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/ic/ - Artwork/Critique


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File: 307 KB, 600x434, ayyguyss.jpg [View same] [iqdb] [saucenao] [google]
2700850 No.2700850 [Reply] [Original]

Post your current drawing here and give constructive critique to others!
Please make sure your posted image is clear, DOWNSIZED TO AROUND 1000 PIXELS WIDE, ROTATED TO THE CORRECT ORIENTATION, and that any unused space is cropped.
If you want critique on a drawing from the previous thread, you can delete it there and repost in this one and then hug a kitten for good luck.
>dA /ic/ group :
>http://4chan-ic.deviantart.com
/ic/ Resources/Reference/Downloads/Links:
>>General resources :
>http://sites.google.com/site/4chanic/ >http://sites.google.com/site/artandwhatnot/
>http://characterdesigns.com/
>http://crimsondaggers.com/forum/thread-3.html
>http://finaltrinity.tumblr.com/post/13163064364/art-references-tumblr-accounts
>>fellowBro's books :
>http://mediafire.com/?i44dwzkf9j9n8
>>Figure Drawing Tool:
>http://pixelovely.com/gesture/figuredrawing.php
>http://posemaniacs.com/
>>Photoshop Brushes
>http://cgsociety.org/index.php/CGSFeatures/CGSFeatureSpecial/tower_of_evilzz

>> No.2701075
File: 82 KB, 600x323, Child Pornography.jpg [View same] [iqdb] [saucenao] [google]
2701075

Whaddo ya guise think of the composition? The design details are still totally open.

>> No.2701078

>>2701075
The values look really nice right now but if I'm going to be picky I'd say that the left side is heavier than the right side. This makes sense because you have darker values on the left side and the creature on the right side is flying so it naturally looks lighter.

>> No.2701079

>>2701075
What's stick guy at the bottom left meant to do? Is he the handler of that dragon? He and his platform kinda get lost in the shape of the dragon.

Looks awesome otherwise to be honest.

>> No.2701084

>>2701075
get rid of the stick guys.

they're just in the way.

>> No.2701088

>>2701078

Aye, thanks. I referenced a cock fight image for the monster thingy on the right side so he's definitely much lighter and more dynamic than the other thingy (mostly from shittiy imagination).

>>2701079

I don't really know yet. Maybe It's gonna be a handler or a wizard or a queen or something. I need to give them a glowing staff or lantern or some shit so they stand out from the background tho. You're right.

>>2701084

I think the scene needs some people for scale. Obviously my stick figures are fucking hideous at this stage but I think I might be able to make them into fleshed out characters somehow...

Thanks for the crits!

>> No.2701106
File: 2.15 MB, 1814x2292, rip_van.png [View same] [iqdb] [saucenao] [google]
2701106

Character made for class project.

>> No.2701109
File: 121 KB, 1080x866, 922016215318.jpg [View same] [iqdb] [saucenao] [google]
2701109

>>2700850
I like your paintings man. And every one is a little better than the last. Keep it up!

I, on the other hand, need help. How do wings work when they are folded up?

>> No.2701110 [DELETED] 

>>2701106
First draft.

>> No.2701114

>>2701106
Is it male or female?

>> No.2701115
File: 369 KB, 855x1216, aliums.png [View same] [iqdb] [saucenao] [google]
2701115

>>2701106
First draft. (forgot file, oops)

>> No.2701116

>>2701114
Neither, is a military drone from another planet.

>> No.2701120

>>2701116
Well the hips are very feminine and the torso is masculine. Since its not muscled up futa porn i would go ahead and go one way or the other. It translates better and wont make anyone in your class uncomfortable. Looks great otherwise! Maybe clean up the far claw and add some more mid-range values.

>> No.2701128

>>2701120
Thanks! I appreciate the critique but the androgyny is very much intended, I do need to clean my sketches up more though. (urgh).

>> No.2701154
File: 105 KB, 1080x848, FB_IMG_1475472883380.jpg [View same] [iqdb] [saucenao] [google]
2701154

Recently finished. Made with soft pastels and white charcoal. Im not sure if many people here would have too much experience with pastel. Im completely self taught, so I have no technique. But from an artist view point, what would I have to make it more realistic?

>> No.2701162

>>2701154
How the fuck do you create all of those effects? Teach me senpai

>> No.2701165
File: 2.73 MB, 2589x2021, tmp_22619-20160930_021843807722903.jpg [View same] [iqdb] [saucenao] [google]
2701165

My first drawing in 5 years how'd I do

>> No.2701184

>>2701162
Its pretty easy desu. For the nebula kind of thing I use soft sandpaper to get a thin powder of pastel and smudge it like fingerpainting. Then for the solid bits i did the same but then instead of smudging it I use a piece plastic (stuff you get when you unwrap a dvd) place it on top and push it into the paper so it keeps its shape. You just have to remember with pastel, as soon as you do something you like, seal it with something so you dont smudge it off, I use hairspray.

>> No.2701197

>>2701154
Looks like a spray painting

>> No.2701207
File: 584 KB, 900x630, noarmsfuu.jpg [View same] [iqdb] [saucenao] [google]
2701207

>>2701109
ahh ty anon. I will tryy.

I assume your sketch there is a wyvern. I don't know much about them,but I would suggest looking up bats.. They have a similar anatomy wing structure.

Yeah. I picked the worst angle for the archer. looks like he has no arms and it's killlinngg me.

>> No.2701222
File: 55 KB, 814x823, ..jpg [View same] [iqdb] [saucenao] [google]
2701222

Legit no idea what I'm doing. How do some people seem to render effortlessly with hard brushes?

>> No.2701282
File: 2.73 MB, 5312x2988, 20161003_011914.jpg [View same] [iqdb] [saucenao] [google]
2701282

>>2701109
I think this will do well when i color it tomorrow. Thinking about having him eating a soldier or something.

>> No.2701284
File: 1.32 MB, 2560x1920, DSC_0094.jpg [View same] [iqdb] [saucenao] [google]
2701284

Just an aficionado and this girl aint ugly at all any tips? With this and music i could marry her

>> No.2701299

>>2701165
>>2701284
beginner thread

>> No.2701301

>>2701207
Why do you only paint medieval motifs?

>> No.2701316
File: 449 KB, 1423x2048, zach.jpg [View same] [iqdb] [saucenao] [google]
2701316

what do you think about this?
Made by a friend who have a serious art block about what he should do after this one.

>> No.2701325

>>2701301

Why shouldn't he? If he likes those and gets better at doing them, then why not make few more paintings with that theme? He doesn't have to jump to new topic and styles every other painting.

>> No.2701340
File: 1.15 MB, 3264x1840, 20161003_051011.jpg [View same] [iqdb] [saucenao] [google]
2701340

Anything I should work on other than the nostrils and hair texture?

>> No.2701379
File: 587 KB, 845x1000, frazettastudys.jpg [View same] [iqdb] [saucenao] [google]
2701379

studying frazetta, nowhere near as close haha

>> No.2701429

>>2701301
but I don't lol. This is the first month I have painted medieval shit.I just never posted online.

>> No.2701431

>>2701429
why don't you paint stuff that I like? who do you think you are?

>> No.2701432

>>2701379
very bad read the sticky stop symbol drawing needs loomis and so on and so forth

>> No.2701433

>>2701431
I can paint shitty robots again if you want lmao.

>> No.2701440

>>2701433
seriously though, besides your obvious skill, your very textural brushes work pretty well -- even if sometimes you lay more towards messiness/laziness (though it may only be for studies where you may think you had already studied /achieved what you wanted, I'm not in your head)

I'd have two questions, if you're kind enough to answer them.
1. Did you start painting from traditional? Or simply from an understanding/liking of traditional medium?
2. Did you do your brush yourself, adapt your style to the brush, looked for a texture like this, something else?

>> No.2701459

>>2701440
I started out traditional(wet on wet acrylics). I became familiar with how paint is applied and how to manipulate it. Simply just cohering traditional with digital eventually.

Style is something I can't help. It'll expose itself doesn't matter what tools you use. The brush adapts to the style of the artist.

