2708860

First layer, pretty rough and the colours are off, was just trying to get the composition and masses right. I find it basically impossible to do a finished painting (plein air) in one sitting, at least at a larger size like this.

>> No.2708887

>>2708628
not bedd
pay more attention to bony landmarks, they are your best friend in the world of unstable, gooey flesh, hands/feet getting extra love on top.

>> No.2708965
File: 625 KB, 728x1000, Unbenannt-1.jpg [View same] [iqdb] [saucenao] [google]
2708965

charcoal on regular paper 3hours i think

>> No.2709115
File: 311 KB, 579x583, screen.png [View same] [iqdb] [saucenao] [google]
2709115

Color study. I know the proportions are off, wanted feedback on colors and values.

>> No.2709116

>>2709115
Your is washed out--get some darker values in there and get some more saturated colours. I would also try to get the shapes to be cleaner and less blurred.

>> No.2709149
File: 813 KB, 737x1000, october-9-2016.jpg [View same] [iqdb] [saucenao] [google]
2709149

i did this painting of my mom. took two one hour sessions. im supposed to be painting someone else on tuesday so its good i got some practice in

>> No.2709156

>>2708408
i'm loving this

>> No.2709173
File: 2.19 MB, 1000x1152, Bear 1000.png [View same] [iqdb] [saucenao] [google]
2709173

Despite me pretty much never making any sort of art, I drew this bear.
Be as harsh as you want, I'd rather be critiqued than coddled.

My biggest personal problem with it is the legs and how they are in relation to the ground, as well as the head being in disproportion to the rest of the body.

>> No.2709178

>>2709173
beginner thread

>> No.2709179

>>2709178
Thanks, I've never come on /ic/ before so I didn't know where to post it

>> No.2709180

>>2708408
>tfw I almost drew some ST fanart for those sweet Tumblr clicks

>> No.2709185
File: 485 KB, 1480x2093, warfem.png [View same] [iqdb] [saucenao] [google]
2709185

very quick 5 min sketch of a buff marine woman type..mostly just to see if proportions are passable

>> No.2709194
File: 228 KB, 638x878, img199b.png [View same] [iqdb] [saucenao] [google]
2709194

Anything glaring besides the legs? I'll reconsider them after a break so I thought I'd ask for some criticism in the mean time.

>> No.2709198

>>2709194
no

>> No.2709200
File: 240 KB, 624x1200, lul.jpg [View same] [iqdb] [saucenao] [google]
2709200

Should I just keep going with this? I was thinking of scraping the whole drawing, trace the lineart and start over with the same value scheme, the cartoony feel of the girl doesn't match the rendering style of the monster.

>>2709180
I feel really uninspired so fanart is always a good option.

>>2709156
thanks anon

>> No.2709208

>>2709200
Maybe you could toy with cropping part of the bottom off. Like crop it up to the kid's hands. Could get some nice edge tension and more vertical force from the towering figure behind.

>> No.2709379
File: 1.19 MB, 1300x977, Untitled-1.png [View same] [iqdb] [saucenao] [google]
2709379

>> No.2709473

>>2707793
It depends on how big the tree is meant to be.
>>2707763
In this one, with the grass blades and the lack of other trees on the background, the tree looks like it's in a sand bank, kilometers out in the middle off the ocean and is probably kilometric in height, while
>>2707765
just looks like a huge tree. Certainly some 50-100 meters tall, but just a huge tree.

>> No.2709508

>>2709200
i feel like you could do a better composition. do some thumbnails. otherwise your drawing skills are pretty good. her face is a bit too cartoony. it's got that air bender anime look, the monster does not.

>> No.2709577
File: 1.61 MB, 1857x1045, SF_wip1.jpg [View same] [iqdb] [saucenao] [google]
2709577

WIP for a design project of mine, well it's almost done but I don't think I have time to work more on it tonight.

>> No.2709622
File: 143 KB, 1000x700, guardfeg.jpg [View same] [iqdb] [saucenao] [google]
2709622

why would i not post this. That is the question.

>> No.2709624

>>2709622
>why would i not post this
because the proportions are really wrong

>> No.2709626

>>2709624
>because the proportions are really wrong

so glad i posted it.

>> No.2709635
File: 73 KB, 400x320, 24058528.jpg [View same] [iqdb] [saucenao] [google]
2709635

>> No.2709668
File: 542 KB, 765x1053, img199b2.png [View same] [iqdb] [saucenao] [google]
2709668

>>2709194
Now with ugly bathroom colors

>> No.2709673
File: 132 KB, 876x970, mans.jpg [View same] [iqdb] [saucenao] [google]
2709673

>> No.2709697
File: 407 KB, 728x622, 2016-10-10 00.32.55.jpg [View same] [iqdb] [saucenao] [google]
2709697

I was posting in watercolor thread, but dead thread is dead.

>> No.2709698
File: 500 KB, 982x712, 2016-10-10 00.28.28.jpg [View same] [iqdb] [saucenao] [google]
2709698

>>2709697
From today at the pier

>> No.2709705
File: 558 KB, 780x1000, october-10-2016.jpg [View same] [iqdb] [saucenao] [google]
2709705

>>2709698
do you make larger works out of these? why the boxes?

i did a self portrait. trying to do darker darks and lighter lights.

>> No.2709710

>>2709705 It's part of my calarts sketchbook I'm working on and I eas doing my location reportage in a comic book style I guess. That and it's neater when trying to fit more than one thumb onto a page.

