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/ic/ - Artwork/Critique


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File: 9 KB, 201x250, 1397331284438s.jpg [View same] [iqdb] [saucenao] [google]
1800110 No.1800110[DELETED]  [Reply] [Original]

Draw Thread!

Previous thread
>>1797088

Post your current drawing here and give constructive critiques to others!
Please make sure your posted image is clear and is under 1500 x 1500 pixels in size.
If you want critique on a drawing from the previous thread, you can delete it there and repost in this one.

>dA /ic/ group :
4chan-ic.deviantart.com

>IRC : Server :
irc://irc.rizon.net/
Channel: #/ic/

>/ic/ Resources/Reference/Downloads/Links:

>General resources :
sites.google.com/site/4chanic/
sites.google.com/site/artandwhatnot/
characterdesigns.com/
crimsondaggers.com/forum/thread-3.html
finaltrinity.tumblr.com/post/13163064364/art-references-tumblr-accounts
fusroda.com/resources/

>fellowBro's books :
mediafire.com/?i44dwzkf9j9n8

>Figure Drawing Tool:
pixelovely.com/gesture/figuredrawing.php
posemaniacs.com/

>Photoshop Brushes
cgsociety.org/index.php/CGSFeatures/CGSFeatureSpecial/tower_of_evil
digitalbrushes.tumblr.com/
pandemoniumart.net/brushes

>> No.1800111
File: 63 KB, 640x640, 1.jpg [View same] [iqdb] [saucenao] [google]
1800111

dumpan draws 1/6
sorry for inconsistent photo quality

>> No.1800112
File: 36 KB, 640x640, 2.jpg [View same] [iqdb] [saucenao] [google]
1800112

>>1800111
2/6

>> No.1800113
File: 54 KB, 640x640, 3.jpg [View same] [iqdb] [saucenao] [google]
1800113

>>1800112
3/6

>> No.1800114
File: 55 KB, 640x640, 4.jpg [View same] [iqdb] [saucenao] [google]
1800114

>>1800113
4/6

>> No.1800115
File: 62 KB, 640x640, 5.jpg [View same] [iqdb] [saucenao] [google]
1800115

>>1800114
5/6

>> No.1800118
File: 37 KB, 640x640, 6.jpg [View same] [iqdb] [saucenao] [google]
1800118

>>1800115
6/6

>> No.1800119

>>1800111
I love your clear lines and the way you're shading

>> No.1800134

>>1800119
seconding this guy

>>1800111
>>1800114
these are particularly nice.

>> No.1800135

>>1800110
Question, what is this exactly?

>>IRC : Server :
>irc://irc.rizon.net/
>Channel: #/ic/

I know this is a stupid question but is it just a chat room for /ic/ or what? Anytime I've looked in there I never see people talking or anything. Is it just dead?

>> No.1800138

>>1800114
I love love love your hatching, I really do. Especially on this one. However, it doesn't seem like your using it well to describe the lighting. In other words, they're lacking in contrast.

It's almost like you're being too timid & reserved with the technique. Why not go for some darker values, or just some more opaque areas of pencil?

Good stuff!

>> No.1800145

>>1800135
>Is it just dead?

does this surprise anyone?

like seriously.

>> No.1800187

>>1800119
>>1800134
Thanks (:

>>1800138
Thanks, it's partly the photo quality (still trying to figure out a good method of photographing these that doesn't wreck the contrast created by the pencil lines) and partly, yeah, I'm kinda timid about this method. I only just started using it this term - I'm usually not one to sketch/line-art and I'm trying to force myself to instead of just being messy with (digital) paint and just blocking things in all sloppy-like.

I think >>1800111 this one was the best in terms of photography, though y/n? Otherwise, thanks for the crit, I'll continue to work on that.

>> No.1800206
File: 2.37 MB, 2550x3300, coolflowerconcept.jpg [View same] [iqdb] [saucenao] [google]
1800206

doodle

>> No.1800253
File: 1.60 MB, 3115x2500, 25.png [View same] [iqdb] [saucenao] [google]
1800253

25 sec gestures

>> No.1800274

>>1800253
Gestures on a fucking tablet,

>> No.1800283

>>1800253
What is the point of that.

>> No.1800287

>>1800274
>>1800283
Uh... what?

>> No.1800289

>>1800253
Quicker isn't always better.

>> No.1800300
File: 137 KB, 480x493, Boxman.jpg [View same] [iqdb] [saucenao] [google]
1800300

Reading a little on old vitruvius. I don't get this line /ic/ :

>For if a man be placed flat on his back, with his hands and feet extended, and a pair of compasses centred at his navel, the fingers and toes of his two hands and feet will touch the circumference of a circle described therefrom.

Is there a consistent angle for this outstretched arm? In which the centre point of the circle would be the navel? It seems totally arbitrary to me.

>> No.1800337

>>1800283
you leave that to him
>>1800289
nor did he say it was

>> No.1800411

>>1800300
it's the highest you can raise your arms while keeping them on the same plane as the body.

>> No.1800412

>>1800300
Studying proportions and you still mess it up...

>> No.1800413

>>1800253
>>1800274
>>1800283
>>1800287
>>1800289

for 25 sec gestures, that's pretty fucking good. I kinda see why using a tablet is bad but, I also kinda don't. Would you fellows care to explain why that's bad?

But, seriously, they're nice gestures. Try using full opacity and a smaller pen for hard mode.

>> No.1800418

>>1800413
You can pretty much only hold and use a stylus to draw as if you were writing, using your shoulders and wrists. You can't use the sides like with a pencil and which imho feels so goddamn good nigga you don't even know son.

>> No.1800420 [DELETED] 

>>1800418
As long as you are moving the stylus with your shoulder and your wrist it doesn't matter.

>> No.1800422

>>1800418
As long as you are moving the stylus with your shoulder and your elbow it doesn't matter.

>> No.1800423

>>1800274
They're gestures. He could have done them with a stick and sand. NoRulz only Toolz bruh

>> No.1800428

>>1800418
I know that feel, actually. It's a bit harder to make those swoops and those awesome straight lines when you hold near the graphite/charcoal. One of the reasons why I love figure drawing so damn much.

However, I fail to see how the person won't benefit from the practice. I've done tablet gestures to practice hands and it helped me quite a bit.

>> No.1800448
File: 456 KB, 1680x1050, dreamwalker.jpg [View same] [iqdb] [saucenao] [google]
1800448

just doodling until some kind of shape formed
called it the dreamwalker

>> No.1800456
File: 893 KB, 2092x2418, Celestial Cantor.jpg [View same] [iqdb] [saucenao] [google]
1800456

>>1800206
Same, just did a little doodle and fucked around with filters (don't rape me please)

>> No.1800458

>>1800456
claim on one of those facebook wacko pages that you photographed this floating over your house and rake in the millions

>> No.1800462

>>1800458
but anonymous-san, where would i get a picture?

>> No.1800474
File: 127 KB, 2048x1536, 10550014_10204246152930946_3485701704654459054_o.jpg [View same] [iqdb] [saucenao] [google]
1800474

come at me /b/ros

>> No.1800477

>>1800411

Centre point moves up from the navel the higher the arms are raised though

>> No.1800478
File: 1.40 MB, 3230x2288, fiddler.jpg [View same] [iqdb] [saucenao] [google]
1800478

>>1800474
Breddy gud mate

'nother doodel from me

>> No.1800479
File: 91 KB, 334x537, brashbabe.jpg [View same] [iqdb] [saucenao] [google]
1800479

>>1800448
i call this one, bold and brash

>> No.1800480
File: 1.33 MB, 2168x3621, Blue Danube.jpg [View same] [iqdb] [saucenao] [google]
1800480

>>1800479
10/10

>> No.1800487
File: 60 KB, 794x678, dinomoar.jpg [View same] [iqdb] [saucenao] [google]
1800487

Stil trying to git gud at values. I this one I really tried to imagine a central light source and make sure I have a solid drawing before hand, as was recommended to me in previous threads. I also tried to make the thumbnail more appealing and readable, but I'm not sure how that turned out. Anyways his right arms isn't very well constructed and I sorta forgot about the saddle intill just now.

thoughts?

