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/ic/ - Artwork/Critique


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File: 360 KB, 842x996, IHSDCSNM.jpg [View same] [iqdb] [saucenao] [google]
1823282 No.1823282 [Reply] [Original]

Draw Thread!

Previous Thread
>>1820309

Post your current drawing here and give constructive critiques to others!
Please make sure your posted image is clear and is under 1500 x 1500 pixels in size.
If you want critique on a drawing from the previous thread, you can delete it there and repost in this one.

>dA /ic/ group :
4chan-ic.deviantart.com

>IRC : Server :
irc://irc.rizon.net/
Channel: #/ic/

>/ic/ Resources/Reference/Downloads/Links:

>General resources :
sites.google.com/site/4chanic/
sites.google.com/site/artandwhatnot/
characterdesigns.com/
crimsondaggers.com/forum/thread-3.html
finaltrinity.tumblr.com/post/13163064364/art-references-tumblr-accounts
fusroda.com/resources/

>fellowBro's books :
mediafire.com/?i44dwzkf9j9n8

>Figure Drawing Tool:
pixelovely.com/gesture/figuredrawing.php
posemaniacs.com/

>Photoshop Brushes
cgsociety.org/index.php/CGSFeatures/CGSFeatureSpecial/tower_of_evil
digitalbrushes.tumblr.com/
pandemoniumart.net/brushes

>> No.1823286

>>1823282
fuck you, anime drawthread image, fuck you.

>> No.1823287

>>1823282

BREAKING NEWS:

firez-eyes will become a meme within the next 72 hours

>> No.1823292

>>1823287
He already is infamous.
Someone else make a drawthread.

>> No.1823293

>>1823282

Still working on this, the eyes are giving me a headache (as always) but I hope they are less wrong than the last time. Any comment or critique is welcome

>> No.1823297

>>1823292

no wtf. i wasn't trying to hate and there is no reason why he shouldn't make a drawthread? fuck your negativity.

>> No.1823298

>>1823282
Really diggin' your style OP. Do you have a Facebook page or a website?

>> No.1823314

>>1823297
No problem but if you can identify what is wrong with any of my stuff please let me know.

>>1823298
Thanks!

Here is my blog and Deviantart page

http://firez-tbr.tumblr.com/
http://firez-da.deviantart.com/

However my stuff is all over the place and this is the first time I mix traditional and digital media so I hope you don't get too disappointed. FWIW I will definitely try my current best with this one and do more in the same style.

>> No.1823330

>>1823314
Ffs stop using name and trip code, attention whore. It makes you look like an idiot.

But more importantly, everybody should post their stuff.

>> No.1823400
File: 39 KB, 356x376, 1342561608861.jpg [View same] [iqdb] [saucenao] [google]
1823400

Why do you insist on making the drawthread with your stupid tripcode?
People can recognize your shitty art from miles away, the tripcode isn't even necessary.

>> No.1823401

>>1823286
>>1823330
>>1823400

Jelly samefag

>> No.1823411

>tripcode for OP
are you like, trying to be a fagget now?

>> No.1823413
File: 2.50 MB, 480x270, opfag.gif [View same] [iqdb] [saucenao] [google]
1823413

>> No.1823424
File: 328 KB, 1372x1017, pilotmecherere-copy.jpg [View same] [iqdb] [saucenao] [google]
1823424

y/////,▬↨/█▌//////head=Hertz▄▐▀α┌µ4532

>> No.1823425

>>1823400
all the drawthreads used to be made by a guy with a tripcode

>> No.1823431

>>1823314

I'm assuming you're intentionally making the girl look young. In that case the chin should be smaller. There's a lot of space between lips and chin and that kind of wrecks it.

The rest of you can shut the fuck up about firez and start posting/critiquing art instead of throwing shit at people.

>> No.1823432

>>1823425
H used a tripcode?

>> No.1823436

>starting a new thread with a tripcode on
>using your shitty animu image despite there being far better images to choose from

Fagrez does it again folks!

>> No.1823451

>>1823424
you seriously need to catch up on your fundamentals(like perspective) before you attempt something like this again

>>1823436
stfu you stupid samefag. the only ones ruining the threads are people like you who keep crying about shit no one gives a fuck about.
it makes no fucking difference if he has a tripcode or not.

>OMG HE MADE A THREAD USING HIS TRIP, LET'S DERAIL THE THREAD WITH POINTLESS WHINERY AND AUTISM XDXDXXXD

fucking faggot

>> No.1823468

>>1823282
>people already tell him it's not a great piece. (it's shit)
>it's a stylization piece
>he decides to post it as the DT OP anyway
top kek

that being said, the last OP was pretty shit as well. but somehow firez always finds a way to aggravate people more.

>> No.1823488

>>1823451

this. fucking tards shitposting do you realize he posts work regularly while you post garbage regularly? fucking post work and stfu. you assholes are fucking ruining this place. i regularly ask myself why i even still come here when its all drama, hate, jealousy. fuck (almost) all of you cunts. bet most of you dont even draw.

>> No.1823499
File: 350 KB, 1800x1383, Messerschmitt_Me_163B_USAF.jpg [View same] [iqdb] [saucenao] [google]
1823499

I'd like to see a humanized Me-163. I suppose it'd be called an Me-163-tan.

>> No.1823502

>>1823499
Fuck right off to >>>/r/. Free requests are against the rules here.

>> No.1823511

>>1823451
Where are the perspective errors?

>> No.1823535
File: 77 KB, 578x821, Captura.jpg [View same] [iqdb] [saucenao] [google]
1823535

This is going nowhere ;-;

>> No.1823536

>>1823451
>le samefag xDDDDDD
>being this mad

Calm down, Jimbo.

>>1823488
Then leave, nobody is holding you back.

>> No.1823537

>>1823535
Remove the shirt and try to draw the torso, then put the shirt back on again.
His left deltoid looks way off.

>> No.1823541
File: 88 KB, 953x960, 1252327-ramona_brain_damage.jpg [View same] [iqdb] [saucenao] [google]
1823541

>>1823536
>i ruin 4chan for everyone because i am a faggot
>"well, if you dont like it just leave"

no retard, i am not doing you the favor and leave

>> No.1823546

>>1823541
>support unnecessary tripfaggotry
>somehow everybody else is ruining 4chan

Okay then.

Also m8, you're not doing me any favours, I don't care about your existence.
Stay, leave, kill yourself whatever.
Just don't say stupid shit like 'omgzz why do I even cum her'.

>> No.1823550

>>1823546
shitty australian detected

>> No.1823556
File: 212 KB, 557x792, 26 4 2.jpg [View same] [iqdb] [saucenao] [google]
1823556

my little fanart of vivian james

>> No.1823563

>>1823546
there is a difference between supporting and just not caring.

you, my friend, are caring way too much about one random faggot using a tripcode. in fact you care so much about this, you'd rather derail the thread than just ignore it and move on.
you know what would have happened if you had just moved on? nothing. because really no one gives a shit about a name. we are to post our art and learn. some people prefer to be recognizable, others dont. it makes no difference. at the end of the day this board is for criticism on user submitted artworks. it's not your fucking blog where you can rant about how tripfags are somehow the biggest cunts for their mere existance. the reality is, that firez didnt do anything wrong. you did.
if we had mods, who do you think they are gonna ban? that tripfag or me and you? the answer is me and you because this discussion doesnt belong here. heck, i shouldnt even have to explain it to you in the first place

>> No.1823564
File: 613 KB, 1500x1449, WomanPortraitWIPColourCropped.jpg [View same] [iqdb] [saucenao] [google]
1823564

>>1823535

I think you wanted to get to the detail a bit too fast. The proportions on the arms look a bit off(it looks like his left arm (right on picture) would almost reach to his knee in a neutral position), and the face still looks out of place. I'd also lay off the textured brushes at this stage. Unless I start in colour, I've learned for myself that sticking in that extra time in the earlier stages really pays off.