>> No.2701462

>>2701459
hmm, that sounds like traditional artist/politician answer, like you're just regurgitating preprocessed sound bites.
Is it because you don't want to answer, or rather because you're not able to articulate your mental process?
Given the general weakness of artists on the technical/scientific front I would assume it's the second?

>> No.2701466
File: 55 KB, 590x807, 178545.jpg [View same] [iqdb] [saucenao] [google]
2701466

>>2701462

>> No.2701471

>>2701325
>>2701431
>>2701429

I wasnt criticizing just wondering if there was a reason.

>> No.2701672
File: 676 KB, 1000x809, october-3-2016.jpg [View same] [iqdb] [saucenao] [google]
2701672

painted this. was going for a light surrealism effect. decided to make the "painting" a slightly abstracted version rather than just doing two still lifes. i might do another one where both images in the painting are the same a la picasso's bulls where the canvas in the painting is just slightly different. The difference would come from me just being bad at copying. that might look cool.

>> No.2701675

>>2701672
dude you need to seek a mentor. your sketches are good but your paintings are absolute trash.

>> No.2701678

>>2701675
any other artist i meet says the paintings are fine. They like my drawings more, but don't see any kind of glaring flaws in what i paint. the only thing they tell me is to do more of them which is what im trying to do lately. I'll only learn by doing more paintings.

>> No.2701711

>>2701678
Thats good but improvement typically implies some sort of change and youve been painting in the exact same style -at least- for the past year and a half dude. And your best paintings were done towards the beginning of that time.

>> No.2701720

>>2701340
Eyes are way too far apart and the nose bridge looks flat

>> No.2701752

>>2701720
>muh ideals

>> No.2701797
File: 86 KB, 1000x563, valueIC.jpg [View same] [iqdb] [saucenao] [google]
2701797

Help/Crit me

>> No.2701802
File: 1.62 MB, 3122x2426, IMG_0287.jpg [View same] [iqdb] [saucenao] [google]
2701802

Carbon master-copy I've been working on for a while

>> No.2701815
File: 1.46 MB, 1275x814, 2016-10-03_1908.png [View same] [iqdb] [saucenao] [google]
2701815

>> No.2701816
File: 140 KB, 500x563, 403.jpg [View same] [iqdb] [saucenao] [google]
2701816

>>2701797
You're blowing out your highlight everywhere, and using a big soft brush. Try to paint with a harder brush to keep your shapes proper, and then keep in mind the values of the object you paint. Not every highlight is pure white.

>> No.2701822

>>2701802
The drawbacks of sight size are betraying you at the moment. You messed up the structure of the head pretty bad because you are just copying 2d shapes instead of analyzing the forms themselves, and many areas like the hair are not reading correctly and the highlights are not descriptive in the same way as the original. I also feel you're so focused on blending everything perfectly that you are bulldozing over genuine structure and subtleties in it.

I think it's good that you are taking your time on this and observing the values closely, but I think it's dangerous to your long term development to continue to use sight size in the future.

>> No.2701839
File: 267 KB, 846x900, eye22222.png [View same] [iqdb] [saucenao] [google]
2701839

ok fuck this ref, I shouldn't have started it. I'm almost done but this shit took too long, now how can I make the skin look rougher/texturized ? what tool can I use in Manga studio, I can't find any decent one.

>> No.2701845

>>2701816
Literally a godsend thank you

>> No.2701873

>>2701839
it's a photo.

>> No.2701887

>>2701839
Are you Euclase?

>> No.2701931

>>2701873
that's a compliment..I guess ? thx, though I think it'll look even better after I find a tool I can texturize with. software is manga studio 5 for anybody who knows.

>>2701887
did a quick search and i'm nowhere near that level yet, if I was him you'd better believe I'd know how to texturize this thing. I'm 4xiszero, just wanted to try out rendering stuff for once.

>> No.2701933
File: 210 KB, 1323x626, spess.jpg [View same] [iqdb] [saucenao] [google]
2701933

im pretty bad at this

but i like it

>> No.2701934
File: 369 KB, 1099x954, hm6.jpg [View same] [iqdb] [saucenao] [google]
2701934

is it too flat? i just recently started coloring idk what im doing wrong

>> No.2701939

>>2701934
nien nah no flatty anon.

looks gate to me.

fax they lighting on some edges and ya gad to go.

>> No.2701943

>>2701939
on what edges mang?

>> No.2701970
File: 336 KB, 1099x954, po1.jpg [View same] [iqdb] [saucenao] [google]
2701970

>>2701943

not perfect but mostly hair edges and wires.

>> No.2701973

>>2701943
always just keep looking up color reference for parts your un sure of. Maybe add some light on her panties. i know your going for gritty look,but try and watch how muddy your shadows are too. you can always add a couple more hues into your shadows doesn't need to be just black.

>> No.2701974

>>2701970
damn, nicely done. i can see some mistakes i made now. very interesting to see your take on it with the wires and eyes, you made my night man.

>> No.2701975

>>2701974
np anon. keep at it bra

>> No.2702067
File: 118 KB, 711x591, m.png [View same] [iqdb] [saucenao] [google]
2702067

>> No.2702094
File: 454 KB, 900x695, october-3-2016-1.jpg [View same] [iqdb] [saucenao] [google]
2702094

did this underpainting. gotta wait for it to dry now its pretty thick but my hopes are by tomorrow i can paint on it again

>> No.2702102

>>2702094
Awful. Man what are you doing lol?

>> No.2702108

>>2702094
I've legitimately seen elephants successfully paint better than this.

>> No.2702160
File: 86 KB, 600x295, Beastiality1.jpg [View same] [iqdb] [saucenao] [google]
2702160

>>2701075

Had to take a 24h. break of doing this shit. Do you guys till think this shit works? I'm not super good at doing dinosaurs from my head so anatomy tips would be fucking great at this point.

I'm probably gonna make it so the T-Rex-ish monster is protecting his young (so no faggot with staff).

Feels fucking stupid to post shit in such small increments but I tend to fuck up everything even at this thumbnailing stage so I'm asking just to be sure that stuff works at the end...

>> No.2702167

>>2702160
this looks really good so far anon.

It doesn't really have any problems at this point. fix the t rexes tongue, its too small. add a sun set in the back so make lighter gradients for bg. that ay you can get a nice warm tone on the t rexes face.

>> No.2702171

>>2702160
a torso size that suggests it would support the head and shoulder/arms on the griffony thing please. and if that's wings in the bg they don't appear to be attached symmetrically

>> No.2702173

>>2702160
get rid of those stupid stick men. god i'm just so triedof seeing that shit. yea i get it, it helps to show scale. well we already know trex is big. you can use other things too maybe add a tarafuckingdactles nest with babies flying away from the trex that just invades its turf

>> No.2702175

I >>2702171

just saw the prev post is see its a tail now nvm

>> No.2702181

>>2702160


>>2702167

Thanks. Will do.

>>2702171

I'm gonna make it seem like most of the mass of the griffony thing's neck is feathers so there's basically no weight there. You're still right though. I need to take that shit into account when I'm rendering.

>>2702173

I'm gonna leave the guy on the griffins back though. The other guy can go because you're right. We know that shit. The other dude's gonna get turned into a dinosaur (probably). I don't like stick figures either.

Thanks again. I'm just gonna start coloring and rendering now. Sorry for being such an attention whore. It's just that this is the only place I know you can get some honest critique if you don't have many artsy friends around.

>> No.2702185

>>2702181
nothing wrong with getting your work out there anon. especially if your actually decent at art.

Attention whoring is much different. You're simply sharing work and looking for structural advice. You're welcome back here anytime.

