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/ic/ - Artwork/Critique


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File: 114 KB, 500x500, beg75586.jpg [View same] [iqdb] [saucenao] [google]
2082513 No.2082513 [Reply] [Original]

As usual :
>Because we should not have to make new threads or post in draw threads with our fundamental exercises. Feel free to post even the smallest exercise you have done to show you are still trying, do not give up.

(dont forget to resize+jpg before posting 4mb pngs)

OLD THREAD: >>2078193

>> No.2082525

Hello again, friend of a friend

>> No.2082564

>>2082525
wut?

>> No.2082575

If I'm in a situation where I don't have access to any reference pictures, how should I practice my drawings?

>> No.2082580
File: 171 KB, 1045x868, ss+(2015-05-10+at+07.18.35).jpg [View same] [iqdb] [saucenao] [google]
2082580

I guess my sketches being digital preclude it from being in the sketchbook thread?

>> No.2082582

>>2082575
from your uwn body, the world around you and imagination. Good lucky

>> No.2082590

>>2082580
Which software/tablet/brush size do you use?

Sketching digitally on 1000x1000 with a small brush size is hard because it's hat to see the lines unless you zoom in to sketch

>> No.2082592

>>2082580
oh shit! all the volume! all the flow!

>> No.2082599
File: 80 KB, 1000x1000, OldGeezerStudy2.jpg [View same] [iqdb] [saucenao] [google]
2082599

posting in here since an anon from the study thread said I should. mind you, it kinda sounded like an insult but he wasn't being very helpful. do any of you have any tips?

>> No.2082614
File: 1.25 MB, 2448x3264, IMG_0096.jpg [View same] [iqdb] [saucenao] [google]
2082614

>>2082513
Halp. Really wish I had the reference picture.

>> No.2082628
File: 160 KB, 697x963, dirty_slutz_xxx.jpg [View same] [iqdb] [saucenao] [google]
2082628

these are the rules

that's what they say

you spend your life trying

to git gud someday

>> No.2082631
File: 847 KB, 1382x1530, image.jpg [View same] [iqdb] [saucenao] [google]
2082631

I haven't had any formal training whatsoever and haven't drawn seriously since high school. How much do I suck and why?

>> No.2082633

>>2082631
a lot and because you didn't read the sticky

>> No.2082634
File: 1.13 MB, 1024x1994, 1431298450743.jpg [View same] [iqdb] [saucenao] [google]
2082634

How is this for practice?

>> No.2082638
File: 1.28 MB, 4965x3510, lesson-5-42.jpg [View same] [iqdb] [saucenao] [google]
2082638

>>2082628
Don't just do random ellipses, if that's what's happening there. You should practice them in perspective. The idea is that your brain should be learning to guide your hand not only to draw the shape correctly, but also to keep it within constraints that are useful. Practicing line control and perspective in one.

Pic related is kind of crappy, but an idea of what I'm talking about.

>> No.2082640

>>2082590
I use SAI and a medium Intuos
The canvas isn't actually 1000*1000, just the screenshot I took of it. I don't know anything about brushes or their settings so I just use the basic round brush set to 60 opacity. That lets me get lighter and darker lines on the same layer, since I'm too lazy to use layers.

>>2082592
Thanks anon!

>> No.2082652
File: 1.83 MB, 3264x2448, 20150511_011254.jpg [View same] [iqdb] [saucenao] [google]
2082652

Trying circles. Drawing with my arm movement. They looks better than yesterday

>> No.2082662

>>2082652
I see some scribbling still. Draw it faster, don't think about smoothness or connecting the end to end. Shadow the movement of drawing a circle by just hovering your hand above the page before going in and doing it in one fell swoop

>> No.2082664
File: 9 KB, 640x400, loomis.png [View same] [iqdb] [saucenao] [google]
2082664

>tried my hand on intous ch4800 (cheapest shit because money)
>gimp and loomis
How far am i from becoming Stahn Lee?

On serious note, everytime i try to draw the stylus seems to think i right-clicked it and it's very infuriating. And it took me to google on finding circle drawing tool the way i want in Gimp.
Should i use photoshop instead?

>> No.2082666

>>2082662
I'm doing it very slow, I'll try to draw faster

>> No.2082669
File: 29 KB, 640x360, WIN_20150314_183528.jpg [View same] [iqdb] [saucenao] [google]
2082669

drew this a couple months back, had a nearly destroyed calendar with a rhino in it from 2002, so i referenced it, i don't really draw often and this was the first thing i have drawn in about two years
I also haven't drawn anything since, bacck in february/march, what do you guys think?

>> No.2082680
File: 40 KB, 600x794, PaintBrushgrip.jpg [View same] [iqdb] [saucenao] [google]
2082680

Ive been holding my pencil paintbrush style my entire life, just closer to the tip/center. How important is it that i learn to hold it correctly if i want to pursue this hobby and actually get better?

>> No.2082681

>>2082664
go for SAI. grab it here, you dont even need to install anything. https://mega.co.nz/#F!2RARFaLA!VTiQb6eRXfV4V6mYQ6FJTA

and get some vilppu videos while you are there

>> No.2082682

>>2082664
>Should i use photoshop instead?
sure, unless you're against pirating

>> No.2082683

>>2082666
Don't draw slow, too much time to think
Draw fast and thoughtlessly

>> No.2082695

>>2082680
It doesn't matter.
t
d
o
e
s
n
'
t
m
a
t
t
e
r
.

>> No.2082700

>>2082681
>link to a download
i-i trust you anon, i-it's not malware.

>> No.2082701

>>2082695
thanks for answering my stupid question

>> No.2082703

>>2082700
its the fucking link thats been around for ages on the /b/ drawthreads...

>> No.2082712
File: 111 KB, 800x800, bored.png [View same] [iqdb] [saucenao] [google]
2082712

I'll start loomis soon

>> No.2082713

>>2082640
Intuos Pro?

>> No.2082720
File: 138 KB, 506x1080, swiftlyyoung.jpg [View same] [iqdb] [saucenao] [google]
2082720

Should I even continue this? The pose is starting to look wonky to me -- especially in the shoulders. I've been doing all I can to make the sweater mask the issues. (I haven't begun her lower half just fyi)

>> No.2082728

>>2082713
Yep

>> No.2082753

>>2082664
use a pencil you silly

>> No.2082767

>>2082720
Her right shoulder is too far from her neck causing ths right side of her chest to be wonky and her left shoulder is circular

>> No.2082821
File: 369 KB, 1179x815, lumus.jpg [View same] [iqdb] [saucenao] [google]
2082821

Loomis heads.
P-photo reference
L-Loomis' book
I-imagination
Comments/crits/redlines welcome

>> No.2082961
File: 770 KB, 950x672, a.jpg [View same] [iqdb] [saucenao] [google]
2082961

I try to study anatomy, but all those details are overwhelming. how do you deal with this? going one by one? (study the cranium for a time, move to the torso, etc.) when I do so, I still have difficulties putting everything together.
I know that I need to draw a lot, so it will get into my system, but I want to do it effectively.
should I study the skeleton first and then move on to the muscles? like building layer on layer.
I don't have access to life drawing classes atm, so I need to stick to skelly software, anatomy books and the internet in general.

any advice?

>> No.2082979
File: 2.02 MB, 3264x2448, nakadai.jpg [View same] [iqdb] [saucenao] [google]
2082979

Thoughts. Be honest as you always are.

>> No.2082982

>>2082979
oh fuck. Sorry first post here, forgot to resize.

>> No.2083191

>>2082720
You should work on your brushwork. That looks awfully muddy and uncanny.

>> No.2083192
File: 2.28 MB, 2432x4320, IMG_20150511_095513923.jpg [View same] [iqdb] [saucenao] [google]
2083192

McSpider

>> No.2083193
File: 2.20 MB, 2432x4320, IMG_20150511_120750029.jpg [View same] [iqdb] [saucenao] [google]
2083193

>>2083192
And his bug friends

>> No.2083199
File: 363 KB, 2387x2048, rsz_img_20150511_122917318.jpg [View same] [iqdb] [saucenao] [google]
2083199

>>2082652
>>2082662
also do each circle several times in one stroke to "sure it up," rather than just doing one quick circle. It helps your muscles practice the motion, and with each pass you'll automatically correct the mistakes you made. When you're starting out, your circles should look like this.