>> No.2709719
File: 783 KB, 1600x535, 16feb28_nuit_blanche_red_02.jpg [View same] [iqdb] [saucenao] [google]
2709719

>>2709697
>>2709698
Man, you remind me that I need to start painting outside again.

Your colors are good, but I think you are layering too much. This is kind of a stylistic issue, but I think you could benefit from being more confident in your dark washes. Focus on creating strong shapes with the paint.

Pic is Marc Taro Holmes.
His blog has some great resources

>> No.2709758

>>2709719
Will do anon, thanks for the tip. I'll try to be more direct with the colors when I go out tomorrow

>> No.2709759
File: 496 KB, 600x1322, joggingwoman2.jpg [View same] [iqdb] [saucenao] [google]
2709759

Sweaty jogging woman

>> No.2709763
File: 80 KB, 575x816, I6ZnUDH[1].png [View same] [iqdb] [saucenao] [google]
2709763

Does this look appealing?

>> No.2709950
File: 245 KB, 680x962, daemon.jpg [View same] [iqdb] [saucenao] [google]
2709950

>>2707030
does it look finished?

>> No.2709954

>>2709950
>does it look finished?
No. Either blend things out or paint more opaquely, but the overlaps of strokes look messy, and some brushstrokes especially on the chest are really obvious and ugly. The lighting isn't that consistent either and the colours look too monotonous. If you want it really finished sit down and spend another day or even two days rendering it.

>> No.2709958

Tried drinking to see how it affects my work since it worked well last time. Pic is 5 beers & 30 minutes. 7 beers was so bad i scrapped it at 7 minutes. Still havent cut my hair.

>> No.2709960
File: 131 KB, 768x1059, IMG_20161010_100808-768x1059.jpg [View same] [iqdb] [saucenao] [google]
2709960

>>2709958
kinda hungover whooos

>> No.2709982
File: 336 KB, 1857x1045, 1476068829766.jpg [View same] [iqdb] [saucenao] [google]
2709982

>>2709577
This looks nice , the only issue i see is the construction of some buildings looks kinda wonky, some of them go off perspective, and his feet look flat and poorly positioned.
I'm not really that good at redlining or even explaining what I think you did wrong but hopefully this helps.

>> No.2710061

>>2709982
Hey, thank you! I see what you mean, especially since you flipped it.

>> No.2710067
File: 40 KB, 493x849, catgomeowmangoaahscarykittyhidinginshadowzplesdntkillme.jpg [View same] [iqdb] [saucenao] [google]
2710067

any pointers before going into the final render pass?

>> No.2710193
File: 94 KB, 1000x631, brighton.jpg [View same] [iqdb] [saucenao] [google]
2710193

From life.

>> No.2710236

>>2710193
A little lacking in details, I would have liked to have seen one area of focus detailed and then just leaving the rest loose is fine.

>> No.2710243
File: 617 KB, 750x1000, IMG_20161010_172632-noprops-smaller.jpg [View same] [iqdb] [saucenao] [google]
2710243

What do you think?

>> No.2710247

>>2710243
leaves on the front most tree look a little haphazard and it's hard to look at, but overall it's nice anon

>> No.2710250
File: 73 KB, 1000x857, lady.jpg [View same] [iqdb] [saucenao] [google]
2710250

Is this right?

>> No.2710257

>>2710243
nice color tones. but the brush strokes are taking away the nature of the leaves on the trees.. i don't like it.

>> No.2710278

>>2710247
>>2710257
Thank you

>> No.2710292

>>2710257
I don't know, I like the leaves brush strokes, but maybe be a little more careful with the way they are constructed. They look just a bit flat to me. :/

>> No.2710328
File: 219 KB, 567x800, portrait01 (october 2016).png [View same] [iqdb] [saucenao] [google]
2710328

this shit is hard my lord

>>2696418

>> No.2710334
File: 540 KB, 1360x962, 411.jpg [View same] [iqdb] [saucenao] [google]
2710334

>>2709950
Push your contrasts more, and maybe check the calibration of your monitor since it's super washed out right now.

>> No.2710337

>>2709622
Legs are tiny, but good overall.
>>2709115
It's too desaturated. It looks washed out. Try to mimick the deep warms and cools from the original. Colorpicking isnt a sin.
>>2708965
This looks really nice, but the grain is distracting, Smooth it out?
>>2708408
This is the fucking bomb but imo it needs a little more contrast
>>2707715
This is gorgeous. But time isnt visual. All you could really use is clocks, or literal timelines (like ribbons?)
>>2707667
It just needs to be polished and rendered more. Its good imo.
>>2707510
Too dark and crowded. Composition wise, this is a mess.
>>2707358
I dig the eyes as a detail in and of themselves, but everything else is blobby and drab. Also the arm is off. Figure out a story for the image, who is this, what are they doing, where are they, etc. then work from there. Otherwise its just a doodle.

>> No.2710338
File: 86 KB, 894x894, it wont make you feel better.jpg [View same] [iqdb] [saucenao] [google]
2710338

Not sure where to go from this stage. Thoughts?

>> No.2710340

>>2710328
give it a background and render it more

>> No.2710341
File: 383 KB, 1505x1236, uyyuuyy0004.jpg [View same] [iqdb] [saucenao] [google]
2710341

this is some of my work

>> No.2710344

>>2710341
Hella rad
Blog?

