[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/ic/ - Artwork/Critique


View post   

File: 378 KB, 1056x788, image.jpg [View same] [iqdb] [saucenao] [google]
1818591 No.1818591 [Reply] [Original]

I was wondering if there are any online resources regarding animation, especially traditional animation. The sticky isn't very helpful for animators apart from the references.

Also animation general

>> No.1818729

Have you check out animators survival kit already?

>> No.1818797
File: 3.51 MB, 370x230, shithead_action_bahijd3zvo.gif [View same] [iqdb] [saucenao] [google]
1818797

You can't have an animation general thread without Bahi-kun's gif.

>> No.1818809

>>1818797
That .gif is so gay. I can appreciate the work put into it but it's just faggot shit all around.

>> No.1818879

>>1818809
this, its just weaboo shit

>> No.1818899

>>1818797
Pls just one thread without bahi is all we need at this point

>> No.1818900

>>1818591
https://docs.google.com/file/d/0B8dK-tshIhIranlpdEZQc3h0TWc/edit?pli=1

gestures for animators, the guy talks about using vilppus method

>> No.1818914

>>1818591

I know a good online resource for traditional animation. Youtube. Get an extension that allows you to download the same video you're watching, then use your media player to take those babies apart frame by frame.

>> No.1818918
File: 571 KB, 717x903, oo.png [View same] [iqdb] [saucenao] [google]
1818918

>>1818591
Here's the list of things I've heard are good:
Drawn to Life (1 and 2)
Animator's Survival Kit
The Illusion of Life
Preston Blair - Cartoon Animation and Advanced Animation

All of these can be found with a bit of googling.

>> No.1819010

>>1818797
>Autist Asian animation

>> No.1819021

>>1818879
It's unbeleivable to think people like you are actually interested in animation and that's all you can say about this. Honestly, I can guarantee you that you will never make it as either an artist or animator.

>> No.1819056

>>1818900
This is half Drawn to Life

>> No.1819272

>>1818797
it's not even colored

>> No.1819517
File: 1.69 MB, 268x200, 5bZsY.gif [View same] [iqdb] [saucenao] [google]
1819517

>>1819272

lol

>> No.1819526
File: 65 KB, 450x554, dai3logo.jpg [View same] [iqdb] [saucenao] [google]
1819526

>>1818797
pfft it's no daicon iii.

>> No.1819716

Check out a site called livlily.com it is a huge database of animation artwork and line tests.

>> No.1819748

>>1819716
>livlily.com
>Please check back in december

>> No.1819750

Does anybody here actually work in animation?

>> No.1819792
File: 76 KB, 700x394, random16.gif [View same] [iqdb] [saucenao] [google]
1819792

We're going ot do 3D animation in class... so I'm doing 2D.

>> No.1820149
File: 196 KB, 500x715, Untitled-1.gif [View same] [iqdb] [saucenao] [google]
1820149

r8

>> No.1820154

>>1819792
his sword acts like a ribbon when he raises it. It shouldn't be making that s shape.

>> No.1821056
File: 642 KB, 1280x720, beer pre.gif [View same] [iqdb] [saucenao] [google]
1821056

Contributing

Working on an intro for a YT series, similar to Game Grumps where we get smashed and play really hard old games.
>inb4 unoriginal
I still have a couple "scenes" left to go.

Gonna add some extra frames, color, and realistic explosions athf style after the can hits and when the finger pushes the button. Not too bad for my first "real" animation, I think

>> No.1821060

>>1821056
>realistic

>> No.1821064

>>1821060
as in this

http://www.adultswim.com/videos/aqua-teen-hunger-force/funchops-athfs-best-explosions

>> No.1821070

>>1821064
thats not how realism works you numbnuts.
youre better off making some stylized explosion

>> No.1821074

>>1821070
oh, I'm sorry, I thought I had control over my own stylistic choices. Guess I was wrong, my bad. Guess I'd better listen to the internet shills and redo it.

>didyoucatchthatsarcasmbecauseilaiditonprettyfuckingthick.gif

>> No.1821077

>>1821074
ok when youre done with your "stylized explosion" i want you to analyze fully, and then realize how utterly shit it is.
also learn to greentext

>> No.1821085

>>1821077
oh noes! he insult my unfinished cratoon on de intrenet. OH, LAWDY, THAT'S NEVER HABBENED B4 DX

Why don't you go ahead and contribute to the thread, faggot. Let's see your shit. unless you'd rather argue about why I chose to emulate an adult swim cartoon?

>> No.1821119

>>1821056
yeah, I think that YouTube video idea might have already been done.
Really nice drip action on the beer but it's all so fast, you can't see it. I'd add a good 20 frames or more to be beer.

the controller one is... weird...

>> No.1821314
File: 2.04 MB, 400x225, af2b36d6-5843-4725-b4ec-f005a87d3.gif [View same] [iqdb] [saucenao] [google]
1821314

>>1818591
>>1818729

Fucking this.

The animators survival kit has more useful info in the first few chapters presented in a sensible manner than anyone here can ever give you. Plus, there's bits of humor now and again that actually made me lol.

The book is absolutely worth every goddamn penny and more, especially if you get the new version that has some extra chapters dealing specifically with computer animation techniques, like tweening and bone rigging. (that's not to say that the book isn't perfectly applicable to computer animation as it is)

>> No.1821315

>>1818879
Looks more Korean.

>> No.1821354

>>1820154
it was done in 15 minutes, and it
s supposed to be a rapier, not a sword, but yeah, I just wanted to show the "bendiness" of his sword

>> No.1821356

>>1821056
nice hands, bro.
>captcha: was tweenlys

>> No.1821370

>>1821354
but rapiers are an especially stiff kind of sword.

>> No.1821409

>>1821370
Traditionally, I've seen rapiers animated with lots of extra bend.
Not quite THAT much, mind you, but something like that

>> No.1821412

>>1821409
well fencing foils and such bend a lot so you can thrust without killing your partner. real rapiers are stiff so you absolutely do kill your enemy.

>> No.1821415

>>1821412
makes sense,
also, forgot to specify, I'm not the that guy, just passing through.

>> No.1821814

>>1818797
Are asians the only race that are capable of making anime?

>> No.1821836

>>1821814
when will you stop praising asians i wonder. No. Put work and thinking into it, and you'll advance and even surpass that level.

>> No.1821872

>>1821814
He's not even asian. He's Austrian.

>> No.1822041

this thread sucks, there's like 2 good animations.

somebody contribute

>> No.1822070

>>1822041
animation takes a while i guess so there's less of it. and the thread always starts off bad when someone posts that bahi thing.

>> No.1822159

>>1821354
No one gives a shit how long it took you. It's still wrong.

>> No.1822165

>>1821056
add a couple frames to the can coming down, it just looks like it appears out of nowhere.

aside from that, I assume the finger coming in that way was a stylistic choice? I'd have drawn the hand coming in at about a quartered angle rather than a top down view, personally. Otherwise not awful, just really quick. Been animating long?

>> No.1822177

>>1818591
Ever heard of the Animator Survival Kit?
I'm an animator also, 4 months away from graduating and this thing has truly taught me a lot

http://www.amazon.com/The-Animators-Survival-Richard-Williams/dp/0571202284

>> No.1822180

>>1822177
I don't plan on becoming an animator, but for just non-animation drawing stuff, would I learn a lot from it?

