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2023-11: Warosu is now out of extended maintenance.

/ic/ - Artwork/Critique


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File: 990 KB, 1000x675, 1473611534522.png [View same] [iqdb] [saucenao] [google]
2681411 No.2681411 [Reply] [Original]

Previous Thread: >>2674911

Post your current drawing here and give constructive critique to others!
Please make sure your posted image is clear, DOWNSIZED TO AROUND 1000 PIXELS WIDE, ROTATED TO THE CORRECT ORIENTATION, and that any unused space is cropped.
If you want critique on a drawing from the previous thread, you can delete it there and repost in this one and then hug a kitten for good luck.
>dA /ic/ group :
>http://4chan-ic.deviantart.com
/ic/ Resources/Reference/Downloads/Links:
>>General resources :
>http://sites.google.com/site/4chanic/ >http://sites.google.com/site/artandwhatnot/
>http://characterdesigns.com/
>http://crimsondaggers.com/forum/thread-3.html
>http://finaltrinity.tumblr.com/post/13163064364/art-references-tumblr-accounts
>>fellowBro's books :
>http://mediafire.com/?i44dwzkf9j9n8
>>Figure Drawing Tool:
>http://pixelovely.com/gesture/figuredrawing.php
>http://posemaniacs.com/
>>Photoshop Brushes
>http://cgsociety.org/index.php/CGSFeatures/CGSFeatureSpecial/tower_of_evilzz

>> No.2681422 [DELETED] 
File: 491 KB, 2000x1023, dunno.jpg [View same] [iqdb] [saucenao] [google]
2681422

don't feel like working on this any more.

>> No.2681425
File: 248 KB, 1300x665, 1.jpg [View same] [iqdb] [saucenao] [google]
2681425

don't feel like working on this any more.

>> No.2681430

>>2681425
Good move on to something else. No shame, anon.

>> No.2681431

WHOS READY FOR THE WONKY PROPORTIONED BRIAN DRAWING OF THE THREAD

>> No.2681444
File: 751 KB, 1500x1500, aheadddds.png [View same] [iqdb] [saucenao] [google]
2681444

For now, will probably need more space though.

>> No.2681467
File: 136 KB, 700x525, deadsol.jpg [View same] [iqdb] [saucenao] [google]
2681467

>>2681411

Preparing for some illustration.

>> No.2681479

>>2681467
Is that supposed to be a baby/toddler? The proportions don't look adult. Also maybe try a vertical comp, it might work stronger.

>> No.2681492

>>2681479
it's a rough sketch of a dead sldier. he's got a helmet on.

Yes. I agree vertical canvas could add more depth.

>> No.2681509

>>2681467
looks good, I like the gesture, tho i agree with
>>2681479
his left forearm and calf need more foreshortening to cure babby look and vertical comp is a good call if you want the angel to be a focal point

>> No.2681512
File: 47 KB, 480x279, flip.jpg [View same] [iqdb] [saucenao] [google]
2681512

>>2681467
>>2681509
this might help
leg is especially wonky

>> No.2681519

>>2681512
Okay.

Thanks anon. I will def make some changes along the process.

>> No.2681551
File: 120 KB, 500x938, Untitled-3.jpg [View same] [iqdb] [saucenao] [google]
2681551

ref from that turnaround thread

>> No.2681615 [DELETED] 
File: 933 KB, 1500x1124, capture-1.png [View same] [iqdb] [saucenao] [google]
2681615

I hope this looks Australian enough.

>> No.2681618
File: 616 KB, 1111x833, capture-2.png [View same] [iqdb] [saucenao] [google]
2681618

I hope this looks Australian enough.

>> No.2681638
File: 307 KB, 865x1197, selfnominatedhelmets.jpg [View same] [iqdb] [saucenao] [google]
2681638

helmets / masks

>> No.2681639
File: 788 KB, 545x709, Screen Shot 2016-09-16 at 1.32.22 AM.png [View same] [iqdb] [saucenao] [google]
2681639

Drawing from Claude Lorrain as a reference for study. I added the soldiers as I drew it.

Tips?

>> No.2681641

>>2681618
>who is camera

>> No.2681682
File: 768 KB, 953x1300, sk2.png [View same] [iqdb] [saucenao] [google]
2681682

>> No.2681696

>>2681444
God your stuff's boring and stiff, seriously get into gesture drawing and dynamic perspective

>> No.2681775
File: 776 KB, 1795x1136, 14740072039980.jpg [View same] [iqdb] [saucenao] [google]
2681775

>> No.2681785

>>2681638
hiding behind busy designs won't make you better at construction. 2, 3, 5 and 7 are all skewed.

>> No.2681786

>>2681785
Sorry, Feng. Will continue to work on the fundamentals.

>> No.2681796

>>2681785
yeah i've been called out on the perspective on my helmets a bunch of times, have to try harder!!!!!!!!@aarghthhadkadfkgslkdfgkjldfghkl

>> No.2681812
File: 2.26 MB, 3264x2448, IMG_1920.jpg [View same] [iqdb] [saucenao] [google]
2681812

I accidentally posted this in the /beg/giners thread... Sorry...

>fyi I've never studied, only doodled.

I drew this in response to an ad, calling for both professional and amateur artists to draw an example of their work.

It's for an upcoming children's book series about dogs.

I know there's a lot wrong, but is there any redeeming features to it?

>> No.2681814

>>2681812
It's cute, good job. The narrative doesn't work that well in my opinion, like it sort of is like a comic without panels. Maybe it would have been better to have them on separate pages.

>> No.2681815
File: 2.37 MB, 2448x3264, IMG_1921.jpg [View same] [iqdb] [saucenao] [google]
2681815

>>2681812
Sorry, forgot to rotate it.

>> No.2681819

>>2681815
And I didn't crop it :(

Fuck my tits getting in the way.

>>2681814
Yeah, I realised I committed the cardinal sin of "jump-cutting" without something neutral in between (e.g Left, Middle, Right profile rather than Left, Right profile).
Thanks though Anon.

>> No.2681822
File: 2.26 MB, 3264x2448, IMG_1920.jpg [View same] [iqdb] [saucenao] [google]
2681822

>>2681812
>mfw I'll just post it anyway

>> No.2681926
File: 711 KB, 1377x2147, owowip.jpg [View same] [iqdb] [saucenao] [google]
2681926

work in progress

>> No.2681933

>>2681926
that head is fantastic, but the neck it sits on..something weird going on there. But this is really coming along nicely.

>> No.2681951

>>2681926
Are you taking apprentices? :<

>> No.2681969
File: 1.30 MB, 1920x1080, Snow.png [View same] [iqdb] [saucenao] [google]
2681969

Used reference for face.

Crit pls

>> No.2681976

>>2681969
is it finished?

>> No.2681995

>>2681976
I think so, unless I get some suggestions.

>> No.2682000

>>2681995
>>2681969

If by finished, you mean "I don't want to keep working on it", then maybe.

But it looks far from finished, at least to everyone else. Leaving everything blurry and undefined does not come across as painterly and expressive but rather incomplete and lazy.

I recommend rendering out parts of his hair, his face (including beard) and the fur around his face.

>> No.2682002

>>2681775
Try to separate the dragon from the background more, look at the thumbnail. It is almost the same color and value as the trees.

>> No.2682088

>>2681696
>muh memes

>> No.2682126

>>2681696
>no limbs or torso's in the image
>suggests gesture drawing
>being this retarded

wow anon you take the cake

>> No.2682182

>>2682126
Anything can have a gesture desu senpai.

>> No.2682189
File: 132 KB, 897x1341, wip.jpg [View same] [iqdb] [saucenao] [google]
2682189

>>2679219

>> No.2682205
File: 71 KB, 369x567, thumb.png [View same] [iqdb] [saucenao] [google]
2682205

>>2681467
>>2681492
>>2681519

Very rough but heres how I'd approach the idea, your canvas has a lot of empty space on the right.

You could try push the perspective, bring the viewer closer to the soldier, and throw in maybe a prop or something in the foreground to add more story. Centre the angel for impact+symbolism and try carry the viewer from the foreground to it. Keep the horizon low on the canvas to make the viewer feel smaller.