>> No.2083219

>>2083199
That's terrible advice. It's important for beginners to get used to clean linework. Going over the same circle time and time again is hardly better than chicken-scratching.
AFAIK, Peter Han, Scott Robertson & co recommend to first "ghost" over the paper to get a feeling for the shape, and then try to draw the circle/ellipse/curve/straight line in one clean go.

>> No.2083226
File: 1.13 MB, 1193x1503, img017.jpg [View same] [iqdb] [saucenao] [google]
2083226

is this the circle thread

>> No.2083231

>>2083219
This was something I learned from drawabox.
Either method works, it's just a matter of how you approach it, and what you intend to get out of it.
http://drawabox.com/lesson/1

>> No.2083236
File: 627 KB, 743x1024, rsz_1.png [View same] [iqdb] [saucenao] [google]
2083236

How's this?

>> No.2083238
File: 52 KB, 378x316, loomy.png [View same] [iqdb] [saucenao] [google]
2083238

hay guys

>> No.2083240

>>2083238
is the ass face intentional?

>> No.2083244

>>2083240
was gonna ask the exact same thing!

>> No.2083246

>>2083240
ask loomis

>> No.2083247
File: 421 KB, 1854x1534, onemin.jpg [View same] [iqdb] [saucenao] [google]
2083247

>> No.2083250
File: 208 KB, 1000x965, twomin.jpg [View same] [iqdb] [saucenao] [google]
2083250

>>2083247
yikes, forgot to resize

>> No.2083254
File: 29 KB, 380x525, figures2.jpg [View same] [iqdb] [saucenao] [google]
2083254

>>2082513
Can anyone post their geometrical 3D figures practices? In perspective

>> No.2083274

Which Peter Han videos should I watch/how will they help me improve?

>> No.2083282

>>2083274
Dynamic sketching

>> No.2083314
File: 145 KB, 388x1004, 69_swiftoutfit.jpg [View same] [iqdb] [saucenao] [google]
2083314

I am literally sick of working on this, so here /ic/, you have it. Too many problems that I can't really fix with my lack of knowledge, which tells me I need to be studying instead of rendering.

>>2082720
Thanks, amazing how you don't notice something 'til someone says it

>> No.2083315

>>2082767
Oops, meant you in the above post, not myself.

>> No.2083319
File: 53 KB, 1400x1050, Doodle.jpg [View same] [iqdb] [saucenao] [google]
2083319

i think i finally got the tablet to cooperate with me. It took me too long to realize that there was more wrong with my tablet then my technique.

>> No.2083338

>>2083319
>i think i finally got the tablet to cooperate with me. It took me too long to realize that there was more wrong with my tablet then my technique.
???
Are you sure? Figure map is 2-dimensional. Build it from forms, not shapes. Make some of those arms coming at us, receding into the bg, I would say your technique needs a bit of work but I dunno maybe your tablet was just that busted

>> No.2083346

>>2083338
>>2083338
im just happy that messing with the settings can give me enough leeway to actually improve on what i need to actually improve on, instead of wondering why my pencil drawing differ so much from my tablet ones.

i was mostly looking at how the shoulder would look moving it in a simple way.

>> No.2083353

>>2083346
You're forgetting that the clavicle moves with the arm when it raises. You're getting a bit ahead of yourself, as said earlier focus on forms

>> No.2083354
File: 58 KB, 1400x1050, Doodle.jpg [View same] [iqdb] [saucenao] [google]
2083354

>>2083346
i can alteast play with it now instead of thinking im retarded because i cant make a straight line

>> No.2083407

>>2083231
>>2083219
>>2083199
Thanks Anons.
I need to control the line, how the arm moves. I'm trying all the tips. Thanks :)

>> No.2083418
File: 2.01 MB, 1483x2442, 30secgestures.png [View same] [iqdb] [saucenao] [google]
2083418

Can never get the hang of gestures.

>> No.2083477

>>2082652
I'm doing circles too, and I feel like I'm developing some muscular aind brain memory as I can see things get better when I'm practicing. Keep going

>> No.2083552
File: 94 KB, 1500x1500, slam.jpg [View same] [iqdb] [saucenao] [google]
2083552

Would it be wrong to request some feedback on this?
It took me a while to draw this (two hours), but I'm somewhat pleased with how it came out.

>> No.2083562

>>2082525
I knew you when
our common goal was waiting for the world to end :D :D :D

>> No.2083563

>>2083552
read the sticky

>> No.2083567

>>2083563
My post seems to be in accordance to the four rules.
Please elaborate.

>> No.2083569

>>2083567
Character looks like cardboard cut out. Very flat.

>> No.2083571

>>2083569
Thank you. I'll revisit the depth section of the guides.

>> No.2083572

>>2083567
Read the sticky just means that your issues lie in a lack of fundamentals, one that the sticky shows you how to improve
The same is said for "needs more Loomis"

>> No.2083573

Fuck your sticky

>> No.2083574

>>2083572
Noted.
Is it recommended to re-try drawing what I had going with the fundamentals fresh in mind?

>> No.2083576

>>2083571
Don't judge around the subject. You'll need to figure out how to draw the character in the nude. Putting on clothes at your stage is an awful idea.

It's also very possible that you're not ready to draw figures just yet. Judging from the drawing alone, you're getting waaaay ahead of yourself. But I'm not sure what else you've drawn.

>> No.2083578

>>2083552
well, you need some studying of perspective and anatomy at the very least. try to look at things in 3d rather than 2d and look deeper into images and others' art. otherwise, keep at it.

>> No.2083600

>>2083562
Now that the truth is just a rule that you can bend
:D finaly! Thanks anon!

>> No.2083732

How would you draw an empty glass bottle? I'm not sure how to make it transparent.

My attempt, I just shade the entire thing in, and it fails to look 3D. Not sure how to approach this.

>> No.2083755
File: 229 KB, 1280x1280, unoriginalname3.jpg [View same] [iqdb] [saucenao] [google]
2083755

trying to git gud.
any critiques?

>> No.2083756

>>2083755
Woah, hey guys.

>> No.2083763
File: 421 KB, 779x985, 1.png [View same] [iqdb] [saucenao] [google]
2083763

>>2083732
just read sketching the basics by koos eissen/roselien steur that had a few pages on transparency (glass). maybe you should check it out.

>> No.2083768

>>2083756
w-what?

>> No.2083780

>>2083755
Eyes feel too big. Reminds me of a bug. The cheekbone also makes her look like a skeleton. I'm not sure if that was intentional. She also has a very thick, manly neck. The distance from the chin to the pit of the neck makes her feel like a giraffe.
>take the distance from the bottom of the nose and the bottom of the chin
>bring distance down to bottom of chin to find the pit of the neck.
She has tiny arms and hands.
Main problem is the proportions.
>Eyes too big
>Pit of neck/clavicle line too low
>tiny rib cage/arm/hands
Also lose some definition on the sternocleidomastoid. It makes her look like she is tensing up her entire body. It just looks weird.

Get down the basic proportions and draw the entire figure up to the crotch. You're not skilled enough to accurately "guess" the proportions. You can always crop the figure later. Not too bad just keep the proportions in mind to ensure you don't draw aliens.

>> No.2083784

>>2083763
I picked up their book a while back, but haven't looked into it. This should help a lot, thanks anon.

By the way, a question on photoshop:
I'm currently using their default ruler, but I think it's shit. Any good alternatives?

>> No.2083790

>>2083780
Thanks mate. Will definitely try and fix those (obvious) mistakes.

>> No.2083800

>>2083768
Welcome to EB Games.

>> No.2083817
File: 283 KB, 831x895, plusvag.png [View same] [iqdb] [saucenao] [google]
2083817

Why are loomis' female hips so skinny? I mean, I don't think I've ever seen a female like this in my life -- in real life or in port -- and yet he writes that this is the ideal proportion?

>> No.2083821

>>2083817
Why are you even going through Loomis?