Here's an updated version from something I posted in yesterday's thread. I decided to add colour because I suck at colouring, so y'know. Some thing still look off, but I can't quite put my finger on what it is.

>> No.1823566

>>1823556
cool. A belly leg. Very original.

>> No.1823596
File: 1.52 MB, 1600x1200, sp1 forest.png [View same] [iqdb] [saucenao] [google]
1823596

>>1823566
First time doing a timed speedpainting, took 30 mins. Any help would be appreciated. Thanks in advance. Also please no bully ;_;

>> No.1823598
File: 1.47 MB, 918x1263, Light2.png [View same] [iqdb] [saucenao] [google]
1823598

>>1823282
Been a while, but here's my latest. Stupid scanner is muffing up so all of my scans lately have been kinda blurry. Look at this, and then unblur your eyes or something till I get it working.

>> No.1823601

>>1823596
Didn't mean to reply sorry
>>1823566

>> No.1823608
File: 380 KB, 1124x966, Ufhgd364qled-1.jpg [View same] [iqdb] [saucenao] [google]
1823608

already know this guy is going to give me alot of trouble.

>>1823282

fuck the haters firez. means you are doing something right.

>> No.1823615

>>1823608
please stop spreading retarded attitudes, and start spelling a lot the right way instead. That attitude is why nobody listens to eachothers.

>> No.1823617

>>1823556
>vivian james

holy balls catbib. i just spent a good 60 minutes reading about this character, and all the internet-politics that lead to her creation. much interesting. also she looks damn awesome.

are you a fan of zedig catbib? i feel like your work has similar strenghts to zedigs.

>> No.1823619

>>1823615

a lot*. fu

>> No.1823622

>>1823615
please stop spreading retarded attitudes, and start spelling each others the right way instead. That attitude is why nobody listens to each others.

>> No.1823623

>>1823615

>please stop spreading what i believe to be retarded attitudes

ftfy

>> No.1823626

>>1823617
>zedig
There's definitely a million times more ruanjia than zedig in catbib's art

>> No.1823649

>>1823626

uuuh no?

>> No.1823651

>>1823649
uuuh yes?

Seriously bro, just take a look at the two of their work. Catbib takes some pretty big inspiration from Ruanjia in handling of values, edges and brushwork.

>> No.1823655

>>1823608
no he demonstrably did something wrong by starting the draw thread with something like looks like it should be in the stylization thread.

>> No.1823656

>>1823282
Firez, Last time you were talking about "your twenties", so i would like to know, how old are you ?

>> No.1823657
File: 120 KB, 600x600, giantdad3.png [View same] [iqdb] [saucenao] [google]
1823657

havent seen ic move so fast before lol.
here's a giantdad Wip.

>> No.1823674
File: 106 KB, 800x800, Untitled-25.jpg [View same] [iqdb] [saucenao] [google]
1823674

Yes

>> No.1823678

>>1823314

A lot of people in the stylization thread have identified problems with your work, and it doesn't look any better. It's as if you don't like valid critique, and just enjoy anon hate so you can at least justify not improving because "everyone is just haterz no real critik!!!!11"

You're not going to improve this way, and being spiteful to a board that obviously doesn't want you here is not going to help you draw better. Please, just stop.

>> No.1823679

>>1823674
I really like this! The line work is very nice, the only thing I would say is that the right hand kinda gets lost in his robe, maybe try making it lighter

>> No.1823698
File: 137 KB, 800x800, Untitled-25.jpg [View same] [iqdb] [saucenao] [google]
1823698

>>1823679
Thanks buddy! I tried adding some small highlights and darkening the background. But the background is just some generic parchment texture I found on Google.

I kinda want it to look like something you would see in a medieval tome about demons.

>> No.1823700
File: 48 KB, 738x591, Niggers.jpg [View same] [iqdb] [saucenao] [google]
1823700

>the person that starts a draw thread does not matter
>the name they post under does not matter
>the art they post does not matter

>constructive criticism and desire to improve matters

shut the fuck up and draw jesus christ

>> No.1823701

>>1823698
Tangents everywhere

>tfw that dumb cunt used his trip to op again

>> No.1823704

>>1823700
some people filter the stupid attention whore, so no draw thread. you can go fuck your mother now.

>> No.1823705
File: 201 KB, 625x691, Red vs Blue.jpg [View same] [iqdb] [saucenao] [google]
1823705

Since I have two other characters from the same concept that hover around a warm red palette, I had second thoughts and am now debating which one of these to go with. Leaning towards the blue, to be honest.

>> No.1823708

>>1823705
blue

>> No.1823741
File: 957 KB, 810x962, BlueMageMergedSmall2.png [View same] [iqdb] [saucenao] [google]
1823741

Didn't get any feedback in the last thread, any critiques/comments?

>> No.1823748
File: 496 KB, 810x962, edit.jpg [View same] [iqdb] [saucenao] [google]
1823748

>>1823741
I like your rendering, esp. on the robe. I think the face is not aligned with the head (see the quick edit attached). Also the hand with the staff is closed more than the staff should allow (like he's compressing it w/ his fist).

>> No.1823749

>>1823741
What's wrong with your faaaace?
Compare the size of the left and right thumbnail please.

>> No.1823756
File: 64 KB, 1000x1000, red apple exercise.jpg [View same] [iqdb] [saucenao] [google]
1823756

>>1823741
1.i feel that maybe your arms are too long.
2. the face has a lot of room for improvement.
other than that, you're on a good spot - keep going.

this is what i challenged myself to do today, will post my exercise reference. shit took about an hour.

>> No.1823757
File: 467 KB, 1244x1310, 003_1343511742879.jpg [View same] [iqdb] [saucenao] [google]
1823757

>>1823756
pic related

>> No.1823758
File: 86 KB, 1024x1024, applewip.jpg [View same] [iqdb] [saucenao] [google]
1823758

working on an apple

>> No.1823761

>>1823756
White background fucks it up. Cast shadow is lazy, and makes no sense perspective-wise without context (and if it's a white surface, it should be reflecting a lot of light on the underside of the apple). Lack of hue variation also flattens the image - note the greens etc. in the reference. There should at least be some warm/cool variation in light/shadow - note in your ref how shadowed sections are a cool purplish-red, illuminated section is a hot primary red.

>> No.1823765

>>1823741

I agree with the other anons that said there's something wrong with the face, but I think it's more than that. You have a lot of contrast in the robes, there's highlights but there are far more blacks/darks. The face/ hair/ skin has almost no contrast compared to this, and no blacks whatsoever. To me that;s why it looks weird. The values are not consistent. Just as a side note you might want to do something other than white for the background, since his face is almost white the thumbnail reads poorly.

>> No.1823766
File: 38 KB, 757x1075, Apple(wip).jpg [View same] [iqdb] [saucenao] [google]
1823766

>>1823756
>>1823758

wussup' with people and apples

>here's my apple
>this is now a apple thread

>> No.1823767

>>1823761
you're right indeed.
I bought my tablet and this is like the 2nd attempt to do something serious with color. Got lots of work ahead of me. thanks.

>> No.1823771

>>1823766
>>1823756
>>1823758
apple master race

>> No.1823772

>>1823757

When this says blend does that mean literally use the blend tool? Or just continue changing hue until it blends

>> No.1823778

>>1823748
Thanks for the edit. I agree that the face isn't quite aligned correctly, I definitely had some trouble with that. I also see the "compression" factor on the staff, it's not something I considered before.

>>1823749
Good point, can't believe I didn't notice the thumbnails.

>>1823756
Thanks, I'll keep working at it.

>>1823765
Good point, I hadn't considered that inconsistent values might be contributing to it looking a bit off.

Thanks for the feedback, anons. It is greatly appreciated.

>> No.1823779

>>1823772
dunno really, i did the second one though.

>> No.1823792 [DELETED] 
File: 229 KB, 1152x720, IHSDCSNM.jpg [View same] [iqdb] [saucenao] [google]
1823792

>>1823431

I had not realized that, thanks!

