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/ic/ - Artwork/Critique


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1758602 No.1758602 [Reply] [Original]

Want to ask something? Don't make a new thread. Post it here!

Also: If you ask a question, look through the thread and see if you can answer other people's questions

Previous thread >>1752350

>> No.1758604

What is the point of this thread if there are only like 10 threads a week anyway?

>> No.1758607

>>1758604

What's the point of this board?
What's the point of living?

>> No.1758614

>>1758607
The point of this board is to draw. The point of living is to draw. Drawing is life. Drawing is love.

How do you go about creating character references that aren't shit? Dynamic posing rather than neutral front, side, back poses but not detracting from the fact that it's supposed to be a character reference.

>> No.1758621

>>1758614

3/4 front
3/4 rear

maybe some expressions betting the character

a view with outfit sample/costume/pose befitting the character

>> No.1758627

>>1758621

>misspell the word the first time
>not the second

I need a nap

>> No.1758645 [DELETED] 

does constant photo study any good ?, i would like to improve how i could identify value and palnning to do that a lot since i didn't have the access to a figure drawing class

>> No.1758649

Does photo study helps you a lot (i mean trying to copy them 100% accurate) ?

i'm planning to do that a lot since i want to improve how i perceive values.

>> No.1758659
File: 147 KB, 1300x768, image.jpg [View same] [iqdb] [saucenao] [google]
1758659

I just posted this on the draw thread, btw...
Here is my first experiment with values.
I feel like i used too much time on this due to a bad understanding of how the software works:
I pretty much did it everything with 100% opacity and 23% flux, color picking only from the palette, changing continuosly the brush size and not using the pressure sensibility of my cheap wacom. Could i did this in a smarter and faster way? Any directions to share with a beginner?
>inb4: sticky
thx

>> No.1758664

>>1758614

art is war, yet drawing is life and love? god damnit /ic/

>> No.1758669

>>1758649

yes. but don't stress over 100% accurate. 90% is fine.

also remember that values are relative. don't observe individual areas and try to nail them individually. the values emerge and can only be accurately recreated considering their context. this is really fucking important.

you can do a photostudy and completely shift the values, if the relationships of the values in your image are the same as they are in the original image, the image will be effectively the same. just higher/lower contrast&brightness.

this is very very important regarding values, yet i never see anyone mention or talk about this. no idea why. someone post that ruanjia study next to the original pic of that russian model ... that image really illustrates this concept nicely because it shows what huge liberties ruanjia takes with the values, yet by keeping the relationships consistant, the image reads perfectly.

>> No.1758682

If I post something and I continuously keep getting ignored, should I just stop posting? Makes me feel like I'm super hopeless or I need to draw some grotesque futa tentacle rape porn to get /ic/'s attention.

>Plz respond
>anon
>plz

>> No.1758684

>>1758682

if you reply to your own post begging for a reply/critique you will eventually get feedback.i often feel bad for people like this and take some time to write out something useful.

>> No.1758686

>>1758682
I usually just reply to all questions i see to make the person feel better because everyone else on this board is a heartless monster who won't reply to a simple question but would to a complex nearly impossible one

im sorry im explaining my problems now

>> No.1758696

>>1758686
B... but you did't reply to me anon );

>> No.1758698

>>1758684
Personally I, myself,don't try to hang on every word /ic/ utters for various reasons. So more often than not I'm usually blown off by the people on this board and left to my own devices. I feel kinda bad because I know giving off any sort o newfag beginner vibe is asking to be ridiculed or alienated.

But then I see whole threads of off-topic shit, bait, and t makes me lose even more faith with this board. Honestly I just come here now for the external resources and maybe a few chuckles at stupid happenings. I'm not very motivated in being active here, especially since I can hardly ever get input or advice.

>>1758686
>That feely feel that feels feely.gif

>> No.1758727

Grow some fucking balls

>> No.1758908
File: 2.20 MB, 3264x2448, image.jpg [View same] [iqdb] [saucenao] [google]
1758908

just looking for feedbacks

>> No.1758916 [DELETED] 
File: 1.92 MB, 3264x2448, image.jpg [View same] [iqdb] [saucenao] [google]
1758916

>>1758908
i worked on it a little more. id still like some feedback pls

>> No.1758919
File: 776 KB, 2048x1536, image.jpg [View same] [iqdb] [saucenao] [google]
1758919

>>1758908
i worked on it some more

>> No.1758931

Where I can learn more about bridgman face construction? I got his "Heads, Features and Faces" but it's only 15 pages. Did I download the full version? If no, where I can download the full version? Anyway, I'm having so much fun studying it, any advice how make the best of studies? I'm currently reading Constructive Anatomy and copying his drawings.

>> No.1758937

>>1758919
go to beginners thread, m8

>> No.1758938

>>1758919
We need the ref picture mate, other than that you probably should work on the shadow even more, currently the shadow looks unfinished.

>> No.1758947
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1758947

>>1758937
nobody responds in that place though

>>1758938
here it is. i know i need more work but im retarded and dont know what to do to it

>> No.1758949

https://www.youtube.com/watch?v=-uZNSZsccJk

Comments? Please don't be too harsh :P

>> No.1758955

>>1758947
Don´t go back and forth with your pencil when shading. Make sure all your lines go the same way. It gives more direction and consistency to your shading, easier to control. Why did you choose such a complex shape?

>> No.1758965

>>1758931
The faces book is 64 pages. Get his Life Drawing book if you want more, that book is fantastic. I recommend buying this:
http://www.bookdepository.com/Best-Bridgman-Boxed-Set-with-Bridgmans-Life-Drawing-Book-Hundred-Hands-Heads-Features-Faces-George-Bridgman/9780486459141

>> No.1758967

>>1758955
it was a study because im trying to get better. i did underestimate it though. but yeah im using .5 mec pencil so its sorta awkward to shade with until i can get a real pencil set.

other than shading hows the rest? line work? form? its it a good representation?

>> No.1758978

How do you guys pick what to draw, and where to start?

I need to practice background and stuff, but every photo I see for a study is far too complicated for me, so when I try it just goes completely to shit.

>> No.1758982
File: 100 KB, 667x800, 20090509_3792-box1jpg[1].jpg [View same] [iqdb] [saucenao] [google]
1758982

>>1758967
Linework seems a bit chicken-scratchy, but nice effort in trying to get different line-weights. That might go a bit better when the real pencil set arrives. The shading, well, in the photo you used as a reference the photographer used a front lighting behind the camera. I see you copied this shading. I wouldn't really suggest using a front light though, 3/4 lighting is more desirable. Like you see at those Bargue drawings. Because of this lighting it also gets harder to depict form. In the photo there is also not a lot of form, same in yours. The most form in your drawing is in the bigger part of the shell, the steps with the shading does give a nice amount of depth. Besides that the drawing of the shell kinda lacks the spiral. But as said before, if you want to correctly construct that, it would take quite a while, I guess.

Maybe for future drawings you could try set up a still life box, or shadow box, goes with multiple names, I guess. Pic related. Does cost stuff, most important is the lighting position and being able to clearly see the different effects of lighting. Bounce light, highlights, shadows, core shadows, etc.

>> No.1758988

>>1758965
I see, I'll search the full version of "Heads, Features and Faces" and I don't want to sound rude of act like asshole but I don't have money to buy this book you linked to. But thank you.

>> No.1758991

>>1758988
Alright I can't find it. Someone?

>> No.1759000

>>1758978
Try zooming out both the reference and canvas and just paint. Don't zoom in too close.
Also don't even bother going into the details if you can't get the thumbnail to look right. Repeat until you get it to look right first.

>> No.1759011

>>1758982
yeah ive been drawing stuff from real life with a lamp for lighting. i decided to draw the shell but didnt have one. i didnt notice the lighting in the pic until i actually tried to shade it in. it definitely threw me off. ill just put it away until i get some pencils

>> No.1759215

1. How I expand my mental library of faces?

2. Where I can get reference of skulls from all angles? I checked the sticky.

>> No.1759229

When sketching digitally do you want to draw at a smaller resolution, then bump it up when inking? For wherever reason I have a terrible time sketching at high resolutions/dpi and find it much easer when sketching at lower settings so I am able to zoom 70 to 80 percent. I can't tell if this is psychological, or if sketching at higher resolutions really does make it difficult.

>> No.1759240

>>1759215
check out the asaro head. not a skill but you dont need that anyway

>> No.1759251
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1759251

How I draw realistic stylized characters? For example pic related.

>> No.1759255
File: 3.64 MB, 3000x1695, different_angles_of_a_skull_by_clz-d64u8qh.jpg [View same] [iqdb] [saucenao] [google]
1759255

>>1759215

>> No.1759270

>>1759251
start with perspective
go to construction
learn anatomy and gesture for fluid poses

also draw from life
good luck

>> No.1759349

>>1759255
Thank you very much!

>>1759240
I will.

>> No.1759396
File: 60 KB, 1280x720, jk.jpg [View same] [iqdb] [saucenao] [google]
1759396

anybody else find her disturbingly alluring? I mean, look at that earring

>> No.1759397

>>1759396
she looks like bruce willis

>> No.1759411

>>1759397
If you think that, never become an artist.