>> No.2682244
File: 864 KB, 624x914, 1qq.png [View same] [iqdb] [saucenao] [google]
2682244

some critiq?

>> No.2682252
File: 1.59 MB, 1920x1080, Snow2.png [View same] [iqdb] [saucenao] [google]
2682252

>>2681969
>>2682000


I've never rendered anything this far.. it took forever, but worth it I think.

Any more crits?

>> No.2682275
File: 622 KB, 800x600, deadsolfin.jpg [View same] [iqdb] [saucenao] [google]
2682275

>>2682205
Thanks anon. That's a good sketch. The sword in hand is cool.

I tried out the vertical canvas..

I ended up just scrapping the angle. it just looked to religious. yucky.

>> No.2682282

>>2682244
here´s a critic: you´re good, your art is good, you should charge comissions for you good art, you can be arrogant and pretentious because your art is good and the rest of /ic/ can´t paint near the quality of your drawing and will be 100% mad.

>> No.2682290
File: 388 KB, 2117x748, wip_all.jpg [View same] [iqdb] [saucenao] [google]
2682290

any advice with this?
this is just supposed to be a random funny comic, not anything very good, but I'd still like to make it more appealing.

>>2682275
love the colors and brushstrokes, it starts great.

>> No.2682299

>>2682252
Much better. Remember that contrast creates a focal point, not just in contrast of values but in detail as well. If everything is blurry, then there is no real focus. By giving the face more detail you've created a order of priority in the drawing, where the face in now clearly the most important feature.

From here on out though, I'd really recommend toning down the blur filters. Implied detail is harder to do than simply making everything very soft.

I'd recommend even rendering it a little bit further, especially in the snow & fur around his face. Learning to render something to competition is an important skill - if all your work is simply implied detail and blurry shapes, then there's never any focus.

Hope this all makes sense. Good luck!

>> No.2682306

>>2682244
>>2682290
>>2681815
/beg/

>> No.2682332

>>2682290
start going to life drawing classes. study figures.

>> No.2682341

>>2682252
nice job anon. I would just hang it up and move on to the next one bra.

grats

>> No.2682354
File: 385 KB, 929x792, 05e3efb0e398beda292cc610e923a0ba.png [View same] [iqdb] [saucenao] [google]
2682354

wiperino

>> No.2682363

>>2682354
quite the forehead there

>> No.2682381
File: 855 KB, 1377x2087, owo whats this.jpg [View same] [iqdb] [saucenao] [google]
2682381

>>2681926
finished it !
>>2681933
I realized the neck on the wip was TOO static so I liquified it a little and it work a little better. Tho the head is too big for such a little neck, I wanted tokeep the cute big head look.
>>2681951
that would be fun ! If you need anything you can ask me

>> No.2682388
File: 306 KB, 680x962, minotaurus.jpg [View same] [iqdb] [saucenao] [google]
2682388

>>2677684
>mfw senpai noticed me

>> No.2682443
File: 874 KB, 1098x1057, Untitled-1.png [View same] [iqdb] [saucenao] [google]
2682443

based this off of a kinda melded memory i had in my head

>> No.2682455

>>2682189
damn this is gud

>> No.2682457
File: 19 KB, 342x343, 1409196855053.jpg [View same] [iqdb] [saucenao] [google]
2682457

MFW people think /ic/ is bad and people are in reality getting better over all.

>> No.2682462

>>2682282
thanks mate, means a lot.

>> No.2682465

>>2681775
Just a peeve of mine, but those limbs on the dragon are too stubby, unless the point is to have it walk like an oversized gecko with wings. Still p/gud tho, keep at it.

>> No.2682482
File: 201 KB, 1272x750, 9-16.jpg [View same] [iqdb] [saucenao] [google]
2682482

scribble scribble

>> No.2682499

>>2682381
Real nice, the fix you did on the neck works great!

>> No.2682503

>>2682189
This looks kinda promising...

>> No.2682509

>>2681425
The background and spirit-thingy looks pretty cool and good, but the human figure is kind of weird... I think the gesture and pose isn't working, I can't figure out what he/she is doing (not sure about the gender either)

>> No.2682511

>>2681444
Pretty dope pirate!

>> No.2682529
File: 74 KB, 727x885, zeU2Eu8RnNY.jpg [View same] [iqdb] [saucenao] [google]
2682529

>> No.2682553
File: 327 KB, 700x645, fuckthisgayearth.png [View same] [iqdb] [saucenao] [google]
2682553

not sure if i hate it or if i am at least happy to have drawn something today, even if its small
i wanna practice cities and cityscapes more..

>> No.2682583
File: 518 KB, 918x797, f6f20db5c3c88790bc960624795f6da5.png [View same] [iqdb] [saucenao] [google]
2682583

I think I haven't fucked up yet, wip

>>2682363
lol you're right

>> No.2682612

>>2681444
mr. bland stiff and boring back again with random unfinished crap.

>> No.2682617

>>2682381
MUCH better. Good on you for takin advice and fixing the neck. looks great. the way you shade/color looks like richard corbin stuff.

>> No.2682622

>>2681696
>>2682612
Like roaches out of the sewers

>> No.2682628
File: 145 KB, 702x992, dsdsdsd.jpg [View same] [iqdb] [saucenao] [google]
2682628

>> No.2682629

>>2682628
His right thigh is too thin because you forgot to include some muscles when you turned the leg in perspective.

>> No.2682647
File: 111 KB, 702x992, spacebuilderbutgayasfuck.jpg [View same] [iqdb] [saucenao] [google]
2682647

>>2682629

Thanks man! How bout now

>> No.2682656

>>2681696
>>2682612
guys come on he's got a beautiful imagination full of stiff unshaded wrinkly faces. don't be jealous

>> No.2682658

>>2682647
Looks better, can't help but think something looks off. It'll become more transparent as you go on, I think. For me it seems like the thigh is just a bit thin, but that could be how you want it.

>> No.2682659

>>2682656
stop samefagging , nigger

>> No.2682661
File: 181 KB, 1571x963, 14740605419140.jpg [View same] [iqdb] [saucenao] [google]
2682661

>> No.2682663

>>2682661
There's just something about your colors that turn me off from your image. They just don't feel pleasant to look at.

>> No.2682671
File: 344 KB, 1920x1080, town.jpg [View same] [iqdb] [saucenao] [google]
2682671

25minutes of work

>> No.2682677
File: 369 KB, 748x924, saturation overload.jpg [View same] [iqdb] [saucenao] [google]
2682677

Trying to figure out how PS color modes work but i went overboard with it.

>> No.2682684
File: 102 KB, 1920x1080, Fire.jpg [View same] [iqdb] [saucenao] [google]
2682684

>>2682341
>>2682299
Thanks Anons.

Another WIP from reference. I'll render it out tomorrow.

>> No.2682686

>>2682661
>>2682663
All the lighting effects have awful values, imo. You have fire in the midtones, that foggy/overcast sky which is really dark but has an intense red color (which doesn't impact the environment significantly), and a ton of sss/translucency on the dragon's wings which are brighter than any possible lightsource in the environment (this shouldn't happen). Lastly, the smoke is brighter than the fire itself, which shouldn't happen.

The base colors used to paint the environment and figures on their own are quite palatable imo (besides the sky), it's really just a matter of what's been painted on top looking unrealistic.

>> No.2682696

>>2682661
fedo?

>> No.2682709
File: 1.31 MB, 1494x2656, 8162016162931.jpg [View same] [iqdb] [saucenao] [google]
2682709

Experimenting with textures. Theres something wrong with her chest but i dont know what.

>> No.2682727
File: 563 KB, 784x1008, Tip of the Spear 5.jpg [View same] [iqdb] [saucenao] [google]
2682727

still faffing away. Trying to think of how to color/texture the bird thing

>> No.2682733

>>2682727
How does the seat fly?

>> No.2682744

>>2682709
I love how you rendered this. I think you may have went to dark in the cleavage.

>> No.2682763

>>2682727
lol looks like the girl got an upgrade. i can't wait to see where this goes!

>> No.2682768
File: 362 KB, 700x1050, bwportrait.jpg [View same] [iqdb] [saucenao] [google]
2682768

>> No.2682786
File: 2.69 MB, 2406x3070, Silly dragon fix.jpg [View same] [iqdb] [saucenao] [google]
2682786

>>2681775
Values values values, anon. As the other anon said, that dragon is utterly lost in the background.

