[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/ic/ - Artwork/Critique


View post   

File: 457 KB, 1000x1000, drawthread2.png [View same] [iqdb] [saucenao] [google]
2140334 No.2140334 [Reply] [Original]

Previous thread >>2136620

Post your current drawing here and give constructive critiques to others!

Please make sure your posted image is clear, downsized to around 1000 pixels wide, rotated to the correct orientation, and that any unused space is cropped.
If you want critique on a drawing from the previous thread, you can delete it there and repost in this one.

>dA /ic/ group :
http://4chan-ic.deviantart.com

>/ic/ Resources/Reference/Downloads/Links:

>General resources :
http://sites.google.com/site/4chanic/
http://sites.google.com/site/artandwhatnot/
http://characterdesigns.com/
http://crimsondaggers.com/forum/thread-3.html
http://finaltrinity.tumblr.com/post/13163064364/art-references-tumblr-accounts
http://fusroda.com/resources/

>fellowBro's books :
http://mediafire.com/?i44dwzkf9j9n8

>Figure Drawing Tool:
http://pixelovely.com/gesture/figuredrawing.php
http://posemaniacs.com/

>Photoshop Brushes
http://cgsociety.org/index.php/CGSFeatures/CGSFeatureSpecial/tower_of_evil

>> No.2140339
File: 63 KB, 1000x1000, 1435265257207.png [View same] [iqdb] [saucenao] [google]
2140339

Thanks to the kind anon who made the draw thread template

And the artists from the last thread
>>2139500
>>2137734

>> No.2140347
File: 320 KB, 600x900, sailor-moon.png [View same] [iqdb] [saucenao] [google]
2140347

Hello everyone.
I'm trying to improve this drawing, I'm happenig to have problems with the legs, specially the one on the right.
I'm trying to look for some reference pictures with similar positions to work on it but i'm not getting it.

Also, i have to work on the chest ribbon, that come later.

>> No.2140354
File: 263 KB, 600x1314, 1435904966429.jpg [View same] [iqdb] [saucenao] [google]
2140354

I personally think that the right leg was too straight. Also, maybe a stretched leg would look nice with the squashed leg. Btw, nice drawing I really loved it!

>> No.2140355
File: 167 KB, 700x700, SPWIP.jpg [View same] [iqdb] [saucenao] [google]
2140355

Sloppy painting while waiting on client feedback.

>> No.2140356
File: 419 KB, 1403x2000, pg10.jpg [View same] [iqdb] [saucenao] [google]
2140356

how can i improve

>> No.2140359

>>2140354
Thank you for your red lines, and your kind words on my drawing.
I'm liking you idea, I'll come back later with some changes, Thank you again!!

>> No.2140362

>>2140356
I dont think you can
Those panels, expressions and gestures scream professional work. Do you have a website so i can read the rest of this?

Im really interested to read your comic

>> No.2140364
File: 379 KB, 942x1200, SquidKidWip.png [View same] [iqdb] [saucenao] [google]
2140364

I'm getting wrecked by a hand, please send help

>> No.2140365

>>2140364
maybe you should draw it so it looks like he's dragging the object. Like its pulling his arm because of the weight while he is pulling it. So basically stretching out the arm.

>> No.2140368

>>2140364
Assuming you have both of yours I suggest using your own hand and a mirror.... generally works pretty well when you can't seem to get the hand to look right...

>> No.2140371

>>2140365
I wanted to make him effortlessly pulling it, but now I realize that I'm running into this problem because I changed the angle of the roller mid-sketch. Do you think keeping the arm more parallel to the roller would help

>>2140368
I tend to have trouble with props, even with my mirror

>> No.2140385
File: 301 KB, 900x1107, lizardboy.jpg [View same] [iqdb] [saucenao] [google]
2140385

wip

>> No.2140389
File: 678 KB, 1000x1294, noro.png [View same] [iqdb] [saucenao] [google]
2140389

Not done coloring but tell me your thoughts.

>> No.2140394
File: 130 KB, 1042x538, z546p.png [View same] [iqdb] [saucenao] [google]
2140394

>> No.2140395
File: 724 KB, 1836x1107, 330.jpg [View same] [iqdb] [saucenao] [google]
2140395

>>2140385
Nice anon, but the shoulders are weird. They are tilted too far forward since they would naturally twist back when the arms are raised in that position. Also the insertions and origins of the muscles are messed up a bit in yours. I would refer to an anatomy book and see exactly how the deltoid and pec and bicep all interact with each other in terms of where the tendons attach and how the wrap around each other and appear at various positions.

>> No.2140409
File: 803 KB, 1060x1067, 2015-07-03 03.41.15.jpg [View same] [iqdb] [saucenao] [google]
2140409

Owlbear man, rip in wip

>> No.2140410

>>2140395
thank you, i appreciate the redline.

>> No.2140411

>>2140385
Row upon row upon row of abs all the way up the the pecs..
No hint of rib cage on the front side, Xiphoid process, arch indicating where the ribs give way to the abdominal cavity.
Anatomy Anon, more study needed.

>> No.2140413

>>2140411
very true, i will definitely work on it.

>> No.2140443
File: 214 KB, 1500x1500, docbrown.jpg [View same] [iqdb] [saucenao] [google]
2140443

Tried to do a portrait of Doc Brown from Back to the Future.

>> No.2140448
File: 156 KB, 1444x960, Almanac concept WIP.jpg [View same] [iqdb] [saucenao] [google]
2140448

Trying to combine a tree effect with the portrait, first attempt

>> No.2140453

>>2140347
change face shape and features, work on hair, and just in general, focus on accuracy. constantly reflect art by other people and real life.

>> No.2140454
File: 260 KB, 943x911, https%3A%2F%2F41.media.tumblr.com%2Fea82ef16ebd3690bb696ae5bef01e876%2Ftumblr_nqvwqxFYxN1ts82tmo1_1280.png [View same] [iqdb] [saucenao] [google]
2140454

Dear jesus the abs look like dinner rolls

>> No.2140472

>>2140356
LOOMIS
O
O
M
I
S

>> No.2140477
File: 323 KB, 1000x1000, QL for ic.png [View same] [iqdb] [saucenao] [google]
2140477

a painting/value study I guess of Queen Latifah, could've done something more interesting with color but the original photo was B+W so I would have been making it up which I'm not very good at

>> No.2140502
File: 54 KB, 674x508, IMG_3337.jpg [View same] [iqdb] [saucenao] [google]
2140502

I think I finished this

>> No.2140505

>>2140354
This is awful, you made the leg too long and exaggerated proportions too much for her style. Please, never redline again.

>> No.2140537
File: 174 KB, 1000x1667, davidsmall.png [View same] [iqdb] [saucenao] [google]
2140537

>>2140334
me again with a david head study

>> No.2140551

>>2140537
It's not finished obviously

>> No.2140561

>>2140385
link to gallery?

>> No.2140569
File: 203 KB, 848x1200, Jumper dude.png [View same] [iqdb] [saucenao] [google]
2140569

r8 pls

>> No.2140570

>>2140569
bad design

>> No.2140572
File: 887 KB, 2427x3418, s.jpg [View same] [iqdb] [saucenao] [google]
2140572

>know absolutely nothing about sketching
>see this picture
>get inspired

What technique or style is this called and what basic skills should I improve before taking this kind of drawing style?

>> No.2140597
File: 426 KB, 650x800, 978142541_03ce14ed_0244.jpg [View same] [iqdb] [saucenao] [google]
2140597

>>2140572
harold speed, the practice and science of drawing
learn to copy shit well
bargue studies
draw alot

>> No.2140604
File: 840 KB, 1000x1667, portrait woman 2 small.png [View same] [iqdb] [saucenao] [google]
2140604

>>2140334
another one finished, im pumping them out by the hour

>> No.2140606

>>2140561
http://www.roillz.tumblr.com/

I need to post more stuff

>> No.2140653

>>2140572
not everything has a name. this is a fucking drawing.

>> No.2140672
File: 169 KB, 1000x1667, david.png [View same] [iqdb] [saucenao] [google]
2140672

got a little update

>> No.2140816
File: 202 KB, 787x1077, david.png [View same] [iqdb] [saucenao] [google]
2140816

>>2140672
finished

>> No.2140818

>>2140816
Why did you leave out the hair and ears and rest of the skull?

Also watch out for drawing errors like things being out of perspective with each other slightly, or the eyes being very different sizes.

Value-wise it looks kinda odd, like almost metallic. I feel you aren't controlling your values well enough to portray a matte surface of one local value.

>> No.2140822

>>2140818
I was too lazy to be honest.

