[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/ic/ - Artwork/Critique


View post   

File: 2 KB, 88x156, mandy_orig_transparent.gif [View same] [iqdb] [saucenao] [google]
2234671 No.2234671 [Reply] [Original]

Pixel art thread, anyone?

Just made this to place on my website.

>> No.2234704

>>2234671
It looks fine but the limbs come off pretty flat looking. What am I looking at exactly? Some kind of bloated pastry?

>> No.2234712
File: 68 KB, 600x665, mandy.jpg [View same] [iqdb] [saucenao] [google]
2234712

>>2234704
Pretty much. Just a pudgy birb

>> No.2234739

>>2234712
>birb
No tumblr memes please.

I don't think the shape of the character from the drawing here is translated very well to the pixel you've done of her. There's a lot more upper body to the pixel, unless she's got a fucking ginormous rack then it's definitely a little off. You have any other pixel work to share?

>> No.2234776
File: 7 KB, 140x134, horse.png [View same] [iqdb] [saucenao] [google]
2234776

>>2234739
Yeah, I've posted it here before though. Thanks for the crit

>> No.2234799
File: 10 KB, 260x202, design__r1881164061.gif [View same] [iqdb] [saucenao] [google]
2234799

>>2234776
There isn't anything immediately off about this one, but selective outlining is a fickle thing. The rule of thumb I use is keeping darker outlines with the shadows and no outline towards where the light hits the most. But it's mostly a matter of preference I believe.

That reminds me a little bit of Syosa's work, with the colors at least.

>> No.2235023
File: 5 KB, 143x111, Monsters color sample.png [View same] [iqdb] [saucenao] [google]
2235023

Any other pixel artists on /ic/?

>> No.2235035
File: 20 KB, 520x572, lockdown2x.png [View same] [iqdb] [saucenao] [google]
2235035

>>2235023
these are good anon. super clean.

>> No.2235044
File: 42 KB, 270x648, Monsters.png [View same] [iqdb] [saucenao] [google]
2235044

>>2235035
Thank you anon. I did a shitload of them and might go back to color them eventually. They were really fun to make.

>> No.2235083
File: 93 KB, 300x300, Untitled-6gg.jpg [View same] [iqdb] [saucenao] [google]
2235083

any good resources for learning pixel art? I've seen loads of tutorials but their all kinda shit

pic related tried doing a little concept

>> No.2235086
File: 289 KB, 645x1207, pokemonbycure.png [View same] [iqdb] [saucenao] [google]
2235086

>>2235044
post this shit to pixeljoint. for an rpg or just for kicks? I pixelled the first 151 pokemon once and soon wished I'd spent the energy creating original monsters like you have here.

really dig the dogu monster and the cyclops mummy.

>> No.2235088
File: 22 KB, 400x400, newt.png [View same] [iqdb] [saucenao] [google]
2235088

>>2235083
http://pixeljoint.com/forum/forum_posts.asp?TID=11299

this tutorial covers all of the basics. I could've made better example images and after 5 years it could probably use an update, but it gets the point across. I'd also recommend reading the Ramblethread! linked at the beginning of the guide.

>> No.2235090
File: 8 KB, 264x105, pixelsagain.png [View same] [iqdb] [saucenao] [google]
2235090

>>2235086
Cure's shit is pretty cool. I haven't posted anything to Pixeljoint in a long while. Those monsters were a commission for someone's game.

>>2235083
Go lurk the Pixeljoint and Pixelation (Wayofthepixel) forums. Try to make sprites in the style of other games. Remember, the smaller your sprite, the bigger difference a single pixel will make.

>> No.2235100
File: 2 KB, 75x75, Untitled-8sssssa.gif [View same] [iqdb] [saucenao] [google]
2235100

>>2235088
>>2235090
thanks folks

>> No.2235205

Bump

>> No.2235224

>>2235205
If this is OP you can't bump your own thread.

Also if this is OP you got a blog? Could you share your website? Your stuff is cute.

>> No.2235282

>>2235088
Thanks heaps for posting this.
I had saved this a while back on a computer that died, never came across it again until now.

>> No.2235284

>>2235086
Is that by any chance the Genesis palette?
It seems so familiar to me.

>> No.2235291
File: 15 KB, 392x273, image.jpg [View same] [iqdb] [saucenao] [google]
2235291

>>2235224
Im not op im me

>> No.2235699
File: 2.12 MB, 1920x1080, 1431373602353.png [View same] [iqdb] [saucenao] [google]
2235699

>> No.2235784
File: 14 KB, 420x576, rinpoche.png [View same] [iqdb] [saucenao] [google]
2235784

>>2235284
custom palette

pic related is Apple II palette though

>> No.2235797

>>2235224
OP here, I didn't bump but I'm excited to see replies, usually these threads die off quickly

http://www.ltowns.com/

(And the page I put her on is a wip at http://www.ltowns.com/birdbath.html))

On a side note, if anyone has suggestions for my portfolio in general, that would be cool too.

>> No.2235802
File: 30 KB, 476x203, Sprites.png [View same] [iqdb] [saucenao] [google]
2235802

>>2234671

I have a tendency to overcomplicate colors, something I'll be trying not to do on an upcoming animation.

>> No.2236176
File: 4 KB, 306x68, pixel practice x2.png [View same] [iqdb] [saucenao] [google]
2236176

Pixel shits.

>> No.2237158
File: 1 KB, 100x100, black sprite.png [View same] [iqdb] [saucenao] [google]
2237158

first time ever what did i miss

>> No.2237250

>>2235802
I like your colors honestly, there's some jagged edges that need work though

>>2236176
Great stuff, I love the browns you chose for the tree branches

>>2237158
It's a good start, I think this could benefit from a slightly lighter lineart color, though

>> No.2237315
File: 2 KB, 97x60, black guy edit.png [View same] [iqdb] [saucenao] [google]
2237315

>>2237158
Good start! A little messy but that's okay. There's some simplifying that you could do to make it a bit cleaner.

>> No.2237343
File: 1 KB, 100x200, design.png [View same] [iqdb] [saucenao] [google]
2237343

I'm slow at pixel art, especially when not in the zone.

Currently practicing with some character design.

>> No.2237412

>>2237343
he looks a little generic

>> No.2237644

>>2237343
Undyne?

>> No.2237876

>>2235699
love this

>> No.2237909
File: 37 KB, 709x498, bothtreehouses.png [View same] [iqdb] [saucenao] [google]
2237909

>> No.2237920
File: 69 KB, 300x500, off__game___fate_by_dragonclaudz-d64rypp.gif [View same] [iqdb] [saucenao] [google]
2237920

>> No.2238122
File: 72 KB, 331x480, NULLpixel2.jpg [View same] [iqdb] [saucenao] [google]
2238122

>> No.2238133

>>2238122
>.jpg
son I am disappoint

>> No.2238135

what do you mean?

>> No.2238137

>>2238133
What do you mean? lel

>> No.2238153

>>2238133
Jpg's will compress and anti-alias pixel art. Jpgs are better suited for pictures, although you can try to use low compression you might still lose fidelity, especially if you are working on small or intricate works.

PNG, BMP, and GIF are more common formats for pixel art since it keeps every single pixel in the picture intact in exchange for the bigger file sizes, and it's easier to blow up the pixel art and keep it clean and blocky.

>> No.2238155
File: 9 KB, 288x352, demon_final__r162721911.png [View same] [iqdb] [saucenao] [google]
2238155

>>2238137
jpeg is a lossy file type, it leaves artifacts that ruin pixel art.

>> No.2238159

>>2238153
>bigger file sizes
that usally only happens when you are saving photographs as a PNG or BMP, in fact if anything, you will get smaller file sizes since you are probably working with exact palettes and there is less colors to store in the file than if it had to account for aliased colours.

>> No.2238297
File: 22 KB, 552x184, the_edge_gross.png [View same] [iqdb] [saucenao] [google]
2238297

>> No.2238399
File: 2 KB, 75x75, bluegirl.png [View same] [iqdb] [saucenao] [google]
2238399

>>2237315
Gosh! Didnt know anyone would help, I appreciate it anon. here's my newest thing

>> No.2238403

>>2235088
>5 years without an update
goddamnit cure

>> No.2238442
File: 2 KB, 95x80, bluegirl.png [View same] [iqdb] [saucenao] [google]
2238442

>>2238399
after a couple hours of taking a break and reading about pixels...

>> No.2238558
File: 6 KB, 155x118, face.png [View same] [iqdb] [saucenao] [google]
2238558

>>2238442
Cute!

I definitely think you can get your idea across with way less colors, though. Shoot for a higher contrast, too.

My rule of thumb is to avoid dithering unless you really need it (such as to add texture to an article of clothing or background element) For skin and hair, using your shadow shapes to provide values will make a much cleaner sprite.

I'm sure it wasn't intentional, but I pointed out an area where there's a bit of blur that needs to be fixed

Good luck and happy pixeling!

>> No.2238787

oh wow, you made it look so much better! im new to all this and was having trouble finding a technique for shading. i will take your advice and improve, thank you anon.

>> No.2239161

http://gamasutra.com/view/news/176663/5_tips_for_making_great_animations_for_2D_games.php

>that 5th point
you think he ever got over what happened at pixeljoint?

>> No.2239695

>>2239161
>you think he ever got over what happened at pixeljoint?
nope. I don't think he ever realized the benefit that controlled palettes have in unifying a piece.

>no u guyz just don't understand me

>> No.2239699
File: 58 KB, 224x200, exosuit_idle.gif [View same] [iqdb] [saucenao] [google]
2239699

>>2239161
>2. Make everything bouncy and feel alive
This is the one that gets me. Pic related looks terrible imo, like the robot is having a seizure during an earthquake.