Your dragon design just sucks, sorry but it looks like a weinerdog with ill placed wings. Not threatening at all.

Here's a red lineroo and a painty paintover

>> No.2682788

>>2682733
The power of friendship, duh

>> No.2682796

>>2682768
Nice! Reference?

>> No.2682797

>>2682529
I want to like you

>> No.2682799

>>2682796
From the study thread >>2682480

>> No.2682810

>>2682553
I really like it, Anon. Refine

>> No.2682817

Everyone's art here is so refined and professional, i feel intimidated to post a wip.

>> No.2682819

>>2682817
Once you do it, it's easier to keep doing it. Just admit it anon, you suck. But we all have to start somewhere, so it's okay to suck. When people say your art looks like shit, just be like "yeah it looks like shit because I suck" and it's true. You'll get better and they'll notice it too.

>> No.2682919

>>2682727
I hope that rifle isn't muzzle-loaded, poor one-armed soldier.

>> No.2682925
File: 546 KB, 1366x768, drawing WIP.png [View same] [iqdb] [saucenao] [google]
2682925

>>2682819
I know i fucking suck, but yeah i want to better myself and hopefully i can get the things i need to improve from these threads. So here is my WIP i'm currently working on. so...let the slaughter begin.

>> No.2682933

>>2682925
Is the taskbar and UI meant to be art of the composition?

>> No.2682938

>>2682933
No, i just screen shot my sai window. I was too lazy to make an jpeg

>> No.2682940

>>2682925
What's your goal? What do you want to do?

>> No.2682943

>>2682940
Goal? Oh, well i was trying my hand with backgrounds in my work as most of it is usually just white space

>> No.2682945

>>2682925
Not as bad as i was expecting because of the way you talked but in the grand scheme of things yeah... you suck. For now.

In that piece specifically you need to draw the palm on the pinky side because it is missing. Also the trashcan in the bg is out of perspective. Unless it is taller than your character, we should be able to see the top of it.

>> No.2682950
File: 80 KB, 963x669, 4697815+_c46a9bfa4c0cb62451acaae76e7f22d8.jpg [View same] [iqdb] [saucenao] [google]
2682950

>>2682945
My anatomy isnt the greatest, but i'm improving slowly. Also how can i go about correcting the His hand?

>> No.2683068
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2683068

>> No.2683070
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2683070

>>2683068

>> No.2683072
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2683072

>>2683070

>> No.2683075
File: 558 KB, 1000x1200, Untitled-1.jpg [View same] [iqdb] [saucenao] [google]
2683075

>>2683072

>> No.2683138
File: 160 KB, 761x1684, TheDude.jpg [View same] [iqdb] [saucenao] [google]
2683138

>tfw slowly improving

I spend 1-2 hours every day studying Michael Hampton. I'm probably going to have to go back and skim the book once I'm done with everything. The chest is all that I really know so far. The rest of the body has yet to be filled in with anatomical knowledge.

Are there any glaring errors?

>> No.2683142
File: 52 KB, 722x537, fail.jpg [View same] [iqdb] [saucenao] [google]
2683142

>>2681411
I hate myself and I want to die.

Not feeling like workin on this one anymore.

Or maybe a little, was thinking about adding some tubes and greens on the "sea"

>> No.2683143
File: 385 KB, 2279x1684, 372.jpg [View same] [iqdb] [saucenao] [google]
2683143

>>2683138
Lots of proportion errors to be honest. I did a quick draw over to fix things, they may be a bit off still but it's closer at least.

I didn't bother changing the pose, but if he was walking his shoulders and hips should be twisted a bit so the his right hip is forward a bit as his right leg steps forward, and then his left shoulder would be coming forward as his left arm swings forward.

>> No.2683148

>>2683143
He's posing though, but thanks for showing me where my proportions are wrong.

Thanks for the help with shifting weight too.

Do you draw a ground plain before you initiate your gesture drawing?

>> No.2683150

>>2683148
I actually drew the ground plane at the very end, and I included it just to make him feel a bit more solid like he is standing in perspective instead of floating in ambiguity. That said, I was envisioning the perspective in my head as I drew him, so I knew roughly where the ground plane was and what angle we were viewing him from.

>> No.2683153
File: 3.28 MB, 973x1552, IMG_20160916_0001.png [View same] [iqdb] [saucenao] [google]
2683153

Today's drawing

>> No.2683163

>>2683142
Then go fucking kill yourself. The world already has enough assholes.

Nice painting.

>> No.2683200
File: 88 KB, 1024x576, inked_demonatrix.jpg [View same] [iqdb] [saucenao] [google]
2683200

I made this a week ago. I feel there's a lot wrong with this picture.

>> No.2683224
File: 668 KB, 2020x1260, september17.png [View same] [iqdb] [saucenao] [google]
2683224

are these ok for 10 min.? any tips? I feel like I end up rushing too much.

>> No.2683352
File: 46 KB, 1000x625, fem.jpg [View same] [iqdb] [saucenao] [google]
2683352

Kind of getting back into what I used to do 4 years ago.

>> No.2683358 [DELETED] 
File: 1.55 MB, 3264x1836, 20160917_135508.jpg [View same] [iqdb] [saucenao] [google]
2683358

Pls critize this

>> No.2683381

>>2683142
1st, what program are you in.
2nd, apply some perspective, and work in greyscale so you can get a sense of values in a landscape piece before you move to color.

The composition is also lacking anything interesting to look at the is sitting off to both sides and not really drawing the eye around/through the image. so i'd look at some of your favorite landscapes and try to see what they do to guide you through the image.

>> No.2683384

>>2682553
the colors are great. it needs refining but it has some good potential once you straighten out the road's perspective and size down the white diving lines on the road. they should be nowhere near that large.

>> No.2683434
File: 158 KB, 691x1000, abuelo guerrer 3.jpg [View same] [iqdb] [saucenao] [google]
2683434

wip

>> No.2683505
File: 504 KB, 910x792, 17cd25ce92620cc992f58618973d5366.png [View same] [iqdb] [saucenao] [google]
2683505

>>2682583
I woke up today and hated how it looks so i started over.

>> No.2683526
File: 556 KB, 1489x1136, 147406401656602.jpg [View same] [iqdb] [saucenao] [google]
2683526

>> No.2683529
File: 44 KB, 848x715, 539-16-09.jpg [View same] [iqdb] [saucenao] [google]
2683529

>>2683505
I like the slightly stylized face, gives the piece more personality, why is there no background though?

>>2683224
You should look at some of the techniques they teach in force dynamic life drawing. Could make your figures look more intresting. In addition i think your figures would look better if you focused less on the superficial muscle protrusions and focused more on showcasing the volumes of the hips, torso, legs and arms interlocking, Bridgeman is a good source to learn about that i found.

>>2682768
Looks awesome!

Was a few weeks ago that i last put the pen to the paper. I need to work on the arms though.

>> No.2683536

>>2683434
Every thing has very similar local value. Try pushing the contrast between different materials, like skin and leather. It will make things pop out more.

>> No.2683539

>>2683434
Pretty neat, but I can see this further improved with the use of a darker background. Though your hunter looks very cooler, he looks pretty flat right now. Even a square would do well to divide up the planes (if a little cliche), hell, you could get a little playful with it and perhaps add a colored rectangle. Also very much what >>2683536 said.


>>2683505
It's looking a bit more solid from last time, though you got a little less ambitious with the face it would appear. The left plane of her face is a little bit flat, but that's neither here nor there. I kind of want to see you attempt the smile!

Also, keep in mind that too much saturation in both foreground and background elements can flatten out an image. I'd pull pack the fish in the background a smidgen. Maybe add a few desaturated colors as an overlay, making it a slightly darker value.

>>2683526
I have nothing to say about this. It's far too cool.

>>2683529
Hmmmm... interesting. Weird proportions aside, I see what you're trying to do. You've taken liberty in using a darker background, and used lighter values to define your center of focus, but be very careful. Establish your value key first before jumping into something like this. I've not something you can really work back from, lest you'll be pushing around weird pixels in a dark background.

