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/ic/ - Artwork/Critique


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1591850 No.1591850[DELETED]  [Reply] [Original]

Best advice you ever had

>>squint your eyes

>> No.1591851

>>1591850
>Flip your canvas horizontally.

>> No.1591852

>>1591850
>Needs more Loomis.

>> No.1591853

>Drop the animango

>> No.1591858

>Stop browsing /ic/ you baka

>> No.1591861

>Fucking kill yourself already, fag. You're not good at art

>> No.1591863

>draw what you like but not what you know

>> No.1591866

>Get a job and stop living in your mome's basement

>> No.1591867

>one of the keys to learning how to draw is drawing alot
>along with effort, you should to focusing on the right things like getting basic fundamentals of drawing down
>even the most boring subject matter can be a great visual experience for the viewer, always take advantage of technique and composition
>always draw from life

>> No.1591868

>>1591850
>>>squint your eyes
i never understood this. is this traditional's way of working with the thumbnail? but then it would be a draft. maybe squinting is required to look like chinese artist?

>> No.1591869

>If the value and temperature are correct, the color doesn't really matter

>> No.1591871

>the body is made out of S curves

>> No.1591872

>>1591868
A lot of beginner's tend to get lost in details. By squinting, they the overview of the whole back and can pick up some glaring errors.
Or, you can use it in the beginning to prevent getting distracted by the tiny little details.

>> No.1591876

>Read the fucking Sticky.

>> No.1591877

>Git gud.

>> No.1591879

>>1591850
>don't suck so bad

>> No.1591886

>>1591871
No, that's the gesture, and a gesture can also have C curves and straight lines.

>> No.1591890

>>1591872
that's a rather discreet / unclear advice for the beginners. working in thumbnail size (or zoomed out) achieves the same thing and doesn't require straining your eyes.
even "wear beer goggles" would be more to the point.

>> No.1591891

>Popularity beats Skill.

>> No.1591892

>>1591891
haha. ha.

>> No.1591897

>>1591868
Also good for getting the value sorted, both from the model and comparing it to the canvas.

>> No.1591925

>>1591891
Sure, if your goal is to get deviantart fangirls to comment on your naruto fanart. Not if you want to actually get well paid client work.

>> No.1591927

>>1591892
Did they strike a nerve there, Anon :3

>> No.1591930

>>1591850
>Maybe we should try the other hole.

vagina was suprisignly good

>> No.1591942

Draw using straight lines before moving on to curved ones.

>> No.1591954

>>1591868
To add on to what >>1591872 and >>1591897 said, it is really necessdary for understanding the main masses and main read of the image, as well as organizing the various hierarchies of the image (in value, colour, edgework, shape, detail, etc). Richard Schmid repeatedly goes into detail discussing the value of squinting in his book Alla Prima.

It is NOT a beginner tool. EVERY GOOD PRO squints. And yes, it is different from viewing it as a thumbnail or blurring your eyes. The fact that you are looking through the "screen" of your eyelashes means the image your eye receives is different and more useful. Again, Schmid discusses this at length in his book.

>> No.1591955

>>1591954
Meant to say it is not JUST a beginner tool. Everyone should be using it regardless of skill level.

>> No.1591957

>>1591850
>stop using chicken scratch

>> No.1591959

>>1591850
>squint your eyes

Is this because it will help us draw like the Korean artists?

>> No.1591960

>>1591957
this, doesn't make you good, but atleast you don't suck

>> No.1592257

>When you draw, you're telling a story.

>> No.1592261

The nose should point in the direction of the face.

Seriously, my mind was blown

>> No.1592267

>>1592261
>The eyebrows are above the eyes.

Seriously, my mind was blown

>> No.1592268

>>1592261
>the face consists of two eyes, the mouth and the nose

Seriously, my mind was blown

>> No.1592272

>>1592261
>people have 10 fingers

Seriously, my mind was blown

>> No.1592275

>>1592261
The left ear is always at the exact opposite of the right ear.
Seriously, my mind was blown.

>> No.1592276

>>1592275
no it isn't, almost always there's a little bit of asymmetry with ears

>> No.1592277

>>1592261
>The eyeball is spherical.

Seriously, my mind was blown

>> No.1592278

>>1592272
8 fingers and two thumbs*

>> No.1592283

>>1592278
Seriously, my mind is blown

>> No.1592285

>If it looks wrong, it is wrong

>> No.1592284

>>1592276
u wot m8

>> No.1592286

>>1592277
but it isn't

>> No.1592287
File: 466 KB, 1500x1284, linranmentalintensity.jpg [View same] [iqdb] [saucenao] [google]
1592287

>>1591850
>"observing with narrow eyes is brutal actually as the the scattering of lights is eradicated with only the main lights left. in this way, the somatosenosry and the overall sense obtained best reflects the relationship between the degrees of intensity in the full field"

>> No.1592291

>>1592287

i always disregarded that little article by linran as pseudointellectual, attentionwhoring art-nerd-entitledom.

should i reconsider my stance?