>> No.2710352

>>2710341
dig it but its a little hard to read

>> No.2710381
File: 127 KB, 520x640, eyeswithoutaface.png [View same] [iqdb] [saucenao] [google]
2710381

Girl from Eyes Without a Face

>> No.2710383

>>2710338
try cleaning it up

>>2710341
hands + linework
also his hair and back is hard to differentiate with his back due to parallelism of the two, try differentiating them a bit.
Proportions are okay but Anatomy is fucked

The complexity makes it seem like you're trying to hide your mistakes or basically just under standing of fundamentals...

Would you show some more work?

>> No.2710385
File: 787 KB, 1000x748, october-10-2016-1.jpg [View same] [iqdb] [saucenao] [google]
2710385

i changed this. still trying to push darks and lights. this was an interesting experiment. i've gotta not be afraid to mess with paintings.

>> No.2710395 [DELETED] 

>>2710381
wheres the third-dimension

>>2710341
found you
work on simpler works

>>2710385
good job
dat contrast wtf im blind now
>push darks and lights
care to explain?

>> No.2710402
File: 82 KB, 597x905, capture696969.jpg [View same] [iqdb] [saucenao] [google]
2710402

>>2710341
found you
work on simpler works

>>2710381
wheres the third-dimension

>>2710385
good job
dat contrast wtf im blind now
>push darks and lights
care to explain?

>> No.2710445

>>2710385
Nice, colors are great and the blurred trees work pretty well.

>> No.2710453

>>2710445
>>2710385
And I'd add that the thumbnail is rad, looking like a jurassic era forest

>> No.2710471
File: 103 KB, 491x676, portrait02 (october 2016).jpg [View same] [iqdb] [saucenao] [google]
2710471

>>2710328
another

>>2710340
the ref didn't have a background, but i feel you, i'll start picking refs with more depth. and rendering's the hard part! i don't want to spend all day rendering a single study, but that kind of feels like that's what you have to do to get the rendering looking good... it's a tough balance between moving on and polishing a turd.

ref
>>2696232

>> No.2710569
File: 77 KB, 408x229, psst-wip.jpg [View same] [iqdb] [saucenao] [google]
2710569

>>2707030
wip still figuring out where the shadows will go in general before assessing each form individually

>> No.2710591

>>2708403
Way, way too many rows of background mountains. Especially those very close together extending from one end to another.
Just like your foreground mountains look, if there are close hilltops they would be irregular.

Look at your 3rd-to-last to 4th-to-last rows, they are nearly overlapping

Also, all those rows are at wildly different distances but they lack at least one tone, at least for the closest rows on the background.

The one big mountain where light rays come out of, it really need a couple values and some rim lighting, it draws a lot of attention with a ton of contrast for a completely flat shape.

Looks just like a series of cardboard cutouts and ruins everything else imo

>> No.2710651
File: 1.02 MB, 1920x1920, IMG_20161010_220104.jpg [View same] [iqdb] [saucenao] [google]
2710651

>>2709698
Zoo sketches of penguins and a deer thing

>> No.2710690

>>2709379
I dig it.

>> No.2710702
File: 157 KB, 800x408, forestman.jpg [View same] [iqdb] [saucenao] [google]
2710702

>> No.2710730
File: 171 KB, 1000x700, giantassbird.jpg [View same] [iqdb] [saucenao] [google]
2710730

>>2710385
holy balls that's nice. you ever study the group of seven?

painting a huge bird gonna be attacking farm animals.

>> No.2710741
File: 190 KB, 740x688, daily 10 10 2016.jpg [View same] [iqdb] [saucenao] [google]
2710741

>> No.2710755
File: 494 KB, 1000x441, white room.jpg [View same] [iqdb] [saucenao] [google]
2710755

Is 'evil black machine with red lights in the middle of a white room' too unoriginal? I want to do something cool in a big, empty white room but I don't know.

>> No.2710759

>>2710755
looks like a power generator from the deathstar.

the empty background environment doesn't really help me understand where it is.

>> No.2710880

>>2710755
Reminds me of the ending of SMTIV, now I don't remember clearly but it feels almost the same

>> No.2710958
File: 1.90 MB, 787x1300, spoopy2..png [View same] [iqdb] [saucenao] [google]
2710958

spooky

>> No.2710986
File: 203 KB, 643x600, clouds.jpg [View same] [iqdb] [saucenao] [google]
2710986

practice from imagination

>> No.2710988

>>2710755
I dunno, the thumb looks shit

>> No.2710992

>>2710986
Even though it's stylized it's not really what clouds look like. I feel you should capture the essence or feeling of clouds no matter what style you use, yet right now it looks more like some sort of eggs suspended in overly whipped cream. Maybe get some reference and try to see what sorts of shapes clouds tend to arrange themselves in, how light passes through clouds more so they glow slightly, how distant clouds look (the way you put the atmospheric perspective on the distant ones is completely wrong) etc. See if you can capture the feeling of the thin airy vapour in some areas, and maybe the large massive floating mountain feeling in other areas.

>> No.2710994

>>2710986
creamy

>> No.2710995

>>2709379
your skills are unevenly distributed, colors are muddy, but most important you should hone your rendering skills.

>>2710651
pretty good.

>>2710986
love it. I don't care that's it's not a realistic renditions of clouds, there's photography for that.

>>2707715
wow, post progress man.
ribbons to symbolize the timeline(s) should work well enough.

>> No.2710996
File: 544 KB, 1000x624, Foam Animals Color.jpg [View same] [iqdb] [saucenao] [google]
2710996

Finally getting somewhere with this.

>>2710986
Saved.

>> No.2711002

>>2710996
Make the whale bigger and the ship with the guy smaller for a more dynamic perspective effect.

