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2023-11: Warosu is now out of extended maintenance.

/ic/ - Artwork/Critique


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File: 54 KB, 540x405, 3422c56faea443f3d70c1fb999c4a422.gif [View same] [iqdb] [saucenao] [google]
2111105 No.2111105 [Reply] [Original]

Previous Thread: >>2099992

I'm gonna try to keep this general alive, anyone have suggestions for the OP post copy?

>> No.2111117
File: 228 KB, 525x600, anim_6_04.gif [View same] [iqdb] [saucenao] [google]
2111117

my current wip. Trying to animate a front walk.

Having some trouble with timing, and PS clunky interface for their animation tool doesn't help. Anyone know a way to insert frames into a video layer?

>> No.2111145
File: 16 KB, 300x180, Bouncy square gets brutally murdered.gif [View same] [iqdb] [saucenao] [google]
2111145

Welp, i posted in the previous thread by accident.

>> No.2111180

>>2111105
this isn't much of an animation, more of a slide show, need to add some inbetweens, seems alright so far dough
>>2111117
well your drawing is having an amobea affect to where it seems to be changing its volume when it moves. Also the frames are too evenly spaced, some seperation would make it more interesting to look at.
>>2111145
preddy good
solid 8/10

>> No.2111215

>>2111180
Aye, thanks. I'll post more of me easytoon stuff soon if ya don't mind.

>> No.2111235

>>2111215
Aight, done uploading this Easytoon stuff to imgur gallery thingy
http://m.imgur.com/Bpx2wHi,kfPmwWw,bIesK5P,SjFZID7
any comments?

>> No.2111450

>>2111180
>this isn't much of an animation

It is a great animation. Don't add inbetweeens OP, it's a trap

>> No.2111628

>>2111180
>Also the frames are too evenly spaced, some separation would make it more interesting to look at

What do you mean by that? Would you also know how to insert frames into a timeline in PS?

>> No.2111775

>>2111628
In reality our actions don't start out even and don't carry through evenly. When I go to, say, punch something, it starts up slow, builds up speed , and slows down when I hit or miss. The frames of that animation would be spaced differently.

>> No.2111856
File: 236 KB, 525x600, anim_6_05.gif [View same] [iqdb] [saucenao] [google]
2111856

>>2111775
I think I fixed it somewhat.

>> No.2111878

>>2111856
You've never animated before have you

>> No.2111883

>>2111878
It'd be more helpful if you pointed out what can be improved.

>> No.2111885

>>2111856
this is burning my eyes

>> No.2111890

>>2111883
No, serious question. Your first thing was wrong in every way, and this has none of the body movements of an actual walk. If you're new, start from a pendulum so you understand timing and spacing, then the bouncing ball, then a walk in profile. On the bright side, you can draw, which will make all this come MUCH faster to you.

>> No.2111902

>>2111890
I hear you, thanks.

>> No.2111903

>>2111856
wtf tbh lads...

>> No.2111959

>>2111856
Way too much hip sway unless she is dancing or something but even then.

>> No.2112097
File: 343 KB, 875x745, plaindollGIF.gif [View same] [iqdb] [saucenao] [google]
2112097

2nd time animating something, how'd i do

>> No.2112101

>>2112097
Very nice. Only minor problems as far as I can see, like the neck muscle and her hair in the back keep shifting around.

>> No.2112107

>>2112097
>2nd time animating
Unless you rotoscoped that gif I don't believe you. That or you're a genius.

If you're a genius anon I look forward to your next post, if this is your 2nd gif your 3rd is gonna be good enough to pay money for.

>> No.2112115

>>2111180
>this isn't much of an animation, more of a slide show, need to add some inbetweens, seems alright so far dough

That ain't how it do. Inbetweens are just the icing on a cake.

>> No.2112117

>>2112107
>its rotoscoped.

>> No.2112399
File: 7 KB, 250x141, timing.gif [View same] [iqdb] [saucenao] [google]
2112399

>>2112107
>>2112117
didn't rotoscope, just came across pic related and thought "huh, i could do that"

>> No.2112403

>>2112399
What do you use to animate anon, obviously not flash.

>> No.2112409

Is rotoscoping just what you call tracing when it's an animation?

>> No.2112418

>>2112403
used firealpaca (i'm on a macbook) to draw the frames, then used an online gifmaker

>> No.2112433

>>2112409
yeah. tracing a video. It's not the same thing as referencing a video which some people for some reason think is the case.

>> No.2112558

>>2112399
Then you are a genius. Or at least smarter than 90% of the plebs I go to animation school with. Took them 3-4 tries to understand ease ins and outs even then most are to lazy to fully in between anything so it looks halfway decent. None of them are going to make it. I start the animation track in the fall... hope there's someone in my cohort that's actually gonna apply themselves...

So great job.

Yes rotoscoping is tracing. Referencing video is not frowned upon and is highly recommended so is using normal photo reference and acting stuff out yourself, using a stop watch to help figure out timings.

>> No.2112560

Anyone know how i can simulate tvpaint's pen lines in photoshop?

>> No.2112563

>>2112560
you mean the "penbrush" default? Isn't it literally just a hard round brush?

>> No.2112568
File: 91 KB, 891x801, image.jpg [View same] [iqdb] [saucenao] [google]
2112568

>>2112418
Nigga you a prodigy

>> No.2112573

>>2112097
>2nd time animating

You mean 2nd time you animated something you thought was worth keeping.

I know that feel.

>> No.2112577

>>2112097
where the fuck is her ear

>> No.2112635
File: 116 KB, 630x675, MMikoto.gif [View same] [iqdb] [saucenao] [google]
2112635

>>2112558
Thanks, I wish you luck in your animation endeavors.

>>2112568
thanks

>>2112573
No, I mean legit the 2nd time animating something. My first was pic related in my deviantart days back in 2011.

>>2112577
It's a doll, I ain't got time for that shit (but you're right, I was lazy)

>> No.2112644

>>2112635
You've motivated me to give it a shot. Why should you take all the praise?

What programs did ya use?

>> No.2112653

Just starting out. What are good tools I should have? I just graduated with an Architecutre BA so I know how to use programs and draw, thankfully. Just a tad late to the animators party.

I've used light tables and always thought how they'd come in handy for animation. Does anyone use and can vouch? I'll probably still end up buying one off craigslist.

Also, just like >>2112644 says, I need to know what main programs animators use. Like the main programs I usually use in architecture studio are Rhino, Autocad, Illustrator, etc. I'm looking for a list of programs that are usually open when an animator is working.

Will post work here. Parents gave me the OK to switch professions, so I'm pretty hyped.

>> No.2112656

>>2112653
Tvpaint and toonboom are the beset animation programs.

>> No.2112663

>>2112644
I don't have any animating programs, I just use what I have;; firealpaca (like paint tool sai for mac) for the frames, and an online gifmaker to stitch them together. You're better off asking other people what they use, because I have no idea.

Additionally, knowing how to draw in general helps. One could be an animating master but if their art looks like shit it won't be very good. Just in my opinion.

>> No.2112664

>>2111105
>I'm gonna try to keep this general alive, anyone have suggestions for the OP post copy?
I know it's gonna need the pdf that Anon mentions here: >>2100157

>> No.2112668

>>2112664
it can be found on the fellowbro's book list linked at draw threads

>> No.2112673

>>2112668
I know; I'm saying it should be included in our OP post, as well.

>> No.2112700

>>2112653
Light tables are the shit, I built my own ghetto setup using a glass office desk with a sliding drawer for a keyboard underneath. Put the lights on that and boom, instant light table.

Also, side note, I feel bad that you had to ask your parents permission to "change careers". Must be a rough life.

>> No.2112723

>>2112700
I've decided on getting used to a tablet first.

And yeah, it's kind of stressful. I've only recently learned how to think for myself. Late bloomer, lol.

