[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/ic/ - Artwork/Critique


View post   

File: 263 KB, 640x360, download (1).png [View same] [iqdb] [saucenao] [google]
1712016 No.1712016 [Reply] [Original]

Previous thread: >>>>1709954


Post your current drawing here and give constructive critiques to others!
Please make sure your posted image is clear and is under 1500 x 1500 pixels in size.
If you want critique on a drawing from the previous thread, you can delete it there and repost in this one.

>dA /ic/ group :
4chan-ic.deviantart.com

>IRC : Server :
irc://irc.rizon.net/
Channel: #/ic/

>/ic/ Resources/Reference/Downloads/Links:

>General resources :
sites.google.com/site/4chanic/
sites.google.com/site/artandwhatnot/
characterdesigns.com/
crimsondaggers.com/forum/thread-3.html
finaltrinity.tumblr.com/post/13163064364/art-references-tumblr-accounts

>fellowBro's books :
mediafire.com/?i44dwzkf9j9n8

>Figure Drawing Tool:
pixelovely.com/gesture/figuredrawing.php
posemaniacs.com/

>Photoshop Brushes
cgsociety.org/index.php/CGSFeatures/CGSFeatureSpecial/tower_of_evil
cghub.com/scripts/category/brushes-1/
pandemoniumart.net/brushes

>> No.1712018 [DELETED] 

>>1709954

>> No.1712021

>>1712006

>> No.1712030

>>1711885

>> No.1712033
File: 957 KB, 900x1391, witch2.jpg [View same] [iqdb] [saucenao] [google]
1712033

i haven't worked on the hands, just been sorta tapping at this while in class. Is the blue light a good addition?

>> No.1712034 [DELETED] 
File: 552 KB, 800x499, ipodstudy.png [View same] [iqdb] [saucenao] [google]
1712034

>> No.1712039
File: 198 KB, 1008x1296, flowergirlbw.jpg [View same] [iqdb] [saucenao] [google]
1712039

Hey, guys.

Just "finished" this one for a sketch request...

I've recently started to aim towards semi-realism (I hope that I can actually draw in the long run, as of now it's a lot of references and copying...)

And I'd like to know if you guys have any advice.

I'm open to being torn apart.

>> No.1712057

>>1712039
learn2hands faget, once and for all
features are somewhat floating around too, I suspect if she had another eye, you'd misplace it. On the first glance it's quite cute though, but your issues are showing (have you read the sticky?).

>> No.1712060

>>1712033
On those small guys the blue is too fucking bright, it doesn't make any sense, is there a blue light source? Because I don't see it, at least on the woman her robe looks kinda blue anyway but on the little guys it's too harsh

>> No.1712065
File: 138 KB, 600x800, mel milton15.jpg [View same] [iqdb] [saucenao] [google]
1712065

>>1712039
You could do with more variation in your line weight, use the thickness of the lines to show form or shadow or lead the eye where you want it to go. Check out Mel Milton for sweet lines like that, ignore the different style and learn what you can of the technique, pic related. I also second the anon complaining about the hands, and point out that even if those are just lay-ins for where the finished hand will go later, it's way way too small. Maybe you find itty bitty hands cute, whatever, but they shouldn't be freakishly small. There's some problems with other placements like the ear pushing too far forward, neck too long, far side of face too thick for this angle, but you will learn more by finding these yourself and then fixing them. Usually a good idea to look back at a drawing the next day and consciously measure and double-check things in your head to see what lines up and what is off. Keep at it anon.

>> No.1712066
File: 461 KB, 2100x1500, 04-22-14.png [View same] [iqdb] [saucenao] [google]
1712066

any thoughts before i continue?

>> No.1712069

>>1712066
yea, stop.

>> No.1712085

>>1712057
Yeah, I've read it.

I've improved on hands a lot lately, but I really need to get them right. The proportions, construction and all. that's coming with practice.

The character had the hair over her eye originally, I'm pretty confident in my skeletons.
I had cleaned up most obvious guidelines, but you might be able to see some in the hair.

>>1712065
Yes! Even now, I notice things I could totally improve on.
I chickenscratch horribly, my confidence drawing lines on a tablet is very low.
Thanks for the reference. I can use anything like that these days, I'm afraid.

Thanks, the both of you.

>> No.1712088
File: 1.32 MB, 891x1142, Valhalla.png [View same] [iqdb] [saucenao] [google]
1712088

crits please

>> No.1712089
File: 710 KB, 1000x880, peach and zelda.png [View same] [iqdb] [saucenao] [google]
1712089

just drew this for fun

>> No.1712093

>>1712066

Thats not how feet work.

>> No.1712094
File: 919 KB, 4200x2363, bb6yH9H.jpg [View same] [iqdb] [saucenao] [google]
1712094

I fucked up the foot

>> No.1712096

>>1712088
If this is a sketch for an environment before moving onto a final piece then it looks fine to me.

If this is the actual piece I find it rather boring, especially the composition. But that's not exactly critique, just my opinion and for that, I'm sorry.

Let me try again:

Seems awfully bright for what light you are showing coming in. That opening seems to be very distant from the viewpoint and there aren't really other visible sources of bright light out side of the torches on the pillars and the chandelier, both of which seem like they wouldn't exactly flood the area with light. I mean your table basically vanishes into the distance it's so long...

>> No.1712107

some shit from awhile ago. need to work on faces madcore

>> No.1712109

>>1712107
wtf i cant attach pictures from my tablet. oh well, maybe tomorrow

>> No.1712133
File: 59 KB, 500x500, me.png [View same] [iqdb] [saucenao] [google]
1712133

>>1712094
>and the line weight
>and not rotating the photo
>the photo
>not scanning
>heavy black line throwing composition off in the middle top of the drawing
>signature
>hude forehead
>the mace has no weight to it.
oh and also the foot

if you are going to rely on styled inks and crosshatching you have little to no room to slip up because the eyes are drawn to imperfections when you use this technique.
the line work has some confidence to it but you are "joining" your long strokes and that shit pops out.

also reshearch "tangents"

>> No.1712141

>>1712133
also pardon my spelling.
this keyboards keys sticks

>> No.1712222
File: 174 KB, 700x643, girl2-2.jpg [View same] [iqdb] [saucenao] [google]
1712222

Why is skin so hard to paint?

>> No.1712227
File: 254 KB, 926x959, strawberries and cream.jpg [View same] [iqdb] [saucenao] [google]
1712227

I drew a ladybug dragon.

Looking for critiques on the style or anatomy; feel free to be harsh; just because it's watermarked doesn't mean it's necessarily done.

>> No.1712272

>>1712222
fuck, i dunno anon, id love to hear someone's take on that

>> No.1712280
File: 118 KB, 1552x1256, shotweb.jpg [View same] [iqdb] [saucenao] [google]
1712280

Back to studies, I have yet to figure out how to shot web.

To the other guys about the drapery being boring I'm going to do some studies on drapery to fix that. And make the lower bit of armor more a tad more interesting I guess.

>> No.1712286

>>1712222
Because it's translucent, has a different inner color than the outer one, is different thickess and texture depending on the bodypart or even section of a bodypart, is different depending on age and individual, varies depending on the person's health/lifestyle... But still we've looked at skin all our lives, we know exactly what looks like skin and what doesn't.

>> No.1712304
File: 283 KB, 750x1000, IMG_0005.jpg [View same] [iqdb] [saucenao] [google]
1712304

I really need some feedback on this drawing. It's for an album cover.
Thanks in advance.

>> No.1712321
File: 157 KB, 1285x1240, test.jpg [View same] [iqdb] [saucenao] [google]
1712321

Trying new drawing method
Critique welcome

>> No.1712332

>>1712304
The head is very strange. Passable if that's what you're going for.

