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2023-11: Warosu is now out of extended maintenance.

/ic/ - Artwork/Critique


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File: 192 KB, 2000x1250, Image.jpg [View same] [iqdb] [saucenao] [google]
2236147 No.2236147 [Reply] [Original]

Previous thread: >>2232346
Post your current drawing here and give constructive critique to others!

Please make sure your posted image is clear, downsized to around 1000 pixels wide, rotated to the correct orientation, and that any unused space is cropped.
If you want critique on a drawing from the previous thread, you can delete it there and repost in this one.

>dA /ic/ group :
http://4chan-ic.deviantart.com

>/ic/ Resources/Reference/Downloads/Links:

>General resources :
http://sites.google.com/site/4chanic/
http://sites.google.com/site/artandwhatnot/
http://characterdesigns.com/
http://crimsondaggers.com/forum/thread-3.html
http://finaltrinity.tumblr.com/post/13163064364/art-references-tumblr-accounts

>fellowBro's books :
http://mediafire.com/?i44dwzkf9j9n8

>Figure Drawing Tool:
http://pixelovely.com/gesture/figuredrawing.php
http://posemaniacs.com/

>Photoshop Brushes
http://cgsociety.org/index.php/CGSFeatures/CGSFeatureSpecial/tower_of_evil

>> No.2236150
File: 156 KB, 2000x1250, Image.jpg [View same] [iqdb] [saucenao] [google]
2236150

gonna do some more little tanks later, they're just so fun

>> No.2236188

>>2236150
you hear that sound sound? me either.

>> No.2236212

>>2236150
Looks good.

>> No.2236363
File: 739 KB, 463x800, whipnaynay.png [View same] [iqdb] [saucenao] [google]
2236363

>> No.2236367 [DELETED] 
File: 142 KB, 971x520, z794d.png [View same] [iqdb] [saucenao] [google]
2236367

>> No.2236368

>>2236363
>>2236367

Thread already dead. Pack it up people, let's leave.

>> No.2236374

>>2236368
why??

>> No.2236450
File: 93 KB, 596x636, characterdesign22.jpg [View same] [iqdb] [saucenao] [google]
2236450

gonna apply all the checklist of the book "10 most common mistakes in digital painting", trying to make forms solid with reasonable values, main light is that ghost thing, secondary lights are two points where candles are
only doing this "low-poly" drawing for self reference >>2235514

>> No.2236456
File: 149 KB, 645x836, 2015-09-30_0356.png [View same] [iqdb] [saucenao] [google]
2236456

>> No.2236460

>>2236456
I don't usually bitch about impossible positions, but that "right" hand

and her legs don't sustain her weight at all

but nice line work, even thought you might want to tone down those lips

>> No.2236465

>>2236460
>impossible positions, but that "right" hand
not sure what you are talking about, I can do the arm position myself

>> No.2236468

>>2236465
you can't do it holding a dagger while not looking so fucking stupid

TRY
even if it's posible, it's too forced and absurd, it's too far from the ass, that means the arm hurts to hold that pose (pose without purpose)

if you want sexy gestures, turn hips in different direction from torso, that's it, only that, different anble from hips than shoulders and /end

>> No.2236484

>>2236465
don't listen to these meanies! It's perfect, good job!

>> No.2236502
File: 118 KB, 656x700, characterdesign-modeling.jpg [View same] [iqdb] [saucenao] [google]
2236502

>>2236450
losing details and gaining form, just a bit :'/

>>2236484
this is ic

>> No.2236568
File: 740 KB, 1200x1600, jared.png [View same] [iqdb] [saucenao] [google]
2236568

how bad did i do

>> No.2236571

>>2236568
lines look good but the colors seem kind of flat...don't really add volume to the forms

>> No.2236586
File: 698 KB, 750x1000, Figure Study.png [View same] [iqdb] [saucenao] [google]
2236586

>> No.2236592

>>2236363
This is really interesting. How did you make it? Was this the one that was a woodblock in another thread? How do you get such cool ink effects?

>> No.2236603

>>2236586
don't use ever again the airbrush tool, it's worse than heroine for you

don't make shadows with black
don't use 100% blacks

take care of your fucking edges, there's nothing wrong about showing your brush strokes, you need to concrete all contoruns with normal round brush, stop blurring your shit
probably it's too late

>> No.2236605
File: 178 KB, 500x418, 32132.jpg [View same] [iqdb] [saucenao] [google]
2236605

Looking for crit.

>> No.2236618

>>2236605
comp looks more like a crop

>> No.2236619
File: 593 KB, 867x1000, scribbling1.jpg [View same] [iqdb] [saucenao] [google]
2236619

>> No.2236621
File: 125 KB, 656x700, dod.jpg [View same] [iqdb] [saucenao] [google]
2236621

do you see any mistake I'm not considering?
any tips for background and floor?
will paint more references to mexicans' day of the dead, how is it going so far?

>> No.2236629

>>2236621
Your picture is mostly just midtone and doesn't really have local values in it. Where are the light sources? What mood are you going for? Maybe get some more reference of the lighting situation you want.

>> No.2236636
File: 927 KB, 637x900, radiationthorium900.png [View same] [iqdb] [saucenao] [google]
2236636

>>2236592
Firstly i overloaded the woodblock with lino-cut grade printing black ink.
>with a speed ball roller
Over-soaked the paper (archers heavy i think it was).
Then while hand printing (with hand baron) i have let extra water run down the block.
Then i remove the paper slowly from the block letting excess water drip through desired portions of the image.
Then i clip it upside down over a sink, much like a photography studio, and let it dry, also with this step i take unused cigarette buts and use them to accurately absorb any unwanted water and ink while also making some lines sharper and some patches whiter.

Then once it is fully dry, i scan the image into Krita/Photoshop and make a duplicate of the original image, warping the color balance to whatever i find appealing.
then i scan some paper textures i like and create another layer, but set to multiply and further play with the levels until an appealing color scheme is found.
That is pretty much the entire process.

This picture is created using the same Photoshop layering but is a pencil sketch instead of a print.

i hope you can use this info somehow.

>> No.2236637
File: 143 KB, 971x520, z794e.png [View same] [iqdb] [saucenao] [google]
2236637

>> No.2236645

>>2236603
Thanks for the advice; my background is in oil painting and I only recently started working digitally, so I know my approach is pretty primitive.

By the way, I don't paint with 100% black. Pic related: The finished image before crushed blacks.

>> No.2236646
File: 633 KB, 750x1000, Figure Study 02.png [View same] [iqdb] [saucenao] [google]
2236646

>>2236645
That post was supposed to have this image.

>> No.2236681
File: 142 KB, 567x700, 8-(.jpg [View same] [iqdb] [saucenao] [google]
2236681

>>2236629
gotta try something on the bg, so I can play with darker local values there and on the feet, I supose
Added more contrast and cleared a bit more light sources, main is the center of the gost, that ball (kinda cheap but w/e), it's gonna be cold, rest of the ghost also makes a less intense light, then we have candles and a random lightcut from foreground to the left cutting his back

>> No.2236728
File: 91 KB, 1000x1200, 9_30_15.jpg [View same] [iqdb] [saucenao] [google]
2236728

Doodle-doodle-do

>> No.2236778
File: 588 KB, 1280x1000, redline2.jpg [View same] [iqdb] [saucenao] [google]
2236778

>>2236456
The lineweight is better on this one!

