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/ic/ - Artwork/Critique


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File: 1.67 MB, 5076x2874, Cotopaxi 3 2.jpg [View same] [iqdb] [saucenao] [google]
2079951 No.2079951 [Reply] [Original]

Ignoring the background of a painting is like ignoring the hands and feet of a figure

What are your most inspirational landscape artists/paintings?

Pic related is Cotopaxi by Frederick Edwin Church, 1862

>inb4 Bob Ross

>> No.2079961
File: 167 KB, 1058x833, JamesAbbottMcNeillWhistler-NocturneSilverandOpal[1].jpg [View same] [iqdb] [saucenao] [google]
2079961

>>2079951
not really.

oh wait, i get ya, in terms of learning, not in terms of the actual art.

good point then i guess.

i just like the same ones everyone else does, i think van gogh was good at landscapes, monet is my favourite, jmw turner of course.

i like waterhouse for 'backgrounds' rather than landscape.

not all scenery painting is landscape painting though you know, landscape painting is a certain subset of conventions. same way not all detective movies are film noir, if you need an analogy.

who else is good?

i quite like schmid's plein air stuff too, although it's a bit boring and fluffy.

and there's an english guy who i just can't remember the name of who was pretty epic.

i also like whistler's landscapes. pretty minimal, an evolution of turner i think (to some degree at least)

>> No.2079969
File: 1.90 MB, 2868x1660, Albert_Bierstadt_-_A_Storm_in_the_Rocky_Mountains,_Mt._Rosalie_-_Google_Art_Project.jpg [View same] [iqdb] [saucenao] [google]
2079969

I like Albert Bierstadt's paintings.

>> No.2080055

>>2079951
I've always had a soft spot for Russian dudes, Levitan is the best imo. Shishkin, Kuindzhi, Polenov etc are great too.

Some of the American plein air dudes are great as well, Edgar Payne, Frederick Waugh etc.

>> No.2080095

>>2079951
>>inb4 Bob Ross

Seriously man. Bob Ross sometimes seems childish to me, then again he always positively reminds me of enjoying to do a detailed background, to lift up a landscape and create a world for my characters. He's a great motivation, and he shows how simplified things can be.

Also, looking into a little bit of geography, erosion and nature catastrophies is very interesting. Basically study how landscapes have been shaped, and you'll instantly get better at doing landscapes. like, imagine the huge boulders rolling down aside a mountain, the water washing away the cliffs, the wind shaping, dirt flowing and all those trees looking for a place to stick.

>> No.2080166
File: 37 KB, 565x882, ewi9pupoj.jpg [View same] [iqdb] [saucenao] [google]
2080166

Hey /ic/, I'm in class right now, but my teacher can't paint for shit, need some help.

Doing this thumbnail, how does that atmospheric perspective thing work? This worm thing is colossal, but if I don't use strong shadows it looks muddy as fuck, wat do?

>> No.2080177
File: 244 KB, 1028x657, 312.jpg [View same] [iqdb] [saucenao] [google]
2080177

>>2080166
Well it doesn't look colossal from thumbnail. You need the scale to read by having things we can understand. So make the tiny dude read more clearly.

Also the atmosphere is like a cave or something, so it can just fade off to darkness. I did a quick paintover, it's a heavy handed and obvious solution, but I think still resolves a few of the issues. Basically just play up contrasts where you want people to look.

>> No.2080182
File: 1.55 MB, 3176x2423, joseph-mallord-william-turner-der-brand-des-parlamentsgebaeudes-16.-oktober-1834-09800.jpg [View same] [iqdb] [saucenao] [google]
2080182

JMW Turner

>> No.2080186
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2080186

>>2080166
first and foremost, you need better indicators for scale. if you have to tell it's big there's a problem.
sort of has a rigney/john carpenter vibe, idk if that's what you're going for, but go look at how they handle atmospheric perspective. mullins does a pretty good job of it here. cast shadows will probably help.

>> No.2080189
File: 350 KB, 700x1028, dsg.png [View same] [iqdb] [saucenao] [google]
2080189

>>2080177

holy shit you're right, it looks much better just by adding a bit more of black, thanks

>>2080186

so cast shadows for really big objects are closer to midtones than to shadows, right?

>> No.2080191
File: 294 KB, 970x1275, 1347345907097.jpg [View same] [iqdb] [saucenao] [google]
2080191

>>2080186
also;
>1/2 c h an is now a banword
that bad huh?