I know, I tried doing a matte look but I wanted to excersice different brushes, the eyes are different, Ill fix that, thank you for the crit

>> No.2140865
File: 329 KB, 820x918, Steppken.png [View same] [iqdb] [saucenao] [google]
2140865

>> No.2140867
File: 661 KB, 1100x800, 07-03-2015Wolath.png [View same] [iqdb] [saucenao] [google]
2140867

Used a random creature & a random name generator to create this prompt

>> No.2140873
File: 491 KB, 1062x1280, july 3 2015.jpg [View same] [iqdb] [saucenao] [google]
2140873

tried to get some practice with texture

Captcha: SuckMyDickYouFuckingSuckAtDrawing

>> No.2140874
File: 918 KB, 1000x1294, nutcracker.png [View same] [iqdb] [saucenao] [google]
2140874

WIP but I wanna have your thoughts before I go too far.

>> No.2140879
File: 175 KB, 580x1032, 20150703_125800.jpg [View same] [iqdb] [saucenao] [google]
2140879

life drawing from last night.

>> No.2140898

>>2140818
Im doing a real study now, the one I posted was kind of a copy I guess, I will post results tomorrow because Im not ready yet and Im fucking tired after painting for 12 hours (not on david alone of course)

>> No.2140900

>>2140874
My advice is to stop with this wanna be anime/manga style and get back to the books to learn fundamentals, your picture sucks ass and I could not be more honest with you here

>> No.2140909
File: 1.02 MB, 1000x1294, 1435956559662.png [View same] [iqdb] [saucenao] [google]
2140909

>>2140874
i tried to help, but i'm not so good and have trouble with newly purchased tablet, but here it is, still better than insulting
anyway, try using refs (ex: posemaniacs)

>> No.2140919
File: 272 KB, 710x746, sss.png [View same] [iqdb] [saucenao] [google]
2140919

>>2140334

Reposting because I need help with rendering this shit. Anyone got tutorials or methods the can share regarding rendering?

>> No.2140926
File: 1.05 MB, 1000x1294, nutcracker.png [View same] [iqdb] [saucenao] [google]
2140926

>>2140909
I used a ref but I see I went too independent from it.


So far it seems you picked out exactly what I thought was wrong with it. I already started on the left bottom area and I also felt that the arm was too long. I kinda feel the same about the right arm too.

Thanks though. You're much more helpful than the other anon.

>> No.2140927

>>2140909
Oh, I should also mention the character has a bit of meat on her bones. So should I stay with the small edit I did here>>2140926

or should I use the edit you did?

>> No.2140935

>>2140502
Nice feeling, makes me want to see more of your work

>> No.2140945

>>2140874
It's like you start sketch, halfway start line-art, halfway start paint, halfway made up composition, then tried to move things around.

>> No.2140954

>>2140572


I would have guessed it's some sort of screentone technique, like they use in mangas.
You put on the screentone and cut out the areas where you want it and it creates a sort of pixelated shade on your drawing.
In this case, I think the artist also scratched off some dots, to make it look more sketch-like.
hhttps://www.youtube.com/watch?v=gZ3fDgkRRI0

>> No.2140977
File: 49 KB, 417x600, 20150703_233338.jpg [View same] [iqdb] [saucenao] [google]
2140977

I've been trying to learn caricature, and have been chipping away at this one of Oberyn Martell. I had given up on it weeks ago when I wasnt happy with the result, but recently returned to it after identifying proportions to change, which I think has improved it

>> No.2140986

>>2140977
I'd like to humbly suggest that you look up sight size measurement anon.... that nose is way too large and the eyes seem spaced too far apart.

>> No.2140988

>>2140977
change the shape of the head..when you just caricature the features it looks really wierd

>> No.2140992

>>2140986
>>2140977

I'm a moron, apologies... didn't read the word caricature.... ignore my suggestions.

>> No.2140996

>>2140988
the head is altered, so that I've enlarged the top and shrunk the bottem. If you have more specific advice I'd be happy to try applying it

>> No.2141009
File: 1.72 MB, 1600x1100, 07-03-2015FF7Sketches.png [View same] [iqdb] [saucenao] [google]
2141009

Going to have an artist alley table at a con soon. These are some reference sketches I did today for a Final Fantasy 7 print I want to do

>> No.2141013

>>2140945
Kinda.

I sketch, paint forms, line, then paint details and work on stuff as things happen.

>> No.2141014

>>2141009
i like your lines - tumblr?

>> No.2141015

>>2141009
Get out of that comfort zone

>> No.2141017

>>2141014
Thanks!

http://thepixelbuster.tumblr.com/

>>2141015
I have been. Every day I've been posting stuff I've been studying to get out of my comfort zone. Today, though, is Fan Art Friday, so I am prepping for the con.

>> No.2141043
File: 983 KB, 2264x3398, 014.png [View same] [iqdb] [saucenao] [google]
2141043

Wip, need critique pls

>> No.2141046
File: 1.25 MB, 2560x1536, 20150704_022339.jpg [View same] [iqdb] [saucenao] [google]
2141046

what's wrong with the hand?
first post btw

>> No.2141050

>>2140977
Exaggerate more with the underlying forms and focus less on the polish. You've drawn a normal looking dude with massively deformed forehead, eyes and nose. Try gesture drawing maybe, drawing the gestures of facial expressions and features. Old cartoons might be worth looking at too.

>> No.2141069

>>2140879
u bootiful

>> No.2141096
File: 45 KB, 700x700, CCD1.jpg [View same] [iqdb] [saucenao] [google]
2141096

Is this design maybe too random?

>> No.2141117

>>2141096
Lose the bottom right skirt-strap, unless you plan to draw a follow-up picture of his attempting the stand back up, having it catch on his knee, and falling on his face. I do like the leg ribbons/skirt strap layering, though.

Also, consider an amulet around the neck. Good pose to show one off.

>> No.2141153

>>2141096
is good.
his torso is made of paper though and his left elbow is snapped out of place

>> No.2141154

>>2141009
Is that a fake sketchbook crease? You are such a fucking faggot.

>> No.2141155

>>2140453
Could you please share with me why to change the face features and shape?
That actually how i want it to look, like a cartoon. I'm not going to achieve realism with this drawing.
I'm curious to know why that comment.
I didn't understand the last part either. Sorry. Could care to explain better?

>> No.2141164
File: 208 KB, 705x1011, goombass.jpg [View same] [iqdb] [saucenao] [google]
2141164

working on this right now.
General crits and opinions appreciated. 8D

>> No.2141177

>>2141164
The girl's torso seems broken. I do understand you actually draw long propotions, but she looks way to long.
Also her left hand seems smaller of what it should be.

>> No.2141206
File: 825 KB, 1000x1294, nutcracker.png [View same] [iqdb] [saucenao] [google]
2141206

>>2140909
Well I have to thank you, anon. I don't know if it holds to the standards here but I think you helped me change it a lot for the better.

>> No.2141213

>>2140879
What pencils do you use?

>> No.2141217

>>2141164
loomis

>> No.2141220

>>2140867
>random creature & a random name generator
may we have the link please?

>> No.2141272

>>2141220
not him but
http://www.seventhsanctum.com/generate.php?Genname=anthro
http://www.scifiideas.com/alien-species-generator/
http://www.rinkworks.com/namegen/
http://spipes.deviantart.com/art/The-Random-Animal-Generator-190882155
and his looks like http://www.servedhot.net/GURPS/Random%20monster%20generator.html

>> No.2141277

>>2141164
Nice perspective. Needs Loomis though.

>> No.2141293
File: 287 KB, 891x904, goombass1.jpg [View same] [iqdb] [saucenao] [google]
2141293

update. also, what is loomis? D:

>> No.2141294

>>2141293
It's the secret to making your work not look like shit.

>> No.2141300

>>2141293

Thaaat's pretty hot. Why's the dude chained up?

>> No.2141310

how do I do this loomis and become more suck-free?

>> No.2141311

>>2141310
Read the sticky, or just google "Andrew Loomis books pdf". All his books are free online, study up.

>> No.2141318

>>2141213
Conte 1710 B

>> No.2141533

>>2141050
is there a facial gesture equivalent of posemaniacs?

>> No.2141565
File: 119 KB, 558x790, study.jpg [View same] [iqdb] [saucenao] [google]
2141565

quick morning studies

>> No.2141613 [DELETED] 

>>2141154
Disregard that; I suck cocks.

>> No.2141616

>>2140453
>>2141155
I'm not the anon who made that comment but I went back and read it. It makes no sense to me either. Maybe he/she meant to reply to a different post or just spaced out? I know I do that sometimes.
>change face shape and features
But I have to say this is a non-comment that isn't helpful in any way.