>> No.2236781

>>2236778
good thing that you actually tried to critique, but the original pic has much more rythm

>> No.2236784

>>2236781
>the one, most subjective, thing I can pic out to make myself feel better is what I'll focus on
kay

>> No.2236785

>>2236781

Not really. It just has a better shape/silhouette because the image is cropped.
The thing about the critique is that he can exaggerate the proposed pose a little more, but finished I'm sure it would look better... It's very rare to see good in-depth critique like that here.

>> No.2236808

>>2236784
Different anon. The original is better. redline makes the pose more balanced (i.e. 'more comfortable to stand in') which really just makes it look less dynamic. The redline also kills the perspective - it's pretty well established in the original that eyelevel is below the chest, which makes the upper body and head look more dramatic seen from below. Redline raises eyelevel to the collarbone roughly which makes the image boring.

>> No.2236812

>>2236778
Thanks, I suspected that someone would notice weird dagger grip, but it helps to crop the figure. Btw, its very easy to hold that hand behind dunno why y all niggas bitchin'.

>> No.2236818

>>2236781
This.

>>2236778
The only thing i agree is in the position of the right arm, is wrong, but the example of the right is not better.

>> No.2236824

>>2236808
Redline is also a rough sketch for demonstrating very specific failings in the original, not meant to be equivilant, fag.

>> No.2236838

>>2236778
Almost literally everything is wrong in that pic.

>> No.2236841
File: 532 KB, 1200x1600, 18.jpg [View same] [iqdb] [saucenao] [google]
2236841

>>2236568

>> No.2236844

>>2236838
Would you like to say exactly what and why?

>> No.2236871

>>2236778
>removes exaggeration
https://www.youtube.com/watch?v=88gXWW3qN7o
get some knowledge kid.

>> No.2236879

Looks like I was the only one who noticed he just pointed out obvious flaws and that the redline is not meant to be used as base for a new drawing, instead it's used to clarify some things he said.

Also, her arm is wrong, it's not bitching. You can put your arm(uncomfortably) really close behind your back, not that distant and at that angle.

>> No.2236886

>>2236844
>would you like to invest time into explaining why everything I said is wrong
No.

>> No.2236892

>>2236879
>You can put your arm(uncomfortably) really close behind your back, not that distant and at that angle.
wanna bet?

>> No.2236895

>>2236879
we got invaded by the porn thread, that's all. they're obsessed with m-muh high test wimmin

>> No.2236903

>>2236895
What the fuck are you even talking about?

>> No.2236931
File: 305 KB, 997x997, IMG_20150908_174859.jpg [View same] [iqdb] [saucenao] [google]
2236931

>> No.2236936
File: 137 KB, 200x115, 1432981098970.gif [View same] [iqdb] [saucenao] [google]
2236936

>>2236778 anon here.

You people will argue about anything.

The whole point of this redline was NOT to somehow convince OP to fucking change his mind and redo the whole thing using my version as a foundation. That's just retarded.

The redline sketch in itself was just supposed to show how I would draw this particular figure, kinda show it from a different "perspective" and demonstrate those things that I wrote about on a practical example.

And the only things that I thought that needed to be fixed are the hands and the balance. That's it. The rest was just some tips and gimmicks that I felt fit there (a lot of beginners browse these threads too, so they could pick up something new for them)

Anyways, I'm fucking tired, haven't slept in 30+ hours so I'm going. I hope you'll post the finished drawing, OP!

>> No.2236941

>>2236936
>And the only things that I thought that needed to be fixed are the hands and the balance. That's it
thats changing the entire thing, dumbass.

>> No.2236945

>>2236619
bad use of texture brushes and values. painting has no sustenance just like everything posted on here today.

>> No.2236950

>>2236945
i literally used one brush but why cant her gear be that texture?
>painting has no sustenance
i know lol

>> No.2236954
File: 171 KB, 645x836, 20.jpg [View same] [iqdb] [saucenao] [google]
2236954

>>2236456

>> No.2236955

>>2236950
>i literally used one brush
That's part of the issue. I'm not that other anon but I agree with his assessment. There's no variety, the texture doesn't add anything and in fact detracts a bit. You want to use texture effectively which means it won't be ubiquitous. Try to think more about materials, what their feel is, whether they are matte or specular, if they have any characteristics that will make it stand out etc. Like the visor made of glass, you can handle that highlight and reflection on it so much better and it would read way more.

>> No.2236956

>>2236950
im not saying she cant. im saying its used badly.

>> No.2236959
File: 480 KB, 430x637, 2015-10-01_00-30-42.png [View same] [iqdb] [saucenao] [google]
2236959

Got some progress into it. Any feedback?

>> No.2236964
File: 535 KB, 858x1000, september-30-2015-1.jpg [View same] [iqdb] [saucenao] [google]
2236964

drew some hands

>> No.2236972
File: 592 KB, 798x586, condom and bottle.png [View same] [iqdb] [saucenao] [google]
2236972

Hi /ic/.

Do you have any suggestions what I should do with the background? I was thinking some red fabric or something, nothing too distracting though, so that might be a bad idea.

>> No.2236977

>>2236972
why are you painting condoms

>> No.2236990

>>2236977
Because I can. Prof gave an idea to take still-life painting to 21st century.

I will also ask his opinion, but I haven't seen him for a few days. You guys have been valuable before so might as well ask you too.

>> No.2236991

>>2236977
you dont?

>> No.2237037
File: 153 KB, 1000x1333, snowed in.jpg [View same] [iqdb] [saucenao] [google]
2237037

shitty composition and a little polish, anything I could add? I am shit at landscapes, should study those more

>> No.2237038

>>2236972
your condoms look like transparent velvet

>> No.2237040

>>2236972
lol, if you cant even draw a fucking bottle you might as well kill yourself now.

>> No.2237041

>>2237037
>a ship sailing on clouds.jpg

>> No.2237047

>>2237041
o-ok.

>> No.2237054

>>2237040
Well, aren't you grumpy today, mister. Obviously I will put more work on it. I can also admit, that it does suck, I am no pro with bottles. I am, however, a pro with you'remom :^)

>>2237038

How to improve them?

>> No.2237082
File: 249 KB, 797x992, gtffgvhc.jpg [View same] [iqdb] [saucenao] [google]
2237082

Spent a little more time on this one.

>> No.2237127
File: 648 KB, 1944x1944, IMG_20150928_153325.jpg [View same] [iqdb] [saucenao] [google]
2237127

Sorry if it's big (I'm uploading from my phone). 15 minute life drawing I did recently.

>> No.2237129

>>2237127
This is really nice, but that face feels so much more 'symbol-ey' than the body and it throws the whole drawing off. Also left hand fingers are offputting.

>> No.2237131
File: 135 KB, 555x419, Untitled-1eee.jpg [View same] [iqdb] [saucenao] [google]
2237131

>> No.2237153

>>2237127

>>2237129


I think the face and body really work well despite its symbol-ness

tbh it's hard to tell if its good without seeing the model as if you managed to capture something of the real person with that much simplicity that's a really valuable skill.

>> No.2237177

>>2237153
>>2237129
i dont think you retards no what symbols are.

>> No.2237182

>>2237177
They're talking about a shorthand that uses essentially symbols. It's not that far off anon, you're just splitting hairs.

>> No.2237191
File: 512 KB, 800x1188, DeadMermaidWIP2.jpg [View same] [iqdb] [saucenao] [google]
2237191

>> No.2237194

>>2237191
I actually really like this. Nice job, anon.

>> No.2237198

>>2237194
Thanks! I'm pretty happy with how it turned out too, it was one of those paintings that mysteriously had no troubles during it.