>>1823678

A lot of people complained yet very few gave actual advice. It's easy to say it looks like shit but it's way more valuable to point out why it looks like shit.

Finally while it's far from done I don't agree with you that this iteration isn't an improvement over what I posted there.

>>1823488
>>1823451
>>1823608
>>1823563
>>1823700

Thanks!

>>1823564
Noice but to me the teeth should recede a bit more into the mouth, maybe consider adding more shadows in that area

>>1823535
It's a bit too soft, I would change the design of the bow too.

>>1823656
I'm 30 now

I'm currently trying to make this piece less tacky a more mecha like

>> No.1823795
File: 279 KB, 1152x720, IHSDCSNM.jpg [View same] [iqdb] [saucenao] [google]
1823795

>>1823431

I had not realized that, thanks!

>>1823678

A lot of people complained yet very few gave actual advice. It's easy to say it looks like shit but it's way more valuable to point out why it looks like shit.

Finally while it's far from done I don't agree with you that this iteration isn't an improvement over what I posted there.

>>1823488
>>1823451
>>1823608
>>1823563
>>1823700

Thanks!

>>1823564
Noice but to me the teeth should recede a bit more into the mouth, maybe consider adding more shadows in that area

>>1823535
It's a bit too soft, I would change the design of the bow too.

>>1823656
I'm 30 now

I'm currently trying to make this piece less tacky a more mecha like

>> No.1823808
File: 13 KB, 284x284, 1299206335580.png [View same] [iqdb] [saucenao] [google]
1823808

>>1823795
I will ask you politely again xXFiReZXx, can you please take off your trip for literally one post when you create the drawthread?
Some people on /ic/ has filtered your tripcode so your posts don't show up, so it's really annoying when the drawthread you started doesn't show up.

I could of course unfilter you, but every time I see your posts I get so immensely buttravaged because you are literally everything I hate about myself in one person.

I hope you will take my suggestion to heart and spare me for many butthurts in the future,
-Anon

>> No.1823812

>>1823808
top kekkkk

>> No.1823818

>>1823808
:3

>> No.1823823

>>1823535
Correct. Sorry anon, but there's a lot of things wrong here. Proportions are wonky, pose is stiff.

>> No.1823824

>>1823541
Fucking Scott Hipsterdicks Pilgrim with their fucking Moomin eyes.

Canadians ruin everything.

>> No.1823866
File: 108 KB, 985x811, venus_flying_trap_by_mikejordana-d7wxjl7[1].jpg [View same] [iqdb] [saucenao] [google]
1823866

Finished! What do you think?

Full res here

http://mikejordana.deviantart.com/art/Venus-Flying-Trap-478575979

>> No.1823867
File: 376 KB, 812x690, 2014-08-29 Flipp Andreevich Malyavin study.jpg [View same] [iqdb] [saucenao] [google]
1823867

Tried to do a study of one of Flipp Andreevich Malyavin's works, though can't get the head to look correct.

>> No.1823871

>>1823556

How did you paint the hair and the face? And what brushes did you use?

That looks awesome man!

>> No.1823874

>mfw thread is missing again

>> No.1823875

>>1823866
Bretty gud. Everything seems nice and proportional and the colors you used are very vibrant and attractive.

I don't really like the way her lips are pursed, but there is nothing inherently wrong with them. I just don't like them is all. They actually match her very appropriately, so that's just a personal gripe than an actual critique.

Well done, Dinseyfag-anon. You've succeeded in impressing someone who is generally easily impressed.

>> No.1823879

>>1823808

Get fuked brah.

What's the point of you visiting the draw thread when you're not even making any sort of constructive post?

>> No.1823880

>>1823866

I like the creature a lot. The hand is rendered quite convincingly. I also like the economical treatment of the collar.

On the negative side, lighting seems inconsistent (strength of the light/cast shadows varies throughout the image, should be stronger highlights on the hair), color choices on the neck aren't working, hair should be separated into more masses IMO. I also just don't care for the design of the girl - I don't like the wide, flat nose ridge that just spreads up into the brow, nor the bow lips. I also wish she was being more expressive.

>> No.1823881

>>1823879
So I can look at art, give critique, post art and recieve critique.
Why are you here anon?

>> No.1823885

>>1823875
>>1823880

thanks, taking notes

>> No.1823890

>>1823824
it looks cute though.

honestly, bryan is far from being technically good at drawing but what he did was sufficient for scott pilgrim and it looks cute. his style actually fit really well to what he did with his comic.

>> No.1823892

>>1823867
Pretty odd choice for a study. I think the strongest feature of the ref is the figure's gestural qualities, i.e. that diagonal downward thrust of the hair, arms, skirt, and torso. You've lost that quality with the fussy (rather than confident) brush strokes, and by broadening the shoulders, arms, and torso.

>> No.1823934
File: 367 KB, 812x690, Number2.jpg [View same] [iqdb] [saucenao] [google]
1823934

>>1823892
So more like this?

>> No.1823941
File: 413 KB, 1264x693, Capture.png [View same] [iqdb] [saucenao] [google]
1823941

Draw a fish. What's wrong with it?

>> No.1823944

>>1823941
That's not what a fish looks like

>> No.1823945

>>1823941
needs more radishes

>> No.1823948
File: 433 KB, 1265x709, Capture.png [View same] [iqdb] [saucenao] [google]
1823948

>>1823944
>>1823945

>> No.1823950

>>1823948
Beautiful, 10/10

>> No.1823960

>>1823941
Everything.

>> No.1823975

>>1823772
You can use whatever tools you want to achieve the desired result. IIRC the artist that made this was bumskee and at least at that point in time he did use the smudge tool a lot to blend. Note that even if that is the case, there is still some painting going on to add and correct colors (notice how the grey/green patch changes for the center example between the block-in and blend stages).

>> No.1823989
File: 319 KB, 1405x383, 26 4 steps 2 2.jpg [View same] [iqdb] [saucenao] [google]
1823989

>>1823566
original belly leg do not steal pls
>>1823617
thanks, yeah it's crazy stuff. zedig is awesome, i think i know where you see the similarities
>>1823871
i mostly used default brushes or some stuff that i think is in jaime jones pack, í'm not sure. i put together some steps for you. you can see it's pretty messy, just focusing on inching toward getting the expression i want and refining, etc

>> No.1824045

>>1823989

Thanks for posting the steps !

It's cool to see how messy the initial block in is and how you refine your values and edges over time.

>> No.1824215

>>1823705
I think the darker leggings in the blue version make the design look more balanced.

>> No.1824259

>>1823758
>>1823766
I prefer windows

>> No.1824266

>>1823708
>>1824215

Blue it is.

>> No.1824269
File: 415 KB, 483x658, tiki_2.png [View same] [iqdb] [saucenao] [google]
1824269

Half way there

>> No.1824272

>>1824269
Looks neat, but the scale is a bit hard to tell, and there is a tangent between the guy's head and the bottom of the cloak.

>> No.1824277
File: 58 KB, 484x648, august 29 2014 1.jpg [View same] [iqdb] [saucenao] [google]
1824277

messing around with this

>> No.1824278

>>1824272
>my nigga! I would have never seen that tangent.

I am planing on adding figures near the monument to give it some scale!

>> No.1824288

>>1823808
It's no use, the guy is autistic.

He always creates two drawthreads if you look at the archive.

>> No.1824289

>>1823608

dat jaime jones wannabeism

>> No.1824381
File: 589 KB, 838x1280, august 29 2014 2.jpg [View same] [iqdb] [saucenao] [google]
1824381

ok done

>> No.1824384
File: 140 KB, 640x640, photo (40).jpg [View same] [iqdb] [saucenao] [google]
1824384

A bit of a blurry photograph, but please crit as harsh as you can. I am having troubles w/ this.

>> No.1824407

>>1824384
fucking instagram really?

