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/ic/ - Artwork/Critique


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1980928 No.1980928 [Reply] [Original]

Draw Thread
PREVIOUS THREAD

>>1976339


Post your current drawing here and give constructive critiques to others!

Please make sure your posted image is clear and is under 1500 x 1500 pixels in size.
If you want critique on a drawing from the previous thread, you can delete it there and repost in this one.

>dA /ic/ group :
4chan-ic.deviantart.com

>IRC : Server :
irc://irc.rizon.net/
Channel: #/ic/

>/ic/ Resources/Reference/Downloads/Links:

>General resources :
sites.google.com/site/4chanic/
sites.google.com/site/artandwhatnot/
characterdesigns.com/
crimsondaggers.com/forum/thread-3.html
finaltrinity.tumblr.com/post/13163064364/art-references-tumblr-accounts
fusroda.com/resources/

>fellowBro's books :
mediafire.com/?i44dwzkf9j9n8

>Figure Drawing Tool:
pixelovely.com/gesture/figuredrawing.php
posemaniacs.com/

>Photoshop Brushes
cgsociety.org/index.php/CGSFeatures/CGSFeatureSpecial/tower_of_evil
digitalbrushes.tumblr.com/

>> No.1980931

>>1980928
I shouldnt have chose orange.

>> No.1980946
File: 145 KB, 1240x698, inb4whitebg.jpg [View same] [iqdb] [saucenao] [google]
1980946

how can i improve ic?
also recommend me some artists good at faces

>> No.1980955

>>1980946
Proportions are off and some of those perspectives don't quite follow through.. Might I recommend going through Maughan's face drawing book? It's really good and helped me quite a bit when I reached the same point.

>> No.1980974

>>1980946
Most of them dont even have enough forehead space to fit a brain.
Use reference pics bro, your heads are way off

>> No.1980993
File: 66 KB, 500x500, image.jpg [View same] [iqdb] [saucenao] [google]
1980993

>>1980955
>>1980974
>dat artist
>dat recomindation of the brain fitting in the skull which I actually never thought about

FUCKING RADICAL

>> No.1980999
File: 4 KB, 184x184, 32456.jpg [View same] [iqdb] [saucenao] [google]
1980999

>>1980993
ARE YOU BEING SARCASTIC YOU LITTLE SHIT?

>> No.1981005

not me>>1980993

>>1980955
>>1980974
mind showing me which ones are bad? becuse i cant see it

>> No.1981007
File: 89 KB, 447x913, DarkCleric.jpg [View same] [iqdb] [saucenao] [google]
1981007

Warm up sketch gone wild.

>> No.1981011
File: 57 KB, 280x318, uh.png [View same] [iqdb] [saucenao] [google]
1981011

>>1981005
Sure.
This fella have a flat small head and almost no forehead.
You tend to do this on some of your faces. But the girls you did for example have a better head shape.

>> No.1981015

>>1981011
i should have said besides the obvious one. i made that one on purpose.

>> No.1981059
File: 15 KB, 360x360, image.jpg [View same] [iqdb] [saucenao] [google]
1981059

>>1980999
NO NIGGA, I APPRECIATE YOUR INPUT

>> No.1981065
File: 6 KB, 184x184, 32456.jpg [View same] [iqdb] [saucenao] [google]
1981065

>>1981059
OH OKAY IM GLAD THAT YOU FIND MY COMMENT USEFUL, HAVE A NICE DAY

>> No.1981070
File: 70 KB, 640x960, image.jpg [View same] [iqdb] [saucenao] [google]
1981070

>>1981065
thanks man, you too.

>> No.1981072
File: 686 KB, 1240x698, thisones.png [View same] [iqdb] [saucenao] [google]
1981072

>>1981015
Wellp you asked for advice so i thought that one was a normal looking head in your eyes
basically the red ones have a very small forehead. Try to always have enough space to fit a brain and you will be okay

>> No.1981079
File: 331 KB, 757x839, tinyswordelf.jpg [View same] [iqdb] [saucenao] [google]
1981079

Not gonna pretend this is good! I need to hit the anatomy books again.

>> No.1981136
File: 103 KB, 757x839, redline.jpg [View same] [iqdb] [saucenao] [google]
1981136

>>1981072
yea those are easy fix, was more worried about the ones with value since you said most of them were off
>i thought that one was a normal looking head in your eyes
well i mean, most of them are proportionate so i thought it would be obvious but thanks anon.

>>1981079
remember the bone landmarks and think about the pose before hand because the way she is holdng the sword is weird and is randomly missing an arm

>> No.1981149
File: 1.12 MB, 1500x1125, IMG_0243.jpg [View same] [iqdb] [saucenao] [google]
1981149

yeah my anatomy got pretty rusty.

first time oilpainting a head tho...

>> No.1981166

>>1981149
Saw a previous version of this yesterday. was worried for a second, but it looks like you're bringing it together. The only caveat is that I think it's wise to lay a foundation of colors on the whole canvas before going into any detail. For example, the edges on that face are going to be hard to control if you have to lay the background down afterwards.

>> No.1981191

>>1981136
Thanks for the fixes, much appreciated! I know I drew it like a sword, but it was meant to be a dagger, I didn't want to spend any more time on the drawing at the point I had to put something in her hand.

>> No.1981213

>>1980946
Most of these heads are drawn at the exact same angle. Try drawing some different views of the head.

The lighting is kinda meh too. Like it I guess is passable, but not great. You use the same sorta soft diffuse lighting on each (and the ones where you try new things like the underlighting are done poorly). Try researching what light looks like on heads in different scenarios then apply it.

I also think a lot of these are pretty generic looking. It's obvious you are not using reference. Even just googling some celebrities or something so you can see what different features look like, how the shapes of heads can vary, or how proportions can vary or what different ethnicities look like.

tl;dr find reference and improve these. Get out of your comfort zone.

>> No.1981219

>>1981166
I'll be sure to include your foundation idea for whatever im doing next. It'll be new to me too.
Hope I can wrap this up quickly for now.

Appreciated your feedback

>> No.1981238

>>1981007
>>1981007
I like it. Are you going to take it any further?

>> No.1981261
File: 870 KB, 1520x2688, IMAG1419.jpg [View same] [iqdb] [saucenao] [google]
1981261

kritikz plox

>> No.1981263
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1981263

>>1981261
this too

>> No.1981289
File: 95 KB, 433x918, DarkCleric2.jpg [View same] [iqdb] [saucenao] [google]
1981289

>>1981238
Yeah, might as well.

>> No.1981295
File: 126 KB, 645x800, Wipportrait.jpg [View same] [iqdb] [saucenao] [google]
1981295

>> No.1981306

>>1981295
left eye is sunken into her head
her chin is jutting out to the front (also her lip)
maybe bring mouth and chin up completely or make nose a bit bigger.

i like the characteristics you're going for though

>> No.1981309

>>1981295
just bring the whole left cheek forward and middle of her upper lip

>> No.1981320

>>1981295
I thibk this works overall if she is supposed to be in her late 40s or early 50s. But add hilights and find a lightsource

>> No.1981333
File: 1.23 MB, 1500x1125, IMG_0246.jpg [View same] [iqdb] [saucenao] [google]
1981333

update

>> No.1981340
File: 781 KB, 968x1296, february-13-2015.jpg [View same] [iqdb] [saucenao] [google]
1981340

>>1980928
3 and a half hour pose. used a nib pen. generally happy with it.

>> No.1981349

>>1981340
THOSE FEET
THOOOOOOOOOSEEE FEEEEEEET

HAHAHAHAHA

>> No.1981352

>>1981349
the feet are my favorite part to draw. i go overboard sometimes but you can really never draw feet too big.