>> No.2083824
File: 4 KB, 300x168, no.jpg [View same] [iqdb] [saucenao] [google]
2083824

>>2083821

>> No.2083857

>>2083817
Damn. Looks like a man with tits and a vagina.

>> No.2083859
File: 25 KB, 198x197, howdofemale.png [View same] [iqdb] [saucenao] [google]
2083859

started drawing a few months ago, thought I should learn since I was doing sprite work 2 years prior. Any tips?

>> No.2083869

>>2083817
It's a little strange because it's 8 heads tall, plus that's based off of a real body shape that was ideal in his time. I'd say now you'd probably want the hips (1-1/2 heads) and shoulders the same width or the other way around (2 heads hips, 1-1/2 shoulders).

Look through some anatomy books where they talk more about what the average person's proportions are.

By the way, the whole point of "ideal" proportions is to have some general guidelines to keep in mind, as well as things to compare people against. It's like playing spot the difference, and especially with faces it helps you get a likeness down.

>> No.2083873
File: 217 KB, 831x895, ideals.jpg [View same] [iqdb] [saucenao] [google]
2083873

>>2083817
ideals are subjective anon kun

>> No.2083889

>>2083817
>implying you've ever seen a naked woman to begin with in order to make this sort of judgment

>> No.2083907
File: 307 KB, 1024x1024, New Canvas.png [View same] [iqdb] [saucenao] [google]
2083907

Someone mentioned to try SAI and use pencil. I used both but i don't have scanner because i am poor and i am drawing on laptop with intous (small).

I could only upload whatever i draw on SAI though i draw on pencils to help me further. so here it is, trying my hand on dragon ball because i enjoy it.

Anyone have website tips on drawing on SAI?

>> No.2083984

What about when all of ellipses and line exercises come out very good on paper, but when I draw on a tablet it's shit? I bought a cintiq, because i thought it would be the moat easy to transition from paper to tablet.

>> No.2083987

>>2082614
Look at your hand. Now look at the paper. Back at your hand. See it? Draw it.

>> No.2084004
File: 359 KB, 1050x900, III.jpg [View same] [iqdb] [saucenao] [google]
2084004

Please somebody say something constructive. I have difficulties in coloring. Everything looks flat.

>> No.2084014

>>2084004
I think the problem is that you're not thinking about how each parts is connecting to the body.
If you refine the line art a bit more and make it more before coloring, it would help.
also you seem to have a lot of funky anatomy going on there which is semi related to the first point
also you might want to do a black and white one first cause you could improve on your value range especially the darker colors

>> No.2084018

>>2084004
You're rendering an extremely flawed drawing. As a result, you don't know what you're rendering.
Ergo, your rendering doesn't get results.

Go back to drawing and basic draftsmanship.

>> No.2084027
File: 384 KB, 1000x551, skis.jpg [View same] [iqdb] [saucenao] [google]
2084027

>>2084014
>>2084018
Thanks!
Yes, that bunny picture is a pretty simple. I've always just drawn these fast sketches so I can get to coloring asap.

>> No.2084094
File: 406 KB, 2880x1800, Rangershalfdone.jpg [View same] [iqdb] [saucenao] [google]
2084094

1/3

>> No.2084095
File: 396 KB, 2220x1473, Rangersunfinished2.jpg [View same] [iqdb] [saucenao] [google]
2084095

>>2084094

2/3

>> No.2084099
File: 398 KB, 2220x1473, Rangersprogress3.jpg [View same] [iqdb] [saucenao] [google]
2084099

>>2084095

3/3

This is the most detailed piece I've attempted so far. I'm reasonably pleased with it but in retrospect I kind of hate the composition. Any advice on how I can complete this? Lighting it so far has been a nightmare, trying to summon the willpower to finish it... How can I light the scene more believably?

>> No.2084102

>>2083859

You seem to have made good progress for only a few months. Only problem with this pic that really stands out is that the eye is out of position. Try and find a reference image of someone striking the same pose and pull the eye down into a more realistic position

>> No.2084141

>>2083236
Palm of the lower one looks a little bit weird maybe too big? I am not sure but the other one looks amazing, at least much better than I can do =)

>> No.2084158

>>2084099
Push the detail even further.

Have a background. Show reflections in the water.

Either give them faces or clearly show that the faces are obscured in shadow.

Compostion wise I'd prefer to see more foreground, have both rangers aim the same direction. But try to have something in the picture to direct the viewer back into it. The arrows behave like arrows do and make the eye leave the picture.

Lighting wise, choose a direction. Is the light coming from the top, through the foliage? Find reference for sunlight on a forest floor. Is it coming from behind and left? Then why are some parts of the foremost ranger's cape lit, he should be blocking that light.

Your forms and colours are flat, give them some texture and thickness. I'd suggest trying this in greyscale first before colouring. Either way, blend more. Two-tone shading is a limitation imposed on animation, not a stylistic choice.

>> No.2084168
File: 236 KB, 900x1196, 30sec.jpg [View same] [iqdb] [saucenao] [google]
2084168

>> No.2084170
File: 888 KB, 986x569, Screen Shot 2015-05-12 at 4.47.19 PM.png [View same] [iqdb] [saucenao] [google]
2084170

>>2084168
then a warmup light/color study of a movie grab

>> No.2084183

Anyone really struggle with just planning or deciding what to draw/paint? I've been steadily selling prints at a local craft market for a year now but I find the only pieces I create are my own copy's of photographs or similar.

>> No.2084184

>>2083889
>implying just because you're 15 and haven't yet, everyone else hasn't too

>>2083873
yes but this is a book that /ic/ touts religiously. it is just really curious.

>> No.2084189

>>2084184
>it is just really curious.
Or you could just look up what the word 'ideal' means.

>> No.2084194
File: 87 KB, 831x895, 1431412746246.jpg [View same] [iqdb] [saucenao] [google]
2084194

>>2083873

>> No.2084204

>>2084194
>my ideals are impossible
Thats why its called ideals anon
>>2084184
Think by yourself man.

>> No.2084220

>>2083817
You might be surprised, but in Europe there are many women that have a similar conformation to the one pictured.

>> No.2084226

What are some alternatives to Loomis for an absolute beginner?
Most of the stuff in the wiki was beyond my level or just a stand-alone tutorial.

>> No.2084227

>>2084099
>>2084158
To add onto what this anon said about foreground, perhaps even move the character in the foreground closer. Use him to show emotion; an expression that shows more about the story. Is he angry? Is he just doing his job? etc.

>> No.2084232

>>2084220
They must be ugly looking

>> No.2084233

>>2084226
drawabox

>> No.2084236

>>2084226
drawabox.com
>>2084099
would have been neat imo if they were aiming in the same general area like they're assassins or going for a big game kill

>> No.2084238

>>2084233
>>2084236
Thanks

>> No.2084269

I need to master perfect lines, ovals, squares and cubes before draw the human body?

>> No.2084279

>>2084269
It's more a thing you learn on the side after years of drawing experience.

>> No.2084283
File: 83 KB, 811x985, lll.jpg [View same] [iqdb] [saucenao] [google]
2084283

(This was a rough sketch request done a few weeks ago, I just wanted to contribute to the thread)

I have a terrible habit drawing the same nose shape over and over again, and I know that the only way to beat it is by practising drawing more diverse noses.

Beginners, what about you? What is your 'trouble zone'?

>> No.2084289

>>2084279
thanks

>> No.2084320

>>2084183
>Anyone really struggle with just planning or deciding what to draw/paint?

I'm horrible with that. Try the various drawthreads on boards like /tg/ and /vg/ etc. There's also random generators used for roleplaying stuff, they'll generate locations and scenes for you, that you could draw.

>> No.2084450

>>2082664
go for cs2 legal version...

>> No.2084452

>>2082979
mifune?...

>> No.2084505

What can I read to start learning composition?

>> No.2084539

>>2084505
English Composition and Grammar by John E. Warriner

>> No.2084542

>>2084539
no bully

>> No.2084546

im so apathetic when it comes to drawing. I cant find the enthusiasm to render a sphere.

I want to design things but I cant draw and my heads empty.