>> No.1824415
File: 108 KB, 1008x762, ujh.jpg [View same] [iqdb] [saucenao] [google]
1824415

This is the best I can do in a resonable amount of time (3 hrs). Please tell me what you think. Should I fuck off back to the beginner thread? You can bully, it's okay. Having a hard time doing value, color and rendering. And yeah, it doesn't really look like the ref.

>> No.1824421

>>1824415

if i were you i would stick to value for a while, and focus on simplifying. faces are incredibly complex and its important to know how to simplify the planes and all of that shit. also paint opaquely, with pen pressure controlling only flow (but with a minimum of around 33%). this forces you not to lick around but to work with controlled descriptive brushstrokes.

>> No.1824423

>>1824407
yeah, sorry -- can i get crit anyway?

>> No.1824424
File: 287 KB, 1010x1524, asdsad.jpg [View same] [iqdb] [saucenao] [google]
1824424

>>1824415
Colors are not bad (this photo is easy though)
Anyways, try to focus on getting main things ( distances between eyes,nose,mouth) right before you jump to color (if it wasn't intentional color study).

Just draw 20 portraits without coloring it with main goal, getting proportions right, then try with colors (also don't be afraid to use big brush size, for landing big shapes first)

>> No.1824427

>>1824423
no, either post whole thing or fuc..leave

>> No.1824431

>>1824384

looks pretty good but i agree that the blur thing is stupid. you post here for art critique, not to for praise and likes. artificially artsying up your work only stands in the way of critique.

>> No.1824433

>>1824421
>>1824424
Thanks a ton, b/w study it is then.

>> No.1824436
File: 447 KB, 960x1280, photo (41).jpg [View same] [iqdb] [saucenao] [google]
1824436

>>1824431
>>1824427
ok here

>> No.1824465
File: 198 KB, 566x800, twins.jpg [View same] [iqdb] [saucenao] [google]
1824465

Late night wip, nothing particular in mind, just adding to it bit by bit.

>> No.1824466

>>1824465
Get rid of that nasty green rimlight

>> No.1824477

>>1824466
>>1824465
nah dude I like the green, maybe make it the tiniest bit cooler (but still warmer than the one below) I really dig this. You have a tumblr?

>> No.1824483
File: 190 KB, 533x800, NarutoPort2.jpg [View same] [iqdb] [saucenao] [google]
1824483

Doing for nostalgia.

>> No.1824485
File: 485 KB, 1000x1000, mythoughts.jpg [View same] [iqdb] [saucenao] [google]
1824485

>>1823282

my thoughts on the slight uncannyness of your face, I'm no pro by any means but its just my perspective

>> No.1824487
File: 997 KB, 1000x1000, uguu.png [View same] [iqdb] [saucenao] [google]
1824487

>>1824485

>> No.1824492

>>1824487

some text to explain would be appreciated, didnt quite catch much from the 'uguu'

>> No.1824557

>>1824485
>>1824487

I had no idea how protruded I had made her forehead. ...Not having a clear idea about her age didn't help too.

Anyway, thanks a lot for taking the time. I really appreciate it.

>> No.1824566

>>1824483
maybe make the top of the skull/ hair a bit taller

>> No.1824568

>>1823657
this is progressing slowly, been doing other stuff?

>> No.1824597
File: 211 KB, 800x800, nito.png [View same] [iqdb] [saucenao] [google]
1824597

>>1824568
yeah when i'm not drawing i'm usually job hunting or studying up on some art. recently found a job.
i havent gotten any comments on it otherwise so I didnt know how i should really continue.
then there is the nito I have to get back to as well haha

>> No.1824625

>>1824597
stop romantisizing skeleton hell

>> No.1824628
File: 295 KB, 825x825, hm.jpg [View same] [iqdb] [saucenao] [google]
1824628

experimenting inbetween

>> No.1824631

>>1824597
spooked/10

>> No.1824679
File: 71 KB, 1024x1024, shovel.jpg [View same] [iqdb] [saucenao] [google]
1824679

how do I make this shovel look more like metal?
i doesn't look right to me

>> No.1824737
File: 96 KB, 1024x1024, Untitled-4.png [View same] [iqdb] [saucenao] [google]
1824737

>>1824679
looks alright to me anon. maybe these couple of highlights will help make it look a bit more metal?

>> No.1824743
File: 662 KB, 1200x1234, Untitled.png [View same] [iqdb] [saucenao] [google]
1824743

>>1824679
easy

>> No.1824744 [DELETED] 

>volunteer to finish a drawing
>do it following requester instructions step by step
>drawing gets presented to requester team (its for a project or something)
>teamguy says "you should redo this from scratch"
>requester: "redo this from scratch"
my will to continue died here. it was 100% ok ten minutes ago shit
and they give no feedback whatsoever
also I've been asked to draw text
what the heck

>> No.1824746

>>1824743
kek

>> No.1824751
File: 1.84 MB, 1175x851, 1386173580213.png [View same] [iqdb] [saucenao] [google]
1824751

>>1824743

>> No.1824761
File: 193 KB, 1500x711, Morbidly Oversized Purple Lizard.jpg [View same] [iqdb] [saucenao] [google]
1824761

I'm having a lot of trouble with this. Form is something I can get behind, but the moment I try to apply any sort of texture or detail onto that form my brain just farts ( God forbid I try to go into color). What do, besides trying again and again?

>> No.1824762
File: 200 KB, 1024x1024, Untitled-1.png [View same] [iqdb] [saucenao] [google]
1824762

>>1824679
push values anony

>> No.1824765

>>1824761
trying doing sketches before you get into detail. once you can show form with line then try paint over it. Break the dragon down into basic shapes, and study lighting. Since dragons don't exist look up heaps of different animals for ref. Reference is never a bad thing, I know you may hear "YEAH BUT CAN U DRAW FROM UR MAGINATION" on here a lot, but those are smart asses with god-tier expectations. You do need to fill your visual library before you can fulfill them

>> No.1824769
File: 270 KB, 678x578, 14-02-20ValleyUpsidedown.jpg [View same] [iqdb] [saucenao] [google]
1824769

broken color sketch

>>1821809
>>1821898
I'll improve my draughtsmanship with time dw. I do find mechanical learning to be wasteful. "Go do x and then you can do y". Things only sink in when you're using them, "oh so that's what he meant!" is very common to hear.

If I ever truly find myself at a plateau I'll give mechanical exercises a shot, but I've never done them much to this point and I don't personally feel that I'll ever get much use of them ever, this is a very arrogant opinion I realize but the only kind of study that has truly helped me leaps and bounds so far has been memory studies.

>> No.1824801
File: 8 KB, 160x212, 10012580_681779131881868_2073022117_n.jpg [View same] [iqdb] [saucenao] [google]
1824801

>>1824743

>> No.1824838
File: 66 KB, 1024x1024, shovel2.jpg [View same] [iqdb] [saucenao] [google]
1824838

>>1824679
>>1824737
>>1824762
better, worse?

>> No.1824839

>>1824769
What I do is just try to paint/draw and when I run into a problem I collect a bunch of references and do some studies. Then I go back to my piece and try to apply what I've learned.

Alternatively, I start out doing some mechanical exercises and then try to do a piece that requires me to use the new information.

>> No.1824863

will I eventualy understand how to render If I do 2 render studies every second day ?

I did a lot of portreture and all the books and shit didnt help, but recently i noticed I get better at it, well drawing wise. So will it be the same with rendering ? i know i have to squint to see it simplified.

>> No.1824876

>>1824625
b-but, what about the great skeleton war?

>> No.1824916
File: 1.07 MB, 1070x1500, 001ic.jpg [View same] [iqdb] [saucenao] [google]
1824916

Just finish this one.

>> No.1824952

I'm not really serious about my art, it's just a hobby.
I drew some stuff in pen & paper in my classes, but this is my last one so far. The one that took me the longest and the one I'm most proud of.
I know it's mediocre at best, since I never really studied art. I'm just posting it here because I'm curious about your reactions. I don't usually frequent this board so hey, why not.