>> No.1822183

>>1822180
In a sense I would believe so, it would teach you to give the character emotion while still, kinda like the Mickey drawings you posted

>> No.1822196

>>1822183
Oh, I'm not OP (since OP said he wanted to become an animator I thought I needn't to mention that) but thanks yo.

>> No.1822198
File: 2.16 MB, 480x606, 1405645460145.gif [View same] [iqdb] [saucenao] [google]
1822198

i'll post some japanese rough animations. you guys probably already seen them so i guess they're just inspirational stuff?

>> No.1822199
File: 2.74 MB, 500x281, 1405621084547.gif [View same] [iqdb] [saucenao] [google]
1822199

>>1822198

>> No.1822201
File: 468 KB, 365x276, 1397163439374.gif [View same] [iqdb] [saucenao] [google]
1822201

>>1822199
thats obviously no from the japs

>> No.1822203
File: 1.55 MB, 640x475, 1390771698722.gif [View same] [iqdb] [saucenao] [google]
1822203

>>1822201
evangelion's rough animation are by far my favorites. I'll post more tomorrow

>> No.1822218

>>1822199
*sigh* that would be the way to learn animation, at one of those koreans studios. they hire people without any experience and learn you up while you're working on real projects.

>> No.1822226
File: 103 KB, 300x225, b9b545e49ea2304e0aafc7df894a86e6.gif [View same] [iqdb] [saucenao] [google]
1822226

why is yoh so based?

http://unkoer.blog.fc2.com/blog-entry-23.html

>> No.1822238

>>1822218
>*sigh*
Fuck off.

>> No.1822240

>>1822238
i'll sigh all day if i want mutherfucker. better that then >tfw all the fucking time

>> No.1822249

>>1822240
>better that then >tfw all the fucking time
>implying it's better
>mfw

>> No.1822258
File: 11 KB, 260x260, mfw hitler.jpg [View same] [iqdb] [saucenao] [google]
1822258

>>1822249
>mfw he has no face

>> No.1822261

>>1818879
>>1818809
Pretty sure he's austrian and this weeaboo shit landed him work in the anime industry, working for Maasaki Yuasa and big names like that.

>> No.1822272

>>1820154
>what is squish and stretch
Its like you really have no idea about animation basics

>> No.1822276

>>1818918
I'd also recommend Walt Stanchfield's gesture drawing for animation. Great resource for understanding how to work with poses

>> No.1822283

>>1822272
If the aim was to make the rapier look like rubber, it works. But if it needs to be somewhat realistic, there's too much over-emphasis on squash and stretch over plausible arcing.

>> No.1822288

>>1822165
>it just looks like it appears out of nowhere

Problem was that I had the first few frames outside the viewable window, fixed that earlier today. Thanks for the advice, though

I may redo the finger coming in, it's just tweened, so it's an easy fix.

and no, in fact, this is my first animation

>> No.1822290

>>1822272
Something as rigid as that should bend like a C not an S

>> No.1822295

>>1822283
>>1822290
http://www.youtube.com/watch?v=-n7x5BFwuLA
squash and fukken stretch

its like you really never animated anything
its one of the oldest tricks in the book

the guy is obviously exaggerating the bending

>> No.1822339

>>1822290
>>1822295
You're both kinda right.

It shouldn't be looking like rubber even if the squash and stretch was applied. The point of stretching is to trick the eye. If stretching it makes it look like something it is NOT then it's a failure.

But, his animation is only 6 frames, additional frames would make the stretching less obvious.

>> No.1822562

Hello there, I'm a complete novice when it comes to animation and decided to look into it. I'm planning on getting a new laptop and I'd like to mess around with animation on it.
Do any of you know what would be a good one? I don't know shit about computers either. From what I've looked up HP envy or an apple should be decent . My budget is $2000.
I'll be looking into the animation survival kit book.

>> No.1822577

>>1822562
This is like a completely different world I know nothing about, I would really have to start from the abc's. Not even that I would have to start from the damn vowels.

>> No.1822601 [DELETED] 

>>1822295
You're not listening. I'm saying he used it too much.

>> No.1822613

>>1822295
Putting it up on the thread means he wants comments. My comment is he went to far with it. If an action scene has too much squash and stretch, it looks like looney toons.
http://youtu.be/CJd5WUCzREI?t=17s

>> No.1822717

>>1822562
>laptop
first problem.
if you're going to do serious animation, get a high powered PC (cheaper & better imo) or a good Mac and a good graphics tablet.

reason being that laptops tend to have slower hard drives, lower quality RAM, and more sluggish graphics cards, especially when unplugged unless you want to drop some serious coin on an obscenely overpriced MacBook pro, or a custom laptop optimized for it. (high end Windows laptops tend to be gaming oriented, which isn't bad, but usually they do carry some unnecessary horsepower and can look obnoxious) Asus has a stylish new high powered line of laptops I quite like.

or you could go the road less traveled and get a high end Windows surface tablet. Frenden has an excellent review on them, and short of a desktop with a cintiq, it's the best visible drawing tablet around with all the power of a high end laptop.

In the end, it's up to preference as long as you have the RAM (at least 6GB ddr3 for toon boom, I recommend having 8 to 16, beyond that, it's pricey), hard drive space/ speed (7200 RPM or more, but high quality) , and a half decent graphics card (1GB onboard RAM or greater)

>> No.1822738

>>1822717
>Asus
nah nigga

>> No.1823050

>>1818809
>>1818879
Jellyfish season.

>> No.1823301

>>1822717
If I get a mac book pro, I would only be able to afford the most expensive of the 13 inches as is from the store. No changes (With the dual core i5) . My budget is exactly 2,070. With the added insurance and taxes I wouldn't be able to modify it. As to a Windows laptop the only one I ve looked into is the hp envy. I honestly don't know.
I was interested in the surface, but it is only a tablet. Correct me if I'm wrong but I thought it would be best to invest all my money on a good laptop. I don't know shit about desktops.

Do you know of any good resources where I can get this information? looking up things along the lines of "computers for animation" isn't working out.
Thank you for helping me out. I'm not going to school for this or anything and I have about as much computer knowledge as your average 4th grader.
I appreciate it anon.

Ha, looking back at what I've written I feel like this is way out of my league. I'd still like to try though.

>> No.1823308

>>1823301
Brah, you could get a killer rig if you built yourself with that budget.

Putting together most PCs is as simple as legos. It's very, very hard to screw up. And all the instructions you need are either in a manual provided, or online (very rare you'll have to even touch google).

Just put together the best parts you can afford on newegg.com or wherever and put em together.

I just build a kickass rig for about $1300. What you have is more than enough.

>> No.1823591

>>1819792

The bend is too obvious, and in the wrong way. It looks like a whip instead of a piece of metal. Look up videos of people using rapiers (not training ones) and frame step them.

>> No.1823602

>>1823308
>very, very hard to screw up
I beg to differ, almost everyone's first build has awful bottlenecks.

easy to put together and run, yes. hard to build right

>> No.1823609

>>1823602
not that guy, but newegg has preset combos/bundles selling. are you going to tell me those guys don't know what they're doing when they put those together?

>> No.1823629

>>1823609
well, that's an argument that would take days, but that's not a discussion for /ic/. They're generally at least a good starting point depending on how anal you are about your rig.