>> No.2084548
File: 30 KB, 500x401, 1429503010478.jpg [View same] [iqdb] [saucenao] [google]
2084548

>>2084546

>> No.2084549
File: 53 KB, 200x200, 1429740251869.png [View same] [iqdb] [saucenao] [google]
2084549

>>2084548
I don't understand.... anything

>> No.2084550
File: 270 KB, 1280x891, 1423620747320.jpg [View same] [iqdb] [saucenao] [google]
2084550

>>2084549

>> No.2084553

>>2084550
Fuck, man. Not now.

>> No.2084555
File: 135 KB, 670x701, 1386426424142.jpg [View same] [iqdb] [saucenao] [google]
2084555

>>2084550
tfw I know this feel.
what a painful reminder of how life is.

I don't know what image I uploaded. but I will in a minute. after I pick some bread.

>> No.2084557

>>2084555
oh that one... the one that represents sitting staring into nothingness as life passes you by.

>> No.2084559

>>2084546
just need to get that ball rolling anon, I have faith in you.

>> No.2084565
File: 341 KB, 1267x496, wally.jpg [View same] [iqdb] [saucenao] [google]
2084565

>>2084555

>> No.2084567

>muh feels

Get over it, we all go through the same thing. If you feel burnt out just draw through it until you start feeling guilty you are not drawing right now.

>> No.2084569

These threads are as bad as the cancer ones. It's either a hugbox or the blind leading the blind.

What will it take for actual learning to happen?

>> No.2084572

>>2084559
>>2084565
im beyond shame..
im getting a tablet this week, maybe that will enthuse me a bit to draw.

>>2084569
erh... I guess a professional to make an easy to follow idiot proof noob to pro tutorial that everyone can follow to become awesome.

>> No.2084576

>>2084567
>leaving the house for food
>consciously aware I could be drawing
>get a whim about doing something else
>consciously aware I could be drawing so I do so instead
>friend wants me on skype
>consciously aware I could be drawing and start irritated with them

>>2084569
>hugbox
this is almost always used wrong, which isn't really surprising. all art itt is shit, we know it's shit, the posters know it's shit. no point to insult it. and skill is relative, anons can help someone beneath their skill level.

>> No.2084582

>>2084572
>professional to make an easy to follow idiot proof noob to pro tutorial that everyone can follow to become awesome.

Not going to happen. I can't think of one professional who would take the time to teach a bunch of vulgar anons for free and without any control over how the lessons are disseminated. Mods aren't well learned about art (believe me i know this as a fact) and will make it even harder to maintain a productive conversation.

>> No.2084592

>>2084569
post work of kill self. pls.

>> No.2084611

>>2084158
>>2084227
>>2084236

Thanks guys, lots to think about. Don't worry, I always planned to eventually give them faces lol.

You're right about the arrows, massive compositional error on my part...

>> No.2084651

>do my first self portrait after reading that book
>end up looking like a lesbian

i'm kinda pleased with it but i still look like a dyke so i dunno if i can write it off as a success

>> No.2084660

>>2084592
Do you have any sexy nudie pics of your mom I could use as reference. I deleted all the ones I had after we broke up.

pls.

>> No.2084673

>>2083238
The ass face is judging me, judging us all. For wehave terrible art skills.

>> No.2084685

>>2082720
Is that Karlie Kloss?

>> No.2084691
File: 243 KB, 1400x2065, 1420698050850.jpg [View same] [iqdb] [saucenao] [google]
2084691

>>2084685
I don't know who that is. I made up the face. The original base for the body / the outfit is Taylor Swift.

>> No.2084731

>>2084691
god shes so fucking ugly

>> No.2084758

WTF? Depression thread? STFU! Let's draw and post, bitches!
Forget fucking tablet, get a fucking paper , a fucking pen and DRAW!
Draw a bird, a cat, an ant, try to draw your mouse, a little box, crazy and without rules things on your mind. But draw!

Create the fucking HABIT!

Draw five minutes of bizarre things and study (Drawbox.com, Keys to Dray, Loomis, etc) for more 5 minutes! DO it every day. It'll be a shame to now draw if you don't have courage to move your fucking arm to fucking draw!

¬¬ NOW!

>> No.2084763

>>2084758
you're not my real dad

>> No.2084769

>>2084763
Where's your deformed Goku?

>> No.2084771
File: 339 KB, 600x600, niece.jpg [View same] [iqdb] [saucenao] [google]
2084771

im trying to get into live drawing, too nervous to use actually adults, so i practice on kids who won't care how my drawing turns out. my niece can stay pretty still.

>> No.2084782

>>2084771
can I borrow your niece for a "drawing session" too?

>> No.2084791
File: 49 KB, 268x401, garbage.png [View same] [iqdb] [saucenao] [google]
2084791

>>2084102
noted.

Could also use some advice from this angle.

>> No.2084793

>>2084782
yes anon/ we'll skewer her like a spitroast afterwards

>> No.2084806
File: 372 KB, 1920x1280, foranon.jpg [View same] [iqdb] [saucenao] [google]
2084806

Helps to use something like this to understand the planes and angle a little better. I'd suggest practicing less difficult angles first though.

>> No.2084817
File: 104 KB, 700x700, peice of art.png [View same] [iqdb] [saucenao] [google]
2084817

>>2084769
here you go

totally from memory

>> No.2084820

>>2084791
don't forget that the eyes sink into the skull

>> No.2084826

>>2084691
Ahaha that's actually Karlie Kloss, her and Taylor look alarmingly similar though.

>> No.2084828

>>2084817
Great, now keep drawing

>> No.2084831
File: 94 KB, 869x722, ss+(2015-05-12+at+07.29.12).jpg [View same] [iqdb] [saucenao] [google]
2084831

>>2084791
This is not so bad
Sorry if my drawover isn't super nice, I'm not that good at faces myself
But one thing to watch out for is the jawline. It can throw a lot of people off because it's got some funky angles in neutral position already. Try finding where the jaw connects on both sides of the face before blocking it in - find that hidden entry point behind the face! Also, the jaw isn't completely 2-dimensional, I like to draw a ball at the tip to give it some volume. One last thing, remember that the facial features are built on 3d forms - you've done it beautifully with the nose (even kept it on the centerline! A huge beginner's mistake that you've avoided) but the eyes and mouth lack depth. The eyes are on balls, the far one especially looks like a sticky. Draw the eyeball if you have to! The mouth sits on a little hill from the bottom of the nose to the top of the chin. If you look at a skull, the two halves of the jaw jet slightly outwards. One last thing, the far side of the face looks a bit flat -study the skull! You'll learn that the crest of the eye socket connects with the cheekbone, and from the cheekbone to the jawline it's a vacuum of muscle.
I hope this helps. The head is super tough, it's got tons of those weird angles and it's refreshing to see people give an honest effort in head construction. Keep going, dude!

>> No.2084839
File: 94 KB, 675x506, oats.jpg [View same] [iqdb] [saucenao] [google]
2084839

>>2084826
for real? god damn. actually I feel kind of proud I don't know enough about pop culture to tell the difference.

Also I've been shit posting too much so here's Hampton stuff I've been working on quite loosely. None of it was with reference so there's quite a few issues. Basically just a way to internalize what Hampton teaches, to quickly sketch the concept I learned... but then I tend to just keep going and it ends up a big wire-framey mess.

>> No.2084840

>>2082575
best advice youll ever here incoming,ready?

buy a big ass fucking mirror, hang it or just lean it in front of where you work. free life drawing for the rest of your life.

>> No.2084870

Any tips for a beginner going through Loomis? I'm not quite sure if I should be copying or coming up with my own faces. Either way they both look pretty horrible, am I just supposed to live with the fact that my faces will look like shit compared to Loomis?

>> No.2084871

>>2084870
You use Loomis's approach towards using construction as a tool to draw whatever you want. You don't quite know how to properly use it as a tool yet to help you, it takes lots of practice and studying.

>> No.2084873

>>2084870
Gotta draw bad before you git good

>> No.2084874

>>2084871

I get that construction helps with keeping the face proportions and make profiling easier but it sucks because I feel like I'm still symbol drawing or whatever. My faces look too cartoony. Also I can't even into form to save my life, does Loomis cover drawing human forms?