>> No.1592298

>It probably looks bad because the perspective is flawed

Thanks teal

>> No.1592301

>Just draw

>> No.1592302

>>1592291
you certainly should look into getting a new vocabulary.

>> No.1592309

>>1592291
his word choices are obtuse but the dude obviously knows what he's doing. once you understand values, squinting is unnecessary.

>> No.1592312

>>1592309
>>1592291
Linran doesn't even speak english. Some guy from conceptart.org has translated a bunch of his tutorials. So if you read stuff that sounds pseudointellectual, it's either because the translator couldn't find any better translation for the chinese words, or because chinese in general is probably rather difficult to translate into everyday english.

>> No.1592314

>>1592312
>>1592309

makes sense, yeah. well fuck. there's so much wisdom hidden in posts, articles and blogs of these asian supergood artists that we are unable to get our hands on. fucking sux nomsayin

i will make another effort to understand that linran post

>> No.1592482

>>1592287
A lot of what he talks about here is covered nicely in Schmid's Alla Prima book. Specifically, squinting as it pertains to values and edges, what to look for, and how to utilize it effectively. It's a lot easier to follow when there isn't a clear language barrier.

>> No.1592615

>three values make a shape

>> No.1592619
File: 67 KB, 949x929, 1186892_200583033449498_738399953_n.jpg [View same] [iqdb] [saucenao] [google]
1592619

How would you use or improve Infinite Whiteboard?

infinitewhiteboard.com/4chan

>> No.1592620

>>1592615
three?

>> No.1592623
File: 130 KB, 344x472, 1380746198103.gif [View same] [iqdb] [saucenao] [google]
1592623

>>1592261
>>1592267
>>1592268
>>1592272
>>1592275
>>1592277
>>1592278
>>1592283
>>1592284
I can't feel my sides.

>> No.1592624
File: 163 KB, 1825x586, 9DMBL.jpg [View same] [iqdb] [saucenao] [google]
1592624

<-- Thanks anon.

+You have to feel the shapes. -Vilppu.

>> No.1592628

>>1592620
I imagine because a Tetrahedron is the simplest solid, and you can only see three of it's four sides at any one time, hence three values.

>> No.1592647

>>1592482
just shut up about that stupid book already. we don't need your viral advertising on this board. you can take your eyelash power and shove it up your ass.

>> No.1592653

>>1592647
How'd you escape from /v/?

>> No.1592654

>>1592620
not that guy buy

you need 2 to show the form, light and shadow

3rd value is to show the turning of the form, halftone/mid

>> No.1592657

>>1591851
>>1591863
>>1592257
These ones.

>> No.1595374

>think about it before and after you finish it, not while you're doing it

>> No.1597174
File: 1.99 MB, 300x169, 1385391482618.gif [View same] [iqdb] [saucenao] [google]
1597174

>Just keep on

>> No.1597175

>>1597174
YES YES YES

>> No.1597185

Any of you guys know the certain phrase "Fire It Up!" by any chance?

>> No.1597216

>Lie cheat and steal, art history is built on the familiar
>never trust brit trash, or jap junks, they have no sense of taste, look at the shit they produce
>geeks and nerds are the best suckers when it comes to art, pander to their consumption
>design first, then draw, for problems see the first advice
>always be closing
>never take advice from someone with an art degree
>entertainment art is code for making other people rich with your art
>/ic/ can go fuck themselves
>buy a gun

>> No.1597217

>never listen to this fag >>1597216

is the best advice I ever had

>> No.1597218

>>1597216

so much wonderful cynicism. it's like listening to a randy newman tune

>> No.1597220

>>1597217

lel, Mine too.

>> No.1597222

>>1597216
muh autism

>> No.1597225

>>1592624
mah nigga. ive worked on the exact same ref. afterwards my piece looked dull and the pose was flat. i learned that you have to exaggerate the gesture in order to feel the pose. then you can add the forms. this ref is a good example of that

>> No.1597295

>>1597225

same here. also failed. but that was a long time ago. i have improved alot since. might give it a shot someday soon.

very true that you have to exagerate the pose abit.

>> No.1597316

>You will never make a living off of painting

>> No.1597321

>>1597316
That's no advice, that's a statement.

>> No.1597330

>Don't use soft brush

>> No.1597332

>>1597330
terrible advice.

