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/ic/ - Artwork/Critique


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1996298 No.1996298 [Reply] [Original]

Old thread no longer bumping

>>1991121

>> No.1996305

>>1996298
how to i even?

>> No.1996307

>>1996305
By adding one if it is odd

>> No.1996315

>>1996305
someone answered joke... ill answer serious...

repetition and study.
any retard can draw, any retard can be good, but not every retard has an idea or a world to tell a story to... if your only goal is to draw/paint than congrats, you can fucking do it.

>> No.1996347

>>1996307
shift left by 1 bit
even = x << 1

>> No.1996353

>>1996347
if(i%2!=0) i++;

>> No.1996355

>>1996298
how do i beat the odds?

>> No.1996356
File: 122 KB, 506x454, wakkawa tryout.jpg [View same] [iqdb] [saucenao] [google]
1996356

Do digital artists normally sketch with px pen pressure off?

Because jesus FUCK have I been doing it wrong for the past years. No wonder half the time it feels painful to draw. Or the fact that I just run into problems over and over again.....

>> No.1996357

>>1996356
i personally have the brush be very big and use a light touch and pressure to size. others may chose a brush they never normally use as their sketch brush and make it small and no pressure pixel size.

>> No.1996358

How do I rotate a cube in 3 point perspective?

>> No.1996359

>>1996356
i use mspaint

>> No.1996364
File: 4.00 MB, 1090x1482, alice_tutorial_by_zeronis-d746jzv.gif [View same] [iqdb] [saucenao] [google]
1996364

>>1996357
It's just that it's sorta like how traditional pens and pencils work. They just have opacity pressure on. I'm looking over a bunch of other artists sketches and videos I've saved, and yeah it seems that way, they have it turned off.

All those damn problems I had these years was because I had it on.....fuck.

>> No.1996365

>>1996364
you are looking at a very rough sketch to a final one and im assuming that they are also worlds better than you. in this image, the sketch you are seeing is just a framework for the painting, if you are doing any line art, you are doing pixel size pressure.

instead of opacity, i use feather... it gets an effect i like far more and pisses me off far less to use.

like i said in the last one, its personal preference and doing it one way won't make you a god if you suck dick.

>> No.1996366

>>1996359
https://www.youtube.com/watch?v=v2g5qbvb7F4

can do awesome shit with it if you got the skills.

>> No.1996367

>>1996353
Modulus is expensive, just clear bit 0
Even = x & (~1);

>> No.1996368

>>1996365
I have other examples of other artists and even videos that have blunt inked lineart.

I would draw heads that take 10-30 minutes normally with PP on....just now I drew a head that only took 1 minute with it off.

>> No.1996372

>>1996367
I've never learned manipulating individual bits

>> No.1996376

what brushes do you guys use to sketch? I'm using the standard Sketchbook pro 0,2 pencil and I'm not very comfortable with. Is there a source to download premade brushes or something like that?

>> No.1996405

>>1996355
become the odd

>> No.1996410

>>1996355
add one so you even.

>> No.1996415

>>1996410
but there are multiple odds and they don't want to even

>> No.1996425

what does scott robertson mean by "staying in the cone of vision?"
how do i stay in the cone of vision?
how does this look like in practice?

>> No.1996437
File: 53 KB, 362x618, mB&amp;WHandoutABCsOfArtSpace.jpg [View same] [iqdb] [saucenao] [google]
1996437

>>1996425
the beauty of drawing is the size of your paper and your picture plane is technically limitless. You can also add more cones. And change whatever the fuck you want. All that matters is how you place objects in "space" Space being one of the art fundamentals. Use perspective as a correction tool, if something begins to distort(go outside the cone.) All you do is make a new cone. You have the power to distort your own image and correct it however the fuck you want.

>> No.1996445

>>1996355
Capture the avatar to restore your honor and beat the odds

>> No.1996448

>>1996376
I use the hardbrush in PS

>> No.1996451

>>1996376
i made my own brush in ps, basically it's square. that's the main thing about it. the other settings are tweaked around a bit but the squareness is the point.

>> No.1996452

Does anyone else while drawing using their wrist for details like the face and fingers etc. get quite a sore hand after only a short period of time using it, like 2-3 minutes?

>> No.1996457

>>1996452
is common. when you start drawing a lot for the first time it takes a little while for your physiognomy to adjust and it stops hurting after a few weeks. if it doesn't go away after a couple of months it might be some more persistent tendonitis. in that case you probably want to take a break from doing that sort of thing for a little while to let the stuff heal up. if that doesn't work it's probably doctor time.

>> No.1996491

>>1996452
Using a fat medium fixes it

>> No.1996517
File: 30 KB, 268x452, Artur.jpg [View same] [iqdb] [saucenao] [google]
1996517

I have the chicken scratch syndrome.
I can do things that look good but straight or curvy clean lines are my nemesis and I already have this awful habit of doing 30 small lines instead of one long, halp.

>> No.1996542

>>1996517
Even artist with years of experience struggle with this on the tablet. The only answer is a constant practice. Check Peter Han video and ctrl+paint

>> No.1996576

What book teach me how to render?

>> No.1996635

>>1996542
Thanks!

>> No.1996638
File: 235 KB, 894x894, tmnt_sketch_collection__by_davidrapozaart-d8hlnde.jpg [View same] [iqdb] [saucenao] [google]
1996638

Can someone share dat dave rapoza folder? Including his old stuff?

Also, how I render like him?

>> No.1996659

>>1996638
learn to hatch over form

>> No.1996662
File: 21 KB, 192x133, 1414218460902.gif [View same] [iqdb] [saucenao] [google]
1996662

my crappy computer can't hold photoshop cc, even with edited performance options, it just slow down everything after a while, tried to switch to corel painter but I'd really like to go back to photoshop, were the older versions less ram consuming?

>> No.1996688

>>1996662
no

>> No.1996718

Never had shoulder pains until I started doing Peter Han's exercises. Seriously, I keep hearing how drawing from the shoulder is a good thing.

I'm keeping my posture straight, perhaps it's my desk? This doesn't even happen if I draw normally, just those line exercises.

>> No.1996721

>>1996718
maybe you are too weak to hold your arm

>> No.1996726

If I wanted to start doing watercolor, is it okay to buy cheap paint (like Crayola kid's watercolors) and screw around with those, or do I need slightly more highbrow paint?

>> No.1996738

>>1996721
Time to lift weights

>> No.1996746

so other question thread stopped before i could have got an answer.
does anyone know good tvpaint tutorial besides the official ones?
thanks in advance

>> No.1996763

>>1996662
Try the ancient photoshop 7. It's old but still solid. Or change program, like sai.

>> No.1996764

>>1996415
You double your odds and now you are even. See >>1996347

>>1996372
Bit manipulation is only useful in FW and verilog stuff

>> No.1996782
File: 14 KB, 167x126, ms.png [View same] [iqdb] [saucenao] [google]
1996782

Is there such thing like a "ms paint" but with layers? I love ms paint brushes, its "effect" and it's sad there's no other program with same kind of tools.

I tried mypaint but it's not the same thing.

>> No.1996785

>>1996782
Try sketchbook, the free version lets you use 3 layers

>> No.1996790

Should I be practicing in both Digital and Traditional? Or should I just go Digital if I am looking to begin producing content asap?

>> No.1996795

>>1996726
cotman student grade

4-5 bucks a tube, snag a palette list from wetcanvas and go to town

hell you can do a lot of damage with 3-4 colors

>> No.1996797

>>1996785
I'm sorry, I tried sketchbook as well and didn't enjoy it. But thanks for the suggestion.

>> No.1996800

>>1996790
I'm a beginner and looked at debates considering if you can learn exclusively in digital. It's possible but it's recommended to learn fundamentals traditionally just to learn to think and imagine things in 3d. If you're in such hurry you can go for digital only picking lessons from ctrl-paint and such, but unless you're dying from cancer I see no drawbacks from adding traditional to your skillset, as I heard many thing you learn traditionally are applicable to digital.

>> No.1996828

IT'S A LONG READ BUT I NEED YOUR HELP SO PLEASE TAKE YOUR TIME THANK YOU


So I am confident in my skills as an artist, but I have no motivation do anything except the occasional sketch when my hands aren't busy - this has been going for many years now

It's been a year since my graduation now, a year since I HAD to paint and draw

Now I want to start to painting again, I'm ready to put in time and effort, but I don't know where to start, how to put meaning or grand idealistic thoughts into the works, because otherwise it just feels like a waste of canvas and rescources

I'm well aware that art exists for its own sake, but each time I try to just let the creativity flow without inhibitons, I'm dissatisfied with the results.. There is no room for experemintation within the confines of painting anymore

Abstract expressionism inspired me to pick up the brush again and that's visually, the direction I want to go - kinda ironic

Brian Eno's Oblique Strategies seem to only scratch the surface

How can I overcome this creative block? Is there a systemised process of finding meaning in artworks?

>> No.1996900
File: 38 KB, 512x512, image.jpg [View same] [iqdb] [saucenao] [google]
1996900

>>1996828
Do you want profit or do you want to seed yourself in art?

>> No.1996915

>>1996900
>seed yourself in art

sorry I'm not a native speaker, could you explain?

I always wanted to sell my art but it never seemed genuine to me. It's not my intention to make a living off of it.

It's self-fullfilment through painting for me in the first place, if that's what you mean

>> No.1996961
File: 34 KB, 587x852, what is it2.jpg [View same] [iqdb] [saucenao] [google]
1996961

What the fuck is this little knob here? It's not the outer condyle (it sits below it) and it's not the olecranon. In fact it doesn't feel like a piece of bone at all, and only appears when the arm is flexed. Unforunately it seems to be a major feature in the flexed arm so I need to figure it out. Please send help.

>> No.1996964

>>1996961
Just draw it you fucker you don't need to know what it does for a living and it's relationship with it's mother. Fucking faggot.

>> No.1996966

>>1996964
Kill yourself you undedicated queer.

>> No.1996969

>>1996966
>the dumb bitch doesn't know what it is, is calling me an uneducated queer
Right bro. Right.

>> No.1996971

>>1996969
Thanks for the help faggot.

>> No.1996973

>>1996961
I'm a beginner but I started watching this https://www.youtube.com/watch?v=iDXUwErttJA
(started because I often pause and then draw and look for pics of the muscles he's talking about)
And it looks pretty useful.
Maybe you'll find it in here.

>> No.1996979

>>1996973
That looks useful, thank-you anon.