>> No.2711015
File: 167 KB, 990x990, girl-GSA-c.jpg [View same] [iqdb] [saucenao] [google]
2711015

>> No.2711024
File: 302 KB, 1000x826, juyt-Recovered.jpg [View same] [iqdb] [saucenao] [google]
2711024

From imagination, background is going to be added eventually

>> No.2711034

>>2711024
lol this is just plain stupid.

>> No.2711049
File: 203 KB, 1055x1303, shkolota.jpg [View same] [iqdb] [saucenao] [google]
2711049

>> No.2711055

>>2711015
>>2711024
over exposed.

and wtf?

>> No.2711113

>>2710250
Torso is rotated relative to the shoulders

>> No.2711130

>>2710651
I like the bottom middle deer a lot

>> No.2711153
File: 52 KB, 1000x749, TempImage.jpg [View same] [iqdb] [saucenao] [google]
2711153

Is this working or is it too low-key?

>> No.2711158
File: 169 KB, 1000x749, Untitled-1.jpg [View same] [iqdb] [saucenao] [google]
2711158

>>2711153
Too low-key.

Pic related is a simple level adjustment - just a direction I would take it. It could easily be even lighter than this though while maintaining the same sense of darkness.

>> No.2711175
File: 70 KB, 1000x794, stage 2.jpg [View same] [iqdb] [saucenao] [google]
2711175

>>2708860
This is gonna be a slow process. But that's plein air with oils for you.

>> No.2711202 [DELETED] 
File: 749 KB, 788x1000, october-11-2016.jpg [View same] [iqdb] [saucenao] [google]
2711202

ok for real i think im done with this

>> No.2711213

>>2711175
Your colours always look so cold and dead. I'm not sure if it's from mixing too much white, or using a cool underpainting maybe, or not cleaning your brushes properly between colours, but it's creating an unpleasant quality to the overall colour palette.

>> No.2711220

>>2711213
Yeah I don't like those colors either, too purple mostly, I think it's because I'm scared of using too much black and just mix red (or brown) and blue for shadows.

I think the colors in my last painting were ok though, that was painted midday, this one's around early evening.

https://www.artstation.com/artwork/Zx090

>> No.2711224
File: 431 KB, 600x956, 412.jpg [View same] [iqdb] [saucenao] [google]
2711224

>>2711220
Some of them in your gallery there are a bit better yeah, but on the whole they still have weird colour casts to them.

>> No.2711230
File: 62 KB, 1000x749, TempImage.jpg [View same] [iqdb] [saucenao] [google]
2711230

>>2711158

Thanks for the heads up. I think your color offset and blackness overwhelms the natural light feeling I'm going for. I think I found the right key here

>> No.2711232

>>2709149
Either shrink the head or create a bigger body.
Also it looks like you're drawing not painting. Looks very graphic and flat, try to create depth through form shading not dark lines

>> No.2711246
File: 773 KB, 774x1000, october-11-2016.jpg [View same] [iqdb] [saucenao] [google]
2711246

>>2711232
im trying to start out with a graphic painting as a guideline then making it more painterly as i build up the paint.
>>2711175
stop giving up on paintings after an hour. you need to build up values over time and really emphasize the lights and darks. when you think it's light enough go lighter when you think it's dark enough go darker. that'll make the chromatic parts stand out even more. go back into older paintings instead of constantly starting new pieces. there's no way you get the correct values on the first pass.

i did more to this. i think this is closing in on the final product might not be there yet though. what do you guys think?

>> No.2711248

>>2709705
Try using more colour in your shadows

>> No.2711249

>>2711248
trying to

>> No.2711259

>>2711224
I'll work on the contrast and color, I don't think it needs a ton done to it because it's an evening piece where details are hazy.

>>2711246
I hear you, but therein leads the path to polished turds, I'd rather start a new piece than get fussy with an old one. I spent about 4-5 hours on that one so far.

You're also correct about contrast, but I think my shitty camera may be making my paintings look more washed out than they actually are in person.

>> No.2711260

>>2711259
>it's an evening piece
That wasn't obvious at all from the painting.

>> No.2711262

>>2711260
Well, late afternoon really, 2-5pm. It's not so late that the scene's bathed in orange.

>> No.2711279

>>2711175
man your paintings would be so much better if you added more details and crisp edges.

>> No.2711283
File: 612 KB, 1312x1145, untitled.jpg [View same] [iqdb] [saucenao] [google]
2711283

>> No.2711286

>>2711283
this is right before she gets molested by a werewolf, right?

>> No.2711288
File: 330 KB, 2000x749, overpaint.jpg [View same] [iqdb] [saucenao] [google]
2711288

>>2711153
>>2711158

There are still some serious lighting issues with this painting

- It is still far too dark to be useful. Even if you want to paint a picture that depict deepest night, you must always have some range in values to allow for some decent contrast, or else it is technically faulty: the viewer can't see anything, making it hard to look at. It makes it impossible to communicate anything. Keep an eye on your histogram to make sure the range is not too narrow.

- It is almost completely lacking any lighting:
- Where is the brightness of the fire? if the town is on fire, shouldn't i see some bright spots of light?
- I see shadows from the two knights on the left, but what light source is casting those shadows? The moon? So why can't I see any light of it anywhere else?
- Where is the reflected light? If there is snow, shouldn't the snow reflect moonlight? And where is the light cast by the fires?

- Tip: if your image has a small range of values, you can make it up by increasing the range of hues. Throw in some reds, greens, purples, whatever to add visual richness. Use contrasting colours to make it pop.