>> No.1597336

>>1591850
you can use layers

>> No.1597348

>>1597316

>OP said "best advice", not "worst".

Losers want to tell you that you're a loser, too. I make a living off painting. Lots of people do. Ain't gonna accomplish shit with that attitude, son.

>> No.1597426

>>1597216
3edgy5me try not to cut yourself on that

>> No.1597442

>>1591850
>need more Loomis

>> No.1597451

>>1591850

>start using Photoshop

>> No.1597456

>>1597225
Did you draw the hamster too?

>> No.1597829

>When drawing in Photoshop split the window into two
>Zoom one view in as close as you need
>Have the other zoomed all the way out
>Let's you do details while still keeping the whole in mind

So simple yet so helpful

>> No.1597893

use every tool at your disposal, every trick, every shortcut, every new technique or tool, don't be a picky eater with art. use everything you can.

^from my first mentor

when people criticize your work, even if they hate it and treat you like shit in the process, be glad anyway because you spoke to them and they heard it. if they tell you how to fix technical things try those things and see if they work. if they just cut you down, turn away and make more stuff. if you are making art someone out there is going to hate it, so don't let them stop you.

^one of my professors

the more exposure you get, the more bullshit people will have to say about you. close your ears unless you asked for help with something. unsolicited critique is worth exactly what you paid for it.

^one of my favorite artists in the world

>> No.1597905

>>1597829
Why not just use the photoshop navigator?

>> No.1597909

>>1597893
That's funny. I sorta received the opposite advice from a teacher.
"Just because you have all the tools, doesn't mean you have to use them."

He was talking about how digital artists have a tendency to over-render artworks just because they have the ability to.

>> No.1597912

>>1597909
the sort of airbrush look went out of fashion in digital art quite a while ago

>> No.1597917

>>1597912
>following fashion

>> No.1597934

>>1597912
Now it's the exact same except people throw photos on top as well.

>> No.1597953

>>1597934
Not really. Nowadays most digital artists seem to try to copy Jaime or Mullins with fancy brushwork to look as loose and painterly as possible. Tight and clean renderings have become much rarer in comparison.

>> No.1597956

>watch people
>watch HARD

>> No.1597957

>>1591850
Is that why asian artists are so good?

>> No.1597958

>>1597953
Sure those two have their fanboys. But the guys that copy that loose look only do it for sketches really. There are very few who do a loose style for finished work.

One look at cghub and you see the trends of very tight works. Look at the stuff being pumped out for Applibot for example. More and more companies are demanding work that is more in tune with what Brad Rigney or Michael Komarck or something produce. There is definitely a trend of more use of photos and more realism with tighter paintings. You are blind if you can't see this.

>> No.1597964

>>1592261
>the eyes are in the middle of the face

my mind was seriously blown. not even trolling

>> No.1598007

>>1597958
That's how illustration has always been. You must be new to art or something. Obviously illustrators in general will produce more finished and tighter work than concept artists because in illustration the artwork is the end product whereis in concept art it's just the idea. It's not a trend, it's simply a requirement and an industry standard for that particularly industry.

>> No.1598014
File: 197 KB, 1600x1200, Jaawa[1].jpg [View same] [iqdb] [saucenao] [google]
1598014

>>1598007
not so, concept art is in fact an illustration, an illustration of the concept, you understand?

in many cases concept art is used to illustrate the concept to people who are thinking of investing.

in this case the concept art is often fairly tight, a good example of this is the concept art for star wars.

concept art is a type of illustration, illustrations are designed for a purpose, the finish varies with the purpose.

>> No.1598016

>>1597957
Because they have the discipline to work their asses off.

>> No.1598019

>>1598014
Yes so, dumbass. You don't have to get all smartass on me, I know that there is a lot of quite tight and finished concept art. But at the end of the day, concept art is simply a byproduct that leads to the finished product, the concept artwork does not need to look finished and beautiful, it just needs to convey the idea and serve its purpose.

Illustrations on the other hand ARE the finished product. Whether they are magazine covers, card game illustrations, marketing posters etc, they are the product, so they need to be finished to the best of the artist's ability and it is not enough to just communicate the vision and the idea. If you don't understand that difference then you might be a bit stupid.

>> No.1598024

>>1598007

finally someone knows wtf he is talking about

>> No.1598025

>>1591861
How are you posting this if you took that advice?
>>1591867
>always draw from life
Always?

For myself:
>take printmaking classes

>> No.1598028

>>1598014
This

i even do concept art for for my concept art. in the form of thumbs and rough sketches than move on to a convergence stage and either push out a concept art or an illustration.

These to terms are used very loosely though and i think a lot of people saying they want to make concept art actaully mean illustration.