>> No.1997032

>>1996298

1. Does anyone have any rec's for 'light'/not resource heavy programs? My laptop is struggling on it's last limbs but i still wanna draw gdi

2. Does anyone have any tips for transitioning from good old line art and color?

3. Should I transition from SAI to PS? I love painting in SAI but I feel like I'm missing out on something important.

>> No.1997037

>>1997032
Amend: Transitioning from line art and color to digital painting

>> No.1997040

There was a list of every active livestream drawfags but I can't find it anymor...Anyone? Bueller?

>> No.1997059

What's the recommended study path? I've done 1 month of the basics (forms, shape...) what comes next?

we should mention this topic on the new sticky

>> No.1997065

>>1997059
Another few months of that stuff.
You can't learn all of that in 1 month.

>> No.1997069

>>1997065

2 months of "fun-with-a-pencil"? Isn't that a bit too much?

>> No.1997093

>>1997059
Perspective, proportion. For proportion I personally like bargue.

>> No.1997145

Do people really use perspective for every part of the human body? This is really tiring and I always end up making rigid stuff.
What's your process? What first? Trying to draw eyeballing and fixing with perp after? Or boxes first? I'm so lost thinking hard, I'm wondering if my brains works properly. Or maybe it's normal for a beginner and putting everything in perpspective is just supposed to be long and not easy.

>> No.1997152

>>1997145
There's no general rule, sometimes you just freehand stuff, other times you do the bureaucrat and put in horizon with VPs. But no, you generally don't put perspective-constructed boxes for the different parts of the body, you just put perspective as a guide, some rough containers so you know what's going on. If you try to construct an animated body using perspective techniques you will actually die.

>> No.1997153

>>1997145
no they generally don't. if you have a ref/model you can just use sightings instead. if you're doing it from your brainmind then most people just draw a box and maybe a few other indicators for bits where the foreshortening is tricky to picture.

>> No.1997165

>>1997152
>If you try to construct an animated body using perspective techniques you will actually die.
Haha...ok, thanks, I'll try with just some rough guides and containers, should ease my mind, I'm always overthinking things. I guess with time all those questions disappear and you can pretty much eyeball decent everything.

>> No.1997214

Does anyone have any texture tips? other than relying on brushes?

I had a cool pencil book that showed some ways to get texture using the pencil. It involved hatching, lighting and relying on the grain of the paper and the actual graphite texture of the lines.

But if you're in photoshop with round brush.... it's kind of pesky, no? Well please hit me up if you have some cool exercises. I'm gonna try to attempt some now.

>> No.1997216

>>1997065

Says you.

Not everyone has the same skill acquisition speed.

>> No.1997220

Manga Studio 5. Good for a beginner or no?

>> No.1997223

>>1997214
i want to provide an example or two, but there's so many different textures out there... and you know what i think I have an idea how to practice.

but thanks anyway guys, you are good people, i don't give a fuck about the other anons that always say "BUT /ic/ SUX" fuck those guys man.

>> No.1997227

should I just stop using paint tool sai and start learning photoshop

is it stupid to attempt gestures if you have no foundation in anatomy or perspective

what advice or concept did you finally get to really push your digital colouring/shading to the next level?

>> No.1997251

>>1996517
in all honesty the only thing making that image interesting is the scratchiness of it if you just used one line it would quite possibly be the most boring image in this thread and its not even 1/3 the way through it.

>>1996576
youtube, in all honesty, you wont find a single video on how to render everything, but you will find a ton of great ones that do one thing really well... and if you are to the point where single great videos are beneath you, than damn near every single book will be too.

>>1996638
dont smooth the shading, and hatch with the form, but don't hatch only with form... see some of his lines, if it was other people they would use smaller hatch lines or curve the lines, many of the hatch lines here are all straight, but they for the most part follow the form.

>>1996662
painter would use more power than photoshop, go older versions or use lighter programs.

>>1996726
>>1996795
i wouldn't go tube, but i wouldn't go crayola kids either. if you want to just learn, get a good yet cheap artist set of cakes, tube paints have less preservatives and when you are new, can be a bigger hassle than cakes.

>>1996746
there is literally nothing online for it outside of the programs in way of video tutorial... try looking at flash animation tutorials and see if you can apply them to tv paint... granted i would stay away from animation as its 0 profit anymore for solo shit.

>>1996782
there is a very light weight paint program that was basicly mspaint with layers but i dont know its name... never had a use for it, but it would pop up every now and than when i was looking for programs.

>>1996790
traditional mediums have hundreds of years of refinement in the way they are taught, where as digital is still fairly new... i would say learn traditional till you are over the first wall (you like what you make and can find fun in making it) than add digital to it.

>> No.1997277

>>1996828
>Abstract expressionism
if you are only going to do that than nobody here is going to be able to or even want to help you.

all i can say without being mean is you are better to look elsewhere than /ic/ for help.

if you are doing more than that, please, tell us and post an example of what you wish to accomplish and we may better be able to help you.

>>1996979
before posting the next "what is i dont even" try to find a medical text or an anatomy study because its likely they already answered the questions there.

>>1997032
what are the specs of the laptop and what programs feel heavy?

get use to a tablet, if you cant do it in a year or so, budget for a penable display, cintiq or alternative.

only thing photoshop could offer is time saving brushes... i'm not familiar enough with sai so i don't know if you can custom brush there too.

>>1997145
get good at perspective and than eyeball it when its not required to be 100% perfect.

for anatomy, 1 box, just the space the person would be in is enough, that will be a rough outline till you are able to eyeball it.

>>1997220
its probably better than photoshop when it comes to painting.

>>1997227
1) personal preference, the only reason to switch is if work requires photoshop files
2) gesture is getting motion, not being perfect with anatomy
3) chose your colors yourself, don't use black at a low opacity... i dont digital much so thats shit i learned 10 or so years ago.

>> No.1997512

>>1997251
>there is a very light weight paint program that was basicly mspaint with layers but i dont know its name... never had a use for it, but it would pop up every now and than when i was looking for programs.
Misfire? It has layer an infinite canvas.

>> No.1997564

>>1997512
i dont think it had infinite canvas, but thats always a bonus.

>> No.1997633

>>1997227
>should I just stop using paint tool sai and start learning photoshop
Kind of depends on what you want to do. If you just want to draw with line art or maybe with a flat, smooth style of shading SAI is fine. Photohsop has a huge amount of options though, so if you don't mind switching now, I'd say do it.

>is it stupid to attempt gestures if you have no foundation in anatomy or perspective
You kind of have to learn all of that more or less at the same time, because they all relate to each other. I think one important thing to focus on in learning all of it is learning to constantly think in three dimensions.

>what advice or concept did you finally get to really push your digital colouring/shading to the next level?
Learn how light and color works, and also keep an eye on values. I'd suggest reading Color and Light by James Gurney. You can find a pdf for it if you look around.

>> No.1997653

>>1997145
>>1997165
You need basic knowledge of perspective, like for example you see bottom planes of forms that are above horizon line, and top planes of forms when its below horizon. Let's say that you are drawing figure, and the horizon line is around the chest area. You wont be able to see the top of the head, but you will clearly see the top planes of the feets.

In free time skecht a shitton of boxes and other basic forms, try to connect them. Your goal is to draw them in correct perspective without using any grid, just free hand it. If you have problem with this exercise, just is some tools to help you, like draw the horizon lin and VP's and draw bozes in perspective, until you have good grasp of it, make a cube from paper in real life a observe how the planes are receding, or made cube in 3D program, take some shots, and try to copy it

>> No.1997664

>>1997227
IMHO you shuld start with getting basic forms in 3D. Other wise you will try to get the 2D contour of the figure, and you are suppoused to get the MOTION between FORMS in SPACE.

If you doesn't know where to start, try Proko's bean and robo-bean, whole course made by Vilppu, which is around 10+ hours of video material, and he also has book, which is helpfuf. And you can take Loomis, to make building with 3D FORMS in SPACE "fun"

>> No.1997670

How to deal with the feeling "What and what for should I draw?"

I'm on some wave of apathy and feel like all my ideas are shit and should be ashamed of what I'm doing, but wherever I am I must practice.

>> No.1997709

I've only just realized this entire time that drawing horizontally is completely wrong, and now I want to set up an incline on my table.

But the problem is, I have no idea how to do so. My table is completely flat and horizontal, designed firstmost as a computer table and not for drawing.

What's a good, makeshift way I can establish an incline on my flat table?

>> No.1997711

>>1997670
Well to put it bluntly, only you can really answer that question.

What's your goal in the end? Why do you draw? Think about why you're doing all this, and if you can't find an answer, you lack inspiration. Look to other artists you like, see how they make you feel.

>> No.1997741

>>1997709
A table drawing board is not that expensive, around 50$ perhaps, decent size with adjustable incline. The main thing is you need something that doesn't slip away, so either something heavy or some sort of rubber surface/feet.

DIYing it is not totally trivial, at the absolute minimum you need 2 pieces of wood that you join with wood glue and screws at a 90° angle, then put rubber feet on the incline part.

The ghetto version is using you monitor as a weight, put a cardboard box in front of it, there's your incline for a plexiglass board (which will slip away constantly). You could put a ridge in the wood/plexiglass board, or just tape it.

>> No.1997745

>>1997670
If you can't decide, try drawing stuff that's kinda different/hard, but something you wish you were good at.

I like drawing people, but can't get poses and ideas sometimes, and trying to decide what they wear. So I practice drawing stuff like cars instead.

>> No.1997757

>>1997670
if you cant decided what to draw, practice shit you don't need reference to draw, every little bit helps.

>>1997709
i personally have a drawing table and i never use it... its old and is a bitch to move so its used more as a shelf than a table at this point... that said, if im drawing small, horizontal isnt a bad choice, if im drawing big, i have a drawing board with some paper on it and prop it up against my compute desk and sit down on the floor.

cost me i thin 7-15$ for a 24x26 drawing board

>> No.1997868

My boss asked if I could make some posters for an upcoming duck race, last year I made flyers and one large poster but I noticed with the latter that the colors faded a ton. I had colored it in with watercolor and copics so it was something that would happen to it eventually but is there anything I could use to prevent this besides coloring it digitally?

>> No.1997973

>>1997868
After thinking about this I realized how silly of a question it is. I'm just going to scan anything I draw so I can just add it to a poster in PS and not have to worry about color fading.

>> No.1998097

>>1997251
>in all honesty the only thing making that image interesting is the scratchiness of it if you just used one line it would quite possibly be the most boring image in this thread

Thanks I guess

>> No.1998315

Wireless wacom, does it cause any delay? Are batteries shit?