>> No.2080203

>>2080189
>so cast shadows for really big objects are closer to midtones than to shadows, right?
I wouldn't follow any hard and fast rules man. just try to think through how it works in each situation. In the Mullins piece that guy posted the scale is achieved through several things at once, from value to texture to using things with known scale. The cast shadow over hte crowd is rather light, yes, because the scale means a lot more light has access to bounce into the shadows and lighten their value. But it's a sunny daytime image. Your image appears to be in a cave and is very dark, so the shadows won't behave hte same way. Think of say, the moon, when you cast a shadow there it is pitch black because there is no atmosphere to bring light in. At night you get a similar effect on Earth.

So anyways, the little guy in your image still is pretty hidden so the scale from him doesn't read, and because it is a rough painting the scale doesn't read well from the rocks. Plus you have what appears to be a human skull on the worm thing, and that has a known set size typically, so now you have contradictory information in your painting regarding scale.

>> No.2080485
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>> No.2080486
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>>2080186
Wtf?

>> No.2080680

>>2080486
Someone ripped off Mullins.

>> No.2080698
File: 1.11 MB, 1920x1080, 04 - 19fGXvQ.png [View same] [iqdb] [saucenao] [google]
2080698

This is from civ 5. I don't know who painted these but there are about 50 different paintings of world wonders from that game and they're all amazingly beautiful.

I can find only one super high res pic from the set. I'll show in the next post.

>> No.2080702
File: 1.52 MB, 4079x2421, 4865822967_b688e572bb_o.jpg [View same] [iqdb] [saucenao] [google]
2080702

>>2080698
Does anyone know the artist and where to find all of these in high res?

>> No.2080709
File: 697 KB, 972x568, 12 - Forbidden Palace.png [View same] [iqdb] [saucenao] [google]
2080709

>>2080702

>> No.2080731

>>2080486
>>2080680
this confused me the first time i saw them both, too. they're both mullins' work, for the game Age of Empires III

>> No.2080737
File: 231 KB, 1280x841, hans-fredrik-gude-by-the-water.jpg [View same] [iqdb] [saucenao] [google]
2080737

I'm a huge fan of Hans Gude, a Norwegian national romantic painter who primarily worked back in the 1800s.

>> No.2080750

>>2080702
>>2080709
Honestly these look a lot like Mullins. Values seem a bit off for him, but otherwise like, there is a lot in common with his work. Not sure if it is him or not. Regardless, really really nice stuff.

>> No.2080751

>>2080750
It seems like another person using Mullins style tbh. Not hating just saying that it looks a little rough if it's Mullins.

>> No.2080754
File: 365 KB, 1920x1080, 1431117996690.jpg [View same] [iqdb] [saucenao] [google]
2080754

>> No.2080757

>>2080754
Oh fuck off.

>> No.2080758
File: 102 KB, 972x568, 37 - Porcelain Tower.jpg [View same] [iqdb] [saucenao] [google]
2080758

>>2080750
>>2080751
The low res doesn't do these paintings justice. I wish I can find the originals. Here's a link to the set:
https://imgur.com/a/Kl3jc

>> No.2080763

>>2080758
Cool, there's some nice stuff in there, but yeah especialyl seeing all of them I think it is less likely to be Mullins and rather is someone who is a fan. A couple of them seems Jaime influenced too. I dunno the years they were painted, but initially I felt maybe the mayan temple one was like an early Mullins piece, but I think these images are too recent for that.

>> No.2080766

>>2080754
Nice kit bash.

>> No.2080769
File: 2 KB, 229x68, civ5.png [View same] [iqdb] [saucenao] [google]
2080769

>>2080702
Just did a quick search and found nothing. Dorian is the overall art director and Brian is the leading artist for the Civ leaders and their diplomacy screens. Chris is I don't know. None of these guys have an online portfolio.

Maybe someone with a superior Googlefu can find the source.

>http://www.polygon.com/features/2013/6/27/4453070/civ-the-making-of-brave-new-world
>"The first thing we do with a leader, we get together and talk about him," says Brian Busatti, a senior artist at Firaxis. "We talk about his characteristics, how he's going to play, how the AI is going to play, the personality. We go from there as we start the concept phase."
I always felt like the Civ leaders had so much personality in Civ5.

>> No.2080772

>>2080769
I was looking into the wrong people I think.
http://www.mobygames.com/game/windows/sid-meiers-civilization-v/credits

Probably one of those guys listed.

>> No.2080773

>>2080698
Is this the same guy who did the paradox games illustrations (like EU etc.) ? Those also always looked kinda Mullins-ish but not as good.

>> No.2080775

>>2080772
Well fuck me. It was in my face the entire time. Guy's name is Erik Ehoff.

>This list includes a concept painting of the Oracle by Erik Ehoff. Erik created some key images which captured the romanticized view of history we wanted to explore.

Can't list blog so just type "doriansn blogspot". Newest entry.