>> No.2084881
File: 1.04 MB, 3264x2448, image.jpg [View same] [iqdb] [saucenao] [google]
2084881

Tried doing construction for the first time.

>> No.2084883

>>2084831
You meant well with the drawover, but you changed the angle of the head
(Im not the op of that draw)

>> No.2084884

>>2084883
The anon who drew over it did right and chose a more graceful angle of which there are many good references for. See >>2084806

>> No.2084890

>>2084884
I don't know if I'd say graceful, the anon who drew over it made it more stiff.
The original has the head tilted slightly towards the back, offering more of the jaw/neck to the viewer, kind of exposing (which works well with the sad eyebrows, also exposing). The redraw looks more inquisitive, and the head isnt tilted backwards, rather straight on the Z-axis.
It's not "all" about anatomy, the original had more --emotion-- in the pose. And while the second one looks better from an anatomical standpoint, it lacks the meaning that the first one has

>> No.2084897

>>2084883
>>2084890
That's embarrassing - I was paying attention to the eyes and not the jawline when I was doing it, which is ironic. Thanks for catching it
I should take my own advice once in a while, haha.

>> No.2084902
File: 52 KB, 1000x1000, weeb2.jpg [View same] [iqdb] [saucenao] [google]
2084902

looking for tips

>> No.2084911

>>2084897
I still found the advice about the structure helpful though, i'll try and keep in mind next time about the jaw line and adding depth to the face.

>> No.2084915

>>2084902
don't sign works at this stage. it means you are attatched to them.
you should not be.
at this stage you are drawing them to chuck em out.
push your values more, lighter lights, draker darks.
loomis, more of him is needed. also look at trhe videos by vilppu

>> No.2084924

>>2084915
thank, to be honest i was planning to post it on some blogs and shit later on, gonna keep working on it now

>> No.2084926

>>2084924
also, flip the image, it will let you see more things that you would have missed before.

>> No.2084954

Are there any books/places I can get some good exercises to help cement the idea of 3d geometric shapes in my head?

>> No.2085012
File: 115 KB, 1096x900, 12-05-15.jpg [View same] [iqdb] [saucenao] [google]
2085012

Switching to photoshop

>> No.2085018

>>2085012
Using flow helps to blend.

>> No.2085073
File: 107 KB, 500x373, pUspMEw.png [View same] [iqdb] [saucenao] [google]
2085073

>>2083238
jk tho its a good ass for a guy

>> No.2085086

How do you get rid of chicken scratch please, they're fucking annoying, I have the feeling that they will keep them forever

>> No.2085087

What are your opinions on Schoolism? £80 for a years sub seems pretty cheap even if it is self-taught

>> No.2085093

>>2085018
I have been painting in Photoshop for nearly a decade, and I have no idea what flow does.

>> No.2085105
File: 178 KB, 1359x905, linktf5.jpg [View same] [iqdb] [saucenao] [google]
2085105

Where can a shitter like me find some good posing pictures, im reading some loomis but i soer of want to look how the actual body looks in different positions and angles

>> No.2085107

>>2085093
in the same shoes as you. I've only ever used the brush tool, the move tool and occasionally the eraser tool.

>> No.2085110
File: 439 KB, 880x682, 1430740861578.jpg [View same] [iqdb] [saucenao] [google]
2085110

>>2085105
I also have this problem of defulting to the same angles, any idea how to combat this?

I had a helpfull anon make this for me showing the extent of the problem

>> No.2085112

>>2085110
Try doing some more gesture.

>> No.2085138
File: 369 KB, 564x877, cantevenman.png [View same] [iqdb] [saucenao] [google]
2085138

how to render properly? everything i paint looks flat. im assuming its because my values are off and it was painted without ref.

>> No.2085139

>>2085138
You also need to establish a light source and vary your line weight.

For edges that are away from the light, use a heavier line weight and for edges that are in/facing the light source, use a lighter line weight. If it's really close to the light source, the outline should just barely be visible

>> No.2085141
File: 31 KB, 306x306, wojak.gif [View same] [iqdb] [saucenao] [google]
2085141

One day, when I will have the time, I'll be with you all in this thread.

>> No.2085144

>>2085139
sorry for being such a nub, but what do you mean by line weight? do you mean thickness, opacity or how hard the brush is? using photoshop btw.

>> No.2085156

>>2085138

learn to draw before you paint

>> No.2085157

>>2085086
pls respond

>> No.2085158

>>2085157
use your arm and shoulder to draw not only wrist.

>> No.2085163

>>2082712
>soon
now

>> No.2085165

>>2085158
Not this anon. On digital it's almost impossible for me but i have no problem with a pen and a paper.

>> No.2085176

When I draw figures in boxes.. should i do it over a gesture?

>> No.2085179
File: 475 KB, 1261x1387, New canvas32.jpg [View same] [iqdb] [saucenao] [google]
2085179

Even while using reference I can't get skin color right and I don't understand why. Any tips?

>> No.2085182

>>2085179
first establish a light source the think about how it affects the skin tone.
the color you're using is fine but you need more range, push the values out a bit more both the lights and dark.
When in doubt examine a few reference to see what's happening to the skin.
also your drawing/basic draft skill can also be improved but you can probably see that yourself

>> No.2085187

>>2085179
ye, i am already working on my drawings. Thanks, I will work on my values.

>> No.2085192

>>2083418
Give yourself more time, 1-2min gestures instead of 30sec. When you feel more comfortable, you can push yourself to see and capture gesture faster.

>> No.2085218
File: 63 KB, 1000x707, study13.jpg [View same] [iqdb] [saucenao] [google]
2085218

the difference between imagination and study is too big.

>> No.2085253

>>2085144
Yes to all three.

But consider thickness first.

>> No.2085279

>>2084839
Always work with reference when you do Hampton. Deconstruct it and reconstruct it on your canvas.
Helps a ton.

>> No.2085282

>>2085110
...What the fuck is that?

>> No.2085287
File: 93 KB, 564x877, formish.jpg [View same] [iqdb] [saucenao] [google]
2085287

>>2085139
>>2085253
Ugh, what the hell? This anon isn't even trying to use line work to define his form, so don't give him that comic strip advice.

>>2085138
You need value and to understand how light/shadow works. Not to say I'm some master, but I did do a paint over of his head to illustrate. All I did was increase the value range using Levels, set a light source, hand-specified occlusion shadows on the hat, and added highlights. Also don't do color yet. Stick to what >>2085156 suggested or if you absolutely must paint, limit your pallet to only black and white while focus on improving your drawing skills first and foremost. A great understanding of form will give you 3D without having to fight for it like you're doing here.

>> No.2085288

>>2085282
Not him but it looks like a collection of his drawings overlapped over each other to show everyone that he have a tendency to do the same pose

>> No.2085289

>>2085288
*angle, sorry

>> No.2085333

>>2085287
That's a pretty bad overdraw.

>> No.2085335
File: 389 KB, 776x688, figures as boxes.png [View same] [iqdb] [saucenao] [google]
2085335

Doing gestures, too.
Am i doing this here right?

>> No.2085337

>>2085335
Besides issues with terminology (those are not gestures), these are not very good. Like the boxes aren't in the same orientation in space as the figures. Especially for the girl. But all of them are off.

>> No.2085340

>>2085333
Because it wasn't an overdraw. It was an overlight. Bad forms can't look good.

>> No.2085342

>>2085340
Sorry. I thought it was an overdraw since you have a habit of muddy, blurry rendering.

>> No.2085344

>>2085337
>>2085337
I meant: Besides this picture I do gestures, too.
I apologize for my mode of expression. And yeah they are really off that's why im practicing it. Besides that i hope this is a good way to train it.

>> No.2085350
File: 221 KB, 905x728, 68_jewels2.jpg [View same] [iqdb] [saucenao] [google]
2085350

>>2085342
I wouldn't call it a habit -- muddiness is a beginner thing and I happen to still be a beginner. Although I've been practicing 8-14 hours a day for a couple of weeks now so hopefully I can move past some of these beginner issues at some point soon. I've been focusing most of my recent efforts on draftsmanship though, not rendering. My most recent 'rendered' work is pic related.