Having all my stuff on wireless because I travel and dont want a mess. Thinking about the wacom too.

>> No.1998411
File: 259 KB, 575x730, old.png [View same] [iqdb] [saucenao] [google]
1998411

>:(

>> No.1998426
File: 49 KB, 275x275, 317102-cintiq-24hd.jpg [View same] [iqdb] [saucenao] [google]
1998426

How do cintiqs feel anyway? Are they slippery due to the glass?

>> No.1998453
File: 55 KB, 1600x817, Image001.jpg [View same] [iqdb] [saucenao] [google]
1998453

>>1998315
I'm using a wireless wacom intuos medium right now and there doesn't seem to be a perceptible delay. I am curious what the radio waves may be doing to my already less-than-impressive genitals but beyond that it's very nice.

>> No.1998461

Is there a way to critique your art as if you were a different person that didn't draw it?

Sorta similar to flipping it horizontally or upside down.

>> No.1998481

>>1998426
It's not glass you retard, and it has a matte finish that creates some friction.

>> No.1998483
File: 229 KB, 568x343, Elbow-Flexor-Muscles.png [View same] [iqdb] [saucenao] [google]
1998483

>>1996961
Seems like some kind of muscle.

>> No.1998485

>>1998461
it's recommended that you step away from a drawing every once in a while so you can see it with fresh eyes, I found it works, it hasn't made me suck any less but there yo go

>> No.1998494

>>1996961
https://www.youtube.com/watch?v=D-seT6jkME4

>> No.1998500

>>1998426
Yeah it has a matte finish, it has some grip, overall it's pretty nice. I have a screen protector on mine anyway though, it seems to have almost identical surface properties.
Yiynova uses glass on theirs and it basically has no friction at all (it is also unscratchable unlike Wacom surfaces). Some people find glass to be a better surface for drawing, others prefer just a bit of friction.

>> No.1998529

>>1998453
How's the batteries?

>> No.1998626

Is there a way to diy toned paper without putting graphite on the whole paper?

>> No.1998668

>>1998626
Soak it in tinted water, then dry it
Basically do the exact same shit they're doing in factories

>> No.1998729

so i hear this 'keep a small sketchbook with you at all times idea thrown around a lot' i see tge value of it, having somewhere to jot your ideas so you dont lose them and all. but how exactly does it work. im assuming you just draw thumbnails and maybe outlines, or just enough for you to remember what it was for you to express on whatever medium?

>> No.1998736

anyone can recommend good advanced anatomy books?
i have peck's anatomy atlas, but it feels not enough, would love to see more examples

>> No.1998765
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1998765

>>1998729
Thats the general idea. Draw something quick but accuratley enough so that you can spawn an idea from it.
I made with what I had during a group talk in one of my College courses.

>is it disrespectful to draw during class?
Im paying and passing the class, so I dont really care

>> No.1998766
File: 100 KB, 750x553, image.jpg [View same] [iqdb] [saucenao] [google]
1998766

>>1998765
Fuck my pink asshole, its upside down

>> No.1998789
File: 26 KB, 423x558, Capture.jpg [View same] [iqdb] [saucenao] [google]
1998789

I saw some Vilppu's videos in which he uses a water brush + a ball point pen, I really liked the effect so I would like to order these, are they good?

http://www.amazon.com/gp/product/B00AX31TZO/ref=ox_sc_act_title_2?ie=UTF8&psc=1&smid=ATVPDKIKX0DER

What would you recommend me to buy along these?

Also what is a good skull for drawing that I could buy from Amazon?

>> No.1998951
File: 163 KB, 2048x1536, Fisherman.jpg [View same] [iqdb] [saucenao] [google]
1998951

Hey guys, just wondering if anyone has torrented a 140GB file called "1 - Traditional Drawing"? If so, could you guys seed it? It's been wrecking my head for the last couple of days. I just want to art goddamnit.....

>> No.1998954

does ic like bobby chiu?

>> No.1998963

>>1998954
Yes. Believe it or not there were a few threads and topics about how awesome and inspiring his podcasts were. He did YouTube videos while demonstrating his monsters and talked up art to make people feel good.

A lot of positive things were said. But it's only a matter of time you brought his name up domes gonna make a thread with one of his ,weakest, prices and ask ,wat due ic think about this guy??, and 329 replies will follow. 45 will be original posters 2 of them will be artists.

>> No.1998965

>>1998963
awesome ill check out some of his podcasts then

>> No.1998997

>>1996961
It's bone.

>> No.1999015
File: 121 KB, 854x480, Charlie Bowater Paints Death, in Photoshop.mp4_snapshot_01.03.54_[2015.02.28_03.jpg [View same] [iqdb] [saucenao] [google]
1999015

Is it normal to suck ass with lineart, but be able to render things better just by painting over it like alot of photoshop artists?

Sometimes I have a hard time drawing stuff, like I can't feel it properly even if I make topology lines. Though I do have color rendering experience, values, light and shadow. It's just that I see other artists who don't render/color as complex....but can successfully finish a drawn piece with clean and sensible lines/inks.

Is it just calling out to me that I should just render roughly like alot of painterly artists and ditch the comic/clean lineart process?

>> No.1999034

>>1999015
Is this a PC-based phenomenon or are you bad with lines on paper as well?

>> No.1999035

>>1999034
I guess I'm bad with tightening? Sometimes I can draw or sometimes it can take a longass time.

>> No.1999037

>>1999035
try kegel exercises

>> No.1999039

How do I into pixel art? Do I just draw stuff normally and convert it?

>> No.1999040

How high should I set the canvas size, dpi and so on? Most of the time I find my lines to be too pixelated when going in for the details, even at 3000x3000px.

>> No.1999051

>>1999039
Yeah it's one method
http://2dwillneverdie.com/tutorial/the-making-of-el-zombo/
http://2dwillneverdie.com/tutorial/the-making-of-tekken-megaman-sprite/
http://2dwillneverdie.com/tutorial/resizing-your-sprites-with-nearest-neighbor/

>> No.1999053

>>1999051
Thanks, I'd prefer this to carefully arranging pixels cube after cube like it's 1998.

>> No.1999151

>>1999015
What your pic is, is an artist using his thumbnail to get the basic idea up and out

>> No.1999229

>>1998951
Anyone? I'm desperate...

>> No.1999234

>>1999151
this is a common thing, also he is a really cute girl

>> No.1999235

>>1998789
yes theyre good for basic stuff, I recommend you do ink instead

theyre not for serious work, the bristles shed badly

>> No.1999323
File: 95 KB, 1280x718, image.jpg [View same] [iqdb] [saucenao] [google]
1999323

>>1999234
Oh

>> No.1999343
File: 932 KB, 1500x1500, Michelangelo&#039;s_Pieta_5450_cut_out_black.jpg [View same] [iqdb] [saucenao] [google]
1999343

>>1996298
photoshop question: how do I turn a white statue (actually this one is not even white it's creme) into a black one?

I'm new here so sorry if it's the wrong place to ask

>> No.1999352

Someone give me a tutorial on how to use water color paints, something even a retard could understand.

>> No.1999356

>>1999352
http://www.handprint.com/HP/WCL/

>> No.1999362

>>1999343
Curves menu

>> No.1999366

>>1999356
Fuck, that's way more information than I wanted, but I guess i covers all my questions, thanks.

>> No.1999387

what does Scott Robertson mean by using a perspective grid when drawing?
How do i set up one?

>> No.1999397
File: 155 KB, 800x600, pieta_temp.png [View same] [iqdb] [saucenao] [google]
1999397

>>1999343
solved

>>1999362
thank you. I didn't use Curves as I couldn't quite get it right but that's going to be useful in the future. I used what some anon in /gd/ recommended, Shadows/Highlights. maybe I'll try to combine them and see how that works.

>> No.1999417

>>1999387
read his how to draw book

>> No.1999419

>>1999387
It means having equally spaced lines from your VPs forming a grid (on the floor or elsewhere). To create a grid you need some sort of baseline. In 1-point this is pretty easy, as the width is always the same. In 2-point, the spacing is measured in the direction of the other VP, so you need to know how to measure in 2-point (same applies for 3-point)

Manga Studio has a good perspective grid system.

>> No.1999428

I found I have a book of the drawings and diagrams from an old anatomy lecture series for artists. Would it be any good to draw one of the plates every day as practice? I'm not very good at any part of drawing.

>> No.1999434
File: 202 KB, 480x640, splotchylook.png [View same] [iqdb] [saucenao] [google]
1999434

Does anyone know where I can find a tutorial of how to get this sort of multicolored splotchy paint look?

>> No.1999451

>>1999434
learn how to paint
the technique is easy to see once you improved your painting skill as a whole
(it's a hard brush on medium opacity and various layer effects. a lot of color picking.)

>> No.1999459

>>1999434
yes please

>> No.1999464

>>1999434
just a basic understanding of color. playing warm against cool in subtle ways instead of using boring local color.

>> No.1999526 [DELETED] 
File: 119 KB, 633x960, jew dress.jpg [View same] [iqdb] [saucenao] [google]
1999526

what color is this dress?

>> No.1999657
File: 21 KB, 625x245, image.jpg [View same] [iqdb] [saucenao] [google]
1999657

>>1999526
>based

>> No.1999659

How to draw a box with specific length ratio in perspective.

Such as Length: Width: Height = 1:3:2

>> No.1999670

>>1999659
To do this you need to know how to measure and how to project and rotate measurements. This should be covered in any good perspective text/instructional video.
As you stated your question, the answer would be too long.

>> No.1999680

>>1999657
Jaden "Socrates" Smith please save our species

>> No.1999695

>>1999659
https://www.youtube.com/watch?v=MDTLSybVfuY

>> No.1999706
File: 9 KB, 360x245, perspec4c.gif [View same] [iqdb] [saucenao] [google]
1999706

>>1999695
Method is a little questionable. Vanishing points in multi-point perspective have associated measuring points even if you only have one such point (which can happen). An object could also have an angle other than 90°. In these cases, the method would not work. What he fails to point out or doesn't know is that the 90° angle he establishes below the center of vision lies on the 90° circle of view.

>> No.1999740
File: 33 KB, 854x480, Charlie Bowater Paints Death, in Photoshop.mp4_snapshot_00.02.45_[2015.02.28_03.00.28].jpg [View same] [iqdb] [saucenao] [google]
1999740

>>1999151
It's not a thumbnail though, it's the full thing.