>> No.2112732

>>2111105
Link with downloads for some basic animation texts, includes:

Animators Survival Kit, Cartoon Animation, Advanced Animation, Drawn to Life volumes 1 & 2.

Just started uploading so not all files will be present if you follow the link. But they will be soon.

https://mega.co.nz/#F!3p8CwQZD!DR2mC-kw0TyQQ8Uw3T6JYg

>> No.2112740
File: 33 KB, 240x135, sandwwwwhalf.gif [View same] [iqdb] [saucenao] [google]
2112740

I tried.

>> No.2112745

Any recommended learning material for studying cinematography?

>> No.2112746

>>2112745
I guess the answer would be storyboarding

>> No.2112747
File: 143 KB, 720x480, walkCyclePencilTest2.webm [View same] [iqdb] [saucenao] [google]
2112747

>> No.2112748
File: 148 KB, 720x480, walkCyclePencilTest3.webm [View same] [iqdb] [saucenao] [google]
2112748

>>2112747
fucked it all up when I added a body. too much leaning forward. gotta go back and fix it.

>> No.2112751

>>2112745
Study composition in general.

>> No.2112754

>>2112748
The head pretty much stays in place.

>> No.2112760

If animation is so cool, how come Egoraptor doesn't do it anymore?

2d is dead in the west.

>> No.2112763

>>2112760
Egoraptor is getting his life energy sucked out by that vampiress he calls his woman

>> No.2112764

>>2112754
Yeah, I need to loosen that neck up a bit, also seeing the ribcage keeps changing size as well. Thanks anon.

>> No.2112765

>>2112760
Because he'd rather beat his ugly girlfriend

>> No.2112774

>>2112760
if you want to be a jewish money grubber you're in the wrong profession

>> No.2112779

>>2112774
You are correct

>> No.2112799

>>2112760
He still does it supposedly, he just doesn't finish anything anymore. He talks about it in that big April Fools blog, that he just animates for himself now.

>> No.2112841

>>2112799

Did that guy make any original animations not based off others characters. Every video someones linked has always been based on a video game or show. I personally would find that creativly draining.

>> No.2112844

>>2112740
cool

blog?

>> No.2112846

>>2112841
He called it 'playing the game,'.. and it did bring him success. But yeah, I guess he's through with it. He talked a lot about how he drew stuff that many people would like to start a following first but it doesn't sound very convincing, seeing as how he doesn't produce anything at all now.

>> No.2112847

>>2112841
Yeah, Mr. Literal, and one other fucked up one called eighteen

>> No.2112865

>>2112841
Girlchan in Paradise? Or whatever it was called. Though considering it was supposed to be just a parody of anime I don't know how original it would be.

>> No.2112869

>>2112774
Become real estate

>> No.2112900
File: 1020 KB, 500x274, Upupupu.gif [View same] [iqdb] [saucenao] [google]
2112900

>>2111856
jeepers

>> No.2112924
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2112924

What are some good puppet rigging animation programs, /ag/? Do what this anon said >>2112656
can do, puppet rigging?
>pic related of what I wanna achieve

>> No.2112926

>>2112924
Flash is the best for that.

>> No.2112927

>>2112924
I think After Effects and Flash can do it.
Most 3D modeling programs can maybe.

>> No.2112929

>>2112926
>>2112927
Hmm, I'm a little reluctant about flash but thanks, I'll look into it. Especially AE

>> No.2112930
File: 6 KB, 600x338, anim_6_06.gif [View same] [iqdb] [saucenao] [google]
2112930

>>2112900
Why are so many anon's afraid to try?

>> No.2112946

>>2112924
That's not puppet animation, that's where they draw a full picture and then deform it to make it move; close but not the same. You can do that with Esoteric Spine and After Effects, but not Flash.

>> No.2112952

are there ways to animate more dynamically? Or does it all just come through experience?

https://www.youtube.com/watch?v=VcByqfzrCYw

>> No.2112953
File: 990 KB, 500x499, sippy.gif [View same] [iqdb] [saucenao] [google]
2112953

I recently dug up this old one from a few years back. It's special in that I still like it somehow.

>> No.2112954
File: 491 KB, 1200x2080, walk on 10s.gif [View same] [iqdb] [saucenao] [google]
2112954

Flash is shit I don't get how Bahi can put up with this unless he has some one else doing the line clean up. Need Retas or an actually good Toon Boom tut.

>> No.2112955

>>2112954
In surprised there's no plugins to fix Flash's SHIT brush. The fact that flash has had the same fucking brush for a decade is absolutely insulting regardless.

>> No.2112972
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2112972

>>2112953
What music do you guys animate to? I'm listening to "funk/soul/disco" track on spotify so mostly music like this: https://www.youtube.com/watch?v=OfJRX-8SXOs&list=FL3t93CzJNoFuyQQm5EkUAtA&index=4
while I try animating this nightmare again.

>> No.2112978

>>2112972
Mainly Konami's composer's stuff https://www.youtube.com/watch?v=5pokM7jU5So

>> No.2112987

>>2112972
Soundcloud hiphop instrumentals. The beat helps me work on a good tempo

>> No.2112988
File: 141 KB, 1319x577, music02.jpg [View same] [iqdb] [saucenao] [google]
2112988

>>2112972
>>2112978
>>2112987

Did you even read the Chapter 1 of the Animators Survival Kit?

>> No.2112990

>>2112988
Yes I did actually. I only use the music when the thinking process is pretty much over, and I'm just finalizing.

>> No.2112991

What are some good animation forums?

>> No.2112994

>>2112988
not listening to music is just one way to animate. just because milt kahl didn't listen to music because he was busy concentrating doesnt mean that everyone has or should adopt that workflow. not everyone has the same animating process.

>> No.2112995

>>2112978
I can respect that.
>>2112987
this too. I mostly like lyric free music since they aren't as distracting but songs with somber verse like with that nina simon are good too.
>>2112988
hahahaha Yeah I did. I know what milt kahl says but It's near impossible for the brave heart soundtrack to distract me so much that it will effect my animation.

>>2112991
cartoon brew, animation mentor, and 24 second club are the communities that I hang out in.

>> No.2113004

>>2112991
Hyunsdojo is were im mostly at. Lots of stickfigure animators tho.... so your gonna have to work around em...

>> No.2113010
File: 103 KB, 384x313, IDontKnow_zps6eca6db7.jpg [View same] [iqdb] [saucenao] [google]
2113010

Why do you guys complain so much about flash's brush when you can't draw for shit anyways? A line tool ain't gonna help you.

>> No.2113015

>>2113010
I don't mind the brush, but goddamn, I wish the gaps would just close consistently, so I could just fill shit, and be done with it...

Toon boom is better, because the stroke editor, but it's still a pain, sometimes, and you almost have to have a goddamn $300 graphics card to render the damn stroke editor in real time...

>> No.2113027

Hi anons, I have a drm free copy of tvp... would anyone be interested in having it for dl? Will set up something when I get home from work if so.

>> No.2113029
File: 893 KB, 1920x1080, 3Lewd5Me.webm [View same] [iqdb] [saucenao] [google]
2113029

eheh

>> No.2113033

>>2113027
>drm free
You mean pirated?

>> No.2113035

>>2113029
stiff movements/10

>> No.2113040

>>2113029
Need more secondary motion and follow through, brah.

>> No.2113047

>>2113033
Yes cpt obvious.

>> No.2113052
File: 633 KB, 233x468, 9e3fe700a99db69272073e711a9063cd.gif [View same] [iqdb] [saucenao] [google]
2113052

>>2113027
Link us anon.
Also I know minus8 uses tween an stuff for his loops but god damn, how does it look so good?

>> No.2113100

>>2113052
Just got home from work... here ya'll go
https://mega.co.nz/#!TpFUkRwA!ywgKir8TsTViVmG-VIRNvXVV0EaclBCUw9U-i2MNJT4

Happy animating!