>> No.1981359

>>1981352
THEY ARE LITERALY 2 HEADS LONG DUDE WHAT HAVE YOU DONE

>> No.1981364

>>1981333
Get those orbitals niggah. It's also good practice to cover the entire canvas before you go with details.

>> No.1981371

>>1981359
you know what they say about big feet.

big vagina

>> No.1981417

>>1981213
Thanks a lot ! Just wanted to do this ones from imagination to see where i am.
Tomorrow i will do another batch with references. Thanks again for the feedback.

>> No.1981423

>>1981340
I do think the feet look pretty stylish, really. If it's a part of the body that interests you and that you consciously like to exaggerate, there is no real problem with that.There is no real other glaring proportions problems, so it looks intentional to me. Be creative with your work and don't let rules pooped by uncreative bastards get in your way when you want to exaggerate features to convey an idea. (That doesn't mean you shouldn't study and know what you are doing though). Other than that, improve that line quality and facial features, gesture in the upper part of the body is not quite ok and lines are not as rhythmic as they could be.

>> No.1981428
File: 342 KB, 1261x798, elfchicks.jpg [View same] [iqdb] [saucenao] [google]
1981428

>>1981359
I like them. Abstraction is fine/fun when you're comfortable departing from reality and especially when you have the fundamentals down.

On another note, more elf women sketches. I'm not particularly happy with either of them. Like I said earlier about my previous submission, I need to hit the anatomy books hard.

>> No.1981432
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1981432

>> No.1981447

>>1981428
thats biggest forehead I ever seem.

>> No.1981504
File: 44 KB, 1288x960, asdfzaet.png [View same] [iqdb] [saucenao] [google]
1981504

>> No.1981509
File: 231 KB, 1200x890, I want to ride my bicycle I want to ride it where I like3.jpg [View same] [iqdb] [saucenao] [google]
1981509

My anatomy knowledge is a lot shittier than I anticipated when I started this, any help is appreciated, especially in the ass area and connecting the ass to the torso.

>> No.1981516

>>1981509
There's an almighty tangent going on between her back and the car.

>> No.1981519

>>1981516

good point, the cars kind of fucked anyway, i'll probably paint over the whole thing, the perspective is screwed on it too.

>> No.1981521
File: 187 KB, 700x700, samura.png [View same] [iqdb] [saucenao] [google]
1981521

i finally started studying anatomy today
how does it look so far?

>> No.1981526

>>1981509
her lower arm is connected to her upper arm by a thin flap of skin her hands are vibrating at too high a frequency her face is helter skelter made up bullshit and her boobies and ass are disappointing to me as a male viewer

>> No.1981549

>>1981521
torso is way too small, head might be too

>> No.1981550
File: 206 KB, 1024x791, notes_from_class_2_by_funkymonkey1945-d7xx2ym.jpg [View same] [iqdb] [saucenao] [google]
1981550

>>1981521
Way too soon for anatomy. Stick to gesture and proportions for now. Then learn how to add simple volumes over that. After you got all of that stuff down, then you can start to sculpt the drawing into a figure with anatomy.

>> No.1981559
File: 170 KB, 1600x567, Process.jpg [View same] [iqdb] [saucenao] [google]
1981559

>>1981550
Here is the process I'm trying to explain. Everything that you do before the anatomy should reinforce the previous step. Gesture before construction, construction before anatomy, and finally small details to a finished rendering of a figure. You're trying to skip ahead to building a house with a non-existing blueprint. Go back to the previous steps of building the figure and build a strong foundation before you add the anatomy.

>> No.1981560

>>1981550
i see, im new to drawing and someone advised me to learn anatomy before anything
what would be the effective way to study gesture and proportions? sorry but i really am lost... i do want to get better tho

>> No.1981561
File: 131 KB, 795x960, 1796605_591200184324830_1022132819361239074_n.jpg [View same] [iqdb] [saucenao] [google]
1981561

>>1981423
it was a very stiff pose. the woman was almost straight as a board. not much gesture and motion to be conveyed, but i'm sure someone more skilled than I am could've coaxed it out of her. That's something I'll have to improve on with these longer poses because for the most part it's older people doing sitting poses in an upright position.

For what it's worth though the nib pen with different value ink has actually made me more focused, and willing to spend more time on a drawing. Just because it takes so long to build up the lines for something to look finished you really have to invest some time into it.

Compared to when I've tried doing pencil drawings ( although I should get back to that) and marker drawings for longer poses I end up getting everything down in an hour and then leaving.

pic related this was a friday class too but I finished this in time to do a painting also. big difference with this pen

>> No.1981568
File: 1013 KB, 1500x1071, Dragon whatever.jpg [View same] [iqdb] [saucenao] [google]
1981568

Heyaah... Hope someone replies to me this time... I'm gonna post the big picture and some closeups of what I'm doing right now.

I don't know how to indicate stuff so I just try to do every texture 100%. It's a fucking nightmare. If anyone knows how to indicate shit please tell me. I mean instead of doing a photorealistic texture/photobashing how do you create something believable without going into insane detail... Tutorials? Idunno... Halp me. I know nothing about composition either.

>> No.1981569

>>1981509
Gestures are poor. Both of the main figures are practically upright. You should exaggerate the motion of both. Right now it looks like you had two models stand still and pose for the photo, rather than it being a frame of an action.

>> No.1981571
File: 3.25 MB, 2000x2515, Sneak peak001.jpg [View same] [iqdb] [saucenao] [google]
1981571

>>1981568

Here are some closeups of it...

>> No.1981596

>>1981509

Hmm... I like where this is going. Have the guys head turn left from the impact. The womans expression seems a bit too subtle. Look at some reference for her face. I don't think that the boobs are too small. Just keep it realistic. Maybe take her left hand down from the side because that's what they taught us in thai boxing practice. Have it behind her back. I'm talking about the hand behind her torso.

>> No.1981611

kind of hard to tell this thread apart from the beginner thread sometimes

>> No.1981628

>>1981611
Literally the only way to tell is when Tehmeh, Catbib etc. post something.

>> No.1981631
File: 154 KB, 1600x2000, CAPsmall for ic.jpg [View same] [iqdb] [saucenao] [google]
1981631

Can I get a crit on this piece? I'm particularly stuck on how to paint the shield arm in the shadows. I know it's going to reflect some light from the body but I can't get it right.

>> No.1981640

>>1981340
This is not good for 3 hours.

>> No.1981641

>>1981432
I'd like to see some more polished work from you, your colors are always really interesting but nothing you make is ever finished looking.

>> No.1981647

>>1981631
I really like it but it is such an uncoordinated mess you'd almost be better off breaking it down into geometric planes and filling each of them with a solid color.

>> No.1981649

>>1981647
Thanks. Yeah, I know, it's sloppy as fuck. I usually start with the intention of only using a 100% brush but then I drop it little by little until it turns into a scattered mess. I'm gonna try to dial it in though.

>> No.1981653

>>1981631
The lower half is very boring. Maybe lift her hand up into the panel around her midsection to break up the monotony.

>> No.1981655

>>1981611
>>1981628
Quit bitching.
Contribute to thread or go draw.

>> No.1981656

>>1981631
I don't understand what her collars are doing.

>> No.1981661

>>1981549
>>1981521
The torso isn't too small, it's the right arm that's too long. You have to compare more than 2 body parts before deciding what's off in the picture.

>> No.1981686

>>1981656
They're supposed to be straight up, almost popped, but know I see that they look flat and don't make sense. What if I put a crease and made it stick up straighter?

>> No.1981724

>>1981568
>>1981571
I've been where you are.

So, here is a fix.
You have a bad habit. I mean, it's good that you have the work ethic to push a piece to that level of finish, but at some point you've got to move on.