>> No.1759417

>>1758988
...Someone?

>> No.1759444

I'm debating if I should use a mechanical pencil or wood pencil. so which one should I use?

>> No.1759459

>>1759444
Both.

>> No.1759466

My drawings are flat. How can I start drawing in "3D"? Just study perspective?

>> No.1759484

What do you guys think about cubebrush?

>> No.1759487

>>1759466

if you don't know how perspective works it's normal your drawings look like flat

>> No.1759488
File: 240 KB, 1920x1080, 1387559521516.jpg [View same] [iqdb] [saucenao] [google]
1759488

So, other than some doodling here and there, and taking some art classes in high school, I'm inexperienced and just starting out.
I'm planning on buying one of the entry-level Wacom tablets, but I don't know whether I should get the small Wacom Pen, or the medium sized Wacom Pen and Touch.
Is the small one fine, or am I going to feel restricted? Or is it a preference thing?

>> No.1759507

>>1759488
People here normally suggest getting at least a medium tablet.

I have a small Bamboo but don't use it for drawing/painting so I can't comment on that, but it does feel a bit constrained at times for some tasks so I imagine people are right in suggesting a bigger tablet.

>> No.1759524
File: 295 KB, 1920x1080, 1386706157904.jpg [View same] [iqdb] [saucenao] [google]
1759524

>>1759507
Alright, thanks. Amazon seems to be selling them new for 40 bucks under normal price, so I think I'll jump on that.

>> No.1760004

Does anybody have any good tutorials on how to draw the body in different perspective? Like top-down, from slightly above, and so on.

>> No.1760027

how to archive some line confidence, getting better at form is the answer? or just knowing more about the subject?

how to sketch in digital? everytime I try to do something i get a lot of chicken-scratch lines

>> No.1760045

>>1760027

it helps to pre visualize on the canvas the lines you're going to draw. Sometimes just wait even a few minutes before doing a single line. If you do it constantly you'll need less and less time.

>> No.1760047

Can 5-ply bristol board handle watercolor without significant buckling? Is illustration board a better choice? I need a surface that is smooth enough for inking but can still take color.

>> No.1760264

I've been trying to do gestures for the passed few weeks. I'm afraid that I could be working myself into a rut because I'm just not getting it. The concept I get and everything, but it's difficult to replicate.
How do you make a line of action for a figure that's just standing upright/ with little movement through their torso and legs? Is it basically just a vertical line with a bit of a curve to it?
How do I better manage my time when given a 1, 2, or 5 minute pose? I always find myself 'done' with there still being time left. 'Done' being all the limbs and the torso/head being drawn, and then usually I end up adding a little detail just because.
What steps do you go through when making a gesture or figure? Do you draw the angle of the hips, shoulders and knees?
Sorry if a lot of questions.

>> No.1760287
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1760287

>>1760264
Pic related, my most recent series of gestures. Pointers/critique would be much appreciated.

>> No.1760288

>>1760264
Posting your gestures will help us figure out what the problem is.

Regarding duration: don't rush through the gestures. Start with 5 min, take longer if you have to. When you can do a good gesture in 5 min, go to 3 min, etc. You'll get faster as you get better, not the other way around. Scribbling at speed is pointless.

>> No.1760294

>>1760288
Different people have argued over what's better to start with, and I always thought slower would be better. Thanks. I just posted a few drawings.

>> No.1760297

>>1760287
Too much focus on contour. Gesture should depict the direction and action of the major limbs/masses. Even if the person is merely standing upright, the gesture should capture the muscle tension that is keeping the person from slumping into a formless heap. Think opposing curves that overlap a little on the ends.

Which books/videos are you using?

>> No.1760299

>>1760297
That was from a Croquis Cafe Youtube video. I use those and stuff from Pixelovely mostly.
Yeah I feel that too about the contours. I can't help but try to mark where things are, if that makes sense.
Thanks!

>> No.1760303

>>1760297
I've also been reading a little bit of the Atlas of Human Anatomy by Stephen Rogers Peck.

>> No.1760304

>>1760299
Not bad. At least you're not using Posemaniacs.

Watch the Vilppu videos and read Hampton's book (very very carefully.) Gestures clicked for me with these two. It's like fucking magic once you get it.

>> No.1760305

>>1760304
Never even heard of Posemaniacs. But I'll check out those other guys.

>> No.1760308

I'm posting my work on Twitter, DA, etc. etc. and sometimes they get spread.
Signatures look stupid (and are often unreadable), but would it be fine to just write my name in the corner? I'd like people who don't know me be able to figure out that I made it.

>> No.1760310

whats the best way to worth through, say a bridgman book?
should i just read each page and then redraw/copy all of the figures or?

>> No.1760316

>>1760310
That's what I do.
Also throw in review time: drawing from imagination so you figure out which parts you didn't understand/remember/need to practice more.

Keep in mind this way of studying takes a hellluvalot of time...

>> No.1760323

What is the preferred way to paint atmosphere like >>1759488 and >>1759524?

>> No.1760331

>>1760310
For Bridgman in particular: http://deadoftheday.blogspot.ca/2009/07/perspiration-anatomy.html

>> No.1760368

is there any reason for a digital painter to use a wide gamut monitor?

>> No.1760441

I'd like to buy a wide variety of different brushes for an artist friend. Comrades, is there a certain site or place you can recommend?

>> No.1760514

Since my thread was deleted...

How much importance should I put in buying a decent monitor after buying a tablet? I'm almost buying one this week, really need to start painting. But will be some time to change my old LG 23" LCD monitor... Is it crucial to have a good monitor when studying or just for pro work?

>> No.1760529

>>1760514
Sounds like it got deleted for good reason, I don't think even /g/ will answer that

>> No.1760569

>>1760514
I remember that feng zhu talked about a good monitor in some video, so I assume it's relevant for pros. I've been using a shitty one for 2+ years, and I don't blame it for my faults.

>> No.1760580

>>1760514

Its very useful to have an IPS monitor and a calibrator when you're at a point where color is becoming more important in your work. Nothing pisses me off more than having pieces look so unpredictable on different monitors. The prices aren't too bad nowadays for IPS, just get one and add a calibration later.

>> No.1760590
File: 27 KB, 345x396, assman.jpg [View same] [iqdb] [saucenao] [google]
1760590

A lot of the time I try to pick up a pencil and I just...can't do it. I draw a single head and go "This is not good" and feel depressed and terrible. How do you guys just...do it?

Pick related, drew this recently but feels like I haven't improved in the last year or so.

>> No.1760591
File: 43 KB, 395x629, brewfucker.jpg [View same] [iqdb] [saucenao] [google]
1760591

More recent picture I did, this time with no reference, of Brewmaster from Dota 2.

>> No.1760594

What do you do if you lose your sense to be critical? It's not that I'm overly confident in my work, in fact it's just the opposite. My ability to meet deadlines has even begun to slip because I'm always trying to push it just a bit further and I can't see the good in anything I'm doing. I just focus on how to make it better and how to make it passable on a standard that's beyond my current working capabilities (I say this because if I do sink my time into things I can get them where I want them sometimes but I can't do it within a deadline.). I think it may be my ego convincing myself I can do better work even though it's obvious that I can't. . . I just don't know what to do anymore I feel I may lose work if I don't get over this problem soon /ic/
TL;DR how do I get over this perfectionist bullshit attitude?

>> No.1760664

>>1760590

Yeah that is pretty terrible. Try drawing like you mean it, maybe?

>> No.1760681

>>1760590
one year?
shit nigger I guarantee you haven't improved

did you even read anything?
perspective, proportion, construction, no fundamentals are present in that drawing
go back to square one
you'll get better in a day or 2 guaranteed

>> No.1760695

is it okay for a beginner to make a deviant art?

>> No.1760749

Anyone have any tips for getting into a habit of gesture drawing on a regular schedule?

Also materials to use? The sketchbook I have feels too small (8.5x11) and my tablet has too many driver issues for me to get it working regularly.

>> No.1760772

>>1760514

A good monitor is important. The monitor is the only visual connection between you and your art, the same way your tablet is the only physical connection.

>> No.1760776

>>1760749

An 18x24" pad of newsprint, a slightly larger drawing board and a bunch of charcoal pencils (or sticks if you're like me and always break the pencils). These supplies are cheap and available at any art store.

>> No.1760812

>>1760772
Makes sense. Will try to get a good one asap...

>>1760580
They're expensive at my country. Also, you really need a calibrator? I thought softwares would do the calibration for you. lol

>>1760529
It's a serious question.

>>1760590
This is really bad and shows that you probably can't draw even a cube in good perspective.

>> No.1760814

>>1760695
If you get into a group that actually critiques shit and helps you learn, yes. If you're doing it for asspats, no.

>> No.1760820

>>1760812
>Also, you really need a calibrator? I thought softwares would do the calibration for you. lol
No, the software is just there to help you do the calibration by eye. It is a pain in the ass and isn't as accurate as a calibrator. It's worth it to get one imho.

>> No.1760821

>>1760814
thats why i wanted to join so ill do that. thanks!

>> No.1760822

>>1760749
Mix it in with your other regular activities. Draw after dinner or after a shower.