>> No.2237200

>>2237131
are you >>>/vp/24360139 ?

>> No.2237202
File: 78 KB, 555x512, ad.jpg [View same] [iqdb] [saucenao] [google]
2237202

>>2237200
how the fuck
they don't look similar at all besides red

>>2237191
so good

>> No.2237205

>>2237202
its tha same colors - overburned yellow highlights with red shadows

>> No.2237235

>>2237202
jesus, no one knows how to use texture brushes

>> No.2237237

>>2237205
yea your right

>>2237235
can you do a paintover and show me how? im trying to learn. thanks a bunch in advance

>> No.2237253
File: 162 KB, 555x512, vdp9n4p2.jpg [View same] [iqdb] [saucenao] [google]
2237253

>>2237237
im not the anon but i was just randomly browsing and procrastinating, thought id try and do a very quick paintover. hope it helps in some way

>> No.2237267

>>2237253
literally changed nothing.

>> No.2237271

>>2237267
Quit making false statements you dirty fibber. He added some half-tones and changed some values.

>> No.2237280

>>2237191
Really nice, I'd add something at the top to balance the composition though

>> No.2237285
File: 715 KB, 1100x715, gagda6.jpg [View same] [iqdb] [saucenao] [google]
2237285

>> No.2237294

>>2237285
values could use work.

>> No.2237302

>>2237271
Retard.

>> No.2237326
File: 35 KB, 543x960, 28SEPSketchpage.jpg [View same] [iqdb] [saucenao] [google]
2237326

Well I don't see a sketch book thread so here are some pages from the last two days.

>> No.2237327
File: 29 KB, 543x960, 29SEPSketchpage.jpg [View same] [iqdb] [saucenao] [google]
2237327

>>2237326

>> No.2237330

>>2237327
>>2237326
those hard shadows are overused. i dont believe you know how to use them.

>> No.2237338

>>2236605
the blue silhouette looks like a sliver of sky at the end of the hole... or maybe its supposed to be a hole i cant tell

>> No.2237345

>>2237330
>those hard shadows are overused. i dont believe you know how to use them.
Then please enlighten me.

>> No.2237349

>>2237345
Not him but every shadow has two parts that mirror each other: the terminator line and the cast shadow line. The first is soft and the other one is hard which makes a distinctive pattern.

>> No.2237352

>>2237349
Maybe my phone camera is fucking the sketches up but I'm using a softer core shadow for the non cast shadows, with a hard edge for cast shadows.

In person the core shadows aren't as hard as my camera is making them look.

>> No.2237355

>>2236818
>The only thing i agree is in the position of the right arm, is wrong, but the example of the right is not better.
w-what? the right arm in the original is either broken or the perspective is horribly off, you mong. the only way it could be "not better" is if right arm in the redline was broken as well.

jesus, if you ever want to draw all the retards in /ic/ to one place, do a redline.

>> No.2237400
File: 1.42 MB, 1800x2400, toughenemy.jpg [View same] [iqdb] [saucenao] [google]
2237400

>> No.2237405

>>2237338

It can be whatever you want it to be. I think of it more as the silhouette of a soul.

>> No.2237422
File: 134 KB, 1638x1080, stoody'.jpg [View same] [iqdb] [saucenao] [google]
2237422

I'm so frustrated I'm sweating like a pig. Any help would be awesome

>> No.2237434

>>2237191
dead skin isn't that color, also the whole necrotic process isn't very pretty past a day or 2

>> No.2237435

>>2237202
is this all you do, high contrast and glowing eyes? do something different for a change

>> No.2237442

>>2237435
yea it is. could you do a paintover or crit to show me how to fix the glowy eyes and contrast? thanks man

>> No.2237443

>>2237294
can you elaborate?

>> No.2237444

>>2237422
dont just copy, make construction first and define light and shadow areas

>> No.2237486
File: 556 KB, 1632x1224, IMG_2180.jpg [View same] [iqdb] [saucenao] [google]
2237486

hello, highschooler learning to draw - did some figure drawing classes and I learned how to do really quick/messy contours(?) but shading and proportion still evade me. picture attached is 15 min, most of which was spent on figuring out the lighting. any help?

>> No.2237487
File: 532 KB, 480x652, screen.png [View same] [iqdb] [saucenao] [google]
2237487

>>2237486
oops, it's on the wrong side

>> No.2237517
File: 263 KB, 680x962, underwater.jpg [View same] [iqdb] [saucenao] [google]
2237517

>>2236147
what are the steps to make a illustration?
i want to actually finish one for once

>> No.2237523

>>2237486
Draw a box, cylinder and a ball and try to shade it. Contruct your hand out of simple shapes, don't worry about individual bumps and shit. Keep those forms as simple as possible while still showing it's a hand. Don't draw the contours of what you see. Shading will be a lot easier if you can do that.

>> No.2237538

>>2237443
everything is flat as fuck does that help?

>> No.2237561
File: 1021 KB, 1280x784, haelegen_by_mikejordana-d9bjed4[1].png [View same] [iqdb] [saucenao] [google]
2237561

Some environment practice

>> No.2237563

>>2237285

saw it in the DA gallery, awesome!

>> No.2237565

>>2237561

saturate less. love it otherwise but really the saturation is too overwhelming, it starts crippling itself.

>> No.2237577

>>2236841
no.

>> No.2237580
File: 20 KB, 265x395, 11224483_10153516879269519_6430485643567289151_n.jpg [View same] [iqdb] [saucenao] [google]
2237580

>>2237487

>> No.2237582

>>2237177
>>2237182

I keep seeing this "symbol drawing" shit and I need clarification on what it means.

>> No.2237590

>>2237582
it was posted in an earlier thread but its drawing things without knowing the accurate anatomy of them, you draw a circle with a little circle in it and call it an eye, you draw a rectangle and put a simple cloud on top of it and call it a tree

usually also very flat because you're drawing symbols, very simplified versions of what you actually want to draw

It's almost the first thing you learn how to avoid doing when you get >loomis thrown at you

>> No.2237601

>>2236972
You cannot imagine how much I hate these still lives of condoms, weed, pills and other things a16 year old thinks is cool

>> No.2237605
File: 258 KB, 680x962, underwater1.jpg [View same] [iqdb] [saucenao] [google]
2237605

>>2237517
i forgot what i was trying to draw with some of the thumbnails so i just improvised haha

>> No.2237607
File: 84 KB, 1055x520, z790f.png [View same] [iqdb] [saucenao] [google]
2237607

>> No.2237615

>>2237561
very zedig like, nice

>> No.2237616
File: 98 KB, 1500x869, rocksanthat.jpg [View same] [iqdb] [saucenao] [google]
2237616

>> No.2237652
File: 65 KB, 441x600, study.jpg [View same] [iqdb] [saucenao] [google]
2237652

>> No.2237666

>>2237601

come on, it is not even an edgy setup, it is a still life, nothing more.

>> No.2237670

>>2237666
It's how bad modern art is right now at liberal art schools, stupid jokes like that get feed while it's shitty artcraft is ignored, bad education^2

>> No.2237678

>>2237670
I don't see why you can't paint contemporary subjects while learning a classical style. You make it sound like people should be forbidden from painting certain things. Well what if these things say something? I seem to recall El Coro doing some great still lifes that broke free of expectations by painting unusual subjects. Like he painted the positive pregnancy test as a first portrait of his son. Or painted a bong and condoms at one point as a way of showing what was relevant to him then. There was a dude at Atelier Stockholm who I saw paint a mecha model for a still life, and it was really neat to see such a subject painted with a classical oils approach. He chose it because he could relate to it and found it interesting--what's wrong with that?