- Tip: If you make a painting with a narrow value range, it helps to start by thinking in black & white. This way you avoid problems with shapes blending into each other, making them unrecognizable.

>> No.2711289

>>2711286
good idea, senpai

>> No.2711290
File: 48 KB, 350x468, 1473815388546.jpg [View same] [iqdb] [saucenao] [google]
2711290

>>2711279
Agree completely, I'll try a new painting tomorrow (the other two I'm on are wet) focusing on color/contrast/edges.

It's easy to just keep making the same mistakes, especially if you have so many other things to consider, as it is when working outside.

>> No.2711291

>>2711288

Ok, I admit I overdid it ( I had a long day and I'm a bit tired, sorry) so it looks rather garish now that I have a second glance at it. But still, the points still stand.

Let's say I overdid it to show what I meant. :-\

>> No.2711316

>>2711288

I appreciate the sentiment. I admit I can infuse a greater range of color and dynamics but I don't want to overdo it and turn it into a Michael Bay scene, which I noticed you reacted to as well after some afterthought. I feel there's a degree of obscurity necessary for creating a sense of scale and distance. I'm not pretending to have all the solutions ready but I'm working on it little by little, hopefully I can come up with something.

>> No.2711351

>>2711316
IMO your painting will look like shit without taking that dudes advice. Maybe there are a few too many flames in his paintover but I at least understand what's going on. It's better to overdo it than to just have a black canvas. Just because you want it to look realistic doesnt mean you have to make it look bad. Use your artistic license to up the value range.

>> No.2711422
File: 163 KB, 825x583, 1.jpg [View same] [iqdb] [saucenao] [google]
2711422

I think I'm done with this one, used a basic oil brush

>> No.2711437
File: 636 KB, 1177x800, wips1.jpg [View same] [iqdb] [saucenao] [google]
2711437

>>2707417
>>2707470
Thanks, I worked on it a bit today to try and make the face fit with the rest. I guess I wanted something sort of half way down the road of animu and realism

>> No.2711534
File: 121 KB, 1000x700, shithawk.jpg [View same] [iqdb] [saucenao] [google]
2711534

I feel like we all have a lot in common.

Maybe.

Just need to add a cool spear man defending off this fucking shit hawk. Maybe add some cows in the bg running away like they're afraid of heights.

who knows.

>> No.2711702
File: 196 KB, 900x412, underpass1.jpg [View same] [iqdb] [saucenao] [google]
2711702

>> No.2711788
File: 13 KB, 405x720, STILL WORKING.jpg [View same] [iqdb] [saucenao] [google]
2711788

Still working on the shading and small details. This will eventually be a gift for my mom, I just wanna take my time with it and "perfect" it

>> No.2711805

>>2711788
if it's a gift to a parent of yours, they'll take any heap of shit you might draw to them
the image is very stiff, edgy and I really hope that's like 10% done.

>> No.2711807

>>2711805
calm down, the kid is like 12

>> No.2711813

>>2711805
This is just the outline, no major work has been done just yet

>> No.2711870
File: 1.88 MB, 811x1300, whip2..png [View same] [iqdb] [saucenao] [google]
2711870

>> No.2711871

>>2711870
holy shit that's fucking cool

do you have a blog? digging that style so hard right now

>> No.2711876

>>2711871
stop memeing.

>>2711870
stop posting in both threads.

>> No.2711877

>>2711871
Don't encourage him

>> No.2711883

>>2711876
>stop posting in both threads.
im under the impression that this fits in both threads, i could post in the sketchbook thread too, since, you know..its in a sketchbook.

>> No.2711886

>>2711883
I'm under the impression that it's annoying behaviour.
Why do you think only a tiny fraction of people post in both threads?

>> No.2711908
File: 327 KB, 1000x976, blah.jpg [View same] [iqdb] [saucenao] [google]
2711908

scritchety-scratchety, I know

>> No.2711914

>>2711886
lol why are you bitching? Does it matter? It's one post. Ignore it if you don't like it. It might be a little annoying but there's nothing wrong with posting in multiple threads if the artwork relates to the topic.

>> No.2711917

>>2711015
>she sees you dick

>> No.2711925

>>2711914
why don't you answer the question?
>Why do you think only a tiny fraction of people post in both threads?
I'll be nice and answer yours.
> Does it matter? It's one post. Ignore it if you don't like it.
You see, if there's shit on the street, I do avoid it. However, if I see my neighbor shitting in the street repeatedly, I'm going to have an explanation with him.

>> No.2711946

>>2711908
I like the depth of the face

>> No.2711952

>>2710257
Isn't that pine trees, tho?

>> No.2711956

>>2710986
Woah, love it! Real nice feel to the lighting and lots of volume!

>> No.2711957

>>2711316
You need to take his advice, your painting is... barely visible at the moment!

>> No.2711975

>>2711946
thanks! I know about the carelessness of the shading lines and the wonkiness of the proportions (some of that's the model, most of it's me)- anything else catch your eye as something to work on?

>> No.2711994

>>2711925
this is my street to shit in.

>> No.2712001

>>2711702
Ground is very nice
>>2710569
Head looks too small and trapezius looks too big (although I understand the perspective)
Other than that I really like it and while I can hardly see the face the expression is fantastic
>>2708965
Nice
>>2708628
Nice
>>2708403
The mountain range in the background and the light going over it is amazing. Spaceships are gay
>>2708328
Leg is very nice
>>2707715
Wow
>>2707517
The face is good. I really like the strokes in the background
>>2707281
Damn nice
>>2707156
Nice lighting
>>2707087
Hahaha nice

>> No.2712091

>>2708965
looks like you got the shadow shapes now go in for the half tones the only place to leave white of the paper should be your lightest high lights

>> No.2712222
File: 1.68 MB, 1124x2000, fini.png [View same] [iqdb] [saucenao] [google]
2712222

Can I say I'm done?