I look forward to coming home and drawing all day while at work - I guess that kinda helps - so sick of work...

>> No.1760830

>>1760749

I'm a horrible procrastinator and lazy bastard. When I got into gesture drawing I just played Opie and Anthony shows to give me a goal. When they're on the air I draw, when they take a break I take a break. Works out to 3.5 hours a day, 17.5 hours a week.

>> No.1760859

Does anyone know of a good blending method for sharpies on paper?

>> No.1760862
File: 198 KB, 464x214, danmag.png [View same] [iqdb] [saucenao] [google]
1760862

WHERE THE FUCK CAN I BUY TONED SKETCHBOOKS.
You know, the ones with gray or brown paper.
I live in Denmark and these things are FUCKING IMPOSSIBLE to find anywhere, cities or online.
It's like trying to find the crusaders Ark except even more impossible.

Any danefags that know where i can get them?

>> No.1760901

Danefag here, I think you gotta order them from overseas, I have looked for them too but without luck.

>> No.1760925

>>1760862
Looking for them in netherlands as well. Only found for an overexpensive price at artschool

>> No.1760952

Is copying shit from say Bridgman's Constructive Anatomy book a good way to learn anatomy ?

>> No.1761261
File: 238 KB, 640x1136, tumblr_n5k3djuPLn1tvh51to6_1280.jpg [View same] [iqdb] [saucenao] [google]
1761261

so, what happened with wakkawa? did he an hero?

>> No.1761301
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1761301

what in the actual fuck is the thought process behind this?
>>1761261
he did a pretty neet thing like two drawthreads ago

>> No.1761322

>>1761301
it's a render made in 3D prog

>> No.1761342

Ok /ic/, this is the stupid question of the thread: how do I force myself to do a complete artwork at the mox of my thought and craft potential? not "how" to draw it, but rather "what" to draw. The thing is, I always sketch, but I dondo as many finished drawings and when I do I don't think I'm using my full brain on the idea or the composition or whatever. What I'm trying to mean is: I want to get an idea for an art piece that would push myself to the limit, an idea that would require the top of my skills. Not to the point where I can't breathe for the extreme work because I'm not looking for the physical difficulty, but rather a point where I watch my drawing and I think "wow man I can't do anything better than this at this point and there's no way to improve this drawing with my actual skills", do you know what I'm saying? is such a thing even possible? man, I'm shit at explaining...but if any of you replies I would appreciate it from the bottom of my balls.

>inb4 no replies
I'll give you a spiritual cookie if you do, Anon!

>> No.1761349

>>1761342
choose a theme
work on thumbnail sketches
It would be best if they had forced perspective, or something difficult to achieve in terms of camera view (this doesn't mean much detail)
make final sketch
decide light and ambient, temp of color
do it
a piece is never finished but if you get past the color stage and a little more then it will be fine
don't worry
and if you don't have imagination for themes then grab the first word/concept that comes to your head and work on it

>> No.1761353

>>1761342
you don't need anything specific
just an idea
for example as a challenge I had was to make a composition of each episode of the show Rocket Power showing the theme of the episode.

recently Fifa started (football world cup)
and I like 2 teams specifically, Mexico and Japan. This year Japan chose pikachu as their mascot.I pictured a Mexican player carrying pikachu on his shoulder(both in uniform). a huge spotlight on them in the middle of the field, running as if victorious with their hands to the sky.

that's 1 idea.all you have to do is think of a concept/idea that would use up all of your skills and take it to a finish.take it and render it as much as you can until you come to a stop. if the image is missing something to help you practice another skill just add it in along the way.

>> No.1761355

does anybody know what excersises they follow in fzd? i understand i wont have any of their resources or handouts but im just curious if anybody knows the drills/weekly things they do.

>> No.1761361

>>1761355
perspective exercises 24/7

>> No.1761364

>>1761355
The same stuff /ic/ do, just x10 and with less figure drawing.

I heard they majorly uses Scott Robertson's books.

>> No.1761504
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1761504

Basicly I understand perspective, but drawing stuff like this is impossible. Is there a way to draw them fast, and correct? The houses I mean. Pic related

>> No.1761520
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1761520

I have a question for follow manga artists:

I'm starting art school in the fall and am currently planning on majoring in the illustration feild. I am getting a mac book pro soon, so first question is: is this system good for illustrations? Also, any tips on which software to purchase for creating manga digitally? In addition what are some ways you help better your skills at making manga? Thanks! Here is a little doodle of my character I did on my tablet

>> No.1761521

>>1761520
I meant fellow not follow

>> No.1761526
File: 2.55 MB, 3264x2448, 2014-06-03_20-31-18_13.jpg [View same] [iqdb] [saucenao] [google]
1761526

Really does anyone know of any good methods to blend sharpies? Come on guys I have faith in you.

>> No.1761528

>>1761520
/g/ expert here, I recommend Gentoo for all your arting needs

>> No.1761530

>>1761526
Just get real art materials instead of asking for crayola tips

>> No.1761560

>>1761530
2poor4u

>> No.1761581

I suppose not many could answer this question but I'll try anyway.

Let's say you start doing commissions on HF/Tumblr/DA, and someone pays you. You finish your work and show it to him, and he says he doesn't like it at all and wants a refund. What do people do in this situation? (*it didn't happen to me, I just wonder)

>> No.1761590

>>1761581
Presumably this wouldn't happen because they would have already approved of the preliminary sketch, and they would have already paid a certain percentage up front. More so, fringe cases like this would be worked out in a contract of some sort in advance.

>> No.1761611

>>1760594
Please help ;_;

>> No.1761666

>>1761349
>>1761353
Thanks anons, I hope you enjoy your spiritual cookies.

>> No.1761672

should I be fapping before or after drawing? Before to clear your head? After as a reward for having made good art?

>> No.1761675

>>1761611
Finish you work to the best of your ability
Go study what you want to improve on afterwards
You're going to have to deal with not being able to do what you want yet or deal with not having any jobs

Good luck

>> No.1761676

>>1761590
>fringe cases like this would be worked out in a contract of some sort in advance.
This. Cancellation fee.

>> No.1761688

>>1761672
After, and dont fap too much near drawing time you will get carpal tunnel

>> No.1761738
File: 784 KB, 960x1276, gesture_June9.jpg [View same] [iqdb] [saucenao] [google]
1761738

A friend recommended that I should get used to drawing in pen if I want to improve my line quality and for the most part it has when I go back using a pencil. But for a while now, I think that my pen drawing are stiff and unappealing compared to my pencil works. Is it because I'm still not used to drawing with the pen? Or I'm I doing some thing wrong?

>> No.1761758

>>1761738
Probably just need to get as comfortable with the pen as your are the pencil. Getting confident enough you know the stroke you want to make and make it on the first try.

Other nice thing pen does is stop you from noodling around too much one on drawing (and bog down on rendering). If you mess up, you just have to draw it again. It's the repetition of seeing your mistakes and correcting in the 2nd, 3rd drawing that's really valuable.

>> No.1761760
File: 106 KB, 621x599, Shapes.png [View same] [iqdb] [saucenao] [google]
1761760

Im trying to get better at creating images rather than copying references
These Shapes and things do work, but how do I get the shapes spaced out well

>> No.1761765

>>1761760
perspective

>> No.1761775
File: 179 KB, 1005x621, Shapes and stuff.png [View same] [iqdb] [saucenao] [google]
1761775

>>1761765
You mean like this

>> No.1761778

>>1761775
not damaged but
plotting things in perspective
if that's all you've done you probably went through a quick tutorial or something
there's a book called perspective made easy or simple that would help you

>> No.1761779

>>1761778
I meant to say not samefa not damaged*
stupid auto correct

>> No.1761788

How do artists protect themselves from copyright infringement of their property and theft?

>> No.1761799

I wanna draw porn and all that lewd shit, but where do I start with actually doing it? I know how to draw what I see and relate lines and did the perspective work. Anatomy is obviously real important, but I feel like there's more that I have to learn before even making a single original creative effort on the pornographic front, and I'm just not sure where to go from here, so how should I be attacking this?

>> No.1761803

>>1761799
Got any examples

>> No.1761833

>>1761803
Unfortunately not, since I'm limited to traditional for now and don't have a scanner or reliable camera, so just any general advice geared towards my aim will do considering there's not much else to work with aside from what I've already told about myself. It would be gay/lesbian stuff in case the genre of porn impacts the answer.

>> No.1761847
File: 221 KB, 561x794, indian_red_riding_hood_by_jumei-d5lq7zi.jpg [View same] [iqdb] [saucenao] [google]
1761847

Does such thing like a tutorial to teach me how to paint like this exist? All artists that know how to paint like this never make tutorials. I'm searching but I can't find a tutorial to teach me how paint so soft, so smooth...

>> No.1761851

>>1761847
You won't find tutorials for most things you need to learn. Just analyze this piece carefully and note what kinds of marks are visible. What types of edges does he use and where? How does he group is values and why? What type of palette is he using? Ask yourself what makes his work look different from other work you admire, and even your own work.

A little bit of critical thinking goes a long way. Keep in mind that without the necessary drawing and painting skills, knowing how something is done will not suffice.