How about you pull your head out of your ass and let people do what they want. If you don't like it then you can look somewhere else at stuff you do like.

>> No.2237689

>>2237678
nowadays idiots only care on subject, not on aesthetics, that is what modenr art has done, killing real fine arts, imagine you're gonna make pictures of still life, work the composition and light of it, if your rl reference is that shit it's gonna still be shit even if you're not that bad

>> No.2237704
File: 68 KB, 988x529, z797i.png [View same] [iqdb] [saucenao] [google]
2237704

>> No.2237708

>>2237689
I think the shift away from pure aesthetics has a positive and negative side. Yeah, a lot of the craft has been lost and the technical skills of people is often lacking. BUT it also did open a lot of new avenues in art and brought to attention how important subject and composition and story and symbolism can be in art. Or how you can paint things in ways that don't look photographic (for a lack of a better word) but still say what you want to say.

For all the praise people like you give to 19th century academicism, you sure seem to ignore how much vapid shit was produced then. The top few guys are of course great, but a huge volume of work from the schools and artists of that time is meaningless crap that lacks emotion and interest.

>> No.2237731
File: 127 KB, 819x720, spaceshapes.jpg [View same] [iqdb] [saucenao] [google]
2237731

favorites & least favorites?

>> No.2237734
File: 105 KB, 514x909, pewpewmachines.jpg [View same] [iqdb] [saucenao] [google]
2237734

>>2237731

>> No.2237735

>>2237731
Middle is probably the most interesting/unique. I kinda like top left too, reminds me a bit of like those supersoaker guns you play with as a kid.

>> No.2237737

>>2237731
design = comunication x solution x human needs / context
random formal playing is not the long term thing you want to rely on in your career

>> No.2237738

>>2237734
Oh, these have nicer shapes overall I think as a group. 2 and 4 are probably best, though 4 can use a modification to the part sticking out the bottom which looks weird.

>> No.2237739

>>2237731
>favorites
Bottom left then bottom right.
>least favorites
Middle, looks like a bird with a giant cock.

>>2237734
>favorites
The third and second.
>least favorites
The fifth.

>> No.2237741

>>2237737
While I agree with your general point, I think knowing how to play with shapes is incredibly important. Especially for entertainment industry purposes where function is less of an issue than in industrial design. I mean, someone like Syd Mead or John Berkey or Sparth is mostly just cool shape language and he has led to incredibly successful careers. I wouldn't ever discourage this type of work. Encouraging supplementing it with more practical problem solving and design is a better thing to do.

>> No.2237750

>>2237565

You're right I usually saturate too much, but also it's because of one of my monitors, it's too bright and what looks somewhat correct saturation in it looks darker and more saturated in other screens, I tried changing many options but it doesn't work too well, I think it might just be a shitty screen.

>> No.2237753

>>2237735
>>2237738
>>2237739
thanks!
>>2237737
>>2237741
I needed to hear this
>>2237739
the fifth one is actually one of my favorites, what made it your least?

>> No.2237763

>>2237753
>the fifth one is actually one of my favorites, what made it your least?
The balance, I don't like how the rear end droops below the front. If it were oriented differently I'd probably like it more, but as-is it seems strange an not very practical.

>> No.2237817
File: 349 KB, 626x812, 2015-10-01_2208.png [View same] [iqdb] [saucenao] [google]
2237817

>>2236936
>I hope you'll post the finished drawing, OP!
okay
>>2236954
cute

>> No.2237820
File: 143 KB, 571x800, 3868447_orig.jpg [View same] [iqdb] [saucenao] [google]
2237820

>>2237750

Uuuuh get a decent monitor asap man. You'll develop bad habits from working on shit monitors.

Have some Yun Ling as a go to example of somebody who controls his saturation with a ridiculous amount of skill and surgical precision.

>> No.2237821
File: 836 KB, 1800x471, progress.jpg [View same] [iqdb] [saucenao] [google]
2237821

here's a wip study. might leave this and move on to something else

>> No.2237824

>>2237821
Third step is by far the best. Try to get that same brushwork and simplicity in handling even when you go to the final image. I think Mullins once said that he paints the exact same way when he paints loose and tight images, the only difference is the tight images have that loose brushwork done at a smaller scale.

>> No.2237829

>>2237817
The shadow on the lips really sticks out, doesn't match the rest of the lighting. On most part of the figure the light seems to coming from the right, but on the lips it looks like it's placed on completely other side.

>> No.2237830

>>2237824
thanks for the advice. I need to sit down and practice more. That is literally the most developed digital portrait study ive done. except for 'planes of the face', i cant remember the last portrait ive painted. Id like to think i have decent skill level, but my technique isnt there, from lack of practice.

>> No.2237834
File: 489 KB, 1280x1054, 4ce52f5d-7565-4009-b056-2f9b74627038.1280x1280.jpg [View same] [iqdb] [saucenao] [google]
2237834

>> No.2237836

>>2237821
love the grunge brushes, is it PS ?

>> No.2237846

>>2237836
yes it is, pretty sure these were Shaddy brushes

>> No.2237872

>>2237834
cool man, my eyes couldn't make sense of the cross section bod parts at first though, they don't really gel with the lighting scheme.

>> No.2237882
File: 498 KB, 1068x1378, painting series 16.jpg [View same] [iqdb] [saucenao] [google]
2237882

almost done with my lil princess

>> No.2237897

>>2237821

that does not look good at all when you cover the entire image in it

>> No.2237898

>>2237750
Different anon. My advice is to try to balance areas of high saturation with areas of low saturation, much as you would with values and any other type of contrast.

You can have contrast in hue, value, saturation, edges, straight lines vs curves, big vs small, textured vs plain, etc. If you aren't utilizing contrast in a dimension, you probably should have a good reason for that decision. This doesn't mean you need an even split in every regard, but you should be actively thinking about this stuff. The great thing about having contrast in saturation is that with good use of grays, you can have colors that pop without having to go too saturated.

Now in your case you're working with a crappy monitor. You can still use the eyedropper tool with the color picker window open and see where your saturation lies throughout the piece. If it's all medium and high saturation, then you know you might need to push towards the grays in places. Even with a bad monitor you should be able to glean some idea of your current saturation.

>> No.2237916

>>2237897
just a study, not meant to be aesthetic so much.

>> No.2237934

>>2237898
>>2237820

Thank you! I'll bear it in mind for the next painting.

>> No.2237959
File: 101 KB, 917x1100, 10_1_15.jpg [View same] [iqdb] [saucenao] [google]
2237959

Today's paint.

>> No.2237960

>>2237959
that is one ugly model and that is one muddy painting too. the construction is bad and you should feel bad.

>> No.2237961
File: 292 KB, 764x1330, newgoblin.jpg [View same] [iqdb] [saucenao] [google]
2237961

another goblin
any input appreciated

>> No.2237963

>>2237960
It's from imagination. Probably should've used reference, kek. Any tips for the muddiness and construction?

>> No.2237964

>>2237961
splotchy shaded cliche/10

>> No.2237981
File: 183 KB, 1097x663, newgoblinf.jpg [View same] [iqdb] [saucenao] [google]
2237981

>>2237964
thanks for the help

>> No.2237985

>>2237961
Keep working on your fundies, remember that painting is 80% drawing and there's a lot wrong with your drawing. Also the overall appearance is very unappealing and unfinished but it could be a wip so I'm sorry if that's the case.