>> No.2683546

>>2683539
>Maybe add a few desaturated colors as an overlay, making it a slightly darker value.

Or perhaps a lighter value depending on your arrangement. Lighter and with slightly less detail in the shadow would probably be a somewhat more applicable idea.

>> No.2683551

>>2683505

Oh, and keep in mind the temperature of your subjects. What areas are warmest? What areas are coolest?

It's very easy to end up with a flat image if these is not considered.

>> No.2683558

>>2683539
>Hmmmm... interesting. Weird proportions aside, I see what you're trying to do. You've taken liberty in using a darker background, and used lighter values to define your center of focus, but be very careful. Establish your value key first before jumping into something like this. I've not something you can really work back from, lest you'll be pushing around weird pixels in a dark background.

Yeah, im not very subtle with my key value distribution. Mainly because it strongly frames the figure.I think it could be better done with more key values now when you say it. I shall try and see if I can arrange it differently. Even if its a bit late in the process already. Thanks for the input anyways, I appreciate it.

>> No.2683561
File: 3.78 MB, 2448x3264, KIMG0061.jpg [View same] [iqdb] [saucenao] [google]
2683561

Sorry if this image is too big on phone.

>> No.2683574
File: 700 KB, 1100x615, Concept 5 2.jpg [View same] [iqdb] [saucenao] [google]
2683574

It's a concept for an animated project. A comfy vision of the apocalypse.
It has to be flat colors on the characters and one light source to be animated but the rest can be changed.
I'm working on fixing the finger tangent, the bottom right and the asteroid which looks like a giant moon right now. I would love advice about the rest.

>> No.2683578

>>2683558

I used to work this way quite a bit when I followed and tried to emulate Anthony Jones. But we all know that can of worms on the deck years ago.

I'd also recommend softening up some of those edges. What do you think would be softest? How does the overall darkness effect your figure? What do edges do you think would be soft receding back into the shadow, and what would be hard emerging from the shadow?

>>2683561
It's a decent pencil drawing but it seems to lack the structure of shadow in the face and neck areas. It suffers from a very ambiguous set of values.as a result making the hair decent, but the face more or less flat by comparison. The structure of the face could use some work, but hey, that could be said for all of us!

All in all, keep at it. Really try to map out the planes and contours of the face next time and keep in mind the structure of shadow.

It's not particularly often that people post in traditional, I think that's pretty cool. There's this guy on Deviantart called Funkymonkey or something or other... he has some pretty awesome tutorials on traditional that I think you might like.

>> No.2683583
File: 208 KB, 1024x1325, light_logic_handout_by_funkymonkey1945-d8gp9x9.jpg [View same] [iqdb] [saucenao] [google]
2683583

>>2683578
>There's this guy on Deviantart called Funkymonkey or something or other... he has some pretty awesome tutorials on traditional that I think you might like.

Ah yes... keep in mind that his tutorials are better than his actual paintings. *shrug*

>> No.2683584
File: 366 KB, 1335x600, 373.jpg [View same] [iqdb] [saucenao] [google]
2683584

>>2683561
This is really smudgy and ambiguous structure-wise, and the features are not in the correct perspective. I find that simplifying the way I think about the head also helps in drawing it correctly. Usually this means treating it in simple planes. It will be easier to light it and easier to draw in the correct placement of things. The easiest way is to envision the head as an egg, and then use that as a base to put the features on and to light it. Hope that helps a bit!

>> No.2683599

>>2683561
>>2683578
Hey thanks for the critique, I know that values are a problem for me. When you say ambiguous values would that be akin to not having a grasp of where the light source is coming from as a viewer? I, was working from a photo with a bad light source and trying to correct? Any advice in how to get a better grasp of values would be much appreciated. Btw it is charcoal pencil.

>> No.2683630

>>2683578
>>2683584
Thanks you two, both crits have been help full, I had the boss in the absolute wrong place along with allot off other things. Next drawing I do I will try the egg thing and then further define the planes of the face, both simplifying the planes and coming up with a value scale that is not so retarded. Much appreciated senpai

>> No.2683668

>>2683574
The hands are too big for that body, and yes, I'm taking perspective into account, just compare the leg to the hand. Unless the arm is supposed to be heading towards the viewer, in which case, it seems too flat.

>> No.2683674
File: 197 KB, 1019x1080, 8172016112057.jpg [View same] [iqdb] [saucenao] [google]
2683674

Does this turn you on, /ic/? Why or why not?

First thing ive drawn in a while without any reference.

>> No.2683679

>>2683668
Good to know. I think I'll try to make the body bigger for exagerrated perspective but if that doesn't work then I guess i'll have to reduce the size of the hand. Thanks for the input.

>> No.2683681
File: 2.65 MB, 1589x1200, pipe.png [View same] [iqdb] [saucenao] [google]
2683681

>> No.2683693

>>2683681
These are nice but look a bit rushed

>> No.2683694

>>2683681

This reminds me of the conceptart.org days of yore.

>> No.2683701

>>2683574

There's a clash of a lot of things going on here. Aside from the obvious, everything from the lineweight, to the color choices, to the change abrupt change in style from right to left, It's almost as if you had a lot of things in mind but couldn't decide on any one thing.

I think that's the most important change that needs to happen here in order to make this at the very least a cohesive image.

>> No.2683744

>>2682727

....Bane?

>> No.2683746
File: 1.67 MB, 1214x866, wip.png [View same] [iqdb] [saucenao] [google]
2683746

>> No.2683755

>>2682709
What kind of paper + charcoal? What size are you working at and how long have you spent on it?

Cleavage is pretty dark but otherwise i love it.

>> No.2683765

>>2682786
This makes me want to post my art in hopes that someone gives me advice even half as good as this.

>> No.2683778
File: 291 KB, 1300x731, Concept 2 2.jpg [View same] [iqdb] [saucenao] [google]
2683778

>>2683701
That's very helpful. Yeah I can see now that the different techniques I used don't match and look like a weird collage. I thought the color was somewhat coherent though. I can only see that there is too much green on the left side at the moment. Well anyway since I plan on spending a few hours on this I'll be sure to use your advice. Thanks!

Working on this one at the same time, I can see that your critique would apply to this one as well. I can't make a decision about linework, drawing is the hardest for me.

>>2683681
That looks very nice. The frames are slightly too close to the border and there is too much empty space between the two IMO. If that matters at all.

>> No.2683782

>>2683778
I like this, but why do they all have such giant feet? It's really distracting.

>> No.2683786

>>2683782
Heh, most of the time I don't even notice. At least that's gonna be easy to fix at this stage.

>> No.2683788
File: 361 KB, 800x614, blackfridaywipsmall.png [View same] [iqdb] [saucenao] [google]
2683788

I'm working on a study of this black friday picture

>> No.2683798

>>2683778
One thing: their feet are fucking huge. Like there's some room to have an aesthetic that gives characters big feet but this is just comical. They all look like hobbits.

>> No.2683814

>>2683788
post ref

first thought is that everything is painted in the same way--same size brush, same blobby level of detail everywhere, all round brush.

>> No.2683821

>>2683788
I'm working on rubbing my balls in your face.

I'll get back to you in a bit.

>> No.2683865
File: 483 KB, 1969x1237, drakonjpg5554657.jpg [View same] [iqdb] [saucenao] [google]
2683865

>> No.2683888

>>2683778
>I thought the color was somewhat coherent though. I can only see that there is too much green

Alright, yeah that's fine. I was a little thrown off. I just thought it was kind of flat, but you seem to work with analogous colors and at this stage is kind of flattens out.

Seeing a complete piece shows that you have a set style. Kind of a strange amalgam of vector, cel-shading, and collage. I kind of dig it.

Now, if there's one thing in the previous piece that stands out to me, it's the linework. You colored the lines on the people blue to differentiate them from the environment, this was a conscious decision... What's going on with the rest of the piece? It's interesting no doubt.

I'd recomend coloring your lines to better represent materials. Like that glass window is the perfect opportunity to play with some dull hues to make it seem as if we're looking through a window.

THhe lineweight is another issue entirely, but I think you can get away with it.