>> No.2702243
File: 522 KB, 1000x773, draw.png [View same] [iqdb] [saucenao] [google]
2702243

>> No.2702274
File: 300 KB, 1793x1000, canyon .jpg [View same] [iqdb] [saucenao] [google]
2702274

>> No.2702284
File: 154 KB, 343x475, draw2.png [View same] [iqdb] [saucenao] [google]
2702284

>> No.2702286

>>2702274
You're painting everything the exact same way. Like if you look at the clouds and compare it to the tree on the left, the shapes used and brushstrokes are identical, the only difference in the colour. Try to think how to play up the difference between them...how can you paint a cloud so it feels like a giant floating mountain in the distance? What type of cloud is it--will it be soft and fluffy or more of a wispy look? How about the tree--how do the leaves tend to group together in that species? Ask yourself questions about each aspect in the image. You need to paint the grass to look like grass and be painted differently than the bush next to it. The grass in the foreground will be painted with a different size brush and with a different amount of detail than the grass 300 meters away. You will see less texture in the distant mountains than in the ground by your feet. Try to get as much variety in the way you paint things as you can or else it will look very flat and monotonous and boring.

>> No.2702287
File: 1.03 MB, 2343x1395, for imput.png [View same] [iqdb] [saucenao] [google]
2702287

This is a girl playing on a pc, I'm trying to achieve a manga style and a very exaggerated perspective to give the impression of an action scene. She isn't gonna be naked at the end, just for reference

>> No.2702289
File: 761 KB, 900x779, Capture d’écran 2016-10-04 à 05.25.23.png [View same] [iqdb] [saucenao] [google]
2702289

>> No.2702290
File: 407 KB, 555x711, Capture d’écran 2016-10-04 à 05.29.21.png [View same] [iqdb] [saucenao] [google]
2702290

>>2702289
>>2702284
>>2702243

me

>> No.2702292
File: 261 KB, 400x270, Capture d’écran 2016-10-04 à 05.22.58.png [View same] [iqdb] [saucenao] [google]
2702292

>> No.2702294
File: 386 KB, 625x589, Capture d’écran 2016-10-04 à 05.23.47.png [View same] [iqdb] [saucenao] [google]
2702294

>> No.2702304
File: 606 KB, 759x481, Capture d’écran 2016-10-04 à 05.38.56.png [View same] [iqdb] [saucenao] [google]
2702304

>> No.2702305
File: 921 KB, 667x681, Capture d’écran 2016-10-04 à 05.42.24.png [View same] [iqdb] [saucenao] [google]
2702305

>> No.2702311

>>2702243
>>2702284
>>2702289
>>2702290
>>2702292
>>2702294
>>2702304
>>2702305

critics welcome

>> No.2702314

>>2702311

It's really hard to write crits for any of these. Only thing I can say without shitposting is: STUDY.

You don't seem to have a basic grasp on composition, anatomy, shading or medium. I can see that you have passion and some great ideas that you want to get on paper but they're so poorly executed that I (the viewer) can't get a grasp of what you're going for at all.

Look at the people whom you admire and try to study their style and also study from life. Don't just copy things. Try to understand them. Do a couple of studies about something and try to draw them from different angles. Basic stuff... I really can't say much more.

Keep on rocking...

>> No.2702330

>>2702314
thx for the crits

>what you're going for
i have no idea myself i just grab a pen when im bored

recently decided to use tarot for inspiration
thats why i made >>2702305

>basic grasp on composition
i agree in fact >>2702243 is like my first persepctive drawing ever

the rest is just funny doodle like >>2702304
"bored with a compas"

i study loomis and other things but i don't have anything in my computer atm

my goal is to improve and study
i tend to like black and white "line" drawings
things like moebius burns crumb hergé etc
kinda manga style but without the asian big eyes stuff if that make sense

>> No.2702332

>>2701316
thats hella good do they have a blog?

>> No.2702336
File: 1.23 MB, 3865x2886, 20161002_102042~2~2.jpg [View same] [iqdb] [saucenao] [google]
2702336

I cant draw heads jesus

>> No.2702356

>>2701316
i see several typicall mistakes here
perspective is off
anatomy is mostly wrong and hidden by elements like the jacket sleeves and the cropping and it shows

you can't fool other artists we all cheat and use these tricks to an extent

i like the background ornament and mountains
the lines are powerfull and sharp
i don't like the manga eyes
would probably benefit to go for a more western style

>> No.2702357

>>2701340

you should rotate it 90° clock wise

>> No.2702380
File: 231 KB, 804x1080, 932016221159.jpg [View same] [iqdb] [saucenao] [google]
2702380

12×16 oil on canvas painted from sotting model.

Does anyone have any jpegs on blending and/or edge control with tradish mediums? Also crit is appreciated.

>> No.2702381
File: 656 KB, 1000x700, wolves.jpg [View same] [iqdb] [saucenao] [google]
2702381

>>2702380
the skin tones are a bit muddy. The lips are warm hues,but the jaw line/face shadows are cold hues looks off.

>> No.2702395
File: 791 KB, 1607x1080, 404.jpg [View same] [iqdb] [saucenao] [google]
2702395

>>2702380
I think you're the same guy I did a paintover for the other day as well where I talked about contrasts, and I think you have the same issues here. Hope you don't mind another paintover.

I find the background really distracting with the crazy colours and strong contrasts there, and it takes away from the impact of the head. I would be extra careful with those intense reds as they make the shadows on the face look very cold and dead/muddy because of colour relativity. If you quiet down the background you then have a chance to work with the contrasts within the face, and can correct things like the colour temperature and the upper lip being too dark and too sharp.

Otherwise I just changed the size of the face compared to the skull and did some noodling on top of the face to blend out some edges, remove some highlights, define some other edges, added some shoulders so the head feels solid and in context instead of floating in empty space, etc

>> No.2702401

>>2702381
The wolf anatomy is weird, as though he has no neck at all. I also find it strange that the man is wearing plate armour yet the wolf could eat right through his breast plate like that. It would make more sense if he wore different armour or maybe the wolf was eating an area like the neck which may have been more vulnerable (you would still need to change the armour a bit for that but it's plausible).

It might look cool if you could see the wolf's breath too in the cold air.

>> No.2702406
File: 505 KB, 804x1080, po2.jpg [View same] [iqdb] [saucenao] [google]
2702406

>>2702380
gotta work on mood too anon. heres something i wipped up.

not perfect but eh, it's an idea

>> No.2702410

>>2702395
I am the same guy. I hate that your paintovers look more like my models than my paintings even though you havent seen them. Thanks man.

What did you do to get to your level? Do you recommend something specific for me to practice to accelerate my improvement?

>> No.2702412

>>2702401
The wolves breath is great idea. Maybe steam form the corpse would be neat.

thanks for the feedback man. The guys wearing heavy clothe on his torso, but it's hard to tell because of the full metal helmet, I agree with you.

painting fur is a bitch haha it's tough to get shadows down. ah well. yea i could work on that neck for sure

>> No.2702413

>>2702406
I like my background. I know its noisy.

>> No.2702415
File: 1.27 MB, 2437x2268, Anatomy fixie.jpg [View same] [iqdb] [saucenao] [google]
2702415

>>2701064

Saw this at the end of the previous draw thread. Since we all complain about how nobody is nice here if you're one of those who does this >>2701408, why don't you stop being a shit head and keep your mouth shut OR actually put some effort into helping people out?

All that said, you should work on your fundies hard core. I suggest studying the bone structure first. Just spend a few days drawing simplistic renditions of a full skeleton to get proportion down. Before you start working with muscles make sure you know the underlying structure they are attached to!

>> No.2702424

>>2702410
I was worried that I changed the model to be more like the "correct" proportions and may have lost some of the personality and specifics of what she actually looked like, so it is a relief to hear the likeness is improved somehow.

As for getting to my "level", well I've been painting digitally for years and years now, so it's just mileage I suppose. I've studied to a greater or lesser degree most methods of head construction, and have done many studies of photos, many master copies, and a decent amount of life drawing. I've also got an Asaro head on my desk at all times and a mirror to check my face in, and have done tons and tons of self portraits.

You're actually much better at traditional painting than I am, I have very little experience with oils and acrylics and struggle to control it, but when I work digital I have control so can do quick edits easily like this. I think I have a reasonable understanding of the head, which as I mentioned is mostly from mileage, sorry if that feels like a cop-out answer. One thing I did do though is I really tried to think of the forms and not ever "hide" things, like notice in the paintover I defined the bottom plane of the nose with bounce like, I put in the nostril, I made sure the case shadow was a separate colour and placed there with a hard edge...I'm thinking of the form in detail instead of just grouping it into a single solid shape that doesn't describe it. Thinking fully of the form there helps a lot, and I'm talking about applying this idea everywhere, not just in small areas like that.