>> No.1761863

I've been studying anatomy but it's a bit tedious learning the origin and insertion points for all muscles. Will studying that really help my drawing, or is that just an autistic level of knowing?

>> No.1761893

>>1761863
It really helps your drawing people. However, it'd help if you used an anatomy book meant for artists, if you aren't already. Try Human Anatomy for Artists or something similar, where the author goes over how things work and what they're for along with breaking down the forms.

I use mine for when I don't understand something as well as I'd like. I don't know that I would go through the whole damn thing but when I see something and go "huh what the hell is that doing" it helps.

If you can't into perspective, form and gesture, however, you should work on those first before anatomy.

>> No.1761895

>>1761847
It's called learning how to make hard and soft edges, brah. Work on your brush control too.

I recommend the videos/exercises on ctrlpaint.

>> No.1761897

>>1761851
Alright, correct me if I'm wrong. I've been thinking about what you said for a while. His drawings are "lineart-less", no black lines, no dark contour. Yet, volume is defined. I don't see any edges, everything is smoothly blend. He seems to desature his colors so it looks uh... I don't know the word. Thing is, how he blend so softly? What tool he uses to blend like this? That's what I can't identify. Sorry possible errors, I'm kinda sleepy.

>> No.1761899

>>1761897
A lot of people just use basic PS hard and soft round brushes for most of their shit.

http://www.ctrlpaint.com/videos/paint-blending-practice

>> No.1761905

Does it actually matter if you do art on a Mac? I get the feeling that these days the difference between Mac and PC became miniscule and the Macfag extolling Apple was just full of shit as always.

>> No.1761906

>>1761899
I'll do my best, thanks anon.

>> No.1761909

What's a good book to teach me how clothes work?

>> No.1761917

Anyone else have massive inconsistency in the quality of their work? Sometimes I'll be able to produce something half decent, and then the other times the work will be so bad I'll close it without saving, even if I've put 2 or 3 hours into it already. It makes me incredibly pissed off.

Is it best to try and salvage really shitty work, or, if you can see it's definitely not working out, move on to something else?

>> No.1761932
File: 51 KB, 407x349, 1403133752858.jpg [View same] [iqdb] [saucenao] [google]
1761932

This isn't an art related question, rather a program related question I read on here like last week.

Does anyone know the name of that new animation program some animator is making. I saw a thread on here showing the program and a sample animation of a pig walking or something.

It's bugging the shit out of me that I can't find it. Only thing that pops up is shitty pivit animation bloatware.

>> No.1761933

>>1761932
You're better off asking /g/ m8

>> No.1761967

>>1761932
I think you're talking about this:

http://www.cartoonbrew.com/tech/animation-paper-aims-to-be-easy-to-use-software-for-drawn-animation-97654.html

>> No.1761977

>>1761917
Never polish turds. It always ends in shit or a trashed canvas.
At the same time, I don't think you should always just close it without saving when you get frustrated. While it's good that you can let go of them, you need to stop with the pissy fits and be able to come back and look at your work later and figure out what you're doing wrong. Otherwise you're just making the same mistakes over and over and never learning anything from them.

So if it's not working out, instead of moving on to something else entirely, try to figure out what your most basic problem is. It's probably one of the art fundamentals, something like perspective or form. Study what you need to study, then come back to it.

If you can't figure it out, go over them anyways, it's likely that's where your problem lies.

>> No.1761993

>>1761977
>come back to it.
By that I mean revisit the idea and redo what you had done. No polishing the turd.

>> No.1761996
File: 420 KB, 909x506, Im learndind.png [View same] [iqdb] [saucenao] [google]
1761996

Im still in the beginner stages and Chicken Scratching the fuck out of most of what I do, should I try and stop doing it soon as possible or use CS to my early advantage

>> No.1761997

>>1761996
Try to stop. If you can't put your lines in the right places, how are you going to learn about form and perspective later?

Be as accurate as you can be. Also, you need some more practice with just drawing what you see, instead of what you think you see. Try something more simple than a person, or draw a picture that is upside down to train yourself to really look at what you're doing.

>> No.1762001

>>1761997
Would you say the drawing I just did there was not very good from using a reference

>> No.1762014
File: 1.72 MB, 350x266, 1387264643869.gif [View same] [iqdb] [saucenao] [google]
1762014

Not really a art question, but I just got a sharp pain through my knuckles after drawing for about 2 hours, should I like....Stop for a while or rub it

>> No.1762016

>>1762014
Stop. Take a break for a few days, don't damage yourself.

>> No.1762017

>>1761581

"Fuck you pay me."

>>1762014

Correct your grip.

>> No.1762022

>>1762017
I do kind of curve my hand into myself
>>1762016
Its starting to die off after an hour or so now

>> No.1762029

>>1761581
you'd get your money anyways and he can go fuck himself. You don't get paid for his satisfaction, you get paid for the hours you work.
You MUST say this in the rules your clients have to read before you seal the deal.

Any changes cost extra.

>> No.1762066

I can never keep a maintainable style, I always keep drawing different each time and it gets really frustrating

>> No.1762071

>>1762029
>you'd get your money anyways and he can go fuck himself. You don't get paid for his satisfaction

I really wouldn't adopt this sort of mindset. Sure, as a semi-decent artist, you can bully around teenagers who commission you on HF or Deviantart and make them pay you even for very bad work. But if you ever work for real clients and try to pull something like this, you might still get paid for it, but long term, you'll be fucked. Half-assing a commission way below the expected standard that your portfolio suggests is a surefire way to be blacklisted and depending on the company and the art director's connections, that can burn many bridges for you.

>> No.1762106

>>1762071
change name, create new porfolio, profit

>> No.1762110

>>1762014
you shouldnt stop it, just draw through the pain. Its known as draughtsmans knuckle, evberyone gets it, pros learn to ignore it.

>> No.1762113

>>1761909
reality, take a big pieace of white cloth and study it, put it on sofa, under a lap light, see how it drops in folds etc

>> No.1762116

>>1761905
Mac is better at 2d graphics by about 20%

>> No.1762117

>>1761788
they cant, it doesnt matter, if you put your work up on the internet people wont respect it and will use it the way they like

whats important is for you to get paid and get another assignment

>> No.1762120

>>1761504
general perspective, you dont draw the perspective lines, you just draw the shapes so that perspective matches one another and doesnt look out of place

>> No.1762121

>>1760952
yes, copying from anatomy books can be very helpful

>>1760862
scour the art supply shops, office supplies, paper supplies etc, i did that and I found one brand in my 3rd world country

>> No.1762122

i have a slight pain on the lower side of the forearm what is it? its not painful but kinda annoying and doesnt feel right
pls no carpal tunnel

>> No.1762124

>>1762122
its aids

>> No.1762128

>>1762122
Do these https://www.youtube.com/watch?v=hUyMNyrOHJQ

>> No.1762193

Are there ways to find station point in a 2d image?

>> No.1762197

>>1762193
I dont know

>> No.1762254

>>1761897
>His drawings are "lineart-less", no black lines, no dark contour.
Yup
>Yet, volume is defined
He uses value and color shifts to denote volume, which is pretty standard.

>I don't see any edges, everything is smoothly blend.
Here's where you're wrong. I see a TON of variety to his edges. Your right that a lot of his interior shapes have soft-edged transitions. However, a lot of his contours have extremely crisp edges - I wouldn't be surprised if he used masks to achieve that crispness. The only exterior contour that isn't marked by a crisp edge is the lower jaw and underside of the tiger, and her torso. There are also crisp edges for all of the designs in the jewelry and fabric.

>He seems to desature his colors so it looks uh... I don't know the word.
It's a limited color palette. Gamut masking can be useful here, links related:
http://pastebin.com/rQ2EVg4J

>Thing is, how he blend so softly? What tool he uses to blend like this?
There are TONS of ways to achieve this in photoshop - use whatever you like and works for what you're doing. You could use a soft edged round brush with lowered opacity, using the eyedropper tool to pick up intermediate colors and blend them as well. You could use the smudge tool set to low strength, a chalky tip, and scattering enabled with angle jitter maximized. You could use masks and gradients. You could copymerge the final piece, duplicate it to it's own layer, and do a gausian blur. Then, mask away the areas that you want to have hard edges (or the reverse). As anon mentioned, the ctrlpaint library covers a lot of these and more.

>> No.1762255

>>1761917
What he said >>1761977

I'd also add that it helps to have a plan. Know what you're setting out to create and how you want to create it. Do your research and plan shit out with thumbnails. Having no plan is a recipe for aimless scribbling that more often leads to garbage than it leads to pieces that you're proud of. Links related:
http://pastebin.com/fZM8NdBr

>> No.1762257
File: 401 KB, 1200x1666, VOFAN.jpg [View same] [iqdb] [saucenao] [google]
1762257

How to I get lineless art kind of like pic related? Every time I try to do this my edges come out very uneven

>> No.1762260

>>1762257
use mask layers; proko have tut about them

>> No.1762263

>>1761996
>should I try and stop doing it soon as possible or use CS to my early advantage
There is literally no advantage to chicken scratching. Do some line exercises to build up your base motor control:
https://www.youtube.com/watch?v=wgDNDOKnArk
Link related. Do the assignment he mentions in the end in its entirety. Do it traditionally too. Set the tablet aside until you have established your motor control with traditional media - which are a ton easier to manipulate.