>> No.2683912

>>2683865
this is just silly

>> No.2683926

>>2683755
Thanks! The materials i use were
18×24 Strathmore drawing paper
Marieb 4b charcoal
Random piece of vine charoal
Sock filled with generals charcoal powder

It took about 5 hours with a standing model. Way too long i know. I work slow.

>> No.2683930

>>2682529
why her arm floating in space, sukublyadok?

>> No.2683976
File: 1.37 MB, 1726x1000, concept.png [View same] [iqdb] [saucenao] [google]
2683976

repanzal

>> No.2683984
File: 270 KB, 1251x1006, r34rewr.jpg [View same] [iqdb] [saucenao] [google]
2683984

>> No.2683993

>>2683788
black friday? looks more like ficky ficky amirite?

>> No.2684000

>>2681682
Reminds me to sycra

>> No.2684001
File: 29 KB, 720x304, 5.jpg [View same] [iqdb] [saucenao] [google]
2684001

>>2683888
I can't thank you enough for the time you took to give me this advice.
I was inspired by Masaaki Yuasa for his mix of collage, traditional, photography, angular designs that look wonky on purpose, crazy animation and how he manages to put a lot of characters on the screen. I can see how my techniques don't blend though. I can fix this and I'll try to color my linework as you recomended, if I don't decide to remove it entirely.

And yeah the lineweight and drawing will take months of practice to really improve but thanks for mentionning it.

>> No.2684009

>>2683976
neat. is this a comic or just thumbnailing

>> No.2684016
File: 195 KB, 553x800, abuelo guerrer 5.jpg [View same] [iqdb] [saucenao] [google]
2684016

>>2683434
Done

>> No.2684046

>>2684001
Perfect depiction of a 9-5. Soulcrushing atmosphere.. love it. Gj anon :)

>> No.2684060

>>2683865
try creating them 3d planes
and add some deltoids to the dragons
also avoid pillowshading on the wings, I usually desaturate them

>> No.2684136

>>2684009
thumbnails

>> No.2684145
File: 430 KB, 553x800, concept.png [View same] [iqdb] [saucenao] [google]
2684145

>>2684016
it looks dull and uninteresting. if you're gonna do the patch of grass thing don't use the rounds brush there also some anatomical problems that i didnt bother dealing with

>> No.2684154
File: 263 KB, 1800x1300, 9-17.jpg [View same] [iqdb] [saucenao] [google]
2684154

studying and building stuff

>> No.2684189
File: 47 KB, 540x720, 564609_732728973422995_1200820714_n.jpg [View same] [iqdb] [saucenao] [google]
2684189

>>2682709

Gee anon, I love your stuff. It's always so fucking good, I'm jelly af.

My only remark would be that the shadow in the cleavage is a bit too dark and seems a little gawky.

>> No.2684219
File: 444 KB, 850x1850, fuck_nod.jpg [View same] [iqdb] [saucenao] [google]
2684219

a bunch of comp tests in a propaganda poster style

>> No.2684243
File: 1.65 MB, 1926x2265, mgs3 fanart.jpg [View same] [iqdb] [saucenao] [google]
2684243

played mgs 3d for the first time and drew this

>> No.2684251

>>2684243
those are some tiny arms

>> No.2684266

>>2683778
thanks mane, they are thumbnails, not panels, but if they were panels, you would be 100% correct, i guess i should mention stuff like that in the original post.

>>2683694
>yore
i need to look this guy up i guess, ty

>>2683693
yea, they are kinda thumbs.

>> No.2684277

>>2684219
these are cool as fuck anon. so far 2, 3, are my favorites

>> No.2684281

>>2684219
"would you like to know more?"

>> No.2684283

>>2684219
A-are you a pro, anon?

>> No.2684399
File: 3.22 MB, 1838x2450, 20160918_123358.jpg [View same] [iqdb] [saucenao] [google]
2684399

Skills dropped.

Got impatient.

I'm ready to be rekt. Bring the c&c.

>> No.2684404

>>2684399
your face looks sloped and flat.

>> No.2684427

>>2684404
i know right, it is like i push her face flat onto the paper.

>> No.2684458
File: 409 KB, 1024x1508, IMG_20160918_135926.jpg [View same] [iqdb] [saucenao] [google]
2684458

>>2684404
I felt bad so I decided to draw another. Feel very incomplete and I sort of fucked her chin.

>> No.2684461

>>2684458
same anon who crited last time, you should use a mirror to check your angles and stuff, this will help you i think. sometimes less detail is more also on the chin thing , like cut down on the hatching and shorten the line a little and it would look better. also your jaw line goes way too far back also.

>> No.2684468

>>2684461
I am drawing in the office. I got ballpoint and recycled paper.
I will do better with the jaw next time, gonna find another reference pic.

>> No.2684473
File: 104 KB, 496x588, _20160917_231648.jpg [View same] [iqdb] [saucenao] [google]
2684473

Drawing I did while trying to learn how to light things. Face is from imagination so it's a bit wonky. Sorry about the picture quality.

Also, anybody got any lighting exercises that helped them?

>> No.2684475

>>2684468
keep it up anon, if you cant use mirror you can hold your paper up to the light and look at the back side.

>> No.2684476

>>2684473
copy a photo but construct it using planes and stuff. copy the light, then do the same image constructed out of planes but do different lighting.

>> No.2684477

>>2684473
Get Styrofoam all kind and shapes, place on clothe or flat surface. Spot light or natural light source from window. The point is to cast shadows. Charcoal is the best medium to learn shadow and light.

>> No.2684478

>>2684477
what this anon said as well. study real shadows.

>> No.2684482

>>2684476
>>2684477
>>2684478
Thanks, anons. I've been struggling a lot so I appreciate your advice.

>> No.2684486

>>2684476
Oh I get this, kind of. The more a plane faces away from the light source the darker it gets so what I'd be doing is sort of creating a low poly model and trying to recreate lighting scenarios following that plane rule and you can pretty much make anything low poly. I wish I had realized this sooner, kek. Thanks again.

>> No.2684515
File: 48 KB, 848x715, 539-16-09..jpg [View same] [iqdb] [saucenao] [google]
2684515

Fixed the key values a litlle bit, I think it looks better. less jarring but it still frames the figure well.

>> No.2684521

>>2684515
head is way too big

>> No.2684522

>>2684515
is she underwater or something? Because her weight is really off balance. Not a fan of the goofy big head either.

>> No.2684524

>>2684521
??It's my style you fucking dumbass

>> No.2684528

>>2684522
can i get an actual critique instead of this opinionated BS?

>> No.2684531

>>2684521
Yeah, my proportions aren't on point, it doesn't bother me really. I will try and see if I like it better with a smaller head though.
>>2684522
Yeah, the pose is a bit awkward. Didn't think it through entirely. Maybe I will try to mend it.

>> No.2684536

>>2684528
>>2684524
get a load of this guy.

>> No.2684541

>>2684524
>>2684528

class/ic/ d/ic/k, fucking asshole LOL

>> No.2684599
File: 141 KB, 844x723, Screen Shot 2016-09-18 at 1.00.48 PM.png [View same] [iqdb] [saucenao] [google]
2684599

>> No.2684622

>>2684599
Kinda cool. I like the lines. It needs some perspective, the parts that are further look smaller. You did the opposite.

>> No.2684623
File: 225 KB, 937x956, deadwood 1.jpg [View same] [iqdb] [saucenao] [google]
2684623

From a Deadwood screencap.

>> No.2684630

>>2684623
The thumbnail looks neat. It lacks texture, the skin texture is the same as the cloth. It has that digital kind of look but overall it looks good.

>> No.2684653

>>2684524
>muh...muh style....

>> No.2684656

>>2684536
>>2684541
>>2684653

Did you morons not see that that isn't the same guy who posted it? His actual response is >>2684531

>> No.2684667

>>2684622

which parts? you mean the monitor? I know. it's just some crap that I threw in there bcs I didn't know what to put in front of that nerdy guy since i didn't bother drawing his legs. so some keyboard and a monitor. : ) oh I also didn't want to cover him too much. but you're right. no excuse for a half assed drawing.

and thank you

>> No.2684668
File: 1.59 MB, 1168x829, housewip.png [View same] [iqdb] [saucenao] [google]
2684668

>>2683746
Any ideas what I can improve on this?