>> No.2239719

>>2239699

It is a valid point, but unfortunately he gave a very bad example. This example doesn't use subpixel animation, which would have been much better.

http://2dwillneverdie.com/tutorial/give-your-sprites-depth-with-sub-pixel-animation/

>> No.2239720

>>2239699
looks like meatspin....also why does the robot have hands AND a giant sword, why not incorporate that into the design of the robot?

>> No.2239735

>>2239719
well, you know
>5. Don't fret too much over the craft
and all that

>> No.2239737
File: 88 KB, 942x522, arabianpalacesnake.png [View same] [iqdb] [saucenao] [google]
2239737

>> No.2240009

>>2239161
>>that 5th point
he's right though.

>> No.2240049
File: 82 KB, 476x439, colossal_katamari.png [View same] [iqdb] [saucenao] [google]
2240049

>>2240009
fanatics can get too nitpicky about pixel art technique, but as with any artform it's important to understand the techniques associated with the medium and use them effectively.

>> No.2240066

>>2239719
tl:dr on that link?

Honestly I never understood the explanation behind subpixel animation. I can see it, and I can tell when it's going on, especially in those Metal Slug examples (is his actual Gutsman attempt even an example? it doesn't really compare to the MS work).

I feel like all it is really is just pushing the shading around depending on how each frame "should be shaded." But why is it called subpixel?

>> No.2240113

>>2235699
How the fuck do I make shit like this jesus fucking christ

>> No.2240128
File: 23 KB, 96x36, png.png [View same] [iqdb] [saucenao] [google]
2240128

>> No.2243786

>>2239720
so it can throw the sword

>> No.2244012
File: 93 KB, 375x241, Spider waifu.gif [View same] [iqdb] [saucenao] [google]
2244012

>> No.2244015

>>2244012
>modular animation for 2-bit sprites

I hate it

>> No.2244175

>>2244015
I like it tbh

>> No.2244283

>>2244175
>tbh
>meme kid likes meme game

I'm not surprised

>> No.2244311
File: 629 KB, 556x721, 1408631855553.png [View same] [iqdb] [saucenao] [google]
2244311

>>2244283

>> No.2244332

>>2244012
disgusting animation
don't be a fag and do that

>> No.2244351
File: 770 B, 96x96, 35477.png [View same] [iqdb] [saucenao] [google]
2244351

rate mine.

>> No.2244422

>>2244332
>>2244015
Why is it bad?

Looks awesome to me.

>> No.2244446
File: 354 KB, 266x242, tumblr_n0b9zaDjJA1sh3xeyo1_400.gif [View same] [iqdb] [saucenao] [google]
2244446

>>2244422
With a sprite that simple it would benefit from hand-drawn animation as opposed to something modular. Modular animation for 2D sprites should only be used if the sprite is either too large (at this point you're better off using vector graphics if it's a video game) or sprites with an obscene amount of detail (Metal Slug, pic related for example). The rotating pixels look really awful and makes the lines a lot more rough than they actually are. The teapots especially looks worse when rotated. I understand it's in there due to limitations from the developer, not being an artist/animator themselves, but it just doesn't look good. It's better than having no animation at all, but it's very rudimentary.

>> No.2244455
File: 107 KB, 450x443, 1443989795130.png [View same] [iqdb] [saucenao] [google]
2244455

>>2244446
y-you're right...

>> No.2244797

>>2244446
It still looks good tbh

>> No.2244818
File: 75 KB, 700x700, Space Ship 1 color and shade new 5.png [View same] [iqdb] [saucenao] [google]
2244818

idk if this qualifies as pixel art? I made it for FTL mods. I have a few more ships if you wanna see?

>> No.2244821
File: 2.95 MB, 690x445, Blog-1-Fig-5 (1).gif [View same] [iqdb] [saucenao] [google]
2244821

>>2244332
>disgusting animation
>don't be a fag and do that
>>2244015
>I hate it
you seem to be very butthurt and autistic
PS:
Picrelated is better than you will ever animate in your pathetic life :^)

>> No.2244823
File: 279 KB, 2560x1440, 1435439734794.jpg [View same] [iqdb] [saucenao] [google]
2244823

>>2244821
>Replying to shitters

>> No.2244825
File: 268 KB, 301x278, tumblr_inline_mvd8eqeKyh1qbld2y.gif [View same] [iqdb] [saucenao] [google]
2244825

>>2244823
>you are not allowed to make fun of morons
i'd rather do. thanks.

>> No.2244871
File: 198 KB, 143x118, makoto-tripletaunt.gif [View same] [iqdb] [saucenao] [google]
2244871

>>2244821
I have incredibly limited animation experience and honestly I'm not a good animator. I know you're fucking with me because this board is the easiest to fuck with (besides maybe /co/) but could you at least post something that looks good? Don't shit up the thread with non-pixel art that looks like ass.

>> No.2244874
File: 39 KB, 128x107, necrowalk.gif [View same] [iqdb] [saucenao] [google]
2244874

>>2244871
You're free to quote me and say "you first" if that's what you're into.

>> No.2244879
File: 1.30 MB, 540x440, vulpix__animation__by_versiris-d8mqzx6.gif [View same] [iqdb] [saucenao] [google]
2244879

>>2244871
>>2244874
>using le-weaboo fighting games of 2d subgenre that was dead for years and nowadays industry using different way to animate 2d sprites nowadays
Calm down boy.
Your dream of being a professional 2d artist will never come true because you are shit artist and focusing on autistic technique and butthurt rules instead on quality.

>> No.2244882

>>2244879
Holy fuck

are you for real

>> No.2244912

>>2244823
The irony in this post is palpable, I certainly hope you're samefagging.

>>2244879
You don't know shit about animation and you're a total faggot too; I'm pretty glad I'm not you, you visually impaired no-taste homo lmao.

>> No.2244914

>>2244912
I'm just provoking a fight tbh

>> No.2244923
File: 108 KB, 1007x829, 1439330894507.jpg [View same] [iqdb] [saucenao] [google]
2244923

>>2244914
Well now you got one, son. NOW YOU GOT ONE!

>> No.2244927
File: 559 KB, 690x650, Blog-1-Fig-2.png [View same] [iqdb] [saucenao] [google]
2244927

>>2244912
>You don't know shit about animation and you're a total faggot too; I'm pretty glad I'm not you, you visually impaired no-taste homo lmao.
Holy shit how old are you?
>mfw he even posted lmao
no worries boy. when you will turn 18, your dad force you to go to college and you will end up with a shit job anyways

>> No.2244929

>>2244927
This is a pixel art thread

>> No.2244930

>>2244914
I wish you loved drawing as much as you loved memeing ;_;

>> No.2244932

>>2244930
But our generation is born for memeing. Why bother trying to clutch to work ethic that is long since gone? Meme meme meme away, eventually it will meme us into space.

>> No.2244946

>>2244927
If you can't see why the shit you posted sucks dick both from an animation and illustrative standpoint you must be legitimately autistic.

>> No.2244957

>>2244012
I bought that game based on this .gif and an article I'd read a week or two back on Gameinformer. While the humor can be a bit overdone and hammy (even to the point of being cringeworthy) I have to say I really enjoyed it. I kind of cheated, uninstalled and restarted early on but I don't feel bad about it because the faggot game tricked me, so I just tricked it back.

>> No.2244959

>>2244957
Did you get the true ending?

>> No.2245001

>>2235802
I like middle female and right male, others were meh design

>> No.2245018

>>2244797
afraid you have shit tastes tbh

>> No.2245030

>>2244959
Actually I'm at the last encounter (as far as I'm aware); I'm waiting to go home from work and finish, I stayed up until past five this morning trying to beat it and only turned it off when I realized I'd have to walk like 20 minutes to the nearest box I'm aware of to get my cache of nice cream I'll doubtless need to stave off this swole ass nigga.

>> No.2245203
File: 7 KB, 288x352, merc_wip.gif [View same] [iqdb] [saucenao] [google]
2245203

>> No.2245206

>>2245203
I am loling out loud

>> No.2245207

>>2245203
Merc_Wip is perhaps the greatest thing to come out of /ic/.

>> No.2245209

>>2245203
Toppest of keks
If you make him move up and down this would be golden

>> No.2245314

>>2245203
I sometimes wonder what the original artist thinks of this meme, or if they even still hang around /ic/

>> No.2245321

>>2245314
The original artist is still here and has said multiple times that they're cool with the meme

>> No.2245550
File: 25 KB, 600x450, 1383298948273.jpg [View same] [iqdb] [saucenao] [google]
2245550

>>2244959
I did now, fam.

I did now.

>> No.2245567
File: 8 KB, 120x120, pixeldot.png [View same] [iqdb] [saucenao] [google]
2245567

>>2234671
I just use Sai for pixel-y stuff.

>> No.2245591

>>2244012
I really was hoping that this game would be as good as everyone said it would be and I really tried to like it but the writing was for the most part awful and even after just an hour of playing everything had gotten incredibly unfunny and stale.

Am I missing something? Do I need to be born after 1995 to think this is in any shape a good game? Do I need to have played mother and have read homestuck first? I am at a true loss as to why this game received such unanimous praise.

>> No.2245875

>>2245591
No, you just don't have a sense of humor for bad puns and cheesy jokes.

It's widely agreed the tutorial is a bit stale but it gets godly after that. If you played for an hour you should've been past that. Dunno what to tell you other than you must be fun at parties.

