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/ic/ - Artwork/Critique


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File: 187 KB, 573x517, AndrewLoomis6.png [View same] [iqdb] [saucenao] [google]
2269737 No.2269737 [Reply] [Original]

How about a thread for good tutorials / infographics? They can be of any sort, preferably ones you yourself found useful at some point.
As common as the meme "there are no shortcuts in art" is, technique is basically an artist's shorthand, and these can be taught. There are usually tips and tricks that are effective for learning, sometimes just simple things you wouldn't have thought of, some complex, so let's share some.
I'll start with some Loomis stuff because that seems pretty uncontroversial. I have folders of tutorials but most of them I saved when I was just starting out, so I might need to vet out the useless ones.

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Captcha is buttfucking me pretty hard at the moment so last one for now. I'll keep dumping later if this thread takes off.

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>> No.2269783
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OP here, my thanks to the other anon(s) dumping a few. I took a few screenshots from Anatomy for Sculptors that I'll dump if captcha permits.

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>> No.2269785
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>multiple correct solutions required
>constant blurry street signs

Fuck.

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https://archive.org/details/InformationLibraryAll.7z

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>>2269805
>>2269806
>>2269808
>>2269809

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>>2269828

>> No.2269835

>>2269828

I was just thinking that while I was looking at those

They're neat to look at, but they're not especially helpful to someone who wouldn't already know what they're doing.

>> No.2269856

>>2269835

The major skips are really just rendering. Taking time to thoroughly explain rendering will either take 100 panels or be a vague waste anyway.
As far as tutorials go I think they're more just showing his process.

>> No.2272120

>>2269835
>>2269856

They aren't for beginners, they are for intermediates

How is that so hard to figure out

>> No.2272316
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>> No.2272332

>>2272316
This would be really helpful if you could actually read the text.

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>>2272332
Unless you're majoring in anatomy I don't see how the names would help you

>> No.2273446
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OP here, I figure it's due time to post more, but I don't think my stuff will bump the thread. If anyone else has stuff to contribute to keep the thread afloat that'd be great.

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Nevermind apparently I can self bump. Is there some weird system to it? I feel like sometimes it does and sometimes it doesn't.

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>> No.2273525

Help with mandible?
I always fuck up the mandible, man and woman.

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Basic and in JP but hope is ok

>> No.2273737

good thread OP

>> No.2273740

>>2273525

post work so we can see what exactly you fuck up

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>> No.2276529
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>> No.2276546

>>2276529

I hope and pray that poorly made photo study is meant as an example of what not to do

>> No.2277443
File: 191 KB, 540x387, tumblr_nt3g2tg2Pv1qz6c60o1_540.gif [View same] [iqdb] [saucenao] [google]
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Does anyone have some tutorials on coloring? Digital specifically.
There are dozens and dozens of color theory ones around but less stuff on actually putting theory into practice / other tricks.

>> No.2277473

>>2277443
LMAAO is that supposed to be a ninja turlte? wtf

>> No.2277489

>>2277443
The most common technique I hear of is having a normal layer with the local color, then an overlay for highlights and a multiply for shadows. The local color should be mid range. The overlay, being the lighting, would generally be a high value with a warm hue and the multiply, being shadow, would be a mid-low value with a cool hue. Start with both layers set to around half opacity, and tweak to taste.

That's basically the technique. You can also do a flat render in grayscale and set value to transparency, then set that layer to multiply and apply local color to a normal layer underneath.

It isn't hugely complicated, which is why there aren't a ton of resources on it. Color Theory is the hard part, and so there's lots of resources on that.

>> No.2277493

>>2276529
knees look a little too low

>> No.2278053

>>2277493
Yeah, and the head looks a bit flat.

>> No.2278243

>>2273453
Never thought I'd fap to an /ic/ infographic

>> No.2278333

feet plz

>> No.2278455
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>>2273450
Is the rest of this image also horribly retarded?

>> No.2278457

>>2278455
Of course I uploaded wrong thing. Blue should be underlined.

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>>2278333

I have a couple.

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>>2279014

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>>2279015

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>>2279017

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>>2279018

That's all I have.

>> No.2279610

Anything on perspective? Two amazing tuts were posted ages ago here with one of them having a Chinese gate of some sort as a sample and i CAN'T FIND THEM.

>> No.2279635 [DELETED] 

>>2278455
https://en.wikipedia.org/wiki/Venous_blood

>> No.2279637

>>2278457
Is your issue that venous blood is blue by default and therefore goes without saying or something?

>> No.2279644

>>2279637
Are you trolling me? Just in case you aren't. Veins may be blue, but blood stays red.

>> No.2279665

>>2279644
Yeah woops I actually just didn't know that. I was taught that blood is actually blue inside until it touches oxygen. Looks like someone lied to me.

I feel like the image is helpful without the text regardless, because the color does apply but the way it was explained was as you pointed out, inaccurate.

>> No.2282894

Anyone have that tutorial on painting grunge/chipping paint on textures (for 3D models)? I swear to god I saw it a couple days ago, but I can't find it anymore. It came in a couple of parts and it was a photoshop tutorial..

>> No.2282909

>>2279665
>Yeah woops I actually just didn't know that. I was taught that blood is actually blue inside until it touches oxygen. Looks like someone lied to me.

I was told the same thing, but yeah that's a myth.

>> No.2282935
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>>2282894
Replying to myself because I found the tuts i was looking for, i'll post em here in case someone needs

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>>2282935

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>>2282937

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>>2282938

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>>2282939

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>>2282940

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>>2282941