>> No.2080776
File: 156 KB, 1600x900, BigGoals.jpg [View same] [iqdb] [saucenao] [google]
2080776

>>2080775

>> No.2080781
File: 350 KB, 1200x1254, Terrain Palettes.jpg [View same] [iqdb] [saucenao] [google]
2080781

>>2080776
It's something I guess.

>> No.2080871

>>2080754
beautiful, but not relevant

>> No.2080900

I don't really like landscape paintings proper, but there are painters who employ landscape backgrounds without being landscape painters that I study for how they incorporate landscape into their stories. And why not study them too? Some of them paint the most wonderful mountains. I think no one painted rocks as well as late 15th and 16th century painters. Not in terms of how real or how striking they look, but there's definitely an orderly clarity to them.

The reason why I don't like landscape proper is because I think the more widely popular it became and the more it took the importance in a particular painting it tended to drive down to sentimentality.

>> No.2082093
File: 371 KB, 1200x937, 1415771409829.jpg [View same] [iqdb] [saucenao] [google]
2082093

>>2080900
>The reason why I don't like landscape proper is because I think the more widely popular it became and the more it took the importance in a particular painting it tended to drive down to sentimentality.
True for 99% of subject matter out there.

>> No.2082111
File: 703 KB, 3000x2687, wystreamfolio.jpg [View same] [iqdb] [saucenao] [google]
2082111

>Scott Christensen
Found out about him from Jaime Jones mentioning him somewhere. I love his "heavy" feel, such a bitch to replicate.

>> No.2082113
File: 284 KB, 1600x771, 313_max.jpg [View same] [iqdb] [saucenao] [google]
2082113

>>2082111
Dorje Bellbrook as well, always love the feeling of simplicity in his art despite anything but. Apologies if OP only wanted oil painters.

>> No.2082118

>>2080758
Wow, that's a great link thanks anon. I feel like if I did a study on every one of those paintings I'd end up really strong with some new environment types haha.

>> No.2082210
File: 123 KB, 566x737, albert_bierstadt.jpg [View same] [iqdb] [saucenao] [google]
2082210

>>2079969
Good taste anon

>> No.2082254

>>2080737
mmm gurl

>> No.2082425
File: 3.27 MB, 2303x1778, Berkheyde-Haarlem.jpg [View same] [iqdb] [saucenao] [google]
2082425

Gerrit Berkheyde

>> No.2082427
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2082427

John Robert Cozens

>> No.2082466
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>>2082425
>>2082427
awesome! i love these works that seem to straddle painting and drawing.

Here is something by Canaletto, 17th century Italian artist.

>> No.2082468
File: 917 KB, 1500x580, sleep-b-05-corr.jpg [View same] [iqdb] [saucenao] [google]
2082468

>>2079951
Eyvind Earle's backgrounds for Sleeping Beauty
I;m not sure if this particular one is by him, but he did a good number of them

>> No.2084036

>>2079951
Why the Bob Ross hate? He always reminds people to enjoy your time creating things.

>> No.2085257
File: 657 KB, 2034x1626, 1422861442751.jpg [View same] [iqdb] [saucenao] [google]
2085257

Does this stuff count as landscape?

>> No.2086444
File: 314 KB, 1234x1024, d680bb289fc22fcaba88715be9b39703.jpg [View same] [iqdb] [saucenao] [google]
2086444

A Frederick Waugh

>> No.2086510

>>2084036
No hate, just thought in the world of landscapes, Bob Ross was a given

>> No.2086534
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>> No.2086545

>>2084036
He might have a nice message but /ic/ hates him guts. No perspective, poor color theory, he can't paint people, too kitsch, etc.

>> No.2086562
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2086562

>>2086545

>> No.2087781
File: 139 KB, 1000x737, moonlight-in-a-forest-winter.jpg [View same] [iqdb] [saucenao] [google]
2087781

Not enough landscape love on /ic/

>> No.2088813
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2088813

>>2085257

>> No.2088816

>>2086545
>/ic/ hates him guts
what no

>> No.2088861

>>2088816
everybody loves bob ross, way too positive and encouraging of an attitude to hate on the guy

>> No.2088903
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>> No.2088917
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2088917

They're not even that good, but since childhood I love "battle"scapes. Helps me realize what dimensions these battles actually had.

>> No.2088920
File: 247 KB, 1200x735, Battle_of_Montmirail_1814_2.jpg [View same] [iqdb] [saucenao] [google]
2088920

>>2088917
oh shit, sorry for filesize

>> No.2088951

>>2088816
Listening to Bob Ross is one of the best ways for me to keep my morale up while drawing. His voice is so soothing and he is so full of happiness.

>> No.2089652
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>> No.2089660
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>> No.2089661

What's wrong with how Bob Ross paints? Is that not how the other works here are done?

>> No.2093215

>>2087781
>Not enough landscape love on /ic/
Can't draw porn of it, so no.