>>2140347
I think this is pretty sweet and no major glaring problems that I can see. Her face looks cute. I can see the point with the redline >>2140354 but that new pose gives her a completely different personality (action oriented) whereas your original was a more delicate and feminine pose. I like your pose better but I think it's unclear what she is doing - whether she is jumping (implied by the hair and collar etc) or just resting on a bed(more sensible given the leg pose).

>> No.2141711

>>2140927
being fat doesn't change your bone structure (except if you have been obese during your growth, but that's another story), the bone shape and place will be the same.

>>2141206
it's better like this! you should maybe add some fat on the thighs, especially the right one which looks too thin

>>2140409
you should use a reference for torso and shoulders, because they look inexistant and torso muscles are wrong

>> No.2141715

>>2140347
The leg with the redline is too far forward with regard to the rest of the figure (too far to the right of the canvas). Follow the thigh back up and look at where the leg attaches to the pelvis, where that half of the buttock would have to be--it makes no sense as it is drawn right now.

>> No.2141732
File: 492 KB, 1000x1667, david 2small.png [View same] [iqdb] [saucenao] [google]
2141732

study of david

>> No.2141745

>>2141732
looks like sigourney weaver

>> No.2141749

Didn't want to double-post but nobody ever responds in Beginner Threads and I don't have much time.
>>2141728
>Time sensitive! Have an uncle whos visiting and heard I'm into art, wants to take me to a Michael's and just buy me a bunch of shit since I rarely see him. I really want to get into oil paint and gouache but I don't want the poor guy to spend too much on me.

>What do I absolutely need as a minimum to get started? I have no idea about anything related to the medium outside of the fact that gouache is just opaque watercolor and you need something for it to adhere to.

>> No.2141756

>>2141732
One eye is way bigger than the other, and they look too close together. The nose also looks narrow and long. Be careful with your proportions, and don't be afraid to use 2D shape measuring techniques to ensure accurate placement of landmarks.

>> No.2141761
File: 131 KB, 649x900, head-of-david-by-michelangelo-carl-purcell.jpg [View same] [iqdb] [saucenao] [google]
2141761

>>2141756
maybe the reference explains it

>> No.2141764

>>2141732
>>2141756
I should also add that you're being too hesitant with your value range. The head blends into the background, and there are no real darks except for around the eyes and that way too dark signature. To address this, you want to first get rid of a pure white background before you start painting (even off-white is far better). Best is to stick with the same values found in the background of your ref, as this all makes it easier to judge whether the values you're using are correct.

Second, you want to focus on modeling the overall egg-like form of the head and an upside down bowl for the hair. Focus on the direction of the light source(s) in the scene, and model the overall form like you would a sphere or any other basic form. In your next passes, refine this by correcting the value change associated with each plane change, but take care not to destroy the overall value relationship from the first step. This will get forms to read well and believably.

>> No.2141766

>>2141761
I already found the reference through a google search, but even without it I could tell your proportions were not accurate. Overemphasizing the eyes is a common enough error when starting out, as is under-emphasizing the nose if you've drawn any anime before.

>> No.2141838

>>2141756
>>2141764
>>2141766
Thank you I will work on values and forms especially.

>> No.2141847
File: 390 KB, 700x995, gi hobo blu.jpg [View same] [iqdb] [saucenao] [google]
2141847

completely inked an old sketch of the gi hobo in hitler's house.. rarely use ink but was fairly pleased with it

>> No.2141918

>>2141715
Thank you, i'm still trying to figure that part out and looking for a reference on that. Is the part i'm having trouble with, i can fix the rest later.

>> No.2141926

>>2141616
I found it courios, maybe the person wanted to quote a different post.

Thank you for the advise, yes i wanted it to be more like, when you jump and you are in the middle of the jump? not falling yet but not going up either. Like she was just floating before starting to fall down, and could change her position to a more action oriented one, like the one with the red line already posted.

The drawing is still missing her other arm and hand, it's gonna have one of her weapons (the stick with the moon). I meant her to be like checking out the mess after the attack or something.
I'm gonna fix the hips issue, that way i can move the leg after with less problems.

>> No.2141934
File: 187 KB, 687x900, onelastnight05.jpg [View same] [iqdb] [saucenao] [google]
2141934

Round three. Worked on making the perspective less shitty, and dealing with some of the more glaring errors in anatomy (while still attempting to keep it fairly stylized. Don't know if either of those worked out D: ) I think I'm almost ready to start tackling it with colors, but not sure if I should refine the light source further first, or if there are any other glaring mistakes that I'm missing because I've been staring at it for too long.

>> No.2141960
File: 201 KB, 478x762, 2015-07-04_1833.png [View same] [iqdb] [saucenao] [google]
2141960

a little something for america day

>> No.2141967
File: 996 KB, 1414x1000, c_prc_32hiesdi_assaultmirage_bg.jpg [View same] [iqdb] [saucenao] [google]
2141967

First time doing environment + greyscale to colour

>> No.2141974

>>2141967
the environment looks cool man keep it up

>> No.2142006
File: 190 KB, 500x500, 7-4.jpg [View same] [iqdb] [saucenao] [google]
2142006

quick plein air study sitting a coffee shop
was shooting for colour accuracy and lighting not MUH DETAILS
these are deceptively difficult
it's by no means good but i'd appreciate feedback

>> No.2142015

>>2142006
I like the simplicity of this. I think the plants could be simplified in a more economic/interesting manner though.

Next time maybe try to get the nuances of colour in there more? It feels a bit dull at the moment. All those greys, all very similar. Were there no bits of reflected light warming up a part? or a saturated blue of the sky affecting some area? Could you have used a giant soft brush and airbrushed in some bleed/atmosphere in some places? What could you have done to capture the atmosphere, the feeling? It is not quite there I feel.

>> No.2142019

>>2142015
Fair. Thanks for the tips

To be fair, there's not a lot of atmosphere in summer in California :P lol

>> No.2142062

>>2142019
Atmosphere goes beyond atmospheric perspective. I mean atmosphere as the general feeling. The lighting or colour or mood or whatever it is that permeates an entire scene. And you can have bleed around objects too, you get it when looking at bright objects, the light sort of bends around things in front of it. Like if you stare at a building with the sun behind it, parts of the silhouette of the building will be filled with a soft light near where the sun is. The same thing would happen in your scene to a small degree since the background has all that strong bright sunlight and the foreground is in shadow. The light from all that would spill over and fill your image up.

>> No.2142072

>>2142062
alright thanks for the clarification

>> No.2142106
File: 76 KB, 1080x1080, tumblr_nqzq295qXR1qd1wo3o1_1280.jpg [View same] [iqdb] [saucenao] [google]
2142106

Did a 30 minute sketch of my mum.
I don't have a lot of experience drawing people from life yet.
Maybe a darker pencil would have helped?

>>2140597
Is that some kim jung gi?

>>2140873
How many pencils did you use?
Did you set up any kind of perspective guides?

>>2142006
That table is giving me a boner.
What did you do that on?

>> No.2142133

>>2140865
body too small, check proportions

>> No.2142138

>>2142106
just photoshop

>> No.2142140

>>2142138
kek

>> No.2142142

>>2142140
???

>> No.2142143

>>2142133
He's just short.

>> No.2142144
File: 295 KB, 1632x918, ParkPathandCityScape.jpg [View same] [iqdb] [saucenao] [google]
2142144

>>2140334
I am studying an Intense Impressionism painting style, some call it modern impressionism. Because of the intense colors and theme.
This is my drawing in vine charcoal on a 27 x 36 stretched canvas.
Marina and boats are in the middle scene. A Cityscape on the hills in the right, and the left is a park with lights that will permit me to add strong yellows, reds and reflections all throught.

I use vine charcoal to sketch my initial composition. There is too much detail here for sure, but had to outline the transitions in the painting before I got too committed with oil paints. Comments, suggestions?
Thanks, and Happy Forth of July!.

>> No.2142150

>>2142138
>>2142142
woops, i misunderstood.
I meant what kind of tablet.

>> No.2142152 [DELETED] 

>>2140334

>> No.2142156
File: 534 KB, 1000x1206, study l.jpg [View same] [iqdb] [saucenao] [google]
2142156

painting study.

>> No.2142163
File: 54 KB, 960x640, intuos pen 2 g.jpg [View same] [iqdb] [saucenao] [google]
2142163

>>2142150
it's the new wacom intuos, which is what the wacom bamboo used to be. same thing different name

scummy intuos calls the 'bamboo' the 'intuos' now and the 'intuos' the 'intuos pro.' probably going to replace it soon it's a pretty shitty tablet but i bought it on a budget at the time

it steps like a motherfucker you're better off just putting the extra cash down on what they're calling the intuos pro now

pic related

>> No.2142175
File: 1.21 MB, 2448x3264, image.jpg [View same] [iqdb] [saucenao] [google]
2142175

Critique please any1?