>> No.2712247
File: 89 KB, 1000x835, quickie.jpg [View same] [iqdb] [saucenao] [google]
2712247

>>2711290
Here we go, just a small piece, to experiment and try for better colour, contrast and edges.

>> No.2712263

>>2712222
The ridges that detail the armor get cut unrealistically flush to the chest plate on his sword side, flattening his chest out.

>> No.2712307

>>2712222
he has the head of a church..

>> No.2712330
File: 231 KB, 1041x799, img002.jpg [View same] [iqdb] [saucenao] [google]
2712330

>> No.2712335
File: 2.61 MB, 1406x2500, fini.png [View same] [iqdb] [saucenao] [google]
2712335

>>2712263
I reworked the ridges, and added a touch of mixer brush to have a nicer edge on this part

>> No.2712352
File: 229 KB, 800x691, amics de tota la vida 1.jpg [View same] [iqdb] [saucenao] [google]
2712352

WIP

>> No.2712366

>>2709379
not bad. Work on your rendering, try to learn and understand the difference between hard and soft edges and when to use them. Look at some of Ruan Jia's work to learn a bit more about edge control and rendering over all. You probably already know that your edges are too soft everywhere, which makes everything undefined and uninteresting.

Also pump up the saturation a bit.

I'll do a paintover for you in a few minutes.

>> No.2712367

>>2710741
Really interesting and unique design, i actually love it. Just keep rendering dude, and post the progress.

>> No.2712369

>>2709180
>selling out

>> No.2712370

>>2710986
Love it. I feel like it would be better to make the airplane trails waaay more subtle though, and try to remove the horizontal one and see if it makes it better. I think it will.

>> No.2712371

>>2711230
Try to color dodge a lighting hotspot on the trail somewhere, it'll make it a thousand times more interesting i think.

>> No.2712384
File: 1.28 MB, 2048x1232, 20161012_195801.jpg [View same] [iqdb] [saucenao] [google]
2712384

Not sure if mosaic goes here, but it seems like the most appropriate place at the moment. How do I into mosaic?

>> No.2712395
File: 649 KB, 1664x2760, sukeban2.png [View same] [iqdb] [saucenao] [google]
2712395

the left arm is a bit fucked.
any advice on how to fix it or any other glaring flaws?

>> No.2712408
File: 1.10 MB, 1500x1124, IMG_0317.png [View same] [iqdb] [saucenao] [google]
2712408

>>2712371

I put quite a bit more work into this piece and I think I'm getting there. Raising the key entailed a bunch of artifacts so I had to repaint most of the scene. I think most of the lines are about where I want them. I'm still trying to retain an impression of nearly absurd scale and distance to engender a sense of vertigo, combined with the strange angle and natural geography influencing the structures. All this makes perspective correction pretty difficult and the most time consuming so far. A huge problem area is the left part of the giant wall which is supposed to curve. I'm unsure about the two wooden-roof houses behind the wall as well, they're wayy too big for their material. I'm also working on adding more details, mainly in the foreground.

>> No.2712424
File: 163 KB, 640x640, IMG_1305.jpg [View same] [iqdb] [saucenao] [google]
2712424

having a difficult time mixing accurate colors

>> No.2712457
File: 716 KB, 1000x750, october-12-2016.jpg [View same] [iqdb] [saucenao] [google]
2712457

trying to do a study of View of Toledo's palette and some of it's imagery.

>> No.2712460

>>2712395
by that you meant right arm

>> No.2712483

>>2712424
They look pretty good though. The color mixing will come with experience.

>> No.2712490
File: 483 KB, 1664x2760, 1476308415603.jpg [View same] [iqdb] [saucenao] [google]
2712490

>>2712395

some things i changed around.

>> No.2712509
File: 96 KB, 552x982, 2016-10-12 17.52.14.jpg [View same] [iqdb] [saucenao] [google]
2712509

I haven't drawn in a while im trying to explore art again. After a crit I got im thinking of a bold plad skirt to add some chaos on her. Im not sure what to do with the other arm / hand but Id like to keep her sholder stright with the arrow.

>> No.2712513
File: 318 KB, 1481x1100, new1.jpg [View same] [iqdb] [saucenao] [google]
2712513

kill me

>> No.2712514

>>2712513
hot

>> No.2712520

>>2712490
You turned her right arm into a penis..
.......still an improvement...

>> No.2712526

>>2712520
it was a Freudian slip.

>> No.2712532
File: 363 KB, 1245x1267, IMG_20161012_190705.jpg [View same] [iqdb] [saucenao] [google]
2712532

>> No.2712533

>>2712532
About how much time do you dedicate to each piece?

>> No.2712552
File: 983 KB, 1000x773, october-12-2016-1.jpg [View same] [iqdb] [saucenao] [google]
2712552

>>2712457
i think this is just about done. maybe ill darken the clouds more once it dries but what do you guys think?

>> No.2712557

>>2712533
Usually 48-72 hours

>> No.2712563

>>2712557
That's a joke, right?

>> No.2712565

>>2712532
How do you create freckles? You seem to do them quite often.

>> No.2712566

>>2712335
blog? Inspiration for these designs?