The contrasts thing I mention is an idea that I became really aware of after watching Craig Mullins' Gnomon video and reading his Sijun notes, and then studying looking carefully at his art to see how he applied those ideas.

>> No.2702427

>>2702424
> I defined the bottom plane of the nose with bounce like, I put in the nostril, I made sure the case shadow
woops meant to write bounce LIGHT and CAST shadow

>> No.2702450

>>2702424
Thanks! I will be boning up on craig mullins.

Its funny, what middling talent i have in teaditional painting is not translatable whatsoever to digital. They are just two different modes of thinking.

>> No.2702469
File: 483 KB, 3500x2500, wyvernwip.jpg [View same] [iqdb] [saucenao] [google]
2702469

I dont know what im doing. Is there a good way to blend without pressure sensitivity?

>> No.2702500
File: 217 KB, 489x684, Screen Shot 2016-10-04 at 4.45.38 AM.png [View same] [iqdb] [saucenao] [google]
2702500

I could really use some help on the anatomy/foreshortening and skirt pleats and folds. Any advice or redline is appreciated!

>> No.2702504

>>2702469
Mixer brush

>> No.2702541

>>2702469
Lower your opacity and hardness and build up value.

>> No.2702582
File: 301 KB, 900x900, eye22222.png [View same] [iqdb] [saucenao] [google]
2702582

close to done, but i still think the skin is too smooth and can't find a decent tool in ms5 to texturize, anybody have an idea ?

>> No.2702593

>>2702500
is this paint tool sai by any chance?
if it is would you mind sharing the brush you used?

>> No.2702597

>>2702582
very bad read the sticky stop symbol drawing needs loomis and so on and so forth

>> No.2702637

>>2701207
very cool comp!

>> No.2702638
File: 503 KB, 1024x1280, IMG_20161004_205451.jpg [View same] [iqdb] [saucenao] [google]
2702638

First time inking with a brush.

I am ready, bring the c & c.

>> No.2702651
File: 2.63 MB, 4592x3056, DSC03503.jpg [View same] [iqdb] [saucenao] [google]
2702651

A sketch I was working on yesterday. Was planning to ink but got tired.
Does anyone have some advice before I carry on?

>> No.2702660
File: 1.08 MB, 1600x2845, 1221v7.jpg [View same] [iqdb] [saucenao] [google]
2702660

recent one. for some reason this is my most time-consumed one I've ever drawn. too bad there's some issue on anatomy and composition.. etc. also, cringy dialog of course.

I recently found out Lab coloring method. but it would be really helpful if Photoshop had Lch color picker, which is Light / Chroma / Hue. but I can't find that option.

>> No.2702687

>>2702660
color, lines, basically everything look very pro.
what's a bit more lagging behind is your drafting skill, since the whole thing look a bit too flat, like it hasn't been constructed in 3D.
In your case I would thus say to work on meme-loomis is really what you need.

the very low contrast text looks like you didn't know if you wanted an illu or a comic, it's interesting but not sure if it's working that great.

>> No.2702688

>>2702660
blog? please?

>> No.2702692

>>2701207
That is so fucking cool, your stuff is great

>> No.2702693

>>2701816
If I can hop on with this reserving the brightest highlight for the face strengthens the composition

>> No.2702694

>>2702687
Thanks for advice, you precisely described where i'm struggling. I really don't like drawing in rich volumetric way; so I always stick to comics-like comfort zone.

And as you said, It was supposed to be illustration. i drew that because of small local art competition. after submission, text was added. but it really obstructed general composition so I just faded it. ;(

>>2702688
https://legochalk.wordpress.com/
I have some personal issue going on right now so I may not able to upload new stuff for about 2 months.

>> No.2702695

>>2702694
we're all struggling mang

>> No.2702696

>>2702694
Extremely high quality stuff. You've got a new fan. Your guns are impeccable, so many artists can't draw guns.

>> No.2702710

>>2701207
Are there any books you'd recommend for learning how to draw convincing medieval costumes/settings/armor/castles?

>> No.2702788
File: 624 KB, 1000x778, october-4-2016.jpg [View same] [iqdb] [saucenao] [google]
2702788

it wasnt really dry yet but i was able to do a little more to this

>> No.2702811
File: 1.93 MB, 1920x1080, victorian city2.png [View same] [iqdb] [saucenao] [google]
2702811

i don't think i'll be able to process futher with this, i hope i fixed the previous mistakes.
Forced myself to work with one brush only

>> No.2702814

>>2702710
not really. just look up reference and colors online.

James Gurney is great.
Elysium by daarken. He paints a lot of armor.

besides those I don't really know much else. You can find a lot of good sources just by googling desu

>> No.2702819

>>2702811
Are you like the only child?

>> No.2702841

>>2702819
no, i have three brothers and two sisters, why

>> No.2702882

>>2702597
uhhh wat ? is this a new meme again...? wtf /ic/

>> No.2702887

>>2702811
I think you gotta break out of your perspective a bit. It's way too easy to see the building boxes that make up your composition. There's nothing that sticks out of these buildings, anything like extensions, broken off pieces, clutter (crates, junk, etc.) I think it's particularly obvious on the blue-ish buildings visible in the mid-ground; they're basically tetris blocks with windows painted on top.

There's a lot of other things you gotta work on (colors, rendering, shadows) but I think what I mentioned above might not be as obvious but equally important for painting environments.

>> No.2702890

>>2702882
my pepe has a fefe

>> No.2702900

>>2702882
one mongoloid as you can see, then there's >>2702890 mongoloid who just spams this pasta shit when you mention memes. The board's iq is just going through the roof.

>> No.2702917
File: 68 KB, 1920x1080, 543-16-10.jpg [View same] [iqdb] [saucenao] [google]
2702917

>> No.2702919

>>2702917
i love it

>> No.2702948
File: 140 KB, 323x436, demonwip.jpg [View same] [iqdb] [saucenao] [google]
2702948

any critique would help

>> No.2702953
File: 673 KB, 1920x2167, 405.jpg [View same] [iqdb] [saucenao] [google]
2702953

>>2702917
Funny image man! I think the "glow" from the light there extends too far. You can get away with doing a very small amount of glow around light sources and have them read well if your values are accurate and if you show the influence of the light on the rest of the scene. I also think you can push the contrast a bit more, I did a quick overpaint showing some of this, hopefully it helps.

>> No.2702959

>>2702953
Aw sweet, a paintover. I see what you mean, I think it is a great idea, it gives the piece more omph. Thanks!

>> No.2702985

>>2702917
You know what you're doing so keep doing it, but also do what >>2702953 to take it up a notch.

>> No.2702989

>>2702811
This turned out a lot better than I was expecting, however there are still a billion perspective mistakes. Good colors, values and brush usage. You should try another perspectiv-y picture.

>> No.2702994

>>2702660
There's a LOT that's really good about this. But there are a few things that suck. You're probably aware of them all, but I'll agree with you that the dialogue is poop and there are some minor anatomy poops as well. Good designs and good style though

>> No.2702996

>>2702660
Oh and one thing about your wordpress site. Holy hell, maybe it's just me but I fucking HATE it when you mouse over a picture and the picture changes color like it's being highlighted. Get rid of that effect it makes it frustrating to just scroll through your thumbnails and browse.

>> No.2702998
File: 526 KB, 950x745, october-4-2016-2.jpg [View same] [iqdb] [saucenao] [google]
2702998

did a still life. tried to be matisse

>> No.2703006

>>2702102
>>2702108

>Underpainting

>>2702094
It's not much to judge, but the thumbnail reads nicely. Maybe blend the two bottom sections more so it doesn't look as boxy and inorganic.