>> No.2142185

>>2142106
>How many pencils did you use?
>Did you set up any kind of perspective guides?
5 pencils, H, HB, 2B, 3B, 4B
I don't grid or set up perspective guides I try to measure things in relation to lines I've already put down. Leads to a lot of mistakes most of the time but it forces me to learn.

>>2142144
someone else take this one im too tired...

>> No.2142186

>>2142144
Never draw again until u read some Betty Edwards.

>> No.2142188

>>2142185Some1 took care of it ^^^^^

>> No.2142193

>>2142144
Perspective is fucked yo. Rivers don't go up, so unless you have a cascade/waterfall the far end elevation of the river should not be there.

Your sidewalk is pointing at one horizon line, the river try to vanish into it but it seems you said "fuck it" and went full retard trying to reach another horizon. You might be trying to do a downhill/uphill thing in it but bare in mind rivers with elevations don't run smootly, they start to form cascades which makes the type of venezian boat navigation kinda impossible. Perspective made easy chapter 19 for a quick look at this type of perspective if you're trying to do it, otherwise i would recommend the entire book.

I don't even need to say much about the houses, if you learned the basic of perspective you would know how to plot simple cubic and triangular shapes.

Who knows maybe you're one hell of an artist when dealing with values and maybe make it work but i doubt.

>> No.2142324
File: 1.10 MB, 600x994, asddsa.png [View same] [iqdb] [saucenao] [google]
2142324

study from life

>> No.2142329

>>2142186
Nah he needs Perspective Made Easy in his life.

>> No.2142362
File: 1.27 MB, 1340x862, Lanaya.png [View same] [iqdb] [saucenao] [google]
2142362

Felt like I made too many mistakes with this one. On to the next one I guess.

>> No.2142368

>>2142362

Nice rendering on the scarf bro, it has a kronprinz touch

>> No.2142371

>>2142362
It feels like the cloth is the most important thing in this image, the face should be way more highlighted

>> No.2142414
File: 397 KB, 935x775, examples.png [View same] [iqdb] [saucenao] [google]
2142414

>>2142133
Now that you've mentioned it, I do notice that the head is too big.
I was going for slightly more cartoony proportions but you're right, it doesn't work.

Which one of these would you say is the least shit?

>> No.2142431

>>2142414
not him but left. ㄴ샤ㅣㅣ ㅇ데둥ㄴ ㅐㅜ 좀ㅅ ㅛㅐㅕ still depends on what you're going for though

>> No.2142457

>>2142431
>ㄴ샤ㅣㅣ ㅇ데둥ㄴ ㅐㅜ 좀ㅅ ㅛㅐㅕ

Wut

>> No.2142460
File: 485 KB, 634x762, figure4th.png [View same] [iqdb] [saucenao] [google]
2142460

stody

>> No.2142466

>>2141732
This could be a reaction image

>> No.2142486
File: 78 KB, 1000x750, IMG_20150705_172210.jpg [View same] [iqdb] [saucenao] [google]
2142486

Should I go with Blizzard dragon wings? I'm not sure whether I should darken the entire creature or not and just work with specific areas, like the extra skin underneath the neck.

Critique certainly appreciated. Tear me a new one, if you're so inclined.

>> No.2142490

>>2142431
It was just a sketch of a female character someone made up. Not planning to work on it any further but it's still nice to hear big mistakes I made.


>ㄴ샤ㅣㅣ ㅇ데둥ㄴ ㅐㅜ 좀ㅅ ㅛㅐㅕ
Are you an alien?

>> No.2142498

>>2141732
I've met a few people like you.
Congratulations on spending longer on the signature than the drawing, you are a pretentious douchebag that will never make it as an artist. Try Graphical design.
No really, I have met you before.

>> No.2142514
File: 248 KB, 1366x636, dfhj.jpg [View same] [iqdb] [saucenao] [google]
2142514

>> No.2142576

>>2142514
photobash?

>> No.2142581

>>2142185
I used more than one pencil for the first time last semester, for drawing101. I found that I only used like 3-4 at most (6h, 6b, 4b, hb). Maybe I should try experimenting more.

>> No.2142597
File: 358 KB, 960x540, Screenshot (6).jpg [View same] [iqdb] [saucenao] [google]
2142597

>>2142576
Yeah I guess. I'm referencing an image for the backround.

>> No.2142610

>>2141934
Why is there one spot at the lower back that sticks out of the water?
Shouldn't the buttocks also be above the water?

>> No.2142611

>>2142498
I'll admit gaudy signatures are stupid, particularly when posting low quality shit online, but you're pretty fucking retarded if you think that signature takes more than a couple of seconds to draw.

>> No.2142613

>>2142610
I wondered that too but I figured that this wasn't a spot out of the water but a puddle of water.
The rest is above the water to begin with.

>> No.2142618
File: 212 KB, 686x800, evan.png [View same] [iqdb] [saucenao] [google]
2142618

I only had like 40 minutes to draw this guy. Haven't gotten around to fixing it. Probably won't.

>>2142498
Is he just acting retarded?
Also, why you gotta hate on GRD?

>> No.2142710
File: 239 KB, 1160x540, assd.jpg [View same] [iqdb] [saucenao] [google]
2142710

>>2142514

>> No.2142713 [DELETED] 
File: 290 KB, 459x700, ki-2.jpg [View same] [iqdb] [saucenao] [google]
2142713

>tfw it never looks like the reference

>> No.2142721
File: 650 KB, 1309x876, sunday_update.jpg [View same] [iqdb] [saucenao] [google]
2142721

>>2142193
Thanks, good call on my perspective and vanishing point. I was trying to figure out how to terminate the bridge and bring the cityscape with the houses into the left side of my drawings.

Yes good book, thanks for mentioning it. The chapter 19 helped me identify the problems I am having with the houses on the hillside.

Here is where I am now, and I need to change the vanishing point so it doesn't look like I am trying to reach another horizon.

>> No.2142724
File: 791 KB, 787x1200, ki.jpg [View same] [iqdb] [saucenao] [google]
2142724

>tfw it never looks like the reference

Is there a point where it just clicks and through practice your drawings start to look better?

>> No.2142728

>>2142724
You don't move on before making it look like the ref if that's what you want. Why shade if the sketch isn't good? You won't just magically start getting it right by accident.

>> No.2142732

>>2142498
Its not good, alright, fuck off with your wanna be ad hominem crap, you dont know nothing about me except my name and the fact that I wasnt very good at studying david. Post your work please so we can all appreciate the greatness that you keep for yourself right now.

I wont even respond to the signature part because youre a fucking idiot, and if you have any balls you should post your crap, but I know which one it'll be

>> No.2142737

>>2142362
your light source is extremely strong and the face isnt lit up at all, theres one mistake, then the way the cloth folds(or rather flows) across her arm, it doesnt indicate any elbow or anything in that regard, then theres the way you rendered the tits and anatomy on the whole body, also the head looks as if it doesnt belong to the body

>> No.2142742

>>2142732
That wasn't ad hominem, you retard. You weren't debating anything and you didn't present any argument for him to ignore.

>> No.2142744

>>2142721
Buddy, you're getting it all wrong. You need a base colour foundation, watered down colours across the entire painting, nor small patches of paint in certain spots. I'd really tackle the perspective issues before graduating to colour if I were you.

>> No.2142746
File: 612 KB, 1000x482, Beyond Blue Skies Small.png [View same] [iqdb] [saucenao] [google]
2142746

from today

>> No.2142760
File: 251 KB, 1868x1242, compare.jpg [View same] [iqdb] [saucenao] [google]
2142760

I'm working on this shirt thing. I talked to one of the instructors, he said I should try making the trees go from thick to thin lik real ones. This newer version doesn't feel right, but I don't know why.


>>2142746
Noice. Could you add more detail to the rocket near the top? I feel like that would make it.

>> No.2142769
File: 44 KB, 1042x538, z546l.png [View same] [iqdb] [saucenao] [google]
2142769

>> No.2142826

>>2142742
My argument was my painting which he didn't critique but he offended me, making his statement ad hominem instead of being objective, it was an open discourse you fancy ass cunt.

>> No.2142828
File: 217 KB, 1000x1667, david3.png [View same] [iqdb] [saucenao] [google]
2142828

>>2142498
How about this you asshole? I already spent like 5 hours to render it like I want it, will take me another 3 to do the hair an ears, which is a pain in the ass.

>> No.2142830
File: 59 KB, 1000x750, mfw..jpg [View same] [iqdb] [saucenao] [google]
2142830

Progress. Crits?