>> No.1800491

>>1800487
There's no highlights really, it's pretty muddy man. You gotta push those values nig. Push them right on their fucking ass, son. Gnomesaiyan, nigga?

>> No.1800492

>>1800487
not everything has highlights you fuckwit

>> No.1800493

>>1800492
ment >>>1800491

>> No.1800494
File: 1.82 MB, 2592x1368, solip.png [View same] [iqdb] [saucenao] [google]
1800494

3 days of work on and off

>> No.1800496
File: 158 KB, 1056x996, At least you tried.jpg [View same] [iqdb] [saucenao] [google]
1800496

>>1800492
Why you're right, and with that in mind it's probably the best use of value I've ever seen in my life; what is that, like two shades? WOW! There's really nothing more to discuss because the artist seems to have nailed it. In fact I'm quite indignant he even came here knowing that there was nothing we could possible do with the exception of shower him with our adulation.

>> No.1800497
File: 157 KB, 1600x1600, Untitled-23.jpg [View same] [iqdb] [saucenao] [google]
1800497

Not finished but I feel bretty meh about it.

>> No.1800498

>>1800492
But that guys drawing does need some.. Either that or some darker darks because right now it's all middle values

>> No.1800499

>>1800494
It's good but it could be better, you should take lessons from this guy >>1800487 he's got it all figured out.

>> No.1800501

>>1800496
best use of value
stopped reading right there

>> No.1800502
File: 169 KB, 970x1454, files-us-australia-people-irwin.jpg [View same] [iqdb] [saucenao] [google]
1800502

>>1800498
No, please, we're in the presence of a master, here. Obviously there's no need for that if he doesn't think there is. Scaly lizards under directional lighting aren't known for having highlights due to their bodies' cloth-like surface texture, this mutes darker values that would otherwise be present as well. This is common knowledge.

>> No.1800504

>>1800502
you really can't see the highlights in that picture you posted?

>> No.1800514

>>1800502
rip steve irwin he's abusing beehives with his backpack in heaven now

>> No.1800516

>>1800487
okay so general consensus is push my values in both directions and get out of the mid tones.
>>1800502
>>1800496
s-sorry anon I'll try harder next time

>> No.1800519
File: 70 KB, 600x947, gf.jpg [View same] [iqdb] [saucenao] [google]
1800519

My GF wants me to draw her a portrait of her mother for her birthday. how is it coming out so far?*

>> No.1800520

>>1800519
Is her mum a tranny?

>> No.1800521
File: 290 KB, 1900x1900, painterly sexy guy.jpg [View same] [iqdb] [saucenao] [google]
1800521

More practice. Trying to get a hold of drawing more "painterly" and not making all my digital work look so "sterile."

It's so much harder than it looks when other people do it ):

>> No.1800523

>>1800520

All I know is that she makes a great f***

>> No.1800533
File: 597 KB, 1759x639, Untitled 2.jpg [View same] [iqdb] [saucenao] [google]
1800533

Red lines pls.

>> No.1800535

>>1800521
you don't use cross contours when you're painting you silly goose.

>> No.1800539

>>1800535
Why not? Could've sworn I've seen people do it. Not saying I'm a pro at it or anything but I kinda like the texture and the depth it conveys.

>> No.1800550
File: 4 KB, 392x366, Untitled-2.png [View same] [iqdb] [saucenao] [google]
1800550

>>1800539
because you end up doing 50,000 little strokes instead of 4 or 5 big ones. of course i'm not saying there aren't circumstances where you might want to do it. but if you're trying to be 'painterly' then painting like you're painting a painting instead of a drawing is probably your best bet.

in general you want your strokes to be perpendicular to the light source. then when you simplify the light each value step forms a bandyou can easily do with one stroke.

>> No.1800554

>>1800550
Always looks shitty and 'chunky' when I try it, but I'll see what I can do next time around. Last time I tried doing something that wasn't airbrushed and crisp was ages ago so I'm sure there were more factors than the "style" playing into the fact it was shitty. Thanks

>> No.1800558

>>1800550
>>1800535
like it matters, as long as aesthetics kicks in no one cares how its made

>> No.1800559
File: 557 KB, 773x1000, SensitiveMind2.jpg [View same] [iqdb] [saucenao] [google]
1800559

>>1800448
I just did this testing out a new brush with the same technique. I would have posted some prog shots but I was way too into it

>> No.1800560

>>1800558
yeah but if what i made looks unaesthetic i'd want to have a method of improving it. trying new techniques never hurt. (:

>> No.1800565

>>1800521
Try less scribbly strokes and bigger more deliberate ones. Also something I like to do to get some painterly texture is do some big general strokes and then use the mixer brush to sort of rub them together.. definitely fuck around with it a lot

>> No.1800566

>>1800559
Looks sick, but it's clear you don't own the technique yet

>> No.1800567

>>1800560
that wasnt even directed to you
because for one you should have already known that pic looks like a fucking mess

>> No.1800568

>>1800567
well at least the other anon gave helpful advice, which is appreciated

>>1800565
i started that way - it's always the transition to rendering that fucks me over. also i'm not running a vers of ps with blender brush unfortunately ):

>> No.1800570

>>1800560
i don't think your picture looks that bad really, just a bit messy. but the 'don't use cross contours thing' is just painting 101. like, "don't chicken scratch" is for drawing.

it's a bit more important in actual physical paint though because you end up dragging the paint that's already on the canvas back and forth and muddying everything.

>> No.1800571
File: 554 KB, 675x900, ulkomaalaus.jpg [View same] [iqdb] [saucenao] [google]
1800571

>>1800567
i'll show you a fucking mess, tried working outside in the heat and ended up with half-assed piece.

>> No.1800574

>>1800570
I follow. I was applying what worked in hatching to painting. Made sense in my head at least.

Thus is the trouble of learning to paint digitally first. Never really dabbled in traditional.

>> No.1800575

>>1800571
it looks really good

>> No.1800581
File: 557 KB, 800x960, Untitled-1-Recovered.jpg [View same] [iqdb] [saucenao] [google]
1800581

whats dis gon b?

>> No.1800624
File: 1.50 MB, 2441x3018, b3.jpg [View same] [iqdb] [saucenao] [google]
1800624

>> No.1800625

>>1800624
0/10 kill yourself.

>> No.1800628

>>1800624
is it a dude in a wig? looks like there's a bit of a 'stache going on, and just quite a manly facial structure

>> No.1800629
File: 186 KB, 600x742, b3.jpg [View same] [iqdb] [saucenao] [google]
1800629

>>1800624
uploaded wrong file

>> No.1800653

>>1800274
>>1800413
Started drawing 2 weeks ago and
just got my first tablet yesterday, I thought that maybe practicing gestures would be a good way to get used on drawing on a tablet.

>> No.1800660
File: 320 KB, 700x840, ytut.jpg [View same] [iqdb] [saucenao] [google]
1800660

>>1800581

>pls anon stop

>> No.1800666

>>1800653
the easiest way to get used to a tablet is to just use it as your mouse for a few days, you know just browsing around the web and stuff.

>> No.1800670

>>1800653
play osu

>> No.1800671

>>1800629
thas good
do you post stuff anywhere?

>> No.1800673

>>1800660
You mind if I paint something on top of the original thumb?