>> No.2237987

>>2237985
thanks
any specifics?

>> No.2237992
File: 663 KB, 1524x1330, 350.jpg [View same] [iqdb] [saucenao] [google]
2237992

>>2237961
>>2237963
The colours feel heavy and saturated. Think more about the lighting of the scene and the mood, then apply that to all the local colours to get a unified image. Like the green and red are both so strong, and they hurt the eyes a bit because they are complimentary and next to each other. They could work like that, but not with the blue you put. It's so dark and saturated! That would influence the whole scene to have a different colour cast to it.

I tried making your colours more unified and neutral. The blue is shifted in value and hue and then that colour is influencing the goblin and his clothes. Obviously this is not the only direction you can take this image, but it is one possible solution to what I see the problem as being. By the way, don't forget to have nice and dark occlusion shadows in places like his armpits and stuff, they will really help sell the forms and values.

PS: you are lucky paintover number 350! Well, technically you are closer to 400, but 350 since i started numbering them.

>> No.2238001

>>2237961
avoid too absurd things like that sword, just put one of those bites at the end of it, seeming shortened due to be broken
try to add more thinkgs like the skulls, it's so simple right now it's not designed at all

>> No.2238005

Can I get some feedback on these plase? (dont wanna spam it so its just crosslinked)

>>2237117
>>2237128

>> No.2238006
File: 171 KB, 618x862, sprite_by_catbib-d9b0wt8[1].jpg [View same] [iqdb] [saucenao] [google]
2238006

>> No.2238011

>>2238005

My feedback: Your values are too extreme, typical begginer mistake, the sooner you fix this the faster you'll improve, colors that dark or that light only happen in very specific areas of a painting, usually 90% of a painting is subtle midtones, learn to place those values properly.

Also you need to build a stronger head shape, imagine you're in a 3D program, your head needs to look like a solid object, more values and more subtle values aswell as learning more planes for the head will help with this.

Also render more, it's too sketchy, don't add those fancy effects like chromatic aberration in at least 4 years, focus on rendering properly.

My advice: Look at paintings of pros, study them, compare them to yours, what makes them great? Write it all down and then study what you need.

>> No.2238012

>>2238006
yeah he is amazing

>> No.2238013
File: 242 KB, 1280x818, IMG_20151001_175005-1280x818.jpg [View same] [iqdb] [saucenao] [google]
2238013

>>2237961
not sure where your light source is. Looks flat, use a light to define your forms.

>>2237959
Don't fuck around with brushpacks until you can control edges with just a harc round. Work on expressing form with value.

>>2237882
Nose looks like its melting off, otherwise decent enough proportions. You reeally need to push+organize your values though, most of the image looks flat because it's all in the 3-5 value range. I suspect part of the problem is the reference photo you're working from is washed-out.

Went to the park today. Had the most trouble with wherd the trees/stumps meet the ground I think. Suggestions on adding detail to the grass/ ground without losing the border? Other crits?

>> No.2238015
File: 168 KB, 1024x589, IMG_20151001_174950-1024x589.jpg [View same] [iqdb] [saucenao] [google]
2238015

>>2238013
One more

>> No.2238023
File: 158 KB, 800x1007, values.jpg [View same] [iqdb] [saucenao] [google]
2238023

>>2238011
>values are too extreme
it looks to me that they arent extreme enough - see pic related
>render it more
it should be obvious that I wasnt going for super realisticly rendered finish
>dont use chromashitf
read the post, I was just having fun

I dont want to come out as an ungrateful asshole, but I hoped to get some more relevant feedback

>> No.2238028

>>2238023
Your ref is completely blown out. You shouldn't treat it as being accurate for values.

>> No.2238031

>>2238023
Damn, I havent seen them side by side like this before - I just looked at my phonescreen when I did the drawgin, but it looks like I underestimated the power of my beard quite a bit!


>>2238028
Thats exactly the point! It was a study of extreme closeby spotlight lighting.

>> No.2238033
File: 826 KB, 768x1280, Screenshot_2015-10-02-00-20-19.png [View same] [iqdb] [saucenao] [google]
2238033

>>2238023

Your reference is fucked up. Look at pic it uses a similar light but it's softer and rendered beautifully. Now ask yourself how to improve your painting comparing it to this one.

>> No.2238041
File: 53 KB, 1023x1018, queen_band.jpg [View same] [iqdb] [saucenao] [google]
2238041

>>2238028
>>2238033
>it doesent use the ultimate Ruan Jia-ish chiaroscuro, therefore its trash


/ic/ pls

>> No.2238046

>>2238033
dude, be realistic, he can't copy that over exposed reference, how can you expect him to improve the reference with master painting skills like Ruan? WTF ic (...)

>> No.2238047

>>2238033
who is this pic author?

>> No.2238048

>>2238047
ruan wannabe

also l2 reverse search

>> No.2238084

>>2238047

Sam Carr, a swedish young guy nobody knows about

>> No.2238087

>>2238084
google does know about him

>> No.2238099

>>2238084
Anyone from CA knows of him. He was somewhat known because he went from shit to okay by being friends with Miles and copying his style then following him to Atelier Stockholm.

>> No.2238105
File: 310 KB, 1000x955, Painting series 15.jpg [View same] [iqdb] [saucenao] [google]
2238105

>>2238013
yeah the picture had very bad values. i just dropped it for a lil bit, so i can finish this one.

>> No.2238152
File: 2.74 MB, 3000x3715, painting series 16.jpg [View same] [iqdb] [saucenao] [google]
2238152

>>2238105
this is what it is now

>> No.2238154

>>2238152
aw shit wrong resolution

>> No.2238160

>>2238152
yeah, your new one has way better value range, but in both be mindful of edges.

Work big->small, and consider carefully what your hardest and softest edges will be in the picture before you start rendering. Make sure every time you've done a pass with details or rendering that those stay where they should be.

The brushy look is a great way to build up texture, but you have to pay attention to the direction you take your strokes to maintain the clarity of the edges.

>> No.2238163

>>2238152

Try painting with more pressure on your wacom tablet, takes a bit to get used to but I think you would benefit greatly from it. All those overlapping strokes looks pretty bleh

>> No.2238170

>>2238163
>>2238160
coolio, ill keep working on this one.

>> No.2238323
File: 62 KB, 600x663, 1437073021838.jpg [View same] [iqdb] [saucenao] [google]
2238323

>>2236568
Eyes are running away

>> No.2238324 [DELETED] 
File: 31 KB, 988x520, z798.png [View same] [iqdb] [saucenao] [google]
2238324

>> No.2238335 [DELETED] 
File: 28 KB, 988x520, z798b.png [View same] [iqdb] [saucenao] [google]
2238335

>> No.2238346
File: 37 KB, 1036x562, z798d.png [View same] [iqdb] [saucenao] [google]
2238346

>> No.2238357

>>2237442
Yes let me polish that turd for you.

>> No.2238452
File: 79 KB, 686x538, ss+(2015-10-02+at+04.03.03).jpg [View same] [iqdb] [saucenao] [google]
2238452

I always have trouble with boring poses they always end up so stiff and lifeless can anyone help me out here.
Ignore the faded sketch it was only there for reference.

>> No.2238454

>>2238452
draw hundreds of poses instead of polishing one

>> No.2238456
File: 962 KB, 749x962, captin.png [View same] [iqdb] [saucenao] [google]
2238456

>> No.2238457
File: 783 KB, 734x954, cookconcept.png [View same] [iqdb] [saucenao] [google]
2238457

>>2238456

>> No.2238488
File: 164 KB, 654x800, p26Alary[1].jpg [View same] [iqdb] [saucenao] [google]
2238488

>>2238456

You should check out the comic book artist Pierre Alary.