>> No.2246083
File: 25 KB, 610x458, undertale6100.jpg [View same] [iqdb] [saucenao] [google]
2246083

>>2245875
I actually think the humor goes down hill a little late in the game in particular because it starts getting more and more over the top (Alphys or whatever is very annoying and a source of a lot that). I thought the "serious" writing was well done enough to compensate for the extraneous humor that I didn't appreciate as much; also there was a bit too much gay shit. I almost thought I was watching Steven Universe a couple times.

>>2245591
>I am at a true loss as to why this game received such unanimous praise.

I enjoyed the writing more than I didn't, if that makes sense; personally I've always loved "Bullet-Hell" style games (though I don't play them very often, I think the last one I actually played is Dino Riki), as well as RPGs so the gameplay was fairly appealing to me as well. I also liked a lot of the music.

tl;dr - I laughed, I cried, I even got a little scared; use of "Game Maker" aside, very good indie game overall in my opinion considering it was just some probable literal fag and a few of his associates.

>> No.2246100

>>2245591
You didn't play it right after it released so your reactionary mind is piling it on the 'its popular = its shit' part of your brain. Sorry brah, should have arrived sooner to the party.

>> No.2246119

>>2244818
if you ask pixeljoint they would say no. if you ask literally anywhere else they would say yes.

but I dunno, I mean honestly it doesn't seem the most controlled at the pixel level really. The lines look very jagged in general, and it looks like there's not a lot of complex shading going on. For now, I would say that you need to up the contrast on the different shades because I can barely tell them apart.

>> No.2246190

>>2240049
man that picture still amazes me every time I see it.

>> No.2246228

>>2240049
still an amazing piece but does anyone else think the fur on the bottom creature looks a little sloppy/rough?

Also I feel like the ground should look worse given the detail that it has, but for some reason it looks fine to me.

>> No.2246381 [DELETED] 
File: 20 KB, 2048x2048, slowbro.png [View same] [iqdb] [saucenao] [google]
2246381

I made this. This is my first ever Pixel Art. Tips/suggestions/advices/feedback?

>> No.2246385 [DELETED] 

>>2246381
Was sleepy af, totally forgot to save a copy before enlarging.

>> No.2246387

>>2246381
too big post at 1x or gtfo

>> No.2246389 [DELETED] 
File: 2 KB, 50x50, slowbro5050.png [View same] [iqdb] [saucenao] [google]
2246389

>> No.2246391

>>2246387
fag

>> No.2246392

>>2246389
>>2246381
>messy lines
>too many similar colors
>gradated lighting

I have to assume you're not the most experienced artist, that on top of not being a pixel artist isn't a good combo. Its feet are at a weird angle too.

>> No.2246396

>>2246392
>>2246387
I did it just to have fun, and I tought I'll ask for advice and help to know what should've & could've I've done better, but with this warm welcome I realised, why would I want to do something that has a community this cancerous?

>> No.2246398

>>2245203
>>2245207
>>2245314
>>2245321
so what's the story behind this?

>> No.2246400

>>2246396
I gave feedback just to have fun, thought I'd provide some feedback and help you to know what should've and could've you've done better, but with this calm response I realized, why would I want to provide feedback for artists this cancerous?

on a more serious note though, at least try to listen to the feedback, there may not have been much and sure it wasn't said very nice, but it is still feedback nonetheless.

If you just wanted to post "for fun", then were you really looking for feedback at all?

>> No.2246403

>>2246396
>but with this warm welcome I realised, why would I want to do something that has a community this cancerous?

You're a fucking idiot.

>> No.2246404

>>2246400
>>2246403
>>2246387
>feedback

>> No.2246405

>>2246404
>literally posted feedback
>>2246392

You're still fucking stupid.

>> No.2246408

>>2246405
So far half of a single comment is feedbeck and 3,5 comments is just simple insulting. GJ. I tought 4chan might be useful for something but it seems that the whole thing is basicly the same shit as /b/.

>> No.2246410
File: 70 KB, 1026x770, 147272633_4x3_5months_SpoonLandings1.jpg [View same] [iqdb] [saucenao] [google]
2246410

>>2246404
Wow, great work you! This is really cool looking stuff XD. Did you make that all on your own?

Anyway, I think your work would look even better if you cleaned up the lines a little bit. Maybe even make the colors contrast more from each other so they don't look too similar, and use more realistic lighting instead of gradated lighting, that would look really cool! Also, as a fellow pixel artist ;) you don't have to post your picture at a large size 1x will do fine.

Anyway, I hope this doesn't sound like I'm asking for too much work from you D: You don't have to take my suggestions if you don't want to. But I hope you keep drawing and having fun, and happy pixelling! :D

>> No.2246420

>>2246410
Nice trolling, gj. XDD From today on I'll try to be as original as you are. These comments, man... You have some next level shit. :D:D Hope you'll keep up the good work and send everybody the fuck away when they ask for help or ask a question, because that's how it works! :D Hope I'll see you some day call someone Hitler or nigger because they ask a question. Witnessing it would be a great honor!

>> No.2246423

>>2246083
>I almost thought I was watching Steven Universe a couple times
This sums up my experience perfectly. I'm not saying that it was all terrible, for the work of one or so guy it's entirely commendable but there's a lot of it that was honestly pretty bad. But like the other anon said, I might have had a higher opinion of the game if I had played it with no prior knowledge of it.

It might have helped if I was a millenial too.

>> No.2246426
File: 37 KB, 320x320, turrican.png [View same] [iqdb] [saucenao] [google]
2246426

>>2246420
>>2246410
>hope pixel art thread goes well
>get shitposting and more undertale off of /v/

If you're gonna leave, just fuck off already. You're both faggots.

>> No.2246442
File: 5 KB, 480x270, 2.png [View same] [iqdb] [saucenao] [google]
2246442

Shit rough art incoming. I want to make a Majora's Mask landscape image.

I'm kinda nervous about making a large drawing like this since I've never really done it before, so for now I'm just making shitty but fun roughs, just to get used to it but also to start to plan out the composition.

Any quick landscape advice before I really start to get into it?

>> No.2246445

>>2246442
maybe look up one point perspective

>> No.2246465
File: 8 KB, 480x270, 4.png [View same] [iqdb] [saucenao] [google]
2246465

>>2246445
You know I just got the idea that seeing clock town from a kinda aerial view would be cool, so I think the 1 point perspective will really help with that. Thanks!

Anyway, I'm thinking of doing something like this where you can see the swamp mountain off to the right and maybe stone tower on the left. It would be really cool if I could work in the ocean too, somehow.

>> No.2246582
File: 12 KB, 68x100, vkj_idle_armoured.gif [View same] [iqdb] [saucenao] [google]
2246582

>>2239699
>>2. Make everything bouncy and feel alive
>This is the one that gets me. Pic related looks terrible imo, like the robot is having a seizure during an earthquake.
Didn't know i will ever find a faggot who hates this kind of animation.
However reading this thread i see that "pixelartist" have a variety of very specific hate.

Personally Probetson' "bouncy" animation is my favorite pixelart animation i have ever seen.

>> No.2246734

>>2246582
Not that anon and I know this is bait but

It's not that the animation style is bad in and of itself, but it's more that it feels overused, even within individual sprites. For example, I think the animation on the robot could work if you think of the robot itself as being a clunky mess that's about to fall apart, but otherwise robots should be staying relatively still, because metal isn't alive. That said, I think the flashing lights, siren and the smoke puffs work fine. They're more "acceptable" to me to be moving so fast.

The example you posted is better to me, because you can see the body moving more than the armor. In this case, the armor moves along with the body, but the armor is animated so it doesn't look like it squashes or stretches at all. Instead it keeps its form while moving with the body. (same for the weapon)

In general though, the bouncy animation feels to me like Probertson is just animating everything "because he can" without any restraint. The best way I can describe it is like the animation equivalent of a kid constantly jumping up and down and screaming "look at me look at me!"

With all that said, my personal favorite probertson animation is the one that he and Dixon made of The Simpsons. The entire first half was not only relatively reserved, but it was more inspired by the original simpsons opening animation. I loved that they even included Marge's hair swirl turning animation. When the couch gag came up, it didn't even go straight into Probertson's famous tall animations, they had a static effect like things were "coming apart" and even managed to include more references during that. Basically, the entire first half felt like reserved build up, with the static section being a great transition into the climax that was Probertson's famous tall animations.

It felt more earned to have crazy animation like that, and it even felt satisfying to have it go all out when everything else was properly restrained.

>> No.2246897

>>2246582
>I know this is bait
stopped reading here. not even reading tour shit-tier excuse.
with "LEL IT'S BA8 xD" logic i really doubt you will actually tell something reasonable

>> No.2246922

>>2246734
I also am not a fan of the overly bouncy animations, but I can see why they would work. I am not very familiar with Probertsons work, but the examples I see here remind me of sprites that would be used in a game. The bouncing animations give that impression of "look at me look at me!" and I can think that could come in very handy. When you're using a limited palette to still be able to make the sprites stand out from the background, while being able to use a wider range of color both on all parts of the level. Although I prefer more elaborate animations, I can see how this would be a more efficient way.

>> No.2246935

>>2246922
>limited palette
>Probertson

But no, you're right. I think the work he is most known for is Scott Pilgrim vs. the World, and it very much feels like a super action-y arcade beat-em-up. Honestly I think it works for that. I should also say, some of his animations are actually kind of elaborate. You should check out his tall images sometime, they do have a lot of moving parts at least.

If anything, I think Probertson has found a nice niche for himself, and obviously he's put a lot of work into it and I appreciate that. It just feels weird to see him try to give general advice when he hasn't explored any art style other than his own.

>> No.2246951
File: 19 KB, 147x131, jdick_crouch_run.gif [View same] [iqdb] [saucenao] [google]
2246951

>>2246922
>The bouncing animations give that impression of "look at me look at me!"
its clearly visible that you are newfag. i doubt you have an experience of doing animations for games.
i guess you just want to draw some animated waifus as a hobby. this explains your...weird reaction to "Bouncy animation"

i mean hell...probertson and people like him were here for years. tons of games and etc.