>> No.2085351

>>2085335
completly wrong, it's normal, don't worry, but you're wasting your time, almost. try to really analize the forms. draw the box structures over the first image, and then compare, it's not related with yours because you're not really looking and reference. If you idealize what you see you will keep wasting your time.

>> No.2085363
File: 60 KB, 806x695, onegirlthreeniggers.jpg [View same] [iqdb] [saucenao] [google]
2085363

>>2085335
>>2085344

Short version: I don't think you're ready for this. Study perspective, and analyze your subject more. There are a lot of subtle things you must learn to pick up on before you can transform the three major masses into boxes.

Long version:
1 is one hell of a pose. Because of foreshortening, I advise staying away from pictures like this one and number 3. For now.
You must look for the angles of his landmarks, specifically the pit of his neck and the sternum, and the imaginary wrapping lines around his torso. These will give you a clue about the perspective of the torso. Then, you must look under his torso for the pelvis, which unlike your drawing, is not actually that much below the horizon; it raises on his left to support his weight. This is very important to keep in mind.

2 is a very simple pose. Again, you look for simple landmarks and you find the lines you need to construct the box. Now, the torso might look like it's tilting to the left, but in reality it's an illusion of the clavicle and scapulas, which can pivot individually across the torso. His arms go left, but his ribcage is facing right!
His pelvis is much easier to see. It tilts in the same direction of the torso, unlike your drawing, and rises on his right, which is the weight-supporting leg.

3 is legitimately hard. There's a very subtle tilt in both the ribcage and pelvis and I'm actually unsure I got it right myself. I again looked at the landmarks, but this time I paid special attention to that little triangle above her glutes and the spine. This gives me a subtle twist, as well.

4 was much simpler. There's a twist in his body. The box of the ribcage pretty much faces the objective directly, while the pelvis has a subtle tilt towards us. You might be induced into error by the upper part of the torso, but again, that's the clavicles and scapulas working individually. Pay more attention to his back muscles, which quite obviously show us the ribcage from the profile.

>> No.2085383

>>2085363
Wow, I am just... really grateful for your help/effort.
I didn't know that I'm that wrong but pointing out my obvious mistakes made it clear for me.
So i've red every sentence more than 2 times and I will looking forward to your advice.
Again, this really helps me so a big thank you.

Also...
>>2085351
Thanks for pointing out my overall mistake.

>> No.2085386

>read 2 books on anatomy yesterday
>had a dream about anatomy
pls no more

>> No.2085397

>>2085386
>can grind fundamentals in his sleep
>complains
Fuck you I'd pay to be able to do that.

>> No.2085415

>>2085397
Some people dont do only art

>> No.2085469
File: 384 KB, 1696x1131, 30sec2.jpg [View same] [iqdb] [saucenao] [google]
2085469

Gonna try longer timed figure drawings now.

>> No.2085475

>>2085415
Weaklings.

>> No.2085495
File: 523 KB, 516x675, Igor.png [View same] [iqdb] [saucenao] [google]
2085495

I feel like I've become too familiar with this drawing, are there any other drawings that are good for upside down exercises?

Also, if there is a picture I like, is there any point in copying it? Will that help me get better, or is it just a waste of time?

>> No.2085503

>>2085495
As long you are not turning you brain off and just copying it's okay. Try to always be asking questions to yourself while copying, like:
>Where's the horizon line
>Where's the light coming from
>There's more than one light source?
>Etc...
If you don't actively try to study what you're copying, you're no better than a copy machine.

>> No.2085512
File: 321 KB, 1920x1080, DSC_0003.jpg [View same] [iqdb] [saucenao] [google]
2085512

Absolute beginner here doing stuff from drawabox.
Is this beyond hope?

>> No.2085517
File: 691 KB, 2448x3264, IMG_20150513_220520.jpg [View same] [iqdb] [saucenao] [google]
2085517

Begginer here, just started about a week ago. How's my hand? I know one of the fingers is fucked, but how am I going?

You may critique the abomination above the hand too if you want.

>> No.2085644
File: 909 KB, 1470x2196, gend.jpg [View same] [iqdb] [saucenao] [google]
2085644

>>2082513
how 's my drawing? Will I make it bros/

>> No.2085646

>>2085644
don't focus on meaningless details like the embroidery on his outfit at this stage. Don't even draw clothes, as a matter of fact. If you really want to 'make it' you should be studying basic 3-dimensional form, perspective, and how to construct figures. Read Loomis (sticky) or Michael Hampton's book (https://mega.co.nz/#F!2RARFaLA!VTiQb6eRXfV4V6mYQ6FJTA in the books section)

>>2085512
Never beyond hope, and not even bad to begin with.

>> No.2085651

>>2085646
thanks for the critique; I have been studying human anatomy for some time. This drawing is a study from 5 months ago; I need to post my newer work

>> No.2085656

>>2085512
they're curved lines

if you're going for abstract art you should have already learned that in kindergarten

now leave

>> No.2085666

>>2085656
>missing the point

He's doing an exercise in line control where you draw over the same line multiple times trying not to break the curve.
Learn2learn

>> No.2085687

>>2085512

It's fine, though you might want to get heavier paper or a liner that doesn't bleed through as much

Space your lines out too, do them in rows

>>2085517

It's fine. You can't really expect anything a week in. Give them maybe 5 or 6 tries, try to improve on them each time, don't just draw the same thing over again. Think about what you're doing, be patient.

For your bottle and cup, slow down and make sure you really get those shapes right. Those ellipses need practice. Shapes are a big deal.

Don't worry so much about shading things right now. If you try to do it like that you just end up with a mess. Just try to get the general idea of the dark and light areas across for now, and practice cross-hatching and other pencil shading techniques.

>> No.2085708

>>2085512
can you hand-write right? then you can draw, skip those things, it's not really practicing, aim to copy, give a shit about scratching, after you scratch, erase and repeat over it with harder line.

>> No.2085710
File: 45 KB, 625x626, Quality bait.jpg [View same] [iqdb] [saucenao] [google]
2085710

>>2085708

>> No.2085779
File: 153 KB, 960x864, 79_hamptonrendering.jpg [View same] [iqdb] [saucenao] [google]
2085779

Practicing Hampton anatomy study on a random ref. Probably should be focusing more on carving out the correct planes and less on rendering them though. Back to the books

>> No.2085842
File: 337 KB, 987x637, 2015-05-13_18-52-50.png [View same] [iqdb] [saucenao] [google]
2085842

>>2085779
You still have problem with edge and brush control. If you're using opacity on pressure control like I do, you need to push your stroke more. Try not to leave behind residues of overlapped strokes because it shows your lack of confidence. Don't worry about not blending things but instead paint more "painterly" with big blocks of value if you know what I'm saying.

>> No.2085846
File: 183 KB, 512x397, adsfadsf.png [View same] [iqdb] [saucenao] [google]
2085846

I love lips like this but I cant draw them, any tips?

>> No.2085859

>>2085842
I do know what you're sayin. That's what I meant in my post when I said I should be 'carving out the correct planes.' Many planes can be represented by a single brush stroke if the value is correct, as you are aware.

>> No.2085869

>>2085859
I've been following the tutorial from this video:
https://www.youtube.com/watch?v=CmQYFX8N7MU

Hope it help. I try not to use opacity brush until the final stage of rendering. Just straight up flat blocks for shadows and soft brush to do midtones and light.

>> No.2085886

>>2085218
I feel you anon, I'm struggling with the exact same issue right now

>> No.2085913

I've only been drawing for a few months, and all of my artist friends say that I need a tutor and professional teaching (ie take an art class) in order to progress. Is this true? I just don't want to do it, the idea seems so inorganic, it feels almost like tracing. Every other artist I know had tutoring and such, I don't want to be a carbon copy. Should I go with teaching myself and learning over time, or should I take an art class or such?

>> No.2085917

>>2085913
Everyone is different.... however just about every artist of note was trained at some point by someone. Take that for what you will.

