[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/ic/ - Artwork/Critique


View post   

File: 216 KB, 700x990, comic.png [View same] [iqdb] [saucenao] [google]
2003368 No.2003368 [Reply] [Original]

Started to make a new comic based on a biker gang from mexico or something like that, am not sure yet. What do you guys think about the style?
If it looks like shit, what could I do better? So this is a very new idea and this page is all I got so far.

>> No.2003402

>>2003368
you're going about the comic making process all wrong, like in drawing you go from low detail to high detail - big to small - so to you follow this process in comic making and most other artistic mediums.

i can almost guarantee that the way you are going about this is going to lead to a mediocore comic and im not even talking about the art style.

okay, without going into my personal process, i'll tell you a basic overview and you can develop your own.

1. write rough draft of story
2. visualize characters
3. plan the story visually, dont worry about the graphics too much, this is more to get an idea for the pacing of the comic - think of it like gesture drawing.
4. after that you can go in and draw in the desired artstyle.

if you just go in randomly drawing face what you get is very much like what you've posted - let me guess, you didnt want to do the "you dont talk much cliche" you just wrote yourself into a corner by drawing faces with no narrative in mind. its a very common mistake.

>> No.2003439

>>2003402
Actually I just came up with the idea of making a comic yesterday, and have not been thinking about the storyline that much. I was asking more about if the graphic style looks any good. But thanks a lot for a helpful comment.

>> No.2003442

Lol heres how i imagine the dialogue for that page, "Hey Man! Welcome to Chiles!"

"Table for one"

"Table for one? not a problem, right this way."

>> No.2003444

>>2003442
Yea why is there a chili on dude man's sleeve?

>> No.2003448

>>2003368
i dont know much about comic making but apparently you should try to include the characters feet in at least a panel per scene/page to help define their presence in 3D space.

>> No.2003490

>>2003444
Because that dude is the leader of the most hardcore biker gang Los Paprikas.

>> No.2003492

>>2003442
Maybe I should change it. Now the comic is about a dude running a mexican restaurant.

>> No.2003509

>>2003368
For a second there I thought I was looking at Johnny Depp and the werewolf from Twilight...

>> No.2003510
File: 85 KB, 970x545, twiseau.jpg [View same] [iqdb] [saucenao] [google]
2003510

>>2003509
i saw tommy wiseau

>> No.2003526

>>2003368

get a writer

>> No.2003531

>>2003509
actually i used Johnny Depp for the model of the other guy. Maybe I should make it more unrecognisable.

>> No.2003532
File: 233 KB, 700x990, page two.png [View same] [iqdb] [saucenao] [google]
2003532

>> No.2003533
File: 450 KB, 1400x990, page 1-2.png [View same] [iqdb] [saucenao] [google]
2003533

pages 1-2
I should get a decent story for this shit :D

>> No.2003544

>>2003533
draw 3 more faces and you will have enough faces to complete the whole comic at this rate of ctrl see ctrl peeing

>> No.2003554

>>2003544
yeah maybe I should make 1 page out of these two

>> No.2003558

>>2003533
my god its almost like limited animation, but in comics.

>> No.2003560

>>2003533
so many wasted frames too. explain to me what the purpose is of showing the same close up 2 times in page 2.

>> No.2003564

>>2003560
Because I'm a fuckin' amateur and I have no idea what I'm doing. :D

>> No.2003565
File: 498 KB, 1600x1215, wallywood22panel1600.jpg [View same] [iqdb] [saucenao] [google]
2003565

You need some establishing shots, and pretty much every other kind of shot that isn't a close up of a face/ or a bust.

Seriously, use some variety.

>> No.2003567

>>2003565
That image is pretty helpful.

>> No.2003568

>>2003533
i will give it a little credit that it is pretty tense with all the close-ups.

but just over and over is overdoing it

>> No.2003570

>>2003560
dramatic effect, would probably be his excuse, but in reality its because he's not planning it properly

>> No.2003571

>>2003565
>>2003567
no its not - why would you show him this? do not use this as a reference.

if your johnny d model is any indication you have a predisposition to overrelying on references, in a bad way.

>> No.2003576

>>2003571
What the fuck are you talking about?

Do you think he's just going to copy each if those example panels exactly?
They're to give you ideas that aren't just close up faces, and dead stares.

What's wrong with that?