>> No.1999749

What does multiply do exactly? It sorta makes lineart more traditional based by showing the colors under it?

>> No.1999752

>>1999749
It multiplies each color channel from the two layers. You can and should google what the blend modes do.

>> No.1999754

if art is such a broad term with a focus on many different types of media, why do we usually talk about drawing/digital drawing, sketching and painting (its not just here either)?

>> No.1999755

>>1999754
Because sculpting and costume making is expensive.

>> No.1999757

>>1999754

Art may be a broad term but colloquially it usually refers to the visual arts and of the visual arts the most popular are drawing and painting.

>> No.1999829

>>1999235
Thanks m8

>> No.1999871
File: 156 KB, 530x800, image.jpg [View same] [iqdb] [saucenao] [google]
1999871

I've been looking around a bit, so I'm thinking one doesn't exist, but would anyone happen to have a video of Olivier Coipel doing a full body sketch? I really want to study what method he uses for building his figures, but as I said, I haven't been able to find anything.

>> No.1999877

>>1996517
In my experience, doing a secondary layer on top of your first sketch to get the lines really thin, but still drawing the through the shapes like a sketch will help you keep the flow and precision before you move on to a final lineart layer.

>> No.2000054

>>1996298
Some people draw lamp shades for hips. Some draw a circle with ears for the ilium and others are content with just a circle.

I can find the proportions of the shoulders, crotch, solar plex, and the front tips of the ribs with the head proportions, but the hips I really struggle with.

Is there a series of shapes or angles I can keep in mind when proportioning out the hips? For the naval I jam a circle up in the ribs and somehow it works well enough, but if there's any stretch or bend in the torso I don't feel confident in it.

tl;dr : Is there any trick to accurately lay the ground work for the hips, their size, and their distance away from the ribs?

I was going to start a new thread, but for some reason it won't let me

>> No.2000078

Anyone feel it's easier to sketch with a pencil brush than a generic default brush?

Why?

>> No.2000202
File: 140 KB, 640x960, image.jpg [View same] [iqdb] [saucenao] [google]
2000202

>>2000054
Does this help?

>> No.2000204

>>2000078
Familiarity breeds contempt

>> No.2000245

>>2000204
I feel like that has absolutely nothing to do with the question.

>> No.2000266

How do I practice drawing balls, divided and with "skewers" through them, as in Loomis?

Is it just a matter of grinding until it looks right? Loomis doesn't seem to explain it.

>> No.2000421

>>2000266
Make a real world analog of the model and draw that. You could use something like a foam ball, or a cheap toy ball like you'd find in a ball pit and put a kabaab skewer through it. Alternatively you can find anything spherical and draw 3 orthogonal equitorial lines using a marker. Place it on your desk and draw it from different angles.

>> No.2000452

why did luvisi deleted his facebook

>> No.2000454

>>2000452
He made a post about it on muddy colors about two weeks ago. Go look it up.

The short answer: who cares?

>> No.2000470

>>2000078
probably because the default opaque round shows up errors better.

>> No.2000480

When you're at an intermediate-ish level, is it more helpful to draw bodies from imagination, from reference, or 50/50?

>> No.2000483

When is it advised I start drawing from photo references?

I draw from life but I'm still a beginner in regards to perspective, and my understanding of form isn't that great. Would photos at such an early stage help or hinder? (I'm mostly interested in drawing animals, not necessary anatomy)

>> No.2000496

>>2000480
Drawing from reference: studying
Drawing from imagination: practicing

Guess what you need to do to get better at drawing.

>> No.2000498

>>2000483
Supplement your life drawing with drawing from photos the whole way through. Use photos for anything that you can't draw from life, and use life to learn foundational skills in form and light.

Just be sure to avoid photos that are bad references. Ambiguous lighting and photo editing can often hurt more than help. It'd also be in your interest to learn to recognize and differentiate normal lenses from wide and long lenses.

>> No.2000644

>>1999877
Thanks! I do that when I want to get clean lines but it would be so much easier if chicken scratch was gone, Peter Han here I go!

>> No.2000837

>>1996638
Bump for the folder, I would like to see more of this guys work.

>> No.2000851

How do you effectively practice art?

Should a beginner be doing drills of drawing pyramids, spheres, and other shapes over and over? Can it be approached like a school worksheet?

>> No.2001061
File: 197 KB, 2000x1200, Borea.jpg [View same] [iqdb] [saucenao] [google]
2001061

I don't know if the same guy can help me from the last questions thread but I'm willing to hear advice from anyone. Would this be considered as a high enough skill level to make some money? or should i just keep practicing and not worry about it yet?

>> No.2001075
File: 125 KB, 1024x869, 1425261918988 (1).jpg [View same] [iqdb] [saucenao] [google]
2001075

Is there a way to replicate this digitally? Is has a nice texture to it and I like the blending.

>> No.2001078

>>2001061
You still lack Composition, shape language and set dressing. Also your brush work is all smudgey, like someone added oil paint to a canvas and dragged it with a cloth.

Your texture / color choices is questionanle at best because the
Pyramid mountain is made of grass.
Also the sky is quite unrealistic.
Are you using reference?
You also have zero light indicated, No shadows.

What if your client want's a city scene?
Or a nice beach with a pirate ship?
Are you ready?

>> No.2001108

>>2001078
Thank you, you are right and im struggling to fix the issue of the smudginess. Is this just due to the use of soft brushes and low flow or sonething like that??

>> No.2001250

>>2001061
Maybe a little bit of money, like $50 or under. Try selling your stuff, can't hurt to see what's out there and what's in demand.
In terms of overall composition the horizon line should be about 1/10th to 1/8th of the height of the image higher than it is if you don't want the "uneasy" feeling the painting currently has.
Main trouble is the sky near the horizon though. You don't yet have the skill to make the clouds read correctly, and they're flattening your image. Redo the sky with clouds in perspective (getting smaller near horizon).
I'm not saying clouds/fog could never look kinda like that, I'm saying that you could make easier choices to make your painting more appealing. That's my 2 cents.

>> No.2001264

>>2001075
yep, with noise filters, or a noisey brush

>> No.2001267

>>1996662
use Photoshop CS and when you paint only ever use 1-3 layers. layers shit on your ram so if you want to test stuff out, make a new layer and use it till you get what you want, and then flatten. This has saved me a lot of lagging

>> No.2001269

>>1996782
paint.net

>> No.2001271

>>1998097
what i mean is when you do learn to do clean lines your lines are going to take a hit, for some reason beginner sketchy looks better than beginner clean and there is no getting around it till you learn line weight and put time into getting good lines.

while recommending you stay chickenscratch isn't good, practice making clean lines, but when you draw for yourself, keep doing chicken scratching things for the time being so your shit stays interesting while you are learning.

>>1998461
clearly define what you are doing as practice, it helps me when i have no attachment to something at all outside of this is a stepping stone to getting better.

>>1998626
brush on charcoal?
aside from that, anything you do to the paper is going to fuck it up, it would be best to get the toned paper from the get go.

>>1998729
depends, if you are doing it just to draw every idea that comes into your mind, you are just drawing every brain fart you have to try and help creativity, its an exercise at best and i don't do this.

if you are using it to get a quick image down to finish later... well... thats about it... you dont use pocket books as a finished drawing thing... you could use it to practice when you have down time but i would never put something finished in it.

>>1999740
it is not a finished piece one way or the other. though good linework is tied to drawing skill where rendering is just making shit look pretty. because rendering takes so long its common to see people who are weak at drawing render like no one else.

on another note, its common for people who do good lines and renders to iterate from line to render where they change shit a bit ti make it work better.

>>1999053
by 98 they were doing it that way, small sprites they did by hand but bigger shit they did similar to those tutorials. granted they are going at it from a full digital angle whereas snes era likely did it on paper and just made it as close as possible digitally.

>> No.2001276

>>1999040
what is the size of the piece when its done?
times that by 4-16 work big than resize down

1000x1000 would be 2000x2000 at 4 times the size, 9 times would be 3000x3000 and 16 would be 4000x4000

dpi as far as i know only comes into play when you print or make the canvas by inches instead of pixels, on that note, 300dpi and 600dpi are standard print sizes leaning toward 600 for images, some things may do it higher, but they are the exception.

>>1999352
>>1999366
youtube videos, and read the handprint too.
youtube will show you what people do while hand print will tell you how to do it right, watching the youtube video you need to be thinking what are they doing, why are they doing it, and what effect they are getting out of it and if possible how could you improve or use the tech on you own.

>>1999428
don't just draw the plates, and so long as they image isnt fucked up in any way, there is no harm in drawing it... remember, we mastered how to draw the human body centuries ago... almost any literature you can find that is of a good source can teach you something and wont fuck you over.

>>1999434
do this, take that image and eye dropper every color there, and look where they all fall on the wheel, that will probably tell you how they did it better than anything we can tell you. also, that green thing appears to be a green light source, so keep that in mind.

tldr, there is not filter to do this.

>>1999526
black and blue, i have no idea how this was a serious discussion at all, as the only way to make white that blue would be an incredibly rare situation where you would only have blue light.

>>1999754
working with clay in real life is a pain in the ass, and it takes up space/costs a fuck ton, stone is a motherfucker to work with...

more or less, drawing is the basis for most/all art and the next, kind of same skill set, kind of cheap thing is painting.

>> No.2001290

>>1999871
did you ever google his name and look at videos? i dont think you will ever find a comic book version where he draws them that good, but you will see how he does it on youtube

with that said, fundamentals... thats how. once you hit a level, you start looking at people for style over how they got there because how they got there is damn near all the same.

>>2000054
think the bone inside that is the hips instead of just the flesh on the outside... that may help.

>>2000078
i dont know the exact brush you are using, or how you use it, but i imagine that when you are sketching with a brush, you arent even trying to be exact, there is no precision to be had... well... at least enough... its not like a sharp pencil where you could do anything with it, you limited yourself to something that isn't going to do the fine details so you stop letting those cloud your mine.

>>2000480
what are you drawing? are you doing anatomy? you go imagination and than cross reference, i'm thinking a bodybuilder and you just have the gesture or contour and you built the frame and stopped looking at it.

are you going for it being real? than you are using reference.

ill never understand where >>2000496 line of thought comes from.

>>2001061
dude, have you seen furry art? you can "make money" with almost stick figures if you are depraved enough.

that said, you are getting close, its possible you could be hired now, but it would honestly be more luck than skill, but this is based off once picture.

show us a human, humans are the one thing that is the same everywhere around the world no matter what, some skin and facial features aside, its a true test of skill to be able to draw one well.