I'd also do exercises in pencil where you create discrete value scales. Grab a thin marker and a ruler, and make a 1x9cm rectangle. Divide it into 9 squares. Fill the first with as light a shade as you can while keeping it uniform. Fill the next one with a darker shade until you reach the end. The last one should be as dark a tone as possible, the middle should be inbetween, and each step should be an equal jump in value. Try the same thing in reverse (dark to light). Try it using the side of your pencil. Next do the same things again, but with a nondivided rectangle and fill it with a super smooth gradient.

Once you can control your tools, move on to accurate observation and replication of shapes (look into visual measuring techniques). Next look into perspective, form and construction. Move on from there.

>>1762001
It's an MJRanum stock photo, which are usually good for studying. A lot of the darks are too dark if you're just starting out. Stick with forms that are simpler than a figure (mugs, skillets, irons, shoes, apples, eggs).

>> No.1762266

>>1762014
Your body shouldn't ever hurt. If it does you're inviting repetitive stress injuries down the line. Take frequent breaks, and do your hand and forearm stretches.

>> No.1762268

>>1762014
>>1762266
Forgot to add:
Your grip should be so gentle that a breeze could blow away your brush/pencil. There's no reason to have a death grip over your instrument, just enough to keep it in place (which is a lot less than you think it is).

>> No.1762276
File: 1.67 MB, 444x250, 1350755199186.gif [View same] [iqdb] [saucenao] [google]
1762276

>>1762257
those legs

>> No.1762326
File: 243 KB, 1032x1346, leyendecker_1936_nightbeforechristmas.jpg [View same] [iqdb] [saucenao] [google]
1762326

How paint digitally like Leyendecker?

>> No.1762328

>>1762326
The same way you paint digitally like any other artist: observe what kind of marks they make, pay attention to their value ranges and grouping, color palette, and edge control. The rest is drawing.

>> No.1762358

>>1762326
>>1762328
Imo Leyendecker is the toughest artist to mimic digitally. His brushwork is really advanced and you can't get the same control over a digital brush. He would do marks in a single stroke and vary the pressure or slightly twist the brush as he is doing it. PS brushes have only a fraction of the dexterity/variation in markmaking that real brush has.

Seriously, the only one who I have seen do a good digi leyendecker masterstudy is Jaime, but he's on his own level.

>> No.1762404

>>1762358
agreed
I've tried doing a Leyendecker study and it became apparent that it's almost impossible if you have high standards

>> No.1762413

>>1762358
>>1762404
noobs

top kek

>> No.1762448

>>1762358
Not even with a 6D art pen? I'm looking at his work and I don't see any marks that are outright impossible to replicate digitally. Granted there are probably a few cases where you'd have to make a couple of marks instead of one.

I've also seen plenty do solid digital studies after Sargent. It's never exact, but it's certainly possible to imitate. If someone's goal is to create an exact replica, then you'd have to be working in the same medium from the get go.

Either way, I'd assume that the OP who asked the question would probably struggle to get their work to look like Leyendecker even if it was done traditionally. I interpret his question not so much as "how do I do X digitally", but "how do I do X".

>> No.1762575
File: 655 KB, 900x1246, fabric_tutorial_by_dersketchie-d4us9ca.png [View same] [iqdb] [saucenao] [google]
1762575

Can I study clothes by this reference?

>> No.1762591
File: 806 KB, 2000x3012, Sargent3WIP2.jpg [View same] [iqdb] [saucenao] [google]
1762591

>>1762413
Alright, either find a digital painting that is a study of Leyendecker and actually manages to nail down the brushwork, or do one yourself if you are so confident.

>>1762448
With a brush you have all the hairs that have a slight spring to them, and you can vary the angle of the brush with different pressure and get direct tactile feedback, and twist the brush as you do a stroke. You can have the paint flow off the brush in different manners than digitally. It can be replicated with a 6D art pen only to a degree, and it will take much more skill and effort. You probably will need around 2-4 brush strokes digitally for every one stroke traditionally.

And I dunno, I have copied both and I find Sargent easy to copy and Leyendecker makes me really struggle and in the end the result is not even satisfying. Pic related is a Sargent study I did a little while ago to show I'm not talking completely out of my ass (not entirely finished, but it shows some degree of skill I hope).

>> No.1762594
File: 289 KB, 600x800, Leyendecker2.jpg [View same] [iqdb] [saucenao] [google]
1762594

>>1762591
And an old Leyendecker study for comparison. Shit is way harder to do and you are forced to resort to doing like 5 strokes for every one of his which defeats the purpose.

>> No.1762652

Which programs have line assistance to help straighten out lines when drawing?

>> No.1762669

>>1762594

art noob here. why do you copy old painters works? does it actually help at all in your own original works?

>> No.1762674

>>1762669
Yeah it basically just teaches you about what to exaggerate or downplay in art. Or certain effects that looks good. I dunno, try copying a few and you will learn things. Especially stuff like edgework which is hard to learn.

>> No.1762707
File: 199 KB, 600x881, 8-4-2008.jpg [View same] [iqdb] [saucenao] [google]
1762707

>>1762413
keep in mind that a proper master study is a direct replica (which is different than a photostudy because you're learning different things)
please attempt to make a study of his work and post it
in just a few strokes you'll find out why he is one of the hardest to replicate digitally
>Shit is way harder to do and you are forced to resort to doing like 5 strokes for every one of his which defeats the purpose.
exactly

here's jaime-sama's study for reference
I could jack off to those brushstrokes

>> No.1762709

>>1759411
>aw man i like female bruce willis
>lol looks like die hard guy
>never be artist u scum

>> No.1762711

>>1762707

Looks like he pooped out on the dress

>> No.1762720

Should i read Drawing the Head and Hands first or Figure Drawing For All It's Worth ?

>> No.1762721

>>1762720

Do you feel like you're ready for either?

Also Hogarth has the better book about hands IMO

>> No.1762724

>>1762721
Well I think i'm ready what would be the preceding books to those, or how would i gauge my readiness?

>> No.1762727

>>1762724
sticky

>> No.1762730

>>1762727
well it says fun with a pencil then perspective and i know basic perspective enough and want to get better at drawing people so am i fine starting the two Loomis books i mentioned in >>1762720

>> No.1762793
File: 33 KB, 469x383, Phat ass.png [View same] [iqdb] [saucenao] [google]
1762793

How is this for a fat bottomed girl, I feel as if the legs are to thick

>> No.1762802

>>1762793
It's a bunch of bullshit is what it is.

Go read the sticky and study, you're better than that.

>> No.1762812

>>1762793
if its from memory - its terrible
if it is from reference - holy fuck go kill yourself


...or download and ABSORB "drawing on the right side of the brain" - at your level you will make huge progress in a few days

>> No.1762813

>>1762812
>if its
>if it is
wtf me

btw someone explain me how to post a download link in here without triggering the auto-ban, ill upload drawing on the right side of the brain if anyone is interested

>> No.1762814

>>1762812
No reference, just me trying to think of a pose, im trying to get away from the idea of copying and branching out

>> No.1762825

>>1762814
well copying is not that bad at all. in the end when you draw from imagination you are effectively copying the image you are (trying / struggling) to see in your head
being able to copy a picture accurately is absolutely necessary - for that the mentioned book
as to coming up with poses on your own - build a visual library by looking and copying reference (google gesture reference - do 10 - 20 of them a day, each within 60 seconds or so)

>> No.1762829

>>1762814
You do realize that before you can make shit up on your own you have to actually learn the subject right?

Even people that don't use models for their drawings still do gesture drawing warmups every day, or use a mannequin to make sure the pose works.

>> No.1762839

>>1762825
>when you draw from imagination you are effectively copying the image you are (trying / struggling) to see in your head
No. When you draw from imagination you are using your knowledge from previous studies to piece something together.

Anyone can have an image in their head and try to draw it. Being successful at drawing from imagination requires a shitload of hard work.

>> No.1762853

>>1762839
>implying i said its easy

other than that i agree with you
maybe i derped while putting my superior intelect into written form

>> No.1762873

why does everyone post single download links to art books instead of putting everything into mediafire and people can browse in there?
just curious as i plan on gathering some books and sharing them here via this second method
is it disadvantageous? dangerous? party van incoming for sharing copyrighted material?
because i think this is way more convenient

>> No.1762874
File: 21 KB, 340x277, 1389012295163.jpg [View same] [iqdb] [saucenao] [google]
1762874

With the test of Copying Picasso’s Igor Stravinsky, should I look at it right way up and draw it upside down, or look at it upside down and try to copy

>> No.1762875

>>1762814
If the pose you were thinking of was legs going into pvc piping at a 90 degree angle then it's pretty spot on.

>> No.1762876

>>1762874
the latter

>> No.1762878

>>1762875
Okay, because I was doing the first and my brain was starting to hurt

>> No.1762880

>>1762878
Was meant to reply to >>1762876

>> No.1762881

>>1762853
Probably derps from both of us. I've been drinking tonight.