>> No.2684672

>>2684668
Learn perspective, clean up the composition and remove tangents (like the cliff edges middle right touching the edge of the house - remove that noise). Don't use color dodge/overlay to such an obnoxious degree even if it is to just save it out.

I'm all for using interesting colors but relax on the saturation, you tryin to burn someones retina out or what?

>> No.2684673

What kind of fanart can I draw for max tumblr views?

>> No.2684675
File: 614 KB, 1168x829, Untitled-2.jpg [View same] [iqdb] [saucenao] [google]
2684675

>>2684668
have you considered lowering the fuck out of the saturation in some places? would make for a better composition.

>> No.2684684

>>2684672
>>2684675
Thanks for a feedback! I'll try to fix it

>> No.2684685

>>2684673
steven universe

tread with caution

>> No.2684712
File: 843 KB, 1200x671, Concept 5 3.jpg [View same] [iqdb] [saucenao] [google]
2684712

>>2684515
The soft edges make the outline kinda hard to look at. I think you could start working on the background value if you've separated the layers properly. Even if it's just to clean it and make the overall image better.

>>2684667
Nah, the monitor doesn't bother me because it's kinda comical. I was thinking about the woman's feet, you made the one that's away from us slightly bigger, same with the breast. it's subtle though.

>>2683574
I pushed this thing a bit further with your advice. I'm probably going to reduce the color dodge later and spend some time on the buildings and trees.
Don't know about the hand though, for now I made the legs bigger in order to match. I might adjust that later.

>> No.2684717
File: 677 KB, 1205x1218, Yuri Bohun.jpg [View same] [iqdb] [saucenao] [google]
2684717

Any tips? Preferably on hair?

>> No.2684770

>>2684468
Post in /beg/ you lack fundies obviously

>> No.2684836
File: 1.58 MB, 1171x826, gayhouseasd.png [View same] [iqdb] [saucenao] [google]
2684836

>>2684668
I worked on it a little bit

>> No.2684842

>>2684515

>Edge basics 101:
There is a scale of edges, just as there is a scale of values. It goes from hard>firm>soft>lost. Just as with value, you can use the whole scale in one picture or just a piece of it. The careful manipulation of edges is one of the most overlooked, but most important, tools an artist can use to create form, atmosphere, and believability.

In general, edges are:
Harder in the light, softer in the shadow
Harder in bright light, softer in dim light
Harder in focused light, softer in diffused light
Harder in the foreground, softer in the background
Harder on smooth forms, softer on textured forms
Harder on hard forms, softer on soft forms (Duh, but really)
Harder on flat forms, softer on rounded forms
Harder on thin forms, softer on thick forms
Harder on still forms, softer on forms in motion (on moving forms they are harder on the leading edge and softer on the trailing edge)
Harder at the center of interest, softer as you move away

The above are additive. So a kitten, far away, in the dark, would be really soft.

Of course, any of these guidelines can be ignored/modified for pictorial effect.

- Elwell 2005

>> No.2684844
File: 198 KB, 750x1000, practice.png [View same] [iqdb] [saucenao] [google]
2684844

>> No.2684879
File: 156 KB, 893x1337, wip2.jpg [View same] [iqdb] [saucenao] [google]
2684879

>>2682189

>>2682455
>>2682503

Cheers m8s

>>2683984
I'd incorporate some of the blues from the background into the figures of the foreground, as they are now they're disconnected.

>> No.2684903
File: 66 KB, 234x944, Screen Shot 2016-09-18 at 7.31.35 PM.png [View same] [iqdb] [saucenao] [google]
2684903

>>2684712
ty

>> No.2684924

>>2684903
yeah you got it

>> No.2684970
File: 208 KB, 950x1265, rsz_1image_4.jpg [View same] [iqdb] [saucenao] [google]
2684970

>> No.2684988
File: 1.23 MB, 2181x717, 11.png [View same] [iqdb] [saucenao] [google]
2684988

I came here for sum of dat sweet composition critique.

>> No.2685020
File: 69 KB, 520x826, inb4 furry.jpg [View same] [iqdb] [saucenao] [google]
2685020

nothing very exciting just a silly illustrator-y doodle i've been working on. feedback? i'm relatively new to /ic/

>> No.2685037
File: 542 KB, 1536x2048, image.jpg [View same] [iqdb] [saucenao] [google]
2685037

Doing a little portrait practice. Charcoal on newsprint.

>> No.2685038

>>2685037
How do I get as good as you

>> No.2685040

>>2685038
Lol I'm not that good. I'm very inconsistent with my work. Thanks though. I draw a lot, basically.

>> No.2685042

>>2685040
Do you do over five hours a day? How long you been at it?

>> No.2685049

>>2685042
No, I usually do about 2 hours a day. I work a lot so it's hard to squeeze in the time. I started taking it seriously about a year ago. I signed up for the Watts Atelier online class, read the sticky in /ic/ and started churning the drawings out. I gauge my progress by how long it takes someone to tell me to stop drawing and kill myself. I think I've gotten a little better.

>> No.2685083
File: 93 KB, 1511x1080, 540-16-09.jpg [View same] [iqdb] [saucenao] [google]
2685083

>>2684712
Yeah, I mostly work on one layer. This is a lost project, but it was fun, tried fixing some aspects of it as I said I would, didn't like it as much. Im moving on now. Thanks for the crit!
>>2684842
Nice breakdown of edge theory.

Working on this now, trying to push the values as for now. Don't know if I even can make a color rendition of this. for now I will leave it black.

>> No.2685087
File: 115 KB, 383x595, IMG_1530.jpg [View same] [iqdb] [saucenao] [google]
2685087

>>2685020
might benefit from more controlled hatching and more concrete shadow shapes! don't just scribble haphazardly when defining some value, think about how dark you want something to be and make conscious strokes to get it there

>> No.2685094

>>2684219
These are kinda dark and gritty to be propaganda, aren't they? Seeing harsh, war torn images wouldn't make someone want to enlist, I think. I would try to glorify it more. I think the last one (why are you labelling them in japanese you weeb) works the best our of all of them.

>> No.2685097
File: 815 KB, 1200x675, Concept 1 2.jpg [View same] [iqdb] [saucenao] [google]
2685097

>>2685020
The head is lovely, I think it would look nicer in a 3/4 view. The feet don't look like they are on the ground plane and the hatching is a little harsh, use it to describe the form. Otherwise looks good to me.

>>2685037
I love the rendering, it looks a lot like watts's stuff. I find strokes on the background are a bit distracting, but watts does that often too so I guess that is still a valid choice. Is that from a live model?

>>2684712
I still have a lot of details to figure out, hopefully you guys can put me on the right track.

>> No.2685106 [DELETED] 
File: 1.81 MB, 4032x3024, image.jpg [View same] [iqdb] [saucenao] [google]
2685106

I finished my tricycle for class.
18x24

>> No.2685115

>>2685087
ritts?

>> No.2685135
File: 722 KB, 1091x1434, 374.jpg [View same] [iqdb] [saucenao] [google]
2685135

>>2684988
I think the biggest issue is the overexposure. Just fix your values and get rid of those white lines and it will start to come together.

>> No.2685213

>>2685087
shading is something i need to work on more, thanks for the critique!!

>> No.2685231

>>2685135
damn awesome edit

>> No.2685347
File: 124 KB, 1580x786, Untitled-1.jpg [View same] [iqdb] [saucenao] [google]
2685347

Am I doing fine anons?

>> No.2685362

>>2685347
Your perspective is pretty wonky. Is the bed on the left and the bed on the right part of the same scene? Or is it like a comic and that's a new panel from a new angle? It kind of looks weird how you combined 1-point and 2-point perspective.

>> No.2685372

>>2685362
It is supposed to surround the middle character. Hence why one bed is side view and the other is three quarters from behind.

I'm not good with perspective... as you can see. Need to work that out. I'm too focused with improving my anatomy.

Need to work that shit out..

>> No.2685502

>>2685135
That is awesome anon, thank you for taking your time! It's very very helpful man.