>>2001078
with the sky, lets be honest here, we have all seen a sky in real life that looked like it was fake or unrealistic... granted in this case its a compounding problem instead of one in and of itself.

>> No.2001291

>>2001075
everything can be replicated digitally if you put the effort into it.

>>2001269
THATS THE ONE I WAS THINKING OF...

yea i never seen much use in it, but for the paint guy that is probably as close as he will get to what he wants if this isn't exactly his dream.

>> No.2001425

What's the best excercise to improve my cubes/perspective?

>> No.2001436

>>2001425
Draw cubes that fulfill a certain set of criteria... that's what you have to do when actually drawing. Don't just draw random cubes, it's a bit of a waste of time. Draw cubes that are correct for a given perspective context, where you know, this cube has to be at this position with this rotation and scale. Definitely work with a grid. Remember that if you draw one cube, you have already implicitly defined the eye level, the direction and circle of view and the viewpoint/station point for the entire image. Good exercises are strings of cubes, sequential rotations and shifts, falling and other physics, shapes made from various cubes... May want to work with reference for the beginning too (Sketchup, blender...)

>> No.2001441
File: 205 KB, 673x670, 1424670172218.jpg [View same] [iqdb] [saucenao] [google]
2001441

I hate when people see my work and tell it's good or beautiful. Seems too superficial. When a friend shows me a draw or a painting I try to analyze everything I liked/disliked. But what to do after? Should I say:

>I liked a,b,c and disliked x, y, z
or
>I disliked x, y, z and liked a, b, c

>> No.2001448

>>2001441
Ask him if he wants critique, and if he does, it doesn't matter what order you say it in.

>> No.2001450

>>2001441
>>2001448
If you just critique things out of the blue people consider that rude and will think you're a douche

>> No.2001454

>>2001436
I have read perspective made easy and some things remained unclear for me. The first is the off-page vanishing point. If i go about it digitally, i would use the ctrlpaint grids maybe, but those also give me only one set of parallels, if i would want a rotated cube i had to make another grid for it. Whats the method for those vanishing points that are off-page? I know that there is a method in the scott robertson book that allows me to construct a grid for those, but i didnt learn that yet, should i just get that?
Also, whats with traditional? The only way is to either feel it or get a huge ass ruler?
This shit seems overwhelming a little :/

>> No.2001459

>>2001454
Oh, and the other is how can i check if im drawing a square or a rectangle? Is it even possible or i should feel that shit too? Do i have to project a groundplan if i want a perfect square??

>> No.2001469

I've improved quite a bit recently, and now I feel that I'm on a good enough to post my sketcbook online. My goal with this isn't to get feedback, but to get some publicity going. Two questions:

Should I go find a forum or make a tumbr?
Should I begin with some pages from my previous sketchbooks, and try to impress people with my progress, or start things off with more impressive, recent stuff to raise immediate interest?

>> No.2001472

>>2001454
I recommend Manga Studio for perspective setups. Sketchbook Pro also has an OK perspective system. Photoshop has the option to render a perspective grid (Vanishing Point filter)
You shouldn't typically do the whole vanishing point shebang for every cube, although it can be helpful in the beginning. The main thing is that you need a center of view and some sort of grid. The idea really is that you want to be able to freehand them eventually.

For traditional or when not using a software perspective system see also here: http://www.handprint.com/HP/WCL/perspect3.html#table
You could also print a grid for traditional (although that of course restricts you to the paper size of your printer).

>>2001459
To understand/evaluate whether a cube is square you need a good understanding of the fundamentals of perspective (which aren't actually covered in most perspective literature). Unless you have already established a specific perspective setup, ANY cuboid you draw can be interpreted as a cube, regardless of how distorted it may appear - and if you decide that a certain cuboid is a cube in world space, this defines what all other cubes in the world have to look like.
For this I also recommend Handprint: http://www.handprint.com/HP/WCL/tech10.html

>> No.2001606
File: 119 KB, 540x960, Screenshot_2015-02-28-20-03-25.png [View same] [iqdb] [saucenao] [google]
2001606

I'm working out of dodson(Keys To Drawing), and i'm totally stuck on the chapter about proportions, i've been stuck on ONE FUCKING GAY PART of it for three or four days. This sounds simple, but i need help:

It says to "lightly and loosely sketch that shape you desire on the page", this sketch doesn't need be anything more than an "amorphous indication". The paragraph implies that you find out the proportions when you start drawing it. Where i get fucked up is that its impossible for me to do a "light sketch" of the model that isn't so wildly off that i have to just start over from the beginning. Its getting to the point where i just start out measuring, either by eye, by hand, or both - which brings its own issues as you can imagine.

Am i doing something wrong? Am i missing something? Are you SUPPOSED to measure the proportions of your "light sketch"?

>> No.2001661

>>2001469
Take this with a grain of salt as I don't know much about publicity:

>Should I go find a forum or make a tumbr?
Definitely get a tumblr. You can reach a wider audience of non-artists. You might as well post in forums too, there's no reason to limit yourself. Some anon mentioned that instagram seems to be gaining traction for posting art. Either way you should cross post a lot of your work across multiple platforms. For tumblr, you want to try to use the more popular tags, and note that only the first 5 tags are used for searches. The easiest way to find out what the popular tags are is to see what tags the popular blogs are using.

>Should I begin with some pages from my previous sketchbooks
I wouldn't post anything that isn't representative of your current skill level, but that's just me. When you think about it, most sketchbook threads that show impressive progress are posted live - as in the first page showed their current ability, and hopefully by the 30th page there's drastic improvement. People don't tend to post their outdated work aside from 'show your improvement' threads.

Also remember that if it's publicity you're after, then make sure what you post is stuff that the average non-artist would find appealing. Artists might like to see your gesture drawings and studies, but non-artists like to see original work for the most part. Trends are something that you need to keep an eye on, and fan art is an easy way to boost your numbers. If you go that route I'd stick to doing fan art of things you're actually a fan of, as you'll produce more compelling work and you won't feel like a trend chaser as much.

>> No.2001665

Where can I get free character reference images? I want to practice drawing characters in different poses

>> No.2001667

>>2001606
I haven't read that book, so anybody else feel free to correct me if I'm off.

I believe the point he's trying to make is you can't really compare proportions between your drawing and the model until you've already drawn in the whole. His suggestion seems to be to VERY lightly block in the whole figure, but don't be meticulous about getting the right lines and contours - just get a mass on the paper that's loosely identifiable with your model. Once that's in place you can actively compare the proportions of what you laid down against the model, and you can then draw the model darker on top of your light initial sketch, correcting your proportional mistakes.

I imagine the goal of this exercise is to get you into the habit of focusing on the whole first, before worrying about how correct your initial drawing is in terms of proportions, lines and tones. Starting a figure drawing with a light gesture drawing accomplishes that same goal.

>> No.2001781

>>2001472
Thanks!

>> No.2001819
File: 47 KB, 450x291, image.jpg [View same] [iqdb] [saucenao] [google]
2001819

As I get a bit deeper in art I'm beginning to embrace the abstract way of thinking about detail and texture and how we can "trick" the eye into believing there is more work than is actually present. That less is actually more in just about every piece and to almost leave yourself wanting a little more before finishing.

I'm wondering, what are some good books that cover this topic? I'd like to reinforce my knowledge on the topic.

>> No.2001932

Guys I think I forgot my fundamentals. Like I might draw something really good one day and the other one I can't even construct a proper face or body.
Did this ever happen to anyone else? What do? Do I start over again and just draw a dozen faces?

>> No.2001941

What's the general consensus on smoothing?

>> No.2001943

>>2001819
look at old master sketches. sure they rubbed them to fuck to kill off the under sketch, but what they show, especially in hair, is what you are looking for.

>>2001941
you mean blending graphite or charcoal to be a smooth gradient?

dont to it during practice, its time consuming that you can better use drawing.

unless im not thinking of what you mean correctly

>> No.2001946

Do I need an internet presence?

>> No.2001947
File: 6 KB, 297x168, Capture.png [View same] [iqdb] [saucenao] [google]
2001947

>>2001943
Sorry I mean this stuff.

>> No.2001950

>>2001947
is that a lazy mouse setting?

>> No.2002032

When will I git as gud as the artists I admire. ;_;
I love some works and artists but my style is different and sometimes I hate this. Should I copy their style if I want to be more like them or just stick to my style?

>> No.2002039

>>2002032
Of course you should copy them.
It's like some dude with a guitar, "hurr I really like rock music but I always play classical. Should I start playing rock music?"
Just copy 50 artists before you think about your own style. You can't make any novel artistic decisions if you can't even imitate something that already exists. you need a repertoire of styles and visual and design language and elements from disparate sources.

>> No.2002044

>>2001946
Only if you want something that's easier to obtain with an internet presence.

>> No.2002045

>>2002039
Huh, that actually helped. Thanks.

>> No.2002048

>>2002032
Forget about style - it's something that you'll always have and will grow with you. Just figure out what you like, why you like it, and incorporate what you like into your work.

>> No.2002049
File: 1.10 MB, 1734x1430, image.jpg [View same] [iqdb] [saucenao] [google]
2002049

>>2001943
I actually have a few references, but I'm kind of looking for something that explains the mentality and design/abstraction. It might be a completely creative process, but I'm thinking there is a science or logic behind it.

>> No.2002052

>>2002049
i think alla prima by schmid is a pretty good one for that sort of thing.

>> No.2002062

>>2002052
Hate to ask for spoon feeding, but know anywhere I can download the PDF? Looks like there was a link in an archived thread on /ic/ to kickass... but needless to say that's not exactly an option any more.

>> No.2002079

>>2002062
no sorry, i have a pdf myself but i don't have a way to upload it anonymously, someone else will do it for you i'm sure.

>> No.2002092

>>2002079
That's cool, I appreciate the recommendation all the same.

>> No.2002113

>>2002039
>>2002045
>>2002032
art is different from music, lets say someone really like the manga style you don't tell them to copy that till they get good.

i don't remember who said it but with music, theory is how you explain what you just did.

where as with art, the fundamentals is how you measure yourself as getting good.

sure, there are some styles that are taken so far out of the realm of fundamentals that you really don't need much art skill to replicate it, but they usually don't start out trying to make that style from scratch, its something that came along the way when they were learning the traditional way thought...

out of curiosity what are some of the artists you are talking about that you like the style of?