>> No.2142831

>>2142746
It's nice, but you will hear that a lot probably, I like the colors

>> No.2142832

>>2142826
Nope. An insult isn't ad hominem. Calm your vagina.

>> No.2142848

>>2142832
I know an insult isn't ad hominem per se, sorry for being wrong, but his argument was that he knew me, and therefore insulted me, I guess that puts it into a gray area

>> No.2142850

>>2142828
>inb4 one eye is too small
I'll fix that
>inb4 it isn't finished
It's not, I am working on it

>> No.2142856

>>2142848
No, it doesn't. Stop making shit up.

>> No.2142861
File: 645 KB, 1701x914, 7897979.png [View same] [iqdb] [saucenao] [google]
2142861

>> No.2142872

>>2142830

I like the design, it's cartoony and has a sense of humor

>> No.2142875
File: 2.55 MB, 2928x1849, icupload.jpg [View same] [iqdb] [saucenao] [google]
2142875

Please help. Every time I look at a great artist their faces are so simple and easy, and mine are completely bogged down in construction. Drawing a face for me literally only works out 1/3 of the time. But I follow all the rules, I set out the proportions, and at the end of the day it doesn't come anywhere close to pleasant. I think I'm putting in way too much detail but I don't know how to really dial that back. I've tried watching Proko, I've studied Loomis and Hampton but they all amount to just too much detail compared to a simplified and solid portrait. My focus on construction ends up doing more damage than good I guess, but I don't know how to get around it otherwise.
>some pictures are older, where i had no idea about proportion, but I don't save 90% of the shitty portraits I draw so they were the best I could find. That charcoal one is like 3 years old

Also, I still have problems placing the far nostrils and eyes on the face. I barely ever know where to put them, and Loomis still confuses me a bit there.

>> No.2142881
File: 370 KB, 1339x844, pic2.jpg [View same] [iqdb] [saucenao] [google]
2142881

>>2142875
This is actually much more recent. Most of these end up staying about the same way and I'm not sure where I go off the right track.

>> No.2142884

>>2142830
you're over designing characters instead of coming up with scenes for them to be in.

You need to be more goal-oriented. I'd hate to see you turn into another aimless artist with no points of view.

Write more. Draw less.

>> No.2142890

>>2142884
Er, this is just an ornamental image for a website, was never meant to have a background or to be interacting with anything, it's just there to look pretty. Thanks though.

>> No.2142901
File: 223 KB, 900x1200, Illidan-Stormrage_wip1.jpg [View same] [iqdb] [saucenao] [google]
2142901

I'm trying a thing.
>>2140389
>>2140477
>>2142006
Really love the color direction these are going in
>>2142362
I wish I could learn how to render
>>2141967
Awesome! I think I'd like a little more definition in the ceiling closest to the foreground, just slightly more, but overall still really cool and way better than I could do for sure.

>> No.2142904

>>2142875
>what is this nigger talking about, these faces ar gr-
>wait, that's not him
I have the same issue, more or less. I can work with paint fairly decently, but with line it always turns out shitty. Far nostrils are the bane of my existence, and I'm never quite sure if my noses are where they're supposed to be.

To be honest, though, most of those noses on the left don't look quite right to me, either. I think it's a mental thing.

>> No.2142912

>>2142881
You should stop comparing yourself to artists that have put 100x the amount of work in than you, it will not end well, even if you're really good, there will always be someone who began earlier and is more talented and dedicated.

Learn anatomy of the body, try to imagine how light flows on the face, try to imagine the face as planes, learn and draw/paint every part of the face by itself in a lot of angles and create without reference, then go back and look what you did wrong, look at your own face, how it behaves in different light and how shit folds and everything.

It is basic advice but it's good advice, you will profit from following the rules, there have been a million people before you who followed them.

>> No.2142914

>>2142875
He might not be "bogged down in construction", but that's also why he forgot the cranium in the upper left head and the guy in uniform has strabysmus. Some of his eyes are misaligned (girl near the crease on the bottom of bottom left sketchobbok is the most blatant one). Etc.
Not trying to go full /ic/ on that artist, but just saying that while he probably did those at maximum speed and no construction, no construction ultimately leads even good artist to mistakes. So if yeah, you should still practice construction till you have internalized it to a good extent. Also I know this will sound pedantic at best, but practice basic forms. It's not just a beginner exercise, more advanced artists should use it to practice line economy. It helps your construction not look like an unholy mess if you get your ellipses right in a single sweep. That's one of the reason his faces look better (besides design).
By the way >>2142881 eyes are also misaligned.

>> No.2142917

>>2142760
I like the second one more but I prefer the circular eye of the first one

>> No.2142927

>>2142890
if you are who i think you are everything you do is just there to look pretty.

i recognize that is why you drew it. I am telling you that's a bad reason to draw something if that's all the goals you've set for yourself in every drawing you make.

>> No.2142930

>>2142875
>>2142881
Maybe the construct you're using isn't that good. Maybe you aren't using the construct correctly. Maybe you're trying to force a given construct for an idealized head to match each and every head you study - not accounting for the variety that is out there. My money's on the last one mostly if you say your portraits only work out 1/3 of the time.

Here's my advice: Go find the artists whose portraits look simple and easy, and study their work. Try to recreate their heads using 2D shape measuring techniques, try to do it using forms and construction, and try to do it freehand without any measuring and planning. Try to get a feel for it. In fact, I'd try all three approaches for the same head, and see which of the three drawings is best and in what ways. Analyze how the process affects the final result.

Once you've done a bit of that, you'll likely assimilate design choices of the artist you admire - mostly those pertaining to simplification. Take this new knowledge with you, and go out and draw TONS of heads from life. Draw yourself in a mirror, draw friends and family reading, draw people in a coffee shop, draw people on the subway, draw people waiting in line, draw people relaxing on the beach. Draw people who are nearby and draw people who are 30ft away. Even if you only get a 5-10s glimpse before they move, draw what you remember. Observe the variety out there, pay attention to both the shapes and the forms you see, notice what's important and what isn't.

Most photos are terrible for learning to draw heads. When you retry learning from photos, try sticking with candid ones on the street. Something like these - tons of variety, simple lighting, real action and expression instead of staged poses:
http://oh-hi.info/2014_9-12/

>> No.2142946

>>2142890
Probably not. I rarely post on /ic/ and the very few times I did it wasn't hefty stylisation.

>> No.2142948

>>2142927
Probably not. I rarely post on /ic/ and the very few times I did it wasn't hefty stylisation but random figures/exercises.

And no, that is most certainly not my goal in where I want my art to be.

>> No.2142969
File: 248 KB, 1117x520, dss.jpg [View same] [iqdb] [saucenao] [google]
2142969

>>2142710

>> No.2142972
File: 592 KB, 1080x1776, bot.jpg [View same] [iqdb] [saucenao] [google]
2142972

been working on this for a couple of hours so far

>> No.2142987
File: 175 KB, 500x500, 7-5-2.jpg [View same] [iqdb] [saucenao] [google]
2142987

>>2142006
tried another one today. I feel like the colours are getting there but the values kinda fell off. also not sure about the green in the bushes. I ended up painting over the whole thing because the original colours were so grey. :( I looked at some robh ruppel and tried to approach it more impressionistically. its nowhere close to done but my computer died

i need to pick better subject material, too this view is kinda boring

always open to crits. esp ones i didn't already list lol

>> No.2142992
File: 334 KB, 703x1201, char.png [View same] [iqdb] [saucenao] [google]
2142992

>> No.2142995

>>2142969
You should really fix that jaw line before you get into rendering the features....

>> No.2142996

>>2142992
Those are some really elongated body parts.

>> No.2143004
File: 128 KB, 824x960, 10984091_383335385199901_6069865903380327044_n[1].jpg [View same] [iqdb] [saucenao] [google]
2143004

opinions?

>> No.2143012

>tfw forever ignored

>> No.2143018

>>2143012
Which one is yours, and if you are
>>2143004
Relax, it's a slow board

>> No.2143019
File: 237 KB, 1074x500, qwe.jpg [View same] [iqdb] [saucenao] [google]
2143019

>>2142995
Better?

>> No.2143028

>>2143019
His chin is going to spaaaace. Draw a cross across the face. You should see the issue immediately.

>> No.2143031

>>2143004
Lighting needs work. It's got that newbie airbushed look. Try blending with harder edge brushes with more transfer or whatever your program calls it.

>> No.2143034

>>2143018
I'm >>2142901actually. I know it's a slow board and all but I usually get passed over whenever I post lol. Once I posted three wips over the course of two threads and never got a reply on it until after I had already finished on my own. I'm just kinda kidding around though, I got some really good help last time I posted.