>> No.1762971
File: 481 KB, 1600x531, image.jpg [View same] [iqdb] [saucenao] [google]
1762971

What's the best watercolor to use? I'm using Reeves since it was on sale and I'm new to watercolor and honestly the pigments are so bland most of the time.

Also any ideas for vertical sketchbook composition? I bought a vertical sketchbook and was stuck with it. I wish I had a horizontal or landscape book to play with.

>> No.1763014

So some dude wants me to basically copy a picture of him and his girlfriend. DinA4 pencil or graphite. What should I tell him is the price?
I wil probably need 4 hours or something if not more. (redoing it, etc.)

>> No.1763138

>>1762971
I use reeves and it's ok for sketching aside from the ultramarine being weak and dull. as for the best watercolor you should start investing in artist grade which one tube can cost the same as the whole reeves set or even more.

here are some brands http://www.handprint.com/HP/WCL/pigmt2.html you can look at.

>> No.1763139

>>1763014
tell him to bring you a coke, some frozen pizzas and let you honk his gfs tits once

>> No.1763140
File: 42 KB, 183x210, Takakaka.png [View same] [iqdb] [saucenao] [google]
1763140

>>1763139
You drive a soft Bargain

>> No.1763185

>>1763139
I would totally go for the coke and pizza but since he tricks people into cable contracts I wanted to charge him a bit.

>> No.1763229

>>1762873
isn't that the same thing lol

>> No.1763363

>>1763185
do you have any books on art you want to buy? pick 2 or 3 and make him pay for them
>>1763229
no - i mean putting everything one / /ic/ has gathered and put it into one mediafire folder, which will never be put down
all i see are like 30 links gathered where you fear that the next one you click on the owner has deleted it

>> No.1763370

>>1763363
Seperate links are better because dealing with upload service bullshit is a hassle not worth paying for.

>> No.1763390

>>1763014
Figure out how much your time is worth. How much do you value an hour of your time doing work for someone else? Factor in the cost of materials too.

I like his idea: >>1763363

>> No.1763392

What do you guys think of placing the ref right next to your canvas and then using horizontal measuring lines straight off the ref? Am I cheating myself doing this?

>> No.1763398

>>1763392
Try to do that across two monitors, or for life studies. I think it makes it a little too easy to spot errors (both in placing landmarks and judging colors). Generally speaking, the more you have to concentrate when doing a study, the more you'll learn/retain.

>> No.1763405

>>1763392
That's what the Sight Size Method is. Personally I am very against the method because you become reliant on tools and 2d observation, when you should focus more on thinking in 3d and understanding rather than copying 2d shapes. But if you are very beginner and still cannot copy something accurately without doing this, then perhaps it is an okay method to start with, just don't rely on it and don't use it every time.

>> No.1763412

>>1763405
>>1763398

What do you guys recommend in terms of measuring? I hear comparative measurement is really good.

>> No.1763413

I went through a rough patch last year regarding food and body issues. Lately things have been getting bad again, and it's fucking up my 'ideals' of body proportions. Even if I draw chubby people I tend to make them smaller by a sub-concious accident. I'm not even mediocore by /ic/'s standards, so warping these vital studies to fit my "standard" is stopping me from improving.

How long until this goes away? Any tips? Don't get me wrong, bigger people are more interesting to draw, but.. these past few months I can't bring myself to look at them in a stable way.

>> No.1763419

>>1763412
Most people do comparative. It's just the standard way of drawing. Just observe angles carefully, use positive/negative shape, and also try to construct and think of the 3d forms.

>> No.1763432

>>1763419
>also try to construct and think of the 3d forms

When I do comparative measurement from 2D refs, my brain just completely stops thinking in 3D, and just thinks purely in 2D shapes/contours.

>> No.1763437

>>1763432
Hm you can start by blocking in a basic 2d shape of it, and then draw some cross contour lines over it, that should get you thinking of the 3d forms more. Bonus points if you draw all the way through the forms.

>> No.1763449

>>1763437
That's a good idea. Thanks for all the help!

>> No.1763453

>>1763413
Draw a wide variety of people. Big, small, fat, skinny. Just be objective with your measuring. Don't think of your subject as people at first but as shapes and forms that can move.

>> No.1763492

anyone got any thoughts on extreme fear of drawing / painting?
i cant pick up on any of the tons of ideas i have because i am terrified of it turning out badly
>inb4 everyone makes mistakes
i know that - its not a "literal" fear where i think "this will turn out badly so i wont even start"
its more underlying (i dont even know how to paraphrase it myself)
all this supported by depression, anxiety, yadda yadda

>> No.1763532

If I just draw, no matter the subject, without following any book or video I'll improve? I want to be good, but I'm so tired of trying hard and failing hard.

>> No.1763534

>>1763532
Depends. If you are drawing from your head only you will likely not improve much at all, maybe a bit on line confidence or something.

If you draw from reference a lot and life, then you will improve so long as you always focus on quality and are harsh on yourself.

That being said, it is always a good idea to read books and watch videos, you will learn a lot that you can put into practice to make your art better.

>> No.1763557

>>1763534
Shit anon you make me feel even worse.

>> No.1763570

>>1763532
You're not going to become great without actually trying, sorry buddy.

>> No.1763594

>>1763570
Oh dear anon, I'm trying. You have no idea.

>> No.1763602

Whats so great about Ms5 because so far it's not as good as how I have my SAI set up

>> No.1763629

>>1763532

I think the next step is coming to grips with failure and viewing it as an opportunity to learn and get stronger. You're 1 hard failure closer to getting to where you want to go.

There's no way around eating shit

>> No.1763635

I'm experimenting a very weird phase where I'm trying some new ideas and stuff, and I'm enjoying the creative process, however when I search for similar pictures on the internet I don't have the same joy at all and I almost feel repelled for the stuff, as if I don't actually want to end doing the things I'm enjoying to try after I see other people's similar stuff. What the fuck, /ic/, does that ever happen to you?

>> No.1763665

yo is it just me or do photos end up looking more 3d when you look at them with 1 eye?

or is a nigga goin crazy

>> No.1763723

I don't mean to be an asshole asking this but why good artists leave ic? Why we don't see good artist for more than few threads here?

>> No.1763725

>>1763723
I think it's because /ic/ is the grinding zone, you git gud here or wherever you want. But when they are good enough to get a job with it or something, I would expect them to have no time (or reason) to post on /ic/, but that's just what I think.

>> No.1763731

Anybody have a good figure construction guide on how to attach legs to the torso?
Can't draw it from my imagination at all.
>shit English. Sorry.

>> No.1763739

>>1763731
Vilppu, Hampton, Bridgman.

Learn pelvis anatomy.

>> No.1763761
File: 73 KB, 688x921, bammes.jpg [View same] [iqdb] [saucenao] [google]
1763761

>>1763739
Bammes is the best for the pelvis imo

>> No.1763762
File: 33 KB, 601x379, bammes2.jpg [View same] [iqdb] [saucenao] [google]
1763762

>>1763761

>> No.1763763
File: 87 KB, 736x968, 89ef95e435df156ebb0951be947e1973.jpg [View same] [iqdb] [saucenao] [google]
1763763

How do I reilly head?

>> No.1763764
File: 45 KB, 606x367, bammes3.jpg [View same] [iqdb] [saucenao] [google]
1763764

>>1763762

>> No.1763765
File: 88 KB, 643x820, bammes4.jpg [View same] [iqdb] [saucenao] [google]
1763765

>>1763764

>> No.1763766
File: 41 KB, 406x705, bammes5.jpg [View same] [iqdb] [saucenao] [google]
1763766

>>1763765

>> No.1763768
File: 61 KB, 547x820, bammes6.jpg [View same] [iqdb] [saucenao] [google]
1763768

>>1763766

>> No.1763771

Possibly not related to /ic/, but maybe someone has tips. How do you develop an engaging story?

>> No.1763772

>>1763763
http://www.conceptart.org/forums/showthread.php/117915-Guidelines/page3
Scroll down and the one with the green lines on it has a good explanation. Also try drawing the lines as an overlay over various heads and you will start to see what the lines mean and do. Make sure to draw from side to side, like with the circular lines around the mouth do not draw one side then the other, draw through and connect the two sides of the face in one go so it is mirrored properly.

>> No.1763774

>>1763772
Thank you!

>> No.1763775
File: 63 KB, 501x640, 127566462361.jpg [View same] [iqdb] [saucenao] [google]
1763775

What loomis book is that pic from?

>> No.1763785

>>1763775
"drawing the head and hands" first chapter

>> No.1763790

>>1763771
Homo Fictus is what you should aim for. Beyond that, James Frey's How To Write A Damn Good Novel should help you.

Remember when some anon told you to carry a notebook with you? Do that.

>> No.1763838
File: 43 KB, 375x750, 1.jpg [View same] [iqdb] [saucenao] [google]
1763838

So I started drawing earlier this Tuesday, and have been doing at least several drawings per day. I read the sticky, and have been studying Loomis. I'm focusing on Digital art, but I try to draw from life as well.
I feel like I picked on several things in the process:
1. Start at the background and work your way to the foreground.
2. Have a 'keystone' where everything else in the picture is drawn in relation to its position from it.
3. It's okay to draw things a little bit smaller, because (for example) a house drawn too big will take up more space than intended (although this just may be my lack of perspective).
How right/wrong are each of these? I'd hate to start developing into a method that's bad practice.