>> No.2247711

>>2246119
pixeljoint would add this to their gallery no questions asked. it's pixel art, it just doesn't take advantage of the medium.

>> No.2247712
File: 53 KB, 64x64, animbasti4.gif [View same] [iqdb] [saucenao] [google]
2247712

>>2246582
it's too over-the-top. animations should be full of life, but that doesn't mean every individual elements should be jittering like an electron.

>> No.2247718

>>2247712
this guy gets it

see https://dribbble.com/shots/2169801 for inspiration

>> No.2247719

>>2246951
This is bait.

>> No.2248144
File: 328 KB, 81x50, yetisubpixelscrolldone.gif [View same] [iqdb] [saucenao] [google]
2248144

>>2247712
>>2247718
pic related for more inspiration. Man I wish the guy made more pixel art.

>>2247711
I'm honestly not so sure. I mean I think as a first time submission to the gallery, it would probably be accepted just fine. But if the artist say, posted it on the WIP forum first, I imagine there would be a little more "controversy."

The thing is, at least going by the cure tutorial, PixelJoint's definition of pixel art IS art that "takes advantage of the medium." See the quote:

"If the pixel art loses the sense of the importance of the pixels which construct it, then I don't think it can be called pixel art."

Thing is, this is an entirely subjective definition. By this definition, anyone who thinks a particular work isn't "good" by their own pixel art standards could potentially freely say that it isn't pixel art, despite the artist's intent.

Don't get me wrong, I don't really take issue with pixeljoint having this definition. If anything, I think it's necessary because the whole point of the site is to encourage the artistic control that we can have over pixels.

I guess I just have a hard time accepting that art made out of pixels somehow isn't always pixel art. I mean, if anything digital photographs are controlled on a pixel level that is actually far beyond anything any human pixel artist can do. It may be a formula that's placing the pixels, but the fact is each individual pixel is still being placed with the intention of creating an image.

The difference is that humans can control pixel placement in ways that no computer can.

>> No.2248161

>>2248144
actually, scratch what I said about it being accepted just fine. I just put the picture through image specs and it said there's 480 colors. To be fair, about 3/4 of that is transparency, but still.

Also, if the original artist is reading this, I hope I don't come across like I'm trying to discourage you. I actually like the largeness of the image and the details on it. I can tell you were meticulous with it and I would love to see the other ships.

>> No.2248729
File: 661 KB, 1936x2592, c1875_American_music_cabinet-dyedwoodinlays_DIA.jpg [View same] [iqdb] [saucenao] [google]
2248729

>>2248144
the tutorial doesn't (or shouldn't) define pixel art for the site, it's only intended to teach people the craft. the submission rules come the closest to a definition of pixel art for PJ, but even they are only intended to control what gets into the gallery, not tell people what is/isn't pixel art. It's necessary to set parameters when you have to moderate a site dedicated exclusively to pixel art.

as for digital photographs being pixel art.... nah. it's more about the approach than the medium, "pixel art" existed long before the home computer (cross-stitching, etc.)

>> No.2248869

>>2248729
well that's, I mean that's exactly what I'm saying.

Pixeljoint requires its own definition of pixel art (maybe not the one on cure's tutorial) so that they can moderate what is or isn't accepted onto the site.

My personal definition of pixel art is simply art that is made out of pixels. So anything that has pixels in it, or the "idea of pixels" is pixel art to me. Post-it art, and even cross stitching I would include in that definition. Though I think cross stitching is slightly different because there's no "hard pixels" on it, not sure.

To me, digital art is pixel art because it is made up of pixels. I completely understand that the approach is different. If anything, Pixeljoint stresses human control over pixel art, not a computerized one. That's why they don't allow the use of gradient tools but will allow tools like the fill bucket. The fill bucket is essentially a faster way of placing pixels than having to place them each by hand. Gradient tools are a faster way to do anti-aliasing, but it's done more by a formula which takes away from our human control over the medium.

I honestly think if pixeljoint stressed their definition of pixel art as being human-controlled, it would solve a lot of confusion newer users have who use gradient tools and can't understand why the site won't accept their work.

>> No.2248895

>>2234799
Holy christ, who's art is this? I think I'm in love with them.

>> No.2248932

>>2248895
http://pixeljoint.com/pixelart/53141.htm

>> No.2248935

>>2248932
You're my hero. I wonder if they are looking for employment. Is it safe to ask people that question on pixeljoint?

>> No.2248999
File: 59 KB, 480x320, mock.jpg [View same] [iqdb] [saucenao] [google]
2248999

>> No.2249046
File: 230 KB, 683x867, cross-stitching.jpg [View same] [iqdb] [saucenao] [google]
2249046

>>2248869
>My personal definition of pixel art is simply art that is made out of pixels.
my definition of "pixel" is a small furry dog, and my definition of "art" is anything made out of rocks.

it does no good to go around creating personal definitions for things that already exist.

>> No.2249049
File: 132 KB, 117x125, gas8.gif [View same] [iqdb] [saucenao] [google]
2249049

>>2248935
syosa speaks japanese and isn't active at the site. good luck.

>> No.2249076

>>2249046
>banding all over the place
>no selout
>pillowshading
Fucking casuals ruining my elitist medium

>> No.2249080

>>2249076
selout is generally a bad idea, it only works in very specific circumstances.

>> No.2249083
File: 521 KB, 1897x800, luca_caycezavaglia.jpg [View same] [iqdb] [saucenao] [google]
2249083

>>2249076
>Fucking casuals ruining my elitist medium
pls, fucking casuals ruining embroidery with shitty pixelaret

>> No.2249087

>>2249083
>no control over clusters
Fucking normies

>> No.2249435

>>2248935
No problem, I didn't know the guy's name so I just searched the hall of fame until I found an image in that style.

Anyway, the site does have options to send personal messages, if you'd like to try anyway. Besides that, pixeljoint and wayofthepixel both have seperate boards for job offers/seekers.

>>2249046
>there was never a time when pixel art didn't exist and no one had to create a definition for it

also
>definitions don't change over time

I'm not saying my definition of pixel art is "right" It's just what makes the most sense to me. To be more technical though, I guess I wouldn't say that cross-stitching, post-it art and mosaic art, etc. are pixel art since actual pixels aren't involved. They're still very similar though.

>> No.2249452
File: 90 KB, 128x128, _Spark_of_time_nocompo.gif [View same] [iqdb] [saucenao] [google]
2249452

>> No.2249516

>>2237909
yo! I made this! This feels wierd.

>> No.2249894 [DELETED] 
File: 14 KB, 352x288, henker.png [View same] [iqdb] [saucenao] [google]
2249894

>>2249435
You're focusing entirely on the medium. I think the focus should be on the approach, but a proper definition should refer to both approach and medium.

Considered purely as an approach, pixel art is arranging colored squares on a grid, with consideration given to how the most basic image element (the square) is placed according to its relationship with surrounding unites. This gives us what the pixel artists call banding, dithering, anti-aliasing, etc. This approach has existed for at least a couple hundred years. We'll call it "grid-art."

Of course, "pixel art" is inherently digital, since "pixel" is half the name. We may say that pixel art is "digital grid-art." But to refer to all images created or displayed digitally as "pixel art" ignores the basis of this mode of art, and leaves us with a term so broad that it is essentially useless.

>> No.2249900
File: 14 KB, 352x288, henker.png [View same] [iqdb] [saucenao] [google]
2249900

>>2249435
You're focusing entirely on the medium. I think the focus should be on the approach, but a proper definition should refer to both approach and medium.

Considered purely as an approach, pixel art is arranging colored squares on a grid, with consideration given to how the most basic image element (the square) is placed according to its relationship with surrounding units. This gives us what the pixel artists call banding, dithering, anti-aliasing, etc. This approach has existed for at least a couple hundred years. We'll call it "grid-art."

Of course, "pixel art" is inherently digital, since "pixel" is half the name. We may say that pixel art is "digital grid-art." But to refer to all images created or displayed digitally as "pixel art" ignores the basis of this mode of art, and leaves us with a term so broad that it is essentially useless.

>> No.2249901
File: 156 KB, 752x224, lastblade3.gif [View same] [iqdb] [saucenao] [google]
2249901

>> No.2250018

>>2249049
>implying I don't speak fluent japanese and didn't just track his twitter.

>>2249435
Thanks again! I'll have to keep that in mind going forward. I'll be honest, I come to a lot of these threads to scope out anons and (hopefully) their art, and decide whether I should make a move to see if they want a job, but I have yet to leap on anything yet. Not sure how welcomed it would be here.

>> No.2250022

>>2246398
seconding. sorry, im new to this board

>> No.2250687

>>2248999
Anon, is this an original image by you?

>> No.2250725

>>2250022
>>2246398
Unfunny forced meme that has been shoehorned into every thread by some faggot for literally no reason.

>> No.2250781
File: 57 KB, 201x192, cure boy.png [View same] [iqdb] [saucenao] [google]
2250781

>>2249900
that's a very good point, but I have to respectfully disagree. I don't think that referring to all digital images as pixel art ignores the approach that artists have developed. If anything, I think it's the other way around. If we only think of pixel art as a humanistic approach, we ignore the computerized approach to pixel art, with the implication that art that was not approached from a humanistic pixel standpoint means that the art actually "doesn't use pixels at all."

Don't get me wrong, I would feel very awkward to go and find any digital image and call it pixel art, because I fully understand that the approach/intent is different. The artist (or the computer) isn't thinking about how the pixels work with each other. The goal is only the end result of a desirable image. If anything, I call digital images pixel art on a technicality, that they are pixel art because technically "they are made out of pixels."