>> No.1712348
File: 734 KB, 1920x1080, iouoiu.jpg [View same] [iqdb] [saucenao] [google]
1712348

>> No.1712350
File: 496 KB, 1200x1200, oihoijii89.jpg [View same] [iqdb] [saucenao] [google]
1712350

>> No.1712352
File: 513 KB, 1500x1500, 1231.jpg [View same] [iqdb] [saucenao] [google]
1712352

>> No.1712355

>>1712352
im liking this a lot. i think if the colours in the face were less muddy and had a bit more contrast it'd look really good

>> No.1712357

>>1712352

you should use the chicken scratch affect more subtle and try to include more defined/hard edges in this.

>> No.1712365
File: 275 KB, 570x800, 14-04-23Towerinblue.jpg [View same] [iqdb] [saucenao] [google]
1712365

>> No.1712367
File: 199 KB, 638x1023, Untitled-105.jpg [View same] [iqdb] [saucenao] [google]
1712367

Looks like we're alive again.

>> No.1712368

>>1712352
>using textures incorrectly
Youll never be mullins

>> No.1712371
File: 365 KB, 684x800, 14-04-22mthman.jpg [View same] [iqdb] [saucenao] [google]
1712371

>>1712365

>> No.1712373

>>1712365
>>1712371
You got a blog or sketchbook anywhere?

>> No.1712376
File: 173 KB, 403x800, 14-04-22.jpg [View same] [iqdb] [saucenao] [google]
1712376

>>1712371
thoughts?

>>1712373
My cghub sketchbook died with cghub, might make a new one on permanoobs

acidenema.tumblr.com

>> No.1712381

>>1712368
Not the guy who posted that but there's clearly no textures there you fucking retard

>> No.1712389

>>1712371
>>1712376

total eyecandy. but it's such a tease that they are in a stage this rough.

>> No.1712394
File: 320 KB, 1500x1200, thumb.jpg [View same] [iqdb] [saucenao] [google]
1712394

how is it so far? o.o

>> No.1712399
File: 164 KB, 1275x1584, Song Hye kyo photo study.jpg [View same] [iqdb] [saucenao] [google]
1712399

how am i doin, /ic/?

>> No.1712400

>>1712394
To be honest, not really good :/
The composition is really boring.
If you changed the viewing angle to be more from ground level you would have a better feeling of depth.
At this point in time you shouldn't use a brush with lowered opacity, it just makes your drawing look messy :/
Try again, anon. You'll get there :)

>> No.1712405

>>1712399
Looking good.
Just keep it up

>> No.1712411
File: 395 KB, 992x765, umbrela study.png [View same] [iqdb] [saucenao] [google]
1712411

From a photo that was posted here a while ago

>> No.1712436
File: 137 KB, 338x800, warrior1.jpg [View same] [iqdb] [saucenao] [google]
1712436

I'd really appreciate some constructive criticism on this one.

>> No.1712438

>>1712222
try painting with paint and learn how to physically use colour. Like paint some naked people and try to make it look good before you go on imagining what skin looks like.

>> No.1712453
File: 88 KB, 529x750, 11s.jpg [View same] [iqdb] [saucenao] [google]
1712453

done a selfportrait without doing a line drawing first , i kinda like the result altho i dont like that to achieve this sharp look i have to use a filter , i wish i liked the filter-less version more :/
>>1712436
cant tell much at this stage as its a bit more than a silhouette. the way hes holding the sword is bit strange, also theres not much going on,design wise and compositionwise; pretty monotone but maybe coz its early stage.

>> No.1712458
File: 212 KB, 827x950, thumbs20pcccc.jpg [View same] [iqdb] [saucenao] [google]
1712458

havent seen anyone do thumbs in aaages

(these are almost all stolen btw)

>> No.1712460
File: 166 KB, 1000x605, thumbs.jpg [View same] [iqdb] [saucenao] [google]
1712460

>>1712458
because thumbs aren't really for show.The're more or less for personal exploration and are throwaway paper.

>> No.1712464

>>1712460

hm i guess you are right. i think they are quite interesting to look at though.

>> No.1712466

>>1712458
i should do some, im pretty behind in composition and enviros, and should do them for every illu i do, may solve me problems

>> No.1712468
File: 317 KB, 800x754, scifidude4chins2.jpg [View same] [iqdb] [saucenao] [google]
1712468

trying stuff in photoshop

>> No.1712470

>>1712466

yeeeah composition is huge. but so hard to evaluate on your own so i never quite knew how to study it. which is why i suck at it i guess. gotta catch up, or just steal comps for the rest of my life.

>> No.1712496
File: 1.16 MB, 2087x1102, auraportraits.png [View same] [iqdb] [saucenao] [google]
1712496

>>1712107
>>1712109

>> No.1712501
File: 609 KB, 2550x3510, WORM.png [View same] [iqdb] [saucenao] [google]
1712501

Learning how to cross over from physical to digital, how am I doing? I'm going to vector the original scan of this in a bit to get it a bit more clean.

>using gimp, fuck me

>> No.1712503

>>1712501

Disregard the massive tangent please, my scanner couldn't capture the entire sheet of paper.

>> No.1712509
File: 341 KB, 965x1500, lizard4chan.jpg [View same] [iqdb] [saucenao] [google]
1712509

made this hours ago, passed 8h on this
i'm learning how to make decent game looking character design.

>> No.1712511
File: 37 KB, 479x661, 0e3dab1e07[1].jpg [View same] [iqdb] [saucenao] [google]
1712511

Drawing a really snakey naga. How's it look?

>> No.1712513

>>1712509

gay and queer, get fucked nigger

>> No.1712514
File: 269 KB, 815x872, siren.png [View same] [iqdb] [saucenao] [google]
1712514

>>1712496
did this yesterday, im really slow at sketching on my tablet, took me like an hour and half for this, pitiful.

one day I will learn to paint after i learn to draw

>> No.1712515

>>1712513
>>1712509
i dont think its bad.
>durr furry

>> No.1712518

>>1712514
You need perspective in your life

>> No.1712519

>>1712518
I agree with you and I have not done enough perspective studies. care to redline so i can see what im not?

>> No.1712521
File: 427 KB, 2550x3510, WORM.png [View same] [iqdb] [saucenao] [google]
1712521

>>1712513

wow what great crit

>> No.1712522
File: 357 KB, 1936x2592, IMG_2479.jpg [View same] [iqdb] [saucenao] [google]
1712522

Can someone redline this for me?
The arm holding the bow is supposed to be foreshortened but it just looks odd.. and her hands do too.
Help please?
Sorry for the shitty phone pic, dont have a scanner on hand currently.

>> No.1712524
File: 620 KB, 1579x1231, tree2.jpg [View same] [iqdb] [saucenao] [google]
1712524

more stupid shit when I should be practicing humans

>> No.1712525

>>1712519
You're kinda fundamentally flawed here. That anatomy isn't right and like I said, nothing is in perspective. There's nothing much to redline.

Take some time to study anatomy and read a few books on perspective and increase that power level.

>> No.1712526

>>1712509

If he's an outlaw peasant why does he have the stance and expression of some sort of assassin? I think worry less about the rendering at the moment and work on the pose. Also his right leg looks a bit high and awkward.

>> No.1712527
File: 49 KB, 388x638, halpmeanon.png [View same] [iqdb] [saucenao] [google]
1712527

>>1712511
stiff pose, bad balance

>> No.1712528

Since I don't know where would be best to ask this I'll just ask this here.

How do install new brushes in paint tool sai? Also where are some good places to get new brushes?

>> No.1712529

>>1712528

I wasn't aware you could do that for SAI. It's pretty poor in the brush department. Good for most other things, bad for brushes.

>> No.1712530

>>1712526
at first it wasn't supposed to be a peasant or something, just a random warrior, i was a lot caring about the details of the character. Thanks man

>> No.1712531
File: 958 KB, 1000x1578, 003web2.jpg [View same] [iqdb] [saucenao] [google]
1712531

just finish this one

>> No.1712532
File: 20 KB, 302x513, b80df585de[1].jpg [View same] [iqdb] [saucenao] [google]
1712532

>>1712527
Thank you so much. I saw the tail made him look like he was about to fall over.