>>2002049
so the creative reasoning behind the simplification... you are going to be on your own for the most part there. allot if it is being taught by other people what works and what doesn't (take a look at zbrush sculptures with hair as an example of something that's easy to fuck up if you do it wrong but simple when you know how)

largely, again with hair as the example because its the one that coems to mind the most, you are going to learn to make it look photo realistic first to teach yourself how to do the texture, and through looking at things like old master works, you see how simplified they made it and how you can get away with it

fuck, i cant find it and i didn't save it... there is an old master sketch of a 9-13 year old boys head that is so fucking minimalist, yet there is not a single unnecessary line and if you took any line away it would look wrong... it was fucking amazing...

what you are looking for i think is just the knowledge of how much you need to be there to know what the thing is, and how little you need to show of it. to a large part, this is part of what will define your style and there is only so much that can be taught.

>> No.2002133
File: 275 KB, 565x800, 1418763850881.jpg [View same] [iqdb] [saucenao] [google]
2002133

>>2002113
>out of curiosity what are some of the artists you are talking about that you like the style of?
Not someone in particular. For example I like semi-realism and animu style a lot but I also admire some barafags that draw my husbando because that's what want to draw the most. But I guess if I like bara I just need to study anatomy the most and leave the style aside.

I don't know, I feel like I try too hard to get a good overall result when some artists do something minimal and nail it. I wish I could do the same instead of wonder about color, values and all that.

>> No.2002163

Can you guys recommend some chairs for someone who's gonna be stuck in front of his computer a lot of the time on a drawing tablet?

>> No.2002169
File: 567 KB, 1318x1362, image.jpg [View same] [iqdb] [saucenao] [google]
2002169

>>2002113
I've always liked tried and true methods up to this point, but it seems in more areas than one I've gotten to the point where it's just down to practice... still even though sketches like these(my most recent, none are particularly special) only take a few seconds, I feel like I haven't hit that "gud" point yet. I just don't feel "professional". I really want to start my own comic soon, but I want to at least deliver some decent quality.

I guess what I might do is throw together a few inspiration sheets mixed up with my favorite art completely out of order, then use them as reference as I work so maybe a style of my own will emerge naturally. Pick out the parts I like from each, and the things I admire about their abstraction and design, and try to implement it as I go. I guess the only real danger is ending up with a Frankenstein style.

>> No.2002170
File: 133 KB, 1440x1080, Sword dancer lineart process.mp4_snapshot_06.45_[2015.03.01_23.15.37].jpg [View same] [iqdb] [saucenao] [google]
2002170

Is it normal to run into anatomy problems with bodies and faces if you rough them out with the smaller "finalized px" size rather than some bigger rough brush? I usually have this problem with faces and bodies at least half the time, I would try to draw a head at an angle with the loomis method and fail most of the time, then one time I made a bigger soft "block in" brush, then just made vague rough shapes and outlines, then drew over with the smaller brush...and had success.

I think some traditional artists do this? Draw rough shapes with a bigger/dull pencil, then tighten it up/finalize with a normal sharp pencil. I know some also make thumbnails and upsize it on computer and print to lightbox over.....so I guess people that can draw with thin lines from the start just have more experience then?

>> No.2002171

>>2002163
I can't recommend one, but try to search up good drafting chairs.

>> No.2002172

>>2002169
Also, sorry about the huge image and quality. I'd upload some of my digital stuff, but I'm still banned for something I didn't do.

>> No.2002175

>>2002170
You can see issues more with thin lines + thick lines don't require you to be as precise/correct.

>> No.2002180

>>2002170
I'm >>2001932 and I feel the same way. It's like the default Loomis method stopped working for me for some reason and I find it easier to work with shapes and shadows to figure the correct positions.

>> No.2002187

I'd like opinions on how to balance using multiple resources when starting out and what you used, particularly if you had minimal or no formal teaching at least initially.

I understand variety can be important but I don't want to lose focus. I'm going through two books supplemented with a giant complete edition of Bridgman I just stare at and random pictures off the internet.

>> No.2002198

>>2002169
that shit ant huge but the quality make some lines really blurry...

the farthest right middle guys head looks weird... i dont know if its because of the size, or a lack of skill... try drawing a sphere and take out a slice to make it look like pacman... at the very least there may be an issue you need to work on there first.

as for wanting to make your own comic book...

http://www.dickblick.com/products/blick-all-purpose-newsprint/

get some of that 18x24 in either sheet form or pad form, sheet is cheaper and you get more but you need a board... get use to drawing at that scale first.

i think comics are drawn close to that size if not larger, and scaled down, its possible they are drawn larger than this even.

>>2002171
>>2002163
do not cheap out on the chair.
personally i go for wide chairs because i can never be comfortable for hours on end in one position... i change mine every 10-20 minutes

tips for you, try to get full leather... anything less tends to have cracking issues or in damn near burlap.

try to find one that is metal and quality metal... i haven't seen a fully wooden chair for computers, but stay away from plastics, they tend to break easily with heavy use.

>>2002187
don't bounce around from one teaching style to another, take a look at them all, and pick the one you think looks best, and learn that. there is value in learning other styles but not as a newbie... learn one, get good at one, and once you are good, than look around again and see if the others better fit you.

>> No.2002203

>>2002163
...it's usually better to not rest your back amongst the chair right?

This would make me fall asleep.

>> No.2002214
File: 111 KB, 591x606, image.jpg [View same] [iqdb] [saucenao] [google]
2002214

>>2002198
You think it's an issue with form, or inexperience with realistic stylization? Up until a few weeks ago I've been mostly doing cartoon characters. I still did studies and gestural sketches of the human head and expression, but it wasn't my focus.

>> No.2002219

>>2002214
its hard to pin it exactly, what it looks like is part of the face is looking straight at me when its a 3/4 view of the head... the image is a but blurry so i cant speak for the left eye on him but that mouth is what make it look off.

i would still get use to drawing big though if you cant get a 18x24 sheet, treat printer paper as a single panel for a while.

>> No.2002221
File: 69 KB, 2000x2000, try some of these.jpg [View same] [iqdb] [saucenao] [google]
2002221

>>2002214
>>2002219
here, try some of these, i suck dick at drawing on a tablet so this is jenk as fuck but draw 1 half of the sphere with a cross on the vertical and horizontal access, and carve out the 4 sections that aren't corses.

i dont have a camera and don't want to set up a scanner right now so this horrid tablet drawing is the best example i can give you.

>> No.2002224
File: 109 KB, 630x420, image.jpg [View same] [iqdb] [saucenao] [google]
2002224

>>2002219
Incidentally the mouth was giving me some trouble. As I said, they are all sketches that took me only a couple of seconds each, but that mouth was a problem. At first I over exaggerated and misplaced it pretty bad in the gesture phase, so I had to redo it a couple of times. Maybe I'll give a bit more study the the mouths relation to the rest of the head. It does seem a little two dimensional. The square of the jaw was also messed up, but that was due to the shit camera thankfully.

I guess if nothing else I'm better than the squirrel girl artist if I start my comic now.

>> No.2002228

>>2002224
holy shit that's what squirrel girl looks like now... i always liked her concept but never got the comics... and when i heard someone was fucking it up i tried looking and couldn't find it.

there is a gnomen dvd, i think david finch, where he shows off how to simplify the head, you can find it online and i would suggest looking it over.

>> No.2002230
File: 184 KB, 546x945, image.jpg [View same] [iqdb] [saucenao] [google]
2002230

>>2002221
I can do it, but it's a little challenging. Maybe I'll fill up a page with them here in a bit.

>> No.2002235
File: 80 KB, 923x428, image.jpg [View same] [iqdb] [saucenao] [google]
2002235

>>2002228
Yep, this passes as professional work now. An artist who draws completely in symbols and is worse at anatomy than Liefeld.

And I think I actually have those on my computer, I'll give em a watch, thanks.

>> No.2002237

>>2002230
Draw bigger

>> No.2002238
File: 55 KB, 731x780, fishnigh.jpg [View same] [iqdb] [saucenao] [google]
2002238

>>2002235
looks pretty cool reminds me of this guy

>> No.2002242

>>2002230
if its challenging than its worth doing. the reason i only said one half is more or less because thats the face side. you may want to do this later on as an entire object that is cut like that with the crosses at various different angels.

remember right now, you don't need to shade it, this is about the underlying drawing.

>>2002235
it may be bad, but i wont call it complete symbol based on 2 drawings... and worse than rob... pics or it didn't happen. remember rob goes out of his way to not draw hands or feet of any description.

on a side note for SG, the way they tell her story and what she was suppose to be, i could see this art style working for it... but looking at 2 images, im not sure the person can pull off the style at all.

>>2002237
i second this, though you don't have to draw everyone that size.

>>2002238
like i said, i think the style suits her, but not the artists ability to do that style.

>> No.2002243

>>2002237
I need to, but the prospect of that always freaks me out. I started art for about a year thinking I was going to be in animation, and almost every book told you to draw small. Now that I'm wanting to get into comics I'm having to switch a ton of gears.

I suppose avoiding it won't do me any good, guess I just gotta suck it up.

>> No.2002248

>>2002242
Yeah, I'll probably go ahead and do that tomorrow then as my warm up.

Also, if I could post from my computer I would. A bunch of anons over at the other chan were redlining her stuff... it's just ridiculous, and that's just one of the problems. She also can't keep consistency, draw readable poses, vary her line weight correctly, creates panels just to eat up space, can't into design... the list goes on. Of course, that's getting a bit off topic.

>> No.2002252
File: 120 KB, 353x500, squirrel-girl-once-defeated-dr-doom.jpg [View same] [iqdb] [saucenao] [google]
2002252

>>2002243

drawing bigger allows you to make small mistakes, and get details in there. take a look at manga, the standard size is about 5x7 when printed, but when drawn, its about 10x14 or 15x21 or 4x to 9x bigger, comics are largely the same way (granted if you are going digital, you would put in the size of the end comic and 300-600dpi and it would automatically come up with a size)

there is an old watts video where he shows you how he draws a head that is available online from the same place that would have the david finch gnomen shit, pick that up too, as it will show you a whole new method to drawing.

and also as far as animation goes, when you are learning what to do, you are taught drawing big, one of the people who teaches using his hand span from pinky to thumb to size proportions, so the drawing itself would be 14-16 inches big (based on my hand)

also, animation has its own drawing style that you shouldn't be using in other mediums.