So, here is what you do- don't zoom in. It might be painful, but don't do it. You'll force yourself to imply the detail without even the possibility of clarifying the detail. Pick just a few focal points at the end to zoom in and detail.

I'm sure that, at the level you are, you must know that high level of detail and high frequency of shapes/lines will attract the eye. That's the reason your dragon is dominating the picture. Also- it's moving, right? Blur some of that shit to show it. All of your edges are sharp, dude. Your light source isn't consistent either- check the dragon's limbs. Don't be afraid to copy textures, photographed or painted, and warp them to fit your forms. Use the infinite possibilities with the brush tool to your advantage. And avoid the photobashed look by selectively blurring and painting the overlays as you see fit.

Also, you can use color variation to imply change in texture and form- but you're working in black and white for some reason.

>> No.1981737

>>1981417
Yeah it doesn't have to be either from imagination or from reference. It can be a combination. Start it from imagination, take it as far as you can, then pull up some appropriate reference and continue to work on it.

>> No.1981738

>>1981724
did you miss the part about this being a photobash?

>> No.1981750
File: 271 KB, 773x1000, giant1.jpg [View same] [iqdb] [saucenao] [google]
1981750

Working on this now, let me know what you guys think of composition/perspective.

>> No.1981756

>>1981750
before we talk about that how bout we talk about your concepts. big guy fighting small guy. not exactly the most original right?

>> No.1981757

>>1981756

well its for a word project, and I got the phrase, "little things" so the idea of titans/gods that called humans little things seemed like a plan.

>> No.1981762

>>1981653
Good call. Closed fist or open?

>> No.1981763

I want to be killer at portraits and likeness. What books do I need to make a good portrait and should I consider charicature books?

>> No.1981766

>>1981757
here this ones on the house.

draw a midget ( like verne troyer) but dressed up like a dwarf from lord of the rings. youll get a laugh in class if you pull it off. i was gonna draw that but if u want to thats ok.

>> No.1981767

>>1981756
what is original in art?
everything is just copy and mix of everything
there is literally nothing that is original in art
art is mixture of what the artist like
how well can you put it out on the canvas, your brain to the canvas, is the real matter

>> No.1981768

>>1981767
thats something people who are unoriginal say

>> No.1981771

>>1981768
well, that was aggressive for no reason.

>> No.1981773

>>1981762
Loosely open. Just the slightest bit of curl.

>> No.1981794
File: 1.39 MB, 1500x1316, Bestrafer Loppu.jpg [View same] [iqdb] [saucenao] [google]
1981794

>>1981724

Thaks a lot man. That zoom thing sounds like an amazing idea. I was going to motion blur stuff at the and anyway so I kind of know where you're coming from. I fucking hate most of the shit I've done since now. No focus or hierarchy in anything. Pic related. Next time I'll work in thumbnail-mode and do the details to the parts that count.

>> No.1981801
File: 1.02 MB, 1090x1191, 001_a (2).png [View same] [iqdb] [saucenao] [google]
1981801

>> No.1981807

>>1981794

Oh and it's in black and white because I find it easier to work in BW when you're bashing shit and looking at values. I'mma put color in later...

>> No.1981812

>bones have moved to stylization thread
Schadenfreude

>> No.1981839
File: 22 KB, 972x506, ch1.png [View same] [iqdb] [saucenao] [google]
1981839

>> No.1981843

>>1981839

I don't know what else to say... Buy photoshop.

>> No.1981877

>>1981839
Rivals CWC's interpretation of l'eclipse nue's album cover.

>> No.1981884

>>1981877
could you explain that?

>> No.1981903

>>1981843
>2deep4u

>> No.1981927
File: 2.23 MB, 1283x1662, Red Clock.jpg [View same] [iqdb] [saucenao] [google]
1981927

I think I'm done with this series.

Happy Valentine's, everyone.

>> No.1981944

>>1981927
Fantastic, anon!

>> No.1981970

>>1981927
I like it. Typographic elements are too garish though, they look too pasted on and it kind of takes away from the lovely muted feel of your drawing. Padding and margin could use more tweaking, but gd would know this better than I do.

>Happy Valentine's, everyone.
y-you too

>> No.1982007

>>1981927
asuka/10
great work anon

>> No.1982014

>>1980946
All of these are 3/4 of some variation except the bottom right

>> No.1982050

>>1982014
Nigger, if you're basing 3/4th view on a spectrum then everything is a 3/4th view unless they're facing you or in profile.

>> No.1982073
File: 76 KB, 705x555, l2draw.png [View same] [iqdb] [saucenao] [google]
1982073

>>1982050
>3/4 view isnt a spectrum
do you calculate every view that you do?
>everything is a 3/4th view unless they're facing you or in profile
wrong, did you know you can look at a head from above, below and behind?

here's a challenge, draw a face where the eyebrow doesn't line up with the top of the ear. If that's too hard for you, go back to drawing cubes.

>> No.1982101
File: 416 KB, 576x950, z3.jpg [View same] [iqdb] [saucenao] [google]
1982101

doodling at work - I really really hate my job

>> No.1982102
File: 348 KB, 318x950, z2.jpg [View same] [iqdb] [saucenao] [google]
1982102

>>1982101

>> No.1982104

>>1982073
Those heads are almost as bad as that guy's. Maybe you should go over your Michael Hampton lessons again because you are doing it wrong.

>> No.1982106
File: 117 KB, 500x667, girl.jpg [View same] [iqdb] [saucenao] [google]
1982106

>> No.1982123
File: 1.28 MB, 964x632, sss.png [View same] [iqdb] [saucenao] [google]
1982123

>> No.1982124
File: 28 KB, 700x525, sketch.jpg [View same] [iqdb] [saucenao] [google]
1982124

>>1982101
>>1982102
slothguy?

looks neat

>> No.1982132

>>1982104
What are you talking about? They are just indications of head position and aren't even fully drawn out. You can't really tell the level, but they look fine and he clearly is comfortable drawing the head at various angles, which is the point he is trying to make anyhow.

>> No.1982156

>>1982102
Are you Dave Rapoza?

>> No.1982170
File: 164 KB, 434x560, Screenshot 2015-02-14 15.12.21.png [View same] [iqdb] [saucenao] [google]
1982170

So I've started doing digital stuff for the first time in a long time and man it's getting the better of me.
My drawing level is sub-par too. Help me d/ic/ks, what am I doing wrong?

>> No.1982178
File: 1.41 MB, 2592x1936, image.jpg [View same] [iqdb] [saucenao] [google]
1982178

does this look ok? does it look...finished? i'm very unsure about it, what can I fix or should I just leave it alone if I overwork it?

>inb4 hurrrr shes ugly as fuck why are you drawing that

>> No.1982182
File: 1.94 MB, 1936x2592, IMG_0601.jpg [View same] [iqdb] [saucenao] [google]
1982182

hey guys, assignment due monday for an Illustration 1 class, done in ink line with micron tec pens.

Would love some crits before handing it in.

I know you will all hate me, but guess what other thing in this thread is mine.

>> No.1982184

>>1982101
>>1982102
That hatching is sick as fuck .

>> No.1982201

>>1982170
AT LEAST DRAW HER SOME EYES BEFORE POSTING

>> No.1982204

>>1981927
asuka on the right
but who's on the left?

>> No.1982267
File: 21 KB, 260x337, 51c2OtUpcHL._SX258_BO1,204,203,200_.jpg [View same] [iqdb] [saucenao] [google]
1982267

>>1982178
You went a little bit crazy with the highlights there.

Use the paper as your mid tone, block in and render the shadows first, then add highlights literally on highlights -- and not even on some, for in darker areas contrast of shadows and mid tones can give the look of highlights so you don't have to use white (for if you do it would be too distracting and out of place).

check out this book

>> No.1982313

>>1982124
yep sloth here
>>1982156
defenitely no dave rapoza
>>1982184
thanks

>> No.1982325

>>1981944
>>1981970
>>1982007
Thanks. You're right about the strident text.