I'm talking about people who plan to build from scratch, especially people who can't buy all the components at once. There's a thousand "how tos" out there that are incomplete, full of shit, or both.

ie: if you buy a $400 graphics card and 16 gb high quality RAM, but a shit motherboard and a boarderline not strong enough power supply, (like my idiot brother) your computer will be a shit

>> No.1823645
File: 499 KB, 462x260, glijscene.gif [View same] [iqdb] [saucenao] [google]
1823645

what do u guys think of my monkey, i still have a lot to draw but are the basic proportions right?

>> No.1823647
File: 237 KB, 1920x1080, archer.gif [View same] [iqdb] [saucenao] [google]
1823647

>>1823645
and my archer?

>> No.1823668

>>1823308
Anon, I really don't know anything about computers. I would have to do a ton of research on the things I need. What brands would be best, how the parts would fit best together, what specifications I would need. I don't really know what part does what and that would be extra information I would need to learn about. A lot of this information I barely know anything about. Maybe if I had someone who gave me a list of what to buy I may be able to put it together like legos by following instructions online but I don't have that. If anything were to go wrong with it I wouldn't know what to do to fix it. It's too risky for a first timer like me. I spent a while saving up the money I have, I rather buy a computer and its insurance and be safe with it.
The fact that I want to look into animation sort came out of the blue, if I really get into it and like it it would be a complete change to what I'm doing now.

>> No.1823669

>>1823645
no

>>1823647
is he a cyborg archer

>> No.1823672

>>1823668
>doesn't know anything about computers
>mild interest in art, but not professional
>lots of money to spend

congratulations, anon!
looks like a new Mac is right up your alley!

>> No.1823804

>>1823672
I chuckled

>> No.1823829

>>1822717
not bad advice, anon, but I'd say fuck the gpu and get an i7 3930k cpu and as much RAM as you can afford.

it's 6 core with hyper threading that lets it work as a 12 core, shits sick nasty, yo. Even if you do want to do some real rendering, a cheap gaming gpu would be plenty, but it's overkill for most photo and video editing

>> No.1823883

>>1823672
>doesn't know anything about computers
Is that a bad thing when I don't need to know the ins and outs about computers for my current career choice?
>mild interest in art, but not professional
I'm trying to get into it.
>lots of money to spend
I really don't. It took me a long time to save that amount. It's because I don't know about computers that I look into the big name brands.
I'm not trying to learn how to build a computer, the computer is ultimately a tool that I will use. What I need to learn is how to use it for animation. I don't have the luxury of going to school and having a proper computer specific for animation provided for me in a lab. Hell, I won't even be going to school for this.
I'm just trying to learn.

>>1822717
>>1823829
Thank you for the information, I'll keep looking into it more.
I will also look into more books for actual beginers.

>> No.1824419

>>1823883
Meant for >>1823672


>>1823829
I apologize, and thank you too

>> No.1824463

do any of you guys know how to make gifs with toon boom?

>> No.1824470

>>1824463
I just looked around. I don't think Toonboom exports a gifs. You'll have to export it as an animation or a sequence of images, and turn that into a gif with something else.

>> No.1824498

>>1824463
back when I used to use toonboom, I exported as a .mov then imported the .mov into photoshop then exported into .gif from there

>> No.1824545

>>1824463
export as a .avi and use an online converter, yo

>> No.1824624
File: 428 KB, 800x450, manpunch2.webm [View same] [iqdb] [saucenao] [google]
1824624

I wish I could animate more butt school is a fuken pain in the ass

>> No.1824632

would gesture sketching different poses in quickposes be a good start for someone not willing to read all this?

>> No.1824634

>>1822203
how is this animation done? is this every 3rd frame that's drawn? it looks so smooth.

>> No.1824640

>>1822203
Where do you find this gifs? Have a good sources of animation gifs? Especially evangelion

>> No.1824641

>>1824640
Not that, anon, but mostly sakuga gifs could be found here sakuga.yshi.org or there's a tumblr blog that is dedicated to post some sakuga or genga gif.

>> No.1824650

>>1824641
Thank you anon.

>> No.1824652
File: 22 KB, 256x192, 626B99_0DBE4679DE076_001.gif [View same] [iqdb] [saucenao] [google]
1824652

>> No.1824653
File: 16 KB, 256x192, Q26B99_0DBCB60133CC4_001.gif [View same] [iqdb] [saucenao] [google]
1824653

>> No.1824660

>>1823647
Please, start with basic and draw a freaking bouncing ball.

>> No.1824666
File: 358 KB, 1280x876, 1280px-Great_Wave_off_Kanagawa2.jpg [View same] [iqdb] [saucenao] [google]
1824666

>>1818797

You are 100 years too early to face me Bahador-kun. Fear my Yamato Damashii!

https://www.youtube.com/watch?v=qiqNQbQYhcM

>> No.1824767

What movies are considered to be "required viewing" for animation students?

>> No.1824785

>>1824666
Looks rotoscoped.

>> No.1824787

>>1824785
lol. no it doesn't. 0/10

>> No.1824790

>>1824767
Ghost in the Shell
Akira
Every Ghibli movie

>> No.1824791
File: 2.68 MB, 2700x3400, 1382540420085.jpg [View same] [iqdb] [saucenao] [google]
1824791

>>1824767

>> No.1824797

>>1824785
Is this the birth of a new meme?!

>> No.1824811

>>1824791
Why Moulin Rouge?

>> No.1824880

>>1824811
Visuals probably.

>> No.1824902

>>1823645
GBC, is that you?

>> No.1824904

>>1824811
Because Nicole Kidman was fucking hot.

>> No.1824939

>>1824904
welp that's a concept we all understand

>> No.1824943

>>1824902
No >>1824624 is me
i guess i am that inconsistent ;_;
who are you?

>> No.1825091
File: 72 KB, 550x400, denseman.gif [View same] [iqdb] [saucenao] [google]
1825091

>>1823645
and what about my dance guy

>> No.1825116

>>1825091
his feet shouldn't change position and you have no definition of where they contact the ground, grasshopper.

Do.
It.
Again.

>> No.1825118

>>1825091
disgusting tweening

>> No.1825127

>>1825116
>>1825118
ill get on it first thing tomorra

>> No.1825130

>>1824624
the anticipation before the punch is a little too much imo.

>> No.1825137

>>1825127
Please don't tween, frame by frame it, it always looks better.

>> No.1825163
File: 140 KB, 929x698, ff1ffced7b6c90041a856c2d503a1286.webm [View same] [iqdb] [saucenao] [google]
1825163

>>1822199

That's Korean.

>> No.1825164

>>1824632

Gesture is extremely important to animation, so sure.

>> No.1825224

>>1825137
Tweens are fine, it's just a problem if you rely on nothing but tweens without understanding the motion behind an object and its weight.

Ex: http://www.rockcandy.se/?page=showflash&id=108

>> No.1825381
File: 2.98 MB, 424x240, 1390766786447.gif [View same] [iqdb] [saucenao] [google]
1825381

i remember someone posting this in a previous animation thread, so its obviously not mine. How does one stop procrastinating/procrastinate less?

>> No.1825391

>>1825381
Deadlines

>> No.1825393

>>1825381
put your life in line, try dancing in ghettosville during midnight, if you survive you'll learn to appreciate time more.

>> No.1825399

>>1825381
set yourself functional goals to meet.
something like this but animation instead of games
http://www.polygon.com/2014/8/11/5990261/Adriel-wallick-gdc-europe-2014-game-a-week

>> No.1825402

Just out of curiosity, has /ic/ ever tried an animation project together?

I know /a/ was planning something a while ago, but I haven't heard of /ic/.