>> No.2113120

>>2113100
>.exe

Do you have a mac version too? I have hunted the web for months looking for a mac tvp but literally no one has uploaded one anywhere. I think I'll just have hurt my wallet and buy it for £950... ouch. Or buy a pc.

>> No.2113166

>>2113052
Overlapping actions. All the limbs are not moving at the same speed at the same time.

Also he's starting the movement at the hips and all the movement is following it's own arc.

>> No.2113202

>>2113100
thank you based anon

>> No.2113351

>>2113100
It works.....just hope no viruses were attached. But thanks anyways anon

>> No.2113354
File: 8 KB, 600x338, anim_6_07b.gif [View same] [iqdb] [saucenao] [google]
2113354

>> No.2113365

>>2111105

/whew

I always had trouble drawing and inbetweening Knees properly, but am relieved to see that none of you can draw a tucking knee either.

>> No.2113367

>>2113365
is that really something to be happy about?

>> No.2113369

>>2111105
i wanna put a storyboard together with music and shit, what program should i use

>>2112745
http://everyframeapainting.tumblr.com/post/100600898586/movie-recommendations

>> No.2113381

>>2113369
You're not gonna make it, bro.

>> No.2113396

>>2113029
bla bla typical talk of Secondary Motion, followthrough vocab terms etc, but try to just think about it logically. The jelly tits should be moving down as the body starts to move up. They're tugged around by the torso. They should not be leading the Motion.

Try some straight ahead. In the zone you have no choice but to consider causality and physics. Move a leg a little, and then logically figure out what kind of tension it places on other parts of the body, and push/pull those parts logically. If the character seems off balance, let them fall and see what happens. Draw larger/smaller spaces as things accelerate/decelerate. Don't try to make a movie or do anything intentional, just throw around a "dummy" and explore physics. Be a simulator for science.

>> No.2113397

>>2113369
Well I would just draw the storyboard on some templet in whatever art program your most comfortable with. Then save each frame individually then compile and sync in Adobe premier pro or flash if you can handle the shit smoothing. Usually I just voice act something egorapter tier then key frame it. Storyboards or only good if you got people and budget to manage.

>> No.2113428

>>2112954
>sakuga/disney

what

it's "full frame" and "limited" for fuck sake, and "sakuga" doesn't even mean full frame.

>> No.2113439
File: 1.29 MB, 500x231, tumblr_nnqq5oSzlM1r3rdh2o2_500.gif [View same] [iqdb] [saucenao] [google]
2113439

>>2113428
Are you retarded? maybe you're right, but disney/sakuga is a lot easier to understand. No one cares about your faggot technical terms you autist.

>> No.2113441

>>2113439
kekekekekeekekekekekekeekekekekekekeekekekekekekeekekekekekekeekekekekekekeekekekekekekeekekekekekekeekekekekekekeekekekekekekeekekekekekekeekekekekekekeekekekekekekeekekekekekekeekekekekekekeekekekekekekeekekekekekekeekekekekekekeekekekekekekeekekekekekekeekekekekekekeekekekekekekeekekekekekekeekekekekekekeekekekekekekeekekekekekekeekekekekekekeekekekekekekeekekekekekekeekekekekekekeekekekekekekeekekekekekekeekekekekekekeekekekekekekeekekekekekekeekekekekekekeekekekekekekeekekekekekekeekekekekekekeekekekekekekeekekekekekekeekekekekekekeekekekekekekeekekekekekekeekekekekekekeekekekekekekeekekekekekekeekekekekekekeeke

>> No.2113443
File: 896 KB, 331x380, 1408655344618.gif [View same] [iqdb] [saucenao] [google]
2113443

>>2113439

>> No.2113445

>>2112930
you're not very amusing, are you?

>> No.2113452

>>2113439
but you're saying that "sakuga" is the same as full frame animation which is most definitely not the case.

>> No.2113474

>>2113120
Sadly no mac version, my apologies macanon, I cannot help you. There is hope however, get bootcamp or a similar emulator of windows for Mac and you should be ok. It will be much easier than buying a pc.

>> No.2113480
File: 46 KB, 418x381, 1432977137525.jpg [View same] [iqdb] [saucenao] [google]
2113480

>>2113120
>he has a mac

>> No.2113482

>>2113120
If you are so poor, you shouldn't have bought an overpriced computer in the first place.

>> No.2113489
File: 273 KB, 267x403, final2D_3.webm [View same] [iqdb] [saucenao] [google]
2113489

>> No.2113491

>>2113489
I fucked up the leg.... you can't really tell it's bouncing just looks like shit. Also rushed the end with to few frames in too little time, and that hand wave looks just bad. Anything else?

>> No.2113495

>>2113491
Too energetic. His head is rocked like he's driving over a bump.

>> No.2113500

>>2113491
Spacing and timing are things that you'll just get over time if you practice daily just do loops. My problem is that I don't space enough every time I look at my Gurren Laggan design works I'm impressed how they get that classic dynamic gainaxy flare. You just got go big then ease in. Also in most animes they mainly do holds and waist up movements aka lip sync heads and arms.

>> No.2113501

>>2113491
Hope this helps.
https://www.youtube.com/watch?v=J1cHAzKta9w

>> No.2113507

>>2113500
>daily loops
Thanks, I was actually gonna try to start doing stuff like that but wasn't sure if it was a good idea instead of working on something longer. Also I do have serious issues with ease ins and outs, I don't give them enough time or frames even when I feel like I have. Moving holds are something I still can't get right.

>>2113495
Thanks, yea the end of it is way to fast and way to over the top. I'm trying to decide if I will go back to this soon (as in today) or do some other stuff and then go back and fix everything.

>> No.2113509

>>2113381
post ur werk faget

>>2113397
thank you! are the only programs there are to use? I already have the boards, I'm just not sure how to make them into an animatic. /g/ seemed a bad place to ask.

>> No.2113512

>>2113501
This is super helpful, thank you.

Be back later with a loop of some sort. Probably a fixed version of the flight loop I posted in the last thread.

>> No.2113529

>>2113509
Sony Vegas is a solid choice and there's always windows movie maker I remember doing my first animations in ms paint and moviemaker in middle school. It's shit but it works. Other than that I only know of this one animatic software you'll have to google around for it though. Also you could do it in photoshop by putting the frames in the ps time line then export it as a video.

>> No.2113556

Why is it so difficult to draw in Paint? It can't be just my touchpad alone, right?

>> No.2113562

>>2113029
at least it's colored and shaded

>> No.2113734

>>2113369
>studying Star Wars for editing
What a disaster.
>>2112954
Someone else is doing the clean up. Also, what is your gif supposed to illustrate, and why are the feet on your 2s sliding?
>>2112740
It's kind of hard to tell what the first character is doing with the cards. Moving them up before down, and changing the angle of them from facing her body to something more parallel to the table might help it read better. Looks pretty good overall though.

>> No.2113744

>>2113734
>What a disaster.
Uh, are you kidding? Star Wars has probably the best editing of all time. They managed to fix all the horrible writing and directing choices in post production, turning a forgettable B-movie into a masterpiece.

>> No.2113756

>>2113734
Because all I did was edit the leg line after the passing position from the previous frames. Just moved them over which is lazy I know but I was only looking at the leg spacing differences.

>> No.2113770
File: 32 KB, 382x261, walk.gif [View same] [iqdb] [saucenao] [google]
2113770

>>2113744
Paul Hirsch did a great job, but it's still well cut shit in my opinion. I think it would be a better use of time studying something that didn't need to be chopped to hell and back to be cohesive.
>>2113756
ok. Oh, and for reference most animu walks are on 3s.

>> No.2113841
File: 10 KB, 600x338, anim_6_07c.gif [View same] [iqdb] [saucenao] [google]
2113841

having trouble, conveying the impact.