>> No.2712582
File: 540 KB, 1440x2260, Screenshot_2016-10-12-20-30-21.jpg [View same] [iqdb] [saucenao] [google]
2712582

>>2712533
It depends, as artsy as it sounds as long as it takes, that one is a phone sketch I did in around 7 hours, working on and off.

>>2712557
You're not me. But yes I do have some pieces that have taken me even more than that.

>>2712565
It's the combination of 2 Sketchbook Pro brushes, the one selected and the other one that's below.

>> No.2712601
File: 558 KB, 566x1005, 2016-10-12 21.23.29.jpg [View same] [iqdb] [saucenao] [google]
2712601

just messing with pastels

>> No.2712684
File: 732 KB, 1320x990, 2016-10-09 shipwreck murmansk final.jpg [View same] [iqdb] [saucenao] [google]
2712684

I spent much longer on this than I should have

>> No.2712686

>>2712684
How long did you take? Also, Blog? I think you'll make it.

>> No.2712687

>>2712684

shit dude, are you the guy who always posts wips?

>> No.2712688

>>2712686
I don't think he needs to be patronized.

>> No.2712692

>>2712686
excatriate.deviantart.com

Surprisingly, not that long? I'd say 8-12 hours (maybe more), but it was over the course of 4 days because drawing a bunch of detail makes me want to kill myself.

It was from a ref. Just a study.

>>2712687
Nope, who dat?

>>2712688
lmao its fine, I think it was meant as a compliment.

>> No.2712694

>>2712692
>tfw it's always the same person every time you ask
I hope by now I would have known your style.

>> No.2712695

>>2712694
so you're the reason every time I post on here one person asks for my blog

who are you god dammit

>> No.2712773
File: 304 KB, 1437x2475, DSC_0537 (2).jpg [View same] [iqdb] [saucenao] [google]
2712773

I know, I need to keep working on my anatomy

>> No.2712788

>>2712684
Reminds of that guy who paints swedish robots and shit. Looks really good dude. You could tighten up the rocks a bit though.

>> No.2712818

>>2712566
hubertdetarle.tumblr.com

As references I used the armor concepts for dark souls, as they have a lot of strong designs and nice silhouettes, and ofc I looked at a lot of gothic churches pics

>> No.2712865

>>2712490

yea, that looks better.
thanks!

>> No.2712916

>>2712692
You're in Canadia, vancouver by chance?

>> No.2712997

>>2712408

Very interesting angle. Could use more hue variation, though I'm not sure exactly how much is applicable for a night scene. Love the perspective shift.

>> No.2713158

>>2712788
Simon Stalenhag! I'm really happy to hear that, that was definitely a vibe I was going for.

>> No.2713272
File: 89 KB, 900x800, underpass_2.jpg [View same] [iqdb] [saucenao] [google]
2713272

>>2711702
im pretty sure im not qualified for this but anyway

your composition is pretty boring and unfocussed, you have a lot of vertical lines and lines that lead to nowhere. I tried to add some foregound elements for depth, and some lines that lead the eyes around the scene.

>> No.2713330

>>2713158
Well you definitely nailed it

>> No.2713337

>>2712773
I dont think anatomy is that bad but his pose is quite awkward, Good face expression but then his hands are doing strange thing. Fingers on the right one are not in a really natural pose and the one holding the sword.. why is he holding his sword so hard when thats not how you pull sword out. Dont know if thats clear enough so lets say he is holding it like a penis..

>> No.2713344

>>2713272
Why would there be powerlines running through an underpass?

>> No.2713346

>>2713272
it's better, still boring. I would advice him to try sth else, think for a focal point. There is nothing there that should be seen just repeating objects

>> No.2713349

>>2713337
Thanks I appreciate it! I'm glad to hear anatomy is not the biggest issue this time, I've really been working on it. I guess now I also need to start observing and replicating poses.

>> No.2713354
File: 297 KB, 751x1000, manstudy.jpg [View same] [iqdb] [saucenao] [google]
2713354

>> No.2713357
File: 242 KB, 960x1280, people_portraits_men.jpg [View same] [iqdb] [saucenao] [google]
2713357

>>2713354
reference

>> No.2713359

>>2713354
Too many value changes and too bright values in all the lights.

>> No.2713379
File: 412 KB, 800x1000, october-13-2016-4.jpg [View same] [iqdb] [saucenao] [google]
2713379

coffeeeeeeee shooooooooop peeeeeeople!

>> No.2713381
File: 418 KB, 800x1000, october-13-2016-1.jpg [View same] [iqdb] [saucenao] [google]
2713381

>>2713379
from my exhibit "Girls using their laptops"

>> No.2713382

>>2713354
It would look infinitely better if you used a better, slightly textured brush.

>> No.2713389
File: 348 KB, 1200x1000, faze.jpg [View same] [iqdb] [saucenao] [google]
2713389

something feels off :/ halp pls

>> No.2713391
File: 153 KB, 1024x768, image.png [View same] [iqdb] [saucenao] [google]
2713391

Honest opinions always welcome! I'd like to make a stylized comic but if you think muh style is shit I'd like to know what to improve on

>> No.2713408
File: 360 KB, 1033x600, 414.jpg [View same] [iqdb] [saucenao] [google]
2713408

>>2713389
Yeah the structure of the head and face is off quite a lot, and the rimlight is too much like an outline and not lit planes viewed at an angle. Also hair really glows and pick up rimlights like crazy when it's backlit, so leaving that out but having the light on the face looks odd.