>>2002248
god, sounds hillarious... i just googled squirrel girl redline... holy fuck is the new ones face fucking retarded looking. this is how im use to seeing her

>> No.2002256

>>2002252
you also draw big just for the fact that you have more control over your line. you can get your whole arm (or whole body even) in there and you have time to accelerate, slowly let off pressure etc. the twitch factor ie. hitting the cap of your fine motor control isn't a problem anymore. hell just being able to see the lines more clearly is a bonus.

it's all advantages basically.

>> No.2002269

>>2002252
Cute girly characters are offensive anon. Also, from a design stand point, her new body and face don't fit the character in the slightest.

And sadly not from the stuff I initially read taught. Drawn to Life often said that small gesture drawings were the best way to go about it, just so long as there was "life" in them and they looked nice. Comics are pretty much a whole new ball game. Where as there is minimum construction in most animation drawing, other art forms rely heavily on construction, form, texture... bunch of new fun stuff, and I'm not complaining by any means, I genuinely enjoy the new layer of depth. Just need to git gud fast. It was easy to milk people commission wise through tiny lewd animations... but I kind of want something more for myself, and my well is drying up fast.

>>2002256
Luckily I'm pretty used to using my whole arm from inking, I just rarely use it to sketch. Should be an interesting change though. I just have to get past the initial, stupid fear of it.

>> No.2002293

>>2002269
Oh, and I suppose my last question before I go back to studies. About how big should I sketch at? Just a rough estimate.

I'm guessing the only time I'll really want to do sketches as small as I have been are for thumbnails.

>> No.2002297

>>2002293
well, the watts video i tild you about has him drawing 3 heads in 5 minutes each for a warm up and he also practices composition there so even the warm op is a piece of art in its own right.

if you only have printer paper right now, or about that size, do small "will this work" sketches at about what you are doing now, and use the full page for the actual drawing for now.

if you get 18x24, use about 1/9 - 1/4 the page for each sketch, and if you are doing a long study (30min +) use the full sheet.

>> No.2002301

>>2002297
>>2002293
i should note that is a general guide, if you are doing something like the arm and its in an l shape there is no reason to make that take up an entire page or an entire 1/9 to 1/4th a page, you can fit more practice in the negative area (i think thats the right term).

>> No.2002320

>>2002297
>>2002301
Awesome, well I found the Watts video and I'm watching that now. I really appreciate all the time and help! Can't wait to put all of this into practice. Thanks again anon.

>> No.2002333

>>2002320
id also take a look at the watts youtube channel, the friday night workshop specifically.

>> No.2002613
File: 79 KB, 250x269, 42_y5z699CpBC0qO6PuY9CT_large.jpg [View same] [iqdb] [saucenao] [google]
2002613

Question about creativity:
Are there fundamentals for creativity? Exercises or books for cultivating it? I can see how technical ability can be trained through practice of fundamentals and such but doing something cool with them seems a bit iffy for me. I mean I've seen people make stick figures look fun and interesting even.

>> No.2002667

>>2002613
Creativity is reallyjust a matter of discovering new things for your brain to play around with, so expand your horizons. Read a book or two, and you'll come up with tons of ideas, most of which will be pretty bad, but if you keep experimenting with those ideas, be it by painting, writing or even just thinking them through, you'll learn to reckognize the good ones.

>> No.2002891

Do you need perfect lighting when you draw? When ever I see tutorial videos the guy has this special table with a lamp on it.

>> No.2002906

>>2002891
No, just make sure your lighting is sufficient and it doesn't strain your eyes.

>> No.2002944

How did you start drawing? Did you just start drawing what ever was on your desk?

>> No.2003043

>>2002613
Creativity is something you develop as a kid, but you can memorize a lot of shit, expand visual library and then combine it and pleb will think its creative.

>> No.2003075

>>2003043
>citation needed

>> No.2003079

Whats a good magazine subscription for cg artist and the industry?

>> No.2003119
File: 316 KB, 453x637, untitled_drawing_.png [View same] [iqdb] [saucenao] [google]
2003119

How is this for a person who started digital art 3 days ago?

>> No.2003128

>>2003119
I dunno if you're fishing for compliments or what here. It's pretty good for three days of digi, yes, but no one cares really. All that matters is how good the painting is. So focus on painting every day and try to make each painting better than the last.

>> No.2003138

>>2003128
I was just wondering. First time on /ic/

>> No.2003149

>>2003138
Alright well keep going. It takes years to master so might as well practice as much as you can. I won't realy give any technical advice on it since you are still getting used to painting digitally. Just try different things out and see what works.

>> No.2003187

>>2003079
pls respond ;-;

>> No.2003196

>>2003149
Thanks :D Yea I need to use a different program because sta.sh doesn't have that many features

>> No.2003201

How do I study pictures?

I can figure out the VP but I always draw an object in the wrong size or position.

Are there steps to it? Am I supposed to start with the basic shapes and perspective of objects? Or am I just supposed to draw what I see? (I don't know how to explain)

>> No.2003244
File: 12 KB, 148x117, dearydear.png [View same] [iqdb] [saucenao] [google]
2003244

>>2002613
git gud

>> No.2003468

>>2002613
keep a sketch book on you and draw every single brain fart that comes to mind. its a creativity exercise that i have read about, but i fucking hate the idea of drawing every retarded idea that comes to mind so i don't do it. but its something you may want to try out.

>>2002891
>>2002906
what he is talking about is a special environment that is set up for the sole purpose of giving you defined shadows.
its not required but it helps.
you could go to good will or home depot and get a desk lamp or a yard spotlight thing and get yourself a fairly good setup.

>>2002944
if im dicking around, imagination, practice its usually some forms that i have memorized that are able to be objectively checked later on, i dont bank as much time as i should to drawing the human figure.

>>2003079
>>2003187

when you say cg, i assume 3d... i cant say what magazines because i'm not sure there are ones that are just 3dcg... you would probably want something about movie fx, possibly a gaming one that goes into the tech side.

other than that, just find places online that have a large number of cg artists.
art station seems to fit the roll.

>>2003119
i'm assuming you have done art in the past, so anything on the drawing side i wont comment....

as for how you are doing digitally, there is something wrong with what you are doing... its making it feel like you put Vaseline over a lens to take a picture. don't use feathered/soft brushes only use hard round for a week or so... deliberate pick colors and don't rely on opacity or the soft brush to blend...

>>2003201
hmmm... you sound like you have an issue with measuring

try doing this. make a 4x4 grid and make a 4x4 grid over your picture, but just use the frame of the grid (not the 4x4 inside) and try drawing that, than add the 4x4 grid and see how far you were off and figure out why you were off.

>> No.2003489
File: 136 KB, 1644x945, bargue-ing up the wrong tree.jpg [View same] [iqdb] [saucenao] [google]
2003489

Do I have to use traditional media and a bunch of gay accessories to participate in the Bargue course or can I just eyeball it?

>> No.2003540

What are some good methods you use for thinking of poses that aren't "standing looking in direction of camera"?

>> No.2003556

>>2003540
You mean making a back view look interesting? Next time you go outside have a look around at what people are doing. Bring a small sketchbook(eg: A5 or smaller scraps) and jot down a gesture if you see something interesting. Normally this will mean that you're looking when people aren't looking at you and thus normally turned away.
Another way might be to imagine a scenario where multiple entities are interacting and draw from an angle where you don't see the front of the torso on one of the people on scene.
And of you're just looking for interesting figures, Anything will do. Even the stuff I just mentioned. Don't wait for good ideas, they'll flow from the same place as the turds do. Filter turds after they'er on the page


Or you could draw porn.

>> No.2003572

how do i show two objects laying on the same level surface? and yet be able to rotate them here?
what is the main factor to look after when drawing objects like that?

>> No.2003577
File: 485 KB, 1047x683, 5ab35a56fd25b17aea4db558d7393eca.png [View same] [iqdb] [saucenao] [google]
2003577

Whoops! Realized I should have just posted here! Anyways for my question.

I've been drawing for a while now (About a year or so maybe more.) and I feel like I am going absolutely no where. What you see in the thumbnail is the extent of my "Ability" and it really is starting to depress me on a greater level.

I can't really draw anything below the neck, and my coloring is very limited, for the longest time I have been drawing digitally, but now I'm not to sure if that was the write path. I've been wanting to start over again or rather from a point in which I can easily progress, but I don't really know where to go or what to do first, like what path do I want to take? I'd like to one day be able to make works like Noah Bradley, but rather tackling humans first, then environment work.

>> No.2003660
File: 21 KB, 847x440, Untitled.png [View same] [iqdb] [saucenao] [google]
2003660

How to make brush in Flash less retarded?
When I'm drawing quickly it looks like shit.

>> No.2003664

>>1996298
hi, just for fun i want to do like the most hacky broad picture i can, i assume it'd be a worksafe pin-up of some kind, but do you guys have any suggestions? type of rendering, what kind of fanbase to try and appeal to, all that sort of stuff. i don't follow any of those picture viewing sites so i don't really know what internet people like, help me out!

>> No.2003671

>>2003664
also where i should share it for maximum internet points, and that sort of thing would be handy too.

>> No.2003692

>>2003577
Just... Just do it? Stop drawing in your comfort zone. Draw what youre bad at. Study what youre bad at. Repeat until you're good at it. Gesture drawing, figure studies, and anatomy study will all help you draw full bodies. From there you can study clothing/armor to get good with different materials and knowing how to layer on the body.

>> No.2003710

>>2003692
Which one should I actually do first? Gesture Drawing, Figure or anatomy?

>> No.2003736

>>2003489
not sure, what does bargue require?

>>2003710
drop the fucking style for one, than get a photo and draw the image, and map the shadows, fuck the rendering. preferably... here let me google something... google female bodybuilders and pick the one you want. you are going for muscles here and female bodybuilders have good cut muscles without going into steroid territory.

use pencil or charcoal on preferably newsprint (this is more to get the "im going to draw a master piece" out of your head because the material is non archival)

you are going to be doing gestrue every day usually as a warm up, you are going to do figure drawings to see how far you have come all the time, and you are going to do anatomy a shit ton when you find your figures lacking...

you will than use what you just learned and draw a human figure hopefully fully mapped out anatomically, and once you get fucking amazing at drawing, than you dive head first into rendering some of them.

>>2003660
in flash? it may be a cpu issue, it could be a you are shit out of luck problem also because of the way flash works.

>> No.2004216
File: 276 KB, 513x740, tumblr_mi8su2gyFj1reem6ko1_1280.jpg [View same] [iqdb] [saucenao] [google]
2004216

what are the main stylistic influences that produce this sort of work? what are some artists who do similar stuff?