>> No.2113844

>>2113841
Try shatter out when it lands instead of just crumbling

>> No.2113855

>>2113841
Think of a case hitting the ground.
Do pieces bounce?
Not really.
Does it just crumble?
Obviously not.

What the pieces do actually do, though, is shoot across the floor a short distance at high speed, decelerating fairly rapidly, before coming to a halt, at around the same time. Some pieces would go further than others, in roughly the same amount of frames.

That's assuming a fairly smooth surface, such as kitchen linoleum. Pieces on carpet would likely have more of a short bounce, followed by one more very short bounce, with less distance traveled outward.

>> No.2113859

>>2113855
Oh, and a very small chip, or two flying quickly through the air and out of frame might help convey impact force.

>> No.2113912

>>2113841
Have it bounce slightly up then fall on its side.

>> No.2114002

>>2113841
Too many frames occur during the impact. An animator once said that to show intense impact you never show the actual frame where the objects connect, you show before and after and let the viewer imagine it. I think it's in animators survival kit but might be wrong.

>> No.2114083
File: 19 KB, 320x200, lloooas.gif [View same] [iqdb] [saucenao] [google]
2114083

>>2112844
don't have one yet
>>2113734
I also have no idea what the characters were doing here since I was still testing the program. I see what you mean though.

>> No.2114138

>be me, the guy who drew wasps (and other stuff) in the last thread

>11th grade is ending, we're learning about romanticism is music
>the teacher tells us that we're allowed to do an animation with a romanticist music track in the background instead of the listening test
>I could get the highest grade on the listening test, but I decide to do an animation instead, because it would push me out of my comfort zone and might be fun
>I'm the only one who decided to do animation
>https://www.youtube.com/watch?v=miypJ2xxJy8
>teacher got mad as fuck today, complained that it's only 30 seconds, threatened to half my grade if I don't animate the whole music track (1 minute 30 seconds) by the end of the term
>"If you only animate half the music, that's like answering only half the listening test"
>"O-okay, I understand"
>I have until tomorrow night to animate one more minute or I will either fail music or get the lowest grade possible without failing
>it took me least three days to animate the 30 seconds part
>cried in the school lavatory for half an hour, came home and cried again

I'm sorry for this /b/-tier greentext, but I'm a very gentle soul and wanted to get this out of my system. If you're going to give a creative task, the least you could do is understand the effort that goes into it. I mean, it wasn't THAT much effort, but still a lot more than listening and remembering some songs and their authors.

>> No.2114222

>>2114138
I hate say this but your teacher is in the right here. You had two options, you took the more difficult option and didn't finish your work. Nobody forced you to pick the animation task. You misjudged and it backfired.

Sure, your teacher probably has no idea how much effort goes in to animating, or maybe he does, I don't know him, but you yourself knew how much hard work it takes and you should have been able to judge the situation properly.

Now, learn from your japanese animus and finish the animation, no matter how half assed the result is, fucking stills and repeated frames and whatnots. who knows, maybe he wont crucify you if you do that.

>> No.2114230

>>2114222
No his teacher isn't 'in the right'. His teacher is a certifiable retard who obviously has no idea how much work goes into animation. What a fucking cunt, what if bee bro took on a longer song? He has to animate the whole fucking thing to earn the same grade as some other retard doing a fraction of a fraction of the work? This teacher should be ashamed of himself. WE LOVE YOU BEE BRO DON'T EVER LEAVE US BEE BRO

>> No.2114234

>>2111105
Anyone know of any easy to use 3d animation programs? I want to focus solely on the animation aspect, to get a feeling of how to make dynamic animations. Given how 3d animation is considerably faster than simply drawing every frame, I feel it would be a very good learning tool.
I've been playing around with MMD and MMM a bit, but they're very cumbersome to work with.

>> No.2114238

>>2114230
Nobody was forced into taking up the challenge.
The options were literally
>A: do the basic thing that is commonly required to pass this class
or
>B: do this super hard assignment if you want
How is the teacher to be blamed for someone trying to be a special snowflake and then not being able to deliver?

>what if bee bro took on a longer song?
Then he would be stupid for doing so. Quite simple.

>> No.2114244

>>2114238
You do have a point. The thing is, the fact that I had to animate the whole song came as a surprise to me. She didn't mention anything about that before today. But fuck it, I won't go to sleep if I can't get at least 30 seconds animated today.

>>2114234
I can't say how simple Maya is to use, but you can download pre-rigged things and animate them there.

>> No.2114257

>>2114238
Yeah, nah. The teacher is shit with ridiculous expectations, go fuck yourself cunt, you obviously don't know shit about animation either you stupid fuckboy. Bee Bro made a charming, hand drawn animation with a clear beginning, middle and end set to the required song. Even at 30 seconds, hell, even at FIVE FUCKING SECONDS the effort expended to do an animation would be many, many times that of "HURR listen to these songs and remember who wrote them DURR", stupid fuck. The retarded faggot cunt teacher being this obstinate about Bee Bro animating every single second of this song is simply fucking unfair and him bullying Bee Bro is bullshit. If he was going to be this big of a fucking queer faggot about it he simply shouldn't have even offered the option; there was no way for Bee Bro to know beforehand that he was setting himself up to a guaranteed fail of an entire class because the faggot teacher doesn't know what the fuck he's doing. He's bullying Bee Bro plain and simple.

Bee Bro your teacher isn't in the right but because the stupid faggot is in charge you're going to have to do something. You should have the Bee sitting on a reed swaying in the breeze for 50 seconds or something, you're probably not going to get as many points as your classmates if the fucking retard teacher isn't entertained from beginning, middle or end though. What a fucking terrible situation he put you in.

https://www.youtube.com/watch?v=5Q19QNBkh0Y

>> No.2114258

>>2114257
you'll never get to fuck his boypussy no matter how hard you kiss his ass, mate.

>> No.2114263

>>2114244
>she

That explains it. Fucking women are absolutely retarded when it comes to this sort of thing.

>I won't go to sleep if I can't get at least 30 seconds animated today.

Professional animators in studios are expected to get like 30-40 seconds of animation done in a WEEK at their full-time position. Your teacher is a MORON.

>> No.2114264

>>2114258
Eat shit you fat saucer tits faggot fuckboy low test beta cuck queer

>> No.2114337
File: 168 KB, 964x731, fluffy nigga.jpg [View same] [iqdb] [saucenao] [google]
2114337

>>2114258
I'm still mad nigga don't think this shit is over, this dumb ass teacher must be smokin' some clover.

My boy Bee Bro hasn't done a damn thing wrong, his whack ass teacher should suck my 3 inch dong, we know this Bee nigga hard yeah this Bee nigga strong, that's why I'm comin' at you'll niggas with this immaculate song.

How can a teacher have such crazy expectations? Dropping bombs on young niggas with no reservations? If you give your students a choice then you should make it fair, got a Bee nigga pullin' out his pollen-speckled hair.

It clearly ain't the same as "answering half the test", this stupid ho should know this nigga doin' his best. Drawing pictures set to music by hand isn't easy, and to deride and threaten kids like that is fuckin' sleazy. It's the teacher's fault alone for not explaining the project, you can tell this bitch is some liberal arts major reject. She's pushin' him around when it's really her failure, and I'm sure if you've read this far you've found that I've nailed her.

>> No.2114352
File: 555 KB, 1080x720, frame13,11.gif [View same] [iqdb] [saucenao] [google]
2114352

>>2114337
I dindu nuthin, nigga. It's hard to be extremely sad after reading this text. T-thanks.

>> No.2114360
File: 48 KB, 500x500, 1348943218191.jpg [View same] [iqdb] [saucenao] [google]
2114360

>>2114352
Don't worry fam, even if you bomb 11th grade because of this ignorant ass chicken head ain't no one gonna be saying shit when you're the next big nigga on the independent animation scene. Just BEE URSELF, G.

>> No.2114506

>>2112991
You're already on the best one.