>> No.1825410

>>1819748
That's on blogspot

>> No.1825412

>>1825402
I've not seen a regular collab thread on /ic/ in some time, not to speak of an animation one.
But this would be very cool if it actually happened.

>> No.1825436

>>1825402
something like winter days would be cool
http://en.wikipedia.org/wiki/Winter_Days
https://www.youtube.com/watch?v=nBxT4qsD9N8

>> No.1825643
File: 88 KB, 480x270, Arm-movements.gif [View same] [iqdb] [saucenao] [google]
1825643

Working on a project right now. I am working form happy to sad, so the delivery is different with each movement sets.

>> No.1825644

Can I become as good as Hideaki Anno if I eat nothing but bread and milk?

>> No.1825758

What's the best pixel animating software?

By that I mean I don't want to work with vectors. I want photoshop-like brushes.

>> No.1825763
File: 2.23 MB, 320x240, c838509cd460815c2f3ace89487e3fdf.gif [View same] [iqdb] [saucenao] [google]
1825763

Not mine, but I would love to be this good one day.

>> No.1825768
File: 1.02 MB, 320x240, 5991a5e04593371f6dc994f71cf12e90.gif [View same] [iqdb] [saucenao] [google]
1825768

>>1825763
This one's better.

>> No.1825790

>>1825758

Bitmap based?
TVpaint, Pencil

Pixel based:
Easytoon, AEsprite.

>> No.1825811

>>1825758
If you mean pixels as in pixel art, Easytoon or Pixen. But pixen is Mac only, and Easytoon only works in black and white.
The best Bitmap animation software is TvPaint.

>> No.1825833

I kind of started off with learning how to do rotoscoping first just to understand the whole body movement starts, after a few years of practice I kind of got the concept and starting to draw free hand https://www.youtube.com/watch?v=y0hkVbW6ZTo

>> No.1825860
File: 7 KB, 320x240, 00.gif [View same] [iqdb] [saucenao] [google]
1825860

Here we go, my first animation. A falling prism.

>> No.1825928
File: 1.97 MB, 390x296, 804d4d0dcfd22e1b91d082f341c5e12f (2).gif [View same] [iqdb] [saucenao] [google]
1825928

how would the effect in this be applied? what steps would it take in say, AE5?

>> No.1825941
File: 42 KB, 400x291, wip.gif [View same] [iqdb] [saucenao] [google]
1825941

boink!

>> No.1825956

>>1825928
layer

>> No.1826007

anyone got some tips & tricks to shading fbf animation in toon boom studio?

right now I'm using the draw boarder & fill method to cel shade every frame. shit takes so damn long. There's a tool that helps a little that allows you to draw invisible boarders and fill, but it's hard as balls to keep a consistent fill area that way, since onionskin is so hard to see similar colors though.

I am aware of the layer/ tone effect method in animate pro and harmony, but I'm not that rich

>> No.1826024
File: 17 KB, 400x225, dj jizzmaster.gif [View same] [iqdb] [saucenao] [google]
1826024

>>1826007
bruh, I know the struggle. Just use a clipping mask and layer

https://www.toonboom.com/resources/tips-and-tricks/lighting-effects

https://www.toonboom.com/resources/tips-and-tricks/clipping

>> No.1826029

>>1826024
HOLY SHIT YOU ARE THE FUCKING MAN!

This is the same effect that they have in animate and harmony, just implemented differently. ima go try it now lol

>> No.1826076

>>1825941
that was really well made.
It's always really awkward to open these in class ;_;

>> No.1826089
File: 123 KB, 700x394, random18.gif [View same] [iqdb] [saucenao] [google]
1826089

>> No.1826091

>>1825643
1. his ears don't move
2. his fringe is horizontal even though his tilts his head

There's much more to fix, but you seem to be a beginner, so there's no point in going there yet.

>> No.1826198
File: 99 KB, 700x394, random19.gif [View same] [iqdb] [saucenao] [google]
1826198

>>1826089
And a quick dragon.

>> No.1826202

>>1826089
>>1826198
looks good man, keep practicing

>> No.1826235

Observation -> Reality = +knowledge of the matter ---> Study of realistic art --> improvements in exaggeration, squash and stretch and action curves... in motion or not.
+ develop personal styles
+ observation improvements
+ good drawings
+ motion improvements
+ superpowers
+ freedom

and yes... you should check out "The animator's survival kit"

>> No.1826306

>>1825790
Yeah I meant bitmap, couldn't think of the word at that time.

I tried TVpaint and it's pretty shit IMO, the whole thing is stuck in the 90s. Pencil is kinda dead, it's unintuitive and missing a lot of basic features.

>> No.1826371

>>1825381
>sakuga.yshi.org
Turn off the internets. Stop browsing 4chan. Sit down and do it.

>> No.1826413

>>1823647
Stop tweening, it's extremely obvious and looks flat and cheap

Honestly unless you are doing pixel art (or you really know what you are doing), don't use motion tweens, ever

>> No.1826435

>>1826413
oh, come now. tweens have their place. mostly for humor and sliding effect, but they can be useful

>> No.1826441
File: 341 KB, 912x534, amalia50.png [View same] [iqdb] [saucenao] [google]
1826441

>>1818591

How do you get as strong of a gesture like OP's picture when drawing from imagination? I understand line of action and exaggeration, but when drawing from my imagination I draw blanks.

halp gais

>> No.1826444
File: 1.96 MB, 404x240, Pinocchio_54.gif [View same] [iqdb] [saucenao] [google]
1826444

>>1823647
Think of it this way. When you draw, you're drawing 3D shapes. When you animate, you are also drawing 3D shapes. When you just tween everything, it reduces everything back to flat, 2D shapes and makes it look like a cardboard cutout, destroying the illusion you worked so hard to create. Maybe it's fine for things like logos or effects, but when you tween characters/figures, they stop being figures and go back to being flat pieces of paper. Plus, it's just lazy. If you can draw, you can animate.

>> No.1826459
File: 566 KB, 171x198, Pinocchio_84.gif [View same] [iqdb] [saucenao] [google]
1826459

>>1826441
Keep studying from classic cartoons and eventually it will just come naturally/by habit. If you feel your gestures are too rigid, just start exaggerating the line of action more than you usually do.

>> No.1826484
File: 1.19 MB, 1109x1600, otonari_114.jpg [View same] [iqdb] [saucenao] [google]
1826484

How do i become a god like Yoh Yoshinari?

>> No.1826487

>>1826459
>Keep studying from classic cartoons
Sure, because that's how disney animators learned it...

>> No.1826489
File: 1.17 MB, 1113x1600, otonari_117.jpg [View same] [iqdb] [saucenao] [google]
1826489

>>1826484

>> No.1826490

>>1826484
Copy his work frame by frame.

>> No.1826499

>>1826487
Here is your reply. Now go back to your board

>> No.1826538

>>1826484
You wont.

>> No.1826705

Anyone know how to switch layers in photoshop, I'm learning how to animate in it and would like a keyboard shortcut so I can switch to working from layer 1 to layer 2 to 3 and so on?

I know that alt+[ and alt+] move backwards and forwards, but I want to make it so that it can move within the video layer, cause so far alt+[ and alt+] are only navigating the video layers, but not within the video group layers

>> No.1826723

>>1826705
Not sure if there is a bind for that. Couldn't find one myself.