>> No.1800675

>>1800671
its tehbib

>> No.1800676

>>1800673
do it fgt, why do u even ask

>> No.1800680
File: 168 KB, 1095x1320, dpdpo.jpg [View same] [iqdb] [saucenao] [google]
1800680

second pass of lineart lineart

going to do a second pass on the gooblins

my hand hurts from this :-:

>> No.1800681
File: 293 KB, 700x840, 45767.jpg [View same] [iqdb] [saucenao] [google]
1800681

>>1800660
>itshabbeninggranpa.gif

>> No.1800683

>>1800680
why dont you paint already m8?

>> No.1800686
File: 221 KB, 1225x756, 345h1.jpg [View same] [iqdb] [saucenao] [google]
1800686

feeling strangely good about these rocks and the splashing water. bit flat but very happy with it in general.

>> No.1800688

>>1800680
Just crop the painting along the goblins, they have much more life to them than the master.

>> No.1800691
File: 564 KB, 1388x786, LGQU1io[1].png [View same] [iqdb] [saucenao] [google]
1800691

what is a good consenus between details and big shapes ala values?
Im trying to nail down some hair and everytime I either think not enough details or too much details. Its a ping pong game right now..

>> No.1800696

>>1800691
she has no eye socket.

>> No.1800702

>>1800680
not sure about the composition. Master is quite strong element, tho it lacks life and movement. It's like he's ignoring the focal point the goblins have. Also quite strong vertical lines along the force, that's between master and goblins. Not sure if works, only supporting line is the end of that wall, that's exact opposite.

Also masters hand is key element and its almost too close to the side. I would reconsider it, if you're really pushing this.

>> No.1800704
File: 1.09 MB, 1078x1400, puffin watercolour2.jpg [View same] [iqdb] [saucenao] [google]
1800704

I've been trying some watercolours today. Thoughts?

>> No.1800709
File: 42 KB, 621x792, paintpaint.jpg [View same] [iqdb] [saucenao] [google]
1800709

>>1800691

Sorry for bad paintover
but for value separation you can just invent shit
there could be a bus with a stripe behind her anything really

Im bad at hair so I can say much but just simply everything first then you can go in with the bounce light smaller strokes and what not
big strokes bigbigbigstrokes

try to simplify and make more opaque strokes
dont take as law just ideas

>>1800683
I want everything down so when I go to paint I dont end up with some void where something should be and end up driving myself mad

>>1800688
I paint enough angry goblins as it is, haha.

>>1800702
yea I think im going to move both hands around flip the right one to some kind of clenching position its still a bit stuffy yea

but yea I really want to push myself so yea


thanks guys

>> No.1800717
File: 96 KB, 1200x771, hairtoday.jpg [View same] [iqdb] [saucenao] [google]
1800717

>>1800691
the trick with things like hair is to make sure the highlights are right. that's where you see that it's made out of hair, because hair treats light in a specific way, but is otherwise just a kind of shapeless blob.

here is an eg.

it's just a photo of a lady with massive amounts of hair. but the point is there is really no detail at all whatsoever in the hair apart from the highlights. there's no individual strands or anything like that.

>> No.1800722

>>1800704
boring

>> No.1800723
File: 172 KB, 930x1101, miss-cara-burch-1888[1].jpg [View same] [iqdb] [saucenao] [google]
1800723

>>1800717
and here's the principal in operation in a work by sargent

>> No.1800728
File: 484 KB, 1048x1487, 1356703907232.jpg [View same] [iqdb] [saucenao] [google]
1800728

>>1800570
> but the 'don't use cross contours thing' is just painting 101. like, "don't chicken scratch" is for drawing.

Cross contour strokes are a very common technique in digital paintings to give something a simple texture. It implies detail without muddying it up with texture brushes. Mullins made it extremely popular in digital art. It's contrary to the Sargent / Zorn / Sorolla school of economic brushwork but it's used traditionally quite often as well. The most famous traditional artist who makes use of this technique all the time would probably be Leyendecker. So saying "don't use cross contours" is a painting 101 is flat out wrong.

>> No.1800740

>>1800728
exactly proves my point to the fact that if it fits in the area of aesthetics whats the problem

>> No.1800750

>>1800723
>>1800717
>>1800709
thanks guys, that definitely cleared some things up.
I will try some more hair stuff and apply what you said.

>> No.1800753

>>1800728
you can also scribble instead of hatching when your drawing, and a few good artists have done so, but they still teach you to hatch in drawing 101. see what i mean? i think if you're a noob trying to learn to paint and on top of that you're going for a painterly look you should follow the basic fundamental rules before flauncing off on your own. otherwise you'll end up all icing and no cake.

i'd be interested to see some of these digital paintings that do it if you don't mind. just to see how it works...i feel like the internet will make it seem like i'm taking a tone but i'm happy go lucky i assure you :D

>> No.1800757

>>1800753
I can make a cake with 100 % icing you just watch

>> No.1800769

>>1800704
It's nice, anon.

>> No.1800793
File: 1.81 MB, 5120x3200, Photos.jpg [View same] [iqdb] [saucenao] [google]
1800793

Acrylic head study

>> No.1800794

>>1800704
not bad. how're you liking the watercolours?

>> No.1800796
File: 374 KB, 1600x1299, 1315167718389.jpg [View same] [iqdb] [saucenao] [google]
1800796

>>1800753
Cross-contour strokes are not aimless scribbles though. They have a clear purpose and plenty of great artists are making use of them. What you are talking about is not a rule, it's simply a different style of painting. Using cross-contour strokes is not a matter of exceptional artists breaking the rules and make it work, it is simply a matter of artists using a very established, common technique that originated in traditional painting.

I'm not much of an art history guy, so don't ask me when and where exactly it originated, but plenty of golden age illustrators made consistent use of it. Even our patron saint Loomis.

>> No.1800798
File: 91 KB, 750x801, sepia_woods.jpg [View same] [iqdb] [saucenao] [google]
1800798

>>1800753
>i'd be interested to see some of these digital paintings that do it if you don't mind.

sure, I don't want to spam this thread with artwork that isn't my own, so I just post 2 that show very different applications for it. Here's a Mullins sketch which shows how he typically uses it in sketching.

>> No.1800804

>>1800793
lol he looks retarded

>> No.1800807
File: 140 KB, 700x961, 7-19-20084.jpg [View same] [iqdb] [saucenao] [google]
1800807

>>1800798
And here's an example by Jaime Jones, where he uses it both for edge control and as a means to create a compositional, directional flow to the figure.

>> No.1800812
File: 264 KB, 1227x870, effffsdfgd-1.jpg [View same] [iqdb] [saucenao] [google]
1800812

>>1800686

added some shrubs and shadows

>> No.1800815 [DELETED] 

>>1800796
by the by when you've painted the usual way, often as not you will blend by hatching across your strokes, so sometimes it will perhaps look like they painted it in cross contours but they didn't , which appears to be the case with this loomis picture, you can see the back and forth hatchin' action. i didn't like make it up or anything, that's how i was taught and what they say in the books i've read. in the end the shape of your marks don't really matter so much as long as they're in the right place.

i also have another point about how they used cross contours as an element doesn't mean they painted it like that. but post is too long.

i'm going to put a nail in it. so um, count it as a victory if you like. i concede. :D

>> No.1800822 [DELETED] 

>>1800798
thanks, this one's very cool in particular. is almost what i'd think of as a drawing. digital painting certainly makes things easier.

>> No.1800825

>>1800798
thanks. very cool. i'm going to step out of the back and forth. i was getting too pompous i think. we'll just have to agree to disagree.

>> No.1800826

>>1800825
also is funny that that picture does actually employ scribbling.

>> No.1800828

lol at the samefagging in the beginning of this thread.

>> No.1800829
File: 138 KB, 746x846, beast2wip.jpg [View same] [iqdb] [saucenao] [google]
1800829

oh boy - am I going about this all the wrong way?