>> No.1712534

>>1712525
any good perspective books? for anatomy im using atlas of human anatomy for the artist and photos of people.

>> No.1712536

>>1712534
Perspective made easy is one of the best. It all comes down to being able to seeing forms in space. And as far as anatomy goes do studies of people but pair it with an established anatomy book, I personally liked Hampton's work.

>> No.1712538

>>1712405
ty
I'll keep doing the thing

>> No.1712563
File: 104 KB, 527x358, 1310955542264.jpg [View same] [iqdb] [saucenao] [google]
1712563

>>1712536
thx

>> No.1712570
File: 2.17 MB, 1280x1920, thumbnail study 1.png [View same] [iqdb] [saucenao] [google]
1712570

well here's a full page of thumbnail practices.
Time to do a bazillion more

>> No.1712579
File: 38 KB, 530x750, study.jpg [View same] [iqdb] [saucenao] [google]
1712579

study

>> No.1712580
File: 317 KB, 1200x1550, 11.jpg [View same] [iqdb] [saucenao] [google]
1712580

updated my knight, changed the head !

>> No.1712585

Little b&w piece i'm working on today, hoping I can get some second opinions before I move on.

Just doing all the final shading and detail touch ups on the face right now.

>> No.1712586
File: 109 KB, 843x705, Fullscreen capture 23042014 85145 PM.bmp.jpg [View same] [iqdb] [saucenao] [google]
1712586

>>1712585
Me, being a retard forgot the picture

>> No.1712587

>>1712580
can you guys see the top of the branches on the left ? on one monitor i can and on the other not.

thx!

>> No.1712591

>>1712570
1. Release your brush settings on tumblr. I've been watching your vids but you always cut the settings off.
2. Those look incredibru
3. Get back to drawing delicious hips

Also, house your hand doing?

>> No.1712593

>>1712591
how's*
Goddamn autocorrect.

>> No.1712594

>>1712587

yes. on both monitors. you should really calibrate your monitors if you can't. also that knight is looking sexy. you should be careful not to overwork it from this point forward.

>> No.1712600
File: 707 KB, 1579x1231, tree4.jpg [View same] [iqdb] [saucenao] [google]
1712600

>> No.1712605

>>1712586
eyes r cartoony. nose long as fuck. nose also symbol like, same with eyes. crazy contracted pupils which would only make sense if a flashlight was in her face, and since theres shading i assume there is not.

your shading in general makes no sense. is there one light source? 2? 3???

>> No.1712611

>>1712594
thx man, at least i know which monitor is good now

>> No.1712613

>>1712586

While I suck at shading myself, I'm inclined to agree with all of this >>1712605

>> No.1712619
File: 1.04 MB, 1200x1113, troll dude WIP.png [View same] [iqdb] [saucenao] [google]
1712619

comment?
Should i push the contrasts more?
Maybe i started rendering too early...

>> No.1712621

>>1712352
I love this Anon

>> No.1712628

>>1712619
More contrasts liking what you did with the right bottom side.
Keep at it!

>> No.1712659

>>1712321
Face seems round on right side while other side seems a bit lop sided one side is bigger than the other, the nose is too narrow and straight. I do like the hair though. Avoid adding red like that on the nose unless the person is sick or in a cold environment.
Or odd sunburnt.

>> No.1712681
File: 133 KB, 925x1272, po9.jpg [View same] [iqdb] [saucenao] [google]
1712681

>>1712619
heres a po hopefully i didnt completly destroyed your orignal idea. try to keep lighting more consistant. not to much deep blacks. Adjust composition to put emphasis on points of interests ( eyes mouth etc) cool light warm shadows. U dit it a bit on your piece but you can push it more. Keep at it man, good work. Check some tutorial portraits from dave rapoza he is king of spooky portraits

>> No.1712700

>>1712681

i totally see what you mean, thanks!

i tought of adding some of the body, so i didn't want to hide it to much in the dark i guess...

>> No.1712701

>>1712619
Put contrast in your focal pont.

>> No.1712727
File: 954 KB, 1255x747, DIO and LUM.png [View same] [iqdb] [saucenao] [google]
1712727

Hey guys, splitting a banner with a friend, and I finally started coloring my half. What do you guys think?

>File was too big to upload on here
http://i.imgur.com/lOLgvtF.jpg

>> No.1712736

>>1712509
Really digging the style you are developing, painting itself looks good. the few thing distracting to me is the weird drop shadow from the hand. I'd get rid of it entirely - hard shadows don't seem to go well with the rest of the piece. Other than that, the overall mid-dark greys value range prevents the character from 'popping out'

>> No.1712742

>>1712509
Also if you want to make a decent looking game character, at least get rid of the nipples. It just screams 'furry'

>> No.1712750
File: 47 KB, 644x1300, Tree-girl(WIP).jpg [View same] [iqdb] [saucenao] [google]
1712750

Really new to colouring digitally, and colouring in general.
I'm learning by starting off with cell shading style, then moving up towards painting,
has anyone else learn to paint this way with success?

>> No.1712754

>>1712750
Actually sounds like a good way to practice. Never thought of it myself.

>> No.1712755

>>1712514
man i wouldn't jump straight into precise anatomy right away, learn gesture first.

10, 30 second drawings on pixle lovely a day should help you alot.

>> No.1712760
File: 330 KB, 640x920, sharkdude01 copy.png [View same] [iqdb] [saucenao] [google]
1712760

atm this is just a sketch, opinions before moving ahead with it?

>> No.1712762

>>1712750
This is pretty much what I've been trying to do.

>> No.1712766
File: 967 KB, 1000x1664, astro.jpg [View same] [iqdb] [saucenao] [google]
1712766

wip, blocking out the composition and colors, what do you guys think?

>> No.1712768

>>1712659
Thank you.
The face is a bit off.

I still not sure how to draw nose in a Korean/ Game style.
For the red, some tutor said this is a good way to present to shadow and the thin skin of nose........ Perhaps I am doing it too much.

Need to learn more....

>> No.1712779

>>1712766
human head cannot turn like that.
study anatomy about neck.
Even this is robot

Color seems nive

>> No.1712781

>>1712399
ref plz?

>> No.1712787

>>1712760

Seems a bit stiff,

i would do a more quick gesture sketches, maybe something powerfull, bursting, cuz you know he's a shark.

>> No.1712807

>>1712227
i like it

>> No.1712811
File: 167 KB, 891x594, ccccv666d-1reworked.jpg [View same] [iqdb] [saucenao] [google]
1712811

am i allowed to feel good about this sketch

>> No.1712817

>>1712811
It's an improvement over your first.

The composition still seems a bit off, though not as drastically.

I'd suggest finding all of the hard edges, and draw out a line along it and off the page for each edge. Then see what kind of shapes you've got left, and how that looks to you.

The main issue I'm seeing is a lot of diagonals from the bottom left towards the top in the clouds, the cliff, and the wall top. There's only one diagonal that leads out towards the upper left, and that's in the cliff edge which curves to follow the horizon.

I'd think if instead of having the wall rise up you had it drop down or stuck an opening in there somewhere it'd help draw the eye towards the upper left where you've got those clouds. Just an idea though, up to you if that actually works or not.

>> No.1712818

>>1712817
Oh, and yeah, you can feel good about that sketch.

>> No.1712827
File: 206 KB, 600x857, girl.jpg [View same] [iqdb] [saucenao] [google]
1712827

Mostly done. Going to finish up the feet later.

>> No.1712830
File: 743 KB, 300x236, EOn2O8I.gif [View same] [iqdb] [saucenao] [google]
1712830

>>1712817
>>1712818

thanks gabe! i know it's you :V

>> No.1712862

how do you guys know how to choose a photo to study?

and what do you study?

>> No.1712884

>>1712862

>have folder called "study dis shizzle"
>in there there's another folder called "done studizzled"
>everytime you encounter a cool image>in the folder it goes
>overtime you fill it up, and hopelessly try to study the images

dont overthink it anon. failing a million times is part of the process. the faggots here posting "hurddurr thats a terrible image to study because REASONS" are the faggots that will never make it.