I absolutely agree that the approach needs to be focused on, and at least the way I see it, I'm not so much trying to ignore the humanistic approach many artists have developed. If anything, I'm trying to include the computerized approach. In essense, both approaches have a common goal, to create a desirable image. The humanistic approach to pixel art however, adds extra steps that say that the way the pixels themselves interract with each other, the pixel techniques used (dithering, AA, selout etc.), the palettes chosen, the use of each color, how limited it is or isn't, should all be appealing too, not just the final image.

(as an example in pic related, I resized the reference picture Cure used for his as a comparison for a computer's pixel rendering of the image and Cure's pixel rending of the image.)

1/2

>> No.2250788

>>2250781

I use the definition I use to include all possible approaches to pixel art and to try to get rid of any confusion I think people have, especially new users. Beyond just digital drawings and photographs, I also include the use of rixels and mixels and grixels and whatever other "-ixels" that aren't just pixels exist.

The computerized approach to pixel art is undesirable to me, but I can't ignore that it still uses pixels in some way.

With all that said, I don't think pixeljoint should change the rules they use to accept images into their gallery.

2/2 (sorry this was so long)

>> No.2250838

>>2250687
depends, why?

>> No.2250865
File: 10 KB, 300x300, idrathersink.png [View same] [iqdb] [saucenao] [google]
2250865

>>2250781
But I am cure. You can't use an example of my own art against me, that's against the rules.

I'm sorry, but I just don't see a use in calling anything made out of pixels "pixel art." A term so broadly defined is no longer useful. Saying that certain digital images aren't "pixel art" is in no way denying that they are made out of pixels, I think you're getting too caught up in semantics.

>> No.2250933

>>2250838
>depends, why?
Are you that worried that I might shit on it? Have more confidence faggot.

Have any other examples of your art? I'm very interested to see it.

>> No.2250956
File: 4 KB, 761x601, arsenalpng.png [View same] [iqdb] [saucenao] [google]
2250956

8 bit.

>> No.2250957
File: 3 KB, 111x126, Sprites - Copia.png [View same] [iqdb] [saucenao] [google]
2250957

>> No.2250959

>>2250957
Ups, wrong image. Try to open it on paint and put a 300% zoom, guys.

>> No.2250981

>>2250956
>8bit
do you know what that even means?

>> No.2251047

>>2250865
>I don't see a use in calling anything made out of pixels "pixel art."
And I do (and I don't think it's that broad either), I guess at this point we'll just have to agree to disagree. You're right that I'm basically arguing semantics though.

Honestly, I don't think the definition of pixel art I've seen from pixeljoint (or at least, on your tutorial) is wrong, if anything I think it's necessary for the site. I just feel like because it excludes certain, I guess you could call them medium-mixing techniques, that may lead to confusion for some newer users (and not just on Pixeljoint either, from what I've seen).

Like this picture >>2244012
Would you say that it's not pixel art at all because it uses modular animation? Or would you say that it's simply a mixed media thing?

>> No.2251049

>>2250957
I like the character these have. I guess he's basically a "cool cat." I wonder what the smoking animation looks like in motion. I can imagine it working already.

>> No.2251050

>>2250956
these for a game?

>> No.2251069

>>2251047
Medium-mixing techniques I'm fine with. I don't even think we should call it "hybrid pixel art", I think filters and automatic gradients and the like are a natural evolution of pixel art and should be included in the term.

But digital photographs and digital painting, or traditional paintings displayed on a monitor? Not pixel art in the least.

>> No.2251745

Why does it seem like every goddamn artist on pixeljoint is a steven universe loving, tumblr using, sjw piece of shit?

>> No.2251750

>>2244351
pre good. Looks like it could realistically be in a game.

>> No.2251753

>>2244797
as a pixel artist, it makes me sad that literally 99% of people do not care about or even notice rotated pixels.

>> No.2251764
File: 57 KB, 480x360, image.jpg [View same] [iqdb] [saucenao] [google]
2251764

Does anyone have the PDFs for Pixel-Logic?

>> No.2251781
File: 3 KB, 256x64, 211.png [View same] [iqdb] [saucenao] [google]
2251781

>>2234671
Holy shit, how does somebody fuck up this badly? It literally looks like her mouth is stitched shut.

>> No.2251784

>>2251781
Didn't mean to respond to you, OP >>2234671. Just clicked your post to more easily make the reply box pop up. Your fat bird is pretty good, and reminds me of shit I would watch as a kid.

>> No.2251787

>>2251764
I don't. In fact, I never even knew about this project until now. Looks like the guy said the PDF will be free when it's done, so you might just have to wait.

>> No.2251789
File: 4 KB, 256x64, 107.png [View same] [iqdb] [saucenao] [google]
2251789

Hitmonchan also looks like Hitler.

>> No.2251992

>>2251745
are you actually retarded? I'd be surprised if most artists on PJ even knew what steven universe is. Glancing at the newest art and weekly showcase on their front page, not a single piece fits your description.

>> No.2252002

>>2250981

Blame 80's marketing.

the term "8 bit" just rolls off the tongue better than 4 bit

>> No.2252031

>>2250865
Woo Cure, yea, always nice to see you
One of my favourite pixel artists.

>> No.2252098

What's a SIMPLE and FUNCTIONAL program for making pixel art? Any tools tailored for making sprites?

>> No.2252109

>>2252098
GraphicsGale is tailored for spriting.

>> No.2252482
File: 39 KB, 512x640, dr20126.png [View same] [iqdb] [saucenao] [google]
2252482

>>2252098
Grafx2. Freeware to boot.

>> No.2252532
File: 3 KB, 300x500, test halvor.png [View same] [iqdb] [saucenao] [google]
2252532

>> No.2253561
File: 11 KB, 2610x490, sprite raoul.png [View same] [iqdb] [saucenao] [google]
2253561

made a bunch of chars

>> No.2253771

What's a good program for animating sprites?

I really haven't tried anything other than mspaint... I basically just draw the frames separately and then use a separate program to animate it.

>> No.2253787

>>2234739
smol smol anon

>>2234671
it's actually really appealing! but from the thumb it looked to me like a trouser suit with her rear in profile instead of a floaty dress. which isn't bad, just doesn't seem what you're going for

>> No.2253826

>>2253771
GraphicsGale

>> No.2253839

Oy lads, I'm making a game and I'm going to need a decent pixel animator because I can't animate worth bollocks. You'll get paid, of course.

Anyone interested?

>> No.2253912
File: 165 KB, 640x960, elkdarkshire_elk-s-deathwing.png [View same] [iqdb] [saucenao] [google]
2253912

>>2234671

>> No.2253920
File: 55 KB, 1960x300, Big Sprites.png [View same] [iqdb] [saucenao] [google]
2253920

I'm making a game and doing the spritework. Here are my sprites. We still need someone to animate them tho

>> No.2254111
File: 41 KB, 200x200, PixelArtAnimation.gif [View same] [iqdb] [saucenao] [google]
2254111

First attempt at pixel art for a school assignment.
Had a lot of fun making this!

>> No.2254113

>>2253839
What kind of animations and such are you looking for, anon?

>> No.2254124

>>2254113
If you have to ask, you couldnt do it.

>> No.2254135

>>2254124
>Anyone interested?
>show interest
>You can't do it.

I don't understand

>> No.2254446

>>2253839
Can you give a rundown of what you'll need and the pay amount?

>> No.2254470

>>2254446
>>2254113
I'll need sprites for the main character(s), the enemies, particles and few animated tiles.

The pay amount... I dunno, I'm flexible. I'm not the richest indie dev around but I thought about something like $25-$30 for an hour's work.

>> No.2254543

>>2252002

That's not 4 bit either though, that's clearly a badly colored 16 bit bitmap converted to PNG.

No offense meant to the spriter, of course, but if you're going to break the limits, it's better to go all out and shade them to look nice than to restrict yourself to some bastardized atari look.

>> No.2254544

>>2254111

Not bad at all for a first attempt, though the glass structures could use shading.

>> No.2255580

>>2235284
>the Genesis palette
>the Genesis palette
The what?

>> No.2255583

>>2253561
it's got potential but those colors have got to go

>> No.2255617

>>2255580
Not that anon, but I'm pretty sure he means the SEGA Genesis palette...

>> No.2255619
File: 25 KB, 240x240, crepuscular5c.png [View same] [iqdb] [saucenao] [google]
2255619

>> No.2255644
File: 16 KB, 174x231, 1414216904060.png [View same] [iqdb] [saucenao] [google]
2255644

>>2255580
>>the Genesis palette
>>the Genesis palette
>The what?
How fucking old are you?
Genesis palette was a thing in a pixelart community sinse the age of times.

Nes palette/Genesis palette. etc.

>> No.2255699

>>2255619
From the thumbnail I almost thought it was a real picture. Superb work, I especially love the look of the splash.

>> No.2255740

>>2255644
I know the NES palette makes sense because 54(?) colors makes a decent challenge but I think "Genesis palette" alone is a pretty empty statement. It's like what 9-bit BGR or something. Sure, that's limiting too but it's more of a stylistic choice I guess.

>> No.2255793

>>2255740
>but I think "Genesis palette" alone is a pretty empty statement.
stop overthinking this.
>Genesis palette was a thing in a pixelart community sinse the age of times.
and it will be.

>> No.2255830

>>2255793
I'm not doubting you, I'm just confused about the definition of what "Genesis palette" means.

>> No.2255834

>>2255830
>Genesis is Skynet...