>> No.1826726

>>1826723
It makes photoshops animation process take an extremely long time cause I have to manually click within the video group to select the layers I want

>> No.1826730

>>1826726
Well photoshop wasn't really designed for animation so you can't really expect a perfect workflow from it.

>> No.1826732

>>1826730
But I've seen people animate surprisingly efficiently with it

>> No.1826755

>>1825860
nice weight, more could be visible

>> No.1826935

>>1825928

Dupicate hair leyer, put tarjet leyer underneath, change trackmatte to alpha.

>> No.1826937

>>1826198

hey, any tips on drapery loops.

>> No.1826957

Has anybody read the drawn to life books here?

Are the last 190 or so pages just more reinforcing about getting story and emotion into your drawings or are there more "ah-ha" moments in that book. For the last 200 pages he has just been droning on about the same stuff and reusing some of the same pictures. I usually don't mind, but almost everything he has said has been about the exact same shit and it's actually to the point where it is getting on my nerves.

Is volume 2 even worth reading?

>> No.1826973

>>1826957
>>1826957
And just to make it a bit clearer, it has gone beyond the point of hammering in the idea. After the first 100 or so pages it has fallen into this pattern of
>long drawn out story
>and that is why story is so important
>long drawn out story
>that is why it's so important we get the story in there
>long drawn out story
>and this is what we're drawing.. the story

Now take that and paste it over 300 pages so far. I don't really want to read anymore but I don't want to miss something major. He sometimes will fit little useful bits of information about angles and squash/stretch... but man, I really don't want to waste another day taking notes from this book if that's going to be the rest of it.

>> No.1826990

awesome

>> No.1827008

>>1826937
Not apart from anything obvious.
The drapery in that gif has one part where it kinda stops, and then resumes.
The best (and most obvious) advice I can give is to just copy the first frame, and place it last, so you can use your light-box/onion-skin to make it smoother.

I just make cloth move with the beginning position in mind, and try to animate towards that

>> No.1827031

>>1825928
research Track Matte. If the hair was it's own layer it could be used as a mask for another layer or comp. The 'toggle switches' button under the layers will show the TrkMat options.

>> No.1827052

>>1818918
I've seen a few Don Bluth videos online too

>> No.1827061

>>1826957
>>1826973
If you're going to read it, I think you should go in mind that it's mostly for improving your gesture, rather than general animation points. Put it on hold, read it when you want to improve your gesture drawing, that's when you'll actually care about what he's saying.

The rest of the book, and the next book only continue the point you're frustrated about; learning to enhance action and emotion of the gesture. It's the type of book that focuses on the mental aspect of art--trying to make you see things differently, rather than giving you a concrete set of guidelines of how to do things, so he tends to go off on rants in order to try to get his point across. I think the way he put his book together was influenced by the fact that it took his students a very long time to get what he was saying in a way that they could express it in their art. Personally, it never frustrated me, because I was desperately trying to get better at gesture drawing when I was reading it, but I can see why someone would be frustrated.

>> No.1827085
File: 64 KB, 500x475, 1406020272121.jpg [View same] [iqdb] [saucenao] [google]
1827085

>tfw no qt3.14 animator gf

>> No.1827107
File: 5 KB, 300x168, ff9ea4ec-ca4e-4a3d-8267-3bf19d67b.jpg [View same] [iqdb] [saucenao] [google]
1827107

>>1827085
>2014
>not having an animated gf

>> No.1827223

>>1827061
Gotcha.

I've read quite a few books on animation, life, acting, and story, so at this point he's just talking about stuff I already know about pretty intimately over and over again, which is not to say that it isn't useful, nor is it to say that the first 100 or so pages didn't teach me new stuff on angles and using negative space... but yeah, I can see where it's sort of a motivational art book over one that provides you with tools.

It's more hardcore reinforcement for those who have issue with gesture, emotion, and story.

I appreciate the help. I think I'm going to drop this one for now and shift my studies.

>> No.1827703
File: 535 KB, 916x451, amalia82.png [View same] [iqdb] [saucenao] [google]
1827703

Someone mind advising me on this? >>1826441
It's my biggest problem..

>> No.1827714
File: 3.02 MB, 1280x720, beer pre.gif [View same] [iqdb] [saucenao] [google]
1827714

>>1821056 reporting back with progress on my series intro!

It's been a hell of a learning process with this software, but I'm finally pretty much done, aside from adding the irl explosions.

I know the can shadow is really fucked and wobbly, that's because I went fbf and tried to stroke edit every goddamn frame. and by the time I learned the "proper" way to do it, I was almost done with the can. I'm gonna leave it, though, since the explosion will make it look intentional.

aside from that, I think it's pretty good for a first project! I still have some inconsistencies to repair, but for the most part, she's done.

>r8 h8 m8 I haven't 8 yet, so ima go masterb8

>> No.1827715

>>1827714
bee tee dubs, it's compressed as fuck, so the framerate will be all over the place. Such is the way of the .gif

>> No.1827918

>>1827703
I'm sure it's just a matter of drawing more.

>> No.1828206
File: 16 KB, 200x200, Smallhead punch11.gif [View same] [iqdb] [saucenao] [google]
1828206

How's it lookin'?

>> No.1828212

>>1828206
Looks like that dance that I forgot the name of.

If he's attacking, his balance should be shifting towards the punch, otherwise it looks like a weak limp nugget. Right now he's sort of throwing himself backwards, then then "springing" back forward and falling on his face.

>> No.1828228
File: 81 KB, 430x456, das.gif [View same] [iqdb] [saucenao] [google]
1828228

Feedback?

>> No.1828233
File: 17 KB, 200x200, Smallhead punch12.gif [View same] [iqdb] [saucenao] [google]
1828233

>> No.1828235

>>1828228
>inconsistent lines
>no bounce to the boobs
>dicks just sliding past ass cheeks, not going into anything
>she's being fucked by the carnival ghost from chrono trigger

>> No.1828236

>>1828212
>>1828233
This one should have a little more weight.

>> No.1828241

>>1828233
Not enough buildup or impact to the punch. Makes it look lifeless.
>>1828228
Boobs definitely need to move more.

>> No.1828248

>>1828241
Personal taste, I think.

>> No.1828256

>>1828248
I guess, if the aim is to make the guy look like a hulking monster it works, since it looks like the punch isn't affecting him at all.
For a regular human punching, it looks unnatural.

>> No.1828258

>>1828233
It looks like a rubberman punch because of how he bends backwards.

>> No.1828267

>>1828248
nothing "personal taste" about it.
it's fucking wrong yo

>> No.1828277

>>1828256
Yeah, I added in the block after. A real person would usually follow through with legs, twist before the punch, and eh.. Not have the construction lines still in. I just wanted to get a readable motion in with a bit of polish.

>>1828267
I like it.

>> No.1828287

>>1828277
This sounds a lot like "Muh style".

>> No.1828295

>>1828287
It ain't. Just different focus.

>> No.1828299

>>1828287
>>1828295
Like, there's other shit I should be focusing on before I correct things which are more down to interpretation.

Like,
the ground is inconsistent,
the torso stretches,
I didn't take out some of the construction lines,
line thickness gets too thick in later frames,
left out some details in later frames (shape of arm, colour on shoes)
And the pillar is made of sand.

Just saying, I recognise there's some stuff that you might not dig, but it's easier to agree on technical mistakes.