>> No.1800842

>>1800812
this is really boring, did you thumbnail before you started painting? also the water is not particularly convincing. The composition is not appealing in an abstract way. Start over.

>> No.1800843

>>1800829
You sure are, you chickenscratching piece of shit.

Let me guess, you didn't Loomis?

>> No.1800853

>>1800843
I realize this is probably bait, but chill out, man. If you want to bitch about chickenscratching, go to the beginner thread. What's in that drawing can hardly be called chickenscratch.

>>1800829
You should block in your values for the entire drawing before coloring shit willy-nilly. Ignore >>1800843, he's a fucking fag.

>> No.1800854

>>1800629
Brushwork is a little sloppy around the shoulder. A few of the edges seem a bit harder than they need to be (where the hair meets the lit cheek and the back of the shoulder for example).

>> No.1800869

>>1800842
lurk more. His painting has already been critiqued for its composition in the last draw thread, and it's not even the full composition of the picture.

>> No.1800873

>>1800686
I would buy this, nice composition/balance to it

>> No.1800884
File: 174 KB, 932x1285, lineart.jpg [View same] [iqdb] [saucenao] [google]
1800884

>>1800680


k painttime

my hand hurts

>> No.1800885
File: 935 KB, 1227x870, 1407254161069.jpg [View same] [iqdb] [saucenao] [google]
1800885

>>1800812
any better?

>> No.1800886

>>1800884
post the process as you continue m8

>> No.1800916

So much disgusting samefagging itt

>> No.1800920
File: 57 KB, 500x500, 1386622529837.png [View same] [iqdb] [saucenao] [google]
1800920

>>1800916

>> No.1800926

>>1800885
yep that's starting to look pretty funky

>> No.1800941
File: 136 KB, 1000x667, Untitled-1.jpg [View same] [iqdb] [saucenao] [google]
1800941

>> No.1800944
File: 294 KB, 1200x1096, grill2s.jpg [View same] [iqdb] [saucenao] [google]
1800944

>> No.1800945
File: 1.84 MB, 450x253, d6YzP.gif [View same] [iqdb] [saucenao] [google]
1800945

>>1800885
>>1800926

>> No.1800947

>>1800944
cute. were you going for a sort of surreal look with the kind of odd gravity and treatment of space?

>> No.1800948

>>>>1800944
to soon :'^(

>> No.1800951
File: 36 KB, 576x328, woof.jpg [View same] [iqdb] [saucenao] [google]
1800951

>>1800941
ah you remind me of a young me

>> No.1800958
File: 346 KB, 700x989, Bouguereau1hour.jpg [View same] [iqdb] [saucenao] [google]
1800958

Trying to improve the efficiency of my shapes--getting them to read as finished more quickly. So a little master copy with a time limit.

>>1800885
Liking the colour shifts in the water. I think you can work on making the image more interesting though--there is no focal point (it feels like a crop of a corner of some bigger painting), and all the shapes are very similar and of roughly the same size. Maybe try adding in some white foam/mist and getting some more interesting graphic shapes in there and edges. You can also add some different plants with some various shapes, like some vertical grasses, some different larger leaves etc.

>> No.1800967

>>1800958
reads great in the thumb.

>> No.1800969
File: 169 KB, 800x610, 1407265412146.jpg [View same] [iqdb] [saucenao] [google]
1800969

>>1800944
le slight overpaint

>> No.1800993

>>1800958
>Man dancing in front of a giant sunny side up.jpg

>> No.1801008

>>1800842

s-start over? dear god. took me around half a year to get this image to this point lol. also regarding the comp like >>1800869 said it's only a crop of the full image. which is looking like this right now

>>1800873

you would buy it? wow thanks anon. that's nice to hear.

>>1800885

but muh subtlety :0 i can see the appeal of this look but i don't think it's what i had in mind. if it was only an image about rocks then, definitely better. but if i applied that look to the whole image it would be super balls-in-your-face loud.

>>1800916
don't forget your torch and pitchfork

>>1800958
looking hella juicy so far.

>>1800829
you should be a bit more careful with your dark values imo, they are all over the place right now. i would start with more midtones, and start expanding the value range towards the end (when you already have a bit of a form read using a more narrow value range going on)

>> No.1801012
File: 108 KB, 614x907, asd234ed-1.jpg [View same] [iqdb] [saucenao] [google]
1801012

>>1801008

>> No.1801014

>>1800993
>can't unsee
fuck you anon

>> No.1801019

>>1800948
le fanny B maymay

>> No.1801025

>>1800793
dude, the thumbnail is fucking ridiculous.
jesus fuck hah

>> No.1801032
File: 95 KB, 610x574, yo.png [View same] [iqdb] [saucenao] [google]
1801032

Designing a satyr. He will probably hold a bow or something, will be fully rendered after

any thoughts guys?

>>1801012
top right part is screwed, dont be lazy

>>1800958
great, keep it going, maybe some subtle light on right side of face

>>1800807
love the lighting, keep it going

>> No.1801035
File: 134 KB, 1000x547, 050814.jpg [View same] [iqdb] [saucenao] [google]
1801035

Meh, study turned out flat as fuck

>> No.1801050
File: 364 KB, 800x918, duood.jpg [View same] [iqdb] [saucenao] [google]
1801050

>>1800947
no i just fucked up ;3
>>1800948
u mean its not finished ?
>>1800969
thx

>> No.1801052

>>1801035
Pretty good example of how working from a photo will get poor results if you don't know how to compensate for issues in value, colour, and simplification.

>> No.1801058

>>1801052
Useless feedback

>> No.1801061

>>1801035
ref ?

>> No.1801067

>>1801058
Not really. Study from life or look at people who do plein air painting a lot. You will see how off that looks.

>> No.1801069
File: 219 KB, 650x465, Bryggen.jpg [View same] [iqdb] [saucenao] [google]
1801069

Paint from life, made a setup similar to the one on the digi-plein air society site, though it's much more ghetto.

Liking it so far

>>1801050
Does he have no jaw? Bandanas go over the chin not into it ))
He has some short arms (joints very close to the shoulder atleast) and your rendering isn't soft enough in the face imo. You can turn down the brushy brushy visible brush work down there.

Eyesockets are treated darker than any other skintone shadow, why?

>> No.1801070

>>1801067
Still useless feedback, adress the issues in the study, not what author is doing or not.

>> No.1801076

>>1801050
great colors, but lack of proper drawing under paiting

it is also sloppy, a lot of splatts dont even have sense

i know every aspriting digital artist watched over 9000 speedpaitings when some guy paits from white canvas to great piece in short second but they can do it, people who learns fundamentals - shouldnt

there is reason why ingres or other great old masters always done underdrawings

>> No.1801085

>>1801069
ru j1 ?
thx. yeah bandana should also have been over the nose. isnt the eyelids one of the place where the light has the most problem reaching ? I agree its to dark tho.

for your painting, very nice, i like it. It seems like the darker values and contrasts are in the background, was that intentional ?

>>1801076
your argument is invalid, im clearly better than ingre

>> No.1801089

>>1801085
>j1?
Y bby

No I mean the form the bandana takes literally makes it look like he has no chin. Like it replaced his neck. Why does he wear the mask style.

Yes it was, I'm sitting on a fox trail the black shape in the foreground was some really dark grass, I liked the balance.

I think I'll go outside (yikes) again tomorrow and continue it, there's a bunch of flowers that are about to blossom and it may or may not add a whole lot to the composition

>> No.1801096 [DELETED] 
File: 116 KB, 896x598, asd234dfgdfg-2.jpg [View same] [iqdb] [saucenao] [google]
1801096

little value practice

>> No.1801097
File: 154 KB, 422x486, Capture.png [View same] [iqdb] [saucenao] [google]
1801097

did I mess up the lighting yet

>> No.1801099

>>1801025
Can you elaborate on what is ridiculous about it? I know he looks mildly retarted but is there anything asides from that?