>>1982204
Asuka too (apollonian vs dionysian).

>> No.1982327

>>1982182
Osaka?

>> No.1982332
File: 83 KB, 495x650, Plate 18b Original crayon & gouache on paper 63 x 48 cm.jpg [View same] [iqdb] [saucenao] [google]
1982332

>>1982178
Not bad, just your highlights need to take better account of local tone and 3D shapes. See how Mucha did it, for example.

>> No.1982335
File: 1.27 MB, 1500x1167, IMG_0248.jpg [View same] [iqdb] [saucenao] [google]
1982335

I'm still struggling with this one...
think it's not going wlel

>> No.1982346
File: 351 KB, 1010x702, f-small-14-02-15.jpg [View same] [iqdb] [saucenao] [google]
1982346

Gotta keep on learnin'.

Learning to take my time as I am used to doing things far too quickly thus messy and out of proportion, but they're just excuses.

>> No.1982358
File: 394 KB, 1092x843, sdfsfff 001.jpg [View same] [iqdb] [saucenao] [google]
1982358

perspective is kinda off, too lazy to fix it, just a shitty sketch

>> No.1982377

>>1982182
the perspective is buggged.

>> No.1982380
File: 761 KB, 1520x1520, IMG_20150213_162931.jpg [View same] [iqdb] [saucenao] [google]
1982380

Drypoint on plexiglass

>> No.1982381

>>1982335
the pose, angle, and lighting were not interestin gto begin with.
i suggest you start another and come back to this one with fresh eyes in a few days.

>> No.1982382
File: 335 KB, 900x911, society3.jpg [View same] [iqdb] [saucenao] [google]
1982382

>>1982380
what tool are you using to etch?
>long time printmaker here.
>pic related.

>> No.1982396
File: 617 KB, 1519x1519, IMG_20150116_151609.jpg [View same] [iqdb] [saucenao] [google]
1982396

>>1982382

Dick blck twisted etching needle

Do you have a place I can see your stuff at?

Pic is my last linocut

>> No.1982427
File: 301 KB, 700x756, 19.jpg [View same] [iqdb] [saucenao] [google]
1982427

My favourite from last night's life drawings. 30 minutes.

>> No.1982428

>>1982396
i don't really like to post links around here, sorry, but i will post some more, maybe i should make a printmaking thread....
i was just going to say you should maybe try etching as it better suits the lines you are trying to achive with the sushit chef.
the hatchy lines trying to convey his back can be better drawn with copper plate etching

>> No.1982439
File: 1.01 MB, 740x875, wip.png [View same] [iqdb] [saucenao] [google]
1982439

Hello drawfriends.
Im having trouble of what to do with her partially covered/totally covered idk, nostril/ala
Any help would be appreciated!

>> No.1982444

>>1982439
the right eyes needs to be dropped down a little bit.

>> No.1982447

>>1982444
Oh, yeah it looked kinda off. Ill try to fix that.
Thank you!

>> No.1982460
File: 405 KB, 1800x1200, ra1.jpg [View same] [iqdb] [saucenao] [google]
1982460

>>1982439
like this?

>> No.1982469

>>1982460
Yeah it looks great like that! I should study moar noses
Thanks anon you are the best

>> No.1982471

>>1982469
np : D

>> No.1982480
File: 98 KB, 583x800, Selfiewip.jpg [View same] [iqdb] [saucenao] [google]
1982480

>> No.1982490

>>1982480
Hmm, gonna need a selfie

>> No.1982493

>>1982480
Not sure why you are Asaro Head-ifying yourself. The values of some planes looks wrong too, like around the mouth there are some planes that should be getting more light. I'd also recheck the proportions as things look a bit off at the moment (stretched vertically slightly?).

>> No.1982494

>>1982480
looks good anon. cheekbones may be too low, and the face is a bit long. the hair is really nice.

>> No.1982500

>>1982493
>Not sure why you are Asaro Head-ifying yourself.
That's a viable exercise.

>> No.1982501

>>1982493
It's just so I can teach myself patience and to block everything out before blending and rendering. I'll try fix up what you pointed out, thanks anon!
>>1982494
Thanks! The hair is my least favorite, funnily enough, I'll see if I can fix the proportions.

>> No.1982519

>>1982427
Bretty gud!

>> No.1982538

>>1981340
thats great!

>> No.1982593

>>1981927
b-blog?????

>> No.1982621

>>1982593
http://elemiletldr.imgur.com/

>> No.1982624

>>1982621
exceptionally boring :( you need to find some direction.

>> No.1982629
File: 142 KB, 583x800, SelfieWip.jpg [View same] [iqdb] [saucenao] [google]
1982629

>>1982480

>> No.1982633

>>1982621
oh you are that guy. its very unique i like it.

>> No.1982635
File: 140 KB, 682x801, daily 02 14 2015 warmup.jpg [View same] [iqdb] [saucenao] [google]
1982635

had to paint something, gotta study something. something but iunno wat. i haven't painted in 3 days, i should try a matte painting, that autta be good

>> No.1982638

>>1982629
Are you just making up the lighting or something? It doesn't look very natural or interesting.

>> No.1982642

>>1982635
Values are too much on the dark side. Try to avoid using straight blacks unless you're trying to go for underexposure shit or something.

Also, drop the textured brush and just use a smooth brush, add subtle textures later on when you've got most of your rendering done.

>> No.1982646

>>1982629
catbib?

>> No.1982647

>>1982629
I think that your previous analysis paid off well.

>> No.1982649
File: 864 KB, 160x270, 1396031995926.gif [View same] [iqdb] [saucenao] [google]
1982649

>>1982646

not quite mate. not quite.

>> No.1982663
File: 301 KB, 1000x700, Valentines-Day.jpg [View same] [iqdb] [saucenao] [google]
1982663

Happy Valentine's Day! May the boners be ever in your favor!

>> No.1982667

>>1982642

>Also, drop the textured brush and just use a smooth brush

that's one crutch i can't give up, i only use two brushes anyway

>> No.1982685

>>1982663
ok.

>> No.1982694
File: 183 KB, 1000x1669, 8.jpg [View same] [iqdb] [saucenao] [google]
1982694

>> No.1982706
File: 223 KB, 874x811, 00catbib1.jpg [View same] [iqdb] [saucenao] [google]
1982706

>>1982646
Not even close, are you retarded?

>> No.1982761
File: 247 KB, 1350x900, sketch1.jpg [View same] [iqdb] [saucenao] [google]
1982761

sketch for a client. woooo yes i have clients. can't believe myself.

>> No.1982770

>>1982761

congrats bro, you got a DA or a tumblr?

>> No.1982871
File: 523 KB, 1000x700, february-14-2015.jpg [View same] [iqdb] [saucenao] [google]
1982871

>>1980928
abstract digital art? is that a thing?

>> No.1982887
File: 191 KB, 739x958, DarkCleric5.jpg [View same] [iqdb] [saucenao] [google]
1982887

>>1981289
Update

>> No.1982891

>>1982761
too much space at top of image, unbalanced composition.

>> No.1982910

>>1982770

too shy to share it :(

>>1982891

thanks for pointing that out. i did revise it a little before sending it out. it's also a little wonky because there will be text there too. without the text elements it might look worse than it will (hopefully) be in the end.

>> No.1982930
File: 312 KB, 600x942, 20.jpg [View same] [iqdb] [saucenao] [google]
1982930

>>1982519
Thanks! Here's another one.

>> No.1982949
File: 176 KB, 506x700, 8908uuu90.jpg [View same] [iqdb] [saucenao] [google]
1982949

quick study.
thoughts?