>> No.1712920 [DELETED] 
File: 1.25 MB, 2480x3508, blackthorne.jpg [View same] [iqdb] [saucenao] [google]
1712920

>>1712884
okay thanks anon

>> No.1712921

>>1712884
actually no. although you do have a point in that any practice is better than no practice, choosing bad references will only waste your time because you're not effectively learning anything from the "study".

that's the reason why so many people here get stuck in a rut and DON'T improve. because they have no idea what the fuck they are doing.

>> No.1712928
File: 184 KB, 680x962, blackthorne.jpg [View same] [iqdb] [saucenao] [google]
1712928

>>1712884
thanks anon

>> No.1712959

>>1712921
>choosing bad references will only waste your time because you're not effectively learning anything from the "study"

if they just did THAT a couple of times, they would have learned to pick good study material.

i win :3

>> No.1712965
File: 101 KB, 394x750, Astroballoon.jpg [View same] [iqdb] [saucenao] [google]
1712965

>> No.1712980

>>1712965
the way he's holding the balloons makes no sense. I assume he''s supposed to be hanging from them?

>> No.1712991

>>1712980
they have a little handle that you juts cant see. like an umbrella.

>> No.1712993
File: 179 KB, 394x1125, baloons.jpg [View same] [iqdb] [saucenao] [google]
1712993

>>1712965
It looks like he is standing on the ground reaching up at something horizontal rather than hanging from baloons.
I tilted the guy to get more of a hanging. rotated the hand so it looks more like he is holding the balloons.
made the canvas taller so that the balloons could get further away from him.
Scattered the balloons a bit so the aren't just a big blob.
And and put some clouds down at the bottom to cover that strange blue gradiant, and to create more of a foreground.

It's a cute idea and i like it a lot tho

>> No.1712994

>>1712991
Not previous op, but you should paint it then.

It would make more sense and read easier if it was simply a rope and his hand was angled properly.

>> No.1712998
File: 208 KB, 680x962, blackthorne.jpg [View same] [iqdb] [saucenao] [google]
1712998

>>1712928
way off. have to keep trying

>> No.1713000
File: 51 KB, 639x847, Caura.jpg [View same] [iqdb] [saucenao] [google]
1713000

>>1712998
ref

>> No.1713008

>>1712998
well i think you captured the mood pretty well. but you can see you didn't push up into those whiter shades of pale. you should be able to see that sort of thing even without the reference. you subconsciously ask yourself 'does this pop enough?' remember that you are making your own image and you have to evaluate it on it's own merits too.

>> No.1713016
File: 161 KB, 680x962, des.jpg [View same] [iqdb] [saucenao] [google]
1713016

>>1713008
thanks anon will keep in mind that this time

>> No.1713020
File: 121 KB, 513x719, Song Hye Kyo.jpg [View same] [iqdb] [saucenao] [google]
1713020

>>1712781
muh reference

>> No.1713022
File: 139 KB, 728x458, Untitled-1.jpg [View same] [iqdb] [saucenao] [google]
1713022

You guys don't seem to have a stupid questions thread so I'll ask here.
I'm as new to the hobby as they get and I was wondering, is it bad if I draw just over other stuff?
It's not like I have an unlimited amount of paper

>> No.1713030

stop thinking/advising that "chicken scratching" is bad
using lots of lines helps you figure out your preferred proportions and gives you a sense of weight especially in digital media, you can always erase the unnecessary lines later
Sycra talks some sense about this, check him out

>> No.1713051

>>1713030
Chicken scratching is not laying down a lot of lines, it's laying down a lot of unnecessary lines.

It doesn't add anything to your drawing except looking fucking ugly, so yeah stop doing it.

>> No.1713060
File: 86 KB, 886x1308, tota.jpg [View same] [iqdb] [saucenao] [google]
1713060

1/2

Revisiting old sketch
The original was some really really textured brush, It ends up with some insane texture painting on top of it. So I may have an idea in the initial rendering stages.

>> No.1713061
File: 84 KB, 1313x1062, 15th.jpg [View same] [iqdb] [saucenao] [google]
1713061

And new sketch, trying for some moodynesstuff

I err spooky

>> No.1713062

>>1713022
I suppose not if you don't find it confusing, but surely you can afford the <$5 it costs to buy a 500 sheet ream of copy paper?

>> No.1713088

>>1713061
Could use better distiction of foreground, middleground and background with the values. It's kinda dark and murky all the way aside from the few details. Color temperature might fix it as well though so keep it up

>> No.1713091
File: 43 KB, 535x750, study2.jpg [View same] [iqdb] [saucenao] [google]
1713091

>>1713020
I'm not the guy who asked for it, but I hope you don't mind me trying to paint it also.

>> No.1713094

>>1713088
yea, Going into color layers and layer tweaks should bump the values up. I'm going to do alot of value tweaks before then.
For FMB I figure lasso tool + a large soft brush should help.

>> No.1713095

>>1713094
Goodie good. You are better at this than I am but I hope I can still provide something useful to help you

>> No.1713096

>>1712579
Not bad
>>1712811
Sure, it's nice.

>> No.1713098
File: 198 KB, 680x962, des.jpg [View same] [iqdb] [saucenao] [google]
1713098

>>1713016
still off but on to the next one now

>> No.1713099

>>1713098
Seems like you rush into detail too quickly and like to spend time in one area.
Work the entire image equally I guess?

>> No.1713114
File: 2.36 MB, 2448x3264, IMG_0142.jpg [View same] [iqdb] [saucenao] [google]
1713114

I'm trying to draw a lizard, I plan on going over it with a permanent pen if I'm pleased with the way it looks.

I would be very thankful for any advice on how to make my lizard better

>> No.1713115
File: 230 KB, 680x962, toughcop.jpg [View same] [iqdb] [saucenao] [google]
1713115

>>1713099
maybe though i did focus on the face.

i tried to put less detail an wor the image equally on this one

it just looks kinda good on the thumb tho

>> No.1713118

>>1712993
Thanks anon! This was really helpful!

>> No.1713122

>>1713115
why is the cigarette coming out of his nose?

>> No.1713123

>>1713091
Seeing how others approach the same thing actually helps. Why would I mind? Looks good

>> No.1713131
File: 859 KB, 1536x2048, IMG_20140424_130845.jpg [View same] [iqdb] [saucenao] [google]
1713131

>> No.1713138

>>1713122

:V huehuehuehue

>> No.1713141

>>1713138
I'm curious, do you intentionally post the smiley to allude to your banana icon or am I reading into it too much?

>> No.1713144

>>1713141

ahaha fuck

no i just love it. it looks so silly. nothing to do with the banana icon, but ironically you figured out it was me.

just woke up and started my morning routine of shitposting + coffee

>> No.1713163
File: 194 KB, 1620x1215, y8jbdje.jpg [View same] [iqdb] [saucenao] [google]
1713163

Worked through Peter Han's dynamic sketching the other day.

Now begins the year-long grind to get good at this shit.

>> No.1713178

>>1713144
please fucking kill yourself

/ic/ is shit because of faggots like you

>> No.1713180
File: 1.03 MB, 1200x1074, troll WIP 2.png [View same] [iqdb] [saucenao] [google]
1713180

>>1712619

Is this getting any better?

>> No.1713187

>>1713178
Wrong, /ic/ is shit because of faggots like these
>>1713030 that come here with their uneducated drivel, don't have shit to post, and always end up getting the thread butthurt about arbitrary issues that never fucking mattered.

I genuinely thought this
>>1713144
>>1713141
small chat was fun, and it definitely cheered me up. If that helps people to get to work in a positive manner, then your argument is invalid.

>> No.1713193
File: 552 KB, 1379x1536, Untitled-107.jpg [View same] [iqdb] [saucenao] [google]
1713193

>> No.1713195

>>1713178
you need to take it easier
you are also contributing to the shitty side of ic by being way too uptight.