>> No.2703046
File: 98 KB, 1000x625, holloween set23.jpg [View same] [iqdb] [saucenao] [google]
2703046

tried a still life last night, gave up when i got to the right side

>> No.2703049
File: 49 KB, 400x300, glue.gif [View same] [iqdb] [saucenao] [google]
2703049

actual pic

>> No.2703050 [DELETED] 

>>2703046
my pepe has a fefe

>> No.2703061

>>2703046
what the fuck kind of still life setup is this... just buy some fruit or get some flowers.

>> No.2703069

>>2703061
im sorry, im just a poor boy from a poor family

>> No.2703070

>>2703061 flowers die the day after you buy them and none of the fruits I like are in season.

>> No.2703081
File: 681 KB, 1536x868, mononoke3.png [View same] [iqdb] [saucenao] [google]
2703081

>>2703046
Good work thus far tho!

<<
Started working on this today, not really sure which way I should take it, backgrounds have never really been my forte.

>> No.2703090

>>2703069
Don't worry, setup is fine.
To the useful stuff... Colors are pretty okay. It's good that you didn't rely on the photo's fucked up colors. However you don't really use the lightning information, which is really a bad idea. Study more carefully the values of the picture, make things shine and light reflect.

Construction is really wonky. The opening of the bottle is not centered, the ellipse of the glass is completely fucked up, etc, so the whole doesn't stand up. Try actually building the thing correctly, place a VP and use ellipse tool to guide you (in real life there are ellipse guides too)

>> No.2703092

>>2703081
nice, are you going to do bamboo?

>> No.2703106

>>2703081
I'm really not a fan of the way you drew her face, but maybe it's just me. The bags under her eyes, scruffy hair and expression in general make her look like a caricature. It's an interesting way to depict her, i guess.

>> No.2703110

>>2703090
yeah it looked a hell of a lot different in person, the one candle had went out so it had the coloring of the jacks light, and I had a light on behind me which is why there's some white, Is using the ellipse tool cheating because I want to be able to correctly draw them without the help of the program, the table was the biggest bitch because of its lines, also using the burn tool or airbrushes really kills things

>> No.2703115

>>2702694
>https://legochalk.wordpress.com/
Oh god of course it would be you. I saw some of your stuff a couple months ago and didn't make the connection. Great work, you're an inspiration for me.

>> No.2703118
File: 82 KB, 600x466, notcheating.jpg [View same] [iqdb] [saucenao] [google]
2703118

>>2703110
no dude, follow Scott Robertson, put a VP and everything in correct perspective

it's not cheating, you can use that irl, and I encourage you to do the technical pers stuff on paper before going to digital

>> No.2703119
File: 50 KB, 643x946, -MssZBWn9SU[1].jpg [View same] [iqdb] [saucenao] [google]
2703119

>> No.2703127
File: 1.45 MB, 3264x1836, 20161004_232500.jpg [View same] [iqdb] [saucenao] [google]
2703127

Hi, I am supposed to make a webcomic sorta thing as a bigger school project but I am terrible and slow at drawing and i need tips on how to make my characters look older and lika manga. This one should be around 18. Also any help

>> No.2703161

>>2702336
Eh...

>> No.2703178

>>2703118
is worth noting that robertson's rule of thumb for finding the minor axis only works at the very center of view, everywhere else it becomes somehow incorrect.

if you plan drawing architecture or complex machinery, a 3d model works much better, and is way easier to do than using those archaic ellipse templates

>> No.2703281

>>2702660
Amazing. I really only noticed this because i was staring at it for so long, but the stage left hand of the nearest character is really wonky. The other hands are skillfully stylized, but that one is just a bit too abstracted to fit imho

>> No.2703312

>>2702788
what paint are you using? i think it could be alot neater looking.

>> No.2703347

>>2702887
True, i should've studied architecture before this and make the houses more complex, i'll do that now, thanks
>>2702989
Right i do these perspective heavy pics often lately and going to do more, thank you

>> No.2703353

>>2702989
How can you tell there's a ton of perspective mistakes? I'm a beginner, so I'm not sure what's wrong and where.

>> No.2703412

>>2702989
Uuug I'm shit at explaining these things and I'm away from my tablet to visually show you, but like someone said the last time you posted this your z axis perspective is wacky in a lot of places making characters look smaller than they should be, like you shrunk them. Also you seem to have numerous different vanishing points that don't work in tandem with others.

>> No.2703419

>>2703070
You must be very picky, you can buy apples mangos, oranges grapes etc etc and they all taste fine. I'm eating an apple right now amigo!

>> No.2703421

>>2703419
>amigo!
They have everything in Mexico, don't they?

>> No.2703422

>>2703412 meant for: >>2703353

>> No.2703453

>>2703127
very bad read the sticky stop symbol drawing needs loomis and so on and so forth

>> No.2703460
File: 417 KB, 1000x711, Untssssitled-2.jpg [View same] [iqdb] [saucenao] [google]
2703460

Doing some studies

>> No.2703484

>>2703460
These are nice but you will learn so much more if you did real still life studies instead of photos of still lifes.

>> No.2703489

>>2703484
Any other advice?

>> No.2703499

>>2703489
I guess just get more variety in them. Painting from life will help with that as it will reveal a lot more information about the materials, textures, and colour variations. When working from photos you have to exaggerate some things based on your knowledge or else it won't look all that great. At the moment all your materials sort of look the same for example, and the brushwork you are doing is rather monotonous too.

>> No.2703506

>>2703484
Gladly, but I don't have opportunity to set up lighting etc at this time

>> No.2703521
File: 826 KB, 2000x1200, Oaken behemoth.png [View same] [iqdb] [saucenao] [google]
2703521

i've been drawing for the past 2 months and over the past week i haven't been seeing myself geting any better, any advice?

>> No.2703591

>>2703521
>over the past week
Way too small of a time frame to expect any visible improvement. If you feel like you need focus, just pick anything that you're weak at, and drill exercises to improve in that one small area. Apply what you learn. Rinse and repeat until you die.

>> No.2703909

>>2703521
can you draw some still life or go to life drawing classes please. stop wasting your time with these cartoon, you're not going to improve anytime soon if you keep drawing them.

>> No.2703915

>>2703521
Your idea is there, but you lack the fundamentals. Simple as that anon. I really like it though. Hope to see you in the future.

>> No.2703925

>>2703521
Keep drawing. You plateau sometimes even as a beginner. It sounds ridiculous, but it's true.

>> No.2703948

>>2702696
frankly, I can't draw guns well either if it's in perspective angle. drawing gun is way too harder than expectation isn't it?

>>2703115
I'm glad to be the inspiration of someone. in the old days I was really defensive and delusional donut steel guy, but i've changed i guess. always welcome.

>>2702994
thanks. I think sometimes major mistake is better than minor because, big one is easy to spot on and fix it. but when it becomes smaller and smaller... it's hair pulling.

>>2702996
never thought of that, but I see it now. however I don't know how to disable highlight feature. maybe I will change to another theme some day soon.

>>2703281
You're right. it looks more like a potato masher isn't it? :) I always try to get better next time.

>> No.2703952

>>2703521
>penis monster
>penis root
>vagina wall

interesting.

>> No.2704002

>>2703521
beginner thread bud.

>> No.2704010

>>2702788
looks like the close up of a van gogh painting. it honestly looks like you don't give a fucking shit about your work. frankly it's annoying to see you make no progress and repeat your errors with every painting.

>the close up

>> No.2704214

>>2703127
Pick another project.

>> No.2704248

>>2703061
the fuck does it matter what is in his still life setup?

>> No.2704251

>>2703127
I like it. Keep at it. I want to see what it's like when it's done.

>> No.2704257
File: 106 KB, 694x926, 0119.jpg [View same] [iqdb] [saucenao] [google]
2704257

>> No.2704259
File: 68 KB, 565x753, 0133.jpg [View same] [iqdb] [saucenao] [google]
2704259

>> No.2704296
File: 256 KB, 680x962, Faces.jpg [View same] [iqdb] [saucenao] [google]
2704296

>>2700850
so is ic really gonna die?

>> No.2704303
File: 215 KB, 1000x649, juju_1000x649.jpg [View same] [iqdb] [saucenao] [google]
2704303

>> No.2704305
File: 383 KB, 1000x1228, jujue_1000x1228.jpg [View same] [iqdb] [saucenao] [google]
2704305

feeling it? let me know...