>> No.2255836
File: 393 KB, 320x400, 2012120620130619worldinhand2f.png [View same] [iqdb] [saucenao] [google]
2255836

>>2255830
This. there are 512 colors in the Genesis palette, its not the least bit distinctive. had he said "ZX Spectrum palette" or "Apple ][ palette" or "C64 palette", then I'd understand.

>> No.2256297

>>2255830
>what "Genesis palette" means.
hate to sound like a dork again but...
>what "Genesis palette" means.
fucking christ how old are you? go back to watching Adventure Time

>> No.2256347

>>2256297
I'm a 22 year old Finnish guy.
Although I've done more ROM hacking on SNES and WonderSwan Color and I'm very familiar with their palette restrictions and formats, I simply wanted to know what the definition of "Genesis palette" means as it is not my forte.
Although it's irrelevant, I've never seen a single episode of Adventure Time.

I hope you could still answer my question instead of going full Ad Hominem.

>> No.2256577
File: 17 KB, 320x200, pjpa68371.png [View same] [iqdb] [saucenao] [google]
2256577

>>2256297
see
>>2255836

>> No.2256926
File: 1 KB, 102x14, WIP skull study.png [View same] [iqdb] [saucenao] [google]
2256926

I know they say to start small with pixel art, so I'm working on this skull study where I start at a "canvas size" of 1x1 then go to 2x2, 3x3, etc. I have up to 12x12 finished so far.

>> No.2256931

>>2253920
Not trying to be bait or anything, but why not animate them yourself? I mean, do you want like complex animations and don't know how to go about that? I don't know what the game is like, but I can see it having Superstar Saga style animation, where you just move different parts instead of animating the entire sprite. Dunno what you're going for though.

>> No.2256950

>>2256347
>>2256577
Don't even bother, he's an idiot that doesn't understand what's being asked.

>> No.2257093
File: 33 KB, 640x800, no face.gif [View same] [iqdb] [saucenao] [google]
2257093

Made this about 2 years ago then stopped pixelling in general.

Is pixel art still relevant today or do people solely use it for the retro aesthetic?

>> No.2257100

>>2257093
I'd say yes from a "popular" standpoint, (I feel like the medium can never "get away" from that, though I don't think that's really a bad thing). but there are people who are pushing the medium basically. Take a look through Pixeljoint's gallery sometime. Some people posted well-done works here too.

>> No.2257219

>>2256950
so genesis palette = 512 colors?

>> No.2257249
File: 2.95 MB, 237x329, 1419526486324.gif [View same] [iqdb] [saucenao] [google]
2257249

>be shitty ideas guy
>working on a game with my best bro
>can't sleep because I'm so depressed
>start visiting random fucking boards
>come to /ic/ and see a pixel art thread
>Kek it'll be great to laugh at weebs drawing their shit-tier waifus
>enter thread
>great pixel art and good constructive criticism
>mfw

>> No.2257391

>>2257219
yes. which means there is no distinctive "genesis palette look", as there are enough colors to paint basically anything. some of the more limited 8-bit systems have distinctive palettes, since they use only a handful of colors, so there is a "ZX Spectrum look" and a "C64 look", but not so for Genesis.

>> No.2257819
File: 70 KB, 98x80, Monster Mondays.gif [View same] [iqdb] [saucenao] [google]
2257819

Made some amateurish garbage. First time I ever animate anything.
Shouldn't have made them blink at the same time but too sleepy to fix it now.

I'm probably some sort of retard for posting something as crappy as this here but w/e. I'm drunk, I can regret this when I wake up.

>> No.2257998

>>2244351
looks great

>> No.2258082

Is pixel art just a type of rendering or what? The drawing part is still Loomis and all that?

>> No.2258085

>>2257819
looks like something straight outta undertale

>> No.2258096

>>2257249
None of the good pixel art in this thread is made by anons from /ic/ (except cure).

>> No.2258186

>>2258085
Fuck, that wasn't my intention.
Oh well.

>> No.2258191
File: 13 KB, 483x506, 1374168194253.png [View same] [iqdb] [saucenao] [google]
2258191

Is there anything like MS Paint, but with layers?

>> No.2258231

>>2258191
graphics gale?
aseprite?

>> No.2258240
File: 60 KB, 550x366, 91f.jpg [View same] [iqdb] [saucenao] [google]
2258240

Right now I feel so in love with pixel art. But I have so little experience in art or animation. fml fam, I want to be good at pixel art so badly. The best I've made is just geometrical shit. putting triangles, squares, and hexagons together, etc.

>>2249452
>>2247712
>>2237909
I'm just dying of inferiority ;_; how much time would i need to invest to get this good from scratch

>> No.2258277

>>2257249
The fuck is that pic?

>> No.2258278

>>2258231
What's better?

>> No.2258415
File: 29 KB, 240x353, dead_knight_cyangmou_fin_by_cyangmou-d6bj2mb.gif [View same] [iqdb] [saucenao] [google]
2258415

>>2258240
>how much time would i need to invest to get this good from scratch
depends on whether or not you know the foundations. if you're a noob to art in general, pixel art will take years to pick up, because you need to learn pixel technique WHILE learning the basics (color, line, form, anatomy, etc). if you're already a decent painter, you just have to learn the pixel tech, which isn't really that daunting.

>> No.2258474

>>2258415
what's the difference between learning the basics while painting and learning the basics while doing pixel art?

I mean I'm sure with drawing, there must be some advantage involving being able to do "actual movements" with your full arm and all, but is there more to it than that?

What is it that about pixel art that makes learning the basics take much longer? All I can really figure is that it's just that artists would have to learn that stuff on their own. But couldn't that be equally true if you're painting or drawing on your own?

>> No.2258571
File: 41 KB, 320x240, bof7mockup1x1.png [View same] [iqdb] [saucenao] [google]
2258571

>>2258474
>what's the difference between learning the basics while painting and learning the basics while doing pixel art?
In my opinion, it's much more difficult to learn the basics in pixel art than it is through drawing. It'll be quicker and simpler to learn the foundations the old fashioned way, if you're trying to learn them via pixel art then you're just giving yourself the added and unnecessary challenge of following pixel art techniques and working with tiny aggravating squares to make a line instead of a simple pencil line or brush stroke.

I learned a lot of color theory in pixel art before I began painting, so I can't say which is faster, but learning the basics of drawing (lighting, line, form, composition, etc.) is much easier with the pencil than the pixel.

>> No.2258774
File: 4 KB, 73x45, 6pTmP.jpg [View same] [iqdb] [saucenao] [google]
2258774

>>2256926

>> No.2258824
File: 727 B, 10x10, 1430019518114s.jpg [View same] [iqdb] [saucenao] [google]
2258824

>>2258774

>> No.2258833
File: 293 KB, 600x768, B8twcvzIUAE8ZYT.png [View same] [iqdb] [saucenao] [google]
2258833

>>2234671

>> No.2258877

>>2258833

Not pixel art.

>> No.2258981
File: 201 KB, 1486x858, pdttacbide.jpg [View same] [iqdb] [saucenao] [google]
2258981

>>2258877
really? are you sure? it's just more like pixel art in hd, details individually fit like pixel art , so basically it is a set of all of them

>> No.2258986

>>2258981

I'm not too invested in the argument of whether that is or isn't pixel art, but you could zoom in on literally any image and say it's pixel art because all digital images are pixelated.

>> No.2258994
File: 880 KB, 1918x1032, pdttacbide2.jpg [View same] [iqdb] [saucenao] [google]
2258994

>>2258986
any question?

>> No.2259080

>>2258877
>>2258986
I can see you think you know what you're talking about, but you really don't.

>> No.2259089
File: 78 KB, 424x480, 1439876068489.png [View same] [iqdb] [saucenao] [google]
2259089

>>2258986
>>2258877

>> No.2259284

>>2257249

dude, ses looks bad man ;-;

>> No.2259289

>>2258994
the program you made it in doesn't make it pixelart.
what kind of argument is that even?

Its' like disproving someone's pixelart because it was made in Sai

>> No.2259305

>>2258877
>>2258981

>36,302 individual colors. Most of which are chosen purely by algorithms
>Tool based transparency
>Algorithm based blending effects
>Banding all over the place

Pixel art is not digital art with a pixel/pencil tool outline. Color clusters are placed manually and colors are blended manually, just like painting. When an artist knows how blend colors and define shapes, you get;

>>2255619
>>2255836
>>2258415
>>2258571

When they don't you get;

>>2244818
>>2258833

But don't take my word for it, take it to wayofthepixel and see what they say.

>> No.2259314

>>2259305
>>36,302 individual colors.

not disagreeing with your point here mate , but keep in mind the image he provided is compressed so there are more unique ones.

Honestly it looks like he shaded it vanilla and then indexed a palette without selecting a dither pattern and even if he did chose one you could tell as some stray pixels would pop up.

>> No.2259335

>>2259314

I see. Despite the compression, if >>2258994 is any indication, it's still a poor work as far as pixel art rules are concerned.

Respect for the fundamental standard must be maintained. Otherwise the standards drop and proper judgement on pixel art goes into a downward spiral, and algorithm based pixel art turns up all over the place.

>> No.2259338

>>2259335
amen

>> No.2259348
File: 34 KB, 310x163, barfullx1.gif [View same] [iqdb] [saucenao] [google]
2259348

>>2259314
had he posted the actual image and not a compressed image full of blur and artifacts, we might have avoided this whole debate.

>> No.2259365

>>2259348
highly doubt it.

as >>2259335 pointed out , even with the closeup there are many mistakes.

>> No.2259378
File: 25 KB, 320x240, deathwalks.gif [View same] [iqdb] [saucenao] [google]
2259378

>>2259365
yeah, it's not stellar pixel art, but that doesn't mean it isn't pixel art. just poor pixel art, with little understanding of the techniques specific to the medium.

