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/ic/ - Artwork/Critique


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File: 791 KB, 1223x1305, Machinedramon.full.1979266.jpg [View same] [iqdb] [saucenao] [google]
2657829 No.2657829 [Reply] [Original]

Hey guys, is there any tricks or advices when creating robot-like characters?
I'm trying to create some, but when I'm doing it, they all look the same with minor differences.
How to be creative and original when trying to draw something like this?

>> No.2657837

>>2657829

Visual library. It's not all that diffrent from drawing different human characters, you just have a different and more varied "anatomy" to consider. Copy robot designs you like and also study industrial machinery.

>> No.2657846

>>2657829
Try to look at Pinterest.

It has lots of pictures you can use for inspiration, and may have some useful tutorials.

Remember: Flat metal pannels are almost unused on actual robotic design.

Take a look at a bulldozer or a car.

It has more things than only metal: Plastic for the tires, glass, lights... And it's not a single piece of metal. It has many smaller pieces with smaller details.

>> No.2657851

>>2657837
>>2657846
Thank you.

>> No.2657852
File: 298 KB, 2048x768, 11034367_10152762326927549_5952731414523382383_o.jpg [View same] [iqdb] [saucenao] [google]
2657852

>>2657851

Also this, here's a primer on machine "anatomy"

>> No.2657857

>>2657852
Wow, that's really great.
Thank you.

>> No.2657875

avoid ball joints and always keep the method of actuation in mind, most complexity is focused in the joints. The absolute best way to draw a robot is to try and design a functional one with a full range of motion

>> No.2657882
File: 246 KB, 1600x993, PC_BountyBot_02.jpg [View same] [iqdb] [saucenao] [google]
2657882

>>2657852
this plus learn about joints, do studies of actual machines to build up your visual library, robot arms are a great source for interesting joints. Having joints that could actually function is the biggest thing if you want your robots to look believable.

>> No.2658017

>>2657829

I remember when I was a kid Machinedramon was the coolest thing ever.

Now I look at it and shit my pants at how good that drawing is.

>> No.2658028
File: 92 KB, 1261x197, FireShot Screen Capture #131 - '_ic_ - Artwork_Critique' - warosu_org_ic_thread_2538165#p25398.png [View same] [iqdb] [saucenao] [google]
2658028

>>2657829
>>/ic/thread/2538165#p2539822

>> No.2658317

>>2657829
Ive got nothing to contribute other than damn that picture is amazing. I've been staring at it for about 10 minutes, so many interesting details and design.

>> No.2658330

>>2658028
All that advicedoes is encourage retroactive justification aka bullshitting

>> No.2658340

>>2658330
explain

>> No.2658342

>>2657829
Think about interior mechanics. How it moves. The more in depth you think about the robot the more convincing it will be.

>> No.2658345

>>2657829
Just look at heavy machinery. Look at excavators and how their joints move. Use that reference and build off it with you imagination.

>> No.2658384

>>2658330
What the fuck are you talking about?

There is a lot of damn good advice on that archived thread.

>> No.2659334
File: 957 KB, 1200x868, 57306430_p15_master1200.jpg [View same] [iqdb] [saucenao] [google]
2659334

>>2657829
I love sasasi's work

>> No.2660262
File: 13 KB, 284x284, e69688b5ea42f277f57f659dd1326ce4.jpg [View same] [iqdb] [saucenao] [google]
2660262

OP here.
Guys, sorry for the late response, but I'm very grateful for all help you're giving.
I hope in a near future I can show you the results of this help.

>> No.2660883

bump.
I'm lurking Katerina Bykodorova and saw a few mech books that seem could help some people. don't die yet, Im watching what are the best ones

>> No.2664130
File: 150 KB, 900x540, title_in_description_by_memo213-daey89h.png [View same] [iqdb] [saucenao] [google]
2664130