>> No.1713198

>>1713178

Don't even see your point. Shitposting? Or are you part of the "to cool for smileys" crew?

>> No.1713203
File: 173 KB, 679x960, Untitled-3.jpg [View same] [iqdb] [saucenao] [google]
1713203

it'z been too long /ic/ , I settled with facebook, but somehow it's wrong to to call people bad there. and no one seem to give me any harsh criticisms, or calling me a nigger anymore. so, can I have some critic on edge control please ?
and uuuh, is Ollly okay ? I haven't seen any of his facebook post for a while, and i'd love to see if he finishes that India theme painting of his
geez I have to repost this because I posted on a dead thread

>> No.1713205

>>1713203
>facebook
Why would you do that to yourself

>> No.1713207

>>1713203
pree swaggy but the hair needs more color variations, it looks out of place with just the yellow in there, looks like a beehive

also play with the jaw line, looks a bit too rough in contrast to the rest of the painting

>> No.1713211

>>1713205
eeeeh, because I set facebook as my homepage as a mistake and too lazy to change it, so I thought I'd use it.
/ic/ was so bad too that mentioning how bad it is in a thread is a butthurt guarantee. But now that i'm trained by facebook, even furry can't hurt me

>> No.1713213

>>1713207
yeah, I was trying to be edgy this one time and add some golden yellow, never notice that I didn't finish the jaw lines, thanks

>> No.1713216
File: 322 KB, 597x840, woo.png [View same] [iqdb] [saucenao] [google]
1713216

>>1713213
No problem.

Meh might as well get a crit while im here,

Im planning on bumping the values to be a bit brighter, you guys see anything else?

>> No.1713217

>>1713203
He moved to permanoobs.com, a forum made by algenpfleger as an homage to the glory days of ca.
Perhaps you should join and create a sketchbook thread there so I could stalk your sexy brushwork.

>> No.1713220

>>1713180
I'm sorry, but you'll have to ditch that and start again, maybe with something simpler
first, you shouldn't use black for shadow. Even if it's not 100% black, it's still too unsaturated for shadow. For starters , I'd advice more saturated shadows and less saturated highlight . you can try the opposite when you'r good.
and your brush work is very bad, please don't try to intimidate those swagger artist's chunky brush style, try simpler, use constructive form and simple planes.
and your edge controls, there are sharp lines and soft lines, together they can form a contrast composition.
and judging on your edge control for eyes, i'd say you have very bad knowledge on anatomy, please work on that first, even if you'r not planning to draw human, it'll help you alot.
AND NO RIM LIGHT UNTIL YOU'R GOOD

>> No.1713227
File: 371 KB, 1080x879, working.png [View same] [iqdb] [saucenao] [google]
1713227

Having difficulties with figuring out the fit for the hair first time doing something like this.
Person is suppose to be bruised.

>> No.1713229
File: 519 KB, 1356x960, 211.jpg [View same] [iqdb] [saucenao] [google]
1713229

>>1713203
Too lazy to do a full writeup now...but here is a quick paintover.

>> No.1713230

>>1713211
what the fuck did you just say about /ic/ you little bitch, over 300 confirmed paintings etc.

>> No.1713231

>>1713220

i guess so, i'm really just drawing on intuition, heh.
After the rough draft is done, i don't really know what to do, and end up making it muddy by trying to render and improve the lighting.


I think the rim light makes it better though, why shouldn't i add that? If i wanted to make a "finished" painting one day, even though my current skill is as it is, shouldn't i do it as good as i am able?

I'm gonna find some tuts and refs then, and try again later, should have done that to begin with.

>> No.1713247

>>1713229
wow you have successfully removed all character the original had. good job. all it looks like now is digital painting #1,928,535,313

>> No.1713258

>>1713247
He just needs to add in the yellow and blue shit and it's basically the same.

>> No.1713263

>>1713187
i don't see you postin anything retard
now fuck off, go and acquire some art background before you spew bullshit

>> No.1713267

>>1713247
It's a good quick paintover. The purpose of the paintover (to introduce more values and define the planes of the face) is expressed nicely.
'Character' can be added after you get the facial structure right.

>> No.1713272

>>1713267
this.
it obviously looks a lot more careless because of the time taken, but it doesn't look as flat as before.
i think it gets the point across.
i also like the original better. but again, that's not the point.
the point being: the original does look a little flat. he tried to get color into the skin but neglected the values in some areas.

>> No.1713278

>>1712509
your design for the outfit is not really striking and that because, well, what is an outlaw peasant? because that doesn't strike me as a good arrangement, classically either you are a farmer and you don't need to be a criminal, or you're a criminal and you do cooler thing like stabbing old lady and what not.

or outlaw peasants are people that defy authority by farming, which immediately to interesting setting idea that could be reflected on the design. do they cultivate drug? do they secretly preserve the ancient forest from the mechanic empire? do they prepare tree to fight back against civilization?

>> No.1713295

>>1712016

would you guys separate stylized illustration, realistic concept art, and realistic illustration on your portfolio? or would you throw it all together and yolo it up?

im worrying alot about this stuff, although it probably doesn't matter that much in the end.

>> No.1713310
File: 177 KB, 750x1000, dickbutts.jpg [View same] [iqdb] [saucenao] [google]
1713310

Alright, beginner here finally getting around to fulfilling an old promise to myself to learn to draw some shit. After a couple of weeks with Loomis and others I'm making some progress, but I can't always tell where my issues lie. As soon as I fix a problem I immediately see the improvement, but I don't always see the problem, you know?

So would anyone be so kind as to point out glaring issues with these sketches (apart from the fucked up eye placement that I already noted on the one)? Just quick sketches from photo references. I'm mostly concerned with construction / anatomy right now, so there's really no shading and the hair is just scribbles.

>> No.1713312

>>1713310
If you look at the sticky theres a thing describing what you do wrong

>> No.1713318

>>1713312
And which thing is that, exactly? I've read the sticky, and I honestly want to know where I can improve.

>> No.1713322
File: 224 KB, 575x408, oddly similar.png [View same] [iqdb] [saucenao] [google]
1713322

>>1713318
Try to draw more from life
draw what you see, not what you think you see

>> No.1713326

>>1713310

The problem with Loomis is it oversimplifies the construction of the head. Loomis himself had intricate knowledge of all the anatomical features; for him a shere construction was an easy starting point.

Your problem is that you don't know the right proportions. Until you know them, you'll just be making educated guesses every time; your faces will be inconsistent and you'll never quite know what's wrong with your drawings.

I suggest doing studies from reference, but serious studies. Copy different views of the skull and head and PAY ATTENTION while you do so, noting the underlying structure. This is time well spent.

>> No.1713331

>>1713326
Alright, thanks for the input, I've just started reading some of Loomis' head book where he talks about the skeletal structure and proportions and things. I figured that was the direction I should be heading in, and I'll find some other resources in addition to Loomis.

>> No.1713337
File: 1.68 MB, 1266x1080, some shits.png [View same] [iqdb] [saucenao] [google]
1713337

This is my last draw, do you like it?

>> No.1713363

>>1712755
i do gestures daily, then practice whatever i feels needs improvement, which is about everything

>> No.1713371
File: 108 KB, 498x750, tumblr_mpc0ceuygw1r1klado1_500.jpg [View same] [iqdb] [saucenao] [google]
1713371

>>1713272
the ref lighting is pretty flat you know, I chose that because the challange it poses , if I want a little bit easyy on my self , I'l go for a sunlight shot, but I do admit, it's pretty flat at some area

>> No.1713374

>>1712089
Love it!