>> No.2114517

>>2114337
mad respect

>> No.2114602

>>2114506
No....just...no

>> No.2114606

>>2114602
tell me a better one, then?

>> No.2114719

>>2114602
The fuck you doing in my hood, then, nigga?

>> No.2114836
File: 14 KB, 750x422, anim_6_08.gif [View same] [iqdb] [saucenao] [google]
2114836

>>2113844
>>2113855
>>2113859
>>2113912
>>2114002

All this advice helped, some what improvement over >>2113841, ty.

>> No.2114840

>>2111105
I like OP's gif :)

>> No.2114842

>>2114836
I expected more pieces of the box to fly out. Also, the two pieces in the background shouldn't bounce, they should go in a straight patch similar to the two pieces in the foreground.

>> No.2114845

>>2114842
I kept the number of pieces small to cut down on secondary motions, even those were a pain. The piece only bounced after hitting the wall.

>> No.2114851

>>2114234
Maya. It's not the easiest, but it's the industry standard, and it's free.

>Given how 3d animation is considerably faster
lol you think that now

>> No.2114856

>>2114234
I mean it's easier if you don't know how to draw...

>> No.2114860

>>2114856
Or if you remember you have to polish your 2D animation.
>>2114851
How is it even a question of whether it's easier or not? In terms of just the animation, it's simple puppetry.

>> No.2114861
File: 424 KB, 320x240, cg5l3fioveuikslj5ywt0thewjkn.gif [View same] [iqdb] [saucenao] [google]
2114861

My second try at animation, is it decent ?

>> No.2114869

>>2114861
lmao

>> No.2114872

>>2114860
He said faster, not easier. CG is faster at first because it's a puppet, but once you get the basic animation in, there's all the tedious graph editing for every joint of every finger, and you can't just pass it off to a cleanup artist. Ultimately it's about the same.

>> No.2114875

>>2114861
It's not completely awful, longer than 3 seconds, and you actually finished it, so you're ahead of the curve, already.

>> No.2114883

>>2113100
I pray your future endeavors will be fruitful, glorious anon.

>> No.2114884

>>2114875
well alrighty then, that's good to know

>> No.2114941

>>2114836
looks much better in my opinion. nice job.

>> No.2114982

>>2112765
Why do people hate Suzy?

>> No.2114991

>>2114982
She's pretty ayy lmao looking, and she's gotten fat.

>> No.2115257

>>2114991
Is that it?

>> No.2116029
File: 108 KB, 791x561, flightLoopRoughgif.gif [View same] [iqdb] [saucenao] [google]
2116029

just roughs, need to do a lot of clean up and add like 3-4 more frames at least.

>> No.2116037

>>2112763
She turned him into an SJW too.

>> No.2116042
File: 1.15 MB, 999x777, fighting buddies.gif [View same] [iqdb] [saucenao] [google]
2116042

this took me a couple of hours. im super new too animation and just learned that less frames sometimes looks more fluid and better than MORe

>> No.2116048

>>2116042
>less frames sometimes looks more fluid

More frames always look more fluid. Properly spacing them is what troubles most people.

>> No.2116114

>>2114138
Jesus man, I'm really sorry to hear about that. Your teacher is a complete fucking idiot. Good luck on finishing your assignment.

>> No.2116121

>>2116042
Looks pretty nice. You got a blog or something?

>> No.2116381
File: 95 KB, 750x500, anim_6_09.gif [View same] [iqdb] [saucenao] [google]
2116381

did a head turn. drawing on model is suffering, even with ctrl-v.

>> No.2116667

>>2116381
How long is her fucking neck?

>> No.2116768
File: 390 KB, 1920x1080, pool's open.webm [View same] [iqdb] [saucenao] [google]
2116768

took forever

>> No.2116779

>>2116768
holy shit

>> No.2116850

>>2116667
It's just a exercise...

>> No.2116852
File: 2.93 MB, 720x539, 2dd8fd6cc371525857daad84da2eff8b.webm [View same] [iqdb] [saucenao] [google]
2116852

Can someone tell me what this type of animation is. Is it simply very well done puppet rigging? Or is it something else.

>> No.2116855

>>2111856
why is the head moving too? And why is the head moving really slowly?? Unless this is supposed to be some sort of creepy rag doll it really isn't great though. Keep at it though

>> No.2116858

>>2112747
loved this. Always love seeing pencil tests

>>2112748
The body really let you down in this one. Posture should remain more or less straight for a standard walk cycle, also the head should also stay straight. You've definitely got the arms and legs alright though, post results when you fix it up, would love to see more

>> No.2116859

>>2112930
ball size and shape is changing too much, makes it really difficult to actually follow. Your timing however seems okay, just work on the consistency of your drawing. Richard Williams had an inbetweener on a TV show one time and the TV show had a specific style were the eyes were oval. Williams drew all the key frames of his scene with the oval eyes but the inbetweener hated the style of the TV show and when doing all the inbetweens he drew the eyes circular. Incidentally, the scene looked wrong and the eyes were changing every frame and it just looked wrong

>> No.2116863

>>2112988
Clearly they are complete geniuses and we will be seeing them strive in the industry

>> No.2116866

>>2113770
right arm seems to stop a little unnaturally. Try swinging it back a bit more, seems a bit robotic almost like it's going back and bouncing against something

>> No.2116871

>>2113841
A good thing to do would be to take the frame when the object first touches the ground and scrap it, take it out. Page 93 of The Animators survival kit they show a test Ken Harris did for a coyote being fired into a wall. And they showed 7 frames (including a frame of the coyote's head making contact with the wall) and then after they showed 6 frames where they scrapped the second last frame and it made the sequence a lot more powerful and dynamic. Basically the action can be implied instead of explicitly shown, just like a smashing object

>> No.2116875

>>2114234
Maya and possibly Soft Image too. Soft Image is great for character animation specifically and both software are really similar because they're both Autodesk so they go hand in hand

>> No.2116887

>>2114851
>>2114856
There's genuinely no doubt in my mind that it's faster and easier, based on both common sense and experience. I'm not talking about the rendering process and making it look good, but the raw animation itself.
I don't intend to work with 3d animation, but I think it's a great way to learn. If you draw something, it's difficult to get a sense of timing, especially with more complex characters. Redrawing takes a lot of time. In 3d, you simply move the thing around like a doll, play with timing, and correct as necessary.

>> No.2116938
File: 1.69 MB, 800x450, output.001_3.webm [View same] [iqdb] [saucenao] [google]
2116938

>>2116887
>>2114234

Use Maya, you get it for free with an educational license.

>faster
3D animators at the big studios don't go any faster than 2D animators in the past, in fact often slower. This is because in 3D you have to polish to a higher level or it looks bad (no cleanup dept. as well). Rough 3D animation looks like ass. You also animate on ones all the time, meaning you're animating double the frames a lot of the time.

>easier
Now this has validity to it since it doesn't require drawing skills. Arguably, in raw animation skills, 3D requires at least as much or more (everything is on ones and is very detailed). Good drawings also give you natural appeal, whereas with 3D you're constantly battling the mechanical look. But on the other hand like you said, revision is way easier.

You're right, you will improve in 2D from doing 3D and vice versa. It will force you to think more about the animation in an isolated sense when you do not have to worry about drawing. But part of my point if you are not experienced in 3d is that you might struggle to translate the same appeal/dynamics you get in 2D.

>>2116768
This is really nice, my only thing is that when she stops at the end there could be a little more overlap, like in the hair or hands.

>>2116042
I like this, maybe if the person catching the punch reached that pose a couple frames sooner, it's a little weird to me how they both reach the key at the exact same time. Try adding a few frames before she does the expression take too.

>>2116381
If this is mainly an exercise to draw an on-model turn I would do it in place, it's hard to see errors if the head is moving across the whole screen.

>>2116029
For the speed of the upward movement of the wings I feel there is too much overlap.