>> No.1763844

I'm learning perspective I'm actually having some fun with it. But I have few questions...

1. Any book besides "perspective made easy"? I'm so dumb, this book is hard for me.
2. What's an effective way to practice perspective? And make it a second nature for me? I'm currently just drawing buildings.
3. After I do all this complicated stuff, I'll be able to draw better faces? Be honest.

>> No.1763846

>>1763844
>1. Any book besides "perspective made easy"? I'm so dumb, this book is hard for me.
Are you not understanding it, or do you just suck?
If it's the latter (and most likely), just go at it
>2. What's an effective way to practice perspective? And make it a second nature for me? I'm currently just drawing buildings.
I personally drew a lot of blocky robots. Just put it to practice by figure drawing, simplifying vehicles and aircrafts, etc.
>3. After I do all this complicated stuff, I'll be able to draw better faces? Be honest.
Better at constructing faces, yes. Perspective is one of the most basic fundamentals.

>> No.1763850

>>1763846
>Are you not understanding it, or do you just suck?
>If it's the latter (and most likely), just go at it
Eh, a little of both I think. Guess I'll look for some videos about it to make things easy.

>I personally drew a lot of blocky robots. Just put it to practice by figure drawing, simplifying vehicles and aircrafts, etc.
Good idea, draw some airplanes sounds fun. Sorry asking something like this, but like I said, I'm kinda dumb. How exactly can I draw airplanes using perspective?

>Better at constructing faces, yes. Perspective is one of the most basic fundamentals.
Can't wait til I master perspective then.

>> No.1763856
File: 82 KB, 640x480, things.png [View same] [iqdb] [saucenao] [google]
1763856

>>1763838
On number three, what do you mean by smaller? If you mean shrinking the whole thing on a scale (changing house to person ratio from 100x100:10x60 to 10x10:1x6, if that makes sense), then yeah, as long as the composition is still good.
However, if you mean shrinking specific objects or limbs so that they fit in the borders (and some people have done that before), then that's a really bad idea. Always try to keep proportions, and if something important isn't fitting in the border, 'zoom out' and retry. Crap doodle attached to clarify.
Not sure how much sense any of that made, if at all.

>> No.1763916
File: 1.68 MB, 400x225, 1.gif [View same] [iqdb] [saucenao] [google]
1763916

>>1763856
Yeah, it did.
What I meant was in terms of shrinking a specific object, but not in the sense of trying to fit it into the canvas; it would be more for just initially sketching it out as a tiny bit smaller than what my original sketch would have been, so that I don't accidentally make it too large. A smaller house in the distance seems more believable than a larger house.
But as I think about it, this just seems to be a gateway to bad habits. I should just work on getting better at accurately determining proportions, and ratios as you said.
What did you think of the first two points?

>> No.1763917

test

>> No.1763920

>>1763771
Read Story by McKee (cinema but it still works) and McCloud's books.

>> No.1763923

>>1763844
>Any book besides "perspective made easy"?
Perspective for comic book artists by Chelsea.

>> No.1763928

>>1763916
Starting with the background is a good idea, although I rarely do it that way because I'm a bit of a piece of shit. I rarely finish a picture enough to where I add a background at all though. I'm kind of terrible in some respects and kind of great in others.
My motto is draw from the back, ink from the front.
Although I've never really heard about a keystone. I may have heard it with different phraseology though. Please explain?

>> No.1763957
File: 2.58 MB, 350x197, 1378564602212.gif [View same] [iqdb] [saucenao] [google]
1763957

>>1763928
A keystone as in everything is sort of 'centered' around that object, but necessarily in that term...
For example, let's say I was doing a drawing of a New York street in the middle of the night. I would pick a lamp post to be my 'keystone', and I would judge the proper placement of objects based on its placement in relation to that lamp post. So if there was a trash can that was just to the right of it, I would know exactly where to put it into the drawing; I would never have to worry about where I need to put the houses, or the sidewalk, or a hobo jerking off in the alley, because I would always consult how much higher, lower, and farther away it was from that lamp post.
Although, I should probably consider its relation with everything in the picture and not just one focal point.

>> No.1763980

How do I grind? I can't go out and take life drawing courses due to lack of funds, should I just work from posemaniacs and loomis? I know I SHOULD be grinding, but it's not fun for me. I don't want to be content with drawing monsters and silly faces all the time; I really want to learn to draw people real good.

>> No.1763992

>>1763980
sorry buddy but you're gonna have to do quite a bit of shit you won't like if you really wanna git rill gud, no matter your aim

bite the bullet and learn to suffer some, no easy way about it

>> No.1764000

>>1763980
>should I just work from posemaniacs and loomis?
NO!

Don't just study Loomis. Study Vilppu, study Bridgman, study Hampton, as well as a myriad of other reputable sources out there (though these are the easiest to get you started). Regardless, all of them are intended as supplements to, not replacements for life drawing.

And studying posemaniacs is NOT life drawing. You have to be relatively along your path to make use of it, because you won't yet know where those models deviate from real figures and why. Go draw people in parks, at libraries, on public transportation, at coffee shops, etc. Opt for photos instead of posemaniacs, but stick with ones that have minimal lens distortion and photoshoppery. If you can't tell what refs fit those criteria, start off using the ones on mjranum's stock photography, as the vast majority of them fit that bill.

As for 'grinding', you should always be thinking critically with everything you create, whether it's from imagination, life or photo. If you don't know the 'whys' behind certain things, go figure them out. If you're not stretching beyond your comfort zone, you aren't learning shit and chances are you're wasting most of your time.

>> No.1764002

>>1763957
Yeah, that sounds right to me. Since I haven't done many detailed scenes, as I mentioned, I don't really have experience with it though. Although, using your example, if I was making the city I would probably start with the buildings and sidewalks along a river or main street and do the little things later, but that's because I need X and Y axes to feel like my life is going anywhere. If I made a room I would draw the floor, then the bed in the corner then the dresser next to it and the cabinet in the next corner etc., basing each item off the dimensions of the nearest one. Also,
>or a hobo jerking off in the alley
I love your attention to detail!
>>1763980
If you can't afford life drawing, it doesn't mean you can't draw from life. Ask a friend or family member if they would stay still for a bit while you draw them, or find situations in which someone is already still enough, like someone at the movies or a hobo sleeping on a park bench. You can draw yourself in a mirror, and if you get bored you could make a game of it with a friend "dude i bet you can't hold a spiderman pose for forty-five minutes" "YOU'RE ON! *climbs up rafters*" Meanwhile, you can practice gesture drawing almost literally anywhere, anytime, and it will improve your confidence a lot. If you think about it enough, there's really no excuse not to draw from life in /some/ way. Now get out there and stare creepily at sleeping hobos!

>> No.1764004
File: 1.05 MB, 1536x2048, image.jpg [View same] [iqdb] [saucenao] [google]
1764004

>>1763138
Thanks. I was looking into some Sennelier pigments. They are hefty price wise but I like how vibrant they are. If I do buy them, which are the essential colors to buy? I have cobalt blue, ultramarine, cadmium red, bright red, cadmium yellow orange and yellow orange in mind but I need to make sure I have enough pigments for the different temperatures.

Also are there any watercolor techniques I should know? I hate how this came out, but I know I'm a beginner with watercolor and this is to be expected

>> No.1764012

>>1758602
I want to make a sketchbook thread to keep track of progress and meet other artists. I'm not sure where to go though. I don't really want to use conceptart.org because a lot of people seem to think it's going downhill.
I was thinking of somewhere like permanoobs or the sycra.net forum?
I'm leaning more towards Sycra simply because I'm taking a class from him and I really enjoy his videos, but I don't really know if his forum is popular or a good place to keep a sketchbook.
I don't know anything about permanoobs, just that /ic/ seems to have mixed feelings towards it.
I plan on updating the sketchbook daily so I want to pick the best place.
If anyone has any opinions I'd appreciate it.

>> No.1764016
File: 834 KB, 552x800, Shunpei-Rhythm.png [View same] [iqdb] [saucenao] [google]
1764016

>>1764004
*different anon* A flat wash is when you apply the watercolour in straight, even lines from top to bottom on dry paper to get a flat colour for an area.
A graded wash is the same, but using either more water or more pigment as you go to get a gradient effect, also on dry paper.
I forget the term, but you can do two flat washes of different colours on top of eachother to get a nice layered effect. For instance, blue on top of green could be good for an underwater scene, especially due to the inconsistent nature of watercolour which means you'll have fair variances in colour for a natural appearance. The second coat should only be applied once the first one is dry.
^ Those things should be done with the paper at a slight tilt so that the water and excess colour can be controlled more easily.
Any places you want to stay white, you should make note of and not touch. They /have/ white watercolour paint, but I've heard it sucks so yeah.
You can sprinkle salt, sugar, and other things onto the paper while it's wet so that when it's dry you can wipe it off and you'll have lighter speckled textures. Good for rocks and stuff!
A 'bloom' is when you drop water onto a coloured area that's still wet to get a lighter splotch. Or drop colour onto a plain area that's been wetted. It's good for things like clouds or vaguely floral patterns and stuff like that, but you can't really control it too well. The paper should be flat unless you want the drop to drip downward.
If you have too much water in one spot, you can soak it up with your brush, very carefully with a tissue, or see what happens and call it creative genius!
You will never get anything precise so don't try to, always work from the background forward, and do your undersketch in the absolute lightest lines possible.
There are also watercolour pencils, which you can use by applying in the same way as normal coloured pencils and then wetting with a brush.
Hope it helps!