>> No.2259386
File: 88 KB, 600x850, dfrttt.png [View same] [iqdb] [saucenao] [google]
2259386

>>2259365
>>2259348
>>2259314
>>2259305
this.........., im not saying that my work is the best

>> No.2259942
File: 107 KB, 600x850, 1445619312354.gif [View same] [iqdb] [saucenao] [google]
2259942

>>2259386

Not trying to antagonize you for not being 'the best'. There are just a some things that prevent it from being pixel art. Like all art, It can be remedied with study and practice.

Focusing on building palettes and keeping your colors focused can improve your pixel art. Learning color theory can help you build minimal colors and palettes instead of using the blur/brush tool, or just choosing too many colors.

Paying attention to values and leaning to minimally represent plane changes can also help you. You can practice this by studying plane based references and sticking to only colors 3-6 colors without relying on blending.

Study other people's work. Large scale or small scale, the they all use the same fundamentals/rules. With large scale pixel art, your ability to draw/paint, or lack therof, becomes more apparent. So practice drawing and/or painting on the side if you wish to improve.

Here's a low tier edit. I kept the colors the same to show how the palette could be shrunk.

>> No.2259946
File: 2 KB, 468x60, WIP skull study.png [View same] [iqdb] [saucenao] [google]
2259946

>>2258774
I guess I should post it zoomed in. Posting at 4x this time. Got up to 13x13.

>> No.2259964

>>2259942 thanks a lot anon, i mean really helpfull, i'm new in this style and i have not much idea about colors in pixelart, this could be a reference to begin in this way to learn and increase my skills.

>> No.2259970
File: 3 KB, 76x108, am I pixel art yet.png [View same] [iqdb] [saucenao] [google]
2259970

>>2259386
>>2259942
I would also like to add a recommendation of starting with a small size. The smaller the canvas, the more "important" the pixels become. Basically, in "real" pixel art you want to really pick and choose how you want to place the pixels individually.

Pic kinda related, I just downsized your image and didn't clean it up at all. But notice how a lot of details were lost, and yet some details stayed, despite its size. The "job" of the pixel artist is to get as much as they can out of every pixel.

That's what I'm practicing here >>2259946 I'm trying to make it look like a skull, including as much detail as I possibly can at each size, while keeping a limited palette of about 7 or 8 colors.

>> No.2259971
File: 1 KB, 56x92, Wario.png [View same] [iqdb] [saucenao] [google]
2259971

r8 my wario.

>> No.2259973

>>2259971
gr8 m8, I r8 8/8

Only thing I guess is the eye looks like it doesn't have a pupil to me. Is the 2-pixel line supposed to be the pupil?

>> No.2259977

>>2259973
Yes.
I understand what you're saying, but whenever I make it thicker it looks weird. It looks better the way it is, imo.

>> No.2259981
File: 1005 B, 110x50, warieye.png [View same] [iqdb] [saucenao] [google]
2259981

>>2259977
Yeah, it's tough. I don't know how to put the pupil in the front so it looks like he's looking forward. The edits I did here I had to move it back.

>> No.2260290

>>2244821
>>2244927
>>2244879
>>2244825
Is this fucking guy serious? I see him emerge out of his fucking crypt everytime there's an animation thread and someone talks shit about tweening. I don't know what those images are supposed to convince other than anyone impressed by them are complete fucking morons.

>> No.2260351
File: 30 KB, 320x256, rzrfallu.png [View same] [iqdb] [saucenao] [google]
2260351

>>2260290
don't feed the trolls

>> No.2262654

>>2260351
Man, the texture on the lapel of the jacket is great

>> No.2264096
File: 26 KB, 1019x219, never finished.png [View same] [iqdb] [saucenao] [google]
2264096

Might as well submit my own stuff, bunch of enemies and characters for an RPG idea I've had for a while, nothing more than a concept. The girl on the left isn't related to the rest but I threw her in because I liked how it came out I guess.I myself have been doing pixel art for 3 years and learned all my art fundamentals from doing pixel art. I should learn how to actually draw though, preferably life drawings.

>> No.2267096

>>2264096
Pretty nice. I think the large creature could do with some more texture though, it's pretty plain as is

>> No.2267118

>>2267096
the tortoise dragon-thingy? yeah, he is still rather unfinished. I gave up on him since I was doing that project nonstop and needed a break, which then I made the sprite of the girl on the far left to lean away from the project.

>> No.2267164

>>2234712

I'd fuck that bird.

>> No.2267169
File: 780 KB, 1323x945, Pag12.jpg [View same] [iqdb] [saucenao] [google]
2267169

I made this for a college work. hope you like it!

>> No.2267173

the coulors are pretty fuck up u_u

>> No.2267241

>>2267169

not pixel art/10

>> No.2268577

>>2267164
she looks cuter in the OP

>> No.2270199
File: 2 KB, 100x100, 1572.png [View same] [iqdb] [saucenao] [google]
2270199

>> No.2270680
File: 282 KB, 654x654, Aesthetics.jpg [View same] [iqdb] [saucenao] [google]
2270680

Originally made this on my phone, but used photoshop to up the resolution and enhance the contrast and such.

>> No.2271191
File: 27 KB, 256x256, coverdone.png [View same] [iqdb] [saucenao] [google]
2271191

>>2270680
not pixel art

>> No.2271263

How do you go about creating things like this? From turning a concept into pixels and then detailing?

>> No.2271273
File: 16 KB, 308x221, letemin5pj.png [View same] [iqdb] [saucenao] [google]
2271273

>>2271263
block it out like a painting with larger brushes then use progressively smaller brushes as it becomes more detailed, until you're using a 1x1 brush and placing individual pixels

or

sketching lineart then coloring and individual pixel placement

or

resize and reduce the colors on a traditional sketch or painting, then clean up the result.

>> No.2271449

>>2245203
/v/ here. This meme never gets old.

>> No.2271601
File: 37 KB, 600x400, wip nuit3.png [View same] [iqdb] [saucenao] [google]
2271601

I guess i'm confident enough to post in the appropriate thread now, hoping for some help on that wip

>> No.2271632

>>2271601

Try to define shapes and form more clearly. Pixel art, especially at that size is more about blocks of color that trying to get in every detail imaginable.

Where did you get those colors? Study color theory, the palette, and relationships of the colors.

That object in the characters right and is also hard to read. what is?

>> No.2271650
File: 18 KB, 498x747, you tried.png [View same] [iqdb] [saucenao] [google]
2271650

how do i stop being so shit
like, how the fuck do you guys go about making good pixel art
I can't make good colors for the life of me. Also, every time I come up with the vision for what I want in my head, I can't fucking make it work
How do you guys start? What do you do? Do you start with an outline and go from there? Do you sketch something out on paper and then try to turn it into pixel art? Goddamn I'm so bad at it

>> No.2271659

>>2271650
sounds like you just need to learn basic color theory and how to draw.

>> No.2271668
File: 11 KB, 600x400, 34655623425.png [View same] [iqdb] [saucenao] [google]
2271668

>>2271632
>>2271601

Here's an idea on how could handle the ground. That palette is a bit to bright for my tastes. Hurts the eyes after too much staring.

>>2271650

Start with the sticky. A lot people have it in their minds that just because pixel art is tiny squares, it's easy. It isn't. It's pretty much painting, and art in general could take ages to get a solid grip on. Read the sticky, learn the fundamentals.

>> No.2271673

>>2271659
>basic color theory
I'll be honest I didn't even know there was a theory to color
Guess I better get learning

>> No.2271678

Does shimeji count as pixel art?

>> No.2271682

>>2271678
translate for us non-weeaboos. wikipedia said it's some sort of mushroom from japan.

>> No.2271691
File: 58 KB, 400x120, kagepro__konoha_shimeji__update_mac_ver___by_niaro-d7fk6ht.png [View same] [iqdb] [saucenao] [google]
2271691

>>2271682
>weeboo

Sir, I am offended.

Most drawn by westerns look like shit though, go to would be from nips who can draw.

https://code.google.com/p/shimeji-ee/

http://www.group-finity.com/Shimeji/

>> No.2271846

>>2271691
Huh, I've never heard of these until now. Neat.

I guess you could technically customize these using pixel art characters but your pic related is definitely not.

>> No.2271861

Soooo, are there actual people here who want to make games or is this thread just for shits and giggles?

>> No.2271907
File: 16 KB, 128x128, shime7.png [View same] [iqdb] [saucenao] [google]
2271907

>>2271846
Is this more pixel art related? I wasn't too sure if they should be in this thread or the animation thread.

>>2271861
I want to make games but instead of getting better I lurk /ic/

>> No.2271910

>>2271907
>I want to make games but instead of getting better I lurk /ic/

Isn't that like CLASSIC /ic/ behavior?

>> No.2271913
File: 46 KB, 377x255, wariolandmockup.png [View same] [iqdb] [saucenao] [google]
2271913

>>2271907
>Is this more pixel art related?
no.

>> No.2271917

>>2271913
SNK has some really good bgs for their games.

>>2271910
Sadly, yes. I need to work on my anatomy so I give the girls I draw more 'lively' poses, they're quite flat.

>> No.2271920
File: 63 KB, 505x366, chipanddale31x1noborders.png [View same] [iqdb] [saucenao] [google]
2271920

>>2271917
it's a piece by snake tho

>> No.2271922

>>2271917
>more 'lively' poses
>anatomy

What the hell are you doing here then?

>> No.2271928

>>2271920
>>2271913
Im not that familiar with pixelart community but GUYS please give me the link to artist's gallery? this is amazing. its a piece of perfection
>Dat chip/dale mockup
how much i would give for a game like this in steam.

