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/ic/ - Artwork/Critique


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File: 698 KB, 4052x1096, study20.jpg [View same] [iqdb] [saucenao] [google]
1933150 No.1933150 [Reply] [Original]

Because we should not have to make new threads or post in draw threads with our fundamental exercises. Feel free to post even the smallest exercise you have done to show you are still trying, do not give up. Practice makes Perfect!

A friendly reminder to do wrist exercises and take breaks as you practice to avoid getting CPS.
http://www.eatonhand.com/hw/ctexercise.htm
http://wnyptot.com/articles/info_education/carpal_tunnel.pdf
https://www.youtube.com/watch?v=hUyMNyrOHJQ

Previous thread: >>1929045

>> No.1933159
File: 176 KB, 1850x1428, Untitled-2.jpg [View same] [iqdb] [saucenao] [google]
1933159

Do my proportions suck, they don't look right to me.

>> No.1933161
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1933161

>>1933159

>> No.1933164
File: 57 KB, 1500x1500, 1-3-2015 1-8.png [View same] [iqdb] [saucenao] [google]
1933164

>> No.1933166
File: 752 KB, 2030x836, traced shapes.png [View same] [iqdb] [saucenao] [google]
1933166

Trying to get a better feel for the basic human shapes, so I tried tracing them over this reference image. Better ways to practice or help with mistakes I made?

>> No.1933167

>>1933161
this makes zero sense.

>> No.1933176
File: 121 KB, 749x789, detailed trace.png [View same] [iqdb] [saucenao] [google]
1933176

>>1933166
Here's the same image after moving from basic shapes to contour, again using tracing. :(

>>1933167
I think it's saying angle has to be taken into account when using proportions. In the left image, the artist has made the image eight human heads tall, ignoring that the view is not one that shows the character orthographically head to toe

>> No.1933177

>>1933150
Next picture pls. And a bit less gay, please. Thank you

>> No.1933180
File: 158 KB, 720x480, 0412.jpg [View same] [iqdb] [saucenao] [google]
1933180

>>1933177

>> No.1933186
File: 1.34 MB, 3956x800, sketch process.png [View same] [iqdb] [saucenao] [google]
1933186

>>1933176
Here's another image I drew, this one without tracing. It's clear I'm fairly bad at getting proportion and placement down, what can I do to get better at that?

>> No.1933189
File: 44 KB, 1075x1000, figure-1-1320266222.jpg [View same] [iqdb] [saucenao] [google]
1933189

>>1933177
This one would be interesting. No seriously this pose will bring up some variety here.

>> No.1933199
File: 27 KB, 553x786, face1.jpg [View same] [iqdb] [saucenao] [google]
1933199

Hey hey, beginner here.
I tried to learn to draw a couple of years ago but eventually stopped for several reasons. As you can see, (pic related) I didn't get much further than a couple of Proko videos.

My plan this time around is to completely start again, beginning with Drawing on the Right Side of the Brain. I've read the sticky but aren't really sure what to do afterwards as I don't find Loomis very useful. Could anyone please point me in the right direction?

>> No.1933200

>>1933186
It's donkey kong

>> No.1933210

>>1933186

Google the "envelope" drawing method.

4chan won't let me post the links I want to post, but if you Google that, you'll find the technique I mean. Would help you a lot in terms of drawing accuracy.

Ultimately, it's probably better to get really familiar with proportions and anatomy so that you don't need to copy exactly what you see to draw a convincing reproduction of the figure, but the envelope method is super helpful until you get to that level.

>> No.1933296

>>1933199
Yeah, read a book and do an illustration for each chapter. As you struggle to draw from your imagination, reference Loomis. Maybe you'll see the value in the book then.

>> No.1933310

>>1933186

Is that hulk?

>> No.1933321 [DELETED] 
File: 2.58 MB, 3264x2448, 20150103_034001.jpg [View same] [iqdb] [saucenao] [google]
1933321

I need to get used to controlling my lines more, Pens can show why I'm cheating

Im not that used to life drawing.

>> No.1933324
File: 2.48 MB, 2448x3264, 20150103_034001.jpg [View same] [iqdb] [saucenao] [google]
1933324

I need to get used to controlling my lines more, Pens can show why I'm cheating

Im not that used to life drawing.

>> No.1933338
File: 132 KB, 1080x1080, rdj.jpg [View same] [iqdb] [saucenao] [google]
1933338

I've been practicing digital painting. I'm below average - average, but I'm really trying and I'm motivated.

Here's my 4th work

I'd love some solid criticism

>> No.1933341

>>1933338

Also, I've read that I'm that kind of guy who copies an image and I have no imagination, which sucks because it's true, I have no imagination.

I have to rely on a source to copy/draw. Sucks

>> No.1933350

>>1933338
His facial hair is all Photoshop grass....

>> No.1933352

>>1933350

Yes i'm sorry

>> No.1933355

>>1933338
harden your brushes, and dont draw individual hairs. It's also too obvious that you used a stamp brush on the eyebrows and facial hair. If you're wanting to get better, don't use stamp brushes. It's easier to draw the hair in blocks and then add detail with digital paintings, and looks a whole lot better. Overall, the anatomy of the face looks relatively fine. Shading, however is too harsh. There is a harsh orange around his eyes and nose which doesnt look natural. But overall not too bad. Keep at it.

>> No.1933387

>>1933159
copying the loomis diagrams is too advanced for you, just make stick/pipe figures in space.

>> No.1933398

>>1933210

Hopefully I've found what you're talking about, is this the method where you draw a large shape that encompasses what you want to draw, and then you gradually "cut into" the shape to provide more detail?

>> No.1933405

Hi /ic/ 2 quick questions:
1) I only have a mouse, would GIMP be good enough to practice some line work or is there some other program you recommend?
2) How do you stay consistent? Do you go at it an amount of time/work you try to get done each day?
Thanks in advance and sorry if this isn't the thread for it.

>> No.1933413
File: 1.36 MB, 3264x2448, IMG_20131204_205151.jpg [View same] [iqdb] [saucenao] [google]
1933413

Crit would be awsom

>> No.1933414
File: 1.72 MB, 2448x3264, IMG_20131124_202538.jpg [View same] [iqdb] [saucenao] [google]
1933414

>>1933413

>> No.1933416
File: 1.60 MB, 3264x2448, IMG_20131214_234539.jpg [View same] [iqdb] [saucenao] [google]
1933416

>>1933414

>> No.1933418
File: 1.69 MB, 3264x2448, IMG_20131208_220209.jpg [View same] [iqdb] [saucenao] [google]
1933418

>>1933416

>> No.1933420
File: 1.49 MB, 2448x3264, IMG_20131211_225107.jpg [View same] [iqdb] [saucenao] [google]
1933420

>>1933418

>> No.1933435

>>1933420
when you are drawing in values shadows are your tools which give your objects form.

Difference in value means a different plane in most cases. Unless you are drawing highly reflective surfaces or the background is highly reflective your shadows should not be at any point lighter than your half tones and your highlights. highlights are a great indication of a source of light and add more range to your values, and reflected light adds more range to your shadows, overall giving the object a more realistic look due to the differences in value giving you a greater illusion of form.

Always draw the form using transitioning values/tones, don't use lines. Block in lightly the shadows, note where the shadow starts as that will be the darkest part and will give it the most defining form, render a gradient towards the lighter parts, the softer the gradient the more soft the form is, the sharper the shadow comes into play or the less of the gradient the more sharp the form will be. To help seeing values as form try hatching in the direction of the form, but this obviously is better seen in effect on objects that are not round, not that you cannot hatch shade round objects.

>> No.1933443

>>1933405

photoshop, SAI paint tool, anything works with a mouse. wireless is better imo

draw as a hobby. a serious hobby. put effort and motivation into it.

>> No.1933448

>>1933159
Arms seem kind of short on the first figure

>> No.1933451

>>1933167
It's showing you the correct hexes and pentagrams to draw to summon a small red demon into being.

>> No.1933493
File: 41 KB, 862x641, 0025.jpg [View same] [iqdb] [saucenao] [google]
1933493

This shit sucks.

>> No.1933517
File: 1.64 MB, 2500x2500, studysheet3.png [View same] [iqdb] [saucenao] [google]
1933517

More from life form study

>> No.1933522

>>1933324
LONDON
O
N
D
O
N

>> No.1933524
File: 247 KB, 1489x1452, anatomy1.png [View same] [iqdb] [saucenao] [google]
1933524

>>1933189

My try at it. Got a Wacom yesterday (never had used one), trying to work out my hand-eye coordination.

>> No.1933549
File: 61 KB, 1000x1000, grinding.jpg [View same] [iqdb] [saucenao] [google]
1933549

>>1933180
can't we at least use hot models

>> No.1933550

>>1933493

Learning hack that /ic/ might hate but it will help you learn to draw figures and anything else much faster:

before you go straight to copying the figure... trace it a couple times. Don't bother with every little detail, but trace over the important gesture lines and major anatomical forms, and try to imagine that your lines are wrapping around forms in 3-dimensional space rather than just being drawn on a flat 2d surface. Do this two or three times; shouldn't take much more than 3-5 minutes each.

Then, when you go to draw it for real, notice how much easier it is, and how much more intuitively you understand the form of what you're drawing. Then notice how much more information you retain from your studies when you go to draw from imagination.

>> No.1933555

>>1933550
i always get tempted to trace shit but muh pride

>> No.1933557

>>1933550
I did something somewhat similar here >>1933166
Is doing a few of those before starting to draw about what you mean, or is it a more gestural, "flowing", non-constructed kind of drawing?