>> No.1598031

>>1598019
As I went to pains to state clearly.

Sometimes concept art does need to look finished and beautiful.

Sometimes illustrations within published works don't.

I'm not sure I could be more clear than that.

I'm sure with your dubstep and your league of legends and what not it's hard to think, but try not to read into my statements above, there is no subtext.

>> No.1598034
File: 15 KB, 497x501, mfw141.png [View same] [iqdb] [saucenao] [google]
1598034

>>1595374

Thank you for so simply articulating something that I have learned, forgotten, re-learned, tried to remind myself of, succeeded at and failed at over and over again.
Now I have it in mantra form.

>> No.1598039

Protip: If you don't have one yet, get a second display so you can look at full-sized reference, but can also look at your own work without looking at the reference.

>> No.1598042

>>1598039
get distracted by details, scrub.

>> No.1598074

>>1595374
what does that even mean? of cousre i'm thinking about it before, during and after I'm done with it

>> No.1598076

>>1598031
>league and dubstep?
Wow is this the new mainstream now? Damn i need to get in with the times.

>> No.1598082

>When drawing observationally, analyze the subject as if you've never seen it before and as if it is your job to visually explain this new foreign subject to the viewer

>You need to understand the rules before you can break them, no matter what medium you use.

>If the value and temperature are correct, you can use whatever colors you wish.

>When discussing/critiquing work, don't make value judgments such as "good" or "bad". Instead analyze whether or not the concept is matching the execution. If not, then suggest ways to make this relationship clearer.

>Art is about exceeding or pushing the status quo, not just meeting it.

>Technical skill without a voice is just decoration.

>> No.1598084

>>1598082

oh, and:

>Work the entire picture plane, rather than detail to detail. If you were to build a house you wouldn't start with the bathroom or attic.

>> No.1598095

>>1598084
Hm, there is value in working the image as a whole. But at the same time I feel like my process became TOO far in this direction. Sometimes you need to bust out some smaller brushes earlier than you think and start indicating more detail in the focal area. At least that's one of the lessons I picked up from watching Whit Brachna's painting videos.

>> No.1598096

>>1598084
MFW - first thing you do in building a house is lay in the piping for the bathroom.

>> No.1598100 [DELETED] 

>>1598096

pretty sure excavating and constructing the foundation comes before sticking pipes in the ground.

>> No.1598101

lol.

>> No.1598103

>>1598100
so you lay the foundation then drill through the concrete to put the pipes in, then dig the sewer line under the foundation in like a mine shaft or something?

>> No.1598104

never lay all your eggs in one nest

>> No.1598105

>>1598103

ok, you're correct about that. my point was about the general idea of the image being constructed first. perhaps the attic part would have been a better illustration of that.

i clearly struck a nerve with you. hope you can recover.

>> No.1598106

>>1598105
two separate people

>> No.1598140

>>1597216
>>/ic/ can go fuck themselves

This. Most of artist here are aiming to become conceptual digital artists, and give advice according to that (speaking beyond fundamentals). If you're not following that same path, all they say is:

>loomis
>sticky
>fundamentals
>VILPPU IS SO HIGH XDD FEEEEEEEL THE POSSSSEEEE, that's so ridiculous
>ANIME STYLE IS ALSO ART, BUT TUMBLR NOSES AREN'T

When it comes to art history, you guys do know your shit, which is why I still come here.

>> No.1598148

>>1598140
by and large, /ic/ definitely doesn't know the first fucking thing about art history. there are a handful of anons with any real education in that department.

>> No.1598154

>>1598140
i like it how people compress a whole crowd of people into one amalgamated personality and then get pissed at that personality for having inconsistent opinions.

>> No.1598161

>>1591850

pretty obvious one but

>draw a rough in pencil and then use pen over it for final piece

>> No.1598265

>>1597348
are there any people nowdays who make a good living off painting?
With digital art rising and the public having no interest in paintings whatsoever I find it kind of hard to believe

>> No.1598303

>>1598265
Sure, plenty of people make good money off it. As with anything else there will be a range, so some may barely make enough to live off of and need to supplement their income via teaching or something, while others like Howard Terpning are pulling in 6 figures for single paintings. But there are many who fall in between and make a solid income with paintings.

Don't forget that digital is only really rising in the entertainment industry. Traditional painting still has its place in the fine art world. And collectors will pay big bucks for good paintings.

>> No.1598316

>>1598148
>/ic/ is all shit
Okay

>>1598154
Nope, not what I'm saying at all. But I like it that you like my opinion.

>> No.1598317

>>1591852
>>1591853
>>1591858
>>1591861
>>1591866
If you can't be clever, just abstain.