>> No.1801102
File: 134 KB, 896x594, 2456rth1.jpg [View same] [iqdb] [saucenao] [google]
1801102

little value sketch. might actually see if i can squeeze a nice composition out of it.

>> No.1801104
File: 447 KB, 1250x993, topsecretnorthkoreansuperweapon.jpg [View same] [iqdb] [saucenao] [google]
1801104

>> No.1801109

>>1801102
horizon line to high

>> No.1801116

>>1801067
>Study from life
>implying that's any different than studying from a still photo of life
stop

>> No.1801134
File: 340 KB, 917x464, Capture.png [View same] [iqdb] [saucenao] [google]
1801134

>>1801097
still workin'
Mask is beginning to look fucked

>> No.1801139
File: 16 KB, 291x300, 00000065-001.png [View same] [iqdb] [saucenao] [google]
1801139

>>1801109
No it's not

>> No.1801140
File: 919 KB, 1077x739, Screen Shot 2014-08-05 at 6.52.52 PM.png [View same] [iqdb] [saucenao] [google]
1801140

Progress...

Reworked the architecture of the station. Put some color in the zepplins though I think I might play around with the color and add a 5th zepplin far away. Still more to be done...

Crit/advice?

>> No.1801144

>>1801139

yes it is
also your perspective is a little wack

otherwise pretty good

>> No.1801147

>>1801109
>>1801102

Beaches are usually steeped, the other persons heads don't need to align with the horizon line, so your sketch isn'e persay technically wrong. However your horizon does make a tangent with the gateway.

Consider lowering your horizon line.

>> No.1801149

>>1801144

His vanishing point is above the horizon line, arguably it's too low.

>> No.1801159

>>1801144
Can you explain why you think it's too low? I'm curious why you think this, because it's not. If you're judging it by the 2 converging lines of the stepped wall on the right have you considered they may me sloped, the whole scene could be on a slight slope. It looks right to me anyway.

>> No.1801163

>>1801159
Not necessarily high or low, though the tangent and vanishing point are both fairly valid reasons.

However, I'd say it's more worth moving to either the upper or lower third for the sake of composition.

>> No.1801165
File: 210 KB, 896x594, 1407277051968.jpg [View same] [iqdb] [saucenao] [google]
1801165

There are two vanishing points going on, neither quite on the horizon line

>> No.1801180
File: 615 KB, 1024x684, perspective.jpg [View same] [iqdb] [saucenao] [google]
1801180

>>1801165
That's rubbish. You point out where those lines meet but who is to say these walls are perfectly horizontal. In real life things are rarely perfect. Think about those walls rotating in 3d space, their perspective lines will never meet at the horizon unless they are perfectly flat. Just because they don't meet at the horizon doesn't make this incorrect.
<You can see what I'm talking about in this pic<

>> No.1801184
File: 248 KB, 720x795, Threads of fate for the posting board.jpg [View same] [iqdb] [saucenao] [google]
1801184

>>1800110
Drawing has felt so forced lately, I'm trying to improve on my proportions and anatomy for my characters so I can FINALLY get to work on my style but I just don't know how

People keep saying just draw body parts over and over but should I just google feet and draw them?

Any advice?

>> No.1801193

>>1801184
google feet
also draw ur own feet even though the perspective might be weird
and you dont have to just draw feet, draw people *with* feet

>> No.1801195
File: 249 KB, 776x912, halp.png [View same] [iqdb] [saucenao] [google]
1801195

I redid the facial features with planes like some other anon told me. Anyone have any advice on her back leg?

>>1801184
I'm not a very good person to give advice but heres my 2cents

Find a book to follow and read through it. Hampton has been good to me so far. What I do is copy his diagrams down, then Google some references for the particular part I've learnt and quickly draw those, and then try invent some from imagination.

>> No.1801196
File: 132 KB, 715x573, graves small.jpg [View same] [iqdb] [saucenao] [google]
1801196

>>1801193
And just draw them over and over?

I get how that would work.

Is there no resource anyone uses to work on anatomy I like being told how to work on something personally

>> No.1801201

>>1801196
figure drawing co ops are good, if there's one close to you

online i'd say google feet , this might help http://www.pinterest.com/search/pins/?q=feet%20reference

just draw and dont expect anything to change immediatly

>> No.1801204

>>1801201
Thank you

and I know, I have been improving my characters just look so STIFF to me like they're robots or something and I can't explain it, usually they're at least almost proportionally correct

>> No.1801212

>>1801180
yes but one side of the wall should be at the same level as the other

>> No.1801221

>>1801180

Do I even bother, you can't be serious...

Just about everything you said was wrong...

>> No.1801234
File: 255 KB, 828x415, Capture.png [View same] [iqdb] [saucenao] [google]
1801234

>>1801134
Adding color
I should probably make a background now...

>> No.1801251
File: 407 KB, 761x1026, comparison3.jpg [View same] [iqdb] [saucenao] [google]
1801251

I'd given up on this one since I was going nowhere and the file got corrupt.I recently found a jpg at a decent rez and decided to save what I could.

I think it's finally taking shape but it still seems off in some parts, any feedbacck would be appreciated.

>> No.1801255

>>1801251
the eyes are pushing it into the uncanny valley

>> No.1801276

>>1801221
I know I'm right. Please learn some basic perspective and common sense.

>> No.1801282

>>1801251
she looks a bit too shiny.
I would suggest focusing on the planes of the face a bit more instead of just rendering place-to-place with shadow/hilight slapped on.
then maybe some texture; a dotty, really opaque brush of sorts, to emulate pores perhaps? hmmm. it looks good so far :)

>> No.1801285
File: 325 KB, 636x900, thunder_6.jpg [View same] [iqdb] [saucenao] [google]
1801285

Laying down some colours and basic shapes for the background, tightening things up bit by bit.

>> No.1801286

>>1801251
The eyes are both pointing slightly outwards which makes her look unfocused or creepy like she isn't actually looking at us (kinda like a thousand yard stare going on). And then the pupils are a light grey when they should always be black, and the highlight in the eye is weaker than the highlight on the skin, which would never happen really since eyes are very specular. Lastly, her eyes are a bit too wide open I think, usually when the entire iris is visible it means someone is very surprised, but the rest of her face is calm which gives it a strange feeling.

Anyways, I really like the form around the nose and mouth. Maybe you can slightly push the occlusion shadows a bit darker to really show the form though.

Looking good, keep working on it!

>> No.1801295
File: 679 KB, 1511x1026, stare.jpg [View same] [iqdb] [saucenao] [google]
1801295

>>1801251
Looks good so far! I would just move the iris/pupil over like two pixels to fix the thousand yard stare,

>> No.1801304

go to church and see if the pedo will sell your broke ass a soul

>> No.1801310
File: 247 KB, 895x594, perspective adjusted.jpg [View same] [iqdb] [saucenao] [google]
1801310

>>1801212
this. I'm a new anon to this conversation but decided to play around with the image, adjusting the horizon and perspective in places. Sometimes it's better to just make a fix to a drawing and then judge if it made the picture better... rather than arguing about whether it is realistically feasible for a picture to look a certain way.

>> No.1801335
File: 811 KB, 2000x2000, dolly4.jpg [View same] [iqdb] [saucenao] [google]
1801335

>>1800521
tried applying what thread was advising... not sure how successful it was

>> No.1801347
File: 37 KB, 700x533, eat.jpg [View same] [iqdb] [saucenao] [google]
1801347

ive been drawing boxes in 3D space and then constructing them into creatures of different sorts. would you say this is a good exercise?