>> No.1933572

I know how to build heads now but my problem is to identify the traits and specific shapes of the person I'm portraying. Any tips for this?

>> No.1933579

>>1933550
How are you suppose to understand 3D form when you are just drawing an outline?

>> No.1933580

>>1933341

Where'd you read that? I'm curious because I tend to be the same

>> No.1933581
File: 470 KB, 1468x479, Naked.png [View same] [iqdb] [saucenao] [google]
1933581

>>1933180
Using the Silhouettes are pretty good at getting the size and length down but you can just miss so many details

>> No.1933584

>>1933549
I really like your style, your stomach looks a bit odd though

>> No.1933592

>>1933555

pride is no good for your art. none of the best artists worry about pride; they use whatever tool they can find to climb the mountain. Trace that shit, and then throw the drawings away. All you want is the knowledge, anyway.

>>1933557

It looks like you were just tracing very general shapes. You're probably not going to get much out of that. If you just want to do gestures, I wouldn't bother tracing them, because gestures are a matter of interpretation rather than rote copying. Tracing is good for figuring out complex forms without having to worry about measuring them vis-a-vis other forms and constructing a whole figure on the page. It's good for figuring out really complex things in isolation, and any technique that helps you break down a complex task into simpler ones is going to give you a major boost to learning.

>>1933579

Hopefully, you're not just drawing from photos all the time, or you'll probably never get there. But if you draw from life regularly, even if you're just drawing shit on your desk or your other hand, you'll figure out the knack of translating 3d forms to 2d shapes and back. Before you get to that point, drawing from photos is mostly useless imo, which is why life drawing is so important. After you get there, you can understand the 3d form that is depicted in the photo and draw that instead of just copying flat shapes from one surface to another.

>>1933581

Maybe Google the envelope drawing method, anon. It would help you not miss details when you're drawing the silhouette.

>> No.1933596
File: 298 KB, 1000x1000, bt42.jpg [View same] [iqdb] [saucenao] [google]
1933596

>>1933189
Thanks for the ref

>> No.1933603
File: 54 KB, 1000x1000, asdfadsfa1234.jpg [View same] [iqdb] [saucenao] [google]
1933603

>>1933584
>he likes my style
DOUSHIO


>>1933592
when i finish tracing somthing, what do I do next? just grind?

>> No.1933606
File: 44 KB, 720x480, quick sketch 1-3-15.jpg [View same] [iqdb] [saucenao] [google]
1933606

I've been practicing the basics after years of just drawing and I think im starting to get it down. though i like to throw my own style on it.

>> No.1933618
File: 60 KB, 1200x1000, New Canvas.jpg [View same] [iqdb] [saucenao] [google]
1933618

>>1933592
not sure if i'm getting anywhere with this
but anyway its not as easy as i thought

>> No.1933629

>>1933618
I really like this one. Anon, did it only take you a few strokes to do that? It seems so.

>> No.1933632
File: 46 KB, 950x683, study040115.jpg [View same] [iqdb] [saucenao] [google]
1933632

>>1933180
First time in my life I actually try to construct something. s shit took me almost one hour and it's not even finished or right.
I guess it's better to stop here for this one since I can't even get the basics right?

>> No.1933633
File: 71 KB, 1200x1000, New Canvas.jpg [View same] [iqdb] [saucenao] [google]
1933633

>>1933629
anon i traced this one like the other anon suggested
sorry to disappoint you but thats what i got when i tried the real thing

>> No.1933639
File: 272 KB, 709x729, facedown sketch.png [View same] [iqdb] [saucenao] [google]
1933639

>>1933189
Gave this a shot, not sure it matches the reference too well, but I'm pretty happy with how it looks. Critique appreciated.

>> No.1933644
File: 222 KB, 1748x890, platform.png [View same] [iqdb] [saucenao] [google]
1933644

>>1933180
Cool you guys drew it too

>> No.1933646

>>1933639
I don't think you shlud draw that many individual hair, I think the trick is to think in bigger surfaces/volumes, trying to see how hair fall around the head too.

>> No.1933653

>>1933603

Maybe quickly trace it a few times, then draw it for real once, as accurately as you can, and then put the photo aside and try to draw it from memory. Then go do studies of the anatomy of any parts that gave you trouble.

That'd probably be close to the optimal learning method.

I was listening to Shaddy Safadi's Gumroad tutorial yesterday, and he made a really interesting point about how the people who think that all they have to do is grind to get the level of the art gods like Mullins or Jaime Jones are the people who are never going to make it there. Because the really great artists didn't just grind; they worked intelligently, and copied other artist's styles, and cheated, and did whatever it took to get better. And, by the same token, really young artists today are getting very good much faster because they follow the paths that better artists have discovered.

>> No.1933669

>>1933653
that sounds pretty tiring but i will give it a shot

any more gitgood quick schemes?

>> No.1933671
File: 85 KB, 513x597, 20150103_235611.jpg [View same] [iqdb] [saucenao] [google]
1933671

>> No.1933674

>>1933669
Draw with pen. Not being able to erase your lines works wonders for your confidence.

>> No.1933677

>>1933592
So let's say I wanted to learn about the shape of the skull. You suggest tracing cross-contour lines and just focusing on the 3d-ness and not worrying about proportional issues etc? I think I'll give this a shot.

>> No.1933678
File: 879 KB, 984x554, goddamn it.png [View same] [iqdb] [saucenao] [google]
1933678

Soon motherfucker, I'm gonna be able to draw heads properly.

I can place the features almost correctly but I always make a part of the face too short or too large.

Feels good though, look how the ear/eyes/hairline fits pretty well. I always try to make tinier drawings of the pic I have so I can't directly measure the distances. Then I resize the pic and it's the moment of truth.

I'm gonna make it next week I can feel it.

>> No.1933681 [DELETED] 
File: 233 KB, 1000x1075, study040115b.jpg [View same] [iqdb] [saucenao] [google]
1933681

Brain-chan pls

>> No.1933682 [DELETED] 
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1933682

>>1933189
brain-chan pls

>> No.1933694
File: 232 KB, 548x668, tatas.png [View same] [iqdb] [saucenao] [google]
1933694

>>1933678
Some late night tits just for all of you. Goodnight all

>> No.1933697
File: 147 KB, 1028x864, Doodles.png [View same] [iqdb] [saucenao] [google]
1933697

At least they're not looking so tall now

>> No.1933703
File: 760 KB, 2437x1574, IMG_0001.jpg [View same] [iqdb] [saucenao] [google]
1933703

Did the mechanical object exercise in Keys to Drawing

>> No.1933704
File: 21 KB, 1261x793, eggbeater ref.jpg [View same] [iqdb] [saucenao] [google]
1933704

>>1933703
Here's the reference

>> No.1933715

>>1933703
You will get better mate,dont worry.

>> No.1933720
File: 1.04 MB, 1950x1575, process.png [View same] [iqdb] [saucenao] [google]
1933720

>>1933517
You're on the right track, keep doing studies. Think about what you're putting down on the paper before you do it, angles are super important. Study more anatomy. Bridgman helped me with that. The first time I saw Bridgman's anatomy sketches, it was like they spoke to me, so I spent about a year studying them until my illustration professor told me I was copying him to much. Look it them up if you haven't already, maybe you'll like them as much as I did.
>>1933632
The proportions are off, but it looks pretty good. I really like how you did the legs, but the front arm is jacked up. Don't be a loser, finish it and I'll give you a redline.

>> No.1933731
File: 716 KB, 1600x800, invinciblehair.png [View same] [iqdb] [saucenao] [google]
1933731

i'm having a little trouble with the hair on this. how the fuck am i supposed to draw hair if i cant fucking see it? improvise? it seems like it would look weird/bad if i did.

>> No.1933737

>>1933731
What do you see? Draw that.

You see nothing? draw nothing.

>> No.1933740

>>1933737
seems simple enough. thanks!

>> No.1933741

>>1933697
Your getting better, still needs a lot of work

>> No.1933750
File: 207 KB, 800x600, study.png [View same] [iqdb] [saucenao] [google]
1933750

i gave up but at least I tried and took my time
now time to draw my animus

>> No.1933754
File: 543 KB, 1380x686, Shapes.png [View same] [iqdb] [saucenao] [google]
1933754

Shapes

>> No.1933761

>>1933750
if it gives you any consolation, it literally looks like a comical interpretation of what you're trying to draw (which may be a good thing if you want to draw anime). but anyways, just work on your proportions and you should be fine. measure and you'll be fine

>> No.1933763

>>1933737
bullshit imo if you are aiming to train to draw from memory or stylize
you can photocopy for years and still be unable to draw a decent human being

>> No.1933764
File: 149 KB, 1065x649, Naked 2.png [View same] [iqdb] [saucenao] [google]
1933764

>>1933581
Redrew to fix stuff up

>> No.1933768

>>1933754
lrn2perspective

>> No.1933771

>>1933768
The light or the Shapes themselves?

>> No.1933776

>>1933771
The lighting. Perspective plays a huge part in shadows and light, know where your ground plane and your light source are.

>> No.1933780

>>1933776
Oh yeah looking at it now I can see that the Pyramids should have shade on all corners and the balls Shadow is out of place.
I think the Cones and Cylinders came out well

>> No.1933786
File: 707 KB, 1600x800, finishedportrait.png [View same] [iqdb] [saucenao] [google]
1933786

i think im going to call this one finished. the hair is too hard with the contrast. how does the construction look?