>> No.2713418
File: 611 KB, 864x1536, mirk.png [View same] [iqdb] [saucenao] [google]
2713418

Any thoughts? The comp might not be that good.

>> No.2713420
File: 285 KB, 1200x1000, 1476394395958.jpg [View same] [iqdb] [saucenao] [google]
2713420

>>2713389
the whole face is in shadow which is alright if there's a part that isn't, but the only light in the image is on the side of her face, which would illuminate her hair, and not wrap all the way around to her nose. so just give it a light source instead of muh moody rim light.

also like that other anon said facial structure kinda wonky. the top of her head should be flatter since her chin is level, and lower eyelids aren't that prominent.

i dont have a tablet or i would've done the hair highlights but that other anon did it for me.

>> No.2713458
File: 367 KB, 1099x565, orc.jpg [View same] [iqdb] [saucenao] [google]
2713458

What wrong with right hand?

>> No.2713462

>>2713458
The thumb is too high making it seem longer than it actually is. It should be near the first joint of the finger.

>> No.2713463

>>2713458
All the anatomy is messed up, not just the hands. Get in the pose in a mirror, and see yourself. Actually it would be good to take a photo of your hands and use them as reference, you can hold a broomstick instead of a club.

>> No.2713490
File: 672 KB, 987x1568, elff.jpg [View same] [iqdb] [saucenao] [google]
2713490

>> No.2713493

>>2713458
>>2713490
Polished turd central

>> No.2713497
File: 130 KB, 1000x1167, sicko.jpg [View same] [iqdb] [saucenao] [google]
2713497

redline gone rogue

>> No.2713540

>>2713379
>>2713381
wow ur a creep

>> No.2713573 [DELETED] 

>>2713381
i really fuckin like this

>> No.2713574 [DELETED] 

>>2713497
blog pls?

>> No.2713585
File: 484 KB, 770x1136, october-13-2016-6.jpg [View same] [iqdb] [saucenao] [google]
2713585

>>2713540
i drew a pornstar for fun. her looks are my type so whatevs :D

>> No.2713619
File: 256 KB, 699x619, kir.png [View same] [iqdb] [saucenao] [google]
2713619

How the hell do you color lips?!!

>> No.2713654
File: 533 KB, 888x1000, wp.jpg [View same] [iqdb] [saucenao] [google]
2713654

Need help differentiating foreground/ mid ground/ background

>> No.2713655

>>2713381
Mouthbreather

>> No.2713672
File: 442 KB, 1200x1000, redo.jpg [View same] [iqdb] [saucenao] [google]
2713672

>>2713408

really appreciate the crit man, probably should have used some kind of ref for this. made some changes was wondering what specific changes did you make to the structure? like the jaw, mouth etc

>> No.2713679

>>2713420
ty mang, the right side of the face was supposed to be in shadow. in some sort of low light setting i guess

>> No.2713693

>>2713574

http://grantsru.tumblr.com/

>> No.2713721
File: 352 KB, 600x900, Krona 1-2.jpg [View same] [iqdb] [saucenao] [google]
2713721

Uh, ignore the strip of color at the top, it's just for ref. There are a bunch of elements that will go in the foreground and background and stuff so don't worry about the composition

Questions: I'm shit when it comes to designing, does anyone have good ideas for making her outfit more interesting?

Also any tips for lighting?

>> No.2713723
File: 77 KB, 1200x630, mouthbreather.jpg [View same] [iqdb] [saucenao] [google]
2713723

>>2713655

>> No.2713735
File: 1.02 MB, 765x1053, img200bre.png [View same] [iqdb] [saucenao] [google]
2713735

jfmsu senpai

>> No.2713759
File: 154 KB, 700x616, Lipsie Fixie.jpg [View same] [iqdb] [saucenao] [google]
2713759

>>2713619
I may or may not have painted over more than her lips... but the jury is still up on that...

The lips aren't far off, the rest of her skin looks like it's decaying though. Your shading with a bit too much black, and mixing that with your already very pale beige color makes for some ugly ugly greys. Try to be more deliberate with your color picking, Generally if your highlights are more on the grey side, use a more saturated color for the shading and vice versa And don't be afraid to get darker with those nostrils and around the corner of her mouth and other tiny places. Those little patches of black really help cement the overall value structure of the whole picture.

>> No.2713783

>>2713759
this is terrifying

>> No.2713827

>>2713721
oh it's you, I didn't recognize you with the value painting, but it's not surprising given the sheer talent that exuded from it.
However your process completely kills the dynamic that the sketch had.
What the sketch evoked was time and space bending magic, with plenty of colors and small light sources everywhere, now it look more like one Italian revelation painting, very static, where the communion with God interrupted time.

for your question, (historical) refs, what else?

>> No.2713844

>>2712247
Man I envy you so much for having this type nature around you

>> No.2713851

>>2713418
I really like the vibe it gives! I am not qualified for advice but I feel like the sun competes with the creature too much in how much attention is drawn to it.

>> No.2713892

>>2713759
thank you!

>> No.2714172

>>2713458
nice self portrait

>> No.2714370
File: 1.03 MB, 864x1536, ashe_low.png [View same] [iqdb] [saucenao] [google]
2714370

>> No.2714374

>>2710992
>identifies as clouds
>doesn't look like clouds

pick two

>> No.2714376
File: 20 KB, 1114x350, FB_IMG_1475730386376.jpg [View same] [iqdb] [saucenao] [google]
2714376

>> No.2714773

>>2714415
>>2714415
new bread