>> No.1801377

>>1801285
It's got a lot of charm, but the figure feels very stiff. There's not twisting, pinching, or pulling going on with the torso - just a slight recline backward. Try to not have the lines of the shoulders and pelvis be parallel and you'll usually end up with a more lively pose.

The exposed part of her leg also gets a little lost. It took me a while to notice her foot. I'm personally not a fan of how the face was handled, as it's grossly different stylistically from the beast. It looks like one of those flat vector art characters whereas the beast has clear forms with more believable lighting.

>> No.1801380
File: 46 KB, 356x412, IMG_4541[1].jpg [View same] [iqdb] [saucenao] [google]
1801380

puella vilppu madoka magica

>> No.1801387
File: 467 KB, 877x442, Capture.png [View same] [iqdb] [saucenao] [google]
1801387

>>1801234
I might have fucked it up real bad guys
help

>> No.1801389
File: 60 KB, 1024x512, S&amp;M_top_kek.jpg [View same] [iqdb] [saucenao] [google]
1801389

Is there too much shit going in this picture? I can't make up my mind about the background...

>> No.1801392

>>1801389
You need to rethink the composition. Try working out some thumbnails playing with the large shapes and value structure.

>> No.1801395

>>1800289
You're an idiot. The point of 30-second gestures is to make you break down information and draw it out in a simplified matter.

>> No.1801397

>>1801392
Thanks for the tip. My fault for not thinking shit through before starting.

>> No.1801398

>>1800412
Not that guy but are you seriously implying studying proportions will have instant-results?

Goddamn you people are retarded sometimes. I'm even more frightened to think some of you people critique the anons that actually have talent. You're more than likely a fucking detriment to their learning if anything.

>> No.1801401

>>1800559
Is that whatshisface's "organic" brush from Gumroad?

>> No.1801411

>>1801184
>threads of fate
mah nigga

>> No.1801415
File: 178 KB, 430x533, britney.png [View same] [iqdb] [saucenao] [google]
1801415

WIP.
Critique please, also what I should do for her hair, background, etc.

>> No.1801417

>>1801398
you are amongst the many that understand. we can only watch from afar as the stupidity of some scourge this place

>> No.1801419

>>1801335
I think the lashes should be drawn individually instead of being erased into shape. if you have the time. the rest is great

>> No.1801425

>>1800793
i think this looks good. dont listen to what the others said. his skin tone is less red than that though. his teeth are a little less bright. and idk if you care too much about the dreads but they need highlights and to be thinner. the lobe of the ear should be a little higher too.

>> No.1801436

>>1801419
MAN BUT IT'S SO MUCH EASIER TO JUST DO IT THE WAY I DID IT I'M SO IMPATIENT

But thanks, you're right anon

>> No.1801457

>>1801255
>>1801282
Thanks, the original character art is anime-ish and she is kind of an android so I tried to stay true to these points.

I will try doing something else to give the skin a bit more of texture though, I'm only using default brushes here so it will be a bit difficult but I will try.

>>1801286
Thanks so much for the observations, there are so many things you listed that I could not pin point by myself. I will try to focus on leveling the eye lights and fix the stare.

>>1801295
I love your edit, makes much more sense that way. thanks!

>> No.1801460

>>1801347
I'm not sure what I'm looking at but I like it
Did I just get flashed by a beast anus though?

>> No.1801463
File: 83 KB, 436x671, WIPdude.png [View same] [iqdb] [saucenao] [google]
1801463

did I mess up?

>> No.1801468

>>1801463
https://www.youtube.com/watch?v=eJWLaDSNBAI

>> No.1801469

>>1801463
yes, draw a brow line, not little cartoon eyes.

>> No.1801479

>>1801180
what you are talking about is called "slopes". and that's also what you are showing in your pic.
the horizon marks the eye level. the two VP in a 2PP drawing always lie on the horizon.
what you drew is a slope. the street is going downwards. therefore it has it's own vanishing point that lies under the horizon. the viewer is above said object also.
you can read on this in perspective made easy page 94.

the train in your pic is not a flat surface that will eventually extent to the horizon, as it's usually the case. the train has a slope going well beneath the horizon line.
you still have the horizon with its 2 VP.
the idea is that for drawing slopes you just assume that the eye level is somewhere else, when in reality it's not. this slope can be anywhere above your below your actual vp

seriously, get back to your fundamentals before you start spreading false information. there is no need to guess in art. just look it up and dont be a faggot. you arent helping anyone.

>> No.1801489

>>1801104
that little face

>> No.1801499
File: 389 KB, 576x681, threads of fate small size.jpg [View same] [iqdb] [saucenao] [google]
1801499

>>1801411
<3 thats the uncompleted version, don't know why I posted it

>> No.1801501

>>1801499
there is s thread for shit like this

>> No.1801523
File: 377 KB, 1354x582, New Canvas copia.png [View same] [iqdb] [saucenao] [google]
1801523

this is all i can do for now, i got a little tired of doing so many studies (using the vilppu book) and i wanted to draw something. i really want to start painting but don't know if i'm good enough at the fundamentals.

>> No.1801526
File: 165 KB, 1102x554, redd.jpg [View same] [iqdb] [saucenao] [google]
1801526

>>1800110
hi hi hi, just a loose sketch of some like dilapidated shrines built into like a cliff face. if you can't tell.

anyway the main reason i posted it is because i feel like i've seen a similar palette somewhere and i just can't put my finger on it, any ideas?

>> No.1801529

>>1801501
2 actually(the beginner and the stylisation)

>> No.1801530

>>1801377
Alright thanks I'll look over the figure.

I'm going for something cartoon like with the monster as well, not too realistic, but I did want to develop a style of drawing characters a little more simpler, with less shading against other characters and background drawn with a bit more detail. Probably not all going to work out just as planned, might have over did it with how little lighting there is on the face. I'll see what I can do about it, throw some things together.

>> No.1801534

any crit would be appreciated before go on to color this

>> No.1801536
File: 108 KB, 743x907, 9b0a46fd5f1c031164352d62d3869358.png [View same] [iqdb] [saucenao] [google]
1801536

>>1801534
shit

>> No.1801543

>>1801526
frazetta

>> No.1801561
File: 319 KB, 1150x1200, untitled.jpg [View same] [iqdb] [saucenao] [google]
1801561

>> No.1801808

The thing I don't get about perspective is the logic behind the vanishing points. Why do lines converge where they do? Why not elsewhere? The horizon line makes sense because it represents eye level, but why are vanishing points where they are?

>> No.1801816

>>1801808
Vanishing points can be anywhere you want.

>> No.1801818

>>1801816
I know, but even in reality, how does my position in space affect the location of the vanishing points?

>> No.1801826

>>1801818
Think about it this way; Each object/thing in your room has its own vanishing point, if you turn a box slightly, it will move its vanishing point slightly too.

>> No.1801827
File: 128 KB, 1764x937, vp.jpg [View same] [iqdb] [saucenao] [google]
1801827

>>1801808
well things get small and smaller the further they are away until they vanish at the vanish point. so say the edge of a cube closest to you is bigger and the edge further away from you is smaller. so when you draw a line from the corner of the big one to the corner of the small one it has to do so at an angle because the further away one is smaller. and that angle is (in linear perspective) the same all the way to the horizon.

so it looks like, pick related.

>> No.1801828
File: 264 KB, 563x750, IMG_0434.jpg [View same] [iqdb] [saucenao] [google]
1801828

Anyone else just end up naturally drawing rule 34 stuff when they're bored? Starting to wonder if it's a psychological issue.

>> No.1801829

>>1801827
hard to follow your shitty illustration

>> No.1801832

>>1801828
learn some structure

>> No.1801833

>>1801829

You're just a fucking retard sorry to say.