>> No.2704329

>>2701115
the character could make it into the mainstream, quite cool-sort of tmnt or streetsharks stuff
>>2702381
damn cool
>>2702660
out of IC too good
>>2703506
turn on the lights vamp

>> No.2704331

>>2700850
Did previous thread got deleted? Can't seem to find it.

>> No.2704355

>>2704305
no. The hatching is garbage mate dont rush it. Then maybe it would be possible to see what the fuck is going in. Prioritize a bit of clarity.

>> No.2704398

>>2704355
aight

>> No.2704402
File: 287 KB, 500x708, uncannyvalleyultra.png [View same] [iqdb] [saucenao] [google]
2704402

pls help me
this face looks so strange and uncanny valley like and i dont know what about it makes it look that way
i think someone else might be able to spot the problem immediately just from seeing it, i would really appreciate help in fixing this

>> No.2704413

>>2704402
your proportions are fucked. all the facial features (eyes, nose, lips) should be smaller.

>> No.2704422
File: 300 KB, 500x708, 1475667064873.png [View same] [iqdb] [saucenao] [google]
2704422

>>2704402
just fixed major flaws, fix your proportions, add more shapes to your face, it looks too flat. eyes are not shaped like that, they look like they're just pasted on the face and not inside the orbit of the skull.

>> No.2704425

>>2704422
lazy, no improvement. next!!!

>> No.2704433

>>2704425
are you the original artist ? if you are you're an ungrateful bitch.

>> No.2704435

>>2704433
stop it! I am blushing!---no, am not

>> No.2704439

>>2704433
that wasnt me. im actually pretty thankful that someone took the time to help me out here, in the end i just wanna improve my stuff and any help with that is really awesome.

>> No.2704441

>>2704433
can't you recognize that tweeting style? it's obviously trump.

>> No.2704444

>>2704441
maybe he will be on the new management board along with martin shkreli and notch
(really though, this sort of shitposting is just irritating)

>> No.2704446

>>2704441
make /ic/ great again.

>> No.2704463

>>2704257
>infected_mushroom.jpg

>> No.2704493
File: 498 KB, 1000x1141, pose.png [View same] [iqdb] [saucenao] [google]
2704493

Just started drawing poses from memory.
Any tips?
Should i just keep doing pages like this?

>> No.2704512

>>2704493
keep on living and collect better memories

>> No.2704527
File: 143 KB, 683x609, face.jpg [View same] [iqdb] [saucenao] [google]
2704527

How do I make her look less cartoonish?

>> No.2704549
File: 259 KB, 1349x609, 406.jpg [View same] [iqdb] [saucenao] [google]
2704549

>>2704527
Try to get more naturalistic proportions and lighting. Right now you have some weird hard edges in there too and some things like that highlight on the cheek that looks like an outline and flattens it into more of a cartoony look.

>> No.2704642
File: 355 KB, 1000x571, Foam Animals.jpg [View same] [iqdb] [saucenao] [google]
2704642

Rough sketch for my next one, is the flow of things alright?

>> No.2704645

>>2704642
The flow of the drawing is nice, but the values are not supporting this well at all.

>> No.2704651

>>2704645
Ah okay, can you tweak the values maybe so I know what you mean?

>> No.2704670

>>2704651
I mean that the value pattern is not good. It's all muddy and middle tones. Try to get a nice pattern of lights and darks that flow through the image. It should read clearly and be interesting from thumbnail, but yours is messy and unreadable at a small size. Considering that it's a sunny day and you have a lot of white objects (clouds, foam, the sail) you are missing a lot of the high key values. Take a look at people like Dean Cornwell, NC Wyeth, or maybe for a contemporary person someone like Jon Foster and see how they set up flow in their images through value grouping.

>> No.2704690

>>2704670
Will do, thanks mate!

>> No.2704712

>>2704645
why do u know so much about arts? just curious

>> No.2704721

>>2704712
I'm interested in it, have been involved for a number of years, and work in it professionally. Knowledge in a subject tends to just grow too unless you are very forgetful, so it just has been creeping up cumulatively over time. That's not to say I'm an expert or know everything, but it has built up to be a decent base knowledge at this point.

>> No.2704725

>>2703521
The reason you're not getting a whole lot of advice is because you are at point where there is no easy way to pinpoint your "problem" there are simply too many things you don't know and have to learn before we can sum up in a few sentences how to fix this or that or improve this or that aspect. You just need to work on your fundamentals. That means, dont' spend time trying to make masterpieces. You'll simply get frustrated and hate what you make. Start broad and narrow things down as you go. Study certain cornerstones of illustration: human anatomy, values etc. Those really are two of the most important things you can ever learn.

>> No.2704726

>>2703421
I'm in canada. I've got some red delicious in my fridge hombre

>> No.2704742

>>2704721
Alright! thanks

>> No.2704743
File: 116 KB, 800x459, Rx-7.png [View same] [iqdb] [saucenao] [google]
2704743

trying to catch up to Inktober, this is for fast. now I gotta add all the shit that makes it fast though.

>> No.2704773

>>2704743
Now I have the urge to draw a supra doing a sick doriftu

>> No.2704778

>>2704743
Dang, I love it.

>> No.2704779
File: 172 KB, 1000x666, 2016-10-05 Head construction.jpg [View same] [iqdb] [saucenao] [google]
2704779

Tryinf to construct heads from imaginations, but I keep having problems with proportions and the form of the brow area.

>> No.2704806
File: 55 KB, 580x435, 204046.file_a.w580.jpg [View same] [iqdb] [saucenao] [google]
2704806

>>2704779
now try the body

>> No.2704916
File: 95 KB, 600x1067, tmp_16649-20161005_182950-600x1067-1754939837.jpg [View same] [iqdb] [saucenao] [google]
2704916

Gonna start studying bridgeman again to learn more about anatomy and try to get a more of a gestural figure.

>> No.2704934
File: 325 KB, 1000x571, Foam Animals 2.jpg [View same] [iqdb] [saucenao] [google]
2704934

>>2704721
I've changed a few things here and there and I think it reads better now. What do you think?

>> No.2704952
File: 633 KB, 1000x1145, 407.jpg [View same] [iqdb] [saucenao] [google]
2704952

>>2704934
I still think you can push the values more. I did quick paintover. The other option is to start adding in colour at this stage now, and then once you have some colour in it the read on it will be different, and you can push to the extreme values later on rather than right away (it is easier to add colour on middle values than extremes too).

>> No.2704961
File: 81 KB, 540x720, tumblr_oekfxwOAwB1r9rsuto1_540.jpg [View same] [iqdb] [saucenao] [google]
2704961

i havent been drawing for a while but finally got the inspiration to finally do something again. I would really like to improve on bodies so im trying to force myself to draw em. Anything i majorly messed up here?

>> No.2705002
File: 430 KB, 900x669, october-5-2016.jpg [View same] [iqdb] [saucenao] [google]
2705002

started this landscape. took some color notes so it'll be easier to work on tomorrow once it dries

>> No.2705147
File: 367 KB, 1962x609, 1475677825102.jpg [View same] [iqdb] [saucenao] [google]
2705147

>>2704549
Thanks for the paintover man. I tried working in some stuff from your version.

>> No.2705315
File: 346 KB, 2283x2256, quickie.jpg [View same] [iqdb] [saucenao] [google]
2705315

quickie

>> No.2705320
File: 227 KB, 900x630, grizzlycharge.jpg [View same] [iqdb] [saucenao] [google]
2705320

>>2705002

what is this oils?

your thumbnails are good, now work on shapes and texture details?

>> No.2705344
File: 259 KB, 1200x1500, example.jpg [View same] [iqdb] [saucenao] [google]
2705344

hiya. I came from the beginner thread because I'm not getting any answers there
can I get some help/tips on the anatomy sketch here? I'm trying to do a really edgy thing.

>> No.2705375
File: 603 KB, 5500x4500, wyvernwip.jpg [View same] [iqdb] [saucenao] [google]
2705375

I need to stop detailing and decide on a comp.