>> No.1828728

http://www.rotoscopers.com/2014/09/01/disney-veterans-gather-to-save-2d-animation-from-extinction-with-hullabaloo/

fuck yes. i have been waiting for something like this, even if i am not a fan of steampunk. western animators are finally going back to 2d animation.

>> No.1828733

>>1828728
I fucking hate when people mix 2d and 3d like that. It's fucking awful and looks like shit unless you really, really try hard to make it look like part of the 2d animation.

I predict this film tanking and putting the final nail in the coffin,if anything

>> No.1828742

>>1828733
oh god the 3D looks horrible. either make it full 2D or full 3D but not this shit...

Ghost in the Shell Innocence had okay-ish 3D effects.

>> No.1828745

>>1828728
I can understand the need for 3D, given how complex steampunk machinery can be. But this shouldn't be advertising itself as such a big 2D thing if there's gonna be so much 3D. I don't mind the mix so much though.

>> No.1828758

How does one put few .jpeg files into .gif?
I've made super short animation with 8 frames and i would like to see how it works all together.

ANY basic tips on doing animation would be great too (how many frames to make for lets say 5 second long animation,..).

I am studying after book that was made for Disney animation students so i know a thing or two. I just dont know how many frames to mame and how to put them together.

thanks in advance

>> No.1828767

Here's a little test.
https://www.youtube.com/watch?v=hZOw7EXk39A

Wacha think?

>> No.1828797

do you suppose foreigners raised in Asian countries have the same predisposition to animation and art that native do?

>> No.1829112

>>1828797
It's a cultural thing, so yes.

But raised in Asia =/= better at art, it doesn't matter who you are.

>> No.1829254

>>1828728
Not gonna lie, kinda tired of lesbians. Seems like they are the hot thing right now.


Anyways, the animation shown off was pretty meh, especially noticeable when the black chick was running. The art direction is also pretty boring. I will say that the premise is sort of interesting.

>> No.1829257

>>1829254
>Seems like they are the hot thing right now.

examples?

>> No.1829266

>>1829257
It's mostly just "nerd culture" shit and journalists and con attendees constantly talking and trying to push them into everything. I guess it's pretty easy to see in comics now, games are a big thing with the Last of Us, Gone Home, and a few indie games(though I don't know how much weight those hold). Bioware has put a pretty big emphasis on them, and I'm betting the new mirrors edge will star a gay main character. One of the women working on Korra hinted at it happening in there.

So yeah, suppose I'm just sick of lgbt constantly being the push and topic of this stuff, and the body language between the two female leads in this looks like it may be hinting at it. I probably wouldn't mind it that much if there wasn't some big movement for it right now and praise being thrown at whatever had it.

>> No.1829733

how are the animation apps for ipad?

>> No.1829754

>>1829733
meh

>> No.1829777

>>1829266
I'm personally fine with the LGBT shit, just not when it's a lesbian couple.

Don't have issues with lesbians or whatever, but you know they're still playing it safe opposed to a gay male couple. Because apparently gay women are more acceptable than gay men, or something.

>> No.1829868

>>1823883
when you use something for an extended period of time, its always a good idea to know something about them... it always shocks me when i call someone an idiot for asking the most basic of basic computer questions in a fairly high end game or on that only has the hard core followers anymore, and then get called an ass for it, its a reminder that people are dumb as fucking sticks.

>> No.1829871

>>1824791
i would honestly recommend bad movies over good ones for concept design because you have more to learn from mistakes better than from successes.

>> No.1829879

>>1829871

Knowing what to do is nearly always better than knowing what not to do.

Besides would you really want or recommend watching several hours of crappy movies in the name of art improvement?

>> No.1829898

>>1829879
I thought concept art was just an exploration of ideas.
Wouldn't you also get benefit from learning and avoiding the bad design choices from the crappy movies?

>> No.1829906

>>1829898
>Wouldn't you also get benefit from learning and avoiding the bad design choices from the crappy movies?

Its true you would, but your job is to appeal to the masses, so why not just go for factors/ideas you know to be appealing instead of what you know isn't? Its just less efficient in my opinion, lets take an overblown example.

>You are a surgeon. You need to perform a heart transplant.

>You either study how to perform one successfully, or study all the fuck ups that have occurred in other heart transplant operations.

Obviously you'd pick the first right?

Besides, the design choices in a movie are hardly what I'd call a deciding factor in whether or not its good or bad. Unless you specifically meant movies with bad design, which seems too hard to search for or compile anyway.

I don't want this to become a standard /ic/ shitfest of "MY METHOD OF IMPROVEMENT IS BETTER" so I'll leave it at that.

>> No.1829915

>>1829906
I'm not trying to convince you to use that method, all I'm saying is wouldn't it be better to study both sides of the design process?
Like, for example, what makes a design look shitty and what makes it look perfect.

>> No.1829916

>>1829915
Yep, yep it would.

>> No.1829929
File: 187 KB, 500x250, 1389921169350.gif [View same] [iqdb] [saucenao] [google]
1829929

Fucking love this one

>> No.1829961

>>1829777
Kinda why I put emphasis on being tired of lesbians initially. Just about the only gay characters I've seen done well recently are Oren from Kamen Rider Gaim and a few characters from Fallout New Vegas.

Just seems like most characters with lgbt themes are thrown in either to pander, or to be some social statement.

>> No.1829969

>>1829961
Don't forget Mitch from Paranorman, that's how it should be done imo.

Not some dumb selling point to attract the tumblr crowd to your kickstarter.

>> No.1829970

>>1829969
I still really need to watch that movie. I loved Coraline.

>> No.1830501

>>1829868
I consider it like a calculator. I use a calculator everyday, I don't know how it was built or what goes into it, but I know how to use it to get what I want.
I figure I'd have to learn about a computer like what configurations would work best for certain programs but that's about it.
If you tell me I'm wrong and need to learn how to build it, what parts do what, and how they work together in order to learn how to animate then, I guess.

>> No.1830629

2D animated porn is the hot thing now right? How else can I make a profit with 2D?

>> No.1830682

>>1830629
>cant come up with a good storyline that makes sense and isnt shit

>Akira and GITS 1995 didnt set a standard

>> No.1830742

>>1829777
totally

>> No.1831041

>>1828235
>>1828241
>boobs need to move more
Her whole BODY needs to move more. Boobs shouldn't just be moving for the hell of it

>> No.1831685
File: 2.07 MB, 800x500, 1410076643159.webm [View same] [iqdb] [saucenao] [google]
1831685

>you will never be as good as Bahikun
Kill me.

>> No.1831692

>>1831685
I swear he doesn't know how to animate people so instead he just makes them bounce around like fucking rubber balls or something. This has been the case in all three scenes I've seen from him that he has had in Space Dandy. His movement/acting is so fucking ugly

>> No.1831706

>>1830501
so you don't know how a calculator works either? what do you know?

>> No.1831722
File: 484 KB, 500x248, mTmAF.gif [View same] [iqdb] [saucenao] [google]
1831722

>>1831685
Thank god. He's the most overrated animator there is.

>> No.1831739

>>1831685
>boring. just a guy shooting alien

>>1831722
>wow man, that is so exciting! a fucking rooster walking and playing, wow!

>> No.1831761

>>1831739
>judging animation skill by the amount of shit flying around
You need to be 18+ to browse this site.

>> No.1831780

>>1831739
>It's good because it is a fast paced action scene

No.

>> No.1831787

>>1831761

It might be weak in character animation, but there's a lot of composition, camera, and effects going on.