>> No.2116972
File: 1.28 MB, 988x703, 345.webm [View same] [iqdb] [saucenao] [google]
2116972

>>2116852
Live2D, I was thinking on making a thread so maybe we could figure it out how to use it. I have the program but all the tutorials are in Japanese. It basically consist in two tools, a mapping tool to connect the parts and a animator tool to move it around and also make scripts (for example lip sync, blinking, etc), pic related, it's hatsoone miki.

>> No.2116977

>>2116972
Im pretty sure they dont use live2D. Theyve been doing animations LONG before live2d came out.

>> No.2116987

>>2116768
looks great, but i suggest you take some time off and get better at drawing. Imo the drawing itself isnt very apealing, but overall great job

>> No.2117003

>>2116977
Yeah probably, Photoshop has the same mapping tool it's not new, so maybe it's just a bunch of techniques using different programs. but Live2D gathers the same tools in one program so I think you could achieve the same level of animation without too much hassle, if you understand how to use it.

>> No.2117005

>>2116987
>anatomically correct
>color choice is pretty spot on
>telling them to get better because you don't like the style.
Don't get me wrong i'm not saying there isn't anything that could've have been a bit more refined, but the way you worded that just seemed like you had a personal grudge with style they chose.
Instead of generally telling them to get good, why not point out the flaws and give some direction on how to improve?

>>2116768
The one thing that bugs me the most about this is the arms.
they kinda just stop at the side and they seem a little off like they're too close to the torso when she stands still. There should be some space in between and the shoulders are misaligned in the last frame.

>> No.2117013

>>2117005
>telling them to get better because you don't like the style.
I think what the artist was going for was a anime looking style or whatever, and i actually love anime and pretty much all styles that fit into that genre. But i just dont find his drawings very appealing.
I have nothing more to complain about, only the way he drew his character. Everything else is pretty much spot on like you stated

>> No.2117040 [DELETED] 

>>2117003
Its probably like this right?

https://www.youtube.com/watch?v=-bXtXtmRwdE

Thats basically puppet rigging? I think?

>> No.2117046 [DELETED] 

>>2117003
Its probably like this right?

[YouTube] Jinx Login Screen - Rigging (embed)

Then end up with stuff like:

https://www.youtube.com/watch?v=zWe4I6dXvms
https://www.youtube.com/watch?v=VvBpWymbzcQ
https://www.youtube.com/watch?v=2KZejC0CRL8

Thats basically puppet rigging? I think?

>> No.2117050

>>2117040
>>2117046

Good Job,
But honestly that's pretty cool I didn't know you could do that stuff through photoshop.

>> No.2117056
File: 2.73 MB, 640x480, 0d1cd63d7220fbfa86e0fc9021abc2a9.webm [View same] [iqdb] [saucenao] [google]
2117056

>>2117003
Im wondering if its basically like this:

https://www.youtube.com/watch?v=-bXtXtmRwdE

Then you get results like:
https://www.youtube.com/watch?v=2KZejC0CRL8
https://www.youtube.com/watch?v=VvBpWymbzcQ
https://www.youtube.com/watch?v=zWe4I6dXvms

But im a bit doubtful because it seems a bit more advanced than that.

>> No.2117103

>>2117056
nope, second video has CG in the fire, light, bubble, robot spinning, ring spinning and particles. the body of the girl is puppet rigging.

Third video is CG in fire, smoke, fireworks, light and the background are just layers moving to the left and resizing. The body and chinese rocket thing is rigging.

4th video is more explanatory, the only puppet rigging here is what you see in the first video, all other effects are CG, the backgorund is just a drawing.

Your pic can be done with live 2D or puppet rigging, the camera trick makes it look more advanced. In fact you can even animate a character ruing around while turning the camera with a the euclid version https://www.youtube.com/watch?v=8SMDLnC-cMU

>> No.2117105

>>2117103
>and the background are just layers moving to the left and resizing
Actually maybe it's a 3D background with 2D sprites buildings, but they're definitely static drawings not 3D buildings.

>> No.2117107

>>2113439
That looks rotoscoped, I can tell because I have seem a lot of incompetent anime art in my time.

>> No.2117113

>>2116972
>>2117056
lol dude shut the fuck up
you clearly don't know what you're talking about

>> No.2117116

>>2117107
Yes, it's rotoscoped.
Japanese animators can't draw realistic animation.

>> No.2117126
File: 84 KB, 770x750, ss+(2015-06-10+at+07.42.47).png [View same] [iqdb] [saucenao] [google]
2117126

>>2117056
This is almost kind of cute

>> No.2117128

>>2117103
Yeah im mainly talking about the body movements.

Guess ill start experimenting with puppet rigging soon.

>>2117126
Thanks for the compliment.

>> No.2117142

>>2116768
You actually used too many frames at the wrong times and it ended up pretty stiff, this is common beginner mistake when you don't do kinetic sketches first to feel out movement

>> No.2117146

>>2117142
Post your work, faggot.
I bet you can't even animate a proper bouncing ball.

>> No.2117152

>>2117146
Not that guy, but why are you so mad? Are you even the guy he criticized?

>> No.2117164

>>2117142
i'd argue its fine for the character's personality, probably some more overlap would be nice but the movement should be determined by the acting.

>> No.2117172

>>2111105
OP next time make clear that this is warm-up and tell 'em it was Zone's

>> No.2117210

>>2116768
lel you just outdone everyone in this thread.

Congrats.

>> No.2117219

>>2117113
I don't understand why you are so mad.
He didn't say anything that should have triggered such a response.

>> No.2117222

>>2117210
kek
It's not difficult to outdo everyone in this thread but he did a good job nonetheless.

>> No.2117236

>>2117222
That's true.

BUT THEM TRIPS BREEEEH.

>> No.2117286

>>2116768
5/5, but the way the arms stop at the end is very awkward, like an anon already pointed out.

>> No.2117331

>>2111105
Nigga you stole her thighs

>> No.2117342

>>2116768
Sorry but I don't understand the enthusiasm of other people over this

Well judging from some of the work posted in here, I can kinda see

>>2116042
This one's my favorite. Would love to see it polished up.

>> No.2117348
File: 1.40 MB, 1280x720, Tanzkreis.gif [View same] [iqdb] [saucenao] [google]
2117348

Took me 9 Hours

>> No.2117360

>>2113491
>>2113489
actually it's pretty good; since only you are working on it

>> No.2117362

>>2117348
Doesn't seem like there is enough of a wind up for the jump, but other than that I kinda like it. Polish it up if you want, it could be even better. But either way keep at it!

>> No.2117602

>>2116768
10/10

>> No.2117610 [DELETED] 
File: 443 KB, 1920x1080, pool's open on all 3s.webm [View same] [iqdb] [saucenao] [google]
2117610

>>2116987
>>2117005
You guys are right. I need to start flipping my keys and check the balance more too.
>>2116866
>>2116938
>>2117286
I originally intended for this to be on all 3s, instead of ending on 2s like the first one. I know this is a lazy fix, but does this look any better? Some retarded part of me wanted more snap somewhere, but it's probably not where >>2117142 is referring to.

>> No.2117613 [DELETED] 
File: 445 KB, 1920x1080, pool's open with 2s.webm [View same] [iqdb] [saucenao] [google]
2117613

>>2117142
I reworked the timing using more 2s in the beginning and ending on 3s, which is closer to the motion for the arms that I imagined while drawing the keys, but it breaks the walk into being impossibly fast.
tl;dr I need more practice and I need to draw better.

Thanks for the compliments though, people.

>> No.2117618

>>2117613
You got some numbered roughs? I'd love to see your process.

>> No.2117626

>>2117613
how much did it took bro? just to take reference. I have an assignment where I need to animate anything to my like, but I dunno if I have the time to do a glorious frame by frame animation

>> No.2117631

>>2117116
Except they can, as of today Japanese animators are the BEST animators in general.