>> No.2705385
File: 568 KB, 1145x931, 1.png [View same] [iqdb] [saucenao] [google]
2705385

Been trying to finish a study today. I've been drawing so much awful cartoon porn lately that I'm getting dull. I can tell. I just had to step back, take a break, and try to do something else.

>> No.2705406

>>2705385
I'm feeling the same way, I wish I had the motivation to move along

>> No.2705414

>>2705406
I found my motivation with adderall and /ic/'s help. Mostly adderall.

>> No.2705422

>>2705385
I can tell you draw furry porn just by how shitty the abs are rendered on her.

>> No.2705427

>>2705422
niiiiiice
posts like this are super helpful, upvoted :)

>> No.2705432
File: 632 KB, 770x990, Tip of the Spear 10.jpg [View same] [iqdb] [saucenao] [google]
2705432

OOook I'm mishmashing a bunch of stuff to see how much I can throw in there without making it TOO cluttered. Does this work?

>> No.2705440

>>2705427
I'm glad to see you have a sense for sarcasm anon. It's really refreshing to see, especially for the internet.

>> No.2705441

>>2705432
Too cluttered frumps.

Id keep the comp closed like you had it originally and move on to the next one. It more clearly unifies the characters as a team. IMHO you are only going to make the piece worse from here.

>> No.2705442

>>2705427
Upvoted

>>2705422
Angry Downvote

>> No.2705443

>>2705441
you draw fur porn man. Your opinion is not valuable.

>> No.2705445

>>2705441
What if I got rid of the dude in the bottom left and then just moved everything over a smidge?

>> No.2705453

>>2704773
nobody is stopping you man, I just blasted Initial D soundtracks while doing this and it was fun as fuck.

>>2704778
thx, i jjust woke up and i'll finish it up now, i'm still 4 days behind though.

>> No.2705455

>>2705432
lost my interest in this piece--constantly showing how good u´re-u know we know u re good, to me is pretty obvious this is yr strategy to achieve some kind of fame-and it bores the hell out of me--
whats next?

>> No.2705462

>>2705455
I disagree.

I appreciate his dedication to work on a piece with out deterring. Most people lose patience,people like yourself, just give up and lose interest with their projects.

>> No.2705463

>>2705432
I dont think the bottom left part will be an issue after you fix the values and add atmospheric perspective. (Maybe try shrinking them further in the bg?)
Instead I think the airship behind is messing with the interesting silhouette of the central figure you once had.

>>2704779
Shoulders are too narrow. Your head seems so stylized, not saying its a bad thing though. I think its because the facial features are a tad too big for the skull.

>> No.2705476

>>2705432
holy fuck those colors are amazing. the more i ook into the details, the more impressed i am, you have such a good feeling for natural lighting/texture man
i do find it a little bit cluttered but nothing too extreme, i think its well worth continuing. would love to see this finished.

>> No.2705478
File: 419 KB, 614x988, Screen Shot 2016-10-06 at 12.47.55 AM.png [View same] [iqdb] [saucenao] [google]
2705478

>>2705455
In my defence, the /ic/ crowd is tiny and I can't recall having ever linked to my blogs even when people ask because I know I'll come off like you just implied. It's just nice to be able to pop in here and run my ideas through others before completing a picture and I'm going to keep doing it. /ic/ is a tool, not a fanbase so I really don't care if you have a problem with what I post and how often I post it, and I like to think I contribute enough to warrant posting at all.

Anyway, what's next? Maybe this robot thing that's been on the back burner for months

>> No.2705488

>>2705478
u´re pretentious and highly competitive in a competitive society. U might get what u want with that hard work- still u bore me with the constant posting and will never buy any book or whatsoever u will sell later.

>> No.2705490

>>2705478
this guy is a bit of a jerk, but in his defence, I also wondered why you would try to do that with this piece after all this time, looks like a terrible idea.

Personally I'm disappointed that you didn't fix the issues with the girl, which is the main point of interest.

>>2705488
wow guy, get help.

>> No.2705522

>>2705488
You are so pathetic it hurts.

>> No.2705526

>>2705522
u´re redundant. Pathetic derivated from pathos: represents an appeal to the emotions of the audience, and elicits feelings that already reside in them. which part of u hurts? maybe am a bit pathetic

>> No.2705530
File: 824 KB, 350x246, giphy.gif [View same] [iqdb] [saucenao] [google]
2705530

>>2705526

>> No.2705548
File: 27 KB, 625x626, 936.jpg [View same] [iqdb] [saucenao] [google]
2705548

>>2705526

>> No.2705554

>>2705548
moving to /lit/. It was a pleasure boys.

>> No.2705572
File: 224 KB, 1000x717, fucked up party.jpg [View same] [iqdb] [saucenao] [google]
2705572

>> No.2705573
File: 720 KB, 1268x1637, SNEK-FINAL crop copy no name smol.jpg [View same] [iqdb] [saucenao] [google]
2705573

Something I made recently, how is it?

>> No.2705585

>>2705573
Looks like there's no loomis underneath, redering of hair, especially facial hair is horrible.
The difference in rendering levels is badly done, it makes sense to render more eyes and less neck, but not up to this point, and then you'd try to give it a more painterly look, with brush strokes, instead of blur.

>>2705572
honestly, imo your stuff looks seriously horrible. Your style looks like a cheap way to hide dodgy foundations, and it isn't even very good in itself.
You have the potential to be good, don't waste it by trying the easy way. Seriously learn to draw.

>> No.2705591

>>2705585
Hmm, thanks. I did add the neck and background as more of an afterthought just to 'complete' the picture, I suppose it is quite a big gap compared to the face.

>> No.2705613

>>2705572
Adding to what >>2705585 said, in this particular picture, it takes a decent amount of focusing to actually discern what's going on. The girl's skirt almost looks a part of the monster's leg, her hair blends into its upper arm and the broom's position doesn't make sense in relation to the legs.

Her left leg is severed at the hip as her thigh has separated from the body and is warped facing inwards.

>> No.2705633 [DELETED] 
File: 498 KB, 710x860, 2016-10-06 08.02.33.jpg [View same] [iqdb] [saucenao] [google]
2705633

>>2700850
This is my first time sitting down and sketching/drawing in general in over a year.
Its all awful but the belly buttons are pissing me off.
Want to get back into this shit, but this is really discouraging.

>> No.2705701
File: 177 KB, 1000x666, 2016-10-06 Head construction.jpg [View same] [iqdb] [saucenao] [google]
2705701

Tried tracing over some faces since last time, and tried to compare them to the ones I had made (lowered keystone and made the brow and eyes smaller).

>>2705463
Thanks, made the shoulders wider.

>> No.2705786

>>2705488
How can I go on without your approval? Should I end it all now?

>>2705490
I haven't touched the girl since I drew her over a month ago. Don't worry I'll fix her a bit.

>> No.2705799

>>2705701
You're using a strange construction. I think the eye socket area is weird looking and the skull, especially zygomatic area and the temporal line, are not well represented. Maybe try to model it closer after the Asaro head.

>> No.2705801

>>2705385
You're values are still off. The whites in the ref are whiter and the blacks are blacker. What I usually do when studying a photo is I try to remember that things look darker or lighter in the context of their surroundings. So in your grey background which is lighter than the background in the ref you're more likely to make things brighter, which is what you did.

Aside from that it looks like you still need to learn to see colors correctly, Her skin isn't orange. It's more of a crimson color moving toward greyish pink.

>> No.2705830

>>2701933
You have potential

>> No.2705844
File: 66 KB, 800x1035, frog.jpg [View same] [iqdb] [saucenao] [google]
2705844

ribbit

>> No.2705846

>>2705801
Thank you, I appreciate it. I'll try a darker neutral background in order to correct the values.

>> No.2705855

>>2705846

it would be better if you just trashed the whole thing and started over
you've already screwed it up, so you're not going to learn anything painting over the shit you've already fucked up

>> No.2705866
File: 567 KB, 1000x757, october-6-2016.jpg [View same] [iqdb] [saucenao] [google]
2705866

still working on this. made good progress i dont think theres much that needs changing. i might go back to the same spot today just to get a better idea of what to do next with it though.