>> No.2238499

>>2238488
>Pierre Alary
just did, his colour coordination is lovely.

>> No.2238503

>>2236681
Hey man, it's coming together nicely. It tells a story which is one of the most important parts of painting, so keep at it homie, I love it.

>> No.2238527

>>2238084
hes not swedish hes english

>> No.2238561

>>2238452
You cant even draw a fucking line, how do you think you can come up with a pose if you dont know how to deliver on the fundamentals. You obviously know nothing about the body aside from mannequinized crap.

>> No.2238565

and so all the powers of the warriors become the animal spirit of the seventh existence.

>> No.2238580
File: 223 KB, 1032x517, z801c.png [View same] [iqdb] [saucenao] [google]
2238580

>> No.2238586

>>2237405
>it can be whatever you want it to be
there is your problem. make it clear what you want to present.

>> No.2238603
File: 2.53 MB, 2000x3552, WP_20151002_17_07_53_Pro.jpg [View same] [iqdb] [saucenao] [google]
2238603

What are the suggestions?

>> No.2238634

>>2238603
boy in the topr right: nose is a couple millimeters to his right of the face's centerline. You forgot to draw a line in the panel corner delineating the right side of his face. The mouth is a little too wide, especially on his left side (though the teeth are about correct). The closeup on the feet, as it looks like you can tell, is just off in a handful of ways: right foot is shorter than left, they look too close together, like someone is bending his right leg around his left rather than taking a step. The left foot defines where the ground is, and the right toe looks like it's going an inch or so below it. I suggest finding some friends and drawing their feet in a variety of poses. Say, 5 20 minutes poses. Life drawing, not from photos.

Last thing is the barrel: instead of drawing 3 lines to indicate the center-bulge-thing, just draw the center one and the bottom one, and don't have either go all the way to the edges, just 40-50%. Bottom one should be longer Between these and the bumps on the outline, you'll have all you need to suggest the form, and it will match your 'simplified' style much better.

>>2238580
reminds me of the thief 2 forest level, blood trail

>>2238457
>>2238456
Not a fan of the hard ailiasing on your outlines, thought I do like the outlines. Unless it's intentional, draw at double resolution and then scale down. Also the stars in the concept are distributed as if they only exist near the center of each window from our view, but as it's a concept we can let that slide. Good work, I like it.

>>2238561
real constructive there, bud.

>>2238452
hit the sticky and learn to work in forms instead of shapes.

>> No.2238637

>>2238634
Thank you!

>> No.2238644

>>2238637
do your line art out of rgb mode (it will be smoother for your pc), on grayscale mode, at 6k x 6k resolution or so, then your final images can be 800px with quality lines

for coloring don't use round or textured brush like you do, edges are not clean or soft, or textured, control those edges

>> No.2238658
File: 275 KB, 1032x517, z801g.png [View same] [iqdb] [saucenao] [google]
2238658

>>2238634
never herad of this game, but i searched, seems cool

>> No.2238663

>>2237704
neat

>> No.2238684
File: 541 KB, 900x1200, mario.jpg [View same] [iqdb] [saucenao] [google]
2238684

something im working on, colors will change, toward realism

>> No.2238687
File: 2.24 MB, 2550x2487, angel core.png [View same] [iqdb] [saucenao] [google]
2238687

i cant tell if this is dark enough or not since my tablet colors dont match my monitor

>> No.2238690

>>2238634
thanks for the input mate, yea, both of those drawings are just thumbnails blown up, so i guess they are still thumbs.
as for aliasing, i dont follow.

>> No.2238693

>>2238687
you need more focus on that lines, most them don't match the forms they should have, what you have already would be a good point to start your drawing (lowing what you have at low opacity and working fresh in new layers) ,as right now it's a fucking mess
don't give up, just do it better over it

>> No.2238701
File: 131 KB, 572x700, rework.jpg [View same] [iqdb] [saucenao] [google]
2238701

I think this piece got my best values i've done, working on the tomb now

>> No.2238723

>>2237817
>didn't use any of the helpful tips you got and when ahead and turdpolish this anyway

you aren't getting any critique from me in the future

>> No.2238748
File: 387 KB, 738x1000, october-2-2015.jpg [View same] [iqdb] [saucenao] [google]
2238748

im okay at drawing

>> No.2238789
File: 183 KB, 680x962, underwater2.jpg [View same] [iqdb] [saucenao] [google]
2238789

>>2237605
am i doing this right?
im kinda lost now

>> No.2238823
File: 617 KB, 700x1045, Autumn.jpg [View same] [iqdb] [saucenao] [google]
2238823

I can't tell if this composition works really well or is completely retarded

>> No.2238836

>>2238823
I think the hidden face looks stupid, like she(?)'s mashing her face against the trunk.
could just be a matter of execution though, maybe just the back of the head instead?

>> No.2238841

>>2238748
lol that hand

>> No.2238853

>>2238836
Hm good point, I'll see what it looks like with the face fully hidden so it sits in space differently.

>> No.2238880
File: 111 KB, 960x960, dzsfvvsr.jpg [View same] [iqdb] [saucenao] [google]
2238880

Can you even see who this pile of shit is supposed to look like?

I've stared at it way too much and I don't like it anymore

>> No.2238892

Where do i get pictures of naked female statues

>> No.2238908

>>2238880
Is it Peter Murphey or Nick Cave?

>> No.2238910

>>2238892
the internet

>> No.2238920

>>2238789
What are you even doing?

>> No.2238921

>>2238789
you're supposed to to that values with 25% black, 50% black and 75% black, or so, what you did is useless

>> No.2239027
File: 269 KB, 800x533, Compass.jpg [View same] [iqdb] [saucenao] [google]
2239027

Taking a break from this one, how's it looking so far? Where did I do bad, where did I do good?
Any crits appreciated.

>> No.2239030

>>2238701
cat face works, body and 'pawsition'- no.

Meow incorporate what I suggest, i don't mean to come off all purrsnickety.

>> No.2239031

>>2239027
anatomy construction is horrible. Your choice of colors are bad. The image is titled "Compass", but the picture doesnt lead my eye to the compass. The compass just blends into the background. This piece requires more midtones and need tone down on this arbitrary light.

>> No.2239033

>>2239031

Yeah, I suck anatomy-wise and like you said, composition etc isn't doing it's job here. Should I start from scratch again? Don't want to polish a turd. Thanks so far m8

>> No.2239035

>>2239030
you didn't need to be so catty about it

>> No.2239038

>>2239033
Start something new, but keep this as a reminder and take notes.

>> No.2239044

>>2239038
Yeah you're right. Learned a lot in the process, though. So it's not going down useless.
Also just got a new idea for composition.

>> No.2239047

>>2238684
Extremely stiff poses. I like your coloring, but the drawing just isn't there.

>> No.2239049
File: 266 KB, 800x533, lines.jpg [View same] [iqdb] [saucenao] [google]
2239049

>>2239027
Look at the thumbnail. The values of the foreground and background are fairly identical, making the area below the neck read as part of the background.

Her mouth is slightly crooked or lob-sided, and off center. If the corner of her left side of her mouth lines up with the center of her left eye, the corner of the right side of the mouth should line up with the center of her right eye. If she's meant to be smirking, you should exaggerate it a little so it's reflected elsewhere in her face. Her chin also doesn't quite seem to match the angle of the other features of the face.