>> No.2117640
File: 443 KB, 1920x1080, pool's open all 3s.webm [View same] [iqdb] [saucenao] [google]
2117640

last 2 frames got switched, so reposting.
>>2116987
>>2117005
You guys are right. I need to start flipping my keys and check the balance more too.
>>2116866
>>2116938
>>2117286
I originally intended for this to be on all 3s, instead of ending on 2s like the first one. I know this is a lazy fix, but does this look any better? Some retarded part of me wanted more snap somewhere, but it's probably not where >>2117142 is referring to.

>> No.2117645
File: 442 KB, 1920x1080, pool's open starting with 2s.webm [View same] [iqdb] [saucenao] [google]
2117645

>>2117142
I reworked the timing using more 2s in the beginning and ending on 3s, which is closer to the motion for the arms that I imagined while drawing the keys, but it breaks the walk into being impossibly fast.
tl;dr I need more practice and I need to draw better.

Thanks for the compliments though, people.
>>2117618
coming right up
>>2117626
1 full day for keys, and about 30 minutes per in between. 16 frames for the water, and 26 frames for the character, so something like 48 hours of work. That and a day for compositing and trying to figure out After Effects.

>> No.2117647
File: 166 KB, 1000x563, keys.gif [View same] [iqdb] [saucenao] [google]
2117647

>>2117618

>> No.2117664

>>2117640
Shadows need a bit of work. It's most noticeable with the ones under her breasts. When she bends over, a shadow should develop over her torso/legs, rather than two static circles under her breasts. Looks good other than that.

>> No.2117754

>>2117645
the movement feels awkward and uncomfortable.

kudos for the animation though i admire the overall polish

>> No.2117766

>>2117645
how long does it take? Do you need help?

>> No.2117777
File: 240 KB, 666x622, spacing.png [View same] [iqdb] [saucenao] [google]
2117777

>>2117754
That's why I went with the 3s over 2s.
>>2117766
A little over a week. Don't know what you mean by help though.
>>2117664
Thanks, unfortunately I think I'm going to try to move on to something new. I'll try not to be as static next time.

>> No.2117797
File: 42 KB, 650x250, ARGHAG.gif [View same] [iqdb] [saucenao] [google]
2117797

I wish i could draw

>> No.2117807

>>2117797
shit thats actually pretty good. nice and fluid

>> No.2117813

>>2117797
It's not so bad as all that. You're just about done with the hard part

>[now, comes the loooooong part]

>> No.2117814

>>2117777
quaaaaaaaaaads

>> No.2117832

>>2117813
>>2117807
Thanks, all of that actually took several hours to do.. Haven't animated in a while but I want to get back into it. I hope improving my art skills will make everything faster.

I used to animate stickfigures when I was younger.. I'll post some random violent things I made when I was 12 for reference

http://www.fastswf.com/Z7EThcY

>> No.2117838

>>2117832
What was your name? I used to be way into the whole "stick figure fight animating" thing and I might remember you

>> No.2118067

Any tips on coloring and shading a lot of frames at once?>>2117777

>> No.2118083
File: 38 KB, 560x560, 2dd.jpg [View same] [iqdb] [saucenao] [google]
2118083

>>2116938
>Rough 3D animation looks like ass. You also animate on ones all the time, meaning you're animating double the frames a lot of the time.

>get a new vidya card
>suddenly I can play at 60fps instead of my regular 30
>have to wait months for my vidya to load because I forced the animators to go back to worn on all those extra frames

I'm glad I didn't go all the way to 120fps or this shit would never start.

>> No.2118109

>>2118067
Use something like Paintman or TV Paint that will recognize your colored lines. Other than that, it's just bucket tool like a mad cunt.

>> No.2118123

>>2117797
It actually has really nice movement. But like you said, your drawings need work.

>> No.2118140

>>2118083
I know it's a joke post, but if people don't know, stuff is usually animated at 30fps and then interpolated to 60+ in games

>> No.2118230
File: 88 KB, 750x500, anim_6_10.gif [View same] [iqdb] [saucenao] [google]
2118230

>> No.2118243

>>2117777
it's not so much about the timing as it is the movement itself

although the timing as also a little even

>> No.2118252

>>2114861
this is really nice. the actions going on in the background read well, the acceleration is felt and the timing is pretty nice.

>> No.2118260

Do you have a blog anon :^)

>> No.2118263
File: 367 KB, 800x571, frogattack7.gif [View same] [iqdb] [saucenao] [google]
2118263

>> No.2118287

>>2118263
Add a bit more emotion to it the bird thing doesn't even look surprised that he just powered up and just kinda sits there like he doesn't get paid enough to care.
other than that only thing I can complain about is a lack of frames, nice job I like it.

>> No.2118363

>>2118260
No shame in shilling for yourself man.

>> No.2118405

>>2118263
I remember this from like a year or two ago man

>> No.2118439

>>2113010
Don't use that logic with me, I understand brushes dont help you draw but to put it into perspective drawing in flash is like trying to a paint brush in real life to draw precise lines. The tool is shit

>> No.2118450

Can someone summarize the technical aspect of making an animation? For example, make the sketch in animation program like TVpaint, import layers to paint program, import layers to edit program, save as video... something like that? I'm so lost.

>> No.2118459

>>2118230
Try to make the blink faster, usually closing it is faster than opening them, check some cartoons or something.

>> No.2118521

>>2118450
Just do everything in TVpaint. animation, cleanup, color, even backgrounds if you want. Then just export the cuts and edit them together with some editing software.

>> No.2118556

>>2118450
Photoshop 5-6 supports animation, btw

go pirate it

>> No.2118557
File: 9 KB, 360x270, aa.gif [View same] [iqdb] [saucenao] [google]
2118557

I don't understand TVpaint too complicated

pic related made in easy toon in 999999 hours so much better.

>> No.2118856

>>2118557
I like TVPaint, but the interface is shit. People say the 11 is THE BEST.

>> No.2118880
File: 108 KB, 480x600, anim_6_11.gif [View same] [iqdb] [saucenao] [google]
2118880

>>2118459
better?

>> No.2118913

>>2118880
they look like curtains closing anon, take a second and look at someone blinking and see how fast it is, yours is way too slow

>> No.2118917

a SECOND animation thread!? nice job guys keep up the good work. I've been trying to animate over the last few days but I honestly think I'm getting worse. After reading books about timing and everything. For some reason everything looks off now. I will keep trying though.

>> No.2118946

>>2118880
It doesn't really needs that many frames but try editing the frame speed of the eyelid when it's below 3/4 of the eye by x2. For faster blinking just edit the part when it closes the eyelid.

Google anime blinking gif or disney blinking gif there's plenty of examples and all follow the same principle, open the gif in an editor and see for yourself.

>> No.2118949
File: 431 KB, 640x360, giphy.gif [View same] [iqdb] [saucenao] [google]
2118949

>>2118946
forgot the ritsu

>> No.2118956
File: 16 KB, 405x300, experimento-bola-1.gif [View same] [iqdb] [saucenao] [google]
2118956

i used PS for this. I want to get into motion graphics but i don't really know if the transition to after effects will be too intimidating.

>> No.2118960

>>2118956
make a big ball sticking smaller things as it rolls on

>> No.2118973
File: 1.46 MB, 350x197, SProut-1.gif [View same] [iqdb] [saucenao] [google]
2118973

>>2111105
I'm gonna do it /ic I'm gonna make an animation!

>> No.2118976

>>2118973
Looks cute mang, keep it up fam, for real though nigga, I'm looking forward to it!

>> No.2119347

>>2118880
this is creepy. your work is creepy and not good

>> No.2119354
File: 669 KB, 1286x696, Screen Shot 2015-06-12 at 18.13.48.png [View same] [iqdb] [saucenao] [google]
2119354

Here's few. Feedback would be greatly valued.

https://www.youtube.com/watch?v=PqA3RSVCR1M&feature=share

https://www.youtube.com/watch?v=qLAntiCobBw&sns=fb

>> No.2119361

>>2118949
>>2118946

Thanks for the reference.