>> No.1933788
File: 56 KB, 453x323, 2015-01-04_20-30-48.png [View same] [iqdb] [saucenao] [google]
1933788

>>1933180
Fuck me

>> No.1933796
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1933796

How does this look?

>> No.1933798 [DELETED] 
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1933798

>>1933189

>> No.1933799
File: 102 KB, 513x486, 2015-01-04_20-51-50.png [View same] [iqdb] [saucenao] [google]
1933799

>>1933189

>> No.1933820

>>1933715
Any tips?

>> No.1933823
File: 102 KB, 800x596, 1637451.jpg [View same] [iqdb] [saucenao] [google]
1933823

Posted this in another thread but got no response.
Tried to draw a goblin like ear.

Any tips?

>> No.1933829

>>1933823
we can't tell you what you're imagining. attached it a head, draw it in different perspectives, and ask something more specific

>> No.1933830

>>1933581
Tube body ahoy. Come on anon, surely you can feel those contours. They're subtle, but they're there.

>> No.1933831

>>1933830
Like this?>>1933764

>> No.1933832

>>1933829
Yea thanks, I'll probably keep working on it and add a head. Just wondering if the color is ok or if there is something that I should keep in mind

>> No.1933833

>>1933823
In the time you've waited, you could've drawn an even better version. What the other anon said, attach it to a head and shit. It's like drawing one eye. If you're going to draw the other one next to it, you will probably fuck it up. Alone it can look decent.

>> No.1933835

>>1933832
the hues are looking sort of line artish. try blending them a bit more. other than that the values/color looks fine

>> No.1933902
File: 460 KB, 1560x2080, rsz_0104150955a.jpg [View same] [iqdb] [saucenao] [google]
1933902

why do my looking up faces always look so derpy

>> No.1933903
File: 192 KB, 1556x1385, rsz_0104150954.jpg [View same] [iqdb] [saucenao] [google]
1933903

part2 derpy faces

>> No.1933907

>>1933903
I don't even know what to tell you when you can't seem to understand form.

>> No.1933908

Should I be concerned about the environment I draw in? Like if, say, I work right next to a septic tank, should I move my stuff somewhere else? I'm just wondering because it's always been hard for me to do art even though I want to do it a lot and I was thinking the issues might be related.

>> No.1933910
File: 125 KB, 1548x894, rsz_0104151011.jpg [View same] [iqdb] [saucenao] [google]
1933910

>>1933903
>>1933902
also if anyone could redline this id really appreciate it

>> No.1933923

>>1933908
You need to be at a place where Loomis can touch from the heavens above.

Seriously though, as long as you're not harming yourself with bad positioning, habits or toxic fumes from paints and shit.

>> No.1933929

>>1933923
>toxic fumes
Does piss contain toxic fumes? Because I've been breathing that stuff in in and out for a long time thanks to living with hoarder parents who have way too many animals.

>> No.1933930

>>1933720
Wow, this is great.

Not those guys, but I'm currently trying to tackle Gesture drawings but having difficulty, so I'm doing very basic anatomy in the mean time. However, seeing these steps was kind of an eye opener and should help me once I tackle Gestures again.

Thank you very much, anon!

>> No.1933931

>>1933929
>piss
and shit*

>> No.1933939

>>1933931
That is pretty disgusting and probably a health risk regardless you draw or not. Move? Draw outside?

>> No.1933948

>>1933939
>Move?
I would immediately, if I had any money to move.

>Draw outside?
I can try but this is a pretty bad neighborhood. It's pretty frustrating having to wait for so long just to do what I want to do.

>> No.1933955

>>1933948
you are making excuses. Directly outside isn't good enough either.

You need to get mom or dad to drop you off in a city or train station or a book store or a cafe or a park or a zoo and you now have the ability to freely draw anything you want.

>> No.1933981

>>1933955
My parents flip shit when I ask them to move something, getting them to drop me off somewhere and also expecting to get picked up by them is out of the question.

>> No.1933990

>>1933981
Then walk or cycle. Shitty cheap bikes can get you far. Hitchhike. Go with public transportation yourself. Or do you just no want to do draw anon, that's why all the excuses?

>> No.1933994

>>1933990
I just want to draw in a comfortable environment without any people around.

>> No.1933995

>>1933981
i don't follow my own advice. I had a bout of urban sketching for a year that definitely evolved my drawing. I was lucky. But it was important.

My advice to you is to find some place to go at least 3+ days a week and spend at least 30minutes and up drawing people. I know it's hard and inconvenient, but an excuse is an excuse. The hardest part of going outside is the cost of transportation. Drawing will be the easiest.

>> No.1934031
File: 188 KB, 1019x908, oop8.jpg [View same] [iqdb] [saucenao] [google]
1934031

did stylized shit yesterday instead of studies.
figure studies are okay-ish up until i get to the neck area, sigh. it get's even worse when it's the neck from behind

>> No.1934033

>>1933995
I'm in that bout right now, do you have any advice or things that would be nice to know?

>> No.1934043

>>1933632
Thanks! That fucking arm yeah, noticed that after I came back to see it. Stupid brain.

Not being a loser, I just want to get in this kind of mood when I do more in less time, not for speed but to force myself to understand better and translate this with fewer lines, because I have this tendancy to get absorbed on any little doodle for very long and not see the big picture, I'd rather take what I learned and move to the next one.

(sorry for my pitiful english, not my first language)

>> No.1934050
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1934050

>>1933902
>>1933903

>> No.1934059
File: 142 KB, 861x768, oop9.jpg [View same] [iqdb] [saucenao] [google]
1934059

>>1934031
im gonna go ahead and read more of michael hampton's book because it feels like i'm missing something

>> No.1934062

>>1933387
what?

>> No.1934077

I don't really know if i should keep practicing with loomis. Should i just quit his figure drawing and learn from other artists? He is just a meme I guess.

>> No.1934102

>>1934077
Never tried his method but if you don't feel like you're understanding or learning anything from him, try something else yeah.

>> No.1934112
File: 115 KB, 768x879, oop10.jpg [View same] [iqdb] [saucenao] [google]
1934112

>>1934059
hands are shit. i don't think i'll ever be smart enough to grasp them

>> No.1934113

>>1934077
If Loomis isn't helping, move onto another book/teacher of the same level. However, you shouldn't ignore Loomis. Once you've figured it out by means of another method, come back to Loomis and see what changed in your abilities.

>> No.1934172
File: 217 KB, 1700x2200, img005.jpg [View same] [iqdb] [saucenao] [google]
1934172

Posted this over there but it was an old thread.

I need tips to improve my inking technique

Also how do I prevent blots of ink droplets from falling off the nib

>> No.1934185

>>1933164
Please use something else, than the binary pen....

>> No.1934192
File: 1.23 MB, 1944x2592, IMG_20150104_224433.jpg [View same] [iqdb] [saucenao] [google]
1934192

are my proportions fine? I'm learning about proportions with keys to drawing, so that matters mostly. Would be nice if someone could redline what is wrong

>> No.1934239

>>1933210
Different guy, but I came across this upon the google search:

http://www.artistsnetwork.com/how-to-draw-people

That book any good?

>> No.1934242

By the way, are there any good references of nude models just standing and looking straight into the camera? I can only seem to find various gesture poses, when I'm currently looking for is just a model standing straight up.

>> No.1934244
File: 116 KB, 896x1344, MB03.png [View same] [iqdb] [saucenao] [google]
1934244

Absolute beginner here.
Can anyone see what is wrong in my skeleton? It looks fine to my eyes, but once I start sketching the character over it, the proportions look all wrong, but can't pinpoint what's wrong in it.

>> No.1934245

>>1934244
No neck
Head too big

>> No.1934255

>>1934244
I really don't want you to point to him, but i recommend, you watch this series:

https://www.youtube.com/playlist?list=PLtG4P3lq8RHGuMuprDarMz_Y9Fbw_d2ws

Watch and lsiten closely, it will definately help. But i recommend, that you read some books from the sticky. Vilppu and Hampton are great for figure drawing, but if you're an absolute beginner, then try Loomis.

>> No.1934257

>>1933820
draw from real life not pics

>> No.1934258
File: 68 KB, 793x632, beaten.png [View same] [iqdb] [saucenao] [google]
1934258

>>1933180
This completely defeated me.

>> No.1934259

>>1934255
>butchered the grammar there
i failed

>> No.1934272

>>1934259
Your english pased in mu hart, anon.

>> No.1934290

>>1934192
please?

>> No.1934295
File: 118 KB, 800x800, ptsgsgs.jpg [View same] [iqdb] [saucenao] [google]
1934295

>>1933189
Dat waistline.

>> No.1934324
File: 252 KB, 1552x1723, rsz_0104151825.jpg [View same] [iqdb] [saucenao] [google]
1934324

what are some other good exercises for drawing heads? ive been doing loomis for the last 4 days or so and im getting a little worn out

>> No.1934333

>>1934258
It's okay, just keep trying.

>> No.1934336

>>1934324
I'm not sure 4 days will make you a master. But try to vary exercises yes. Try other body parts, gestures, perspectives on objects, etc.

>> No.1934338

While struggling on trying to understand the pelvis, I found this, it's a virtual skeleton, supposed it could help some of us :
http://www.kineman.com/new/webapp/index.php
You can rotate, move bones, etc.