>> No.2271935

>>2271920
I meant in general.

>>2271922
Sometimes looking at pixel art motivates me to draw.

>> No.2271939
File: 21 KB, 640x480, planets.png [View same] [iqdb] [saucenao] [google]
2271939

not bad for a first try?

>> No.2271940

>>2271935
>Sometimes looking at pixel art motivates me to draw.

Same actually, especially some of the character designs are very inspiring.

>> No.2271941

>>2271939
Maybe you should start out with fewer pixels in the beginning.

>> No.2271946
File: 1 KB, 13x10, less pixels.png [View same] [iqdb] [saucenao] [google]
2271946

>>2271941
tru dat

>> No.2271950
File: 4 KB, 288x288, tumblr_nigl74nRYP1u53bdgo5_400.png [View same] [iqdb] [saucenao] [google]
2271950

>>2271917
>so I give the girls
this is the other problem of why you guys dont work in a game industry.
All you do is drawing your fetishes, waifus, cute lolis.
You simply will not survive in a videogame industry with all that "personal thing that i mostly draw".

Pixel art/animation/Stylization thread anons all have the same problem. You focusing on your sexual preferenses way too much.

Draw a fucking griffin in a battle armor fighting a giant robot.
Or an undead knight.
Or an alien drone.
Or a landscape with old aztec ruins covered in vines.

>naaah xD i will draw another cute girl! ^_^

>> No.2271961

>>2271950
>pixelart thread
>thinks that posting a tumblr pixel art image will justify the post
>goes on to talk about how everybody in here is the same
>suggests the most generic shit ever
>" You simply will not survive in a videogame industry"
>xD and ^_^

Alrighy :^)

>> No.2271965
File: 303 KB, 548x800, 34089225.jpg [View same] [iqdb] [saucenao] [google]
2271965

>>2271950
I don't draw my waifu, I want to be good so I'm able to give her justice.

My sexual preference is not females, since I was younger and dabbled in drawing it was always either girls or malformed animals. For me drawing girls is 'easier' and I know that I need to push myself out of that comfort zone if I want to improve on my drawings.

I've tried to draw guys but they end up looking feminine or 'who done it and ran.' I do want to improve and get better but I just can't find the proper motivation to do so and when I get those 'sparks' I'm nowhere near my supply in order to 'let my creative juices flow' so to speak.

Aside from watching magical girl shows while growing up I also watched mecha and I love robots, that's one of the things I want to be able to draw but motivation comes kicking, so I just browse /ic/ threads like these or /3dcg/ in hopes of motivation if pix can't give me my fix.

I couple times I've tried drawing a destroyed robot with varied results and after I get to a level where I think it's okay and I can do this I want to try it again with more of the things that I've picked up along the way.

Sadly I'm very bad at drawing armor and when trying to draw a zombie the skin looks like tattered clothes so instead I just shade in discoloration and add stitches to the skin. I like dragons to but the last time I showed someone a picture of one I tried to draw I didn't recover.

>> No.2271986

>>2271965
this is way too much of information...
>I've tried to draw guys but they end up looking feminine or 'who done it and ran.' I do want to improve and get better but I just can't find the proper motivation to do so and when I get those 'sparks' I'm nowhere near my supply in order to 'let my creative juices flow' so to speak.
this info is pointless and easy to fix.
simply avoid "drawing when i have SPARK only"
And draw more body variety on both-males and females.
Download encyclopedia of medieval armor. Or make tons of screenshots of JRPG characters in armor and learn from reference.
That's pretty much all.
>>2271961
>pixelart thread
>thinks that posting a tumblr pixel art
Dude wat...oh wow. I knew that "tumblr" in that link will trigger someone's autism.
I didn't even visit that tumblr. I just found it in google and downloaded because lets face it. It's a nice pixelart.
Im not a total autist to clean link's name to make this image "TRIGGER-FREE" so it wont trigger /ic/ autismos.
>goes on to talk about how everybody in here is the same
>suggests the most generic shit ever
Drawing aztec ruins or robots is not as generic as drawing cute lolis.
It's like... 20% of generic vs 9999% of generic.
Nothing makes your gallery a red flag for potential clients as a gallery full of weaboo girls.

>> No.2271992

>>2271986
So, where do you work?

>> No.2271995

been making a top down game in my spare time for fun, can someone give tips on how to draw from a completely birds-eye view? Most things seem to be between top and side view but that doesn't work for my game.

>> No.2272006
File: 62 KB, 145x150, 1444997588957.png [View same] [iqdb] [saucenao] [google]
2272006

>>2271965
>My sexual preference is not females, since I was younger and dabbled in drawing it was always either girls or malformed animals. For me drawing girls is 'easier' and I know that I need to push myself out of that comfort zone if I want to improve on my drawings.
>I've tried to draw guys but they end up looking feminine or 'who done it and ran.' I do want to improve and get better but I just can't find the proper motivation to do so and when I get those 'sparks' I'm nowhere near my supply in order to 'let my creative juices flow' so to speak.
I hope you do understand that your clients or people in industry wont give a singe shit about this retarded excuses about muh speeshuuul feminine sparkley weeb preferences?

>> No.2272113

>>2271668
Thanks for the help

>>2271632
I'm using amstrad cpc color palette for the stars and c64 color palette for the foreground, but i guess working with 8bit color palettes is maybe not the best way to start
The object is a severed elf head

But I guess i'm giving up on the c64 colors to stick to only one color palette

>> No.2272260
File: 23 KB, 640x480, solda1hat.png [View same] [iqdb] [saucenao] [google]
2272260

pls crit

>> No.2272472

>>2272260
This is good in the sense that I can tell what it's supposed to be. I can see that it's a guy wearing a hat, I can clearly tell those are his arms and I can see that he's holding a gun and whatnot, so really, good job in that regard.

The first thing I would recommend for this piece is to have higher contrast between the shades. This means that the shades should stand out more from each other. I would also say to use less colors, I don't think it needs as many as it has, especially on the hat. Again, that's what I think you should focus on first.

Going on, the shading itself looks more like pillow-shading, it's basically not realistic. It's a little difficult for me to make a suggestion here because I haven't really worked with top-down images myself, but it may help to imagine the light source coming down from a diagonal direction, instead of immediately on top of the character.

I don't think I can really critique this from a pixel-art standpoint because it doesn't seem controlled on a 1x1 pixel level. Although to be fair, the lines aren't extremely jaggy and do have some good curvature to them on the body/arms mostly.

Again, I think the contrast thing should be the first focus for this piece. I think that will make the shading clearer on the body/hat.

>> No.2272478

>>2271928
The guy who posted the chip and dale pic said that the art was by Snake. Generally, the pixel art community you should search for that on is Pixeljoint.com. You can also possibly search wayofthepixel.net, at least those are the two pixel art websites I'm aware of really, though I really only visit Pixeljoint.

Anyway, here's the link. http://pixeljoint.com/pixelart/84771.htm

>> No.2273137
File: 9 KB, 150x100, zugo nuit.png [View same] [iqdb] [saucenao] [google]
2273137

Ok I think I'm done with this one, i'll do a better one later on the same theme

Does anybody have any tips about how to make simple animations of pixel art (i use photoshop)? I wanna make a short video using demo-inspired visual

>> No.2273777
File: 563 B, 50x50, 01_spooki-ghost.gif [View same] [iqdb] [saucenao] [google]
2273777

>>2271861
sure, if you can make an offer justifying quitting my fulltime job.

>> No.2273782
File: 808 B, 50x50, 10_Giger-Alien.gif [View same] [iqdb] [saucenao] [google]
2273782

>>2273777
other than that, I'm here for the shit and giggles

>> No.2273794

>>2273137
I really like the stars in this.

Animating in ps is pretty easy, just use the timeline with frames, and the save for web feature when you're finished animating. I'm sure you could find a tutorial on deviantart or something if you've never used the animation window.

>> No.2273797

>>2273794
Thanks for the great thread everyone, I'm glad to see pixel art is still a thriving medium.

>> No.2274553
File: 70 KB, 256x500, rainbow_skull10.gif [View same] [iqdb] [saucenao] [google]
2274553

animated

artist: http://pixeljoint.com/p/21974.htm

>> No.2274737

>>2274553
how many frames was that again? eight?

>> No.2274741
File: 63 KB, 532x768, adjusted_steamfantry_by_cyangmou-d81kh33.png [View same] [iqdb] [saucenao] [google]
2274741

>>2274737
correct

>> No.2275216
File: 14 KB, 200x200, test zvonimira.png [View same] [iqdb] [saucenao] [google]
2275216

>>2273794
Thanks man, that took so much time. I already used it, but i felt i wasn't using it properly, but well i'll find something easily ye

desu what should i do to save this? adding shades/reflections on mantle?

>>2272260
you should use a reference, because your anatomy is off
Also, don't shade with black

>> No.2275337

What do young people today think about pixel art? They obviously don't have the rose tinted nostalgia glasses from their childhood like I do, and grew up with playstation rather than snes and arcade games. Do they mostly think it looks like crap?

>> No.2275776
File: 85 KB, 956x896, Potatoes and mushrooms.png [View same] [iqdb] [saucenao] [google]
2275776

I've been trying to get into pixel art lately and this is my second attempt at it. Any critique would be much appreciated.

>> No.2276487

>>2250956
>Shotgun same length as a revolver

Even if it's a sawed off, that's just the barrel and stock that's shortened, not the body

Add some more pixels between the grey and the holder to give the body more length, and that can give you some room to move the holder for a cocking animation too

>> No.2276490

>>2258191
Paint.net, got layers, colour wheel, it's like photoshopaint and it's free.