Also, a few friends had some trouble seeing what it is I tried, and I don't want to further make an ass of myself, so here goes:

On the right is a face from two diffeent perspectives - Facing ahead and viewed from the side, both angles from different heights.
That's why you'll see a nose on the front and on the left, above her lip.
The semi-circle on the right is her eye. Below it is a tear, which also serves to split the face in two, to help see both angles.

On the top left is the sun, at a distance, glowing behind and between her hair, sunbeams represented by straight lines - this is the only part where I used a ruler. Making the light and sunbeams angular is supposed to create a relationship with the glow from her eyes and her tear.

Here goes nothing. If you guys are interested, I can dump some other class doodles I have here.

>> No.1824954
File: 76 KB, 500x750, sdfsfddfsdsfsfdfsdfsd.jpg [View same] [iqdb] [saucenao] [google]
1824954

>>1823989
thats cool

heres my study

>> No.1824955

>>1824628
cool

>> No.1824956
File: 1.12 MB, 1500x1090, proj(2).jpg [View same] [iqdb] [saucenao] [google]
1824956

>>1824952
Shit, forgot the pic:

>> No.1824961
File: 165 KB, 825x1104, sun.jpg [View same] [iqdb] [saucenao] [google]
1824961

>> No.1824967

>>1824956
>>1824952
> On the right is a face from two diffeent perspectives - Facing ahead and viewed from the side, both angles from different heights.
> That's why you'll see a nose on the front and on the left, above her lip.
> The semi-circle on the right is her eye. Below it is a tear, which also serves to split the face in two, to help see both angles.

> On the top left is the sun, at a distance, glowing behind and between her hair, sunbeams represented by straight lines - this is the only part where I used a ruler. Making the light and sunbeams angular is supposed to create a relationship with the glow from her eyes and her tear.

3deep5me

>> No.1824969

>>1824952
>>1824956
i'm not seeing shit.
but hey, you should go ahead and sell that as art

>> No.1824973

>>1824967
>>1824969
Fuck, I didn't mean to sound pretentious, sorry.

>> No.1824985
File: 231 KB, 513x711, deadpoolnfli.png [View same] [iqdb] [saucenao] [google]
1824985

Something feels off, I think I fucked up the head a little bit.

>> No.1824992

>>1824483
>being nostalgic for naruto

>> No.1825011

>>1823989
I will let you fuck my boypussy if you post more of these catbib-san

>> No.1825012
File: 45 KB, 700x412, morningdoodle.jpg [View same] [iqdb] [saucenao] [google]
1825012

>>1825011

>> No.1825013
File: 2.95 MB, 1024x1536, Portrait_of_Isabella_Brant_-_Sir_Peter_Paul_Rubens.png [View same] [iqdb] [saucenao] [google]
1825013

>>1823866
sort the neck out. it should be a little brighter. maybe stronger highlights on the hair.

other than that great job man :)

>> No.1825034
File: 241 KB, 650x360, 14-02-20ValleyUpsidedownAnxt.jpg [View same] [iqdb] [saucenao] [google]
1825034

>>1824769

>> No.1825045
File: 46 KB, 500x629, testingrgbsliders.jpg [View same] [iqdb] [saucenao] [google]
1825045

>>1825034
would be cool with a more defined value structure imo

>> No.1825046
File: 227 KB, 650x360, adwadw.jpg [View same] [iqdb] [saucenao] [google]
1825046

>>1825034
Hey dude! like always, your level of abstraction and patterning is very good, promising image.

Im on a laptop without tablet or mouse, so here is a little trackpad adjustment on your painting.

I think this painting calls for some contrast in simplicity and the textured arrangment of the ground/vines roots thingies. so maybe simplify some shapes, to get a nice flow goung throughout the image.

I thought it would be cool if some light passed through and lit the ground between the two characters, essentially bouncing lots of warm light from underneath on the girl char, and also to help create some contrast on the focal point. Again... im on a laptop, so my text is probably better than what i am showing ;)

Draftmanship dude! (ill stop being such a bitch about it ;) dont worry.. i just think you have promise)

>> No.1825047
File: 233 KB, 650x360, adwdwa2.jpg [View same] [iqdb] [saucenao] [google]
1825047

>>1825046
oh me again.. also ditch any extra characters if they dont serve the narrative, for example, this could just be the meeting between her, and this creepy alien dude who lives there or whatever. the silhouettes you had in the fg were kind of pointless, and the second char further back in the image creates depth, but doesnt propel narrative. James kei told me something at one point, 1 is unique, 2 is a mistake, 3 is intentional. thats a good guideline for adding things in terms of repetition, if you added more characters it would tell a story that she perhaps went into some wood elven clan territory, and was ambushed, but with only two extras beside her, it is unclear.

also maybe add something by the guy that leads back towards focal point, then you will have a nice composition. i noticed this in one of jaimes pictures, will post after this one.

>> No.1825049
File: 238 KB, 900x532, aodijwa.jpg [View same] [iqdb] [saucenao] [google]
1825049

>>1825047
i actually cringed when i put red lines over this image, i hate being such a fanboy. But anyways, check out how simple and neat this composition is, everything leads into the focal point, in terms of complexity (the closest things are painted more simply) and the direction of the shapes. the whole image is essentially a giant spiral point into a neat bag of contrast goodies that is a feast for the eye. See if you can do something similar in yours!

Anyway, peace out dude!

>> No.1825057
File: 302 KB, 708x914, 2014-08-31_0331.png [View same] [iqdb] [saucenao] [google]
1825057

not sure what to do with background, maybe hellish landscape or field after battle

>> No.1825067

>>1825057
That tiny body of that axe is going to snap like a twig as soon as she tries to lift it.

>> No.1825073
File: 784 KB, 1456x2592, 1409439273128.jpg [View same] [iqdb] [saucenao] [google]
1825073

beginner here. as a rule, should I try practicing pen inking on bargue copies or stick with just the pencil?
inb4 I should be using charcoal or whatever. inked only on detailed noses.

>> No.1825081

>>1825057
plz fix the tangent with the right tip of the axe and her leg

>> No.1825089

>>1825073
just pencil, copy them to the best of your ability, copy them to the point, that if you were to show them to another person, they would not be able to tell the difference.

>> No.1825132
File: 439 KB, 2000x2000, FriendAndMe.jpg [View same] [iqdb] [saucenao] [google]
1825132

Been wondering if you had any suggestions for the poses.

>> No.1825143
File: 312 KB, 636x900, twins_2.jpg [View same] [iqdb] [saucenao] [google]
1825143

Update

>> No.1825145

I'm looking for someone that can draw me a picture from a photo, urgently! if any of you can do this tonight, I'll pay well.

>> No.1825146
File: 308 KB, 450x298, tumblr_lvhlawytmJ1qzf3ai.gif [View same] [iqdb] [saucenao] [google]
1825146

>>1825143

>> No.1825151

>>1825143
Hi.

Great piece., Do you do commission work?

>> No.1825156

>>1825143
You really like Green.

>> No.1825158

>>1825156
well... he's not very creative.

>> No.1825159
File: 404 KB, 2000x1712, replyspls.jpg [View same] [iqdb] [saucenao] [google]
1825159

>tfw nobody ever critiques your work

>> No.1825160
File: 605 KB, 1280x1040, august 30 2014.jpg [View same] [iqdb] [saucenao] [google]
1825160

heres something new

>> No.1825161

>>1825159
You're too good for a noob like me to crit, and you're not doing anything so blatantly wrong that people jump on you for it.

>> No.1825176

>>1825159
join the party dude. on a good day I get "it's shit"

>> No.1825181

>>1825156
It's a great colour.

>>1825151
Thanks, yeah, just send me a note on facebook/agentmelon

>> No.1825187

>>1825176
Show your stuff.

>>1825159
There isn't much to say at this point. Nice arrangement so far. Not sure if the guy on the hood is working out proportions/anatomy wise.

>> No.1825189

>>1825187
>Show your stuff.
I already do though?