>> No.2685558
File: 1.97 MB, 3000x2000, space.jpg [View same] [iqdb] [saucenao] [google]
2685558

Trying to practice composition doing quick color sketches

>> No.2685562
File: 258 KB, 700x467, space.jpg [View same] [iqdb] [saucenao] [google]
2685562

>>2685558
oh shi that was a big ass shit

>> No.2685626

>>2685372
There's nothing wrong with mixing 1 and 2 point perspective. But you made the beds different sizes. The left bed seems to be along the same plane as the far end of the right bed, but the left bed is clearly taller.
I suggest either moving the left bed down, or making it smaller.

>> No.2685646
File: 3.21 MB, 1200x1560, TEST WIP png Troll portrett.png [View same] [iqdb] [saucenao] [google]
2685646

Welp, trying to paint based on a tut from Dave Rapoza (15 hour shit painting an orc, so i would try a troll-ish guy and paint along).
It's hard, and the tutorial is just rendering and talk about motivation and his usual stuff, and i struggle like hell.

I know the anatomy is off, like ear needs to come down a bit and mouth and left brow is fucked.

>> No.2685705
File: 898 KB, 1000x746, september-18-2016-1.jpg [View same] [iqdb] [saucenao] [google]
2685705

landscape

>> No.2685719
File: 2.85 MB, 1800x1312, 1prct.png [View same] [iqdb] [saucenao] [google]
2685719

So I decided to do the sixty second pose drawing thing. Any advice or how I should be approaching these differently would be incredibly appreciated.

I don't know if these quick exercises are helping me at all either, I'm don't feel I'm truly understanding the point of drawing from them. I'm not particularly focusing on the detail but I don't think I'm approaching them right. At the end of the day I just want to draw some banging eye catching bodies so I'm not entirely sure this helps.

>>2685562

You should add a bit more contrast between the space station and that back empty space/blue planet. My eyes going everywhere in this and I'm unsure if that's the intention.

>> No.2685766
File: 42 KB, 999x563, KpInQuY.jpg [View same] [iqdb] [saucenao] [google]
2685766

The Fallingwater House

Sorry for the shitty camera =/

>> No.2685774

>>2685705
That's amazing. I love it

>> No.2685794
File: 750 KB, 2000x1500, big guy.png [View same] [iqdb] [saucenao] [google]
2685794

I made a guy. This is my guy now.

>> No.2685801
File: 242 KB, 1440x960, Big Mama Alien.jpg [View same] [iqdb] [saucenao] [google]
2685801

Okay guys, tear me to shreds. How are my proportions?

>> No.2685803
File: 482 KB, 2732x2048, image.jpg [View same] [iqdb] [saucenao] [google]
2685803

Got any ideas for more details on machines?

>> No.2685815

>>2685803
Big mama Alien poster here. Imagine taking the machine apart for repairs and draw creases and joints indicating disassembly. Sorry i'd mark it with suggestions but i'm on laptop

>> No.2685865
File: 403 KB, 1224x892, pL6Mu8s.jpg [View same] [iqdb] [saucenao] [google]
2685865

at least it's something

>> No.2686099
File: 171 KB, 617x932, cheekybreeky.png [View same] [iqdb] [saucenao] [google]
2686099

sketcharoonie

gotta bring the entire image up to the quality of the helmet better just sketch more shit hehehueuheue

>> No.2686102

>>2686099
Looks great so far, keep it up

>> No.2686105

>>2686099
the drawing looks pretty good so far anon, but i think the design looks a bit generic. not bad or anything, just not really original

>> No.2686128
File: 334 KB, 2066x1985, anatomy.jpg [View same] [iqdb] [saucenao] [google]
2686128

anatomino

>> No.2686137

>>2686128
these are pretty good but ironically the proportions in them are kind of bad, also be careful that you aren't being lazy or half assed with some of your lines

>> No.2686140

>>2686099
>merc.wip

>> No.2686148
File: 67 KB, 905x720, tunnel.jpg [View same] [iqdb] [saucenao] [google]
2686148

Quick sketch

>> No.2686150

>>2686137
thanks

>> No.2686152

>>2686137
can you elaborate on the proportions?

>> No.2686166

>>2684458
>>2684399
>>2684473
>>2684970
>>2685801
go to the beg thread.

>> No.2686169
File: 70 KB, 1076x876, quick.jpg [View same] [iqdb] [saucenao] [google]
2686169

Quick sketch and color, tell me whats wrong with it?

>> No.2686175

>>2686169
It's nice

>> No.2686184
File: 509 KB, 1000x652, park (6).jpg [View same] [iqdb] [saucenao] [google]
2686184

I'm giving up on this turd that I've been polishing for a week. perspective is fucked beyond saving and the comp is shit. This is classic biting off more than I can chew. At least now I know the importance of careful planning before hopping into a painting.

>> No.2686188

>>2686184
Not as bad as you think. Maybe some bigger plane separation through value and some point of interest in the building in the background would make it a little better.

>> No.2686198

>>2685626
Oh, thanks then. I thought the perspective was missed up entirely. Yeah, i fixed the size now and you were right, the bed was too tall. It looks better now. Thanks

>> No.2686227

>>2686169
other than the shit design the head looks very 2 dimensional, make the holes fit the contour and allude to the nose being there

>> No.2686229
File: 408 KB, 2550x3300, demonPortraitSketch.jpg [View same] [iqdb] [saucenao] [google]
2686229

working on this atm

>> No.2686232

>>2685646
im working on going through that too, and yours is looking pretty good! keep it up

>> No.2686236

>>2684515
terrible, absolute shit fix the big head you inbreed

>> No.2686237

>>2683865
you didnt get rid of the front legs like the other guy told you, until you do that it will continue to look retarded, fucking bite the bullet and do what needs to be done or start over.

>> No.2686247 [DELETED] 

kill this thread already I want to post my draw

>> No.2686255
File: 82 KB, 1333x900, The+only+girls+we+can+get+you+pleb+_1b120b33a5a75b28b0f75e7470f27f56.jpg [View same] [iqdb] [saucenao] [google]
2686255

>>2686247
Are you the same dude who killed the previous draw thread?
If so, shut the fuck up and post your work here. Who do you think you are you fucking underaged retard?

>> No.2686256

>>2686247
Fuck off. It is probably a shit drawing

>> No.2686261

>>2685719
you're right, thnx

>> No.2686271
File: 2.39 MB, 3508x4961, Melee6.jpg [View same] [iqdb] [saucenao] [google]
2686271

/gd/ is too slow for me, could anyone critique?
I need opinions on text elements and placement.

>> No.2686272

>>2686271
Posted big format by mistake.
Sorry if anyone has shit bandwidth.

>> No.2686277

>>2686229
rough and cool

>> No.2686278

>>2684473
do a bunch of bust studies.

>> No.2686281

>>2685087
yes!

>> No.2686282

>>2684970
hahaha, this is funny. like it. dont go anywhere.

>> No.2686284

>>2683984
go to cringe thread

>> No.2686287

>>2683865
kek

>> No.2686291

>>2686277
>>2686278
>>2686281
>>2686282
>>2686284
>>2686287
You don't need to make a new reply for every comment. Stop spamming.

>> No.2686293

>>2686291
newfag here, dont know how to make those all in one comments, u tell me babe?

>> No.2686303

>>2686293
>newfag
>giving shit critique

End yourself

>> No.2686306

>>2686303
will post my work then...

>> No.2686323
File: 1.08 MB, 2448x1701, Tuco and Blondie.jpg [View same] [iqdb] [saucenao] [google]
2686323

>> No.2686331 [DELETED] 

Another wip of this, I don't really know how to finish it, I feel like her vest ends too abruptly but I can't think of anything to cover it with.

>>2683529
I have some ideas for the bg but I don't feel like it's polished enough to throw them in yet.


another wip of this, I don't really know how to finish it.

>> No.2686334
File: 952 KB, 951x820, fd3b4fb75a8899aa63cb7d25c05a7ef2.png [View same] [iqdb] [saucenao] [google]
2686334

Another wip of this, I don't really know how to finish it, I feel like her vest ends too abruptly but I can't think of anything to cover it with.

>>2683529
I have some ideas for the bg but I don't feel like it's polished enough to throw them in yet.


Forgot file, fuck.

>> No.2686370

>>2686334
WTF with her mouth?