>> No.1801836
File: 533 KB, 2000x1600, model-remake-underpaint4.jpg [View same] [iqdb] [saucenao] [google]
1801836

work in progress. remaking one of my old acrylic paintings but digitally

>> No.1801839
File: 39 KB, 1030x482, vp.jpg [View same] [iqdb] [saucenao] [google]
1801839

>>1801827
that's like "perspective space" by the way, in boring old euclidean geometry the real side view would be like this.

>> No.1801841

>>1801389
you need to have something happen on the right, either add some thing to the rat, add another rat or something in the little patch of sky that is visible over his right shoulder but anyways, almost half of the composition is used up by this figure and it doesnt have much to look at.

>> No.1801847

>>1801833
your anger is showing
also how hard could it be to learn about the aesthetics in expository visuals

>> No.1801853

>>1801561
I cant tell what his expression is

>> No.1801873
File: 115 KB, 940x1301, aoslda.jpg [View same] [iqdb] [saucenao] [google]
1801873

painting from lineart is pretty interesting

its like a coloring book, I open up and shit everywhere.

>> No.1801877

>>1801808
Well, if you do something like architect's perspective, you establish the station point which represents where the viewer's eye is in space. Together with the orientation of the object you're looking at, you can determine exactly where vanishing points should lie on the horizon. Look at the end of Perspective Made Easy (read the whole thing first if you haven't already), and also check out Successful Drawing.

>> No.1801888
File: 153 KB, 471x742, study5.jpg [View same] [iqdb] [saucenao] [google]
1801888

messed up another study
forgot to up the pixeks

>> No.1801903
File: 111 KB, 353x731, char2.png [View same] [iqdb] [saucenao] [google]
1801903

any suggestion before i move on guys?

>> No.1801914

>>1801873

that's gonna be an amazing illustration if you manage to pull it off to some degree of tightness

>> No.1801915
File: 267 KB, 563x750, IMG_0435.jpg [View same] [iqdb] [saucenao] [google]
1801915

>>1801832
Maybe later

>> No.1801933
File: 590 KB, 4309x2424, Bridget 2.jpg [View same] [iqdb] [saucenao] [google]
1801933

>>1800110

>> No.1801934

>>1801888
if you resize with the 'bicubic smoother' setting you can increase the size without much problems, a few soft edges here and there. but nothing too bad.

>> No.1801937

>>1800448
It looks like I can fuck it.
No really, dat ass

>> No.1801957

>>1801104
>dat face
Yep, its a reaction image

>> No.1801958
File: 328 KB, 355x731, char3.png [View same] [iqdb] [saucenao] [google]
1801958

>>1801903

some color

>> No.1801962

>>1801251
>>1801234
>>1801196
>>1801184

For a moment i thought i was in the Stylized thread

>> No.1801964

>>1801828
I draw big meaty butts when im bored

>> No.1801997

>>1801251
My god how horrifying.

>> No.1802002
File: 200 KB, 256x523, Screen Shot 2014-08-06 at 2.29.18 PM.png [View same] [iqdb] [saucenao] [google]
1802002

>>1801958
The line work was okay, but you haven't done a good job of filling her in with color. I'm assuming color is your weak point. That's okay, it's the weak point of most artists here.

As you use a reference for a figures form, you can also use a reference for the color.

Tying into the color issue, there is some major inconsistent lighting on her form. There's some suggestion that there is a strong light source coming from her left, but most places on her figure don't reflect that. Consider deciding on a more unified lighting structure and apply that to the forms you've created in the linework.

Hope this helps!

>> No.1802018

>>1802002

thanks for the heads up man!

>> No.1802034
File: 832 KB, 2000x858, NCFOMstudy aug14.png [View same] [iqdb] [saucenao] [google]
1802034

Did a quick study to take a break from dorf and being edgy with parents. Tried out a brush I created.

>> No.1802052
File: 10 KB, 171x176, 1406047776646.jpg [View same] [iqdb] [saucenao] [google]
1802052

>>1802034

looks fucking NEEEAAATOOOOMAN

>> No.1802060
File: 231 KB, 665x285, Screen Shot 2014-08-06 at 3.24.45 PM.png [View same] [iqdb] [saucenao] [google]
1802060

>>1802034
Looks really awesome. Great job.

My one suggestion/idea is that you could play with some more super saturated areas of light coming in from the window or blinds, like already have on the bed. It'd be cool if there were more on the back walls and such. I've attached a super rough example of what I'm talking about. Take from it what you will - it's just a thought!

Good work!

>> No.1802064

>>1802060
>>1802052
I literally studied the motel scene and removed the devil from it from nc for old men. You're giving me way too much credit but yes, dramatic lightingis something I'm trying to lear from this

>> No.1802066
File: 390 KB, 705x1000, wip_020_small.jpg [View same] [iqdb] [saucenao] [google]
1802066

>>1800110
race illustration for some fantasy pen & paper rpg

>> No.1802069

>>1802066
looks a bit star wars attack of the clonesish

>> No.1802070

>>1802069
not attack of the clones..whatever that cgi one with the red alien girl is called.

>> No.1802071

>>1802070
John Carter maybe?

>> No.1802074

>>1802071
no, it's star wars..clone wars maybe.

>> No.1802077
File: 425 KB, 600x900, doodle2.png [View same] [iqdb] [saucenao] [google]
1802077

>> No.1802079

>>1802077
Not bad anon, you're not as sucky as you think.

>> No.1802080

>>1802066
The male is incredibly scrawny and androgynous.

Considering they're a very humanoid race that fights with weaponry, it would make sense for the male to have muscle mass. The dude practically has none.

>> No.1802081

>>1802066
Looks like brown avatar instead of blue.

>> No.1802084
File: 104 KB, 351x800, 36478062[1].jpg [View same] [iqdb] [saucenao] [google]
1802084

>>1802080
pffffffft.


anyway here's the clone wars so you can see what i mean.

>> No.1802088

>>1802080
yeah, this is the description i got concerning their bodies tho:

>They are usually taller than an average human
and yet their body mass is lower than that of a
human.
Their average weight: 75 kilograms (male) and 65 (female).

They are seldom fat, since their diet includes little meat and a lot of fish and vegetables of various sort.

Their bodies should be thin, almost as if they were to thin, however a little muscular, sort of wiry.

>> No.1802104
File: 868 KB, 1964x1601, garbo.jpg [View same] [iqdb] [saucenao] [google]
1802104

Eh... Rip it up, shit on it, do whatever. Still a WIP though.

>> No.1802109

>>1802104
s-s-s-s-s-s-s-stop using that soft brush so much. Go in there with something more solid and draw in the values, instead of letting the airbrush vaguely fill in the forms.

>> No.1802122

>>1802104
super cute. but the soft brush is too soft, especially if you're keeping the lines on there. and the values are too blown out.

>> No.1802125

>>1802109
s-s-stop stu-t-t-t-t-ering senpai....
Thank you for the tip. I just made the face more solid and it looks much prettier.

>> No.1802134

>>1802088
>They are seldom fat, since their diet includes little meat

yeah, meat makes you fat. fucking tards. tell those fuckers meat is incredibly calory-thin when compared to fatty foods.

>> No.1802138

>>1802134

>implying it can't be a carb based diet

>> No.1802140

>>1802134
meat, or rather, dead animals. from which you get meat are probably the best source for dietary fat around. if you have meat you have lard.

>> No.1802157

>>1802140

well sure. but generally 'meat' refers to the muscle no?

>> No.1802174

>>1802157
no. generally it's any part of an animal that you eat. these days people do tend to use it to mean just the muscle though i guess.

>> No.1802185
File: 651 KB, 1000x562, EnvTutMergedSmall.png [View same] [iqdb] [saucenao] [google]
1802185

I always find these threads both discouraging and inspiring.