Those do take a ton of skill, why else those categories are constantly separated into different departments in western animated films?

>> No.1831791

>>1831761
It's substance over style. Don't become short-sighted when studying something, see the forest, not the trees. A perfect animation of a guy pooping is nothing compared to poorly done animation of a guy's entire life.

>> No.1831798

>>1831692

>>1831692

I think he's good for being a "jack-of-all-trades" guy.

I think he could animate people smoothly, look at his "Kids on the Slope" and "Ping-Pong" cuts. He mentioned a while back that Space Dandy gave him creative freedom, so he's taking advantage of it atm.

>> No.1831799

>>1831780
An action scene is more interesting than some vapid basic shit like walking loop. Your reasons for liking loop walk
-wow smooth
-wow natural
My reasons for liking action scene
-camera angles and perspective
-composition
-actual story-telling

>> No.1831808

>>1831799
a more interesting subject does not make the animation automatically better. The fact of the matter is that that loop animation is animated much better than that bahi scene posted above.

>> No.1831814

>>1831808
You are not seeing the forest.

>> No.1831818

>>1831808
By your logic, a polished turd of a still life painting is better than a scenic painting done with masterfulful brush economy and composition.

>> No.1831822

>>1831818
b-but look at all dat rendering!
>smoothing in animation is akin to rendering in a painting

>> No.1831825

>>1831808

I think they're both on par skill-wise. I'm appreciative of the skills and teamwork that go behind inbetweens.

>> No.1831826

>>1831818
More like:

That bahi scene is the equivalent of an intermediate artist trying to paint a master-level piece, whereas that loop animation is the equivalent of a master painting a simple still life.

Sure the subject matter is more interesting in the former one but the artists incapability to paint at the required level makes the piece look like shit, whereas with the latter one the subject matter is boring, but the execution is what makes it.

>> No.1831841

>>1831826
You are probably too young to distinguish subjective from objective reasonings. I did not address any one's skill level based on my interpretation, i simply compared the subject matter and the execution in one having more in-betweens than the other.
You're having bias cloud your judgement and i don't feel like dealing with a child-like personality here.

>> No.1831878
File: 969 KB, 765x545, 0637624df067a94a2d4fa4ecfed87a22.gif [View same] [iqdb] [saucenao] [google]
1831878

>>1831722
Your jealous. bro?

>> No.1831881

>>1831878
The two guys to the left always annoy me so much.

>> No.1831904

>>1831841
>i simply compared the subject matter and the execution in one having more in-betweens than the other.

It's not even that the other one has more inbetweens that makes it better.
It's that the movement is far more charismatic and the drawings are far more consistent. Bahi's scene is literally people bouncing around in a way that makes zero sense at all, as if the whole world was made of rubber or something, and the characters are twitchy as fuck. Bahi can't into character animation.

>> No.1831907

>>1831904
Nigga, if anything's made out of rubber, it's your Disney style characters.

>> No.1831911

>>1831907
Are you making the assumption that I'm somehow "pro-disney" or "anti-anime" or something?
I actually prefer the Japanese Kanada-style animation directing approach as it gives more freedoms and liberties to the animators.

>oh but if you like that animators are allowed to have their own style of animation then why you have a problem with Bahi!?

Because all the scenes I've seen from Bahi in Space Dandy have been fucking terrible.

>> No.1831935

hurp derp I'm Bahi look at my shitty weeaboo gif DURR!

What a tool, LOL

>> No.1832025

>>1831904

I think Bahi is comfortable with the chaotic and frantic sequences, it fits with the context of the scenes imo. It's kind of unique style in a way too, like a fast-paced Shinya Ohira.

He could nail consistency, but I have a feeling that he wants to aim for something different.

>> No.1832062

>>1818591
I want to become an animator as fast as I can:
should I learn how to draw, and later learn how to animate, or should I learn both things simultaneously?

>> No.1832075

>>1832062
Both at the same time, learn to at least draw good figures before you begin animating.

>> No.1832299

>>1832062
use the checklist

>animators survival kit
(most important book you'll ever read as an animator)
>toon boom studio or similar software
(there are alternatives, I forget the good free one)
>drawing tablet
(monoprice is high quality and dirt cheap)
>decent computer
(minimum 4gb RAM, quad core 2.1ghz or it'll "chug")

if you want to add sound...

>audacity is free
(if you have $60, I highly recommend Mixcraft 6 or if you're on Mac, garage band)
>Blue brand usb mic
(the yeti is the podcasters choice but they're all decent. better quality requires an external sound card, xlr cables, and some technical know how)

from there, it's all research and lots of trial and error. good luck.

>> No.1832320
File: 320 KB, 700x649, Dino-animation-2-copyedit.gif [View same] [iqdb] [saucenao] [google]
1832320

squash and stretch

I hope this is the right version

>> No.1832326

>>1832320
pretty good, but I'd have him lean into it when he opens his mouth

>> No.1832357

>>1832326
Thanks. I agree with you. I guess I was too focused on the mouth, brows and eyes to even consider his posture. This was my 2nd attempt at animation, but i guess i still need to study expression more before I move on.

>> No.1832365

>>1832320
>>1832326
>>1832357
you gotta admit it's nice though, anticipation, flow of the frames and all.

>> No.1832386

>>1832320
Add a slight bounce on the last frame to really get the "jaw drop" effect.

>> No.1832450

>>1832365
hey, I said pretty good, didn't I?

>> No.1832619
File: 51 KB, 1288x512, 1394071244852.jpg [View same] [iqdb] [saucenao] [google]
1832619

>>1832075
>learn to at least draw good figures before you begin animating.
why?

>> No.1832629

>>1832619
So you don't end up as shit as Adventure Shit.

>> No.1832662

less bahi, more bakshi.

I watched fritz: 9 lives yesterday, it's been a while since I genuinely enjoyed a movie like that.

>> No.1832668

>>1832662
Not your personal blog. Nonone cares what you watched or how you felt.

>> No.1832691
File: 194 KB, 415x780, Capffftasdfasdfure.png [View same] [iqdb] [saucenao] [google]
1832691

Gobelins just uploaded a whole bunch of new student work

>> No.1832864
File: 49 KB, 225x240, fritz isnt having your shit.jpg [View same] [iqdb] [saucenao] [google]
1832864

>>1832662
Bakshi wasn't even involved in 9 Lives, just the original.
Pleb harder.

>> No.1832873

>>1832864
>Pleb harder.
To be honest I don't get why you're still watching those Chinese cartoons. Just watch some good, old disney - have you seen their great animation called Frozen? It got a lot of great revives on reddit and there are so epic memes about this movie on 9g ag.

>> No.1832874

>>1832691
Mortal Breakup is my favorite, that and meet meat

>> No.1832894

>>1832873
Ironic shitposting? On /ic/? I never thought I'd see the day.

>> No.1832925

have some cool stuff now
https://www.youtube.com/watch?v=EJqo90lNYLs
All his stuff is pretty good, albeit kinda one trick since all he seems to do is this flubbery shit.

And something funny and oldschool
https://www.youtube.com/watch?v=iYj6klFG8JU

>> No.1832930

>>1832299
>I forget the good free one
Synfig studio, but, while being the potentially best solition in the end, is still kinda hard to use.

>> No.1832963
File: 99 KB, 532x800, 4u.jpg [View same] [iqdb] [saucenao] [google]
1832963

>>1832894

>> No.1833136

>>1832668
i thought this was a place to talk about animators, their movies, original ideas/projects and the emotions they convey through the art they make.