>> No.1934346

>>1934324
Looks like you're jumping through quiet quickly, but for all the wrong reason. Try re-drawing the previous Loomis exercises and try to figure out why he's instructing in such a manner.

If you haven't yet, you may also check out the book "Drawing on the Right Side of your Brain".

>> No.1934354

I feel like a major downfall of a lot of beginners is skipping getting rid of symbol drawing and skipping straight to loomis. Is this really such a big issue or is it okay that they do that?

>> No.1934357

>>1934354
What kind of advantage do you propose symbol drawing offers?

>> No.1934369

>>1934354
You want to get rid of symbol drawing as soon as possible.

>> No.1934393

>>1934357
>>1934369
Thank you, but I meant that others were not. I had this problem and I don't want others to have it.

>> No.1934395
File: 2.16 MB, 4128x2322, 20150104_203429.jpg [View same] [iqdb] [saucenao] [google]
1934395

I need to work on my hands!
You guys have any tips?

>> No.1934398

>>1934185
but its the the pencil tool in photoshop

>> No.1934409
File: 318 KB, 1548x894, red.jpg [View same] [iqdb] [saucenao] [google]
1934409

>>1933910
Pose is kind of weird - don't know what the action is supposed to be or the context of it. Regardless, I tried a redline while keeping the pose mostly intact. Not perfect, but this should still be helpful.

Note how the figure is first constructed from more basic forms before going into any anatomical depth. In this one I happened to emphasize the skeleton with the construction, but you could just as well use boxes and cylinders to account for the muscle masses as well before going over it with another anatomically correct pass. Use whichever approach works better for you or for a given pose.

Think about forms - establish your gesture, then build basic forms on top of that, then correct the forms based on your knowledge of anatomy.

>> No.1934416

>>1934409
>>1934346
>>1934354
thanks i really appreciate the feedback, i hope to be able to be half decent by the end of the year so any suggestions are really nice. I will definitely check out drawing on the right side of the brain as i still need to fix my symbol drawing, these comments help me stay focused.

>> No.1934421

>>1934416
It's going to be a frustrating mountain to climb, but that's what separates a good artists from a bad ones.

You're going to hit brick walls, and you're going to hit them hard. But luckily, thanks to the age of technology we live in, it's very easy to look up how to pass these walls and continue forward. There's so much info on regards to every subject, it can be a bit overwhelming too.

>> No.1934423

>>1934395
-Loomis
-Hogarth
Hogarth is best for hands in my opinion, quite hard to begin with though. Try seperating the hands into big shapes and work further on details.

>> No.1934427

>>1934423
Thank you but, What is Loomis and Hogarth?

>> No.1934428
File: 291 KB, 1500x1500, back.png [View same] [iqdb] [saucenao] [google]
1934428

>>1933189
for now, I'll try values next

>> No.1934429
File: 1.79 MB, 1555x3413, critique_pls.png [View same] [iqdb] [saucenao] [google]
1934429

mostly (I'd say 95%) without ref.

Any pointers?

I'll probably do hair, mouth and nose studies next.

>> No.1934431

>>1934427
Anatomy/construction book writers :). You can buy them or download pdfs

>> No.1934433

>>1934429
i think you're a fucking anime and should kill yourself

>> No.1934435

>>1934427
R E A D T H E S T I C K Y

E

A

D

T

H

E

S

T

I

C

K

Y

>:(

>> No.1934437

The question may sound stupid but aside humans (and animals), what are other things could a beginner study and how? Like there's gesture for humans, are there any kind of specific exercises to work on objects, landscapes, nature...?

>> No.1934442

>>1934433
>being an anime
>2015

>> No.1934443
File: 290 KB, 1500x1500, back.png [View same] [iqdb] [saucenao] [google]
1934443

>>1934428
little correction to the ribcage, didn't see it before posting it.

>> No.1934564

>>1934427

meme names /ic/ uses when legitimately new artists are trying to get some info instead giving them actual help. I'd filter the names of those fucking hacks if I were you.

>> No.1934606
File: 1.44 MB, 3300x2106, Texture study.jpg [View same] [iqdb] [saucenao] [google]
1934606

Just finished this texture study today. I'm still trying to find my go-to brushes in photoshop.

>> No.1934608
File: 312 KB, 2048x1100, 1462731_10203294813556222_1052273790_o.jpg [View same] [iqdb] [saucenao] [google]
1934608

>>1934606
Reference

>> No.1934760
File: 182 KB, 409x687, est.png [View same] [iqdb] [saucenao] [google]
1934760

My upper body feels better now, but the waist and legs are a god damn wreck, how can I get the feeling of 3d at the waist?

>> No.1934849
File: 34 KB, 1061x843, 042e4ef11b[1].png [View same] [iqdb] [saucenao] [google]
1934849

Is Illustrator okay for drawing? I'm on a mouse and it seems to work best for producing stuff that doesn't look extremely messy, but I'm worried it might look 'fake', or it might produce bad habits.

Pic related, I suck at drawing birds.

>> No.1934855

>>1933493
Don't use that ball for joint stick for connecting technique. Use fluid lines to get the feel of the pose. Shoulders aren't expressing nearly as much as they are in the original pic. If you'd used one swoop from right to left shoulder you would've catched it. Same goes for the hip movement and pelvis to chest.

>> No.1934908

>>1934849
dude, seriously? traditional pencil/pen on printer paper >>>>>>>> drawing using the pen tool in a program meant for graphics

learn drawing the basic way before attempting an already difficult process in a program not tailored for drawing

>> No.1934912

>>1933180
Where did you get this picture? I can't find it anywhere on the internet. A model book?

>> No.1934930

Would anyone please explain to me "finding the midpoint"? I'm just so fucking done with this shit.

I do it like Dodson says. Define a beginning and an end to my figure, then a center line. Loosely sketch whatever I'm trying to draw, but it always is out of proportion. Then I find the midpoint in the actual picture, fix everything in the drawing, but it still doesn't fucking look right. One part is too long or too short or too wide or whatever the fuck.

I find it a better method to compare width and height of the figure and draw a box, and then within that box draw the model, keeping the ratio proportional in scale, but I feel like I can't advance in his book without succeeding at this midpoint shit.

I just want a proper explanation of how it's supposed to work. I'm so fucking frustrated right now.

>> No.1934968
File: 632 KB, 1536x2048, copy2.jpg [View same] [iqdb] [saucenao] [google]
1934968

Might as well post it here, this is my attempt after reading the sticky last night, I know proportions(especially around the head) and line work are "not very good", but maybe posting it here will give me an incentive to keep trying. Picture was taken with a cheap tablet, I hope I'm not shitting up the thread too much.

>> No.1934974
File: 1.89 MB, 3704x3568, Two Minute Gestures.png [View same] [iqdb] [saucenao] [google]
1934974

Just tried doing timed gestures for the first time. Gave myself two minutes for each since I'm not yet used to it. Learned a lot through doing this, like thicker brush, full opacity, less lines, etc.

I wanted to ask which of these look the most natural. Obviously without the reference images it's hard to tell, but I definitely think some of these look more human-like than others (6 being my personal favorite, I think.)

I hadn't decided ahead of time, but I eventually decided on triangle hands and feet, hip and shoulder lines, and neck+spine. Does this typically work for gestures, or should I be drawing things less structured?

Anyway, gonna give this a try with one minute now with what I've learned, still I'd advice/critique on these.

>> No.1934989

>>1934912
The complete girl pose book.

http://www.mediafire.com/download/jmzyk3e6rzreo7o/The_complete_girl_pose_book.rar

>> No.1934994

i'm never going to start my study session with fucking hands again. i just got angry and drew absolute shit for the rest of it.

>> No.1935005

>>1934429

>muh cartoony style

protip: if you're not doing studies realistically, you might as well just be doodling.

five rupee's on someone critiquing your poor understanding of face construction and anatomy in three years and you responding with "it's muh style"

>> No.1935010

>>1934433
>>1935005

very helpful /ic/, a bunch of people parroting the same "go realistic" again and again

Some of them are certainly very anime and manga'ish, but the for the majority it wasn't drawn with that in mind. Just imagine some of them without any facial features - see the picture?

Coming from a heavy anime/manga background I simply had some trouble adjusting and scaling the proportions of the facial features, not to mention that I still struggle with noses and mouths.

Its just a habit I have that I'm trying to unlearn and I'm looking for some good feedback, but I guess I wont find that here.

>> No.1935012

>>1935010
good feedback as in helpful critique and advise

>> No.1935027

>>1935010

Then go draw a bunch of actual faces from reference. Don't think in symbols, just focus in on what you see right in front of you. Then when you do that try it without reference.

If you want to do stylized work then there's no problem with that. However with studies you can gain a better understanding on the human figure. Any sort of stylization, no matter what "style" it's in, is a simplification and exaggeration of the human form. Once you understand the human form you can get a better understanding of the stylistic choices that a lot of cartoonists use and you can see where you personally want to go.

On a side note I think /ic/ parrots shit like "go realist", "loomis", "anatomy's off", etc, because they don't actually have an understand why artist do the things they do or why it's off, they just do it without putting much thought into it.

>> No.1935035

>>1934930
pls respond :(

>> No.1935044

I wanted to learn drawing a year ago. It lasted 2 weeks and all I did was some tuts found on the Internets. I proved to be completely 3retarded5thisshit and decided to never touch a pencil again but boredom won this time.
Please somebody redline this.

>> No.1935045
File: 571 KB, 744x1024, img165.jpg [View same] [iqdb] [saucenao] [google]
1935045

>>1935044
Forgot the pic.