>> No.1764025

>>1764016

Wow! Thank you so much, that was extremely helpful! I don't even know what I'm doing most of the time. I always wondered how water colorists got those defined edges fr water colors. I know white should be from the time of the paper, but why is white watercolor paint made then? Thanks for your help, that was informative!

>> No.1764035

>>1764025
Possible reasons for white watercolours;
1). For use on toned surfaces 2). To feel complete 3). Because people really wanted it for fixing their mistakes
Probably 3. Personally I like my white watercolour /pencil/ because I can lick the tip of it for sharp highlights over ink. Also, I've found that I can get pretty okay results from a kid's watercolour set if I mix the colours with the brush and use daringly small amounts of water for dark areas, so if you don't feel shame you could practice with that before investing in a professional set. I do a lot of things the unorthodox way and it rarely fails me!
Anyway, I'm glad I could help! I hope you have fun with the medium!

>> No.1764039

Ive been reading alot of people advising How To Draw by Scott Robertson and I learned its largely based on vehicle contruction and perspective. Would this book still help me with other more organic things like figure drawing?
I heard FZD uses it alot and they seem to know their shit.

>> No.1764056

>>1763492
no one?

>> No.1764057

>>1764039
>I heard FZD uses it alot and they seem to know their shit.
FZD doesn't look that good regarding organic stuff.

>> No.1764083

>>1758602
How do i set my brush for b/w studies?
here's how i tried to do it, i'm sure there is a better way.
100% Opacity
30-40% Flux
Opacity pressure sensibilty ON
Color picking from a 5 values palette

>> No.1764096

>>1764083
>colour picking from a 5 values palette
You don't need this. Completely pick your values manually.
>flux
Flow you mean? Keep that near 80-100%.

>> No.1764102

That is because Scott Robertson is a designer, not a figurative artist. It's a great source to study perspective, even if you don't want to design cars.

>> No.1764234
File: 87 KB, 886x732, ps.jpg [View same] [iqdb] [saucenao] [google]
1764234

>>1764096
yes, i meant flow.
Btw i think color picking from a values bar like pic is working, thanks

>> No.1764356

can someone explain wtf is flow.I use it in PS to blend colors, but idk how it works
and short explanations don't help
ie it's like ink, doesn't help

>> No.1764365
File: 114 KB, 1024x658, BrKD952CMAAKSXK.jpg [View same] [iqdb] [saucenao] [google]
1764365

Why can't I draw gestures? I really put effort in them, but at the end I notice that even so, unconsciously, I focus much more on contours than the flow. I've watched and read through Villpu, Micheal Hampton, Proko, but I don't know what to do, what's my issue? ;_;

>> No.1764382

What's the absolute best beginner resource? I just tried going through Keys to Drawing and it felt really over my head. I plan to go through Drawing on the right side of the brain but I'm curious as to if there's anything more basic.

>> No.1764410

>>1764356
Let's say you have a basic round brush.

If you lower the opacity, the brush becomes more transparent. A single stroke will have it's maximum opacity capped at whatever percentage you set it to. To exceed that opacity cap, you would have to lay down multiple separate strokes that build off of each other.

If you lower the flow, the brush becomes more transparent. A single stroke can build up on itself and become more opaque as you drag the stroke around. If you place a single mark, it's opacity will be whatever you set the cap to. If you a single small, circular motion you can build up color until you reach 100% opacity - past whatever cap you set. Essentially, flow as a percentage represents how much medium is being applied as you brush in a single stroke. Also, if you enable airbrush then the single stroke can slowly build in opacity until it reaches 100% without you having to move the brush around.

tldr; experiment and see what it does

>> No.1764419

>>1764365
You might want to look up Nikolaides book on gesture drawing. Now I know many people consider him shit and I would agree that his wild scribbly approach is pretty much worthless on its own, BUT if you treat it as just an exercise to loosen up, it can do you a world of good.

The theory is that if your drawings are too stiff and contour-heavy, you do the exact opposite extreme, where they become so loose and scribbly that they are nothing like a contour and only describe the movement and flow of the figure. This is actually an exercise they teach in many animation classes. In order to teach artists to loosen up and to exaggerate without fear and restraint, they make them do it to an extreme that looks grotesque and really stupid on its own, but again, it's just an exercise, not a way to approach an actual drawing.

>> No.1764422

>>1764410
thanks for the reply
is there a reason why I shouldn't use opacity to blend?
haven't tried though

>> No.1764460
File: 39 KB, 978x428, 6.27.14a.jpg [View same] [iqdb] [saucenao] [google]
1764460

I am confused on why >>1764365 says s/he can't draw gestures. Those aren't gestures? Maybe I'm not understanding what gestures are. I see contours and outlines used to draw the movement - or potential of movement - of a figure. Isn't movement what a gesture is supposed to convey?

Is [pic] gestures, then?

Sorry, I'm not trying to be a little shit. Genuinely confused.

>> No.1764477

>>1764419
Will give a look at that, hopefully it will help.
>>1764460
Well, gestures aren't that much as contours and outlines as the movement, or story, of the figure. That's what I believe, and that's why I believe I'm drawing them wrong.
I am a beginner, but yours seem more like constructions than gestures. You should give a look at Proko's gesture video, I believe he explains them pretty well. After that you could give a look at Vilppu's Drawing Manual or at Micheal Hamptons.

>> No.1764483

>>1764422
I use opacity to blend. I generally keep opacity and flow at 100%, and set only opacity to pressure control.

There are countless ways to blend. Use what works best for you in the given situation.

>> No.1764524

i'm looking for that picture of a face sculpture using no round shapes, just flat surfaces. it's posted a lot here

>> No.1764529
File: 127 KB, 931x1280, attachment.jpg [View same] [iqdb] [saucenao] [google]
1764529

>>1764477
Yeah, those weren't meant to be gestures. Dicking around with poses while at work til I saw your post and made me doubt myself.

Yours did look like gestures to me -- I mean, you have contours and outlines, but so does [pic] and aren't those considered gestures as well?

>> No.1764770

Hey guys im having trouble with line work on wacom tablet. Are there any special techniques for strokes, holding the pen, etc? (I remember relearning how to hold pencil after Vilppu lectures so maybe for a tablet there is some useful info as well)

>> No.1764816
File: 503 KB, 250x188, 1403386607682.gif [View same] [iqdb] [saucenao] [google]
1764816

>>1758602
Tones are killing me
I do a lot of things from imagination. But everytime, my Tones come out looking really low contrast and crappy and I cant seem to pull it off well enough.

What is the best way to practice tone?

>> No.1764820

>>1764770

try using larger sweeping strokes, try use you elbow and whole arm to draw,
don't look right?
Ctrl-Z
Draw again
Rinse, Repeat.

>>1764816

Try drawing something that really pushes a high contrast.
When I'm having trouble with one thing that i keep doing wrong, I draw the complete opposite of what I'm doing wrong, and really exaggerate it.
It often helps me see clear what I'm doing wrong.

>> No.1764821
File: 794 KB, 1920x1080, 1380906392318.jpg [View same] [iqdb] [saucenao] [google]
1764821

>>1764524
You mean an asaro head? There are plenty of pictures of those sculptures around, not sure which one exactly you mean. Just google the term and you'll find plenty.

>> No.1764858
File: 15 KB, 240x182, 6890639054_46aecc6ccc_m.jpg [View same] [iqdb] [saucenao] [google]
1764858

>>1758602

Should I go to an atelier if I want to become a concept artist? I like the rendering results of copying casts and statues, but the workflow seems more about copying mindlessly than about learning how light and shadow works around form and applying it to your works from imagination. Some artist seem to know exactly how shadow will work and they shadow-map in a way that seems almost intuitive.

Do you develop a 6th sense about it after copying them?

>> No.1764911

I'm a beginner, and does drawing become a sot of mindless action after a while?
I learned how to program a year ago and now i procrastinate by doing that instead and it's my go-to brain-dead activity that i can spend literally 8 hours straight on, is it the same for drawing?

>> No.1764968

>>1764821
never knew there was a name for it, thanks!

>> No.1765084

There's over 300 posts already, someone should make a new thread.

>tfw it can't be me because I can't post pics from my phone and you need to upload one to make new thread

>> No.1765116

>>1765084
>tfw when you're Perma banned and can only post through your 4g phone

>> No.1765127

New thread

>>1765126
>>1765126
>>1765126

>> No.1765308

>>1764858
It's learning how to draw what you see. That way when you get to the more complicated stuff you're going to be accurate.

I'm going to be going to a school that works like an atelier, fucking psyched.