>> No.2143043
File: 809 KB, 1976x1112, stilllifeapples.png [View same] [iqdb] [saucenao] [google]
2143043

been working on this for at least 4 or so hours, tired of looking at it so i'm going to move on.

what should i focus on improving with my digital stuff?

>> No.2143046
File: 98 KB, 900x675, still_life_setup_by_jacksparrowsbabe.jpg [View same] [iqdb] [saucenao] [google]
2143046

>>2143043
this is the ref, i'm new to digital so i'm still a bit clumsy with things

>> No.2143054

>>2143019
this is marginally better
the style is really cute! :)

>> No.2143057

>>2143046
Doesn't look like you're new, that looks awesome to me. I've been trying to learn digital painting for two years at least and I've never managed to render anything that well.

>> No.2143059

>>2143034
Not that anon but I think you will get more responses if your pic weren't so dark. It's hard to see it all especially when just scrolling through quickly. Also I noticed that people tend to respond more if you post a specific question along with your art. And it's not really a bad thing to get no responses. If your piece is really awful someone will probably point it out or you might get a shitposter or two. Seeing as that hasn't happened I think you are Ok. As for crit the first thing I noticed was the extremely long head.

>> No.2143060

>>2143043
Holy shit. Can you post a process pic of those apples?

>> No.2143071

>>2143059
I usually do have a specific question but I just wanted first impressions on it.Thanks too, I'll try and fix the head and decide on a light color so I can brighten it.

>> No.2143074
File: 145 KB, 644x500, ssd.jpg [View same] [iqdb] [saucenao] [google]
2143074

>>2143028
Thanks again for the help. Beyond this I don't know how else to fix it. Does this help it read better?

>> No.2143076
File: 611 KB, 955x534, cave thing.png [View same] [iqdb] [saucenao] [google]
2143076

kind of going for that ''gw2 loading screen'' kind of look. don't really know what to put on the left.

>> No.2143082

>>2143074
Yep, a definite improvement!

>> No.2143083

>>2141934
Aside from the anatomy mistakes i'm loving the subject depicted. Is this original or fanart? I actually saved this, lol.

Other than this, I advise you to pick up an anatomy book that isn't Loomis (well, I assume you've read Loomis cause you have some of the basics down). You have issues with understanding joints, bones, muscle placement, overlapping, etc - basic figure knowledge on how parts of the body are connected. Especially when it comes to the arms. The way you've placed the deltoid is wrong and makes the arm look as it if we were looking at it from the side and not the top. Her ass shouldn't really look this way either (it's out of proportion) - if you want to depict this position you should know how the iliac crest looks, how the gluteus muscles are placed on top of it, and what specific form they'd adopt in that position. What about the sacrum? That's only an example. Then there's the elbows. As a result the picture looks very flat. The back, even in that position, even on a not-so-muscular girl, is not formless at all. I think Vilppu would do you well.

But it's good work, I think. Dunno about the light source or even whether you should paint it though, I mean - it's a difficult composition, you should fix the anatomy first. I say make some thumbnails first if you want to do a painting, it helps with establishing perspective.

>> No.2143086

>>2141934
>>2143083
Forgot to mention that her head's position is also off due to you not really understanding how it's connected the neck

>> No.2143089

>>2143057
>>2143060
Thanks guys! While I am very new to digital I've been drawing and painting traditionally for a couple of years now and pushing myself pretty hard.

As far as a process pic, I can't say I saved any pics of the process sadly, but I can tell you exactly what I did.

You see the unfinished skull shape at the top? The cream colored one? I blocked in the shapes of each element on a different layer (base, cloth, apples, skull) to keep things neat, and colored in the shape with a mid-tone so I know where to go to lighter and darker from. This is the way Sargent painted his portraits and some artists use this method instead of blocking in the darkest and lightest points.

Then I do a value study in only greyscale- a VERY fast value study. Maybe 10 minutes, this allows you to focus on the overall shapes than the smooth gradients of value.

I draw on top of my shapes slightly to fill in extra details (like the stem) and make sure to cover the drawing up with paint later, just like traditional painting. I focused on the big shapes first, blocks of yellow-green and orange-red contrasting against each other to capture the overall design of the apple, then i zoom in really close and make impressionistic strokes just like Ruan Jia does often in his paintings. This keeps the image looking painterly while still keeping it true to reality. Just keep grinding and doing that push-pull with the rendering, it sucks but it feels good when it turns out okay.

Just make sure you add color to the shadows, color temperature is the most important aspect of color theory in painting, it's what allows certain things to look right even when the hue itself is not correct.

That's all I know. Thanks for your compliments guys.

>> No.2143093

>>2143076
definitely put something on the left, maybe just give it another value? maybe something out of the picture is casting a shadow there?

>> No.2143102
File: 657 KB, 1080x1776, bot2.jpg [View same] [iqdb] [saucenao] [google]
2143102

>>2142972
nearly done, open to crits and comments

>> No.2143122

>>2143089
Thanks for the detailed reply. You've only been painting for a couple of years? Your work looks more experienced than that. If you don't mind sharing, what's your learning process? Are you at art school?

Also, are "impressionistic strokes" what's used to achieve those fine lines of alternating colours on the apples?

Thanks again for the process pointers.

>> No.2143127

>>2143122
Yeah I started in senior year when I took an art elective and then went to art school at RCAD for a year as a freshman and now I'm out for the summer before returning as a sophomore.

The impressionistic strokes i refer to are more of a kind of process where you look at the overall shape and put down that shape as a graphic, abstract thing (while squinting if necessary), and then zoom in and out rapidly while you look at the reference and back at the painting, trying to get the essence of the form, edges, color, and value by scribbling like a madman and zooming out so you can see if it worked or not. That's probably the best way I can explain it, hope it helps. Look at Ruan Jia's stuff! He's the best example when it comes to fine, impressionistic rendering,

>> No.2143133

>>2143102
really flat n short

>> No.2143135
File: 132 KB, 538x717, WP_000129.jpg [View same] [iqdb] [saucenao] [google]
2143135

I'm trying out new things considering shading. How am I doing?

>> No.2143167
File: 285 KB, 1074x500, dude.jpg [View same] [iqdb] [saucenao] [google]
2143167

>>2143074
>>2142710
it took most of the day but I think i'm done.

>> No.2143174
File: 356 KB, 1000x563, Limited.jpg [View same] [iqdb] [saucenao] [google]
2143174

Just finished this today...

Recently I've been trying to actually paint, (like not cartoon stuff)

Anything I need to work on?

>> No.2143190

>>2141847
I love it man, any chance this is part of a comic you're working on? do you have a tumblr or anything else?

>> No.2143206

>>2142930
Thank you so much for all the advice. And everyone else who responded (I'm on the phone and its being obnoxious sorry). Thats another problem I have, distant/small faces are hard as fuck to draw. Like damn near impossible, they never look right and look overlabored.

>> No.2143207

>>2141749
Post this in the question thread, it will get seen more there i think
Here
>>2142943

>> No.2143217
File: 73 KB, 648x1152, Coyote-Don_Cuervo.png [View same] [iqdb] [saucenao] [google]
2143217

>>2140334
HALP!!

>> No.2143219
File: 33 KB, 685x538, z550c.png [View same] [iqdb] [saucenao] [google]
2143219

>> No.2143221

>>2140443
with fire, we shall kill it.

>> No.2143222

>>2141934
i like where this is going.

>> No.2143227

>>2142746
its nice, but as far as interesting goes, its not the hardest subject matter to paint. so after grabbing my eye for a second, it loses it when i realize its just a rocket and the surface of a planet.
there is nothing else.
feels hollow after that.
maybe some city lights or an obvious other focus point other than "a rocket, look guyz a rocket"

>> No.2143229

>>2143167
the textures are working well in the background, but i feel as if the face could be tighter somehow.
maybe drop some stronger highlights into the right portion of the face.

>> No.2143230

>>2143102
looks cool

>> No.2143235

>>2142486
I don't know what this is and lack the proper eye to critique it, I fear, but I think it's cool and also that you should finish it

>> No.2143246
File: 284 KB, 1074x500, dude2.jpg [View same] [iqdb] [saucenao] [google]
2143246

>>2143229
thanks for the tip. I like it more this way.

>> No.2143247

>>2142769
This is really cool. I can't tell if it's supposed to represent something or is just an abstract design but the lines are strong enough to lead me to think it could be a stylized image of something but I think that plays to its merit

>> No.2143249
File: 530 KB, 1074x500, get.png [View same] [iqdb] [saucenao] [google]
2143249

>>2143167
>>2143229
sorry bruh, tablet is not pluged in so i did this with mouse, but i hope you get what i mean via adding some stronger highlights. but not too strong as he is still in a buildings shadow, but stylistically strong enough to make him "poP" from the surrounding shadows.