>> No.1825195

>>1824916
Pretty cool style. I like it.

>> No.1825197

>>1825187
Yeah, noticed his legs were a bit too long. Don't know wether should I scrap it or fix the proportions.

>> No.1825207
File: 168 KB, 960x1280, image:.jpg [View same] [iqdb] [saucenao] [google]
1825207

Just finished shading, thoughts?

>> No.1825218
File: 404 KB, 1200x693, beforeafter.jpg [View same] [iqdb] [saucenao] [google]
1825218

Found an old doodle from last year and painted something similar for comparison. Better, worse, what next?

>> No.1825226

>>1825218
Both are very bad.
>last year
Git gud already!

>>1825207
My inital thoughts:
>Meh. Boring dragon stuff. Not very nicely shaded either.
You should start digital drawing, I bet this really improves your pictures.

>> No.1825229

>>1825218
Sorry mate but you haven't improved at all. What have you been doing for a year? Step your game up man!

>> No.1825231

>>1825226
>>1825229
Ehh, it's fine. anything actionable I can do?

>> No.1825234
File: 874 KB, 1300x1838, portret.jpg [View same] [iqdb] [saucenao] [google]
1825234

self portrait BOEIY

>> No.1825236

>>1825231
Anatomy/construction
Photostudies/mastercopies

>> No.1825273
File: 19 KB, 400x300, 1333566828452.jpg [View same] [iqdb] [saucenao] [google]
1825273

>>1823674
>>1825234
>>1824961
I'm troubled by how the metaphorical resonance of the figurative-narrative line-space matrix verges on codifying the eloquence of these pieces. It's difficult to enter into these works because of how the optical suggestions of the biomorphic forms makes resonant the remarkable handling of ljght.

>>1824465
>>1824628
>>1825159
Although I am not a painter, I think that the iconicity of the Egyptian motifs makes resonant the substructure of critical thinking. I'm troubled by how the optical suggestions of the Egyptian motifs spatially undermines the inherent overspecificity though.

Just my two cents.

>> No.1825274

>>1825273
did you just make out with a thesaurus lol.

>> No.1825275

>>1825273
>spatially undermines the inherent overspecificity

simplify.

>> No.1825278
File: 3.82 MB, 1457x1885, candlemanandmoths.jpg [View same] [iqdb] [saucenao] [google]
1825278

Just finished this one, Thoughts?

>> No.1825279

>>1825278
the composition is a little bit bland, but apart from that, its fine.
will do well on tumblr.

>> No.1825283

>>1825279
Yeah, the composition is super dull and centered I agree. It was an unused sketch from a recent assignment. Thanks though, not sure what people mean when they say stuff like that about tumblr. I don't use it often, is there a particular aesthetic?

>> No.1825289

>>1825283
well, because of the over all feel of it, i know it will do well with the tumblr audience, and it might gather some momentum on that particular site. its a good thing.
its not a negative, but its not a total positive. but having your stuff shared is always good regardless.

>> No.1825291
File: 2.04 MB, 1161x1500, favs.jpg [View same] [iqdb] [saucenao] [google]
1825291

>>1825278
your stuff reminds me of james fenner, follow this link and i think you will find his approach educational.
http://www.jmfenner.com/
>pic related, its one of james's

>> No.1825294

>>1825278
Would sell at an art walk. Not bad.

>> No.1825298

>>1825278

the noise filter hurts the image imo

>> No.1825303
File: 620 KB, 2000x1712, autizmz.jpg [View same] [iqdb] [saucenao] [google]
1825303

Some update

>> No.1825307

>>1825160
does anyone like this? i tried combining picasso de chirico and basquiat into one painting with the laziness of matisse

>> No.1825309

>>1825307
matisse was not lazy
he purposly left patches un-finished.

aprt from that, the painting works but at the same time there is no sturdy market for this "type" of art anymore.
not even online.
its an empty pursuit.
and if you are doing it for yourself, why post it online.
my opinion is that you should work on your own stuff and stop trying to make mtv mashups of past masters.

>> No.1825310

>>1825289
Oh ok I understand, thank you.
>>1825291
Thank you, I have some of his images saved on my computer and didn't realize they were all by the same guy!
>>1825294
Thanks, I've been meaning to get some prints made and trying to sell them at first friday.
>>1825298
I went back and toggled it on and off and I think I agree with you. I did it by autopilot because I had been doing a lot of airbrush under lineart stuff recently and it seems to help that apporoach. Good call.

>> No.1825312
File: 617 KB, 1400x709, GrootWIP.png [View same] [iqdb] [saucenao] [google]
1825312

Working on this now, feel like it may be getting there. On the other hand, I also feel as if I never have idea what I'm doing.

Any suggestions?

>> No.1825323

>>1825312
Hey! Looks decent so far, this is what you need to work on though.
>right side of his face (HIS RIGHT) is too small compared to the left, even if he's looking to the right
>back of his head is too small too, especially looking right
>shoulders are too circular, particularly for Groot, make them more squarish
>no apparent neck, it's too fat
Once you fix those, it'd look great! Sorry I'm unable to red line for you.

>> No.1825331

>>1825323
No red line needed, thanks for the advice!

>> No.1825368
File: 121 KB, 700x1259, candyshit2.jpg [View same] [iqdb] [saucenao] [google]
1825368

its comming out looking like candy fagget shit, plz help me.
i always lose my drawings when it comes to colour.
everytime.

>> No.1825388

>>1825368
value > color

render it in achromatic first.

>> No.1825395

>>1823424
love it!!!!

>> No.1825396
File: 1.76 MB, 219x186, ceeeceilapor.gif [View same] [iqdb] [saucenao] [google]
1825396

>>1823424

>> No.1825397

>>1825388
omg, i cant believe i forgot that.
thanks anon

>> No.1825419

>>1825388
that's not always the best idea.

value is important when value is the point

colour is important when colour is the point

if you want to do a really intense colourful piece and you start off with a grey-scale underpainting it will deaden the colour layers and influence how you paint. of course you can get around it and paint however you want but it's best to begin in a way that supports how you want to end up.

remember an underpainting isn't just there as a guide, it's a visible part of the finished product

>> No.1825435
File: 229 KB, 637x876, wkiDEDcoverFA-copy.jpg [View same] [iqdb] [saucenao] [google]
1825435

/█/Fan█/Fart█/

>> No.1825437

>>1825435
Are they giants or were the cars made for midgets?

>> No.1825440

>>1825437
/i thought it seems proportional :D
/thanks for the critique !

>> No.1825443

>>1825435
>The Walking FEEL

>> No.1825444
File: 251 KB, 1050x591, lel.jpg [View same] [iqdb] [saucenao] [google]
1825444

how can i improve this crap?

>> No.1825446

>>1825444
introduce some mood and lighting

>> No.1825447

>>1825444
if you're to keep it as a line drawing you need to clean up and colour the lines.if not you have to turn off the line layer and paint all the edges and deal with the shift.

i think the colours work well even though technically the darks should be a lot darker.

i would redraw the faces too because they're not very well done.

overall good job.

>> No.1825460

What do you think of this? Its unfinished as you can see..

>> No.1825461
File: 120 KB, 450x640, image.jpg [View same] [iqdb] [saucenao] [google]
1825461

>>1825460
I forgot muh picture

>> No.1825464
File: 329 KB, 744x1053, Untitled.png [View same] [iqdb] [saucenao] [google]
1825464

screming

>> No.1825467

>>1825444

needs cold hues

>> No.1825481

>>1825045
Yeah I'll work more into it

>>1825046
No problem man, if you catch me doing bad drawings call me out on it! I can't see it myself but it seems to be something that is consistently pointed out whenever I post my work so there must be something to it!

There's a saying that living in squalor will get you used to it. I may have distorted my drawings for too long.

I was planning to head in that direction you painted it towards, gotta separate things more.
>>1825047
Very cool rule (though as with all things it could and should be broken if the painting needs it) This version I was planning around them being 4 that were surrounding the menacing man but since they aren't in battle ready poses it doesn't read like that. I think I'll ditch that idea though.