>>2119347
what do you want, an apology?

>> No.2119375

>>2119361

an apology won't make your animation any better.

>> No.2119402

>>2119354
Great sound design and direction, but your proportions are all over the place when the characters move. Practicing construction and gesture would do you a lot of good. That shot zooming up the skeleton was really fun though.

>> No.2119448
File: 12 KB, 294x568, one.gif [View same] [iqdb] [saucenao] [google]
2119448

>> No.2119665

>>2119448
Not enough squish as it makes contact with the floor

>> No.2119671

>>2113529
thanks also!

>> No.2119691
File: 65 KB, 900x900, 44958493.jpg [View same] [iqdb] [saucenao] [google]
2119691

A warning for anyone thinking about buying Tvpaint. I just bought the standard version and now I discover it needs a fucking dongle in order to run, this is incredibly frustrating. You literally can't use the program without it plugged in hogging a usb slot. What were they thinking? I get that it's to help stop piracy but this is so cumbersome and impractical.

>> No.2119695

>>2119354
They're a little slow, work on timing, think of how it would work in real life speed, the skeleton ones better than the shadow one as far as the timing and speed goes. Sometimes you really do need less frames

>> No.2119699

>>2119354
Nice stuff.

I love the sounds. Where did you get them? Did you record them yourself or is there an archive of free sfx somewhere I don't know about?

>> No.2119700

>>2114884
Yep, I must agree. I see potential here

>> No.2119703
File: 1.93 MB, 245x187, 1361611264838.gif [View same] [iqdb] [saucenao] [google]
2119703

>>2119691
mfw I pirated tvpaint and dont need any assed dongle

>> No.2119707

>>2119703
I would have too if there were any cracked mac versions out there. I searched and searched but there are none. And I'm not installing windows just to run 1 program.

>> No.2119727

>>2111856
I cant handle the tits trying to fall off.

>> No.2119815

>>2119691
since you bought a legit copy why not use the pirated version and use the fact that you bought a legit copy to protect yourself from any legal issues?

>> No.2119870
File: 68 KB, 480x270, ball1.gif [View same] [iqdb] [saucenao] [google]
2119870

Holy shit I can animate on my phone!

>> No.2119893

I'm actually retarded, can anyone help me?

I've looked up "animating on 2s" and "on 3s", but I don't understand what they mean. For now I'm just looking at the thread, but what do those things mean so I can keep up?

Thanks.

>> No.2119894

>>2119691
Ironically, the program is incredibly easy to pirate. They seriously need to ditch the dongle.

>> No.2119895

>>2119893
Animating on 2s means using the same drawing twice each time, same with 3s. It's basically animating at half FPS without having to actually change the FPS.

>> No.2119989

>>2119893
Animating on 1s is drawing every frame, animating on 2s is every other frame, 3s is every third, and so on. The higher the number, the less work you have to do, but the choppier it'll look. Typically Disney stuff is 1s, TV cartoons are 2s, and anime is 3s.

>> No.2120142

>>2119402
>>2119695
>>2119699

Thanks for the tips! I'm really new to animation and your input helped to pinpoint the problems I have also seen in my work. The skeleton zoom was my favourite part to animate, great to hear that you found it fun.

As for the sound design, I got a lot of help from my friend who studies audio-visual media culture. There's a private archive where he got most of the sounds. Some of the voices and music are self made also.

>> No.2120428
File: 1.44 MB, 960x540, gf.gif [View same] [iqdb] [saucenao] [google]
2120428

>>2119870
This app is literally blowing my mind. I can even import audio and scrub. I need a surface pro 3 stat.

>> No.2120451

>>2120428
wut app is dat, you're doing pretty good there too by the way, there's something to be said about frame economy in animation, I think a lot of us need to be realistic about how we go about it if we ever want to finish anything by ourselves.

>> No.2120464

found a good animation tumblr worth checking out

http://toubun14.tumblr.com/

>> No.2120465

>>2120451
It's called rough animator. It's on android and I recommend getting a stylus to use with it. The app and the stylus amount to about 12 dollars total.

>> No.2120468

>>2120428
what app?? Why aren't you naming it

>> No.2120469

>>2120428
>let me continue to be so amazed at this app!
>but i won't say what app it is!!!!
>until someone comments on my animation because i'm a fucking attention whore!!!!

>> No.2120472
File: 1.32 MB, 486x273, tumblr_nls2h9EXl71u6ofceo1_500.gif [View same] [iqdb] [saucenao] [google]
2120472

>>2120464
forgot to attach an attention catcher

>> No.2120475

>>2120464
there's so much fucking stuff on there, really good tumblr

>> No.2120486
File: 295 KB, 440x329, 1432269819348.png [View same] [iqdb] [saucenao] [google]
2120486

>>2120428
is the surface pro great for animating? i have been thinking of buying a sony xperia tablet to use for reference photos and maybe even animating on the go.

>> No.2120489

>>2120486
The surface 3 from what I hear is second only to the Cintiq companion 2 (it's also less than half the price).

>> No.2120490

>>2120489
Also personally I'm strongly considering waiting to see what the companion 3 looks like but the waiting for an announcement of any kind is killing me.

>> No.2120631

>>2116852
this in particular was done in flash, have you played the games? the swf files are all there.

>> No.2120920

When i draw or even animate i think 3dimensional. Is this also helpful to practice 3d animation? Sorry if it's offtopic.

>> No.2120935

>>2120631
The animation may have been done in another program though right? I mean, those are definitely raster graphics and not vector.

>>2120920
Well if you're talking about making the maquette I guess so.

>> No.2120950

>>2120468
>>2120469
I already said it was called "rough animator " haha but I was at the range so I couldn't check my phone sorry.

>> No.2121295

when I am animating slow movements I am having issues keeping the lines in check. I suffer from squiggle lines for slow movements, how do I fix this? besides paying close attention and taking time to get every line right. Or did I answer my own question?

>> No.2121317

>>2121295
Do roughs, first, and find your hotkeys for flipping between frames.

When you do cleanup, you'll find you need to constantly flip between the previous frame, and the current one, to see the previous line, and look at subtle differences between corresponding lines on different frames to keep consistency. Think how old school animators would have 3 pages between their left hand fingers, and constantly flip between them. That's why.

>> No.2121710

>>2120428
Damn, thanks for the tip. Bought it straight away.

>> No.2121748
File: 419 KB, 1600x900, themorphingnosemansayshello.gif [View same] [iqdb] [saucenao] [google]
2121748

Any tips?

>> No.2121765

>>2121748
Animation-wise, there's really just not enough there to comment on. I think you need to work on your line quality. As it stands, it's much too scratchy, which is just generally unappealing in art. It's especially important in animation though, because viewers have to be able to read the shape in a fraction of a second. Speaking of shape, the face seems like it was just thrown onto an oval... i you could look into drawing heads that would be good. I'd recommend you work on your drawing skills before you focus too much on animation.

TLDR; Focus on solid lines/ construction. Also, you should read the animator's survival kit by Richard Williams, it should be quite useful. Hope this helps!

>> No.2121793

>>2112946
Does anybody else know any other software for this? I remember a while back on /a/ someone had animated some H manga using a japanese program but I can't find anything about it.

>> No.2121824
File: 484 KB, 380x285, howisthatanimated.gif [View same] [iqdb] [saucenao] [google]
2121824

>>2121793
example image for the kind of animation I'm talking about

>> No.2122585
File: 1.10 MB, 853x480, no.gif [View same] [iqdb] [saucenao] [google]
2122585

>> No.2122595

>>2122585
make the arms jiggle

>> No.2123832

>>2117640
What program did you use?

>> No.2123902

>>2116042
K U N O
WE MISS YOU