You may have a little too much definition on the right side of her nose (her left side), making it look as though it's deeper on that side or being pressed to that side.

>> No.2239083

>>2237054
*you are mom

jeez. sorry kid, that totally backfired.

and be a little more creative when your professor gives you a task like this. if you think it's edgy to draw used condoms and see that as a representation for a 21st century still life, then I dont know dude...

>> No.2239138
File: 26 KB, 1032x517, z803b.png [View same] [iqdb] [saucenao] [google]
2239138

>> No.2239157

>>2239138
looks like a drawing from an insane asylum

>> No.2239159

>>2239157
you mean that it was made by someone in an asylum or that it depicts the asylum?

>> No.2239162

>>2239159
made by someone in an asylum

>> No.2239168

>>2239162
lol, i'm not there yet, but i live close to one

>> No.2239237
File: 131 KB, 400x369, turban.jpg [View same] [iqdb] [saucenao] [google]
2239237

>>2238748
that arm and hand is way too short and small.
that and the hair looks like a turban.

looks as if you spend a majority of your time drawing and measuring the face and then just rushing everything else when it comes to measuring.

yes, treat the hair as a form in of itself, but not too much, you have made it look like a solid now.

imagine that arm stretched out above her head, the elbow would not even clear the top of the skull...
>try it yourself, your elbow should easily clear the top of your head.

>> No.2239238

>>2239237
go easy on him. the little queer doesn't maturate.

>> No.2239239

>>2239238
masturbate*

>> No.2239240
File: 93 KB, 900x943, lothaire headshot.jpg [View same] [iqdb] [saucenao] [google]
2239240

I'm still working on my technique, but what do you think is an appropriate amount of money to charge for pic related as a commission?

>> No.2239242
File: 1.46 MB, 1920x1920, IMG_20151003_053723.jpg [View same] [iqdb] [saucenao] [google]
2239242

>>2238880
>at
I think it looks cool man, personally I would make it darker and add something twisted, but thats just me.

Here's a dragon I "finished" just now.

>> No.2239243

>>2239240
I would buy a piece regarding the artists skill set. Your painting at the moment lacks everything, therefore it shouldn't have any monetary value in my honest opinion.

>> No.2239247
File: 594 KB, 1339x1835, gloria oct.png [View same] [iqdb] [saucenao] [google]
2239247

i know that so many things are wrong- but what?

>> No.2239249

>>2239247
values, anatomy.composition.

>> No.2239250

>>2239247
You could pass it off as stylization, but your values need work. Lighten her up a bit.

>> No.2239253

>>2239243
That's fair. It's just that I see folk on tumblr selling art of my level, so I figured I'd venture a guess. Thanks anywa.y

>> No.2239254
File: 658 KB, 2656x2131, Study-15.jpg [View same] [iqdb] [saucenao] [google]
2239254

Just finished this, and Im pretty happy with it.

Still I must learn to do it a tad faster and be more precise in certain zones(ear, chin, etc)

I think Im finally starting to understand how value works, so now I must practice it even more!

>> No.2239256

>>2239253
like i said before. It is only my opinion, but there are neanderthals who would buy this.

>> No.2239258

>>2239254
with those midtones push to the edges of her face. it makes it look like her face is glowing. i think you got a way to go to "understand value".

>> No.2239263

>>2239237
really? i kinda like it. if i had better taste maybe i'd take more time with it but I like when things look wrong. what's important to me is that the rendering, textures, and shapes look nice. we live in a post-abstract art world. loosen up a bit.
>>2239238
freeband freeband

>> No.2239271

>>2239263
>we live in a post-abstract art world. loosen up a bit.
i want to be chinese. this is exactly what i hate about the Americas.

abstract is good and its been around since humans were hunters and gatherers, however they are pushing it to such extremes that they removed the value in abstract.

Abstract should only be a technique and not an art form. The technique is to enhance a paintings boring atmosphere. The greeks did something with their realistic sculptors by giving them movement it was different, it was abstract contrary to still and motionless statues at the time.

The paintings this anon does >>2238748
are boring and just lifeless. improper uses of value is one thing, and trying to cover up for most of the skills he lacks by calling this "abstract art" is deplorable.

>> No.2239274

>>2239263
you state on tumblr that you "want to sell more paintings"
"plz buy my art"
"i would like to sell a painting"

i GUARANTEE you will have a much higher probability to achieve a sale if you pay more attention to correct measurements and proportions.

buy hey, if you are doing art for arts sake, fine, just don't expect to sell anything in this new post abstract world, because when everything is "fine the way it is" the only things of value will be the rare "fine because it is correct".

sad but true.

and you can be loose without loosing the ability to portray things the way they are.
example is kim jung gi.

did the hard yards and now is free to be loose.

looks as if you have not put in over 1000 hours yet. and are claiming the right to flamboyantly dance around saying that your style outweighs the need to be well familiar with the pencil.
it does not.

seriously, stay on tumblr if you want that shit to swim. here we are honest.

>> No.2239276

>>2239263
>>2239271

>and trying to cover up for most of the skills he lacks by calling this "abstract art" is deplorable.
this

>> No.2239279

>>2239271
>>2239274
>>2239276
what?

>> No.2239287

>>2239279
basically telling him to stop being a pompous fool.

>> No.2239295

>>2239287
who cares?

>> No.2239301

>>2239295
go back to drawing.

>> No.2239324

>>2239253
I've seen shit get sold on tumblr, I'd say you could ask for 20$ (this is based on what I see on tumblr, where people buy ugly anime chibi things for 2$) if you cleaned it up.

>> No.2239336
File: 581 KB, 1200x587, stream.jpg [View same] [iqdb] [saucenao] [google]
2239336

>> No.2239364

>>2239049
Thanks, starting a new try now.

>> No.2239414
File: 16 KB, 1029x458, z802g.png [View same] [iqdb] [saucenao] [google]
2239414

>> No.2239464

>>2238908
It is Nick Cave. I just think I made him look like a 90 year old.

>>2239242
A related background might be a good idea. But I honestly feel moire like starting over with the caricature itself.

That dragon head is sweet, I like the dotwork

>> No.2239546

>>2239336

There's like a falloff to the background due to your desire to show fog back there despite a perspective that would barely let you squeeze it in. Otherwise it's awesome, despite the lack of some value accents

>> No.2239557

>>2239295
go back to drawing.

>> No.2239560
File: 83 KB, 640x480, P1010003.jpg [View same] [iqdb] [saucenao] [google]
2239560

Would love some tips on using charcoal and figure drawing. Loomis right? Draw the flow of the shape then work the rest in or something?

>> No.2239562

>>2239560
Perspective also applies to human bodies. Try drawing a few with proper perspective guidelines and such. I don't have any tips for drawing with charcoal for you

>> No.2239563
File: 63 KB, 640x480, P1010005.jpg [View same] [iqdb] [saucenao] [google]
2239563

>>2239560

>> No.2239565
File: 78 KB, 640x480, P1010006.jpg [View same] [iqdb] [saucenao] [google]
2239565

>>2239563

>> No.2239574

>>2237817
The arm is wrong and so are the legs. Why do you ask for critique if you don't give a fuck? This is such a shitty drawing and you color it instead of fixing the issues, damn.

>> No.2239580
File: 760 KB, 1000x649, Compass2 small.png [View same] [iqdb] [saucenao] [google]
2239580

Re-did the the "compass" idea, anatomy still sucks but meh, done with this.