>> No.1935052
File: 109 KB, 640x480, 20150105_204123.jpg [View same] [iqdb] [saucenao] [google]
1935052

>>1935012
>>1935027

Except for a few exceptions, almost every famous artist used to draw realistically, in order to learn shapes, anatomy and afterwards they experimented and drew/painted unrealistic artworks.

I think that learning how things actually are might improve your unrealistic style since you know how and what to change to effect something.


But about my sketches: I recently promised myself to finally commit to learning to draw instead of just practicing when i'm in the mood.
I rewatched a few anatomy videos by sycra and now i want to practice drawing single body parts/facial parts and then learn to "put them together".
What's bugging me is the front view of my female characters. Something always seem to be out of place, but i can't really tell what it is.
They all seem unfeminine/androgynous
(I tried to show you my steps on how i draw heads atm and therefore i did not make them that big and the curve on the jawline might be a little bit extreme)

>> No.1935059

>>1935052

Are you drawing those from reference or are you trying to draw them from imagination? You need to practice with actual heads from reference, thinking about what you're doing and what actually makes up the head, before you start drawing from imagination. Find a bunch of headshots and draw those as you see them. Find some skulls and draw those, they're heads without all the distractions that eyes, skin, hair, etc, give you.

>> No.1935062

>>1935059
alright thanks! yeah you're right i drew them from imagination.
I'm going to try that

>> No.1935083
File: 239 KB, 1000x500, UHHHGGG.jpg [View same] [iqdb] [saucenao] [google]
1935083

I don't know what the hell im doing please send help

>> No.1935088
File: 1.47 MB, 3704x3568, One Minute Gestures.png [View same] [iqdb] [saucenao] [google]
1935088

>>1934974
Did another set, this time one minute each. Think these came out a fair bit better. Experimented with drawing a bit of background context in 7, 8, 9, and 11, not sure how I feel about it. What's generally considered standard?

I need to practice getting the torso length right when the arms and legs don't interplay, like in 6, where you can't tell she's lying down because the long torso makes it look like she's hanging down.

In 9, 10 and 11, I started from the head and next drew the spine, which worked well in 9, but for 10 and 11 I ran out of room on the canvas.

12 was really fun and came out pretty well, so I'm going to go through another twelve at 30 seconds each, to see if the extra speed helps me to simplify and clean up.

>> No.1935092
File: 142 KB, 651x773, mid.jpg [View same] [iqdb] [saucenao] [google]
1935092

>>1934930
I don't understand why you're stressing that much over it, if you found a better method to keep proportions accurate in your drawings, you're good to go.

Basically the idea behind finding the midpoint is showing you what you "see" isn't always correct, especially in forshortened figures. You need to find the middle between two points, and those points are the start and the end of your figure. A standing figure will usually have its midpoint by the navel, but when you look at something more complex it might get harder to determine the correct length of things. For example >>1933189, what's the midpoint? you would think it's somewhere in her torso, but in fact it's in her shoulders line, although it dosesn't seem so.

Also, you don't have to use the midpoint all the time, there's a page of different measurements you can use. I find it easy to start with drawing a head and compare different parts of the figure with that head size, you can do it with everything.

>> No.1935105

>>1935088

Try more confident lines. From the looks of things you're using fuzzy lines and you need to stop that shit. Try to use as little lines as possible to convey the action that's occurring. If you must try distilling the gesture into one action line and building from there.

When people tell you to FEEEEEEEEL the gesture it means you should imagine yourself doing the action. Think of it in terms of the verb (sitting, stretching, punching, etc) rather than in terms of body parts.

>> No.1935112
File: 102 KB, 481x500, cutout.jpg [View same] [iqdb] [saucenao] [google]
1935112

>>1935083
Your values are off. You've made the white of the eyes too white, when they're actually a lot closer to the skin in light for one eye, and the skin in shadow for the other eye. I've attached a cutout filter of the ref that reduces the image down into sharp shapes with distinct values. It should help you understand what you're seeing, but keep in mind that it's computer generated and not perfect for our needs. I'd also establish the values of the background so that it's easier to judge all of the other values present.

The drawing is off in many places. Proportions don't quite line up, some features are crooked, etc. Measure and place down landmarks (corner of the eye, edge of a nostril, corners of the mouth - anything that's useful. Double and triple check these, then follow them like a map when building up your painting. Keep them on a separate layer so that you can always recheck them.

>> No.1935114
File: 1.38 MB, 1944x2592, IMG_20150105_215600.jpg [View same] [iqdb] [saucenao] [google]
1935114

How fucked my light is?

>> No.1935117

>>1935114
It's not a nigger btw

>> No.1935141

>>1934437
No one?

>> No.1935159

>>1935044
>>1935045
No one?

>> No.1935161
File: 334 KB, 927x3081, _materials.jpg [View same] [iqdb] [saucenao] [google]
1935161

>>1934437
objects : still life, emphasis on lighting and things like reflexivity, transparency, texture, perspective, bounce lighting
landscapes : thumbnails, emphasis on colors and composition
I'm not saying he's great, this is just a 2 secs google result, but here's I guess a good example : http://mattvogt.com/landscape-thumbnails
interiors and architecture : perspective of course, lighting, reflexivity and transparency too for modern architecture, ambient/bounce lighting for interiors
character design : silhouettes, needs to be understandable as a straight cardboard cutout, also don't try to "stylize" what you don't know (mainly anatomy)
< this pic

>> No.1935176

>>1935159
No point in redlining since it's overall terrible.
Read the sticky if you're just starting to learn how to draw.

>> No.1935218

>>1935176
>implying I'm learning to draw
I just made one crap drawing out of boredom. I said I'm too retarded to go any further.

>> No.1935223
File: 897 KB, 918x1023, img002.jpg [View same] [iqdb] [saucenao] [google]
1935223

>>1933189

>> No.1935247

>>1935218
>Don't want to improve
>Requesting a redline
>"I was merely pretending to be retarded"

Fuck off, retard.

>> No.1935253

>>1935218
Why would anyone redline your work if you're not here to learn from what you did?

>> No.1935287

>>1935161
Thanks!

>> No.1935325

Whats the best way to get rid of symbol drawing? Ive been doing Loomis exercises but i still suffer from symbol drawing.

>> No.1935332

>>1935325

Practice drawing with still lives. Basically get a bunch of objects from around your house, shine a light on it, and draw exactly what you see.

>> No.1935345

>>1935325
>>1935332
To add on to that, Drawing on the Right Side of the Brain helps with that by telling you how to create a view finder.

>> No.1935353

>>1933338

Question : The only time I used brushes was when I was doing his facial hair. Everything else is d-dodge a-and burn t-tool.

ic, i have no hope

>> No.1935396
File: 70 KB, 588x784, utter dissapointment.jpg [View same] [iqdb] [saucenao] [google]
1935396

Made from a gesture drawing from the sticky's figure generator with added rendering.

>> No.1935402

>>1935396
>What is Perspective
>What is Anatomy

May want to read the sticky before tackling gestures again.

>> No.1935410

Anyone have anything to say about irritating discomfort just above the last joint of your middle finger? Am I just holding pencils too tightly? Any way to overcome?

>> No.1935412
File: 246 KB, 674x627, Study.png [View same] [iqdb] [saucenao] [google]
1935412

>>1933189
Messed up the hands pretty bad. I'll go back and fix it later.

>> No.1935415

>>1935345
>>1935332
thanks, could i use a bust or those mannequin you buy from art stores since my ultimate goal is to draw figures?

>> No.1935416

>>1935402
So your saying I need to practice perspective and anatomy before gesture drawing? I thought I was supposed to alternate between them

>> No.1935425

>>1935396
You're drawing way too hard. If you're denting the paper just to make dark marks then use a softer pencil and sturdier paper.

As for the drawing itself, I say just practice drawing some simple still lifes for now. Grab an apple, a vase, an egg, etc, light them up with a lamp, and draw away.

>> No.1935426

>>1935416
>>1935416
You need to get down the basics of anatomy before tackling gesture drawing.

Try drawing the girl on the image related, but don't draw her the way she is.

Step 1 - Simply draw a stick figure while drawing the shapes that represents joints, the hips, and rib cage. Loomis covers this technique with Fun with a Pencil

Step 2 - Add "meat" to the female by simply applying an outline around the character that closely resembles the body.

Step 3 - Try to complete it and make it as close as the female character as possible.

Do this.
Keep doing this.
Do this at least 50 times, maybe more.

And on the side draw what this anon said >>1935425

If you're having trouble drawing simple table fruit, please read Drawing on the Right Side of the Brain.

>> No.1935428
File: 881 KB, 2250x3252, 01_04-pg-27-book-scan-female-proporions-clean.jpg [View same] [iqdb] [saucenao] [google]
1935428

>>1935426
Forget image. Here's the image.

>> No.1935437
File: 55 KB, 2000x532, 060115gest.jpg [View same] [iqdb] [saucenao] [google]
1935437

How the hell do you 30 seconds gestures? my wrist is burning and I didn't even finish or get one right

>> No.1935439

>>1935437
stop drawing with your wrist. elbow and shoulder movements, son. more fluid lines, less joint trouble down the line.

>> No.1935440

>>1935439
Oh. Ok.

>> No.1935442

>>1935425
>>1935426
>>1935428
Thanks for the advice, anons.
>>1935428
What should I do after I finish this 50+ times? Do the same with other figures?