Guy in the back might become a root I just needed a shape there to sympathize with mister menacing.
>>1825049
Haven't seen this one before but it's a true point.

Thanks for the critique man, appreciate it .)

>> No.1825489
File: 440 KB, 1050x591, 1409480369233.jpg [View same] [iqdb] [saucenao] [google]
1825489

>>1825444
well done

>> No.1825495

>>1825461
Not half bad. We'd need a reference pic to say for sure, but some ares on the face look a bit artificially flat while other features look super-sharp and might actually need softening a bit. You've got a bit of a naughty outline on the jaw too.

>> No.1825498

>>1825444
holy fuck fix this neck on the woman in white dress cant look at this potato monster.

>> No.1825503

>>1825489
>not putting the ocean painting in the windows

Step up

>> No.1825504

>>1825489
i love you?

>> No.1825507

>>1825498
how can a neck turn you into potato? you are literally retarded.

>> No.1825508
File: 22 KB, 450x299, z-s0452[1].jpg [View same] [iqdb] [saucenao] [google]
1825508

>>1824838
Use ref?

>> No.1825512

>>1825504
holy fuck now i listen to a song "i love you"

>> No.1825516

>>1825507
the woman is a potato monster you fucking idiot learn to read retard.

>> No.1825536

>>1825516
where do you see the potato? are you so fat that you imagine seeing food everywhere you look? do you even realize how retarded you sound?

>> No.1825539

>>1825536
are you that retarded that you dont understand simple metaphor ? go back to school. The one school for retards of course.

>> No.1825540
File: 582 KB, 1000x647, New canvas.jpg [View same] [iqdb] [saucenao] [google]
1825540

>>1825236
Probably what I need most atm.

Tried copying some Hals, promptly humbled. Head wasn't too bad, if disproportional. Color and hands I can't into yet.

>> No.1825544

>>1825539
only retards use metaphors, because they can't form a coherent explanation.

>> No.1825545
File: 144 KB, 640x640, meanwhile_on_the_train_for_bologna_by_alexandelacroix-d6am4g4.jpg [View same] [iqdb] [saucenao] [google]
1825545

Sup /ic/,

>> No.1825560
File: 82 KB, 1224x1224, rope.jpg [View same] [iqdb] [saucenao] [google]
1825560

trying to do a rope

>> No.1825565
File: 236 KB, 765x1000, wip.jpg [View same] [iqdb] [saucenao] [google]
1825565

>> No.1825567

>>1825565
Is that you craig? Is it me?

>> No.1825570

>>1825565
If you're going to use a photo atleast cover it up with convincing brushwork

>> No.1825574

>>1825057
Not really sure what kind of style your going for, but judging by the body something moderately realistic, I would say you need to shrink the eye in profile. Looks gargantuan proportionally speaking.

>> No.1825580
File: 69 KB, 622x877, Captura.jpg [View same] [iqdb] [saucenao] [google]
1825580

>> No.1825599
File: 351 KB, 1080x792, Judge Anderbabe.png [View same] [iqdb] [saucenao] [google]
1825599

I wanted to paint a scene from Dredd so I tried. :|

>> No.1825618
File: 2.13 MB, 3200x1800, zobeide6.jpg [View same] [iqdb] [saucenao] [google]
1825618

>>1825481
No problem, and i think in terms of draftmans ship, your painting skills and your abstraction is reaching a pretty good level, but your shapes that are more figurative (i.e mister menacing) and your humans, are more weak, so they stand out.

I realized we are both danish as well, and around the same age, tell me if you want to exchange contacts sometime, would be cool to help each other out.(im carl benny)

And yeah, break all the rules, definitely, if something calls for being one way, it should not be withheld from being that, just because someone wrote down some abstract guidelines for arranging shapes of color on canvas.

Peace out dude

>> No.1825624
File: 251 KB, 704x682, Ginger's Party.jpg [View same] [iqdb] [saucenao] [google]
1825624

Thoughts on Moos' palette? I think I finally have my main characters worked out.

>> No.1825658
File: 34 KB, 415x585, Captura.jpg [View same] [iqdb] [saucenao] [google]
1825658

>> No.1825668

>>1825599
looks like you were at it for five minutes

why not do it properly and then show it?

>> No.1825681

>>1825278
perspective on the legs takes away from the overall composition. And I do kind of agree that overall, the composition is a tad bland and lacking in something to really look at, besides the candle and scarf.

>> No.1825687

>>1825312
the composition is rather uninspiring. Sure, it does "point" toward groot, but there are several things that could be made better:
1) Groot is directly in the center. Usually not something you would want to do in a composition as it is very boring and personally, it makes it hard for me to look at for some reason.
2) Try looking at the thumbnail of your artwork. It already looks very muddy and hard to understand. Try working out the composition first before getting into any details.
3) Emotionally, the piece is pretty lacking. You do have some nice details, but there really seems to be no story or feeling behind it.

Glhf, hope I was constructive.

>> No.1825695

>>1825495
What does "not half bad" mean?

>> No.1825699

>>1825668
>why not do it properly
And how should it be "done properly?" :v

>> No.1825707
File: 105 KB, 875x713, slimeywhimey.png [View same] [iqdb] [saucenao] [google]
1825707

Does this look like a girl chillaxing in a pile of slimy thing?

>> No.1825710

>>1823282
make a self portrait and draw a faggot

>> No.1825712

>>1825565
Thats some good composition going on anon

>> No.1825713

>>1825707
Kinda. It's either that or hair, but regardless it's unclear. Nice legs tho. Just add a background and then clean up the linework, or at least make everything more clear.

>> No.1825718

>>1825713
Thanks a lot. Her hair is her hat which is this kind of slimy creature, so I guess that looks right. I'll work on refining now.

>> No.1825736

>>1824381
It's boring and uninteresting and it will sell for thousands at an art gallery.

>> No.1825746

>>1825707
I-is that a bulge?

>> No.1825747

>>1825746
Oh my.
Actually no, just leftovers from the initial sketch.

>> No.1825770
File: 168 KB, 847x1133, wip01.png [View same] [iqdb] [saucenao] [google]
1825770

This is supposed to be a woman of some flavor of quasi-Chinese descent leaning (partially) on a gas pump. However, I can't get the pose quite to my liking. Pointers?

Eventually, I expect it'll get pretty weird--it's a character from a roguelike, and there's mutations and weird outfits and shit everywhere--but I figure that that's all the more reason to make sure my character doesn't start off deformed and off-balance.

I'll probably hit barriers again once I try to draw in her gun (if I even find a place) and once I try to draw her face, but I need to make it to those hurdles before I can jump 'em.

(Pointers to relevant guides and tutorials would be appriciated; the gun'd be a FN FAL.)

>> No.1825771

>>1825770
If there's one tip I can give is stop playing Cataclysm.

>> No.1825773

>>1825771
I did! Now I'm trying to draw.

>> No.1825779
File: 332 KB, 1224x792, Judge Anderbabe.png [View same] [iqdb] [saucenao] [google]
1825779

>>1825599
Update

>> No.1825783
File: 201 KB, 1091x1037, sketchdump.jpg [View same] [iqdb] [saucenao] [google]
1825783

digital sketches

>> No.1825785

>>1825783
nice.
tumblr?

>> No.1825798

>>1825218
the small irises and lack of eyebrows make her look insane with that grin

also if she's fat then why are her arms so skinny?

>> No.1825801

>>1825785
thanks :) http://jensalarsenaas.tumblr.com/

>> No.1825803

>>1825419
This. Value first can make your colors look incredibly unappealing, especially if you're not that great with color to begin with.
(Not to mention that always working like this will keep you from learning to see the values in colored pieces.)

If you want clear colors start with color but occasionally check how the picture would look in greyscale to make sure your values aren't off.