>> No.2143251

>>2143246
Looks awful. The background is dis-proportionally better than the poorly stylized face.

>> No.2143253

>>2143249
>>2143246
lol, beat me to it. kek. your version of what i was sugesting looks much better

>> No.2143256

>>2143249
thanks again man. I get what you meant. That's why I love coming on here.
>>2143251
sorry you feel that way man. I'm still trying to get better so I know I won't be pleasing everyone yet.

>> No.2143258

>>2143246
one of your better ones.

>> No.2143283

>>2140354
what kind of redline is this
>what you did was ok but heres something completely different even though its not my drawing
>also I made her leg +foot look like a horse leg + hoof

>> No.2143286

>>2141046
I think you should focus a little more on your understanding of values/form before tackling hand proportions. Shadings very simplistic, and you should be working on trying to lose the outline to make it look more realistic

not that theres anything wrong with outline, but as they say you need to learn the rules before you bend them

>> No.2143290

>>2143251
maybe state why you think it's poorly stylized and what he should do to fix that?

>>2143246
>>2143246
I really like how this is coming out and I agree with the highlight/shadow suggestion from that other guy. Are you going to add a little more texture in the face once you have the shading down? some kind of detail just so it flows a bit more with the rest of the background/his shirt which has some level of texture over it. Adding something subtle like a few moles, some wrinkles, rouge hairs or what have you would look really cool

>> No.2143313
File: 356 KB, 765x990, BOY-PSP.png [View same] [iqdb] [saucenao] [google]
2143313

First study in a while

>> No.2143321
File: 293 KB, 1074x500, dude3.jpg [View same] [iqdb] [saucenao] [google]
2143321

>>2143290
Yeah it's not done yet. The nose in particular was too flat.
>>2143313
whoa. Nice one.

>> No.2143329
File: 101 KB, 540x897, 5 1 2 3.jpg [View same] [iqdb] [saucenao] [google]
2143329

demoness heads

>> No.2143336

>>2143329
Nice!

>> No.2143353
File: 93 KB, 850x791, invitation.jpg [View same] [iqdb] [saucenao] [google]
2143353

i call this one "Let the Right One In"

tried to go for a Gary Larson vibe with it. Now that I look at it I think I should shade it it looks a bit too simplistic

>> No.2143354

>>2143353
i like it, it's really cute!

>> No.2143385
File: 103 KB, 1078x531, z550d.png [View same] [iqdb] [saucenao] [google]
2143385

>>2143219

>> No.2143395

>>2143329
Is this you catbib? The style itself is a little like Ruan Jia's

>> No.2143401

>>2143395
Same

What if...

>> No.2143414 [DELETED] 
File: 759 KB, 1079x1077, Screenshot_2015-07-05-21-48-04-1.png [View same] [iqdb] [saucenao] [google]
2143414

Critique? Any feedback welcome.

>> No.2143425
File: 667 KB, 894x894, messyhair_by_lazergoblin-d902t48.png [View same] [iqdb] [saucenao] [google]
2143425

>>2140334
boom

>> No.2143443

>>2142324
Noice

>>2142460
Really muddy, but I dig it.

>> No.2143458
File: 23 KB, 1042x538, z546.png [View same] [iqdb] [saucenao] [google]
2143458

>>2143247
thank you, i started with this abstract drawing, and i tink i was movinh to a figure, but i stopped

>> No.2143509

>>2143425
god ew

>> No.2143531

>>2141155
Well in my opinion, head structure is wonky. Probably blocky and doesn't fit with the rest of the body. Nose is off-putting, at least change some aspects of it. Your basic anatomy is alright. Follow good cartoonists etc and see methods they use. I usually save a bunch of artworks on my phone and study them and see what can be applied to my own drawings.

>> No.2143535

>>2141616
Probably didn't get to elaborate before. The face needs refinement and alterations. Especially on that head structure. It's the only prominent part that looks absurd.

>> No.2143537

>>2141732
Eyes are way too close together and are huge. Nose is too thin.

>> No.2143539

>>2143329
Did you fucking draw this? I like it.

>> No.2143569

>>2143329
bruh

>> No.2143573
File: 25 KB, 600x678, assburger.jpg [View same] [iqdb] [saucenao] [google]
2143573

>>2141847

The guy looks like a young Spede Pasanen

>> No.2143574

>>2143329
Stop trying to be Juan Ria

>> No.2143575

>>2143574
only if you stop being jelly

>> No.2143578

>>2143574
atleast he'll make it

>> No.2143579

>>2143401
>What if...
no no it cant be
unless...

>> No.2143580

>>2143579
No way.
Could it be...

>> No.2143582

>>2143579
>>2143580
Could it be that Ruanjia hacked Catbib's Deviantart and tumblr accounts and uploaded a sketch that looks just like Catbib's other work?

>> No.2143616

>>2143227
Yeah, I understand what you're saying. I wanted to look into composition and storytelling anyway so I guess that's the next stop for me. Thanks

>> No.2143617

>>2143329
It's catbib!

>> No.2143696

>>2143582
nope, forget about jia he's working on halo now

>> No.2143865
File: 247 KB, 800x820, commandos sm2.jpg [View same] [iqdb] [saucenao] [google]
2143865

>>2143190
thanks man :) i really want to, if i wasnt jumping around trying to do a little bit of everything at once..

http://powderfingers.tumblr.com/

heres another comic-ishy pic i drew of some british commandos terrorizing a german but its not inked yet

>> No.2143892
File: 145 KB, 950x451, 331.jpg [View same] [iqdb] [saucenao] [google]
2143892

>>2143329
Hey catbib, nice rendering and edges as usual.

The top head though has some things that look a bit odd on it. I think some is intentional and some maybe not, but regardless of intent I feel it is not sitting well. I think it mostly has to do with the way the neck and head meet. I did a quick paintover changing this and also fixing some small things in the face and head shape.

>> No.2143910

>>2143336
>>2143539
>>2143569
thanks guys
>>2143892
thank you for the paintover, you're definitely right about all those points and your paintover is a noticable improvement. thanks for taking the time

>> No.2144002

>>2143458
Yea, I got the vibe of some kind of figure. Makes me think of like an extra dimensional being or something. You have anything else like it?

>> No.2144012

>>2142156
the face is really really wonky
>>2142618
the mouth is on a weird perspective and the shadows from the glasses are really odd

>> No.2144025
File: 33 KB, 615x616, z544.png [View same] [iqdb] [saucenao] [google]
2144025

>>2144002
idk if its what you are looking for, but usually, incomplete drawings give that impression, i like the idea, i like lovecraft

>> No.2144033

>>2140355
Nice anon. Could use some directional lighting next time to make things more interestng.

>>2140537
Try blocking in the base values first, get them all in. Best to use a relatively hard brush for this. Then you can focus on transitions, edges, bounce light, etc etc. This way you bring the whole piece to a finished stage at the same time, instead of spending a long time on different areas at a time like you're doing, which can make you blind to problems with measurements.

Keep it up.

>> No.2144036

>>2143102
so clean I love it

>> No.2144044

>>2144025
Really cool stuff, you have like a tumblr or something?

>> No.2144049

>>2144044
thank you, nonerandomdraw dot blogspot dot com

>> No.2144057
File: 489 KB, 729x884, cb5aE6y.jpg [View same] [iqdb] [saucenao] [google]
2144057

>>2144033
Thank you alot, thats actually a good tip because I am indeed kind of getting stuck with some parts
seriously this is one of the best boards, even though alot of people browsing here a lazy slobs there are some guys who are willing to help other guys out

>> No.2144059

>>2143910
By the way, I didnt mean the Ruan Jia style part as a critique, its a very technically refined and nice style, and I think you have some of it in your work. Youre uploading very rarely, may I ask why? I mean a guy on your level should be doing shit like crazy because it is always worth looking at

>> No.2144064
File: 35 KB, 552x1203, char_2.jpg [View same] [iqdb] [saucenao] [google]
2144064

r8 pls

>> No.2144067

>>2144059
He probably only posts the successful sketches. Why would he upload the loads of things that he's not happy with? To be good you need to be very self critical, so probably there is stuff that may look good to you or me that he wouldn't dare show because he's not personally pleased with it.

>> No.2144081
File: 254 KB, 500x707, Ik3o84K.jpg [View same] [iqdb] [saucenao] [google]
2144081

Finished finally :D
Crits are still deeply appreciated, pointing out anything I might have missed and areas that need improvement for future reference adored, thank you! :D

>> No.2144087

>>2144081
retarded composition

>> No.2144098

>>2144087
i like it

>> No.2144099

>>2144087
not the anon who posted that image but your post is fucking useless, what's retarded about it?

seems like they are using the usual thirds thing, trying to divide the canvas, bottom third is the floor the viewer is looking over, main figure is in the right side area of the canvas, within the first third of it vertically.

in other words...

post actual critique or fuck off.