>> No.1935443
File: 1.30 MB, 3704x3568, Thirty Second Gestures.png [View same] [iqdb] [saucenao] [google]
1935443

>>1935088
>>1934974
Just finished a round of thirty second gestures. Took some of the advice in the thread and tried to use fewer lines. Not sure how it turned out. Also experimented with capturing contours more than skeletons in a few of these. Which of these look all right, which were done wrong? Any direction would be appreciated.

>> No.1935444
File: 191 KB, 2254x3000, 1417068303809.jpg [View same] [iqdb] [saucenao] [google]
1935444

>>1935442
>What should I do after I finish this 50+ times? Do the same with other figures?

If you can get it to at least 90% to look like the image, then move on to drawing the second image, than the third image 50+ times. It may take more than 50 times, anon, but don't give up.

However, once you've done enough of said images, tackle gestures again. Chances are, the gesture is going to look like shit again, but it should look better.

Be sure to look at live models for references. So next time you're jerking off, you can study anatomy.

>> No.1935448

>>1935444
Thanks for all the advice anon, it really helps.

I hope you're still here in a few weeks when I present my next visual monstrosities

>> No.1935452

>>1935448
I'm always here since I'm a beginner as well. I'm simply posting advice that previous anons gave me to help me improve. I know the difficulties all to well since I was once at that level, so I can relate and can possibly provide some more specific techniques to improve.

>> No.1935458
File: 148 KB, 1600x900, image.jpg [View same] [iqdb] [saucenao] [google]
1935458

how do i out of painting like an elementary school school student? this is my first attempt at usingg color

>> No.1935461

>>1935083
lips and nose are too narrow. eyes are to big. she has cancer on her hand. basically you symbol drew everything. do what the other anon said

>> No.1935462
File: 285 KB, 1024x1024, anatomy2.png [View same] [iqdb] [saucenao] [google]
1935462

>>1933180
I'm the same anon at >>1933524
Here's my try at the this one. Getting more comfortable with a tablet.

With these two taken into account, any advice? I'll start going through some books about anatomy in the following months.

>> No.1935463

>>1935458
Git gud at perspective and learn how tone in greyscale works before you tackle color.

>> No.1935468

>>1935463
thing is i already get
that stuff (im this >>1933786 guy). ive been using the sketchbook express program that came with my wacom intuos. so i dld the photoshop trial and im jus confused at fuck about where to start for everything, even the basic stuff like building a palate (you can see i was attempting to for the tree)

>> No.1935516
File: 49 KB, 561x748, 20141103_190942.jpg [View same] [iqdb] [saucenao] [google]
1935516

>>1935396
I don't know if anyone can even tell from the other end but that picture was my first attempt to draw from an angle looking up to the figure, which is why everything looks so disproportionate. Here's a different but just as shitty drawing from a regular angle.

>> No.1935555
File: 310 KB, 1535x911, 20150105_152143.jpg [View same] [iqdb] [saucenao] [google]
1935555

I fucking hate being a beginner. The only reason I'm posting this abomination, is so I can humiliate myself. That somehow gives me motivation to keep trying to git gud.
It's my front yard.

>> No.1935559

>>1935555
It's really not bad for a beginner. I'm sure you know what you need to work on, so just keep going.

>> No.1935578

>>1935555

You have good potential but your lack of craftsmanship is what drags down your sketches

Take your time. Seems like you put this together in less then an hour. If you want "good" you should put in at least 3hrs. Great/fantastic quality is 20+Hrs of intense attention to every little detail.

Stop Scribbling. When you decide to put down a line, use one single swift decisive stroke. Commit a line to paper with a purpose to describe what the hell you're looking at, Its ok if the line is wrong, redraw,erase, correct them as you go. Your goal is a silky continuous lines, not hairy lines. (For example the car license plate is a jumble of lines, not a easy to understand set of rectangles)

Dont half ass your cross hatching, EG; the tree, and those shitty car tires, and im guessing a rug? on the pouch behind the bike. It's the quickest way to take a great drawing and make it look like crap. Spend just as much time on crosshatching/shading as you did on the construction of the line art. There is no skipping or compensating this step. Do it.


Work on the accuracy of your long lines like used for the buildings and other unnaturally straight man made objects, grab a ruler. The subtle inaccuracy of your "straight" lines add up to an amateurish and visually unappealing picture.

>> No.1935590

>>1935396
>, please read Drawing on the Right Side of the Brain.

Yea, this book specifically addresses the majority of the problems with your "gesture"

>> No.1935592
File: 943 KB, 6000x3600, hunter.jpg [View same] [iqdb] [saucenao] [google]
1935592

I'm in over my head /ic/. I pictured this scene in my head and it was way fucking cool and I thought I might be able to create it but I'm struggling. If you're familiar with Destiny (the game) this'll make more sense but here goes.

Right now I'm stuck. I can't figure out which step to take next. I've got the basic, basic colors for most areas filled in, but that's about the only thing I'm a little confident in. I hard outlined the important parts of the picture and I'm okay with how they turned out but my next step is (I think) actually coloring everything and I have no fucking idea what to do with the shadows and lighting with the color and I don't know what to do next.

It'll make sense when you see the picture. I don't know how to draw moon rocks up close or far away.

>> No.1935593
File: 75 KB, 640x360, small temple.jpg [View same] [iqdb] [saucenao] [google]
1935593

>>1935592
Here's a picture I've been using to try and figure out moon lighting. I want that stark brightness and shadow look but I'm dealing with all kinds of distances I don't understand. What's next?

>> No.1935595

>>1935592
>I can't figure out which step to take next.
Figure out the perspective of the scene. Right now that monster is maybe 2/3 the height of the human, and I somehow doubt that was what you were aiming for.

Loomis's Successful Drawing (and Perspective Made Easy IIRC) should show you easy tools to draw figures of the same height in perspective. From that you can make the monster appropriately larger as needed.

>> No.1935606

>>1935092
I just feel like I'm not going through the book the right way if I don't succeed. I guess I'll go with other methods and skip that lesson.

>> No.1935609

>>1935428
What can I use to make a grid for structuring my drawings?

>> No.1935621
File: 110 KB, 1019x722, 76bb2baad3f0d283d4e9e2ecb6b0b61a.png [View same] [iqdb] [saucenao] [google]
1935621

First time drawing a human. Previously I've only drawn cartoon horse.

>> No.1935645
File: 463 KB, 1146x1080, 3D Joints.jpg [View same] [iqdb] [saucenao] [google]
1935645

Messed up some places, but otherwise I think it turned out rather 3 dimensionally.

>> No.1935746
File: 267 KB, 2424x344, IMG_0002 (1).jpg [View same] [iqdb] [saucenao] [google]
1935746

Am I doing this right? I feel somethings wrong

>> No.1935751

>>1935746
It's not smooth. Instead of a back and forth motion with you lead use the side of your pencil and shade in circles.

>> No.1935752

>>1935751
Different person here, you say shade in circles? Can you give an exampe so I'm not lost please?

>> No.1935753
File: 68 KB, 348x680, Legs suck.png [View same] [iqdb] [saucenao] [google]
1935753

How can I stop myself from drawing legs like 2 Frankfurters stacked on top of each other

>> No.1935756

>>1935753
Look at some real legs. Study both the proximal and distal portions separately.

>> No.1935757

>>1935746
Are you trying to do transitional squares? If so, their edges should be straight lines, for one thing.

>> No.1935762

>>1935757
No
>>1935751 was right I should've used the side of my pencil

>> No.1935772
File: 125 KB, 720x960, received_806044296105833.jpg [View same] [iqdb] [saucenao] [google]
1935772

>>1933150
I'm just getting back into drawing. I've still got a long way to go.

>> No.1935774
File: 83 KB, 720x960, received_10204984176745332.jpg [View same] [iqdb] [saucenao] [google]
1935774

>>1935772
Here's another one. Trying out different techniques.

>> No.1935778
File: 570 KB, 1650x1275, gesture and construction.png [View same] [iqdb] [saucenao] [google]
1935778

>>1935621(anonA)
>>1934760(anonB)
You both are at similar levels, anonB is better than you are, anonA, but not by a lot, you can catch up. AnonB has a better work flow down (gesture - construction - clean lines) so that may be why. AnonB, you're upper body looks better because you constructed it using the form of a sphere and so it looks more 3D and solid. you didn't construct the hips with a 3D form so it looks flat and things aren't placed logically because of that. Try using a box for the hips and tapered cylinders for the legs. The same advice goes to you, anonA. you both need better construction, Hampton is good for that so pick up his books. Your forms look really distorted anonA, try to see the shapes and forms as they really are, and not the shorthand your mind has taught you to see them as. Study more human anatomy too, horses are great, but if you want to draw people, learn how they work.
>>1933796
I think I gave you a redline a few weeks ago. glad to see a more finished drawing this time. you should post more often. You did a good job on this one, it has fewer mistakes than the last one. It's also a much simpler pose than the last one so maybe that's why. The face is nice and the construction is okay, but your'e still thinking to flat. Where are all the 3d forms? I see you doing it on the limbs, but I don't see it on the torso. Other than that, the clavicle is going to far down. I think you should try shading it, its not that much more complete than the last drawing you posted. I'd like to see how you handle that. You don't have to do full color just yet, black and white or monochrome is fine for right now. If you do that I can give you more feedback and maybe another redline.

