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/ic/ - Artwork/Critique


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1933513 No.1933513 [Reply] [Original]

Post anything involving steps, resources, stages and processes that professional and sub-pros use to complete their projects.

I'll start the thread off with a few of course. Join in with whatever you got.

>painting
is by James Jean a professional illustrator and fine artist.

>> No.1933515
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1933515

>Painting Process: The Making of "Omens"
Acrylic Painting by Cynthia Sheppard. Seems to showcase a modern traditional painting process for a book cover.

https://www.youtube.com/watch?v=ysEUgVuZwjA

>> No.1933519
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1933519

>Psylocke and Wolverine
Sculpture Process. Really interesting, something I'd personally like to do frequently. It's well known many illustrators create their own maquettes/statues to help understand the lighting of a certain situation. https://www.youtube.com/watch?v=DkmuopvfIdM

>> No.1933533
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1933533

That last one is by Paolo Rivera by the way.

>FREE TUTORIAL
MAKING MOON CALLED
By Dan Dos Santos. Dan Dos Santos specializes in book illustration. He is also a kind open and helpful artist.

http://www.dandossantos.com/extras/dan_dos_santos_moon_called_how_to.pdf

>> No.1933535
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1933535

>Sculpting The Hand
By Philippe Faraut - http://philippefaraut.com/
Complete random find while looking for some more stuff. Very fascinating process here, looks like he's using clay.

https://www.youtube.com/watch?v=As3l1I5vumY

>> No.1933540
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1933540

I might post some Norman Rockwell stuff if I can find it but this beautiful iconic painting that roughly seems to be an illustration about this very subject.

>> No.1933543

>>1933519
Fucking love Paolo Rivera. His tutorials and work are what made me decide to focus more on ink-to-paper art.

>> No.1933551
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1933551

LinRan of course. Seems to be cooperative with his western fans.

Pretty much can do every stage of drawing with great discipline. I admire this dude.

I'm gonna cut it off here. I'll post more tomorrow.

>> No.1933785

>>1933515
Sick

>> No.1933813
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>> No.1933814
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>> No.1933818
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>> No.1933824
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>> No.1933825
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1933825

fucking wow, enjoying this thread, I don't really have anything to contribute but this bump and these words. Also, this guy (pic related) that paints walls and shoots it, then paints over it, shoots, then time lapses it into cool gifs/vids.

>> No.1933827
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1933827

>>1933513
Min Yum gif

>> No.1933834
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1933834

>> No.1933837

>>1933824

saved so i can show everyone this when they say "hurrdurr but realism is so unecessary you doofus. that's why conceptual modern art is cool!"

>> No.1933848
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1933848

>>1933813
Why do you post the version for ants?

>> No.1934064
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1934064

>Red Sonja Sculpture
Another sculpt by Paolo Rivera. He can do anything. It's such a shame he could be like Mike Mignola with all his own great IP and movie rights! He's still young and one of the nicest dudes in the world.

Unfortunately I can't link blogger. But Muddy Colors, just add(2013/08/red-sonja-sculpture.html) to the site. It's full of articles about process, I'll scour through later.

https://www.youtube.com/watch?v=-jkTksMH4lg

>> No.1934076
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1934076

>Panic at the Disco Album Cover

Another on James Jean. Nothing quite groundbreaking, but take note of the color masks which he brightly colors to organize neatly. It's just basic masks but separates them into bright colors.

http://processrecess.com/blog/2006/10/overload-panic.html
including a link to pdf files
http://www.mediafire.com/download/lmbn2477v586t1a/JamesJean-PhotoshopProcess.zip

Also a 2nd hand article about some shit the went down in 2013. He had a divorce went broke and left town or something.

http://robot6.comicbookresources.com/2013/08/james-jean-leaves-u-s-angry-and-broke-reemerges-in-asia-poor-and-happy/

>> No.1934088
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1934088

>>1933827

>> No.1934093
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1934093

>>1934088
wrong file

>> No.1934105

>>1934088
>>1934093

jesus mother of christ seeing these makes me realize how retarded my process is, and how far i have yet to go.

>> No.1934133

>>1934105

Hey, you're going to make it.

>> No.1934135

>>1933533
big fan of this guy. He does all the covers for Patrica Briggs books

>> No.1934461

>>1933535
This makes me want to be a sculptor.

>> No.1935065

>>1934064
fuck guess i need to buy some sculpey!

>> No.1935072

>>1934105
post gif of your process

>> No.1935087

>>1935072

i'd rather not. i'm scared of /ic/.

basically i insert object after object, as if i were copy pasting stuff into a scene. i don't neatly go from block in to clean like i'd imagine an efficient, confident artist does.

>> No.1935100

>>1935087
To be fair, it's hard to go from "I'll just place this here and this there" to "I'll place an abstract color here and there and clean everything up into a refined piece.

>> No.1935106

>>1935100

that's true but how can one possibly go from phase 1 to phase 10 fluently like that. it feels like in all these gifs and processes of even upper tier /ic/ artists, there's no solving of problems by adding/moving/removing stuff. there's just fluent, beautiful painting from sketching stage to finished rendered stage. and that's it.

i'll find myself changing EVERYTHING around. over and over. adding completely new elements into the image in an attempt to solve compositional issues or accentuate other stuff. that's, i think, what lead to me developing such a stupid lifeless working process.

sometimes after i'm done layer-bashing together an image i'll paint over the whole thing to unify it, but it's so stupid not to have the unification be a natural fluent outcome. am i making sense?

>> No.1935111

>>1935106
Not that anon, but to me, you're making total sense. However, question for you, I put strict challenges on myself. One of them being, have to work for a difficult client. I'd like to move to a professional situation. How much leeway would there be in switching things around?

Sometimes you gotta stay the course, even if you hate it or it doesn't make sense. Would you care to elaborate on that? I am listening with curious eagerness.

>> No.1935127

>>1935111

i have no idea anon, i haven't worked professionally yet. sorry.

>> No.1935129

>>1935106
>it feels like in all these gifs and processes of even upper tier /ic/ artists, there's no solving of problems by adding/moving/removing stuff.
The thing is these gifs will rarely show the problem solving stages because those are all tackled early on. It only becomes apparent when something was placed early on and doesn't get removed or modified until towards the end.

These gifs are usually made by showing individual layers on the process, or distinct files that were saved. The artist in question doesn't move on from one step to the next until they solved all the problems associated with that step. That means on the 'sketch' step, you don't see a live feed of everything they tried out, but only what they settled on. The speed at which the gif plays also gives an impression that it was all fluid and didn't require much effort, when in reality it likely did.

What I'm trying to say is that there's definitely problem solving occurring - it's just that problems are solved earlier rather than later. Some of that comes down to a good workflow and the rest is experience. If your workflow concerns bringing individual elements to a finish, you aren't taking the whole painting into consideration, and thus run into problems down the line. If you bring up the whole painting equally from the ground up, you're able to solve the composition, value and color problems immediately. When you already know everything will work, the rest is just bringing it to a finish.

>> No.1935783

>>1933818
do you have any more catbib process stuff?
I'd love to see them!

>> No.1935976

>>1935129
>>1935106
honestly seeing your answers helps solve the problem, for me.

Maybe the creation of the thread was flawed. Maybe it was a way for me to find my answer somehow. I still learned something, even if not from the processes, but from your analysis.