>> No.1982953
File: 320 KB, 621x621, vm.jpg [View same] [iqdb] [saucenao] [google]
1982953

>>1982887
it reminds me of this. like a sequel to pic related, where hes ¨just holding all the puke in his hadns and its dripping down

>> No.1982970

>>1982694
love the colors. brush work could be a little more refined but this looks like a sketch so im probably nitpicking :o

>> No.1983038

>>1982949
nice values... almost look like a photoshop filter...

The face looks a little weird imo

>> No.1983060

>>1981340
I dig it. Eye and nose area especially, and how figure stands out from the props pretty well.

>>1981509
Car and dude by car are pretty bad, but I can tell they're placeholders. Maybe try different angles for the next background sketch; having the foreground figures and the background at the same angles makes it feel much less dynamic. Diagonals competing with each other add dynamism. Doesn't have to be extreme, just a thought, like just have a rough background sketch and rotate it to try things out.

>>1981724
Completely agree on the zoom out to paint thing. The almighty JJ said once he stops painting once he no longer sees any improvement in the navigator thumbnail when putting down new strokes.

>>1981756
>>1981750
He didn't ask for ideas on the concept, he wanted specific crit on the piece at hand. This is a draw thread, not a brainstorming group.

Your overall idea is ok anon, but there's a lot of tangents here and empty space in the rest of the canvas. Work with much smaller thumbnails first, and in three or four values to get an idea of composition.

>> No.1983063
File: 277 KB, 1000x1000, bad day for mental clarity.jpg [View same] [iqdb] [saucenao] [google]
1983063

>>1980928
What do you do when you just can't think about drawing?

>> No.1983068

>>1981801
Too many competing planes for attention, and the values are off too. If you're doing a caricature or stylised portrait, choose the most important areas to exaggerate, and lessen the importance of the others. You can't have everything competing for our attention, or it won't get any. I like the shapes though, would like to see the arms and hands worked out further.

>>1982104
>>1982073
Nah anon, those faces are real nice. Important shapes first, putting everything in the right place, wish there were more.

>>1982101
>>1982102
I love you slothguy. <3 Don't forget to do her hands next time though.

>>1982178
I have no idea where the lighting is supposed to be coming from here. It goes top, front, right left, and changes from head to head. Would be very cool if it was overall lighting like this whole thing's a sculpture, and the heads cast shadows on each other.

>>1982480
Cool idea mayne, cool idea. Shame the shoulders and start of torso aren't there though.

>>1982694
Lower lid of her eye is at a strange angle, they'd look pretty lopsided from the front view.

>>1982887
Keep going, it's sweet. Gold on the wrists and helmet could do with some darker shadows.

>> No.1983087

>>1981801
reminds me of egon schiele, one of my favorite artists. very angular and stylized but in a good way. just finish the detail on the hands and body and the composition will be more balanced.

>> No.1983099
File: 1.10 MB, 1500x954, bullshit2.jpg [View same] [iqdb] [saucenao] [google]
1983099

>>1980928
looking for advice on color composition here. this is a super rough sketch (lineart and undersketch left, color draft right) but I'd love some critique on color use. overall I want a very bright, aggressive, overstimulating palette with a lot of that reddish pink and chartreuse, but other than that I'm kinda at a loss. i want the colors to be saccharine and excessive but at the same time to have a certain balance and natural beauty to them. i've never made a piece of this magnitude and detail before so i'm kinda in the dark here. really new to digital painting in general too.

>> No.1983101
File: 36 KB, 500x714, angrybirthday.jpg [View same] [iqdb] [saucenao] [google]
1983101

>>1983087
>reminds me of egon schiele

>> No.1983113
File: 210 KB, 1392x1392, image.jpg [View same] [iqdb] [saucenao] [google]
1983113

>> No.1983119
File: 386 KB, 506x709, Kanashimi.jpg [View same] [iqdb] [saucenao] [google]
1983119

>>1983099
Best advice I think I could give you is to watch the movie Kanashimi no Belladonna, if you haven't it. It has the academic+psychedelic feel you're going for and will inspire you lots in many ways.

>> No.1983132

>>1982887
I'd love to see that shadow extend down the stairs.

>> No.1983151

>>1983113
this is almost good but the hand has so many wrinkles like even if that is just photoshop and you printed someone's hand on there, that hand is fuckd up.

>> No.1983202
File: 161 KB, 700x746, w637.jpg [View same] [iqdb] [saucenao] [google]
1983202

anatomy study

>> No.1983221

>>1983202
that's not much of an anatomy study...

don't be dA, use a reference and learn.

>> No.1983223
File: 22 KB, 600x607, sketchh.jpg [View same] [iqdb] [saucenao] [google]
1983223

>> No.1983225
File: 39 KB, 700x525, sketchhh.jpg [View same] [iqdb] [saucenao] [google]
1983225

>> No.1983252
File: 778 KB, 700x1061, handsy.png [View same] [iqdb] [saucenao] [google]
1983252

composition?
what's that?

>> No.1983265 [DELETED] 
File: 980 KB, 2351x2328, 20150216-DSC06501.jpg [View same] [iqdb] [saucenao] [google]
1983265

Hit me, /ic/, come on. You rarely tell me anything.

>> No.1983267
File: 201 KB, 588x582, 20150216-DSC06501-small.jpg [View same] [iqdb] [saucenao] [google]
1983267

Hit me, /ic/, come on. You rarely tell me anything.

>> No.1983269

>>1983252
Are you feverworm?

>> No.1983270
File: 726 KB, 1139x1152, img027.jpg [View same] [iqdb] [saucenao] [google]
1983270

MOBILITY SPECIAL OPERATION “DOM DOGA”

Multiple fuel canisters allow this unit to penetrate, and operate behind enemy lines for well beyond normal operational times.

>> No.1983274

>>1983270
i remember you anon.
you should learn about clean lines and line weight, watch Scott Robertson.
>https://www.youtube.com/user/scottrobertsondesign

>> No.1983293
File: 124 KB, 600x944, 2.jpg [View same] [iqdb] [saucenao] [google]
1983293

>> No.1983302

>>1983270
looks kinda frank miller-y

>> No.1983303

>>1983267
rotate it or look at it in a mirror wile you're drawing

>> No.1983305

>>1981340
was she deflating?

>> No.1983310
File: 310 KB, 390x600, 122.png [View same] [iqdb] [saucenao] [google]
1983310

Tried to use ps6 for the first time. I've no idea what I was doing.
Anyway, list mistakes, list me everything that could've been done better. I can't see my faults but feel that something is off.
Thanks.

>> No.1983324
File: 149 KB, 401x605, how2colors.png [View same] [iqdb] [saucenao] [google]
1983324

How to hair?

Also how do i colors

>> No.1983326

>>1983270
i like his big robo dick

>> No.1983356

>>1983326
yeah i dont really get the robo dick thing in bagbosse's recent stuff. it seems unintentionally funny. like its trying to not draw attention to the robo dick.

>> No.1983358

>>1983310

There are a few major issues. Eyes should be halfway up the face. The nose is normally the width of the space between the eyes (so its too pointy in yours). The eyebrows are a dramatically different color from the hair, which could be a stylistic choice but it looks weird. She has no cheekbones.

>> No.1983359
File: 398 KB, 671x888, Pummel.png [View same] [iqdb] [saucenao] [google]
1983359

Thoughts?

>> No.1983363

>>1983359
is that airplane cross sectopn?

>> No.1983364

>>1983363
Might be pretty cool, but no.
Kinda like a pummeling/jackhammer weapon that doubles as a shield.

>> No.1983369

>>1983359
it's not a very dynamic pose. kind of an awkward squat.