>> No.1825816

>>1825785
>>1825801
Samefag detected

>> No.1825843

>>1825278
This is so bad ass, I love it

>> No.1825856
File: 364 KB, 842x996, IHSDCSNM.jpg [View same] [iqdb] [saucenao] [google]
1825856

Update.


I hope the perspective is more or less correct

>> No.1825858 [DELETED] 
File: 661 KB, 1600x1000, 1headliners.png [View same] [iqdb] [saucenao] [google]
1825858

I haven't drawn anything in years. But I've had this idea for a comic about band life for awhile is my style ok or is this too shit to consider pursuing?

>> No.1825859

>>1825856
Oh my god, stop it already, it's terrible.

>> No.1825863

I'll upload the drawing im working on soon. Photoshop is being a bitch.

>> No.1825866
File: 285 KB, 1152x720, IHSDCSNM.jpg [View same] [iqdb] [saucenao] [google]
1825866

same here.

>> No.1825870

>>1825866
thats fucking gorgeous!

>> No.1825871

>>1825856
Just start over :/ It'll be easier to catch the mistakes the second time

>> No.1825872

>>1825859
>>1825871
Desperate samefag

>> No.1825876

>>1825866

whats with the shitty aliased edges, brush spacing and sharpen filter abuse

>> No.1825880

>>1825872
Nope. Different anon

>> No.1825887

>>1825870
Thanks, It still seems off in some areas but I will try to save what is right so far

>>1825872
Yes, I kind of agree, I quite like the progress I've made with this piece so far and other people seem to like it too. It is still not done anyway.

>>1825876
I wasn't aware of those issues?
Anyway, thanks for pointing them out.

>> No.1825894
File: 208 KB, 576x1000, Fray.jpg [View same] [iqdb] [saucenao] [google]
1825894

Doing my first commission. Its free so there shouldn't be that much pressure but I'm still feelin pretty nervous.
How does this look so far?

>> No.1825921

>>1825894
>commision
>free
you're doing a donation, and everyone here's gonna get mad that you're not charging 600 dollars for shitty art

>> No.1825922
File: 247 KB, 576x1000, Fray.jpg [View same] [iqdb] [saucenao] [google]
1825922

>>1825921
im just doing it so I can get some examples so I can do an actual commission.
I'm buttmad at myself right now.
I've had people be really fucking rude to me even though I'm offereing something for free.

>> No.1825923
File: 2.74 MB, 1200x1350, girl.png [View same] [iqdb] [saucenao] [google]
1825923

first time doing original art that isnt fanart or a study

>> No.1825930

>>1825922
Firstly, don't say "commission", it's not a damn commission if you aren't being paid. Secondly, never do anything for free you moron. Especially if it's for other people you don't give a fuck about.

Your figure lacks strong construction, considering all the features are placed incorrectly and the proportions are poor. You have a poor sense of line weights and economy. Always grab reference(s) before going into a drawing, especially as a beginner.

I strongly recommend not bothering with commissions until you get stronger drawing skills.

>> No.1825937
File: 86 KB, 627x1000, ii.jpg [View same] [iqdb] [saucenao] [google]
1825937

did a life study

>> No.1825938
File: 799 KB, 1312x2277, Fray.jpg [View same] [iqdb] [saucenao] [google]
1825938

>>1825930
Yup, time to an hero.
Placing features, proportion and line weight are all things I thought about a lot while drawing this. I'm not saying you're wrong, but I don't understand where I went wrong. I thought it was constructed decently. (not fantastic but decent) Could you elaborate more?
I should have grabbed a reference, I just don't like to because I feel like I should be able to do it without.

>> No.1825939
File: 272 KB, 576x1000, Fray.jpg [View same] [iqdb] [saucenao] [google]
1825939

>>1825938
sorry, don't click that, its huge. here is resize

>> No.1825940

>>1825923
I like the brush strokes, they have nice movement.

>> No.1825942
File: 139 KB, 884x1117, 1409437564869.jpg [View same] [iqdb] [saucenao] [google]
1825942

>>1825421

>> No.1825943

>>1825923
It looks good, but I feel like I'd like it a lot more if it were traditional media. Have you ever worked with acrylics?

>> No.1825947

>>1825938
>Placing features, proportion and line weight are all things I thought about a lot while drawing this
And that's good, but you need more practice. And a God damn reference, for one.

The most obvious things I can point out is that the overall features are too large for the face, the ear is misplaced, and the bridge of the nose is supposed to concave in between the eyes.

You don't know how to represent hair (they're not supposed to be drawn as so many individual strands at the ends) and your placement of lines make the overall subject non-pleasing to look at and very aged.
>I just don't like to because I feel like I should be able to do it without.
You definitely can't do it without, and you shouldn't.

It's pretty bad Anon, go do more studies before tackling commissions. Also, just delete your first post and fix your error instead of clogging the thread, it's common decency.

>> No.1825948

>>1825947
Thanks anon.
you're right, its pretty terrible.
I'll go back to studies.

>> No.1825950
File: 1.27 MB, 926x1321, tiki_publik.png [View same] [iqdb] [saucenao] [google]
1825950

finished

>> No.1825952
File: 1.55 MB, 5000x5000, Am-I-doing-it-right.jpg [View same] [iqdb] [saucenao] [google]
1825952

I asked /v/ for advice because it seemed like the best place to post this, but could anyone else give me advice on my proportions/general drawing tips? I was already told to fix the width of the raised leg

>> No.1825957

>>1825950
The perspective is a little wonky on this. Nice colors and design though.

>> No.1825958

>>1825957
Thank you! But yea perspective is still something I gotta pay more attention to

>> No.1825963

>>1825952
it's all wrong, someone else please help this poor soul, there are too many errors to list.

>> No.1825965

>>1825963
Well, that's not very helpful

>> No.1825966
File: 420 KB, 877x1241, color the skeleton.jpg [View same] [iqdb] [saucenao] [google]
1825966

Critique on design plx.
Not very familiar with mechs

>> No.1825967

>>1825965
check back in a week, /ic/ is a slow board.

>> No.1825968

>>1825950
The lamp is so bright and saturated that I initially assumed it was in the foreground until I saw the houses and the child. Honestly I'm still not entirely sure how far forward the arm with the lamp reaches because it looks like quite a bit but then again there is no light of the lantern shining onto the houses at all. It kinda fucks with my perception.

That said, I actually like this piece a lot - nice color scheme, you have successfully established a mood and the viewer is caught up in the story immediately.

>> No.1825971

>>1825966
I like it, but I don't know much about mechs either. The only part that looks kinda weird to me is how the dudes legs fit into the mech - his head and shoulders are surrounded by so much metal that looks a bit disproportionate compared to the lower part of his body.
Actually, now that I look at it the way the arms of the mech attach to the shoulder/chestplate part seems like it would potentially hinder the pilot's own arm movement.

>> No.1825979

>>1825952
Hmph. Basically I would recommend that in general, you practice having bolder, less chicken-scratchy lines, and also practicing rendering 3D forms. Your lines are really rough, and while it's one thing to have lines all over the place to feel things out, your lines are redundant, and only make things seem messier. If I were in your position, I would work on rendering 3D forms. Start off back to basics, use perspective and draw a bunch of rectangular prisms in one composition with set points of perspective. Then try pyramids, cones, and cylinders. Then start mixing and matching them, adding them to each other, drawing a rectangular prism/pyramid/cylinder mash-up. One INTERESTING thing to practice might be drawing the rocket launcher from various angles, especially extreme angles.

In short, work on your lines, your understanding of 3D objects, and your rendering of 3D objects. Also use references! More than a soldier reference, but references for folds in clothing, and such.

I give you this hard advice because I see potential. I used to draw just like this and worse (heck I'm probably hardly any better for all I know), and I see you becoming much better with a bit of discipline and practice.

>> No.1825982

>>1825971
I see what you mean, thanks!
hopefully moving the character down, or the arm, shoulder piece up would fix that.

>> No.1825990

>>1823282

test