>> No.2004470

Is there a program that is capable of playing images in a folder in a slideshow with changeable timeing, and also able to play them shuffled? Something similar to pixelovely gesture tool just with a folder of references

>> No.2004595

>>2004216
it looks similar to old masters paintings stylistically... now if thats attributed to old masters or this persons lack of skill i don't know.

i should note, i despise most of what can be considered old master oil works and because i don't have a foundation in oil painting, i cant appreciate them for skill, i can only look at them and think stylistically they are god awful, where as old master sketches are challange for even the best today to match

>>2004470
acdsee 8.1 is able to do this... i think this was the first version where they called it pro im not sure about the newest version, i know the reason i stuck with 8.1 was because they dumped features i required in one version and i just didn't care enough to keep up at that point.

>> No.2004779

How many of you draw heads before torsos in figure drawings? Seems to always give me a hard time on traditional when I do head to torso, seems like the torso is too big/small and I can't seem to comprehend it's angle. Though it's easier to comprehend the angle of the torso if I draw it first, then the head. And with the head I can also rough out the shape in proportion to the torso.

But why though? Does it have to do with the big size of the torso compared to everything else of the body? Or my somewhat lack of male drawings?( I do alot of females)

>> No.2004828

>>2004216
It's just pen & ink drawing with Japanese/Disney influence.

You could look at Manga and/or Manga influenced art, or Japonisme for it's 19th century equivalent.

Art Nouveau has a lot of overlap with Japonisme and might be of interest too.

And when I say Disney, I mean old Disney. Like Snow White, which incidentally had a huge influence on Japanese animation.

>> No.2004830

>>2004779
I'm about 50/50, it really depends on the image.

Though I tend to develop both at more or less the same pace, like I may start with a very rough sketch of the head then move to sketching the rest of the body, and if I'm satisfied with the gesture/proportions I'll begin adding specific features, light/shade, details, et cetera.

>> No.2004839
File: 164 KB, 1024x702, 1024px-Charles_Dana_Gibson00.jpg [View same] [iqdb] [saucenao] [google]
2004839

>>2004216
Is that pen?

>> No.2004841

>>2004779
I used to draw head first, but lately I've been trying to draw torso first instead because the head always end up too small on anything larger than a thumbnail.

>> No.2005033

If a great artist was doing a study of a leg, would he draw every hair?

>> No.2005312

Guys, I've been drawing for 2 years now, give or take, and I've had quite a bit of trouble with RSI problems.

Every once in a while I really fuck up my arm, and I have to rest for a week, 2 even.
It's absolutely horrible, I've started drawing with my left hand recently, but coordination is absolute dog shit.
You think I can actually get good at drawing with my left hand?

>> No.2005331
File: 258 KB, 850x943, Durer_Young_Hare.jpg [View same] [iqdb] [saucenao] [google]
2005331

>>2005033
>If a great artist was doing a study of a hare, would he draw every hair?

>> No.2005335

>>2005312
Lift weights you skinny dumb shut in

>> No.2005345

>>2005335
>Lift weights you skinny dumb shut in

Yup, pretty much.

If you never take care of your body and repeat certain motions again and again, you're gonna get RSI. People who work at desks have the same deal, and think the right posture will save them.

The real problem is your body is weak, and the only muscles that you work are the few that are suffering from RSI and have no help from what should be the other supporting muscles.

Hit the gym, get some dumb bells, do some basic compound exercises (squats, presses, deadlift, et cetera) and you'll have less problems. Don't even need to be a gym rat, just do some lifts twice a week for half an hour and put some effort into it... that'll do well enough.

>> No.2005347

>>2004595
downloaded it , but its not the best
there are two ways of slideshowing, but one's cannot be enlarged, and the other's maximum time between two pics is 30 sec...

>> No.2005374
File: 25 KB, 640x314, implying natty.jpg [View same] [iqdb] [saucenao] [google]
2005374

>>2005335
>>2005345
>implying implications

I bet you scrubs can't even squat lmao2plaet.
I'm more fit than 95% of /ic/

My wrist and elbow are just fucking me up man.
This happens every few months, then I rest, and I'm good to go again, but I need like a week of inactivity, and not drawing for a week is rough man.

Maybe it's genetic, my mom also has problems with this and all she does is cook and clean and shit.

>> No.2005383

>>2005374
If the RSI is so damn bad you're thinking of switching hands, it's one of three things:

>You don't even lift the goddamn bar
>You're drawing wrong
>You have an actual problem and need medical attention

If you do exercise and still have this issue, probably you just hold onto your pencil too tight. Loosen up, use your arm and shoulder more, no need to death grip that thing. And if I'm implying implications still, then go see a doc.

>I bet you scrubs can't even squat lmao2plaet.

Eh, I'm sure I could but I kinda don't give a fuck since I follow my own advice and all. Just looking to stay healthy, not get fuckin' jacked brah.

>> No.2005436

How do I get likeness?

Also, should I try and nail the likeness early on, or adjust proportions throughout the whole process?

>> No.2005496

I'd like to set a reference image next to my drawing in krita. But I can't seem to find any way to have two images open next to each other?

>> No.2005517

>>2005496
drag the window in photoshop.

>> No.2005518

>>2005374
God I miss the gym, why can't I escape you fucking faggots?
>tfw poor

>> No.2005523

>>2005517
I know photoshop, but I thought to give Krita a try. The brushes seem cool, but I just can't find a way to have two images open next to each other. I guess I'll just paste the reference into the corner of the canvas.

>> No.2005527

>>2005523
My bad, I didn't know that was the name of a program.

>> No.2005532

>>1998766
show me your pink asshole instead, thats my fetish.

>> No.2005538

How do I go from being a multiply layer fag to one who's able to produce a usable color palette?

>> No.2005543

>>2005538
Or maybe just how do color in general?

>> No.2005566

We have a really good wiki and an even bigger resource library, but in what order should beginners learn everything? Can someone spoon feed me the next 5 subjects I should study?

>> No.2005576

>>2005538

there's nothing wrong with using multiply layer, and other layer modes.

>> No.2005589
File: 123 KB, 1680x1050, 5a812ce11fc270ed0bb8e22d045efdd6.jpg [View same] [iqdb] [saucenao] [google]
2005589

Where can i find a guy that composes music and does sound effects?

i am making a a 2 min long animation for a bunch of festivals and it will be also my college project, soo i cant pay someone to do it. But only method would work if i could draw something in return. And i am asking where could i find such musicians. Specifically im looking for someone to make a short 80's electro fitness montage music and a acustic guitar atmosfere music.

>> No.2005594

>>2005576
I guess I'm asking then what's a alternate coloring method that I could work on improve so I can improve, so I don't have to rely so much on multiply layers.

>> No.2005666

>>2005033
id the study about anatomy or is the study about how the hair grows on the leg?

really a study needs to suit a purpose... if you don't think you are ever going to do leg hair or it has nothing to add to your art, i wouldn't as its a waste of time that could better be spent doing shit that will matter more.

>>2005312
outside of everyone else here telling you to lift, yes you can. your dominate hand is dominant because its what you use the most, think of it this way, you use a keyboard to type right, is your non dominate hand completely fucking useless there? dont know about you but for me its fucking better than my dominate hand for typeing.

>>2005347
tooks>configure auto slideshow>
basic changes the slide show time, 8.1 (its an old version, i think a good 5 years old at least) can do this.

the current version, acdsee pro 8 is limited to 30 seconds.

the one i told you about is the first version they called it pro, and it was acdsee 8, the current version that they call pro 8 is version 14 i believe...

anyway, in the version of acdsee i told you to get, you are unable to zoom in too, but you can pick how it will zoom an image as in how it will fit the image to your screen.

>>2005436
you have to get it early on, because the more you draw the harder it is to change the proportions. good artists won't move forward if proportions of even what amounts to a gesture are wrong because its not worth the time to fix.

>>2005496
have a second monitor and put the image over there, put the image on a phone/tablet, print the image out, don't fullscreen the program and have it open in infranview or default windows viewer.

>>2005594
pick the right colors and than paint with them? im not sure what you are asking.

>> No.2005676

>>2005566
you have a fuck load of people here who think they know the method and the right way... none of us know shit, even the people who are good, so take what i say with a grain of salt.

learn 1 2 and 3 point prospective and be able to stack objects in it, namely cone cylinder sphere and cube, once you understand that, not able to do it fantastically, just able to understand it so you know when something is going wrong and can figure it out yourself, move on to drawing.

now, what to draw? lets go peoples heads, this and DO NOT SHADE SHIT.

what you are going to learn here is construction, and how to measure proportions, and we are doing this with a face because its by far the easiest thing that if you fuck up you will see its fucked the hell up.

get the gnomon drawing shit by david finch, because for this we are going to use how he does heads, in the first video he shows you how stupidly simple you can draw a head with it still reading as though its a head. you will be doing construction and building generic heads for your imagination, and with his simplified eyes and mouth, you wont need to worry about ANY detail at all

now, mixing real head copies with imagination head constructions will get you far, but lets also add in no sketchy lines, while i personally prefer sketchy/chicken lines apposed to beginner single lines, this will help you in the long run.

after you are getting fairly competent invented heads and are able to get a real head about 90% correct, i would move on to mapping anatomy and drawing real peoples bodies...

for this, you will get a real person, contour sketch them, and than map the muscles, again not shading. and from your mind you are going to draw the body and map the muscles in various positions.

once you get 80-90% correct there too, than you can move on to rendering and there you go... a shitty roadmap to getting good at drawing.

>> No.2005818

So i have been watching Basic Ps Rendering and I'm just wondering is the temp layer method that Matt uses the best kind of method for rendering? because Ive noticed that its is very difficult to use this method when painting landscapes or large scenes. I have tried to convince myself that I can use the temp layer idea occasionally when i need some very hard edges even though all my work looks like shit anyway. Tl;dr Is Temp layering a better method than using a single layer???

>> No.2005884

Hey /ic/ Is this still bumping?

I'm starting to get to the stage where My art might actually be worth more then the paper it's printed on... and I'd like to print some stuff out..

Do you ever print shit out? Where do you get it printed? I want it to look nice, but I don't wanna spend too much.. I Was thinking of just giving it to the fucking Costco Photo developers and hope they don't notice..

>> No.2005911

Maybe somebody could help me a bit, im fairly new to digital and i would like to know how to set a brush to ink with on photoshop CS6, r if somebody has any brushes set that would be great.

>> No.2005990

>>2005886
>>2005886
>>2005886
>>2005886
>>2005886

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