>> No.1983373

>>1983359
Feel like it looks a bit too heavy and either the details need to make it lighter or it needs more support on the arms

>> No.1983374
File: 503 KB, 577x805, diss.png [View same] [iqdb] [saucenao] [google]
1983374

well, I tried. It still looks really off somehow though. :/

>> No.1983375

>>1983359
whole chest area looks too bulky
not sure where her right hand is going, it also looks more skinny than her left one while it supposed to be closer to the view point
her right leg bugs me too, the lightening makes it looks like she has no knee, would redo that whole leg pose in general

>> No.1983377

>>1983374
Kinda looks like he's made out of was and is melting.

Look at your eyes and jaw, anon, they're not adding up because you're drawing symbols and not forms, not anatomy, you're putting eyes where you believe eyes go, not where they should go based on structure of a skull. Really, stop and think, look at the forms of the head, think 3D, structure is very important and you got to keep to it.

>> No.1983378

>>1983377
*wax

>> No.1983382

>>1983374
The shadows look off, try going further down the color wheel as you get darker.

>> No.1983384
File: 87 KB, 431x627, IMG_4953.jpg [View same] [iqdb] [saucenao] [google]
1983384

quick sketch. Trying to work out a decent composition

>> No.1983386

>>1983384
Put something in his hand so there's a purpose to the focus on it via contrast.

>> No.1983403

>>1983386
Thanks. It does feel awkward

>> No.1983416

>>1983369
I think it might be how her right foot is resting.
To be honest, I'm not really that great at posing characters. Will try to experiment with the pose a bit.

>>1983375
The bulkiness was intended. Since she looks like a melee fighter, I thought some extra armor would be good, while still maintaining some sleekness in the design.

Right on about the arms, will repair.

I didn't use refs for this, so maybe it's time to look for one. Or make one.

>>1983373
Okay. Will try to play with the design of her weapons a bit.

>> No.1983429
File: 188 KB, 718x500, 278.jpg [View same] [iqdb] [saucenao] [google]
1983429

>>1983374
Watch your values, you are going a bit too extreme for both the highlights and the shadows. Also watch the proportions and try to focus on the entire head more than individual features.

>> No.1983443
File: 287 KB, 389x535, Maybe better.png [View same] [iqdb] [saucenao] [google]
1983443

>>1983310

>Noobs helping noobs

This is how I would change it. Sorry if terrible.

>> No.1983448
File: 471 KB, 1156x1589, CaptColdWIP.jpg [View same] [iqdb] [saucenao] [google]
1983448

Captain old. Pencils and Ink pens. Still fairly new to inking.

>> No.1983454
File: 501 KB, 817x620, partial image.png [View same] [iqdb] [saucenao] [google]
1983454

been working on this for over a week now, not used to long projects and I'm not even %10 through i'd say.

>> No.1983456
File: 42 KB, 450x600, knight.jpg [View same] [iqdb] [saucenao] [google]
1983456

>>1983356
Ain't nothin wrong with cod pieces; it's just a facet of history.

>> No.1983463
File: 438 KB, 1688x2036, 104-15-02-15 (2).jpg [View same] [iqdb] [saucenao] [google]
1983463

Crit or opinons?

>> No.1983465
File: 301 KB, 390x600, 134.png [View same] [iqdb] [saucenao] [google]
1983465

>>1983358
The darker eyebrows were a strong preference as opposed to this, but I tried toning it down.
I did also think that I wouldn't be touching this again, but it seems that I am. Do tell if this helped at all in the things you highlighted.

>> No.1983467
File: 79 KB, 600x849, ph1.jpg [View same] [iqdb] [saucenao] [google]
1983467

>> No.1983470

>>1983252
>symbol drawing

>> No.1983480

>>1983443
Didn't see this, but it looks frightening.
The nose is supposed to be 'tilted down' in an angle, so I didn't draw them showing -- though it might indeed be smarter if they did. I'll think on it.
The piece is still with a strong waft of dumb stylization, though - I wasn't going for stone-cold realism in facial shapes this time around for the sake of learning ps6 itself, but I'll be spending more time studying and try to make the next one less so.
Cheers.

>> No.1983484

>>1983465
that's a really purple tranny

>> No.1983490

>>1983484
Indeed it is!
Though not a tranny, no, I was trying to go for a heavily androgyneous/feminine man with fine hair and possible make-up without still going for full-on transsexual.
This was a good comment telling that it, indeed, did not look full-feminine. Thanks.

>> No.1983497

>>1983467
is it petyr?

>> No.1983515
File: 249 KB, 586x800, Olympusascent.jpg [View same] [iqdb] [saucenao] [google]
1983515

>> No.1983516

>>1983416
>melee fighter
dude along with those shields it's a tank 100%

i just tried to stand with my left knee bended like hers and it's extremely uncomfortable and lacks balance unless the other leg supports by being strait, just try to pose the stand yourself to get the feeling

wanna see where it going

>>1983463
the ear looks elfish like... unless it's intended it's way too down
would fix the eyebrows to be a bit more up

>> No.1983519
File: 659 KB, 1920x1080, Things.png [View same] [iqdb] [saucenao] [google]
1983519

still painting stuff, trying to get better

>> No.1983560

>>1983470
in what way?

>> No.1983567

>>1983274
I think that is (as much as I hate saying this) a style. I remember having a children's book years ago which had that same style used throughout. If it's that and not just inability to lineweight on the artists side it's done pretty well.

>> No.1983569

>>1983519
you need more hues in your things.

>> No.1983579
File: 605 KB, 1035x1065, why cant i draw left to right.png [View same] [iqdb] [saucenao] [google]
1983579

can someone help pls? ;-;

I've always drawn right to left, I don't notice how fugged by art is symmetrically until I flip the image.

How can I start to fix this?

>> No.1983583

>>1983569
Care to make a paintover?
Or should I just change up the hues a bit?

>> No.1983585

>>1983579
the flipped image isn't much different in correct-ness. It's just an illusion because you've been staring at it the other way for so long.

Draw traditionally. pencils, pens etc. Pay attention to form rather than silhouette

>> No.1983588

>>1983579
Also if you want anyone to take your work seriously, draw something other than big titted anime characters

>> No.1983591

>>1983588
I'm drawing in flockdraw ._.

>> No.1983601
File: 110 KB, 1240x698, inb4whitebg.jpg [View same] [iqdb] [saucenao] [google]
1983601

>>1982073
hey thanks anon that helped a lot!
iam not the anon you were talking to btw. oh and i accept your challenge haha
i think i still have to vary more the faces though

>> No.1983622

Newfag question: How can I make my drawings look more dynamic?

>> No.1983657
File: 330 KB, 671x888, Pummel2.png [View same] [iqdb] [saucenao] [google]
1983657

Changed the leg a bit. Hopefully, this makes more sense.

>> No.1983659

>>1983657
Try doing that pose yourself and feel how uncomfortable it is.

>> No.1983661

>>1983622
Too broad a question.

Exaggeration, avoid straight 90 degree lines, good rhythm/gesture (if a figure), interesting shape design, value structure (simplified, or exaggerated), and some personal style mixed in.

>> No.1983663

>>1983622
define dynamic

>> No.1983664

>>1983657
one of the legs is gonna be bearing most of the weight. make that one sturdy. They're both bent so the pose looks awkward, like she's crouching

>> No.1983673

>>1983657

i think the pose is really boring. i would have her do something interesting with one of her hands. like point towarsd something (kinda like commanding a charge) or hold it more infront of her

>> No.1983674

>>1983657
looks like she has one gigantic boob and the black circle is just a nipple vent

>> No.1983679

>>1983657
It's just a shit pose, brah. Do more thumbnails until you find what looks dynamic and don't commit to a full digital painting if you've got a dud on your hands.