Personally, for me, being trained allowed me to progress much much faster than what I was achieving on my own. You also are not required to do things in the exact same way as your mentor, once you've learned all you need then you can experiment and become an artist with your own style if you so desire.

>> No.2085918
File: 2.20 MB, 1441x1625, Mariah comparison.png [View same] [iqdb] [saucenao] [google]
2085918

I made her too short and her hips are too wide. Feet are fucked up since the picture I was looking at doesn't have the feet in it. Better than most of the stuff I try though. It looked way better before I added the clothes though. I feel like I should be focusing on that for now. It's still shit compared to most of the stuff in this thread though.

>> No.2085931

>>2085918
Pick up the book "Drawing on the Right Side of the Brain"

You're far from ready to mimic a drawing that changes the rules of anatomy. Since you don't understand the basic elements of drawing, you need to first learn them.

>> No.2085932

>>2085918
Wrong perspective is an issue here, as well as face proportions. You made a front view, which the original work isn't. I wouldn't be able to explain to well, seeing as I'm kinda new myself, but look up perspective, and try to work off of 3 dimensional models. Also that spongebob-tier thigh gap is ridiculous.

>> No.2085938

>>2085931
Thanks for the advice.
>>2085932
Probably because I drew Spongebob a lot years ago. I have his hole pattern pretty much memorized.

>> No.2085939
File: 50 KB, 324x480, image.jpg [View same] [iqdb] [saucenao] [google]
2085939

Anyone know how I could slow myself down when drawing? All of my drawings come out like sketches since I unintentionally rush all of them. How do I slow down and work on detail and line? I've even begun chicken scratching again since I can't slow down my drawing rate. Help me pls
The picture is a model of a mannequin I was doing for a clothing design, you can tell how much I've shit on detail.

>> No.2085943

>>2085938
Spongebob was a great show, honestly. How did you manage to memorize the hole pattern? Did the animators really keep it identical each time?

>> No.2085947

>>2085939
Watch this video

https://www.youtube.com/watch?v=wgDNDOKnArk

Control your lines and tell yourself to slowdown. Keep at that pace and make it a habit. Speed will come in time.

As for the drawing itself, it already looks like you'll need to pick up said book >>2085931

>> No.2085952
File: 556 KB, 796x940, asas.png [View same] [iqdb] [saucenao] [google]
2085952

I still don't know how to draw hands and faces very well, but what can you tell me about the rest?(anatomy wise), btw he was suppose to look like that panther guy from the movie fire and ice, but ended looking like a naked batman instead lol.

>> No.2085954
File: 25 KB, 400x334, Spongebob.jpg [View same] [iqdb] [saucenao] [google]
2085954

>>2085943
It's just from looking at a toy or picture while drawing it so many times. The pattern is always the same layout of big and small holes. He also only has the holes on the corners of the front, his sides, and back. It always annoyed me if I saw a drawing with the holes all over his face, since it just looked wrong. I never remembered his back though.

>> No.2085973

>>2085952
nice shapes and gesture there but the crotch looks messed up.

>> No.2086024

>>2085869
pretty neat vid, definitely some worthwhile techniques in there. Thanks for sharing

>> No.2086046
File: 145 KB, 1024x1024, spooky.png [View same] [iqdb] [saucenao] [google]
2086046

Learning anatomy one bone at a time.

>> No.2086051

>>2086046
>Kill.... me....!

>> No.2086084
File: 98 KB, 648x826, unnamed.jpg [View same] [iqdb] [saucenao] [google]
2086084

currently reading 'drawing on the right side'
and did the picasso upside down exercise


is there something wrong with me?

this shit frustrates me as i draw it, should i give up?

>> No.2086090
File: 107 KB, 1600x1000, time2.jpg [View same] [iqdb] [saucenao] [google]
2086090

Recently made the shift to digital from pencil stuff, this is my first 'painting' of a human being. For now I'm just doing construction, then the base tone, then trying to apply value properly. All using the same brush, save for a marker swipe with the nose. Using SAI.

Actual reference: http://reference.sketchdaily.net//static/referenceImages/frame30.jpg

Really fucked up the head/neck. That can mostly be blamed on sloppiness even during the construction. Hands aren't much to look at either. Kind of skipped out on details since it wasn't working out, so the head is mostly... Unrendered.

Read Loomis' Fun with a Pencil and Vilppu's Drawing Manual, but I guess I should read both some more. Or perhaps read up on value specifically. And color theory in general. The skin color was a poor job.

Criticism would be appreciated.

>>2086084
It's an exercise in perception in reproduction, keyword being exercise. It did still go better than it most likely would have gone right side up, and it mostly functions as a proof of concept. As long as you keep working, you'll get there.

>> No.2086091

>>2086084
Why the frustration? The result looks fine for what the exercise was intended. I think your lines are quite nice actually.

>> No.2086094
File: 172 KB, 861x1000, 13-05-15.jpg [View same] [iqdb] [saucenao] [google]
2086094

I tried sharpening the final image a bit.

>> No.2086122
File: 110 KB, 518x645, 80_newshadetech.jpg [View same] [iqdb] [saucenao] [google]
2086122

>>2085869
Gave it a shot as demonstrated, but fucked up her construction in my rush to get to the shading parts.

>> No.2086123
File: 225 KB, 800x800, 1427786701592.jpg [View same] [iqdb] [saucenao] [google]
2086123

>>2086122

FYI this is a weird lookin' chick from the get-go. Look at those angular eyes I totally didn't give a crap to represent.

>> No.2086167

Is it makes sense to draw traditional and cg same time if you new(2 hours/day each)?

>> No.2086175

>>2086167
it doesnt matter
just draw!

>> No.2086176
File: 18 KB, 593x441, 10458229_315403931952442_6998019664010409826_n.jpg [View same] [iqdb] [saucenao] [google]
2086176

New kid here. What's a loomis?

>> No.2086179

>>2086094
>>2086094
dont forget to flip the image from time to time
>>2086123
>>2086122
>Blaming the model
shamefur
>>2086090
pay way more attention to the angles. be more careful with measurament
>>2086084
>should i give up?
whatever you want
>>2086046
side views are too easy. test yourself and draw it at different angles and views
>>2086176
ask your mom

>> No.2086199

>>2085918
>not drawing the avdol x Joseph scene

>> No.2086222
File: 525 KB, 939x720, gaybab.jpg [View same] [iqdb] [saucenao] [google]
2086222

on canvas because i literally had no paper at the time. I do now, though! I'm still a noob so i have no idea if marker/canvas is even a great idea... pls help

>> No.2086253
File: 61 KB, 415x710, Freckles.png [View same] [iqdb] [saucenao] [google]
2086253

Is this how expresions work? Or anything else while we are at it.

>> No.2086256

>>2086253
It looks a little stiff, but then again I'm weird and think most things look stiff. I'm not a professional or anything, so don't take my word for it. Usually when I doodle, I make 'free', loose lines instead of chicken scratching over one or two over and over and over, yknow? The face is alright IMO, kinda looking forced-- it doesn't really flow, if that makes sense. How long have you been drawing, and how long did you spend on the sketch?

>> No.2086261

>>2086256
I started to draw more consistend nine months ago, no studies or books, just a couple (5-8?) of drawings a week. I scratched and ereased stuff for a bit over an hour till this came out, wasn't planed or anything just random skeching.

>> No.2086262

>drawing with pencil and paper today
>make a mistake
>try to reach for a nonexistent ctrl+z

wow. I can't believe that happened.

>> No.2086263

>>2086261
holy fuck. You're hella great for only seriously doing it for about a year! If you'd like, I can hook you up with some of the references that helped me out when I was just doodling. Just practice being more comfortable with your lines, letting it drift, not really erasing or doodling over and over until it looks 'good'
One thing that helps me make 'better' lines is drawing with my arm rather than my wrist/fingers, and holding the pencil/pen/whatever from the end instead of the middle. It's just something i've noticed, not too sure it's an actual thing. Again, I'm not super elite 4r7157 or anything, but these are just things I've found help me get a less static looking piece.