>> No.2686376
File: 56 KB, 540x720, 981beaf390edd190ce08e74c26bf3835.jpg [View same] [iqdb] [saucenao] [google]
2686376

>>2686334

>> No.2686446

>>2685794
i like him. does he have a name?

>> No.2686484

>>2686282
thank you, it will be finished soon

>> No.2686509 [DELETED] 
File: 1.47 MB, 3264x2448, image.jpg [View same] [iqdb] [saucenao] [google]
2686509

Work in progress. I should have tilted the angle of the guy sohe's not directly in front of the viewer.

Trying to rededicate a lot of time to getting better.

>> No.2686514

>>2686334
The fish are nice and colorful, but the face is so badly constructed, it just looks weird and unappealing... Find your self some references to look at, cause you're seriously polishing a turd at the moment!

>> No.2686618
File: 208 KB, 1000x897, shacing teng.jpg [View same] [iqdb] [saucenao] [google]
2686618

I changed some things I still don't like how it looks, fuck this drawing, I'm starting something else.

>> No.2686628

>>2686618
oh my gooooodddd her neck senpai

>> No.2686642

>>2686628
This is unrelated, but does anyone know what it means when you try to exaggerate the human body but you don't do it 'well' so it just looks incorrect and nothing but?

>> No.2686652

>>2686642
I think that's called "failing".

>> No.2686653

>>2686618
Honestly, it's a pretty cool illustration despite all its failings.
Maybe start over in a while when you're over that massive trainwreck?

>> No.2686678
File: 461 KB, 683x1080, Pigeon.png [View same] [iqdb] [saucenao] [google]
2686678

>> No.2686700 [DELETED] 

MAKE NEW DRAW THREAD AND POST THERE

ABANDON THREAD

ALERT

>> No.2686729
File: 364 KB, 588x890, 3edbb896f83677cf79efb1c957980f4e.png [View same] [iqdb] [saucenao] [google]
2686729

How i can do this better?

>> No.2686749
File: 221 KB, 1000x750, Goldfish2.jpg [View same] [iqdb] [saucenao] [google]
2686749

>>2686618

Hey Anon,

Don't get discouraged.

I think your rendering and colors are actually not bad at all.

The idea and composition isn't too bad.

I think you are struggling with your piece because your initial construction.

I find that the most common cause for bad construction is because of a perspective or anatomy (anatomy related proportion) issue.

Try re-drawing this again from scratch,
BUT make sure you draw a HORIZON line first and also establish a vanishing point on the page for the far left one and make the right perspective point about 2-3 inches off the page to the right.

I drew up a kind of my take on yours.
It's rushed, and I also threw in the idea of a reflection.

Feel free to use this for whatever you want, and hope it helps a bit.

>> No.2686789

>>2686247
Please fuck off.

>> No.2686791

>>2686618
It's a neat image, there's not a whole lot wrong with it, all it NEEDS imo is some more variation in saturation and value.

>> No.2686792
File: 1.11 MB, 2618x1985, 375.jpg [View same] [iqdb] [saucenao] [google]
2686792

>>2686128
>>2686152
On the straight viewed body and torso you made it too wide, and the heads too small. On the heads you make the cranium too large. There's some other smaller errors in thins too, I just did a quick draw over to show some of it, not sure how clear I made myself though.

>> No.2686807
File: 1.56 MB, 2463x1613, Tuco and Blondie.jpg [View same] [iqdb] [saucenao] [google]
2686807

Can I get a style critique on this?

>> No.2686833

new thred pls


>>2686678
add more wrinkles

>>2686729
that arm doesn't look so foreshortened

>>2686807
Are you attempting to ref a movie or somethng?
Also what kind of style are you trying to achieve?
Looks like a western comic book;
but the artists there tend to keep contrast to a minimum, favoring soft brushes more then the hard edged ones along with more minimal amount of planes of the face. If you don't want to achieve that style, then at least explain what "style" you're trying to do.

>> No.2686854
File: 96 KB, 440x417, the-good-the-bad-and-the-ugly1.jpg [View same] [iqdb] [saucenao] [google]
2686854

>>2686833
Something like this, but using the colors of the actual shot.

>> No.2686876
File: 93 KB, 721x243, le fiat faec.jpg [View same] [iqdb] [saucenao] [google]
2686876

>>2686854
Broader planes of the the face (thuse using a more smaller, more simpler pallete) and instead of round brush lines, they use intricate specs to indicate pores

Also your lighting is fucking everywhere man. Looks like the main light source is at the back from the left, but shouldn't the arm pointing the gun cast a shadow on his thigh?

>> No.2686893
File: 55 KB, 473x355, the-good-the-bad-and-the-ugly-eli-wallach-clint-eastwood-1966.jpg [View same] [iqdb] [saucenao] [google]
2686893

>>2686876
Well, with the lighting, I was following my ref. It's a hot desert, with an overcast sky. So while the light source is behind them, there seems to be a lot of reflected light, just from looking at how the shadows form.

Anyway, I don't wanna oversimplify the palette, as when I did that,it looked too much like a comic book. I liked the wide array in colors and values. I didn't actually much like the look of it in until I started to add more and more varied colors.

Do you recon I should perhaps go I to it and further define the different shapes and forms with a smaller brush? Just from looking at it, it feels a bit incomplete

>> No.2686926

>>2686893
>when I did that,it looked too much like a comic book
Then avoid pure blacks and instead color it as a very dark shade of blue/purple.

>> No.2686943

Hit the bump limit, here's the new thread >>2686935

>> No.2686955

>>2686926
That's a good idea.

>> No.2686978

>>2686271
Stavanger is a nice place, I visited there last summer. The text works for what it is. The facebook link at the bottom looks kind of bad as its half on half off the light yellow background fill. You could also use the fb logo so people will recognize it easier at a glance.

>> No.2687012

>>2685803
I was thinking of making this tank look rusted and abandoned, think I should shoot for it or just draw it normally?

>> No.2687558

>>2686978
Oh great idea, i'll try the logo instead.
Using "@" admittedly looks sloppy.

>> No.2687559

>>2686618
This is very pleasant.
Just fix other said errors and it'll be nice.

>> No.2688931
File: 674 KB, 951x820, blublub.png [View same] [iqdb] [saucenao] [google]
2688931

>>2686334
the people are complaining about the face are just spouting the memes without knowing what they're talking about. anyone with a brain could see its intentional, I think it feels feel a little flat though. do with this what you will

>> No.2688933
File: 1.18 MB, 1100x1100, headshot2.png [View same] [iqdb] [saucenao] [google]
2688933

how do i face wrinkles without making her 85

>> No.2688940

>>2686749
anon read the sticky before trying to instruct somebody

>> No.2689182 [DELETED] 
File: 46 KB, 618x412, Natalie-Dormer-GoT-nudity.jpg [View same] [iqdb] [saucenao] [google]
2689182

>>2688933
to answer your question : more portrait studies, photostudies of faces, and most importantly, 1) learn how face muscles work from a book 2) draw young people from life to get a good feel of how a face naturally wrinkles and the various expressions it can adopt.
remember, there are always slight wrinkles, lines and creases on a face when there is an expression, even on a young and pretty one! even a blank face will have slight (or not so slight) circles under eyes. it is a very elaborate form where a lot comes into play and you can't just color it as you would color a sphere unless you aim for stylisation. from your piece i can see that you lack knowledge of planes and muscles of the face which always makes for uncanny valley type results

>> No.2689183
File: 46 KB, 618x412, Natalie-Dormer-GoT-nudity.jpg [View same] [iqdb] [saucenao] [google]
2689183

to answer your question : more portrait studies, photostudies of faces, and most importantly, 1) learn how face muscles work from a book 2) draw young people from life to get a good feel of how a face naturally wrinkles and the various expressions it can adopt.
remember, there are always slight wrinkles, lines and creases on a face when there is an expression, even on a young and pretty one! even a blank face will have slight (or not so slight) circles under eyes. it is a very elaborate form where a lot comes into play and you can't just color it as you would color a sphere unless you aim for stylisation. from your piece i can see that you lack knowledge of planes and muscles of the face which always makes for uncanny valley type results

>> No.2689184

>>2689183
meant to respond to >>2688933
also study skulls and such

>> No.2689338

>>2689183
thanks for the advice anon ill work on my facial planes!