>> No.1713377

>>1713371
nope

>> No.1713381

>>1713267
I know I'm sounding a little butthurt, but this is just as much as an opinion, as I want a discussion . I like the value subtle, and grouped tightly together, say if you put value on a scale from 0 to 100, I generally never go pass 80 and below 20. why ? because I'd like traditional painting.
further more, value that span from 0 to 100 looks ridiculous. there is barely anything in real life, beside technology shit, got that black or white.
So no, I think adding any blacker value than I did, is a very common mistake for inexperienced people. especially for the iris.
That being said, hard contrast always ruin things. The more you observe and get jelly over better artists's works, the more you'll realize too many value is ridiculous.
at best you should have about 6 to 8 different main value in a painting

>> No.1713385

>>1713381
well , maybe I nerfed the hightlight too much heheh, but not enough for other values. I like that look tho, maybe it just me, but too bright highlight hurt my eyes

>> No.1713389
File: 36 KB, 450x445, adele_richard_schmid.jpg [View same] [iqdb] [saucenao] [google]
1713389

>>1713381
I know I know, there are artist that is very successful with that ind of value. Still, this kind of value control ( i'm not saying i'm as good as Schmid, might be miles and miles away) give me a hard on just as any of ruan jia's work

>> No.1713391

>>1713371
The ref is pretty interesting, still not as flat as you painted it though. And you missed out on some cool things like the way the highlights are very specular and greasy. I like the one by her eye that you missed. Anyways, I would just pay more attention to the subtleties in the ref, you missed a ton of things.

Also, just because the ref may be flat or lacking in areas, doesn't mean you need to copy those things into your painting.

>> No.1713395

>>1712524
It's really nice!

>> No.1713397

>>1713391
yeah, like I said, it may have just been my horrible taste for highlights. You were right though, I did paint that because of someone claiming that the ref is dead, and no matter what you do, it's dead.maybe I should have added some sort of soft secondary light, idk, he might call me a cheater though, but yeah, I know I wanted to be quick, and misses some minor planes. it's good to have these kind of discussion though, waay better than the shit I got at facebook :D

>> No.1713400

>>1713371

holy FUCK she is SO BEAUTIFUL

>> No.1713402

>>1713400
nope, it's just angle shot, sorry mate, but I just have to ruin your dream
postimg.org/image/z8eoklxfv/

>> No.1713407

>>1713402
>implying thats ugly

anyway you made the lips too hard so they look pretty flat. overall a good portrait tho

>> No.1713414

>>1713407
no, it's look like one of your generic white wimminz . you know, all white wimminz look the same

>> No.1713417

>>1713091
Nice, but some more contrast and edges on the eyes would do good.

>> No.1713438

>>1713414
she looks like she has a bit of native american in her

>> No.1713447
File: 223 KB, 933x1400, image.jpg [View same] [iqdb] [saucenao] [google]
1713447

>>1713414
>>1713438
Why are you two gaying up a perfectly good thread?

>> No.1713455

>>1712133
Yeah I see what you're saying man, I think the main thing is to improve my cross hatching, the rest of the stuff is mostly circumstantial. Thanks for the feed back

>> No.1713468

>>1713447
;3

>> No.1713470
File: 71 KB, 1251x609, img413.jpg [View same] [iqdb] [saucenao] [google]
1713470

Why my paintings looks like shit?

I did a lot of thing wrong with this, most of the features are misplaced, but the thing that frustrates me the most is the skin, it looks weird and unnatural, I don't know what i am doing so wrong. Please help

>> No.1713471

>>1713470
notice how the guy in ur painting is looking at you but the reference is looking offset to our left.

you are also using sharp edges when it should be gradational. skin diffuses light, unless it has oil on it, then it reflects.

also, your proportions are a lil off, and lips are fucked.

>> No.1713486
File: 63 KB, 508x530, Sagat Snarl.jpg [View same] [iqdb] [saucenao] [google]
1713486

As I'm becoming more comfortable with anatomy, particularly musculature, I'm starting to draw stuff like this. I think it has potential and I want to continue working on it, but I'm not sure how to position his arms to make him truly menacing. The finished drawing would be a shot of him from the waist up.

>> No.1713491

>>1713486
I hope you intend this as a parody of Liefeld.

>> No.1713504
File: 377 KB, 1441x509, materials.jpg [View same] [iqdb] [saucenao] [google]
1713504

Any good tuts on fur/hair? i fucked up...

>> No.1713507
File: 1.23 MB, 1626x1874, painting_creature_fur_by_natehallinanart-d70383a.jpg [View same] [iqdb] [saucenao] [google]
1713507

>>1713504

never tried it, but i saved it because it looked rly rly awesome. better than most of its kind.

>> No.1713508
File: 628 KB, 1557x1400, Liefeld.png [View same] [iqdb] [saucenao] [google]
1713508

>>1713491
Not him, but I did this the other day.

>> No.1713509

>>1713491

Oh believe you me, I know there's stuff that definitely needs to be fixed, and when it goes to being painted you won't see half the things defined with line in the final. I was trying define the muscles in the same way that Kinu Nishimura did in the character portraits they did for Capcom vs SNK 2 (see Creative Uncut).

>> No.1713511 [DELETED] 
File: 896 KB, 1579x1231, tree6.jpg [View same] [iqdb] [saucenao] [google]
1713511

>> No.1713513
File: 411 KB, 896x1088, girls faces.png [View same] [iqdb] [saucenao] [google]
1713513

pls rate.
do you think my work from imagination is as strong as my work from reference?

>> No.1713514
File: 116 KB, 600x600, 1392265551530.jpg [View same] [iqdb] [saucenao] [google]
1713514

>>1713513

>> No.1713522

>>1713513
I'd say they are equally strong :c

>> No.1713536
File: 82 KB, 1084x673, Capture.jpg [View same] [iqdb] [saucenao] [google]
1713536

>>1713513

Usually the division between the teeth is merely implied, a little hint should suffice most of the time.

Also I would keep doing studies/using references for while, take mental notes as you do your studies and eventually you will get acquainted with faces.

>> No.1713547

Fuck looks like I need to go back and study how to draw more clothes...

I was happy with the anatomy but now that I'm trying to add clothes on top it just looks goofy. Like thigh high boots should just be inherently sexy but when I draw them they just look bad.

Can anyone offer any resources or suggestions?

Someone PLEASE help with the folds where thigh meets pelvis I have no goddamn idea.

>> No.1713548
File: 221 KB, 852x1176, wellfuck.jpg [View same] [iqdb] [saucenao] [google]
1713548

>>1713547
FUCK will I ever not forget my image?

Feel free to rip me a new one, any input is good input.

>> No.1713558
File: 672 KB, 1000x1300, johnsingersargent1.jpg [View same] [iqdb] [saucenao] [google]
1713558

John Singer Sargent study. Haven't painted digitally in months, any critiques?

>> No.1713563
File: 1.26 MB, 1008x1296, AJ4.png [View same] [iqdb] [saucenao] [google]
1713563

I'm pretty insecure about my proportions, I've been re-learning how to draw, since I've been a "lel so animu kawaii" artist for a few years.

My hands are still shit, and the hair is messy, but feel free to rip it apart however.

>> No.1713564
File: 65 KB, 585x583, Fullscreen capture 24042014 92554 PM.bmp.jpg [View same] [iqdb] [saucenao] [google]
1713564

>>1712586
>>1712605
>>1712613
Took all of what you said into account and tried to improve(?) the whole thing.

I feel like I might have made it worse though I can't really tell, can someone help me out?

>> No.1713576

>>1713558
oh my god what's wrong with his face....????

I'm sorry if I sound mean anon, but it's really disturbing me. Spend some time studying the structure of the nose and muzzle and proportions of the face.

>> No.1713578

>>1713558
Nose could be longer.

That's all I can say, I'm not very good.

>> No.1713582
File: 217 KB, 562x670, hope this helps.png [View same] [iqdb] [saucenao] [google]
1713582

>>1713564

>> No.1713583

>>1713558
Get your proportions in order. Measure it out if you have to. If you can't see what's wrong, overlay your ref on top to see why you messed up (don't rely on this when painting though).

>> No.1713584 [DELETED] 

>>1713564
Update.

Should I give up? I think I might just give up.