>> No.1935782
File: 52 KB, 927x1500, Glass.jpg [View same] [iqdb] [saucenao] [google]
1935782

>>1935778
AnonB here
So my Torso is actually acceptable?
The box on the drawing you did looks so good to tell where what is meant to be, better than what Ive been using
And a Tapered Cylinder you mean like a glass then one upside down

>> No.1935785

>>1934354

Im fairly okish at not drawing with symbols, but i would apretiate tips in how to get completely rid of it.

Also my biggest problem right now is ratios. When im drawing from life i keep messing up my ratios and i have to remeasure (or however you call it) and redraw things severall times, like basic boxes/tubes drawing still take me too long, so i think im gonna stick with those for a while till i get them down. But still advice would be nice.

>> No.1935789

>>1935578

Not that anon. But you mentioned using a ruler. Im struggling with straight lines at times, and trying to simply get better at freehanding them. Should i actually exercise that, or is it futile and should i just use a ruler?

>> No.1935792

This may be a stupid question, but the link in the sticky had Drawing on the Right Side of the Brain recommended, is The New Drawing on the Right Side of the Brain about the same/good as well, or should I look for the former?

>> No.1935797

>>1935792
It doesn't matter :)

>> No.1935800
File: 36 KB, 433x695, Redo.jpg [View same] [iqdb] [saucenao] [google]
1935800

>>1935782
>>1935778
Helped out with the hips
But the legs are still bad

>> No.1935802

>>1935797
Thanks, mate.

>> No.1935807

>>1933338

you're not below average - average dude!

Your work is amazing.

Amazingly bad.

I'd say you're still a straight up beginner.

BEGINNER--|-----------------------------------GOD

YOU'RE AT THE LINE ^

No offence to you, just stating a fact. Also, to get out of the beginner gap you must have a good understanding of the fundamentals. Which embody a lot of things in art.

Even if you understand fundamentals you're not god tier, you're just average. Mileage and experience make you god tier.

>> No.1935822
File: 314 KB, 1089x841, tips from random anon.png [View same] [iqdb] [saucenao] [google]
1935822

>>1935778
>>1935782

Not those anons, but would you be talking about this image?

>> No.1935825

>>1935789
As a beginner, only use a ruler when defining the perspective.

>> No.1935827
File: 111 KB, 800x450, how did i fuck this up.jpg [View same] [iqdb] [saucenao] [google]
1935827

I decided to relax by doing a wireframe trace to understand construction and forms.
How did I fuck that up?

>> No.1935838

>>1935822
Yep, that's the one.
>>1935800
>>1935782
Yeah, a glass is a good analogy. I wouldnt say you're torso is acceptable yet, but you did a better job on it than the hips. At least I could see some sort of logic behind how you drew it.
I have to tell you, the turn around time on this was way to fast. Spend more time on it if you're actually going to redo it. You need to do more anatomy studies and more gestures. The basics are all you need. You got a lot of work ahead of you to get them down, but you can do it if you focus. Read some more books on construction and draw, draw, draw.
Just curious, what tools are you using to draw?

>> No.1935841

>>1935838
Uhh, I use a Brush and layers on my cheap Wacom, I dont have any fancy tools for drawing, hardly any references ever really
Going to start Loomis Figure drawing tomorrow

>> No.1935848
File: 138 KB, 1024x768, oop11.jpg [View same] [iqdb] [saucenao] [google]
1935848

copied a few of bridgman's hand illustrations so now i'm starting to get hands (except for foreshortening). sort of obvious to tell which are the copies

>> No.1935849
File: 92 KB, 1080x753, trying is the first step to failure 3.jpg [View same] [iqdb] [saucenao] [google]
1935849

Still trying.

>> No.1935850
File: 131 KB, 953x707, oop12.jpg [View same] [iqdb] [saucenao] [google]
1935850

>>1935848

>> No.1935853
File: 145 KB, 976x739, oop13.jpg [View same] [iqdb] [saucenao] [google]
1935853

>>1935850
got ahead of myself in hampton's book in the anatomy section oops.

>> No.1935861

Currently watching this video on drawing gestures, can someone confirm what he's saying and drawing is accurate? I just don't get this distinction of "drawing what you feel, not what you see". And the first two-minute gesture he does doesn't look terribly accurate to me. Is there something I'm not getting, or is this guy a hack?

https://www.youtube.com/watch?v=8j39NqwL7s4&list=PLtG4P3lq8RHGuMuprDarMz_Y9Fbw_d2ws

>> No.1935879

>>1935838
You're such a great teacher. If only I was good enough to get advice from you. I'm still trying basic anatomy shapes, but whenever you draw advice for others, I save them for future references in case I have troubles in those specific fields.

>> No.1935939
File: 145 KB, 500x709, reference.jpg [View same] [iqdb] [saucenao] [google]
1935939

>>1935778
AnonA here. Thanks for the advice, I'll look into his books. I do learn faster from watching streams/YT toots but I think I can still benefit from reading his stuff. Here is the reference I used from another /ic/ thread.

>> No.1935941

>>1935861

FEEEELING the gesture is more about imagining yourself doing the pose and drawing from that. Instead of thinking in terms of body parts you think in terms verbs/action. Is this helping out at all?

>> No.1935942

>>1935861
Can you post some screenshots? Don't wanna make a Youtube account just to look at this.

>> No.1935951

>>1935942
Why can't you watch it? If there is an age restriction just changed the URL. Remove /watch?v= with /v/ and you can watch it without any problem

>> No.1935984

>>1935789
Both. Many professional artists have said they used to fill pages with just lines, the purpose is to learn the motor control to create effortless stright lines. If youre not there yet, use a ruler specially for perspective or man made objects (which tend to be unnaturally straight)

>> No.1935990
File: 59 KB, 620x400, Confederates-Stone_1403424i.jpg [View same] [iqdb] [saucenao] [google]
1935990

>>1935941
Elaborating on this becuse its a common question

"How to FEEEEELZ the gesture"

Are you familer with relief sculpture?

Wiki defines it as (Relief, or relievo rilievo, Latin verb relevo, to raise.) To create a sculpture in relief is to give the impression that the sculpted material has been raised above the background plane."

See picture

If your pencil was a knife, and your paper was a block of clay or wood. You want to "carve" your lines into the paper. (I like to imagen the tactile feeling of "carving ice") Where ever you lay down a line will be pushing into the canvas and brings whatever shape you are describing with your line into the forefront. Your goal is to push away the background and make the figure "pop forward"

>> No.1936002
File: 132 KB, 1049x824, IMG_20150106_195505.jpg [View same] [iqdb] [saucenao] [google]
1936002

>>1935984

Ok will do. Also my elipses suck really bad. 3 images numbered by wich one i started with, then scribbles then another attempt. How do i stup beeing bad.

Some input on what i did wrong is always apretiated.

>> No.1936008

I just did 50 gestures (almost all 60 sec each) and damn, is that tiring
I got really sloppy towards the end, sigh. But I'm glad I did it

>> No.1936018

>>1936002
Do as this anon said, >>1935984
Maybe i can help you how to practice lines, with this:
https://www.youtube.com/watch?v=wgDNDOKnArk

>> No.1936019

>>1936008
everyone gets tired after tham many gestures. Do around 10-20 for warmup (30sec-1min ones) an then do 10 more detailed ones (2 to 5 minutes) No use in drawing more if you can't stay focused.

>> No.1936037

>>1935990
God Bless the Confederacy

>> No.1936046

>>1936018

Oh neat thanks a lot, that video is definetly helpfull.

>> No.1936067

>>1935951
Cool trick; thanks!

>>1935861
The guy's gestures are passable, but they can be much, much better. Just get the Vilppu videos and read Michael Hampton's book. The feel vs see thing takes time, with the biggest beginner's mistake being drawing the contour instead of where the body parts are going/doing.

>> No.1936068

>>1936019
yeah, it was definitely a one time experiment. it was cool to see the extent of my stamina, tho

>> No.1936144

>>1936067

I think I'm doing all right and drawing motion instead of contour? Here's the gestures I've done:
>>1934974
>>1935088
>>1935443
They're mostly skeletons though, what do I need to do to move from where I am to drawing real gestures?

>> No.1936155

i've actually been doing studies now (albeit for a couple of weeks) and i felt like shit because I didn't know if anything was sticking or not. but lo and behold, i've just started a new work and holy shit, have i improved.

studies help even if it doesn't feel like it

>> No.1936181

>>1936144
you're drawing stick figures, draw volume
9-12 in the last are on the right track

>> No.1936333
File: 69 KB, 1400x600, Quick.jpg [View same] [iqdb] [saucenao] [google]
1936333

CONSTRUCTION IS HARD

>> No.1936334
File: 155 KB, 1144x948, 070115_study1.jpg [View same] [iqdb] [saucenao] [google]
1936334

>>1935027
>>1935052
>draw from reference
I don't particularly enjoy drawing from reference, which is why I rarely do it - I'll try to get into the habit of drawing from references, but I much prefer the trial and error style of drawing from imagination (and not even copying manga or anything), then comparing to refs.

I always find myself spending too much time measuring to get a good likeness.

>want to do stylized work
as I said, most of them were never drawn with the intention of stylization, they "just came out like that". I'm also aiming for the ability to conciously stylize, and not copy

>draw realistically
what people or beginners on /ic/ don't seem to understand that we all have our tendencies and habits to do stuff a certain way (like symbol drawing)

If you look closely at the faces I posted I always tried to adjust proportions (from really big eyes in the first canvas, to somewhat more realistic with each progression) whenever I felt something was obviously off


Also todays excerpt: top two from imagination, then analysis of vs. traces of lineart

What most people here don't seem to realize either: beginners will probably see those traces as some kind of stylization or ">muh style" stuff anyway, even though they are traced from real life photos.