>> No.2086264

>>2086262
Thankx for the tweet, friend :^)

>> No.2086265

>>2086262
the same thing happened to me yesterday and i wanted to cry

>> No.2086269

>>2086263
>erasing or doodling over and over until it looks 'good'
Thats exactly how I always do it. It takes up alot of time, I always wanted to be able to draw faster.
What reference are you talking about? I can't find a good source for ref pictures, especialy none where they actualy show some emotion. Would be nice to have some actual reference instead of always guessing how stuff looks.

>> No.2086272

>>2082599
I like where it's going.

I'd say experiment more with brush thickness and add more highlights/shadows for more of a contrast. something like that.

>> No.2086273

>>2086222
hey I'm not a fan of the art style, but I still love the colours you use, and the eye and cat look damn nice.

>> No.2086274

>>2086269
Here's a couple!

http://artists.pixelovely.com/practice-tools/figure-drawing/


http://artists.pixelovely.com/practice-tools/face-expression-practice/

I'll look around for some more, but yeah! Keep it up, yo.

>> No.2086276

>>2086273
Thanks! You're the only person who noticed the cat. I've been trying to play around with line thickness, and been trying to go along with mistakes.

>> No.2086279

>>2086274
Damm, that will help alot, thank you. I will play around with it for a bit before im leaving for work.

>> No.2086281

>>2086279
Yeah, no problem. Post some more when you have some fresh sketches!

>> No.2086287
File: 30 KB, 600x600, first attempts at gesture drawing.jpg [View same] [iqdb] [saucenao] [google]
2086287

Looking for some gesture criticism.

This is my very first attempt at it.

The first four on top were just me going along with a Proko video.

The five on the bottom were my own though.
I can see difference but I'm not really sure what it is.
Since I'm new, I took 2 minutes for each.

>> No.2086300
File: 7 KB, 255x220, 1406742145839.jpg [View same] [iqdb] [saucenao] [google]
2086300

>>2085386
If I draw during the day my mind is constantly preoccupied with rendering different versions of what I tried to do. I probably shouldn't be complaining but it's annoying when my head is shitting out eyes and noses in different angles when I'm trying to write.

>> No.2086307
File: 183 KB, 476x700, j7.jpg [View same] [iqdb] [saucenao] [google]
2086307

Looking for as much crit as possible.
A bunch of studies, I've recently been aiming to draw six hours per day throughout the summer, at least until I get my next Uni project. Haven't been able to hit six hours yet but working my way up, it's a good goal.

Oldest at bottom, newest from yesterday at top. Any crit welcome.

>> No.2086320
File: 1.91 MB, 3264x2448, image.jpg [View same] [iqdb] [saucenao] [google]
2086320

drew a$ap rocky the other day and i'm really frickin proud of. criticise pls

>> No.2086322
File: 1.91 MB, 3264x2448, image.jpg [View same] [iqdb] [saucenao] [google]
2086322

>>2086320

>> No.2086323
File: 927 KB, 2212x1885, image.jpg [View same] [iqdb] [saucenao] [google]
2086323

>>2086322
>>2086320
that worked out fabulously

>> No.2086335

>>2086307
They look pretty stiff, don't be afraid to angle shoulders and hips more, look into gesture drawings tutorials by proko, vlippu, any gesture tutorial, really. Many of them recommend exaggeration, I guess you could really benefit from that

>> No.2086340

>>2086335
Thanks, I'll definitely take a look. My drawings always look really stiff and static, and I've been trying to draw more dynamic and interesting poses, but I'm still not quite getting it yet, so thanks for the suggestions, they should be very useful.

>> No.2086342

What books/videos are there for organic landscape perspective? Scott Robertson and CGPeers are for mechanical stuff.

>> No.2086345

>>2086340
Chances are you're applying to much math to your figures except feeling its flow first, scribble a little, learn to relax.

>> No.2086412

>>2086179
I didn't blame the model... "I fucked up the construction"
Don't shitpost.

>> No.2086437

>>2086320
nigger/10

It's bad. You need to pay more attention to measurements before commiting to rendering. And when rendering you must really push them values, mango. He looks whiter than my boat's sail.

>> No.2086455
File: 770 KB, 400x225, 1430714041567.gif [View same] [iqdb] [saucenao] [google]
2086455

>>2082513
>begginer thread
>every fucking drawing looks professional as fuck
fuck this board, even the shit in the sticky is way too fucking hard for me

>> No.2086495
File: 47 KB, 383x643, colleague.jpg [View same] [iqdb] [saucenao] [google]
2086495

I was inspired by hot colleague today. She'd think this is pretty creepy!
Besides proportions, what else should I improve on?

>> No.2086514

>>2086455
trust me the stuff in here is far from professional. Just start right now and you will be on this level in a couple of weeks.

>> No.2086525
File: 1.80 MB, 3264x1836, 20150514_181821[1].jpg [View same] [iqdb] [saucenao] [google]
2086525

>>2086084
My first attempt yesterday

>> No.2086538
File: 117 KB, 318x702, leggy.jpg [View same] [iqdb] [saucenao] [google]
2086538

>>2086533
Whoops, wrong file.

Unless your friend has midget legs you really short changed her. Not even intense 3point perspective could cause that shit. The distance between her pelvis and her ribcage is too large. The waist should should be tilted up on the side of her weight bearing leg.

>> No.2086580

>>2086538
In that pose the weight-bearing leg is behind, fox. That tilt is good. Try it yourself.
Also, measuring with heads when her pose is clearly not a standing one is flawed.
The rest of the criticism is alright.

>> No.2086616

An empty canvas is a lonely place

>> No.2086645
File: 199 KB, 904x1058, blahblah.jpg [View same] [iqdb] [saucenao] [google]
2086645

Help me. I don't really know what I'm doing.

Also does anyone have information on watts atelier online courses? Are they worth looking into?

>> No.2086647

>>2086645
just an idea but draw a straight vertical line then make sure all your other vertical lines match it. cos its all very wobbly.

>> No.2086654

>>2086647
Alright, thanks for the tip

>> No.2086671

>>2086455
Remember: people only show you their best stuff.

You are comparing your shittiest stuff to their best. Of course the comparison is gonna come out unfavourable for you.

>> No.2086679

>>2086287
anyone to help me out with this?
I just got back from work.

>> No.2086682
File: 58 KB, 667x1000, grey soda can 2.jpg [View same] [iqdb] [saucenao] [google]
2086682

2nd drawing I've shaded, hopefully it's not too bad. Any tips? I realized the top platform perspective was a little weird only after I was done with everything ;_;

>> No.2086687

>>2086287
>>2086679
I think you're focusing too much on the contours lower the time to 60 or 90 secs, sometimes you can simplify a limb to just 1 line

>> No.2086696

>>2086687
Okay. I'll trust you on this because I had a weird feeling when I was doing the limbs.

Thank you.

>> No.2086710

>>2086437
okokok i dig, thanx

>> No.2086740

>>2086682
Why are you shading if you don't even know how to plan ellipses/perspective. Get your priorities straight mang.

>> No.2086784

>>2086740
i don't really know shit about shit man, haven't gotten around to reading the sticky or anything i just sortof draw what i see. anything else i should look up and work more on?

>> No.2086791

>>2086784
not me

>>2086740
It slipped past me ;_;
beginner mistake I guess

>> No.2086795

>>2086682
top should be same angle as bottom.

>> No.2086900
File: 1.45 MB, 620x1410, sqoud.png [View same] [iqdb] [saucenao] [google]
2086900

This started off as a joke for my friend but then I tried to make it look as decent as possible.
I have only been drawing for about a week.

>> No.2086934

>>2086900
Are those triple limbed arms?

>> No.2086965

>>2086934
Nah I drew him with tentacle hands

>> No.2086971
File: 1.09 MB, 1520x2688, IMAG0067[1].jpg [View same] [iqdb] [saucenao] [google]
2086971

Going through Villipu's drawing manual at the moment, any tips on gestures?

>> No.2087036

NEW THREAD

>>2087035

>>2087035

>>2087035

>> No.2089668

>>2085954
Damn, I know that feel.
I probably drew over 500 Spongebobs when I was a kid.

>> No.2089680

>>2086900
Too flat, cheek bones not prominent enough.
Go look at a real Squid and try again bruh.