If you're going to be like this to me you might as well be like that to half of the people posting in this thread

>> No.1833167

>>1833136
you done came to the wrong neighborhood, boy.

best getcho nigga ass back to leddit where's you belong, ya hear?

>> No.1833677

>tfw all the animation software are garbage
>no matter what you are sacrificing something

Hell, even TVpaint 10 has issues with its stabilizer so you can't avoid blocky lines while drawing at a natural speed.

Anyone know if you can get into Sai's code? If somebody could add some bare bones animation features I really think this program would be the best for it.

>> No.1833679

>>1833677
using adobe is the only way for animation. photoshop for the frames..after effects for the..well..after effects. easy peas.

>> No.1833680

>>1833677
>tfw there is one, but you'll never be able to afford it

Toon Boom Harmony

>> No.1833686

>>1833677
All I could bet myself if I were to use toonboom I wold avoid underutilization like Canada does and git gud to utilize the program at its best. I think tweening should be use wisely.

>> No.1833689

>>1833679
Using photoshop for animation doesn't have the smoothest interface and breaks up the work flow a lot, it also has issues with the stabilizers when drawing big and fast. I really want to learn after effects though. It would be nice if there was some guide for using it specifically for 2d animation.
>>1833680
Is it any different from Animate pro and is that a challenge?

>> No.1833692

>>1833689
honestly, not enough to make the price difference unless you're networking in a studio.

https://www.toonboom.com/animation-software/compare-animation-software

And yes, I challenge you to buy a copy...
...
and give it to me.
>TRIPLE DOG DARE, NO BACKSIES OUTIES!

>> No.1833697

>>1833692
It's funny, because I read "afford" as "pirate".... what have I become?

And yeah, you're right. I have animate pro, and besides some networking and built in particle effects, there's really no difference.

I suppose I'll pick pro back up and see if the stabilizers and overall drawing tools are better than the others... but it's just a punch in the dick to learn that software.

>> No.1833700

>>1833697
meh, I did one 30 second long project on studio and I pretty much had studio down, aside from greater functions like masking and whatnot. Fbf animation in tb is so goddamn easy, it's unreal.

If Animate Pro ever goes on sale again, ima bite the bullet, I'm really missing out with just Studio from what I've seen on tutorials

>> No.1833702

>>1833700
Yeah, I guess it'll just be setting up the hotkeys and more useful functions to my cintiq as well as memorizing them. Doubt I'll use 80% of what the program has to offer.

I was about to say man, you could always torrent it to keep yourself sharp with the program, then buy it when you get the extra money. That's pretty much what I've done with the programs I use the most.

>> No.1833870

>>1833702
I used to be a torrent fag, until some of my favorite programs started dropping off the map or taking extreme measures to keep theft low like ilok bullshit.

now, I try my best to support programs I really enjoy, especially underrated ones like Mixcraft and Toon Boom. I also tend to actually take the time to learn them and get real use out of them if I pay real money. (I still haven't Sat down and learned my cracked copy of Photoshop)

>> No.1833903

>>1833870
That's understandable, not to mention the updates are really nice.

I know the version of Toon Boom I'm running now doesn't have nearly as many brush customization options as the newer versions, and as of now there's no way to update the torrented version.

Still, you were right about the issues I've had with the others not really existing with Toon Boom. The stabilizer makes drawing quite a bit more natural and it doesn't suffer from the blocky lines most other programs do. I'd say the biggest issue with it is the interface is a little convoluted which can slow the work flow a bit, but it's not nearly as bad as some of the other programs.

>> No.1833975

>>1833903
it's good and bad.
most of the biggest things are handled with shortcuts. things like frame switch, zoom, add keyframe, extend exposure, etc. the cameras are pretty ingenious imo, and the xsheet tool and optional floating windows are great.

the only really weird parts are mostly adding and adjusting effects.

if you're a traditional animator that's read the animators survival guide ten times, it's super natural. if you're from a flash background, though, good luck.

>> No.1834032

>>1828228
When the dick impacts the female usually she gets shoved forward aswell, make her seemed like she's actually being slammed against something.
Also, if you can- draw the desk/counter so that her hands can be anchored on to the item

>> No.1834060

>>1834032
this p much, and where is the dick disappearing to?
good ass jiggle though.

>> No.1834069

>>1833975
I'm traditional all the way and have pretty much read everything there is to read on it. I'm actually pretty alright with animating. If I wasn't banned for something I didn't do I'd post some gifs. I've spent 2 years on animation, 3 on traditional art, so I'm pretty well versed.

My biggest issue at the moment is the software and not liking to sacrifice certain things. Toon boom is just about the only one that has been able to match my drawing speed properly without sacrificing quality. Just finished getting most of the major hotkeys set up and still getting used to the interface.

I'll probably play with the effects and camera once I've gotten a decent work flow going. I appreciate the help and recommendation man.

>> No.1834118

>>1834069
>not posting a link

>> No.1834181

>>1834118
Don't got any. I've sort of been cocooned up for the last few months. I haven't gone out of my way to post them on any social media site... though I'd post them more often here if I could seeing how quick it is. If the other chans weren't so slow I'd try one of them. This permaban is becoming a pain in the ass.

>> No.1834317

>>1834032
Maybe it's literally a ghost dick so there's barely any weight or impact

>> No.1834414

I'll just leave this here.

http://youtu.be/vZBp2EqJeY8

>> No.1834420

https://www.youtube.com/watch?v=koo7_J39elE

>> No.1834459
File: 198 KB, 256x192, 3A2C4C_0DC63587AA04C_000.gif [View same] [iqdb] [saucenao] [google]
1834459

Im animating with DS
is awesome

>> No.1834462

>>1834459
Huh. You can do that? I never knew.

>> No.1834473

>>1834462
Ds flipnote,

>> No.1834494

Can someone share "The illusion of life" pdf please402

>> No.1834686

>>1834494

Anyone?

>> No.1834700
File: 49 KB, 627x325, a35ea5ba-128a-4579-b02c-5506e9063.jpg [View same] [iqdb] [saucenao] [google]
1834700

>>1834686
>nuuup

>> No.1834794

Anyone have a gif that shows off a moving hold, also follow through and overlapping action?

>> No.1835439

>>1834794
There are probably several gifs in this very thread that do that
>>1834494
http://kickass.to/usearch/?q=illusion+of+life
merry christmas

>> No.1836210
File: 1.05 MB, 323x180, sale-yuyocolor.gif [View same] [iqdb] [saucenao] [google]
1836210

>>1834459
and the finished version...

>> No.1836593

>>1836210
This looks fantastic. Love the color too.
Maybe i need a DS

>> No.1836772

>>1836210
congratulations, you spend 30 hours animating a 5 second clip on an handheld that would've taken maybe 2 hours on a proper animation program

>> No.1836915

>>1836772
damn

>> No.1836969

>>1836772
>2 hours for 5 second clip

it's funny cause it's true!

>> No.1836989

>>1828767
tvpaint?

>> No.1837346
File: 49 KB, 546x596, an.png [View same] [iqdb] [saucenao] [google]
1837346

A animation course has been released, iAnimate 14 week Workshop 1. Think it is from 2009 though.

Not sure if it's aimed more at 3D animation though

41GB though

>> No.1837374

>>1828228
Hi Rayman

>> No.1837376

>>1828233
Try to make the punchtime exponential. More frames at begin less at the end.