>> No.1936406

Guys, I think I might have a problem.
I tried to draw still life and shit from the real world, but I simply can't force myself to grind table or boring shit. I can do well as it is with shapes, although that was probably from doodling a dick load when I was a kid.
Now that I'm taking art serously, I just want to get good and draw as much as possible, but I still can't force myself to draw boring ass stuff, even though I fear that this will irreparably hinder my skill as an artist.
Is it possible to get good at drawing itself, before I go back to basics.

>> No.1936409
File: 1.77 MB, 1909x1717, Even more gestures halved.png [View same] [iqdb] [saucenao] [google]
1936409

>>1936181
>>1936144
Did some more gestures, this time with volume, included the original references as well. Didn't limit myself on time, but still went pretty quickly. Tried some stuff out, not really happy with how they turned out, though.

(sorry for resolution, had to make it smaller)

>> No.1936411
File: 88 KB, 930x599, 0023.png [View same] [iqdb] [saucenao] [google]
1936411

I think I finally drew some gestures properly.

>> No.1936433

>>1936409
You look to be getting ahead of yourself. Have you study any basic anatomy before tackling gestures?

>> No.1936447

>>1936433
Not really, no. How does one practice anatomy? Is the problem with my gestures the inaccuracy of the anatomy?

>> No.1936450

>>1936447

No, your gestures ARE off but you just need to practice them more.

Gesture is just the raw movement of the figure, I think the big problem is that you are trying to capture the contour instead. Focus on long, flowing lines instead of stiff outlining.

Anatomy is used in construction, you just need a very basic understand of it for just practicing gesture.

>> No.1936457

>>1936450
Did I do a better job of getting the movement here?
>>1934974
>>1935088
>>1935443
I feel like I had the basic movements down in those, was I still missing something?

Sorry, I'm not typically someone who does drawing (I'm actually a programmer, more of a STEM person in general), so all of this "feel the movement" stuff makes no sense to me.

>> No.1936543
File: 53 KB, 1500x1500, 1-6-2015 2.png [View same] [iqdb] [saucenao] [google]
1936543

crits are welcomed

>> No.1936545
File: 220 KB, 736x1011, 777438ddbbda7589c85ff853f80710b9.jpg [View same] [iqdb] [saucenao] [google]
1936545

>>1935753
Study

Pay attention to things like muscles

>> No.1936549

>>1933420
learn to correct the color temperture of your camera. nice shading btw.

>> No.1936551

>>1936411
nope, still contours only

>> No.1936574
File: 195 KB, 800x1536, icdemogestures.jpg [View same] [iqdb] [saucenao] [google]
1936574

>>1936409
I'm not that good, but here's my gestures of your same images (and a rendering of 1, done on top of the gesture).

It's more about the movement of the masses, and weight distribution. That's what you're trying to get down.

Also, are you using a mouse? That's a pretty bad way to start drawing. Get paper and a pencil.

>> No.1936647
File: 412 KB, 283x283, 1359440849516.gif [View same] [iqdb] [saucenao] [google]
1936647

How do I measure how wide my drawing should be
Loomis says the widest point of the torso should be 2 heads and the thinnest part of the waist is 1 head
But is that a head from ear to ear, or top to chin?

>> No.1936653
File: 414 KB, 1200x1000, oop14.png [View same] [iqdb] [saucenao] [google]
1936653

first time doing gestures digitally. so much harder damn

>> No.1936656

>>1936647

Now, i might not be the master artist. But cant you google an image of a person and just measure it yourself?

>> No.1936667
File: 1.34 MB, 1944x2592, IMG_20150107_085739.jpg [View same] [iqdb] [saucenao] [google]
1936667

help with the legs

>> No.1936670

>>1936667
You need help for a lot more than just the legs.

>> No.1936671

>>1936667
Anon, look at those arms

>> No.1936672

>>1936670
i know, but the legs are the worst.
I tryed to do what my proffesor and my book said. can you point out the flaws so i can try to fix it?

>> No.1936675

>>1936672
You lack an understanding of basic perspective and construction. You also lack anatomical knowledge. Not to mention the really stiff figure, which probably means you haven't really gotten gestures down well. I would redline it but there's too much to redline.

Focus on the basics first.

>> No.1936677
File: 1.44 MB, 1944x2592, arms.jpg [View same] [iqdb] [saucenao] [google]
1936677

>>1936671
arms better y/n?

>> No.1936679

>>1936677
Its way to short, Double the length

>> No.1936680

>>1936675
in my last class the proffesor pointed to me that i drew the hips to big and that tits wherent just happy baloons but i had to draw the pectorals and then the tits over and it had to make sense. I was trying to work on those two things

>> No.1936688
File: 1.49 MB, 1944x2592, arms2.jpg [View same] [iqdb] [saucenao] [google]
1936688

>>1936679
how about now?

>> No.1936689

>>1936688
Bit better, still could use some work, go study some anatomy

>> No.1936692

>>1936689
can you help me with the legs please?

>> No.1936701

>>1936692
and thanks for the help with the arms

>> No.1936702

>>1936692
Not him but what do your legs look like, also are you using reference?

>> No.1936703

>>1936702
im really fat, i have no reference for legs at all, legs were not taught in my class

>> No.1936704

>>1936702
oh wait I see it
From how I see it her right leg should be more behind her and her left calve wouldn't be see that much

>> No.1936706 [DELETED] 
File: 1.05 MB, 2592x1944, legs.jpg [View same] [iqdb] [saucenao] [google]
1936706

>>1936704
im still not happy with them

>> No.1936709
File: 1.07 MB, 1944x2592, legs.jpg [View same] [iqdb] [saucenao] [google]
1936709

im still not happy with the legs

>> No.1936719
File: 585 KB, 800x1067, redline.jpg [View same] [iqdb] [saucenao] [google]
1936719

>>1936709
you're pushing the calves out too much, they shouldn't protrude like that

here my take on it but take it with a grain of salt, it's far from perfect

>> No.1936721

>>1936719
ok thanks

>> No.1936726
File: 1.28 MB, 1944x2592, legs 2.jpg [View same] [iqdb] [saucenao] [google]
1936726

>>1936719

>> No.1936728

>>1936653
Sorry for the off-topicness, but did you reference Edge of Tomorrow for #11?

>> No.1936730

>>1936726
You're legs are too long they should be about the same length of torso+body, and you're still doing some weird shit with calves.
Your thigh is different lengths between the 2 legs.
Just go draw reference and learn anatomy please.

>> No.1936731

>>1936730
torso+head*

>> No.1936733

>>1936730
thanks for all the help but im done drawing until the afternoon, i thought the calves looked cool like that like superheroes

>> No.1936773
File: 280 KB, 867x596, oop15.png [View same] [iqdb] [saucenao] [google]
1936773

>> No.1936782
File: 3.03 MB, 2976x2104, Untitled.jpg [View same] [iqdb] [saucenao] [google]
1936782

Sorry for poor image quality and the big X, didn't like it but figured I needed advice. I'm finding it hard to make figures 3-D from the front and back, does anyone know what I'm doing wrong?

General critque welcome.

>> No.1936787

>>1935939
Aaand saved

>> No.1936791

>>1935778
The gesture looks completely different and to forced.

>> No.1936814

How should I prevent taking too much time on a drawing or a practice piece when in the beginner stage? Outside of when doing timed poses. Even things like drawing hands takes me a long time.

>> No.1936816
File: 351 KB, 891x732, oop16.png [View same] [iqdb] [saucenao] [google]
1936816

>>1936773
eh im gonna move onto the next study

>> No.1936848

>>1936816
Can you share some of your knowledge with me? I'd like to know what brush settings you're working with.

>> No.1936870

>>1936848
I use Manga Studio 5 and PS (mostly MS5) but I mostly use the basic hard brush with density/opacity (respectively) pressure on. Lots of colorpicking and repainting to blend.

Sometimes I use a oil pastel-based brush for softer edges. That's about it? I don't know if this is useful or not.

>> No.1937015
File: 583 KB, 953x725, oop17.png [View same] [iqdb] [saucenao] [google]
1937015

Not too happy with this. Pupil+iris placement is always too damn difficult. Gonna use more darks next time. At least I'm got over my fear of non-stylized portraits?

>> No.1937018

>>1937015
that's not a very natural expression to start with

>> No.1937023

>>1937018
yeah, bad decision in hindsight. gonna pick a safer ref tomorrow, sigh

>> No.1937045
File: 1.18 MB, 2592x1944, IMG_20150107_213504.jpg [View same] [iqdb] [saucenao] [google]
1937045

I keep trying but those just won't look three-dimensional
wat do

>> No.1937065

New: >>1937059

>> No.1937120
File: 119 KB, 1280x720, WIN_20150107_171335.jpg [View same] [iqdb] [saucenao] [google]
1937120

my shitty notebook on my shitty laptop camera.

If anyone can make out the stuff what should I be focusing on right now?

>> No.1937240
File: 301 KB, 2000x2400, gay.png [View same] [iqdb] [saucenao] [google]
1937240

>>1933180
ehhh

>> No.1937260
File: 2.91 MB, 3264x2448, still christmas 003.jpg [View same] [iqdb] [saucenao] [google]
1937260

>>1933150
I tried.