>> No.1983696
File: 846 KB, 1926x888, pummel4.png [View same] [iqdb] [saucenao] [google]
1983696

Tried the pose actually, and it's doable. Figured that maybe I didn't draw it right? Tried decreasing her lean this time. Also, tried moving her hands, but it's preferable if she does not obscure her thighs or body, since this is more about design than making an illustration.

>> No.1983699
File: 743 KB, 960x720, 1386474491590.png [View same] [iqdb] [saucenao] [google]
1983699

>>1983270
As a fellow gentle/m/an, I appreciate your artwork. I would however, listen to this guy>>1983274
if I were you. I like your designs and want to see them get better.

>> No.1983717

>>1983223
>>1983225
I do like the concepts so far. I take it's the same race of warriors with and without helmet..? I just don't get the weapon.

>> No.1983718
File: 214 KB, 739x958, DarkCleric6.jpg [View same] [iqdb] [saucenao] [google]
1983718

>>1982887
I felt I lost a bit of attitude with his legs so I moved them.
>>1982953
Funny you should say that, I have been listening to the Dark Souls OST all the time I've worked on this.
>>1983068
Thanks, I darkened it a bit.
>>1983132
I will try that some more.

>> No.1983721

>>1983267
It's good. Pretty effective for a quick portrait/sketch. You could offer it to the person in situ for a few bucks and I think they'd buy it.

>> No.1983725

>>1983699
>he doesn't know bagbosse

>> No.1983731
File: 54 KB, 870x305, A-29 concept process00.jpg [View same] [iqdb] [saucenao] [google]
1983731

>>1983310
To each his own, but it's kind'a muddy and shoddy for my taste. Basically, there's no unifying tone and the brushstrokes are too thick so it looks like an amateur's work on acrylic. Try working your layers with the 'multiply' function as much as you can (so you have an overall transparent look) and then just erase your base tone layer for highlights. The result would be much more clean and organic.

>> No.1983738 [DELETED] 
File: 1.02 MB, 2100x1500, Spaceman Stu.jpg [View same] [iqdb] [saucenao] [google]
1983738

It's super rough, but I like it. I'm still learning how to paint in Photoshop, so I just painted with black and white. (Gotta watch Ctrl+Paint)
No reference yet, I don't want to get destroyed on /ic/ for "copying"

>> No.1983739

>>1983738
Whoops, that's a massive image. Gimme a sec.

>> No.1983741
File: 561 KB, 1500x1071, Spaceman Stu Small.jpg [View same] [iqdb] [saucenao] [google]
1983741

>>1983739
Here we go,
It's a little rough, but I like it.

I'm still learning how to paint in photoshop, so I guess this is technically "drawing" but whatever.
No reference yet.

>> No.1983747
File: 96 KB, 734x427, short hair.jpg [View same] [iqdb] [saucenao] [google]
1983747

>>1983324
No matter how short and punky, think of hair as locks, build from there as if it was a sculpture and finally render the appropriate texture (straight, curly...) over that base.

About colors, I think you're in the right way: choose a local tone, restrict yourself to a color triad (it could be analog, complementary, broken... anything, but just 3 or less clearly different colors) and bring on the rest of the palette from there.

>> No.1983828
File: 744 KB, 1554x1206, img015.jpg [View same] [iqdb] [saucenao] [google]
1983828

>>1983699
0080 4 lyfe

>> No.1983867

>>1983718
Kind of reminds me of the Channelers from Dark Souls.

>> No.1983873
File: 34 KB, 800x615, income-inequality.jpg [View same] [iqdb] [saucenao] [google]
1983873

For class. This fucking glove is driving me nuts.

>> No.1983898
File: 580 KB, 969x1032, 20150217-DSC06502-small.jpg [View same] [iqdb] [saucenao] [google]
1983898

Today's work.

I really need to draw bigger and stop conserving paper. I'll attempt longer sessions with better construction tomorrow, bigger size of course, covering the whole page.

>> No.1983944
File: 174 KB, 493x650, librarygirl.jpg [View same] [iqdb] [saucenao] [google]
1983944

i think that girl that posted the webcam video of herself grabbing her tits in the library is dope. awesome that she got modeling gigs and shit afterwards for it

>> No.1983957
File: 651 KB, 1672x1200, random sketch-2014-12-03.jpg [View same] [iqdb] [saucenao] [google]
1983957

hdato redo armor

>> No.1983995
File: 42 KB, 750x563, sketch4.jpg [View same] [iqdb] [saucenao] [google]
1983995

>>1983957
try having the texture follow the form more

>> No.1983997

>>1983944

Congrats on promoting degeneracy.

>> No.1984008

>>1983267
the proportions seem a little off?
either the eyes too low, the ears too high or the hair is too high. or maybe he just looks that way.

>> No.1984010

>>1984008
Hair is a bit too high, could have brought it down a bit.

>> No.1984027

>>1983997
well i dont masturbate, but theres always gonna be 13-20 year olds that need to masturbate to something. I think finding willing models and pornstars just from amateur videos is better than some director with no taste in women picking who's going to be in his videos.

its the first example i can think of of a person getting big off of just some random video she put up. its great.

>> No.1984081

>>1983448
I never seem to get any critiques on any pencil/ink drawings I post. And there aren't any comic book threads. Does /ic/ just not really give a shit about comic book art?

>> No.1984090

>>1983898
I think you're pretty good at portrait sketching, specially on lightening and expressive gesture. Rather than working bigger, I think the next step could be getting rid of the pencil stroke incidental texture, so all the different material (clothes, skin, hair, rocks, sky...) start to "feel" as such.

>> No.1984096

>>1983957
the copy pasted texture, poorly constructed jaw and oversimplified borders makes it look like a cardboard cutout. not believable --let alone scaring-- at all.

>> No.1984113
File: 457 KB, 1372x826, ink.jpg [View same] [iqdb] [saucenao] [google]
1984113

>>1983448
>>1984081
The value of a comic/manga lies much more on the history and/or flow of images than in characters' design or separate panels.

However, taken as a drawing alone, that one is rather poor for an ink work. You need to render local tones and do it cleanly, be it by washes or well organized (never chaotic) shading patterns (which manga artists usually solve with the use of zipatone sheets).

>> No.1984124
File: 246 KB, 1045x390, Samus 4.png [View same] [iqdb] [saucenao] [google]
1984124

I'm trying my hardest to figure out layering and all this shit in SAI since I've never used it, and honestly it's all a pain in the ass as I don't have a tablet either, just had to spend most of my extra money on a new PC, so I'm shit out of luck there.

But critiques and all?

>> No.1984127

>>1984124
linework is wobbly

>> No.1984131

>>1984127
Yeah I figured as much, I can't keep my handy steady with a mouse sadly and I'm still not use to using the curve tool.

Know any way to keep my hand steady when using a mouse outside of the curve tool? Because I wont be able to get a tablet for a little while, I rarely have any extra money.

>> No.1984137
File: 33 KB, 597x581, Asuka (himawari) [OLD].png [View same] [iqdb] [saucenao] [google]
1984137

>>1984124
Cleanliness. Strive for it and even a work with mouse on MS-Paint (pic related) will come out presentable.

>> No.1984140

>>1984131
Sorry, I'm not familiar with SAI. You could import it into a program that does vector graphics and do the line work there with a pen tool. Maybe someone else can help you.

>> No.1984143

>>1984140
All good man, appreciate the feedback regardless.
>>1984137
I'll give it a try, thanks.

>> No.1984156

>>1983873
the idea is hitting me over the head with... something. whatever your trying to say here it is too blunt.

some people use cups to beg and others use it to drink wine? there are poor people and rich people?

is there a reason both of them are white?

You need to spend more time writing out ideas than executing on them sometimes. Or else you end up with something like this.