>> No.2705879

>>2705866
whats with those fucked brushstrokes man? the colors arent even bad and the brushtstrokes just mess it up
also why is there a dark area around the sun? that should be the brighest point

>> No.2705893

>>2705879
i usually do pretty eratic brushstrokes to get an uneven texture so i can paint a layer on top of it that is less expressive and more textural.

>> No.2705898

>>2705879
on second thought maybe for this one ill try a wash of the colors i want on top of these colors, then do the texture on top of that layer.

>> No.2705913
File: 925 KB, 1577x3000, SailorCat 07-slivki-3000.jpg [View same] [iqdb] [saucenao] [google]
2705913

>> No.2705919

>>2705898
it just looks unnatural and choppy, seriously, smooth some stuff out and add more detail in some parts, the colors are actually pretty good but the brushtstrokes are really bad

>> No.2705930

>>2705913
>chromatic aberration

>> No.2705936

>>2702660
I really love your work dude!
Care to elaborate on your process and on how you study? Do you use a lot of reference or can you wing it by now? I'm sorry if it it's too much to ask but I'm just curious.

>> No.2705975
File: 212 KB, 532x944, fitstudy2.png [View same] [iqdb] [saucenao] [google]
2705975

Frumpy, thank you again for the tip about the background. As soon as I darkened it I could see I'd been correcting the values based on the background's value.

Colors are still tough, unfortunately, but I'm adding in those darker reds and pink hues to try and fix my mistakes.

>> No.2706009

>>2705930
This. The whole piece is a pain to look at because of it.

>> No.2706012
File: 144 KB, 1577x836, nabes.jpg [View same] [iqdb] [saucenao] [google]
2706012

There's still some work left, on the bubbles, meat and greens -- any pointers on how to draw stuff like greens? it always look like shit when I draw it.

Anyway, c&c welcome.

>> No.2706019

>>2705913
Dude, good pick, but ease up on the chromatic aberration! A little in selected areas can work, but this is just tiring my eyes to look at!

>> No.2706022

>>2706019
>good pick

Good pic, dammit!

>> No.2706025

>>2705844
Pretty badass ribbit!

>> No.2706028

>>2705573
Muddy colors. Also, you really need to ad some softer areas to the hair and harder edges/strokes to the face and jacket, cause now it looks completely disconnected!

>> No.2706029

>>2706028
>>2706025
>>2706019
If you're going to comment on everything in the thread, then at least put it all in one post.

>> No.2706032

>>2705432
I like the added ship (if that's the right term) in the far background, ads some perspective and depth. Not to sure about the guy in the midground... Perhaps move him a tiny bit further back (or ditch him) Incredible designs and rendering, tho!

>> No.2706033

>>2705913
can someone explain me what´s "chromatic aberration" ? i mean, the drawing is in greytones and to me tries to emulate a cheesy old picture, i understand the effort of the artist on this one i guess, and i respect him after the critiques of some "chromatic aberration". Hope someone gets my point and explain that to me.

>> No.2706034

>>2705385
Look at your face and look at the actual models face, you've distorted it a bit.

>> No.2706037

>>2705315
Lovely! I have no critique...

>> No.2706039

>>2706037
Holy SHIT, get OUT. You contribute NOTHING.

>> No.2706040

>>2705315
blog?

>> No.2706041

>>2704303
>>2704305
Pretty interesting, but you gotta learn to draw eyes in profile. "Muh stile" isn't helping here.

>> No.2706042

>>2706033
It means that the color channels aren't lined up properly. It's actually a thing in photography that happens when the lens is misaligned I think, in any case it's usually very undesired but for some reason has become a trend in digital art.

>> No.2706045
File: 378 KB, 534x486, 1455571650680.png [View same] [iqdb] [saucenao] [google]
2706045

>>2705432
If i were you i'd focus on getting better at design.
From all the pieces you've posted they all look great in terms of color, comp and rendering, but your deisgn sense is fucking horrible.
Same with that Chromatinker dude, he's good at painting but his design's are fucking gross and unapealing.

>> No.2706046

>>2706034
Hmm, you're right about that. Looks like I've cartooned her a bit, as well as pushed her lips too far forward.. thanks anon! I'll get back to it and fix her face.

>> No.2706050

>>2706041
hey! thanks. Those are rough sketches only, now i will think on "eyes in profile" thanks to you everytime i draw-

>> No.2706051

>>2705478
How about you go jerk off and sip on some whine.

You pretentious boob.

>> No.2706053

>>2705866
nicely done. I'm happy to see you're refining edges and closing in on details. I enjoy the repetition of the brush strokes. Looks good man.

>> No.2706061
File: 78 KB, 1920x1080, 543-16-10.jpg [View same] [iqdb] [saucenao] [google]
2706061

>> No.2706081

>>2705432
everything looks like it's made out of fabric
skin, metal, leather -- all soft fabric
nothing has any other texture

>> No.2706085 [DELETED] 

>>2706081
dat countwy was made by slaves, evwithing is made out of cotton'

>> No.2706097
File: 741 KB, 864x1536, Holdingtheworld1.png [View same] [iqdb] [saucenao] [google]
2706097

Any thoughts?

>> No.2706111

>>2706085

Quality post, really helpful to the thread and discussion.

>> No.2706122

>>2706111
have to admit is a racist comment, but a little fun doesn´t hurt anybody--too many purists on /ic/ will ruin it

>> No.2706138

>>2706045
I'm not disagreeing but I think that's largely a subjective opinion. Specifically, what is gross and unappealing? I'm not trying to make "cool" designs if that's what you're getting at.

>>2706051
No money to buy wine :( I have a paypal if you want to donate

>> No.2706146

>>2705975
THis does look a lot better, rendering wise too. But >>2705855 is right. It's usually best to apply what you've learned from the ground up in a new picture than trying to gerry rig fixes into a picture you started previously. This picture is good enough Time to move on!

>>2705866
This all looks pretty nice but the intensity of the brush strokes in the sky is distracting. The repetition is neat however there is just too much contrast between strokes so much so that you don't get a tangible transition from ground to air. They feel as though they're one and the same which is conflicting with what our eyes are trained to want to see. I dont' really know what your'e going for though so do what you want aah

>> No.2706529
File: 198 KB, 616x809, aznbb.jpg [View same] [iqdb] [saucenao] [google]
2706529

Azn grills everywhere ucla

>> No.2706530
File: 291 KB, 809x1129, azn2.jpg [View same] [iqdb] [saucenao] [google]
2706530

>>2706529
another grill. ps what wrong with her right eye??

>> No.2706532

>>2706530
How long you been painting?

>> No.2706567

>>2706532
not long enough man, i didn't really start learning till maybe a year ago

>> No.2706586

>>2706530
Just widen the white of her eye to the left a bit

>> No.2706590

>>2706586
oops meant her left eye, my right. But yea probably could use a lil more white there

>> No.2706632

>>2706590
That eye seems ok, honestly they both are pretty alright

>> No.2706633

>>2706028
Thanks for your feedback, i'll keep it in mind.

>> No.2706650

>>2705936
Thanks!
process : nothing unusual. rough sketch, and sketch, and line art... coloring... etc. not much to say about process.

study : frankly i seldom "study". I just mindlessly draw and draw. female anatomy, military, and so on. brute force a lot of images. just croquis. endless croquis. I download every image I see when I'm surfing internet and draw them.

reference : I do use reference. because i can't remember how scuba diving gears and guns, bags looks. I have poor memory. same thing goes to anatomy. but I avoid just copying one ref image into drawing. I gather many refs categorized by arm, leg, body... and combine them into one pose.

>> No.2706656

turd polishing thread

>> No.2706997

>>2701115
>>2701106
I want to ride him.

>> No.2707002

>>2706650
Ah, I see! thanks for your reply! I really appreciate it.
I bookmarked your blog too, awesome stuff man!

>> No.2707207
File: 245 KB, 1000x600, 10-7-2016.jpg [View same] [iqdb] [saucenao] [google]
2707207