>> No.1713594
File: 706 KB, 1579x1231, tree8.jpg [View same] [iqdb] [saucenao] [google]
1713594

>> No.1713595

doing a self portrait

>> No.1713596
File: 187 KB, 430x680, Me.png [View same] [iqdb] [saucenao] [google]
1713596

>>1713595
forgot pic

>> No.1713608
File: 1.86 MB, 1008x1296, AJ4color.png [View same] [iqdb] [saucenao] [google]
1713608

>>1713563
I half-assed coroed it, I guess.

How does /ic/ feel about coloring in lines?
Is there a better method than just winging it? Like a technique?

>> No.1713612

>>1712304
Done with ink, right? I'm loving the dashes sketch instead of continuous lines. Looks great, to be honest. (The contrasting ideas is badass.)

>> No.1713613

>>1713596

you look like that forrest imael fella

>> No.1713614

>>1713613
Who? could you post a pic?

>> No.1713616
File: 48 KB, 1024x768, Bfk9leIIMAEK5Bm.jpg large.jpg [View same] [iqdb] [saucenao] [google]
1713616

First time posting here, I'm really into /co/ related styles and themes (I do like superheros ;__;) and I would like some critic on this.

>> No.1713627

>>1712580
dude just so you know i fucking love this. everything looks so bright and nice and the contrast is great
what do you do to get that texture? is it a ps brush?

>> No.1713636
File: 414 KB, 916x1632, WP_20140425_007.jpg [View same] [iqdb] [saucenao] [google]
1713636

>>1712016
Just drew some weird ass shit. I don't even know where it came from, but i want to share it

>> No.1713641
File: 312 KB, 673x1200, WP_20140425_007.jpg [View same] [iqdb] [saucenao] [google]
1713641

>>1713636
redo, filesize was a little too big

>> No.1713645

>>1713616
hey if it helps any, i like it. I'd just like some color and ink. also what is are those characters?

>> No.1713661
File: 167 KB, 507x637, Proposed Arms.jpg [View same] [iqdb] [saucenao] [google]
1713661

Dammit, it still looks weak.

>> No.1713678
File: 265 KB, 1000x1153, WiPValueStudy2.jpg [View same] [iqdb] [saucenao] [google]
1713678

pls respond.

>> No.1713683
File: 866 KB, 2480x3508, carv.jpg [View same] [iqdb] [saucenao] [google]
1713683

I like Carvaggio as a person,not as an artist

>> No.1713685

>>1712280
Гага, ты?

>> No.1713713

>>1713683

he raped orphan boys. yolo anon, follow your heroes.

>> No.1713716
File: 2.25 MB, 3000x7200, pure frost.jpg [View same] [iqdb] [saucenao] [google]
1713716

i'm shit right? lets be honest

>> No.1713717

>>1713716
Better than average understanding of light and color. If you could push that farther and get some real nice line quality - you'll do some nice stuff.

>> No.1713719

>>1713717
right! Lines! ugh i know i rely too much on the line tool in sai. any tips for control and line variation anon? i know the thicker the lines the more cartoonish. and the more push and pull the more interesting the piece looks.

>> No.1713721

>>1713719
Read up on line weight and variety.
Just get a good solid black pen, some paper and practice setting long lines with your entire hand. Do concise and assertive swings. Then practice drawing ellipses, circles. Practice doing lines with equal spacings between them.

Bring these exercises to digital, then do opacity swings ( press hard and gradually lift the pen off the tablet as you do the swing, or do the opposite - ease into a hard stroke). There's tons of exercises you can for this kind of thing.

>> No.1713724

>>1713721
so your proposing i should draw with my shoulders not my wrists?

>> No.1713725

>>1713724
Drawing with the wrist is unnecessarily exhausting and extremely limited when it comes to line variety. That and with the added risk of arthritis and carpal tunnel it's really not worth it.

Open creative illustration, page on Line.

>> No.1713727

>>1713725
i see. that's why it hurt eventually....ok. thanks anon! one last question, lemme pick your brain. i'm also learning atm how to express fluidity in figures. and i need better help with proportions. any thoughts?

>> No.1713728

>>1713713
where exactly is docummented that he raped boys?Link plz.It is docummented that he fought alot and murdered people.And used a dead hooker as a virgin Merry model.
Let's be factual.

>> No.1713729

>>1713727
Open Figure Drawing for all it's worth, study the pages on proportion, actually memorize all of the plates by heart, draw them from memory for a week. Leave it when done, open Vilppu's drawing manual - proceed from chapter 1 till the end of the book. Guaranteed results.

>> No.1713730

>>1713727
Oh, if I misunderstood about the proportion and if you need help with measuring, then open Eye of the Painter chapter on Proportion and do the exercises there. Vilppu's book has a chapter on it somewhere halfway through the book aswell, and Figure drawing has a chapter on measuring on page....88

>> No.1713736

>>1713730
thank you anon.

>> No.1713738
File: 557 KB, 1024x661, 2010 swoon imi copy.jpg [View same] [iqdb] [saucenao] [google]
1713738

totally fucked this up as far as the shading of the face goes and such but...

i usually just look at magazines for references.

>> No.1713741
File: 679 KB, 827x997, narcomedesae.jpg [View same] [iqdb] [saucenao] [google]
1713741

i used to really like the look of soft pastels over colored pencils. i had to draw this for art school project a few years ago, people hated it for making no sense.

>> No.1713749
File: 78 KB, 1200x1200, Untitled-2.jpg [View same] [iqdb] [saucenao] [google]
1713749

Fuck I don't even know what I'm doing anymore, everything is becoming a mess of black.

>> No.1713755

I'm here >>1713485 and now that I slept it over, it's only begun to bother me even more. So this definitely isn't final, but any other critique would be nice

>> No.1713801
File: 327 KB, 1536x2048, CAM01050.jpg [View same] [iqdb] [saucenao] [google]
1713801

Eh...uh

>> No.1713803

>>1713645
Not him but I'm pretty sure those are the inhumans, specifically blackbolt and his wife (medusa?).

Haven't read comics in a while but I'm certain they're inhumans.

>> No.1713851

>>1713645
I don't know the proper way to ink or add color, so I just draw, and those are Black Bolt and Medusa, kings of the Inhumans.

>> No.1713919

>>1712033
her head looks a little big in proportion to the rest of her body

>> No.1713937
File: 181 KB, 337x800, warrior12.png [View same] [iqdb] [saucenao] [google]
1713937

Update

>> No.1713944

>>1713558
LOL omfg wtf is wrong with you

>> No.1713954
File: 2.01 MB, 1731x1440, gurls23.jpg [View same] [iqdb] [saucenao] [google]
1713954

why the colors feels so dirty, i want a very clear and colorfull pallet,
are there any tutorials on how to aproach color and the aplication of it?

also, in general how are my values, proportions ...

>> No.1713964

>>1713954

You're trying to blend with black, which generally is a bad idea.

An option could be is to colorize the grey using hue/saturation adjustments, then paint on top of it. You can also use layer blending modes for brighter, more saturated results.

>> No.1713965

>>1713954

if you want good color generally don't try to colorize a greyscale painting, go right into it with color. But if you need to, paint heavily on top of it with opaque paint.

You dont have a clear light source in your drawing and the rimlights are wtf think about the materials.

>> No.1713988
File: 2.13 MB, 1731x1440, gurls232.jpg [View same] [iqdb] [saucenao] [google]
1713988

>>1713964
here it is with some huehuehue/saturation
those are much better colors, but i think it looks unatural, is it just a matter of practice or something else?
>>1713965
i'd love to to jump into the colors, but i think is very hard for me, cause when i try to apply value to only color it became a mess.

>> No.1714006
File: 2.06 MB, 785x1440, help.png [View same] [iqdb] [saucenao] [google]
1714006

>>1713988

>> No.1714011

>>1713954
it sucks in both value and color.
group the values more clearly.
aso for color: how about actually using color

>> No.1714025
File: 168 KB, 593x1140, Untitled-109.jpg [View same] [iqdb] [saucenao] [google]
1714025

>> No.1714033

>>1713988

A bit too extreme, but you get the gist of it. It is a matter of practice and learning to understand what you are doing.