>> No.2144134
File: 645 KB, 732x1108, Screen Shot 2015-07-06 at 12.52.54 PM.png [View same] [iqdb] [saucenao] [google]
2144134

quick study

>>2144081
i like how theres a value gradient towards the chick but i think it could be emphasized a bit more, as well as in creasing the contrast on her to push the focal point. The second floor seems really flat and pasted on; the thick unrefined lines arent helping either. Also due to the fact that it's the same value and almost the same degree of saturation there's a bit of visual confusion of whats in front/behind, so i would mess with that.

>>2144064
wheres your light source fam. it seems like theres two most of the time but the other times it seems like theres one. also in some areas your reflected lights are just as bright as your highlights, that barely even happens in latex. define your forms, push your contrast and value groupings, and read this
http://www.huevaluechroma.com/021.php
the first part of scott robertson's how to render will help as well

>> No.2144143

>>2144099
its retarded, so you fuck off.

>> No.2144146

>>2144143
>i'm retarded, so you fuck off
ftfy

hey this is fun.

>> No.2144147

>>2144146
hipsters will be always be faggots

>> No.2144152
File: 608 KB, 1280x1060, july 6 2015.jpg [View same] [iqdb] [saucenao] [google]
2144152

i drew a big house they're building on the street.

took about 2 hours im Really happy with how the trees in the background came out and how i approached the stonework on the walls.

>> No.2144154

>>2144152
haha fucking stupid, NICE TITLE FAGGOT

>> No.2144156
File: 24 KB, 400x279, 532f7cab1605fb12ef000001.jpg [View same] [iqdb] [saucenao] [google]
2144156

>>2144154
what?!

>> No.2144159

>>2144134
This is really close to being great, but it feels like a letdown because of some small issues. Mostly it is the edgework and some sloppy artifacts/overlaps of strokes. The entire piece feels sort of sloppy and rushed. Look at her neck, all those overlapping transparent strokes creating a mess of the forms and shapes, then the collar is jarringly sharp against it in a very geometric configuration. Which looks weird with the far shoulder being transparent strokes with a false soft edge. And in her hair there are a few random super hard edges, like you took the lasso took to it or something. The eyelashes have a soft edge, but it is not controlled or giving information, it looks like you took a texture brush and slammed it down over it to lose hte edge...yes, you may want to have it soft, but how much and how consistent across it all do you want that edge? What about hte values on her face, they are a little patchy. I think you can simplify the areas more and really control it. There are tons of other nitpicky things going on, I won't type them all up, but hte point is that they are all adding up to a major issue even if each on its own is not a big deal.

I think slowing WAY down, and thinking more, and really questioning yourself on every decision will make your portraits leap forward massively. Don't just make the eyelashes a soft edge because you saw linran or ruanjia do it once. Do it on your own accord and with understanding of why. Try to plan every since edge and brushstroke and value and texture in the entire image. See where you can get away with more simplification than you initially thought possible. See where you can't simplify because all the information is needed. See what you can come up with to push the image to a higher level.

>> No.2144162

>>2144152
Really nice. Why no shading bro?

>> No.2144164

>>2144081
water does not have that density, but good drawing m8, you should improve colors, no hue variations due to light, not even once

>> No.2144169

>>2144134
I like it, you're the guy that made the OP picture too right?

>> No.2144172

>>2144162
cause im a pussy when it comes to shading with ink. if it was pencil or i had a dip pen with different values i wouldn't be so scared but i wanted to try pen.

>> No.2144190
File: 228 KB, 500x707, lesscummy.jpg [View same] [iqdb] [saucenao] [google]
2144190

>>2144081
here. i made your water look less like cum. keep it simple in the future. there isnt much to water dont overthink it.

>> No.2144194

>>2144134
>retarded looking model
>eyes closed
>faggot detected

>> No.2144198

>>2144159
thanks man edge control is one of my weaker points, it's definitely something i should sit down and think more about. could you expand a bit more on what you mean by the face being patchy? i think that I was just trying to stay true to the reference image, but is there anything that looks very out of place?
>>2144169
yeah that's me
>>2144194
whats wrong with sucking dick

>> No.2144219
File: 152 KB, 1589x708, yeboisss.jpg [View same] [iqdb] [saucenao] [google]
2144219

>>2144087
Yeah seriously, go fuck yourself.
Gj anon keep it up bruh.

All i can do is sketch yo

>> No.2144224

>>2144190
Her butt is wrong. Read up on gluteus maximus. Her head, neck, and shoulders should be overlapping volumes since the viewer is from above; the way you drew them, they are flat.

>> No.2144230

>>2144224
im not OP i just tried fixing the water in it for them.

>> No.2144233
File: 513 KB, 1035x800, 07-06-2015SpaceShip copy.png [View same] [iqdb] [saucenao] [google]
2144233

Mechanical Monday

Today I did geometric spacecraft. Mechanical Monday is proving to be my biggest challenge (although landscapes are up there as well.) This is my first time designing a spaceship. Difficult, but I learned a lot.

>> No.2144240
File: 398 KB, 1464x1108, 332.jpg [View same] [iqdb] [saucenao] [google]
2144240

>>2144198
Don't be afraid to make changes to your ref. If some shadow or highlight looks bad, then don't include it. If a shape would look better simplified then simplify it. I just spent a few minutes noodling on top, it's not the only way to take this image forward, but it's how I would approach it.

>> No.2144241

>>2144240
>haha fucking gaaaaayyyy

>> No.2144243
File: 206 KB, 614x907, IMAG0531.jpg [View same] [iqdb] [saucenao] [google]
2144243

haven't posted in this place for a while.

Dunno where to go from here, leave it as is or paint it.

>> No.2144246

>>2144243
>haven't posted in this place for a while.
you probably shouldn't post again

>> No.2144249

>>2144134
Thx, dude.

>> No.2144251

>>2144246
Thanks for the suggestion pal :)

>> No.2144257
File: 1.17 MB, 800x1139, IMG_5573.jpg [View same] [iqdb] [saucenao] [google]
2144257

>> No.2144269
File: 624 KB, 4403x4239, derkcells4.jpg [View same] [iqdb] [saucenao] [google]
2144269

>> No.2144273

>>2144057
My pleasure anon, hope it helps.

>> No.2144294
File: 354 KB, 1322x636, z558.jpg [View same] [iqdb] [saucenao] [google]
2144294

these are hard, halp!

>> No.2144303

Make new thread fagtrons.

>> No.2144305

>>2144257
Nice lines!

>>2144269
I like the perspective. That shadow on the far right is off perspective. Keep going!


>>2144294
Your proportions are off and your line quality is through the floor.

You have a grasp on drawing what you see, but you are not matching them close enough to really convey likeness. You are also in that deadzone where you can copy something, but you don't have enough familiarity with drawing to use appealing lines and shapes.

You need to draw more. Lots more. Fucking tons more. Until you are making your lines with only 1-3 fluid strokes, you are not at where you need to be confidence-wise.

>> No.2144307

>>2144240
thank for the paintover much appreciated

>> No.2144309

>>2144305
thanks man!

>> No.2144393
File: 325 KB, 1000x1000, 7-5clouds.jpg [View same] [iqdb] [saucenao] [google]
2144393

just some clouds
tried to focus on markmaking

>> No.2144404

>>2144393
>that softness

oh baby

>> No.2144439

new thread

>>2144438
>>2144438

>> No.2144750

>>2144241
>>2144194
>>2144154
Worst troll ever

>> No.2144799

>>2144393
Just how? HNGGG

>> No.2146790
File: 765 KB, 1000x1667, lolicowboy.png [View same] [iqdb] [saucenao] [google]
2146790

>>2140334
1 hour in, will finish today, anything you don't like?

>> No.2146875

>>2140879
good beginning push the forms more to give it depth

>> No.2146883
File: 26 KB, 392x523, slooop.jpg [View same] [iqdb] [saucenao] [google]
2146883

>>2142106
stop outlining the figure show more overlaps in the minor places of the figure, but its a great beginning!

>>2142144

Most impressionism was avant garde (done in the moment) so i would practice that if you want to get good at impressionism, also work on your perspective

>>2142175
very nice beginning! add more value to give it some depth

>>2142324
Very nice! i would push the form of the legs more (rectus femerus, vastus medius) but i like it!

>>2144257
This is great keep it up!


I don't have any new work on my pc so this is an old portrait