You know how in improv to make something funny you go from A to C? You have to make an association past another one. You went from A to B here. This painting may as well not exist.

Well drawn, just put more time into your concepts.

>> No.1984157
File: 1.33 MB, 1034x1183, 001_a (4).png [View same] [iqdb] [saucenao] [google]
1984157

Thoughts?

>> No.1984161

>>1984156
>You need to spend more time writing out ideas than executing on them sometimes.
QFT. I've spent months or even years years planning drawings that I finally rendered in 2 or 3 days. Drawing is the least of the problems... or should be the least of the problems.

>> No.1984164

>>1984157
Looks crooked/uncomfortable since the arms aren't resting over the chest.

>> No.1984182

>>1984156
op here, yeah i know the idea/concept is quite blunt, unfortunately this is the one that my teacher approved, so I had to go with it. I had quite a few other ideas (the prompt was income inequality, and the assignment had some pretty strict guidelines, could only start it with the teacher's approval... fuckin art school...) for whatever reason my professor was drawn to this one the most. You're totally right about the concept tho. I don't like it either, but in this situation you do whatcha gotta do :/

>> No.1984196
File: 503 KB, 836x564, eyes.png [View same] [iqdb] [saucenao] [google]
1984196

>>1983310
I know you said its,
>Muh style
And that's fine and everything, but lowering the eyes will make her look less like a gangly, eastern European transvestite.

>> No.1984210

>>1984113
Makes sense. I'm still learning and figuring out a style, so I haven't moved on to full comics yet.

As for the inking, I think I need to find tutorials or something. I am using a brush pen and 01 size ink pen (both from Pigma) to ink my drawings and the lines come out decently, but the color always seems off. I don't have the money for good brushes right now, or I would switch and see if that makes it better.

>> No.1984218
File: 1.01 MB, 1884x605, color paintover think about values.png [View same] [iqdb] [saucenao] [google]
1984218

>>1983324
>>1983324
When using color you should first and foremost consider the value arrangement of your picture. You should have an idea in mind of the darkest and lightest colors. Look at my paintover, it has some text explanations in it.

To further add to my text in my picture, whenever you do value studies of grayscale pictures, you should be thinking that it's an aspect of color. Color can not even be thought about without value.

And when you start to do/do color studies, you should be first considered that you are capturing the value of the references' colors with your own colors, and then look to the temperature/saturation, and lastly nit-picking the hue of the color.

There are just some recommendations. You can do color studies whenever, but don't forget to go back to doing value studies, because proficiency with value can go very, very far, imo.

>> No.1984311
File: 20 KB, 1171x708, schoeeerl.png [View same] [iqdb] [saucenao] [google]
1984311

I'm using paint cuz imma scrub

>> No.1984332
File: 1.23 MB, 1210x1742, self.jpg [View same] [iqdb] [saucenao] [google]
1984332

hello critfags, muh self portrait?

>> No.1984334

>>1984332
cool, keep practicing.
Work on head anatomy, first

>> No.1984339

>>1981550
Man, I've been drawing arms too long.

>> No.1984340
File: 52 KB, 363x523, dfdfsdf.jpg [View same] [iqdb] [saucenao] [google]
1984340

>>1984332
it's a mess. mirror it and you'll see. correct it, then mirror it again and correct more and keep on doing it until it works just as coherently in both ways.

>> No.1984341

most important thing about learning anatomy is learning to see and design proportion size and positions of things. U dint need to know everything but u should know everything has its place

>> No.1984342
File: 1.10 MB, 1214x1742, any.jpg [View same] [iqdb] [saucenao] [google]
1984342

>>1984332
anatomy

>> No.1984373
File: 400 KB, 656x971, self_0002.jpg [View same] [iqdb] [saucenao] [google]
1984373

>> No.1984374
File: 791 KB, 1394x966, self_0003.jpg [View same] [iqdb] [saucenao] [google]
1984374

>>1984373

>> No.1984551

>>1984196
As I mentioned before, though, the character actually is a he, so the "gangly, eastern European transvestite" look sounds like what I was going for. Otherwise the help would be quite on spot, aye.

>>1983731
I'll try this. Thank you.

>> No.1984577
File: 2.35 MB, 1944x2592, IMG_20150127_210728.jpg [View same] [iqdb] [saucenao] [google]
1984577

>> No.1984584

>>1984577
Shit its too big. Soz.

>> No.1984594

>>1984584
>it's 2015, the year two thousand and fifteen, and people still don't remember to resize their images
I mean, you apologised so it's okay, but I don't understand.

>> No.1984599

>>1984594
I'm posting from my phone so that's why

>> No.1984601
File: 103 KB, 640x640, 10431798_1431407517133711_473298720_n.jpg [View same] [iqdb] [saucenao] [google]
1984601

>>1984577

>> No.1984764
File: 54 KB, 873x705, chu.jpg [View same] [iqdb] [saucenao] [google]
1984764

>> No.1984845
File: 307 KB, 1000x1520, 8b.jpg [View same] [iqdb] [saucenao] [google]
1984845

Some minor stuff

>> No.1984847

>>1984845
push your darks

>> No.1984855

>>1984845
You really need to change the colors and their spatial relationship in the composition, don't just have the lower half blue and the upper half orange, the lower portion is just confused looking, there's no clear silhouettes due to everything being one color

>> No.1984912
File: 1.96 MB, 2592x1936, image.jpg [View same] [iqdb] [saucenao] [google]
1984912

Thinking I'm finished with this.

>> No.1984928

Just a reminder that i love you all

>> No.1984932

>>1984928
based broski

>> No.1985189
File: 79 KB, 600x768, indie.jpg [View same] [iqdb] [saucenao] [google]
1985189

How is this?

>> No.1985289
File: 288 KB, 1920x1080, iNBOUND.jpg [View same] [iqdb] [saucenao] [google]
1985289

Did a ruan study, going to take it further and do the full body but after ive slept a bit

>> No.1985299
File: 114 KB, 928x876, 19g4nquneiybpjpg.jpg [View same] [iqdb] [saucenao] [google]
1985299

Did this in bw because my values were flat when working with colors. I think I need to add some highlights to that.

>>1985289

That looks good. Got a pic of the ref?

>> No.1985303

>>1983225
>http://elemiletldr.imgur.com/
do I detect a hint of Tsutomu Nihei?

>> No.1985343
File: 314 KB, 1000x1340, 1ssgnft.jpg [View same] [iqdb] [saucenao] [google]
1985343

>>1985299

sure here ya go.

be prepared for super res niga. I dont fuck'a round.

Fuck 4chainz 4mb LIMITATIONS.

>> No.1985464
File: 53 KB, 500x725, 1.jpg [View same] [iqdb] [saucenao] [google]
1985464

I'm kind of a novice in most ways but I think I'll find more of what I'm looking for here... So I'm kind of doing an exercise in pushing my own boundaries. Whenever I try to color it turns out too muddy so I'm trying to go way more saturated than I'm comfortable with, as I find the more I refine the less saturated the image gets. Still only working with a mainly analogous palette but... I'm trying.

More need help with facial structure, particularly the forms of the nose. As it stands the modifications I'm working on are
-rotating nose to be more frontal facing
- moving lips and chin a little more left.

But a red line (even if just of the forms of the nose) would GREATLY help me right now, or a liquify. Ignore background, I just needed something to keep me from immediately switching back to muted colors.

thank you very much for your time

CANT DO SHIT TILL I FIX THIS GODDAMN NOSE ITS THROWING EVERYTHING OFF

>> No.1985480

>>1985479
>>1985479
New one.

>> No.1985487

>>1985303
I own that Imgur, but I didn't draw that one (which is pretty neat) and I didn't know Nihei. I used to be fan of artists like Giger, Klimt and Rackham, though. Haeckel was a huge influence too.