>> No.1714034

>>1713988
Ease your way into color then. Instead of going grayscale>color filters or full blown color, try working with limited palettes. You need to start thinking about color relativity and color temperature. I suggest you paint a lot of still lifes in 'monochrome'. If you were doing it in oils, you'd want to make your palette from white, black, a cool red and a warm red (or blue or yellow). If you do this exercise digitally, make sure you actually vary the hue you decided to paint in.

Once you have a stronger grasp of warmer and cooler colors, expand your palette so that it's not quite as limited (gamut masking). Again, the focus is to learn to control and appreciate the subtleties of color. After you can paint decently with limited palettes, then you no longer need to limit your palette unless it's for a specific mood.

More on gamut masking:
http://pastebin.com/rQ2EVg4J

>> No.1714088
File: 636 KB, 1500x1000, turtle feed wip.jpg [View same] [iqdb] [saucenao] [google]
1714088

>> No.1714092

Crits?
Artistic License : that candle is giving off a helluvalot of light.

>> No.1714094
File: 81 KB, 427x500, Monk.jpg [View same] [iqdb] [saucenao] [google]
1714094

>>1714092

>> No.1714102

>>1714088
If you rest the butt-crack of your palm on your chin, your hand, fingers included, should extend just a bit beyond your brow line. In your image the hand is big enough to palm the entire head like Shaq gripping on a basketball and going for a two point slam. Please see "Drawing the Head and Figure" by Jack Hamm

>> No.1714111

>>1714102
Hmm, thanks, I'll fix that.
I do somewhat know anatomy but when drawing from imagination it never goes smoothly.

>> No.1714116
File: 348 KB, 748x572, корма.png [View same] [iqdb] [saucenao] [google]
1714116

doodling
meanwhile youtube is as productive as ever https://www.youtube.com/watch?v=PAaPmQ7Cu1Q

>> No.1714138
File: 28 KB, 230x307, 1393175706187.jpg [View same] [iqdb] [saucenao] [google]
1714138

>>1712286
>But still we've looked at skin all our lives, we know exactly what looks like skin and what doesn't

might as well not have posted

>> No.1714141
File: 855 KB, 940x1279, Untitled-1.png [View same] [iqdb] [saucenao] [google]
1714141

Can I get some help on this, regarding anatomy and gesture? I'd like to try some digital inking besides my figure drawing studies.

Also, please ignore the right foot. I'm aware of it being shit, but I can't be arsed to do it now. I'll fix it digitally.

>> No.1714145

>>1714116
I like the girl. She's like an attractive cyberpunk Anne Hathaway.

But that video. Did they literally just paint over a photograph - and still manage to fuck it up?

>> No.1714153

>>1714116
>>1714145
>I like the girl. She's like an attractive cyberpunk Anne Hathaway.
You have to be joking. Anne Hathaway is attractive. Anon's painting looks like a man in drag.

>> No.1714156

>>1713548
Qtpi

>> No.1714158

>>1714141
Well there isn't much gesture going on. I can't tell really what emotion is going on there and the anatomy is just what you think anatomy is.

but it just looks like you need more mileage.

>> No.1714162

>>1714158
I was mainly worried about glaring errors I had overlooked, so thanks.

>> No.1714163
File: 301 KB, 576x832, pin up girl.png [View same] [iqdb] [saucenao] [google]
1714163

pls rate.

>> No.1714184
File: 216 KB, 768x1152, IMG_1137 (Medium).jpg [View same] [iqdb] [saucenao] [google]
1714184

Gonna post up two drawings, mostly to see if there's anything I've missed from my own personal critique of my work.

My heads are pretty bad, so are my hands. My proportions are wonky. I don't understand shading very well.

Anything else or anything more specific? Doing a good figure drawing is still obviously out of reach for me but it was useful just to see how much farther I have to go and to see that I still need to work on a lot of stuff....

>> No.1714187
File: 159 KB, 768x1152, IMG_1138 (Medium).jpg [View same] [iqdb] [saucenao] [google]
1714187

>>1714184
2/2

>> No.1714209

>>1714163
Check that hairline friend.... head and face in general don't look right and are in fact very creepy. Hand also looks a bit small.

>> No.1714222
File: 393 KB, 765x992, macacous.png [View same] [iqdb] [saucenao] [google]
1714222

Monkey study

>> No.1714233
File: 256 KB, 960x1280, tumblr_n49gw0Kbjk1qjm6tmo2_1280.jpg [View same] [iqdb] [saucenao] [google]
1714233

>>1714116
Damn. That is either a manly looking, broad shouldered girl or a tranny.
Anon you could go far with a certain subset of population.

>> No.1714245

>>1714222

u fukn wot m8

can you please take more time than 5 minutes?

>> No.1714256
File: 50 KB, 750x525, stillife6.jpg [View same] [iqdb] [saucenao] [google]
1714256

im so dumb, spent 5 hours trying to render this using only hard round brush

>> No.1714259
File: 17 KB, 232x173, 1391822922147.jpg [View same] [iqdb] [saucenao] [google]
1714259

>>1714153
>Anon's painting looks like a man in drag.

Yes, and?

>> No.1714261

>>1714256
i dunno anon, i think your 5 hours were well spent. difficult though it may have been i think you've done a pretty good job. I daresay, i like it.

>> No.1714263

>>1714256
not too bad bruv. needed to use a bigger brush maybe..

you see no blending and no particular consideration of the brush strokes is what they call 'impressionistic'..impressionists painted that way because they were painting fast. so if you go that route you have to at least make it look like you painted your painting quickly.

yours doesn't look like that so it comes across a bit fiddly.

but still as i said, not too bad bruv.

>> No.1714273

>>1714245

I usually take a lot of time and try to get a lot of details. I tried doing something a little faster that still had the fundamentals right. Just quick practice

>> No.1714351
File: 225 KB, 800x651, aaasdf.jpg [View same] [iqdb] [saucenao] [google]
1714351

How come my gestures from imagination suuuck ;_;

>> No.1714354
File: 847 KB, 2251x1811, dragoooon.jpg [View same] [iqdb] [saucenao] [google]
1714354

>> No.1714355
File: 265 KB, 950x661, asdsadasdasdaled-1.jpg [View same] [iqdb] [saucenao] [google]
1714355

crits on these shadows? do they read as having any depth whatsoever?

>> No.1714388

>>1714256
some good things going on here a bit primitive imo. not much in terms of edges and color. but for a study its ok.

i recomend reading up on some books on value or color.

>> No.1714391

>>1713564

STOP using the burn tool. STOP using soft brushes

>> No.1714419
File: 1000 KB, 2251x1811, dragoooon2.jpg [View same] [iqdb] [saucenao] [google]
1714419

>> No.1714454
File: 327 KB, 1369x763, car2.png [View same] [iqdb] [saucenao] [google]
1714454

Have hardly used a pencil for drawing, have hardly ever used my drawing tablet. I'm not quite sure how to.. 'refine' this, or what to refine it into. I've used photoshop for everything but drawing and now I am kind of at a loss at what brushes to use, etc.

>> No.1714457
File: 118 KB, 576x324, Deadrisingwikia6.jpg [View same] [iqdb] [saucenao] [google]
1714457

>>1714454
The picture in question.

>> No.1714469
File: 763 KB, 1289x1358, horsestudy1.png [View same] [iqdb] [saucenao] [google]
1714469

manes and hair are a mystery

>> No.1714575

>>1714457
i would suggest to study compositon of master art works etc... you want to have a focus on a certain subject(s) and should be the most detailed or finished. depending on how you approach it.

right now it''s best you play with ps or whatever and just get used to the medium. the refinement comes with time and practice.

>> No.1714601
File: 72 KB, 800x600, poop.jpg [View same] [iqdb] [saucenao] [google]
1714601

Any pointers? Just trying to practice my proportions.

>> No.1714659
File: 344 KB, 337x800, warrior1234.png [View same] [iqdb] [saucenao] [google]
1714659

>>1713937
Last wip I'm posting