I used a digital tutors tutorial as a guideline for this one.

>> No.1802191

>>1802185

dat cardboard landscape

>> No.1802192

>>1802191
Yeah I see what you mean. I wasn't sure how to remove that look but also keep hard edges on the rocks/spires. Any suggestions?

>> No.1802194
File: 179 KB, 746x846, beast2wip3.jpg [View same] [iqdb] [saucenao] [google]
1802194

gotta gitgud (still lots to do)

>> No.1802197
File: 412 KB, 766x585, 08.06-sargent.jpg [View same] [iqdb] [saucenao] [google]
1802197

study because I cant think of what to paint from imagination

>> No.1802204
File: 614 KB, 913x513, Screen Shot 2014-08-06 at 5.32.47 PM.png [View same] [iqdb] [saucenao] [google]
1802204

>>1802185
The composition is a bit rough right now. It's all very centered in the middle, with everything literally pointing towards that point. There's nothing there though, not even a change in values. It's just a white blob. I suggest adding some forms going the opposite direction of the mountains on each side. I also suggest toning down the high values with the 'Levels' adjustment and utilizing a more balanced set of values.

Your green is the only thing popping right now, and I feel like you could use it more to lead people through the image better.

Right now, there's a poor sense of scale. Consider adding some elements we can relate to into the picture, like trees or something.

I've attached an image that roughs in a few of these ideas, and I think they would help make this a stronger piece.

Lastly, I think you should be using some rock references for those mountainous pointy structures. To avoid the cardboard landscape the other anon mentioned, trying connecting the spaces inbetween the mountainy spires a bit better. They look 2 dimensional, like they're a cardboard set on a play.

Good luck!

>> No.1802209
File: 219 KB, 1154x630, 123dgfdfg-1.jpg [View same] [iqdb] [saucenao] [google]
1802209

values are a desaster, but love the corkscrew dragonthing idea... and the shot is a bit cinematic.

what do you think?

>> No.1802212

>>1802194

would encourage you to stick to value for the time being.

>> No.1802213
File: 172 KB, 737x1214, girl.jpg [View same] [iqdb] [saucenao] [google]
1802213

>> No.1802214

>>1802209
you said what i was going to say to you >:(

aside from that, i hope you don't abuse atmospheric perspective. i know you're temped but pls dont.

>> No.1802215

>>1802209
Looks okay. I think something(s) in the water would help bring a sense of scale and distance into the drawing. Maybe a battleship? I've seen a bunch of similar works before that all have a giant monster in the sky with ships and stuff on the ocean, perhaps you could think of something more creative.

>> No.1802217
File: 95 KB, 1040x585, 897-render_1040.jpg [View same] [iqdb] [saucenao] [google]
1802217

>>1802185
Might aswell post the one from the tutorial for reference.
Digital tutors is really awful 99% of the time but if you must use one from them this is by far the best.

http://www.digitaltutors.com/tutorial/1545-Painting-a-Realistic-Environment-Concept-in-Photoshop

>> No.1802222

>>1802204
Thanks, anon. I really appreciate your feedback.

>> No.1802232

>>1802212
alrighty

>> No.1802238

>>1802217
Yeah... definitely don't use that. Even the original picture is bad. The mountains are completely flat and has no sense of perspective.

>> No.1802257

>>1801032
>love the lighting, keep going

if only Jaime posted here

>>1802238
Jonas De Ro mustard teacher

>> No.1802265

>>1802238
>"perspective is fugged xD"

Not even trying to defend this crappy landscape painting, but please do yourself a favor and google "zero point perspective" and educate yourself a bit about the fucking topic you are trying to criticze. It's mind blowing how little most of you idiots who criticize "wrong" perspective in every single image they see actually know about perspective.

When you have a natural scene like a bunch of mountains with no parallel lines, there is no vanishing point, hence the mountains WILL appear "flat", just like they would in real life in that situation.

Is it a rather cheap way to keep the painting simple and less challenging? Maybe. Is the perspective wrong? No.

>> No.1802273

>>1802265
>When you have a natural scene like a bunch of mountains with no parallel lines, there is no vanishing point, hence the mountains WILL appear "flat", just like they would in real life in that situation.
The mountains appear flat because of poor demonstration of values and the fact that many of said mountains are angled yet have none of the top surface showing, which further makes it look formless and 2D. The hideous use of the pen tool doesn't help it either.

Now piss off, man. I know how zero point perspective works.

>> No.1802280
File: 174 KB, 982x801, trial.jpg [View same] [iqdb] [saucenao] [google]
1802280

>>1802104
i like it anon. hope you don't mind, some design changes and i'd start with hard shadows like this before adding midtones, color and highlights.
>why
i was bored

>> No.1802286

>>1801536

leg looks weird the one thats grounded, not sure about the chair shes seeted on but ass needs to show a sense of weight pushing against the seat, umm left arm in an extremely weird positionbut thas it really.

>> No.1802288

>>1802265
they really do appear flat too. on holiday the other week i went up a mountain with the person i was staying with, just to see the view and it really does look flat like a big picture.

>> No.1802291

>>1802280
that's quite kawaii too, although i prefer the original cats.

>> No.1802301

>>1802291
tbh the one on the leg looks like a fox, but i agree that the smaller one is cuter.
well, it was good practice anyway.

>> No.1802342

>>1801873

Srry for being spammy

do you guys have any critique on color or values so far? I'm looking at it in B&W looks bretty okay.

>>1801914
yea im gonna tighten it up I have like 5 more days to work on this before I start another paintan

>> No.1802345
File: 117 KB, 940x1279, ringinging.jpg [View same] [iqdb] [saucenao] [google]
1802345

>>1802342

Woops forgot file

>>1802213
this looks neat gabe

>>1802194
agree with anon try to be a bit more conscious of value and form other than that keep at it

>> No.1802352

>>1802345
Feels a little muddy overall, especially on the human male who really lacks any kind of saturation. Did you previously start from grayscale?

Looking at your sub-surface scattering, it makes it clear that you're influenced by Chinese painters yes? Some of the placements, such as on the arms and inside the long coat for example, makes no sense.

The thing with it that Chinese painters do is make it subtle. They typically add it to a few areas, mainly where the focal point is. You're placing it in areas where it really shouldn't be, because you're still ignorant in regards to it (I don't mean offence with that mind you, you're definitely on your way.)

>> No.1802355

>>1802345
value groupings could be better, looks boring so far.
the top guy is wrong at several places. it probably already was wrong with the drawing.

for one the head is just completely wrong. it's hard to pinpoint one specific mistake, so i'll just point out the issues
>almost profile view but the ear is positioned differently. it's too far back
>there is something wrong with the profile itself. it's either the jaw or the forehead. probably the jaw.

the body is wrong as well. similar problems
>body is around 3/4 view, but the shoulder pops out way too much. it should overlap with the body more

all these are problems that stem from you not exactly determining from which angle we are viewing the subject from.
right now, if you would point out the skeleton underneath, it wouldn't make too much sense

>> No.1802386
File: 125 KB, 800x597, study.jpg [View same] [iqdb] [saucenao] [google]
1802386

Got to get better at those landscapes

>> No.1802390

>>1802386
Do surface/texture studies. The big picture is coming together rather nicely but you could use work on the overall value structure of your piece, and actually producing believable texture.

>> No.1802393

>>1802390
Welp, he did good work on value and colors in there, textures read really well from thumbnail view.

>> No.1802545

new thread
>>1802541
>>1802541
>>1802541

>> No.1803158
File: 267 KB, 982x801, row row.png [View same] [iqdb] [saucenao] [google]
1803158

>>1802280
That face has the soul of a man

>> No.1805025

>>1802257
lold, i totally thought it is your picture

/ic/ the potential