>> No.2239600
File: 18 KB, 1018x494, z805e.png [View same] [iqdb] [saucenao] [google]
2239600

>> No.2239642

>>2239580
the compass looks great and really stands out, but the girl looks so static that it really brings the piece down. the compass might as well be hanging off a tree branch or something.

also, your facial construction isn't horrible, just had a couple of issues. most people on 4chan don't know how to qualify something with words other than "GOAT" and varying shades of "bad", so I would take those words with a grain of salt, especially when there's pieces that are actuallly way worse than yours in this very thread.

>> No.2239648

>>2239258
He didn't say that he understood value, he said that he was starting to understand it. Like, he's at the beginning of his understanding of value. Reading comprehension, idiot.

>> No.2239652
File: 170 KB, 600x439, 339-15-09.jpg [View same] [iqdb] [saucenao] [google]
2239652

>> No.2239657

>>2239648
your reading comprehension is bad.

>> No.2239658

>>2239657
It's actually not, but nice try.

>> No.2239660
File: 243 KB, 779x818, 20151002 - 20min doodle.jpg [View same] [iqdb] [saucenao] [google]
2239660

>> No.2239664
File: 319 KB, 1400x1194, Fighter study.jpg [View same] [iqdb] [saucenao] [google]
2239664

>>2239660
Study from photo ref 1/2

>> No.2239666
File: 266 KB, 1380x966, Horse study.jpg [View same] [iqdb] [saucenao] [google]
2239666

>>2239664
2/2
I need help with making my drawings "look better" - cleanliness, line weight, focal point, ... :/ I don't know what's the exact problem, but they look amateurish.

>> No.2239668

>>2239658
since youre too retarded to understand what is ment by
> i think you got a way to go to "understand value".
ill clarify it for you. it means exactly what anon just said about practicing values, however he is still confusing the natural frequencies of objects and the effects they have when being excited by light. He has a long way to understand it, so he is not close at all. he is in the same boat as everyone els, idiot.

>> No.2239675

>>2239668
>can't spell, write sentences, or clarify his points properly so that people can actually understand them
>"It's YOUR fault that you didn't understand what I was trying to say!"
Right.

>> No.2239682

>>2239675
yeah, let me add every element that comprises a complete sentence. This is what you do instead of honing your skills. You will never make it.

>> No.2239693

>>2239682
I don't know whether english is your second/third language or not, but some of those "elements" are crucial so that people can actually understand you properly. Not that your english is bad, but still.

>> No.2239697
File: 166 KB, 543x1072, warmupr.jpg [View same] [iqdb] [saucenao] [google]
2239697

doodling to try to get out of block

>> No.2239704
File: 161 KB, 1000x1139, painting series 13.jpg [View same] [iqdb] [saucenao] [google]
2239704

>>2239693
Do you even draw? What have you even done in the past hour other than shitpost.

>> No.2239705

Dunno if it's okay to share this here but I'm cross-linking from the alternative thread to try and get some feedback >>2239497

>> No.2239717

>>2239682

This just in: Every artistic mastermind must be an illiterate fuckup in order to dedicate every waking minute to 'honing his skills.'

Except when he's shitposting on /ic/. That takes precedence.

How about you don't discuss shit in a written medium if you think written language is useless you fucking moron. Why don't you show us your artistic genius and convey your every thought in painting or interpretive dance or something.

>> No.2239722

>>2239717
i wasnt shit posting ive been painting all day, and currently am.
>>2239704
what have you done?

>> No.2239726

>>2239580
This would probably be way easier to spot on the non-blurred version, but you're (slightly) doing the "dirt-shading" thing, where you make shadows just be a darkened version of the base face color, rather than giving shadows a color of their own. It makes shadows/shading look like dirt rather than shadows.

>> No.2239728
File: 236 KB, 800x533, Warped.jpg [View same] [iqdb] [saucenao] [google]
2239728

>>2239027

Tried to fix face for my own learning.

>> No.2239895
File: 102 KB, 800x1200, new guy.png [View same] [iqdb] [saucenao] [google]
2239895

im trying to do a character. please help.

>> No.2239897

>>2239895
Perspective

>> No.2239898

>>2239897
is it shit? how can i fix it.

>> No.2239903

>>2239898
kill it with fire
you have to construct it, you can't fix it at the moment as it's built on a terrible ground, drawing is like building houses, you need to make the structure (forms) first, then do detail. you didn't.

>> No.2239904

>>2239903
back to basics then.

>> No.2239910

>>2239904

Finish it. You can work on fundamentals and have fun once in a while too; it doesn't have to be one or the other. It's creative and fun but its not professional level and that's what ic expects. Finish it!

>> No.2239911
File: 463 KB, 1064x611, webb.png [View same] [iqdb] [saucenao] [google]
2239911

it's suppose to look like lil wayne but i don't think I got the likeness at all

>> No.2239912

>>2239910
m8 i already started taking him apart.

>> No.2239916

>>2236681
looks nice, but none of those candles seem to be lighting anything or casting shadows

>> No.2239921
File: 114 KB, 800x1200, new guy.png [View same] [iqdb] [saucenao] [google]
2239921

looked up some stuff. tried breaking it down. how is it? [spoiler]dont ever really do full bodies, but need to push myself.

>> No.2239924

>>2239726
Yeah I actually did that but kept re-adjusting values and darkness to this complete mess. I just can't into heads and faces

>> No.2239927

>>2239924
Ment to say I did paint the shadows in a bluei-sh tone, but yeah, they dissapeared after my adjust rage

>> No.2239940

>>2239336
You ignored my advice last thread, nice

>> No.2239953

sorry about the saturation

>> No.2239954

>>2238880
I instantly recognized it as being Nick Cave, good job anon.

>> No.2239955
File: 1.25 MB, 1280x853, THATWIZARDCAMEFROMTHEMOON.png [View same] [iqdb] [saucenao] [google]
2239955

>>2239953
completely forgot the picture

>> No.2239956

>>2239921
now do over it all over again, drawing forms instead of 2d shapes. FORMS, 3D, perspective, ovals, cubes, cilinders.
Do not draw: circles, squares, etc

>> No.2239958
File: 1.45 MB, 1241x1754, 1429213042268.jpg [View same] [iqdb] [saucenao] [google]
2239958

>>2239921
Form
Form Form Form
FORM FORM FORM FORM FORM FORM FORM
FORM FORM

Seriously, though, you need to imagine each shape as a 3D object. For example, although the form of the torso is being "forced" by that curved line - it doesn't read as 3-dimensional. You need to draw through, mapping out the shape as it would exist in space.

When something says "draw a circle" you need to interpret that as "draw a sphere".

It's difficult to explain properly so here's a thing.

>> No.2239961
File: 142 KB, 415x367, sweat.png [View same] [iqdb] [saucenao] [google]
2239961

>>2239958
>>2239956

>> No.2239993

>>2239940
Well I can't spend any more time on it. I take what everyone says to heart and try to work it into future stuff.

>> No.2240013
File: 52 KB, 1018x494, z804i.png [View same] [iqdb] [saucenao] [google]
2240013

>> No.2240017

new thread
>>2240016

>> No.2240571
File: 120 KB, 745x1053, dancing corvo.png [View same] [iqdb] [saucenao] [google]
2240571

hue look at my art

>> No.2241271
File: 52 KB, 1280x720, Doduo.jpg [View same] [iqdb] [saucenao] [google]
2241271

I haven't drawn much since high school. How am I doing?